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[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac 0 // I don't particularly like this weapon.
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
23 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
24 // }}}
25
26 // {{{ starting gear
27 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
44 set g_balance_health_start 100
45 set g_balance_armor_start 0
46 set g_start_ammo_shells 45
47 set g_start_ammo_nails 0
48 set g_start_ammo_rockets 0
49 set g_start_ammo_cells 0
50 set g_start_ammo_fuel 0
51 set g_warmup_start_health 200 "starting values when being in warmup-stage"
52 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
58 set g_lms_start_health 200
59 set g_lms_start_armor 100
60 set g_lms_start_ammo_shells 50
61 set g_lms_start_ammo_nails 150
62 set g_lms_start_ammo_rockets 50
63 set g_lms_start_ammo_cells 50
64 set g_lms_start_ammo_fuel 0
65 set g_balance_nix_roundtime 25
66 set g_balance_nix_incrtime 1.6
67 set g_balance_nix_ammo_shells 15
68 set g_balance_nix_ammo_nails 45
69 set g_balance_nix_ammo_rockets 15
70 set g_balance_nix_ammo_cells 15
71 set g_balance_nix_ammo_fuel 0
72 set g_balance_nix_ammoincr_shells 2
73 set g_balance_nix_ammoincr_nails 6
74 set g_balance_nix_ammoincr_rockets 2
75 set g_balance_nix_ammoincr_cells 2
76 set g_balance_nix_ammoincr_fuel 2
77 // }}}
78
79 // {{{ pickup items
80 set g_pickup_shells 30
81 set g_pickup_shells_max 120
82 set g_pickup_nails 80
83 set g_pickup_nails_max 400
84 set g_pickup_rockets 30
85 set g_pickup_rockets_max 120
86 set g_pickup_cells 50
87 set g_pickup_cells_max 200
88 set g_pickup_fuel 25
89 set g_pickup_fuel_jetpack 50
90 set g_pickup_fuel_max 999
91 set g_pickup_armorsmall 10
92 set g_pickup_armorsmall_max 100
93 set g_pickup_armormedium 25
94 set g_pickup_armormedium_max 100
95 set g_pickup_armorbig 50
96 set g_pickup_armorbig_max 100
97 set g_pickup_armorlarge 100
98 set g_pickup_armorlarge_max 100
99 set g_pickup_healthsmall 10
100 set g_pickup_healthsmall_max 200
101 set g_pickup_healthmedium 25
102 set g_pickup_healthmedium_max 200
103 set g_pickup_healthlarge 50
104 set g_pickup_healthlarge_max 200
105 set g_pickup_healthmega 100
106 set g_pickup_healthmega_max 200
107 set g_pickup_respawntime_short 15
108 set g_pickup_respawntime_medium 20
109 set g_pickup_respawntime_long 30
110 set g_pickup_respawntime_powerup 120
111 set g_pickup_respawntime_weapon 15
112 set g_pickup_respawntime_ammo 15
113 set g_pickup_respawntimejitter_short 0
114 set g_pickup_respawntimejitter_medium 0
115 set g_pickup_respawntimejitter_long 0
116 set g_pickup_respawntimejitter_powerup 10
117 set g_pickup_respawntimejitter_weapon 0
118 set g_pickup_respawntimejitter_ammo 0
119 // }}}
120
121 // {{{ regen/rot
122 set g_balance_health_regen 0
123 set g_balance_health_regenlinear 5
124 set g_balance_pause_health_regen 5
125 set g_balance_pause_health_regen_spawn 0
126 set g_balance_health_rot 0
127 set g_balance_health_rotlinear 5
128 set g_balance_pause_health_rot 3
129 set g_balance_pause_health_rot_spawn 1
130 set g_balance_health_regenstable 100
131 set g_balance_health_rotstable 100
132 set g_balance_health_limit 999
133 set g_balance_armor_regen 0
134 set g_balance_armor_regenlinear 0
135 set g_balance_armor_rot 0
136 set g_balance_armor_rotlinear 0
137 set g_balance_pause_armor_rot 1
138 set g_balance_pause_armor_rot_spawn 1
139 set g_balance_armor_regenstable 100
140 set g_balance_armor_rotstable 100
141 set g_balance_armor_limit 999
142 set g_balance_armor_blockpercent 0.6
143 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
144 set g_balance_fuel_regenlinear 0
145 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
146 set g_balance_fuel_rot 0.05
147 set g_balance_fuel_rotlinear 0
148 set g_balance_pause_fuel_rot 5
149 set g_balance_pause_fuel_rot_spawn 10
150 set g_balance_fuel_regenstable 50
151 set g_balance_fuel_rotstable 100
152 set g_balance_fuel_limit 999
153 // }}}
154
155 // {{{ misc
156 set g_balance_selfdamagepercent 0.6
157 set g_balance_weaponswitchdelay 0.15
158 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
159 set g_weaponratefactor 1 "weapon fire rate multiplier"
160 set g_weapondamagefactor 1 "weapon damage multiplier"
161 set g_weaponforcefactor 1 "weapon force multiplier"
162 set g_weaponspreadfactor 1 "weapon spread multiplier"
163 set g_balance_firetransfer_time 0.9
164 set g_balance_firetransfer_damage 0.8
165 set g_throughfloor_damage 0.4
166 set g_throughfloor_force 0.7
167 set g_projectiles_newton_style 2
168 // possible values:
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
173 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
174 set g_projectiles_newton_style_2_minfactor 0.8
175 set g_projectiles_newton_style_2_maxfactor 1.5
176 set g_projectiles_spread_style 0
177 // possible values:
178 // 0: forward + solid sphere (like Quake) - varies velocity
179 // 1: forward + flattened solid sphere
180 // 2: forward + solid circle
181 // 3: forward + normal distribution 3D - varies velocity
182 // 4: forward + normal distribution on a plane
183 // 5: forward + circle with 1-r falloff
184 // 6: forward + circle with 1-r^2 falloff
185 // 7: forward + circle with (1-r)(2-r) falloff
186 set g_balance_falldamage_deadminspeed 150
187 set g_balance_falldamage_minspeed 1400
188 set g_balance_falldamage_factor 0.15
189 set g_balance_falldamage_maxdamage 25
190 // }}}
191
192 // {{{ powerups
193 set g_balance_powerup_invincible_takedamage 0.2
194 set g_balance_powerup_invincible_time 30
195 set g_balance_powerup_strength_damage 3
196 set g_balance_powerup_strength_force 3
197 set g_balance_powerup_strength_time 30
198 set g_balance_powerup_strength_selfdamage 1.5
199 set g_balance_powerup_strength_selfforce 1.5
200 // }}}
201
202 // {{{ jetpack/hook
203 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
204 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
205 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
206 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
207 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
208 set g_jetpack_fuel 8 "fuel per second for jetpack"
209 set g_jetpack_attenuation 2 "jetpack sound attenuation"
210
211 set g_grappling_hook_tarzan 2 // 2: can also pull players
212 set g_balance_grapplehook_speed_fly 1800
213 set g_balance_grapplehook_speed_pull 2000
214 set g_balance_grapplehook_force_rubber 2000
215 set g_balance_grapplehook_force_rubber_overstretch 1000
216 set g_balance_grapplehook_length_min 50
217 set g_balance_grapplehook_stretch 50
218 set g_balance_grapplehook_airfriction 0.2
219 set g_balance_grapplehook_health 130
220 // }}}
221
222 // {{{ weapon properties
223 // {{{ laser
224 set g_balance_laser_primary_damage 25
225 set g_balance_laser_primary_edgedamage 10
226 set g_balance_laser_primary_force 400
227 set g_balance_laser_primary_radius 70
228 set g_balance_laser_primary_speed 12000
229 set g_balance_laser_primary_spread 0
230 set g_balance_laser_primary_refire 0.7
231 set g_balance_laser_primary_animtime 0.3
232 set g_balance_laser_primary_lifetime 30
233 set g_balance_laser_primary_shotangle 0
234 set g_balance_laser_primary_delay 0.03
235 set g_balance_laser_gauntlet 0
236 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
237 set g_balance_laser_secondary_damage 25
238 set g_balance_laser_secondary_edgedamage 10
239 set g_balance_laser_secondary_force 400
240 set g_balance_laser_secondary_radius 70
241 set g_balance_laser_secondary_speed 12000
242 set g_balance_laser_secondary_spread 0
243 set g_balance_laser_secondary_refire 0.7
244 set g_balance_laser_secondary_animtime 0.3
245 set g_balance_laser_secondary_lifetime 30
246 set g_balance_laser_secondary_shotangle -90
247 set g_balance_laser_secondary_delay 0
248 // }}}
249 // {{{ shotgun
250 set g_balance_shotgun_primary_bullets 6
251 set g_balance_shotgun_primary_damage 8
252 set g_balance_shotgun_primary_force 0
253 set g_balance_shotgun_primary_spread 0.11
254 set g_balance_shotgun_primary_refire 0.5
255 set g_balance_shotgun_primary_animtime 0.2
256 set g_balance_shotgun_primary_ammo 1
257 set g_balance_shotgun_primary_speed 8000
258 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
259 set g_balance_shotgun_secondary 1
260 set g_balance_shotgun_secondary_bullets 6
261 set g_balance_shotgun_secondary_damage 8
262 set g_balance_shotgun_secondary_force 0
263 set g_balance_shotgun_secondary_spread 0.17
264 set g_balance_shotgun_secondary_refire 1.35
265 set g_balance_shotgun_secondary_animtime 0.2
266 set g_balance_shotgun_secondary_ammo 1
267 set g_balance_shotgun_secondary_speed 8000
268 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
269 // }}}
270 // {{{ uzi
271 set g_balance_uzi_first 1
272 set g_balance_uzi_first_damage 12
273 set g_balance_uzi_first_force 0
274 set g_balance_uzi_first_spread 0.015
275 set g_balance_uzi_first_refire 0.15
276 set g_balance_uzi_first_ammo 1
277 set g_balance_uzi_sustained_damage 7
278 set g_balance_uzi_sustained_force 0
279 set g_balance_uzi_sustained_spread 0.05
280 set g_balance_uzi_sustained_refire 0.075
281 set g_balance_uzi_sustained_ammo 1
282 set g_balance_uzi_speed 18000
283 set g_balance_uzi_bulletconstant 115 // 13.1qu
284 // }}}
285 // {{{ mortar
286 set g_balance_grenadelauncher_primary2secondary 0
287 set g_balance_grenadelauncher_primary_damage 50
288 set g_balance_grenadelauncher_primary_edgedamage 38
289 set g_balance_grenadelauncher_primary_force 400
290 set g_balance_grenadelauncher_primary_radius 140
291 set g_balance_grenadelauncher_primary_speed 2200
292 set g_balance_grenadelauncher_primary_speed_up 220
293 set g_balance_grenadelauncher_primary_speed_z 0
294 set g_balance_grenadelauncher_primary_spread 0
295 set g_balance_grenadelauncher_primary_lifetime 30
296 set g_balance_grenadelauncher_primary_refire 0.8
297 set g_balance_grenadelauncher_primary_animtime 0.3
298 set g_balance_grenadelauncher_primary_ammo 2
299 set g_balance_grenadelauncher_secondary_damage 60
300 set g_balance_grenadelauncher_secondary_edgedamage 38
301 set g_balance_grenadelauncher_secondary_force 400
302 set g_balance_grenadelauncher_secondary_radius 140
303 set g_balance_grenadelauncher_secondary_speed 1400
304 set g_balance_grenadelauncher_secondary_speed_up 150
305 set g_balance_grenadelauncher_secondary_speed_z 0
306 set g_balance_grenadelauncher_secondary_spread 0
307 set g_balance_grenadelauncher_secondary_lifetime 1
308 set g_balance_grenadelauncher_secondary_refire 0.7
309 set g_balance_grenadelauncher_secondary_animtime 0.3
310 set g_balance_grenadelauncher_secondary_ammo 2
311 set g_balance_grenadelauncher_secondary_health 70
312 set g_balance_grenadelauncher_secondary_damageforcescale 4
313 // }}}
314 // {{{ electro
315 set g_balance_electro_lightning 0
316 set g_balance_electro_primary_damage 65
317 set g_balance_electro_primary_edgedamage 0
318 set g_balance_electro_primary_force 200
319 set g_balance_electro_primary_radius 150
320 set g_balance_electro_primary_comboradius 0
321 set g_balance_electro_primary_speed 2000
322 set g_balance_electro_primary_spread 0
323 set g_balance_electro_primary_lifetime 30
324 set g_balance_electro_primary_refire 0.6
325 set g_balance_electro_primary_animtime 0.3
326 set g_balance_electro_primary_ammo 2
327 set g_balance_electro_secondary_damage 50
328 set g_balance_electro_secondary_spread 0.05
329 set g_balance_electro_secondary_edgedamage 0
330 set g_balance_electro_secondary_force 200
331 set g_balance_electro_secondary_radius 150
332 set g_balance_electro_secondary_speed 900
333 set g_balance_electro_secondary_speed_up 200
334 set g_balance_electro_secondary_speed_z 0
335 set g_balance_electro_secondary_spread 0
336 set g_balance_electro_secondary_lifetime 2.5
337 set g_balance_electro_secondary_refire 0.2
338 set g_balance_electro_secondary_refire2 1
339 set g_balance_electro_secondary_animtime 0.2
340 set g_balance_electro_secondary_ammo 2
341 set g_balance_electro_secondary_health 5
342 set g_balance_electro_secondary_damageforcescale 4
343 set g_balance_electro_secondary_count 3
344 set g_balance_electro_combo_damage 50
345 set g_balance_electro_combo_edgedamage 0
346 set g_balance_electro_combo_force 200
347 set g_balance_electro_combo_radius 250
348 set g_balance_electro_combo_comboradius 0
349 set g_balance_electro_combo_speed 2000
350 // }}}
351 // {{{ crylink
352 set g_balance_crylink_primary_damage 14
353 set g_balance_crylink_primary_edgedamage 0
354 set g_balance_crylink_primary_force -55
355 set g_balance_crylink_primary_radius 80
356 set g_balance_crylink_primary_speed 7000
357 set g_balance_crylink_primary_spread 0.01
358 set g_balance_crylink_primary_shots 4
359 set g_balance_crylink_primary_bounces 1
360 set g_balance_crylink_primary_refire 0.4
361 set g_balance_crylink_primary_animtime 0.3
362 set g_balance_crylink_primary_ammo 2
363 set g_balance_crylink_primary_bouncedamagefactor 0.5
364
365 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
366 set g_balance_crylink_primary_middle_fadetime 5
367 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
368 set g_balance_crylink_primary_star_fadetime 0.25
369 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
370 set g_balance_crylink_primary_other_fadetime 0.25
371
372 set g_balance_crylink_secondary 1
373 set g_balance_crylink_secondary_damage 10
374 set g_balance_crylink_secondary_edgedamage 0
375 set g_balance_crylink_secondary_force -40
376 set g_balance_crylink_secondary_radius 10
377 set g_balance_crylink_secondary_speed 4000
378 set g_balance_crylink_secondary_spread 0.01
379 set g_balance_crylink_secondary_shots 3
380 set g_balance_crylink_secondary_bounces 0
381 set g_balance_crylink_secondary_refire 0.1
382 set g_balance_crylink_secondary_animtime 0.1
383 set g_balance_crylink_secondary_ammo 1
384 set g_balance_crylink_secondary_bouncedamagefactor 0.5
385
386 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
387 set g_balance_crylink_secondary_middle_fadetime 5
388 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
389 set g_balance_crylink_secondary_line_fadetime 2
390 // }}}
391 // {{{ nex
392 set g_balance_nex_damage 90
393 set g_balance_nex_force 200
394 set g_balance_nex_refire 1.5
395 set g_balance_nex_animtime 0.3
396 set g_balance_nex_ammo 5
397 set g_balance_nex_damagefalloff_mindist 1000
398 set g_balance_nex_damagefalloff_maxdist 3000
399 set g_balance_nex_damagefalloff_halflife 1500
400 set g_balance_nex_damagefalloff_forcehalflife 1500
401 // }}}
402 // {{{ minstanex
403 set g_balance_minstanex_refire 1
404 set g_balance_minstanex_animtime 0.3
405 set g_balance_minstanex_ammo 10
406 // }}}
407 // {{{ hagar
408 set g_balance_hagar_primary_damage 30
409 set g_balance_hagar_primary_edgedamage 0
410 set g_balance_hagar_primary_force 50
411 set g_balance_hagar_primary_radius 70
412 set g_balance_hagar_primary_spread 0.05
413 set g_balance_hagar_primary_speed 2400
414 set g_balance_hagar_primary_lifetime 30
415 set g_balance_hagar_primary_refire 0.15
416 set g_balance_hagar_primary_ammo 1
417 set g_balance_hagar_secondary 1
418 set g_balance_hagar_secondary_damage 20
419 set g_balance_hagar_secondary_edgedamage 10
420 set g_balance_hagar_secondary_force 50
421 set g_balance_hagar_secondary_radius 90
422 set g_balance_hagar_secondary_spread 0.05
423 set g_balance_hagar_secondary_speed 2000
424 set g_balance_hagar_secondary_lifetime_min 0.1
425 set g_balance_hagar_secondary_lifetime_rand 0.05
426 set g_balance_hagar_secondary_refire 0.1
427 set g_balance_hagar_secondary_ammo 0.5
428 // }}}
429 // {{{ rocketlauncher
430 set g_balance_rocketlauncher_damage 80
431 set g_balance_rocketlauncher_edgedamage 40
432 set g_balance_rocketlauncher_force 600
433 set g_balance_rocketlauncher_radius 100
434 set g_balance_rocketlauncher_speed 1600
435 set g_balance_rocketlauncher_speedaccel 1600
436 set g_balance_rocketlauncher_speedstart 1000
437 set g_balance_rocketlauncher_lifetime 30
438 set g_balance_rocketlauncher_refire 1.2
439 set g_balance_rocketlauncher_animtime 0.3
440 set g_balance_rocketlauncher_ammo 3
441 set g_balance_rocketlauncher_health 40
442 set g_balance_rocketlauncher_damageforcescale 4
443 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
444 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
445 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
446 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
447 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
448 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
449 set g_balance_rocketlauncher_laserguided_speed 1000 //650
450 set g_balance_rocketlauncher_laserguided_speedaccel 0
451 set g_balance_rocketlauncher_laserguided_speedstart 1000
452 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
453 set g_balance_rocketlauncher_laserguided_allow_steal 1
454 // }}}
455 // {{{ porto
456 set g_balance_porto_primary_refire 1.5
457 set g_balance_porto_primary_animtime 0.3
458 set g_balance_porto_primary_speed 5000
459 set g_balance_porto_primary_lifetime 30
460 set g_balance_portal_health 200 // these get recharged whenever the portal is used
461 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
462 // }}}
463 // {{{ hook
464 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
465 set g_balance_hook_primary_refire 0 // hook monkeys set 0
466 set g_balance_hook_primary_animtime 0.3 // good shoot anim
467 set g_balance_hook_primary_hooked_time_max 0 // infinite
468 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
469 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
470 set g_balance_hook_secondary_damage 25 // not much
471 set g_balance_hook_secondary_edgedamage 5 // not much
472 set g_balance_hook_secondary_radius 500 // LOTS
473 set g_balance_hook_secondary_force -2000 // LOTS
474 set g_balance_hook_secondary_ammo 50 // a whole pack
475 set g_balance_hook_secondary_lifetime 30 // infinite
476 set g_balance_hook_secondary_speed 0 // not much throwing
477 set g_balance_hook_secondary_gravity 5 // fast falling
478 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
479 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
480 set g_balance_hook_secondary_power 3 // effect behaves like a square function
481 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
482 // }}}
483 // {{{ hlac
484 set g_balance_hlac_primary_spread_min 0.01
485 set g_balance_hlac_primary_spread_max 0.25
486 set g_balance_hlac_primary_spread_add 0.0045
487 set g_balance_hlac_primary_spread_crouchmod 0.25
488
489 set g_balance_hlac_primary_damage 23
490 set g_balance_hlac_primary_edgedamage 10
491 set g_balance_hlac_primary_force 100
492 set g_balance_hlac_primary_radius 70
493 set g_balance_hlac_primary_speed 9000
494 set g_balance_hlac_primary_lifetime 5
495
496 set g_balance_hlac_primary_refire 0.1
497 set g_balance_hlac_primary_animtime 0.4
498 set g_balance_hlac_primary_ammo 1
499
500 set g_balance_hlac_secondary 1
501 set g_balance_hlac_secondary_spread 0.15
502 set g_balance_hlac_secondary_spread_crouchmod 0.5
503
504 set g_balance_hlac_secondary_damage 23
505 set g_balance_hlac_secondary_edgedamage 10
506 set g_balance_hlac_secondary_force 100
507 set g_balance_hlac_secondary_radius 70
508 set g_balance_hlac_secondary_speed 9000
509 set g_balance_hlac_secondary_lifetime 5
510
511 set g_balance_hlac_secondary_refire 1
512 set g_balance_hlac_secondary_animtime 0.3
513 set g_balance_hlac_secondary_ammo 10
514 set g_balance_hlac_secondary_shots 6
515 // }}}
516 // {{{ campingrifle
517 set g_balance_campingrifle_magazinecapacity 0
518 set g_balance_campingrifle_reloadtime 2 // matches reload anim
519 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
520 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
521 set g_balance_campingrifle_tracer 1
522 set g_balance_campingrifle_primary_damage 50
523 set g_balance_campingrifle_primary_headshotaddeddamage 50
524 set g_balance_campingrifle_primary_spread 0
525 set g_balance_campingrifle_primary_force 0
526 set g_balance_campingrifle_primary_speed 35000
527 set g_balance_campingrifle_primary_lifetime 5
528 set g_balance_campingrifle_primary_refire 0.7
529 set g_balance_campingrifle_primary_animtime 0.3
530 set g_balance_campingrifle_primary_ammo 10
531 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
532 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
533 set g_balance_campingrifle_secondary_damage 15
534 set g_balance_campingrifle_secondary_headshotaddeddamage 25
535 set g_balance_campingrifle_secondary_spread 0.02
536 set g_balance_campingrifle_secondary_force 0
537 set g_balance_campingrifle_secondary_speed 20000
538 set g_balance_campingrifle_secondary_lifetime 5
539 set g_balance_campingrifle_secondary_refire 0.1
540 set g_balance_campingrifle_secondary_animtime 0.1
541 set g_balance_campingrifle_secondary_ammo 4
542 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
543 set g_balance_campingrifle_secondary_burstcost 0.35
544 // }}}
545 // {{{ tuba
546 set g_balance_tuba_refire 0.05
547 set g_balance_tuba_animtime 0.05
548 set g_balance_tuba_attenuation 0.5
549 set g_balance_tuba_volume 1
550 set g_balance_tuba_fadetime 0.25
551 set g_balance_tuba_damage 5
552 set g_balance_tuba_edgedamage 0
553 set g_balance_tuba_radius 200
554 set g_balance_tuba_force 40
555 // }}}
556 // {{{ fireball
557 set g_balance_fireball_primary_ammo 5
558 set g_balance_fireball_primary_animtime 0.3
559 set g_balance_fireball_primary_damage 40
560 set g_balance_fireball_primary_damageforcescale 4
561 set g_balance_fireball_primary_damagetime 5
562 set g_balance_fireball_primary_force 100
563 set g_balance_fireball_primary_laserburntime 0.5
564 set g_balance_fireball_primary_laserdamage 30
565 set g_balance_fireball_primary_laseredgedamage 20
566 set g_balance_fireball_primary_laserradius 110
567 set g_balance_fireball_primary_lifetime 7
568 set g_balance_fireball_primary_refire 2
569 set g_balance_fireball_primary_speed 900
570 set g_balance_fireball_primary_speed_up 100
571 set g_balance_fireball_primary_speed_z 0
572 set g_balance_fireball_primary_spread 0
573 set g_balance_fireball_secondary_ammo 25
574 set g_balance_fireball_secondary_animtime 0.15
575 set g_balance_fireball_secondary_bfgdamage 100
576 set g_balance_fireball_secondary_bfgforce 500
577 set g_balance_fireball_secondary_bfgradius 750
578 set g_balance_fireball_secondary_damage 150
579 set g_balance_fireball_secondary_damageforcescale 4
580 set g_balance_fireball_secondary_edgedamage 0
581 set g_balance_fireball_secondary_force 700
582 set g_balance_fireball_secondary_health 50
583 set g_balance_fireball_secondary_laserburntime 0.5
584 set g_balance_fireball_secondary_laserdamage 30
585 set g_balance_fireball_secondary_laseredgedamage 20
586 set g_balance_fireball_secondary_laserradius 256
587 set g_balance_fireball_secondary_lifetime 15
588 set g_balance_fireball_secondary_radius 200
589 set g_balance_fireball_secondary_refire 0
590 set g_balance_fireball_secondary_refire2 4
591 set g_balance_fireball_secondary_speed 650
592 set g_balance_fireball_secondary_spread 0
593 // }}}
594 // {{{ seeker
595 set g_balance_seeker_flac_ammo 0.5
596 set g_balance_seeker_flac_animtime 0.1
597 set g_balance_seeker_flac_damage 15
598 set g_balance_seeker_flac_edgedamage 10
599 set g_balance_seeker_flac_force 50
600 set g_balance_seeker_flac_lifetime 0.1
601 set g_balance_seeker_flac_lifetime_rand 0.05
602 set g_balance_seeker_flac_radius 100
603 set g_balance_seeker_flac_refire 0.1
604 set g_balance_seeker_flac_speed 3000
605 set g_balance_seeker_flac_spread 0.4
606 set g_balance_seeker_missile_accel 1.05
607 set g_balance_seeker_missile_ammo 2
608 set g_balance_seeker_missile_animtime 0.3
609 set g_balance_seeker_missile_count 4
610 set g_balance_seeker_missile_damage 40
611 set g_balance_seeker_missile_damageforcescale 4
612 set g_balance_seeker_missile_decel 0.9
613 set g_balance_seeker_missile_delay 0.25
614 set g_balance_seeker_missile_edgedamage 10
615 set g_balance_seeker_missile_force 250
616 set g_balance_seeker_missile_health 5
617 set g_balance_seeker_missile_lifetime 15
618 set g_balance_seeker_missile_proxy 0
619 set g_balance_seeker_missile_proxy_delay 0.2
620 set g_balance_seeker_missile_proxy_maxrange 45
621 set g_balance_seeker_missile_radius 80
622 set g_balance_seeker_missile_refire 0.5
623 set g_balance_seeker_missile_smart 1
624 set g_balance_seeker_missile_smart_mindist 800
625 set g_balance_seeker_missile_smart_trace_max 2500
626 set g_balance_seeker_missile_smart_trace_min 1000
627 set g_balance_seeker_missile_speed 700
628 set g_balance_seeker_missile_speed_max 1250
629 set g_balance_seeker_missile_turnrate 0.65
630 set g_balance_seeker_tag_ammo 1
631 set g_balance_seeker_tag_animtime 0.3
632 set g_balance_seeker_tag_damageforcescale 4
633 set g_balance_seeker_tag_health 5
634 set g_balance_seeker_tag_lifetime 15
635 set g_balance_seeker_tag_refire 0.7
636 set g_balance_seeker_tag_speed 9000
637 // End new seeker