]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/desertfactory/structure_wood/v1r1_writings01.ase
Merge branch 'terencehill/newpanelhud' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / models / desertfactory / structure_wood / v1r1_writings01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_writings01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 15\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_documents/document02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_documents/document02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_documents\document02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_documents/note02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_documents/note02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_documents\note02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_documents/document01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_documents/document01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_documents\document01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_documents/note01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_documents/note01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_documents\note01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_documents/document03"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_documents/document03"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_documents\document03.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/desertfactory_documents/note03"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/desertfactory_documents/note03"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_documents\note03.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/desertfactory_documents/document02"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/desertfactory_documents/document02"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_documents\document02.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/desertfactory_documents/note02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/desertfactory_documents/note02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_documents\note02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/desertfactory_documents/document01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/desertfactory_documents/document01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_documents\document01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/desertfactory_documents/note01"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/desertfactory_documents/note01"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\desertfactory_documents\note01.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/desertfactory_documents/document03"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/desertfactory_documents/document03"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\desertfactory_documents\document03.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "textures/desertfactory_documents/note03"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "textures/desertfactory_documents/note03"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\textures\desertfactory_documents\note03.tga"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239 }\r
240 *GEOMOBJECT     {\r
241         *NODE_NAME      "mat0model0surf11"\r
242         *NODE_TM        {\r
243                 *NODE_NAME      "mat0model0surf11"\r
244                 *INHERIT_POS    0       0       0\r
245                 *INHERIT_ROT    0       0       0\r
246                 *INHERIT_SCL    0       0       0\r
247                 *TM_ROW0        1.0     0       0\r
248                 *TM_ROW1        0       1.0     0\r
249                 *TM_ROW2        0       0       1.0\r
250                 *TM_ROW3        0       0       0\r
251                 *TM_POS 0.000000        0.000000        0.000000\r
252         }\r
253         *MESH   {\r
254                 *TIMEVALUE      0\r
255                 *MESH_NUMVERTEX 4\r
256                 *MESH_NUMFACES  2\r
257                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
258                 *MESH_VERTEX_LIST       {\r
259                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
260                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
261                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
262                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
263                 }\r
264                 *MESH_NORMALS   {\r
265                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
266                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
267                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
268                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
269                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
270                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
271                 }\r
272                 *MESH_FACE_LIST {\r
273                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                 }\r
276                 *MESH_NUMTVERTEX        4\r
277                 *MESH_TVERTLIST {\r
278                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
279                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
280                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
281                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
282                 }\r
283                 *MESH_NUMTVFACES        2\r
284                 *MESH_TFACELIST {\r
285                         *MESH_TFACE     0       0       2       1\r
286                         *MESH_TFACE     1       2       3       1\r
287                 }\r
288         }\r
289         *PROP_MOTIONBLUR        0\r
290         *PROP_CASTSHADOW        1\r
291         *PROP_RECVSHADOW        1\r
292         *MATERIAL_REF   0\r
293 }\r
294 *GEOMOBJECT     {\r
295         *NODE_NAME      "mat0model0surf12"\r
296         *NODE_TM        {\r
297                 *NODE_NAME      "mat0model0surf12"\r
298                 *INHERIT_POS    0       0       0\r
299                 *INHERIT_ROT    0       0       0\r
300                 *INHERIT_SCL    0       0       0\r
301                 *TM_ROW0        1.0     0       0\r
302                 *TM_ROW1        0       1.0     0\r
303                 *TM_ROW2        0       0       1.0\r
304                 *TM_ROW3        0       0       0\r
305                 *TM_POS 0.000000        0.000000        0.000000\r
306         }\r
307         *MESH   {\r
308                 *TIMEVALUE      0\r
309                 *MESH_NUMVERTEX 4\r
310                 *MESH_NUMFACES  2\r
311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
312                 *MESH_VERTEX_LIST       {\r
313                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
314                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
315                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
316                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
317                 }\r
318                 *MESH_NORMALS   {\r
319                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
320                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
321                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
322                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
323                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
324                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
325                 }\r
326                 *MESH_FACE_LIST {\r
327                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                 }\r
330                 *MESH_NUMTVERTEX        4\r
331                 *MESH_TVERTLIST {\r
332                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
333                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
334                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
335                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
336                 }\r
337                 *MESH_NUMTVFACES        2\r
338                 *MESH_TFACELIST {\r
339                         *MESH_TFACE     0       0       2       1\r
340                         *MESH_TFACE     1       2       3       1\r
341                 }\r
342         }\r
343         *PROP_MOTIONBLUR        0\r
344         *PROP_CASTSHADOW        1\r
345         *PROP_RECVSHADOW        1\r
346         *MATERIAL_REF   0\r
347 }\r
348 *GEOMOBJECT     {\r
349         *NODE_NAME      "mat0model0surf13"\r
350         *NODE_TM        {\r
351                 *NODE_NAME      "mat0model0surf13"\r
352                 *INHERIT_POS    0       0       0\r
353                 *INHERIT_ROT    0       0       0\r
354                 *INHERIT_SCL    0       0       0\r
355                 *TM_ROW0        1.0     0       0\r
356                 *TM_ROW1        0       1.0     0\r
357                 *TM_ROW2        0       0       1.0\r
358                 *TM_ROW3        0       0       0\r
359                 *TM_POS 0.000000        0.000000        0.000000\r
360         }\r
361         *MESH   {\r
362                 *TIMEVALUE      0\r
363                 *MESH_NUMVERTEX 4\r
364                 *MESH_NUMFACES  2\r
365                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
366                 *MESH_VERTEX_LIST       {\r
367                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
368                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
369                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
370                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
371                 }\r
372                 *MESH_NORMALS   {\r
373                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
374                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
375                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
376                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
377                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
378                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
379                 }\r
380                 *MESH_FACE_LIST {\r
381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                 }\r
384                 *MESH_NUMTVERTEX        4\r
385                 *MESH_TVERTLIST {\r
386                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
387                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
388                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
389                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
390                 }\r
391                 *MESH_NUMTVFACES        2\r
392                 *MESH_TFACELIST {\r
393                         *MESH_TFACE     0       0       2       1\r
394                         *MESH_TFACE     1       2       3       1\r
395                 }\r
396         }\r
397         *PROP_MOTIONBLUR        0\r
398         *PROP_CASTSHADOW        1\r
399         *PROP_RECVSHADOW        1\r
400         *MATERIAL_REF   0\r
401 }\r
402 *GEOMOBJECT     {\r
403         *NODE_NAME      "mat0model0surf14"\r
404         *NODE_TM        {\r
405                 *NODE_NAME      "mat0model0surf14"\r
406                 *INHERIT_POS    0       0       0\r
407                 *INHERIT_ROT    0       0       0\r
408                 *INHERIT_SCL    0       0       0\r
409                 *TM_ROW0        1.0     0       0\r
410                 *TM_ROW1        0       1.0     0\r
411                 *TM_ROW2        0       0       1.0\r
412                 *TM_ROW3        0       0       0\r
413                 *TM_POS 0.000000        0.000000        0.000000\r
414         }\r
415         *MESH   {\r
416                 *TIMEVALUE      0\r
417                 *MESH_NUMVERTEX 4\r
418                 *MESH_NUMFACES  2\r
419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
420                 *MESH_VERTEX_LIST       {\r
421                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
422                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
423                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
424                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
428                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
430                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
431                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                 }\r
438                 *MESH_NUMTVERTEX        4\r
439                 *MESH_TVERTLIST {\r
440                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
441                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
442                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
443                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
444                 }\r
445                 *MESH_NUMTVFACES        2\r
446                 *MESH_TFACELIST {\r
447                         *MESH_TFACE     0       0       2       1\r
448                         *MESH_TFACE     1       2       3       1\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   0\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat0model0surf15"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat0model0surf15"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 4\r
472                 *MESH_NUMFACES  2\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
476                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
477                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
478                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
479                 }\r
480                 *MESH_NORMALS   {\r
481                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
482                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
484                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
485                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
486                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                 }\r
492                 *MESH_NUMTVERTEX        4\r
493                 *MESH_TVERTLIST {\r
494                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
495                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
496                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
497                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
498                 }\r
499                 *MESH_NUMTVFACES        2\r
500                 *MESH_TFACELIST {\r
501                         *MESH_TFACE     0       0       2       1\r
502                         *MESH_TFACE     1       2       3       1\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   0\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat0model0surf16"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat0model0surf16"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
530                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
531                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
532                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
536                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
538                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
539                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
540                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
549                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
550                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
551                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       2       3       1\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   0\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat8model0surf17"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat8model0surf17"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       -249.000000     -60.000000      20.000000\r
584                         *MESH_VERTEX    1       -249.000000     -36.000000      60.000000\r
585                         *MESH_VERTEX    2       -249.000000     -28.000000      28.000000\r
586                         *MESH_VERTEX    3       -249.000000     -68.000000      52.000000\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
590                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
591                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
592                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
593                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
594                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
603                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
604                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
605                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       0       1       3\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   8\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat9model0surf18"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat9model0surf18"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 4\r
634                 *MESH_NUMFACES  2\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       -160.000000     251.000000      20.000000\r
638                         *MESH_VERTEX    1       -136.000000     251.000000      60.000000\r
639                         *MESH_VERTEX    2       -128.000000     251.000000      28.000000\r
640                         *MESH_VERTEX    3       -168.000000     251.000000      52.000000\r
641                 }\r
642                 *MESH_NORMALS   {\r
643                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
644                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
645                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
646                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
647                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
648                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                 }\r
654                 *MESH_NUMTVERTEX        4\r
655                 *MESH_TVERTLIST {\r
656                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
657                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
658                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
659                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
660                 }\r
661                 *MESH_NUMTVFACES        2\r
662                 *MESH_TFACELIST {\r
663                         *MESH_TFACE     0       0       2       1\r
664                         *MESH_TFACE     1       0       1       3\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   9\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat10model0surf19"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat10model0surf19"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 4\r
688                 *MESH_NUMFACES  2\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       -249.000000     -20.000000      108.000000\r
692                         *MESH_VERTEX    1       -249.000000     -16.000000      140.000000\r
693                         *MESH_VERTEX    2       -249.000000     16.000000       136.000000\r
694                         *MESH_VERTEX    3       -249.000000     12.000000       104.000000\r
695                 }\r
696                 *MESH_NORMALS   {\r
697                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
698                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
699                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
700                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
701                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
702                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                 }\r
708                 *MESH_NUMTVERTEX        4\r
709                 *MESH_TVERTLIST {\r
710                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
711                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
712                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
713                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
714                 }\r
715                 *MESH_NUMTVFACES        2\r
716                 *MESH_TFACELIST {\r
717                         *MESH_TFACE     0       0       2       1\r
718                         *MESH_TFACE     1       0       3       2\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   10\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat11model0surf20"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat11model0surf20"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 4\r
742                 *MESH_NUMFACES  2\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       144.000000      -251.000000     140.000000\r
746                         *MESH_VERTEX    1       172.000000      -251.000000     104.000000\r
747                         *MESH_VERTEX    2       176.000000      -251.000000     136.000000\r
748                         *MESH_VERTEX    3       140.000000      -251.000000     108.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
752                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
753                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
754                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
755                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        4\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
765                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
766                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
767                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        2\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       0       1       3\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   11\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat12model0surf21"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat12model0surf21"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 4\r
796                 *MESH_NUMFACES  2\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       156.000000      -250.000000     138.000000\r
800                         *MESH_VERTEX    1       154.000000      -250.000000     136.000000\r
801                         *MESH_VERTEX    2       158.000000      -250.000000     136.000000\r
802                         *MESH_VERTEX    3       156.000000      -250.000000     134.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
806                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
808                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
809                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
810                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                 }\r
816                 *MESH_NUMTVERTEX        4\r
817                 *MESH_TVERTLIST {\r
818                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
819                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
820                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
821                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
822                 }\r
823                 *MESH_NUMTVFACES        2\r
824                 *MESH_TFACELIST {\r
825                         *MESH_TFACE     0       0       2       1\r
826                         *MESH_TFACE     1       3       1       2\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   12\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat12model0surf22"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat12model0surf22"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       32.000000       -250.000000     138.000000\r
854                         *MESH_VERTEX    1       30.000000       -250.000000     136.000000\r
855                         *MESH_VERTEX    2       34.000000       -250.000000     136.000000\r
856                         *MESH_VERTEX    3       32.000000       -250.000000     134.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
860                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
862                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
873                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
874                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
875                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       3       1       2\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   12\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat12model0surf23"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat12model0surf23"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       -142.000000     250.000000      58.000000\r
908                         *MESH_VERTEX    1       -140.000000     250.000000      56.000000\r
909                         *MESH_VERTEX    2       -144.000000     250.000000      56.000000\r
910                         *MESH_VERTEX    3       -142.000000     250.000000      54.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
914                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
916                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
917                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
918                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
927                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
928                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
929                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       3       1       2\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   12\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat12model0surf24"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat12model0surf24"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       -248.000000     -4.000000       138.000000\r
962                         *MESH_VERTEX    1       -248.000000     -2.000000       136.000000\r
963                         *MESH_VERTEX    2       -248.000000     -6.000000       136.000000\r
964                         *MESH_VERTEX    3       -248.000000     -4.000000       134.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
971                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
981                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
982                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
983                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       3       1       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   12\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat12model0surf25"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat12model0surf25"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       -248.000000     -42.000000      58.000000\r
1016                         *MESH_VERTEX    1       -248.000000     -40.000000      56.000000\r
1017                         *MESH_VERTEX    2       -248.000000     -44.000000      56.000000\r
1018                         *MESH_VERTEX    3       -248.000000     -42.000000      54.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1025                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.421875        0.031250        1.000000\r
1035                         *MESH_TVERT     1       0.437500        0.015625        1.000000\r
1036                         *MESH_TVERT     2       0.406250        0.015625        1.000000\r
1037                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       3       1       2\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   12\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat13model0surf26"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat13model0surf26"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 4\r
1066                 *MESH_NUMFACES  2\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       168.000000      -148.000000     49.000000\r
1070                         *MESH_VERTEX    1       132.000000      -176.000000     49.000000\r
1071                         *MESH_VERTEX    2       136.000000      -144.000000     49.000000\r
1072                         *MESH_VERTEX    3       164.000000      -180.000000     49.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1076                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1077                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1078                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1079                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1080                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                 }\r
1086                 *MESH_NUMTVERTEX        4\r
1087                 *MESH_TVERTLIST {\r
1088                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1089                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1090                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1091                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1092                 }\r
1093                 *MESH_NUMTVFACES        2\r
1094                 *MESH_TFACELIST {\r
1095                         *MESH_TFACE     0       0       2       1\r
1096                         *MESH_TFACE     1       0       1       3\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   13\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat14model0surf27"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat14model0surf27"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       8.000000        -251.000000     132.000000\r
1124                         *MESH_VERTEX    1       48.000000       -251.000000     108.000000\r
1125                         *MESH_VERTEX    2       40.000000       -251.000000     140.000000\r
1126                         *MESH_VERTEX    3       16.000000       -251.000000     100.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1130                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1132                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1133                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1143                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1144                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1145                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       0       1       3\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   14\r
1157 }\r