Weapons branch reloaded
Revert "Merge branch 'Mario/despawn_effects'" This reverts commit 28931c8069eb1d283f01a26f31ad91d921294d9c, reversing changes made to d55940c3b65bffebfd3c571067398c65b29e9488.
Remove some files that got left over by merge accidentally
Start of uncrusticracy script, and kill trailing whitespace in all sources.
Get rid of if not, step 1.
Make some nice macros for team comparisons
gmqcc has vector bit operations now. Switch to using them. This also gets rid of the ugly WEPSET macros. New design limit of weapon count: 72 weapons (currently set to 24 to use less bandwidth, though).
crylink: kill jointime
Work on adding separate switch delays for each weapon anim, plus clean up register weapon a bit
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite Conflicts: qcsrc/server/g_damage.qc qcsrc/server/mutators/gamemode_ctf.qc qcsrc/server/mutators/gamemode_nexball.qc
fix most uninitialized stuff in svqc
Death messages are now FULLY FUNCTIONAL (minus some new feature ideas yet)
Attempt to slightly rebalance the Crylink by giving it a new secondary
Don't linkexplode if hitting a friendly (less accidental selfdamage)
Raptor gets missile proxy alarm. Generic missile flags. reduce raptor speed, health & shiled a tad
fix a few bugs the analyzer found
Get rid of unnessesary traling ;'s (as in fucntions ending with }; )
get rid of 'local' prefixes (does nothing)
adjust for fteqcc changes (these are safe, hope the new fteqcc still works)
ready restart: PROPERLY remove crylink projectiles