]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_metal/support02.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_metal / support02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf24"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf24"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       465.000000      2.000000        105.000000\r
110                         *MESH_VERTEX    1       496.000000      2.000000        0.000000\r
111                         *MESH_VERTEX    2       496.000000      8.000000        0.000000\r
112                         *MESH_VERTEX    3       465.000000      8.000000        105.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        -0.382683\r
118                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.437500        0.046875        1.000000\r
129                         *MESH_TVERT     1       1.500000        0.046875        1.000000\r
130                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
131                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       0       3       2\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   3\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat3model0surf25"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat3model0surf25"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 18\r
160                 *MESH_NUMFACES  16\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       524.000000      2.000000        0.000000\r
164                         *MESH_VERTEX    1       496.000000      2.000000        0.000000\r
165                         *MESH_VERTEX    2       465.000000      2.000000        105.000000\r
166                         *MESH_VERTEX    3       491.250000      2.000000        117.250000\r
167                         *MESH_VERTEX    4       393.000000      2.000000        201.000000\r
168                         *MESH_VERTEX    5       372.000000      2.000000        180.000000\r
169                         *MESH_VERTEX    6       217.000000      2.000000        225.000000\r
170                         *MESH_VERTEX    7       0.000000        2.000000        268.000000\r
171                         *MESH_VERTEX    8       229.250000      2.000000        251.250000\r
172                         *MESH_VERTEX    9       0.000000        2.000000        240.000000\r
173                         *MESH_VERTEX    10      -217.000000     2.000000        225.000000\r
174                         *MESH_VERTEX    11      -229.250000     2.000000        251.250000\r
175                         *MESH_VERTEX    12      -393.000000     2.000000        201.000000\r
176                         *MESH_VERTEX    13      -372.000000     2.000000        180.000000\r
177                         *MESH_VERTEX    14      -465.000000     2.000000        105.000000\r
178                         *MESH_VERTEX    15      -491.250000     2.000000        117.250000\r
179                         *MESH_VERTEX    16      -524.000000     2.000000        0.000000\r
180                         *MESH_VERTEX    17      -496.000000     2.000000        0.000000\r
181                 }\r
182                 *MESH_NORMALS   {\r
183                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
184                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
185                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
186                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
187                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
188                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
189                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
190                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
191                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
192                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
193                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
194                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
195                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
196                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
197                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
198                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
199                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
200                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
201                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
202                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
203                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
204                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
205                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
206                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
207                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
208                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
209                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
210                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
211                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
212                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
213                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
214                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
215                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
216                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
217                 }\r
218                 *MESH_FACE_LIST {\r
219                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
220                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
221                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
222                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
223                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
224                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
225                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
226                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
227                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
228                         *MESH_FACE      9       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
229                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
230                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
231                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
234                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
235                 }\r
236                 *MESH_NUMTVERTEX        18\r
237                 *MESH_TVERTLIST {\r
238                         *MESH_TVERT     0       4.093750        -1.000000       1.000000\r
239                         *MESH_TVERT     1       3.875000        -1.000000       1.000000\r
240                         *MESH_TVERT     2       3.632812        -0.179688       1.000000\r
241                         *MESH_TVERT     3       3.837891        -0.083984       1.000000\r
242                         *MESH_TVERT     4       3.070312        0.570312        1.000000\r
243                         *MESH_TVERT     5       2.906250        0.406250        1.000000\r
244                         *MESH_TVERT     6       1.695312        0.757812        1.000000\r
245                         *MESH_TVERT     7       0.000000        1.093750        1.000000\r
246                         *MESH_TVERT     8       1.791016        0.962891        1.000000\r
247                         *MESH_TVERT     9       0.000000        0.875000        1.000000\r
248                         *MESH_TVERT     10      -1.695312       0.757812        1.000000\r
249                         *MESH_TVERT     11      -1.791016       0.962891        1.000000\r
250                         *MESH_TVERT     12      -3.070312       0.570312        1.000000\r
251                         *MESH_TVERT     13      -2.906250       0.406250        1.000000\r
252                         *MESH_TVERT     14      -3.632812       -0.179688       1.000000\r
253                         *MESH_TVERT     15      -3.837891       -0.083984       1.000000\r
254                         *MESH_TVERT     16      -4.093750       -1.000000       1.000000\r
255                         *MESH_TVERT     17      -3.875000       -1.000000       1.000000\r
256                 }\r
257                 *MESH_NUMTVFACES        16\r
258                 *MESH_TFACELIST {\r
259                         *MESH_TFACE     0       2       3       4\r
260                         *MESH_TFACE     1       2       4       5\r
261                         *MESH_TFACE     2       0       3       2\r
262                         *MESH_TFACE     3       0       2       1\r
263                         *MESH_TFACE     4       4       6       5\r
264                         *MESH_TFACE     5       4       8       6\r
265                         *MESH_TFACE     6       6       8       7\r
266                         *MESH_TFACE     7       6       7       9\r
267                         *MESH_TFACE     8       7       10      9\r
268                         *MESH_TFACE     9       7       11      10\r
269                         *MESH_TFACE     10      10      11      12\r
270                         *MESH_TFACE     11      10      12      13\r
271                         *MESH_TFACE     12      12      14      13\r
272                         *MESH_TFACE     13      12      15      14\r
273                         *MESH_TFACE     14      14      15      16\r
274                         *MESH_TFACE     15      14      16      17\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   3\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat3model0surf26"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat3model0surf26"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 14\r
298                 *MESH_NUMFACES  12\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       372.000000      8.000000        180.000000\r
302                         *MESH_VERTEX    1       372.000000      2.000000        180.000000\r
303                         *MESH_VERTEX    2       465.000000      2.000000        105.000000\r
304                         *MESH_VERTEX    3       465.000000      8.000000        105.000000\r
305                         *MESH_VERTEX    4       217.000000      2.000000        225.000000\r
306                         *MESH_VERTEX    5       217.000000      8.000000        225.000000\r
307                         *MESH_VERTEX    6       0.000000        8.000000        240.000000\r
308                         *MESH_VERTEX    7       -217.000000     2.000000        225.000000\r
309                         *MESH_VERTEX    8       0.000000        2.000000        240.000000\r
310                         *MESH_VERTEX    9       -217.000000     8.000000        225.000000\r
311                         *MESH_VERTEX    10      -372.000000     8.000000        180.000000\r
312                         *MESH_VERTEX    11      -465.000000     2.000000        105.000000\r
313                         *MESH_VERTEX    12      -372.000000     2.000000        180.000000\r
314                         *MESH_VERTEX    13      -465.000000     8.000000        105.000000\r
315                 }\r
316                 *MESH_NORMALS   {\r
317                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
318                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
319                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
320                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
321                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
322                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
323                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
324                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
325                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
326                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
327                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
328                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
329                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
330                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
331                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
332                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
333                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
334                         *MESH_VERTEXNORMAL      5       -0.382683       0.000000        -0.923880\r
335                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
336                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
337                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
338                         *MESH_VERTEXNORMAL      9       0.382683        0.000000        -0.923880\r
339                         *MESH_VERTEXNORMAL      10      0.707107        0.000000        -0.707107\r
340                         *MESH_VERTEXNORMAL      11      0.923880        0.000000        -0.382683\r
341                         *MESH_VERTEXNORMAL      12      0.707107        0.000000        -0.707107\r
342                         *MESH_VERTEXNORMAL      13      0.923880        0.000000        -0.382683\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
348                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
349                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
350                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
351                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
352                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
353                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
354                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
357                 }\r
358                 *MESH_NUMTVERTEX        14\r
359                 *MESH_TVERTLIST {\r
360                         *MESH_TVERT     0       4.125000        0.000000        1.000000\r
361                         *MESH_TVERT     1       4.125000        0.046875        1.000000\r
362                         *MESH_TVERT     2       5.437500        0.046875        1.000000\r
363                         *MESH_TVERT     3       5.437500        0.000000        1.000000\r
364                         *MESH_TVERT     4       2.562500        0.046875        1.000000\r
365                         *MESH_TVERT     5       2.562500        0.000000        1.000000\r
366                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
367                         *MESH_TVERT     7       -1.062500       0.046875        1.000000\r
368                         *MESH_TVERT     8       0.750000        0.046875        1.000000\r
369                         *MESH_TVERT     9       -1.062500       0.000000        1.000000\r
370                         *MESH_TVERT     10      -2.625000       0.000000        1.000000\r
371                         *MESH_TVERT     11      -3.937500       0.046875        1.000000\r
372                         *MESH_TVERT     12      -2.625000       0.046875        1.000000\r
373                         *MESH_TVERT     13      -3.937500       0.000000        1.000000\r
374                 }\r
375                 *MESH_NUMTVFACES        12\r
376                 *MESH_TFACELIST {\r
377                         *MESH_TFACE     0       0       1       4\r
378                         *MESH_TFACE     1       0       4       5\r
379                         *MESH_TFACE     2       0       2       1\r
380                         *MESH_TFACE     3       0       3       2\r
381                         *MESH_TFACE     4       4       6       5\r
382                         *MESH_TFACE     5       4       8       6\r
383                         *MESH_TFACE     6       6       8       7\r
384                         *MESH_TFACE     7       6       7       9\r
385                         *MESH_TFACE     8       7       10      9\r
386                         *MESH_TFACE     9       7       12      10\r
387                         *MESH_TFACE     10      10      12      11\r
388                         *MESH_TFACE     11      10      11      13\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   3\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat3model0surf27"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat3model0surf27"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 4\r
412                 *MESH_NUMFACES  2\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       344.000000      4.000000        32.000000\r
416                         *MESH_VERTEX    1       456.000000      4.000000        144.000000\r
417                         *MESH_VERTEX    2       456.000000      8.000000        144.000000\r
418                         *MESH_VERTEX    3       344.000000      8.000000        32.000000\r
419                 }\r
420                 *MESH_NORMALS   {\r
421                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
422                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
423                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
424                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
425                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
426                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                 }\r
432                 *MESH_NUMTVERTEX        4\r
433                 *MESH_TVERTLIST {\r
434                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
435                         *MESH_TVERT     1       0.000000        1.237437        1.000000\r
436                         *MESH_TVERT     2       0.031250        1.237437        1.000000\r
437                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
438                 }\r
439                 *MESH_NUMTVFACES        2\r
440                 *MESH_TFACELIST {\r
441                         *MESH_TFACE     0       0       2       1\r
442                         *MESH_TFACE     1       0       3       2\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   3\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat3model0surf28"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat3model0surf28"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 4\r
466                 *MESH_NUMFACES  2\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       312.000000      4.000000        32.000000\r
470                         *MESH_VERTEX    1       440.000000      4.000000        160.000000\r
471                         *MESH_VERTEX    2       456.000000      4.000000        144.000000\r
472                         *MESH_VERTEX    3       344.000000      4.000000        32.000000\r
473                 }\r
474                 *MESH_NORMALS   {\r
475                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
476                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
477                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
478                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
479                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
480                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                 }\r
486                 *MESH_NUMTVERTEX        4\r
487                 *MESH_TVERTLIST {\r
488                         *MESH_TVERT     0       -0.562500       0.250000        1.000000\r
489                         *MESH_TVERT     1       0.437500        1.250000        1.000000\r
490                         *MESH_TVERT     2       0.562500        1.125000        1.000000\r
491                         *MESH_TVERT     3       -0.312500       0.250000        1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        2\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       0       2       1\r
496                         *MESH_TFACE     1       0       3       2\r
497                 }\r
498         }\r
499         *PROP_MOTIONBLUR        0\r
500         *PROP_CASTSHADOW        1\r
501         *PROP_RECVSHADOW        1\r
502         *MATERIAL_REF   3\r
503 }\r
504 *GEOMOBJECT     {\r
505         *NODE_NAME      "mat3model0surf29"\r
506         *NODE_TM        {\r
507                 *NODE_NAME      "mat3model0surf29"\r
508                 *INHERIT_POS    0       0       0\r
509                 *INHERIT_ROT    0       0       0\r
510                 *INHERIT_SCL    0       0       0\r
511                 *TM_ROW0        1.0     0       0\r
512                 *TM_ROW1        0       1.0     0\r
513                 *TM_ROW2        0       0       1.0\r
514                 *TM_ROW3        0       0       0\r
515                 *TM_POS 0.000000        0.000000        0.000000\r
516         }\r
517         *MESH   {\r
518                 *TIMEVALUE      0\r
519                 *MESH_NUMVERTEX 4\r
520                 *MESH_NUMFACES  2\r
521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
522                 *MESH_VERTEX_LIST       {\r
523                         *MESH_VERTEX    0       312.000000      8.000000        32.000000\r
524                         *MESH_VERTEX    1       440.000000      8.000000        160.000000\r
525                         *MESH_VERTEX    2       440.000000      4.000000        160.000000\r
526                         *MESH_VERTEX    3       312.000000      4.000000        32.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
530                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
531                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
532                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
533                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
534                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
535                 }\r
536                 *MESH_FACE_LIST {\r
537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                 }\r
540                 *MESH_NUMTVERTEX        4\r
541                 *MESH_TVERTLIST {\r
542                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
543                         *MESH_TVERT     1       0.000000        1.414214        1.000000\r
544                         *MESH_TVERT     2       0.031250        1.414214        1.000000\r
545                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
546                 }\r
547                 *MESH_NUMTVFACES        2\r
548                 *MESH_TFACELIST {\r
549                         *MESH_TFACE     0       0       2       1\r
550                         *MESH_TFACE     1       0       3       2\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   3\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat3model0surf30"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat3model0surf30"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 4\r
574                 *MESH_NUMFACES  2\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       232.000000      4.000000        32.000000\r
578                         *MESH_VERTEX    1       56.000000       4.000000        240.000000\r
579                         *MESH_VERTEX    2       264.000000      4.000000        32.000000\r
580                         *MESH_VERTEX    3       24.000000       4.000000        240.000000\r
581                 }\r
582                 *MESH_NORMALS   {\r
583                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
584                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
585                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
586                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
587                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
588                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                 }\r
594                 *MESH_NUMTVERTEX        4\r
595                 *MESH_TVERTLIST {\r
596                         *MESH_TVERT     0       0.812500        -0.750000       1.000000\r
597                         *MESH_TVERT     1       -0.562500       0.875000        1.000000\r
598                         *MESH_TVERT     2       1.062500        -0.750000       1.000000\r
599                         *MESH_TVERT     3       -0.812500       0.875000        1.000000\r
600                 }\r
601                 *MESH_NUMTVFACES        2\r
602                 *MESH_TFACELIST {\r
603                         *MESH_TFACE     0       0       2       1\r
604                         *MESH_TFACE     1       0       1       3\r
605                 }\r
606         }\r
607         *PROP_MOTIONBLUR        0\r
608         *PROP_CASTSHADOW        1\r
609         *PROP_RECVSHADOW        1\r
610         *MATERIAL_REF   3\r
611 }\r
612 *GEOMOBJECT     {\r
613         *NODE_NAME      "mat3model0surf31"\r
614         *NODE_TM        {\r
615                 *NODE_NAME      "mat3model0surf31"\r
616                 *INHERIT_POS    0       0       0\r
617                 *INHERIT_ROT    0       0       0\r
618                 *INHERIT_SCL    0       0       0\r
619                 *TM_ROW0        1.0     0       0\r
620                 *TM_ROW1        0       1.0     0\r
621                 *TM_ROW2        0       0       1.0\r
622                 *TM_ROW3        0       0       0\r
623                 *TM_POS 0.000000        0.000000        0.000000\r
624         }\r
625         *MESH   {\r
626                 *TIMEVALUE      0\r
627                 *MESH_NUMVERTEX 4\r
628                 *MESH_NUMFACES  2\r
629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
630                 *MESH_VERTEX_LIST       {\r
631                         *MESH_VERTEX    0       264.000000      4.000000        32.000000\r
632                         *MESH_VERTEX    1       56.000000       4.000000        240.000000\r
633                         *MESH_VERTEX    2       56.000000       8.000000        240.000000\r
634                         *MESH_VERTEX    3       264.000000      8.000000        32.000000\r
635                 }\r
636                 *MESH_NORMALS   {\r
637                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
638                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
639                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
640                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
641                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
642                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
643                 }\r
644                 *MESH_FACE_LIST {\r
645                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                 }\r
648                 *MESH_NUMTVERTEX        4\r
649                 *MESH_TVERTLIST {\r
650                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
651                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
652                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
653                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
654                 }\r
655                 *MESH_NUMTVFACES        2\r
656                 *MESH_TFACELIST {\r
657                         *MESH_TFACE     0       0       2       1\r
658                         *MESH_TFACE     1       0       3       2\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   3\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat3model0surf32"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat3model0surf32"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 4\r
682                 *MESH_NUMFACES  2\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       232.000000      8.000000        32.000000\r
686                         *MESH_VERTEX    1       24.000000       8.000000        240.000000\r
687                         *MESH_VERTEX    2       24.000000       4.000000        240.000000\r
688                         *MESH_VERTEX    3       232.000000      4.000000        32.000000\r
689                 }\r
690                 *MESH_NORMALS   {\r
691                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
692                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
693                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
694                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
695                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
696                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        4\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
705                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
706                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
707                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
708                 }\r
709                 *MESH_NUMTVFACES        2\r
710                 *MESH_TFACELIST {\r
711                         *MESH_TFACE     0       0       2       1\r
712                         *MESH_TFACE     1       0       3       2\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   3\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat3model0surf33"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat3model0surf33"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 4\r
736                 *MESH_NUMFACES  2\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       16.000000       4.000000        32.000000\r
740                         *MESH_VERTEX    1       16.000000       4.000000        240.000000\r
741                         *MESH_VERTEX    2       16.000000       8.000000        240.000000\r
742                         *MESH_VERTEX    3       16.000000       8.000000        32.000000\r
743                 }\r
744                 *MESH_NORMALS   {\r
745                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
746                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
747                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
748                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
749                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                 }\r
756                 *MESH_NUMTVERTEX        4\r
757                 *MESH_TVERTLIST {\r
758                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
759                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
760                         *MESH_TVERT     2       0.031250        1.625000        1.000000\r
761                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
762                 }\r
763                 *MESH_NUMTVFACES        2\r
764                 *MESH_TFACELIST {\r
765                         *MESH_TFACE     0       0       2       1\r
766                         *MESH_TFACE     1       0       3       2\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   3\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat3model0surf34"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat3model0surf34"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 4\r
790                 *MESH_NUMFACES  2\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       -16.000000      4.000000        32.000000\r
794                         *MESH_VERTEX    1       -16.000000      4.000000        240.000000\r
795                         *MESH_VERTEX    2       16.000000       4.000000        240.000000\r
796                         *MESH_VERTEX    3       16.000000       4.000000        32.000000\r
797                 }\r
798                 *MESH_NORMALS   {\r
799                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
800                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
801                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
802                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
803                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
804                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                 }\r
810                 *MESH_NUMTVERTEX        4\r
811                 *MESH_TVERTLIST {\r
812                         *MESH_TVERT     0       -0.125000       -0.750000       1.000000\r
813                         *MESH_TVERT     1       -0.125000       0.875000        1.000000\r
814                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
815                         *MESH_TVERT     3       0.125000        -0.750000       1.000000\r
816                 }\r
817                 *MESH_NUMTVFACES        2\r
818                 *MESH_TFACELIST {\r
819                         *MESH_TFACE     0       0       2       1\r
820                         *MESH_TFACE     1       0       3       2\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   3\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat3model0surf35"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat3model0surf35"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 4\r
844                 *MESH_NUMFACES  2\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       -16.000000      8.000000        32.000000\r
848                         *MESH_VERTEX    1       -16.000000      8.000000        240.000000\r
849                         *MESH_VERTEX    2       -16.000000      4.000000        240.000000\r
850                         *MESH_VERTEX    3       -16.000000      4.000000        32.000000\r
851                 }\r
852                 *MESH_NORMALS   {\r
853                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
854                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
855                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
856                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
857                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
859                 }\r
860                 *MESH_FACE_LIST {\r
861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                 }\r
864                 *MESH_NUMTVERTEX        4\r
865                 *MESH_TVERTLIST {\r
866                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
867                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
868                         *MESH_TVERT     2       0.031250        1.625000        1.000000\r
869                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
870                 }\r
871                 *MESH_NUMTVFACES        2\r
872                 *MESH_TFACELIST {\r
873                         *MESH_TFACE     0       0       2       1\r
874                         *MESH_TFACE     1       0       3       2\r
875                 }\r
876         }\r
877         *PROP_MOTIONBLUR        0\r
878         *PROP_CASTSHADOW        1\r
879         *PROP_RECVSHADOW        1\r
880         *MATERIAL_REF   3\r
881 }\r
882 *GEOMOBJECT     {\r
883         *NODE_NAME      "mat3model0surf36"\r
884         *NODE_TM        {\r
885                 *NODE_NAME      "mat3model0surf36"\r
886                 *INHERIT_POS    0       0       0\r
887                 *INHERIT_ROT    0       0       0\r
888                 *INHERIT_SCL    0       0       0\r
889                 *TM_ROW0        1.0     0       0\r
890                 *TM_ROW1        0       1.0     0\r
891                 *TM_ROW2        0       0       1.0\r
892                 *TM_ROW3        0       0       0\r
893                 *TM_POS 0.000000        0.000000        0.000000\r
894         }\r
895         *MESH   {\r
896                 *TIMEVALUE      0\r
897                 *MESH_NUMVERTEX 4\r
898                 *MESH_NUMFACES  2\r
899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
900                 *MESH_VERTEX_LIST       {\r
901                         *MESH_VERTEX    0       -24.000000      8.000000        240.000000\r
902                         *MESH_VERTEX    1       -232.000000     8.000000        32.000000\r
903                         *MESH_VERTEX    2       -232.000000     4.000000        32.000000\r
904                         *MESH_VERTEX    3       -24.000000      4.000000        240.000000\r
905                 }\r
906                 *MESH_NORMALS   {\r
907                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
908                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
909                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
910                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
911                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
912                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
913                 }\r
914                 *MESH_FACE_LIST {\r
915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
917                 }\r
918                 *MESH_NUMTVERTEX        4\r
919                 *MESH_TVERTLIST {\r
920                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
921                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
922                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
923                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
924                 }\r
925                 *MESH_NUMTVFACES        2\r
926                 *MESH_TFACELIST {\r
927                         *MESH_TFACE     0       0       2       1\r
928                         *MESH_TFACE     1       0       3       2\r
929                 }\r
930         }\r
931         *PROP_MOTIONBLUR        0\r
932         *PROP_CASTSHADOW        1\r
933         *PROP_RECVSHADOW        1\r
934         *MATERIAL_REF   3\r
935 }\r
936 *GEOMOBJECT     {\r
937         *NODE_NAME      "mat3model0surf37"\r
938         *NODE_TM        {\r
939                 *NODE_NAME      "mat3model0surf37"\r
940                 *INHERIT_POS    0       0       0\r
941                 *INHERIT_ROT    0       0       0\r
942                 *INHERIT_SCL    0       0       0\r
943                 *TM_ROW0        1.0     0       0\r
944                 *TM_ROW1        0       1.0     0\r
945                 *TM_ROW2        0       0       1.0\r
946                 *TM_ROW3        0       0       0\r
947                 *TM_POS 0.000000        0.000000        0.000000\r
948         }\r
949         *MESH   {\r
950                 *TIMEVALUE      0\r
951                 *MESH_NUMVERTEX 4\r
952                 *MESH_NUMFACES  2\r
953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
954                 *MESH_VERTEX_LIST       {\r
955                         *MESH_VERTEX    0       -24.000000      4.000000        240.000000\r
956                         *MESH_VERTEX    1       -232.000000     4.000000        32.000000\r
957                         *MESH_VERTEX    2       -264.000000     4.000000        32.000000\r
958                         *MESH_VERTEX    3       -56.000000      4.000000        240.000000\r
959                 }\r
960                 *MESH_NORMALS   {\r
961                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
962                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
963                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
964                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
965                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
966                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
967                 }\r
968                 *MESH_FACE_LIST {\r
969                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
970                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
971                 }\r
972                 *MESH_NUMTVERTEX        4\r
973                 *MESH_TVERTLIST {\r
974                         *MESH_TVERT     0       1.812500        0.875000        1.000000\r
975                         *MESH_TVERT     1       0.187500        -0.750000       1.000000\r
976                         *MESH_TVERT     2       -0.062500       -0.750000       1.000000\r
977                         *MESH_TVERT     3       1.562500        0.875000        1.000000\r
978                 }\r
979                 *MESH_NUMTVFACES        2\r
980                 *MESH_TFACELIST {\r
981                         *MESH_TFACE     0       0       2       1\r
982                         *MESH_TFACE     1       0       3       2\r
983                 }\r
984         }\r
985         *PROP_MOTIONBLUR        0\r
986         *PROP_CASTSHADOW        1\r
987         *PROP_RECVSHADOW        1\r
988         *MATERIAL_REF   3\r
989 }\r
990 *GEOMOBJECT     {\r
991         *NODE_NAME      "mat3model0surf38"\r
992         *NODE_TM        {\r
993                 *NODE_NAME      "mat3model0surf38"\r
994                 *INHERIT_POS    0       0       0\r
995                 *INHERIT_ROT    0       0       0\r
996                 *INHERIT_SCL    0       0       0\r
997                 *TM_ROW0        1.0     0       0\r
998                 *TM_ROW1        0       1.0     0\r
999                 *TM_ROW2        0       0       1.0\r
1000                 *TM_ROW3        0       0       0\r
1001                 *TM_POS 0.000000        0.000000        0.000000\r
1002         }\r
1003         *MESH   {\r
1004                 *TIMEVALUE      0\r
1005                 *MESH_NUMVERTEX 4\r
1006                 *MESH_NUMFACES  2\r
1007                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1008                 *MESH_VERTEX_LIST       {\r
1009                         *MESH_VERTEX    0       -56.000000      4.000000        240.000000\r
1010                         *MESH_VERTEX    1       -264.000000     4.000000        32.000000\r
1011                         *MESH_VERTEX    2       -264.000000     8.000000        32.000000\r
1012                         *MESH_VERTEX    3       -56.000000      8.000000        240.000000\r
1013                 }\r
1014                 *MESH_NORMALS   {\r
1015                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1016                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1017                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1018                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1019                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1020                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                 }\r
1026                 *MESH_NUMTVERTEX        4\r
1027                 *MESH_TVERTLIST {\r
1028                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1029                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
1030                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
1031                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
1032                 }\r
1033                 *MESH_NUMTVFACES        2\r
1034                 *MESH_TFACELIST {\r
1035                         *MESH_TFACE     0       0       2       1\r
1036                         *MESH_TFACE     1       0       3       2\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   3\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat3model0surf39"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat3model0surf39"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 4\r
1060                 *MESH_NUMFACES  2\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       -440.000000     8.000000        160.000000\r
1064                         *MESH_VERTEX    1       -312.000000     8.000000        32.000000\r
1065                         *MESH_VERTEX    2       -312.000000     4.000000        32.000000\r
1066                         *MESH_VERTEX    3       -440.000000     4.000000        160.000000\r
1067                 }\r
1068                 *MESH_NORMALS   {\r
1069                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1070                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1071                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1072                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1073                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1074                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        4\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1083                         *MESH_TVERT     1       0.000000        1.414214        1.000000\r
1084                         *MESH_TVERT     2       0.031250        1.414214        1.000000\r
1085                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1086                 }\r
1087                 *MESH_NUMTVFACES        2\r
1088                 *MESH_TFACELIST {\r
1089                         *MESH_TFACE     0       0       2       1\r
1090                         *MESH_TFACE     1       0       3       2\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   3\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat3model0surf40"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat3model0surf40"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 4\r
1114                 *MESH_NUMFACES  2\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       -440.000000     4.000000        160.000000\r
1118                         *MESH_VERTEX    1       -312.000000     4.000000        32.000000\r
1119                         *MESH_VERTEX    2       -344.000000     4.000000        32.000000\r
1120                         *MESH_VERTEX    3       -456.000000     4.000000        144.000000\r
1121                 }\r
1122                 *MESH_NORMALS   {\r
1123                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1124                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1125                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1126                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1127                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1128                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1129                 }\r
1130                 *MESH_FACE_LIST {\r
1131                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1132                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1133                 }\r
1134                 *MESH_NUMTVERTEX        4\r
1135                 *MESH_TVERTLIST {\r
1136                         *MESH_TVERT     0       -0.437500       1.250000        1.000000\r
1137                         *MESH_TVERT     1       0.562500        0.250000        1.000000\r
1138                         *MESH_TVERT     2       0.312500        0.250000        1.000000\r
1139                         *MESH_TVERT     3       -0.562500       1.125000        1.000000\r
1140                 }\r
1141                 *MESH_NUMTVFACES        2\r
1142                 *MESH_TFACELIST {\r
1143                         *MESH_TFACE     0       0       2       1\r
1144                         *MESH_TFACE     1       0       3       2\r
1145                 }\r
1146         }\r
1147         *PROP_MOTIONBLUR        0\r
1148         *PROP_CASTSHADOW        1\r
1149         *PROP_RECVSHADOW        1\r
1150         *MATERIAL_REF   3\r
1151 }\r
1152 *GEOMOBJECT     {\r
1153         *NODE_NAME      "mat3model0surf41"\r
1154         *NODE_TM        {\r
1155                 *NODE_NAME      "mat3model0surf41"\r
1156                 *INHERIT_POS    0       0       0\r
1157                 *INHERIT_ROT    0       0       0\r
1158                 *INHERIT_SCL    0       0       0\r
1159                 *TM_ROW0        1.0     0       0\r
1160                 *TM_ROW1        0       1.0     0\r
1161                 *TM_ROW2        0       0       1.0\r
1162                 *TM_ROW3        0       0       0\r
1163                 *TM_POS 0.000000        0.000000        0.000000\r
1164         }\r
1165         *MESH   {\r
1166                 *TIMEVALUE      0\r
1167                 *MESH_NUMVERTEX 4\r
1168                 *MESH_NUMFACES  2\r
1169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1170                 *MESH_VERTEX_LIST       {\r
1171                         *MESH_VERTEX    0       -456.000000     4.000000        144.000000\r
1172                         *MESH_VERTEX    1       -344.000000     4.000000        32.000000\r
1173                         *MESH_VERTEX    2       -344.000000     8.000000        32.000000\r
1174                         *MESH_VERTEX    3       -456.000000     8.000000        144.000000\r
1175                 }\r
1176                 *MESH_NORMALS   {\r
1177                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1178                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1179                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1180                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1181                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1182                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1183                 }\r
1184                 *MESH_FACE_LIST {\r
1185                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                 }\r
1188                 *MESH_NUMTVERTEX        4\r
1189                 *MESH_TVERTLIST {\r
1190                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1191                         *MESH_TVERT     1       0.000000        1.237437        1.000000\r
1192                         *MESH_TVERT     2       0.031250        1.237437        1.000000\r
1193                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1194                 }\r
1195                 *MESH_NUMTVFACES        2\r
1196                 *MESH_TFACELIST {\r
1197                         *MESH_TFACE     0       0       2       1\r
1198                         *MESH_TFACE     1       0       3       2\r
1199                 }\r
1200         }\r
1201         *PROP_MOTIONBLUR        0\r
1202         *PROP_CASTSHADOW        1\r
1203         *PROP_RECVSHADOW        1\r
1204         *MATERIAL_REF   3\r
1205 }\r
1206 *GEOMOBJECT     {\r
1207         *NODE_NAME      "mat3model0surf42"\r
1208         *NODE_TM        {\r
1209                 *NODE_NAME      "mat3model0surf42"\r
1210                 *INHERIT_POS    0       0       0\r
1211                 *INHERIT_ROT    0       0       0\r
1212                 *INHERIT_SCL    0       0       0\r
1213                 *TM_ROW0        1.0     0       0\r
1214                 *TM_ROW1        0       1.0     0\r
1215                 *TM_ROW2        0       0       1.0\r
1216                 *TM_ROW3        0       0       0\r
1217                 *TM_POS 0.000000        0.000000        0.000000\r
1218         }\r
1219         *MESH   {\r
1220                 *TIMEVALUE      0\r
1221                 *MESH_NUMVERTEX 4\r
1222                 *MESH_NUMFACES  2\r
1223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1224                 *MESH_VERTEX_LIST       {\r
1225                         *MESH_VERTEX    0       496.000000      8.000000        32.000000\r
1226                         *MESH_VERTEX    1       496.000000      4.000000        32.000000\r
1227                         *MESH_VERTEX    2       -496.000000     4.000000        32.000000\r
1228                         *MESH_VERTEX    3       -496.000000     8.000000        32.000000\r
1229                 }\r
1230                 *MESH_NORMALS   {\r
1231                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1232                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1233                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1234                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1235                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1236                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1237                 }\r
1238                 *MESH_FACE_LIST {\r
1239                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1241                 }\r
1242                 *MESH_NUMTVERTEX        4\r
1243                 *MESH_TVERTLIST {\r
1244                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
1245                         *MESH_TVERT     1       -3.000000       0.031250        1.000000\r
1246                         *MESH_TVERT     2       4.750000        0.031250        1.000000\r
1247                         *MESH_TVERT     3       4.750000        0.000000        1.000000\r
1248                 }\r
1249                 *MESH_NUMTVFACES        2\r
1250                 *MESH_TFACELIST {\r
1251                         *MESH_TFACE     0       0       2       1\r
1252                         *MESH_TFACE     1       0       3       2\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   3\r
1259 }\r
1260 *GEOMOBJECT     {\r
1261         *NODE_NAME      "mat3model0surf43"\r
1262         *NODE_TM        {\r
1263                 *NODE_NAME      "mat3model0surf43"\r
1264                 *INHERIT_POS    0       0       0\r
1265                 *INHERIT_ROT    0       0       0\r
1266                 *INHERIT_SCL    0       0       0\r
1267                 *TM_ROW0        1.0     0       0\r
1268                 *TM_ROW1        0       1.0     0\r
1269                 *TM_ROW2        0       0       1.0\r
1270                 *TM_ROW3        0       0       0\r
1271                 *TM_POS 0.000000        0.000000        0.000000\r
1272         }\r
1273         *MESH   {\r
1274                 *TIMEVALUE      0\r
1275                 *MESH_NUMVERTEX 4\r
1276                 *MESH_NUMFACES  2\r
1277                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1278                 *MESH_VERTEX_LIST       {\r
1279                         *MESH_VERTEX    0       -496.000000     4.000000        0.000000\r
1280                         *MESH_VERTEX    1       -496.000000     4.000000        32.000000\r
1281                         *MESH_VERTEX    2       496.000000      4.000000        32.000000\r
1282                         *MESH_VERTEX    3       496.000000      4.000000        0.000000\r
1283                 }\r
1284                 *MESH_NORMALS   {\r
1285                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1286                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1287                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1288                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1289                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1290                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1291                 }\r
1292                 *MESH_FACE_LIST {\r
1293                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1294                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1295                 }\r
1296                 *MESH_NUMTVERTEX        4\r
1297                 *MESH_TVERTLIST {\r
1298                         *MESH_TVERT     0       -3.875000       0.000000        1.000000\r
1299                         *MESH_TVERT     1       -3.875000       0.250000        1.000000\r
1300                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
1301                         *MESH_TVERT     3       3.875000        0.000000        1.000000\r
1302                 }\r
1303                 *MESH_NUMTVFACES        2\r
1304                 *MESH_TFACELIST {\r
1305                         *MESH_TFACE     0       0       2       1\r
1306                         *MESH_TFACE     1       0       3       2\r
1307                 }\r
1308         }\r
1309         *PROP_MOTIONBLUR        0\r
1310         *PROP_CASTSHADOW        1\r
1311         *PROP_RECVSHADOW        1\r
1312         *MATERIAL_REF   3\r
1313 }\r
1314 *GEOMOBJECT     {\r
1315         *NODE_NAME      "mat3model0surf44"\r
1316         *NODE_TM        {\r
1317                 *NODE_NAME      "mat3model0surf44"\r
1318                 *INHERIT_POS    0       0       0\r
1319                 *INHERIT_ROT    0       0       0\r
1320                 *INHERIT_SCL    0       0       0\r
1321                 *TM_ROW0        1.0     0       0\r
1322                 *TM_ROW1        0       1.0     0\r
1323                 *TM_ROW2        0       0       1.0\r
1324                 *TM_ROW3        0       0       0\r
1325                 *TM_POS 0.000000        0.000000        0.000000\r
1326         }\r
1327         *MESH   {\r
1328                 *TIMEVALUE      0\r
1329                 *MESH_NUMVERTEX 4\r
1330                 *MESH_NUMFACES  2\r
1331                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1332                 *MESH_VERTEX_LIST       {\r
1333                         *MESH_VERTEX    0       -496.000000     8.000000        0.000000\r
1334                         *MESH_VERTEX    1       -496.000000     2.000000        0.000000\r
1335                         *MESH_VERTEX    2       -465.000000     2.000000        105.000000\r
1336                         *MESH_VERTEX    3       -465.000000     8.000000        105.000000\r
1337                 }\r
1338                 *MESH_NORMALS   {\r
1339                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1340                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1341                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1342                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1343                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
1344                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
1345                 }\r
1346                 *MESH_FACE_LIST {\r
1347                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                 }\r
1350                 *MESH_NUMTVERTEX        4\r
1351                 *MESH_TVERTLIST {\r
1352                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1353                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
1354                         *MESH_TVERT     2       1.062500        0.046875        1.000000\r
1355                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
1356                 }\r
1357                 *MESH_NUMTVFACES        2\r
1358                 *MESH_TFACELIST {\r
1359                         *MESH_TFACE     0       0       2       1\r
1360                         *MESH_TFACE     1       0       3       2\r
1361                 }\r
1362         }\r
1363         *PROP_MOTIONBLUR        0\r
1364         *PROP_CASTSHADOW        1\r
1365         *PROP_RECVSHADOW        1\r
1366         *MATERIAL_REF   3\r
1367 }\r
1368 *GEOMOBJECT     {\r
1369         *NODE_NAME      "mat4model0surf45"\r
1370         *NODE_TM        {\r
1371                 *NODE_NAME      "mat4model0surf45"\r
1372                 *INHERIT_POS    0       0       0\r
1373                 *INHERIT_ROT    0       0       0\r
1374                 *INHERIT_SCL    0       0       0\r
1375                 *TM_ROW0        1.0     0       0\r
1376                 *TM_ROW1        0       1.0     0\r
1377                 *TM_ROW2        0       0       1.0\r
1378                 *TM_ROW3        0       0       0\r
1379                 *TM_POS 0.000000        0.000000        0.000000\r
1380         }\r
1381         *MESH   {\r
1382                 *TIMEVALUE      0\r
1383                 *MESH_NUMVERTEX 18\r
1384                 *MESH_NUMFACES  16\r
1385                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1386                 *MESH_VERTEX_LIST       {\r
1387                         *MESH_VERTEX    0       528.000000      -10.000000      0.000000\r
1388                         *MESH_VERTEX    1       524.000000      -10.000000      0.000000\r
1389                         *MESH_VERTEX    2       491.250000      -10.000000      117.250000\r
1390                         *MESH_VERTEX    3       495.000000      -10.000000      119.000000\r
1391                         *MESH_VERTEX    4       396.000000      -10.000000      204.000000\r
1392                         *MESH_VERTEX    5       393.000000      -10.000000      201.000000\r
1393                         *MESH_VERTEX    6       229.250000      -10.000000      251.250000\r
1394                         *MESH_VERTEX    7       0.000000        -10.000000      272.000000\r
1395                         *MESH_VERTEX    8       231.000000      -10.000000      255.000000\r
1396                         *MESH_VERTEX    9       0.000000        -10.000000      268.000000\r
1397                         *MESH_VERTEX    10      -229.250000     -10.000000      251.250000\r
1398                         *MESH_VERTEX    11      -231.000000     -10.000000      255.000000\r
1399                         *MESH_VERTEX    12      -396.000000     -10.000000      204.000000\r
1400                         *MESH_VERTEX    13      -393.000000     -10.000000      201.000000\r
1401                         *MESH_VERTEX    14      -491.250000     -10.000000      117.250000\r
1402                         *MESH_VERTEX    15      -495.000000     -10.000000      119.000000\r
1403                         *MESH_VERTEX    16      -528.000000     -10.000000      0.000000\r
1404                         *MESH_VERTEX    17      -524.000000     -10.000000      0.000000\r
1405                 }\r
1406                 *MESH_NORMALS   {\r
1407                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1408                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1409                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1410                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1411                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1412                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1413                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1414                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
1415                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
1416                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1417                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1418                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1419                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
1420                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
1421                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1422                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
1423                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1424                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1425                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1426                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1427                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1428                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1429                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1430                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1431                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1432                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1433                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1434                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1435                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1436                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1437                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
1438                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
1439                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
1440                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1446                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      9       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                 }\r
1460                 *MESH_NUMTVERTEX        18\r
1461                 *MESH_TVERTLIST {\r
1462                         *MESH_TVERT     0       4.125000        -1.000000       1.000000\r
1463                         *MESH_TVERT     1       4.093750        -1.000000       1.000000\r
1464                         *MESH_TVERT     2       3.837891        -0.083984       1.000000\r
1465                         *MESH_TVERT     3       3.867188        -0.070312       1.000000\r
1466                         *MESH_TVERT     4       3.093750        0.593750        1.000000\r
1467                         *MESH_TVERT     5       3.070312        0.570312        1.000000\r
1468                         *MESH_TVERT     6       1.791016        0.962891        1.000000\r
1469                         *MESH_TVERT     7       0.000000        1.125000        1.000000\r
1470                         *MESH_TVERT     8       1.804688        0.992188        1.000000\r
1471                         *MESH_TVERT     9       0.000000        1.093750        1.000000\r
1472                         *MESH_TVERT     10      -1.791016       0.962891        1.000000\r
1473                         *MESH_TVERT     11      -1.804688       0.992188        1.000000\r
1474                         *MESH_TVERT     12      -3.093750       0.593750        1.000000\r
1475                         *MESH_TVERT     13      -3.070312       0.570312        1.000000\r
1476                         *MESH_TVERT     14      -3.837891       -0.083984       1.000000\r
1477                         *MESH_TVERT     15      -3.867188       -0.070312       1.000000\r
1478                         *MESH_TVERT     16      -4.125000       -1.000000       1.000000\r
1479                         *MESH_TVERT     17      -4.093750       -1.000000       1.000000\r
1480                 }\r
1481                 *MESH_NUMTVFACES        16\r
1482                 *MESH_TFACELIST {\r
1483                         *MESH_TFACE     0       2       3       4\r
1484                         *MESH_TFACE     1       2       4       5\r
1485                         *MESH_TFACE     2       0       3       2\r
1486                         *MESH_TFACE     3       0       2       1\r
1487                         *MESH_TFACE     4       4       6       5\r
1488                         *MESH_TFACE     5       4       8       6\r
1489                         *MESH_TFACE     6       6       8       7\r
1490                         *MESH_TFACE     7       6       7       9\r
1491                         *MESH_TFACE     8       7       10      9\r
1492                         *MESH_TFACE     9       7       11      10\r
1493                         *MESH_TFACE     10      10      11      12\r
1494                         *MESH_TFACE     11      10      12      13\r
1495                         *MESH_TFACE     12      12      14      13\r
1496                         *MESH_TFACE     13      12      15      14\r
1497                         *MESH_TFACE     14      14      15      16\r
1498                         *MESH_TFACE     15      14      16      17\r
1499                 }\r
1500         }\r
1501         *PROP_MOTIONBLUR        0\r
1502         *PROP_CASTSHADOW        1\r
1503         *PROP_RECVSHADOW        1\r
1504         *MATERIAL_REF   4\r
1505 }\r
1506 *GEOMOBJECT     {\r
1507         *NODE_NAME      "mat4model0surf46"\r
1508         *NODE_TM        {\r
1509                 *NODE_NAME      "mat4model0surf46"\r
1510                 *INHERIT_POS    0       0       0\r
1511                 *INHERIT_ROT    0       0       0\r
1512                 *INHERIT_SCL    0       0       0\r
1513                 *TM_ROW0        1.0     0       0\r
1514                 *TM_ROW1        0       1.0     0\r
1515                 *TM_ROW2        0       0       1.0\r
1516                 *TM_ROW3        0       0       0\r
1517                 *TM_POS 0.000000        0.000000        0.000000\r
1518         }\r
1519         *MESH   {\r
1520                 *TIMEVALUE      0\r
1521                 *MESH_NUMVERTEX 4\r
1522                 *MESH_NUMFACES  2\r
1523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1524                 *MESH_VERTEX_LIST       {\r
1525                         *MESH_VERTEX    0       491.250000      -10.000000      117.250000\r
1526                         *MESH_VERTEX    1       524.000000      -10.000000      -0.000001\r
1527                         *MESH_VERTEX    2       524.000000      8.000000        -0.000001\r
1528                         *MESH_VERTEX    3       491.250000      8.000000        117.250000\r
1529                 }\r
1530                 *MESH_NORMALS   {\r
1531                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1532                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1533                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        -0.382683\r
1534                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1535                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1536                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
1537                 }\r
1538                 *MESH_FACE_LIST {\r
1539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                 }\r
1542                 *MESH_NUMTVERTEX        4\r
1543                 *MESH_TVERTLIST {\r
1544                         *MESH_TVERT     0       0.203125        0.140625        1.000000\r
1545                         *MESH_TVERT     1       1.375000        0.140625        1.000000\r
1546                         *MESH_TVERT     2       1.375000        0.000000        1.000000\r
1547                         *MESH_TVERT     3       0.203125        0.000000        1.000000\r
1548                 }\r
1549                 *MESH_NUMTVFACES        2\r
1550                 *MESH_TFACELIST {\r
1551                         *MESH_TFACE     0       0       2       1\r
1552                         *MESH_TFACE     1       0       3       2\r
1553                 }\r
1554         }\r
1555         *PROP_MOTIONBLUR        0\r
1556         *PROP_CASTSHADOW        1\r
1557         *PROP_RECVSHADOW        1\r
1558         *MATERIAL_REF   4\r
1559 }\r
1560 *GEOMOBJECT     {\r
1561         *NODE_NAME      "mat4model0surf47"\r
1562         *NODE_TM        {\r
1563                 *NODE_NAME      "mat4model0surf47"\r
1564                 *INHERIT_POS    0       0       0\r
1565                 *INHERIT_ROT    0       0       0\r
1566                 *INHERIT_SCL    0       0       0\r
1567                 *TM_ROW0        1.0     0       0\r
1568                 *TM_ROW1        0       1.0     0\r
1569                 *TM_ROW2        0       0       1.0\r
1570                 *TM_ROW3        0       0       0\r
1571                 *TM_POS 0.000000        0.000000        0.000000\r
1572         }\r
1573         *MESH   {\r
1574                 *TIMEVALUE      0\r
1575                 *MESH_NUMVERTEX 14\r
1576                 *MESH_NUMFACES  12\r
1577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1578                 *MESH_VERTEX_LIST       {\r
1579                         *MESH_VERTEX    0       393.000000      8.000000        201.000000\r
1580                         *MESH_VERTEX    1       393.000000      -10.000000      201.000000\r
1581                         *MESH_VERTEX    2       491.250000      -10.000000      117.250000\r
1582                         *MESH_VERTEX    3       491.250000      8.000000        117.250000\r
1583                         *MESH_VERTEX    4       229.250000      -10.000000      251.250000\r
1584                         *MESH_VERTEX    5       229.250000      8.000000        251.250000\r
1585                         *MESH_VERTEX    6       0.000001        8.000000        268.000000\r
1586                         *MESH_VERTEX    7       -229.250000     -10.000000      251.250000\r
1587                         *MESH_VERTEX    8       0.000001        -10.000000      268.000000\r
1588                         *MESH_VERTEX    9       -229.250000     8.000000        251.250000\r
1589                         *MESH_VERTEX    10      -393.000000     8.000000        201.000000\r
1590                         *MESH_VERTEX    11      -491.250000     -10.000000      117.250000\r
1591                         *MESH_VERTEX    12      -393.000000     -10.000000      201.000000\r
1592                         *MESH_VERTEX    13      -491.250000     8.000000        117.250000\r
1593                 }\r
1594                 *MESH_NORMALS   {\r
1595                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1596                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1597                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1598                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1599                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1600                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1601                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1602                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
1603                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
1604                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1605                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1606                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1607                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1608                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1609                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
1610                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
1611                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
1612                         *MESH_VERTEXNORMAL      5       -0.382683       0.000000        -0.923880\r
1613                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1614                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
1615                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1616                         *MESH_VERTEXNORMAL      9       0.382683        0.000000        -0.923880\r
1617                         *MESH_VERTEXNORMAL      10      0.707107        0.000000        -0.707107\r
1618                         *MESH_VERTEXNORMAL      11      0.923880        0.000000        -0.382683\r
1619                         *MESH_VERTEXNORMAL      12      0.707107        0.000000        -0.707107\r
1620                         *MESH_VERTEXNORMAL      13      0.923880        0.000000        -0.382683\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1626                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1629                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1634                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1635                 }\r
1636                 *MESH_NUMTVERTEX        14\r
1637                 *MESH_TVERTLIST {\r
1638                         *MESH_TVERT     0       3.781250        0.000000        1.000000\r
1639                         *MESH_TVERT     1       3.781250        0.140625        1.000000\r
1640                         *MESH_TVERT     2       5.203125        0.140625        1.000000\r
1641                         *MESH_TVERT     3       5.203125        0.000000        1.000000\r
1642                         *MESH_TVERT     4       2.109375        0.140625        1.000000\r
1643                         *MESH_TVERT     5       2.109375        0.000000        1.000000\r
1644                         *MESH_TVERT     6       0.187500        0.000000        1.000000\r
1645                         *MESH_TVERT     7       -1.734375       0.140625        1.000000\r
1646                         *MESH_TVERT     8       0.187500        0.140625        1.000000\r
1647                         *MESH_TVERT     9       -1.734375       0.000000        1.000000\r
1648                         *MESH_TVERT     10      -3.406250       0.000000        1.000000\r
1649                         *MESH_TVERT     11      -4.828125       0.140625        1.000000\r
1650                         *MESH_TVERT     12      -3.406250       0.140625        1.000000\r
1651                         *MESH_TVERT     13      -4.828125       0.000000        1.000000\r
1652                 }\r
1653                 *MESH_NUMTVFACES        12\r
1654                 *MESH_TFACELIST {\r
1655                         *MESH_TFACE     0       0       1       4\r
1656                         *MESH_TFACE     1       0       4       5\r
1657                         *MESH_TFACE     2       0       2       1\r
1658                         *MESH_TFACE     3       0       3       2\r
1659                         *MESH_TFACE     4       4       6       5\r
1660                         *MESH_TFACE     5       4       8       6\r
1661                         *MESH_TFACE     6       6       8       7\r
1662                         *MESH_TFACE     7       6       7       9\r
1663                         *MESH_TFACE     8       7       10      9\r
1664                         *MESH_TFACE     9       7       12      10\r
1665                         *MESH_TFACE     10      10      12      11\r
1666                         *MESH_TFACE     11      10      11      13\r
1667                 }\r
1668         }\r
1669         *PROP_MOTIONBLUR        0\r
1670         *PROP_CASTSHADOW        1\r
1671         *PROP_RECVSHADOW        1\r
1672         *MATERIAL_REF   4\r
1673 }\r
1674 *GEOMOBJECT     {\r
1675         *NODE_NAME      "mat4model0surf48"\r
1676         *NODE_TM        {\r
1677                 *NODE_NAME      "mat4model0surf48"\r
1678                 *INHERIT_POS    0       0       0\r
1679                 *INHERIT_ROT    0       0       0\r
1680                 *INHERIT_SCL    0       0       0\r
1681                 *TM_ROW0        1.0     0       0\r
1682                 *TM_ROW1        0       1.0     0\r
1683                 *TM_ROW2        0       0       1.0\r
1684                 *TM_ROW3        0       0       0\r
1685                 *TM_POS 0.000000        0.000000        0.000000\r
1686         }\r
1687         *MESH   {\r
1688                 *TIMEVALUE      0\r
1689                 *MESH_NUMVERTEX 4\r
1690                 *MESH_NUMFACES  2\r
1691                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1692                 *MESH_VERTEX_LIST       {\r
1693                         *MESH_VERTEX    0       2.000000        -6.000000       -0.000001\r
1694                         *MESH_VERTEX    1       2.000000        -6.000000       268.000000\r
1695                         *MESH_VERTEX    2       2.000000        8.000000        268.000000\r
1696                         *MESH_VERTEX    3       2.000000        8.000000        -0.000001\r
1697                 }\r
1698                 *MESH_NORMALS   {\r
1699                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1700                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1701                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1702                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1705                 }\r
1706                 *MESH_FACE_LIST {\r
1707                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1708                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1709                 }\r
1710                 *MESH_NUMTVERTEX        4\r
1711                 *MESH_TVERTLIST {\r
1712                         *MESH_TVERT     0       0.906250        -1.000000       1.000000\r
1713                         *MESH_TVERT     1       0.906250        1.093750        1.000000\r
1714                         *MESH_TVERT     2       1.015625        1.093750        1.000000\r
1715                         *MESH_TVERT     3       1.015625        -1.000000       1.000000\r
1716                 }\r
1717                 *MESH_NUMTVFACES        2\r
1718                 *MESH_TFACELIST {\r
1719                         *MESH_TFACE     0       0       2       1\r
1720                         *MESH_TFACE     1       0       3       2\r
1721                 }\r
1722         }\r
1723         *PROP_MOTIONBLUR        0\r
1724         *PROP_CASTSHADOW        1\r
1725         *PROP_RECVSHADOW        1\r
1726         *MATERIAL_REF   4\r
1727 }\r
1728 *GEOMOBJECT     {\r
1729         *NODE_NAME      "mat4model0surf49"\r
1730         *NODE_TM        {\r
1731                 *NODE_NAME      "mat4model0surf49"\r
1732                 *INHERIT_POS    0       0       0\r
1733                 *INHERIT_ROT    0       0       0\r
1734                 *INHERIT_SCL    0       0       0\r
1735                 *TM_ROW0        1.0     0       0\r
1736                 *TM_ROW1        0       1.0     0\r
1737                 *TM_ROW2        0       0       1.0\r
1738                 *TM_ROW3        0       0       0\r
1739                 *TM_POS 0.000000        0.000000        0.000000\r
1740         }\r
1741         *MESH   {\r
1742                 *TIMEVALUE      0\r
1743                 *MESH_NUMVERTEX 4\r
1744                 *MESH_NUMFACES  2\r
1745                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1746                 *MESH_VERTEX_LIST       {\r
1747                         *MESH_VERTEX    0       -2.000000       8.000000        -0.000001\r
1748                         *MESH_VERTEX    1       -2.000000       8.000000        268.000000\r
1749                         *MESH_VERTEX    2       -2.000000       -6.000000       268.000000\r
1750                         *MESH_VERTEX    3       -2.000000       -6.000000       -0.000001\r
1751                 }\r
1752                 *MESH_NORMALS   {\r
1753                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1754                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1755                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1756                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1757                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1758                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1759                 }\r
1760                 *MESH_FACE_LIST {\r
1761                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                 }\r
1764                 *MESH_NUMTVERTEX        4\r
1765                 *MESH_TVERTLIST {\r
1766                         *MESH_TVERT     0       1.015625        -1.000000       1.000000\r
1767                         *MESH_TVERT     1       1.015625        1.093750        1.000000\r
1768                         *MESH_TVERT     2       0.906250        1.093750        1.000000\r
1769                         *MESH_TVERT     3       0.906250        -1.000000       1.000000\r
1770                 }\r
1771                 *MESH_NUMTVFACES        2\r
1772                 *MESH_TFACELIST {\r
1773                         *MESH_TFACE     0       0       2       1\r
1774                         *MESH_TFACE     1       0       3       2\r
1775                 }\r
1776         }\r
1777         *PROP_MOTIONBLUR        0\r
1778         *PROP_CASTSHADOW        1\r
1779         *PROP_RECVSHADOW        1\r
1780         *MATERIAL_REF   4\r
1781 }\r
1782 *GEOMOBJECT     {\r
1783         *NODE_NAME      "mat4model0surf50"\r
1784         *NODE_TM        {\r
1785                 *NODE_NAME      "mat4model0surf50"\r
1786                 *INHERIT_POS    0       0       0\r
1787                 *INHERIT_ROT    0       0       0\r
1788                 *INHERIT_SCL    0       0       0\r
1789                 *TM_ROW0        1.0     0       0\r
1790                 *TM_ROW1        0       1.0     0\r
1791                 *TM_ROW2        0       0       1.0\r
1792                 *TM_ROW3        0       0       0\r
1793                 *TM_POS 0.000000        0.000000        0.000000\r
1794         }\r
1795         *MESH   {\r
1796                 *TIMEVALUE      0\r
1797                 *MESH_NUMVERTEX 4\r
1798                 *MESH_NUMFACES  2\r
1799                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1800                 *MESH_VERTEX_LIST       {\r
1801                         *MESH_VERTEX    0       -2.000000       -6.000000       -0.000001\r
1802                         *MESH_VERTEX    1       -2.000000       -6.000000       268.000000\r
1803                         *MESH_VERTEX    2       2.000000        -6.000000       268.000000\r
1804                         *MESH_VERTEX    3       2.000000        -6.000000       -0.000001\r
1805                 }\r
1806                 *MESH_NORMALS   {\r
1807                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1808                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1809                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1810                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1811                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1812                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1813                 }\r
1814                 *MESH_FACE_LIST {\r
1815                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1816                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1817                 }\r
1818                 *MESH_NUMTVERTEX        4\r
1819                 *MESH_TVERTLIST {\r
1820                         *MESH_TVERT     0       -0.015625       -1.000000       1.000000\r
1821                         *MESH_TVERT     1       -0.015625       1.093750        1.000000\r
1822                         *MESH_TVERT     2       0.015625        1.093750        1.000000\r
1823                         *MESH_TVERT     3       0.015625        -1.000000       1.000000\r
1824                 }\r
1825                 *MESH_NUMTVFACES        2\r
1826                 *MESH_TFACELIST {\r
1827                         *MESH_TFACE     0       0       2       1\r
1828                         *MESH_TFACE     1       0       3       2\r
1829                 }\r
1830         }\r
1831         *PROP_MOTIONBLUR        0\r
1832         *PROP_CASTSHADOW        1\r
1833         *PROP_RECVSHADOW        1\r
1834         *MATERIAL_REF   4\r
1835 }\r
1836 *GEOMOBJECT     {\r
1837         *NODE_NAME      "mat4model0surf51"\r
1838         *NODE_TM        {\r
1839                 *NODE_NAME      "mat4model0surf51"\r
1840                 *INHERIT_POS    0       0       0\r
1841                 *INHERIT_ROT    0       0       0\r
1842                 *INHERIT_SCL    0       0       0\r
1843                 *TM_ROW0        1.0     0       0\r
1844                 *TM_ROW1        0       1.0     0\r
1845                 *TM_ROW2        0       0       1.0\r
1846                 *TM_ROW3        0       0       0\r
1847                 *TM_POS 0.000000        0.000000        0.000000\r
1848         }\r
1849         *MESH   {\r
1850                 *TIMEVALUE      0\r
1851                 *MESH_NUMVERTEX 4\r
1852                 *MESH_NUMFACES  2\r
1853                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1854                 *MESH_VERTEX_LIST       {\r
1855                         *MESH_VERTEX    0       -524.000000     8.000000        -0.000001\r
1856                         *MESH_VERTEX    1       -524.000000     -10.000000      -0.000001\r
1857                         *MESH_VERTEX    2       -491.250000     -10.000000      117.250000\r
1858                         *MESH_VERTEX    3       -491.250000     8.000000        117.250000\r
1859                 }\r
1860                 *MESH_NORMALS   {\r
1861                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1862                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1863                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1864                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1865                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
1866                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
1867                 }\r
1868                 *MESH_FACE_LIST {\r
1869                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1870                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1871                 }\r
1872                 *MESH_NUMTVERTEX        4\r
1873                 *MESH_TVERTLIST {\r
1874                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1875                         *MESH_TVERT     1       0.000000        0.140625        1.000000\r
1876                         *MESH_TVERT     2       1.171875        0.140625        1.000000\r
1877                         *MESH_TVERT     3       1.171875        0.000000        1.000000\r
1878                 }\r
1879                 *MESH_NUMTVFACES        2\r
1880                 *MESH_TFACELIST {\r
1881                         *MESH_TFACE     0       0       2       1\r
1882                         *MESH_TFACE     1       0       3       2\r
1883                 }\r
1884         }\r
1885         *PROP_MOTIONBLUR        0\r
1886         *PROP_CASTSHADOW        1\r
1887         *PROP_RECVSHADOW        1\r
1888         *MATERIAL_REF   4\r
1889 }\r
1890 *GEOMOBJECT     {\r
1891         *NODE_NAME      "mat0model0surf52"\r
1892         *NODE_TM        {\r
1893                 *NODE_NAME      "mat0model0surf52"\r
1894                 *INHERIT_POS    0       0       0\r
1895                 *INHERIT_ROT    0       0       0\r
1896                 *INHERIT_SCL    0       0       0\r
1897                 *TM_ROW0        1.0     0       0\r
1898                 *TM_ROW1        0       1.0     0\r
1899                 *TM_ROW2        0       0       1.0\r
1900                 *TM_ROW3        0       0       0\r
1901                 *TM_POS 0.000000        0.000000        0.000000\r
1902         }\r
1903         *MESH   {\r
1904                 *TIMEVALUE      0\r
1905                 *MESH_NUMVERTEX 4\r
1906                 *MESH_NUMFACES  2\r
1907                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1908                 *MESH_VERTEX_LIST       {\r
1909                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1910                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1911                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1912                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1913                 }\r
1914                 *MESH_NORMALS   {\r
1915                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1916                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1917                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1918                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1919                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1920                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1921                 }\r
1922                 *MESH_FACE_LIST {\r
1923                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1924                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1925                 }\r
1926                 *MESH_NUMTVERTEX        4\r
1927                 *MESH_TVERTLIST {\r
1928                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1929                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1930                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1931                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1932                 }\r
1933                 *MESH_NUMTVFACES        2\r
1934                 *MESH_TFACELIST {\r
1935                         *MESH_TFACE     0       0       2       1\r
1936                         *MESH_TFACE     1       2       3       1\r
1937                 }\r
1938         }\r
1939         *PROP_MOTIONBLUR        0\r
1940         *PROP_CASTSHADOW        1\r
1941         *PROP_RECVSHADOW        1\r
1942         *MATERIAL_REF   0\r
1943 }\r
1944 *GEOMOBJECT     {\r
1945         *NODE_NAME      "mat0model0surf53"\r
1946         *NODE_TM        {\r
1947                 *NODE_NAME      "mat0model0surf53"\r
1948                 *INHERIT_POS    0       0       0\r
1949                 *INHERIT_ROT    0       0       0\r
1950                 *INHERIT_SCL    0       0       0\r
1951                 *TM_ROW0        1.0     0       0\r
1952                 *TM_ROW1        0       1.0     0\r
1953                 *TM_ROW2        0       0       1.0\r
1954                 *TM_ROW3        0       0       0\r
1955                 *TM_POS 0.000000        0.000000        0.000000\r
1956         }\r
1957         *MESH   {\r
1958                 *TIMEVALUE      0\r
1959                 *MESH_NUMVERTEX 4\r
1960                 *MESH_NUMFACES  2\r
1961                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1962                 *MESH_VERTEX_LIST       {\r
1963                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1964                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1965                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1966                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1967                 }\r
1968                 *MESH_NORMALS   {\r
1969                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1970                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1971                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1972                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1973                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1974                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1975                 }\r
1976                 *MESH_FACE_LIST {\r
1977                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1978                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1979                 }\r
1980                 *MESH_NUMTVERTEX        4\r
1981                 *MESH_TVERTLIST {\r
1982                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1983                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1984                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1985                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1986                 }\r
1987                 *MESH_NUMTVFACES        2\r
1988                 *MESH_TFACELIST {\r
1989                         *MESH_TFACE     0       0       2       1\r
1990                         *MESH_TFACE     1       2       3       1\r
1991                 }\r
1992         }\r
1993         *PROP_MOTIONBLUR        0\r
1994         *PROP_CASTSHADOW        1\r
1995         *PROP_RECVSHADOW        1\r
1996         *MATERIAL_REF   0\r
1997 }\r
1998 *GEOMOBJECT     {\r
1999         *NODE_NAME      "mat0model0surf54"\r
2000         *NODE_TM        {\r
2001                 *NODE_NAME      "mat0model0surf54"\r
2002                 *INHERIT_POS    0       0       0\r
2003                 *INHERIT_ROT    0       0       0\r
2004                 *INHERIT_SCL    0       0       0\r
2005                 *TM_ROW0        1.0     0       0\r
2006                 *TM_ROW1        0       1.0     0\r
2007                 *TM_ROW2        0       0       1.0\r
2008                 *TM_ROW3        0       0       0\r
2009                 *TM_POS 0.000000        0.000000        0.000000\r
2010         }\r
2011         *MESH   {\r
2012                 *TIMEVALUE      0\r
2013                 *MESH_NUMVERTEX 4\r
2014                 *MESH_NUMFACES  2\r
2015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2016                 *MESH_VERTEX_LIST       {\r
2017                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
2018                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2019                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2020                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
2021                 }\r
2022                 *MESH_NORMALS   {\r
2023                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2024                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2025                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2026                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2027                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2028                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2029                 }\r
2030                 *MESH_FACE_LIST {\r
2031                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2032                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2033                 }\r
2034                 *MESH_NUMTVERTEX        4\r
2035                 *MESH_TVERTLIST {\r
2036                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2037                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2038                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2039                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
2040                 }\r
2041                 *MESH_NUMTVFACES        2\r
2042                 *MESH_TFACELIST {\r
2043                         *MESH_TFACE     0       0       2       1\r
2044                         *MESH_TFACE     1       2       3       1\r
2045                 }\r
2046         }\r
2047         *PROP_MOTIONBLUR        0\r
2048         *PROP_CASTSHADOW        1\r
2049         *PROP_RECVSHADOW        1\r
2050         *MATERIAL_REF   0\r
2051 }\r
2052 *GEOMOBJECT     {\r
2053         *NODE_NAME      "mat0model0surf55"\r
2054         *NODE_TM        {\r
2055                 *NODE_NAME      "mat0model0surf55"\r
2056                 *INHERIT_POS    0       0       0\r
2057                 *INHERIT_ROT    0       0       0\r
2058                 *INHERIT_SCL    0       0       0\r
2059                 *TM_ROW0        1.0     0       0\r
2060                 *TM_ROW1        0       1.0     0\r
2061                 *TM_ROW2        0       0       1.0\r
2062                 *TM_ROW3        0       0       0\r
2063                 *TM_POS 0.000000        0.000000        0.000000\r
2064         }\r
2065         *MESH   {\r
2066                 *TIMEVALUE      0\r
2067                 *MESH_NUMVERTEX 4\r
2068                 *MESH_NUMFACES  2\r
2069                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2070                 *MESH_VERTEX_LIST       {\r
2071                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
2072                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2073                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
2074                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2075                 }\r
2076                 *MESH_NORMALS   {\r
2077                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2078                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2079                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2080                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2081                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2082                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2083                 }\r
2084                 *MESH_FACE_LIST {\r
2085                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2086                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2087                 }\r
2088                 *MESH_NUMTVERTEX        4\r
2089                 *MESH_TVERTLIST {\r
2090                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2091                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2092                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2093                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2094                 }\r
2095                 *MESH_NUMTVFACES        2\r
2096                 *MESH_TFACELIST {\r
2097                         *MESH_TFACE     0       0       2       1\r
2098                         *MESH_TFACE     1       2       3       1\r
2099                 }\r
2100         }\r
2101         *PROP_MOTIONBLUR        0\r
2102         *PROP_CASTSHADOW        1\r
2103         *PROP_RECVSHADOW        1\r
2104         *MATERIAL_REF   0\r
2105 }\r
2106 *GEOMOBJECT     {\r
2107         *NODE_NAME      "mat0model0surf56"\r
2108         *NODE_TM        {\r
2109                 *NODE_NAME      "mat0model0surf56"\r
2110                 *INHERIT_POS    0       0       0\r
2111                 *INHERIT_ROT    0       0       0\r
2112                 *INHERIT_SCL    0       0       0\r
2113                 *TM_ROW0        1.0     0       0\r
2114                 *TM_ROW1        0       1.0     0\r
2115                 *TM_ROW2        0       0       1.0\r
2116                 *TM_ROW3        0       0       0\r
2117                 *TM_POS 0.000000        0.000000        0.000000\r
2118         }\r
2119         *MESH   {\r
2120                 *TIMEVALUE      0\r
2121                 *MESH_NUMVERTEX 4\r
2122                 *MESH_NUMFACES  2\r
2123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2124                 *MESH_VERTEX_LIST       {\r
2125                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
2126                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2127                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
2128                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2129                 }\r
2130                 *MESH_NORMALS   {\r
2131                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2132                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2133                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2134                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2135                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2136                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2137                 }\r
2138                 *MESH_FACE_LIST {\r
2139                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2140                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2141                 }\r
2142                 *MESH_NUMTVERTEX        4\r
2143                 *MESH_TVERTLIST {\r
2144                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2145                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2146                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2147                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2148                 }\r
2149                 *MESH_NUMTVFACES        2\r
2150                 *MESH_TFACELIST {\r
2151                         *MESH_TFACE     0       0       2       1\r
2152                         *MESH_TFACE     1       2       3       1\r
2153                 }\r
2154         }\r
2155         *PROP_MOTIONBLUR        0\r
2156         *PROP_CASTSHADOW        1\r
2157         *PROP_RECVSHADOW        1\r
2158         *MATERIAL_REF   0\r
2159 }\r
2160 *GEOMOBJECT     {\r
2161         *NODE_NAME      "mat0model0surf57"\r
2162         *NODE_TM        {\r
2163                 *NODE_NAME      "mat0model0surf57"\r
2164                 *INHERIT_POS    0       0       0\r
2165                 *INHERIT_ROT    0       0       0\r
2166                 *INHERIT_SCL    0       0       0\r
2167                 *TM_ROW0        1.0     0       0\r
2168                 *TM_ROW1        0       1.0     0\r
2169                 *TM_ROW2        0       0       1.0\r
2170                 *TM_ROW3        0       0       0\r
2171                 *TM_POS 0.000000        0.000000        0.000000\r
2172         }\r
2173         *MESH   {\r
2174                 *TIMEVALUE      0\r
2175                 *MESH_NUMVERTEX 4\r
2176                 *MESH_NUMFACES  2\r
2177                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2178                 *MESH_VERTEX_LIST       {\r
2179                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
2180                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2181                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
2182                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
2183                 }\r
2184                 *MESH_NORMALS   {\r
2185                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2186                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2187                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2188                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2189                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2190                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2191                 }\r
2192                 *MESH_FACE_LIST {\r
2193                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2194                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2195                 }\r
2196                 *MESH_NUMTVERTEX        4\r
2197                 *MESH_TVERTLIST {\r
2198                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
2199                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2200                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2201                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2202                 }\r
2203                 *MESH_NUMTVFACES        2\r
2204                 *MESH_TFACELIST {\r
2205                         *MESH_TFACE     0       0       2       1\r
2206                         *MESH_TFACE     1       2       3       1\r
2207                 }\r
2208         }\r
2209         *PROP_MOTIONBLUR        0\r
2210         *PROP_CASTSHADOW        1\r
2211         *PROP_RECVSHADOW        1\r
2212         *MATERIAL_REF   0\r
2213 }\r