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[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 200
38 set g_lms_start_ammo_rockets 150
39 set g_lms_start_ammo_cells 150
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 10
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 60
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 15
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 20
69 set g_pickup_cells_max 150
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 15
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 100
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 150
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 50
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 150
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 250
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 100
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 150
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 250
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 10
103 set g_pickup_respawntime_superweapon 120
104 set g_pickup_respawntime_ammo 25
105 set g_pickup_respawntimejitter_short 0
106 set g_pickup_respawntimejitter_medium 0
107 set g_pickup_respawntimejitter_long 0
108 set g_pickup_respawntimejitter_powerup 10
109 set g_pickup_respawntimejitter_weapon 0
110 set g_pickup_respawntimejitter_superweapon 10
111 set g_pickup_respawntimejitter_ammo 0
112 // }}}
113
114 // {{{ regen/rot
115 set g_balance_health_regen 0.05
116 set g_balance_health_regenlinear 0
117 set g_balance_pause_health_regen 5
118 set g_balance_pause_health_regen_spawn 0
119 set g_balance_health_rot 0
120 set g_balance_health_rotlinear 1
121 set g_balance_pause_health_rot 1
122 set g_balance_pause_health_rot_spawn 0
123 set g_balance_health_regenstable 100
124 set g_balance_health_rotstable 100
125 set g_balance_health_limit 999
126 set g_balance_armor_regen 0
127 set g_balance_armor_regenlinear 0
128 set g_balance_armor_rot 0
129 set g_balance_armor_rotlinear 1
130 set g_balance_pause_armor_rot 1
131 set g_balance_pause_armor_rot_spawn 0
132 set g_balance_armor_regenstable 100
133 set g_balance_armor_rotstable 100
134 set g_balance_armor_limit 999
135 set g_balance_armor_blockpercent 0.7
136 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
137 set g_balance_fuel_regenlinear 0
138 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
139 set g_balance_fuel_rot 0.05
140 set g_balance_fuel_rotlinear 0
141 set g_balance_pause_fuel_rot 5
142 set g_balance_pause_fuel_rot_spawn 10
143 set g_balance_fuel_regenstable 50
144 set g_balance_fuel_rotstable 100
145 set g_balance_fuel_limit 999
146 // }}}
147
148 // {{{ misc
149 set g_balance_selfdamagepercent 0.65
150 set g_balance_weaponswitchdelay 0.15
151 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
152 set g_weaponratefactor 1 "weapon fire rate multiplier"
153 set g_weapondamagefactor 1 "weapon damage multiplier"
154 set g_weaponforcefactor 1 "weapon force multiplier"
155 set g_weaponspreadfactor 1 "weapon spread multiplier"
156 set g_balance_firetransfer_time 0.9
157 set g_balance_firetransfer_damage 0.8
158 set g_throughfloor_damage 0.7
159 set g_throughfloor_force 0.8
160 set g_projectiles_damage 2
161 // possible values:
162 // -2: absolutely no damage to projectiles (no exceptions)
163 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
164 // 0: only damage from contents (lava/slime) or exceptions 
165 // 1: only self damage or damage from contents or exceptions
166 // 2: allow all damage to projectiles normally
167 set g_projectiles_newton_style 2
168 // possible values:
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
173 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
174 set g_projectiles_newton_style_2_minfactor 0.7
175 set g_projectiles_newton_style_2_maxfactor 5
176 set g_projectiles_spread_style 7
177 // possible values:
178 // 0: forward + solid sphere (like Quake) - varies velocity
179 // 1: forward + flattened solid sphere
180 // 2: forward + solid circle
181 // 3: forward + normal distribution 3D - varies velocity
182 // 4: forward + normal distribution on a plane
183 // 5: forward + circle with 1-r falloff
184 // 6: forward + circle with 1-r^2 falloff
185 // 7: forward + circle with (1-r)(2-r) falloff
186 set g_balance_falldamage_deadminspeed 150
187 set g_balance_falldamage_minspeed 800
188 set g_balance_falldamage_factor 0.20
189 set g_balance_falldamage_maxdamage 15
190 set g_balance_damagepush_speedfactor 2.5
191 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
192 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
193 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
194 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
195 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
196 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
197 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
198 // }}}
199
200 // {{{ powerups
201 set g_balance_powerup_invincible_takedamage 0.6
202 set g_balance_powerup_invincible_time 30
203 set g_balance_powerup_strength_damage 3
204 set g_balance_powerup_strength_force 4
205 set g_balance_powerup_strength_time 30
206 set g_balance_powerup_strength_selfdamage 1.5
207 set g_balance_powerup_strength_selfforce 1.5
208 set g_balance_superweapons_time 30
209 // }}}
210
211 // {{{ jetpack/hook
212 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
213 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
214 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
215 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
216 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
217 set g_jetpack_fuel 8 "fuel per second for jetpack"
218 set g_jetpack_attenuation 2 "jetpack sound attenuation"
219
220 set g_grappling_hook_tarzan 2 // 2: can also pull players
221 set g_balance_grapplehook_speed_fly 1800
222 set g_balance_grapplehook_speed_pull 2000
223 set g_balance_grapplehook_force_rubber 2000
224 set g_balance_grapplehook_force_rubber_overstretch 1000
225 set g_balance_grapplehook_length_min 50
226 set g_balance_grapplehook_stretch 50
227 set g_balance_grapplehook_airfriction 0.2
228 set g_balance_grapplehook_health 130
229 set g_balance_grapplehook_damagedbycontents 0
230 // }}}
231
232 // {{{ weapon properties
233 // {{{ laser
234 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
235 set g_balance_laser_primary_edgedamage 20
236 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
237 set g_balance_laser_primary_radius 60
238 set g_balance_laser_primary_speed 5000
239 set g_balance_laser_primary_spread 0
240 set g_balance_laser_primary_refire 0.6
241 set g_balance_laser_primary_animtime 0.4
242 set g_balance_laser_primary_lifetime 5
243 set g_balance_laser_primary_shotangle 0
244 set g_balance_laser_primary_delay 0
245 set g_balance_laser_primary_gauntlet 0
246 set g_balance_laser_primary_force_zscale 2 // 300 upforce
247 set g_balance_laser_primary_force_velocitybias 0.3
248 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
249 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
250 set g_balance_laser_secondary_damage 200 // dps
251 set g_balance_laser_secondary_edgedamage 0
252 set g_balance_laser_secondary_force 1300
253 set g_balance_laser_secondary_radius 60
254 set g_balance_laser_secondary_speed 0
255 set g_balance_laser_secondary_spread 0
256 set g_balance_laser_secondary_refire 0.066
257 set g_balance_laser_secondary_animtime 0.066
258 set g_balance_laser_secondary_lifetime 0
259 set g_balance_laser_secondary_shotangle 0
260 set g_balance_laser_secondary_delay 0
261 set g_balance_laser_secondary_gauntlet 1
262 set g_balance_laser_secondary_force_zscale 1.25
263 set g_balance_laser_secondary_force_velocitybias 0
264 set g_balance_laser_secondary_force_other_scale 0
265 set g_balance_laser_reload_ammo 0 //default: 6
266 set g_balance_laser_reload_time 2
267 // }}}
268 // {{{ shotgun
269 set g_balance_shotgun_primary_bullets 18
270 set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
271 set g_balance_shotgun_primary_force 20
272 set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
273 set g_balance_shotgun_primary_refire 1
274 set g_balance_shotgun_primary_animtime 0.3
275 set g_balance_shotgun_primary_ammo 1
276 set g_balance_shotgun_primary_speed 12000
277 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
278 set g_balance_shotgun_secondary 1
279 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
280 set g_balance_shotgun_secondary_melee_range 120
281 set g_balance_shotgun_secondary_melee_swing_side 120
282 set g_balance_shotgun_secondary_melee_swing_up 30
283 set g_balance_shotgun_secondary_melee_time 0.15
284 set g_balance_shotgun_secondary_melee_traces 10
285 set g_balance_shotgun_secondary_melee_no_doubleslap 1
286 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
287 set g_balance_shotgun_secondary_melee_multihit 1
288 set g_balance_shotgun_secondary_damage 110
289 set g_balance_shotgun_secondary_force 150
290 set g_balance_shotgun_secondary_refire 1.1
291 set g_balance_shotgun_secondary_animtime 1
292 set g_balance_shotgun_reload_ammo 0 //default: 5
293 set g_balance_shotgun_reload_time 2
294 // }}}
295 // {{{ uzi
296 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
297 set g_balance_uzi_spread_min 0.02
298 set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
299 set g_balance_uzi_spread_add 0.008
300
301 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
302 set g_balance_uzi_burst_animtime 0.45
303 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
304 set g_balance_uzi_burst_refire2 0.45    // refire after burst
305 set g_balance_uzi_burst_spread 0.07
306 set g_balance_uzi_burst_damage 25
307 set g_balance_uzi_burst_force 50
308 set g_balance_uzi_burst_ammo 3
309
310 set g_balance_uzi_first 1
311 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
312 set g_balance_uzi_first_headshotaddeddamage 0
313 set g_balance_uzi_first_force 50
314 set g_balance_uzi_first_spread 0.03
315 set g_balance_uzi_first_refire 0.2
316 set g_balance_uzi_first_ammo 2
317
318 set g_balance_uzi_sustained_damage 12   // 120 dps
319 set g_balance_uzi_sustained_headshotaddeddamage 0
320 set g_balance_uzi_sustained_force 12
321 set g_balance_uzi_sustained_spread 0.06
322 set g_balance_uzi_sustained_refire 0.1
323 set g_balance_uzi_sustained_ammo 1
324
325 set g_balance_uzi_speed 18000
326 set g_balance_uzi_bulletconstant 115 // 13.1qu
327
328 set g_balance_uzi_reload_ammo 0 //default: 30
329 set g_balance_uzi_reload_time 2
330 // }}}
331 // {{{ mortar
332 set g_balance_grenadelauncher_primary_type 0
333 set g_balance_grenadelauncher_primary_damage 44
334 set g_balance_grenadelauncher_primary_edgedamage 32
335 set g_balance_grenadelauncher_primary_force 300
336 set g_balance_grenadelauncher_primary_radius 115
337 set g_balance_grenadelauncher_primary_speed 1500
338 set g_balance_grenadelauncher_primary_speed_up 225
339 set g_balance_grenadelauncher_primary_speed_z 0
340 set g_balance_grenadelauncher_primary_spread 0
341 set g_balance_grenadelauncher_primary_lifetime 5
342 set g_balance_grenadelauncher_primary_lifetime2 0.65
343 set g_balance_grenadelauncher_primary_refire 0.8
344 set g_balance_grenadelauncher_primary_animtime 0.3
345 set g_balance_grenadelauncher_primary_ammo 2
346 set g_balance_grenadelauncher_primary_health 80
347 set g_balance_grenadelauncher_primary_damageforcescale 0
348 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
349
350 set g_balance_grenadelauncher_secondary_type 1
351 set g_balance_grenadelauncher_secondary_damage 62
352 set g_balance_grenadelauncher_secondary_edgedamage 32
353 set g_balance_grenadelauncher_secondary_force 300
354 set g_balance_grenadelauncher_secondary_radius 150
355 set g_balance_grenadelauncher_secondary_speed 1000
356 set g_balance_grenadelauncher_secondary_speed_up 250
357 set g_balance_grenadelauncher_secondary_speed_z 0
358 set g_balance_grenadelauncher_secondary_spread 0
359 set g_balance_grenadelauncher_secondary_lifetime 3
360 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
361 set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
362 set g_balance_grenadelauncher_secondary_refire 0.8
363 set g_balance_grenadelauncher_secondary_animtime 0.3
364 set g_balance_grenadelauncher_secondary_ammo 2
365 set g_balance_grenadelauncher_secondary_health 40
366 set g_balance_grenadelauncher_secondary_damageforcescale 0
367 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
368
369 set g_balance_grenadelauncher_bouncefactor 0.5
370 set g_balance_grenadelauncher_bouncestop 0.12
371
372 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
373 set g_balance_grenadelauncher_reload_time 2
374 // }}}
375 // {{{ minelayer
376 set g_balance_minelayer_damage 42
377 set g_balance_minelayer_edgedamage 30
378 set g_balance_minelayer_force 250
379 set g_balance_minelayer_radius 175
380 set g_balance_minelayer_proximityradius 150
381 set g_balance_minelayer_speed 750
382 set g_balance_minelayer_lifetime 60
383 set g_balance_minelayer_lifetime_countdown 0
384 set g_balance_minelayer_refire 1.5
385 set g_balance_minelayer_animtime 0.3
386 set g_balance_minelayer_ammo 5
387 set g_balance_minelayer_health 15
388 set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
389 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
390 set g_balance_minelayer_damageforcescale 0
391 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
392 set g_balance_minelayer_time 0.5
393 set g_balance_minelayer_remote_damage 45
394 set g_balance_minelayer_remote_edgedamage 40
395 set g_balance_minelayer_remote_radius 200
396 set g_balance_minelayer_remote_force 300
397 set g_balance_minelayer_reload_ammo 0 //default: 15
398 set g_balance_minelayer_reload_time 2
399 // }}}
400 // {{{ electro
401 set g_balance_electro_lightning 1
402 set g_balance_electro_primary_damage 100
403 set g_balance_electro_primary_edgedamage 0
404 set g_balance_electro_primary_force 425
405 set g_balance_electro_primary_force_up 125
406 set g_balance_electro_primary_radius 850
407 set g_balance_electro_primary_comboradius 150
408 set g_balance_electro_primary_speed 0
409 set g_balance_electro_primary_spread 0
410 set g_balance_electro_primary_lifetime 0
411 set g_balance_electro_primary_refire 0.4
412 set g_balance_electro_primary_animtime 0.2
413 set g_balance_electro_primary_ammo 5
414 set g_balance_electro_primary_range 800
415 set g_balance_electro_primary_falloff_mindist 0
416 set g_balance_electro_primary_falloff_maxdist 0
417 set g_balance_electro_primary_falloff_halflifedist 0
418 set g_balance_electro_secondary_damage 25
419 set g_balance_electro_secondary_edgedamage 0
420 set g_balance_electro_secondary_force 100
421 set g_balance_electro_secondary_radius 100
422 set g_balance_electro_secondary_speed 700
423 set g_balance_electro_secondary_speed_up 200
424 set g_balance_electro_secondary_speed_z 0
425 set g_balance_electro_secondary_spread 0.08
426 set g_balance_electro_secondary_lifetime 3.5
427 set g_balance_electro_secondary_refire 0.2
428 set g_balance_electro_secondary_refire2 2
429 set g_balance_electro_secondary_animtime 0.2
430 set g_balance_electro_secondary_ammo 2
431 set g_balance_electro_secondary_health 10
432 set g_balance_electro_secondary_damageforcescale 4
433 set g_balance_electro_secondary_damagedbycontents 0
434 set g_balance_electro_secondary_count 3
435 set g_balance_electro_secondary_bouncefactor 0.5
436 set g_balance_electro_secondary_bouncestop 0.075
437 set g_balance_electro_combo_damage 50
438 set g_balance_electro_combo_edgedamage 0
439 set g_balance_electro_combo_force 80
440 set g_balance_electro_combo_radius 250
441 set g_balance_electro_combo_comboradius 0
442 set g_balance_electro_combo_speed 400
443 set g_balance_electro_combo_safeammocheck 1
444 set g_balance_electro_reload_ammo 0 //default: 20
445 set g_balance_electro_reload_time 2
446 // }}}
447 // {{{ crylink
448 set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
449 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
450 set g_balance_crylink_primary_force 35
451 set g_balance_crylink_primary_radius 80
452 set g_balance_crylink_primary_speed 1500
453 set g_balance_crylink_primary_spread 0.05
454 set g_balance_crylink_primary_shots 7
455 set g_balance_crylink_primary_bounces 2
456 set g_balance_crylink_primary_refire 0.8
457 set g_balance_crylink_primary_animtime 0.3
458 set g_balance_crylink_primary_ammo 2
459 set g_balance_crylink_primary_bouncedamagefactor 0.2
460 set g_balance_crylink_primary_joindelay 0
461 set g_balance_crylink_primary_joinspread 0.2
462 set g_balance_crylink_primary_jointime 0.1
463 set g_balance_crylink_primary_joinexplode 0
464 set g_balance_crylink_primary_joinexplode_damage 0
465 set g_balance_crylink_primary_joinexplode_edgedamage 0
466 set g_balance_crylink_primary_joinexplode_radius 0
467 set g_balance_crylink_primary_joinexplode_force 0
468 set g_balance_crylink_primary_linkexplode 1
469
470 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
471 set g_balance_crylink_primary_middle_fadetime 5
472 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
473 set g_balance_crylink_primary_other_fadetime 0.25
474
475 set g_balance_crylink_secondary 1
476 set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
477 set g_balance_crylink_secondary_edgedamage 3
478 set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
479 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
480 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
481 set g_balance_crylink_secondary_spread 0.1
482 set g_balance_crylink_secondary_shots 6
483 set g_balance_crylink_secondary_bounces 2
484 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
485 set g_balance_crylink_secondary_animtime 0.3
486 set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
487 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
488 set g_balance_crylink_secondary_joindelay 0
489 set g_balance_crylink_secondary_joinspread 0.2
490 set g_balance_crylink_secondary_jointime 0.1
491 set g_balance_crylink_secondary_joinexplode 0                   
492 set g_balance_crylink_secondary_joinexplode_damage 0    
493 set g_balance_crylink_secondary_joinexplode_edgedamage 0
494 set g_balance_crylink_secondary_joinexplode_radius 0
495 set g_balance_crylink_secondary_joinexplode_force 0
496 set g_balance_crylink_secondary_linkexplode 0
497
498 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
499 set g_balance_crylink_secondary_middle_fadetime 5
500 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
501 set g_balance_crylink_secondary_line_fadetime 0.25
502
503 set g_balance_crylink_reload_ammo 0 //default: 10
504 set g_balance_crylink_reload_time 2
505 // }}}
506 // {{{ nex
507 set g_balance_nex_primary_damage 90
508 set g_balance_nex_primary_force 500
509 set g_balance_nex_primary_refire 1
510 set g_balance_nex_primary_animtime 0.3
511 set g_balance_nex_primary_ammo 5
512 set g_balance_nex_primary_damagefalloff_mindist 0
513 set g_balance_nex_primary_damagefalloff_maxdist 0
514 set g_balance_nex_primary_damagefalloff_halflife 0
515 set g_balance_nex_primary_damagefalloff_forcehalflife 0
516
517 set g_balance_nex_secondary 0 // LOG: disable secondary
518 set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
519 set g_balance_nex_secondary_charge_rate 0.4
520 set g_balance_nex_secondary_chargepool 1
521 set g_balance_nex_secondary_chargepool_regen 0.25
522 set g_balance_nex_secondary_chargepool_pause_regen 2
523 set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
524 set g_balance_nex_secondary_damage 0
525 set g_balance_nex_secondary_force 0
526 set g_balance_nex_secondary_refire 0
527 set g_balance_nex_secondary_animtime 0
528 set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
529 set g_balance_nex_secondary_damagefalloff_mindist 0
530 set g_balance_nex_secondary_damagefalloff_maxdist 0
531 set g_balance_nex_secondary_damagefalloff_halflife 0
532 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
533
534 set g_balance_nex_charge 1
535 set g_balance_nex_charge_mindmg 20
536 set g_balance_nex_charge_start 0.5
537 set g_balance_nex_charge_rate 0.5
538 set g_balance_nex_charge_animlimit 0.5
539 set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
540 set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
541 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
542 set g_balance_nex_charge_shot_multiplier 0
543 set g_balance_nex_charge_velocity_rate 0
544 set g_balance_nex_charge_minspeed 600
545 set g_balance_nex_charge_maxspeed 1000
546
547 set g_balance_nex_reload_ammo 0 //default: 25
548 set g_balance_nex_reload_time 2
549 // }}}
550 // {{{ minstanex
551 set g_balance_minstanex_refire 1
552 set g_balance_minstanex_animtime 0.50
553 set g_balance_minstanex_ammo 10
554 set g_balance_minstanex_laser_ammo 0
555 set g_balance_minstanex_laser_animtime 0.3
556 set g_balance_minstanex_laser_refire 0.6
557 set g_balance_minstanex_reload_ammo 0 //default: 50
558 set g_balance_minstanex_reload_time 2
559 // }}}
560 // {{{ hagar
561 set g_balance_hagar_primary_damage 14
562 set g_balance_hagar_primary_edgedamage 6
563 set g_balance_hagar_primary_force 70
564 set g_balance_hagar_primary_health 0
565 set g_balance_hagar_primary_damageforcescale 0
566 set g_balance_hagar_primary_radius 110
567 set g_balance_hagar_primary_spread 0.1
568 set g_balance_hagar_primary_speed 1800
569 set g_balance_hagar_primary_lifetime 5
570 set g_balance_hagar_primary_refire 0.12
571 set g_balance_hagar_primary_ammo 1
572 set g_balance_hagar_secondary 1
573 set g_balance_hagar_secondary_load 0
574 set g_balance_hagar_secondary_load_speed 0.6
575 set g_balance_hagar_secondary_load_spread 0.075
576 set g_balance_hagar_secondary_load_spread_bias 0.5
577 set g_balance_hagar_secondary_load_max 4
578 set g_balance_hagar_secondary_load_hold 0
579 set g_balance_hagar_secondary_load_releasedeath 1
580 set g_balance_hagar_secondary_load_abort 1
581 set g_balance_hagar_secondary_load_linkexplode 0
582 set g_balance_hagar_secondary_load_animtime 0.2
583 set g_balance_hagar_secondary_damage 14 // default for _load: 32
584 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
585 set g_balance_hagar_secondary_force 70 // default for _load: 160
586 set g_balance_hagar_secondary_health 0
587 set g_balance_hagar_secondary_damageforcescale 0
588 set g_balance_hagar_secondary_radius 125
589 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
590 set g_balance_hagar_secondary_speed 1800
591 set g_balance_hagar_secondary_lifetime_min 5
592 set g_balance_hagar_secondary_lifetime_rand 0
593 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
594 set g_balance_hagar_secondary_ammo 1
595 set g_balance_hagar_reload_ammo 0 //default: 25
596 set g_balance_hagar_reload_time 2
597 // }}}
598 // {{{ rocketlauncher
599 set g_balance_rocketlauncher_damage 82
600 set g_balance_rocketlauncher_edgedamage 32
601 set g_balance_rocketlauncher_force 350
602 set g_balance_rocketlauncher_radius 130
603 set g_balance_rocketlauncher_speed 1400
604 set g_balance_rocketlauncher_speedaccel 1400
605 set g_balance_rocketlauncher_speedstart 800
606 set g_balance_rocketlauncher_lifetime 5
607 set g_balance_rocketlauncher_refire 1
608 set g_balance_rocketlauncher_animtime 0.3
609 set g_balance_rocketlauncher_ammo 3
610 set g_balance_rocketlauncher_health 0
611 set g_balance_rocketlauncher_damageforcescale 0
612 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
613 set g_balance_rocketlauncher_guiderate 42 // max degrees per second
614 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
615 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
616 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
617 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
618 set g_balance_rocketlauncher_remote_damage 60
619 set g_balance_rocketlauncher_remote_edgedamage 20
620 set g_balance_rocketlauncher_remote_radius 120
621 set g_balance_rocketlauncher_remote_force 350
622 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
623 set g_balance_rocketlauncher_reload_time 2
624 // }}}
625 // {{{ porto
626 set g_balance_porto_primary_refire 1.5
627 set g_balance_porto_primary_animtime 0.2
628 set g_balance_porto_primary_speed 2000
629 set g_balance_porto_primary_lifetime 5
630 set g_balance_porto_secondary 0
631 set g_balance_porto_secondary_refire 1.5
632 set g_balance_porto_secondary_animtime 0.2
633 set g_balance_porto_secondary_speed 2000
634 set g_balance_porto_secondary_lifetime 5
635 set g_balance_portal_health 200 // these get recharged whenever the portal is used
636 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
637 // }}}
638 // {{{ hook
639 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
640 set g_balance_hook_primary_refire 0 // hook monkeys set 0
641 set g_balance_hook_primary_animtime 0.2 // good shoot anim
642 set g_balance_hook_primary_hooked_time_max 0 // infinite
643 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
644 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
645 set g_balance_hook_secondary_damage 25 // not much
646 set g_balance_hook_secondary_edgedamage 5 // not much
647 set g_balance_hook_secondary_radius 500 // LOTS
648 set g_balance_hook_secondary_force -2000 // LOTS
649 set g_balance_hook_secondary_ammo 50 // a whole pack
650 set g_balance_hook_secondary_lifetime 5 // infinite
651 set g_balance_hook_secondary_speed 0 // not much throwing
652 set g_balance_hook_secondary_gravity 5 // fast falling
653 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
654 set g_balance_hook_secondary_animtime 0.2 // good shoot anim
655 set g_balance_hook_secondary_power 3 // effect behaves like a square function
656 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
657 set g_balance_hook_secondary_health 0
658 set g_balance_hook_secondary_damageforcescale 0 
659 // }}}
660 // {{{ hlac
661 set g_balance_hlac_primary_spread_min 0.01
662 set g_balance_hlac_primary_spread_max 0.075
663 set g_balance_hlac_primary_spread_add 0.001
664 set g_balance_hlac_primary_spread_crouchmod 0.25
665
666 set g_balance_hlac_primary_damage 15
667 set g_balance_hlac_primary_edgedamage 10
668 set g_balance_hlac_primary_force 70
669 set g_balance_hlac_primary_radius 40
670 set g_balance_hlac_primary_speed 9000
671 set g_balance_hlac_primary_lifetime 5
672
673 set g_balance_hlac_primary_refire 0.1
674 set g_balance_hlac_primary_animtime 0.2
675 set g_balance_hlac_primary_ammo 1
676
677 set g_balance_hlac_secondary 1
678 set g_balance_hlac_secondary_spread 0.15
679 set g_balance_hlac_secondary_spread_crouchmod 0.5
680
681 set g_balance_hlac_secondary_damage 20
682 set g_balance_hlac_secondary_edgedamage 13
683 set g_balance_hlac_secondary_force 100
684 set g_balance_hlac_secondary_radius 45
685 set g_balance_hlac_secondary_speed 9000
686 set g_balance_hlac_secondary_lifetime 5
687
688 set g_balance_hlac_secondary_refire 0.8
689 set g_balance_hlac_secondary_animtime 0.4
690 set g_balance_hlac_secondary_ammo 4
691 set g_balance_hlac_secondary_shots 6
692
693 set g_balance_hlac_reload_ammo 0 //default: 20
694 set g_balance_hlac_reload_time 2
695 // }}}
696 // {{{ rifle
697 set g_balance_rifle_bursttime 0
698 set g_balance_rifle_primary_tracer 1
699 set g_balance_rifle_primary_shots 1
700 set g_balance_rifle_primary_damage 60
701 set g_balance_rifle_primary_headshotaddeddamage 60
702 set g_balance_rifle_primary_spread 0
703 set g_balance_rifle_primary_force 2
704 set g_balance_rifle_primary_speed 40000
705 set g_balance_rifle_primary_lifetime 5
706 set g_balance_rifle_primary_refire 1.5
707 set g_balance_rifle_primary_animtime 1.4
708 set g_balance_rifle_primary_ammo 10
709 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
710 set g_balance_rifle_primary_burstcost 0
711 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
712 set g_balance_rifle_secondary 1
713 set g_balance_rifle_secondary_reload 1
714 set g_balance_rifle_secondary_tracer 0
715 set g_balance_rifle_secondary_shots 1
716 set g_balance_rifle_secondary_damage 42
717 set g_balance_rifle_secondary_headshotaddeddamage 42
718 set g_balance_rifle_secondary_spread 0
719 set g_balance_rifle_secondary_force 2
720 set g_balance_rifle_secondary_speed 20000
721 set g_balance_rifle_secondary_lifetime 5
722 set g_balance_rifle_secondary_refire 1.5
723 set g_balance_rifle_secondary_animtime 1.4
724 set g_balance_rifle_secondary_ammo 10
725 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
726 set g_balance_rifle_secondary_burstcost 0
727 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
728 set g_balance_rifle_reload_ammo 80 //default: 80
729 set g_balance_rifle_reload_time 2
730 // }}}
731 // {{{ tuba
732 set g_balance_tuba_refire 0.05
733 set g_balance_tuba_animtime 0.05
734 set g_balance_tuba_attenuation 0.5
735 set g_balance_tuba_volume 1
736 set g_balance_tuba_fadetime 0.25
737 set g_balance_tuba_damage 5
738 set g_balance_tuba_edgedamage 0
739 set g_balance_tuba_radius 200
740 set g_balance_tuba_force 40
741 set g_balance_tuba_pitchstep 6
742 // }}}
743 // {{{ fireball
744 set g_balance_fireball_primary_animtime 0.2
745 set g_balance_fireball_primary_bfgdamage 100
746 set g_balance_fireball_primary_bfgforce 0
747 set g_balance_fireball_primary_bfgradius 1000
748 set g_balance_fireball_primary_damage 200
749 set g_balance_fireball_primary_damageforcescale 4
750 set g_balance_fireball_primary_edgedamage 0
751 set g_balance_fireball_primary_force 700
752 set g_balance_fireball_primary_health 50
753 set g_balance_fireball_primary_laserburntime 0.5
754 set g_balance_fireball_primary_laserdamage 80
755 set g_balance_fireball_primary_laseredgedamage 20
756 set g_balance_fireball_primary_laserradius 256
757 set g_balance_fireball_primary_lifetime 15
758 set g_balance_fireball_primary_radius 200
759 set g_balance_fireball_primary_refire 5
760 set g_balance_fireball_primary_refire2 0
761 set g_balance_fireball_primary_speed 650
762 set g_balance_fireball_primary_spread 0
763 set g_balance_fireball_secondary_animtime 0.2
764 set g_balance_fireball_secondary_damage 40
765 set g_balance_fireball_secondary_damageforcescale 4
766 set g_balance_fireball_secondary_damagetime 5
767 set g_balance_fireball_secondary_force 100
768 set g_balance_fireball_secondary_laserburntime 0.5
769 set g_balance_fireball_secondary_laserdamage 50
770 set g_balance_fireball_secondary_laseredgedamage 20
771 set g_balance_fireball_secondary_laserradius 110
772 set g_balance_fireball_secondary_lifetime 7
773 set g_balance_fireball_secondary_refire 2
774 set g_balance_fireball_secondary_speed 900
775 set g_balance_fireball_secondary_speed_up 100
776 set g_balance_fireball_secondary_speed_z 0
777 set g_balance_fireball_secondary_spread 0
778 // }}}
779 // {{{ seeker
780 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
781 set g_balance_seeker_flac_ammo 0.5
782 set g_balance_seeker_flac_animtime 0.1
783 set g_balance_seeker_flac_damage 15
784 set g_balance_seeker_flac_edgedamage 10
785 set g_balance_seeker_flac_force 50
786 set g_balance_seeker_flac_lifetime 0.1
787 set g_balance_seeker_flac_lifetime_rand 0.05
788 set g_balance_seeker_flac_radius 100
789 set g_balance_seeker_flac_refire 0.1
790 set g_balance_seeker_flac_speed 3000
791 set g_balance_seeker_flac_speed_up 1000
792 set g_balance_seeker_flac_speed_z 0
793 set g_balance_seeker_flac_spread 0.4
794 set g_balance_seeker_missile_accel 1400
795 set g_balance_seeker_missile_ammo 2
796 set g_balance_seeker_missile_animtime 0.2
797 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
798 set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
799 set g_balance_seeker_missile_damageforcescale 4
800 set g_balance_seeker_missile_decel 1400
801 set g_balance_seeker_missile_delay 0.25
802 set g_balance_seeker_missile_edgedamage 10
803 set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
804 set g_balance_seeker_missile_health 5
805 set g_balance_seeker_missile_lifetime 15
806 set g_balance_seeker_missile_proxy 0
807 set g_balance_seeker_missile_proxy_delay 0.2
808 set g_balance_seeker_missile_proxy_maxrange 45
809 set g_balance_seeker_missile_radius 80
810 set g_balance_seeker_missile_refire 0.5
811 set g_balance_seeker_missile_smart 1
812 set g_balance_seeker_missile_smart_mindist 800
813 set g_balance_seeker_missile_smart_trace_max 2500
814 set g_balance_seeker_missile_smart_trace_min 1000
815 set g_balance_seeker_missile_speed 700
816 set g_balance_seeker_missile_speed_up 300
817 set g_balance_seeker_missile_speed_z 0
818 set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
819 set g_balance_seeker_missile_spread 0
820 set g_balance_seeker_missile_turnrate 0.65
821 set g_balance_seeker_tag_ammo 1
822 set g_balance_seeker_tag_animtime 0.2
823 set g_balance_seeker_tag_damageforcescale 4
824 set g_balance_seeker_tag_health 5
825 set g_balance_seeker_tag_lifetime 15
826 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
827 set g_balance_seeker_tag_speed 5000
828 set g_balance_seeker_tag_spread 0
829 set g_balance_seeker_tag_tracker_lifetime 10
830 set g_balance_seeker_reload_ammo 0 //default: 15
831 set g_balance_seeker_reload_time 2
832 // End new seeker