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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
6
7 void cvar_clientsettemp(string cv, string val)
8 {
9         entity e;
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )
11                 if(e.netname == cv)
12                         goto saved;
13         e = spawn();
14         e.classname = "saved_cvar_value";
15         e.netname = strzone(cv);
16         e.message = strzone(cvar_string(cv));
17 :saved
18         cvar_set(cv, val);
19 }
20
21 void cvar_clientsettemp_restore()
22 {
23         entity e;
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )
25                         cvar_set(e.netname, e.message);
26 }
27
28 void() menu_show_error =
29 {
30         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
31 };
32
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
34 // Useful for precaching things
35
36 void() menu_sub_null =
37 {
38 };
39
40 #ifdef USE_FTE
41 float __engine_check;
42 #endif
43
44 string forcefog;
45 string cl_announcer_prev;
46 void WaypointSprite_Load();
47 void CSQC_Init(void)
48 {
49         prvm_language = cvar_string("prvm_language");
50         
51 #ifdef USE_FTE
52 #pragma target ID
53         __engine_check = checkextension("DP_SV_WRITEPICTURE");
54         if(!__engine_check)
55         {
56                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
57                 localcmd("\ndisconnect\n");
58                 return;
59         }
60 #pragma target FTE
61 #endif
62
63         check_unacceptable_compiler_bugs();
64
65 #ifdef WATERMARK
66         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK()));
67 #endif
68
69         float i;
70
71         binddb = db_create();
72         tempdb = db_create();
73         ClientProgsDB = db_load("client.db");
74         compressShortVector_init();
75
76         drawfont = FONT_USER+1;
77         menu_visible = FALSE;
78         menu_show = menu_show_error;
79         menu_action = menu_sub_null;
80
81         for(i = 0; i < 255; ++i)
82                 if(getplayerkey(i, "viewentity") == "")
83                         break;
84         maxclients = i;
85
86         //ctf_temp_1 = "";
87         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
88         //registercmd("ctf_menu");
89         registercmd("ons_map");
90         registercmd("hud_configure");
91         registercmd("hud_save");
92         //registercmd("menu_action");
93
94         registercmd("+showscores");registercmd("-showscores");
95         registercmd("+showaccuracy");registercmd("-showaccuracy");
96
97 #ifndef CAMERATEST
98         if(isdemo())
99         {
100 #endif
101                 registercmd("+forward");registercmd("-forward");
102                 registercmd("+back");registercmd("-back");
103                 registercmd("+moveup");registercmd("-moveup");
104                 registercmd("+movedown");registercmd("-movedown");
105                 registercmd("+moveright");registercmd("-moveright");
106                 registercmd("+moveleft");registercmd("-moveleft");
107                 registercmd("+roll_right");registercmd("-roll_right");
108                 registercmd("+roll_left");registercmd("-roll_left");
109 #ifndef CAMERATEST
110         }
111 #endif
112         registercvar("hud_usecsqc", "1");
113         registercvar("scoreboard_columns", "default", CVAR_SAVE);
114
115         gametype = 0;
116
117         // hud_fields uses strunzone on the titles!
118         for(i = 0; i < MAX_HUD_FIELDS; ++i)
119                 hud_title[i] = strzone("(null)");
120
121         postinit = false;
122
123         calledhooks = 0;
124
125         teams = Sort_Spawn();
126         players = Sort_Spawn();
127
128         GetTeam(COLOR_SPECTATOR, true); // add specs first
129
130         RegisterWeapons();
131
132         WaypointSprite_Load();
133
134         // precaches
135         precache_sound("misc/hit.wav");
136         precache_sound("misc/typehit.wav");
137         Projectile_Precache();
138         Hook_Precache();
139         GibSplash_Precache();
140         Casings_Precache();
141         DamageInfo_Precache();
142         if(autocvar_cl_announcer != cl_announcer_prev) {
143                 Announcer_Precache();
144                 if(cl_announcer_prev)
145                         strunzone(cl_announcer_prev);
146                 cl_announcer_prev = strzone(autocvar_cl_announcer);
147         }
148         Tuba_Precache();
149
150         if(autocvar_cl_reticle_item_normal) precache_pic("gfx/reticle_normal");
151         if(autocvar_cl_reticle_item_nex) precache_pic("gfx/reticle_nex");
152
153         get_mi_min_max_texcoords(1); // try the CLEVER way first
154         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
155         shortmapname = mi_shortname;
156
157         if(precache_pic(minimapname) == "")
158         {
159                 // but maybe we have a non-clever minimap
160                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
161                 if(precache_pic(minimapname) == "")
162                         minimapname = ""; // FAIL
163                 else
164                         get_mi_min_max_texcoords(0); // load new texcoords
165         }
166
167         mi_center = (mi_min + mi_max) * 0.5;
168         mi_scale = mi_max - mi_min;
169         minimapname = strzone(minimapname);
170
171         WarpZone_Init();
172
173         hud_configure_prev = -1;
174         tab_panel = -1;
175 }
176
177 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
178 void CSQC_Shutdown(void)
179 {
180 #ifdef USE_FTE
181 #pragma TARGET id
182         if(!__engine_check)
183                 return 0;
184 #pragma TARGET fte
185 #endif
186
187         WarpZone_Shutdown();
188
189         remove(teams);
190         remove(players);
191         db_close(binddb);
192         db_close(tempdb);
193         if(autocvar_cl_db_saveasdump)
194                 db_dump(ClientProgsDB, "client.db");
195         else
196                 db_save(ClientProgsDB, "client.db");
197         db_close(ClientProgsDB);
198
199         cvar_clientsettemp_restore();
200
201         if(camera_active)
202                 cvar_set("chase_active",ftos(chase_active_backup));
203
204         // unset the event chasecam's chase_active
205         if(autocvar_chase_active < 0)
206                 cvar_set("chase_active", "0");
207
208         if not(isdemo())
209         {
210                 if not(calledhooks & HOOK_START)
211                         localcmd("\n_cl_hook_gamestart nop\n");
212                 if not(calledhooks & HOOK_END)
213                         localcmd("\ncl_hook_gameend\n");
214         }
215 }
216
217 .float has_team;
218 float SetTeam(entity o, float Team)
219 {
220         entity tm;
221         if(teamplay)
222         {
223                 switch(Team)
224                 {
225                         case -1:
226                         case COLOR_TEAM1:
227                         case COLOR_TEAM2:
228                         case COLOR_TEAM3:
229                         case COLOR_TEAM4:
230                                 break;
231                         default:
232                                 if(GetTeam(Team, false) == NULL)
233                                 {
234                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
235                                         Team = COLOR_SPECTATOR;
236                                 }
237                                 break;
238                 }
239         }
240         else
241         {
242                 switch(Team)
243                 {
244                         case -1:
245                         case 0:
246                                 break;
247                         default:
248                                 if(GetTeam(Team, false) == NULL)
249                                 {
250                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
251                                         Team = COLOR_SPECTATOR;
252                                 }
253                                 break;
254                 }
255         }
256         if(Team == -1) // leave
257         {
258                 if(o.has_team)
259                 {
260                         tm = GetTeam(o.team, false);
261                         tm.team_size -= 1;
262                         o.has_team = 0;
263                         return TRUE;
264                 }
265         }
266         else
267         {
268                 if not(o.has_team)
269                 {
270                         o.team = Team;
271                         tm = GetTeam(Team, true);
272                         tm.team_size += 1;
273                         o.has_team = 1;
274                         return TRUE;
275                 }
276                 else if(Team != o.team)
277                 {
278                         tm = GetTeam(o.team, false);
279                         tm.team_size -= 1;
280                         o.team = Team;
281                         tm = GetTeam(Team, true);
282                         tm.team_size += 1;
283                         return TRUE;
284                 }
285         }
286         return FALSE;
287 }
288
289 void Playerchecker_Think()
290 {
291         float i;
292         entity e;
293         for(i = 0; i < maxclients; ++i)
294         {
295                 e = playerslots[i];
296                 if(GetPlayerName(i) == "")
297                 {
298                         if(e.sort_prev)
299                         {
300                                 // player disconnected
301                                 SetTeam(e, -1);
302                                 RemovePlayer(e);
303                                 e.sort_prev = world;
304                                 //e.gotscores = 0;
305                         }
306                 }
307                 else
308                 {
309                         if not(e.sort_prev)
310                         {
311                                 // player connected
312                                 if not(e)
313                                         playerslots[i] = e = spawn();
314                                 e.sv_entnum = i;
315                                 e.ping = 0;
316                                 e.ping_packetloss = 0;
317                                 e.ping_movementloss = 0;
318                                 //e.gotscores = 0; // we might already have the scores...
319                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
320                                 RegisterPlayer(e);
321                                 HUD_UpdatePlayerPos(e);
322                         }
323                 }
324         }
325         self.nextthink = time + 0.2;
326 }
327
328 void Porto_Init();
329 void TrueAim_Init();
330 void PostInit(void)
331 {
332         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
333
334         entity playerchecker;
335         playerchecker = spawn();
336         playerchecker.think = Playerchecker_Think;
337         playerchecker.nextthink = time + 0.2;
338
339         Porto_Init();
340         TrueAim_Init();
341
342         postinit = true;
343 }
344
345 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
346 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
347 float button_zoom;
348 void Cmd_HUD_SetFields(float);
349 void Cmd_HUD_Help(float);
350 float CSQC_ConsoleCommand(string strMessage)
351 {
352         float argc;
353         // Tokenize String
354         //argc = tokenize(strMessage);
355         argc = tokenize_console(strMessage);
356
357         // Acquire Command
358         local string strCmd;
359         strCmd = argv(0);
360
361         if(strCmd == "hud_configure") { // config hud
362                 cvar_set("_hud_configure", ftos(!autocvar__hud_configure));
363                 return true;
364         } else if(strCmd == "hud_save") { // save hud config
365                 if(argv(1) == "" || argv(2)) {
366                         print(_("Usage:\n"));
367                         print(_("hud_save configname   (saves to hud_skinname_configname.cfg)\n"));
368                 }
369                 else
370                         HUD_Panel_ExportCfg(argv(1));
371                 return true;
372         } else if(strCmd == "+showscores") {
373                 scoreboard_showscores = true;
374                 return true;
375         } else if(strCmd == "-showscores") {
376                 scoreboard_showscores = false;
377                 return true;
378         } else if(strCmd == "+showaccuracy") {
379                 scoreboard_showaccuracy = true;
380                 return true;
381         } else if(strCmd == "-showaccuracy") {
382                 scoreboard_showaccuracy = false;
383                 return true;
384         }
385
386         if(camera_active)
387         if(strCmd == "+forward" || strCmd == "-back") {
388                 ++camera_direction_x;
389                 return true;
390         } else if(strCmd == "-forward" || strCmd == "+back") {
391                 --camera_direction_x;
392                 return true;
393         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {
394                 --camera_direction_y;
395                 return true;
396         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {
397                 ++camera_direction_y;
398                 return true;
399         } else if(strCmd == "+moveup" || strCmd == "-movedown") {
400                 ++camera_direction_z;
401                 return true;
402         } else if(strCmd == "-moveup" || strCmd == "+movedown") {
403                 --camera_direction_z;
404                 return true;
405         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {
406                 ++camera_roll;
407                 return true;
408         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {
409                 --camera_roll;
410                 return true;
411         }
412
413         return false;
414 }
415
416 .vector view_ofs;
417 entity debug_shotorg;
418 void ShotOrg_Draw()
419 {
420         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
421         self.angles = view_angles;
422         self.angles_x = -self.angles_x;
423         if not(self.cnt)
424                 self.drawmask = MASK_NORMAL;
425         else
426                 self.drawmask = 0;
427 }
428 void ShotOrg_Draw2D()
429 {
430         vector coord2d_topleft, coord2d_topright, coord2d;
431         string s;
432         vector fs;
433
434         s = vtos(self.view_ofs);
435         s = substring(s, 1, strlen(s) - 2);
436         if(tokenize_console(s) == 3)
437                 s = strcat(argv(0), " ", argv(1), " ", argv(2));
438
439         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
440         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
441
442         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));
443
444         coord2d = coord2d_topleft;
445         if(fs_x < 8)
446         {
447                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
448                 fs = '8 8 0';
449         }
450         coord2d_y -= fs_y;
451         coord2d_z = 0;
452         drawstring(coord2d, s, fs, '1 1 1', 1, 0);
453 }
454
455 void ShotOrg_Spawn()
456 {
457         debug_shotorg = spawn();
458         debug_shotorg.draw = ShotOrg_Draw;
459         debug_shotorg.draw2d = ShotOrg_Draw2D;
460         debug_shotorg.renderflags = RF_VIEWMODEL;
461         debug_shotorg.effects = EF_FULLBRIGHT;
462         precache_model("models/shotorg_adjuster.md3");
463         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
464         debug_shotorg.scale = 2;
465         debug_shotorg.view_ofs = '25 8 -8';
466 }
467
468 void DrawDebugModel()
469 {
470         if(time - floor(time) > 0.5)
471         {
472                 PolyDrawModel(self);
473                 self.drawmask = 0;
474         }
475         else
476         {
477                 self.renderflags = 0;
478                 self.drawmask = MASK_NORMAL;
479         }
480 }
481
482 void GameCommand(string msg)
483 {
484         string s;
485         float argc;
486         entity e;
487         argc = tokenize_console(msg);
488
489         if(argv(0) == "help" || argc == 0)
490         {
491                 print(_("Usage: cl_cmd COMMAND..., where possible commands are:\n"));
492                 print(_("  settemp cvar value\n"));
493                 print(_("  scoreboard_columns_set ...\n"));
494                 print(_("  scoreboard_columns_help\n"));
495                 GameCommand_Generic("help");
496                 return;
497         }
498
499         if(GameCommand_Generic(msg))
500                 return;
501
502         string cmd;
503         cmd = argv(0);
504         if(cmd == "mv_download") {
505                 Cmd_MapVote_MapDownload(argc);
506         }
507         else if(cmd == "settemp") {
508                 cvar_clientsettemp(argv(1), argv(2));
509         }
510         else if(cmd == "scoreboard_columns_set") {
511                 Cmd_HUD_SetFields(argc);
512         }
513         else if(cmd == "scoreboard_columns_help") {
514                 Cmd_HUD_Help(argc);
515         }
516 #ifdef BLURTEST
517         else if(cmd == "blurtest") {
518                 blurtest_time0 = time;
519                 blurtest_time1 = time + stof(argv(1));
520                 blurtest_radius = stof(argv(2));
521                 blurtest_power = stof(argv(3));
522         }
523 #endif
524         else if(cmd == "shotorg_move") {
525                 if(!debug_shotorg)
526                         ShotOrg_Spawn();
527                 else
528                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));
529                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
530         }
531         else if(cmd == "shotorg_movez") {
532                 if(!debug_shotorg)
533                         ShotOrg_Spawn();
534                 else
535                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos
536                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
537         }
538         else if(cmd == "shotorg_set") {
539                 if(!debug_shotorg)
540                         ShotOrg_Spawn();
541                 else
542                         debug_shotorg.view_ofs = stov(argv(1));
543                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
544         }
545         else if(cmd == "shotorg_setz") {
546                 if(!debug_shotorg)
547                         ShotOrg_Spawn();
548                 else
549                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos
550                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
551         }
552         else if(cmd == "shotorg_toggle_hide") {
553                 if(debug_shotorg)
554                 {
555                         debug_shotorg.cnt = !debug_shotorg.cnt;
556                 }
557         }
558         else if(cmd == "shotorg_end") {
559                 if(debug_shotorg)
560                 {
561                         print(vtos(debug_shotorg.view_ofs), "\n");
562                         remove(debug_shotorg);
563                         debug_shotorg = world;
564                 }
565                 localcmd("sv_cmd debug_shotorg\n");
566         }
567         else if(cmd == "sendcvar") {
568                 // W_FixWeaponOrder will trash argv, so save what we need.
569                 string thiscvar;
570                 thiscvar = strzone(argv(1));
571                 s = cvar_string(thiscvar);
572                 if(thiscvar == "cl_weaponpriority")
573                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
574                 else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
575                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
576                 localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
577                 strunzone(thiscvar);
578         }
579         else if(cmd == "spawn") {
580                 s = argv(1);
581                 e = spawn();
582                 precache_model(s);
583                 setmodel(e, s);
584                 setorigin(e, view_origin);
585                 e.angles = view_angles;
586                 e.draw = DrawDebugModel;
587                 e.classname = "debugmodel";
588         }
589     else if(cmd == "vyes")
590     {
591         if(uid2name_dialog)
592         {
593             vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos)
594             vote_prev = 0;
595             cvar_set("cl_allow_uid2name", "1");
596             vote_change = -9999;
597                         uid2name_dialog = 0;
598         }
599         else
600         {
601             localcmd("cmd vote yes\n");
602         }
603     }
604     else if(cmd == "vno")
605     {
606         if(uid2name_dialog)
607         {
608             vote_active = 0;
609             vote_prev = 0;
610             cvar_set("cl_allow_uid2name", "0");
611             vote_change = -9999;
612                         uid2name_dialog = 0;
613         }
614         else
615         {
616             localcmd("cmd vote no\n");
617         }
618     }
619
620         else
621         {
622                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
623         }
624
625         return;
626 }
627
628 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
629 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
630 // All keys are in ascii.
631 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
632 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
633 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
634 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
635 {
636         local float bSkipKey;
637         bSkipKey = false;
638
639         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
640                 return true;
641
642         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
643                 return true;
644
645         if(menu_visible)
646                 if(menu_action(bInputType, nPrimary, nSecondary))
647                         return TRUE;
648
649         return bSkipKey;
650 }
651
652 // END REQUIRED CSQC FUNCTIONS
653 // --------------------------------------------------------------------------
654
655 // --------------------------------------------------------------------------
656 // BEGIN OPTIONAL CSQC FUNCTIONS
657 void Ent_RemoveEntCS()
658 {
659         entcs_receiver[self.sv_entnum] = world;
660 }
661 void Ent_ReadEntCS()
662 {
663         InterpolateOrigin_Undo();
664
665         self.classname = "entcs_receiver";
666         self.sv_entnum = ReadByte() - 1;
667         self.origin_x = ReadShort();
668         self.origin_y = ReadShort();
669         self.origin_z = ReadShort();
670         self.angles_y = ReadByte() * 360.0 / 256;
671         self.angles_x = self.angles_z = 0;
672         entcs_receiver[self.sv_entnum] = self;
673         self.entremove = Ent_RemoveEntCS;
674
675         InterpolateOrigin_Note();
676 }
677
678 void Ent_Remove();
679
680 void Ent_RemovePlayerScore()
681 {
682         float i;
683
684         if(self.owner)
685         {
686                 SetTeam(self.owner, -1);
687                 self.owner.gotscores = 0;
688                 for(i = 0; i < MAX_SCORE; ++i)
689                         self.owner.(scores[i]) = 0; // clear all scores
690         }
691 }
692
693 void Ent_ReadPlayerScore()
694 {
695         float i, n;
696         float isNew;
697         entity o;
698
699         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
700         // (no I've never heard of M-x replace-string, sed, or anything like that)
701         isNew = !self.owner; // workaround for DP bug
702         n = ReadByte()-1;
703
704 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
705         if(!isNew && n != self.sv_entnum)
706         {
707                 //print(_("A CSQC entity changed its owner!\n"));
708                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
709                 isNew = true;
710                 Ent_Remove();
711                 self.enttype = ENT_CLIENT_SCORES;
712         }
713 #endif
714
715         self.sv_entnum = n;
716
717         if not(playerslots[self.sv_entnum])
718                 playerslots[self.sv_entnum] = spawn();
719         o = self.owner = playerslots[self.sv_entnum];
720         o.sv_entnum = self.sv_entnum;
721         o.gotscores = 1;
722
723         //if not(o.sort_prev)
724         //      RegisterPlayer(o);
725         //playerchecker will do this for us later, if it has not already done so
726
727         float sf, lf;
728 #if MAX_SCORE <= 8
729         sf = ReadByte();
730         lf = ReadByte();
731 #else
732         sf = ReadShort();
733         lf = ReadShort();
734 #endif
735         float p;
736         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
737                 if(sf & p)
738                 {
739                         if(lf & p)
740                                 o.(scores[i]) = ReadInt24_t();
741                         else
742                                 o.(scores[i]) = ReadChar();
743                 }
744
745         if(o.sort_prev)
746                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
747
748         self.entremove = Ent_RemovePlayerScore;
749 }
750
751 void Ent_ReadTeamScore()
752 {
753         float i;
754         entity o;
755
756         self.team = ReadByte();
757         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
758
759         float sf, lf;
760 #if MAX_TEAMSCORE <= 8
761         sf = ReadByte();
762         lf = ReadByte();
763 #else
764         sf = ReadShort();
765         lf = ReadShort();
766 #endif
767         float p;
768         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
769                 if(sf & p)
770                 {
771                         if(lf & p)
772                                 o.(teamscores[i]) = ReadInt24_t();
773                         else
774                                 o.(teamscores[i]) = ReadChar();
775                 }
776
777         HUD_UpdateTeamPos(o);
778 }
779
780 void Ent_ClientData()
781 {
782         float f;
783         float newspectatee_status;
784
785         f = ReadByte();
786
787         scoreboard_showscores_force = (f & 1);
788
789         if(f & 2)
790         {
791                 newspectatee_status = ReadByte();
792                 if(newspectatee_status == player_localentnum)
793                         newspectatee_status = -1; // observing
794         }
795         else
796                 newspectatee_status = 0;
797
798         spectatorbutton_zoom = (f & 4);
799
800         if(f & 8)
801         {
802                 angles_held_status = 1;
803                 angles_held_x = ReadAngle();
804                 angles_held_y = ReadAngle();
805                 angles_held_z = 0;
806         }
807         else
808                 angles_held_status = 0;
809
810         if(newspectatee_status != spectatee_status)
811         {
812                 float i;
813
814                 // clear race stuff
815                 race_laptime = 0;
816                 race_checkpointtime = 0;
817         }
818         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
819         {
820                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
821                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
822                 )
823                         prev_p_health = -1;
824                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
825                         prev_health = -1;
826         }
827         spectatee_status = newspectatee_status;
828 }
829
830 void Ent_Nagger()
831 {
832         float nags, i, j, b, f;
833
834         nags = ReadByte();
835
836         if(nags & 128)
837         {
838                 if(vote_called_vote)
839                         strunzone(vote_called_vote);
840                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
841         }
842
843         if(nags & 1)
844         {
845                 for(j = 0; j < maxclients; ++j)
846                         if(playerslots[j])
847                                 playerslots[j].ready = 1;
848                 for(i = 1; i <= maxclients; i += 8)
849                 {
850                         f = ReadByte();
851                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
852                                 if not(f & b)
853                                         if(playerslots[j])
854                                                 playerslots[j].ready = 0;
855                 }
856         }
857
858         ready_waiting = (nags & 1);
859         ready_waiting_for_me = (nags & 2);
860         vote_waiting = (nags & 4);
861         vote_waiting_for_me = (nags & 8);
862         warmup_stage = (nags & 16);
863 }
864
865 void Ent_RandomSeed()
866 {
867         float s;
868         prandom_debug();
869         s = ReadShort();
870         psrandom(s);
871 }
872
873 void Ent_ReadAccuracy(void)
874 {
875         float sf, f, w, b;
876         sf = ReadInt24_t();
877         if(sf == 0)
878         {
879                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
880                         weapon_accuracy[w] = -1;
881                 return;
882         }
883         
884         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
885         {
886                 if(sf & f)
887                 {
888                         b = ReadByte();
889                         if(b == 0)
890                                 weapon_accuracy[w] = -1;
891                         else if(b == 255)
892                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
893                         else
894                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
895                 }
896         }
897 }
898
899 void Ent_ShowNames()
900 {
901     float sf;
902
903     // entity init, TODO can this be done only once somehow?
904     self.the_entnum = ReadByte(); // TODO: fixme to only send once somehow
905     self.draw2d = Draw_ShowNames;
906     //self.movetype = MOVETYPE_FLY; // movetype needed so we can traceline?
907     self.mins = '-20 -20 -24';
908     self.maxs = '20 20 45';
909     self.classname = "shownames_tag";
910
911     sf = ReadByte();
912
913     if(sf & 1)
914     {
915         self.origin_x = ReadShort();
916         self.origin_y = ReadShort();
917         self.origin_z = ReadShort();
918     }
919     if(sf & 2)
920     {
921         self.healthvalue = ReadByte();
922     }
923     if(sf & 4)
924     {
925         self.armorvalue = ReadByte();
926     }
927
928     if(sf & 128) // same team
929         self.sameteam = TRUE;
930     else
931         self.sameteam = FALSE;
932 }
933
934 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
935 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
936 void Ent_RadarLink();
937 void Ent_Init();
938 void Ent_ScoresInfo();
939 void(float bIsNewEntity) CSQC_Ent_Update =
940 {
941         float t;
942         float savetime;
943         t = ReadByte();
944
945         // set up the "time" global for received entities to be correct for interpolation purposes
946         savetime = time;
947         if(servertime)
948         {
949                 time = servertime;
950         }
951         else
952         {
953                 serverprevtime = time;
954                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
955                 time = serverprevtime + serverdeltatime;
956         }
957
958 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
959         if(self.enttype)
960                 if(t != self.enttype)
961                 {
962                         //print(_("A CSQC entity changed its type!\n"));
963                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
964                         Ent_Remove();
965                         bIsNewEntity = 1;
966                 }
967 #endif
968         self.enttype = t;
969         switch(t)
970         {
971                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
972                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
973                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
974                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
975                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
976                 case ENT_CLIENT_LASER: Ent_Laser(); break;
977                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
978                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
979                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
980                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
981                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
982                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
983                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
984                 case ENT_CLIENT_INIT: Ent_Init(); break;
985                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
986                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
987                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
988                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
989                 case ENT_CLIENT_WALL: Ent_Wall(); break;
990                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
991                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
992                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
993                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
994                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
995                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
996                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
997                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
998                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
999                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
1000                 case ENT_CLIENT_SHOWNAMES: Ent_ShowNames(); break;
1001                 default:
1002                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
1003                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
1004                         break;
1005         }
1006
1007         time = savetime;
1008 };
1009 // Destructor, but does NOT deallocate the entity by calling remove(). Also
1010 // used when an entity changes its type. For an entity that someone interacts
1011 // with others, make sure it can no longer do so.
1012 void Ent_Remove()
1013 {
1014         if(self.entremove)
1015                 self.entremove();
1016
1017         self.enttype = 0;
1018         self.classname = "";
1019         self.draw = menu_sub_null;
1020         self.entremove = menu_sub_null;
1021         // TODO possibly set more stuff to defaults
1022 }
1023 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
1024 void CSQC_Ent_Remove()
1025 {
1026         if(self.enttype)
1027                 Ent_Remove();
1028         remove(self);
1029 }
1030
1031 void Gamemode_Init()
1032 {
1033         if not(isdemo())
1034         {
1035                 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n");
1036                 calledhooks |= HOOK_START;
1037         }
1038 }
1039 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1040 void CSQC_Parse_StuffCmd(string strMessage)
1041 {
1042         localcmd(strMessage);
1043 }
1044 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1045 void CSQC_Parse_Print(string strMessage)
1046 {
1047         print(ColorTranslateRGB(strMessage));
1048 }
1049
1050 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.
1051 void CSQC_Parse_CenterPrint(string strMessage)
1052 {
1053         centerprint(strMessage);
1054 }
1055
1056 string notranslate_fogcmd1 = "\nfog ";
1057 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1058 void Fog_Force()
1059 {
1060         // TODO somehow thwart prvm_globalset client ...
1061
1062         if(forcefog != "")
1063                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
1064 }
1065
1066 void Gamemode_Init();
1067 void Ent_ScoresInfo()
1068 {
1069         float i;
1070         self.classname = "ent_client_scores_info";
1071         gametype = ReadByte();
1072         for(i = 0; i < MAX_SCORE; ++i)
1073         {
1074                 scores_label[i] = strzone(ReadString());
1075                 scores_flags[i] = ReadByte();
1076         }
1077         for(i = 0; i < MAX_TEAMSCORE; ++i)
1078         {
1079                 teamscores_label[i] = strzone(ReadString());
1080                 teamscores_flags[i] = ReadByte();
1081         }
1082         HUD_InitScores();
1083         Gamemode_Init();
1084 }
1085
1086 void Ent_Init()
1087 {
1088         self.classname = "ent_client_init";
1089
1090         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1091
1092         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1093         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1094         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1095         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1096         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1097         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1098         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1099         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1100         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1101         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1102         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1103         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1104
1105         if(forcefog)
1106                 strunzone(forcefog);
1107         forcefog = strzone(ReadString());
1108
1109         armorblockpercent = ReadByte() / 255.0;
1110
1111         g_weaponswitchdelay = ReadByte() / 255.0;
1112
1113         g_balance_grenadelauncher_bouncefactor = ReadCoord();
1114         g_balance_grenadelauncher_bouncestop = ReadCoord();
1115         g_balance_electro_secondary_bouncefactor = ReadCoord();
1116         g_balance_electro_secondary_bouncestop = ReadCoord();
1117
1118         nex_scope = !ReadByte();
1119         sniperrifle_scope = !ReadByte();
1120
1121         serverflags = ReadByte();
1122
1123         minelayer_maxmines = ReadByte();
1124
1125         hagar_maxrockets = ReadByte();
1126
1127         g_trueaim_minrange = ReadCoord();
1128
1129         if(!postinit)
1130                 PostInit();
1131 }
1132
1133 void Net_ReadRace()
1134 {
1135         float b;
1136
1137         b = ReadByte();
1138
1139         switch(b)
1140         {
1141                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1142                         race_checkpoint = ReadByte();
1143                         race_time = ReadInt24_t();
1144                         race_previousbesttime = ReadInt24_t();
1145                         if(race_previousbestname)
1146                                 strunzone(race_previousbestname);
1147                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1148
1149                         race_checkpointtime = time;
1150
1151                         if(race_checkpoint == 0 || race_checkpoint == 254)
1152                         {
1153                                 race_penaltyaccumulator = 0;
1154                                 race_laptime = time; // valid
1155                         }
1156
1157                         break;
1158
1159                 case RACE_NET_CHECKPOINT_CLEAR:
1160                         race_laptime = 0;
1161                         race_checkpointtime = 0;
1162                         break;
1163
1164                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1165                         race_laptime = ReadCoord();
1166                         race_checkpointtime = -99999;
1167                         // fall through
1168                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1169                         race_nextcheckpoint = ReadByte();
1170
1171                         race_nextbesttime = ReadInt24_t();
1172                         if(race_nextbestname)
1173                                 strunzone(race_nextbestname);
1174                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1175                         break;
1176
1177                 case RACE_NET_CHECKPOINT_HIT_RACE:
1178                         race_mycheckpoint = ReadByte();
1179                         race_mycheckpointtime = time;
1180                         race_mycheckpointdelta = ReadInt24_t();
1181                         race_mycheckpointlapsdelta = ReadByte();
1182                         if(race_mycheckpointlapsdelta >= 128)
1183                                 race_mycheckpointlapsdelta -= 256;
1184                         if(race_mycheckpointenemy)
1185                                 strunzone(race_mycheckpointenemy);
1186                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1187                         break;
1188
1189                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1190                         race_othercheckpoint = ReadByte();
1191                         race_othercheckpointtime = time;
1192                         race_othercheckpointdelta = ReadInt24_t();
1193                         race_othercheckpointlapsdelta = ReadByte();
1194                         if(race_othercheckpointlapsdelta >= 128)
1195                                 race_othercheckpointlapsdelta -= 256;
1196                         if(race_othercheckpointenemy)
1197                                 strunzone(race_othercheckpointenemy);
1198                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1199                         break;
1200
1201                 case RACE_NET_PENALTY_RACE:
1202                         race_penaltyeventtime = time;
1203                         race_penaltytime = ReadShort();
1204                         //race_penaltyaccumulator += race_penaltytime;
1205                         if(race_penaltyreason)
1206                                 strunzone(race_penaltyreason);
1207                         race_penaltyreason = strzone(ReadString());
1208                         break;
1209
1210                 case RACE_NET_PENALTY_QUALIFYING:
1211                         race_penaltyeventtime = time;
1212                         race_penaltytime = ReadShort();
1213                         race_penaltyaccumulator += race_penaltytime;
1214                         if(race_penaltyreason)
1215                                 strunzone(race_penaltyreason);
1216                         race_penaltyreason = strzone(ReadString());
1217                         break;
1218
1219                 case RACE_NET_SERVER_RECORD:
1220                         race_server_record = ReadInt24_t();
1221                         break;
1222                 case RACE_NET_SPEED_AWARD:
1223                         race_speedaward = ReadInt24_t();
1224                         if(race_speedaward_holder)
1225                                 strunzone(race_speedaward_holder);
1226                         race_speedaward_holder = strzone(ReadString());
1227                         break;
1228                 case RACE_NET_SPEED_AWARD_BEST:
1229                         race_speedaward_alltimebest = ReadInt24_t();
1230                         if(race_speedaward_alltimebest_holder)
1231                                 strunzone(race_speedaward_alltimebest_holder);
1232                         race_speedaward_alltimebest_holder = strzone(ReadString());
1233                         break;
1234                 case RACE_NET_SERVER_RANKINGS:
1235                         float pos, prevpos, del;
1236                         pos = ReadShort();
1237                         prevpos = ReadShort();
1238                         del = ReadShort();
1239
1240                         // move other rankings out of the way
1241                         float i;
1242                         if (prevpos) {
1243                                 for (i=prevpos-1;i>pos-1;--i) {
1244                                         grecordtime[i] = grecordtime[i-1];
1245                                         if(grecordholder[i])
1246                                                 strunzone(grecordholder[i]);
1247                                         grecordholder[i] = strzone(grecordholder[i-1]);
1248                                 }
1249                         } else if (del) { // a record has been deleted by the admin
1250                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1251                                         if (i == RANKINGS_CNT-1) { // clear out last record
1252                                                 grecordtime[i] = 0;
1253                                                 if (grecordholder[i])
1254                                                         strunzone(grecordholder[i]);
1255                                                 grecordholder[i] = string_null;
1256                                         }
1257                                         else {
1258                                                 grecordtime[i] = grecordtime[i+1];
1259                                                 if (grecordholder[i])
1260                                                         strunzone(grecordholder[i]);
1261                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1262                                         }
1263                                 }
1264                         } else { // player has no ranked record yet
1265                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1266                                         grecordtime[i] = grecordtime[i-1];
1267                                         if(grecordholder[i])
1268                                                 strunzone(grecordholder[i]);
1269                                         grecordholder[i] = strzone(grecordholder[i-1]);
1270                                 }
1271                         }
1272
1273                         // store new ranking
1274                         if(grecordholder[pos-1] != "")
1275                                 strunzone(grecordholder[pos-1]);
1276                         grecordholder[pos-1] = strzone(ReadString());
1277                         grecordtime[pos-1] = ReadInt24_t();
1278                         if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))
1279                                 race_myrank = pos;
1280                         break;
1281                 case RACE_NET_SERVER_STATUS:
1282                         race_status = ReadShort();
1283                         if(race_status_name)
1284                                 strunzone(race_status_name);
1285                         race_status_name = strzone(ReadString());
1286         }
1287 }
1288
1289 void Net_ReadSpawn()
1290 {
1291         zoomin_effect = 1;
1292         current_viewzoom = 0.6;
1293 }
1294
1295 void Net_TeamNagger()
1296 {
1297         teamnagger = 1;
1298 }
1299
1300 void Net_ReadPingPLReport()
1301 {
1302         float e, pi, pl, ml;
1303         e = ReadByte();
1304         pi = ReadShort();
1305         pl = ReadByte();
1306         ml = ReadByte();
1307         if not(playerslots[e])
1308                 return;
1309         playerslots[e].ping = pi;
1310         playerslots[e].ping_packetloss = pl / 255.0;
1311         playerslots[e].ping_movementloss = ml / 255.0;
1312 }
1313
1314 void Net_VoteDialog(float highlight) {
1315         if(highlight) {
1316                 vote_highlighted = ReadByte();
1317                 return;
1318         }
1319
1320         vote_yescount = ReadByte();
1321         vote_nocount = ReadByte();
1322         vote_needed = ReadByte();
1323         vote_active = 1;
1324 }
1325
1326 void Net_VoteDialogReset() {
1327         vote_active = 0;
1328 }
1329
1330 void Net_Notify() {
1331         float type;
1332         type = ReadByte();
1333
1334         if(type == CSQC_KILLNOTIFY)
1335         {
1336                 HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
1337         }
1338         else if(type == CSQC_CENTERPRINT)
1339         {
1340                 HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte());
1341         }
1342 }
1343
1344 void Net_WeaponComplain() {
1345         complain_weapon = ReadByte();
1346
1347         if(complain_weapon_name)
1348                 strunzone(complain_weapon_name);
1349         complain_weapon_name = strzone(ReadString());
1350
1351         complain_weapon_type = ReadByte();
1352
1353         complain_weapon_time = time;
1354         weapontime = time; // ping the weapon panel
1355 }
1356
1357 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1358 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1359 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1360 float CSQC_Parse_TempEntity()
1361 {
1362         local float bHandled;
1363                 bHandled  = true;
1364         // Acquire TE ID
1365         local float nTEID;
1366                 nTEID = ReadByte();
1367
1368                 // NOTE: Could just do return instead of break...
1369         switch(nTEID)
1370         {
1371                 case TE_CSQC_TARGET_MUSIC:
1372                         Net_TargetMusic();
1373                         bHandled = true;
1374                         break;
1375                 case TE_CSQC_PICTURE:
1376                         Net_MapVote_Picture();
1377                         bHandled = true;
1378                         break;
1379                 case TE_CSQC_RACE:
1380                         Net_ReadRace();
1381                         bHandled = true;
1382                         break;
1383                 case TE_CSQC_SPAWN:
1384                         Net_ReadSpawn();
1385                         bHandled = true;
1386                         break;
1387                 case TE_CSQC_ZCURVEPARTICLES:
1388                         Net_ReadZCurveParticles();
1389                         bHandled = true;
1390                         break;
1391                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1392                         Net_ReadNexgunBeamParticle();
1393                         bHandled = true;
1394                         break;
1395                 case TE_CSQC_TEAMNAGGER:
1396                         Net_TeamNagger();
1397                         bHandled = true;
1398                         break;
1399                 case TE_CSQC_VOTE:
1400                         Net_VoteDialog(ReadByte());
1401                         bHandled = true;
1402                         break;
1403                 case TE_CSQC_VOTERESET:
1404                         Net_VoteDialogReset();
1405                         bHandled = true;
1406                         break;
1407                 case TE_CSQC_LIGHTNINGARC:
1408                         Net_ReadLightningarc();
1409                         bHandled = true;
1410                         break;
1411                 case TE_CSQC_PINGPLREPORT:
1412                         Net_ReadPingPLReport();
1413                         bHandled = true;
1414                         break;
1415                 case TE_CSQC_ANNOUNCE:
1416                         announce_snd = strzone(ReadString());
1417                         bHandled = true;
1418                         break;
1419                 case TE_CSQC_NOTIFY:
1420                         Net_Notify();
1421                         bHandled = true;
1422                         break;
1423                 case TE_CSQC_WEAPONCOMPLAIN:
1424                         Net_WeaponComplain();
1425                         bHandled = true;
1426                         break;
1427                 default:
1428                         // No special logic for this temporary entity; return 0 so the engine can handle it
1429                         bHandled = false;
1430                         break;
1431         }
1432
1433         return bHandled;
1434 }
1435
1436 string getcommandkey(string text, string command)
1437 {
1438         string keys;
1439         float n, j, k, l;
1440
1441         if (!autocvar_hud_showbinds)
1442                 return text;
1443
1444         keys = db_get(binddb, command);
1445         if (!keys)
1446         {
1447                 n = tokenize(findkeysforcommand(command)); // uses '...' strings
1448                 for(j = 0; j < n; ++j)
1449                 {
1450                         k = stof(argv(j));
1451                         if(k != -1)
1452                         {
1453                                 if ("" == keys)
1454                                         keys = keynumtostring(k);
1455                                 else
1456                                         keys = strcat(keys, ", ", keynumtostring(k));
1457
1458                                 ++l;
1459                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit >= l) break;
1460                         }
1461
1462                 }
1463                 db_put(binddb, command, keys);
1464         }
1465
1466         if ("" == keys) {
1467                 if (autocvar_hud_showbinds > 1)
1468                         return sprintf(_("%s (not bound)"), text);
1469                 else
1470                         return text;
1471         }
1472         else if (autocvar_hud_showbinds > 1)
1473                 return sprintf(_("%s (%s)"), text, keys);
1474         else
1475                 return keys;
1476 }