]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - models/mapobjects/aseceiling.ase
initial checkin from nexuiz svn r8756
[xonotic/xonotic-data.pk3dir.git] / models / mapobjects / aseceiling.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "aseceiling.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 6\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil4_metals/mtlflrslots"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.979022        0.979327        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil4_metals/mtlflrslots"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil4_metals\mtlflrslots.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil4_lights/drkmtlsupport_light"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.989996        0.809581\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil4_lights/drkmtlsupport_light"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil4_lights\drkmtlsupport_light.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104 }\r
105 *GEOMOBJECT     {\r
106         *NODE_NAME      "mat4model0surf0"\r
107         *NODE_TM        {\r
108                 *NODE_NAME      "mat4model0surf0"\r
109                 *INHERIT_POS    0       0       0\r
110                 *INHERIT_ROT    0       0       0\r
111                 *INHERIT_SCL    0       0       0\r
112                 *TM_ROW0        1.0     0       0\r
113                 *TM_ROW1        0       1.0     0\r
114                 *TM_ROW2        0       0       1.0\r
115                 *TM_ROW3        0       0       0\r
116                 *TM_POS 0.000000        0.000000        0.000000\r
117         }\r
118         *MESH   {\r
119                 *TIMEVALUE      0\r
120                 *MESH_NUMVERTEX 3\r
121                 *MESH_NUMFACES  1\r
122                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
123                 *MESH_VERTEX_LIST       {\r
124                         *MESH_VERTEX    0       192.000000      280.000000      -16.000000\r
125                         *MESH_VERTEX    1       192.000000      280.000000      -24.000000\r
126                         *MESH_VERTEX    2       200.000000      280.000000      -16.000000\r
127                 }\r
128                 *MESH_NORMALS   {\r
129                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
131                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
132                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
133                 }\r
134                 *MESH_FACE_LIST {\r
135                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                 }\r
137                 *MESH_NUMTVERTEX        3\r
138                 *MESH_TVERTLIST {\r
139                         *MESH_TVERT     0       0.500000        0.875000        1.000000\r
140                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
141                         *MESH_TVERT     2       0.562500        0.875000        1.000000\r
142                 }\r
143                 *MESH_NUMTVFACES        1\r
144                 *MESH_TFACELIST {\r
145                         *MESH_TFACE     0       0       2       1\r
146                 }\r
147         }\r
148         *PROP_MOTIONBLUR        0\r
149         *PROP_CASTSHADOW        1\r
150         *PROP_RECVSHADOW        1\r
151         *MATERIAL_REF   4\r
152 }\r
153 *GEOMOBJECT     {\r
154         *NODE_NAME      "mat4model0surf1"\r
155         *NODE_TM        {\r
156                 *NODE_NAME      "mat4model0surf1"\r
157                 *INHERIT_POS    0       0       0\r
158                 *INHERIT_ROT    0       0       0\r
159                 *INHERIT_SCL    0       0       0\r
160                 *TM_ROW0        1.0     0       0\r
161                 *TM_ROW1        0       1.0     0\r
162                 *TM_ROW2        0       0       1.0\r
163                 *TM_ROW3        0       0       0\r
164                 *TM_POS 0.000000        0.000000        0.000000\r
165         }\r
166         *MESH   {\r
167                 *TIMEVALUE      0\r
168                 *MESH_NUMVERTEX 6\r
169                 *MESH_NUMFACES  4\r
170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
171                 *MESH_VERTEX_LIST       {\r
172                         *MESH_VERTEX    0       192.000000      280.000000      -8.000000\r
173                         *MESH_VERTEX    1       192.000000      260.000000      -16.000000\r
174                         *MESH_VERTEX    2       192.000000      280.000000      -16.000000\r
175                         *MESH_VERTEX    3       192.000000      260.000000      -8.000000\r
176                         *MESH_VERTEX    4       192.000000      260.000000      -24.000000\r
177                         *MESH_VERTEX    5       192.000000      280.000000      -24.000000\r
178                 }\r
179                 *MESH_NORMALS   {\r
180                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
181                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
182                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
183                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
184                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
185                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
186                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
187                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
188                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
189                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
190                 }\r
191                 *MESH_FACE_LIST {\r
192                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
195                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                 }\r
197                 *MESH_NUMTVERTEX        6\r
198                 *MESH_TVERTLIST {\r
199                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
200                         *MESH_TVERT     1       0.031250        0.875000        1.000000\r
201                         *MESH_TVERT     2       0.187500        0.875000        1.000000\r
202                         *MESH_TVERT     3       0.031250        0.937500        1.000000\r
203                         *MESH_TVERT     4       0.031250        0.812500        1.000000\r
204                         *MESH_TVERT     5       0.187500        0.812500        1.000000\r
205                 }\r
206                 *MESH_NUMTVFACES        4\r
207                 *MESH_TFACELIST {\r
208                         *MESH_TFACE     0       0       2       1\r
209                         *MESH_TFACE     1       3       0       1\r
210                         *MESH_TFACE     2       1       2       4\r
211                         *MESH_TFACE     3       2       5       4\r
212                 }\r
213         }\r
214         *PROP_MOTIONBLUR        0\r
215         *PROP_CASTSHADOW        1\r
216         *PROP_RECVSHADOW        1\r
217         *MATERIAL_REF   4\r
218 }\r
219 *GEOMOBJECT     {\r
220         *NODE_NAME      "mat4model0surf2"\r
221         *NODE_TM        {\r
222                 *NODE_NAME      "mat4model0surf2"\r
223                 *INHERIT_POS    0       0       0\r
224                 *INHERIT_ROT    0       0       0\r
225                 *INHERIT_SCL    0       0       0\r
226                 *TM_ROW0        1.0     0       0\r
227                 *TM_ROW1        0       1.0     0\r
228                 *TM_ROW2        0       0       1.0\r
229                 *TM_ROW3        0       0       0\r
230                 *TM_POS 0.000000        0.000000        0.000000\r
231         }\r
232         *MESH   {\r
233                 *TIMEVALUE      0\r
234                 *MESH_NUMVERTEX 6\r
235                 *MESH_NUMFACES  4\r
236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
237                 *MESH_VERTEX_LIST       {\r
238                         *MESH_VERTEX    0       192.000000      120.000000      -8.000000\r
239                         *MESH_VERTEX    1       192.000000      120.000000      -16.000000\r
240                         *MESH_VERTEX    2       192.000000      140.000000      -8.000000\r
241                         *MESH_VERTEX    3       192.000000      140.000000      -16.000000\r
242                         *MESH_VERTEX    4       192.000000      120.000000      -24.000000\r
243                         *MESH_VERTEX    5       192.000000      140.000000      -24.000000\r
244                 }\r
245                 *MESH_NORMALS   {\r
246                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
247                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
248                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
249                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
253                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
254                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
256                 }\r
257                 *MESH_FACE_LIST {\r
258                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                 }\r
263                 *MESH_NUMTVERTEX        6\r
264                 *MESH_TVERTLIST {\r
265                         *MESH_TVERT     0       -0.062500       0.937500        1.000000\r
266                         *MESH_TVERT     1       -0.062500       0.875000        1.000000\r
267                         *MESH_TVERT     2       0.093750        0.937500        1.000000\r
268                         *MESH_TVERT     3       0.093750        0.875000        1.000000\r
269                         *MESH_TVERT     4       -0.062500       0.812500        1.000000\r
270                         *MESH_TVERT     5       0.093750        0.812500        1.000000\r
271                 }\r
272                 *MESH_NUMTVFACES        4\r
273                 *MESH_TFACELIST {\r
274                         *MESH_TFACE     0       0       2       1\r
275                         *MESH_TFACE     1       2       3       1\r
276                         *MESH_TFACE     2       1       3       4\r
277                         *MESH_TFACE     3       3       5       4\r
278                 }\r
279         }\r
280         *PROP_MOTIONBLUR        0\r
281         *PROP_CASTSHADOW        1\r
282         *PROP_RECVSHADOW        1\r
283         *MATERIAL_REF   4\r
284 }\r
285 *GEOMOBJECT     {\r
286         *NODE_NAME      "mat4model0surf3"\r
287         *NODE_TM        {\r
288                 *NODE_NAME      "mat4model0surf3"\r
289                 *INHERIT_POS    0       0       0\r
290                 *INHERIT_ROT    0       0       0\r
291                 *INHERIT_SCL    0       0       0\r
292                 *TM_ROW0        1.0     0       0\r
293                 *TM_ROW1        0       1.0     0\r
294                 *TM_ROW2        0       0       1.0\r
295                 *TM_ROW3        0       0       0\r
296                 *TM_POS 0.000000        0.000000        0.000000\r
297         }\r
298         *MESH   {\r
299                 *TIMEVALUE      0\r
300                 *MESH_NUMVERTEX 3\r
301                 *MESH_NUMFACES  1\r
302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
303                 *MESH_VERTEX_LIST       {\r
304                         *MESH_VERTEX    0       192.000000      120.000000      -24.000000\r
305                         *MESH_VERTEX    1       192.000000      120.000000      -16.000000\r
306                         *MESH_VERTEX    2       200.000000      120.000000      -16.000000\r
307                 }\r
308                 *MESH_NORMALS   {\r
309                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
311                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
312                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                 }\r
317                 *MESH_NUMTVERTEX        3\r
318                 *MESH_TVERTLIST {\r
319                         *MESH_TVERT     0       0.500000        0.812500        1.000000\r
320                         *MESH_TVERT     1       0.500000        0.875000        1.000000\r
321                         *MESH_TVERT     2       0.562500        0.875000        1.000000\r
322                 }\r
323                 *MESH_NUMTVFACES        1\r
324                 *MESH_TFACELIST {\r
325                         *MESH_TFACE     0       0       2       1\r
326                 }\r
327         }\r
328         *PROP_MOTIONBLUR        0\r
329         *PROP_CASTSHADOW        1\r
330         *PROP_RECVSHADOW        1\r
331         *MATERIAL_REF   4\r
332 }\r
333 *GEOMOBJECT     {\r
334         *NODE_NAME      "mat4model0surf4"\r
335         *NODE_TM        {\r
336                 *NODE_NAME      "mat4model0surf4"\r
337                 *INHERIT_POS    0       0       0\r
338                 *INHERIT_ROT    0       0       0\r
339                 *INHERIT_SCL    0       0       0\r
340                 *TM_ROW0        1.0     0       0\r
341                 *TM_ROW1        0       1.0     0\r
342                 *TM_ROW2        0       0       1.0\r
343                 *TM_ROW3        0       0       0\r
344                 *TM_POS 0.000000        0.000000        0.000000\r
345         }\r
346         *MESH   {\r
347                 *TIMEVALUE      0\r
348                 *MESH_NUMVERTEX 3\r
349                 *MESH_NUMFACES  1\r
350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
351                 *MESH_VERTEX_LIST       {\r
352                         *MESH_VERTEX    0       192.000000      56.000000       -16.000000\r
353                         *MESH_VERTEX    1       192.000000      56.000000       -24.000000\r
354                         *MESH_VERTEX    2       200.000000      56.000000       -16.000000\r
355                 }\r
356                 *MESH_NORMALS   {\r
357                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
358                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
359                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
360                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                 }\r
365                 *MESH_NUMTVERTEX        3\r
366                 *MESH_TVERTLIST {\r
367                         *MESH_TVERT     0       0.500000        0.875000        1.000000\r
368                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
369                         *MESH_TVERT     2       0.562500        0.875000        1.000000\r
370                 }\r
371                 *MESH_NUMTVFACES        1\r
372                 *MESH_TFACELIST {\r
373                         *MESH_TFACE     0       0       2       1\r
374                 }\r
375         }\r
376         *PROP_MOTIONBLUR        0\r
377         *PROP_CASTSHADOW        1\r
378         *PROP_RECVSHADOW        1\r
379         *MATERIAL_REF   4\r
380 }\r
381 *GEOMOBJECT     {\r
382         *NODE_NAME      "mat4model0surf5"\r
383         *NODE_TM        {\r
384                 *NODE_NAME      "mat4model0surf5"\r
385                 *INHERIT_POS    0       0       0\r
386                 *INHERIT_ROT    0       0       0\r
387                 *INHERIT_SCL    0       0       0\r
388                 *TM_ROW0        1.0     0       0\r
389                 *TM_ROW1        0       1.0     0\r
390                 *TM_ROW2        0       0       1.0\r
391                 *TM_ROW3        0       0       0\r
392                 *TM_POS 0.000000        0.000000        0.000000\r
393         }\r
394         *MESH   {\r
395                 *TIMEVALUE      0\r
396                 *MESH_NUMVERTEX 3\r
397                 *MESH_NUMFACES  1\r
398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
399                 *MESH_VERTEX_LIST       {\r
400                         *MESH_VERTEX    0       200.000000      -64.000000      -16.000000\r
401                         *MESH_VERTEX    1       192.000000      -64.000000      -24.000000\r
402                         *MESH_VERTEX    2       192.000000      -64.000000      -16.000000\r
403                 }\r
404                 *MESH_NORMALS   {\r
405                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
406                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
407                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
408                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                 }\r
413                 *MESH_NUMTVERTEX        3\r
414                 *MESH_TVERTLIST {\r
415                         *MESH_TVERT     0       0.562500        0.875000        1.000000\r
416                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
417                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
418                 }\r
419                 *MESH_NUMTVFACES        1\r
420                 *MESH_TFACELIST {\r
421                         *MESH_TFACE     0       0       2       1\r
422                 }\r
423         }\r
424         *PROP_MOTIONBLUR        0\r
425         *PROP_CASTSHADOW        1\r
426         *PROP_RECVSHADOW        1\r
427         *MATERIAL_REF   4\r
428 }\r
429 *GEOMOBJECT     {\r
430         *NODE_NAME      "mat4model0surf6"\r
431         *NODE_TM        {\r
432                 *NODE_NAME      "mat4model0surf6"\r
433                 *INHERIT_POS    0       0       0\r
434                 *INHERIT_ROT    0       0       0\r
435                 *INHERIT_SCL    0       0       0\r
436                 *TM_ROW0        1.0     0       0\r
437                 *TM_ROW1        0       1.0     0\r
438                 *TM_ROW2        0       0       1.0\r
439                 *TM_ROW3        0       0       0\r
440                 *TM_POS 0.000000        0.000000        0.000000\r
441         }\r
442         *MESH   {\r
443                 *TIMEVALUE      0\r
444                 *MESH_NUMVERTEX 3\r
445                 *MESH_NUMFACES  1\r
446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
447                 *MESH_VERTEX_LIST       {\r
448                         *MESH_VERTEX    0       200.000000      -128.000000     -16.000000\r
449                         *MESH_VERTEX    1       192.000000      -128.000000     -16.000000\r
450                         *MESH_VERTEX    2       192.000000      -128.000000     -24.000000\r
451                 }\r
452                 *MESH_NORMALS   {\r
453                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
454                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
455                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
456                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
457                 }\r
458                 *MESH_FACE_LIST {\r
459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
460                 }\r
461                 *MESH_NUMTVERTEX        3\r
462                 *MESH_TVERTLIST {\r
463                         *MESH_TVERT     0       0.562500        0.875000        1.000000\r
464                         *MESH_TVERT     1       0.500000        0.875000        1.000000\r
465                         *MESH_TVERT     2       0.500000        0.812500        1.000000\r
466                 }\r
467                 *MESH_NUMTVFACES        1\r
468                 *MESH_TFACELIST {\r
469                         *MESH_TFACE     0       0       2       1\r
470                 }\r
471         }\r
472         *PROP_MOTIONBLUR        0\r
473         *PROP_CASTSHADOW        1\r
474         *PROP_RECVSHADOW        1\r
475         *MATERIAL_REF   4\r
476 }\r
477 *GEOMOBJECT     {\r
478         *NODE_NAME      "mat4model0surf7"\r
479         *NODE_TM        {\r
480                 *NODE_NAME      "mat4model0surf7"\r
481                 *INHERIT_POS    0       0       0\r
482                 *INHERIT_ROT    0       0       0\r
483                 *INHERIT_SCL    0       0       0\r
484                 *TM_ROW0        1.0     0       0\r
485                 *TM_ROW1        0       1.0     0\r
486                 *TM_ROW2        0       0       1.0\r
487                 *TM_ROW3        0       0       0\r
488                 *TM_POS 0.000000        0.000000        0.000000\r
489         }\r
490         *MESH   {\r
491                 *TIMEVALUE      0\r
492                 *MESH_NUMVERTEX 6\r
493                 *MESH_NUMFACES  4\r
494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
495                 *MESH_VERTEX_LIST       {\r
496                         *MESH_VERTEX    0       192.000000      -128.000000     -8.000000\r
497                         *MESH_VERTEX    1       192.000000      -148.000000     -16.000000\r
498                         *MESH_VERTEX    2       192.000000      -128.000000     -16.000000\r
499                         *MESH_VERTEX    3       192.000000      -148.000000     -8.000000\r
500                         *MESH_VERTEX    4       192.000000      -148.000000     -24.000000\r
501                         *MESH_VERTEX    5       192.000000      -128.000000     -24.000000\r
502                 }\r
503                 *MESH_NORMALS   {\r
504                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
505                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
506                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
507                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
508                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
509                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
510                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
511                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
512                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
513                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
514                 }\r
515                 *MESH_FACE_LIST {\r
516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
517                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
518                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
519                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
520                 }\r
521                 *MESH_NUMTVERTEX        6\r
522                 *MESH_TVERTLIST {\r
523                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
524                         *MESH_TVERT     1       0.031250        0.875000        1.000000\r
525                         *MESH_TVERT     2       0.187500        0.875000        1.000000\r
526                         *MESH_TVERT     3       0.031250        0.937500        1.000000\r
527                         *MESH_TVERT     4       0.031250        0.812500        1.000000\r
528                         *MESH_TVERT     5       0.187500        0.812500        1.000000\r
529                 }\r
530                 *MESH_NUMTVFACES        4\r
531                 *MESH_TFACELIST {\r
532                         *MESH_TFACE     0       0       2       1\r
533                         *MESH_TFACE     1       3       0       1\r
534                         *MESH_TFACE     2       1       2       4\r
535                         *MESH_TFACE     3       2       5       4\r
536                 }\r
537         }\r
538         *PROP_MOTIONBLUR        0\r
539         *PROP_CASTSHADOW        1\r
540         *PROP_RECVSHADOW        1\r
541         *MATERIAL_REF   4\r
542 }\r
543 *GEOMOBJECT     {\r
544         *NODE_NAME      "mat4model0surf8"\r
545         *NODE_TM        {\r
546                 *NODE_NAME      "mat4model0surf8"\r
547                 *INHERIT_POS    0       0       0\r
548                 *INHERIT_ROT    0       0       0\r
549                 *INHERIT_SCL    0       0       0\r
550                 *TM_ROW0        1.0     0       0\r
551                 *TM_ROW1        0       1.0     0\r
552                 *TM_ROW2        0       0       1.0\r
553                 *TM_ROW3        0       0       0\r
554                 *TM_POS 0.000000        0.000000        0.000000\r
555         }\r
556         *MESH   {\r
557                 *TIMEVALUE      0\r
558                 *MESH_NUMVERTEX 6\r
559                 *MESH_NUMFACES  4\r
560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
561                 *MESH_VERTEX_LIST       {\r
562                         *MESH_VERTEX    0       192.000000      -268.000000     -8.000000\r
563                         *MESH_VERTEX    1       192.000000      -288.000000     -16.000000\r
564                         *MESH_VERTEX    2       192.000000      -268.000000     -16.000000\r
565                         *MESH_VERTEX    3       192.000000      -288.000000     -8.000000\r
566                         *MESH_VERTEX    4       192.000000      -288.000000     -24.000000\r
567                         *MESH_VERTEX    5       192.000000      -268.000000     -24.000000\r
568                 }\r
569                 *MESH_NORMALS   {\r
570                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
571                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
572                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
573                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
574                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
577                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
578                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
580                 }\r
581                 *MESH_FACE_LIST {\r
582                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
583                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
584                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
585                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                 }\r
587                 *MESH_NUMTVERTEX        6\r
588                 *MESH_TVERTLIST {\r
589                         *MESH_TVERT     0       0.093750        0.937500        1.000000\r
590                         *MESH_TVERT     1       -0.062500       0.875000        1.000000\r
591                         *MESH_TVERT     2       0.093750        0.875000        1.000000\r
592                         *MESH_TVERT     3       -0.062500       0.937500        1.000000\r
593                         *MESH_TVERT     4       -0.062500       0.812500        1.000000\r
594                         *MESH_TVERT     5       0.093750        0.812500        1.000000\r
595                 }\r
596                 *MESH_NUMTVFACES        4\r
597                 *MESH_TFACELIST {\r
598                         *MESH_TFACE     0       0       2       1\r
599                         *MESH_TFACE     1       3       0       1\r
600                         *MESH_TFACE     2       1       2       4\r
601                         *MESH_TFACE     3       2       5       4\r
602                 }\r
603         }\r
604         *PROP_MOTIONBLUR        0\r
605         *PROP_CASTSHADOW        1\r
606         *PROP_RECVSHADOW        1\r
607         *MATERIAL_REF   4\r
608 }\r
609 *GEOMOBJECT     {\r
610         *NODE_NAME      "mat4model0surf9"\r
611         *NODE_TM        {\r
612                 *NODE_NAME      "mat4model0surf9"\r
613                 *INHERIT_POS    0       0       0\r
614                 *INHERIT_ROT    0       0       0\r
615                 *INHERIT_SCL    0       0       0\r
616                 *TM_ROW0        1.0     0       0\r
617                 *TM_ROW1        0       1.0     0\r
618                 *TM_ROW2        0       0       1.0\r
619                 *TM_ROW3        0       0       0\r
620                 *TM_POS 0.000000        0.000000        0.000000\r
621         }\r
622         *MESH   {\r
623                 *TIMEVALUE      0\r
624                 *MESH_NUMVERTEX 3\r
625                 *MESH_NUMFACES  1\r
626                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
627                 *MESH_VERTEX_LIST       {\r
628                         *MESH_VERTEX    0       200.000000      -288.000000     -16.000000\r
629                         *MESH_VERTEX    1       192.000000      -288.000000     -24.000000\r
630                         *MESH_VERTEX    2       192.000000      -288.000000     -16.000000\r
631                 }\r
632                 *MESH_NORMALS   {\r
633                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
634                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
635                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
636                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                 }\r
641                 *MESH_NUMTVERTEX        3\r
642                 *MESH_TVERTLIST {\r
643                         *MESH_TVERT     0       0.562500        0.875000        1.000000\r
644                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
645                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
646                 }\r
647                 *MESH_NUMTVFACES        1\r
648                 *MESH_TFACELIST {\r
649                         *MESH_TFACE     0       0       2       1\r
650                 }\r
651         }\r
652         *PROP_MOTIONBLUR        0\r
653         *PROP_CASTSHADOW        1\r
654         *PROP_RECVSHADOW        1\r
655         *MATERIAL_REF   4\r
656 }\r
657 *GEOMOBJECT     {\r
658         *NODE_NAME      "mat5model0surf10"\r
659         *NODE_TM        {\r
660                 *NODE_NAME      "mat5model0surf10"\r
661                 *INHERIT_POS    0       0       0\r
662                 *INHERIT_ROT    0       0       0\r
663                 *INHERIT_SCL    0       0       0\r
664                 *TM_ROW0        1.0     0       0\r
665                 *TM_ROW1        0       1.0     0\r
666                 *TM_ROW2        0       0       1.0\r
667                 *TM_ROW3        0       0       0\r
668                 *TM_POS 0.000000        0.000000        0.000000\r
669         }\r
670         *MESH   {\r
671                 *TIMEVALUE      0\r
672                 *MESH_NUMVERTEX 6\r
673                 *MESH_NUMFACES  4\r
674                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
675                 *MESH_VERTEX_LIST       {\r
676                         *MESH_VERTEX    0       192.000000      140.000000      -8.000000\r
677                         *MESH_VERTEX    1       192.000000      140.000000      -16.000000\r
678                         *MESH_VERTEX    2       192.000000      260.000000      -8.000000\r
679                         *MESH_VERTEX    3       192.000000      260.000000      -16.000000\r
680                         *MESH_VERTEX    4       192.000000      140.000000      -24.000000\r
681                         *MESH_VERTEX    5       192.000000      260.000000      -24.000000\r
682                 }\r
683                 *MESH_NORMALS   {\r
684                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
685                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
686                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
687                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
691                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
692                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
694                 }\r
695                 *MESH_FACE_LIST {\r
696                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                 }\r
701                 *MESH_NUMTVERTEX        6\r
702                 *MESH_TVERTLIST {\r
703                         *MESH_TVERT     0       0.750000        -0.460938       1.000000\r
704                         *MESH_TVERT     1       0.500000        -0.460938       1.000000\r
705                         *MESH_TVERT     2       0.750000        0.476563        1.000000\r
706                         *MESH_TVERT     3       0.500000        0.476563        1.000000\r
707                         *MESH_TVERT     4       0.250000        -0.460938       1.000000\r
708                         *MESH_TVERT     5       0.250000        0.476563        1.000000\r
709                 }\r
710                 *MESH_NUMTVFACES        4\r
711                 *MESH_TFACELIST {\r
712                         *MESH_TFACE     0       0       2       1\r
713                         *MESH_TFACE     1       2       3       1\r
714                         *MESH_TFACE     2       1       3       4\r
715                         *MESH_TFACE     3       3       5       4\r
716                 }\r
717         }\r
718         *PROP_MOTIONBLUR        0\r
719         *PROP_CASTSHADOW        1\r
720         *PROP_RECVSHADOW        1\r
721         *MATERIAL_REF   5\r
722 }\r
723 *GEOMOBJECT     {\r
724         *NODE_NAME      "mat5model0surf11"\r
725         *NODE_TM        {\r
726                 *NODE_NAME      "mat5model0surf11"\r
727                 *INHERIT_POS    0       0       0\r
728                 *INHERIT_ROT    0       0       0\r
729                 *INHERIT_SCL    0       0       0\r
730                 *TM_ROW0        1.0     0       0\r
731                 *TM_ROW1        0       1.0     0\r
732                 *TM_ROW2        0       0       1.0\r
733                 *TM_ROW3        0       0       0\r
734                 *TM_POS 0.000000        0.000000        0.000000\r
735         }\r
736         *MESH   {\r
737                 *TIMEVALUE      0\r
738                 *MESH_NUMVERTEX 6\r
739                 *MESH_NUMFACES  4\r
740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
741                 *MESH_VERTEX_LIST       {\r
742                         *MESH_VERTEX    0       192.000000      56.000000       -8.000000\r
743                         *MESH_VERTEX    1       192.000000      -64.000000      -16.000000\r
744                         *MESH_VERTEX    2       192.000000      56.000000       -16.000000\r
745                         *MESH_VERTEX    3       192.000000      -64.000000      -8.000000\r
746                         *MESH_VERTEX    4       192.000000      -64.000000      -24.000000\r
747                         *MESH_VERTEX    5       192.000000      56.000000       -24.000000\r
748                 }\r
749                 *MESH_NORMALS   {\r
750                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
751                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
752                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
753                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
754                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
755                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
757                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
758                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
759                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
760                 }\r
761                 *MESH_FACE_LIST {\r
762                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
764                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
765                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                 }\r
767                 *MESH_NUMTVERTEX        6\r
768                 *MESH_TVERTLIST {\r
769                         *MESH_TVERT     0       0.765625        0.476563        1.000000\r
770                         *MESH_TVERT     1       0.515625        -0.460938       1.000000\r
771                         *MESH_TVERT     2       0.515625        0.476563        1.000000\r
772                         *MESH_TVERT     3       0.765625        -0.460938       1.000000\r
773                         *MESH_TVERT     4       0.265625        -0.460938       1.000000\r
774                         *MESH_TVERT     5       0.265625        0.476563        1.000000\r
775                 }\r
776                 *MESH_NUMTVFACES        4\r
777                 *MESH_TFACELIST {\r
778                         *MESH_TFACE     0       0       2       1\r
779                         *MESH_TFACE     1       3       0       1\r
780                         *MESH_TFACE     2       1       2       4\r
781                         *MESH_TFACE     3       2       5       4\r
782                 }\r
783         }\r
784         *PROP_MOTIONBLUR        0\r
785         *PROP_CASTSHADOW        1\r
786         *PROP_RECVSHADOW        1\r
787         *MATERIAL_REF   5\r
788 }\r
789 *GEOMOBJECT     {\r
790         *NODE_NAME      "mat5model0surf12"\r
791         *NODE_TM        {\r
792                 *NODE_NAME      "mat5model0surf12"\r
793                 *INHERIT_POS    0       0       0\r
794                 *INHERIT_ROT    0       0       0\r
795                 *INHERIT_SCL    0       0       0\r
796                 *TM_ROW0        1.0     0       0\r
797                 *TM_ROW1        0       1.0     0\r
798                 *TM_ROW2        0       0       1.0\r
799                 *TM_ROW3        0       0       0\r
800                 *TM_POS 0.000000        0.000000        0.000000\r
801         }\r
802         *MESH   {\r
803                 *TIMEVALUE      0\r
804                 *MESH_NUMVERTEX 6\r
805                 *MESH_NUMFACES  4\r
806                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
807                 *MESH_VERTEX_LIST       {\r
808                         *MESH_VERTEX    0       192.000000      -268.000000     -8.000000\r
809                         *MESH_VERTEX    1       192.000000      -268.000000     -16.000000\r
810                         *MESH_VERTEX    2       192.000000      -148.000000     -8.000000\r
811                         *MESH_VERTEX    3       192.000000      -148.000000     -16.000000\r
812                         *MESH_VERTEX    4       192.000000      -268.000000     -24.000000\r
813                         *MESH_VERTEX    5       192.000000      -148.000000     -24.000000\r
814                 }\r
815                 *MESH_NORMALS   {\r
816                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
817                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
818                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
819                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
821                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
823                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
824                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
825                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
826                 }\r
827                 *MESH_FACE_LIST {\r
828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
830                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
831                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                 }\r
833                 *MESH_NUMTVERTEX        6\r
834                 *MESH_TVERTLIST {\r
835                         *MESH_TVERT     0       0.750000        -0.460938       1.000000\r
836                         *MESH_TVERT     1       0.500000        -0.460938       1.000000\r
837                         *MESH_TVERT     2       0.750000        0.476563        1.000000\r
838                         *MESH_TVERT     3       0.500000        0.476563        1.000000\r
839                         *MESH_TVERT     4       0.250000        -0.460938       1.000000\r
840                         *MESH_TVERT     5       0.250000        0.476563        1.000000\r
841                 }\r
842                 *MESH_NUMTVFACES        4\r
843                 *MESH_TFACELIST {\r
844                         *MESH_TFACE     0       0       2       1\r
845                         *MESH_TFACE     1       2       3       1\r
846                         *MESH_TFACE     2       1       3       4\r
847                         *MESH_TFACE     3       3       5       4\r
848                 }\r
849         }\r
850         *PROP_MOTIONBLUR        0\r
851         *PROP_CASTSHADOW        1\r
852         *PROP_RECVSHADOW        1\r
853         *MATERIAL_REF   5\r
854 }\r
855 *GEOMOBJECT     {\r
856         *NODE_NAME      "mat2model0surf13"\r
857         *NODE_TM        {\r
858                 *NODE_NAME      "mat2model0surf13"\r
859                 *INHERIT_POS    0       0       0\r
860                 *INHERIT_ROT    0       0       0\r
861                 *INHERIT_SCL    0       0       0\r
862                 *TM_ROW0        1.0     0       0\r
863                 *TM_ROW1        0       1.0     0\r
864                 *TM_ROW2        0       0       1.0\r
865                 *TM_ROW3        0       0       0\r
866                 *TM_POS 0.000000        0.000000        0.000000\r
867         }\r
868         *MESH   {\r
869                 *TIMEVALUE      0\r
870                 *MESH_NUMVERTEX 6\r
871                 *MESH_NUMFACES  4\r
872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
873                 *MESH_VERTEX_LIST       {\r
874                         *MESH_VERTEX    0       192.000000      280.000000      -8.000000\r
875                         *MESH_VERTEX    1       -184.000000     120.000000      -8.000000\r
876                         *MESH_VERTEX    2       192.000000      260.000000      -8.000000\r
877                         *MESH_VERTEX    3       192.000000      140.000000      -8.000000\r
878                         *MESH_VERTEX    4       192.000000      120.000000      -8.000000\r
879                         *MESH_VERTEX    5       -184.000000     280.000000      -8.000000\r
880                 }\r
881                 *MESH_NORMALS   {\r
882                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
883                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
884                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
885                         *MESH_FACENORMAL        3       -0.447214       0.894427        0.000000\r
886                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
887                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
888                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
889                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
890                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
891                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
892                 }\r
893                 *MESH_FACE_LIST {\r
894                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
895                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
896                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
897                         *MESH_FACE      3       A:      5       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
898                 }\r
899                 *MESH_NUMTVERTEX        6\r
900                 *MESH_TVERTLIST {\r
901                         *MESH_TVERT     0       2.421875        1.187500        1.000000\r
902                         *MESH_TVERT     1       -0.515625       -0.062500       1.000000\r
903                         *MESH_TVERT     2       2.421875        1.031250        1.000000\r
904                         *MESH_TVERT     3       2.421875        0.093750        1.000000\r
905                         *MESH_TVERT     4       2.421875        -0.062500       1.000000\r
906                         *MESH_TVERT     5       -0.515625       1.187500        1.000000\r
907                 }\r
908                 *MESH_NUMTVFACES        4\r
909                 *MESH_TFACELIST {\r
910                         *MESH_TFACE     0       0       2       1\r
911                         *MESH_TFACE     1       1       2       3\r
912                         *MESH_TFACE     2       1       3       4\r
913                         *MESH_TFACE     3       5       0       1\r
914                 }\r
915         }\r
916         *PROP_MOTIONBLUR        0\r
917         *PROP_CASTSHADOW        1\r
918         *PROP_RECVSHADOW        1\r
919         *MATERIAL_REF   2\r
920 }\r
921 *GEOMOBJECT     {\r
922         *NODE_NAME      "mat2model0surf14"\r
923         *NODE_TM        {\r
924                 *NODE_NAME      "mat2model0surf14"\r
925                 *INHERIT_POS    0       0       0\r
926                 *INHERIT_ROT    0       0       0\r
927                 *INHERIT_SCL    0       0       0\r
928                 *TM_ROW0        1.0     0       0\r
929                 *TM_ROW1        0       1.0     0\r
930                 *TM_ROW2        0       0       1.0\r
931                 *TM_ROW3        0       0       0\r
932                 *TM_POS 0.000000        0.000000        0.000000\r
933         }\r
934         *MESH   {\r
935                 *TIMEVALUE      0\r
936                 *MESH_NUMVERTEX 4\r
937                 *MESH_NUMFACES  2\r
938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
939                 *MESH_VERTEX_LIST       {\r
940                         *MESH_VERTEX    0       192.000000      56.000000       -8.000000\r
941                         *MESH_VERTEX    1       -184.000000     -64.000000      -8.000000\r
942                         *MESH_VERTEX    2       192.000000      -64.000000      -8.000000\r
943                         *MESH_VERTEX    3       -184.000000     56.000000       -8.000000\r
944                 }\r
945                 *MESH_NORMALS   {\r
946                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
947                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
948                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
949                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
950                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
951                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
952                 }\r
953                 *MESH_FACE_LIST {\r
954                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                 }\r
957                 *MESH_NUMTVERTEX        4\r
958                 *MESH_TVERTLIST {\r
959                         *MESH_TVERT     0       2.421875        1.437500        1.000000\r
960                         *MESH_TVERT     1       -0.515625       0.500000        1.000000\r
961                         *MESH_TVERT     2       2.421875        0.500000        1.000000\r
962                         *MESH_TVERT     3       -0.515625       1.437500        1.000000\r
963                 }\r
964                 *MESH_NUMTVFACES        2\r
965                 *MESH_TFACELIST {\r
966                         *MESH_TFACE     0       0       2       1\r
967                         *MESH_TFACE     1       3       0       1\r
968                 }\r
969         }\r
970         *PROP_MOTIONBLUR        0\r
971         *PROP_CASTSHADOW        1\r
972         *PROP_RECVSHADOW        1\r
973         *MATERIAL_REF   2\r
974 }\r
975 *GEOMOBJECT     {\r
976         *NODE_NAME      "mat2model0surf15"\r
977         *NODE_TM        {\r
978                 *NODE_NAME      "mat2model0surf15"\r
979                 *INHERIT_POS    0       0       0\r
980                 *INHERIT_ROT    0       0       0\r
981                 *INHERIT_SCL    0       0       0\r
982                 *TM_ROW0        1.0     0       0\r
983                 *TM_ROW1        0       1.0     0\r
984                 *TM_ROW2        0       0       1.0\r
985                 *TM_ROW3        0       0       0\r
986                 *TM_POS 0.000000        0.000000        0.000000\r
987         }\r
988         *MESH   {\r
989                 *TIMEVALUE      0\r
990                 *MESH_NUMVERTEX 6\r
991                 *MESH_NUMFACES  4\r
992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
993                 *MESH_VERTEX_LIST       {\r
994                         *MESH_VERTEX    0       -184.000000     -128.000000     -8.000000\r
995                         *MESH_VERTEX    1       -184.000000     -288.000000     -8.000000\r
996                         *MESH_VERTEX    2       192.000000      -128.000000     -8.000000\r
997                         *MESH_VERTEX    3       192.000000      -148.000000     -8.000000\r
998                         *MESH_VERTEX    4       192.000000      -268.000000     -8.000000\r
999                         *MESH_VERTEX    5       192.000000      -288.000000     -8.000000\r
1000                 }\r
1001                 *MESH_NORMALS   {\r
1002                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1003                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1004                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
1005                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
1006                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1007                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1008                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1009                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1010                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1011                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1012                 }\r
1013                 *MESH_FACE_LIST {\r
1014                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1016                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1017                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                 }\r
1019                 *MESH_NUMTVERTEX        6\r
1020                 *MESH_TVERTLIST {\r
1021                         *MESH_TVERT     0       -0.515625       1.000000        1.000000\r
1022                         *MESH_TVERT     1       -0.515625       -0.250000       1.000000\r
1023                         *MESH_TVERT     2       2.421875        1.000000        1.000000\r
1024                         *MESH_TVERT     3       2.421875        0.843750        1.000000\r
1025                         *MESH_TVERT     4       2.421875        -0.093750       1.000000\r
1026                         *MESH_TVERT     5       2.421875        -0.250000       1.000000\r
1027                 }\r
1028                 *MESH_NUMTVFACES        4\r
1029                 *MESH_TFACELIST {\r
1030                         *MESH_TFACE     0       0       2       1\r
1031                         *MESH_TFACE     1       2       3       1\r
1032                         *MESH_TFACE     2       1       3       4\r
1033                         *MESH_TFACE     3       1       4       5\r
1034                 }\r
1035         }\r
1036         *PROP_MOTIONBLUR        0\r
1037         *PROP_CASTSHADOW        1\r
1038         *PROP_RECVSHADOW        1\r
1039         *MATERIAL_REF   2\r
1040 }\r
1041 *GEOMOBJECT     {\r
1042         *NODE_NAME      "mat3model0surf16"\r
1043         *NODE_TM        {\r
1044                 *NODE_NAME      "mat3model0surf16"\r
1045                 *INHERIT_POS    0       0       0\r
1046                 *INHERIT_ROT    0       0       0\r
1047                 *INHERIT_SCL    0       0       0\r
1048                 *TM_ROW0        1.0     0       0\r
1049                 *TM_ROW1        0       1.0     0\r
1050                 *TM_ROW2        0       0       1.0\r
1051                 *TM_ROW3        0       0       0\r
1052                 *TM_POS 0.000000        0.000000        0.000000\r
1053         }\r
1054         *MESH   {\r
1055                 *TIMEVALUE      0\r
1056                 *MESH_NUMVERTEX 42\r
1057                 *MESH_NUMFACES  54\r
1058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1059                 *MESH_VERTEX_LIST       {\r
1060                         *MESH_VERTEX    0       208.000000      336.000000      -8.000000\r
1061                         *MESH_VERTEX    1       208.000000      280.000000      -8.000000\r
1062                         *MESH_VERTEX    2       216.000000      344.000000      0.000000\r
1063                         *MESH_VERTEX    3       216.000000      280.000000      0.000000\r
1064                         *MESH_VERTEX    4       200.000000      280.000000      -16.000000\r
1065                         *MESH_VERTEX    5       200.000000      328.000000      -16.000000\r
1066                         *MESH_VERTEX    6       200.000000      260.000000      -16.000000\r
1067                         *MESH_VERTEX    7       208.000000      260.000000      -8.000000\r
1068                         *MESH_VERTEX    8       192.000000      260.000000      -24.000000\r
1069                         *MESH_VERTEX    9       192.000000      280.000000      -24.000000\r
1070                         *MESH_VERTEX    10      192.000000      140.000000      -24.000000\r
1071                         *MESH_VERTEX    11      208.000000      140.000000      -8.000000\r
1072                         *MESH_VERTEX    12      200.000000      140.000000      -16.000000\r
1073                         *MESH_VERTEX    13      192.000000      120.000000      -24.000000\r
1074                         *MESH_VERTEX    14      216.000000      120.000000      0.000000\r
1075                         *MESH_VERTEX    15      208.000000      120.000000      -8.000000\r
1076                         *MESH_VERTEX    16      200.000000      120.000000      -16.000000\r
1077                         *MESH_VERTEX    17      208.000000      56.000000       -8.000000\r
1078                         *MESH_VERTEX    18      216.000000      56.000000       0.000000\r
1079                         *MESH_VERTEX    19      200.000000      56.000000       -16.000000\r
1080                         *MESH_VERTEX    20      200.000000      -64.000000      -16.000000\r
1081                         *MESH_VERTEX    21      208.000000      -64.000000      -8.000000\r
1082                         *MESH_VERTEX    22      216.000000      -64.000000      0.000000\r
1083                         *MESH_VERTEX    23      192.000000      -64.000000      -24.000000\r
1084                         *MESH_VERTEX    24      192.000000      56.000000       -24.000000\r
1085                         *MESH_VERTEX    25      208.000000      -128.000000     -8.000000\r
1086                         *MESH_VERTEX    26      216.000000      -128.000000     0.000000\r
1087                         *MESH_VERTEX    27      200.000000      -128.000000     -16.000000\r
1088                         *MESH_VERTEX    28      200.000000      -148.000000     -16.000000\r
1089                         *MESH_VERTEX    29      208.000000      -148.000000     -8.000000\r
1090                         *MESH_VERTEX    30      192.000000      -148.000000     -24.000000\r
1091                         *MESH_VERTEX    31      192.000000      -128.000000     -24.000000\r
1092                         *MESH_VERTEX    32      192.000000      -268.000000     -24.000000\r
1093                         *MESH_VERTEX    33      208.000000      -268.000000     -8.000000\r
1094                         *MESH_VERTEX    34      200.000000      -268.000000     -16.000000\r
1095                         *MESH_VERTEX    35      192.000000      -288.000000     -24.000000\r
1096                         *MESH_VERTEX    36      216.000000      -288.000000     0.000000\r
1097                         *MESH_VERTEX    37      208.000000      -288.000000     -8.000000\r
1098                         *MESH_VERTEX    38      200.000000      -288.000000     -16.000000\r
1099                         *MESH_VERTEX    39      208.000000      -344.000000     -8.000000\r
1100                         *MESH_VERTEX    40      200.000000      -336.000000     -16.000000\r
1101                         *MESH_VERTEX    41      216.000000      -352.000000     0.000000\r
1102                 }\r
1103                 *MESH_NORMALS   {\r
1104                         *MESH_FACENORMAL        0       -0.447214       0.894427        0.000000\r
1105                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1106                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
1107                         *MESH_FACENORMAL        3       -0.447214       0.894427        0.000000\r
1108                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
1109                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1110                         *MESH_FACENORMAL        6       -0.894427       0.447214        0.000000\r
1111                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1112                         *MESH_FACENORMAL        8       -1.000000       0.000000        0.000000\r
1113                         *MESH_FACENORMAL        9       -1.000000       0.000000        0.000000\r
1114                         *MESH_FACENORMAL        10      -1.000000       0.000000        0.000000\r
1115                         *MESH_FACENORMAL        11      -1.000000       0.000000        0.000000\r
1116                         *MESH_FACENORMAL        12      -1.000000       0.000000        0.000000\r
1117                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
1118                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
1119                         *MESH_FACENORMAL        15      -1.000000       0.000000        0.000000\r
1120                         *MESH_FACENORMAL        16      -0.894427       -0.447214       0.000000\r
1121                         *MESH_FACENORMAL        17      -0.894427       -0.447214       0.000000\r
1122                         *MESH_FACENORMAL        18      -0.447214       -0.894427       0.000000\r
1123                         *MESH_FACENORMAL        19      -0.894427       -0.447214       0.000000\r
1124                         *MESH_FACENORMAL        20      -0.447214       -0.894427       0.000000\r
1125                         *MESH_FACENORMAL        21      -1.000000       0.000000        0.000000\r
1126                         *MESH_FACENORMAL        22      0.000000        -1.000000       0.000000\r
1127                         *MESH_FACENORMAL        23      0.000000        -1.000000       0.000000\r
1128                         *MESH_FACENORMAL        24      0.000000        1.000000        0.000000\r
1129                         *MESH_FACENORMAL        25      0.000000        -1.000000       0.000000\r
1130                         *MESH_FACENORMAL        26      0.000000        -1.000000       0.000000\r
1131                         *MESH_FACENORMAL        27      0.000000        -1.000000       0.000000\r
1132                         *MESH_FACENORMAL        28      0.000000        1.000000        0.000000\r
1133                         *MESH_FACENORMAL        29      0.000000        1.000000        0.000000\r
1134                         *MESH_FACENORMAL        30      0.000000        -1.000000       0.000000\r
1135                         *MESH_FACENORMAL        31      0.000000        1.000000        0.000000\r
1136                         *MESH_FACENORMAL        32      -1.000000       0.000000        0.000000\r
1137                         *MESH_FACENORMAL        33      -1.000000       0.000000        0.000000\r
1138                         *MESH_FACENORMAL        34      -0.894427       0.447214        0.000000\r
1139                         *MESH_FACENORMAL        35      -0.447214       0.894427        0.000000\r
1140                         *MESH_FACENORMAL        36      -0.894427       0.447214        0.000000\r
1141                         *MESH_FACENORMAL        37      -1.000000       0.000000        0.000000\r
1142                         *MESH_FACENORMAL        38      -1.000000       0.000000        0.000000\r
1143                         *MESH_FACENORMAL        39      -1.000000       0.000000        0.000000\r
1144                         *MESH_FACENORMAL        40      -0.894427       0.447214        0.000000\r
1145                         *MESH_FACENORMAL        41      -1.000000       0.000000        0.000000\r
1146                         *MESH_FACENORMAL        42      -1.000000       0.000000        0.000000\r
1147                         *MESH_FACENORMAL        43      -1.000000       0.000000        0.000000\r
1148                         *MESH_FACENORMAL        44      -1.000000       0.000000        0.000000\r
1149                         *MESH_FACENORMAL        45      -0.894427       0.447214        0.000000\r
1150                         *MESH_FACENORMAL        46      -1.000000       0.000000        0.000000\r
1151                         *MESH_FACENORMAL        47      -1.000000       0.000000        0.000000\r
1152                         *MESH_FACENORMAL        48      -1.000000       0.000000        0.000000\r
1153                         *MESH_FACENORMAL        49      -1.000000       0.000000        0.000000\r
1154                         *MESH_FACENORMAL        50      -0.894427       -0.447214       0.000000\r
1155                         *MESH_FACENORMAL        51      -0.894427       -0.447214       0.000000\r
1156                         *MESH_FACENORMAL        52      -0.447214       -0.894427       0.000000\r
1157                         *MESH_FACENORMAL        53      -0.447214       -0.894427       0.000000\r
1158                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1159                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1160                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1161                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1162                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1163                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1164                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        -0.707107\r
1165                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
1166                         *MESH_VERTEXNORMAL      8       0.707107        0.000000        -0.707107\r
1167                         *MESH_VERTEXNORMAL      9       0.707107        0.000000        -0.707107\r
1168                         *MESH_VERTEXNORMAL      10      0.707107        0.000000        -0.707107\r
1169                         *MESH_VERTEXNORMAL      11      0.707107        0.000000        -0.707107\r
1170                         *MESH_VERTEXNORMAL      12      0.707107        0.000000        -0.707107\r
1171                         *MESH_VERTEXNORMAL      13      0.707107        0.000000        -0.707107\r
1172                         *MESH_VERTEXNORMAL      14      0.707107        0.000000        -0.707107\r
1173                         *MESH_VERTEXNORMAL      15      0.707107        0.000000        -0.707107\r
1174                         *MESH_VERTEXNORMAL      16      0.707107        0.000000        -0.707107\r
1175                         *MESH_VERTEXNORMAL      17      0.707107        0.000000        -0.707107\r
1176                         *MESH_VERTEXNORMAL      18      0.707107        0.000000        -0.707107\r
1177                         *MESH_VERTEXNORMAL      19      0.707107        0.000000        -0.707107\r
1178                         *MESH_VERTEXNORMAL      20      0.707107        0.000000        -0.707107\r
1179                         *MESH_VERTEXNORMAL      21      0.707107        0.000000        -0.707107\r
1180                         *MESH_VERTEXNORMAL      22      0.707107        0.000000        -0.707107\r
1181                         *MESH_VERTEXNORMAL      23      0.707107        0.000000        -0.707107\r
1182                         *MESH_VERTEXNORMAL      24      0.707107        0.000000        -0.707107\r
1183                         *MESH_VERTEXNORMAL      25      0.707107        0.000000        -0.707107\r
1184                         *MESH_VERTEXNORMAL      26      0.707107        0.000000        -0.707107\r
1185                         *MESH_VERTEXNORMAL      27      0.707107        0.000000        -0.707107\r
1186                         *MESH_VERTEXNORMAL      28      0.707107        0.000000        -0.707107\r
1187                         *MESH_VERTEXNORMAL      29      0.707107        0.000000        -0.707107\r
1188                         *MESH_VERTEXNORMAL      30      0.707107        0.000000        -0.707107\r
1189                         *MESH_VERTEXNORMAL      31      0.707107        0.000000        -0.707107\r
1190                         *MESH_VERTEXNORMAL      32      0.707107        0.000000        -0.707107\r
1191                         *MESH_VERTEXNORMAL      33      0.707107        0.000000        -0.707107\r
1192                         *MESH_VERTEXNORMAL      34      0.707107        0.000000        -0.707107\r
1193                         *MESH_VERTEXNORMAL      35      0.707107        0.000000        -0.707107\r
1194                         *MESH_VERTEXNORMAL      36      0.707107        0.000000        -0.707107\r
1195                         *MESH_VERTEXNORMAL      37      0.707107        0.000000        -0.707107\r
1196                         *MESH_VERTEXNORMAL      38      0.707107        0.000000        -0.707107\r
1197                         *MESH_VERTEXNORMAL      39      0.707107        0.000000        -0.707107\r
1198                         *MESH_VERTEXNORMAL      40      0.707107        0.000000        -0.707107\r
1199                         *MESH_VERTEXNORMAL      41      0.707107        0.000000        -0.707107\r
1200                 }\r
1201                 *MESH_FACE_LIST {\r
1202                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      2       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      5       A:      1       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      6       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                         *MESH_FACE      7       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                         *MESH_FACE      8       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1211                         *MESH_FACE      9       A:      6       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1212                         *MESH_FACE      10      A:      6       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1213                         *MESH_FACE      11      A:      6       B:      7       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1214                         *MESH_FACE      12      A:      3       B:      11      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1215                         *MESH_FACE      13      A:      7       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      14      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                         *MESH_FACE      15      A:      3       B:      14      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1218                         *MESH_FACE      16      A:      11      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                         *MESH_FACE      17      A:      11      B:      16      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1220                         *MESH_FACE      18      A:      11      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1221                         *MESH_FACE      19      A:      12      B:      16      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      20      A:      14      B:      17      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      21      A:      14      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      22      A:      15      B:      17      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      23      A:      15      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                         *MESH_FACE      24      A:      17      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1227                         *MESH_FACE      25      A:      17      B:      18      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      26      A:      17      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                         *MESH_FACE      27      A:      18      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1230                         *MESH_FACE      28      A:      19      B:      20      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                         *MESH_FACE      29      A:      19      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1232                         *MESH_FACE      30      A:      21      B:      22      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1233                         *MESH_FACE      31      A:      22      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      32      A:      21      B:      25      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                         *MESH_FACE      33      A:      20      B:      21      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1236                         *MESH_FACE      34      A:      25      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                         *MESH_FACE      35      A:      25      B:      26      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1238                         *MESH_FACE      36      A:      25      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1239                         *MESH_FACE      37      A:      27      B:      28      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                         *MESH_FACE      38      A:      27      B:      30      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1241                         *MESH_FACE      39      A:      28      B:      32      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1242                         *MESH_FACE      40      A:      26      B:      33      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      41      A:      28      B:      29      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                         *MESH_FACE      42      A:      29      B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1245                         *MESH_FACE      43      A:      28      B:      34      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      44      A:      32      B:      34      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                         *MESH_FACE      45      A:      26      B:      36      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1248                         *MESH_FACE      46      A:      33      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      47      A:      33      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                         *MESH_FACE      48      A:      33      B:      38      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1251                         *MESH_FACE      49      A:      34      B:      38      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      50      A:      36      B:      39      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                         *MESH_FACE      51      A:      37      B:      40      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1254                         *MESH_FACE      52      A:      37      B:      39      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1255                         *MESH_FACE      53      A:      36      B:      41      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1256                 }\r
1257                 *MESH_NUMTVERTEX        42\r
1258                 *MESH_TVERTLIST {\r
1259                         *MESH_TVERT     0       0.625000        3.625000        1.000000\r
1260                         *MESH_TVERT     1       0.625000        3.187500        1.000000\r
1261                         *MESH_TVERT     2       0.687500        3.687500        1.000000\r
1262                         *MESH_TVERT     3       0.687500        3.187500        1.000000\r
1263                         *MESH_TVERT     4       0.562500        3.187500        1.000000\r
1264                         *MESH_TVERT     5       0.562500        3.562500        1.000000\r
1265                         *MESH_TVERT     6       0.562500        3.031250        1.000000\r
1266                         *MESH_TVERT     7       0.625000        3.031250        1.000000\r
1267                         *MESH_TVERT     8       0.500000        3.031250        1.000000\r
1268                         *MESH_TVERT     9       0.500000        3.187500        1.000000\r
1269                         *MESH_TVERT     10      0.500000        2.093750        1.000000\r
1270                         *MESH_TVERT     11      0.625000        2.093750        1.000000\r
1271                         *MESH_TVERT     12      0.562500        2.093750        1.000000\r
1272                         *MESH_TVERT     13      0.500000        1.937500        1.000000\r
1273                         *MESH_TVERT     14      0.687500        1.937500        1.000000\r
1274                         *MESH_TVERT     15      0.625000        1.937500        1.000000\r
1275                         *MESH_TVERT     16      0.562500        1.937500        1.000000\r
1276                         *MESH_TVERT     17      0.625000        1.437500        1.000000\r
1277                         *MESH_TVERT     18      0.687500        1.437500        1.000000\r
1278                         *MESH_TVERT     19      0.562500        1.437500        1.000000\r
1279                         *MESH_TVERT     20      0.562500        0.500000        1.000000\r
1280                         *MESH_TVERT     21      0.625000        0.500000        1.000000\r
1281                         *MESH_TVERT     22      0.687500        0.500000        1.000000\r
1282                         *MESH_TVERT     23      0.500000        0.500000        1.000000\r
1283                         *MESH_TVERT     24      0.500000        1.437500        1.000000\r
1284                         *MESH_TVERT     25      0.625000        0.000000        1.000000\r
1285                         *MESH_TVERT     26      0.687500        0.000000        1.000000\r
1286                         *MESH_TVERT     27      0.562500        0.000000        1.000000\r
1287                         *MESH_TVERT     28      0.562500        -0.156250       1.000000\r
1288                         *MESH_TVERT     29      0.625000        -0.156250       1.000000\r
1289                         *MESH_TVERT     30      0.500000        -0.156250       1.000000\r
1290                         *MESH_TVERT     31      0.500000        0.000000        1.000000\r
1291                         *MESH_TVERT     32      0.500000        -1.093750       1.000000\r
1292                         *MESH_TVERT     33      0.625000        -1.093750       1.000000\r
1293                         *MESH_TVERT     34      0.562500        -1.093750       1.000000\r
1294                         *MESH_TVERT     35      0.500000        -1.250000       1.000000\r
1295                         *MESH_TVERT     36      0.687500        -1.250000       1.000000\r
1296                         *MESH_TVERT     37      0.625000        -1.250000       1.000000\r
1297                         *MESH_TVERT     38      0.562500        -1.250000       1.000000\r
1298                         *MESH_TVERT     39      0.625000        -1.687500       1.000000\r
1299                         *MESH_TVERT     40      0.562500        -1.625000       1.000000\r
1300                         *MESH_TVERT     41      0.687500        -1.750000       1.000000\r
1301                 }\r
1302                 *MESH_NUMTVFACES        54\r
1303                 *MESH_TFACELIST {\r
1304                         *MESH_TFACE     0       0       1       4\r
1305                         *MESH_TFACE     1       0       2       1\r
1306                         *MESH_TFACE     2       1       6       4\r
1307                         *MESH_TFACE     3       1       2       3\r
1308                         *MESH_TFACE     4       0       4       5\r
1309                         *MESH_TFACE     5       1       3       7\r
1310                         *MESH_TFACE     6       1       7       6\r
1311                         *MESH_TFACE     7       4       6       8\r
1312                         *MESH_TFACE     8       4       8       9\r
1313                         *MESH_TFACE     9       6       10      8\r
1314                         *MESH_TFACE     10      6       12      10\r
1315                         *MESH_TFACE     11      6       7       12\r
1316                         *MESH_TFACE     12      3       11      7\r
1317                         *MESH_TFACE     13      7       11      12\r
1318                         *MESH_TFACE     14      10      12      13\r
1319                         *MESH_TFACE     15      3       14      11\r
1320                         *MESH_TFACE     16      11      14      15\r
1321                         *MESH_TFACE     17      11      16      12\r
1322                         *MESH_TFACE     18      11      15      16\r
1323                         *MESH_TFACE     19      12      16      13\r
1324                         *MESH_TFACE     20      14      17      15\r
1325                         *MESH_TFACE     21      14      18      17\r
1326                         *MESH_TFACE     22      15      17      19\r
1327                         *MESH_TFACE     23      15      19      16\r
1328                         *MESH_TFACE     24      17      20      19\r
1329                         *MESH_TFACE     25      17      18      21\r
1330                         *MESH_TFACE     26      17      21      20\r
1331                         *MESH_TFACE     27      18      22      21\r
1332                         *MESH_TFACE     28      19      20      23\r
1333                         *MESH_TFACE     29      19      23      24\r
1334                         *MESH_TFACE     30      21      22      25\r
1335                         *MESH_TFACE     31      22      26      25\r
1336                         *MESH_TFACE     32      21      25      27\r
1337                         *MESH_TFACE     33      20      21      27\r
1338                         *MESH_TFACE     34      25      28      27\r
1339                         *MESH_TFACE     35      25      26      29\r
1340                         *MESH_TFACE     36      25      29      28\r
1341                         *MESH_TFACE     37      27      28      30\r
1342                         *MESH_TFACE     38      27      30      31\r
1343                         *MESH_TFACE     39      28      32      30\r
1344                         *MESH_TFACE     40      26      33      29\r
1345                         *MESH_TFACE     41      28      29      34\r
1346                         *MESH_TFACE     42      29      33      34\r
1347                         *MESH_TFACE     43      28      34      32\r
1348                         *MESH_TFACE     44      32      34      35\r
1349                         *MESH_TFACE     45      26      36      33\r
1350                         *MESH_TFACE     46      33      36      37\r
1351                         *MESH_TFACE     47      33      37      38\r
1352                         *MESH_TFACE     48      33      38      34\r
1353                         *MESH_TFACE     49      34      38      35\r
1354                         *MESH_TFACE     50      36      39      37\r
1355                         *MESH_TFACE     51      37      40      38\r
1356                         *MESH_TFACE     52      37      39      40\r
1357                         *MESH_TFACE     53      36      41      39\r
1358                 }\r
1359         }\r
1360         *PROP_MOTIONBLUR        0\r
1361         *PROP_CASTSHADOW        1\r
1362         *PROP_RECVSHADOW        1\r
1363         *MATERIAL_REF   3\r
1364 }\r
1365 *GEOMOBJECT     {\r
1366         *NODE_NAME      "mat3model0surf17"\r
1367         *NODE_TM        {\r
1368                 *NODE_NAME      "mat3model0surf17"\r
1369                 *INHERIT_POS    0       0       0\r
1370                 *INHERIT_ROT    0       0       0\r
1371                 *INHERIT_SCL    0       0       0\r
1372                 *TM_ROW0        1.0     0       0\r
1373                 *TM_ROW1        0       1.0     0\r
1374                 *TM_ROW2        0       0       1.0\r
1375                 *TM_ROW3        0       0       0\r
1376                 *TM_POS 0.000000        0.000000        0.000000\r
1377         }\r
1378         *MESH   {\r
1379                 *TIMEVALUE      0\r
1380                 *MESH_NUMVERTEX 8\r
1381                 *MESH_NUMFACES  7\r
1382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1383                 *MESH_VERTEX_LIST       {\r
1384                         *MESH_VERTEX    0       216.000000      344.000000      0.000000\r
1385                         *MESH_VERTEX    1       192.000000      336.000000      -8.000000\r
1386                         *MESH_VERTEX    2       208.000000      336.000000      -8.000000\r
1387                         *MESH_VERTEX    3       -184.000000     336.000000      -8.000000\r
1388                         *MESH_VERTEX    4       -192.000000     344.000000      0.000000\r
1389                         *MESH_VERTEX    5       192.000000      328.000000      -16.000000\r
1390                         *MESH_VERTEX    6       200.000000      328.000000      -16.000000\r
1391                         *MESH_VERTEX    7       -176.000000     328.000000      -16.000000\r
1392                 }\r
1393                 *MESH_NORMALS   {\r
1394                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1395                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1396                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
1397                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
1398                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
1399                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1400                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1401                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1402                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1403                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1404                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1405                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1406                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
1407                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
1408                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
1409                 }\r
1410                 *MESH_FACE_LIST {\r
1411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1412                         *MESH_FACE      1       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1413                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      3       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1416                         *MESH_FACE      5       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1417                         *MESH_FACE      6       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1418                 }\r
1419                 *MESH_NUMTVERTEX        8\r
1420                 *MESH_TVERTLIST {\r
1421                         *MESH_TVERT     0       1.687500        0.687500        1.000000\r
1422                         *MESH_TVERT     1       1.500000        0.625000        1.000000\r
1423                         *MESH_TVERT     2       1.625000        0.625000        1.000000\r
1424                         *MESH_TVERT     3       -1.437500       0.625000        1.000000\r
1425                         *MESH_TVERT     4       -1.500000       0.687500        1.000000\r
1426                         *MESH_TVERT     5       1.500000        0.562500        1.000000\r
1427                         *MESH_TVERT     6       1.562500        0.562500        1.000000\r
1428                         *MESH_TVERT     7       -1.375000       0.562500        1.000000\r
1429                 }\r
1430                 *MESH_NUMTVFACES        7\r
1431                 *MESH_TFACELIST {\r
1432                         *MESH_TFACE     0       0       2       1\r
1433                         *MESH_TFACE     1       1       2       5\r
1434                         *MESH_TFACE     2       0       1       3\r
1435                         *MESH_TFACE     3       1       5       3\r
1436                         *MESH_TFACE     4       2       6       5\r
1437                         *MESH_TFACE     5       0       3       4\r
1438                         *MESH_TFACE     6       3       5       7\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   3\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat3model0surf18"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat3model0surf18"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 6\r
1462                 *MESH_NUMFACES  4\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       192.000000      328.000000      -16.000000\r
1466                         *MESH_VERTEX    1       192.000000      280.000000      -16.000000\r
1467                         *MESH_VERTEX    2       200.000000      328.000000      -16.000000\r
1468                         *MESH_VERTEX    3       200.000000      280.000000      -16.000000\r
1469                         *MESH_VERTEX    4       -176.000000     280.000000      -16.000000\r
1470                         *MESH_VERTEX    5       -176.000000     328.000000      -16.000000\r
1471                 }\r
1472                 *MESH_NORMALS   {\r
1473                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1474                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1475                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
1476                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
1477                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1478                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1479                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1480                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1481                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1482                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1483                 }\r
1484                 *MESH_FACE_LIST {\r
1485                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1486                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1487                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1488                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1489                 }\r
1490                 *MESH_NUMTVERTEX        6\r
1491                 *MESH_TVERTLIST {\r
1492                         *MESH_TVERT     0       1.500000        0.562500        1.000000\r
1493                         *MESH_TVERT     1       1.500000        0.187500        1.000000\r
1494                         *MESH_TVERT     2       1.562500        0.562500        1.000000\r
1495                         *MESH_TVERT     3       1.562500        0.187500        1.000000\r
1496                         *MESH_TVERT     4       -1.375000       0.187500        1.000000\r
1497                         *MESH_TVERT     5       -1.375000       0.562500        1.000000\r
1498                 }\r
1499                 *MESH_NUMTVFACES        4\r
1500                 *MESH_TFACELIST {\r
1501                         *MESH_TFACE     0       0       2       1\r
1502                         *MESH_TFACE     1       2       3       1\r
1503                         *MESH_TFACE     2       0       1       4\r
1504                         *MESH_TFACE     3       5       0       4\r
1505                 }\r
1506         }\r
1507         *PROP_MOTIONBLUR        0\r
1508         *PROP_CASTSHADOW        1\r
1509         *PROP_RECVSHADOW        1\r
1510         *MATERIAL_REF   3\r
1511 }\r
1512 *GEOMOBJECT     {\r
1513         *NODE_NAME      "mat3model0surf19"\r
1514         *NODE_TM        {\r
1515                 *NODE_NAME      "mat3model0surf19"\r
1516                 *INHERIT_POS    0       0       0\r
1517                 *INHERIT_ROT    0       0       0\r
1518                 *INHERIT_SCL    0       0       0\r
1519                 *TM_ROW0        1.0     0       0\r
1520                 *TM_ROW1        0       1.0     0\r
1521                 *TM_ROW2        0       0       1.0\r
1522                 *TM_ROW3        0       0       0\r
1523                 *TM_POS 0.000000        0.000000        0.000000\r
1524         }\r
1525         *MESH   {\r
1526                 *TIMEVALUE      0\r
1527                 *MESH_NUMVERTEX 6\r
1528                 *MESH_NUMFACES  4\r
1529                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1530                 *MESH_VERTEX_LIST       {\r
1531                         *MESH_VERTEX    0       192.000000      120.000000      -16.000000\r
1532                         *MESH_VERTEX    1       192.000000      56.000000       -16.000000\r
1533                         *MESH_VERTEX    2       200.000000      120.000000      -16.000000\r
1534                         *MESH_VERTEX    3       200.000000      56.000000       -16.000000\r
1535                         *MESH_VERTEX    4       -176.000000     56.000000       -16.000000\r
1536                         *MESH_VERTEX    5       -176.000000     120.000000      -16.000000\r
1537                 }\r
1538                 *MESH_NORMALS   {\r
1539                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1540                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1541                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
1542                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
1543                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1544                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1545                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1546                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1547                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1548                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1554                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1555                 }\r
1556                 *MESH_NUMTVERTEX        6\r
1557                 *MESH_TVERTLIST {\r
1558                         *MESH_TVERT     0       1.500000        0.937500        1.000000\r
1559                         *MESH_TVERT     1       1.500000        0.437500        1.000000\r
1560                         *MESH_TVERT     2       1.562500        0.937500        1.000000\r
1561                         *MESH_TVERT     3       1.562500        0.437500        1.000000\r
1562                         *MESH_TVERT     4       -1.375000       0.437500        1.000000\r
1563                         *MESH_TVERT     5       -1.375000       0.937500        1.000000\r
1564                 }\r
1565                 *MESH_NUMTVFACES        4\r
1566                 *MESH_TFACELIST {\r
1567                         *MESH_TFACE     0       0       2       1\r
1568                         *MESH_TFACE     1       2       3       1\r
1569                         *MESH_TFACE     2       0       1       4\r
1570                         *MESH_TFACE     3       5       0       4\r
1571                 }\r
1572         }\r
1573         *PROP_MOTIONBLUR        0\r
1574         *PROP_CASTSHADOW        1\r
1575         *PROP_RECVSHADOW        1\r
1576         *MATERIAL_REF   3\r
1577 }\r
1578 *GEOMOBJECT     {\r
1579         *NODE_NAME      "mat3model0surf20"\r
1580         *NODE_TM        {\r
1581                 *NODE_NAME      "mat3model0surf20"\r
1582                 *INHERIT_POS    0       0       0\r
1583                 *INHERIT_ROT    0       0       0\r
1584                 *INHERIT_SCL    0       0       0\r
1585                 *TM_ROW0        1.0     0       0\r
1586                 *TM_ROW1        0       1.0     0\r
1587                 *TM_ROW2        0       0       1.0\r
1588                 *TM_ROW3        0       0       0\r
1589                 *TM_POS 0.000000        0.000000        0.000000\r
1590         }\r
1591         *MESH   {\r
1592                 *TIMEVALUE      0\r
1593                 *MESH_NUMVERTEX 6\r
1594                 *MESH_NUMFACES  4\r
1595                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1596                 *MESH_VERTEX_LIST       {\r
1597                         *MESH_VERTEX    0       192.000000      -64.000000      -16.000000\r
1598                         *MESH_VERTEX    1       192.000000      -128.000000     -16.000000\r
1599                         *MESH_VERTEX    2       200.000000      -64.000000      -16.000000\r
1600                         *MESH_VERTEX    3       200.000000      -128.000000     -16.000000\r
1601                         *MESH_VERTEX    4       -176.000000     -128.000000     -16.000000\r
1602                         *MESH_VERTEX    5       -176.000000     -64.000000      -16.000000\r
1603                 }\r
1604                 *MESH_NORMALS   {\r
1605                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1606                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1607                         *MESH_FACENORMAL        2       -0.447214       0.894427        0.000000\r
1608                         *MESH_FACENORMAL        3       -0.894427       0.447214        0.000000\r
1609                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1610                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1611                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1612                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1613                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1614                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1615                 }\r
1616                 *MESH_FACE_LIST {\r
1617                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1619                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1620                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                 }\r
1622                 *MESH_NUMTVERTEX        6\r
1623                 *MESH_TVERTLIST {\r
1624                         *MESH_TVERT     0       1.500000        0.500000        1.000000\r
1625                         *MESH_TVERT     1       1.500000        0.000000        1.000000\r
1626                         *MESH_TVERT     2       1.562500        0.500000        1.000000\r
1627                         *MESH_TVERT     3       1.562500        0.000000        1.000000\r
1628                         *MESH_TVERT     4       -1.375000       0.000000        1.000000\r
1629                         *MESH_TVERT     5       -1.375000       0.500000        1.000000\r
1630                 }\r
1631                 *MESH_NUMTVFACES        4\r
1632                 *MESH_TFACELIST {\r
1633                         *MESH_TFACE     0       0       2       1\r
1634                         *MESH_TFACE     1       2       3       1\r
1635                         *MESH_TFACE     2       0       1       4\r
1636                         *MESH_TFACE     3       5       0       4\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   3\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat3model0surf21"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat3model0surf21"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 6\r
1660                 *MESH_NUMFACES  4\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       200.000000      -288.000000     -16.000000\r
1664                         *MESH_VERTEX    1       192.000000      -336.000000     -16.000000\r
1665                         *MESH_VERTEX    2       200.000000      -336.000000     -16.000000\r
1666                         *MESH_VERTEX    3       192.000000      -288.000000     -16.000000\r
1667                         *MESH_VERTEX    4       -176.000000     -336.000000     -16.000000\r
1668                         *MESH_VERTEX    5       -176.000000     -288.000000     -16.000000\r
1669                 }\r
1670                 *MESH_NORMALS   {\r
1671                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1672                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1673                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
1674                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1675                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1676                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1677                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1678                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1679                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1680                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1681                 }\r
1682                 *MESH_FACE_LIST {\r
1683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1684                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1685                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1686                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1687                 }\r
1688                 *MESH_NUMTVERTEX        6\r
1689                 *MESH_TVERTLIST {\r
1690                         *MESH_TVERT     0       1.562500        0.750000        1.000000\r
1691                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
1692                         *MESH_TVERT     2       1.562500        0.375000        1.000000\r
1693                         *MESH_TVERT     3       1.500000        0.750000        1.000000\r
1694                         *MESH_TVERT     4       -1.375000       0.375000        1.000000\r
1695                         *MESH_TVERT     5       -1.375000       0.750000        1.000000\r
1696                 }\r
1697                 *MESH_NUMTVFACES        4\r
1698                 *MESH_TFACELIST {\r
1699                         *MESH_TFACE     0       0       2       1\r
1700                         *MESH_TFACE     1       3       0       1\r
1701                         *MESH_TFACE     2       3       1       4\r
1702                         *MESH_TFACE     3       5       3       4\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   3\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat3model0surf22"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat3model0surf22"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 8\r
1726                 *MESH_NUMFACES  7\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       192.000000      -336.000000     -16.000000\r
1730                         *MESH_VERTEX    1       192.000000      -344.000000     -8.000000\r
1731                         *MESH_VERTEX    2       200.000000      -336.000000     -16.000000\r
1732                         *MESH_VERTEX    3       208.000000      -344.000000     -8.000000\r
1733                         *MESH_VERTEX    4       -184.000000     -344.000000     -8.000000\r
1734                         *MESH_VERTEX    5       -176.000000     -336.000000     -16.000000\r
1735                         *MESH_VERTEX    6       -192.000000     -352.000000     0.000000\r
1736                         *MESH_VERTEX    7       216.000000      -352.000000     0.000000\r
1737                 }\r
1738                 *MESH_NORMALS   {\r
1739                         *MESH_FACENORMAL        0       -0.447214       0.894427        0.000000\r
1740                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1741                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
1742                         *MESH_FACENORMAL        3       -0.447214       0.894427        0.000000\r
1743                         *MESH_FACENORMAL        4       -0.894427       0.447214        0.000000\r
1744                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1745                         *MESH_FACENORMAL        6       -0.894427       0.447214        0.000000\r
1746                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1747                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1748                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1749                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1750                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1751                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1752                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
1753                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
1754                 }\r
1755                 *MESH_FACE_LIST {\r
1756                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1758                         *MESH_FACE      2       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1761                         *MESH_FACE      5       A:      1       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      6       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                 }\r
1764                 *MESH_NUMTVERTEX        8\r
1765                 *MESH_TVERTLIST {\r
1766                         *MESH_TVERT     0       1.500000        0.375000        1.000000\r
1767                         *MESH_TVERT     1       1.500000        0.312500        1.000000\r
1768                         *MESH_TVERT     2       1.562500        0.375000        1.000000\r
1769                         *MESH_TVERT     3       1.625000        0.312500        1.000000\r
1770                         *MESH_TVERT     4       -1.437500       0.312500        1.000000\r
1771                         *MESH_TVERT     5       -1.375000       0.375000        1.000000\r
1772                         *MESH_TVERT     6       -1.500000       0.250000        1.000000\r
1773                         *MESH_TVERT     7       1.687500        0.250000        1.000000\r
1774                 }\r
1775                 *MESH_NUMTVFACES        7\r
1776                 *MESH_TFACELIST {\r
1777                         *MESH_TFACE     0       0       1       4\r
1778                         *MESH_TFACE     1       0       2       1\r
1779                         *MESH_TFACE     2       1       6       4\r
1780                         *MESH_TFACE     3       1       2       3\r
1781                         *MESH_TFACE     4       0       4       5\r
1782                         *MESH_TFACE     5       1       3       7\r
1783                         *MESH_TFACE     6       1       7       6\r
1784                 }\r
1785         }\r
1786         *PROP_MOTIONBLUR        0\r
1787         *PROP_CASTSHADOW        1\r
1788         *PROP_RECVSHADOW        1\r
1789         *MATERIAL_REF   3\r
1790 }\r
1791 *GEOMOBJECT     {\r
1792         *NODE_NAME      "mat3model0surf23"\r
1793         *NODE_TM        {\r
1794                 *NODE_NAME      "mat3model0surf23"\r
1795                 *INHERIT_POS    0       0       0\r
1796                 *INHERIT_ROT    0       0       0\r
1797                 *INHERIT_SCL    0       0       0\r
1798                 *TM_ROW0        1.0     0       0\r
1799                 *TM_ROW1        0       1.0     0\r
1800                 *TM_ROW2        0       0       1.0\r
1801                 *TM_ROW3        0       0       0\r
1802                 *TM_POS 0.000000        0.000000        0.000000\r
1803         }\r
1804         *MESH   {\r
1805                 *TIMEVALUE      0\r
1806                 *MESH_NUMVERTEX 24\r
1807                 *MESH_NUMFACES  22\r
1808                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1809                 *MESH_VERTEX_LIST       {\r
1810                         *MESH_VERTEX    0       -176.000000     328.000000      -16.000000\r
1811                         *MESH_VERTEX    1       -184.000000     280.000000      -8.000000\r
1812                         *MESH_VERTEX    2       -176.000000     280.000000      -16.000000\r
1813                         *MESH_VERTEX    3       -184.000000     336.000000      -8.000000\r
1814                         *MESH_VERTEX    4       -192.000000     280.000000      0.000000\r
1815                         *MESH_VERTEX    5       -192.000000     344.000000      0.000000\r
1816                         *MESH_VERTEX    6       -192.000000     120.000000      0.000000\r
1817                         *MESH_VERTEX    7       -184.000000     120.000000      -8.000000\r
1818                         *MESH_VERTEX    8       -192.000000     56.000000       0.000000\r
1819                         *MESH_VERTEX    9       -184.000000     56.000000       -8.000000\r
1820                         *MESH_VERTEX    10      -192.000000     -64.000000      0.000000\r
1821                         *MESH_VERTEX    11      -176.000000     120.000000      -16.000000\r
1822                         *MESH_VERTEX    12      -176.000000     56.000000       -16.000000\r
1823                         *MESH_VERTEX    13      -184.000000     -64.000000      -8.000000\r
1824                         *MESH_VERTEX    14      -192.000000     -128.000000     0.000000\r
1825                         *MESH_VERTEX    15      -184.000000     -128.000000     -8.000000\r
1826                         *MESH_VERTEX    16      -192.000000     -288.000000     0.000000\r
1827                         *MESH_VERTEX    17      -176.000000     -64.000000      -16.000000\r
1828                         *MESH_VERTEX    18      -176.000000     -128.000000     -16.000000\r
1829                         *MESH_VERTEX    19      -184.000000     -288.000000     -8.000000\r
1830                         *MESH_VERTEX    20      -192.000000     -352.000000     0.000000\r
1831                         *MESH_VERTEX    21      -184.000000     -344.000000     -8.000000\r
1832                         *MESH_VERTEX    22      -176.000000     -288.000000     -16.000000\r
1833                         *MESH_VERTEX    23      -176.000000     -336.000000     -16.000000\r
1834                 }\r
1835                 *MESH_NORMALS   {\r
1836                         *MESH_FACENORMAL        0       -0.894427       0.447214        0.000000\r
1837                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1838                         *MESH_FACENORMAL        2       -0.894427       0.447214        0.000000\r
1839                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1840                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1841                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
1842                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1843                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1844                         *MESH_FACENORMAL        8       -1.000000       0.000000        0.000000\r
1845                         *MESH_FACENORMAL        9       -1.000000       0.000000        0.000000\r
1846                         *MESH_FACENORMAL        10      -1.000000       0.000000        0.000000\r
1847                         *MESH_FACENORMAL        11      -1.000000       0.000000        0.000000\r
1848                         *MESH_FACENORMAL        12      -1.000000       0.000000        0.000000\r
1849                         *MESH_FACENORMAL        13      -0.894427       -0.447214       0.000000\r
1850                         *MESH_FACENORMAL        14      -0.447214       -0.894427       0.000000\r
1851                         *MESH_FACENORMAL        15      -0.447214       -0.894427       0.000000\r
1852                         *MESH_FACENORMAL        16      0.000000        -1.000000       0.000000\r
1853                         *MESH_FACENORMAL        17      0.000000        -1.000000       0.000000\r
1854                         *MESH_FACENORMAL        18      0.000000        1.000000        0.000000\r
1855                         *MESH_FACENORMAL        19      0.000000        1.000000        0.000000\r
1856                         *MESH_FACENORMAL        20      0.000000        -1.000000       0.000000\r
1857                         *MESH_FACENORMAL        21      0.000000        -1.000000       0.000000\r
1858                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1859                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1860                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1861                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1862                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1863                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
1864                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1865                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
1866                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
1867                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        -0.707107\r
1868                         *MESH_VERTEXNORMAL      10      -0.707107       0.000000        -0.707107\r
1869                         *MESH_VERTEXNORMAL      11      -0.707107       0.000000        -0.707107\r
1870                         *MESH_VERTEXNORMAL      12      -0.707107       0.000000        -0.707107\r
1871                         *MESH_VERTEXNORMAL      13      -0.707107       0.000000        -0.707107\r
1872                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        -0.707107\r
1873                         *MESH_VERTEXNORMAL      15      -0.707107       0.000000        -0.707107\r
1874                         *MESH_VERTEXNORMAL      16      -0.707107       0.000000        -0.707107\r
1875                         *MESH_VERTEXNORMAL      17      -0.707107       0.000000        -0.707107\r
1876                         *MESH_VERTEXNORMAL      18      -0.707107       0.000000        -0.707107\r
1877                         *MESH_VERTEXNORMAL      19      -0.707107       0.000000        -0.707107\r
1878                         *MESH_VERTEXNORMAL      20      -0.707107       0.000000        -0.707107\r
1879                         *MESH_VERTEXNORMAL      21      -0.707107       0.000000        -0.707107\r
1880                         *MESH_VERTEXNORMAL      22      -0.707107       0.000000        -0.707107\r
1881                         *MESH_VERTEXNORMAL      23      -0.707107       0.000000        -0.707107\r
1882                 }\r
1883                 *MESH_FACE_LIST {\r
1884                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1886                         *MESH_FACE      2       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1887                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1888                         *MESH_FACE      4       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1889                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1890                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1891                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1892                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1893                         *MESH_FACE      9       A:      7       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      10      A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                         *MESH_FACE      11      A:      9       B:      13      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1896                         *MESH_FACE      12      A:      10      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1897                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1899                         *MESH_FACE      15      A:      13      B:      17      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      16      A:      15      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      17      A:      15      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      18      A:      16      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      19      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      20      A:      19      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      21      A:      21      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                 }\r
1907                 *MESH_NUMTVERTEX        24\r
1908                 *MESH_TVERTLIST {\r
1909                         *MESH_TVERT     0       0.625000        3.562500        1.000000\r
1910                         *MESH_TVERT     1       0.562500        3.187500        1.000000\r
1911                         *MESH_TVERT     2       0.625000        3.187500        1.000000\r
1912                         *MESH_TVERT     3       0.562500        3.625000        1.000000\r
1913                         *MESH_TVERT     4       0.500000        3.187500        1.000000\r
1914                         *MESH_TVERT     5       0.500000        3.687500        1.000000\r
1915                         *MESH_TVERT     6       0.500000        1.937500        1.000000\r
1916                         *MESH_TVERT     7       0.562500        1.937500        1.000000\r
1917                         *MESH_TVERT     8       0.500000        1.437500        1.000000\r
1918                         *MESH_TVERT     9       0.562500        1.437500        1.000000\r
1919                         *MESH_TVERT     10      0.500000        0.500000        1.000000\r
1920                         *MESH_TVERT     11      0.625000        1.937500        1.000000\r
1921                         *MESH_TVERT     12      0.625000        1.437500        1.000000\r
1922                         *MESH_TVERT     13      0.562500        0.500000        1.000000\r
1923                         *MESH_TVERT     14      0.500000        0.000000        1.000000\r
1924                         *MESH_TVERT     15      0.562500        0.000000        1.000000\r
1925                         *MESH_TVERT     16      0.500000        -1.250000       1.000000\r
1926                         *MESH_TVERT     17      0.625000        0.500000        1.000000\r
1927                         *MESH_TVERT     18      0.625000        0.000000        1.000000\r
1928                         *MESH_TVERT     19      0.562500        -1.250000       1.000000\r
1929                         *MESH_TVERT     20      0.500000        -1.750000       1.000000\r
1930                         *MESH_TVERT     21      0.562500        -1.687500       1.000000\r
1931                         *MESH_TVERT     22      0.625000        -1.250000       1.000000\r
1932                         *MESH_TVERT     23      0.625000        -1.625000       1.000000\r
1933                 }\r
1934                 *MESH_NUMTVFACES        22\r
1935                 *MESH_TFACELIST {\r
1936                         *MESH_TFACE     0       1       4       3\r
1937                         *MESH_TFACE     1       0       1       3\r
1938                         *MESH_TFACE     2       1       6       4\r
1939                         *MESH_TFACE     3       0       2       1\r
1940                         *MESH_TFACE     4       3       4       5\r
1941                         *MESH_TFACE     5       1       7       6\r
1942                         *MESH_TFACE     6       6       7       8\r
1943                         *MESH_TFACE     7       7       9       8\r
1944                         *MESH_TFACE     8       8       9       10\r
1945                         *MESH_TFACE     9       7       11      9\r
1946                         *MESH_TFACE     10      9       11      12\r
1947                         *MESH_TFACE     11      9       13      10\r
1948                         *MESH_TFACE     12      10      13      14\r
1949                         *MESH_TFACE     13      13      15      14\r
1950                         *MESH_TFACE     14      14      15      16\r
1951                         *MESH_TFACE     15      13      17      15\r
1952                         *MESH_TFACE     16      15      17      18\r
1953                         *MESH_TFACE     17      15      19      16\r
1954                         *MESH_TFACE     18      16      19      20\r
1955                         *MESH_TFACE     19      19      21      20\r
1956                         *MESH_TFACE     20      19      22      21\r
1957                         *MESH_TFACE     21      21      22      23\r
1958                 }\r
1959         }\r
1960         *PROP_MOTIONBLUR        0\r
1961         *PROP_CASTSHADOW        1\r
1962         *PROP_RECVSHADOW        1\r
1963         *MATERIAL_REF   3\r
1964 }\r
1965 *GEOMOBJECT     {\r
1966         *NODE_NAME      "mat3model0surf24"\r
1967         *NODE_TM        {\r
1968                 *NODE_NAME      "mat3model0surf24"\r
1969                 *INHERIT_POS    0       0       0\r
1970                 *INHERIT_ROT    0       0       0\r
1971                 *INHERIT_SCL    0       0       0\r
1972                 *TM_ROW0        1.0     0       0\r
1973                 *TM_ROW1        0       1.0     0\r
1974                 *TM_ROW2        0       0       1.0\r
1975                 *TM_ROW3        0       0       0\r
1976                 *TM_POS 0.000000        0.000000        0.000000\r
1977         }\r
1978         *MESH   {\r
1979                 *TIMEVALUE      0\r
1980                 *MESH_NUMVERTEX 4\r
1981                 *MESH_NUMFACES  2\r
1982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1983                 *MESH_VERTEX_LIST       {\r
1984                         *MESH_VERTEX    0       192.000000      280.000000      -16.000000\r
1985                         *MESH_VERTEX    1       -184.000000     280.000000      -8.000000\r
1986                         *MESH_VERTEX    2       192.000000      280.000000      -8.000000\r
1987                         *MESH_VERTEX    3       -176.000000     280.000000      -16.000000\r
1988                 }\r
1989                 *MESH_NORMALS   {\r
1990                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1991                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
1992                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1993                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1994                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1995                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1996                 }\r
1997                 *MESH_FACE_LIST {\r
1998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                 }\r
2001                 *MESH_NUMTVERTEX        4\r
2002                 *MESH_TVERTLIST {\r
2003                         *MESH_TVERT     0       1.500000        0.875000        1.000000\r
2004                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2005                         *MESH_TVERT     2       1.500000        0.937500        1.000000\r
2006                         *MESH_TVERT     3       -1.375000       0.875000        1.000000\r
2007                 }\r
2008                 *MESH_NUMTVFACES        2\r
2009                 *MESH_TFACELIST {\r
2010                         *MESH_TFACE     0       0       2       1\r
2011                         *MESH_TFACE     1       3       0       1\r
2012                 }\r
2013         }\r
2014         *PROP_MOTIONBLUR        0\r
2015         *PROP_CASTSHADOW        1\r
2016         *PROP_RECVSHADOW        1\r
2017         *MATERIAL_REF   3\r
2018 }\r
2019 *GEOMOBJECT     {\r
2020         *NODE_NAME      "mat3model0surf25"\r
2021         *NODE_TM        {\r
2022                 *NODE_NAME      "mat3model0surf25"\r
2023                 *INHERIT_POS    0       0       0\r
2024                 *INHERIT_ROT    0       0       0\r
2025                 *INHERIT_SCL    0       0       0\r
2026                 *TM_ROW0        1.0     0       0\r
2027                 *TM_ROW1        0       1.0     0\r
2028                 *TM_ROW2        0       0       1.0\r
2029                 *TM_ROW3        0       0       0\r
2030                 *TM_POS 0.000000        0.000000        0.000000\r
2031         }\r
2032         *MESH   {\r
2033                 *TIMEVALUE      0\r
2034                 *MESH_NUMVERTEX 4\r
2035                 *MESH_NUMFACES  2\r
2036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2037                 *MESH_VERTEX_LIST       {\r
2038                         *MESH_VERTEX    0       192.000000      120.000000      -16.000000\r
2039                         *MESH_VERTEX    1       -184.000000     120.000000      -8.000000\r
2040                         *MESH_VERTEX    2       -176.000000     120.000000      -16.000000\r
2041                         *MESH_VERTEX    3       192.000000      120.000000      -8.000000\r
2042                 }\r
2043                 *MESH_NORMALS   {\r
2044                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2045                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
2046                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2047                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2048                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2049                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2050                 }\r
2051                 *MESH_FACE_LIST {\r
2052                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2053                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2054                 }\r
2055                 *MESH_NUMTVERTEX        4\r
2056                 *MESH_TVERTLIST {\r
2057                         *MESH_TVERT     0       1.500000        0.875000        1.000000\r
2058                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2059                         *MESH_TVERT     2       -1.375000       0.875000        1.000000\r
2060                         *MESH_TVERT     3       1.500000        0.937500        1.000000\r
2061                 }\r
2062                 *MESH_NUMTVFACES        2\r
2063                 *MESH_TFACELIST {\r
2064                         *MESH_TFACE     0       0       2       1\r
2065                         *MESH_TFACE     1       3       0       1\r
2066                 }\r
2067         }\r
2068         *PROP_MOTIONBLUR        0\r
2069         *PROP_CASTSHADOW        1\r
2070         *PROP_RECVSHADOW        1\r
2071         *MATERIAL_REF   3\r
2072 }\r
2073 *GEOMOBJECT     {\r
2074         *NODE_NAME      "mat3model0surf26"\r
2075         *NODE_TM        {\r
2076                 *NODE_NAME      "mat3model0surf26"\r
2077                 *INHERIT_POS    0       0       0\r
2078                 *INHERIT_ROT    0       0       0\r
2079                 *INHERIT_SCL    0       0       0\r
2080                 *TM_ROW0        1.0     0       0\r
2081                 *TM_ROW1        0       1.0     0\r
2082                 *TM_ROW2        0       0       1.0\r
2083                 *TM_ROW3        0       0       0\r
2084                 *TM_POS 0.000000        0.000000        0.000000\r
2085         }\r
2086         *MESH   {\r
2087                 *TIMEVALUE      0\r
2088                 *MESH_NUMVERTEX 4\r
2089                 *MESH_NUMFACES  2\r
2090                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2091                 *MESH_VERTEX_LIST       {\r
2092                         *MESH_VERTEX    0       -176.000000     56.000000       -16.000000\r
2093                         *MESH_VERTEX    1       -184.000000     56.000000       -8.000000\r
2094                         *MESH_VERTEX    2       192.000000      56.000000       -16.000000\r
2095                         *MESH_VERTEX    3       192.000000      56.000000       -8.000000\r
2096                 }\r
2097                 *MESH_NORMALS   {\r
2098                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2099                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
2100                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2101                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2102                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2103                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2104                 }\r
2105                 *MESH_FACE_LIST {\r
2106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2107                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2108                 }\r
2109                 *MESH_NUMTVERTEX        4\r
2110                 *MESH_TVERTLIST {\r
2111                         *MESH_TVERT     0       -1.375000       0.875000        1.000000\r
2112                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2113                         *MESH_TVERT     2       1.500000        0.875000        1.000000\r
2114                         *MESH_TVERT     3       1.500000        0.937500        1.000000\r
2115                 }\r
2116                 *MESH_NUMTVFACES        2\r
2117                 *MESH_TFACELIST {\r
2118                         *MESH_TFACE     0       0       2       1\r
2119                         *MESH_TFACE     1       2       3       1\r
2120                 }\r
2121         }\r
2122         *PROP_MOTIONBLUR        0\r
2123         *PROP_CASTSHADOW        1\r
2124         *PROP_RECVSHADOW        1\r
2125         *MATERIAL_REF   3\r
2126 }\r
2127 *GEOMOBJECT     {\r
2128         *NODE_NAME      "mat3model0surf27"\r
2129         *NODE_TM        {\r
2130                 *NODE_NAME      "mat3model0surf27"\r
2131                 *INHERIT_POS    0       0       0\r
2132                 *INHERIT_ROT    0       0       0\r
2133                 *INHERIT_SCL    0       0       0\r
2134                 *TM_ROW0        1.0     0       0\r
2135                 *TM_ROW1        0       1.0     0\r
2136                 *TM_ROW2        0       0       1.0\r
2137                 *TM_ROW3        0       0       0\r
2138                 *TM_POS 0.000000        0.000000        0.000000\r
2139         }\r
2140         *MESH   {\r
2141                 *TIMEVALUE      0\r
2142                 *MESH_NUMVERTEX 4\r
2143                 *MESH_NUMFACES  2\r
2144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2145                 *MESH_VERTEX_LIST       {\r
2146                         *MESH_VERTEX    0       192.000000      -64.000000      -8.000000\r
2147                         *MESH_VERTEX    1       -184.000000     -64.000000      -8.000000\r
2148                         *MESH_VERTEX    2       192.000000      -64.000000      -16.000000\r
2149                         *MESH_VERTEX    3       -176.000000     -64.000000      -16.000000\r
2150                 }\r
2151                 *MESH_NORMALS   {\r
2152                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2153                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
2154                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2155                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2156                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2157                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2158                 }\r
2159                 *MESH_FACE_LIST {\r
2160                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2161                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2162                 }\r
2163                 *MESH_NUMTVERTEX        4\r
2164                 *MESH_TVERTLIST {\r
2165                         *MESH_TVERT     0       1.500000        0.937500        1.000000\r
2166                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2167                         *MESH_TVERT     2       1.500000        0.875000        1.000000\r
2168                         *MESH_TVERT     3       -1.375000       0.875000        1.000000\r
2169                 }\r
2170                 *MESH_NUMTVFACES        2\r
2171                 *MESH_TFACELIST {\r
2172                         *MESH_TFACE     0       0       2       1\r
2173                         *MESH_TFACE     1       2       3       1\r
2174                 }\r
2175         }\r
2176         *PROP_MOTIONBLUR        0\r
2177         *PROP_CASTSHADOW        1\r
2178         *PROP_RECVSHADOW        1\r
2179         *MATERIAL_REF   3\r
2180 }\r
2181 *GEOMOBJECT     {\r
2182         *NODE_NAME      "mat3model0surf28"\r
2183         *NODE_TM        {\r
2184                 *NODE_NAME      "mat3model0surf28"\r
2185                 *INHERIT_POS    0       0       0\r
2186                 *INHERIT_ROT    0       0       0\r
2187                 *INHERIT_SCL    0       0       0\r
2188                 *TM_ROW0        1.0     0       0\r
2189                 *TM_ROW1        0       1.0     0\r
2190                 *TM_ROW2        0       0       1.0\r
2191                 *TM_ROW3        0       0       0\r
2192                 *TM_POS 0.000000        0.000000        0.000000\r
2193         }\r
2194         *MESH   {\r
2195                 *TIMEVALUE      0\r
2196                 *MESH_NUMVERTEX 4\r
2197                 *MESH_NUMFACES  2\r
2198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2199                 *MESH_VERTEX_LIST       {\r
2200                         *MESH_VERTEX    0       -176.000000     -128.000000     -16.000000\r
2201                         *MESH_VERTEX    1       -184.000000     -128.000000     -8.000000\r
2202                         *MESH_VERTEX    2       192.000000      -128.000000     -16.000000\r
2203                         *MESH_VERTEX    3       192.000000      -128.000000     -8.000000\r
2204                 }\r
2205                 *MESH_NORMALS   {\r
2206                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2207                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
2208                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2209                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2210                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2211                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2212                 }\r
2213                 *MESH_FACE_LIST {\r
2214                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2215                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2216                 }\r
2217                 *MESH_NUMTVERTEX        4\r
2218                 *MESH_TVERTLIST {\r
2219                         *MESH_TVERT     0       -1.375000       0.875000        1.000000\r
2220                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2221                         *MESH_TVERT     2       1.500000        0.875000        1.000000\r
2222                         *MESH_TVERT     3       1.500000        0.937500        1.000000\r
2223                 }\r
2224                 *MESH_NUMTVFACES        2\r
2225                 *MESH_TFACELIST {\r
2226                         *MESH_TFACE     0       0       2       1\r
2227                         *MESH_TFACE     1       2       3       1\r
2228                 }\r
2229         }\r
2230         *PROP_MOTIONBLUR        0\r
2231         *PROP_CASTSHADOW        1\r
2232         *PROP_RECVSHADOW        1\r
2233         *MATERIAL_REF   3\r
2234 }\r
2235 *GEOMOBJECT     {\r
2236         *NODE_NAME      "mat3model0surf29"\r
2237         *NODE_TM        {\r
2238                 *NODE_NAME      "mat3model0surf29"\r
2239                 *INHERIT_POS    0       0       0\r
2240                 *INHERIT_ROT    0       0       0\r
2241                 *INHERIT_SCL    0       0       0\r
2242                 *TM_ROW0        1.0     0       0\r
2243                 *TM_ROW1        0       1.0     0\r
2244                 *TM_ROW2        0       0       1.0\r
2245                 *TM_ROW3        0       0       0\r
2246                 *TM_POS 0.000000        0.000000        0.000000\r
2247         }\r
2248         *MESH   {\r
2249                 *TIMEVALUE      0\r
2250                 *MESH_NUMVERTEX 4\r
2251                 *MESH_NUMFACES  2\r
2252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2253                 *MESH_VERTEX_LIST       {\r
2254                         *MESH_VERTEX    0       192.000000      -288.000000     -16.000000\r
2255                         *MESH_VERTEX    1       -184.000000     -288.000000     -8.000000\r
2256                         *MESH_VERTEX    2       -176.000000     -288.000000     -16.000000\r
2257                         *MESH_VERTEX    3       192.000000      -288.000000     -8.000000\r
2258                 }\r
2259                 *MESH_NORMALS   {\r
2260                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2261                         *MESH_FACENORMAL        1       -0.447214       0.894427        0.000000\r
2262                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2263                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2264                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2265                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2266                 }\r
2267                 *MESH_FACE_LIST {\r
2268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2269                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2270                 }\r
2271                 *MESH_NUMTVERTEX        4\r
2272                 *MESH_TVERTLIST {\r
2273                         *MESH_TVERT     0       1.500000        0.875000        1.000000\r
2274                         *MESH_TVERT     1       -1.437500       0.937500        1.000000\r
2275                         *MESH_TVERT     2       -1.375000       0.875000        1.000000\r
2276                         *MESH_TVERT     3       1.500000        0.937500        1.000000\r
2277                 }\r
2278                 *MESH_NUMTVFACES        2\r
2279                 *MESH_TFACELIST {\r
2280                         *MESH_TFACE     0       0       2       1\r
2281                         *MESH_TFACE     1       3       0       1\r
2282                 }\r
2283         }\r
2284         *PROP_MOTIONBLUR        0\r
2285         *PROP_CASTSHADOW        1\r
2286         *PROP_RECVSHADOW        1\r
2287         *MATERIAL_REF   3\r
2288 }\r