]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/objects_wood/logs01.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / objects_wood / logs01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "logs01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf24"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf24"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
116                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf25"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf25"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
170                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf26"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf26"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
224                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf27"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf27"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
278                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf28"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf28"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
332                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf29"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf29"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
386                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf30"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf30"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       24.000000       16.000000       0.000000\r
434                         *MESH_VERTEX    1       24.000000       16.000000       4.000000\r
435                         *MESH_VERTEX    2       24.000000       20.000000       4.000000\r
436                         *MESH_VERTEX    3       24.000000       20.000000       0.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
440                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
441                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
453                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
454                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
455                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf31"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf31"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       23.094505       18.341129       4.000000\r
488                         *MESH_VERTEX    1       23.094505       18.341129       8.000000\r
489                         *MESH_VERTEX    2       19.509222       20.114758       8.000000\r
490                         *MESH_VERTEX    3       19.509222       20.114758       4.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
494                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
495                         *MESH_VERTEXNORMAL      0       0.443407        0.896320        -0.000000\r
496                         *MESH_VERTEXNORMAL      1       0.443407        0.896320        -0.000000\r
497                         *MESH_VERTEXNORMAL      2       0.443407        0.896320        -0.000000\r
498                         *MESH_VERTEXNORMAL      3       0.443407        0.896320        -0.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
507                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
508                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
509                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf32"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf32"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       8.905496        -10.341129      4.000000\r
542                         *MESH_VERTEX    1       8.905496        -10.341129      8.000000\r
543                         *MESH_VERTEX    2       23.094505       18.341129       8.000000\r
544                         *MESH_VERTEX    3       23.094505       18.341129       4.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
548                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
549                         *MESH_VERTEXNORMAL      0       0.896321        -0.443407       -0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.633794        -0.313536       0.707107\r
551                         *MESH_VERTEXNORMAL      2       0.633794        -0.313536       0.707107\r
552                         *MESH_VERTEXNORMAL      3       0.896321        -0.443407       -0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
561                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
562                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
563                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf33"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf33"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       5.320213        -8.567503       8.000000\r
596                         *MESH_VERTEX    1       19.509222       20.114758       8.000000\r
597                         *MESH_VERTEX    2       23.094505       18.341129       8.000000\r
598                         *MESH_VERTEX    3       8.905496        -10.341129      8.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
602                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      0       -0.633794       0.313536        0.707107\r
604                         *MESH_VERTEXNORMAL      1       -0.633794       0.313536        0.707107\r
605                         *MESH_VERTEXNORMAL      2       0.633794        -0.313536       0.707107\r
606                         *MESH_VERTEXNORMAL      3       0.633794        -0.313536       0.707107\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
615                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
616                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
617                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat3model0surf34"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat3model0surf34"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       5.320213        -8.567503       8.000000\r
650                         *MESH_VERTEX    1       5.320213        -8.567503       4.000000\r
651                         *MESH_VERTEX    2       19.509222       20.114758       4.000000\r
652                         *MESH_VERTEX    3       19.509222       20.114758       8.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
656                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
657                         *MESH_VERTEXNORMAL      0       -0.633794       0.313536        0.707107\r
658                         *MESH_VERTEXNORMAL      1       -0.896321       0.443407        0.000000\r
659                         *MESH_VERTEXNORMAL      2       -0.896321       0.443406        -0.000000\r
660                         *MESH_VERTEXNORMAL      3       -0.633794       0.313536        0.707107\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
669                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
670                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
671                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   3\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat3model0surf35"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat3model0surf35"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       5.320213        -8.567503       4.000000\r
704                         *MESH_VERTEX    1       5.320213        -8.567503       8.000000\r
705                         *MESH_VERTEX    2       8.905496        -10.341129      8.000000\r
706                         *MESH_VERTEX    3       8.905496        -10.341129      4.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
710                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
711                         *MESH_VERTEXNORMAL      0       -0.443407       -0.896321       -0.000000\r
712                         *MESH_VERTEXNORMAL      1       -0.443407       -0.896321       -0.000000\r
713                         *MESH_VERTEXNORMAL      2       -0.443407       -0.896321       -0.000000\r
714                         *MESH_VERTEXNORMAL      3       -0.443407       -0.896321       -0.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
723                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
724                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
725                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   3\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat3model0surf36"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat3model0surf36"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       4.000000        0.000000        8.000000\r
758                         *MESH_VERTEX    1       4.000000        0.000000        0.000000\r
759                         *MESH_VERTEX    2       4.000000        -32.000000      0.000000\r
760                         *MESH_VERTEX    3       4.000000        -32.000000      8.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
764                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
765                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
766                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
767                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
768                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
777                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
778                         *MESH_TVERT     2       0.250000        0.375000        1.000000\r
779                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   3\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat3model0surf37"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat3model0surf37"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       4.000000        0.000000        0.000000\r
812                         *MESH_VERTEX    1       4.000000        0.000000        8.000000\r
813                         *MESH_VERTEX    2       -4.000000       0.000000        8.000000\r
814                         *MESH_VERTEX    3       -4.000000       0.000000        0.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
818                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
819                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
821                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
831                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
832                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
833                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       0       3       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   3\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat3model0surf38"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat3model0surf38"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       4.000000        0.000000        8.000000\r
866                         *MESH_VERTEX    1       4.000000        -32.000000      8.000000\r
867                         *MESH_VERTEX    2       -4.000000       -32.000000      8.000000\r
868                         *MESH_VERTEX    3       -4.000000       0.000000        8.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
872                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
874                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
875                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
876                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
885                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
886                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
887                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       0       3       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   3\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat3model0surf39"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat3model0surf39"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -4.000000       -32.000000      0.000000\r
920                         *MESH_VERTEX    1       -4.000000       -32.000000      8.000000\r
921                         *MESH_VERTEX    2       4.000000        -32.000000      8.000000\r
922                         *MESH_VERTEX    3       4.000000        -32.000000      0.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
926                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
927                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
928                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
929                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
930                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
939                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
940                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
941                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   3\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat3model0surf40"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat3model0surf40"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 4\r
970                 *MESH_NUMFACES  2\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       -4.000000       0.000000        0.000000\r
974                         *MESH_VERTEX    1       -4.000000       0.000000        8.000000\r
975                         *MESH_VERTEX    2       -4.000000       -32.000000      8.000000\r
976                         *MESH_VERTEX    3       -4.000000       -32.000000      0.000000\r
977                 }\r
978                 *MESH_NORMALS   {\r
979                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
980                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
981                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
982                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
983                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
984                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                 }\r
990                 *MESH_NUMTVERTEX        4\r
991                 *MESH_TVERTLIST {\r
992                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
993                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
994                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
995                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
996                 }\r
997                 *MESH_NUMTVFACES        2\r
998                 *MESH_TFACELIST {\r
999                         *MESH_TFACE     0       0       2       1\r
1000                         *MESH_TFACE     1       0       3       2\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   3\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat3model0surf41"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat3model0surf41"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 4\r
1024                 *MESH_NUMFACES  2\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       24.000000       20.000000       0.000000\r
1028                         *MESH_VERTEX    1       24.000000       20.000000       4.000000\r
1029                         *MESH_VERTEX    2       -8.000000       20.000000       4.000000\r
1030                         *MESH_VERTEX    3       -8.000000       20.000000       0.000000\r
1031                 }\r
1032                 *MESH_NORMALS   {\r
1033                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1034                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1035                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1036                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1037                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1038                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                 }\r
1044                 *MESH_NUMTVERTEX        4\r
1045                 *MESH_TVERTLIST {\r
1046                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1047                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1048                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1049                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1050                 }\r
1051                 *MESH_NUMTVFACES        2\r
1052                 *MESH_TFACELIST {\r
1053                         *MESH_TFACE     0       0       2       1\r
1054                         *MESH_TFACE     1       0       3       2\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   3\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat3model0surf42"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat3model0surf42"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 4\r
1078                 *MESH_NUMFACES  2\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       24.000000       16.000000       4.000000\r
1082                         *MESH_VERTEX    1       -8.000000       16.000000       4.000000\r
1083                         *MESH_VERTEX    2       -8.000000       20.000000       4.000000\r
1084                         *MESH_VERTEX    3       24.000000       20.000000       4.000000\r
1085                 }\r
1086                 *MESH_NORMALS   {\r
1087                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1088                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1089                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1090                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1091                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1092                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                 }\r
1098                 *MESH_NUMTVERTEX        4\r
1099                 *MESH_TVERTLIST {\r
1100                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1101                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1102                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1103                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
1104                 }\r
1105                 *MESH_NUMTVFACES        2\r
1106                 *MESH_TFACELIST {\r
1107                         *MESH_TFACE     0       0       2       1\r
1108                         *MESH_TFACE     1       0       3       2\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   3\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat3model0surf43"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat3model0surf43"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 4\r
1132                 *MESH_NUMFACES  2\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       -8.000000       20.000000       0.000000\r
1136                         *MESH_VERTEX    1       -8.000000       20.000000       4.000000\r
1137                         *MESH_VERTEX    2       -8.000000       16.000000       4.000000\r
1138                         *MESH_VERTEX    3       -8.000000       16.000000       0.000000\r
1139                 }\r
1140                 *MESH_NORMALS   {\r
1141                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1142                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1143                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1144                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1145                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1146                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        4\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1155                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1156                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1157                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        2\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       3       2\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   3\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat3model0surf44"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat3model0surf44"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 4\r
1186                 *MESH_NUMFACES  2\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       24.000000       16.000000       4.000000\r
1190                         *MESH_VERTEX    1       24.000000       16.000000       0.000000\r
1191                         *MESH_VERTEX    2       -8.000000       16.000000       0.000000\r
1192                         *MESH_VERTEX    3       -8.000000       16.000000       4.000000\r
1193                 }\r
1194                 *MESH_NORMALS   {\r
1195                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1196                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1198                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1199                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1200                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                 }\r
1206                 *MESH_NUMTVERTEX        4\r
1207                 *MESH_TVERTLIST {\r
1208                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1209                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1210                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
1211                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
1212                 }\r
1213                 *MESH_NUMTVFACES        2\r
1214                 *MESH_TFACELIST {\r
1215                         *MESH_TFACE     0       0       2       1\r
1216                         *MESH_TFACE     1       0       3       2\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   3\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat3model0surf45"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat3model0surf45"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -21.858002      24.374969       0.000000\r
1244                         *MESH_VERTEX    1       -21.858002      24.374969       4.000000\r
1245                         *MESH_VERTEX    2       -24.951744      26.910469       4.000000\r
1246                         *MESH_VERTEX    3       -24.951744      26.910469       0.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1250                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1251                         *MESH_VERTEXNORMAL      0       0.633875        0.773436        -0.000000\r
1252                         *MESH_VERTEXNORMAL      1       0.633875        0.773436        -0.000000\r
1253                         *MESH_VERTEXNORMAL      2       0.633875        0.773436        -0.000000\r
1254                         *MESH_VERTEXNORMAL      3       0.633875        0.773436        -0.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1263                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1264                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1265                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   3\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat3model0surf46"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat3model0surf46"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       -21.858002      24.374969       4.000000\r
1298                         *MESH_VERTEX    1       -21.858002      24.374969       0.000000\r
1299                         *MESH_VERTEX    2       -42.141998      -0.374969       0.000000\r
1300                         *MESH_VERTEX    3       -42.141998      -0.374969       4.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1304                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.546902        -0.448217       0.707107\r
1306                         *MESH_VERTEXNORMAL      1       0.773436        -0.633875       0.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.773436        -0.633875       -0.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.546902        -0.448217       0.707107\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1317                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1318                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
1319                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   3\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat3model0surf47"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat3model0surf47"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       -21.858002      24.374969       4.000000\r
1352                         *MESH_VERTEX    1       -45.235741      2.160530        4.000000\r
1353                         *MESH_VERTEX    2       -24.951744      26.910469       4.000000\r
1354                         *MESH_VERTEX    3       -42.141998      -0.374969       4.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1358                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      0       0.546902        -0.448217       0.707107\r
1360                         *MESH_VERTEXNORMAL      1       -0.546902       0.448217        0.707107\r
1361                         *MESH_VERTEXNORMAL      2       -0.546902       0.448217        0.707107\r
1362                         *MESH_VERTEXNORMAL      3       0.546902        -0.448217       0.707107\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1371                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
1372                         *MESH_TVERT     2       0.000000        0.062500        1.000000\r
1373                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       1       3\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   3\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat3model0surf48"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat3model0surf48"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       -24.951744      26.910469       0.000000\r
1406                         *MESH_VERTEX    1       -24.951744      26.910469       4.000000\r
1407                         *MESH_VERTEX    2       -45.235741      2.160530        4.000000\r
1408                         *MESH_VERTEX    3       -45.235741      2.160530        0.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1412                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      0       -0.773436       0.633875        -0.000000\r
1414                         *MESH_VERTEXNORMAL      1       -0.546902       0.448217        0.707107\r
1415                         *MESH_VERTEXNORMAL      2       -0.546902       0.448217        0.707107\r
1416                         *MESH_VERTEXNORMAL      3       -0.773436       0.633875        0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1425                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1426                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1427                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   3\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat3model0surf49"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat3model0surf49"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -45.235741      2.160530        0.000000\r
1460                         *MESH_VERTEX    1       -45.235741      2.160530        4.000000\r
1461                         *MESH_VERTEX    2       -42.141998      -0.374969       4.000000\r
1462                         *MESH_VERTEX    3       -42.141998      -0.374969       0.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1466                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1467                         *MESH_VERTEXNORMAL      0       -0.633875       -0.773436       -0.000000\r
1468                         *MESH_VERTEXNORMAL      1       -0.633875       -0.773436       -0.000000\r
1469                         *MESH_VERTEXNORMAL      2       -0.633875       -0.773436       -0.000000\r
1470                         *MESH_VERTEXNORMAL      3       -0.633875       -0.773436       -0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1479                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1480                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1481                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   3\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat4model0surf50"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat4model0surf50"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       43.281414       16.030365       0.000000\r
1514                         *MESH_VERTEX    1       43.281414       16.030365       8.000000\r
1515                         *MESH_VERTEX    2       36.292839       19.923927       8.000000\r
1516                         *MESH_VERTEX    3       36.292839       19.923927       0.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1520                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.486696        0.873572        0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.486696        0.873572        0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.486696        0.873572        0.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.486696        0.873572        0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1533                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1534                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
1535                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   4\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat4model0surf51"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat4model0surf51"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       43.281414       16.030365       8.000000\r
1568                         *MESH_VERTEX    1       43.281414       16.030365       0.000000\r
1569                         *MESH_VERTEX    2       27.707161       -11.923929      0.000000\r
1570                         *MESH_VERTEX    3       27.707161       -11.923929      8.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1574                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1575                         *MESH_VERTEXNORMAL      0       0.617708        -0.344146       0.707107\r
1576                         *MESH_VERTEXNORMAL      1       0.873572        -0.486696       -0.000000\r
1577                         *MESH_VERTEXNORMAL      2       0.873572        -0.486695       0.000000\r
1578                         *MESH_VERTEXNORMAL      3       0.617709        -0.344146       0.707107\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1587                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1588                         *MESH_TVERT     2       0.250000        0.375000        1.000000\r
1589                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   4\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat4model0surf52"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat4model0surf52"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       23.892361       -18.481390      0.000000\r
1622                         *MESH_VERTEX    1       23.892361       -18.481390      4.000000\r
1623                         *MESH_VERTEX    2       26.835489       -15.772518      4.000000\r
1624                         *MESH_VERTEX    3       26.835489       -15.772518      0.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1628                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1629                         *MESH_VERTEXNORMAL      0       0.677219        -0.735782       0.000000\r
1630                         *MESH_VERTEXNORMAL      1       0.677219        -0.735782       0.000000\r
1631                         *MESH_VERTEXNORMAL      2       0.677219        -0.735782       0.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.677219        -0.735782       0.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1641                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1642                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1643                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   4\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat4model0surf53"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat4model0surf53"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       43.281414       16.030365       8.000000\r
1676                         *MESH_VERTEX    1       20.718586       -8.030367       8.000000\r
1677                         *MESH_VERTEX    2       36.292839       19.923927       8.000000\r
1678                         *MESH_VERTEX    3       27.707161       -11.923929      8.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1682                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1683                         *MESH_VERTEXNORMAL      0       0.617708        -0.344146       0.707107\r
1684                         *MESH_VERTEXNORMAL      1       -0.617709       0.344146        0.707107\r
1685                         *MESH_VERTEXNORMAL      2       -0.617709       0.344146        0.707107\r
1686                         *MESH_VERTEXNORMAL      3       0.617709        -0.344146       0.707107\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1695                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1696                         *MESH_TVERT     2       0.000000        0.125000        1.000000\r
1697                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       0       1       3\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   4\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat4model0surf54"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat4model0surf54"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       36.292839       19.923927       0.000000\r
1730                         *MESH_VERTEX    1       36.292839       19.923927       8.000000\r
1731                         *MESH_VERTEX    2       20.718586       -8.030367       8.000000\r
1732                         *MESH_VERTEX    3       20.718586       -8.030367       0.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1736                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1737                         *MESH_VERTEXNORMAL      0       -0.873572       0.486695        0.000000\r
1738                         *MESH_VERTEXNORMAL      1       -0.617709       0.344146        0.707107\r
1739                         *MESH_VERTEXNORMAL      2       -0.617709       0.344146        0.707107\r
1740                         *MESH_VERTEXNORMAL      3       -0.873572       0.486695        -0.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1749                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1750                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
1751                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       0       3       2\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   4\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat4model0surf55"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat4model0surf55"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 4\r
1780                 *MESH_NUMFACES  2\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       20.718586       -8.030367       0.000000\r
1784                         *MESH_VERTEX    1       20.718586       -8.030367       8.000000\r
1785                         *MESH_VERTEX    2       27.707161       -11.923929      8.000000\r
1786                         *MESH_VERTEX    3       27.707161       -11.923929      0.000000\r
1787                 }\r
1788                 *MESH_NORMALS   {\r
1789                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1790                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1791                         *MESH_VERTEXNORMAL      0       -0.486695       -0.873572       -0.000000\r
1792                         *MESH_VERTEXNORMAL      1       -0.486695       -0.873572       -0.000000\r
1793                         *MESH_VERTEXNORMAL      2       -0.486695       -0.873572       -0.000000\r
1794                         *MESH_VERTEXNORMAL      3       -0.486695       -0.873572       -0.000000\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                 }\r
1800                 *MESH_NUMTVERTEX        4\r
1801                 *MESH_TVERTLIST {\r
1802                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1803                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1804                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
1805                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1806                 }\r
1807                 *MESH_NUMTVFACES        2\r
1808                 *MESH_TFACELIST {\r
1809                         *MESH_TFACE     0       0       2       1\r
1810                         *MESH_TFACE     1       0       3       2\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   4\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat4model0surf56"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat4model0surf56"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 4\r
1834                 *MESH_NUMFACES  2\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       26.835489       -15.772518      0.000000\r
1838                         *MESH_VERTEX    1       26.835489       -15.772518      4.000000\r
1839                         *MESH_VERTEX    2       5.164511        7.772518        4.000000\r
1840                         *MESH_VERTEX    3       5.164511        7.772518        0.000000\r
1841                 }\r
1842                 *MESH_NORMALS   {\r
1843                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1844                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1845                         *MESH_VERTEXNORMAL      0       0.735782        0.677218        -0.000000\r
1846                         *MESH_VERTEXNORMAL      1       0.520277        0.478865        0.707107\r
1847                         *MESH_VERTEXNORMAL      2       0.520277        0.478866        0.707107\r
1848                         *MESH_VERTEXNORMAL      3       0.735782        0.677218        0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                 }\r
1854                 *MESH_NUMTVERTEX        4\r
1855                 *MESH_TVERTLIST {\r
1856                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1857                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1858                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
1859                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1860                 }\r
1861                 *MESH_NUMTVFACES        2\r
1862                 *MESH_TFACELIST {\r
1863                         *MESH_TFACE     0       0       2       1\r
1864                         *MESH_TFACE     1       0       3       2\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   4\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat4model0surf57"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat4model0surf57"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 4\r
1888                 *MESH_NUMFACES  2\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       23.892361       -18.481390      4.000000\r
1892                         *MESH_VERTEX    1       5.164511        7.772518        4.000000\r
1893                         *MESH_VERTEX    2       26.835489       -15.772518      4.000000\r
1894                         *MESH_VERTEX    3       2.221381        5.063646        4.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1898                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1899                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
1900                         *MESH_VERTEXNORMAL      1       0.520277        0.478866        0.707107\r
1901                         *MESH_VERTEXNORMAL      2       0.520277        0.478865        0.707107\r
1902                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        4\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1911                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
1912                         *MESH_TVERT     2       0.000000        0.062500        1.000000\r
1913                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        2\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       0       1       3\r
1919                 }\r
1920         }\r
1921         *PROP_MOTIONBLUR        0\r
1922         *PROP_CASTSHADOW        1\r
1923         *PROP_RECVSHADOW        1\r
1924         *MATERIAL_REF   4\r
1925 }\r
1926 *GEOMOBJECT     {\r
1927         *NODE_NAME      "mat4model0surf58"\r
1928         *NODE_TM        {\r
1929                 *NODE_NAME      "mat4model0surf58"\r
1930                 *INHERIT_POS    0       0       0\r
1931                 *INHERIT_ROT    0       0       0\r
1932                 *INHERIT_SCL    0       0       0\r
1933                 *TM_ROW0        1.0     0       0\r
1934                 *TM_ROW1        0       1.0     0\r
1935                 *TM_ROW2        0       0       1.0\r
1936                 *TM_ROW3        0       0       0\r
1937                 *TM_POS 0.000000        0.000000        0.000000\r
1938         }\r
1939         *MESH   {\r
1940                 *TIMEVALUE      0\r
1941                 *MESH_NUMVERTEX 4\r
1942                 *MESH_NUMFACES  2\r
1943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1944                 *MESH_VERTEX_LIST       {\r
1945                         *MESH_VERTEX    0       5.164511        7.772518        0.000000\r
1946                         *MESH_VERTEX    1       5.164511        7.772518        4.000000\r
1947                         *MESH_VERTEX    2       2.221381        5.063646        4.000000\r
1948                         *MESH_VERTEX    3       2.221381        5.063646        0.000000\r
1949                 }\r
1950                 *MESH_NORMALS   {\r
1951                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1952                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1953                         *MESH_VERTEXNORMAL      0       -0.677218       0.735782        -0.000000\r
1954                         *MESH_VERTEXNORMAL      1       -0.677218       0.735782        -0.000000\r
1955                         *MESH_VERTEXNORMAL      2       -0.677218       0.735782        -0.000000\r
1956                         *MESH_VERTEXNORMAL      3       -0.677218       0.735782        -0.000000\r
1957                 }\r
1958                 *MESH_FACE_LIST {\r
1959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1960                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1961                 }\r
1962                 *MESH_NUMTVERTEX        4\r
1963                 *MESH_TVERTLIST {\r
1964                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1965                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1966                         *MESH_TVERT     2       0.031250        0.062500        1.000000\r
1967                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1968                 }\r
1969                 *MESH_NUMTVFACES        2\r
1970                 *MESH_TFACELIST {\r
1971                         *MESH_TFACE     0       0       2       1\r
1972                         *MESH_TFACE     1       0       3       2\r
1973                 }\r
1974         }\r
1975         *PROP_MOTIONBLUR        0\r
1976         *PROP_CASTSHADOW        1\r
1977         *PROP_RECVSHADOW        1\r
1978         *MATERIAL_REF   4\r
1979 }\r
1980 *GEOMOBJECT     {\r
1981         *NODE_NAME      "mat4model0surf59"\r
1982         *NODE_TM        {\r
1983                 *NODE_NAME      "mat4model0surf59"\r
1984                 *INHERIT_POS    0       0       0\r
1985                 *INHERIT_ROT    0       0       0\r
1986                 *INHERIT_SCL    0       0       0\r
1987                 *TM_ROW0        1.0     0       0\r
1988                 *TM_ROW1        0       1.0     0\r
1989                 *TM_ROW2        0       0       1.0\r
1990                 *TM_ROW3        0       0       0\r
1991                 *TM_POS 0.000000        0.000000        0.000000\r
1992         }\r
1993         *MESH   {\r
1994                 *TIMEVALUE      0\r
1995                 *MESH_NUMVERTEX 4\r
1996                 *MESH_NUMFACES  2\r
1997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1998                 *MESH_VERTEX_LIST       {\r
1999                         *MESH_VERTEX    0       23.892361       -18.481390      4.000000\r
2000                         *MESH_VERTEX    1       23.892361       -18.481390      0.000000\r
2001                         *MESH_VERTEX    2       2.221381        5.063646        0.000000\r
2002                         *MESH_VERTEX    3       2.221381        5.063646        4.000000\r
2003                 }\r
2004                 *MESH_NORMALS   {\r
2005                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2006                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2007                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
2008                         *MESH_VERTEXNORMAL      1       -0.735782       -0.677218       -0.000000\r
2009                         *MESH_VERTEXNORMAL      2       -0.735782       -0.677218       -0.000000\r
2010                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
2011                 }\r
2012                 *MESH_FACE_LIST {\r
2013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        4\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
2019                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2020                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
2021                         *MESH_TVERT     3       0.250000        0.125000        1.000000\r
2022                 }\r
2023                 *MESH_NUMTVFACES        2\r
2024                 *MESH_TFACELIST {\r
2025                         *MESH_TFACE     0       0       2       1\r
2026                         *MESH_TFACE     1       0       3       2\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   4\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat4model0surf60"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat4model0surf60"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       -5.335092       -19.085722      8.000000\r
2054                         *MESH_VERTEX    1       -5.335092       -19.085722      16.000000\r
2055                         *MESH_VERTEX    2       0.979964        -14.174503      16.000000\r
2056                         *MESH_VERTEX    3       0.979964        -14.174503      8.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2060                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      0       0.613903        -0.789382       -0.000000\r
2062                         *MESH_VERTEXNORMAL      1       0.613903        -0.789382       -0.000000\r
2063                         *MESH_VERTEXNORMAL      2       0.613903        -0.789382       -0.000000\r
2064                         *MESH_VERTEXNORMAL      3       0.613903        -0.789382       -0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2073                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2074                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2075                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       0       3       2\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   4\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat4model0surf61"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat4model0surf61"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 4\r
2104                 *MESH_NUMFACES  2\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       -12.000000      16.000000       8.000000\r
2108                         *MESH_VERTEX    1       -12.000000      16.000000       0.000000\r
2109                         *MESH_VERTEX    2       -12.000000      -16.000000      0.000000\r
2110                         *MESH_VERTEX    3       -12.000000      -16.000000      8.000000\r
2111                 }\r
2112                 *MESH_NORMALS   {\r
2113                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2114                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2115                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2116                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2117                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2118                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2119                 }\r
2120                 *MESH_FACE_LIST {\r
2121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2122                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                 }\r
2124                 *MESH_NUMTVERTEX        4\r
2125                 *MESH_TVERTLIST {\r
2126                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2127                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2128                         *MESH_TVERT     2       0.250000        0.375000        1.000000\r
2129                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
2130                 }\r
2131                 *MESH_NUMTVFACES        2\r
2132                 *MESH_TFACELIST {\r
2133                         *MESH_TFACE     0       0       2       1\r
2134                         *MESH_TFACE     1       0       3       2\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   4\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat4model0surf62"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat4model0surf62"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 4\r
2158                 *MESH_NUMFACES  2\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       -18.664907      11.085722       16.000000\r
2162                         *MESH_VERTEX    1       -18.664907      11.085722       8.000000\r
2163                         *MESH_VERTEX    2       0.979964        -14.174503      8.000000\r
2164                         *MESH_VERTEX    3       0.979964        -14.174503      16.000000\r
2165                 }\r
2166                 *MESH_NORMALS   {\r
2167                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2168                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2169                         *MESH_VERTEXNORMAL      0       0.558177        0.434094        0.707107\r
2170                         *MESH_VERTEXNORMAL      1       0.789382        0.613902        0.000000\r
2171                         *MESH_VERTEXNORMAL      2       0.789382        0.613902        0.000000\r
2172                         *MESH_VERTEXNORMAL      3       0.558177        0.434094        0.707107\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                 }\r
2178                 *MESH_NUMTVERTEX        4\r
2179                 *MESH_TVERTLIST {\r
2180                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2181                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2182                         *MESH_TVERT     2       0.250000        0.375000        1.000000\r
2183                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
2184                 }\r
2185                 *MESH_NUMTVFACES        2\r
2186                 *MESH_TFACELIST {\r
2187                         *MESH_TFACE     0       0       2       1\r
2188                         *MESH_TFACE     1       0       3       2\r
2189                 }\r
2190         }\r
2191         *PROP_MOTIONBLUR        0\r
2192         *PROP_CASTSHADOW        1\r
2193         *PROP_RECVSHADOW        1\r
2194         *MATERIAL_REF   4\r
2195 }\r
2196 *GEOMOBJECT     {\r
2197         *NODE_NAME      "mat4model0surf63"\r
2198         *NODE_TM        {\r
2199                 *NODE_NAME      "mat4model0surf63"\r
2200                 *INHERIT_POS    0       0       0\r
2201                 *INHERIT_ROT    0       0       0\r
2202                 *INHERIT_SCL    0       0       0\r
2203                 *TM_ROW0        1.0     0       0\r
2204                 *TM_ROW1        0       1.0     0\r
2205                 *TM_ROW2        0       0       1.0\r
2206                 *TM_ROW3        0       0       0\r
2207                 *TM_POS 0.000000        0.000000        0.000000\r
2208         }\r
2209         *MESH   {\r
2210                 *TIMEVALUE      0\r
2211                 *MESH_NUMVERTEX 4\r
2212                 *MESH_NUMFACES  2\r
2213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2214                 *MESH_VERTEX_LIST       {\r
2215                         *MESH_VERTEX    0       -18.664907      11.085722       16.000000\r
2216                         *MESH_VERTEX    1       0.979964        -14.174503      16.000000\r
2217                         *MESH_VERTEX    2       -5.335092       -19.085722      16.000000\r
2218                         *MESH_VERTEX    3       -24.979965      6.174503        16.000000\r
2219                 }\r
2220                 *MESH_NORMALS   {\r
2221                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2222                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2223                         *MESH_VERTEXNORMAL      0       0.558177        0.434094        0.707107\r
2224                         *MESH_VERTEXNORMAL      1       0.558177        0.434094        0.707107\r
2225                         *MESH_VERTEXNORMAL      2       -0.558177       -0.434094       0.707107\r
2226                         *MESH_VERTEXNORMAL      3       -0.558177       -0.434094       0.707107\r
2227                 }\r
2228                 *MESH_FACE_LIST {\r
2229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                 }\r
2232                 *MESH_NUMTVERTEX        4\r
2233                 *MESH_TVERTLIST {\r
2234                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2235                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
2236                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
2237                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2238                 }\r
2239                 *MESH_NUMTVFACES        2\r
2240                 *MESH_TFACELIST {\r
2241                         *MESH_TFACE     0       0       2       1\r
2242                         *MESH_TFACE     1       0       3       2\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   4\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat4model0surf64"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat4model0surf64"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 4\r
2266                 *MESH_NUMFACES  2\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       -12.000000      16.000000       0.000000\r
2270                         *MESH_VERTEX    1       -12.000000      16.000000       8.000000\r
2271                         *MESH_VERTEX    2       -20.000000      16.000000       8.000000\r
2272                         *MESH_VERTEX    3       -20.000000      16.000000       0.000000\r
2273                 }\r
2274                 *MESH_NORMALS   {\r
2275                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2276                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2277                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2278                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2279                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2280                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        4\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2289                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2290                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2291                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2292                 }\r
2293                 *MESH_NUMTVFACES        2\r
2294                 *MESH_TFACELIST {\r
2295                         *MESH_TFACE     0       0       2       1\r
2296                         *MESH_TFACE     1       0       3       2\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   4\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat4model0surf65"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat4model0surf65"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 4\r
2320                 *MESH_NUMFACES  2\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       -12.000000      16.000000       8.000000\r
2324                         *MESH_VERTEX    1       -12.000000      -16.000000      8.000000\r
2325                         *MESH_VERTEX    2       -20.000000      -16.000000      8.000000\r
2326                         *MESH_VERTEX    3       -20.000000      16.000000       8.000000\r
2327                 }\r
2328                 *MESH_NORMALS   {\r
2329                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2330                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2331                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2332                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2333                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2334                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2335                 }\r
2336                 *MESH_FACE_LIST {\r
2337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2338                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2339                 }\r
2340                 *MESH_NUMTVERTEX        4\r
2341                 *MESH_TVERTLIST {\r
2342                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2343                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
2344                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
2345                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2346                 }\r
2347                 *MESH_NUMTVFACES        2\r
2348                 *MESH_TFACELIST {\r
2349                         *MESH_TFACE     0       0       2       1\r
2350                         *MESH_TFACE     1       0       3       2\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   4\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat4model0surf66"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat4model0surf66"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 4\r
2374                 *MESH_NUMFACES  2\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       -20.000000      -16.000000      0.000000\r
2378                         *MESH_VERTEX    1       -20.000000      -16.000000      8.000000\r
2379                         *MESH_VERTEX    2       -12.000000      -16.000000      8.000000\r
2380                         *MESH_VERTEX    3       -12.000000      -16.000000      0.000000\r
2381                 }\r
2382                 *MESH_NORMALS   {\r
2383                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2384                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2385                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2386                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2387                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2388                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2389                 }\r
2390                 *MESH_FACE_LIST {\r
2391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        4\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2397                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2398                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2399                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2400                 }\r
2401                 *MESH_NUMTVFACES        2\r
2402                 *MESH_TFACELIST {\r
2403                         *MESH_TFACE     0       0       2       1\r
2404                         *MESH_TFACE     1       0       3       2\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   4\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat4model0surf67"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat4model0surf67"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 4\r
2428                 *MESH_NUMFACES  2\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       -20.000000      16.000000       0.000000\r
2432                         *MESH_VERTEX    1       -20.000000      16.000000       8.000000\r
2433                         *MESH_VERTEX    2       -20.000000      -16.000000      8.000000\r
2434                         *MESH_VERTEX    3       -20.000000      -16.000000      0.000000\r
2435                 }\r
2436                 *MESH_NORMALS   {\r
2437                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2438                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2439                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2440                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2441                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2442                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2443                 }\r
2444                 *MESH_FACE_LIST {\r
2445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        4\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2451                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2452                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
2453                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2454                 }\r
2455                 *MESH_NUMTVFACES        2\r
2456                 *MESH_TFACELIST {\r
2457                         *MESH_TFACE     0       0       2       1\r
2458                         *MESH_TFACE     1       0       3       2\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   4\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat4model0surf68"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat4model0surf68"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 4\r
2482                 *MESH_NUMFACES  2\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       -18.664907      11.085722       8.000000\r
2486                         *MESH_VERTEX    1       -18.664907      11.085722       16.000000\r
2487                         *MESH_VERTEX    2       -24.979965      6.174503        16.000000\r
2488                         *MESH_VERTEX    3       -24.979965      6.174503        8.000000\r
2489                 }\r
2490                 *MESH_NORMALS   {\r
2491                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2492                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2493                         *MESH_VERTEXNORMAL      0       -0.613902       0.789382        -0.000000\r
2494                         *MESH_VERTEXNORMAL      1       -0.613902       0.789382        -0.000000\r
2495                         *MESH_VERTEXNORMAL      2       -0.613902       0.789382        -0.000000\r
2496                         *MESH_VERTEXNORMAL      3       -0.613902       0.789382        -0.000000\r
2497                 }\r
2498                 *MESH_FACE_LIST {\r
2499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                 }\r
2502                 *MESH_NUMTVERTEX        4\r
2503                 *MESH_TVERTLIST {\r
2504                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2505                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2506                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
2507                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2508                 }\r
2509                 *MESH_NUMTVFACES        2\r
2510                 *MESH_TFACELIST {\r
2511                         *MESH_TFACE     0       0       2       1\r
2512                         *MESH_TFACE     1       0       3       2\r
2513                 }\r
2514         }\r
2515         *PROP_MOTIONBLUR        0\r
2516         *PROP_CASTSHADOW        1\r
2517         *PROP_RECVSHADOW        1\r
2518         *MATERIAL_REF   4\r
2519 }\r
2520 *GEOMOBJECT     {\r
2521         *NODE_NAME      "mat4model0surf69"\r
2522         *NODE_TM        {\r
2523                 *NODE_NAME      "mat4model0surf69"\r
2524                 *INHERIT_POS    0       0       0\r
2525                 *INHERIT_ROT    0       0       0\r
2526                 *INHERIT_SCL    0       0       0\r
2527                 *TM_ROW0        1.0     0       0\r
2528                 *TM_ROW1        0       1.0     0\r
2529                 *TM_ROW2        0       0       1.0\r
2530                 *TM_ROW3        0       0       0\r
2531                 *TM_POS 0.000000        0.000000        0.000000\r
2532         }\r
2533         *MESH   {\r
2534                 *TIMEVALUE      0\r
2535                 *MESH_NUMVERTEX 4\r
2536                 *MESH_NUMFACES  2\r
2537                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2538                 *MESH_VERTEX_LIST       {\r
2539                         *MESH_VERTEX    0       -24.979965      6.174503        8.000000\r
2540                         *MESH_VERTEX    1       -24.979965      6.174503        16.000000\r
2541                         *MESH_VERTEX    2       -5.335092       -19.085722      16.000000\r
2542                         *MESH_VERTEX    3       -5.335092       -19.085722      8.000000\r
2543                 }\r
2544                 *MESH_NORMALS   {\r
2545                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2546                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2547                         *MESH_VERTEXNORMAL      0       -0.789382       -0.613902       -0.000000\r
2548                         *MESH_VERTEXNORMAL      1       -0.558177       -0.434094       0.707107\r
2549                         *MESH_VERTEXNORMAL      2       -0.558177       -0.434094       0.707107\r
2550                         *MESH_VERTEXNORMAL      3       -0.789382       -0.613902       -0.000000\r
2551                 }\r
2552                 *MESH_FACE_LIST {\r
2553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                 }\r
2556                 *MESH_NUMTVERTEX        4\r
2557                 *MESH_TVERTLIST {\r
2558                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2559                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2560                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
2561                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2562                 }\r
2563                 *MESH_NUMTVFACES        2\r
2564                 *MESH_TFACELIST {\r
2565                         *MESH_TFACE     0       0       2       1\r
2566                         *MESH_TFACE     1       0       3       2\r
2567                 }\r
2568         }\r
2569         *PROP_MOTIONBLUR        0\r
2570         *PROP_CASTSHADOW        1\r
2571         *PROP_RECVSHADOW        1\r
2572         *MATERIAL_REF   4\r
2573 }\r