2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
10 color 0x63F2EA 0x63f2EA
15 lightcolor 0.4 0.9 0.9
16 // cloud of particles which expand rapidly and then slow to form a ball
21 color 0x63F2EA 0x63f2EA
27 velocityjitter 32 32 32
31 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
49 color 0xFF2010 0xFF2010
52 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
57 color 0x800000 0xFF8020
63 //originjitter 32 32 32
64 velocityjitter 256 256 256
66 // machinegun bullet impact
67 // bullet impact decal
68 // used nowhere in code
77 // dust/smoke drifting away from the impact
83 color 0x101010 0x101010
89 // dust/smoke staying at the impact
95 color 0x505050 0x505050
106 color 0x8f4333 0xfff31b
111 velocityoffset 0 0 80
112 velocityjitter 64 64 64
114 // electro combo explosion
116 // used nowhere in code
124 originjitter 34 34 34
134 color 0x80C0FF 0x80C0FF
142 color 0x2030FF 0x80C0FF
149 //velocityoffset 0 0 120
150 velocityjitter 512 512 512
154 // used nowhere in code
163 // dust/smoke drifting away from the impact
169 color 0x101010 0x101010
175 // dust/smoke staying at the impact
181 color 0x505050 0x505050
187 // sparks that disappear on impact
192 color 0x8f4333 0xfff31b
197 velocityoffset 0 0 80
198 velocityjitter 64 64 64
202 // used nowhere in code
203 effect TE_SUPERSPIKEQUAD
213 lightcolor 0.15 0.15 1.5
214 // dust/smoke drifting away from the impact
215 effect TE_SUPERSPIKEQUAD
220 color 0x101010 0x101010
226 // dust/smoke staying at the impact
227 effect TE_SUPERSPIKEQUAD
232 color 0x505050 0x505050
238 // sparks that disappear on impact
239 effect TE_SUPERSPIKEQUAD
243 color 0x8f4333 0xfff31b
248 velocityoffset 0 0 80
249 velocityjitter 64 64 64
251 // shotgun pellet impact
253 // used nowhere in code
262 // dust/smoke drifting away from the impact
268 color 0x101010 0x101010
274 // dust/smoke staying at the impact
280 color 0x505050 0x505050
291 color 0x8f4333 0xfff31b
296 velocityoffset 0 0 80
297 velocityjitter 64 64 64
299 // crylink impact effect
301 // used nowhere in code
302 effect TE_GUNSHOTQUAD
309 originjitter 12 12 12
311 //lightradiusfade 300
312 //lightcolor 0.5 0.5 0.5
313 // purple flare effect
314 effect TE_GUNSHOTQUAD
319 color 0x504060 0x504060
323 effect TE_GUNSHOTQUAD
327 color 0xA040C0 0xFFFFFF
332 velocityoffset 0 0 80
333 velocityjitter 128 128 128
335 // mortar/hagar explosion (smaller than rocket)
337 // used in qcsrc/server/cl_client.qc: te_explosion(org)
345 originjitter 40 40 40
355 color 0x404040 0x404040
358 // fire effect which expands then slows
365 color 0x902010 0xFFD080
372 velocityjitter 256 256 256
373 // underwater bubbles
380 color 0x404040 0x808080
386 originjitter 16 16 16
387 velocityjitter 96 96 96
394 color 0x903010 0xFFD030
401 velocityoffset 0 0 80
402 velocityjitter 256 256 256
406 // used nowhere in code
407 effect TE_EXPLOSIONQUAD
414 originjitter 40 40 40
419 effect TE_EXPLOSIONQUAD
424 color 0x202020 0x404040
428 velocityjitter 48 48 48
429 // underwater bubbles
430 effect TE_EXPLOSIONQUAD
436 color 0x404040 0x808080
442 originjitter 16 16 16
443 velocityjitter 96 96 96
444 // sparks which go through walls
445 effect TE_EXPLOSIONQUAD
450 color 0x903010 0xFFD030
456 velocityoffset 0 0 80
457 velocityjitter 256 256 256
461 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
462 effect TE_TAREXPLOSION
469 originjitter 40 40 40
474 effect TE_TAREXPLOSION
479 color 0x202020 0x404040
483 velocityjitter 48 48 48
484 // underwater bubbles
485 effect TE_TAREXPLOSION
491 color 0x404040 0x808080
497 originjitter 16 16 16
498 velocityjitter 96 96 96
499 // sparks which go through walls
500 effect TE_TAREXPLOSION
505 color 0x903010 0xFFD030
511 velocityoffset 0 0 80
512 velocityjitter 256 256 256
514 // bloody impact effect indicating damage
515 // used nowhere in code
525 velocityjitter 64 64 64
527 staincolor 0x808080 0x808080
532 // sparks (quake effect)
533 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
534 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
539 color 0x8f4333 0xfff31b
544 velocityoffset 0 0 80
545 velocityjitter 64 64 64
550 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
558 originjitter 16 16 16
568 color 0x80C0FF 0x80C0FF
571 // small sparks which form a sphere as they slow down
576 color 0x2030FF 0x80C0FF
582 velocityjitter 128 128 128
585 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
586 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
594 // used nowhere in code
598 color 0x6f0f00 0xe3974f
605 velocityjitter 128 128 128
609 // used nowhere in code
614 color 0x6f0f00 0xe3974f
619 originjitter 128 128 32
620 velocityoffset 0 0 256
621 velocityjitter 128 128 0
623 // player teleport effect
624 // used nowhere in code
629 color 0xA0A0A0 0xFFFFFF
635 originjitter 16 16 28
636 velocityjitter 0 0 256
639 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
640 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
646 color 0xFFFFFF 0xFFFFFF
654 color 0x202020 0x404040
663 // used nowhere in code
667 color 0x202020 0x404040
671 originjitter 1.5 1.5 1.5
675 // rocket explosion (bigger than mortar and hagar)
677 // used nowhere in code
678 effect TE_TEI_BIGEXPLOSION
685 originjitter 40 40 40
690 effect TE_TEI_BIGEXPLOSION
695 color 0x404040 0x404040
699 effect TE_TEI_BIGEXPLOSION
705 color 0x902010 0xFFD080
712 velocityjitter 512 512 512
713 // underwater bubbles
714 effect TE_TEI_BIGEXPLOSION
720 color 0x404040 0x808080
726 originjitter 16 16 16
727 velocityjitter 144 144 144
729 effect TE_TEI_BIGEXPLOSION
734 color 0x903010 0xFFD030
741 velocityoffset 0 0 80
742 velocityjitter 384 384 384
746 // used nowhere in code
747 effect TE_TEI_PLASMAHIT
754 originjitter 20 20 20
759 effect TE_TEI_PLASMAHIT
764 color 0x80C0FF 0x80C0FF
767 // cloud of bouncing sparks
768 effect TE_TEI_PLASMAHIT
772 color 0x2030FF 0x80C0FF
777 //velocityoffset 0 0 120
778 velocityjitter 512 512 512
788 //////////////////////////////////////////////////
789 // New effects in 2.4
790 //////////////////////////////////////////////////
794 // bloody impact effect indicating damage
795 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
796 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
803 color 0xA8FFFF 0xA8FFFFF
807 velocityjitter 64 64 64
809 staincolor 0x808080 0x808080
819 color 0x000000 0x420000
820 originjitter 11 11 11
823 // player teleport effect
824 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
825 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
830 color 0xff8400 0xff2a00
837 velocityjitter 1000 1000 1500
838 velocitymultiplier 0.5
849 color 0xff8400 0xff2a00
853 // normal super gory blood trail (used by gibs)
854 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
858 color 0xA8FFFF 0xA8FFFF
865 velocityjitter 64 64 64
866 velocitymultiplier 0.5
867 staincolor 0x808080 0x808080
872 // thinner blood trail (used by quake zombies)
873 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
874 effect TR_SLIGHTBLOOD
877 color 0xA8FFFF 0xA8FFFF
884 velocityjitter 64 64 64
885 velocitymultiplier 0.5
886 staincolor 0x808080 0x808080
891 // func_stardust effect, used in some maps to indicate teleporters
892 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
893 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
898 color 0xfff368 0xfff368
904 originjitter 16 16 64
905 velocityjitter 32 32 0
908 //lightcolor 0.4 0.9 0.9
910 // flare particle and light
911 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
912 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
917 color 0x63F2EA 0x63f2EA
920 // cloud of particles which expand rapidly and then slow to form a ball
926 color 0x63F2EA 0x63f2EA
929 //originjitter 24 24 24
930 velocityjitter 256 256 256
934 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
935 effect jumppad_activate
943 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
944 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
945 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
946 effect laser_muzzleflash
951 color 0xcc0000 0xff0000
962 effect laser_muzzleflash
965 color 0xb44215 0xff0000
971 velocityjitter 150 150 150
972 velocitymultiplier 0.2
975 rotate -180 180 4000 -4000
977 effect laser_muzzleflash
980 color 0xff4200 0xff0000
986 velocityjitter 100 100 100
987 velocitymultiplier 0.2
993 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
994 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
1002 originjitter 14 14 14
1005 lightcolor 8 0.4 0.4
1008 velocitymultiplier 0
1012 color 0xFF2010 0xFF2010
1015 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1017 velocitymultiplier 0
1020 color 0x800000 0xFF8020
1026 //originjitter 32 32 32
1027 velocityjitter 256 256 256
1032 color 0x800000 0xFF8020
1036 velocitymultiplier 0.01
1037 velocityjitter 16 16 16
1042 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
1043 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
1044 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
1045 effect shotgun_muzzleflash
1048 color 0x202020 0x404040
1052 originjitter 1.5 1.5 1.5
1053 velocityjitter 6 6 6
1054 velocitymultiplier 0.01
1056 lightradiusfade 2000
1057 lightcolor 2 1.5 0.2
1059 velocitymultiplier 0.05
1060 effect shotgun_muzzleflash
1064 color 0xffdb96 0xff5400
1068 velocityjitter 100 100 100
1071 velocitymultiplier 0.5
1073 // shotgun pellet impact
1075 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1076 effect shotgun_impact
1077 velocitymultiplier 0
1083 originjitter 10 10 10
1085 //lightradiusfade 90
1087 // dust/smoke drifting away from the impact
1088 effect shotgun_impact
1096 velocityjitter 150 150 150
1097 velocitymultiplier 0.2
1099 color 0x473a37 0x0b0a07
1101 // dust/smoke staying at the impact
1102 effect shotgun_impact
1110 velocityjitter 11 11 11
1112 color 0x201d1a 0x000000
1114 velocitymultiplier 0.03
1117 effect shotgun_impact
1122 color 0xFDFFD9 0xFDFFD9
1129 velocityjitter 200 200 200
1130 velocitymultiplier 0.2
1133 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1134 effect uzi_muzzleflash
1137 color 0x202020 0x404040
1141 originjitter 1.5 1.5 1.5
1142 velocityjitter 1 1 1
1143 velocitymultiplier 0.03
1145 lightradiusfade 2000
1146 lightcolor 2 1.5 0.2
1148 effect uzi_muzzleflash
1152 color 0xFFFDD9 0xFFFDD9
1156 velocityjitter 300 300 300
1157 velocitymultiplier 0.5
1161 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1162 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1163 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1165 effect machinegun_impact
1166 velocitymultiplier 0
1172 originjitter 10 10 10
1175 lightcolor 6 3.6 0.6
1176 // dust/smoke drifting away from the impact
1177 effect machinegun_impact
1185 velocityjitter 150 150 150
1186 velocitymultiplier 0.1
1188 color 0x473a37 0x0b0a07
1190 // dust/smoke staying at the impact
1191 effect machinegun_impact
1199 velocityjitter 11 11 11
1201 color 0x201d1a 0x000000
1203 velocitymultiplier 0.03
1206 effect machinegun_impact
1215 velocityjitter 350 350 350
1216 velocitymultiplier 0.2
1218 color 0x63493e 0xffffff
1219 rotate 0 360 -500 500
1221 effect machinegun_impact
1226 color 0xFDFFD9 0xFDFFD9
1233 velocityjitter 300 300 300
1234 velocitymultiplier 0.2
1239 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1240 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1241 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1242 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1243 effect grenadelauncher_muzzleflash
1246 color 0x202020 0x404040
1250 originjitter 1.5 1.5 1.5
1252 velocityjitter 20 20 20
1253 velocitymultiplier 0.03
1255 lightradiusfade 2000
1256 lightcolor 2 1.5 0.2
1257 effect grenadelauncher_muzzleflash
1261 color 0xffdb96 0xff5400
1265 velocityjitter 100 100 100
1266 velocitymultiplier 0.5
1274 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1275 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1279 color 0x101010 0x000000
1286 velocityjitter 1 1 1
1287 velocitymultiplier -0.02
1294 color 0xffdf72 0x811200
1300 velocityjitter 32 32 32
1301 velocitymultiplier -1.0
1304 velocitymultiplier 0
1309 color 0x404040 0x808080
1315 velocityjitter 16 16 16
1321 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1322 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1323 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1324 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1328 color 0x303030 0x000000
1335 velocityjitter 3 3 3
1336 velocitymultiplier -0.02
1339 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1340 velocitymultiplier 0
1342 color 0x666666 0x000000
1349 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1350 velocitymultiplier 0
1355 color 0x404040 0x808080
1361 velocityjitter 16 16 16
1366 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1367 effect grenade_explode
1368 velocitymultiplier 0
1374 originjitter 26 26 26
1378 // fire effect which expands then slows
1379 effect grenade_explode
1380 velocitymultiplier 0
1385 color 0xe03f00 0x5e0000
1393 velocityjitter 256 256 256
1394 // fire effect which make brigt dot inside
1395 effect grenade_explode
1396 velocitymultiplier 0
1401 color 0xe03f00 0xffdf92
1409 velocityjitter 256 256 256
1411 effect grenade_explode
1412 velocitymultiplier 0
1420 velocityjitter 256 256 256
1422 color 0x000000 0x111111
1424 // underwater bubbles
1425 effect grenade_explode
1426 velocitymultiplier 0
1431 color 0x404040 0x808080
1437 originjitter 16 16 16
1438 velocityjitter 196 196 196
1440 // underwatershockwave
1441 effect grenade_explode
1449 velocitymultiplier 0.3
1451 effect grenade_explode
1452 velocitymultiplier 0
1457 color 0xffa35b 0xfff2be
1464 velocityoffset 0 0 80
1465 originjitter 16 16 16
1466 velocityjitter 424 424 624
1468 effect grenade_explode
1469 velocitymultiplier 0
1474 color 0x6a3d25 0xcac5b4
1480 velocityjitter 324 324 524
1481 rotate -180 180 -1000 1000
1485 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1486 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1487 effect electro_muzzleflash
1490 color 0x283880 0x283880 // 0x202020 0x404040
1494 originjitter 1.5 1.5 1.5
1495 velocityjitter 6 6 6
1497 velocitymultiplier 0.01
1499 lightradiusfade 2000
1502 effect electro_muzzleflash
1506 color 0xD9FDFF 0xD9FDFF
1510 velocityjitter 150 150 150
1511 velocitymultiplier 0.5
1515 effect electro_muzzleflash
1519 color 0xD9FDFF 0xD9FDFF
1523 velocityjitter 350 350 350
1524 velocitymultiplier 2.5
1531 // glowing vapor trail
1532 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1533 effect TR_NEXUIZPLASMA
1536 color 0x283880 0x283880
1540 //velocityjitter 16 16 16
1544 velocitymultiplier -0.1
1546 effect TR_NEXUIZPLASMA
1547 velocitymultiplier 0
1552 color 0x629dff 0x0018ff
1557 velocityoffset 0 0 15
1560 velocityjitter 50 50 50
1565 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1566 effect electro_impact
1567 velocitymultiplier 0
1573 originjitter 17 17 17
1576 lightcolor 3.125 4.375 10
1578 effect electro_impact
1584 color 0x80C0FF 0x80C0FF
1586 velocitymultiplier 44
1588 effect electro_impact
1589 velocitymultiplier 0
1593 color 0x80C0FF 0x80C0FF
1596 // cloud of bouncing sparks
1597 effect electro_impact
1598 velocitymultiplier 0
1602 color 0x629dff 0x0018ff
1610 velocityjitter 512 512 512
1611 rotate -180 180 -9999 9999
1612 // inner cloud of smoke
1613 effect electro_impact
1614 velocitymultiplier 0
1617 color 0x629dff 0x0018ff
1623 originjitter 20 20 20
1624 velocityjitter 320 320 320
1627 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1628 effect electro_ballexplode
1629 velocitymultiplier 0
1635 originjitter 17 17 17
1638 lightcolor 3.125 4.375 10
1640 effect electro_ballexplode
1641 velocitymultiplier 0
1645 color 0x80C0FF 0x80C0FF
1648 // cloud of bouncing sparks
1649 effect electro_ballexplode
1650 velocitymultiplier 0
1654 color 0xFDFFD9 0xFDFFD9
1661 velocityjitter 512 512 512
1662 // inner cloud of smoke
1663 effect electro_ballexplode
1664 velocitymultiplier 0
1667 color 0x202020 0x404040
1671 originjitter 20 20 20
1672 velocityjitter 32 32 32
1677 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1678 effect electro_combo
1679 velocitymultiplier 0
1685 originjitter 17 17 17
1690 effect electro_combo
1691 velocitymultiplier 0
1695 color 0x80C0FF 0x80C0FF
1699 effect electro_combo
1700 velocitymultiplier 0
1703 color 0x2030FF 0x80C0FF
1711 //velocityoffset 0 0 120
1712 velocityjitter 512 512 512
1713 effect electro_combo
1717 color 0xa9cacf 0x0054ff
1722 velocitymultiplier 3
1726 velocityjitter 312 312 312
1727 // inner cloud of smoke
1728 effect electro_combo
1729 velocitymultiplier 0
1732 color 0x202020 0x404040
1736 originjitter 20 20 20
1737 velocityjitter 32 32 32
1739 effect electro_combo
1742 color 0xa9cacf 0x0054ff
1747 velocitymultiplier 0.3
1751 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1752 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1753 effect crylink_muzzleflash
1756 color 0xdd9cff 0xff0090
1760 velocitymultiplier 0.01
1762 lightradiusfade 2000
1763 lightcolor 1.6 0.2 2
1764 effect crylink_muzzleflash
1768 color 0xA080C0 0xA080C0
1772 velocityjitter 200 200 200
1773 velocitymultiplier 0.3
1778 // crylink impact effect
1780 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1781 effect crylink_impact
1782 velocitymultiplier 0
1788 originjitter 12 12 12
1790 //lightradiusfade 800
1791 //lightcolor 3.2 0.4 4
1792 // purple flare effect
1793 effect crylink_impact
1794 velocitymultiplier 0
1798 color 0x504060 0x504060
1802 effect crylink_impact
1803 velocitymultiplier 0
1807 color 0xA040C0 0xA040C0
1811 velocityjitter 512 512 512
1813 effect crylink_impact
1814 velocitymultiplier 0
1817 color 0xE070FF 0xE070FF
1820 velocityjitter 32 32 32
1822 effect crylink_impact
1823 velocitymultiplier 0
1826 color 0xE070FF 0xE070FF
1829 velocityjitter 256 256 256
1833 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1834 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1835 effect nex_muzzleflash
1838 color 0x202020 0x0072ff
1843 velocityjitter 180 180 180
1844 velocitymultiplier 1.4
1851 effect nex_muzzleflash
1855 color 0xD9FDFF 0xD9FDFF
1859 velocityjitter 600 600 600
1860 velocitymultiplier 1.5
1870 //color 0xFFFFFF 0xFFFFFF
1873 // nex beam: ring smoke
1874 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1876 velocitymultiplier 0
1878 color 0x1680A0 0x1680A0
1885 // nex beam: drifting smoke
1887 velocitymultiplier 0
1889 color 0x5080A0 0x5080A0
1895 velocityjitter 64 64 64
1897 // nex beam: bright core
1899 velocitymultiplier 0
1901 color 0x80CDFF 0x80CDFF
1908 velocitymultiplier 0
1910 color 0x1680A0 0x1680A0
1920 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1921 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1923 velocitymultiplier 0
1929 originjitter 14 14 14
1934 // rotating something
1936 velocitymultiplier 0
1940 color 0x1680A0 0x1680A0
1944 rotate 180 -180 500 -500
1947 velocitymultiplier 0
1951 color 0x1680A0 0x1680A0
1957 velocitymultiplier 0
1961 color 0x1680A0 0x1680A0
1968 velocitymultiplier 0
1972 color 0x80C0FF 0x80C0FF
1975 // small sparks which form a sphere as they slow down
1979 //color 0x2030FF 0x80C0FF
1985 //velocityjitter 384 384 384
1986 // small sparks which glow brightly but live briefly
1991 color 0xD9FDFF 0xD9FDFF
1996 velocityjitter 600 600 600
1997 velocitymultiplier 0.5
1999 // small sparks that live longer
2004 color 0xD9FDFF 0xD9FDFF
2009 velocityjitter 300 300 600
2010 velocitymultiplier 2.5
2014 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2015 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2016 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2017 effect hagar_muzzleflash
2020 color 0x202020 0x404040
2024 originjitter 1.5 1.5 1.5
2025 velocityjitter 6 6 6
2026 velocitymultiplier 0.01
2028 lightradiusfade 2000
2029 lightcolor 2 1.5 0.2
2030 effect hagar_muzzleflash
2034 color 0xff8400 0xff4200
2038 velocityjitter 200 200 200
2039 velocitymultiplier 0.5
2042 rotate -180 180 -400 400
2046 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
2050 color 0x202020 0x404040
2054 originjitter 1.5 1.5 1.5
2055 velocityjitter 6 6 6
2056 velocitymultiplier 0.01
2059 lightcolor 2 1.5 0.2
2064 color 0xFFFDD9 0xFFFDD9
2070 velocityjitter 600 600 600
2071 velocitymultiplier 0.5
2077 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
2078 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
2079 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
2080 effect hagar_explode
2081 velocitymultiplier 0
2087 originjitter 14 14 14
2091 // fire effect which make bright dot inside
2092 effect hagar_explode
2093 velocitymultiplier 0
2098 color 0xffe955 0xff5a00
2106 velocityjitter 156 156 156
2107 // fire effect which expands then slows
2108 effect hagar_explode
2109 velocitymultiplier 0
2114 color 0x8f0d00 0xff5a00
2122 velocityjitter 286 286 286
2125 effect hagar_explode
2126 velocitymultiplier 0
2134 velocityjitter 244 244 244
2136 color 0x000000 0x111111
2139 // underwater bubbles
2140 effect hagar_explode
2141 velocitymultiplier 0
2146 color 0x404040 0x808080
2152 originjitter 16 16 16
2153 velocityjitter 96 96 96
2155 effect hagar_explode
2156 velocitymultiplier 0
2161 color 0xffa35b 0xfff2be
2168 velocityoffset 0 0 80
2169 originjitter 16 16 16
2170 velocityjitter 224 224 224
2174 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2175 effect rocketlauncher_muzzleflash
2178 color 0x202020 0x404040
2184 originjitter 1.5 1.5 1.5
2185 velocityjitter 40 40 40
2186 velocitymultiplier -0.13
2188 //lightradiusfade 2000
2189 //lightcolor 2 1.5 0.2
2190 effect rocketlauncher_muzzleflash
2194 color 0xFFFDD9 0xFFFDD9
2199 velocityjitter 100 100 100
2200 velocitymultiplier 0.3
2202 rotate -180 180 -30 30
2208 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2209 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2210 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2211 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2216 color 0x000000 0x666666
2226 velocityjitter 3 3 3
2227 velocitymultiplier -0.02
2228 rotate -180 180 -30 30
2234 color 0xffdf72 0x811200
2240 velocityjitter 32 32 32
2241 velocitymultiplier -1.5
2253 velocityjitter 16 16 16
2254 velocitymultiplier -0.31
2262 color 0xFFFDD9 0xFFFDD9
2268 //velocityoffset 0 0 15
2271 velocityjitter 100 100 100
2272 velocitymultiplier -0.31
2274 // rocket explosion (bigger than mortar and hagar)
2275 effect rocket_explode
2276 velocitymultiplier 0
2282 originjitter 23 23 23
2287 effect rocket_explode
2288 velocitymultiplier 0
2293 color 0x8f0d00 0xff5a00
2301 velocityjitter 512 512 512
2303 effect rocket_explode
2304 velocitymultiplier 0
2309 color 0xea691b 0xeed05a
2317 velocityjitter 912 912 912
2319 effect rocket_explode
2320 velocitymultiplier 0
2328 velocityjitter 444 444 444
2330 color 0x000000 0x111111
2332 // underwater bubbles
2333 effect rocket_explode
2334 velocitymultiplier 0
2339 color 0x404040 0x808080
2345 originjitter 16 16 16
2346 velocityjitter 144 144 144
2347 // underwatershockwave
2348 effect rocket_explode
2356 velocitymultiplier 0.3
2358 effect rocket_explode
2359 velocitymultiplier 0
2364 color 0xffa35b 0xfff2be
2371 velocityoffset 0 0 80
2372 originjitter 16 16 16
2373 velocityjitter 424 424 624
2375 effect rocket_explode
2376 velocitymultiplier 0
2381 color 0x6a3d25 0xcac5b4
2387 velocityjitter 324 324 524
2388 rotate -180 180 -1000 1000
2390 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2391 effect grapple_muzzleflash
2392 velocitymultiplier 0
2399 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2400 effect grapple_impact
2401 velocitymultiplier 0
2408 // used nowhere in code
2409 effect nex242_misc_laser_beam
2410 velocitymultiplier 0
2416 color 0xff0000 0xff0000
2419 // used nowhere in code
2420 effect nex242_misc_laser_beam_end
2423 color 0x8f4333 0xfff31b
2428 velocityjitter 64 64 64
2429 velocitymultiplier 100
2433 // used nowhere in code
2434 effect nex242_misc_laser_beam_fast
2435 velocitymultiplier 0
2441 color 0xff0000 0xff0000
2444 // used nowhere in code
2445 effect nex242_misc_laser_beam_fast_end
2448 color 0x8f4333 0xfff31b
2453 velocityjitter 64 64 64
2454 velocitymultiplier 100
2456 // additional laser colors (mike)
2457 // used nowhere in code
2458 effect nex242_misc_laser_green_beam
2459 velocitymultiplier 0
2465 color 0x00ff00 0x00ff00
2468 // used nowhere in code
2469 effect nex242_misc_laser_green_beam_end
2472 color 0x8f4333 0xfff31b
2477 velocityjitter 64 64 64
2478 velocitymultiplier 100
2480 // used nowhere in code
2481 effect nex242_misc_laser_blue_beam
2482 velocitymultiplier 0
2488 color 0x0000ff 0x0000ff
2491 // used nowhere in code
2492 effect nex242_misc_laser_blue_beam_end
2495 color 0x8f4333 0xfff31b
2500 velocityjitter 64 64 64
2501 velocitymultiplier 100
2503 // used nowhere in code
2504 effect nex242_misc_laser_yellow_beam
2505 velocitymultiplier 0
2511 color 0xffff00 0xffff00
2514 // used nowhere in code
2515 effect nex242_misc_laser_yellow_beam_end
2518 color 0x8f4333 0xfff31b
2523 velocityjitter 64 64 64
2524 velocitymultiplier 100
2526 // used nowhere in code
2527 effect nex242_misc_laser_cyan_beam
2528 velocitymultiplier 0
2534 color 0x00ffff 0x00ffff
2537 // used nowhere in code
2538 effect nex242_misc_laser_cyan_beam_end
2541 color 0x8f4333 0xfff31b
2546 velocityjitter 64 64 64
2547 velocitymultiplier 100
2549 // used nowhere in code
2550 effect nex242_misc_laser_magenta_beam
2551 velocitymultiplier 0
2557 color 0xff00ff 0xff00ff
2560 // used nowhere in code
2561 effect nex242_misc_laser_magenta_beam_end
2564 color 0x8f4333 0xfff31b
2569 velocityjitter 64 64 64
2570 velocitymultiplier 100
2572 // used nowhere in code
2573 effect nex242_misc_laser_white_beam
2574 velocitymultiplier 0
2580 color 0xffffff 0xffffff
2583 // used nowhere in code
2584 effect nex242_misc_laser_white_beam_end
2587 color 0x8f4333 0xfff31b
2592 velocityjitter 64 64 64
2593 velocitymultiplier 100
2595 // used nowhere in code
2596 effect nex242_misc_laser_black_beam
2597 velocitymultiplier 0
2603 color 0x000000 0x000000
2606 // used nowhere in code
2607 effect nex242_misc_laser_black_beam_end
2610 color 0x8f4333 0xfff31b
2615 velocityjitter 64 64 64
2616 velocitymultiplier 100
2618 // used nowhere in code
2619 effect nex242_misc_laser_orange_beam
2620 velocitymultiplier 0
2626 color 0xff6600 0xff6600
2629 // used nowhere in code
2630 effect nex242_misc_laser_orange_beam_end
2633 color 0x8f4333 0xfff31b
2638 velocityjitter 64 64 64
2639 velocitymultiplier 100
2644 // bigger crylink impact effect
2646 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2647 effect crylink_impactbig
2648 velocitymultiplier 0
2654 originjitter 12 12 12
2656 //lightradiusfade 800
2657 //lightcolor 3.2 0.4 4
2658 // purple flare effect
2659 effect crylink_impactbig
2660 velocitymultiplier 0
2664 color 0x504060 0x504060
2668 effect crylink_impactbig
2669 velocitymultiplier 0
2673 color 0xA040C0 0xA040C0
2677 velocityjitter 512 512 512
2679 effect crylink_impactbig
2680 velocitymultiplier 0
2683 color 0xE070FF 0xE070FF
2686 velocityjitter 32 32 32
2688 effect crylink_impactbig
2689 velocitymultiplier 0
2692 color 0xE070FF 0xE070FF
2695 velocityjitter 256 256 256
2697 // Zero-violence effects
2699 // impact effect indicating damage
2700 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2702 velocitymultiplier 0
2706 color 0x00FFFF 0xFF00FF
2714 velocityjitter 256 256 256
2716 velocitymultiplier 0
2720 color 0xFF00FF 0xFFFF00
2728 velocityjitter 256 256 256
2730 velocitymultiplier 0
2734 color 0xFFFF00 0x00FFFF
2742 velocityjitter 256 256 256
2744 // effect for removing player model
2746 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2748 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2749 effect damage_dissolve
2750 velocitymultiplier 0
2754 color 0x00FFFF 0xFF00FF
2762 velocityjitter 512 512 512
2763 effect damage_dissolve
2764 velocitymultiplier 0
2768 color 0xFF00FF 0xFFFF00
2776 velocityjitter 512 512 512
2777 effect damage_dissolve
2778 velocitymultiplier 0
2782 color 0xFFFF00 0x00FFFF
2790 velocityjitter 512 512 512
2794 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2795 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2797 velocitymultiplier 0
2804 // dust/smoke drifting away from the impact
2809 color 0xFFFFFF 0xFFFFFF
2815 velocityjitter 15 15 15
2817 velocitymultiplier 20
2824 color 0xFDFFD9 0xFDFFD9
2831 velocityjitter 100 100 100
2832 velocitymultiplier 100
2837 // used nowhere in code
2839 velocitymultiplier 0
2847 color 0x8f0d00 0xff5a00
2851 velocityjitter 1 1 50
2854 velocitymultiplier 0
2861 color 0x000000 0x111111
2864 velocityjitter 11 11 50
2868 // used nowhere in code
2880 velocityjitter 81 81 150
2881 color 0x7cbaff 0xcfd1ff
2882 velocitymultiplier 2
2885 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2886 effect hookbomb_explode
2887 velocitymultiplier 0
2891 color 0x807aff 0x4463d5
2897 originjitter 10 10 10
2898 velocityjitter 550 550 550
2899 //velocitymultiplier -20
2902 effect hookbomb_explode
2903 velocitymultiplier 0
2907 color 0x807aff 0x4463d5
2912 // decal on the ground
2913 effect hookbomb_explode
2914 velocitymultiplier 0
2922 effect hookbomb_explode
2926 color 0x807aff 0x4463d5
2933 velocityjitter 1900 1900 1300
2934 velocitymultiplier 0.5
2939 effect EF_MGTURRETTRAIL
2940 velocitymultiplier 0
2944 color 0xd0d0a0 0xffffff
2951 effect EF_MGTURRETTRAIL
2952 velocitymultiplier 0
2957 color 0x404040 0x808080
2963 velocityjitter 16 16 16
2967 // used nowhere in code
2969 velocitymultiplier 0
2977 color 0x8f0d00 0xff5a00
2980 originjitter 33 33 33
2981 velocityjitter 22 22 50
2984 velocitymultiplier 0
2991 color 0x000000 0x111111
2993 originjitter 44 44 44
2994 velocityjitter 11 11 50
2999 // used nowhere in code
3001 velocitymultiplier 0
3008 color 0xff0000 0xdc7171
3011 velocityjitter 15 15 30
3016 // used nowhere in code
3018 velocitymultiplier 0
3025 color 0x0000ff 0x7194dc
3028 velocityjitter 15 15 30
3033 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
3035 velocitymultiplier 0
3044 color 0x111111 0x979797
3045 //originjitter 2 2 0
3046 velocityjitter 190 190 50
3052 // used nowhere in code
3054 velocitymultiplier 0
3063 color 0x9e895f 0xffd39b
3064 //originjitter 2 2 0
3065 velocityjitter 390 390 390
3070 // used nowhere in code
3075 color 0xFFFDD9 0xFFFDD9
3081 velocityjitter 300 300 200
3082 velocitymultiplier 1.5
3086 // used nowhere in code
3087 effect electricity_sparks
3091 color 0x807aff 0x4463d5
3097 velocityjitter 300 300 300
3098 velocitymultiplier 0.5
3101 //steam, it needs direction
3102 // used nowhere in code
3110 velocitymultiplier 14
3113 color 0xfffbdf 0xffffff
3114 //originjitter 2 2 0
3115 velocityjitter 19 19 19
3120 // used nowhere in code
3122 velocitymultiplier 0
3126 color 0x292929 0x000000
3132 originjitter 10 10 10
3133 velocityjitter 5 5 20
3134 //velocitymultiplier -20
3137 //golden dust (create it once per second to cover large area in small yellow particles)
3138 // used nowhere in code
3140 velocitymultiplier 0
3144 color 0xff9600 0xffefb8
3150 originjitter 500 500 500
3151 velocityjitter 0.1 0.1 0.1
3152 //velocitymultiplier -20
3155 // used nowhere in code
3157 velocitymultiplier 0
3161 color 0xff0000 0xff0000
3167 originjitter 5 5 100
3168 velocityjitter 50 50 0
3169 //velocitymultiplier 20
3172 // used nowhere in code
3173 effect armorrepair_fx
3174 velocitymultiplier 0
3178 color 0x00ff00 0x00ff00
3185 velocityjitter 50 50 0
3186 //velocitymultiplier 20
3189 // used nowhere in code
3191 velocitymultiplier 0
3195 color 0x0000ff 0x0000ff
3202 velocityjitter 50 50 0
3203 //velocitymultiplier 20
3206 // red-yellow flame like fx
3207 // used nowhere in code
3209 velocitymultiplier 0
3213 color 0xff0000 0xff7800
3219 velocityjitter 25 25 25
3222 // pieces of glass or ice falling on the floor
3223 // used nowhere in code
3225 velocitymultiplier 0
3229 color 0xffffff 0xb2d3e6
3236 originjitter 30 30 30
3237 velocityjitter 100 100 100
3240 // cover small area in poison gas, spawn it once per second
3241 // used nowhere in code
3243 velocitymultiplier 0
3247 color 0x00ff00 0x7db843
3253 originjitter 333 333 50
3254 velocityjitter 5 5 5
3257 // cover small area in icy mist, spawn it once per second
3258 // used nowhere in code
3260 velocitymultiplier 0
3264 color 0x008aff 0x75e7ff
3270 originjitter 333 333 0
3271 velocityjitter 5 5 30
3274 velocitymultiplier 0
3280 color 0x008aff 0x75e7ff
3283 originjitter 333 333 0
3286 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3287 // flames that go up
3288 // used nowhere in code
3290 velocitymultiplier 0
3294 color 0x8f0d00 0xff5a00
3300 originjitter 180 180 0
3301 velocityjitter 5 5 30
3303 //flames that stay on the ground
3305 velocitymultiplier 0
3309 color 0x8f0d00 0xff5a00
3313 originjitter 180 180 0
3316 velocitymultiplier 0
3322 color 0x000000 0x111111
3325 originjitter 180 180 0
3327 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3329 // used nowhere in code
3334 color 0x8f0d00 0xff5a00
3340 velocityjitter 40 40 11
3341 velocitymultiplier 30
3348 color 0x8f0d00 0xff5a00
3354 velocityjitter 40 40 40
3355 velocitymultiplier 20
3357 // very slow and small fire
3362 color 0x8f0d00 0xff5a00
3368 velocityjitter 30 30 30
3369 velocitymultiplier 10
3376 color 0x8f0d00 0xff5a00
3382 velocityjitter 10 10 10
3383 velocitymultiplier 15
3392 color 0x000000 0x111111
3395 originjitter 10 10 10
3396 velocitymultiplier 20
3397 velocityoffset 0 0 10
3400 // port-o-launch trail
3401 // glowing vapor trail
3402 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3403 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3407 color 0x404040 0x404040
3411 //velocityjitter 16 16 16
3415 velocitymultiplier -0.1
3418 velocitymultiplier 0
3423 color 0x404040 0x404040
3428 velocityoffset 0 0 15
3431 velocityjitter 50 50 50
3434 // glowing vapor trail
3435 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3436 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3440 color 0x804000 0x804000
3444 //velocityjitter 16 16 16
3448 velocitymultiplier -0.1
3451 velocitymultiplier 0
3456 color 0xff8000 0xff8000
3461 velocityoffset 0 0 15
3464 velocityjitter 50 50 50
3466 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3468 velocitymultiplier 0
3474 originjitter 40 40 40
3478 // fire effect which make bright dot inside
3480 velocitymultiplier 0
3485 color 0xffe955 0xff5a00
3493 velocityjitter 156 156 156
3494 // fire effect which expands then slows
3496 velocitymultiplier 0
3501 color 0x8f0d00 0xff5a00
3509 velocityjitter 256 256 256
3513 velocitymultiplier 0
3521 velocityjitter 244 244 244
3523 color 0x000000 0x111111
3526 // underwater bubbles
3528 velocitymultiplier 0
3533 color 0x404040 0x808080
3539 originjitter 16 16 16
3540 velocityjitter 96 96 96
3543 velocitymultiplier 0
3547 color 0x903010 0xFFD030
3555 velocityoffset 0 0 80
3556 velocityjitter 256 256 256
3559 // bullet trail (somewhat like a tracer)
3560 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3561 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3565 color 0x800000 0xFF8020
3569 velocitymultiplier 0.7
3571 // smoke emitter for small pipes
3572 // used nowhere in code
3573 effect smoking_smallemitter
3574 velocitymultiplier 0
3578 color 0x292929 0x000000
3584 originjitter 10 10 10
3585 velocityjitter 5 5 20
3586 //velocitymultiplier -20
3591 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3592 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3593 effect TR_CRYLINKPLASMA
3596 color 0x5522aa 0x6622ff
3601 velocityjitter 8 8 8
3605 velocitymultiplier -0.01
3606 // crylink main trail
3607 effect TR_CRYLINKPLASMA
3610 color 0x5522aa 0x6622ff
3615 velocityjitter 2 2 2
3616 velocitymultiplier 0.01
3618 effect cherryblossom
3619 velocitymultiplier 0
3622 color 0xb123ff 0xb183ff
3629 originjitter 16 16 16
3630 velocityjitter 32 32 0
3641 color 0xDC9BCD 0xDC9BCD
3645 velocityjitter 64 64 64
3646 velocitymultiplier 5
3647 staincolor 0x808080 0x808080
3651 velocitymultiplier 0
3657 color 0x000000 0x204010
3658 originjitter 11 11 11
3666 color 0xC0D890 0xC0D890
3670 velocityjitter 64 64 64
3671 velocitymultiplier 5
3672 staincolor 0x808080 0x808080
3676 velocitymultiplier 0
3682 color 0x000000 0x301860
3683 originjitter 11 11 11
3686 effect alien_TR_BLOOD
3689 color 0xC080B0 0xC080B0
3696 velocityjitter 64 64 64
3697 velocitymultiplier 0.5
3698 staincolor 0x808080 0x808080
3701 effect robot_TR_BLOOD
3704 color 0xC0D890 0xC0D890
3711 velocityjitter 64 64 64
3712 velocitymultiplier 0.5
3713 staincolor 0x808080 0x808080
3716 effect alien_TR_SLIGHTBLOOD
3719 color 0xC080B0 0xC080B0
3726 velocityjitter 64 64 64
3727 velocitymultiplier 0.5
3728 staincolor 0x808080 0x808080
3731 effect robot_TR_SLIGHTBLOOD
3734 color 0xC0D890 0xC0D890
3741 velocityjitter 64 64 64
3742 velocitymultiplier 0.5
3743 staincolor 0x808080 0x808080
3746 // flare particle and light
3747 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3749 velocitymultiplier 0
3752 color 0x63F2EA 0xB0C5C4
3755 // cloud of particles which expand rapidly and then slow to form a ball
3757 velocitymultiplier 0
3761 color 0x63F2EA 0xB0C5C4
3764 //originjitter 24 24 24
3765 velocityjitter 256 256 256
3772 color 0xA8FFFF 0xA8FFFFF
3777 velocityjitter 64 64 64
3778 velocitymultiplier 1
3779 staincolor 0x808080 0x808080
3782 effect alien_bloodshower
3787 color 0xC080B0 0xC080B0
3792 velocityjitter 64 64 64
3793 velocitymultiplier 1
3794 staincolor 0x808080 0x808080
3797 effect robot_bloodshower
3802 color 0xC0D890 0xC0D890
3807 velocityjitter 64 64 64
3808 velocitymultiplier 1
3809 staincolor 0x808080 0x808080
3815 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3816 effect red_ground_quake
3817 velocitymultiplier 0
3827 color 0x111111 0xbbbbbb
3828 //originjitter 2 2 0
3829 velocityjitter 190 190 50
3832 effect red_ground_quake
3833 velocitymultiplier 0
3843 color 0x111111 0x979797
3844 //originjitter 2 2 0
3845 velocityjitter 190 190 50
3848 effect red_ground_quake
3849 velocitymultiplier 0
3858 color 0x9E6A64 0x91302D
3861 originjitter 33 33 33
3862 velocityjitter 22 22 50
3864 effect red_ground_quake
3865 velocitymultiplier 0
3873 color 0x000000 0xffffff
3875 originjitter 44 44 44
3876 velocityjitter 11 11 50
3881 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3882 effect blue_ground_quake
3883 velocitymultiplier 0
3893 color 0x111111 0xbbbbbb
3894 //originjitter 2 2 0
3895 velocityjitter 190 190 50
3898 effect blue_ground_quake
3899 velocitymultiplier 0
3909 color 0x111111 0x979797
3910 //originjitter 2 2 0
3911 velocityjitter 190 190 50
3914 effect blue_ground_quake
3915 velocitymultiplier 0
3924 color 0x64679E 0x2D4C91
3927 originjitter 33 33 33
3928 velocityjitter 22 22 50
3930 effect blue_ground_quake
3931 velocitymultiplier 0
3939 color 0x000000 0xffffff
3941 originjitter 44 44 44
3942 velocityjitter 11 11 50
3947 // cl_gentle impact effect indicating damage
3948 // maintained by morphed
3949 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3950 effect morphed_damage_hit
3951 velocitymultiplier 0
3955 color 0xffffff 0x9271fb
3962 velocityjitter 356 356 456
3964 effect morphed_damage_hit
3965 velocitymultiplier 0
3969 color 0xffffff 0x9271fb
3975 originjitter 10 10 10
3978 // effect for removing player model
3981 // cl_gentle deathfx
3982 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3983 effect morphed_damage_dissolve
3984 velocitymultiplier 0
3988 color 0xffffff 0x9271fb
3995 velocityjitter 256 256 512
3996 rotate -180 180 -399 -99
3998 effect morphed_damage_dissolve
3999 velocitymultiplier 0
4003 color 0x7bdbff 0xbed2ff
4010 velocityjitter 256 256 512
4013 effect morphed_damage_dissolve
4014 velocitymultiplier 0
4018 color 0xffffff 0x9271fb
4024 originjitter 22 22 76
4026 effect morphed_damage_dissolve
4027 velocitymultiplier 0
4031 color 0xffffff 0x9271fb
4039 velocityjitter 400 400 0
4040 rotate -180 180 999 -999
4042 // Team / hit minsta effects
4044 velocitymultiplier 0
4048 color 0xFF0000 0xFF0000
4053 velocitymultiplier 0
4056 color 0x200000 0x400000
4063 velocityjitter 3 3 3
4066 effect TE_TEI_G3RED_HIT
4067 velocitymultiplier 0
4071 color 0xFF0000 0xFF0000
4075 effect TE_TEI_G3RED_HIT
4076 velocitymultiplier 0
4079 color 0xFFFFFF 0xFF0011
4085 velocityjitter 2 2 2
4088 effect TE_TEI_G3RED_HIT
4089 velocitymultiplier 0
4092 color 0xFF0000 0xFF0011
4100 effect TE_TEI_G3BLUE
4101 velocitymultiplier 0
4105 color 0x0000FF 0x1100FF
4109 effect TE_TEI_G3BLUE
4110 velocitymultiplier 0
4113 color 0x000020 0x000040
4120 velocityjitter 3 3 3
4123 effect TE_TEI_G3BLUE_HIT
4124 velocitymultiplier 0
4128 color 0x0000FF 0x1100FF
4132 effect TE_TEI_G3BLUE_HIT
4133 velocitymultiplier 0
4136 color 0xFFFFFF 0x100FF
4142 velocityjitter 2 2 2
4145 effect TE_TEI_G3BLUE_HIT
4146 velocitymultiplier 0
4149 color 0x0000FF 0x1100FF
4158 effect TE_TEI_G3YELLOW
4159 velocitymultiplier 0
4163 color 0xffff00 0xffff11
4166 effect TE_TEI_G3YELLOW
4167 velocitymultiplier 0
4170 color 0x202000 0x404000
4176 velocityjitter 3 3 3
4179 effect TE_TEI_G3YELLOW_HIT
4180 velocitymultiplier 0
4184 color 0xffff00 0xffff11
4187 effect TE_TEI_G3YELLOW_HIT
4188 velocitymultiplier 0
4191 color 0xFFFFFF 0xffff10
4196 velocityjitter 2 2 2
4199 effect TE_TEI_G3YELLOW_HIT
4200 velocitymultiplier 0
4203 color 0xffff00 0xffff11
4213 effect TE_TEI_G3PINK
4214 velocitymultiplier 0
4218 color 0xFF00FF 0xFF11FF
4222 effect TE_TEI_G3PINK
4223 velocitymultiplier 0
4226 color 0x200020 0x400040
4233 velocityjitter 3 3 3
4236 effect TE_TEI_G3PINK_HIT
4237 velocitymultiplier 0
4241 color 0xFF00FF 0xFF11FF
4245 effect TE_TEI_G3PINK_HIT
4246 velocitymultiplier 0
4249 color 0xFFFFFF 0xFF10FF
4255 velocityjitter 2 2 2
4258 effect TE_TEI_G3PINK_HIT
4259 velocitymultiplier 0
4262 color 0xFF00FF 0xFF11FF
4273 // cl_gentle impact effect indicating damage
4274 // maintained by particlegibs
4275 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4277 effect particlegibs_damage_hit
4278 velocitymultiplier 0
4283 color 0xA8FFFF 0xA8FFFFF
4289 velocityjitter 156 156 212
4290 staincolor 0x808080 0x808080
4293 effect particlegibs_damage_hit
4298 color 0xA8FFFF 0xA8FFFFF
4305 velocityjitter 6 6 30
4306 velocitymultiplier -1
4307 staincolor 0x808080 0x808080
4310 effect particlegibs_damage_hit
4315 color 0xA8FFFF 0xA8FFFFF
4322 velocityjitter 26 26 112
4324 velocitymultiplier 2
4325 staincolor 0x808080 0x808080
4328 // effect for removing player model
4331 // cl_gentle deathfx
4332 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4333 // small core blood no decals
4334 effect particlegibs_damage_dissolve
4335 velocitymultiplier 0
4340 color 0x00ffff 0x82ffff
4345 originjitter 10 10 25
4346 velocityjitter 256 256 312
4347 staincolor 0x808080 0x808080
4350 effect particlegibs_damage_dissolve
4351 velocitymultiplier 0
4356 color 0xA8FFFF 0xA8FFFFF
4362 originjitter 10 10 25
4363 velocityjitter 356 356 412
4364 staincolor 0x808080 0x808080
4367 effect particlegibs_damage_dissolve
4372 color 0xA8FFFF 0xA8FFFFF
4379 velocityjitter 56 56 212
4381 velocitymultiplier -0.3
4382 staincolor 0x808080 0x808080
4385 effect particlegibs_damage_dissolve
4390 color 0xA8FFFF 0xA8FFFFF
4397 velocityjitter 56 56 212
4399 velocitymultiplier 0.5
4400 staincolor 0x808080 0x808080
4403 effect particlegibs_damage_dissolve
4404 velocitymultiplier 0
4409 color 0xA8FFFF 0xA8FFFFF
4415 originjitter 10 10 25
4416 velocityjitter 656 656 912
4417 staincolor 0x808080 0x808080
4420 // fire effect which expands then slows
4421 effect onslaught_generator_gib_explode
4422 velocitymultiplier 0
4427 color 0x8f0d00 0xff5a00
4435 velocityjitter 286 286 286
4438 effect onslaught_generator_gib_explode
4439 velocitymultiplier 0
4448 velocityjitter 244 244 244
4450 color 0x000000 0x111111
4453 // underwater bubbles
4454 effect onslaught_generator_gib_explode
4455 velocitymultiplier 0
4460 color 0x404040 0x808080
4466 originjitter 16 16 16
4467 velocityjitter 96 96 96
4469 // fire effect which expands then slows
4470 effect onslaught_generator_gib_flame
4471 velocitymultiplier 0
4476 color 0x8f0d00 0xff5a00
4484 velocityjitter 86 86 86
4486 effect onslaught_generator_gib_flame
4487 velocitymultiplier 0
4496 velocityjitter 44 44 44
4498 color 0x000000 0x111111
4501 // underwater bubbles
4502 effect onslaught_generator_gib_flame
4503 velocitymultiplier 0
4508 color 0x404040 0x808080
4514 originjitter 16 16 16
4515 velocityjitter 96 96 96
4518 // used nowhere in code
4520 velocitymultiplier 0
4525 color 0x8f0d00 0xff5a00
4531 velocityjitter 10 10 2
4535 velocitymultiplier 0
4540 color 0x8f0d00 0xff5a00
4546 velocityjitter 10 10 10
4548 // very slow and small fire
4550 velocitymultiplier 0
4555 color 0x8f0d00 0xff5a00
4561 velocityjitter 8 8 8
4565 velocitymultiplier 0
4570 color 0x8f0d00 0xff5a00
4576 velocityjitter 3 3 3
4580 velocitymultiplier 0
4587 color 0x000000 0x111111
4591 velocityoffset 0 0 3
4595 velocitymultiplier 0
4600 color 0x8f0d00 0xff5a00
4606 velocityjitter 0 0 0
4610 velocitymultiplier 0
4613 lightradiusfade 50000
4614 lightcolor 2.7 2.7 0.6
4616 // used nowhere in code
4618 velocitymultiplier 0
4623 color 0x8f0d00 0xff5a00
4629 velocityjitter 40 40 11
4633 velocitymultiplier 0
4638 color 0x8f0d00 0xff5a00
4644 velocityjitter 40 40 40
4646 // very slow and small fire
4648 velocitymultiplier 0
4653 color 0x8f0d00 0xff5a00
4659 velocityjitter 30 30 30
4663 velocitymultiplier 0
4668 color 0x8f0d00 0xff5a00
4674 velocityjitter 10 10 10
4678 velocitymultiplier 0
4685 color 0x000000 0x111111
4688 originjitter 10 10 10
4689 velocityoffset 0 0 10
4693 velocitymultiplier 0
4698 color 0x8f0d00 0xff5a00
4704 velocityjitter 0 0 0
4708 velocitymultiplier 0
4711 lightradiusfade 3000
4712 lightcolor 2.7 2.7 0.6
4715 effect fireball_laser
4718 color 0x800000 0xFF8020
4721 velocityjitter 1 1 1
4722 velocitymultiplier 10
4725 // rocket explosion (bigger than mortar and hagar)
4727 // used nowhere in code
4728 effect fireball_explode
4729 velocitymultiplier 0
4735 originjitter 56 56 56
4740 effect fireball_explode
4741 velocitymultiplier 0
4745 color 0x404040 0x404040
4749 effect fireball_explode
4750 velocitymultiplier 0
4755 color 0x902010 0xFFD080
4762 velocityjitter 512 512 512
4763 // underwater bubbles
4764 effect fireball_explode
4765 velocitymultiplier 0
4770 color 0x404040 0x808080
4776 originjitter 16 16 16
4777 velocityjitter 144 144 144
4779 effect fireball_explode
4780 velocitymultiplier 0
4784 color 0x903010 0xFFD030
4791 velocityoffset 0 0 80
4792 velocityjitter 384 384 384
4794 effect fireball_muzzleflash
4797 color 0x202020 0x404040
4801 originjitter 1.5 1.5 1.5
4802 velocityjitter 6 6 6
4803 velocitymultiplier 0.01
4805 lightradiusfade 2000
4806 lightcolor 2 1.5 0.2
4807 effect fireball_muzzleflash
4811 color 0xFFFDD9 0xFFFDD9
4815 velocityjitter 300 300 300
4816 velocitymultiplier 0.5
4819 effect fireball_preattack_muzzleflash
4822 color 0x202020 0x404040
4826 originjitter 1.5 1.5 1.5
4827 velocityjitter 6 6 6
4828 velocitymultiplier 0.01
4830 lightradiusfade 2000
4831 lightcolor 2 1.5 0.2
4832 effect fireball_preattack_muzzleflash
4836 color 0xFFFDD9 0xFFFDD9
4840 velocityjitter 300 300 300
4841 velocitymultiplier 0.5
4844 effect fireball_bfgdamage
4847 color 0x202020 0x404040
4851 originjitter 1.5 1.5 1.5
4852 velocityjitter 6 6 6
4853 velocitymultiplier 0.01
4855 lightradiusfade 2000
4856 lightcolor 2 1.5 0.2
4857 effect fireball_bfgdamage
4861 color 0xFFFDD9 0xFFFDD9
4865 velocityjitter 300 300 300
4866 velocitymultiplier 0.5
4871 // used nowhere in code
4873 velocitymultiplier 0
4881 color 0x8f0d00 0xff5a00
4885 originjitter 12 12 34
4886 velocityjitter 22 22 50
4889 velocitymultiplier 0
4896 color 0x000000 0x111111
4899 originjitter 12 12 34
4900 velocityjitter 11 11 50
4903 velocitymultiplier 0
4906 lightradiusfade 10000
4907 lightcolor 0.9 0.9 0.2
4909 // rifle bullet trail (somewhat like a tracer)
4910 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4911 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4915 color 0x800000 0xFF8020
4919 velocitymultiplier 0.7
4921 velocitymultiplier 0
4926 color 0x202020 0x404040
4931 velocityjitter 4 4 4
4934 velocitymultiplier 0
4939 color 0x404040 0x808080
4945 velocityjitter 16 16 16
4947 // rocket guiding start
4948 // underwater bubbles
4954 color 0x404040 0x808080
4961 velocityjitter 48 48 48
4962 velocitymultiplier -0.1
4968 color 0x903010 0xFFD030
4976 velocityoffset 0 0 80
4977 velocityjitter 156 156 156
4978 velocitymultiplier -0.3
4981 velocitymultiplier 0
4985 color 0x903010 0xFFD030
4992 // based off morphed's cl_gentle
4993 // used in qcsrc/server/w_laser.qc
4994 effect laser_gauntlet
4997 color 0xb44215 0x880000
5003 velocityjitter 150 150 150
5004 velocitymultiplier 0.2
5007 rotate -180 180 4000 -4000
5009 effect laser_gauntlet
5012 color 0xff4200 0xff0000
5018 velocityjitter 100 100 100
5019 velocitymultiplier 0.2
5025 effect laser_gauntletmuzzleflash
5026 velocitymultiplier 0
5030 color 0x220000 0x880000
5039 lightcolor 3 0.1 0.1
5041 effect laser_gauntletmuzzleflash
5044 color 0xb44215 0x880000
5050 velocityjitter 150 150 150
5051 velocitymultiplier 0.2
5054 rotate -180 180 4000 -4000
5058 effect laser_gauntletmuzzleflash
5061 color 0xff4200 0xff0000
5067 velocityjitter 100 100 100
5068 velocitymultiplier 0.2
5072 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
5074 // used nowhere in code, meant for maps
5079 color 0x8f0d00 0xff5a00
5084 velocityjitter 40 40 11
5085 velocitymultiplier 30
5092 color 0x8f0d00 0xff5a00
5097 velocityjitter 40 40 40
5098 velocitymultiplier 20
5100 // very slow and small fire
5105 color 0x8f0d00 0xff5a00
5110 velocityjitter 30 30 30
5111 velocitymultiplier 10
5118 color 0x8f0d00 0xff5a00
5123 velocityjitter 10 10 10
5124 velocitymultiplier 15
5133 color 0x000000 0x111111
5136 originjitter 10 10 10
5137 velocitymultiplier 20
5138 velocityoffset 0 0 10
5141 //happy death fx for cl_gentle
5142 effect happy_damage_dissolve
5143 velocitymultiplier 0
5147 color 0x00FFFF 0xFF00FF
5155 velocityjitter 312 312 312
5156 effect happy_damage_dissolve
5157 velocitymultiplier 0
5161 color 0xFF00FF 0xFFFF00
5169 velocityjitter 312 312 312
5170 effect happy_damage_dissolve
5171 velocitymultiplier 0
5175 color 0xFFFF00 0x00FFFF
5183 velocityjitter 312 312 312
5186 //happy damage fx for cl_gentle
5187 effect happy_damage_hit
5188 velocitymultiplier 0
5192 color 0x00FFFF 0xFF00FF
5200 velocityjitter 156 156 156
5201 effect happy_damage_hit
5202 velocitymultiplier 0
5206 color 0xFF00FF 0xFFFF00
5214 velocityjitter 156 156 156
5215 effect happy_damage_hit
5216 velocitymultiplier 0
5220 color 0xFFFF00 0x00FFFF
5228 velocityjitter 156 156 156
5232 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5233 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5234 effect electro_lightning
5235 velocitymultiplier 0
5244 lightcolor 3.125 4.375 10
5245 effect electro_lightning
5248 // color 0x501860 0x501860 // 0x202020 0x404040
5249 color 0x2030FF 0x80C0FF
5253 originjitter 1.5 1.5 1.5
5254 velocityjitter 6 6 6
5256 velocitymultiplier 2000
5257 effect electro_lightning
5261 color 0xDDFDFF 0xFDFDFF
5265 velocityjitter 150 150 150
5266 velocitymultiplier 0.5
5269 effect electro_lightning
5273 color 0xFDFDFF 0xF9FDFF
5277 velocityjitter 350 350 350
5278 velocitymultiplier 2.5
5283 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5284 effect gauntlet_lightning
5287 color 0x280000 0x280000 // 0x202020 0x404040
5291 originjitter 1.5 1.5 1.5
5292 velocityjitter 6 6 6
5294 velocitymultiplier 2000
5295 effect gauntlet_lightning
5299 color 0xDD0000 0xFD0000
5303 velocityjitter 150 150 150
5304 velocitymultiplier 0.5
5307 effect gauntlet_lightning
5311 color 0xFD0000 0xF90000
5315 velocityjitter 350 350 350
5316 velocitymultiplier 2.5
5322 // crylink joinexplode effect
5324 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
5325 effect crylink_joinexplode
5326 velocitymultiplier 0
5332 originjitter 12 12 12
5334 //lightradiusfade 800
5335 //lightcolor 3.2 0.4 4
5336 // purple flare effect
5337 effect crylink_joinexplode
5338 velocitymultiplier 0
5342 color 0x504060 0x504060
5346 effect crylink_joinexplode
5347 velocitymultiplier 0
5351 color 0xA040C0 0xA040C0
5355 velocityjitter 512 512 512
5357 effect crylink_joinexplode
5358 velocitymultiplier 0
5361 color 0xE070FF 0xE070FF
5364 velocityjitter 32 32 32
5366 effect crylink_joinexplode
5367 velocitymultiplier 0
5370 color 0xE070FF 0xE070FF
5373 velocityjitter 256 256 256
5375 //sparks for keepaway ball touch
5376 // used nowhere in code
5377 effect kaball_sparks
5381 color 0xa9cacf 0x0054ff
5387 velocityjitter 300 300 300
5388 velocitymultiplier 0.5
5392 // weak rifle bullet trail (somewhat like a tracer)
5393 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
5394 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
5395 effect tr_rifle_weak
5398 color 0x800000 0xFF8020
5402 velocitymultiplier 0.7
5403 effect tr_rifle_weak
5404 velocitymultiplier 0
5409 color 0x202020 0x404040
5414 velocityjitter 4 4 4
5416 effect tr_rifle_weak
5417 velocitymultiplier 0
5422 color 0x404040 0x808080
5428 velocityjitter 16 16 16
5431 // used nowhere in code
5436 color 0xff8866 0x331100
5442 velocityjitter 0 0 0
5443 velocitymultiplier 5
5447 // pipe smoke emiter
5448 // used nowhere in code
5453 color 0x999999 0x555555
5459 velocityjitter 0 0 5
5460 velocitymultiplier 15
5462 rotate 0 360 -180 180
5464 // seeker missile trail
5469 color 0x000000 0x666666
5479 velocityjitter 3 3 3
5480 velocitymultiplier -0.02
5481 rotate -180 180 -30 30
5487 color 0xffdf72 0x811200
5493 velocityjitter 32 32 32
5494 velocitymultiplier -1.5
5506 velocityjitter 16 16 16
5507 velocitymultiplier -0.31
5515 color 0xFFFDD9 0xFFFDD9
5521 //velocityoffset 0 0 15
5524 velocityjitter 100 100 100
5525 velocitymultiplier -0.31
5527 // --------------- vehicles
5529 effect spiderbot_minigun_trail
5530 velocitymultiplier 0
5534 color 0xd0d0a0 0xffffff
5539 velocityjitter 5 5 5
5543 effect spiderbot_minigun_muzzleflash
5546 color 0xff9c00 0xff8400
5552 velocityjitter 150 150 150
5553 velocitymultiplier 0.35
5556 rotate -180 180 4000 -4000
5558 effect spiderbot_minigun_muzzleflash
5561 color 0xff9c00 0xff8400
5567 velocityjitter 200 200 200
5568 velocitymultiplier 0.2
5571 effect spiderbot_minigun_muzzleflash
5572 velocitymultiplier 0
5576 color 0xff9c00 0xff8400
5581 rotate -180 180 4000 -4000
5583 lightradiusfade 8000
5586 effect spiderbot_minigun_impact
5587 velocitymultiplier 0
5591 color 0xff9c00 0xf6ff00
5596 rotate -180 180 4000 -4000
5598 effect spiderbot_minigun_impact
5601 color 0xff9c00 0xff8400
5607 velocityjitter 250 250 150
5608 velocitymultiplier 0.2
5612 rotate -180 180 4000 -4000
5614 effect spiderbot_minigun_impact
5617 color 0xd0d0a0 0xffffff
5622 velocityjitter 100 100 250
5623 velocitymultiplier 0.49
5628 effect spiderbot_minigun_impact
5631 color 0xd0d0a0 0xffffff
5637 velocityjitter 250 250 150
5638 velocitymultiplier 0.2
5642 effect spiderbot_minigun_impact
5647 color 0x99977D 0xFFFFFF
5653 velocitymultiplier 0.15
5654 originjitter 16 16 16
5655 velocityjitter 124 124 224
5656 rotate -180 180 -1000 1000
5658 effect spiderbot_minigun_impact
5659 velocitymultiplier 0
5665 originjitter 16 16 16
5668 effect spiderbot_rocket_explode
5669 velocitymultiplier 0
5675 originjitter 23 23 23
5677 lightradiusfade 1750
5680 effect spiderbot_rocket_explode
5681 velocitymultiplier 0
5687 color 0x8f0d00 0xff5a00
5690 effect spiderbot_rocket_explode
5691 velocitymultiplier 0
5697 color 0x8f0d00 0xff5a00
5700 effect spiderbot_rocket_explode
5701 velocitymultiplier 0
5706 color 0x8f0d00 0xff5a00
5712 originjitter 100 100 100
5713 velocityjitter 512 512 512
5714 rotate -180 180 -50 50
5716 effect spiderbot_rocket_explode
5717 velocitymultiplier 0
5722 color 0x8f0d00 0xff5a00
5728 velocityjitter 412 412 412
5729 rotate -180 180 -150 150
5732 effect spiderbot_rocket_explode
5733 velocitymultiplier 0
5738 color 0x8f0d00 0xff5a00
5744 originjitter 40 40 40
5745 velocityjitter 712 712 712
5748 effect spiderbot_rocket_explode
5749 velocitymultiplier 0
5757 originjitter 100 100 100
5758 velocityjitter 200 200 200
5760 color 0x4F4B46 0x000000
5761 rotate -180 180 -20 20
5763 effect spiderbot_rocket_explode
5764 velocitymultiplier 0
5772 originjitter 10 10 10
5773 velocityjitter 200 200 200
5776 color 0x4F4B46 0x000000
5777 rotate -180 180 -20 20
5778 // underwater bubbles
5779 effect spiderbot_rocket_explode
5780 velocitymultiplier 0
5785 color 0x404040 0x808080
5791 originjitter 160 160 160
5792 velocityjitter 144 144 144
5793 // underwatershockwave
5794 effect spiderbot_rocket_explode
5795 velocitymultiplier 0
5805 effect spiderbot_rocket_thrust
5810 color 0x8f0d00 0xff5a00
5814 velocityjitter 20 20 20
5815 velocitymultiplier -1.4
5817 effect spiderbot_rocket_thrust
5822 color 0x8f0d00 0xff5a00
5826 velocityjitter 60 60 60
5827 velocitymultiplier -1.4
5829 rotate -180 180 -500 500
5833 // long lasting smoke
5834 effect spiderbot_rocket_launch
5839 color 0xFFFFFF 0xD9C4B0
5843 velocityjitter 60 60 60
5844 velocitymultiplier -0.1
5848 effect spiderbot_rocket_launch
5849 velocitymultiplier 0
5854 color 0xFFFFFF 0xD9C4B0
5859 velocityjitter 160 160 60
5862 effect spiderbot_rocket_launch
5867 color 0x8f0d00 0xff5a00
5870 velocitymultiplier 0.5
5872 velocityjitter 60 60 60
5877 effect spiderbot_rocket_launch
5882 color 0xFFFFFF 0xD9C4B0
5885 velocityjitter 160 160 160
5886 velocitymultiplier -0.5
5888 effect wakizashi_gun_impact
5889 velocitymultiplier 0
5892 color 0xff0000 0xc03535
5898 originjitter 40 40 10
5899 velocityjitter 350 350 550
5900 velocityoffset 0 0 700
5902 effect wakizashi_gun_impact
5903 velocitymultiplier 0
5906 color 0xd0d0a0 0xc03535
5911 velocityjitter 250 250 450
5912 velocityoffset 0 0 600
5913 originjitter 40 40 10
5917 effect wakizashi_gun_impact
5918 velocitymultiplier 0
5922 color 0xff0000 0xc03535
5926 effect wakizashi_gun_impact
5927 velocitymultiplier 0
5931 color 0xff0000 0xc03535
5935 rotate -180 180 400 -400
5936 effect wakizashi_gun_impact
5937 velocitymultiplier 0
5943 originjitter 16 16 16
5946 effect wakizashi_gun_muzzleflash
5949 color 0xff0000 0xc03535
5955 velocityjitter 200 200 200
5956 velocitymultiplier 0.2
5960 effect wakizashi_rocket_explode
5961 velocitymultiplier 0
5967 originjitter 23 23 23
5969 lightradiusfade 1750
5972 effect wakizashi_rocket_explode
5973 velocitymultiplier 0
5979 color 0x8f0d00 0xff5a00
5982 effect wakizashi_rocket_explode
5983 velocitymultiplier 0
5989 color 0x8f0d00 0xff5a00
5992 effect wakizashi_rocket_explode
5993 velocitymultiplier 0
5998 color 0xFFAE00 0xff5a00
6004 originjitter 10 10 10
6005 velocityjitter 512 512 512
6006 rotate -180 180 -50 50
6008 effect wakizashi_rocket_explode
6009 velocitymultiplier 0
6014 color 0xFFEA00 0xff5a00
6020 originjitter 40 40 40
6021 velocityjitter 512 512 512
6024 effect wakizashi_rocket_explode
6025 velocitymultiplier 0
6033 originjitter 100 100 100
6034 velocityjitter 200 200 200
6036 color 0x4F4B46 0x000000
6037 rotate -180 180 -20 20
6039 effect wakizashi_rocket_explode
6040 velocitymultiplier 0
6045 color 0xffa35b 0xfff2be
6051 velocityoffset 0 0 170
6052 originjitter 60 60 60
6053 velocityjitter 524 524 524
6054 // underwater bubbles
6055 effect wakizashi_rocket_explode
6056 velocitymultiplier 0
6061 color 0x404040 0x808080
6067 originjitter 160 160 160
6068 velocityjitter 144 144 144
6069 // underwatershockwave
6070 effect wakizashi_rocket_explode
6071 velocitymultiplier 0
6080 effect wakizashi_rocket_thrust
6085 color 0x00FFDD 0x6200FF
6089 velocityjitter 60 60 60
6090 velocitymultiplier -1.1
6092 effect wakizashi_rocket_thrust
6097 color 0xFFFF33 0xFFEE00
6101 velocityjitter 60 60 60
6102 velocitymultiplier -0.3
6105 // long lasting smoke
6106 effect wakizashi_rocket_launch
6111 color 0xFFFFFF 0xD9C4B0
6115 velocityjitter 160 160 60
6116 velocitymultiplier -0.1
6119 effect wakizashi_rocket_launch
6124 color 0xFFFFFF 0xD9C4B0
6128 velocityjitter 160 160 60
6129 velocitymultiplier 0.4
6132 effect wakizashi_rocket_launch
6137 color 0xFFFFFF 0xD9C4B0
6140 velocityjitter 60 60 60
6141 velocitymultiplier -1.5
6143 effect wakizashi_booster_smoke
6144 velocitymultiplier 0
6153 velocityjitter 40 40 40
6154 originjitter 60 60 60
6156 color 0xA69A80 0xB3B39F
6157 rotate -180 180 -20 20
6160 effect raptor_cannon_impact
6161 velocitymultiplier 0
6167 originjitter 16 16 16
6170 effect raptor_cannon_impact
6171 velocitymultiplier 0
6176 color 0xD400FF 0x571863
6181 velocityoffset 0 0 150
6182 originjitter 16 16 16
6183 velocityjitter 124 124 524
6185 effect raptor_cannon_impact
6186 velocitymultiplier 0
6191 color 0x646364 0x151515
6194 velocityjitter 200 200 300
6195 velocityoffset 0 0 340
6199 effect raptor_cannon_impact
6200 velocitymultiplier 0
6205 color 0xD400FF 0x571863
6213 velocityjitter 312 312 312
6216 effect raptor_cannon_muzzleflash
6219 color 0xD400FF 0x571863
6222 alpha 1256 1512 56280
6225 velocityjitter 200 200 200
6226 velocitymultiplier 0.2
6229 effect raptor_cannon_muzzleflash
6230 velocitymultiplier 0
6234 color 0xD400FF 0x571863
6236 alpha 6056 20112 406280
6239 rotate -180 180 4000 -4000
6241 lightradiusfade 6000
6245 effect raptor_bomb_impact
6246 velocitymultiplier 0
6252 originjitter 16 16 16
6256 effect raptor_bomb_impact
6257 velocitymultiplier 0
6260 color 0xff9c00 0xff3c00
6264 originjitter 10 10 10
6265 velocityjitter 40 40 120
6270 effect raptor_bomb_impact
6271 velocitymultiplier 0
6274 color 0xff9c00 0xff3c00
6278 originjitter 10 10 10
6279 velocityjitter 950 950 0
6284 effect raptor_bomb_impact
6285 velocitymultiplier 0
6291 color 0x646364 0x151515
6294 velocityjitter 200 200 280
6295 velocityoffset 0 0 280
6296 originjitter 30 30 10
6300 effect raptor_bomb_impact
6301 velocitymultiplier 0
6308 color 0x646364 0x151515
6311 velocityjitter 200 200 300
6312 velocityoffset 0 0 580
6313 originjitter 30 30 10
6319 effect raptor_bomb_impact
6320 velocitymultiplier 0
6325 color 0xffa35b 0xfff2be
6330 velocityoffset 0 0 350
6331 originjitter 16 16 16
6332 velocityjitter 174 174 924
6335 effect raptor_bomb_spread
6336 velocitymultiplier 0
6341 color 0xffa35b 0xfff2be
6347 originjitter 110 110 110
6348 velocityjitter 324 324 324
6351 // generic explosion size:big (biggest explosion ever)
6352 effect explosion_big
6353 velocitymultiplier 0
6359 originjitter 23 23 23
6361 lightradiusfade 1750
6364 effect explosion_big
6365 velocitymultiplier 0
6371 color 0x8f0d00 0xff5a00
6374 effect explosion_big
6375 velocitymultiplier 0
6380 color 0x8f0d00 0xff5a00
6386 originjitter 80 80 80
6387 velocityjitter 2512 2512 2512
6389 effect explosion_big
6390 velocitymultiplier 0
6395 color 0x8f0d00 0xff5a00
6401 originjitter 40 40 40
6402 velocityjitter 512 512 512
6405 effect explosion_big
6406 velocitymultiplier 0
6414 velocityjitter 3444 3444 3444
6416 color 0x4F4B46 0x000000
6418 effect explosion_big
6419 velocitymultiplier 0
6424 color 0xffa35b 0xfff2be
6430 velocityoffset 0 0 370
6431 originjitter 160 160 160
6432 velocityjitter 924 924 924
6435 effect explosion_big
6436 velocitymultiplier 0
6441 color 0xFFFFFF 0xcac5b4
6446 velocityjitter 1800 1800 1800
6447 velocityoffset 0 0 970
6449 rotate -180 180 -1000 1000
6450 // underwater bubbles
6451 effect explosion_big
6452 velocitymultiplier 0
6457 color 0x404040 0x808080
6463 originjitter 160 160 160
6464 velocityjitter 444 444 444
6465 // underwatershockwave
6466 effect explosion_big
6474 velocitymultiplier 0.3
6477 // generic explosion size:medium (it leaves rising smoke for a longer time)
6479 effect explosion_medium
6480 velocitymultiplier 0
6486 color 0x8f0d00 0xff5a00
6489 effect explosion_medium
6490 velocitymultiplier 0
6495 color 0x8f0d00 0xff5a00
6501 originjitter 30 30 30
6502 velocityjitter 1512 1512 1512
6503 rotate -180 180 -500 500
6505 effect explosion_medium
6506 velocitymultiplier 0
6511 color 0x8f0d00 0xff5a00
6518 originjitter 30 30 30
6519 velocityjitter 1512 1512 1512
6520 rotate -180 180 -150 150
6522 effect explosion_medium
6523 velocitymultiplier 0
6528 color 0x8f0d00 0xff5a00
6534 originjitter 40 40 40
6535 velocityjitter 512 512 512
6538 effect explosion_medium
6539 velocitymultiplier 0
6547 originjitter 100 100 100
6548 velocityjitter 200 200 200
6550 color 0x4F4B46 0x000000
6551 rotate -180 180 -20 20
6553 effect explosion_medium
6554 velocitymultiplier 0
6563 originjitter 100 100 100
6564 velocityjitter 500 500 500
6565 velocityoffset 0 0 200
6567 color 0x4F4B46 0x000000
6568 rotate -180 180 -20 20
6570 effect explosion_medium
6571 velocitymultiplier 0
6579 velocityjitter 250 250 250
6580 originjitter 40 40 40
6581 color 0x4F4B46 0x000000
6584 effect explosion_medium
6585 velocitymultiplier 0
6590 color 0xffa35b 0xfff2be
6596 velocityoffset 0 0 370
6597 originjitter 100 100 100
6598 velocityjitter 624 624 624
6600 // underwater bubbles
6601 effect explosion_medium
6602 velocitymultiplier 0
6607 color 0x404040 0x808080
6613 originjitter 160 160 160
6614 velocityjitter 444 444 444
6615 // underwatershockwave
6616 effect explosion_medium
6624 velocitymultiplier 0.3
6626 // generic explosion size:small (its fire only, made to support other explosions)
6628 effect explosion_small
6629 velocitymultiplier 0
6635 color 0x8f0d00 0xff5a00
6638 effect explosion_small
6639 velocitymultiplier 0
6644 color 0x8f0d00 0xff5a00
6650 velocityjitter 512 512 512
6651 rotate -180 180 -500 500
6653 effect explosion_small
6654 velocitymultiplier 0
6659 color 0x8f0d00 0xff5a00
6665 velocityjitter 912 912 912
6666 rotate -180 180 -150 150
6668 effect explosion_small
6669 velocitymultiplier 0
6674 color 0x8f0d00 0xff5a00
6680 originjitter 40 40 40
6681 velocityjitter 512 512 512
6683 // underwater bubbles
6684 effect explosion_small
6685 velocitymultiplier 0
6690 color 0x404040 0x808080
6696 originjitter 160 160 160
6697 velocityjitter 144 144 144
6698 // underwatershockwave
6699 effect explosion_small
6700 velocitymultiplier 0
6709 // big smoke ( for spamming on damaged stuff )
6711 velocitymultiplier 0
6720 originjitter 55 55 55
6721 velocityjitter 140 140 200
6722 velocityoffset 0 0 200
6724 color 0x4F4B46 0x000000
6725 rotate -180 180 -20 20
6727 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
6729 velocitymultiplier 0
6738 velocityjitter 40 40 400
6739 velocityoffset 0 0 200
6741 color 0x4F4B46 0x000000
6742 rotate -180 180 -20 20