]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_stone/v1r1_arch01_1.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_stone / v1r1_arch01_1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_arch01_1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/nodraw"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/nodraw"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\nodraw.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf0"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf0"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       140.000000      0.000000        372.000000\r
80                         *MESH_VERTEX    1       140.000000      -8.000000       372.000000\r
81                         *MESH_VERTEX    2       224.000000      0.000000        384.000000\r
82                         *MESH_VERTEX    3       224.000000      -8.000000       384.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
86                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
87                         *MESH_VERTEXNORMAL      0       0.141421        0.000000        -0.989949\r
88                         *MESH_VERTEXNORMAL      1       0.141421        0.000000        -0.989949\r
89                         *MESH_VERTEXNORMAL      2       0.141421        0.000000        -0.989949\r
90                         *MESH_VERTEXNORMAL      3       0.141421        0.000000        -0.989949\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.875000        0.093750        1.000000\r
99                         *MESH_TVERT     1       0.937500        0.093750        1.000000\r
100                         *MESH_TVERT     2       0.875000        0.750000        1.000000\r
101                         *MESH_TVERT     3       0.937500        0.750000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   2\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat2model0surf1"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat2model0surf1"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       80.000000       0.000000        336.000000\r
134                         *MESH_VERTEX    1       80.000000       -8.000000       336.000000\r
135                         *MESH_VERTEX    2       140.000000      0.000000        372.000000\r
136                         *MESH_VERTEX    3       140.000000      -8.000000       372.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
140                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
141                         *MESH_VERTEXNORMAL      0       0.514496        0.000000        -0.857493\r
142                         *MESH_VERTEXNORMAL      1       0.514496        0.000000        -0.857493\r
143                         *MESH_VERTEXNORMAL      2       0.514496        0.000000        -0.857493\r
144                         *MESH_VERTEXNORMAL      3       0.514496        0.000000        -0.857493\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       0.875000        0.625000        1.000000\r
153                         *MESH_TVERT     1       0.937500        0.625000        1.000000\r
154                         *MESH_TVERT     2       0.875000        1.093750        1.000000\r
155                         *MESH_TVERT     3       0.937500        1.093750        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   2\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat2model0surf2"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat2model0surf2"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       44.000000       0.000000        276.000000\r
188                         *MESH_VERTEX    1       44.000000       -8.000000       276.000000\r
189                         *MESH_VERTEX    2       80.000000       0.000000        336.000000\r
190                         *MESH_VERTEX    3       80.000000       -8.000000       336.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
194                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
195                         *MESH_VERTEXNORMAL      0       0.857493        0.000000        -0.514496\r
196                         *MESH_VERTEXNORMAL      1       0.857493        0.000000        -0.514496\r
197                         *MESH_VERTEXNORMAL      2       0.857493        0.000000        -0.514496\r
198                         *MESH_VERTEXNORMAL      3       0.857493        0.000000        -0.514496\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.125000        0.156250        1.000000\r
207                         *MESH_TVERT     1       0.062500        0.156250        1.000000\r
208                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
209                         *MESH_TVERT     3       0.062500        0.625000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   2\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat2model0surf3"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat2model0surf3"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 14\r
238                 *MESH_NUMFACES  12\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       224.000000      0.000000        384.000000\r
242                         *MESH_VERTEX    1       32.000000       0.000000        384.000000\r
243                         *MESH_VERTEX    2       140.000000      0.000000        372.000000\r
244                         *MESH_VERTEX    3       80.000000       0.000000        336.000000\r
245                         *MESH_VERTEX    4       44.000000       0.000000        276.000000\r
246                         *MESH_VERTEX    5       -32.000000      0.000000        192.000000\r
247                         *MESH_VERTEX    6       32.000000       0.000000        192.000000\r
248                         *MESH_VERTEX    7       -32.000000      0.000000        0.000000\r
249                         *MESH_VERTEX    8       32.000000       0.000000        0.000000\r
250                         *MESH_VERTEX    9       -44.000000      0.000000        276.000000\r
251                         *MESH_VERTEX    10      -32.000000      0.000000        384.000000\r
252                         *MESH_VERTEX    11      -80.000000      0.000000        336.000000\r
253                         *MESH_VERTEX    12      -140.000000     0.000000        372.000000\r
254                         *MESH_VERTEX    13      -224.000000     0.000000        384.000000\r
255                 }\r
256                 *MESH_NORMALS   {\r
257                         *MESH_FACENORMAL        0       0.397114        0.000000        -0.917769\r
258                         *MESH_FACENORMAL        1       0.270532        0.000000        -0.962711\r
259                         *MESH_FACENORMAL        2       0.141421        0.000000        -0.989949\r
260                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
261                         *MESH_FACENORMAL        4       0.514496        0.000000        -0.857493\r
262                         *MESH_FACENORMAL        5       0.539501        0.000000        -0.841985\r
263                         *MESH_FACENORMAL        6       0.514496        0.000000        -0.857493\r
264                         *MESH_FACENORMAL        7       0.676855        0.000000        -0.736116\r
265                         *MESH_FACENORMAL        8       0.645942        0.000000        -0.763386\r
266                         *MESH_FACENORMAL        9       0.857493        0.000000        -0.514496\r
267                         *MESH_FACENORMAL        10      0.766965        0.447214        -0.460179\r
268                         *MESH_FACENORMAL        11      0.383482        0.894427        -0.230089\r
269                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
270                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
271                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
272                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
273                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
274                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
275                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
276                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
277                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
278                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
279                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
288                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
289                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
290                         *MESH_FACE      5       A:      1       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
291                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      7       A:      1       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      8       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
295                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
296                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
297                 }\r
298                 *MESH_NUMTVERTEX        14\r
299                 *MESH_TVERTLIST {\r
300                         *MESH_TVERT     0       1.750000        2.000000        1.000000\r
301                         *MESH_TVERT     1       0.250000        2.000000        1.000000\r
302                         *MESH_TVERT     2       1.093750        1.906250        1.000000\r
303                         *MESH_TVERT     3       0.625000        1.625000        1.000000\r
304                         *MESH_TVERT     4       0.343750        1.156250        1.000000\r
305                         *MESH_TVERT     5       -0.250000       0.500000        1.000000\r
306                         *MESH_TVERT     6       0.250000        0.500000        1.000000\r
307                         *MESH_TVERT     7       -0.250000       -1.000000       1.000000\r
308                         *MESH_TVERT     8       0.250000        -1.000000       1.000000\r
309                         *MESH_TVERT     9       -0.343750       1.156250        1.000000\r
310                         *MESH_TVERT     10      -0.250000       2.000000        1.000000\r
311                         *MESH_TVERT     11      -0.625000       1.625000        1.000000\r
312                         *MESH_TVERT     12      -1.093750       1.906250        1.000000\r
313                         *MESH_TVERT     13      -1.750000       2.000000        1.000000\r
314                 }\r
315                 *MESH_NUMTVFACES        12\r
316                 *MESH_TFACELIST {\r
317                         *MESH_TFACE     0       1       4       5\r
318                         *MESH_TFACE     1       1       3       4\r
319                         *MESH_TFACE     2       1       2       3\r
320                         *MESH_TFACE     3       0       2       1\r
321                         *MESH_TFACE     4       4       6       5\r
322                         *MESH_TFACE     5       1       5       9\r
323                         *MESH_TFACE     6       5       6       7\r
324                         *MESH_TFACE     7       1       9       10\r
325                         *MESH_TFACE     8       6       8       7\r
326                         *MESH_TFACE     9       9       11      10\r
327                         *MESH_TFACE     10      10      11      12\r
328                         *MESH_TFACE     11      10      12      13\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   2\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat2model0surf4"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat2model0surf4"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       32.000000       0.000000        192.000000\r
356                         *MESH_VERTEX    1       32.000000       -8.000000       192.000000\r
357                         *MESH_VERTEX    2       44.000000       0.000000        276.000000\r
358                         *MESH_VERTEX    3       44.000000       -8.000000       276.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
362                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
363                         *MESH_VERTEXNORMAL      0       0.989949        0.000000        -0.141421\r
364                         *MESH_VERTEXNORMAL      1       0.989949        0.000000        -0.141421\r
365                         *MESH_VERTEXNORMAL      2       0.989949        0.000000        -0.141421\r
366                         *MESH_VERTEXNORMAL      3       0.989949        0.000000        -0.141421\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.125000        0.500000        1.000000\r
375                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
376                         *MESH_TVERT     2       0.125000        1.156250        1.000000\r
377                         *MESH_TVERT     3       0.062500        1.156250        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   2\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat2model0surf5"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat2model0surf5"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       32.000000       0.000000        0.000000\r
410                         *MESH_VERTEX    1       32.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       32.000000       0.000000        192.000000\r
412                         *MESH_VERTEX    3       32.000000       -8.000000       192.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
416                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
417                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
418                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
419                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
420                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
429                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
430                         *MESH_TVERT     2       0.125000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.062500        1.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   2\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat2model0surf6"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat2model0surf6"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       -32.000000      -8.000000       192.000000\r
464                         *MESH_VERTEX    1       -32.000000      -8.000000       0.000000\r
465                         *MESH_VERTEX    2       -32.000000      0.000000        192.000000\r
466                         *MESH_VERTEX    3       -32.000000      0.000000        0.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
470                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
471                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
472                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.062500        1.500000        1.000000\r
483                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
484                         *MESH_TVERT     2       0.125000        1.500000        1.000000\r
485                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       2       3       1\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   2\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat2model0surf7"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat2model0surf7"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       -44.000000      0.000000        276.000000\r
518                         *MESH_VERTEX    1       -44.000000      -8.000000       276.000000\r
519                         *MESH_VERTEX    2       -32.000000      0.000000        192.000000\r
520                         *MESH_VERTEX    3       -32.000000      -8.000000       192.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
524                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
525                         *MESH_VERTEXNORMAL      0       -0.989949       0.000000        -0.141421\r
526                         *MESH_VERTEXNORMAL      1       -0.989949       0.000000        -0.141421\r
527                         *MESH_VERTEXNORMAL      2       -0.989949       0.000000        -0.141421\r
528                         *MESH_VERTEXNORMAL      3       -0.989949       0.000000        -0.141421\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       0.125000        1.156250        1.000000\r
537                         *MESH_TVERT     1       0.062500        1.156250        1.000000\r
538                         *MESH_TVERT     2       0.125000        0.500000        1.000000\r
539                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       2       3       1\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   2\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat2model0surf8"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat2model0surf8"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       -80.000000      0.000000        336.000000\r
572                         *MESH_VERTEX    1       -80.000000      -8.000000       336.000000\r
573                         *MESH_VERTEX    2       -44.000000      0.000000        276.000000\r
574                         *MESH_VERTEX    3       -44.000000      -8.000000       276.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
578                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
579                         *MESH_VERTEXNORMAL      0       -0.857493       0.000000        -0.514496\r
580                         *MESH_VERTEXNORMAL      1       -0.857493       0.000000        -0.514496\r
581                         *MESH_VERTEXNORMAL      2       -0.857493       0.000000        -0.514496\r
582                         *MESH_VERTEXNORMAL      3       -0.857493       0.000000        -0.514496\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       0.125000        0.625000        1.000000\r
591                         *MESH_TVERT     1       0.062500        0.625000        1.000000\r
592                         *MESH_TVERT     2       0.125000        0.156250        1.000000\r
593                         *MESH_TVERT     3       0.062500        0.156250        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       2       3       1\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   2\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat2model0surf9"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat2model0surf9"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       -140.000000     0.000000        372.000000\r
626                         *MESH_VERTEX    1       -140.000000     -8.000000       372.000000\r
627                         *MESH_VERTEX    2       -80.000000      0.000000        336.000000\r
628                         *MESH_VERTEX    3       -80.000000      -8.000000       336.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
632                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
633                         *MESH_VERTEXNORMAL      0       -0.514496       0.000000        -0.857493\r
634                         *MESH_VERTEXNORMAL      1       -0.514496       0.000000        -0.857493\r
635                         *MESH_VERTEXNORMAL      2       -0.514496       0.000000        -0.857493\r
636                         *MESH_VERTEXNORMAL      3       -0.514496       0.000000        -0.857493\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.125000        1.093750        1.000000\r
645                         *MESH_TVERT     1       0.062500        1.093750        1.000000\r
646                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
647                         *MESH_TVERT     3       0.062500        0.625000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       2       3       1\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   2\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat2model0surf10"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat2model0surf10"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       -224.000000     0.000000        384.000000\r
680                         *MESH_VERTEX    1       -224.000000     -8.000000       384.000000\r
681                         *MESH_VERTEX    2       -140.000000     0.000000        372.000000\r
682                         *MESH_VERTEX    3       -140.000000     -8.000000       372.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
686                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
687                         *MESH_VERTEXNORMAL      0       -0.141421       0.000000        -0.989949\r
688                         *MESH_VERTEXNORMAL      1       -0.141421       0.000000        -0.989949\r
689                         *MESH_VERTEXNORMAL      2       -0.141421       0.000000        -0.989949\r
690                         *MESH_VERTEXNORMAL      3       -0.141421       0.000000        -0.989949\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.125000        0.750000        1.000000\r
699                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
700                         *MESH_TVERT     2       0.125000        0.093750        1.000000\r
701                         *MESH_TVERT     3       0.062500        0.093750        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       2       3       1\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   2\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat0model0surf11"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat0model0surf11"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 8\r
730                 *MESH_NUMFACES  6\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       224.000000      -8.000000       384.000000\r
734                         *MESH_VERTEX    1       32.000000       -8.000000       384.000000\r
735                         *MESH_VERTEX    2       224.000000      0.000000        384.000000\r
736                         *MESH_VERTEX    3       32.000000       0.000000        384.000000\r
737                         *MESH_VERTEX    4       -32.000000      -8.000000       384.000000\r
738                         *MESH_VERTEX    5       -32.000000      0.000000        384.000000\r
739                         *MESH_VERTEX    6       -224.000000     -8.000000       384.000000\r
740                         *MESH_VERTEX    7       -224.000000     0.000000        384.000000\r
741                 }\r
742                 *MESH_NORMALS   {\r
743                         *MESH_FACENORMAL        0       0.270532        0.000000        -0.962711\r
744                         *MESH_FACENORMAL        1       0.397114        0.000000        -0.917769\r
745                         *MESH_FACENORMAL        2       0.141421        0.000000        -0.989949\r
746                         *MESH_FACENORMAL        3       0.514496        0.000000        -0.857493\r
747                         *MESH_FACENORMAL        4       0.141421        0.000000        -0.989949\r
748                         *MESH_FACENORMAL        5       0.514496        0.000000        -0.857493\r
749                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
750                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
751                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
752                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
753                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
754                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
755                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
756                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
762                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
765                 }\r
766                 *MESH_NUMTVERTEX        8\r
767                 *MESH_TVERTLIST {\r
768                         *MESH_TVERT     0       1.750000        0.937500        1.000000\r
769                         *MESH_TVERT     1       0.250000        0.937500        1.000000\r
770                         *MESH_TVERT     2       1.750000        1.000000        1.000000\r
771                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
772                         *MESH_TVERT     4       -0.250000       0.937500        1.000000\r
773                         *MESH_TVERT     5       -0.250000       1.000000        1.000000\r
774                         *MESH_TVERT     6       -1.750000       0.937500        1.000000\r
775                         *MESH_TVERT     7       -1.750000       1.000000        1.000000\r
776                 }\r
777                 *MESH_NUMTVFACES        6\r
778                 *MESH_TFACELIST {\r
779                         *MESH_TFACE     0       1       3       4\r
780                         *MESH_TFACE     1       3       5       4\r
781                         *MESH_TFACE     2       1       2       3\r
782                         *MESH_TFACE     3       4       5       6\r
783                         *MESH_TFACE     4       0       2       1\r
784                         *MESH_TFACE     5       5       7       6\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   0\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat0model0surf12"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat0model0surf12"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 14\r
808                 *MESH_NUMFACES  12\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       140.000000      -8.000000       372.000000\r
812                         *MESH_VERTEX    1       32.000000       -8.000000       384.000000\r
813                         *MESH_VERTEX    2       224.000000      -8.000000       384.000000\r
814                         *MESH_VERTEX    3       80.000000       -8.000000       336.000000\r
815                         *MESH_VERTEX    4       44.000000       -8.000000       276.000000\r
816                         *MESH_VERTEX    5       -32.000000      -8.000000       384.000000\r
817                         *MESH_VERTEX    6       32.000000       -8.000000       192.000000\r
818                         *MESH_VERTEX    7       -44.000000      -8.000000       276.000000\r
819                         *MESH_VERTEX    8       -32.000000      -8.000000       192.000000\r
820                         *MESH_VERTEX    9       -80.000000      -8.000000       336.000000\r
821                         *MESH_VERTEX    10      -32.000000      -8.000000       0.000000\r
822                         *MESH_VERTEX    11      32.000000       -8.000000       0.000000\r
823                         *MESH_VERTEX    12      -140.000000     -8.000000       372.000000\r
824                         *MESH_VERTEX    13      -224.000000     -8.000000       384.000000\r
825                 }\r
826                 *MESH_NORMALS   {\r
827                         *MESH_FACENORMAL        0       0.270532        0.000000        -0.962711\r
828                         *MESH_FACENORMAL        1       0.397114        0.000000        -0.917769\r
829                         *MESH_FACENORMAL        2       0.141421        0.000000        -0.989949\r
830                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
831                         *MESH_FACENORMAL        4       0.514496        0.000000        -0.857493\r
832                         *MESH_FACENORMAL        5       0.514496        0.000000        -0.857493\r
833                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
834                         *MESH_FACENORMAL        7       0.628539        0.458123        -0.628539\r
835                         *MESH_FACENORMAL        8       0.645942        0.000000        -0.763386\r
836                         *MESH_FACENORMAL        9       0.763386        0.000000        -0.645942\r
837                         *MESH_FACENORMAL        10      0.763386        0.000000        -0.645942\r
838                         *MESH_FACENORMAL        11      0.230089        0.894427        -0.383482\r
839                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
840                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
841                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
842                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
843                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
844                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
845                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
846                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
847                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
848                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
849                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
850                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
851                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
852                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
858                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
861                         *MESH_FACE      6       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      7       A:      5       B:      12      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                         *MESH_FACE      8       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
864                         *MESH_FACE      9       A:      6       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      10      A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      11      A:      5       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                 }\r
868                 *MESH_NUMTVERTEX        14\r
869                 *MESH_TVERTLIST {\r
870                         *MESH_TVERT     0       1.093750        1.906250        1.000000\r
871                         *MESH_TVERT     1       0.250000        2.000000        1.000000\r
872                         *MESH_TVERT     2       1.750000        2.000000        1.000000\r
873                         *MESH_TVERT     3       0.625000        1.625000        1.000000\r
874                         *MESH_TVERT     4       0.343750        1.156250        1.000000\r
875                         *MESH_TVERT     5       -0.250000       2.000000        1.000000\r
876                         *MESH_TVERT     6       0.250000        0.500000        1.000000\r
877                         *MESH_TVERT     7       -0.343750       1.156250        1.000000\r
878                         *MESH_TVERT     8       -0.250000       0.500000        1.000000\r
879                         *MESH_TVERT     9       -0.625000       1.625000        1.000000\r
880                         *MESH_TVERT     10      -0.250000       -1.000000       1.000000\r
881                         *MESH_TVERT     11      0.250000        -1.000000       1.000000\r
882                         *MESH_TVERT     12      -1.093750       1.906250        1.000000\r
883                         *MESH_TVERT     13      -1.750000       2.000000        1.000000\r
884                 }\r
885                 *MESH_NUMTVFACES        12\r
886                 *MESH_TFACELIST {\r
887                         *MESH_TFACE     0       1       4       3\r
888                         *MESH_TFACE     1       1       5       4\r
889                         *MESH_TFACE     2       0       1       3\r
890                         *MESH_TFACE     3       0       2       1\r
891                         *MESH_TFACE     4       4       5       6\r
892                         *MESH_TFACE     5       5       7       6\r
893                         *MESH_TFACE     6       5       9       7\r
894                         *MESH_TFACE     7       5       12      9\r
895                         *MESH_TFACE     8       6       7       8\r
896                         *MESH_TFACE     9       6       8       10\r
897                         *MESH_TFACE     10      6       10      11\r
898                         *MESH_TFACE     11      5       13      12\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   0\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat0model0surf13"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat0model0surf13"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 4\r
922                 *MESH_NUMFACES  2\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       -32.000000      0.000000        0.000000\r
926                         *MESH_VERTEX    1       -32.000000      -8.000000       0.000000\r
927                         *MESH_VERTEX    2       32.000000       0.000000        0.000000\r
928                         *MESH_VERTEX    3       32.000000       -8.000000       0.000000\r
929                 }\r
930                 *MESH_NORMALS   {\r
931                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
932                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
933                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
934                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
935                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
936                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
937                 }\r
938                 *MESH_FACE_LIST {\r
939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                 }\r
942                 *MESH_NUMTVERTEX        4\r
943                 *MESH_TVERTLIST {\r
944                         *MESH_TVERT     0       -0.250000       1.000000        1.000000\r
945                         *MESH_TVERT     1       -0.250000       0.937500        1.000000\r
946                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
947                         *MESH_TVERT     3       0.250000        0.937500        1.000000\r
948                 }\r
949                 *MESH_NUMTVFACES        2\r
950                 *MESH_TFACELIST {\r
951                         *MESH_TFACE     0       0       2       1\r
952                         *MESH_TFACE     1       2       3       1\r
953                 }\r
954         }\r
955         *PROP_MOTIONBLUR        0\r
956         *PROP_CASTSHADOW        1\r
957         *PROP_RECVSHADOW        1\r
958         *MATERIAL_REF   0\r
959 }\r