]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/objects_wood/chair01.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / objects_wood / chair01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "chair01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf18"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf18"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
86                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf19"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf19"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
140                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf20"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf20"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
194                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf21"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf21"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
248                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf22"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf22"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
302                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf23"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf23"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
356                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf24"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf24"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       18.000000       16.000000       32.000000\r
404                         *MESH_VERTEX    1       18.000000       16.000000       28.000000\r
405                         *MESH_VERTEX    2       16.000000       -16.000000      28.000000\r
406                         *MESH_VERTEX    3       16.000000       -16.000000      32.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
410                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
411                         *MESH_VERTEXNORMAL      0       0.728827        0.684698        0.000000\r
412                         *MESH_VERTEXNORMAL      1       0.728827        0.684698        0.000000\r
413                         *MESH_VERTEXNORMAL      2       0.684698        -0.728827       0.000000\r
414                         *MESH_VERTEXNORMAL      3       0.684698        -0.728827       0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.708984        0.000000        1.000000\r
423                         *MESH_TVERT     1       0.708984        0.083333        1.000000\r
424                         *MESH_TVERT     2       1.042968        0.083333        1.000000\r
425                         *MESH_TVERT     3       1.042968        0.000000        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf25"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf25"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       15.000000       15.000000       28.000000\r
458                         *MESH_VERTEX    1       15.000000       15.000000       20.000000\r
459                         *MESH_VERTEX    2       15.000000       -15.000000      20.000000\r
460                         *MESH_VERTEX    3       15.000000       -15.000000      28.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
464                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
465                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
466                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
467                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
468                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
477                         *MESH_TVERT     1       0.625000        0.166667        1.000000\r
478                         *MESH_TVERT     2       0.937500        0.166667        1.000000\r
479                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf26"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf26"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 6\r
508                 *MESH_NUMFACES  4\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       16.000000       14.000000       28.000000\r
512                         *MESH_VERTEX    1       14.000000       16.000000       28.000000\r
513                         *MESH_VERTEX    2       14.000000       16.000000       0.000000\r
514                         *MESH_VERTEX    3       16.000000       14.000000       0.000000\r
515                         *MESH_VERTEX    4       14.000000       12.000000       0.000000\r
516                         *MESH_VERTEX    5       14.000000       12.000000       28.000000\r
517                 }\r
518                 *MESH_NORMALS   {\r
519                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
520                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
521                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
522                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
523                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
528                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                 }\r
536                 *MESH_NUMTVERTEX        6\r
537                 *MESH_TVERTLIST {\r
538                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
539                         *MESH_TVERT     1       0.000000        0.176777        1.000000\r
540                         *MESH_TVERT     2       0.291667        0.176777        1.000000\r
541                         *MESH_TVERT     3       0.291667        0.117851        1.000000\r
542                         *MESH_TVERT     4       0.291667        0.058926        1.000000\r
543                         *MESH_TVERT     5       0.000000        0.058926        1.000000\r
544                 }\r
545                 *MESH_NUMTVFACES        4\r
546                 *MESH_TFACELIST {\r
547                         *MESH_TFACE     0       0       2       1\r
548                         *MESH_TFACE     1       0       3       2\r
549                         *MESH_TFACE     2       0       4       3\r
550                         *MESH_TFACE     3       0       5       4\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   2\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat2model0surf27"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat2model0surf27"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 6\r
574                 *MESH_NUMFACES  4\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       14.000000       -14.000000      9.000000\r
578                         *MESH_VERTEX    1       14.000000       14.000000       9.000000\r
579                         *MESH_VERTEX    2       15.000000       14.000000       8.000000\r
580                         *MESH_VERTEX    3       15.000000       -14.000000      8.000000\r
581                         *MESH_VERTEX    4       13.000000       14.000000       8.000000\r
582                         *MESH_VERTEX    5       13.000000       -14.000000      8.000000\r
583                 }\r
584                 *MESH_NORMALS   {\r
585                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
586                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
587                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
588                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
589                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
590                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
591                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
592                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
593                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
594                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
600                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                 }\r
602                 *MESH_NUMTVERTEX        6\r
603                 *MESH_TVERTLIST {\r
604                         *MESH_TVERT     0       0.000000        0.058926        1.000000\r
605                         *MESH_TVERT     1       0.291667        0.058926        1.000000\r
606                         *MESH_TVERT     2       0.291667        0.029463        1.000000\r
607                         *MESH_TVERT     3       0.000000        0.029463        1.000000\r
608                         *MESH_TVERT     4       0.291667        0.088388        1.000000\r
609                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
610                 }\r
611                 *MESH_NUMTVFACES        4\r
612                 *MESH_TFACELIST {\r
613                         *MESH_TFACE     0       0       2       1\r
614                         *MESH_TFACE     1       0       3       2\r
615                         *MESH_TFACE     2       0       1       4\r
616                         *MESH_TFACE     3       0       4       5\r
617                 }\r
618         }\r
619         *PROP_MOTIONBLUR        0\r
620         *PROP_CASTSHADOW        1\r
621         *PROP_RECVSHADOW        1\r
622         *MATERIAL_REF   2\r
623 }\r
624 *GEOMOBJECT     {\r
625         *NODE_NAME      "mat2model0surf28"\r
626         *NODE_TM        {\r
627                 *NODE_NAME      "mat2model0surf28"\r
628                 *INHERIT_POS    0       0       0\r
629                 *INHERIT_ROT    0       0       0\r
630                 *INHERIT_SCL    0       0       0\r
631                 *TM_ROW0        1.0     0       0\r
632                 *TM_ROW1        0       1.0     0\r
633                 *TM_ROW2        0       0       1.0\r
634                 *TM_ROW3        0       0       0\r
635                 *TM_POS 0.000000        0.000000        0.000000\r
636         }\r
637         *MESH   {\r
638                 *TIMEVALUE      0\r
639                 *MESH_NUMVERTEX 8\r
640                 *MESH_NUMFACES  4\r
641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
642                 *MESH_VERTEX_LIST       {\r
643                         *MESH_VERTEX    0       14.000000       -14.000000      7.000000\r
644                         *MESH_VERTEX    1       15.000000       -14.000000      8.000000\r
645                         *MESH_VERTEX    2       15.000000       14.000000       8.000000\r
646                         *MESH_VERTEX    3       14.000000       14.000000       7.000000\r
647                         *MESH_VERTEX    4       14.000000       -14.000000      7.000000\r
648                         *MESH_VERTEX    5       14.000000       14.000000       7.000000\r
649                         *MESH_VERTEX    6       13.000000       14.000000       8.000000\r
650                         *MESH_VERTEX    7       13.000000       -14.000000      8.000000\r
651                 }\r
652                 *MESH_NORMALS   {\r
653                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
654                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
655                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
656                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
657                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
658                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
661                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
662                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
663                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
664                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
665                 }\r
666                 *MESH_FACE_LIST {\r
667                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
668                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
669                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
670                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                 }\r
672                 *MESH_NUMTVERTEX        8\r
673                 *MESH_TVERTLIST {\r
674                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
675                         *MESH_TVERT     1       0.000000        0.029463        1.000000\r
676                         *MESH_TVERT     2       0.291667        0.029463        1.000000\r
677                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
678                         *MESH_TVERT     4       0.000000        0.117851        1.000000\r
679                         *MESH_TVERT     5       0.291667        0.117851        1.000000\r
680                         *MESH_TVERT     6       0.291667        0.088388        1.000000\r
681                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
682                 }\r
683                 *MESH_NUMTVFACES        4\r
684                 *MESH_TFACELIST {\r
685                         *MESH_TFACE     0       0       2       1\r
686                         *MESH_TFACE     1       0       3       2\r
687                         *MESH_TFACE     2       4       6       5\r
688                         *MESH_TFACE     3       4       7       6\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   2\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat2model0surf29"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat2model0surf29"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 6\r
712                 *MESH_NUMFACES  4\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       16.000000       -14.000000      64.000000\r
716                         *MESH_VERTEX    1       14.000000       -12.000000      64.000000\r
717                         *MESH_VERTEX    2       14.000000       -12.000000      -0.000001\r
718                         *MESH_VERTEX    3       16.000000       -14.000000      -0.000001\r
719                         *MESH_VERTEX    4       14.000000       -16.000000      -0.000001\r
720                         *MESH_VERTEX    5       14.000000       -16.000000      64.000000\r
721                 }\r
722                 *MESH_NORMALS   {\r
723                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
724                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
725                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
726                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
727                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
728                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
729                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
730                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
731                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
732                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
733                 }\r
734                 *MESH_FACE_LIST {\r
735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
738                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                 }\r
740                 *MESH_NUMTVERTEX        6\r
741                 *MESH_TVERTLIST {\r
742                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
743                         *MESH_TVERT     1       0.000000        0.176777        1.000000\r
744                         *MESH_TVERT     2       0.666667        0.176777        1.000000\r
745                         *MESH_TVERT     3       0.666667        0.117851        1.000000\r
746                         *MESH_TVERT     4       0.666667        0.058926        1.000000\r
747                         *MESH_TVERT     5       0.000000        0.058926        1.000000\r
748                 }\r
749                 *MESH_NUMTVFACES        4\r
750                 *MESH_TFACELIST {\r
751                         *MESH_TFACE     0       0       2       1\r
752                         *MESH_TFACE     1       0       3       2\r
753                         *MESH_TFACE     2       0       4       3\r
754                         *MESH_TFACE     3       0       5       4\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   2\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat2model0surf30"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat2model0surf30"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 4\r
778                 *MESH_NUMFACES  2\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       16.000000       -14.000000      64.000000\r
782                         *MESH_VERTEX    1       14.000000       -16.000000      64.000000\r
783                         *MESH_VERTEX    2       14.000000       -12.000000      64.000000\r
784                         *MESH_VERTEX    3       12.000000       -14.000000      64.000000\r
785                 }\r
786                 *MESH_NORMALS   {\r
787                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
788                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
789                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
790                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
791                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
792                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        4\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
801                         *MESH_TVERT     1       0.041667        0.058926        1.000000\r
802                         *MESH_TVERT     2       0.000000        0.058926        1.000000\r
803                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
804                 }\r
805                 *MESH_NUMTVFACES        2\r
806                 *MESH_TFACELIST {\r
807                         *MESH_TFACE     0       0       2       1\r
808                         *MESH_TFACE     1       3       1       2\r
809                 }\r
810         }\r
811         *PROP_MOTIONBLUR        0\r
812         *PROP_CASTSHADOW        1\r
813         *PROP_RECVSHADOW        1\r
814         *MATERIAL_REF   2\r
815 }\r
816 *GEOMOBJECT     {\r
817         *NODE_NAME      "mat2model0surf31"\r
818         *NODE_TM        {\r
819                 *NODE_NAME      "mat2model0surf31"\r
820                 *INHERIT_POS    0       0       0\r
821                 *INHERIT_ROT    0       0       0\r
822                 *INHERIT_SCL    0       0       0\r
823                 *TM_ROW0        1.0     0       0\r
824                 *TM_ROW1        0       1.0     0\r
825                 *TM_ROW2        0       0       1.0\r
826                 *TM_ROW3        0       0       0\r
827                 *TM_POS 0.000000        0.000000        0.000000\r
828         }\r
829         *MESH   {\r
830                 *TIMEVALUE      0\r
831                 *MESH_NUMVERTEX 4\r
832                 *MESH_NUMFACES  2\r
833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
834                 *MESH_VERTEX_LIST       {\r
835                         *MESH_VERTEX    0       13.000000       13.000000       20.000000\r
836                         *MESH_VERTEX    1       13.000000       13.000000       28.000000\r
837                         *MESH_VERTEX    2       13.000000       -13.000000      28.000000\r
838                         *MESH_VERTEX    3       13.000000       -13.000000      20.000000\r
839                 }\r
840                 *MESH_NORMALS   {\r
841                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
842                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
843                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
844                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
845                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
846                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
847                 }\r
848                 *MESH_FACE_LIST {\r
849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                 }\r
852                 *MESH_NUMTVERTEX        4\r
853                 *MESH_TVERTLIST {\r
854                         *MESH_TVERT     0       0.541667        0.000000        1.000000\r
855                         *MESH_TVERT     1       0.541667        0.166667        1.000000\r
856                         *MESH_TVERT     2       0.812500        0.166667        1.000000\r
857                         *MESH_TVERT     3       0.812500        0.000000        1.000000\r
858                 }\r
859                 *MESH_NUMTVFACES        2\r
860                 *MESH_TFACELIST {\r
861                         *MESH_TFACE     0       0       2       1\r
862                         *MESH_TFACE     1       0       3       2\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   2\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat2model0surf32"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat2model0surf32"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 10\r
886                 *MESH_NUMFACES  8\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       15.000000       15.000000       20.000000\r
890                         *MESH_VERTEX    1       13.000000       13.000000       20.000000\r
891                         *MESH_VERTEX    2       13.000000       -13.000000      20.000000\r
892                         *MESH_VERTEX    3       15.000000       -15.000000      20.000000\r
893                         *MESH_VERTEX    4       -13.000000      13.000000       20.000000\r
894                         *MESH_VERTEX    5       -15.000000      15.000000       20.000000\r
895                         *MESH_VERTEX    6       -15.000000      -15.000000      20.000000\r
896                         *MESH_VERTEX    7       -13.000000      -13.000000      20.000000\r
897                         *MESH_VERTEX    8       -15.000000      -15.000000      20.000000\r
898                         *MESH_VERTEX    9       -13.000000      -13.000000      20.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
902                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
903                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
904                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
905                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
906                         *MESH_FACENORMAL        5       -0.447214       -0.894427       0.000000\r
907                         *MESH_FACENORMAL        6       -0.505449       -0.862856       0.000000\r
908                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
909                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
910                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
911                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
912                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
913                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
914                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
915                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
916                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
917                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
918                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
924                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
927                         *MESH_FACE      6       A:      4       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      7       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                 }\r
930                 *MESH_NUMTVERTEX        10\r
931                 *MESH_TVERTLIST {\r
932                         *MESH_TVERT     0       0.000000        0.083333        1.000000\r
933                         *MESH_TVERT     1       0.029463        0.083333        1.000000\r
934                         *MESH_TVERT     2       0.029463        -0.458333       1.000000\r
935                         *MESH_TVERT     3       0.000000        -0.458333       1.000000\r
936                         *MESH_TVERT     4       0.029463        0.625000        1.000000\r
937                         *MESH_TVERT     5       0.000000        0.625000        1.000000\r
938                         *MESH_TVERT     6       0.000000        -1.000000       1.000000\r
939                         *MESH_TVERT     7       0.029463        -1.000000       1.000000\r
940                         *MESH_TVERT     8       0.000000        1.166667        1.000000\r
941                         *MESH_TVERT     9       0.029463        1.166667        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        8\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                         *MESH_TFACE     2       0       1       4\r
948                         *MESH_TFACE     3       0       4       5\r
949                         *MESH_TFACE     4       2       3       6\r
950                         *MESH_TFACE     5       2       6       7\r
951                         *MESH_TFACE     6       4       8       5\r
952                         *MESH_TFACE     7       4       9       8\r
953                 }\r
954         }\r
955         *PROP_MOTIONBLUR        0\r
956         *PROP_CASTSHADOW        1\r
957         *PROP_RECVSHADOW        1\r
958         *MATERIAL_REF   2\r
959 }\r
960 *GEOMOBJECT     {\r
961         *NODE_NAME      "mat2model0surf33"\r
962         *NODE_TM        {\r
963                 *NODE_NAME      "mat2model0surf33"\r
964                 *INHERIT_POS    0       0       0\r
965                 *INHERIT_ROT    0       0       0\r
966                 *INHERIT_SCL    0       0       0\r
967                 *TM_ROW0        1.0     0       0\r
968                 *TM_ROW1        0       1.0     0\r
969                 *TM_ROW2        0       0       1.0\r
970                 *TM_ROW3        0       0       0\r
971                 *TM_POS 0.000000        0.000000        0.000000\r
972         }\r
973         *MESH   {\r
974                 *TIMEVALUE      0\r
975                 *MESH_NUMVERTEX 8\r
976                 *MESH_NUMFACES  4\r
977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
978                 *MESH_VERTEX_LIST       {\r
979                         *MESH_VERTEX    0       12.000000       14.000000       28.000000\r
980                         *MESH_VERTEX    1       12.000000       14.000000       0.000000\r
981                         *MESH_VERTEX    2       14.000000       16.000000       0.000000\r
982                         *MESH_VERTEX    3       14.000000       16.000000       28.000000\r
983                         *MESH_VERTEX    4       12.000000       14.000000       28.000000\r
984                         *MESH_VERTEX    5       14.000000       12.000000       0.000000\r
985                         *MESH_VERTEX    6       12.000000       14.000000       0.000000\r
986                         *MESH_VERTEX    7       14.000000       12.000000       28.000000\r
987                 }\r
988                 *MESH_NORMALS   {\r
989                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
990                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
991                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
992                         *MESH_FACENORMAL        3       -0.505449       -0.862856       0.000000\r
993                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
994                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
995                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
996                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
997                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
998                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
999                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1000                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1001                 }\r
1002                 *MESH_FACE_LIST {\r
1003                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1004                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1005                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                 }\r
1008                 *MESH_NUMTVERTEX        8\r
1009                 *MESH_TVERTLIST {\r
1010                         *MESH_TVERT     0       0.000000        0.235702        1.000000\r
1011                         *MESH_TVERT     1       0.291667        0.235702        1.000000\r
1012                         *MESH_TVERT     2       0.291667        0.176777        1.000000\r
1013                         *MESH_TVERT     3       0.000000        0.176777        1.000000\r
1014                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1015                         *MESH_TVERT     5       0.291667        0.058926        1.000000\r
1016                         *MESH_TVERT     6       0.291667        0.000000        1.000000\r
1017                         *MESH_TVERT     7       0.000000        0.058926        1.000000\r
1018                 }\r
1019                 *MESH_NUMTVFACES        4\r
1020                 *MESH_TFACELIST {\r
1021                         *MESH_TFACE     0       0       2       1\r
1022                         *MESH_TFACE     1       0       3       2\r
1023                         *MESH_TFACE     2       4       6       5\r
1024                         *MESH_TFACE     3       4       5       7\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   2\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat2model0surf34"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat2model0surf34"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 8\r
1048                 *MESH_NUMFACES  4\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       12.000000       -14.000000      64.000000\r
1052                         *MESH_VERTEX    1       12.000000       -14.000000      -0.000001\r
1053                         *MESH_VERTEX    2       14.000000       -12.000000      -0.000001\r
1054                         *MESH_VERTEX    3       14.000000       -12.000000      64.000000\r
1055                         *MESH_VERTEX    4       12.000000       -14.000000      64.000000\r
1056                         *MESH_VERTEX    5       14.000000       -16.000000      -0.000001\r
1057                         *MESH_VERTEX    6       12.000000       -14.000000      -0.000001\r
1058                         *MESH_VERTEX    7       14.000000       -16.000000      64.000000\r
1059                 }\r
1060                 *MESH_NORMALS   {\r
1061                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1062                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1063                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1064                         *MESH_FACENORMAL        3       -0.505449       -0.862856       0.000000\r
1065                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1069                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1070                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1071                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1072                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1073                 }\r
1074                 *MESH_FACE_LIST {\r
1075                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1077                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        8\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.000000        0.235702        1.000000\r
1083                         *MESH_TVERT     1       0.666667        0.235702        1.000000\r
1084                         *MESH_TVERT     2       0.666667        0.176777        1.000000\r
1085                         *MESH_TVERT     3       0.000000        0.176777        1.000000\r
1086                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1087                         *MESH_TVERT     5       0.666667        0.058926        1.000000\r
1088                         *MESH_TVERT     6       0.666667        0.000000        1.000000\r
1089                         *MESH_TVERT     7       0.000000        0.058926        1.000000\r
1090                 }\r
1091                 *MESH_NUMTVFACES        4\r
1092                 *MESH_TFACELIST {\r
1093                         *MESH_TFACE     0       0       2       1\r
1094                         *MESH_TFACE     1       0       3       2\r
1095                         *MESH_TFACE     2       4       6       5\r
1096                         *MESH_TFACE     3       4       5       7\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   2\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat2model0surf35"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat2model0surf35"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 6\r
1120                 *MESH_NUMFACES  4\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       6.000000        -14.000000      56.000000\r
1124                         *MESH_VERTEX    1       5.000000        -13.000000      56.000000\r
1125                         *MESH_VERTEX    2       5.000000        -13.000000      42.000000\r
1126                         *MESH_VERTEX    3       6.000000        -14.000000      42.000000\r
1127                         *MESH_VERTEX    4       5.000000        -15.000000      42.000000\r
1128                         *MESH_VERTEX    5       5.000000        -15.000000      56.000000\r
1129                 }\r
1130                 *MESH_NORMALS   {\r
1131                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1132                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1133                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
1134                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1135                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1136                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1139                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1140                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1146                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1147                 }\r
1148                 *MESH_NUMTVERTEX        6\r
1149                 *MESH_TVERTLIST {\r
1150                         *MESH_TVERT     0       0.000000        0.058926        1.000000\r
1151                         *MESH_TVERT     1       0.000000        0.088388        1.000000\r
1152                         *MESH_TVERT     2       0.145833        0.088388        1.000000\r
1153                         *MESH_TVERT     3       0.145833        0.058926        1.000000\r
1154                         *MESH_TVERT     4       0.145833        0.029463        1.000000\r
1155                         *MESH_TVERT     5       0.000000        0.029463        1.000000\r
1156                 }\r
1157                 *MESH_NUMTVFACES        4\r
1158                 *MESH_TFACELIST {\r
1159                         *MESH_TFACE     0       0       2       1\r
1160                         *MESH_TFACE     1       0       3       2\r
1161                         *MESH_TFACE     2       0       4       3\r
1162                         *MESH_TFACE     3       0       5       4\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   2\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat2model0surf36"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat2model0surf36"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 8\r
1186                 *MESH_NUMFACES  4\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       4.000000        -14.000000      56.000000\r
1190                         *MESH_VERTEX    1       4.000000        -14.000000      42.000000\r
1191                         *MESH_VERTEX    2       5.000000        -13.000000      42.000000\r
1192                         *MESH_VERTEX    3       5.000000        -13.000000      56.000000\r
1193                         *MESH_VERTEX    4       4.000000        -14.000000      56.000000\r
1194                         *MESH_VERTEX    5       5.000000        -15.000000      42.000000\r
1195                         *MESH_VERTEX    6       4.000000        -14.000000      42.000000\r
1196                         *MESH_VERTEX    7       5.000000        -15.000000      56.000000\r
1197                 }\r
1198                 *MESH_NORMALS   {\r
1199                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1200                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1201                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1202                         *MESH_FACENORMAL        3       -0.505449       -0.862856       0.000000\r
1203                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1204                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1205                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1206                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1208                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1209                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1210                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1211                 }\r
1212                 *MESH_FACE_LIST {\r
1213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1214                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1215                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                 }\r
1218                 *MESH_NUMTVERTEX        8\r
1219                 *MESH_TVERTLIST {\r
1220                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
1221                         *MESH_TVERT     1       0.145833        0.117851        1.000000\r
1222                         *MESH_TVERT     2       0.145833        0.088388        1.000000\r
1223                         *MESH_TVERT     3       0.000000        0.088388        1.000000\r
1224                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1225                         *MESH_TVERT     5       0.145833        0.029463        1.000000\r
1226                         *MESH_TVERT     6       0.145833        0.000000        1.000000\r
1227                         *MESH_TVERT     7       0.000000        0.029463        1.000000\r
1228                 }\r
1229                 *MESH_NUMTVFACES        4\r
1230                 *MESH_TFACELIST {\r
1231                         *MESH_TFACE     0       0       2       1\r
1232                         *MESH_TFACE     1       0       3       2\r
1233                         *MESH_TFACE     2       4       6       5\r
1234                         *MESH_TFACE     3       4       5       7\r
1235                 }\r
1236         }\r
1237         *PROP_MOTIONBLUR        0\r
1238         *PROP_CASTSHADOW        1\r
1239         *PROP_RECVSHADOW        1\r
1240         *MATERIAL_REF   2\r
1241 }\r
1242 *GEOMOBJECT     {\r
1243         *NODE_NAME      "mat2model0surf37"\r
1244         *NODE_TM        {\r
1245                 *NODE_NAME      "mat2model0surf37"\r
1246                 *INHERIT_POS    0       0       0\r
1247                 *INHERIT_ROT    0       0       0\r
1248                 *INHERIT_SCL    0       0       0\r
1249                 *TM_ROW0        1.0     0       0\r
1250                 *TM_ROW1        0       1.0     0\r
1251                 *TM_ROW2        0       0       1.0\r
1252                 *TM_ROW3        0       0       0\r
1253                 *TM_POS 0.000000        0.000000        0.000000\r
1254         }\r
1255         *MESH   {\r
1256                 *TIMEVALUE      0\r
1257                 *MESH_NUMVERTEX 8\r
1258                 *MESH_NUMFACES  4\r
1259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1260                 *MESH_VERTEX_LIST       {\r
1261                         *MESH_VERTEX    0       -4.000000       -14.000000      56.000000\r
1262                         *MESH_VERTEX    1       -5.000000       -13.000000      56.000000\r
1263                         *MESH_VERTEX    2       -5.000000       -13.000000      42.000000\r
1264                         *MESH_VERTEX    3       -4.000000       -14.000000      42.000000\r
1265                         *MESH_VERTEX    4       -4.000000       -14.000000      56.000000\r
1266                         *MESH_VERTEX    5       -4.000000       -14.000000      42.000000\r
1267                         *MESH_VERTEX    6       -5.000000       -15.000000      42.000000\r
1268                         *MESH_VERTEX    7       -5.000000       -15.000000      56.000000\r
1269                 }\r
1270                 *MESH_NORMALS   {\r
1271                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1272                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1273                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1274                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
1275                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1276                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1277                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1278                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1279                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1280                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1281                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1282                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1283                 }\r
1284                 *MESH_FACE_LIST {\r
1285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1286                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1287                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        8\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1293                         *MESH_TVERT     1       0.000000        0.029463        1.000000\r
1294                         *MESH_TVERT     2       0.145833        0.029463        1.000000\r
1295                         *MESH_TVERT     3       0.145833        0.000000        1.000000\r
1296                         *MESH_TVERT     4       0.000000        0.117851        1.000000\r
1297                         *MESH_TVERT     5       0.145833        0.117851        1.000000\r
1298                         *MESH_TVERT     6       0.145833        0.088388        1.000000\r
1299                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
1300                 }\r
1301                 *MESH_NUMTVFACES        4\r
1302                 *MESH_TFACELIST {\r
1303                         *MESH_TFACE     0       0       2       1\r
1304                         *MESH_TFACE     1       0       3       2\r
1305                         *MESH_TFACE     2       4       6       5\r
1306                         *MESH_TFACE     3       4       7       6\r
1307                 }\r
1308         }\r
1309         *PROP_MOTIONBLUR        0\r
1310         *PROP_CASTSHADOW        1\r
1311         *PROP_RECVSHADOW        1\r
1312         *MATERIAL_REF   2\r
1313 }\r
1314 *GEOMOBJECT     {\r
1315         *NODE_NAME      "mat2model0surf38"\r
1316         *NODE_TM        {\r
1317                 *NODE_NAME      "mat2model0surf38"\r
1318                 *INHERIT_POS    0       0       0\r
1319                 *INHERIT_ROT    0       0       0\r
1320                 *INHERIT_SCL    0       0       0\r
1321                 *TM_ROW0        1.0     0       0\r
1322                 *TM_ROW1        0       1.0     0\r
1323                 *TM_ROW2        0       0       1.0\r
1324                 *TM_ROW3        0       0       0\r
1325                 *TM_POS 0.000000        0.000000        0.000000\r
1326         }\r
1327         *MESH   {\r
1328                 *TIMEVALUE      0\r
1329                 *MESH_NUMVERTEX 6\r
1330                 *MESH_NUMFACES  4\r
1331                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1332                 *MESH_VERTEX_LIST       {\r
1333                         *MESH_VERTEX    0       -6.000000       -14.000000      56.000000\r
1334                         *MESH_VERTEX    1       -6.000000       -14.000000      42.000000\r
1335                         *MESH_VERTEX    2       -5.000000       -13.000000      42.000000\r
1336                         *MESH_VERTEX    3       -5.000000       -13.000000      56.000000\r
1337                         *MESH_VERTEX    4       -5.000000       -15.000000      42.000000\r
1338                         *MESH_VERTEX    5       -5.000000       -15.000000      56.000000\r
1339                 }\r
1340                 *MESH_NORMALS   {\r
1341                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1342                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1343                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1344                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1345                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1346                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1348                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1349                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1350                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1356                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1357                 }\r
1358                 *MESH_NUMTVERTEX        6\r
1359                 *MESH_TVERTLIST {\r
1360                         *MESH_TVERT     0       0.000000        0.058926        1.000000\r
1361                         *MESH_TVERT     1       0.145833        0.058926        1.000000\r
1362                         *MESH_TVERT     2       0.145833        0.029463        1.000000\r
1363                         *MESH_TVERT     3       0.000000        0.029463        1.000000\r
1364                         *MESH_TVERT     4       0.145833        0.088388        1.000000\r
1365                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
1366                 }\r
1367                 *MESH_NUMTVFACES        4\r
1368                 *MESH_TFACELIST {\r
1369                         *MESH_TFACE     0       0       2       1\r
1370                         *MESH_TFACE     1       0       3       2\r
1371                         *MESH_TFACE     2       0       1       4\r
1372                         *MESH_TFACE     3       0       4       5\r
1373                 }\r
1374         }\r
1375         *PROP_MOTIONBLUR        0\r
1376         *PROP_CASTSHADOW        1\r
1377         *PROP_RECVSHADOW        1\r
1378         *MATERIAL_REF   2\r
1379 }\r
1380 *GEOMOBJECT     {\r
1381         *NODE_NAME      "mat2model0surf39"\r
1382         *NODE_TM        {\r
1383                 *NODE_NAME      "mat2model0surf39"\r
1384                 *INHERIT_POS    0       0       0\r
1385                 *INHERIT_ROT    0       0       0\r
1386                 *INHERIT_SCL    0       0       0\r
1387                 *TM_ROW0        1.0     0       0\r
1388                 *TM_ROW1        0       1.0     0\r
1389                 *TM_ROW2        0       0       1.0\r
1390                 *TM_ROW3        0       0       0\r
1391                 *TM_POS 0.000000        0.000000        0.000000\r
1392         }\r
1393         *MESH   {\r
1394                 *TIMEVALUE      0\r
1395                 *MESH_NUMVERTEX 4\r
1396                 *MESH_NUMFACES  2\r
1397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1398                 *MESH_VERTEX_LIST       {\r
1399                         *MESH_VERTEX    0       -13.000000      13.000000       28.000000\r
1400                         *MESH_VERTEX    1       13.000000       13.000000       28.000000\r
1401                         *MESH_VERTEX    2       13.000000       13.000000       20.000000\r
1402                         *MESH_VERTEX    3       -13.000000      13.000000       20.000000\r
1403                 }\r
1404                 *MESH_NORMALS   {\r
1405                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1406                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1407                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1408                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1409                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1410                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1411                 }\r
1412                 *MESH_FACE_LIST {\r
1413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                 }\r
1416                 *MESH_NUMTVERTEX        4\r
1417                 *MESH_TVERTLIST {\r
1418                         *MESH_TVERT     0       0.270833        0.166667        1.000000\r
1419                         *MESH_TVERT     1       0.541667        0.166667        1.000000\r
1420                         *MESH_TVERT     2       0.541667        0.000000        1.000000\r
1421                         *MESH_TVERT     3       0.270833        0.000000        1.000000\r
1422                 }\r
1423                 *MESH_NUMTVFACES        2\r
1424                 *MESH_TFACELIST {\r
1425                         *MESH_TFACE     0       0       2       1\r
1426                         *MESH_TFACE     1       0       3       2\r
1427                 }\r
1428         }\r
1429         *PROP_MOTIONBLUR        0\r
1430         *PROP_CASTSHADOW        1\r
1431         *PROP_RECVSHADOW        1\r
1432         *MATERIAL_REF   2\r
1433 }\r
1434 *GEOMOBJECT     {\r
1435         *NODE_NAME      "mat2model0surf40"\r
1436         *NODE_TM        {\r
1437                 *NODE_NAME      "mat2model0surf40"\r
1438                 *INHERIT_POS    0       0       0\r
1439                 *INHERIT_ROT    0       0       0\r
1440                 *INHERIT_SCL    0       0       0\r
1441                 *TM_ROW0        1.0     0       0\r
1442                 *TM_ROW1        0       1.0     0\r
1443                 *TM_ROW2        0       0       1.0\r
1444                 *TM_ROW3        0       0       0\r
1445                 *TM_POS 0.000000        0.000000        0.000000\r
1446         }\r
1447         *MESH   {\r
1448                 *TIMEVALUE      0\r
1449                 *MESH_NUMVERTEX 4\r
1450                 *MESH_NUMFACES  2\r
1451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1452                 *MESH_VERTEX_LIST       {\r
1453                         *MESH_VERTEX    0       -13.000000      -13.000000      20.000000\r
1454                         *MESH_VERTEX    1       -13.000000      -13.000000      28.000000\r
1455                         *MESH_VERTEX    2       -13.000000      13.000000       28.000000\r
1456                         *MESH_VERTEX    3       -13.000000      13.000000       20.000000\r
1457                 }\r
1458                 *MESH_NORMALS   {\r
1459                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1460                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1461                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1462                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1463                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1464                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1465                 }\r
1466                 *MESH_FACE_LIST {\r
1467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1468                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1469                 }\r
1470                 *MESH_NUMTVERTEX        4\r
1471                 *MESH_TVERTLIST {\r
1472                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1473                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
1474                         *MESH_TVERT     2       0.270833        0.166667        1.000000\r
1475                         *MESH_TVERT     3       0.270833        0.000000        1.000000\r
1476                 }\r
1477                 *MESH_NUMTVFACES        2\r
1478                 *MESH_TFACELIST {\r
1479                         *MESH_TFACE     0       0       2       1\r
1480                         *MESH_TFACE     1       0       3       2\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   2\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat2model0surf41"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat2model0surf41"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 4\r
1504                 *MESH_NUMFACES  2\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       13.000000       -13.000000      28.000000\r
1508                         *MESH_VERTEX    1       -13.000000      -13.000000      28.000000\r
1509                         *MESH_VERTEX    2       -13.000000      -13.000000      20.000000\r
1510                         *MESH_VERTEX    3       13.000000       -13.000000      20.000000\r
1511                 }\r
1512                 *MESH_NORMALS   {\r
1513                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1514                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1515                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1516                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1517                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1518                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1519                 }\r
1520                 *MESH_FACE_LIST {\r
1521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                 }\r
1524                 *MESH_NUMTVERTEX        4\r
1525                 *MESH_TVERTLIST {\r
1526                         *MESH_TVERT     0       0.812500        0.166667        1.000000\r
1527                         *MESH_TVERT     1       1.083333        0.166667        1.000000\r
1528                         *MESH_TVERT     2       1.083333        0.000000        1.000000\r
1529                         *MESH_TVERT     3       0.812500        0.000000        1.000000\r
1530                 }\r
1531                 *MESH_NUMTVFACES        2\r
1532                 *MESH_TFACELIST {\r
1533                         *MESH_TFACE     0       0       2       1\r
1534                         *MESH_TFACE     1       0       3       2\r
1535                 }\r
1536         }\r
1537         *PROP_MOTIONBLUR        0\r
1538         *PROP_CASTSHADOW        1\r
1539         *PROP_RECVSHADOW        1\r
1540         *MATERIAL_REF   2\r
1541 }\r
1542 *GEOMOBJECT     {\r
1543         *NODE_NAME      "mat2model0surf42"\r
1544         *NODE_TM        {\r
1545                 *NODE_NAME      "mat2model0surf42"\r
1546                 *INHERIT_POS    0       0       0\r
1547                 *INHERIT_ROT    0       0       0\r
1548                 *INHERIT_SCL    0       0       0\r
1549                 *TM_ROW0        1.0     0       0\r
1550                 *TM_ROW1        0       1.0     0\r
1551                 *TM_ROW2        0       0       1.0\r
1552                 *TM_ROW3        0       0       0\r
1553                 *TM_POS 0.000000        0.000000        0.000000\r
1554         }\r
1555         *MESH   {\r
1556                 *TIMEVALUE      0\r
1557                 *MESH_NUMVERTEX 8\r
1558                 *MESH_NUMFACES  4\r
1559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1560                 *MESH_VERTEX_LIST       {\r
1561                         *MESH_VERTEX    0       -12.000000      14.000000       28.000000\r
1562                         *MESH_VERTEX    1       -14.000000      16.000000       28.000000\r
1563                         *MESH_VERTEX    2       -14.000000      16.000000       0.000000\r
1564                         *MESH_VERTEX    3       -12.000000      14.000000       0.000000\r
1565                         *MESH_VERTEX    4       -12.000000      14.000000       28.000000\r
1566                         *MESH_VERTEX    5       -12.000000      14.000000       0.000000\r
1567                         *MESH_VERTEX    6       -14.000000      12.000000       0.000000\r
1568                         *MESH_VERTEX    7       -14.000000      12.000000       28.000000\r
1569                 }\r
1570                 *MESH_NORMALS   {\r
1571                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1572                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1573                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1574                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
1575                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1576                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1577                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1578                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1579                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1580                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1581                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1582                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1583                 }\r
1584                 *MESH_FACE_LIST {\r
1585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1587                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                 }\r
1590                 *MESH_NUMTVERTEX        8\r
1591                 *MESH_TVERTLIST {\r
1592                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1593                         *MESH_TVERT     1       0.000000        0.058926        1.000000\r
1594                         *MESH_TVERT     2       0.291667        0.058926        1.000000\r
1595                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
1596                         *MESH_TVERT     4       0.000000        0.235702        1.000000\r
1597                         *MESH_TVERT     5       0.291667        0.235702        1.000000\r
1598                         *MESH_TVERT     6       0.291667        0.176777        1.000000\r
1599                         *MESH_TVERT     7       0.000000        0.176777        1.000000\r
1600                 }\r
1601                 *MESH_NUMTVFACES        4\r
1602                 *MESH_TFACELIST {\r
1603                         *MESH_TFACE     0       0       2       1\r
1604                         *MESH_TFACE     1       0       3       2\r
1605                         *MESH_TFACE     2       4       6       5\r
1606                         *MESH_TFACE     3       4       7       6\r
1607                 }\r
1608         }\r
1609         *PROP_MOTIONBLUR        0\r
1610         *PROP_CASTSHADOW        1\r
1611         *PROP_RECVSHADOW        1\r
1612         *MATERIAL_REF   2\r
1613 }\r
1614 *GEOMOBJECT     {\r
1615         *NODE_NAME      "mat2model0surf43"\r
1616         *NODE_TM        {\r
1617                 *NODE_NAME      "mat2model0surf43"\r
1618                 *INHERIT_POS    0       0       0\r
1619                 *INHERIT_ROT    0       0       0\r
1620                 *INHERIT_SCL    0       0       0\r
1621                 *TM_ROW0        1.0     0       0\r
1622                 *TM_ROW1        0       1.0     0\r
1623                 *TM_ROW2        0       0       1.0\r
1624                 *TM_ROW3        0       0       0\r
1625                 *TM_POS 0.000000        0.000000        0.000000\r
1626         }\r
1627         *MESH   {\r
1628                 *TIMEVALUE      0\r
1629                 *MESH_NUMVERTEX 4\r
1630                 *MESH_NUMFACES  2\r
1631                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1632                 *MESH_VERTEX_LIST       {\r
1633                         *MESH_VERTEX    0       -14.000000      -13.000000      56.000000\r
1634                         *MESH_VERTEX    1       14.000000       -13.000000      56.000000\r
1635                         *MESH_VERTEX    2       14.000000       -13.000000      62.000000\r
1636                         *MESH_VERTEX    3       -14.000000      -13.000000      62.000000\r
1637                 }\r
1638                 *MESH_NORMALS   {\r
1639                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1640                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1641                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1642                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1643                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1644                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1645                 }\r
1646                 *MESH_FACE_LIST {\r
1647                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1648                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1649                 }\r
1650                 *MESH_NUMTVERTEX        4\r
1651                 *MESH_TVERTLIST {\r
1652                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
1653                         *MESH_TVERT     1       0.291667        0.166667        1.000000\r
1654                         *MESH_TVERT     2       0.291667        0.041667        1.000000\r
1655                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1656                 }\r
1657                 *MESH_NUMTVFACES        2\r
1658                 *MESH_TFACELIST {\r
1659                         *MESH_TFACE     0       0       2       1\r
1660                         *MESH_TFACE     1       0       3       2\r
1661                 }\r
1662         }\r
1663         *PROP_MOTIONBLUR        0\r
1664         *PROP_CASTSHADOW        1\r
1665         *PROP_RECVSHADOW        1\r
1666         *MATERIAL_REF   2\r
1667 }\r
1668 *GEOMOBJECT     {\r
1669         *NODE_NAME      "mat2model0surf44"\r
1670         *NODE_TM        {\r
1671                 *NODE_NAME      "mat2model0surf44"\r
1672                 *INHERIT_POS    0       0       0\r
1673                 *INHERIT_ROT    0       0       0\r
1674                 *INHERIT_SCL    0       0       0\r
1675                 *TM_ROW0        1.0     0       0\r
1676                 *TM_ROW1        0       1.0     0\r
1677                 *TM_ROW2        0       0       1.0\r
1678                 *TM_ROW3        0       0       0\r
1679                 *TM_POS 0.000000        0.000000        0.000000\r
1680         }\r
1681         *MESH   {\r
1682                 *TIMEVALUE      0\r
1683                 *MESH_NUMVERTEX 4\r
1684                 *MESH_NUMFACES  2\r
1685                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1686                 *MESH_VERTEX_LIST       {\r
1687                         *MESH_VERTEX    0       -14.000000      -13.000000      36.000000\r
1688                         *MESH_VERTEX    1       14.000000       -13.000000      36.000000\r
1689                         *MESH_VERTEX    2       14.000000       -13.000000      42.000000\r
1690                         *MESH_VERTEX    3       -14.000000      -13.000000      42.000000\r
1691                 }\r
1692                 *MESH_NORMALS   {\r
1693                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1694                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1695                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1696                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1697                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1698                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1699                 }\r
1700                 *MESH_FACE_LIST {\r
1701                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1703                 }\r
1704                 *MESH_NUMTVERTEX        4\r
1705                 *MESH_TVERTLIST {\r
1706                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
1707                         *MESH_TVERT     1       0.291667        0.166667        1.000000\r
1708                         *MESH_TVERT     2       0.291667        0.041667        1.000000\r
1709                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1710                 }\r
1711                 *MESH_NUMTVFACES        2\r
1712                 *MESH_TFACELIST {\r
1713                         *MESH_TFACE     0       0       2       1\r
1714                         *MESH_TFACE     1       0       3       2\r
1715                 }\r
1716         }\r
1717         *PROP_MOTIONBLUR        0\r
1718         *PROP_CASTSHADOW        1\r
1719         *PROP_RECVSHADOW        1\r
1720         *MATERIAL_REF   2\r
1721 }\r
1722 *GEOMOBJECT     {\r
1723         *NODE_NAME      "mat2model0surf45"\r
1724         *NODE_TM        {\r
1725                 *NODE_NAME      "mat2model0surf45"\r
1726                 *INHERIT_POS    0       0       0\r
1727                 *INHERIT_ROT    0       0       0\r
1728                 *INHERIT_SCL    0       0       0\r
1729                 *TM_ROW0        1.0     0       0\r
1730                 *TM_ROW1        0       1.0     0\r
1731                 *TM_ROW2        0       0       1.0\r
1732                 *TM_ROW3        0       0       0\r
1733                 *TM_POS 0.000000        0.000000        0.000000\r
1734         }\r
1735         *MESH   {\r
1736                 *TIMEVALUE      0\r
1737                 *MESH_NUMVERTEX 6\r
1738                 *MESH_NUMFACES  4\r
1739                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1740                 *MESH_VERTEX_LIST       {\r
1741                         *MESH_VERTEX    0       -14.000000      -14.000000      9.000000\r
1742                         *MESH_VERTEX    1       -14.000000      14.000000       9.000000\r
1743                         *MESH_VERTEX    2       -13.000000      14.000000       8.000000\r
1744                         *MESH_VERTEX    3       -13.000000      -14.000000      8.000000\r
1745                         *MESH_VERTEX    4       -15.000000      14.000000       8.000000\r
1746                         *MESH_VERTEX    5       -15.000000      -14.000000      8.000000\r
1747                 }\r
1748                 *MESH_NORMALS   {\r
1749                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1750                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1751                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1752                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1753                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1754                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1755                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1756                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1757                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1758                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1759                 }\r
1760                 *MESH_FACE_LIST {\r
1761                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1764                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                 }\r
1766                 *MESH_NUMTVERTEX        6\r
1767                 *MESH_TVERTLIST {\r
1768                         *MESH_TVERT     0       0.000000        0.058926        1.000000\r
1769                         *MESH_TVERT     1       0.291667        0.058926        1.000000\r
1770                         *MESH_TVERT     2       0.291667        0.029463        1.000000\r
1771                         *MESH_TVERT     3       0.000000        0.029463        1.000000\r
1772                         *MESH_TVERT     4       0.291667        0.088388        1.000000\r
1773                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
1774                 }\r
1775                 *MESH_NUMTVFACES        4\r
1776                 *MESH_TFACELIST {\r
1777                         *MESH_TFACE     0       0       2       1\r
1778                         *MESH_TFACE     1       0       3       2\r
1779                         *MESH_TFACE     2       0       1       4\r
1780                         *MESH_TFACE     3       0       4       5\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   2\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat2model0surf46"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat2model0surf46"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 8\r
1804                 *MESH_NUMFACES  4\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       -14.000000      -14.000000      7.000000\r
1808                         *MESH_VERTEX    1       -13.000000      -14.000000      8.000000\r
1809                         *MESH_VERTEX    2       -13.000000      14.000000       8.000000\r
1810                         *MESH_VERTEX    3       -14.000000      14.000000       7.000000\r
1811                         *MESH_VERTEX    4       -14.000000      -14.000000      7.000000\r
1812                         *MESH_VERTEX    5       -14.000000      14.000000       7.000000\r
1813                         *MESH_VERTEX    6       -15.000000      14.000000       8.000000\r
1814                         *MESH_VERTEX    7       -15.000000      -14.000000      8.000000\r
1815                 }\r
1816                 *MESH_NORMALS   {\r
1817                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1818                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1819                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1820                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
1821                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1822                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1823                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1824                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1825                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1826                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1827                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1828                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1829                 }\r
1830                 *MESH_FACE_LIST {\r
1831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                 }\r
1836                 *MESH_NUMTVERTEX        8\r
1837                 *MESH_TVERTLIST {\r
1838                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1839                         *MESH_TVERT     1       0.000000        0.029463        1.000000\r
1840                         *MESH_TVERT     2       0.291667        0.029463        1.000000\r
1841                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
1842                         *MESH_TVERT     4       0.000000        0.117851        1.000000\r
1843                         *MESH_TVERT     5       0.291667        0.117851        1.000000\r
1844                         *MESH_TVERT     6       0.291667        0.088388        1.000000\r
1845                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
1846                 }\r
1847                 *MESH_NUMTVFACES        4\r
1848                 *MESH_TFACELIST {\r
1849                         *MESH_TFACE     0       0       2       1\r
1850                         *MESH_TFACE     1       0       3       2\r
1851                         *MESH_TFACE     2       4       6       5\r
1852                         *MESH_TFACE     3       4       7       6\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   2\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat2model0surf47"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat2model0surf47"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 8\r
1876                 *MESH_NUMFACES  4\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       -12.000000      -14.000000      64.000000\r
1880                         *MESH_VERTEX    1       -14.000000      -12.000000      64.000000\r
1881                         *MESH_VERTEX    2       -14.000000      -12.000000      -0.000001\r
1882                         *MESH_VERTEX    3       -12.000000      -14.000000      -0.000001\r
1883                         *MESH_VERTEX    4       -12.000000      -14.000000      64.000000\r
1884                         *MESH_VERTEX    5       -12.000000      -14.000000      -0.000001\r
1885                         *MESH_VERTEX    6       -14.000000      -16.000000      -0.000001\r
1886                         *MESH_VERTEX    7       -14.000000      -16.000000      64.000000\r
1887                 }\r
1888                 *MESH_NORMALS   {\r
1889                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1890                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1891                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1892                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
1893                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1894                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1895                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1896                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1897                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1898                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1899                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1900                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1901                 }\r
1902                 *MESH_FACE_LIST {\r
1903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        8\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1911                         *MESH_TVERT     1       0.000000        0.058926        1.000000\r
1912                         *MESH_TVERT     2       0.666667        0.058926        1.000000\r
1913                         *MESH_TVERT     3       0.666667        0.000000        1.000000\r
1914                         *MESH_TVERT     4       0.000000        0.235702        1.000000\r
1915                         *MESH_TVERT     5       0.666667        0.235702        1.000000\r
1916                         *MESH_TVERT     6       0.666667        0.176777        1.000000\r
1917                         *MESH_TVERT     7       0.000000        0.176777        1.000000\r
1918                 }\r
1919                 *MESH_NUMTVFACES        4\r
1920                 *MESH_TFACELIST {\r
1921                         *MESH_TFACE     0       0       2       1\r
1922                         *MESH_TFACE     1       0       3       2\r
1923                         *MESH_TFACE     2       4       6       5\r
1924                         *MESH_TFACE     3       4       7       6\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   2\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat2model0surf48"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat2model0surf48"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 4\r
1948                 *MESH_NUMFACES  2\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       -14.000000      -15.000000      62.000000\r
1952                         *MESH_VERTEX    1       -14.000000      -13.000000      62.000000\r
1953                         *MESH_VERTEX    2       14.000000       -13.000000      62.000000\r
1954                         *MESH_VERTEX    3       14.000000       -15.000000      62.000000\r
1955                 }\r
1956                 *MESH_NORMALS   {\r
1957                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1958                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1959                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1960                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1961                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1962                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1963                 }\r
1964                 *MESH_FACE_LIST {\r
1965                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1966                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1967                 }\r
1968                 *MESH_NUMTVERTEX        4\r
1969                 *MESH_TVERTLIST {\r
1970                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1971                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1972                         *MESH_TVERT     2       0.291667        0.041667        1.000000\r
1973                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
1974                 }\r
1975                 *MESH_NUMTVFACES        2\r
1976                 *MESH_TFACELIST {\r
1977                         *MESH_TFACE     0       0       2       1\r
1978                         *MESH_TFACE     1       0       3       2\r
1979                 }\r
1980         }\r
1981         *PROP_MOTIONBLUR        0\r
1982         *PROP_CASTSHADOW        1\r
1983         *PROP_RECVSHADOW        1\r
1984         *MATERIAL_REF   2\r
1985 }\r
1986 *GEOMOBJECT     {\r
1987         *NODE_NAME      "mat2model0surf49"\r
1988         *NODE_TM        {\r
1989                 *NODE_NAME      "mat2model0surf49"\r
1990                 *INHERIT_POS    0       0       0\r
1991                 *INHERIT_ROT    0       0       0\r
1992                 *INHERIT_SCL    0       0       0\r
1993                 *TM_ROW0        1.0     0       0\r
1994                 *TM_ROW1        0       1.0     0\r
1995                 *TM_ROW2        0       0       1.0\r
1996                 *TM_ROW3        0       0       0\r
1997                 *TM_POS 0.000000        0.000000        0.000000\r
1998         }\r
1999         *MESH   {\r
2000                 *TIMEVALUE      0\r
2001                 *MESH_NUMVERTEX 4\r
2002                 *MESH_NUMFACES  2\r
2003                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2004                 *MESH_VERTEX_LIST       {\r
2005                         *MESH_VERTEX    0       -14.000000      -13.000000      56.000000\r
2006                         *MESH_VERTEX    1       -14.000000      -15.000000      56.000000\r
2007                         *MESH_VERTEX    2       14.000000       -15.000000      56.000000\r
2008                         *MESH_VERTEX    3       14.000000       -13.000000      56.000000\r
2009                 }\r
2010                 *MESH_NORMALS   {\r
2011                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2012                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2013                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2014                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2015                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2016                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2017                 }\r
2018                 *MESH_FACE_LIST {\r
2019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2020                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2021                 }\r
2022                 *MESH_NUMTVERTEX        4\r
2023                 *MESH_TVERTLIST {\r
2024                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
2025                         *MESH_TVERT     1       0.000000        0.208333        1.000000\r
2026                         *MESH_TVERT     2       0.291667        0.208333        1.000000\r
2027                         *MESH_TVERT     3       0.291667        0.166667        1.000000\r
2028                 }\r
2029                 *MESH_NUMTVFACES        2\r
2030                 *MESH_TFACELIST {\r
2031                         *MESH_TFACE     0       0       2       1\r
2032                         *MESH_TFACE     1       0       3       2\r
2033                 }\r
2034         }\r
2035         *PROP_MOTIONBLUR        0\r
2036         *PROP_CASTSHADOW        1\r
2037         *PROP_RECVSHADOW        1\r
2038         *MATERIAL_REF   2\r
2039 }\r
2040 *GEOMOBJECT     {\r
2041         *NODE_NAME      "mat2model0surf50"\r
2042         *NODE_TM        {\r
2043                 *NODE_NAME      "mat2model0surf50"\r
2044                 *INHERIT_POS    0       0       0\r
2045                 *INHERIT_ROT    0       0       0\r
2046                 *INHERIT_SCL    0       0       0\r
2047                 *TM_ROW0        1.0     0       0\r
2048                 *TM_ROW1        0       1.0     0\r
2049                 *TM_ROW2        0       0       1.0\r
2050                 *TM_ROW3        0       0       0\r
2051                 *TM_POS 0.000000        0.000000        0.000000\r
2052         }\r
2053         *MESH   {\r
2054                 *TIMEVALUE      0\r
2055                 *MESH_NUMVERTEX 4\r
2056                 *MESH_NUMFACES  2\r
2057                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2058                 *MESH_VERTEX_LIST       {\r
2059                         *MESH_VERTEX    0       -14.000000      -15.000000      62.000000\r
2060                         *MESH_VERTEX    1       14.000000       -15.000000      62.000000\r
2061                         *MESH_VERTEX    2       14.000000       -15.000000      56.000000\r
2062                         *MESH_VERTEX    3       -14.000000      -15.000000      56.000000\r
2063                 }\r
2064                 *MESH_NORMALS   {\r
2065                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2066                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2067                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2068                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2069                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2070                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2071                 }\r
2072                 *MESH_FACE_LIST {\r
2073                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2074                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2075                 }\r
2076                 *MESH_NUMTVERTEX        4\r
2077                 *MESH_TVERTLIST {\r
2078                         *MESH_TVERT     0       0.000000        0.333333        1.000000\r
2079                         *MESH_TVERT     1       0.291667        0.333333        1.000000\r
2080                         *MESH_TVERT     2       0.291667        0.208333        1.000000\r
2081                         *MESH_TVERT     3       0.000000        0.208333        1.000000\r
2082                 }\r
2083                 *MESH_NUMTVFACES        2\r
2084                 *MESH_TFACELIST {\r
2085                         *MESH_TFACE     0       0       2       1\r
2086                         *MESH_TFACE     1       0       3       2\r
2087                 }\r
2088         }\r
2089         *PROP_MOTIONBLUR        0\r
2090         *PROP_CASTSHADOW        1\r
2091         *PROP_RECVSHADOW        1\r
2092         *MATERIAL_REF   2\r
2093 }\r
2094 *GEOMOBJECT     {\r
2095         *NODE_NAME      "mat2model0surf51"\r
2096         *NODE_TM        {\r
2097                 *NODE_NAME      "mat2model0surf51"\r
2098                 *INHERIT_POS    0       0       0\r
2099                 *INHERIT_ROT    0       0       0\r
2100                 *INHERIT_SCL    0       0       0\r
2101                 *TM_ROW0        1.0     0       0\r
2102                 *TM_ROW1        0       1.0     0\r
2103                 *TM_ROW2        0       0       1.0\r
2104                 *TM_ROW3        0       0       0\r
2105                 *TM_POS 0.000000        0.000000        0.000000\r
2106         }\r
2107         *MESH   {\r
2108                 *TIMEVALUE      0\r
2109                 *MESH_NUMVERTEX 4\r
2110                 *MESH_NUMFACES  2\r
2111                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2112                 *MESH_VERTEX_LIST       {\r
2113                         *MESH_VERTEX    0       -14.000000      -15.000000      42.000000\r
2114                         *MESH_VERTEX    1       -14.000000      -13.000000      42.000000\r
2115                         *MESH_VERTEX    2       14.000000       -13.000000      42.000000\r
2116                         *MESH_VERTEX    3       14.000000       -15.000000      42.000000\r
2117                 }\r
2118                 *MESH_NORMALS   {\r
2119                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2120                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2121                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2122                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2123                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2124                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2125                 }\r
2126                 *MESH_FACE_LIST {\r
2127                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2128                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2129                 }\r
2130                 *MESH_NUMTVERTEX        4\r
2131                 *MESH_TVERTLIST {\r
2132                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2133                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
2134                         *MESH_TVERT     2       0.291667        0.041667        1.000000\r
2135                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
2136                 }\r
2137                 *MESH_NUMTVFACES        2\r
2138                 *MESH_TFACELIST {\r
2139                         *MESH_TFACE     0       0       2       1\r
2140                         *MESH_TFACE     1       0       3       2\r
2141                 }\r
2142         }\r
2143         *PROP_MOTIONBLUR        0\r
2144         *PROP_CASTSHADOW        1\r
2145         *PROP_RECVSHADOW        1\r
2146         *MATERIAL_REF   2\r
2147 }\r
2148 *GEOMOBJECT     {\r
2149         *NODE_NAME      "mat2model0surf52"\r
2150         *NODE_TM        {\r
2151                 *NODE_NAME      "mat2model0surf52"\r
2152                 *INHERIT_POS    0       0       0\r
2153                 *INHERIT_ROT    0       0       0\r
2154                 *INHERIT_SCL    0       0       0\r
2155                 *TM_ROW0        1.0     0       0\r
2156                 *TM_ROW1        0       1.0     0\r
2157                 *TM_ROW2        0       0       1.0\r
2158                 *TM_ROW3        0       0       0\r
2159                 *TM_POS 0.000000        0.000000        0.000000\r
2160         }\r
2161         *MESH   {\r
2162                 *TIMEVALUE      0\r
2163                 *MESH_NUMVERTEX 4\r
2164                 *MESH_NUMFACES  2\r
2165                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2166                 *MESH_VERTEX_LIST       {\r
2167                         *MESH_VERTEX    0       -14.000000      -13.000000      36.000000\r
2168                         *MESH_VERTEX    1       -14.000000      -15.000000      36.000000\r
2169                         *MESH_VERTEX    2       14.000000       -15.000000      36.000000\r
2170                         *MESH_VERTEX    3       14.000000       -13.000000      36.000000\r
2171                 }\r
2172                 *MESH_NORMALS   {\r
2173                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2174                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2175                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2176                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2177                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2178                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2179                 }\r
2180                 *MESH_FACE_LIST {\r
2181                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2182                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2183                 }\r
2184                 *MESH_NUMTVERTEX        4\r
2185                 *MESH_TVERTLIST {\r
2186                         *MESH_TVERT     0       0.000000        0.166667        1.000000\r
2187                         *MESH_TVERT     1       0.000000        0.208333        1.000000\r
2188                         *MESH_TVERT     2       0.291667        0.208333        1.000000\r
2189                         *MESH_TVERT     3       0.291667        0.166667        1.000000\r
2190                 }\r
2191                 *MESH_NUMTVFACES        2\r
2192                 *MESH_TFACELIST {\r
2193                         *MESH_TFACE     0       0       2       1\r
2194                         *MESH_TFACE     1       0       3       2\r
2195                 }\r
2196         }\r
2197         *PROP_MOTIONBLUR        0\r
2198         *PROP_CASTSHADOW        1\r
2199         *PROP_RECVSHADOW        1\r
2200         *MATERIAL_REF   2\r
2201 }\r
2202 *GEOMOBJECT     {\r
2203         *NODE_NAME      "mat2model0surf53"\r
2204         *NODE_TM        {\r
2205                 *NODE_NAME      "mat2model0surf53"\r
2206                 *INHERIT_POS    0       0       0\r
2207                 *INHERIT_ROT    0       0       0\r
2208                 *INHERIT_SCL    0       0       0\r
2209                 *TM_ROW0        1.0     0       0\r
2210                 *TM_ROW1        0       1.0     0\r
2211                 *TM_ROW2        0       0       1.0\r
2212                 *TM_ROW3        0       0       0\r
2213                 *TM_POS 0.000000        0.000000        0.000000\r
2214         }\r
2215         *MESH   {\r
2216                 *TIMEVALUE      0\r
2217                 *MESH_NUMVERTEX 4\r
2218                 *MESH_NUMFACES  2\r
2219                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2220                 *MESH_VERTEX_LIST       {\r
2221                         *MESH_VERTEX    0       -14.000000      -15.000000      42.000000\r
2222                         *MESH_VERTEX    1       14.000000       -15.000000      42.000000\r
2223                         *MESH_VERTEX    2       14.000000       -15.000000      36.000000\r
2224                         *MESH_VERTEX    3       -14.000000      -15.000000      36.000000\r
2225                 }\r
2226                 *MESH_NORMALS   {\r
2227                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2228                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2229                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2230                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2231                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2232                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2233                 }\r
2234                 *MESH_FACE_LIST {\r
2235                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2236                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2237                 }\r
2238                 *MESH_NUMTVERTEX        4\r
2239                 *MESH_TVERTLIST {\r
2240                         *MESH_TVERT     0       0.000000        0.333333        1.000000\r
2241                         *MESH_TVERT     1       0.291667        0.333333        1.000000\r
2242                         *MESH_TVERT     2       0.291667        0.208333        1.000000\r
2243                         *MESH_TVERT     3       0.000000        0.208333        1.000000\r
2244                 }\r
2245                 *MESH_NUMTVFACES        2\r
2246                 *MESH_TFACELIST {\r
2247                         *MESH_TFACE     0       0       2       1\r
2248                         *MESH_TFACE     1       0       3       2\r
2249                 }\r
2250         }\r
2251         *PROP_MOTIONBLUR        0\r
2252         *PROP_CASTSHADOW        1\r
2253         *PROP_RECVSHADOW        1\r
2254         *MATERIAL_REF   2\r
2255 }\r
2256 *GEOMOBJECT     {\r
2257         *NODE_NAME      "mat2model0surf54"\r
2258         *NODE_TM        {\r
2259                 *NODE_NAME      "mat2model0surf54"\r
2260                 *INHERIT_POS    0       0       0\r
2261                 *INHERIT_ROT    0       0       0\r
2262                 *INHERIT_SCL    0       0       0\r
2263                 *TM_ROW0        1.0     0       0\r
2264                 *TM_ROW1        0       1.0     0\r
2265                 *TM_ROW2        0       0       1.0\r
2266                 *TM_ROW3        0       0       0\r
2267                 *TM_POS 0.000000        0.000000        0.000000\r
2268         }\r
2269         *MESH   {\r
2270                 *TIMEVALUE      0\r
2271                 *MESH_NUMVERTEX 4\r
2272                 *MESH_NUMFACES  2\r
2273                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2274                 *MESH_VERTEX_LIST       {\r
2275                         *MESH_VERTEX    0       -12.000000      -14.000000      64.000000\r
2276                         *MESH_VERTEX    1       -14.000000      -16.000000      64.000000\r
2277                         *MESH_VERTEX    2       -14.000000      -12.000000      64.000000\r
2278                         *MESH_VERTEX    3       -16.000000      -14.000000      64.000000\r
2279                 }\r
2280                 *MESH_NORMALS   {\r
2281                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2282                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2283                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2284                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2285                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2286                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2287                 }\r
2288                 *MESH_FACE_LIST {\r
2289                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2290                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2291                 }\r
2292                 *MESH_NUMTVERTEX        4\r
2293                 *MESH_TVERTLIST {\r
2294                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
2295                         *MESH_TVERT     1       0.041667        0.058926        1.000000\r
2296                         *MESH_TVERT     2       0.000000        0.058926        1.000000\r
2297                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2298                 }\r
2299                 *MESH_NUMTVFACES        2\r
2300                 *MESH_TFACELIST {\r
2301                         *MESH_TFACE     0       0       2       1\r
2302                         *MESH_TFACE     1       3       1       2\r
2303                 }\r
2304         }\r
2305         *PROP_MOTIONBLUR        0\r
2306         *PROP_CASTSHADOW        1\r
2307         *PROP_RECVSHADOW        1\r
2308         *MATERIAL_REF   2\r
2309 }\r
2310 *GEOMOBJECT     {\r
2311         *NODE_NAME      "mat2model0surf55"\r
2312         *NODE_TM        {\r
2313                 *NODE_NAME      "mat2model0surf55"\r
2314                 *INHERIT_POS    0       0       0\r
2315                 *INHERIT_ROT    0       0       0\r
2316                 *INHERIT_SCL    0       0       0\r
2317                 *TM_ROW0        1.0     0       0\r
2318                 *TM_ROW1        0       1.0     0\r
2319                 *TM_ROW2        0       0       1.0\r
2320                 *TM_ROW3        0       0       0\r
2321                 *TM_POS 0.000000        0.000000        0.000000\r
2322         }\r
2323         *MESH   {\r
2324                 *TIMEVALUE      0\r
2325                 *MESH_NUMVERTEX 4\r
2326                 *MESH_NUMFACES  2\r
2327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2328                 *MESH_VERTEX_LIST       {\r
2329                         *MESH_VERTEX    0       -15.000000      15.000000       20.000000\r
2330                         *MESH_VERTEX    1       15.000000       15.000000       20.000000\r
2331                         *MESH_VERTEX    2       15.000000       15.000000       28.000000\r
2332                         *MESH_VERTEX    3       -15.000000      15.000000       28.000000\r
2333                 }\r
2334                 *MESH_NORMALS   {\r
2335                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2336                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2337                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2338                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2339                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2340                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2341                 }\r
2342                 *MESH_FACE_LIST {\r
2343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2344                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2345                 }\r
2346                 *MESH_NUMTVERTEX        4\r
2347                 *MESH_TVERTLIST {\r
2348                         *MESH_TVERT     0       0.312500        0.166667        1.000000\r
2349                         *MESH_TVERT     1       0.625000        0.166667        1.000000\r
2350                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
2351                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2352                 }\r
2353                 *MESH_NUMTVFACES        2\r
2354                 *MESH_TFACELIST {\r
2355                         *MESH_TFACE     0       0       2       1\r
2356                         *MESH_TFACE     1       0       3       2\r
2357                 }\r
2358         }\r
2359         *PROP_MOTIONBLUR        0\r
2360         *PROP_CASTSHADOW        1\r
2361         *PROP_RECVSHADOW        1\r
2362         *MATERIAL_REF   2\r
2363 }\r
2364 *GEOMOBJECT     {\r
2365         *NODE_NAME      "mat2model0surf56"\r
2366         *NODE_TM        {\r
2367                 *NODE_NAME      "mat2model0surf56"\r
2368                 *INHERIT_POS    0       0       0\r
2369                 *INHERIT_ROT    0       0       0\r
2370                 *INHERIT_SCL    0       0       0\r
2371                 *TM_ROW0        1.0     0       0\r
2372                 *TM_ROW1        0       1.0     0\r
2373                 *TM_ROW2        0       0       1.0\r
2374                 *TM_ROW3        0       0       0\r
2375                 *TM_POS 0.000000        0.000000        0.000000\r
2376         }\r
2377         *MESH   {\r
2378                 *TIMEVALUE      0\r
2379                 *MESH_NUMVERTEX 4\r
2380                 *MESH_NUMFACES  2\r
2381                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2382                 *MESH_VERTEX_LIST       {\r
2383                         *MESH_VERTEX    0       -15.000000      -15.000000      28.000000\r
2384                         *MESH_VERTEX    1       -15.000000      -15.000000      20.000000\r
2385                         *MESH_VERTEX    2       -15.000000      15.000000       20.000000\r
2386                         *MESH_VERTEX    3       -15.000000      15.000000       28.000000\r
2387                 }\r
2388                 *MESH_NORMALS   {\r
2389                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2390                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2391                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2392                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2393                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2394                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2395                 }\r
2396                 *MESH_FACE_LIST {\r
2397                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2398                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2399                 }\r
2400                 *MESH_NUMTVERTEX        4\r
2401                 *MESH_TVERTLIST {\r
2402                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2403                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
2404                         *MESH_TVERT     2       0.312500        0.166667        1.000000\r
2405                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2406                 }\r
2407                 *MESH_NUMTVFACES        2\r
2408                 *MESH_TFACELIST {\r
2409                         *MESH_TFACE     0       0       2       1\r
2410                         *MESH_TFACE     1       0       3       2\r
2411                 }\r
2412         }\r
2413         *PROP_MOTIONBLUR        0\r
2414         *PROP_CASTSHADOW        1\r
2415         *PROP_RECVSHADOW        1\r
2416         *MATERIAL_REF   2\r
2417 }\r
2418 *GEOMOBJECT     {\r
2419         *NODE_NAME      "mat2model0surf57"\r
2420         *NODE_TM        {\r
2421                 *NODE_NAME      "mat2model0surf57"\r
2422                 *INHERIT_POS    0       0       0\r
2423                 *INHERIT_ROT    0       0       0\r
2424                 *INHERIT_SCL    0       0       0\r
2425                 *TM_ROW0        1.0     0       0\r
2426                 *TM_ROW1        0       1.0     0\r
2427                 *TM_ROW2        0       0       1.0\r
2428                 *TM_ROW3        0       0       0\r
2429                 *TM_POS 0.000000        0.000000        0.000000\r
2430         }\r
2431         *MESH   {\r
2432                 *TIMEVALUE      0\r
2433                 *MESH_NUMVERTEX 4\r
2434                 *MESH_NUMFACES  2\r
2435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2436                 *MESH_VERTEX_LIST       {\r
2437                         *MESH_VERTEX    0       15.000000       -15.000000      20.000000\r
2438                         *MESH_VERTEX    1       -15.000000      -15.000000      20.000000\r
2439                         *MESH_VERTEX    2       -15.000000      -15.000000      28.000000\r
2440                         *MESH_VERTEX    3       15.000000       -15.000000      28.000000\r
2441                 }\r
2442                 *MESH_NORMALS   {\r
2443                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2444                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2445                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2446                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2447                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2448                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2449                 }\r
2450                 *MESH_FACE_LIST {\r
2451                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2452                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2453                 }\r
2454                 *MESH_NUMTVERTEX        4\r
2455                 *MESH_TVERTLIST {\r
2456                         *MESH_TVERT     0       -0.062500       0.166667        1.000000\r
2457                         *MESH_TVERT     1       0.250000        0.166667        1.000000\r
2458                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
2459                         *MESH_TVERT     3       -0.062500       0.000000        1.000000\r
2460                 }\r
2461                 *MESH_NUMTVFACES        2\r
2462                 *MESH_TFACELIST {\r
2463                         *MESH_TFACE     0       0       2       1\r
2464                         *MESH_TFACE     1       0       3       2\r
2465                 }\r
2466         }\r
2467         *PROP_MOTIONBLUR        0\r
2468         *PROP_CASTSHADOW        1\r
2469         *PROP_RECVSHADOW        1\r
2470         *MATERIAL_REF   2\r
2471 }\r
2472 *GEOMOBJECT     {\r
2473         *NODE_NAME      "mat2model0surf58"\r
2474         *NODE_TM        {\r
2475                 *NODE_NAME      "mat2model0surf58"\r
2476                 *INHERIT_POS    0       0       0\r
2477                 *INHERIT_ROT    0       0       0\r
2478                 *INHERIT_SCL    0       0       0\r
2479                 *TM_ROW0        1.0     0       0\r
2480                 *TM_ROW1        0       1.0     0\r
2481                 *TM_ROW2        0       0       1.0\r
2482                 *TM_ROW3        0       0       0\r
2483                 *TM_POS 0.000000        0.000000        0.000000\r
2484         }\r
2485         *MESH   {\r
2486                 *TIMEVALUE      0\r
2487                 *MESH_NUMVERTEX 6\r
2488                 *MESH_NUMFACES  4\r
2489                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2490                 *MESH_VERTEX_LIST       {\r
2491                         *MESH_VERTEX    0       -16.000000      14.000000       28.000000\r
2492                         *MESH_VERTEX    1       -16.000000      14.000000       0.000000\r
2493                         *MESH_VERTEX    2       -14.000000      16.000000       0.000000\r
2494                         *MESH_VERTEX    3       -14.000000      16.000000       28.000000\r
2495                         *MESH_VERTEX    4       -14.000000      12.000000       0.000000\r
2496                         *MESH_VERTEX    5       -14.000000      12.000000       28.000000\r
2497                 }\r
2498                 *MESH_NORMALS   {\r
2499                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2500                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2501                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
2502                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
2503                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2504                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2505                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2506                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2507                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2508                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2509                 }\r
2510                 *MESH_FACE_LIST {\r
2511                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2512                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2513                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2514                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2515                 }\r
2516                 *MESH_NUMTVERTEX        6\r
2517                 *MESH_TVERTLIST {\r
2518                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
2519                         *MESH_TVERT     1       0.291667        0.117851        1.000000\r
2520                         *MESH_TVERT     2       0.291667        0.058926        1.000000\r
2521                         *MESH_TVERT     3       0.000000        0.058926        1.000000\r
2522                         *MESH_TVERT     4       0.291667        0.176777        1.000000\r
2523                         *MESH_TVERT     5       0.000000        0.176777        1.000000\r
2524                 }\r
2525                 *MESH_NUMTVFACES        4\r
2526                 *MESH_TFACELIST {\r
2527                         *MESH_TFACE     0       0       2       1\r
2528                         *MESH_TFACE     1       0       3       2\r
2529                         *MESH_TFACE     2       0       1       4\r
2530                         *MESH_TFACE     3       0       4       5\r
2531                 }\r
2532         }\r
2533         *PROP_MOTIONBLUR        0\r
2534         *PROP_CASTSHADOW        1\r
2535         *PROP_RECVSHADOW        1\r
2536         *MATERIAL_REF   2\r
2537 }\r
2538 *GEOMOBJECT     {\r
2539         *NODE_NAME      "mat2model0surf59"\r
2540         *NODE_TM        {\r
2541                 *NODE_NAME      "mat2model0surf59"\r
2542                 *INHERIT_POS    0       0       0\r
2543                 *INHERIT_ROT    0       0       0\r
2544                 *INHERIT_SCL    0       0       0\r
2545                 *TM_ROW0        1.0     0       0\r
2546                 *TM_ROW1        0       1.0     0\r
2547                 *TM_ROW2        0       0       1.0\r
2548                 *TM_ROW3        0       0       0\r
2549                 *TM_POS 0.000000        0.000000        0.000000\r
2550         }\r
2551         *MESH   {\r
2552                 *TIMEVALUE      0\r
2553                 *MESH_NUMVERTEX 6\r
2554                 *MESH_NUMFACES  4\r
2555                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2556                 *MESH_VERTEX_LIST       {\r
2557                         *MESH_VERTEX    0       -16.000000      -14.000000      64.000000\r
2558                         *MESH_VERTEX    1       -16.000000      -14.000000      -0.000001\r
2559                         *MESH_VERTEX    2       -14.000000      -12.000000      -0.000001\r
2560                         *MESH_VERTEX    3       -14.000000      -12.000000      64.000000\r
2561                         *MESH_VERTEX    4       -14.000000      -16.000000      -0.000001\r
2562                         *MESH_VERTEX    5       -14.000000      -16.000000      64.000000\r
2563                 }\r
2564                 *MESH_NORMALS   {\r
2565                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2566                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2567                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
2568                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
2569                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2570                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2571                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2572                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2573                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2574                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2580                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2581                 }\r
2582                 *MESH_NUMTVERTEX        6\r
2583                 *MESH_TVERTLIST {\r
2584                         *MESH_TVERT     0       0.000000        0.117851        1.000000\r
2585                         *MESH_TVERT     1       0.666667        0.117851        1.000000\r
2586                         *MESH_TVERT     2       0.666667        0.058926        1.000000\r
2587                         *MESH_TVERT     3       0.000000        0.058926        1.000000\r
2588                         *MESH_TVERT     4       0.666667        0.176777        1.000000\r
2589                         *MESH_TVERT     5       0.000000        0.176777        1.000000\r
2590                 }\r
2591                 *MESH_NUMTVFACES        4\r
2592                 *MESH_TFACELIST {\r
2593                         *MESH_TFACE     0       0       2       1\r
2594                         *MESH_TFACE     1       0       3       2\r
2595                         *MESH_TFACE     2       0       1       4\r
2596                         *MESH_TFACE     3       0       4       5\r
2597                 }\r
2598         }\r
2599         *PROP_MOTIONBLUR        0\r
2600         *PROP_CASTSHADOW        1\r
2601         *PROP_RECVSHADOW        1\r
2602         *MATERIAL_REF   2\r
2603 }\r
2604 *GEOMOBJECT     {\r
2605         *NODE_NAME      "mat2model0surf60"\r
2606         *NODE_TM        {\r
2607                 *NODE_NAME      "mat2model0surf60"\r
2608                 *INHERIT_POS    0       0       0\r
2609                 *INHERIT_ROT    0       0       0\r
2610                 *INHERIT_SCL    0       0       0\r
2611                 *TM_ROW0        1.0     0       0\r
2612                 *TM_ROW1        0       1.0     0\r
2613                 *TM_ROW2        0       0       1.0\r
2614                 *TM_ROW3        0       0       0\r
2615                 *TM_POS 0.000000        0.000000        0.000000\r
2616         }\r
2617         *MESH   {\r
2618                 *TIMEVALUE      0\r
2619                 *MESH_NUMVERTEX 4\r
2620                 *MESH_NUMFACES  2\r
2621                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2622                 *MESH_VERTEX_LIST       {\r
2623                         *MESH_VERTEX    0       -16.000000      -16.000000      32.000000\r
2624                         *MESH_VERTEX    1       18.000000       16.000000       32.000000\r
2625                         *MESH_VERTEX    2       16.000000       -16.000000      32.000000\r
2626                         *MESH_VERTEX    3       -18.000000      16.000000       32.000000\r
2627                 }\r
2628                 *MESH_NORMALS   {\r
2629                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2630                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2631                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2632                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2633                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2634                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2635                 }\r
2636                 *MESH_FACE_LIST {\r
2637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                 }\r
2640                 *MESH_NUMTVERTEX        4\r
2641                 *MESH_TVERTLIST {\r
2642                         *MESH_TVERT     0       -0.125000       0.750000        1.000000\r
2643                         *MESH_TVERT     1       0.140625        1.250000        1.000000\r
2644                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
2645                         *MESH_TVERT     3       -0.140625       1.250000        1.000000\r
2646                 }\r
2647                 *MESH_NUMTVFACES        2\r
2648                 *MESH_TFACELIST {\r
2649                         *MESH_TFACE     0       0       2       1\r
2650                         *MESH_TFACE     1       0       1       3\r
2651                 }\r
2652         }\r
2653         *PROP_MOTIONBLUR        0\r
2654         *PROP_CASTSHADOW        1\r
2655         *PROP_RECVSHADOW        1\r
2656         *MATERIAL_REF   2\r
2657 }\r
2658 *GEOMOBJECT     {\r
2659         *NODE_NAME      "mat2model0surf61"\r
2660         *NODE_TM        {\r
2661                 *NODE_NAME      "mat2model0surf61"\r
2662                 *INHERIT_POS    0       0       0\r
2663                 *INHERIT_ROT    0       0       0\r
2664                 *INHERIT_SCL    0       0       0\r
2665                 *TM_ROW0        1.0     0       0\r
2666                 *TM_ROW1        0       1.0     0\r
2667                 *TM_ROW2        0       0       1.0\r
2668                 *TM_ROW3        0       0       0\r
2669                 *TM_POS 0.000000        0.000000        0.000000\r
2670         }\r
2671         *MESH   {\r
2672                 *TIMEVALUE      0\r
2673                 *MESH_NUMVERTEX 4\r
2674                 *MESH_NUMFACES  2\r
2675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2676                 *MESH_VERTEX_LIST       {\r
2677                         *MESH_VERTEX    0       16.000000       -16.000000      28.000000\r
2678                         *MESH_VERTEX    1       -16.000000      -16.000000      28.000000\r
2679                         *MESH_VERTEX    2       -16.000000      -16.000000      32.000000\r
2680                         *MESH_VERTEX    3       16.000000       -16.000000      32.000000\r
2681                 }\r
2682                 *MESH_NORMALS   {\r
2683                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2684                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2685                         *MESH_VERTEXNORMAL      0       0.684698        -0.728827       0.000000\r
2686                         *MESH_VERTEXNORMAL      1       -0.684698       -0.728827       0.000000\r
2687                         *MESH_VERTEXNORMAL      2       -0.684698       -0.728827       0.000000\r
2688                         *MESH_VERTEXNORMAL      3       0.684698        -0.728827       0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                 }\r
2694                 *MESH_NUMTVERTEX        4\r
2695                 *MESH_TVERTLIST {\r
2696                         *MESH_TVERT     0       0.042968        0.083333        1.000000\r
2697                         *MESH_TVERT     1       0.376301        0.083333        1.000000\r
2698                         *MESH_TVERT     2       0.376301        0.000000        1.000000\r
2699                         *MESH_TVERT     3       0.042968        0.000000        1.000000\r
2700                 }\r
2701                 *MESH_NUMTVFACES        2\r
2702                 *MESH_TFACELIST {\r
2703                         *MESH_TFACE     0       0       2       1\r
2704                         *MESH_TFACE     1       0       3       2\r
2705                 }\r
2706         }\r
2707         *PROP_MOTIONBLUR        0\r
2708         *PROP_CASTSHADOW        1\r
2709         *PROP_RECVSHADOW        1\r
2710         *MATERIAL_REF   2\r
2711 }\r
2712 *GEOMOBJECT     {\r
2713         *NODE_NAME      "mat2model0surf62"\r
2714         *NODE_TM        {\r
2715                 *NODE_NAME      "mat2model0surf62"\r
2716                 *INHERIT_POS    0       0       0\r
2717                 *INHERIT_ROT    0       0       0\r
2718                 *INHERIT_SCL    0       0       0\r
2719                 *TM_ROW0        1.0     0       0\r
2720                 *TM_ROW1        0       1.0     0\r
2721                 *TM_ROW2        0       0       1.0\r
2722                 *TM_ROW3        0       0       0\r
2723                 *TM_POS 0.000000        0.000000        0.000000\r
2724         }\r
2725         *MESH   {\r
2726                 *TIMEVALUE      0\r
2727                 *MESH_NUMVERTEX 4\r
2728                 *MESH_NUMFACES  2\r
2729                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2730                 *MESH_VERTEX_LIST       {\r
2731                         *MESH_VERTEX    0       -18.000000      16.000000       28.000000\r
2732                         *MESH_VERTEX    1       18.000000       16.000000       28.000000\r
2733                         *MESH_VERTEX    2       18.000000       16.000000       32.000000\r
2734                         *MESH_VERTEX    3       -18.000000      16.000000       32.000000\r
2735                 }\r
2736                 *MESH_NORMALS   {\r
2737                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2738                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2739                         *MESH_VERTEXNORMAL      0       -0.728827       0.684698        0.000000\r
2740                         *MESH_VERTEXNORMAL      1       0.728827        0.684698        0.000000\r
2741                         *MESH_VERTEXNORMAL      2       0.728827        0.684698        0.000000\r
2742                         *MESH_VERTEXNORMAL      3       -0.728827       0.684698        0.000000\r
2743                 }\r
2744                 *MESH_FACE_LIST {\r
2745                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2746                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2747                 }\r
2748                 *MESH_NUMTVERTEX        4\r
2749                 *MESH_TVERTLIST {\r
2750                         *MESH_TVERT     0       0.333984        0.083333        1.000000\r
2751                         *MESH_TVERT     1       0.708984        0.083333        1.000000\r
2752                         *MESH_TVERT     2       0.708984        0.000000        1.000000\r
2753                         *MESH_TVERT     3       0.333984        0.000000        1.000000\r
2754                 }\r
2755                 *MESH_NUMTVFACES        2\r
2756                 *MESH_TFACELIST {\r
2757                         *MESH_TFACE     0       0       2       1\r
2758                         *MESH_TFACE     1       0       3       2\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   2\r
2765 }\r
2766 *GEOMOBJECT     {\r
2767         *NODE_NAME      "mat2model0surf63"\r
2768         *NODE_TM        {\r
2769                 *NODE_NAME      "mat2model0surf63"\r
2770                 *INHERIT_POS    0       0       0\r
2771                 *INHERIT_ROT    0       0       0\r
2772                 *INHERIT_SCL    0       0       0\r
2773                 *TM_ROW0        1.0     0       0\r
2774                 *TM_ROW1        0       1.0     0\r
2775                 *TM_ROW2        0       0       1.0\r
2776                 *TM_ROW3        0       0       0\r
2777                 *TM_POS 0.000000        0.000000        0.000000\r
2778         }\r
2779         *MESH   {\r
2780                 *TIMEVALUE      0\r
2781                 *MESH_NUMVERTEX 4\r
2782                 *MESH_NUMFACES  2\r
2783                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2784                 *MESH_VERTEX_LIST       {\r
2785                         *MESH_VERTEX    0       -16.000000      -16.000000      32.000000\r
2786                         *MESH_VERTEX    1       -16.000000      -16.000000      28.000000\r
2787                         *MESH_VERTEX    2       -18.000000      16.000000       28.000000\r
2788                         *MESH_VERTEX    3       -18.000000      16.000000       32.000000\r
2789                 }\r
2790                 *MESH_NORMALS   {\r
2791                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2792                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2793                         *MESH_VERTEXNORMAL      0       -0.684698       -0.728827       0.000000\r
2794                         *MESH_VERTEXNORMAL      1       -0.684698       -0.728827       0.000000\r
2795                         *MESH_VERTEXNORMAL      2       -0.728827       0.684698        0.000000\r
2796                         *MESH_VERTEXNORMAL      3       -0.728827       0.684698        0.000000\r
2797                 }\r
2798                 *MESH_FACE_LIST {\r
2799                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2800                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2801                 }\r
2802                 *MESH_NUMTVERTEX        4\r
2803                 *MESH_TVERTLIST {\r
2804                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2805                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
2806                         *MESH_TVERT     2       0.333984        0.083333        1.000000\r
2807                         *MESH_TVERT     3       0.333984        0.000000        1.000000\r
2808                 }\r
2809                 *MESH_NUMTVFACES        2\r
2810                 *MESH_TFACELIST {\r
2811                         *MESH_TFACE     0       0       2       1\r
2812                         *MESH_TFACE     1       0       3       2\r
2813                 }\r
2814         }\r
2815         *PROP_MOTIONBLUR        0\r
2816         *PROP_CASTSHADOW        1\r
2817         *PROP_RECVSHADOW        1\r
2818         *MATERIAL_REF   2\r
2819 }\r
2820 *GEOMOBJECT     {\r
2821         *NODE_NAME      "mat2model0surf64"\r
2822         *NODE_TM        {\r
2823                 *NODE_NAME      "mat2model0surf64"\r
2824                 *INHERIT_POS    0       0       0\r
2825                 *INHERIT_ROT    0       0       0\r
2826                 *INHERIT_SCL    0       0       0\r
2827                 *TM_ROW0        1.0     0       0\r
2828                 *TM_ROW1        0       1.0     0\r
2829                 *TM_ROW2        0       0       1.0\r
2830                 *TM_ROW3        0       0       0\r
2831                 *TM_POS 0.000000        0.000000        0.000000\r
2832         }\r
2833         *MESH   {\r
2834                 *TIMEVALUE      0\r
2835                 *MESH_NUMVERTEX 4\r
2836                 *MESH_NUMFACES  2\r
2837                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2838                 *MESH_VERTEX_LIST       {\r
2839                         *MESH_VERTEX    0       -18.000000      16.000000       28.000000\r
2840                         *MESH_VERTEX    1       -16.000000      -16.000000      28.000000\r
2841                         *MESH_VERTEX    2       16.000000       -16.000000      28.000000\r
2842                         *MESH_VERTEX    3       18.000000       16.000000       28.000000\r
2843                 }\r
2844                 *MESH_NORMALS   {\r
2845                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2846                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2847                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2848                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2849                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2850                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2851                 }\r
2852                 *MESH_FACE_LIST {\r
2853                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2854                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2855                 }\r
2856                 *MESH_NUMTVERTEX        4\r
2857                 *MESH_TVERTLIST {\r
2858                         *MESH_TVERT     0       -0.140625       1.250000        1.000000\r
2859                         *MESH_TVERT     1       -0.125000       0.750000        1.000000\r
2860                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
2861                         *MESH_TVERT     3       0.140625        1.250000        1.000000\r
2862                 }\r
2863                 *MESH_NUMTVFACES        2\r
2864                 *MESH_TFACELIST {\r
2865                         *MESH_TFACE     0       0       2       1\r
2866                         *MESH_TFACE     1       0       3       2\r
2867                 }\r
2868         }\r
2869         *PROP_MOTIONBLUR        0\r
2870         *PROP_CASTSHADOW        1\r
2871         *PROP_RECVSHADOW        1\r
2872         *MATERIAL_REF   2\r
2873 }\r