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1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 125
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 0
22 set g_start_ammo_nails 100
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 200 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 200
34 set g_lms_start_armor 100
35 set g_lms_start_ammo_shells 30
36 set g_lms_start_ammo_nails 210
37 set g_lms_start_ammo_rockets 150
38 set g_lms_start_ammo_cells 150
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 15
43 set g_balance_nix_ammo_nails 45
44 set g_balance_nix_ammo_rockets 15
45 set g_balance_nix_ammo_cells 15
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_shells 10
56 set g_pickup_shells_max 30
57 set g_pickup_nails 30
58 set g_pickup_nails_max 210
59 set g_pickup_rockets 20
60 set g_pickup_rockets_max 150
61 set g_pickup_cells 50
62 set g_pickup_cells_max 150
63 set g_pickup_fuel 25
64 set g_pickup_fuel_jetpack 50
65 set g_pickup_fuel_max 999
66 set g_pickup_armorsmall 5
67 set g_pickup_armorsmall_max 200
68 set g_pickup_armormedium 25
69 set g_pickup_armormedium_max 200
70 set g_pickup_armorbig 50
71 set g_pickup_armorbig_max 200
72 set g_pickup_armorlarge 100
73 set g_pickup_armorlarge_max 200
74 set g_pickup_healthsmall 5
75 set g_pickup_healthsmall_max 200
76 set g_pickup_healthmedium 25
77 set g_pickup_healthmedium_max 100
78 set g_pickup_healthlarge 50
79 set g_pickup_healthlarge_max 100
80 set g_pickup_healthmega 100
81 set g_pickup_healthmega_max 200
82 set g_pickup_respawntime_short 30
83 set g_pickup_respawntime_medium 30
84 set g_pickup_respawntime_long 30
85 set g_pickup_respawntime_powerup 90
86 set g_pickup_respawntime_weapon 5
87 set g_pickup_respawntime_ammo 30
88 set g_pickup_respawntimejitter_short 0
89 set g_pickup_respawntimejitter_medium 0
90 set g_pickup_respawntimejitter_long 0
91 set g_pickup_respawntimejitter_powerup 15
92 set g_pickup_respawntimejitter_weapon 0
93 set g_pickup_respawntimejitter_ammo 0
94 // }}}
95
96 // {{{ regen/rot
97 set g_balance_health_regen 0
98 set g_balance_health_regenlinear 0
99 set g_balance_pause_health_regen 0
100 set g_balance_pause_health_regen_spawn 0
101 set g_balance_health_rot 0
102 set g_balance_health_rotlinear 1
103 set g_balance_pause_health_rot 1
104 set g_balance_pause_health_rot_spawn 0
105 set g_balance_health_regenstable 100
106 set g_balance_health_rotstable 100
107 set g_balance_health_limit 999
108 set g_balance_armor_regen 0
109 set g_balance_armor_regenlinear 0
110 set g_balance_armor_rot 0
111 set g_balance_armor_rotlinear 1
112 set g_balance_pause_armor_rot 1
113 set g_balance_pause_armor_rot_spawn 0
114 set g_balance_armor_regenstable 100
115 set g_balance_armor_rotstable 100
116 set g_balance_armor_limit 999
117 set g_balance_armor_blockpercent 0.66
118
119 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
120 set g_balance_fuel_regenlinear 0
121 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
122 set g_balance_fuel_rot 0.05
123 set g_balance_fuel_rotlinear 0
124 set g_balance_pause_fuel_rot 5
125 set g_balance_pause_fuel_rot_spawn 10
126 set g_balance_fuel_regenstable 50
127 set g_balance_fuel_rotstable 100
128 set g_balance_fuel_limit 999
129 // }}}
130
131 // {{{ misc
132 set g_balance_selfdamagepercent 0.75
133 set g_balance_weaponswitchdelay 0.05
134 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
135 set g_weaponratefactor 1 "weapon fire rate multiplier"
136 set g_weapondamagefactor 1 "weapon damage multiplier"
137 set g_weaponforcefactor 1 "weapon force multiplier"
138 set g_weaponspreadfactor 1 "weapon spread multiplier"
139 set g_balance_firetransfer_time 0.9
140 set g_balance_firetransfer_damage 0.8
141 set g_throughfloor_damage 0.5
142 set g_throughfloor_force 0.7
143 set g_projectiles_newton_style 0
144 // possible values:
145 // 0: absolute velocity projectiles (like Quake)
146 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
147 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
148 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
149 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
150 set g_projectiles_newton_style_2_minfactor 0.7
151 set g_projectiles_newton_style_2_maxfactor 5
152 set g_projectiles_spread_style 4
153 // possible values:
154 // 0: forward + solid sphere (like Quake) - varies velocity
155 // 1: forward + flattened solid sphere
156 // 2: forward + solid circle
157 // 3: forward + normal distribution 3D - varies velocity
158 // 4: forward + normal distribution on a plane
159 // 5: forward + circle with 1-r falloff
160 // 6: forward + circle with 1-r^2 falloff
161 // 7: forward + circle with (1-r)(2-r) falloff
162 set g_balance_falldamage_deadminspeed 150
163 set g_balance_falldamage_minspeed 675
164 set g_balance_falldamage_factor 0.25
165 set g_balance_falldamage_maxdamage 10
166 // }}}
167
168 // {{{ powerups
169 set g_balance_powerup_invincible_takedamage 0.25
170 set g_balance_powerup_invincible_time 30
171 set g_balance_powerup_strength_damage 4
172 set g_balance_powerup_strength_force 4
173 set g_balance_powerup_strength_time 30
174 set g_balance_powerup_strength_selfdamage 2
175 set g_balance_powerup_strength_selfforce 2
176 // }}}
177
178 // {{{ jetpack/hook
179 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
180 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
181 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
182 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
183 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
184 set g_jetpack_fuel 8 "fuel per second for jetpack"
185 set g_jetpack_attenuation 2 "jetpack sound attenuation"
186
187 set g_grappling_hook_tarzan 2 // 2: can also pull players
188 set g_balance_grapplehook_speed_fly 1800
189 set g_balance_grapplehook_speed_pull 2000
190 set g_balance_grapplehook_force_rubber 2000
191 set g_balance_grapplehook_force_rubber_overstretch 1000
192 set g_balance_grapplehook_length_min 50
193 set g_balance_grapplehook_stretch 50
194 set g_balance_grapplehook_airfriction 0.2
195 set g_balance_grapplehook_health 130
196 // }}}
197
198 // {{{ weapon properties
199 // {{{ laser
200 set g_balance_laser_primary_damage 22
201 set g_balance_laser_primary_edgedamage 0
202 set g_balance_laser_primary_force 200
203 set g_balance_laser_primary_radius 52
204 set g_balance_laser_primary_speed 0
205 set g_balance_laser_primary_spread 0
206 set g_balance_laser_primary_refire 0.1
207 set g_balance_laser_primary_animtime 0.1
208 set g_balance_laser_primary_lifetime 0
209 set g_balance_laser_primary_shotangle 0
210 set g_balance_laser_primary_delay 0
211 set g_balance_laser_gauntlet 1
212 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
213 set g_balance_laser_secondary_damage 30
214 set g_balance_laser_secondary_edgedamage 0
215 set g_balance_laser_secondary_force 100
216 set g_balance_laser_secondary_radius 3
217 set g_balance_laser_secondary_speed 1500
218 set g_balance_laser_secondary_spread 0
219 set g_balance_laser_secondary_refire 0
220 set g_balance_laser_secondary_animtime 0.15
221 set g_balance_laser_secondary_lifetime 0.066
222 set g_balance_laser_secondary_shotangle 0
223 set g_balance_laser_secondary_delay 0
224 // }}}
225 // {{{ shotgun
226 set g_balance_shotgun_primary_bullets 25
227 set g_balance_shotgun_primary_damage 4
228 set g_balance_shotgun_primary_force 10
229 set g_balance_shotgun_primary_spread 0.18
230 set g_balance_shotgun_primary_refire 1
231 set g_balance_shotgun_primary_animtime 0.7
232 set g_balance_shotgun_primary_ammo 1
233 set g_balance_shotgun_primary_speed 12000
234 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
235 set g_balance_shotgun_secondary 0
236 set g_balance_shotgun_secondary_bullets 22
237 set g_balance_shotgun_secondary_damage 2
238 set g_balance_shotgun_secondary_force 12
239 set g_balance_shotgun_secondary_spread 0.25
240 set g_balance_shotgun_secondary_refire 1.5
241 set g_balance_shotgun_secondary_animtime 0.2
242 set g_balance_shotgun_secondary_ammo 0.5
243 set g_balance_shotgun_secondary_speed 12000
244 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
245 // }}}
246 // {{{ uzi
247 set g_balance_uzi_first 0
248 set g_balance_uzi_first_damage 10
249 set g_balance_uzi_first_force 50
250 set g_balance_uzi_first_spread 0.007
251 set g_balance_uzi_first_refire 0.15
252 set g_balance_uzi_first_ammo 1
253 set g_balance_uzi_sustained_damage 5
254 set g_balance_uzi_sustained_force 10
255 set g_balance_uzi_sustained_spread 0.02
256 set g_balance_uzi_sustained_refire 0.1
257 set g_balance_uzi_sustained_ammo 1
258 set g_balance_uzi_speed 18000
259 set g_balance_uzi_bulletconstant 115 // 13.1qu
260 // }}}
261 // {{{ mortar
262 set g_balance_grenadelauncher_primary2secondary 1
263 set g_balance_grenadelauncher_primary_damage 60
264 set g_balance_grenadelauncher_primary_edgedamage 10
265 set g_balance_grenadelauncher_primary_force 250
266 set g_balance_grenadelauncher_primary_radius 100
267 set g_balance_grenadelauncher_primary_speed 2000
268 set g_balance_grenadelauncher_primary_speed_up 200
269 set g_balance_grenadelauncher_primary_speed_z 0
270 set g_balance_grenadelauncher_primary_spread 0
271 set g_balance_grenadelauncher_primary_lifetime 5
272 set g_balance_grenadelauncher_primary_refire 0.7
273 set g_balance_grenadelauncher_primary_animtime 0.3
274 set g_balance_grenadelauncher_primary_ammo 2
275 set g_balance_grenadelauncher_secondary_damage 65
276 set g_balance_grenadelauncher_secondary_edgedamage 10
277 set g_balance_grenadelauncher_secondary_force 300
278 set g_balance_grenadelauncher_secondary_radius 200
279 set g_balance_grenadelauncher_secondary_speed 800
280 set g_balance_grenadelauncher_secondary_speed_up 0
281 set g_balance_grenadelauncher_secondary_speed_z 200
282 set g_balance_grenadelauncher_secondary_spread 0
283 set g_balance_grenadelauncher_secondary_lifetime 2
284 set g_balance_grenadelauncher_secondary_refire 0.8
285 set g_balance_grenadelauncher_secondary_animtime 0.5
286 set g_balance_grenadelauncher_secondary_ammo 2
287 set g_balance_grenadelauncher_secondary_health 0
288 set g_balance_grenadelauncher_secondary_damageforcescale 0
289 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
290 set g_balance_grenadelauncher_secondary_bouncestop 0.075
291 // }}}
292 // {{{ electro
293 set g_balance_electro_lightning 1
294 set g_balance_electro_primary_damage 6
295 set g_balance_electro_primary_edgedamage 0
296 set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
297 set g_balance_electro_primary_radius 850
298 set g_balance_electro_primary_comboradius 0
299 set g_balance_electro_primary_speed 0
300 set g_balance_electro_primary_spread 0
301 set g_balance_electro_primary_lifetime 0
302 set g_balance_electro_primary_refire 0.066
303 set g_balance_electro_primary_animtime 0.066
304 set g_balance_electro_primary_ammo 0.66
305 set g_balance_electro_secondary_damage 45
306 set g_balance_electro_secondary_spread 0.10
307 set g_balance_electro_secondary_edgedamage 10
308 set g_balance_electro_secondary_force 100
309 set g_balance_electro_secondary_radius 150
310 set g_balance_electro_secondary_speed 900
311 set g_balance_electro_secondary_speed_up 200
312 set g_balance_electro_secondary_speed_z 0
313 set g_balance_electro_secondary_spread 0.05
314 set g_balance_electro_secondary_lifetime 2.5
315 set g_balance_electro_secondary_refire 0.1
316 set g_balance_electro_secondary_refire2 2
317 set g_balance_electro_secondary_animtime 0.2
318 set g_balance_electro_secondary_ammo 2
319 set g_balance_electro_secondary_health 5
320 set g_balance_electro_secondary_damageforcescale 4
321 set g_balance_electro_secondary_count 3
322 set g_balance_electro_combo_damage 50
323 set g_balance_electro_combo_edgedamage 0
324 set g_balance_electro_combo_force 100
325 set g_balance_electro_combo_radius 250
326 set g_balance_electro_combo_comboradius 0
327 set g_balance_electro_combo_speed 2000
328 // }}}
329 // {{{ crylink
330 set g_balance_crylink_primary_damage 18
331 set g_balance_crylink_primary_edgedamage 18
332 set g_balance_crylink_primary_force 50
333 set g_balance_crylink_primary_radius 100
334 set g_balance_crylink_primary_speed 1100
335 set g_balance_crylink_primary_spread 0.01
336 set g_balance_crylink_primary_shots 4
337 set g_balance_crylink_primary_bounces 0
338 set g_balance_crylink_primary_refire 0.4
339 set g_balance_crylink_primary_animtime 0.4
340 set g_balance_crylink_primary_ammo 2
341 set g_balance_crylink_primary_bouncedamagefactor 0.5
342
343 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
344 set g_balance_crylink_primary_middle_fadetime 5
345 set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
346 set g_balance_crylink_primary_star_fadetime 5
347 set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
348 set g_balance_crylink_primary_other_fadetime 5
349
350 set g_balance_crylink_secondary 0
351 set g_balance_crylink_secondary_damage 8
352 set g_balance_crylink_secondary_edgedamage 8
353 set g_balance_crylink_secondary_force -40
354 set g_balance_crylink_secondary_radius 10
355 set g_balance_crylink_secondary_speed 4000
356 set g_balance_crylink_secondary_spread 0.01
357 set g_balance_crylink_secondary_shots 3
358 set g_balance_crylink_secondary_bounces 0
359 set g_balance_crylink_secondary_refire 0.1
360 set g_balance_crylink_secondary_animtime 0.1
361 set g_balance_crylink_secondary_ammo 1
362 set g_balance_crylink_secondary_bouncedamagefactor 0.5
363
364 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
365 set g_balance_crylink_secondary_middle_fadetime 5
366 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
367 set g_balance_crylink_secondary_line_fadetime 2
368 // }}}
369 // {{{ nex
370 set g_balance_nex_damage 80
371 set g_balance_nex_force 200
372 set g_balance_nex_refire 1.25
373 set g_balance_nex_animtime 1.25
374 set g_balance_nex_ammo 5
375 set g_balance_nex_damagefalloff_mindist 1000
376 set g_balance_nex_damagefalloff_maxdist 3000
377 set g_balance_nex_damagefalloff_halflife 1500
378 set g_balance_nex_damagefalloff_forcehalflife 1500
379 // }}}
380 // {{{ minstanex
381 set g_balance_minstanex_refire 1
382 set g_balance_minstanex_animtime 1
383 set g_balance_minstanex_ammo 10
384 // }}}
385 // {{{ hagar
386 set g_balance_hagar_primary_damage 12
387 set g_balance_hagar_primary_edgedamage 5
388 set g_balance_hagar_primary_force 70
389 set g_balance_hagar_primary_radius 50
390 set g_balance_hagar_primary_spread 0
391 set g_balance_hagar_primary_speed 1800
392 set g_balance_hagar_primary_lifetime 5
393 set g_balance_hagar_primary_refire 0.1
394 set g_balance_hagar_primary_ammo 1
395 set g_balance_hagar_secondary 0
396 set g_balance_hagar_secondary_damage 11
397 set g_balance_hagar_secondary_edgedamage 4
398 set g_balance_hagar_secondary_force 60
399 set g_balance_hagar_secondary_radius 70
400 set g_balance_hagar_secondary_spread 0.05
401 set g_balance_hagar_secondary_speed 1800
402 set g_balance_hagar_secondary_lifetime_min 5
403 set g_balance_hagar_secondary_lifetime_rand 0
404 set g_balance_hagar_secondary_refire 0.1
405 set g_balance_hagar_secondary_ammo 1
406 // }}}
407 // {{{ rocketlauncher
408 set g_balance_rocketlauncher_damage 90
409 set g_balance_rocketlauncher_edgedamage 30
410 set g_balance_rocketlauncher_force 350
411 set g_balance_rocketlauncher_radius 110
412 set g_balance_rocketlauncher_speed 1000
413 set g_balance_rocketlauncher_speedaccel 0
414 set g_balance_rocketlauncher_speedstart 1000
415 set g_balance_rocketlauncher_lifetime 10
416 set g_balance_rocketlauncher_refire 0.9
417 set g_balance_rocketlauncher_animtime 0.7
418 set g_balance_rocketlauncher_ammo 3
419 set g_balance_rocketlauncher_health 0
420 set g_balance_rocketlauncher_damageforcescale 0
421 set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
422 set g_balance_rocketlauncher_guiderate 0 // max degrees per second
423 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
424 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
425 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
426 set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
427 set g_balance_rocketlauncher_laserguided_speed 1000 //650
428 set g_balance_rocketlauncher_laserguided_speedaccel 0
429 set g_balance_rocketlauncher_laserguided_speedstart 1000
430 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
431 set g_balance_rocketlauncher_laserguided_allow_steal 1
432 // }}}
433 // {{{ porto
434 set g_balance_porto_primary_refire 1.5
435 set g_balance_porto_primary_animtime 0.3
436 set g_balance_porto_primary_speed 5000
437 set g_balance_porto_primary_lifetime 30
438 set g_balance_portal_health 200 // these get recharged whenever the portal is used
439 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
440 // }}}
441 // {{{ hook
442 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
443 set g_balance_hook_primary_refire 0 // hook monkeys set 0
444 set g_balance_hook_primary_animtime 0.3 // good shoot anim
445 set g_balance_hook_primary_hooked_time_max 0 // infinite
446 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
447 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
448 set g_balance_hook_secondary_damage 25 // not much
449 set g_balance_hook_secondary_edgedamage 5 // not much
450 set g_balance_hook_secondary_radius 500 // LOTS
451 set g_balance_hook_secondary_force -2000 // LOTS
452 set g_balance_hook_secondary_ammo 50 // a whole pack
453 set g_balance_hook_secondary_lifetime 10 // infinite
454 set g_balance_hook_secondary_speed 0 // not much throwing
455 set g_balance_hook_secondary_gravity 5 // fast falling
456 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
457 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
458 set g_balance_hook_secondary_power 3 // effect behaves like a square function
459 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
460 // }}}
461 // {{{ hlac
462 set g_balance_hlac_primary_spread_min 0.01
463 set g_balance_hlac_primary_spread_max 0.03
464 set g_balance_hlac_primary_spread_add 0.002
465 set g_balance_hlac_primary_spread_crouchmod 0.5
466
467 set g_balance_hlac_primary_damage 6
468 set g_balance_hlac_primary_edgedamage 0
469 set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
470 set g_balance_hlac_primary_radius 850
471 set g_balance_hlac_primary_speed 0
472 set g_balance_hlac_primary_lifetime 0
473
474 set g_balance_hlac_primary_refire 0.066
475 set g_balance_hlac_primary_animtime 0.066
476 set g_balance_hlac_primary_ammo 0.066
477
478 set g_balance_hlac_secondary 0
479 set g_balance_hlac_secondary_spread 0.06
480 set g_balance_hlac_secondary_spread_crouchmod 0.5
481
482 set g_balance_hlac_secondary_damage 11
483 set g_balance_hlac_secondary_edgedamage 10
484 set g_balance_hlac_secondary_force 60
485 set g_balance_hlac_secondary_radius 70
486 set g_balance_hlac_secondary_speed 20000
487 set g_balance_hlac_secondary_lifetime 5
488
489 set g_balance_hlac_secondary_refire 0.6
490 set g_balance_hlac_secondary_animtime 0.6
491 set g_balance_hlac_secondary_ammo 10
492 set g_balance_hlac_secondary_shots 5
493 // }}}
494 // {{{ campingrifle
495 set g_balance_campingrifle_magazinecapacity 0
496 set g_balance_campingrifle_reloadtime 2 // matches reload anim
497 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
498 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
499 set g_balance_campingrifle_tracer 1
500 set g_balance_campingrifle_primary_damage 50
501 set g_balance_campingrifle_primary_headshotaddeddamage 80
502 set g_balance_campingrifle_primary_spread 0
503 set g_balance_campingrifle_primary_force 0
504 set g_balance_campingrifle_primary_speed 35000
505 set g_balance_campingrifle_primary_lifetime 5
506 set g_balance_campingrifle_primary_refire 0.7
507 set g_balance_campingrifle_primary_animtime 0.7
508 set g_balance_campingrifle_primary_ammo 10
509 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
510 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
511 set g_balance_campingrifle_secondary_damage 15
512 set g_balance_campingrifle_secondary_headshotaddeddamage 25
513 set g_balance_campingrifle_secondary_spread 0.02
514 set g_balance_campingrifle_secondary_force 0
515 set g_balance_campingrifle_secondary_speed 20000
516 set g_balance_campingrifle_secondary_lifetime 5
517 set g_balance_campingrifle_secondary_refire 0.1
518 set g_balance_campingrifle_secondary_animtime 0.1
519 set g_balance_campingrifle_secondary_ammo 4
520 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
521 set g_balance_campingrifle_secondary_burstcost 0.35
522 // }}}
523 // {{{ tuba
524 set g_balance_tuba_refire 0.05
525 set g_balance_tuba_animtime 0.05
526 set g_balance_tuba_attenuation 0.5
527 set g_balance_tuba_volume 1
528 set g_balance_tuba_fadetime 0.25
529 set g_balance_tuba_damage 5
530 set g_balance_tuba_edgedamage 0
531 set g_balance_tuba_radius 200
532 set g_balance_tuba_force 40
533 // }}}
534 // {{{ fireball
535 set g_balance_fireball_primary_ammo 40
536 set g_balance_fireball_primary_animtime 0.15
537 set g_balance_fireball_primary_bfgdamage 100
538 set g_balance_fireball_primary_bfgforce 0
539 set g_balance_fireball_primary_bfgradius 1000
540 set g_balance_fireball_primary_damage 200
541 set g_balance_fireball_primary_damageforcescale 4
542 set g_balance_fireball_primary_edgedamage 0
543 set g_balance_fireball_primary_force 700
544 set g_balance_fireball_primary_health 50
545 set g_balance_fireball_primary_laserburntime 0.5
546 set g_balance_fireball_primary_laserdamage 80
547 set g_balance_fireball_primary_laseredgedamage 20
548 set g_balance_fireball_primary_laserradius 256
549 set g_balance_fireball_primary_lifetime 15
550 set g_balance_fireball_primary_radius 200
551 set g_balance_fireball_primary_refire 5
552 set g_balance_fireball_primary_refire2 0
553 set g_balance_fireball_primary_speed 650
554 set g_balance_fireball_primary_spread 0
555 set g_balance_fireball_secondary_ammo 5
556 set g_balance_fireball_secondary_animtime 0.3
557 set g_balance_fireball_secondary_damage 40
558 set g_balance_fireball_secondary_damageforcescale 4
559 set g_balance_fireball_secondary_damagetime 5
560 set g_balance_fireball_secondary_force 100
561 set g_balance_fireball_secondary_laserburntime 0.5
562 set g_balance_fireball_secondary_laserdamage 50
563 set g_balance_fireball_secondary_laseredgedamage 20
564 set g_balance_fireball_secondary_laserradius 110
565 set g_balance_fireball_secondary_lifetime 7
566 set g_balance_fireball_secondary_refire 2
567 set g_balance_fireball_secondary_speed 900
568 set g_balance_fireball_secondary_speed_up 100
569 set g_balance_fireball_secondary_speed_z 0
570 set g_balance_fireball_secondary_spread 0
571 // }}}
572 // {{{ seeker
573 set g_balance_seeker_flac_ammo 0.5
574 set g_balance_seeker_flac_animtime 0.1
575 set g_balance_seeker_flac_damage 15
576 set g_balance_seeker_flac_edgedamage 10
577 set g_balance_seeker_flac_force 50
578 set g_balance_seeker_flac_lifetime 0.1
579 set g_balance_seeker_flac_lifetime_rand 0.05
580 set g_balance_seeker_flac_radius 100
581 set g_balance_seeker_flac_refire 0.1
582 set g_balance_seeker_flac_speed 3000
583 set g_balance_seeker_flac_speed_up 1000
584 set g_balance_seeker_flac_speed_z 0
585 set g_balance_seeker_flac_spread 0.4
586 set g_balance_seeker_missile_accel 1.05
587 set g_balance_seeker_missile_ammo 2
588 set g_balance_seeker_missile_animtime 0.3
589 set g_balance_seeker_missile_count 4
590 set g_balance_seeker_missile_damage 40
591 set g_balance_seeker_missile_damageforcescale 4
592 set g_balance_seeker_missile_decel 0.9
593 set g_balance_seeker_missile_delay 0.25
594 set g_balance_seeker_missile_edgedamage 10
595 set g_balance_seeker_missile_force 250
596 set g_balance_seeker_missile_health 5
597 set g_balance_seeker_missile_lifetime 15
598 set g_balance_seeker_missile_proxy 0
599 set g_balance_seeker_missile_proxy_delay 0.2
600 set g_balance_seeker_missile_proxy_maxrange 45
601 set g_balance_seeker_missile_radius 80
602 set g_balance_seeker_missile_refire 0.5
603 set g_balance_seeker_missile_smart 1
604 set g_balance_seeker_missile_smart_mindist 800
605 set g_balance_seeker_missile_smart_trace_max 2500
606 set g_balance_seeker_missile_smart_trace_min 1000
607 set g_balance_seeker_missile_speed 700
608 set g_balance_seeker_missile_speed_accel 0
609 set g_balance_seeker_missile_speed_up 300
610 set g_balance_seeker_missile_speed_z 0
611 set g_balance_seeker_missile_speed_max 1250
612 set g_balance_seeker_missile_spread 0
613 set g_balance_seeker_missile_turnrate 0.65
614 set g_balance_seeker_tag_ammo 1
615 set g_balance_seeker_tag_animtime 0.3
616 set g_balance_seeker_tag_damageforcescale 4
617 set g_balance_seeker_tag_health 5
618 set g_balance_seeker_tag_lifetime 15
619 set g_balance_seeker_tag_refire 0.7
620 set g_balance_seeker_tag_speed 9000
621 set g_balance_seeker_tag_spread 0
622 // End new seeker