]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_metal/support06.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_metal / support06.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support06.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf8"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf8"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       104.000000      -1072.000000    24.000000\r
80                         *MESH_VERTEX    1       104.000000      1072.000000     24.000000\r
81                         *MESH_VERTEX    2       104.000000      1072.000000     8.000000\r
82                         *MESH_VERTEX    3       104.000000      -1072.000000    8.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       -8.375000       0.187500        1.000000\r
99                         *MESH_TVERT     1       8.375000        0.187500        1.000000\r
100                         *MESH_TVERT     2       8.375000        0.062500        1.000000\r
101                         *MESH_TVERT     3       -8.375000       0.062500        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       0       3       2\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   2\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat2model0surf9"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat2model0surf9"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       88.000000       -1072.000000    24.000000\r
134                         *MESH_VERTEX    1       88.000000       1072.000000     24.000000\r
135                         *MESH_VERTEX    2       104.000000      1072.000000     24.000000\r
136                         *MESH_VERTEX    3       104.000000      -1072.000000    24.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       0.687500        -7.375000       1.000000\r
153                         *MESH_TVERT     1       0.687500        9.375000        1.000000\r
154                         *MESH_TVERT     2       0.812500        9.375000        1.000000\r
155                         *MESH_TVERT     3       0.812500        -7.375000       1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       0       3       2\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   2\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat2model0surf10"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat2model0surf10"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       104.000000      -1072.000000    8.000000\r
188                         *MESH_VERTEX    1       104.000000      1072.000000     8.000000\r
189                         *MESH_VERTEX    2       88.000000       1072.000000     8.000000\r
190                         *MESH_VERTEX    3       88.000000       -1072.000000    8.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.687500        -7.375000       1.000000\r
207                         *MESH_TVERT     1       0.687500        9.375000        1.000000\r
208                         *MESH_TVERT     2       0.812500        9.375000        1.000000\r
209                         *MESH_TVERT     3       0.812500        -7.375000       1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       0       3       2\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   2\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat2model0surf11"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat2model0surf11"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       88.000000       -1072.000000    8.000000\r
242                         *MESH_VERTEX    1       88.000000       1072.000000     8.000000\r
243                         *MESH_VERTEX    2       88.000000       1072.000000     24.000000\r
244                         *MESH_VERTEX    3       88.000000       -1072.000000    24.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -8.375000       0.062500        1.000000\r
261                         *MESH_TVERT     1       8.375000        0.062500        1.000000\r
262                         *MESH_TVERT     2       8.375000        0.187500        1.000000\r
263                         *MESH_TVERT     3       -8.375000       0.187500        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       0       3       2\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   2\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat2model0surf12"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat2model0surf12"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       -88.000000      -1072.000000    24.000000\r
296                         *MESH_VERTEX    1       -88.000000      1072.000000     24.000000\r
297                         *MESH_VERTEX    2       -88.000000      1072.000000     8.000000\r
298                         *MESH_VERTEX    3       -88.000000      -1072.000000    8.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
304                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
305                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
306                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       -8.375000       0.187500        1.000000\r
315                         *MESH_TVERT     1       8.375000        0.187500        1.000000\r
316                         *MESH_TVERT     2       8.375000        0.062500        1.000000\r
317                         *MESH_TVERT     3       -8.375000       0.062500        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       0       3       2\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   2\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat2model0surf13"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat2model0surf13"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -104.000000     -1072.000000    24.000000\r
350                         *MESH_VERTEX    1       -104.000000     1072.000000     24.000000\r
351                         *MESH_VERTEX    2       -88.000000      1072.000000     24.000000\r
352                         *MESH_VERTEX    3       -88.000000      -1072.000000    24.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       0.687500        -7.375000       1.000000\r
369                         *MESH_TVERT     1       0.687500        9.375000        1.000000\r
370                         *MESH_TVERT     2       0.812500        9.375000        1.000000\r
371                         *MESH_TVERT     3       0.812500        -7.375000       1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       0       3       2\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   2\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf14"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf14"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       -88.000000      -1072.000000    8.000000\r
404                         *MESH_VERTEX    1       -88.000000      1072.000000     8.000000\r
405                         *MESH_VERTEX    2       -104.000000     1072.000000     8.000000\r
406                         *MESH_VERTEX    3       -104.000000     -1072.000000    8.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
410                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
411                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
412                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
413                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
414                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.687500        -7.375000       1.000000\r
423                         *MESH_TVERT     1       0.687500        9.375000        1.000000\r
424                         *MESH_TVERT     2       0.812500        9.375000        1.000000\r
425                         *MESH_TVERT     3       0.812500        -7.375000       1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf15"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf15"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       -104.000000     -1072.000000    8.000000\r
458                         *MESH_VERTEX    1       -104.000000     1072.000000     8.000000\r
459                         *MESH_VERTEX    2       -104.000000     1072.000000     24.000000\r
460                         *MESH_VERTEX    3       -104.000000     -1072.000000    24.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
464                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
465                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
468                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       -8.375000       0.062500        1.000000\r
477                         *MESH_TVERT     1       8.375000        0.062500        1.000000\r
478                         *MESH_TVERT     2       8.375000        0.187500        1.000000\r
479                         *MESH_TVERT     3       -8.375000       0.187500        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat0model0surf16"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat0model0surf16"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
512                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
513                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
514                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
518                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
519                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
520                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
521                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
522                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
531                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
532                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
533                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       2       3       1\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   0\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat0model0surf17"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat0model0surf17"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 4\r
562                 *MESH_NUMFACES  2\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
566                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
567                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
568                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
572                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
573                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
577                 }\r
578                 *MESH_FACE_LIST {\r
579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                 }\r
582                 *MESH_NUMTVERTEX        4\r
583                 *MESH_TVERTLIST {\r
584                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
585                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
586                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
587                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
588                 }\r
589                 *MESH_NUMTVFACES        2\r
590                 *MESH_TFACELIST {\r
591                         *MESH_TFACE     0       0       2       1\r
592                         *MESH_TFACE     1       2       3       1\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   0\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat0model0surf18"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat0model0surf18"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 4\r
616                 *MESH_NUMFACES  2\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
620                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
621                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
622                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
623                 }\r
624                 *MESH_NORMALS   {\r
625                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
626                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
627                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
628                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
629                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
630                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                 }\r
636                 *MESH_NUMTVERTEX        4\r
637                 *MESH_TVERTLIST {\r
638                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
639                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
640                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
641                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
642                 }\r
643                 *MESH_NUMTVFACES        2\r
644                 *MESH_TFACELIST {\r
645                         *MESH_TFACE     0       0       2       1\r
646                         *MESH_TFACE     1       2       3       1\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   0\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat0model0surf19"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat0model0surf19"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 4\r
670                 *MESH_NUMFACES  2\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
674                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
675                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
676                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
677                 }\r
678                 *MESH_NORMALS   {\r
679                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
680                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
681                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        4\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
693                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
694                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
695                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
696                 }\r
697                 *MESH_NUMTVFACES        2\r
698                 *MESH_TFACELIST {\r
699                         *MESH_TFACE     0       0       2       1\r
700                         *MESH_TFACE     1       2       3       1\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   0\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat0model0surf20"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat0model0surf20"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 4\r
724                 *MESH_NUMFACES  2\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
728                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
729                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
730                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
731                 }\r
732                 *MESH_NORMALS   {\r
733                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
734                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
735                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
736                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
737                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
738                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                 }\r
744                 *MESH_NUMTVERTEX        4\r
745                 *MESH_TVERTLIST {\r
746                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
747                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
748                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
749                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
750                 }\r
751                 *MESH_NUMTVFACES        2\r
752                 *MESH_TFACELIST {\r
753                         *MESH_TFACE     0       0       2       1\r
754                         *MESH_TFACE     1       2       3       1\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   0\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat0model0surf21"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat0model0surf21"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 4\r
778                 *MESH_NUMFACES  2\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
782                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
783                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
784                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
785                 }\r
786                 *MESH_NORMALS   {\r
787                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
788                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
789                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
790                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
791                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
792                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        4\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
801                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
802                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
803                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
804                 }\r
805                 *MESH_NUMTVFACES        2\r
806                 *MESH_TFACELIST {\r
807                         *MESH_TFACE     0       0       2       1\r
808                         *MESH_TFACE     1       2       3       1\r
809                 }\r
810         }\r
811         *PROP_MOTIONBLUR        0\r
812         *PROP_CASTSHADOW        1\r
813         *PROP_RECVSHADOW        1\r
814         *MATERIAL_REF   0\r
815 }\r