]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_wood/deck02.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_wood / deck02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "deck02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf31"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf31"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
116                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf32"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf32"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
170                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf33"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf33"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
224                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf34"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf34"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
278                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf35"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf35"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
332                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf36"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf36"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
386                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf37"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf37"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       -52.000000      512.000000      508.000000\r
434                         *MESH_VERTEX    1       -52.000000      512.000000      480.000000\r
435                         *MESH_VERTEX    2       -52.000000      -512.000061     480.000000\r
436                         *MESH_VERTEX    3       -52.000000      -512.000061     508.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
440                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
441                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
443                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
444                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
453                         *MESH_TVERT     1       -4.000000       0.437500        1.000000\r
454                         *MESH_TVERT     2       4.000000        0.437500        1.000000\r
455                         *MESH_TVERT     3       4.000000        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf38"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf38"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       -56.000000      464.000000      480.000000\r
488                         *MESH_VERTEX    1       -56.000000      480.000000      480.000000\r
489                         *MESH_VERTEX    2       96.000000       480.000000      328.000000\r
490                         *MESH_VERTEX    3       96.000000       464.000000      328.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
494                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
495                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
496                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
497                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
498                         *MESH_VERTEXNORMAL      3       0.500000        -0.707107       0.500000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
507                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
508                         *MESH_TVERT     2       1.856155        0.250000        1.000000\r
509                         *MESH_TVERT     3       1.856155        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf39"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf39"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       -56.000000      464.000000      480.000000\r
542                         *MESH_VERTEX    1       96.000000       464.000000      328.000000\r
543                         *MESH_VERTEX    2       96.000000       464.000000      312.000000\r
544                         *MESH_VERTEX    3       -72.000000      464.000000      480.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
548                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
549                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
550                         *MESH_VERTEXNORMAL      1       0.500000        -0.707107       0.500000\r
551                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
552                         *MESH_VERTEXNORMAL      3       -0.500000       -0.707107       -0.500000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
561                         *MESH_TVERT     1       1.856155        1.000000        1.000000\r
562                         *MESH_TVERT     2       1.856155        0.750000        1.000000\r
563                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf40"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf40"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       -56.000000      -8.000000       480.000000\r
596                         *MESH_VERTEX    1       -56.000000      8.000000        480.000000\r
597                         *MESH_VERTEX    2       96.000000       8.000000        328.000000\r
598                         *MESH_VERTEX    3       96.000000       -8.000000       328.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
602                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
603                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
604                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
605                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
606                         *MESH_VERTEXNORMAL      3       0.500000        -0.707107       0.500000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
615                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
616                         *MESH_TVERT     2       1.856155        0.750000        1.000000\r
617                         *MESH_TVERT     3       1.856155        0.500000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat3model0surf41"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat3model0surf41"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       -56.000000      -8.000000       480.000000\r
650                         *MESH_VERTEX    1       96.000000       -8.000000       328.000000\r
651                         *MESH_VERTEX    2       96.000000       -8.000000       312.000000\r
652                         *MESH_VERTEX    3       -72.000000      -8.000000       480.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
656                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
657                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
658                         *MESH_VERTEXNORMAL      1       0.500000        -0.707107       0.500000\r
659                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
660                         *MESH_VERTEXNORMAL      3       -0.500000       -0.707107       -0.500000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
669                         *MESH_TVERT     1       1.856155        0.500000        1.000000\r
670                         *MESH_TVERT     2       1.856155        0.250000        1.000000\r
671                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   3\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat3model0surf42"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat3model0surf42"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       -56.000000      264.000366      552.000000\r
704                         *MESH_VERTEX    1       -56.000000      -263.999634     552.000000\r
705                         *MESH_VERTEX    2       -56.000000      -263.999634     556.000000\r
706                         *MESH_VERTEX    3       -56.000000      264.000366      556.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
710                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
711                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
712                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
713                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
714                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       -2.000000       0.312500        1.000000\r
723                         *MESH_TVERT     1       2.125000        0.312500        1.000000\r
724                         *MESH_TVERT     2       2.125000        0.250000        1.000000\r
725                         *MESH_TVERT     3       -2.000000       0.250000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   3\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat3model0surf43"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat3model0surf43"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       -56.000000      -480.000000     480.000000\r
758                         *MESH_VERTEX    1       -56.000000      -464.000000     480.000000\r
759                         *MESH_VERTEX    2       96.000000       -464.000000     328.000000\r
760                         *MESH_VERTEX    3       96.000000       -480.000000     328.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
764                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
765                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
766                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
767                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
768                         *MESH_VERTEXNORMAL      3       0.500000        -0.707107       0.500000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
777                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
778                         *MESH_TVERT     2       1.856155        1.000000        1.000000\r
779                         *MESH_TVERT     3       1.856155        0.750000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   3\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat3model0surf44"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat3model0surf44"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -56.000000      -480.000000     480.000000\r
812                         *MESH_VERTEX    1       96.000000       -480.000000     328.000000\r
813                         *MESH_VERTEX    2       96.000000       -480.000000     312.000000\r
814                         *MESH_VERTEX    3       -72.000000      -480.000000     480.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
818                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
819                         *MESH_VERTEXNORMAL      0       0.500000        -0.707107       0.500000\r
820                         *MESH_VERTEXNORMAL      1       0.500000        -0.707107       0.500000\r
821                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
822                         *MESH_VERTEXNORMAL      3       -0.500000       -0.707107       -0.500000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
831                         *MESH_TVERT     1       1.856155        0.750000        1.000000\r
832                         *MESH_TVERT     2       1.856155        0.500000        1.000000\r
833                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       0       3       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   3\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat3model0surf45"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat3model0surf45"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       -60.000000      260.000000      552.000000\r
866                         *MESH_VERTEX    1       -60.000000      260.000000      512.000000\r
867                         *MESH_VERTEX    2       -60.000000      252.000000      512.000000\r
868                         *MESH_VERTEX    3       -60.000000      252.000000      552.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
872                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
873                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
874                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
875                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
876                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
885                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
886                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
887                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       0       3       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   3\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat3model0surf46"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat3model0surf46"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -60.000000      4.000000        552.000000\r
920                         *MESH_VERTEX    1       -60.000000      4.000000        512.000000\r
921                         *MESH_VERTEX    2       -60.000000      -4.000000       512.000000\r
922                         *MESH_VERTEX    3       -60.000000      -4.000000       552.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
926                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
927                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
928                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
929                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
930                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
939                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
940                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
941                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   3\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat3model0surf47"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat3model0surf47"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 4\r
970                 *MESH_NUMFACES  2\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       -60.000000      -260.000000     552.000000\r
974                         *MESH_VERTEX    1       -60.000000      -252.000000     552.000000\r
975                         *MESH_VERTEX    2       -60.000000      -252.000000     512.000000\r
976                         *MESH_VERTEX    3       -60.000000      -260.000000     512.000000\r
977                 }\r
978                 *MESH_NORMALS   {\r
979                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
980                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
981                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
982                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
983                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
984                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                 }\r
990                 *MESH_NUMTVERTEX        4\r
991                 *MESH_TVERTLIST {\r
992                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
993                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
994                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
995                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
996                 }\r
997                 *MESH_NUMTVFACES        2\r
998                 *MESH_TFACELIST {\r
999                         *MESH_TFACE     0       0       2       1\r
1000                         *MESH_TFACE     1       0       3       2\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   3\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat3model0surf48"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat3model0surf48"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 4\r
1024                 *MESH_NUMFACES  2\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       -62.000000      252.000366      538.000000\r
1028                         *MESH_VERTEX    1       -62.000000      -251.999634     538.000000\r
1029                         *MESH_VERTEX    2       -62.000000      -251.999634     542.000000\r
1030                         *MESH_VERTEX    3       -62.000000      252.000366      542.000000\r
1031                 }\r
1032                 *MESH_NORMALS   {\r
1033                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1034                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1035                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1036                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1037                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1038                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                 }\r
1044                 *MESH_NUMTVERTEX        4\r
1045                 *MESH_TVERTLIST {\r
1046                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
1047                         *MESH_TVERT     1       2.937500        0.125000        1.000000\r
1048                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
1049                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1050                 }\r
1051                 *MESH_NUMTVFACES        2\r
1052                 *MESH_TFACELIST {\r
1053                         *MESH_TFACE     0       0       2       1\r
1054                         *MESH_TFACE     1       0       3       2\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   3\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat3model0surf49"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat3model0surf49"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 4\r
1078                 *MESH_NUMFACES  2\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       -62.000000      252.000366      522.000000\r
1082                         *MESH_VERTEX    1       -62.000000      -251.999634     522.000000\r
1083                         *MESH_VERTEX    2       -62.000000      -251.999634     526.000000\r
1084                         *MESH_VERTEX    3       -62.000000      252.000366      526.000000\r
1085                 }\r
1086                 *MESH_NORMALS   {\r
1087                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1088                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1089                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1090                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1091                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1092                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                 }\r
1098                 *MESH_NUMTVERTEX        4\r
1099                 *MESH_TVERTLIST {\r
1100                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
1101                         *MESH_TVERT     1       2.937500        0.250000        1.000000\r
1102                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
1103                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
1104                 }\r
1105                 *MESH_NUMTVFACES        2\r
1106                 *MESH_TFACELIST {\r
1107                         *MESH_TFACE     0       0       2       1\r
1108                         *MESH_TFACE     1       0       3       2\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   3\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat3model0surf50"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat3model0surf50"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 4\r
1132                 *MESH_NUMFACES  2\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       -66.000000      252.000366      542.000000\r
1136                         *MESH_VERTEX    1       -62.000000      252.000366      542.000000\r
1137                         *MESH_VERTEX    2       -62.000000      -251.999634     542.000000\r
1138                         *MESH_VERTEX    3       -66.000000      -251.999634     542.000000\r
1139                 }\r
1140                 *MESH_NORMALS   {\r
1141                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1142                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1143                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1144                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1145                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1146                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        4\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1155                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1156                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
1157                         *MESH_TVERT     3       2.937500        0.000000        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        2\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       3       2\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   3\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat3model0surf51"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat3model0surf51"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 4\r
1186                 *MESH_NUMFACES  2\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       -62.000000      252.000366      538.000000\r
1190                         *MESH_VERTEX    1       -66.000000      252.000366      538.000000\r
1191                         *MESH_VERTEX    2       -66.000000      -251.999634     538.000000\r
1192                         *MESH_VERTEX    3       -62.000000      -251.999634     538.000000\r
1193                 }\r
1194                 *MESH_NORMALS   {\r
1195                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1196                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1197                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1198                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1199                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1200                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                 }\r
1206                 *MESH_NUMTVERTEX        4\r
1207                 *MESH_TVERTLIST {\r
1208                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
1209                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
1210                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
1211                         *MESH_TVERT     3       2.937500        0.125000        1.000000\r
1212                 }\r
1213                 *MESH_NUMTVFACES        2\r
1214                 *MESH_TFACELIST {\r
1215                         *MESH_TFACE     0       0       2       1\r
1216                         *MESH_TFACE     1       0       3       2\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   3\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat3model0surf52"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat3model0surf52"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -66.000000      252.000366      542.000000\r
1244                         *MESH_VERTEX    1       -66.000000      -251.999634     542.000000\r
1245                         *MESH_VERTEX    2       -66.000000      -251.999634     538.000000\r
1246                         *MESH_VERTEX    3       -66.000000      252.000366      538.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1250                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1251                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1252                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1253                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1254                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
1263                         *MESH_TVERT     1       2.937500        0.250000        1.000000\r
1264                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
1265                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   3\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat3model0surf53"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat3model0surf53"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       -66.000000      252.000366      526.000000\r
1298                         *MESH_VERTEX    1       -62.000000      252.000366      526.000000\r
1299                         *MESH_VERTEX    2       -62.000000      -251.999634     526.000000\r
1300                         *MESH_VERTEX    3       -66.000000      -251.999634     526.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1304                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1305                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1306                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1307                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1308                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
1317                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
1318                         *MESH_TVERT     2       2.937500        0.187500        1.000000\r
1319                         *MESH_TVERT     3       2.937500        0.125000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   3\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat3model0surf54"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat3model0surf54"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       -62.000000      252.000366      522.000000\r
1352                         *MESH_VERTEX    1       -66.000000      252.000366      522.000000\r
1353                         *MESH_VERTEX    2       -66.000000      -251.999634     522.000000\r
1354                         *MESH_VERTEX    3       -62.000000      -251.999634     522.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1358                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1359                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1360                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1361                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1362                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1371                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1372                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
1373                         *MESH_TVERT     3       2.937500        0.000000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       3       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   3\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat3model0surf55"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat3model0surf55"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       -66.000000      252.000366      526.000000\r
1406                         *MESH_VERTEX    1       -66.000000      -251.999634     526.000000\r
1407                         *MESH_VERTEX    2       -66.000000      -251.999634     522.000000\r
1408                         *MESH_VERTEX    3       -66.000000      252.000366      522.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1412                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1413                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1414                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1415                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1416                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       -1.000000       0.125000        1.000000\r
1425                         *MESH_TVERT     1       2.937500        0.125000        1.000000\r
1426                         *MESH_TVERT     2       2.937500        0.062500        1.000000\r
1427                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   3\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat3model0surf56"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat3model0surf56"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -60.000000      260.000000      552.000000\r
1460                         *MESH_VERTEX    1       -68.000000      260.000000      552.000000\r
1461                         *MESH_VERTEX    2       -68.000000      260.000000      512.000000\r
1462                         *MESH_VERTEX    3       -60.000000      260.000000      512.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1466                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1467                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1468                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1469                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1470                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1479                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1480                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
1481                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   3\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat3model0surf57"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat3model0surf57"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       -68.000000      252.000000      552.000000\r
1514                         *MESH_VERTEX    1       -60.000000      252.000000      552.000000\r
1515                         *MESH_VERTEX    2       -60.000000      252.000000      512.000000\r
1516                         *MESH_VERTEX    3       -68.000000      252.000000      512.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1520                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1521                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1524                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1533                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1534                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
1535                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   3\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat3model0surf58"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat3model0surf58"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       -68.000000      252.000000      552.000000\r
1568                         *MESH_VERTEX    1       -68.000000      252.000000      512.000000\r
1569                         *MESH_VERTEX    2       -68.000000      260.000000      512.000000\r
1570                         *MESH_VERTEX    3       -68.000000      260.000000      552.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1574                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1575                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1576                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1577                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1578                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1587                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
1588                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
1589                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   3\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat3model0surf59"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat3model0surf59"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       -60.000000      4.000000        552.000000\r
1622                         *MESH_VERTEX    1       -68.000000      4.000000        552.000000\r
1623                         *MESH_VERTEX    2       -68.000000      4.000000        512.000000\r
1624                         *MESH_VERTEX    3       -60.000000      4.000000        512.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1628                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1629                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1630                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1631                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1641                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1642                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
1643                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   3\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat3model0surf60"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat3model0surf60"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       -68.000000      -4.000000       552.000000\r
1676                         *MESH_VERTEX    1       -68.000000      -4.000000       512.000000\r
1677                         *MESH_VERTEX    2       -68.000000      4.000000        512.000000\r
1678                         *MESH_VERTEX    3       -68.000000      4.000000        552.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1682                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1683                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1684                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1685                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1686                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1695                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
1696                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
1697                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       0       3       2\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   3\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat3model0surf61"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat3model0surf61"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       -68.000000      -4.000000       552.000000\r
1730                         *MESH_VERTEX    1       -60.000000      -4.000000       552.000000\r
1731                         *MESH_VERTEX    2       -60.000000      -4.000000       512.000000\r
1732                         *MESH_VERTEX    3       -68.000000      -4.000000       512.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1736                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1737                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1738                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1739                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1740                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1749                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1750                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
1751                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       0       3       2\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   3\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat3model0surf62"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat3model0surf62"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 4\r
1780                 *MESH_NUMFACES  2\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       -68.000000      -252.000000     552.000000\r
1784                         *MESH_VERTEX    1       -68.000000      -252.000000     512.000000\r
1785                         *MESH_VERTEX    2       -60.000000      -252.000000     512.000000\r
1786                         *MESH_VERTEX    3       -60.000000      -252.000000     552.000000\r
1787                 }\r
1788                 *MESH_NORMALS   {\r
1789                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1790                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1791                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1792                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1793                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1794                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                 }\r
1800                 *MESH_NUMTVERTEX        4\r
1801                 *MESH_TVERTLIST {\r
1802                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1803                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
1804                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
1805                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1806                 }\r
1807                 *MESH_NUMTVFACES        2\r
1808                 *MESH_TFACELIST {\r
1809                         *MESH_TFACE     0       0       2       1\r
1810                         *MESH_TFACE     1       0       3       2\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   3\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat3model0surf63"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat3model0surf63"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 4\r
1834                 *MESH_NUMFACES  2\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       -68.000000      -252.000000     552.000000\r
1838                         *MESH_VERTEX    1       -68.000000      -260.000000     552.000000\r
1839                         *MESH_VERTEX    2       -68.000000      -260.000000     512.000000\r
1840                         *MESH_VERTEX    3       -68.000000      -252.000000     512.000000\r
1841                 }\r
1842                 *MESH_NORMALS   {\r
1843                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1844                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1845                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1846                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1847                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1848                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                 }\r
1854                 *MESH_NUMTVERTEX        4\r
1855                 *MESH_TVERTLIST {\r
1856                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1857                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1858                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
1859                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
1860                 }\r
1861                 *MESH_NUMTVFACES        2\r
1862                 *MESH_TFACELIST {\r
1863                         *MESH_TFACE     0       0       2       1\r
1864                         *MESH_TFACE     1       0       3       2\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   3\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat3model0surf64"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat3model0surf64"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 4\r
1888                 *MESH_NUMFACES  2\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       -60.000000      -260.000000     552.000000\r
1892                         *MESH_VERTEX    1       -60.000000      -260.000000     512.000000\r
1893                         *MESH_VERTEX    2       -68.000000      -260.000000     512.000000\r
1894                         *MESH_VERTEX    3       -68.000000      -260.000000     552.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1898                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1899                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1900                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1901                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1902                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        4\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1911                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
1912                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
1913                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        2\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       0       3       2\r
1919                 }\r
1920         }\r
1921         *PROP_MOTIONBLUR        0\r
1922         *PROP_CASTSHADOW        1\r
1923         *PROP_RECVSHADOW        1\r
1924         *MATERIAL_REF   3\r
1925 }\r
1926 *GEOMOBJECT     {\r
1927         *NODE_NAME      "mat3model0surf65"\r
1928         *NODE_TM        {\r
1929                 *NODE_NAME      "mat3model0surf65"\r
1930                 *INHERIT_POS    0       0       0\r
1931                 *INHERIT_ROT    0       0       0\r
1932                 *INHERIT_SCL    0       0       0\r
1933                 *TM_ROW0        1.0     0       0\r
1934                 *TM_ROW1        0       1.0     0\r
1935                 *TM_ROW2        0       0       1.0\r
1936                 *TM_ROW3        0       0       0\r
1937                 *TM_POS 0.000000        0.000000        0.000000\r
1938         }\r
1939         *MESH   {\r
1940                 *TIMEVALUE      0\r
1941                 *MESH_NUMVERTEX 4\r
1942                 *MESH_NUMFACES  2\r
1943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1944                 *MESH_VERTEX_LIST       {\r
1945                         *MESH_VERTEX    0       -72.000000      480.000000      480.000000\r
1946                         *MESH_VERTEX    1       96.000000       480.000000      328.000000\r
1947                         *MESH_VERTEX    2       -56.000000      480.000000      480.000000\r
1948                         *MESH_VERTEX    3       96.000000       480.000000      312.000000\r
1949                 }\r
1950                 *MESH_NORMALS   {\r
1951                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1952                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
1953                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
1954                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
1955                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
1956                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
1957                 }\r
1958                 *MESH_FACE_LIST {\r
1959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1960                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1961                 }\r
1962                 *MESH_NUMTVERTEX        4\r
1963                 *MESH_TVERTLIST {\r
1964                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1965                         *MESH_TVERT     1       1.856155        0.250000        1.000000\r
1966                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
1967                         *MESH_TVERT     3       1.856155        0.500000        1.000000\r
1968                 }\r
1969                 *MESH_NUMTVFACES        2\r
1970                 *MESH_TFACELIST {\r
1971                         *MESH_TFACE     0       0       2       1\r
1972                         *MESH_TFACE     1       0       1       3\r
1973                 }\r
1974         }\r
1975         *PROP_MOTIONBLUR        0\r
1976         *PROP_CASTSHADOW        1\r
1977         *PROP_RECVSHADOW        1\r
1978         *MATERIAL_REF   3\r
1979 }\r
1980 *GEOMOBJECT     {\r
1981         *NODE_NAME      "mat3model0surf66"\r
1982         *NODE_TM        {\r
1983                 *NODE_NAME      "mat3model0surf66"\r
1984                 *INHERIT_POS    0       0       0\r
1985                 *INHERIT_ROT    0       0       0\r
1986                 *INHERIT_SCL    0       0       0\r
1987                 *TM_ROW0        1.0     0       0\r
1988                 *TM_ROW1        0       1.0     0\r
1989                 *TM_ROW2        0       0       1.0\r
1990                 *TM_ROW3        0       0       0\r
1991                 *TM_POS 0.000000        0.000000        0.000000\r
1992         }\r
1993         *MESH   {\r
1994                 *TIMEVALUE      0\r
1995                 *MESH_NUMVERTEX 4\r
1996                 *MESH_NUMFACES  2\r
1997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1998                 *MESH_VERTEX_LIST       {\r
1999                         *MESH_VERTEX    0       -72.000000      480.000000      480.000000\r
2000                         *MESH_VERTEX    1       -72.000000      464.000000      480.000000\r
2001                         *MESH_VERTEX    2       96.000000       464.000000      312.000000\r
2002                         *MESH_VERTEX    3       96.000000       480.000000      312.000000\r
2003                 }\r
2004                 *MESH_NORMALS   {\r
2005                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2006                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2007                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
2008                         *MESH_VERTEXNORMAL      1       -0.500000       -0.707107       -0.500000\r
2009                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
2010                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
2011                 }\r
2012                 *MESH_FACE_LIST {\r
2013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        4\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2019                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2020                         *MESH_TVERT     2       1.856155        0.750000        1.000000\r
2021                         *MESH_TVERT     3       1.856155        0.500000        1.000000\r
2022                 }\r
2023                 *MESH_NUMTVFACES        2\r
2024                 *MESH_TFACELIST {\r
2025                         *MESH_TFACE     0       0       2       1\r
2026                         *MESH_TFACE     1       0       3       2\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   3\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat3model0surf67"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat3model0surf67"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       -56.000000      264.000000      552.000000\r
2054                         *MESH_VERTEX    1       -56.000000      264.000000      556.000000\r
2055                         *MESH_VERTEX    2       -72.000000      264.000000      556.000000\r
2056                         *MESH_VERTEX    3       -72.000000      264.000000      552.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2060                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2061                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2062                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2063                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2064                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2073                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2074                         *MESH_TVERT     2       0.125000        0.062500        1.000000\r
2075                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       0       3       2\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   3\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat3model0surf68"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat3model0surf68"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 4\r
2104                 *MESH_NUMFACES  2\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       -72.000000      8.000000        480.000000\r
2108                         *MESH_VERTEX    1       96.000000       8.000000        328.000000\r
2109                         *MESH_VERTEX    2       -56.000000      8.000000        480.000000\r
2110                         *MESH_VERTEX    3       96.000000       8.000000        312.000000\r
2111                 }\r
2112                 *MESH_NORMALS   {\r
2113                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2114                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2115                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
2116                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
2117                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
2118                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
2119                 }\r
2120                 *MESH_FACE_LIST {\r
2121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2122                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                 }\r
2124                 *MESH_NUMTVERTEX        4\r
2125                 *MESH_TVERTLIST {\r
2126                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2127                         *MESH_TVERT     1       1.856155        0.750000        1.000000\r
2128                         *MESH_TVERT     2       0.000000        0.750000        1.000000\r
2129                         *MESH_TVERT     3       1.856155        1.000000        1.000000\r
2130                 }\r
2131                 *MESH_NUMTVFACES        2\r
2132                 *MESH_TFACELIST {\r
2133                         *MESH_TFACE     0       0       2       1\r
2134                         *MESH_TFACE     1       0       1       3\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   3\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat3model0surf69"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat3model0surf69"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 4\r
2158                 *MESH_NUMFACES  2\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       -72.000000      8.000000        480.000000\r
2162                         *MESH_VERTEX    1       -72.000000      -8.000000       480.000000\r
2163                         *MESH_VERTEX    2       96.000000       -8.000000       312.000000\r
2164                         *MESH_VERTEX    3       96.000000       8.000000        312.000000\r
2165                 }\r
2166                 *MESH_NORMALS   {\r
2167                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2168                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2169                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
2170                         *MESH_VERTEXNORMAL      1       -0.500000       -0.707107       -0.500000\r
2171                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
2172                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                 }\r
2178                 *MESH_NUMTVERTEX        4\r
2179                 *MESH_TVERTLIST {\r
2180                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2181                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2182                         *MESH_TVERT     2       1.856155        0.250000        1.000000\r
2183                         *MESH_TVERT     3       1.856155        0.000000        1.000000\r
2184                 }\r
2185                 *MESH_NUMTVFACES        2\r
2186                 *MESH_TFACELIST {\r
2187                         *MESH_TFACE     0       0       2       1\r
2188                         *MESH_TFACE     1       0       3       2\r
2189                 }\r
2190         }\r
2191         *PROP_MOTIONBLUR        0\r
2192         *PROP_CASTSHADOW        1\r
2193         *PROP_RECVSHADOW        1\r
2194         *MATERIAL_REF   3\r
2195 }\r
2196 *GEOMOBJECT     {\r
2197         *NODE_NAME      "mat3model0surf70"\r
2198         *NODE_TM        {\r
2199                 *NODE_NAME      "mat3model0surf70"\r
2200                 *INHERIT_POS    0       0       0\r
2201                 *INHERIT_ROT    0       0       0\r
2202                 *INHERIT_SCL    0       0       0\r
2203                 *TM_ROW0        1.0     0       0\r
2204                 *TM_ROW1        0       1.0     0\r
2205                 *TM_ROW2        0       0       1.0\r
2206                 *TM_ROW3        0       0       0\r
2207                 *TM_POS 0.000000        0.000000        0.000000\r
2208         }\r
2209         *MESH   {\r
2210                 *TIMEVALUE      0\r
2211                 *MESH_NUMVERTEX 4\r
2212                 *MESH_NUMFACES  2\r
2213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2214                 *MESH_VERTEX_LIST       {\r
2215                         *MESH_VERTEX    0       -72.000000      264.000366      556.000000\r
2216                         *MESH_VERTEX    1       -56.000000      264.000366      556.000000\r
2217                         *MESH_VERTEX    2       -56.000000      -263.999634     556.000000\r
2218                         *MESH_VERTEX    3       -72.000000      -263.999634     556.000000\r
2219                 }\r
2220                 *MESH_NORMALS   {\r
2221                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2222                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2223                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2224                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2225                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2226                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2227                 }\r
2228                 *MESH_FACE_LIST {\r
2229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                 }\r
2232                 *MESH_NUMTVERTEX        4\r
2233                 *MESH_TVERTLIST {\r
2234                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
2235                         *MESH_TVERT     1       -2.000000       0.250000        1.000000\r
2236                         *MESH_TVERT     2       2.125000        0.250000        1.000000\r
2237                         *MESH_TVERT     3       2.125000        0.000000        1.000000\r
2238                 }\r
2239                 *MESH_NUMTVFACES        2\r
2240                 *MESH_TFACELIST {\r
2241                         *MESH_TFACE     0       0       2       1\r
2242                         *MESH_TFACE     1       0       3       2\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   3\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat3model0surf71"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat3model0surf71"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 4\r
2266                 *MESH_NUMFACES  2\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       -56.000000      264.000366      552.000000\r
2270                         *MESH_VERTEX    1       -72.000000      264.000366      552.000000\r
2271                         *MESH_VERTEX    2       -72.000000      -263.999634     552.000000\r
2272                         *MESH_VERTEX    3       -56.000000      -263.999634     552.000000\r
2273                 }\r
2274                 *MESH_NORMALS   {\r
2275                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2276                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2277                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2278                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2279                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2280                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        4\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       -2.000000       0.312500        1.000000\r
2289                         *MESH_TVERT     1       -2.000000       0.562500        1.000000\r
2290                         *MESH_TVERT     2       2.125000        0.562500        1.000000\r
2291                         *MESH_TVERT     3       2.125000        0.312500        1.000000\r
2292                 }\r
2293                 *MESH_NUMTVFACES        2\r
2294                 *MESH_TFACELIST {\r
2295                         *MESH_TFACE     0       0       2       1\r
2296                         *MESH_TFACE     1       0       3       2\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   3\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat3model0surf72"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat3model0surf72"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 4\r
2320                 *MESH_NUMFACES  2\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       -72.000000      264.000366      556.000000\r
2324                         *MESH_VERTEX    1       -72.000000      -263.999634     556.000000\r
2325                         *MESH_VERTEX    2       -72.000000      -263.999634     552.000000\r
2326                         *MESH_VERTEX    3       -72.000000      264.000366      552.000000\r
2327                 }\r
2328                 *MESH_NORMALS   {\r
2329                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2330                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2331                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2332                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2333                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2334                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2335                 }\r
2336                 *MESH_FACE_LIST {\r
2337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2338                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2339                 }\r
2340                 *MESH_NUMTVERTEX        4\r
2341                 *MESH_TVERTLIST {\r
2342                         *MESH_TVERT     0       -2.000000       0.625000        1.000000\r
2343                         *MESH_TVERT     1       2.125000        0.625000        1.000000\r
2344                         *MESH_TVERT     2       2.125000        0.562500        1.000000\r
2345                         *MESH_TVERT     3       -2.000000       0.562500        1.000000\r
2346                 }\r
2347                 *MESH_NUMTVFACES        2\r
2348                 *MESH_TFACELIST {\r
2349                         *MESH_TFACE     0       0       2       1\r
2350                         *MESH_TFACE     1       0       3       2\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   3\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat3model0surf73"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat3model0surf73"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 4\r
2374                 *MESH_NUMFACES  2\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       -72.000000      -264.000000     552.000000\r
2378                         *MESH_VERTEX    1       -72.000000      -264.000000     556.000000\r
2379                         *MESH_VERTEX    2       -56.000000      -264.000000     556.000000\r
2380                         *MESH_VERTEX    3       -56.000000      -264.000000     552.000000\r
2381                 }\r
2382                 *MESH_NORMALS   {\r
2383                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2384                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2385                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2386                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2387                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2388                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2389                 }\r
2390                 *MESH_FACE_LIST {\r
2391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        4\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2397                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2398                         *MESH_TVERT     2       0.125000        0.062500        1.000000\r
2399                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2400                 }\r
2401                 *MESH_NUMTVFACES        2\r
2402                 *MESH_TFACELIST {\r
2403                         *MESH_TFACE     0       0       2       1\r
2404                         *MESH_TFACE     1       0       3       2\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   3\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat3model0surf74"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat3model0surf74"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 4\r
2428                 *MESH_NUMFACES  2\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       -72.000000      -464.000000     480.000000\r
2432                         *MESH_VERTEX    1       96.000000       -464.000000     328.000000\r
2433                         *MESH_VERTEX    2       -56.000000      -464.000000     480.000000\r
2434                         *MESH_VERTEX    3       96.000000       -464.000000     312.000000\r
2435                 }\r
2436                 *MESH_NORMALS   {\r
2437                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2438                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2439                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
2440                         *MESH_VERTEXNORMAL      1       0.500000        0.707107        0.500000\r
2441                         *MESH_VERTEXNORMAL      2       0.500000        0.707107        0.500000\r
2442                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
2443                 }\r
2444                 *MESH_FACE_LIST {\r
2445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        4\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2451                         *MESH_TVERT     1       1.856155        0.000000        1.000000\r
2452                         *MESH_TVERT     2       0.000000        0.000000        1.000000\r
2453                         *MESH_TVERT     3       1.856155        0.250000        1.000000\r
2454                 }\r
2455                 *MESH_NUMTVFACES        2\r
2456                 *MESH_TFACELIST {\r
2457                         *MESH_TFACE     0       0       2       1\r
2458                         *MESH_TFACE     1       0       1       3\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   3\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat3model0surf75"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat3model0surf75"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 4\r
2482                 *MESH_NUMFACES  2\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       -72.000000      -464.000000     480.000000\r
2486                         *MESH_VERTEX    1       -72.000000      -480.000000     480.000000\r
2487                         *MESH_VERTEX    2       96.000000       -480.000000     312.000000\r
2488                         *MESH_VERTEX    3       96.000000       -464.000000     312.000000\r
2489                 }\r
2490                 *MESH_NORMALS   {\r
2491                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2492                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2493                         *MESH_VERTEXNORMAL      0       -0.500000       0.707107        -0.500000\r
2494                         *MESH_VERTEXNORMAL      1       -0.500000       -0.707107       -0.500000\r
2495                         *MESH_VERTEXNORMAL      2       -0.500000       -0.707107       -0.500000\r
2496                         *MESH_VERTEXNORMAL      3       -0.500000       0.707107        -0.500000\r
2497                 }\r
2498                 *MESH_FACE_LIST {\r
2499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                 }\r
2502                 *MESH_NUMTVERTEX        4\r
2503                 *MESH_TVERTLIST {\r
2504                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2505                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2506                         *MESH_TVERT     2       1.856155        0.500000        1.000000\r
2507                         *MESH_TVERT     3       1.856155        0.250000        1.000000\r
2508                 }\r
2509                 *MESH_NUMTVFACES        2\r
2510                 *MESH_TFACELIST {\r
2511                         *MESH_TFACE     0       0       2       1\r
2512                         *MESH_TFACE     1       0       3       2\r
2513                 }\r
2514         }\r
2515         *PROP_MOTIONBLUR        0\r
2516         *PROP_CASTSHADOW        1\r
2517         *PROP_RECVSHADOW        1\r
2518         *MATERIAL_REF   3\r
2519 }\r
2520 *GEOMOBJECT     {\r
2521         *NODE_NAME      "mat3model0surf76"\r
2522         *NODE_TM        {\r
2523                 *NODE_NAME      "mat3model0surf76"\r
2524                 *INHERIT_POS    0       0       0\r
2525                 *INHERIT_ROT    0       0       0\r
2526                 *INHERIT_SCL    0       0       0\r
2527                 *TM_ROW0        1.0     0       0\r
2528                 *TM_ROW1        0       1.0     0\r
2529                 *TM_ROW2        0       0       1.0\r
2530                 *TM_ROW3        0       0       0\r
2531                 *TM_POS 0.000000        0.000000        0.000000\r
2532         }\r
2533         *MESH   {\r
2534                 *TIMEVALUE      0\r
2535                 *MESH_NUMVERTEX 4\r
2536                 *MESH_NUMFACES  2\r
2537                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2538                 *MESH_VERTEX_LIST       {\r
2539                         *MESH_VERTEX    0       -76.000000      512.000000      480.000000\r
2540                         *MESH_VERTEX    1       -76.000000      -512.000061     480.000000\r
2541                         *MESH_VERTEX    2       -52.000000      -512.000061     480.000000\r
2542                         *MESH_VERTEX    3       -52.000000      512.000000      480.000000\r
2543                 }\r
2544                 *MESH_NORMALS   {\r
2545                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2546                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2547                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2548                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2549                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2550                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2551                 }\r
2552                 *MESH_FACE_LIST {\r
2553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                 }\r
2556                 *MESH_NUMTVERTEX        4\r
2557                 *MESH_TVERTLIST {\r
2558                         *MESH_TVERT     0       -4.000000       0.812500        1.000000\r
2559                         *MESH_TVERT     1       4.000000        0.812500        1.000000\r
2560                         *MESH_TVERT     2       4.000000        0.437500        1.000000\r
2561                         *MESH_TVERT     3       -4.000000       0.437500        1.000000\r
2562                 }\r
2563                 *MESH_NUMTVFACES        2\r
2564                 *MESH_TFACELIST {\r
2565                         *MESH_TFACE     0       0       2       1\r
2566                         *MESH_TFACE     1       0       3       2\r
2567                 }\r
2568         }\r
2569         *PROP_MOTIONBLUR        0\r
2570         *PROP_CASTSHADOW        1\r
2571         *PROP_RECVSHADOW        1\r
2572         *MATERIAL_REF   3\r
2573 }\r
2574 *GEOMOBJECT     {\r
2575         *NODE_NAME      "mat3model0surf77"\r
2576         *NODE_TM        {\r
2577                 *NODE_NAME      "mat3model0surf77"\r
2578                 *INHERIT_POS    0       0       0\r
2579                 *INHERIT_ROT    0       0       0\r
2580                 *INHERIT_SCL    0       0       0\r
2581                 *TM_ROW0        1.0     0       0\r
2582                 *TM_ROW1        0       1.0     0\r
2583                 *TM_ROW2        0       0       1.0\r
2584                 *TM_ROW3        0       0       0\r
2585                 *TM_POS 0.000000        0.000000        0.000000\r
2586         }\r
2587         *MESH   {\r
2588                 *TIMEVALUE      0\r
2589                 *MESH_NUMVERTEX 4\r
2590                 *MESH_NUMFACES  2\r
2591                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2592                 *MESH_VERTEX_LIST       {\r
2593                         *MESH_VERTEX    0       -76.000000      512.000000      480.000000\r
2594                         *MESH_VERTEX    1       -76.000000      512.000000      508.000000\r
2595                         *MESH_VERTEX    2       -76.000000      -512.000061     508.000000\r
2596                         *MESH_VERTEX    3       -76.000000      -512.000061     480.000000\r
2597                 }\r
2598                 *MESH_NORMALS   {\r
2599                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2600                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2601                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2602                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2603                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2604                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2605                 }\r
2606                 *MESH_FACE_LIST {\r
2607                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2608                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2609                 }\r
2610                 *MESH_NUMTVERTEX        4\r
2611                 *MESH_TVERTLIST {\r
2612                         *MESH_TVERT     0       -4.000000       -0.187500       1.000000\r
2613                         *MESH_TVERT     1       -4.000000       0.250000        1.000000\r
2614                         *MESH_TVERT     2       4.000000        0.250000        1.000000\r
2615                         *MESH_TVERT     3       4.000000        -0.187500       1.000000\r
2616                 }\r
2617                 *MESH_NUMTVFACES        2\r
2618                 *MESH_TFACELIST {\r
2619                         *MESH_TFACE     0       0       2       1\r
2620                         *MESH_TFACE     1       0       3       2\r
2621                 }\r
2622         }\r
2623         *PROP_MOTIONBLUR        0\r
2624         *PROP_CASTSHADOW        1\r
2625         *PROP_RECVSHADOW        1\r
2626         *MATERIAL_REF   3\r
2627 }\r
2628 *GEOMOBJECT     {\r
2629         *NODE_NAME      "mat3model0surf78"\r
2630         *NODE_TM        {\r
2631                 *NODE_NAME      "mat3model0surf78"\r
2632                 *INHERIT_POS    0       0       0\r
2633                 *INHERIT_ROT    0       0       0\r
2634                 *INHERIT_SCL    0       0       0\r
2635                 *TM_ROW0        1.0     0       0\r
2636                 *TM_ROW1        0       1.0     0\r
2637                 *TM_ROW2        0       0       1.0\r
2638                 *TM_ROW3        0       0       0\r
2639                 *TM_POS 0.000000        0.000000        0.000000\r
2640         }\r
2641         *MESH   {\r
2642                 *TIMEVALUE      0\r
2643                 *MESH_NUMVERTEX 4\r
2644                 *MESH_NUMFACES  2\r
2645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2646                 *MESH_VERTEX_LIST       {\r
2647                         *MESH_VERTEX    0       96.000000       480.000000      492.000000\r
2648                         *MESH_VERTEX    1       96.000000       480.000000      508.000000\r
2649                         *MESH_VERTEX    2       -112.000000     480.000000      508.000000\r
2650                         *MESH_VERTEX    3       -112.000000     480.000000      492.000000\r
2651                 }\r
2652                 *MESH_NORMALS   {\r
2653                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2654                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2655                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2656                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2657                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2658                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2659                 }\r
2660                 *MESH_FACE_LIST {\r
2661                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                 }\r
2664                 *MESH_NUMTVERTEX        4\r
2665                 *MESH_TVERTLIST {\r
2666                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2667                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2668                         *MESH_TVERT     2       1.625000        0.750000        1.000000\r
2669                         *MESH_TVERT     3       1.625000        0.500000        1.000000\r
2670                 }\r
2671                 *MESH_NUMTVFACES        2\r
2672                 *MESH_TFACELIST {\r
2673                         *MESH_TFACE     0       0       2       1\r
2674                         *MESH_TFACE     1       0       3       2\r
2675                 }\r
2676         }\r
2677         *PROP_MOTIONBLUR        0\r
2678         *PROP_CASTSHADOW        1\r
2679         *PROP_RECVSHADOW        1\r
2680         *MATERIAL_REF   3\r
2681 }\r
2682 *GEOMOBJECT     {\r
2683         *NODE_NAME      "mat3model0surf79"\r
2684         *NODE_TM        {\r
2685                 *NODE_NAME      "mat3model0surf79"\r
2686                 *INHERIT_POS    0       0       0\r
2687                 *INHERIT_ROT    0       0       0\r
2688                 *INHERIT_SCL    0       0       0\r
2689                 *TM_ROW0        1.0     0       0\r
2690                 *TM_ROW1        0       1.0     0\r
2691                 *TM_ROW2        0       0       1.0\r
2692                 *TM_ROW3        0       0       0\r
2693                 *TM_POS 0.000000        0.000000        0.000000\r
2694         }\r
2695         *MESH   {\r
2696                 *TIMEVALUE      0\r
2697                 *MESH_NUMVERTEX 4\r
2698                 *MESH_NUMFACES  2\r
2699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2700                 *MESH_VERTEX_LIST       {\r
2701                         *MESH_VERTEX    0       -112.000000     480.000000      508.000000\r
2702                         *MESH_VERTEX    1       -96.000000      480.000000      508.000000\r
2703                         *MESH_VERTEX    2       -96.000000      464.000000      508.000000\r
2704                         *MESH_VERTEX    3       -112.000000     464.000000      508.000000\r
2705                 }\r
2706                 *MESH_NORMALS   {\r
2707                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2708                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2709                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2710                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2711                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2712                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2713                 }\r
2714                 *MESH_FACE_LIST {\r
2715                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2716                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2717                 }\r
2718                 *MESH_NUMTVERTEX        4\r
2719                 *MESH_TVERTLIST {\r
2720                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
2721                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
2722                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
2723                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2724                 }\r
2725                 *MESH_NUMTVFACES        2\r
2726                 *MESH_TFACELIST {\r
2727                         *MESH_TFACE     0       0       2       1\r
2728                         *MESH_TFACE     1       0       3       2\r
2729                 }\r
2730         }\r
2731         *PROP_MOTIONBLUR        0\r
2732         *PROP_CASTSHADOW        1\r
2733         *PROP_RECVSHADOW        1\r
2734         *MATERIAL_REF   3\r
2735 }\r
2736 *GEOMOBJECT     {\r
2737         *NODE_NAME      "mat3model0surf80"\r
2738         *NODE_TM        {\r
2739                 *NODE_NAME      "mat3model0surf80"\r
2740                 *INHERIT_POS    0       0       0\r
2741                 *INHERIT_ROT    0       0       0\r
2742                 *INHERIT_SCL    0       0       0\r
2743                 *TM_ROW0        1.0     0       0\r
2744                 *TM_ROW1        0       1.0     0\r
2745                 *TM_ROW2        0       0       1.0\r
2746                 *TM_ROW3        0       0       0\r
2747                 *TM_POS 0.000000        0.000000        0.000000\r
2748         }\r
2749         *MESH   {\r
2750                 *TIMEVALUE      0\r
2751                 *MESH_NUMVERTEX 4\r
2752                 *MESH_NUMFACES  2\r
2753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2754                 *MESH_VERTEX_LIST       {\r
2755                         *MESH_VERTEX    0       -112.000000     464.000000      492.000000\r
2756                         *MESH_VERTEX    1       -112.000000     480.000000      492.000000\r
2757                         *MESH_VERTEX    2       -112.000000     480.000000      508.000000\r
2758                         *MESH_VERTEX    3       -112.000000     464.000000      508.000000\r
2759                 }\r
2760                 *MESH_NORMALS   {\r
2761                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2762                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2763                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2764                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2765                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2766                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2767                 }\r
2768                 *MESH_FACE_LIST {\r
2769                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2771                 }\r
2772                 *MESH_NUMTVERTEX        4\r
2773                 *MESH_TVERTLIST {\r
2774                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2775                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2776                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
2777                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2778                 }\r
2779                 *MESH_NUMTVFACES        2\r
2780                 *MESH_TFACELIST {\r
2781                         *MESH_TFACE     0       0       2       1\r
2782                         *MESH_TFACE     1       0       3       2\r
2783                 }\r
2784         }\r
2785         *PROP_MOTIONBLUR        0\r
2786         *PROP_CASTSHADOW        1\r
2787         *PROP_RECVSHADOW        1\r
2788         *MATERIAL_REF   3\r
2789 }\r
2790 *GEOMOBJECT     {\r
2791         *NODE_NAME      "mat3model0surf81"\r
2792         *NODE_TM        {\r
2793                 *NODE_NAME      "mat3model0surf81"\r
2794                 *INHERIT_POS    0       0       0\r
2795                 *INHERIT_ROT    0       0       0\r
2796                 *INHERIT_SCL    0       0       0\r
2797                 *TM_ROW0        1.0     0       0\r
2798                 *TM_ROW1        0       1.0     0\r
2799                 *TM_ROW2        0       0       1.0\r
2800                 *TM_ROW3        0       0       0\r
2801                 *TM_POS 0.000000        0.000000        0.000000\r
2802         }\r
2803         *MESH   {\r
2804                 *TIMEVALUE      0\r
2805                 *MESH_NUMVERTEX 4\r
2806                 *MESH_NUMFACES  2\r
2807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2808                 *MESH_VERTEX_LIST       {\r
2809                         *MESH_VERTEX    0       96.000000       464.000000      508.000000\r
2810                         *MESH_VERTEX    1       96.000000       464.000000      492.000000\r
2811                         *MESH_VERTEX    2       -112.000000     464.000000      492.000000\r
2812                         *MESH_VERTEX    3       -112.000000     464.000000      508.000000\r
2813                 }\r
2814                 *MESH_NORMALS   {\r
2815                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2816                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2817                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2818                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2819                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2820                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                 }\r
2826                 *MESH_NUMTVERTEX        4\r
2827                 *MESH_TVERTLIST {\r
2828                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2829                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2830                         *MESH_TVERT     2       1.625000        0.250000        1.000000\r
2831                         *MESH_TVERT     3       1.625000        0.000000        1.000000\r
2832                 }\r
2833                 *MESH_NUMTVFACES        2\r
2834                 *MESH_TFACELIST {\r
2835                         *MESH_TFACE     0       0       2       1\r
2836                         *MESH_TFACE     1       0       3       2\r
2837                 }\r
2838         }\r
2839         *PROP_MOTIONBLUR        0\r
2840         *PROP_CASTSHADOW        1\r
2841         *PROP_RECVSHADOW        1\r
2842         *MATERIAL_REF   3\r
2843 }\r
2844 *GEOMOBJECT     {\r
2845         *NODE_NAME      "mat3model0surf82"\r
2846         *NODE_TM        {\r
2847                 *NODE_NAME      "mat3model0surf82"\r
2848                 *INHERIT_POS    0       0       0\r
2849                 *INHERIT_ROT    0       0       0\r
2850                 *INHERIT_SCL    0       0       0\r
2851                 *TM_ROW0        1.0     0       0\r
2852                 *TM_ROW1        0       1.0     0\r
2853                 *TM_ROW2        0       0       1.0\r
2854                 *TM_ROW3        0       0       0\r
2855                 *TM_POS 0.000000        0.000000        0.000000\r
2856         }\r
2857         *MESH   {\r
2858                 *TIMEVALUE      0\r
2859                 *MESH_NUMVERTEX 4\r
2860                 *MESH_NUMFACES  2\r
2861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2862                 *MESH_VERTEX_LIST       {\r
2863                         *MESH_VERTEX    0       96.000000       480.000000      492.000000\r
2864                         *MESH_VERTEX    1       -112.000000     480.000000      492.000000\r
2865                         *MESH_VERTEX    2       -112.000000     464.000000      492.000000\r
2866                         *MESH_VERTEX    3       96.000000       464.000000      492.000000\r
2867                 }\r
2868                 *MESH_NORMALS   {\r
2869                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2870                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2871                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2872                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2873                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2874                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2875                 }\r
2876                 *MESH_FACE_LIST {\r
2877                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2878                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2879                 }\r
2880                 *MESH_NUMTVERTEX        4\r
2881                 *MESH_TVERTLIST {\r
2882                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2883                         *MESH_TVERT     1       1.625000        0.500000        1.000000\r
2884                         *MESH_TVERT     2       1.625000        0.250000        1.000000\r
2885                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2886                 }\r
2887                 *MESH_NUMTVFACES        2\r
2888                 *MESH_TFACELIST {\r
2889                         *MESH_TFACE     0       0       2       1\r
2890                         *MESH_TFACE     1       0       3       2\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   3\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat3model0surf83"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat3model0surf83"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 4\r
2914                 *MESH_NUMFACES  2\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       96.000000       304.000000      492.000000\r
2918                         *MESH_VERTEX    1       96.000000       304.000000      508.000000\r
2919                         *MESH_VERTEX    2       -112.000000     304.000000      508.000000\r
2920                         *MESH_VERTEX    3       -112.000000     304.000000      492.000000\r
2921                 }\r
2922                 *MESH_NORMALS   {\r
2923                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2924                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2925                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2926                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2927                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2928                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2929                 }\r
2930                 *MESH_FACE_LIST {\r
2931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2932                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2933                 }\r
2934                 *MESH_NUMTVERTEX        4\r
2935                 *MESH_TVERTLIST {\r
2936                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2937                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2938                         *MESH_TVERT     2       1.625000        0.500000        1.000000\r
2939                         *MESH_TVERT     3       1.625000        0.250000        1.000000\r
2940                 }\r
2941                 *MESH_NUMTVFACES        2\r
2942                 *MESH_TFACELIST {\r
2943                         *MESH_TFACE     0       0       2       1\r
2944                         *MESH_TFACE     1       0       3       2\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   3\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat3model0surf84"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat3model0surf84"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 4\r
2968                 *MESH_NUMFACES  2\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       -112.000000     304.000000      508.000000\r
2972                         *MESH_VERTEX    1       -96.000000      304.000000      508.000000\r
2973                         *MESH_VERTEX    2       -96.000000      288.000000      508.000000\r
2974                         *MESH_VERTEX    3       -112.000000     288.000000      508.000000\r
2975                 }\r
2976                 *MESH_NORMALS   {\r
2977                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
2978                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
2979                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2980                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2981                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2982                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                 }\r
2988                 *MESH_NUMTVERTEX        4\r
2989                 *MESH_TVERTLIST {\r
2990                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
2991                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
2992                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
2993                         *MESH_TVERT     3       0.125000        0.750000        1.000000\r
2994                 }\r
2995                 *MESH_NUMTVFACES        2\r
2996                 *MESH_TFACELIST {\r
2997                         *MESH_TFACE     0       0       2       1\r
2998                         *MESH_TFACE     1       0       3       2\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   3\r
3005 }\r
3006 *GEOMOBJECT     {\r
3007         *NODE_NAME      "mat3model0surf85"\r
3008         *NODE_TM        {\r
3009                 *NODE_NAME      "mat3model0surf85"\r
3010                 *INHERIT_POS    0       0       0\r
3011                 *INHERIT_ROT    0       0       0\r
3012                 *INHERIT_SCL    0       0       0\r
3013                 *TM_ROW0        1.0     0       0\r
3014                 *TM_ROW1        0       1.0     0\r
3015                 *TM_ROW2        0       0       1.0\r
3016                 *TM_ROW3        0       0       0\r
3017                 *TM_POS 0.000000        0.000000        0.000000\r
3018         }\r
3019         *MESH   {\r
3020                 *TIMEVALUE      0\r
3021                 *MESH_NUMVERTEX 4\r
3022                 *MESH_NUMFACES  2\r
3023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3024                 *MESH_VERTEX_LIST       {\r
3025                         *MESH_VERTEX    0       -112.000000     288.000000      492.000000\r
3026                         *MESH_VERTEX    1       -112.000000     304.000000      492.000000\r
3027                         *MESH_VERTEX    2       -112.000000     304.000000      508.000000\r
3028                         *MESH_VERTEX    3       -112.000000     288.000000      508.000000\r
3029                 }\r
3030                 *MESH_NORMALS   {\r
3031                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3032                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3033                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3034                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3035                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3036                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                 }\r
3042                 *MESH_NUMTVERTEX        4\r
3043                 *MESH_TVERTLIST {\r
3044                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
3045                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3046                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
3047                         *MESH_TVERT     3       0.125000        0.750000        1.000000\r
3048                 }\r
3049                 *MESH_NUMTVFACES        2\r
3050                 *MESH_TFACELIST {\r
3051                         *MESH_TFACE     0       0       2       1\r
3052                         *MESH_TFACE     1       0       3       2\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   3\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat3model0surf86"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat3model0surf86"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 4\r
3076                 *MESH_NUMFACES  2\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       96.000000       288.000000      508.000000\r
3080                         *MESH_VERTEX    1       96.000000       288.000000      492.000000\r
3081                         *MESH_VERTEX    2       -112.000000     288.000000      492.000000\r
3082                         *MESH_VERTEX    3       -112.000000     288.000000      508.000000\r
3083                 }\r
3084                 *MESH_NORMALS   {\r
3085                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3086                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3087                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3088                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3089                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3090                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3091                 }\r
3092                 *MESH_FACE_LIST {\r
3093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        4\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
3099                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3100                         *MESH_TVERT     2       1.625000        1.000000        1.000000\r
3101                         *MESH_TVERT     3       1.625000        0.750000        1.000000\r
3102                 }\r
3103                 *MESH_NUMTVFACES        2\r
3104                 *MESH_TFACELIST {\r
3105                         *MESH_TFACE     0       0       2       1\r
3106                         *MESH_TFACE     1       0       3       2\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   3\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat3model0surf87"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat3model0surf87"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 4\r
3130                 *MESH_NUMFACES  2\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       96.000000       304.000000      492.000000\r
3134                         *MESH_VERTEX    1       -112.000000     304.000000      492.000000\r
3135                         *MESH_VERTEX    2       -112.000000     288.000000      492.000000\r
3136                         *MESH_VERTEX    3       96.000000       288.000000      492.000000\r
3137                 }\r
3138                 *MESH_NORMALS   {\r
3139                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3140                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3141                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3142                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3143                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3144                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                 }\r
3150                 *MESH_NUMTVERTEX        4\r
3151                 *MESH_TVERTLIST {\r
3152                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3153                         *MESH_TVERT     1       1.625000        0.250000        1.000000\r
3154                         *MESH_TVERT     2       1.625000        0.000000        1.000000\r
3155                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3156                 }\r
3157                 *MESH_NUMTVFACES        2\r
3158                 *MESH_TFACELIST {\r
3159                         *MESH_TFACE     0       0       2       1\r
3160                         *MESH_TFACE     1       0       3       2\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   3\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat3model0surf88"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat3model0surf88"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 4\r
3184                 *MESH_NUMFACES  2\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       96.000000       224.000000      492.000000\r
3188                         *MESH_VERTEX    1       96.000000       224.000000      508.000000\r
3189                         *MESH_VERTEX    2       -112.000000     224.000000      508.000000\r
3190                         *MESH_VERTEX    3       -112.000000     224.000000      492.000000\r
3191                 }\r
3192                 *MESH_NORMALS   {\r
3193                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3194                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3195                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3196                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3197                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3198                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                 }\r
3204                 *MESH_NUMTVERTEX        4\r
3205                 *MESH_TVERTLIST {\r
3206                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
3207                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
3208                         *MESH_TVERT     2       1.625000        0.625000        1.000000\r
3209                         *MESH_TVERT     3       1.625000        0.375000        1.000000\r
3210                 }\r
3211                 *MESH_NUMTVFACES        2\r
3212                 *MESH_TFACELIST {\r
3213                         *MESH_TFACE     0       0       2       1\r
3214                         *MESH_TFACE     1       0       3       2\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   3\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat3model0surf89"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat3model0surf89"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       -112.000000     224.000000      508.000000\r
3242                         *MESH_VERTEX    1       -96.000000      224.000000      508.000000\r
3243                         *MESH_VERTEX    2       -96.000000      208.000000      508.000000\r
3244                         *MESH_VERTEX    3       -112.000000     208.000000      508.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3248                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3249                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3250                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3251                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3252                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       0.125000        1.125000        1.000000\r
3261                         *MESH_TVERT     1       0.250000        1.125000        1.000000\r
3262                         *MESH_TVERT     2       0.250000        0.875000        1.000000\r
3263                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       0       3       2\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   3\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat3model0surf90"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat3model0surf90"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 4\r
3292                 *MESH_NUMFACES  2\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       -112.000000     208.000000      492.000000\r
3296                         *MESH_VERTEX    1       -112.000000     224.000000      492.000000\r
3297                         *MESH_VERTEX    2       -112.000000     224.000000      508.000000\r
3298                         *MESH_VERTEX    3       -112.000000     208.000000      508.000000\r
3299                 }\r
3300                 *MESH_NORMALS   {\r
3301                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3302                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3303                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3304                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3305                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3306                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3307                 }\r
3308                 *MESH_FACE_LIST {\r
3309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        4\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
3315                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
3316                         *MESH_TVERT     2       0.125000        1.125000        1.000000\r
3317                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
3318                 }\r
3319                 *MESH_NUMTVFACES        2\r
3320                 *MESH_TFACELIST {\r
3321                         *MESH_TFACE     0       0       2       1\r
3322                         *MESH_TFACE     1       0       3       2\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   3\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat3model0surf91"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat3model0surf91"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 4\r
3346                 *MESH_NUMFACES  2\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       96.000000       208.000000      508.000000\r
3350                         *MESH_VERTEX    1       96.000000       208.000000      492.000000\r
3351                         *MESH_VERTEX    2       -112.000000     208.000000      492.000000\r
3352                         *MESH_VERTEX    3       -112.000000     208.000000      508.000000\r
3353                 }\r
3354                 *MESH_NORMALS   {\r
3355                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3356                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3357                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3358                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3359                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3360                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3361                 }\r
3362                 *MESH_FACE_LIST {\r
3363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3365                 }\r
3366                 *MESH_NUMTVERTEX        4\r
3367                 *MESH_TVERTLIST {\r
3368                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
3369                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
3370                         *MESH_TVERT     2       1.625000        1.125000        1.000000\r
3371                         *MESH_TVERT     3       1.625000        0.875000        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        2\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       0       3       2\r
3377                 }\r
3378         }\r
3379         *PROP_MOTIONBLUR        0\r
3380         *PROP_CASTSHADOW        1\r
3381         *PROP_RECVSHADOW        1\r
3382         *MATERIAL_REF   3\r
3383 }\r
3384 *GEOMOBJECT     {\r
3385         *NODE_NAME      "mat3model0surf92"\r
3386         *NODE_TM        {\r
3387                 *NODE_NAME      "mat3model0surf92"\r
3388                 *INHERIT_POS    0       0       0\r
3389                 *INHERIT_ROT    0       0       0\r
3390                 *INHERIT_SCL    0       0       0\r
3391                 *TM_ROW0        1.0     0       0\r
3392                 *TM_ROW1        0       1.0     0\r
3393                 *TM_ROW2        0       0       1.0\r
3394                 *TM_ROW3        0       0       0\r
3395                 *TM_POS 0.000000        0.000000        0.000000\r
3396         }\r
3397         *MESH   {\r
3398                 *TIMEVALUE      0\r
3399                 *MESH_NUMVERTEX 4\r
3400                 *MESH_NUMFACES  2\r
3401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3402                 *MESH_VERTEX_LIST       {\r
3403                         *MESH_VERTEX    0       96.000000       224.000000      492.000000\r
3404                         *MESH_VERTEX    1       -112.000000     224.000000      492.000000\r
3405                         *MESH_VERTEX    2       -112.000000     208.000000      492.000000\r
3406                         *MESH_VERTEX    3       96.000000       208.000000      492.000000\r
3407                 }\r
3408                 *MESH_NORMALS   {\r
3409                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3410                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3411                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3412                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3413                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3414                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3415                 }\r
3416                 *MESH_FACE_LIST {\r
3417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3419                 }\r
3420                 *MESH_NUMTVERTEX        4\r
3421                 *MESH_TVERTLIST {\r
3422                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
3423                         *MESH_TVERT     1       1.625000        0.375000        1.000000\r
3424                         *MESH_TVERT     2       1.625000        0.125000        1.000000\r
3425                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
3426                 }\r
3427                 *MESH_NUMTVFACES        2\r
3428                 *MESH_TFACELIST {\r
3429                         *MESH_TFACE     0       0       2       1\r
3430                         *MESH_TFACE     1       0       3       2\r
3431                 }\r
3432         }\r
3433         *PROP_MOTIONBLUR        0\r
3434         *PROP_CASTSHADOW        1\r
3435         *PROP_RECVSHADOW        1\r
3436         *MATERIAL_REF   3\r
3437 }\r
3438 *GEOMOBJECT     {\r
3439         *NODE_NAME      "mat3model0surf93"\r
3440         *NODE_TM        {\r
3441                 *NODE_NAME      "mat3model0surf93"\r
3442                 *INHERIT_POS    0       0       0\r
3443                 *INHERIT_ROT    0       0       0\r
3444                 *INHERIT_SCL    0       0       0\r
3445                 *TM_ROW0        1.0     0       0\r
3446                 *TM_ROW1        0       1.0     0\r
3447                 *TM_ROW2        0       0       1.0\r
3448                 *TM_ROW3        0       0       0\r
3449                 *TM_POS 0.000000        0.000000        0.000000\r
3450         }\r
3451         *MESH   {\r
3452                 *TIMEVALUE      0\r
3453                 *MESH_NUMVERTEX 4\r
3454                 *MESH_NUMFACES  2\r
3455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3456                 *MESH_VERTEX_LIST       {\r
3457                         *MESH_VERTEX    0       96.000000       48.000000       492.000000\r
3458                         *MESH_VERTEX    1       96.000000       48.000000       508.000000\r
3459                         *MESH_VERTEX    2       -112.000000     48.000000       508.000000\r
3460                         *MESH_VERTEX    3       -112.000000     48.000000       492.000000\r
3461                 }\r
3462                 *MESH_NORMALS   {\r
3463                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3464                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3465                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3466                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3467                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3468                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3469                 }\r
3470                 *MESH_FACE_LIST {\r
3471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3473                 }\r
3474                 *MESH_NUMTVERTEX        4\r
3475                 *MESH_TVERTLIST {\r
3476                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
3477                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3478                         *MESH_TVERT     2       1.625000        0.375000        1.000000\r
3479                         *MESH_TVERT     3       1.625000        0.125000        1.000000\r
3480                 }\r
3481                 *MESH_NUMTVFACES        2\r
3482                 *MESH_TFACELIST {\r
3483                         *MESH_TFACE     0       0       2       1\r
3484                         *MESH_TFACE     1       0       3       2\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   3\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat3model0surf94"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat3model0surf94"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 4\r
3508                 *MESH_NUMFACES  2\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       -112.000000     48.000000       508.000000\r
3512                         *MESH_VERTEX    1       -96.000000      48.000000       508.000000\r
3513                         *MESH_VERTEX    2       -96.000000      32.000000       508.000000\r
3514                         *MESH_VERTEX    3       -112.000000     32.000000       508.000000\r
3515                 }\r
3516                 *MESH_NORMALS   {\r
3517                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3518                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3519                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3522                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3523                 }\r
3524                 *MESH_FACE_LIST {\r
3525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3527                 }\r
3528                 *MESH_NUMTVERTEX        4\r
3529                 *MESH_TVERTLIST {\r
3530                         *MESH_TVERT     0       0.125000        0.875000        1.000000\r
3531                         *MESH_TVERT     1       0.250000        0.875000        1.000000\r
3532                         *MESH_TVERT     2       0.250000        0.625000        1.000000\r
3533                         *MESH_TVERT     3       0.125000        0.625000        1.000000\r
3534                 }\r
3535                 *MESH_NUMTVFACES        2\r
3536                 *MESH_TFACELIST {\r
3537                         *MESH_TFACE     0       0       2       1\r
3538                         *MESH_TFACE     1       0       3       2\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   3\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat3model0surf95"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat3model0surf95"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 4\r
3562                 *MESH_NUMFACES  2\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       -112.000000     32.000000       492.000000\r
3566                         *MESH_VERTEX    1       -112.000000     48.000000       492.000000\r
3567                         *MESH_VERTEX    2       -112.000000     48.000000       508.000000\r
3568                         *MESH_VERTEX    3       -112.000000     32.000000       508.000000\r
3569                 }\r
3570                 *MESH_NORMALS   {\r
3571                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3572                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3573                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3574                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3575                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3576                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3577                 }\r
3578                 *MESH_FACE_LIST {\r
3579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3581                 }\r
3582                 *MESH_NUMTVERTEX        4\r
3583                 *MESH_TVERTLIST {\r
3584                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3585                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
3586                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
3587                         *MESH_TVERT     3       0.125000        0.625000        1.000000\r
3588                 }\r
3589                 *MESH_NUMTVFACES        2\r
3590                 *MESH_TFACELIST {\r
3591                         *MESH_TFACE     0       0       2       1\r
3592                         *MESH_TFACE     1       0       3       2\r
3593                 }\r
3594         }\r
3595         *PROP_MOTIONBLUR        0\r
3596         *PROP_CASTSHADOW        1\r
3597         *PROP_RECVSHADOW        1\r
3598         *MATERIAL_REF   3\r
3599 }\r
3600 *GEOMOBJECT     {\r
3601         *NODE_NAME      "mat3model0surf96"\r
3602         *NODE_TM        {\r
3603                 *NODE_NAME      "mat3model0surf96"\r
3604                 *INHERIT_POS    0       0       0\r
3605                 *INHERIT_ROT    0       0       0\r
3606                 *INHERIT_SCL    0       0       0\r
3607                 *TM_ROW0        1.0     0       0\r
3608                 *TM_ROW1        0       1.0     0\r
3609                 *TM_ROW2        0       0       1.0\r
3610                 *TM_ROW3        0       0       0\r
3611                 *TM_POS 0.000000        0.000000        0.000000\r
3612         }\r
3613         *MESH   {\r
3614                 *TIMEVALUE      0\r
3615                 *MESH_NUMVERTEX 4\r
3616                 *MESH_NUMFACES  2\r
3617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3618                 *MESH_VERTEX_LIST       {\r
3619                         *MESH_VERTEX    0       96.000000       32.000000       508.000000\r
3620                         *MESH_VERTEX    1       96.000000       32.000000       492.000000\r
3621                         *MESH_VERTEX    2       -112.000000     32.000000       492.000000\r
3622                         *MESH_VERTEX    3       -112.000000     32.000000       508.000000\r
3623                 }\r
3624                 *MESH_NORMALS   {\r
3625                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3626                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3627                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3628                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3629                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3630                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3631                 }\r
3632                 *MESH_FACE_LIST {\r
3633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3635                 }\r
3636                 *MESH_NUMTVERTEX        4\r
3637                 *MESH_TVERTLIST {\r
3638                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3639                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
3640                         *MESH_TVERT     2       1.625000        0.875000        1.000000\r
3641                         *MESH_TVERT     3       1.625000        0.625000        1.000000\r
3642                 }\r
3643                 *MESH_NUMTVFACES        2\r
3644                 *MESH_TFACELIST {\r
3645                         *MESH_TFACE     0       0       2       1\r
3646                         *MESH_TFACE     1       0       3       2\r
3647                 }\r
3648         }\r
3649         *PROP_MOTIONBLUR        0\r
3650         *PROP_CASTSHADOW        1\r
3651         *PROP_RECVSHADOW        1\r
3652         *MATERIAL_REF   3\r
3653 }\r
3654 *GEOMOBJECT     {\r
3655         *NODE_NAME      "mat3model0surf97"\r
3656         *NODE_TM        {\r
3657                 *NODE_NAME      "mat3model0surf97"\r
3658                 *INHERIT_POS    0       0       0\r
3659                 *INHERIT_ROT    0       0       0\r
3660                 *INHERIT_SCL    0       0       0\r
3661                 *TM_ROW0        1.0     0       0\r
3662                 *TM_ROW1        0       1.0     0\r
3663                 *TM_ROW2        0       0       1.0\r
3664                 *TM_ROW3        0       0       0\r
3665                 *TM_POS 0.000000        0.000000        0.000000\r
3666         }\r
3667         *MESH   {\r
3668                 *TIMEVALUE      0\r
3669                 *MESH_NUMVERTEX 4\r
3670                 *MESH_NUMFACES  2\r
3671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3672                 *MESH_VERTEX_LIST       {\r
3673                         *MESH_VERTEX    0       96.000000       48.000000       492.000000\r
3674                         *MESH_VERTEX    1       -112.000000     48.000000       492.000000\r
3675                         *MESH_VERTEX    2       -112.000000     32.000000       492.000000\r
3676                         *MESH_VERTEX    3       96.000000       32.000000       492.000000\r
3677                 }\r
3678                 *MESH_NORMALS   {\r
3679                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3680                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3681                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3682                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3683                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3684                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3685                 }\r
3686                 *MESH_FACE_LIST {\r
3687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3689                 }\r
3690                 *MESH_NUMTVERTEX        4\r
3691                 *MESH_TVERTLIST {\r
3692                         *MESH_TVERT     0       0.000000        1.125000        1.000000\r
3693                         *MESH_TVERT     1       1.625000        1.125000        1.000000\r
3694                         *MESH_TVERT     2       1.625000        0.875000        1.000000\r
3695                         *MESH_TVERT     3       0.000000        0.875000        1.000000\r
3696                 }\r
3697                 *MESH_NUMTVFACES        2\r
3698                 *MESH_TFACELIST {\r
3699                         *MESH_TFACE     0       0       2       1\r
3700                         *MESH_TFACE     1       0       3       2\r
3701                 }\r
3702         }\r
3703         *PROP_MOTIONBLUR        0\r
3704         *PROP_CASTSHADOW        1\r
3705         *PROP_RECVSHADOW        1\r
3706         *MATERIAL_REF   3\r
3707 }\r
3708 *GEOMOBJECT     {\r
3709         *NODE_NAME      "mat3model0surf98"\r
3710         *NODE_TM        {\r
3711                 *NODE_NAME      "mat3model0surf98"\r
3712                 *INHERIT_POS    0       0       0\r
3713                 *INHERIT_ROT    0       0       0\r
3714                 *INHERIT_SCL    0       0       0\r
3715                 *TM_ROW0        1.0     0       0\r
3716                 *TM_ROW1        0       1.0     0\r
3717                 *TM_ROW2        0       0       1.0\r
3718                 *TM_ROW3        0       0       0\r
3719                 *TM_POS 0.000000        0.000000        0.000000\r
3720         }\r
3721         *MESH   {\r
3722                 *TIMEVALUE      0\r
3723                 *MESH_NUMVERTEX 4\r
3724                 *MESH_NUMFACES  2\r
3725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3726                 *MESH_VERTEX_LIST       {\r
3727                         *MESH_VERTEX    0       96.000000       -32.000000      492.000000\r
3728                         *MESH_VERTEX    1       96.000000       -32.000000      508.000000\r
3729                         *MESH_VERTEX    2       -112.000000     -32.000000      508.000000\r
3730                         *MESH_VERTEX    3       -112.000000     -32.000000      492.000000\r
3731                 }\r
3732                 *MESH_NORMALS   {\r
3733                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3734                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3735                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3736                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3737                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3738                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3739                 }\r
3740                 *MESH_FACE_LIST {\r
3741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3743                 }\r
3744                 *MESH_NUMTVERTEX        4\r
3745                 *MESH_TVERTLIST {\r
3746                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3747                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3748                         *MESH_TVERT     2       1.625000        0.750000        1.000000\r
3749                         *MESH_TVERT     3       1.625000        0.500000        1.000000\r
3750                 }\r
3751                 *MESH_NUMTVFACES        2\r
3752                 *MESH_TFACELIST {\r
3753                         *MESH_TFACE     0       0       2       1\r
3754                         *MESH_TFACE     1       0       3       2\r
3755                 }\r
3756         }\r
3757         *PROP_MOTIONBLUR        0\r
3758         *PROP_CASTSHADOW        1\r
3759         *PROP_RECVSHADOW        1\r
3760         *MATERIAL_REF   3\r
3761 }\r
3762 *GEOMOBJECT     {\r
3763         *NODE_NAME      "mat3model0surf99"\r
3764         *NODE_TM        {\r
3765                 *NODE_NAME      "mat3model0surf99"\r
3766                 *INHERIT_POS    0       0       0\r
3767                 *INHERIT_ROT    0       0       0\r
3768                 *INHERIT_SCL    0       0       0\r
3769                 *TM_ROW0        1.0     0       0\r
3770                 *TM_ROW1        0       1.0     0\r
3771                 *TM_ROW2        0       0       1.0\r
3772                 *TM_ROW3        0       0       0\r
3773                 *TM_POS 0.000000        0.000000        0.000000\r
3774         }\r
3775         *MESH   {\r
3776                 *TIMEVALUE      0\r
3777                 *MESH_NUMVERTEX 4\r
3778                 *MESH_NUMFACES  2\r
3779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3780                 *MESH_VERTEX_LIST       {\r
3781                         *MESH_VERTEX    0       -112.000000     -32.000000      508.000000\r
3782                         *MESH_VERTEX    1       -96.000000      -32.000000      508.000000\r
3783                         *MESH_VERTEX    2       -96.000000      -48.000000      508.000000\r
3784                         *MESH_VERTEX    3       -112.000000     -48.000000      508.000000\r
3785                 }\r
3786                 *MESH_NORMALS   {\r
3787                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3788                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3789                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3790                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3791                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3792                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3793                 }\r
3794                 *MESH_FACE_LIST {\r
3795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3797                 }\r
3798                 *MESH_NUMTVERTEX        4\r
3799                 *MESH_TVERTLIST {\r
3800                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
3801                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
3802                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
3803                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3804                 }\r
3805                 *MESH_NUMTVFACES        2\r
3806                 *MESH_TFACELIST {\r
3807                         *MESH_TFACE     0       0       2       1\r
3808                         *MESH_TFACE     1       0       3       2\r
3809                 }\r
3810         }\r
3811         *PROP_MOTIONBLUR        0\r
3812         *PROP_CASTSHADOW        1\r
3813         *PROP_RECVSHADOW        1\r
3814         *MATERIAL_REF   3\r
3815 }\r
3816 *GEOMOBJECT     {\r
3817         *NODE_NAME      "mat3model0surf100"\r
3818         *NODE_TM        {\r
3819                 *NODE_NAME      "mat3model0surf100"\r
3820                 *INHERIT_POS    0       0       0\r
3821                 *INHERIT_ROT    0       0       0\r
3822                 *INHERIT_SCL    0       0       0\r
3823                 *TM_ROW0        1.0     0       0\r
3824                 *TM_ROW1        0       1.0     0\r
3825                 *TM_ROW2        0       0       1.0\r
3826                 *TM_ROW3        0       0       0\r
3827                 *TM_POS 0.000000        0.000000        0.000000\r
3828         }\r
3829         *MESH   {\r
3830                 *TIMEVALUE      0\r
3831                 *MESH_NUMVERTEX 4\r
3832                 *MESH_NUMFACES  2\r
3833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3834                 *MESH_VERTEX_LIST       {\r
3835                         *MESH_VERTEX    0       -112.000000     -48.000000      492.000000\r
3836                         *MESH_VERTEX    1       -112.000000     -32.000000      492.000000\r
3837                         *MESH_VERTEX    2       -112.000000     -32.000000      508.000000\r
3838                         *MESH_VERTEX    3       -112.000000     -48.000000      508.000000\r
3839                 }\r
3840                 *MESH_NORMALS   {\r
3841                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3842                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3843                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3844                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3845                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3846                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3847                 }\r
3848                 *MESH_FACE_LIST {\r
3849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3851                 }\r
3852                 *MESH_NUMTVERTEX        4\r
3853                 *MESH_TVERTLIST {\r
3854                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3855                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
3856                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
3857                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3858                 }\r
3859                 *MESH_NUMTVFACES        2\r
3860                 *MESH_TFACELIST {\r
3861                         *MESH_TFACE     0       0       2       1\r
3862                         *MESH_TFACE     1       0       3       2\r
3863                 }\r
3864         }\r
3865         *PROP_MOTIONBLUR        0\r
3866         *PROP_CASTSHADOW        1\r
3867         *PROP_RECVSHADOW        1\r
3868         *MATERIAL_REF   3\r
3869 }\r
3870 *GEOMOBJECT     {\r
3871         *NODE_NAME      "mat3model0surf101"\r
3872         *NODE_TM        {\r
3873                 *NODE_NAME      "mat3model0surf101"\r
3874                 *INHERIT_POS    0       0       0\r
3875                 *INHERIT_ROT    0       0       0\r
3876                 *INHERIT_SCL    0       0       0\r
3877                 *TM_ROW0        1.0     0       0\r
3878                 *TM_ROW1        0       1.0     0\r
3879                 *TM_ROW2        0       0       1.0\r
3880                 *TM_ROW3        0       0       0\r
3881                 *TM_POS 0.000000        0.000000        0.000000\r
3882         }\r
3883         *MESH   {\r
3884                 *TIMEVALUE      0\r
3885                 *MESH_NUMVERTEX 4\r
3886                 *MESH_NUMFACES  2\r
3887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3888                 *MESH_VERTEX_LIST       {\r
3889                         *MESH_VERTEX    0       96.000000       -48.000000      508.000000\r
3890                         *MESH_VERTEX    1       96.000000       -48.000000      492.000000\r
3891                         *MESH_VERTEX    2       -112.000000     -48.000000      492.000000\r
3892                         *MESH_VERTEX    3       -112.000000     -48.000000      508.000000\r
3893                 }\r
3894                 *MESH_NORMALS   {\r
3895                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3896                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3897                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3898                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3899                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3900                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3901                 }\r
3902                 *MESH_FACE_LIST {\r
3903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3905                 }\r
3906                 *MESH_NUMTVERTEX        4\r
3907                 *MESH_TVERTLIST {\r
3908                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3909                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
3910                         *MESH_TVERT     2       1.625000        0.250000        1.000000\r
3911                         *MESH_TVERT     3       1.625000        0.000000        1.000000\r
3912                 }\r
3913                 *MESH_NUMTVFACES        2\r
3914                 *MESH_TFACELIST {\r
3915                         *MESH_TFACE     0       0       2       1\r
3916                         *MESH_TFACE     1       0       3       2\r
3917                 }\r
3918         }\r
3919         *PROP_MOTIONBLUR        0\r
3920         *PROP_CASTSHADOW        1\r
3921         *PROP_RECVSHADOW        1\r
3922         *MATERIAL_REF   3\r
3923 }\r
3924 *GEOMOBJECT     {\r
3925         *NODE_NAME      "mat3model0surf102"\r
3926         *NODE_TM        {\r
3927                 *NODE_NAME      "mat3model0surf102"\r
3928                 *INHERIT_POS    0       0       0\r
3929                 *INHERIT_ROT    0       0       0\r
3930                 *INHERIT_SCL    0       0       0\r
3931                 *TM_ROW0        1.0     0       0\r
3932                 *TM_ROW1        0       1.0     0\r
3933                 *TM_ROW2        0       0       1.0\r
3934                 *TM_ROW3        0       0       0\r
3935                 *TM_POS 0.000000        0.000000        0.000000\r
3936         }\r
3937         *MESH   {\r
3938                 *TIMEVALUE      0\r
3939                 *MESH_NUMVERTEX 4\r
3940                 *MESH_NUMFACES  2\r
3941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3942                 *MESH_VERTEX_LIST       {\r
3943                         *MESH_VERTEX    0       96.000000       -32.000000      492.000000\r
3944                         *MESH_VERTEX    1       -112.000000     -32.000000      492.000000\r
3945                         *MESH_VERTEX    2       -112.000000     -48.000000      492.000000\r
3946                         *MESH_VERTEX    3       96.000000       -48.000000      492.000000\r
3947                 }\r
3948                 *MESH_NORMALS   {\r
3949                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
3950                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
3951                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3952                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3953                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3954                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3955                 }\r
3956                 *MESH_FACE_LIST {\r
3957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3959                 }\r
3960                 *MESH_NUMTVERTEX        4\r
3961                 *MESH_TVERTLIST {\r
3962                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3963                         *MESH_TVERT     1       1.625000        0.500000        1.000000\r
3964                         *MESH_TVERT     2       1.625000        0.250000        1.000000\r
3965                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3966                 }\r
3967                 *MESH_NUMTVFACES        2\r
3968                 *MESH_TFACELIST {\r
3969                         *MESH_TFACE     0       0       2       1\r
3970                         *MESH_TFACE     1       0       3       2\r
3971                 }\r
3972         }\r
3973         *PROP_MOTIONBLUR        0\r
3974         *PROP_CASTSHADOW        1\r
3975         *PROP_RECVSHADOW        1\r
3976         *MATERIAL_REF   3\r
3977 }\r
3978 *GEOMOBJECT     {\r
3979         *NODE_NAME      "mat3model0surf103"\r
3980         *NODE_TM        {\r
3981                 *NODE_NAME      "mat3model0surf103"\r
3982                 *INHERIT_POS    0       0       0\r
3983                 *INHERIT_ROT    0       0       0\r
3984                 *INHERIT_SCL    0       0       0\r
3985                 *TM_ROW0        1.0     0       0\r
3986                 *TM_ROW1        0       1.0     0\r
3987                 *TM_ROW2        0       0       1.0\r
3988                 *TM_ROW3        0       0       0\r
3989                 *TM_POS 0.000000        0.000000        0.000000\r
3990         }\r
3991         *MESH   {\r
3992                 *TIMEVALUE      0\r
3993                 *MESH_NUMVERTEX 4\r
3994                 *MESH_NUMFACES  2\r
3995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3996                 *MESH_VERTEX_LIST       {\r
3997                         *MESH_VERTEX    0       96.000000       -208.000000     492.000000\r
3998                         *MESH_VERTEX    1       96.000000       -208.000000     508.000000\r
3999                         *MESH_VERTEX    2       -112.000000     -208.000000     508.000000\r
4000                         *MESH_VERTEX    3       -112.000000     -208.000000     492.000000\r
4001                 }\r
4002                 *MESH_NORMALS   {\r
4003                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4004                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4005                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4006                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4007                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4008                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4009                 }\r
4010                 *MESH_FACE_LIST {\r
4011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4013                 }\r
4014                 *MESH_NUMTVERTEX        4\r
4015                 *MESH_TVERTLIST {\r
4016                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
4017                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
4018                         *MESH_TVERT     2       1.625000        0.625000        1.000000\r
4019                         *MESH_TVERT     3       1.625000        0.375000        1.000000\r
4020                 }\r
4021                 *MESH_NUMTVFACES        2\r
4022                 *MESH_TFACELIST {\r
4023                         *MESH_TFACE     0       0       2       1\r
4024                         *MESH_TFACE     1       0       3       2\r
4025                 }\r
4026         }\r
4027         *PROP_MOTIONBLUR        0\r
4028         *PROP_CASTSHADOW        1\r
4029         *PROP_RECVSHADOW        1\r
4030         *MATERIAL_REF   3\r
4031 }\r
4032 *GEOMOBJECT     {\r
4033         *NODE_NAME      "mat3model0surf104"\r
4034         *NODE_TM        {\r
4035                 *NODE_NAME      "mat3model0surf104"\r
4036                 *INHERIT_POS    0       0       0\r
4037                 *INHERIT_ROT    0       0       0\r
4038                 *INHERIT_SCL    0       0       0\r
4039                 *TM_ROW0        1.0     0       0\r
4040                 *TM_ROW1        0       1.0     0\r
4041                 *TM_ROW2        0       0       1.0\r
4042                 *TM_ROW3        0       0       0\r
4043                 *TM_POS 0.000000        0.000000        0.000000\r
4044         }\r
4045         *MESH   {\r
4046                 *TIMEVALUE      0\r
4047                 *MESH_NUMVERTEX 4\r
4048                 *MESH_NUMFACES  2\r
4049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4050                 *MESH_VERTEX_LIST       {\r
4051                         *MESH_VERTEX    0       -112.000000     -208.000000     508.000000\r
4052                         *MESH_VERTEX    1       -96.000000      -208.000000     508.000000\r
4053                         *MESH_VERTEX    2       -96.000000      -224.000000     508.000000\r
4054                         *MESH_VERTEX    3       -112.000000     -224.000000     508.000000\r
4055                 }\r
4056                 *MESH_NORMALS   {\r
4057                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4058                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4059                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4060                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4061                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4062                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4063                 }\r
4064                 *MESH_FACE_LIST {\r
4065                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4066                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4067                 }\r
4068                 *MESH_NUMTVERTEX        4\r
4069                 *MESH_TVERTLIST {\r
4070                         *MESH_TVERT     0       0.125000        1.125000        1.000000\r
4071                         *MESH_TVERT     1       0.250000        1.125000        1.000000\r
4072                         *MESH_TVERT     2       0.250000        0.875000        1.000000\r
4073                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
4074                 }\r
4075                 *MESH_NUMTVFACES        2\r
4076                 *MESH_TFACELIST {\r
4077                         *MESH_TFACE     0       0       2       1\r
4078                         *MESH_TFACE     1       0       3       2\r
4079                 }\r
4080         }\r
4081         *PROP_MOTIONBLUR        0\r
4082         *PROP_CASTSHADOW        1\r
4083         *PROP_RECVSHADOW        1\r
4084         *MATERIAL_REF   3\r
4085 }\r
4086 *GEOMOBJECT     {\r
4087         *NODE_NAME      "mat3model0surf105"\r
4088         *NODE_TM        {\r
4089                 *NODE_NAME      "mat3model0surf105"\r
4090                 *INHERIT_POS    0       0       0\r
4091                 *INHERIT_ROT    0       0       0\r
4092                 *INHERIT_SCL    0       0       0\r
4093                 *TM_ROW0        1.0     0       0\r
4094                 *TM_ROW1        0       1.0     0\r
4095                 *TM_ROW2        0       0       1.0\r
4096                 *TM_ROW3        0       0       0\r
4097                 *TM_POS 0.000000        0.000000        0.000000\r
4098         }\r
4099         *MESH   {\r
4100                 *TIMEVALUE      0\r
4101                 *MESH_NUMVERTEX 4\r
4102                 *MESH_NUMFACES  2\r
4103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4104                 *MESH_VERTEX_LIST       {\r
4105                         *MESH_VERTEX    0       -112.000000     -224.000000     492.000000\r
4106                         *MESH_VERTEX    1       -112.000000     -208.000000     492.000000\r
4107                         *MESH_VERTEX    2       -112.000000     -208.000000     508.000000\r
4108                         *MESH_VERTEX    3       -112.000000     -224.000000     508.000000\r
4109                 }\r
4110                 *MESH_NORMALS   {\r
4111                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4112                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4113                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4114                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4115                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4116                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4117                 }\r
4118                 *MESH_FACE_LIST {\r
4119                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4120                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4121                 }\r
4122                 *MESH_NUMTVERTEX        4\r
4123                 *MESH_TVERTLIST {\r
4124                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
4125                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
4126                         *MESH_TVERT     2       0.125000        1.125000        1.000000\r
4127                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
4128                 }\r
4129                 *MESH_NUMTVFACES        2\r
4130                 *MESH_TFACELIST {\r
4131                         *MESH_TFACE     0       0       2       1\r
4132                         *MESH_TFACE     1       0       3       2\r
4133                 }\r
4134         }\r
4135         *PROP_MOTIONBLUR        0\r
4136         *PROP_CASTSHADOW        1\r
4137         *PROP_RECVSHADOW        1\r
4138         *MATERIAL_REF   3\r
4139 }\r
4140 *GEOMOBJECT     {\r
4141         *NODE_NAME      "mat3model0surf106"\r
4142         *NODE_TM        {\r
4143                 *NODE_NAME      "mat3model0surf106"\r
4144                 *INHERIT_POS    0       0       0\r
4145                 *INHERIT_ROT    0       0       0\r
4146                 *INHERIT_SCL    0       0       0\r
4147                 *TM_ROW0        1.0     0       0\r
4148                 *TM_ROW1        0       1.0     0\r
4149                 *TM_ROW2        0       0       1.0\r
4150                 *TM_ROW3        0       0       0\r
4151                 *TM_POS 0.000000        0.000000        0.000000\r
4152         }\r
4153         *MESH   {\r
4154                 *TIMEVALUE      0\r
4155                 *MESH_NUMVERTEX 4\r
4156                 *MESH_NUMFACES  2\r
4157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4158                 *MESH_VERTEX_LIST       {\r
4159                         *MESH_VERTEX    0       96.000000       -224.000000     508.000000\r
4160                         *MESH_VERTEX    1       96.000000       -224.000000     492.000000\r
4161                         *MESH_VERTEX    2       -112.000000     -224.000000     492.000000\r
4162                         *MESH_VERTEX    3       -112.000000     -224.000000     508.000000\r
4163                 }\r
4164                 *MESH_NORMALS   {\r
4165                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4166                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4167                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4168                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4169                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4170                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4171                 }\r
4172                 *MESH_FACE_LIST {\r
4173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4175                 }\r
4176                 *MESH_NUMTVERTEX        4\r
4177                 *MESH_TVERTLIST {\r
4178                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
4179                         *MESH_TVERT     1       0.000000        1.125000        1.000000\r
4180                         *MESH_TVERT     2       1.625000        1.125000        1.000000\r
4181                         *MESH_TVERT     3       1.625000        0.875000        1.000000\r
4182                 }\r
4183                 *MESH_NUMTVFACES        2\r
4184                 *MESH_TFACELIST {\r
4185                         *MESH_TFACE     0       0       2       1\r
4186                         *MESH_TFACE     1       0       3       2\r
4187                 }\r
4188         }\r
4189         *PROP_MOTIONBLUR        0\r
4190         *PROP_CASTSHADOW        1\r
4191         *PROP_RECVSHADOW        1\r
4192         *MATERIAL_REF   3\r
4193 }\r
4194 *GEOMOBJECT     {\r
4195         *NODE_NAME      "mat3model0surf107"\r
4196         *NODE_TM        {\r
4197                 *NODE_NAME      "mat3model0surf107"\r
4198                 *INHERIT_POS    0       0       0\r
4199                 *INHERIT_ROT    0       0       0\r
4200                 *INHERIT_SCL    0       0       0\r
4201                 *TM_ROW0        1.0     0       0\r
4202                 *TM_ROW1        0       1.0     0\r
4203                 *TM_ROW2        0       0       1.0\r
4204                 *TM_ROW3        0       0       0\r
4205                 *TM_POS 0.000000        0.000000        0.000000\r
4206         }\r
4207         *MESH   {\r
4208                 *TIMEVALUE      0\r
4209                 *MESH_NUMVERTEX 4\r
4210                 *MESH_NUMFACES  2\r
4211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4212                 *MESH_VERTEX_LIST       {\r
4213                         *MESH_VERTEX    0       96.000000       -208.000000     492.000000\r
4214                         *MESH_VERTEX    1       -112.000000     -208.000000     492.000000\r
4215                         *MESH_VERTEX    2       -112.000000     -224.000000     492.000000\r
4216                         *MESH_VERTEX    3       96.000000       -224.000000     492.000000\r
4217                 }\r
4218                 *MESH_NORMALS   {\r
4219                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4220                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4221                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4222                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4223                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4224                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4225                 }\r
4226                 *MESH_FACE_LIST {\r
4227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4229                 }\r
4230                 *MESH_NUMTVERTEX        4\r
4231                 *MESH_TVERTLIST {\r
4232                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
4233                         *MESH_TVERT     1       1.625000        0.375000        1.000000\r
4234                         *MESH_TVERT     2       1.625000        0.125000        1.000000\r
4235                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4236                 }\r
4237                 *MESH_NUMTVFACES        2\r
4238                 *MESH_TFACELIST {\r
4239                         *MESH_TFACE     0       0       2       1\r
4240                         *MESH_TFACE     1       0       3       2\r
4241                 }\r
4242         }\r
4243         *PROP_MOTIONBLUR        0\r
4244         *PROP_CASTSHADOW        1\r
4245         *PROP_RECVSHADOW        1\r
4246         *MATERIAL_REF   3\r
4247 }\r
4248 *GEOMOBJECT     {\r
4249         *NODE_NAME      "mat3model0surf108"\r
4250         *NODE_TM        {\r
4251                 *NODE_NAME      "mat3model0surf108"\r
4252                 *INHERIT_POS    0       0       0\r
4253                 *INHERIT_ROT    0       0       0\r
4254                 *INHERIT_SCL    0       0       0\r
4255                 *TM_ROW0        1.0     0       0\r
4256                 *TM_ROW1        0       1.0     0\r
4257                 *TM_ROW2        0       0       1.0\r
4258                 *TM_ROW3        0       0       0\r
4259                 *TM_POS 0.000000        0.000000        0.000000\r
4260         }\r
4261         *MESH   {\r
4262                 *TIMEVALUE      0\r
4263                 *MESH_NUMVERTEX 4\r
4264                 *MESH_NUMFACES  2\r
4265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4266                 *MESH_VERTEX_LIST       {\r
4267                         *MESH_VERTEX    0       96.000000       -288.000000     492.000000\r
4268                         *MESH_VERTEX    1       96.000000       -288.000000     508.000000\r
4269                         *MESH_VERTEX    2       -112.000000     -288.000000     508.000000\r
4270                         *MESH_VERTEX    3       -112.000000     -288.000000     492.000000\r
4271                 }\r
4272                 *MESH_NORMALS   {\r
4273                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4274                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4275                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4276                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4277                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4278                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4279                 }\r
4280                 *MESH_FACE_LIST {\r
4281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4283                 }\r
4284                 *MESH_NUMTVERTEX        4\r
4285                 *MESH_TVERTLIST {\r
4286                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4287                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4288                         *MESH_TVERT     2       1.625000        0.250000        1.000000\r
4289                         *MESH_TVERT     3       1.625000        0.000000        1.000000\r
4290                 }\r
4291                 *MESH_NUMTVFACES        2\r
4292                 *MESH_TFACELIST {\r
4293                         *MESH_TFACE     0       0       2       1\r
4294                         *MESH_TFACE     1       0       3       2\r
4295                 }\r
4296         }\r
4297         *PROP_MOTIONBLUR        0\r
4298         *PROP_CASTSHADOW        1\r
4299         *PROP_RECVSHADOW        1\r
4300         *MATERIAL_REF   3\r
4301 }\r
4302 *GEOMOBJECT     {\r
4303         *NODE_NAME      "mat3model0surf109"\r
4304         *NODE_TM        {\r
4305                 *NODE_NAME      "mat3model0surf109"\r
4306                 *INHERIT_POS    0       0       0\r
4307                 *INHERIT_ROT    0       0       0\r
4308                 *INHERIT_SCL    0       0       0\r
4309                 *TM_ROW0        1.0     0       0\r
4310                 *TM_ROW1        0       1.0     0\r
4311                 *TM_ROW2        0       0       1.0\r
4312                 *TM_ROW3        0       0       0\r
4313                 *TM_POS 0.000000        0.000000        0.000000\r
4314         }\r
4315         *MESH   {\r
4316                 *TIMEVALUE      0\r
4317                 *MESH_NUMVERTEX 4\r
4318                 *MESH_NUMFACES  2\r
4319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4320                 *MESH_VERTEX_LIST       {\r
4321                         *MESH_VERTEX    0       -112.000000     -288.000000     508.000000\r
4322                         *MESH_VERTEX    1       -96.000000      -288.000000     508.000000\r
4323                         *MESH_VERTEX    2       -96.000000      -304.000000     508.000000\r
4324                         *MESH_VERTEX    3       -112.000000     -304.000000     508.000000\r
4325                 }\r
4326                 *MESH_NORMALS   {\r
4327                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4328                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4329                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4330                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4331                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4332                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4333                 }\r
4334                 *MESH_FACE_LIST {\r
4335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4337                 }\r
4338                 *MESH_NUMTVERTEX        4\r
4339                 *MESH_TVERTLIST {\r
4340                         *MESH_TVERT     0       0.125000        0.750000        1.000000\r
4341                         *MESH_TVERT     1       0.250000        0.750000        1.000000\r
4342                         *MESH_TVERT     2       0.250000        0.500000        1.000000\r
4343                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
4344                 }\r
4345                 *MESH_NUMTVFACES        2\r
4346                 *MESH_TFACELIST {\r
4347                         *MESH_TFACE     0       0       2       1\r
4348                         *MESH_TFACE     1       0       3       2\r
4349                 }\r
4350         }\r
4351         *PROP_MOTIONBLUR        0\r
4352         *PROP_CASTSHADOW        1\r
4353         *PROP_RECVSHADOW        1\r
4354         *MATERIAL_REF   3\r
4355 }\r
4356 *GEOMOBJECT     {\r
4357         *NODE_NAME      "mat3model0surf110"\r
4358         *NODE_TM        {\r
4359                 *NODE_NAME      "mat3model0surf110"\r
4360                 *INHERIT_POS    0       0       0\r
4361                 *INHERIT_ROT    0       0       0\r
4362                 *INHERIT_SCL    0       0       0\r
4363                 *TM_ROW0        1.0     0       0\r
4364                 *TM_ROW1        0       1.0     0\r
4365                 *TM_ROW2        0       0       1.0\r
4366                 *TM_ROW3        0       0       0\r
4367                 *TM_POS 0.000000        0.000000        0.000000\r
4368         }\r
4369         *MESH   {\r
4370                 *TIMEVALUE      0\r
4371                 *MESH_NUMVERTEX 4\r
4372                 *MESH_NUMFACES  2\r
4373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4374                 *MESH_VERTEX_LIST       {\r
4375                         *MESH_VERTEX    0       -112.000000     -304.000000     492.000000\r
4376                         *MESH_VERTEX    1       -112.000000     -288.000000     492.000000\r
4377                         *MESH_VERTEX    2       -112.000000     -288.000000     508.000000\r
4378                         *MESH_VERTEX    3       -112.000000     -304.000000     508.000000\r
4379                 }\r
4380                 *MESH_NORMALS   {\r
4381                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4382                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4383                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4384                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4385                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4386                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4387                 }\r
4388                 *MESH_FACE_LIST {\r
4389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4391                 }\r
4392                 *MESH_NUMTVERTEX        4\r
4393                 *MESH_TVERTLIST {\r
4394                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
4395                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
4396                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
4397                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
4398                 }\r
4399                 *MESH_NUMTVFACES        2\r
4400                 *MESH_TFACELIST {\r
4401                         *MESH_TFACE     0       0       2       1\r
4402                         *MESH_TFACE     1       0       3       2\r
4403                 }\r
4404         }\r
4405         *PROP_MOTIONBLUR        0\r
4406         *PROP_CASTSHADOW        1\r
4407         *PROP_RECVSHADOW        1\r
4408         *MATERIAL_REF   3\r
4409 }\r
4410 *GEOMOBJECT     {\r
4411         *NODE_NAME      "mat3model0surf111"\r
4412         *NODE_TM        {\r
4413                 *NODE_NAME      "mat3model0surf111"\r
4414                 *INHERIT_POS    0       0       0\r
4415                 *INHERIT_ROT    0       0       0\r
4416                 *INHERIT_SCL    0       0       0\r
4417                 *TM_ROW0        1.0     0       0\r
4418                 *TM_ROW1        0       1.0     0\r
4419                 *TM_ROW2        0       0       1.0\r
4420                 *TM_ROW3        0       0       0\r
4421                 *TM_POS 0.000000        0.000000        0.000000\r
4422         }\r
4423         *MESH   {\r
4424                 *TIMEVALUE      0\r
4425                 *MESH_NUMVERTEX 4\r
4426                 *MESH_NUMFACES  2\r
4427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4428                 *MESH_VERTEX_LIST       {\r
4429                         *MESH_VERTEX    0       96.000000       -304.000000     508.000000\r
4430                         *MESH_VERTEX    1       96.000000       -304.000000     492.000000\r
4431                         *MESH_VERTEX    2       -112.000000     -304.000000     492.000000\r
4432                         *MESH_VERTEX    3       -112.000000     -304.000000     508.000000\r
4433                 }\r
4434                 *MESH_NORMALS   {\r
4435                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4436                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4437                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4438                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4439                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4440                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4441                 }\r
4442                 *MESH_FACE_LIST {\r
4443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4445                 }\r
4446                 *MESH_NUMTVERTEX        4\r
4447                 *MESH_TVERTLIST {\r
4448                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
4449                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
4450                         *MESH_TVERT     2       1.625000        0.750000        1.000000\r
4451                         *MESH_TVERT     3       1.625000        0.500000        1.000000\r
4452                 }\r
4453                 *MESH_NUMTVFACES        2\r
4454                 *MESH_TFACELIST {\r
4455                         *MESH_TFACE     0       0       2       1\r
4456                         *MESH_TFACE     1       0       3       2\r
4457                 }\r
4458         }\r
4459         *PROP_MOTIONBLUR        0\r
4460         *PROP_CASTSHADOW        1\r
4461         *PROP_RECVSHADOW        1\r
4462         *MATERIAL_REF   3\r
4463 }\r
4464 *GEOMOBJECT     {\r
4465         *NODE_NAME      "mat3model0surf112"\r
4466         *NODE_TM        {\r
4467                 *NODE_NAME      "mat3model0surf112"\r
4468                 *INHERIT_POS    0       0       0\r
4469                 *INHERIT_ROT    0       0       0\r
4470                 *INHERIT_SCL    0       0       0\r
4471                 *TM_ROW0        1.0     0       0\r
4472                 *TM_ROW1        0       1.0     0\r
4473                 *TM_ROW2        0       0       1.0\r
4474                 *TM_ROW3        0       0       0\r
4475                 *TM_POS 0.000000        0.000000        0.000000\r
4476         }\r
4477         *MESH   {\r
4478                 *TIMEVALUE      0\r
4479                 *MESH_NUMVERTEX 4\r
4480                 *MESH_NUMFACES  2\r
4481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4482                 *MESH_VERTEX_LIST       {\r
4483                         *MESH_VERTEX    0       96.000000       -288.000000     492.000000\r
4484                         *MESH_VERTEX    1       -112.000000     -288.000000     492.000000\r
4485                         *MESH_VERTEX    2       -112.000000     -304.000000     492.000000\r
4486                         *MESH_VERTEX    3       96.000000       -304.000000     492.000000\r
4487                 }\r
4488                 *MESH_NORMALS   {\r
4489                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4490                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4491                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4492                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4493                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4494                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4495                 }\r
4496                 *MESH_FACE_LIST {\r
4497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                 }\r
4500                 *MESH_NUMTVERTEX        4\r
4501                 *MESH_TVERTLIST {\r
4502                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
4503                         *MESH_TVERT     1       1.625000        1.000000        1.000000\r
4504                         *MESH_TVERT     2       1.625000        0.750000        1.000000\r
4505                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
4506                 }\r
4507                 *MESH_NUMTVFACES        2\r
4508                 *MESH_TFACELIST {\r
4509                         *MESH_TFACE     0       0       2       1\r
4510                         *MESH_TFACE     1       0       3       2\r
4511                 }\r
4512         }\r
4513         *PROP_MOTIONBLUR        0\r
4514         *PROP_CASTSHADOW        1\r
4515         *PROP_RECVSHADOW        1\r
4516         *MATERIAL_REF   3\r
4517 }\r
4518 *GEOMOBJECT     {\r
4519         *NODE_NAME      "mat3model0surf113"\r
4520         *NODE_TM        {\r
4521                 *NODE_NAME      "mat3model0surf113"\r
4522                 *INHERIT_POS    0       0       0\r
4523                 *INHERIT_ROT    0       0       0\r
4524                 *INHERIT_SCL    0       0       0\r
4525                 *TM_ROW0        1.0     0       0\r
4526                 *TM_ROW1        0       1.0     0\r
4527                 *TM_ROW2        0       0       1.0\r
4528                 *TM_ROW3        0       0       0\r
4529                 *TM_POS 0.000000        0.000000        0.000000\r
4530         }\r
4531         *MESH   {\r
4532                 *TIMEVALUE      0\r
4533                 *MESH_NUMVERTEX 4\r
4534                 *MESH_NUMFACES  2\r
4535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4536                 *MESH_VERTEX_LIST       {\r
4537                         *MESH_VERTEX    0       96.000000       -464.000000     492.000000\r
4538                         *MESH_VERTEX    1       96.000000       -464.000000     508.000000\r
4539                         *MESH_VERTEX    2       -112.000000     -464.000000     508.000000\r
4540                         *MESH_VERTEX    3       -112.000000     -464.000000     492.000000\r
4541                 }\r
4542                 *MESH_NORMALS   {\r
4543                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4544                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4545                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4546                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4547                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4548                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4549                 }\r
4550                 *MESH_FACE_LIST {\r
4551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4553                 }\r
4554                 *MESH_NUMTVERTEX        4\r
4555                 *MESH_TVERTLIST {\r
4556                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4557                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
4558                         *MESH_TVERT     2       1.625000        0.500000        1.000000\r
4559                         *MESH_TVERT     3       1.625000        0.250000        1.000000\r
4560                 }\r
4561                 *MESH_NUMTVFACES        2\r
4562                 *MESH_TFACELIST {\r
4563                         *MESH_TFACE     0       0       2       1\r
4564                         *MESH_TFACE     1       0       3       2\r
4565                 }\r
4566         }\r
4567         *PROP_MOTIONBLUR        0\r
4568         *PROP_CASTSHADOW        1\r
4569         *PROP_RECVSHADOW        1\r
4570         *MATERIAL_REF   3\r
4571 }\r
4572 *GEOMOBJECT     {\r
4573         *NODE_NAME      "mat3model0surf114"\r
4574         *NODE_TM        {\r
4575                 *NODE_NAME      "mat3model0surf114"\r
4576                 *INHERIT_POS    0       0       0\r
4577                 *INHERIT_ROT    0       0       0\r
4578                 *INHERIT_SCL    0       0       0\r
4579                 *TM_ROW0        1.0     0       0\r
4580                 *TM_ROW1        0       1.0     0\r
4581                 *TM_ROW2        0       0       1.0\r
4582                 *TM_ROW3        0       0       0\r
4583                 *TM_POS 0.000000        0.000000        0.000000\r
4584         }\r
4585         *MESH   {\r
4586                 *TIMEVALUE      0\r
4587                 *MESH_NUMVERTEX 4\r
4588                 *MESH_NUMFACES  2\r
4589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4590                 *MESH_VERTEX_LIST       {\r
4591                         *MESH_VERTEX    0       -112.000000     -464.000000     508.000000\r
4592                         *MESH_VERTEX    1       -96.000000      -464.000000     508.000000\r
4593                         *MESH_VERTEX    2       -96.000000      -480.000000     508.000000\r
4594                         *MESH_VERTEX    3       -112.000000     -480.000000     508.000000\r
4595                 }\r
4596                 *MESH_NORMALS   {\r
4597                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4598                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4599                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4600                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4601                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4602                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4603                 }\r
4604                 *MESH_FACE_LIST {\r
4605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4607                 }\r
4608                 *MESH_NUMTVERTEX        4\r
4609                 *MESH_TVERTLIST {\r
4610                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
4611                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
4612                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
4613                         *MESH_TVERT     3       0.125000        0.750000        1.000000\r
4614                 }\r
4615                 *MESH_NUMTVFACES        2\r
4616                 *MESH_TFACELIST {\r
4617                         *MESH_TFACE     0       0       2       1\r
4618                         *MESH_TFACE     1       0       3       2\r
4619                 }\r
4620         }\r
4621         *PROP_MOTIONBLUR        0\r
4622         *PROP_CASTSHADOW        1\r
4623         *PROP_RECVSHADOW        1\r
4624         *MATERIAL_REF   3\r
4625 }\r
4626 *GEOMOBJECT     {\r
4627         *NODE_NAME      "mat3model0surf115"\r
4628         *NODE_TM        {\r
4629                 *NODE_NAME      "mat3model0surf115"\r
4630                 *INHERIT_POS    0       0       0\r
4631                 *INHERIT_ROT    0       0       0\r
4632                 *INHERIT_SCL    0       0       0\r
4633                 *TM_ROW0        1.0     0       0\r
4634                 *TM_ROW1        0       1.0     0\r
4635                 *TM_ROW2        0       0       1.0\r
4636                 *TM_ROW3        0       0       0\r
4637                 *TM_POS 0.000000        0.000000        0.000000\r
4638         }\r
4639         *MESH   {\r
4640                 *TIMEVALUE      0\r
4641                 *MESH_NUMVERTEX 4\r
4642                 *MESH_NUMFACES  2\r
4643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4644                 *MESH_VERTEX_LIST       {\r
4645                         *MESH_VERTEX    0       -112.000000     -480.000000     492.000000\r
4646                         *MESH_VERTEX    1       -112.000000     -464.000000     492.000000\r
4647                         *MESH_VERTEX    2       -112.000000     -464.000000     508.000000\r
4648                         *MESH_VERTEX    3       -112.000000     -480.000000     508.000000\r
4649                 }\r
4650                 *MESH_NORMALS   {\r
4651                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4652                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4653                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4654                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4655                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4656                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4657                 }\r
4658                 *MESH_FACE_LIST {\r
4659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4661                 }\r
4662                 *MESH_NUMTVERTEX        4\r
4663                 *MESH_TVERTLIST {\r
4664                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4665                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
4666                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
4667                         *MESH_TVERT     3       0.125000        0.750000        1.000000\r
4668                 }\r
4669                 *MESH_NUMTVFACES        2\r
4670                 *MESH_TFACELIST {\r
4671                         *MESH_TFACE     0       0       2       1\r
4672                         *MESH_TFACE     1       0       3       2\r
4673                 }\r
4674         }\r
4675         *PROP_MOTIONBLUR        0\r
4676         *PROP_CASTSHADOW        1\r
4677         *PROP_RECVSHADOW        1\r
4678         *MATERIAL_REF   3\r
4679 }\r
4680 *GEOMOBJECT     {\r
4681         *NODE_NAME      "mat3model0surf116"\r
4682         *NODE_TM        {\r
4683                 *NODE_NAME      "mat3model0surf116"\r
4684                 *INHERIT_POS    0       0       0\r
4685                 *INHERIT_ROT    0       0       0\r
4686                 *INHERIT_SCL    0       0       0\r
4687                 *TM_ROW0        1.0     0       0\r
4688                 *TM_ROW1        0       1.0     0\r
4689                 *TM_ROW2        0       0       1.0\r
4690                 *TM_ROW3        0       0       0\r
4691                 *TM_POS 0.000000        0.000000        0.000000\r
4692         }\r
4693         *MESH   {\r
4694                 *TIMEVALUE      0\r
4695                 *MESH_NUMVERTEX 4\r
4696                 *MESH_NUMFACES  2\r
4697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4698                 *MESH_VERTEX_LIST       {\r
4699                         *MESH_VERTEX    0       96.000000       -480.000000     508.000000\r
4700                         *MESH_VERTEX    1       96.000000       -480.000000     492.000000\r
4701                         *MESH_VERTEX    2       -112.000000     -480.000000     492.000000\r
4702                         *MESH_VERTEX    3       -112.000000     -480.000000     508.000000\r
4703                 }\r
4704                 *MESH_NORMALS   {\r
4705                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4706                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4707                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4708                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4709                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4710                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4711                 }\r
4712                 *MESH_FACE_LIST {\r
4713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4715                 }\r
4716                 *MESH_NUMTVERTEX        4\r
4717                 *MESH_TVERTLIST {\r
4718                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4719                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
4720                         *MESH_TVERT     2       1.625000        1.000000        1.000000\r
4721                         *MESH_TVERT     3       1.625000        0.750000        1.000000\r
4722                 }\r
4723                 *MESH_NUMTVFACES        2\r
4724                 *MESH_TFACELIST {\r
4725                         *MESH_TFACE     0       0       2       1\r
4726                         *MESH_TFACE     1       0       3       2\r
4727                 }\r
4728         }\r
4729         *PROP_MOTIONBLUR        0\r
4730         *PROP_CASTSHADOW        1\r
4731         *PROP_RECVSHADOW        1\r
4732         *MATERIAL_REF   3\r
4733 }\r
4734 *GEOMOBJECT     {\r
4735         *NODE_NAME      "mat3model0surf117"\r
4736         *NODE_TM        {\r
4737                 *NODE_NAME      "mat3model0surf117"\r
4738                 *INHERIT_POS    0       0       0\r
4739                 *INHERIT_ROT    0       0       0\r
4740                 *INHERIT_SCL    0       0       0\r
4741                 *TM_ROW0        1.0     0       0\r
4742                 *TM_ROW1        0       1.0     0\r
4743                 *TM_ROW2        0       0       1.0\r
4744                 *TM_ROW3        0       0       0\r
4745                 *TM_POS 0.000000        0.000000        0.000000\r
4746         }\r
4747         *MESH   {\r
4748                 *TIMEVALUE      0\r
4749                 *MESH_NUMVERTEX 4\r
4750                 *MESH_NUMFACES  2\r
4751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4752                 *MESH_VERTEX_LIST       {\r
4753                         *MESH_VERTEX    0       96.000000       -464.000000     492.000000\r
4754                         *MESH_VERTEX    1       -112.000000     -464.000000     492.000000\r
4755                         *MESH_VERTEX    2       -112.000000     -480.000000     492.000000\r
4756                         *MESH_VERTEX    3       96.000000       -480.000000     492.000000\r
4757                 }\r
4758                 *MESH_NORMALS   {\r
4759                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4760                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4761                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
4762                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4763                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4764                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4765                 }\r
4766                 *MESH_FACE_LIST {\r
4767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4769                 }\r
4770                 *MESH_NUMTVERTEX        4\r
4771                 *MESH_TVERTLIST {\r
4772                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4773                         *MESH_TVERT     1       1.625000        0.250000        1.000000\r
4774                         *MESH_TVERT     2       1.625000        0.000000        1.000000\r
4775                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
4776                 }\r
4777                 *MESH_NUMTVFACES        2\r
4778                 *MESH_TFACELIST {\r
4779                         *MESH_TFACE     0       0       2       1\r
4780                         *MESH_TFACE     1       0       3       2\r
4781                 }\r
4782         }\r
4783         *PROP_MOTIONBLUR        0\r
4784         *PROP_CASTSHADOW        1\r
4785         *PROP_RECVSHADOW        1\r
4786         *MATERIAL_REF   3\r
4787 }\r
4788 *GEOMOBJECT     {\r
4789         *NODE_NAME      "mat4model0surf118"\r
4790         *NODE_TM        {\r
4791                 *NODE_NAME      "mat4model0surf118"\r
4792                 *INHERIT_POS    0       0       0\r
4793                 *INHERIT_ROT    0       0       0\r
4794                 *INHERIT_SCL    0       0       0\r
4795                 *TM_ROW0        1.0     0       0\r
4796                 *TM_ROW1        0       1.0     0\r
4797                 *TM_ROW2        0       0       1.0\r
4798                 *TM_ROW3        0       0       0\r
4799                 *TM_POS 0.000000        0.000000        0.000000\r
4800         }\r
4801         *MESH   {\r
4802                 *TIMEVALUE      0\r
4803                 *MESH_NUMVERTEX 4\r
4804                 *MESH_NUMFACES  2\r
4805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4806                 *MESH_VERTEX_LIST       {\r
4807                         *MESH_VERTEX    0       -96.000000      512.000000      512.000000\r
4808                         *MESH_VERTEX    1       96.000000       512.000000      512.000000\r
4809                         *MESH_VERTEX    2       96.000000       -512.000000     512.000000\r
4810                         *MESH_VERTEX    3       -96.000000      -512.000000     512.000000\r
4811                 }\r
4812                 *MESH_NORMALS   {\r
4813                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4814                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4815                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4816                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4817                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4818                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4819                 }\r
4820                 *MESH_FACE_LIST {\r
4821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4823                 }\r
4824                 *MESH_NUMTVERTEX        4\r
4825                 *MESH_TVERTLIST {\r
4826                         *MESH_TVERT     0       -2.000000       1.000000        1.000000\r
4827                         *MESH_TVERT     1       -2.000000       -0.500000       1.000000\r
4828                         *MESH_TVERT     2       2.000000        -0.500000       1.000000\r
4829                         *MESH_TVERT     3       2.000000        1.000000        1.000000\r
4830                 }\r
4831                 *MESH_NUMTVFACES        2\r
4832                 *MESH_TFACELIST {\r
4833                         *MESH_TFACE     0       0       2       1\r
4834                         *MESH_TFACE     1       0       3       2\r
4835                 }\r
4836         }\r
4837         *PROP_MOTIONBLUR        0\r
4838         *PROP_CASTSHADOW        1\r
4839         *PROP_RECVSHADOW        1\r
4840         *MATERIAL_REF   4\r
4841 }\r
4842 *GEOMOBJECT     {\r
4843         *NODE_NAME      "mat4model0surf119"\r
4844         *NODE_TM        {\r
4845                 *NODE_NAME      "mat4model0surf119"\r
4846                 *INHERIT_POS    0       0       0\r
4847                 *INHERIT_ROT    0       0       0\r
4848                 *INHERIT_SCL    0       0       0\r
4849                 *TM_ROW0        1.0     0       0\r
4850                 *TM_ROW1        0       1.0     0\r
4851                 *TM_ROW2        0       0       1.0\r
4852                 *TM_ROW3        0       0       0\r
4853                 *TM_POS 0.000000        0.000000        0.000000\r
4854         }\r
4855         *MESH   {\r
4856                 *TIMEVALUE      0\r
4857                 *MESH_NUMVERTEX 4\r
4858                 *MESH_NUMFACES  2\r
4859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4860                 *MESH_VERTEX_LIST       {\r
4861                         *MESH_VERTEX    0       -96.000000      512.000000      508.000000\r
4862                         *MESH_VERTEX    1       -96.000000      512.000000      512.000000\r
4863                         *MESH_VERTEX    2       -96.000000      -512.000000     512.000000\r
4864                         *MESH_VERTEX    3       -96.000000      -512.000000     508.000000\r
4865                 }\r
4866                 *MESH_NORMALS   {\r
4867                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4868                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4869                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4872                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4873                 }\r
4874                 *MESH_FACE_LIST {\r
4875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4877                 }\r
4878                 *MESH_NUMTVERTEX        4\r
4879                 *MESH_TVERTLIST {\r
4880                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
4881                         *MESH_TVERT     1       -2.000000       0.062500        1.000000\r
4882                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
4883                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
4884                 }\r
4885                 *MESH_NUMTVFACES        2\r
4886                 *MESH_TFACELIST {\r
4887                         *MESH_TFACE     0       0       2       1\r
4888                         *MESH_TFACE     1       0       3       2\r
4889                 }\r
4890         }\r
4891         *PROP_MOTIONBLUR        0\r
4892         *PROP_CASTSHADOW        1\r
4893         *PROP_RECVSHADOW        1\r
4894         *MATERIAL_REF   4\r
4895 }\r
4896 *GEOMOBJECT     {\r
4897         *NODE_NAME      "mat4model0surf120"\r
4898         *NODE_TM        {\r
4899                 *NODE_NAME      "mat4model0surf120"\r
4900                 *INHERIT_POS    0       0       0\r
4901                 *INHERIT_ROT    0       0       0\r
4902                 *INHERIT_SCL    0       0       0\r
4903                 *TM_ROW0        1.0     0       0\r
4904                 *TM_ROW1        0       1.0     0\r
4905                 *TM_ROW2        0       0       1.0\r
4906                 *TM_ROW3        0       0       0\r
4907                 *TM_POS 0.000000        0.000000        0.000000\r
4908         }\r
4909         *MESH   {\r
4910                 *TIMEVALUE      0\r
4911                 *MESH_NUMVERTEX 4\r
4912                 *MESH_NUMFACES  2\r
4913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4914                 *MESH_VERTEX_LIST       {\r
4915                         *MESH_VERTEX    0       96.000000       512.000000      508.000000\r
4916                         *MESH_VERTEX    1       -96.000000      512.000000      508.000000\r
4917                         *MESH_VERTEX    2       -96.000000      -512.000000     508.000000\r
4918                         *MESH_VERTEX    3       96.000000       -512.000000     508.000000\r
4919                 }\r
4920                 *MESH_NORMALS   {\r
4921                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
4922                         *MESH_FACENORMAL        1       -0.505449       0.000000        0.862856\r
4923                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4924                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4925                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4926                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4927                 }\r
4928                 *MESH_FACE_LIST {\r
4929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4931                 }\r
4932                 *MESH_NUMTVERTEX        4\r
4933                 *MESH_TVERTLIST {\r
4934                         *MESH_TVERT     0       -2.000000       1.000000        1.000000\r
4935                         *MESH_TVERT     1       -2.000000       -0.500000       1.000000\r
4936                         *MESH_TVERT     2       2.000000        -0.500000       1.000000\r
4937                         *MESH_TVERT     3       2.000000        1.000000        1.000000\r
4938                 }\r
4939                 *MESH_NUMTVFACES        2\r
4940                 *MESH_TFACELIST {\r
4941                         *MESH_TFACE     0       0       2       1\r
4942                         *MESH_TFACE     1       0       3       2\r
4943                 }\r
4944         }\r
4945         *PROP_MOTIONBLUR        0\r
4946         *PROP_CASTSHADOW        1\r
4947         *PROP_RECVSHADOW        1\r
4948         *MATERIAL_REF   4\r
4949 }\r