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1 ////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin
2
3 // {{{ weapon replacement
4 // NOTE: this only replaces weapons on the map
5 // use g_start_weapon_* to also replace the on-startup weapons!
6 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
7 // set the cvars to "0" to totally disable a weapon
8 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
9 // }}}
10
11 // {{{ starting gear
12 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
21 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
22 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
23 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
24 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
25 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
26 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_balance_health_start 200
31 set g_balance_armor_start 115
32 set g_start_ammo_shells 45
33 set g_start_ammo_nails 0
34 set g_start_ammo_rockets 0
35 set g_start_ammo_cells 0
36 set g_start_ammo_fuel 0
37 set g_warmup_start_health 200 "starting values when being in warmup-stage"
38 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
39 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
40 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
41 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
42 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
43 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
44 set g_lms_start_health 200
45 set g_lms_start_armor 100
46 set g_lms_start_ammo_shells 50
47 set g_lms_start_ammo_nails 150
48 set g_lms_start_ammo_rockets 50
49 set g_lms_start_ammo_cells 50
50 set g_lms_start_ammo_fuel 0
51 set g_balance_nix_roundtime 25
52 set g_balance_nix_incrtime 1.6
53 set g_balance_nix_ammo_shells 15
54 set g_balance_nix_ammo_nails 45
55 set g_balance_nix_ammo_rockets 15
56 set g_balance_nix_ammo_cells 15
57 set g_balance_nix_ammo_fuel 0
58 set g_balance_nix_ammoincr_shells 2
59 set g_balance_nix_ammoincr_nails 6
60 set g_balance_nix_ammoincr_rockets 2
61 set g_balance_nix_ammoincr_cells 2
62 set g_balance_nix_ammoincr_fuel 2
63 // }}}
64
65 // {{{ pickup items
66 // Ammo caps copied from balanceFruit
67 set g_pickup_ammo_anyway 0
68 set g_pickup_weapons_anyway 1
69 set g_pickup_shells 20
70 set g_pickup_shells_weapon 20
71 set g_pickup_shells_max 45
72 set g_pickup_nails 120
73 set g_pickup_nails_weapon 120
74 set g_pickup_nails_max 300
75 set g_pickup_rockets 25
76 set g_pickup_rockets_weapon 25
77 set g_pickup_rockets_max 150
78 set g_pickup_cells 25
79 set g_pickup_cells_weapon 25
80 set g_pickup_cells_max 200
81 set g_pickup_fuel 25
82 set g_pickup_fuel_weapon 25
83 set g_pickup_fuel_jetpack 50
84 set g_pickup_fuel_max 999
85 set g_pickup_armorsmall 10
86 set g_pickup_armorsmall_max 250
87 set g_pickup_armorsmall_anyway 1
88 set g_pickup_armormedium 25
89 set g_pickup_armormedium_max 250
90 set g_pickup_armormedium_anyway 0
91 set g_pickup_armorbig 50
92 set g_pickup_armorbig_max 250
93 set g_pickup_armorbig_anyway 0
94 set g_pickup_armorlarge 100
95 set g_pickup_armorlarge_max 250
96 set g_pickup_armorlarge_anyway 0
97 set g_pickup_healthsmall 10
98 set g_pickup_healthsmall_max 300
99 set g_pickup_healthsmall_anyway 1
100 set g_pickup_healthmedium 25
101 set g_pickup_healthmedium_max 300
102 set g_pickup_healthmedium_anyway 0
103 set g_pickup_healthlarge 50
104 set g_pickup_healthlarge_max 300
105 set g_pickup_healthlarge_anyway 0
106 set g_pickup_healthmega 100
107 set g_pickup_healthmega_max 300
108 set g_pickup_healthmega_anyway 1
109 set g_pickup_respawntime_short 15
110 set g_pickup_respawntime_medium 20
111 set g_pickup_respawntime_long 30
112 set g_pickup_respawntime_powerup 120
113 set g_pickup_respawntime_weapon 15
114 set g_pickup_respawntime_ammo 15
115 set g_pickup_respawntimejitter_short 0
116 set g_pickup_respawntimejitter_medium 0
117 set g_pickup_respawntimejitter_long 0
118 set g_pickup_respawntimejitter_powerup 10
119 set g_pickup_respawntimejitter_weapon 0
120 set g_pickup_respawntimejitter_ammo 0
121 // }}}
122
123 // {{{ regen/rot
124 set g_balance_health_regen 0
125 set g_balance_health_regenlinear 5
126 set g_balance_pause_health_regen 5
127 set g_balance_pause_health_regen_spawn 0
128 set g_balance_health_rot 0
129 set g_balance_health_rotlinear 5
130 set g_balance_pause_health_rot 3
131 set g_balance_pause_health_rot_spawn 1
132 set g_balance_health_regenstable 100
133 set g_balance_health_rotstable 100
134 set g_balance_health_limit 300
135 set g_balance_armor_regen 0
136 set g_balance_armor_regenlinear 0
137 set g_balance_armor_rot 0
138 set g_balance_armor_rotlinear 4.86
139 set g_balance_pause_armor_rot 1
140 set g_balance_pause_armor_rot_spawn 1
141 set g_balance_armor_regenstable 100
142 set g_balance_armor_rotstable 200
143 set g_balance_armor_limit 250
144 set g_balance_armor_blockpercent 0.6
145 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
146 set g_balance_fuel_regenlinear 0
147 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
148 set g_balance_fuel_rot 0.05
149 set g_balance_fuel_rotlinear 0
150 set g_balance_pause_fuel_rot 5
151 set g_balance_pause_fuel_rot_spawn 10
152 set g_balance_fuel_regenstable 100
153 set g_balance_fuel_rotstable 999
154 set g_balance_fuel_limit 999
155 // }}}
156
157 // {{{ misc
158 set g_balance_selfdamagepercent 0.6
159 set g_balance_weaponswitchdelay 0.15
160 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
161 set g_weaponratefactor 1 "weapon fire rate multiplier"
162 set g_weapondamagefactor 1 "weapon damage multiplier"
163 set g_weaponforcefactor 1 "weapon force multiplier"
164 set g_weaponspreadfactor 1 "weapon spread multiplier"
165 set g_balance_firetransfer_time 0.9
166 set g_balance_firetransfer_damage 0.8
167 set g_throughfloor_damage 0.4
168 set g_throughfloor_force 0.7
169 set g_projectiles_newton_style 2
170 // possible values:
171 // 0: absolute velocity projectiles (like Quake)
172 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.8
177 set g_projectiles_newton_style_2_maxfactor 1.5
178 set g_projectiles_spread_style 0
179 // possible values:
180 // 0: forward + solid sphere (like Quake) - varies velocity
181 // 1: forward + flattened solid sphere
182 // 2: forward + solid circle
183 // 3: forward + normal distribution 3D - varies velocity
184 // 4: forward + normal distribution on a plane
185 // 5: forward + circle with 1-r falloff
186 // 6: forward + circle with 1-r^2 falloff
187 // 7: forward + circle with (1-r)(2-r) falloff
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 1400
190 set g_balance_falldamage_factor 0.15
191 set g_balance_falldamage_maxdamage 25
192 // }}}
193
194 // {{{ powerups
195 set g_balance_powerup_invincible_takedamage 0.2
196 set g_balance_powerup_invincible_time 30
197 set g_balance_powerup_strength_damage 3
198 set g_balance_powerup_strength_force 3
199 set g_balance_powerup_strength_time 30
200 set g_balance_powerup_strength_selfdamage 1.5
201 set g_balance_powerup_strength_selfforce 1.5
202 // }}}
203
204 // {{{ jetpack/hook
205 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
206 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
207 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
208 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
209 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
210 set g_jetpack_fuel 8 "fuel per second for jetpack"
211 set g_jetpack_attenuation 2 "jetpack sound attenuation"
212
213 set g_grappling_hook_tarzan 2 // 2: can also pull players
214 set g_balance_grapplehook_speed_fly 1800
215 set g_balance_grapplehook_speed_pull 2000
216 set g_balance_grapplehook_force_rubber 2000
217 set g_balance_grapplehook_force_rubber_overstretch 1000
218 set g_balance_grapplehook_length_min 50
219 set g_balance_grapplehook_stretch 50
220 set g_balance_grapplehook_airfriction 0.2
221 set g_balance_grapplehook_health 130
222 // }}}
223
224 // {{{ weapon properties
225 // {{{ laser
226 set g_balance_laser_primary_damage 25
227 set g_balance_laser_primary_edgedamage 10
228 set g_balance_laser_primary_force 258
229 set g_balance_laser_primary_radius 70
230 set g_balance_laser_primary_speed 12000
231 set g_balance_laser_primary_spread 0
232 set g_balance_laser_primary_refire 0.7
233 set g_balance_laser_primary_animtime 0.3
234 set g_balance_laser_primary_lifetime 30
235 set g_balance_laser_primary_shotangle 0
236 set g_balance_laser_primary_delay 0.03
237 set g_balance_laser_primary_gauntlet 0
238 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
239 set g_balance_laser_secondary_damage 25
240 set g_balance_laser_secondary_edgedamage 10
241 set g_balance_laser_secondary_force 375
242 set g_balance_laser_secondary_radius 70
243 set g_balance_laser_secondary_speed 12000
244 set g_balance_laser_secondary_spread 0
245 set g_balance_laser_secondary_refire 0.7
246 set g_balance_laser_secondary_animtime 0.3
247 set g_balance_laser_secondary_lifetime 30
248 set g_balance_laser_secondary_shotangle -90
249 set g_balance_laser_secondary_delay 0
250 set g_balance_laser_secondary_gauntlet 0
251 // }}}
252 // {{{ shotgun
253 set g_balance_shotgun_primary_bullets 5
254 set g_balance_shotgun_primary_damage 12
255 set g_balance_shotgun_primary_force 40
256 set g_balance_shotgun_primary_spread 0.08
257 set g_balance_shotgun_primary_refire 0.5
258 set g_balance_shotgun_primary_animtime 0.2
259 set g_balance_shotgun_primary_ammo 1
260 set g_balance_shotgun_primary_speed 12000
261 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
262 set g_balance_shotgun_secondary 1
263 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
264 set g_balance_shotgun_secondary_melee_range 85
265 set g_balance_shotgun_secondary_melee_swing 50
266 set g_balance_shotgun_secondary_melee_time 0.1
267 set g_balance_shotgun_secondary_damage 84
268 set g_balance_shotgun_secondary_force 147
269 set g_balance_shotgun_secondary_refire 1.1
270 set g_balance_shotgun_secondary_animtime 1
271 // }}}
272 // {{{ uzi
273 set g_balance_uzi_first 1
274 set g_balance_uzi_first_damage 26
275 set g_balance_uzi_first_force -30
276 set g_balance_uzi_first_spread 0.01
277 set g_balance_uzi_first_refire 0.2
278 set g_balance_uzi_first_ammo 1
279 set g_balance_uzi_sustained_damage 17
280 set g_balance_uzi_sustained_force 27
281 set g_balance_uzi_sustained_spread 0.05
282 set g_balance_uzi_sustained_refire 0.1
283 set g_balance_uzi_sustained_ammo 1
284 set g_balance_uzi_speed 18000
285 set g_balance_uzi_bulletconstant 300 // 13.1qu
286 // }}}
287 // {{{ mortar
288 set g_balance_grenadelauncher_primary_type 0
289 set g_balance_grenadelauncher_primary_damage 65
290 set g_balance_grenadelauncher_primary_edgedamage 35
291 set g_balance_grenadelauncher_primary_force 310
292 set g_balance_grenadelauncher_primary_radius 140
293 set g_balance_grenadelauncher_primary_speed 2000
294 set g_balance_grenadelauncher_primary_speed_up 200
295 set g_balance_grenadelauncher_primary_speed_z 0
296 set g_balance_grenadelauncher_primary_spread 0
297 set g_balance_grenadelauncher_primary_lifetime 30
298 set g_balance_grenadelauncher_primary_lifetime2 0.65
299 set g_balance_grenadelauncher_primary_refire 0.7
300 set g_balance_grenadelauncher_primary_animtime 0.3
301 set g_balance_grenadelauncher_primary_ammo 2
302 set g_balance_grenadelauncher_primary_health 72
303 set g_balance_grenadelauncher_primary_damageforcescale 0
304 set g_balance_grenadelauncher_primary_bouncefactor 0.7
305 set g_balance_grenadelauncher_primary_bouncestop 0.12
306 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
307
308 set g_balance_grenadelauncher_secondary_type 1
309 set g_balance_grenadelauncher_secondary_damage 65
310 set g_balance_grenadelauncher_secondary_edgedamage 35
311 set g_balance_grenadelauncher_secondary_force 320
312 set g_balance_grenadelauncher_secondary_radius 140
313 set g_balance_grenadelauncher_secondary_speed 1400
314 set g_balance_grenadelauncher_secondary_speed_up 200
315 set g_balance_grenadelauncher_secondary_speed_z 0
316 set g_balance_grenadelauncher_secondary_spread 0
317 set g_balance_grenadelauncher_secondary_lifetime 2.5
318 set g_balance_grenadelauncher_secondary_lifetime2 1
319 set g_balance_grenadelauncher_secondary_refire 0.6
320 set g_balance_grenadelauncher_secondary_animtime 0.3
321 set g_balance_grenadelauncher_secondary_ammo 2
322 set g_balance_grenadelauncher_secondary_health 40
323 set g_balance_grenadelauncher_secondary_damageforcescale 0
324 set g_balance_grenadelauncher_secondary_bouncefactor 0.7
325 set g_balance_grenadelauncher_secondary_bouncestop 0.12
326 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
327 // }}}
328 // {{{ minelayer // TODO
329 set g_balance_minelayer_damage 35
330 set g_balance_minelayer_edgedamage 30
331 set g_balance_minelayer_force 250
332 set g_balance_minelayer_radius 175
333 set g_balance_minelayer_proximityradius 150
334 set g_balance_minelayer_speed 750
335 set g_balance_minelayer_lifetime 60
336 set g_balance_minelayer_refire 1.5
337 set g_balance_minelayer_animtime 0.4
338 set g_balance_minelayer_ammo 5
339 set g_balance_minelayer_health 15
340 set g_balance_minelayer_limit 4 // 0 disables the limit
341 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
342 set g_balance_minelayer_damageforcescale 0
343 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
344 set g_balance_minelayer_time 0.5
345 set g_balance_minelayer_remote_damage 45
346 set g_balance_minelayer_remote_edgedamage 40
347 set g_balance_minelayer_remote_radius 200
348 set g_balance_minelayer_remote_force 300
349 // }}}
350 // {{{ electro
351 set g_balance_electro_lightning 0
352 set g_balance_electro_primary_damage 55
353 set g_balance_electro_primary_edgedamage 5
354 set g_balance_electro_primary_force 267
355 set g_balance_electro_primary_force_up 125
356 set g_balance_electro_primary_radius 150
357 set g_balance_electro_primary_comboradius 75
358 set g_balance_electro_primary_speed 2000
359 set g_balance_electro_primary_spread 0
360 set g_balance_electro_primary_lifetime 30
361 set g_balance_electro_primary_refire 0.78
362 set g_balance_electro_primary_animtime 0.4
363 set g_balance_electro_primary_ammo 2
364 set g_balance_electro_primary_range 800
365 set g_balance_electro_primary_falloff_mindist 255
366 set g_balance_electro_primary_falloff_maxdist 850
367 set g_balance_electro_primary_falloff_halflifedist 0
368 set g_balance_electro_secondary_damage 60
369 set g_balance_electro_secondary_edgedamage 0
370 set g_balance_electro_secondary_force 200
371 set g_balance_electro_secondary_radius 150
372 set g_balance_electro_secondary_speed 900
373 set g_balance_electro_secondary_speed_up 200
374 set g_balance_electro_secondary_speed_z 0
375 set g_balance_electro_secondary_lifetime 3
376 set g_balance_electro_secondary_spread 0.05
377 set g_balance_electro_secondary_refire 0.2
378 set g_balance_electro_secondary_refire2 1
379 set g_balance_electro_secondary_animtime 0.3
380 set g_balance_electro_secondary_ammo 2
381 set g_balance_electro_secondary_health 10
382 set g_balance_electro_secondary_damageforcescale 4
383 set g_balance_electro_secondary_count 3
384 set g_balance_electro_combo_damage 70
385 set g_balance_electro_combo_edgedamage 0
386 set g_balance_electro_combo_force 200
387 set g_balance_electro_combo_radius 250
388 set g_balance_electro_combo_comboradius 70
389 set g_balance_electro_combo_speed 400
390 // }}}
391 // {{{ crylink
392 set g_balance_crylink_primary_damage 23
393 set g_balance_crylink_primary_edgedamage 0
394 set g_balance_crylink_primary_force -55
395 set g_balance_crylink_primary_radius 80
396 set g_balance_crylink_primary_speed 6950
397 set g_balance_crylink_primary_spread 0.03
398 set g_balance_crylink_primary_shots 4
399 set g_balance_crylink_primary_bounces 2
400 set g_balance_crylink_primary_refire 0.4
401 set g_balance_crylink_primary_animtime 0.30008
402 set g_balance_crylink_primary_ammo 3
403 set g_balance_crylink_primary_bouncedamagefactor 0.2
404
405 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
406 set g_balance_crylink_primary_middle_fadetime 5
407 set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
408 set g_balance_crylink_primary_star_fadetime 0.25
409 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
410 set g_balance_crylink_primary_other_fadetime 0.25
411
412 set g_balance_crylink_secondary 1
413 set g_balance_crylink_secondary_damage 19
414 set g_balance_crylink_secondary_edgedamage 0
415 set g_balance_crylink_secondary_force -55
416 set g_balance_crylink_secondary_radius 3
417 set g_balance_crylink_secondary_speed 6950
418 set g_balance_crylink_secondary_spread 0.08
419 set g_balance_crylink_secondary_shots 7
420 set g_balance_crylink_secondary_bounces 0
421 set g_balance_crylink_secondary_refire 0.5
422 set g_balance_crylink_secondary_animtime 0.3
423 set g_balance_crylink_secondary_ammo 3
424 set g_balance_crylink_secondary_bouncedamagefactor 0.5
425
426 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
427 set g_balance_crylink_secondary_middle_fadetime 5
428 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
429 set g_balance_crylink_secondary_line_fadetime 2
430 // }}}
431 // {{{ nex
432 set g_balance_nex_primary_ammo 13
433 set g_balance_nex_primary_animtime 0.3
434 set g_balance_nex_primary_damage 78
435 set g_balance_nex_primary_force 600
436 set g_balance_nex_primary_refire 1.505
437 set g_balance_nex_primary_damagefalloff_mindist 9999999
438 set g_balance_nex_primary_damagefalloff_maxdist 9999999
439 set g_balance_nex_primary_damagefalloff_halflife 9999999
440 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
441
442 set g_balance_nex_secondary 0
443 set g_balance_nex_secondary_charge 0
444 set g_balance_nex_secondary_charge_rate 0.1
445 set g_balance_nex_secondary_damage 80
446 set g_balance_nex_secondary_force -500
447 set g_balance_nex_secondary_refire 1.25
448 set g_balance_nex_secondary_animtime 0.75
449 set g_balance_nex_secondary_ammo 5
450 set g_balance_nex_secondary_damagefalloff_mindist 9999999
451 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
452 set g_balance_nex_secondary_damagefalloff_halflife 9999999
453 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
454
455 set g_balance_nex_charge 0
456 set g_balance_nex_charge_start 0
457 set g_balance_nex_charge_rate 0.1
458 set g_balance_nex_charge_limit 0.5
459 set g_balance_nex_charge_shot_multiplier 0.5
460 set g_balance_nex_charge_velocity_rate 0.2
461 set g_balance_nex_charge_minspeed 400
462 set g_balance_nex_charge_maxspeed 1000
463 // }}}
464 // {{{ minstanex
465 set g_balance_minstanex_refire 1
466 set g_balance_minstanex_animtime 0.278
467 set g_balance_minstanex_ammo 10
468 // }}}
469 // {{{ hagar
470 set g_balance_hagar_primary_damage 43
471 set g_balance_hagar_primary_edgedamage 15
472 set g_balance_hagar_primary_force 94
473 set g_balance_hagar_primary_radius 70
474 set g_balance_hagar_primary_spread 0.010
475 set g_balance_hagar_primary_speed 3000
476 set g_balance_hagar_primary_lifetime 30
477 set g_balance_hagar_primary_refire 0.15
478 set g_balance_hagar_primary_ammo 2
479 set g_balance_hagar_secondary 1
480 set g_balance_hagar_secondary_damage 43
481 set g_balance_hagar_secondary_edgedamage 15
482 set g_balance_hagar_secondary_force 100
483 set g_balance_hagar_secondary_radius 70
484 set g_balance_hagar_secondary_spread 0.015
485 set g_balance_hagar_secondary_speed 1400
486 set g_balance_hagar_secondary_lifetime_min 5
487 set g_balance_hagar_secondary_lifetime_rand 0
488 set g_balance_hagar_secondary_refire 0.15
489 set g_balance_hagar_secondary_ammo 2
490 // }}}
491 // {{{ rocketlauncher
492 set g_balance_rocketlauncher_damage 65
493 set g_balance_rocketlauncher_edgedamage 25
494 set g_balance_rocketlauncher_force 360
495 set g_balance_rocketlauncher_radius 185
496 set g_balance_rocketlauncher_speed 900
497 set g_balance_rocketlauncher_speedaccel 0
498 set g_balance_rocketlauncher_speedstart 850
499 set g_balance_rocketlauncher_lifetime 30
500 set g_balance_rocketlauncher_refire 1
501 set g_balance_rocketlauncher_animtime 0.3
502 set g_balance_rocketlauncher_ammo 7
503 set g_balance_rocketlauncher_health 40
504 set g_balance_rocketlauncher_damageforcescale 4
505 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
506 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
507 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
508 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
509 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
510 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
511 set g_balance_rocketlauncher_laserguided_speed 1000 //650
512 set g_balance_rocketlauncher_laserguided_speedaccel 0
513 set g_balance_rocketlauncher_laserguided_speedstart 1000
514 set g_balance_rocketlauncher_laserguided_turnrate 0.60 //0.5
515 set g_balance_rocketlauncher_laserguided_allow_steal 1
516 set g_balance_rocketlauncher_remote_damage 120
517 set g_balance_rocketlauncher_remote_edgedamage 46
518 set g_balance_rocketlauncher_remote_radius 185
519 set g_balance_rocketlauncher_remote_force 590
520 // }}}
521 // {{{ porto
522 set g_balance_porto_primary_refire 1.5
523 set g_balance_porto_primary_animtime 0.3
524 set g_balance_porto_primary_speed 5000
525 set g_balance_porto_primary_lifetime 30
526 set g_balance_portal_health 200 // these get recharged whenever the portal is used
527 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
528 // }}}
529 // {{{ hook
530 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
531 set g_balance_hook_primary_refire 0 // hook monkeys set 0
532 set g_balance_hook_primary_animtime 0.3 // good shoot anim
533 set g_balance_hook_primary_hooked_time_max 0 // infinite
534 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
535 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
536 set g_balance_hook_secondary_damage 25 // not much
537 set g_balance_hook_secondary_edgedamage 5 // not much
538 set g_balance_hook_secondary_radius 500 // LOTS
539 set g_balance_hook_secondary_force -2000 // LOTS
540 set g_balance_hook_secondary_ammo 50 // a whole pack
541 set g_balance_hook_secondary_lifetime 30 // infinite
542 set g_balance_hook_secondary_speed 0 // not much throwing
543 set g_balance_hook_secondary_gravity 5 // fast falling
544 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
545 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
546 set g_balance_hook_secondary_power 3 // effect behaves like a square function
547 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
548 // }}}
549 // {{{ hlac
550 set g_balance_hlac_primary_spread_min 0.01
551 set g_balance_hlac_primary_spread_max 0.25
552 set g_balance_hlac_primary_spread_add 0.0045
553 set g_balance_hlac_primary_spread_crouchmod 0.25
554
555 set g_balance_hlac_primary_damage 17
556 set g_balance_hlac_primary_edgedamage 10
557 set g_balance_hlac_primary_force 45
558 set g_balance_hlac_primary_radius 70
559 set g_balance_hlac_primary_speed 9000
560 set g_balance_hlac_primary_lifetime 5
561
562 set g_balance_hlac_primary_refire 0.1
563 set g_balance_hlac_primary_animtime 0.3
564 set g_balance_hlac_primary_ammo 3
565
566 set g_balance_hlac_secondary 1
567 set g_balance_hlac_secondary_spread 0.15
568 set g_balance_hlac_secondary_spread_crouchmod 0.5
569
570 set g_balance_hlac_secondary_damage 18
571 set g_balance_hlac_secondary_edgedamage 10
572 set g_balance_hlac_secondary_force 100
573 set g_balance_hlac_secondary_radius 70
574 set g_balance_hlac_secondary_speed 9000
575 set g_balance_hlac_secondary_lifetime 5
576
577 set g_balance_hlac_secondary_refire 1
578 set g_balance_hlac_secondary_animtime 0.3
579 set g_balance_hlac_secondary_ammo 11
580 set g_balance_hlac_secondary_shots 6
581 // }}}
582 // {{{ campingrifle
583 set g_balance_campingrifle_magazinecapacity 8
584 set g_balance_campingrifle_reloadtime 2 // matches reload anim
585 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
586 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
587 set g_balance_campingrifle_primary_tracer 0
588 set g_balance_campingrifle_primary_damage 75
589 set g_balance_campingrifle_primary_headshotaddeddamage 90
590 set g_balance_campingrifle_primary_spread 0
591 set g_balance_campingrifle_primary_force 2
592 set g_balance_campingrifle_primary_speed 35000
593 set g_balance_campingrifle_primary_lifetime 5
594 set g_balance_campingrifle_primary_refire 0.7
595 set g_balance_campingrifle_primary_animtime 0.3
596 set g_balance_campingrifle_primary_ammo 10
597 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
598 set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
599 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
600 set g_balance_campingrifle_secondary 1
601 set g_balance_campingrifle_secondary_tracer 0
602 set g_balance_campingrifle_secondary_damage 40
603 set g_balance_campingrifle_secondary_headshotaddeddamage 20
604 set g_balance_campingrifle_secondary_spread 0.008
605 set g_balance_campingrifle_secondary_force 1
606 set g_balance_campingrifle_secondary_speed 20000
607 set g_balance_campingrifle_secondary_lifetime 5
608 set g_balance_campingrifle_secondary_refire 0.0006
609 set g_balance_campingrifle_secondary_animtime 0.1
610 set g_balance_campingrifle_secondary_ammo 10
611 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
612 set g_balance_campingrifle_secondary_burstcost 0
613 set g_balance_campingrifle_secondary_bullethail 0
614 // }}}
615 // {{{ tuba
616 set g_balance_tuba_refire 0.05
617 set g_balance_tuba_animtime 0.05
618 set g_balance_tuba_attenuation 0.5
619 set g_balance_tuba_volume 1
620 set g_balance_tuba_fadetime 0.25
621 set g_balance_tuba_damage 5
622 set g_balance_tuba_edgedamage 0
623 set g_balance_tuba_radius 200
624 set g_balance_tuba_force 40
625 // }}}
626 // {{{ fireball
627 set g_balance_fireball_primary_ammo 5
628 set g_balance_fireball_primary_animtime 0.3
629 set g_balance_fireball_primary_bfgdamage 0
630 set g_balance_fireball_primary_bfgforce 0
631 set g_balance_fireball_primary_bfgradius 0
632 set g_balance_fireball_primary_damage 40
633 set g_balance_fireball_primary_damageforcescale 4
634 set g_balance_fireball_primary_edgedamage 0
635 set g_balance_fireball_primary_force 100
636 set g_balance_fireball_primary_health 9999
637 set g_balance_fireball_primary_laserburntime 0.5
638 set g_balance_fireball_primary_laserdamage 30
639 set g_balance_fireball_primary_laseredgedamage 20
640 set g_balance_fireball_primary_laserradius 110
641 set g_balance_fireball_primary_lifetime 7
642 set g_balance_fireball_primary_radius 20
643 set g_balance_fireball_primary_refire 2
644 set g_balance_fireball_primary_refire2 1.5
645 set g_balance_fireball_primary_speed 900
646 set g_balance_fireball_primary_spread 0
647 set g_balance_fireball_secondary_ammo 25
648 set g_balance_fireball_secondary_animtime 0.15
649 set g_balance_fireball_secondary_damage 150
650 set g_balance_fireball_secondary_damageforcescale 4
651 set g_balance_fireball_secondary_damagetime 3
652 set g_balance_fireball_secondary_force 700
653 set g_balance_fireball_secondary_laserburntime 0.5
654 set g_balance_fireball_secondary_laserdamage 30
655 set g_balance_fireball_secondary_laseredgedamage 20
656 set g_balance_fireball_secondary_laserradius 256
657 set g_balance_fireball_secondary_lifetime 15
658 set g_balance_fireball_secondary_refire 0
659 set g_balance_fireball_secondary_speed 650
660 set g_balance_fireball_secondary_speed_up 0
661 set g_balance_fireball_secondary_speed_z 0
662 set g_balance_fireball_secondary_spread 0
663 // }}}
664 // {{{ seeker
665 set g_balance_seeker_flac_ammo 0.5
666 set g_balance_seeker_flac_animtime 0.1
667 set g_balance_seeker_flac_damage 15
668 set g_balance_seeker_flac_edgedamage 10
669 set g_balance_seeker_flac_force 50
670 set g_balance_seeker_flac_lifetime 0.1
671 set g_balance_seeker_flac_lifetime_rand 0.05
672 set g_balance_seeker_flac_radius 100
673 set g_balance_seeker_flac_refire 0.1
674 set g_balance_seeker_flac_speed 3000
675 set g_balance_seeker_flac_speed_up 1000
676 set g_balance_seeker_flac_speed_z 0
677 set g_balance_seeker_flac_spread 0.4
678 set g_balance_seeker_missile_accel 1.05
679 set g_balance_seeker_missile_ammo 2
680 set g_balance_seeker_missile_animtime 0.3
681 set g_balance_seeker_missile_count 8
682 set g_balance_seeker_missile_damage 15
683 set g_balance_seeker_missile_damageforcescale 4
684 set g_balance_seeker_missile_decel 0.9
685 set g_balance_seeker_missile_delay 0.25
686 set g_balance_seeker_missile_edgedamage 10
687 set g_balance_seeker_missile_force 250
688 set g_balance_seeker_missile_health 5
689 set g_balance_seeker_missile_lifetime 15
690 set g_balance_seeker_missile_proxy 0
691 set g_balance_seeker_missile_proxy_delay 0.2
692 set g_balance_seeker_missile_proxy_maxrange 45
693 set g_balance_seeker_missile_radius 80
694 set g_balance_seeker_missile_refire 0.5
695 set g_balance_seeker_missile_smart 1
696 set g_balance_seeker_missile_smart_mindist 800
697 set g_balance_seeker_missile_smart_trace_max 2500
698 set g_balance_seeker_missile_smart_trace_min 1000
699 set g_balance_seeker_missile_speed 700
700 set g_balance_seeker_missile_speed_accel 0
701 set g_balance_seeker_missile_speed_up 300
702 set g_balance_seeker_missile_speed_z 0
703 set g_balance_seeker_missile_speed_max 1250
704 set g_balance_seeker_missile_spread 0
705 set g_balance_seeker_missile_turnrate 0.65
706 set g_balance_seeker_tag_ammo 1
707 set g_balance_seeker_tag_animtime 0.3
708 set g_balance_seeker_tag_damageforcescale 4
709 set g_balance_seeker_tag_health 5
710 set g_balance_seeker_tag_lifetime 15
711 set g_balance_seeker_tag_refire 0.7
712 set g_balance_seeker_tag_speed 9000
713 set g_balance_seeker_tag_spread 0
714 // End new seeker