]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/View.qc
Merge commit 'origin/fruitiex/newpanelhud'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float HUD_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
345
346 vector freeze_pmove_org, freeze_input_angles;
347
348 void CSQC_UpdateView(float w, float h)
349 {
350         entity e;
351         float fov;
352         float f, i, j;
353         vector v, vo;
354
355         WaypointSprite_Load();
356
357         if(spectatee_status)
358                 myteam = GetPlayerColor(spectatee_status - 1);
359         else
360                 myteam = GetPlayerColor(player_localentnum - 1);
361
362         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
363         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
364
365         warpzone_fixview_origin = pmove_org + vo;
366         warpzone_fixview_angles = input_angles;
367         WarpZone_FixView();
368         pmove_org = warpzone_fixview_origin - vo;
369         input_angles = warpzone_fixview_angles;
370
371         if(cvar("cl_lockview"))
372         {
373                 pmove_org = warpzone_fixview_origin = freeze_pmove_org;
374                 input_angles = freeze_input_angles;
375                 R_SetView(VF_ORIGIN, pmove_org + vo);
376                 R_SetView(VF_ANGLES, input_angles);
377                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
378         }
379         freeze_pmove_org = pmove_org;
380         freeze_input_angles = input_angles;
381
382         // Render the Scene
383         if(!intermission || !view_set)
384         {
385                 view_origin = pmove_org + vo;
386                 view_angles = input_angles;
387                 makevectors(view_angles);
388                 view_forward = v_forward;
389                 view_right = v_right;
390                 view_up = v_up;
391                 view_set = 1;
392         }
393
394         hudconf_active = cvar("_hud_configure");
395         if(hudconf_active)
396                 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
397
398         vid_width = w;
399         vid_height = h;
400
401 #ifdef BLURTEST
402         if(time > blurtest_time0 && time < blurtest_time1)
403         {
404                 float r, t;
405
406                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
407                 r = t * blurtest_radius;
408                 f = 1 / pow(t, blurtest_power) - 1;
409
410                 cvar_set("r_glsl_postprocess", "1");
411                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
412         }
413         else
414         {
415                 cvar_set("r_glsl_postprocess", "0");
416                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
417         }
418 #endif
419
420         TargetMusic_Advance();
421         Fog_Force();
422
423         drawframetime = max(0.000001, time - drawtime);
424         drawtime = time;
425
426         // watch for gametype changes here...
427         // in ParseStuffCMD the cmd isn't executed yet :/
428         // might even be better to add the gametype to TE_CSQC_INIT...?
429         if(!postinit)
430                 PostInit();
431
432         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
433                 if(calledhooks & HOOK_START)
434                 {
435                         localcmd("\ncl_hook_gameend;");
436                         calledhooks |= HOOK_END;
437                 }
438
439         CheckForGamestartChange();
440         serverAnnouncer();
441         maptimeAnnouncer();
442         carrierAnnouncer();
443
444         fov = cvar("fov");
445         if(button_zoom || fov <= 59.5)
446         {
447                 if(!zoomscript_caught)
448                 {
449                         localcmd("+button4\n");
450                         zoomscript_caught = 1;
451                         ignore_plus_zoom += 1;
452                 }
453         }
454         else
455         {
456                 if(zoomscript_caught)
457                 {
458                         localcmd("-button4\n");
459                         zoomscript_caught = 0;
460                         ignore_minus_zoom += 1;
461                 }
462         }
463
464         hud_alpha_fg = cvar_or("hud_alpha_fg", 1) * (1 - cvar("_menu_alpha"));
465         hud_currentammo = cvar("hud_showcurrentammo");
466         hud_hudselector = cvar("hud_hudselector");
467         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 HUD_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480         }
481
482         // ALWAYS Clear Current Scene First
483         R_ClearScene();
484
485         // Assign Standard Viewflags
486         // Draw the World (and sky)
487         R_SetView(VF_DRAWWORLD, 1);
488
489         // Set the console size vars
490         vid_conwidth = cvar("vid_conwidth");
491         vid_conheight = cvar("vid_conheight");
492         vid_pixelheight = cvar("vid_pixelheight");
493
494         R_SetView(VF_FOV, GetCurrentFov(fov));
495
496         // Camera for demo playback
497         if(camera_active)
498         {
499                 if(cvar("camera_enable"))
500                         CSQC_Demo_Camera();
501                 else
502                 {
503                         cvar_set("chase_active", ftos(chase_active_backup));
504                         cvar_set("cl_demo_mousegrab", "0");
505                         camera_active = FALSE;
506                 }
507         }
508 #ifdef CAMERATEST
509         else if(cvar("camera_enable"))
510 #else
511         else if(cvar("camera_enable") && isdemo())
512 #endif
513         {
514                 // Enable required Darkplaces cvars
515                 chase_active_backup = cvar("chase_active");
516                 cvar_set("chase_active", "2");
517                 cvar_set("cl_demo_mousegrab", "1");
518                 camera_active = TRUE;
519                 camera_mode = FALSE;
520         }
521
522         // Draw the Crosshair
523         float scoreboard_active;
524         scoreboard_active = HUD_WouldDrawScoreboard();
525         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
526
527         // Draw the Engine Status Bar (the default Quake HUD)
528         R_SetView(VF_DRAWENGINEHUD, 0);
529
530         // fetch this one only once per frame
531         hud_showbinds = cvar("hud_showbinds");
532         hud_showbinds_limit = cvar("hud_showbinds_limit");
533
534         // Update the mouse position
535         /*
536            mousepos_x = vid_conwidth;
537            mousepos_y = vid_conheight;
538            mousepos = mousepos*0.5 + getmousepos();
539          */
540
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw)
544                         self.draw();
545         self = e;
546
547         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548         R_RenderScene();
549
550         // now switch to 2D drawing mode by calling a 2D drawing function
551         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552         // next R_RenderScene call
553         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
554
555         // Draw the mouse cursor
556         // NOTE: drawpic must happen after R_RenderScene for some reason
557         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
558         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
559         //self = edict_num(player_localnum);
560         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
561         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
562         // as long as the ctf part isn't in, this is useless
563         if(menu_visible)
564                 menu_show();
565
566         /*if(gametype == GAME_CTF)
567           {
568           ctf_view();
569           } else */
570
571         // draw 2D entities
572         e = self;
573         for(self = world; (self = nextent(self)); )
574                 if(self.draw2d)
575                         self.draw2d();
576         self = e;
577
578         // draw hud
579         if(cvar("r_letterbox") == 0) {
580                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
581         }
582
583         float hud;
584         hud = getstati(STAT_HUD);
585         if(hud == HUD_SPIDERBOT)
586         {
587                 CSQC_SPIDER_HUD();
588         }
589         else if(hud == HUD_WAKIZASHI)
590         CSQC_WAKIZASHI_HUD();
591     else if(hud == HUD_RAPTOR)
592         CSQC_RAPTOR_HUD();
593         else
594         {
595                 if(cvar("r_letterbox") == 0)
596                         if(cvar("viewsize") < 120)
597                                 CSQC_common_hud();
598
599                 // crosshair goes VERY LAST
600                 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
601                         // TrueAim check
602                         float shottype;
603                         float bullets, ring_scale;
604                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
605                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
606                         wcross_origin_z = 0;
607                         if(cvar("crosshair_hittest"))
608                         {
609                                 vector wcross_oldorigin;
610                                 wcross_oldorigin = wcross_origin;
611                                 shottype = TrueAimCheck();
612                                 if(shottype == SHOTTYPE_HITWORLD)
613                                 {
614                                         v = wcross_origin - wcross_oldorigin;
615                                         v_x /= vid_conwidth;
616                                         v_y /= vid_conheight;
617                                         if(vlen(v) > 0.01)
618                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
619                                 }
620                                 if(!cvar("crosshair_hittest_showimpact"))
621                                         wcross_origin = wcross_oldorigin;
622                         }
623                         else
624                                 shottype = SHOTTYPE_HITWORLD;
625
626                         string wcross_style;
627                         wcross_style = cvar_string("crosshair");
628
629                         if (wcross_style != "0") {
630                                 vector wcross_color, wcross_size;
631                                 string wcross_wep, wcross_name;
632                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
633
634                                 wcross_color_x = cvar("crosshair_color_red");
635                                 wcross_color_y = cvar("crosshair_color_green");
636                                 wcross_color_z = cvar("crosshair_color_blue");
637                                 wcross_alpha = cvar("crosshair_color_alpha");
638                                 wcross_resolution = cvar("crosshair_size");
639                                 if (cvar("crosshair_per_weapon")) {
640                                         e = get_weaponinfo(activeweapon);
641                                         if (e && e.netname != "")
642                                         {
643                                                 wcross_wep = e.netname;
644                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
645                                                 if(wcross_style == "")
646                                                         wcross_style = e.netname;
647
648                                                 if(!cvar("crosshair_color_override"))
649                                                 {
650                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
651                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
652                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
653                                                 }
654
655                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
656                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
657                                         }
658                                 }
659
660                                 wcross_name = strcat("gfx/crosshair", wcross_style);
661
662                                 if(cvar("crosshair_effect_scalefade"))
663                                 {
664                                         wcross_scale = wcross_resolution;
665                                         wcross_resolution = 1;
666                                 }
667                                 else
668                                 {
669                                         wcross_scale = 1;
670                                 }
671
672                                 if(shottype == SHOTTYPE_HITENEMY)
673                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
674                                 if(shottype == SHOTTYPE_HITTEAM)
675                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
676
677                                 f = cvar("crosshair_effect_speed");
678                                 if(f < 0)
679                                         f *= -2 * g_weaponswitchdelay;
680                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
681                                 {
682                                         wcross_changedonetime = time + f;
683                                 }
684                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
685                                 {
686                                         wcross_name_changestarttime = time;
687                                         wcross_name_changedonetime = time + f;
688                                         if(wcross_name_goal_prev_prev)
689                                                 strunzone(wcross_name_goal_prev_prev);
690                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
691                                         wcross_name_goal_prev = strzone(wcross_name);
692                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
693                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
694                                         wcross_resolution_goal_prev = wcross_resolution;
695                                 }
696
697                                 wcross_scale_goal_prev = wcross_scale;
698                                 wcross_alpha_goal_prev = wcross_alpha;
699                                 wcross_color_goal_prev = wcross_color;
700
701                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
702                                 {
703                                         wcross_blur = 1;
704                                         wcross_alpha *= 0.75;
705                                 }
706                                 else
707                                         wcross_blur = 0;
708                                 // *_prev is at time-frametime
709                                 // * is at wcross_changedonetime+f
710                                 // what do we have at time?
711                                 if(time < wcross_changedonetime)
712                                 {
713                                         f = frametime / (wcross_changedonetime - time + frametime);
714                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
715                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
716                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
717                                 }
718
719                                 wcross_scale_prev = wcross_scale;
720                                 wcross_alpha_prev = wcross_alpha;
721                                 wcross_color_prev = wcross_color;
722
723                                 wcross_scale *= 1 - cvar("_menu_alpha");
724                                 wcross_alpha *= 1 - cvar("_menu_alpha");
725
726                                 // ring around crosshair representing bullets left in camping rifle clip
727                                 if (activeweapon == WEP_CAMPINGRIFLE)
728                                 {
729                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
730                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
731                                 }
732                                 else
733                                         bullets = 0;
734
735 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
736                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
737
738 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
739                                 do \
740                                 { \
741                                         if(wcross_blur > 0) \
742                                         { \
743                                                 for(i = -2; i <= 2; ++i) \
744                                                         for(j = -2; j <= 2; ++j) \
745                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
746                                         } \
747                                         else \
748                                         { \
749                                                 M(0,0,sz,wcross_name,wcross_alpha); \
750                                         } \
751                                 } \
752                                 while(0)
753
754 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
755                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
756
757 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
758                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
759
760                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
761                                 {
762                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
763                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
764                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
765                                         f = 1 - f;
766                                 }
767                                 else
768                                 {
769                                         f = 1;
770                                 }
771
772                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
773                                 if(bullets)
774                                 {
775                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
776                                 }
777                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
778                                 wcross_name_alpha_goal_prev = f;
779                         }
780                 }
781                 else
782                 {
783                         wcross_scale_prev = 0;
784                         wcross_alpha_prev = 0;
785                         wcross_scale_goal_prev = 0;
786                         wcross_alpha_goal_prev = 0;
787                         wcross_changedonetime = 0;
788                         if(wcross_name_goal_prev)
789                                 strunzone(wcross_name_goal_prev);
790                         wcross_name_goal_prev = string_null;
791                         if(wcross_name_goal_prev_prev)
792                                 strunzone(wcross_name_goal_prev_prev);
793                         wcross_name_goal_prev_prev = string_null;
794                         wcross_name_changestarttime = 0;
795                         wcross_name_changedonetime = 0;
796                         wcross_name_alpha_goal_prev = 0;
797                         wcross_name_alpha_goal_prev_prev = 0;
798                         wcross_resolution_goal_prev = 0;
799                         wcross_resolution_goal_prev_prev = 0;
800                 }
801         }
802
803         if(NextFrameCommand)
804         {
805                 localcmd("\n", NextFrameCommand, "\n");
806                 NextFrameCommand = string_null;
807         }
808
809         // we must do this check AFTER a frame was rendered, or it won't work
810         if(cs_project_is_b0rked == 0)
811         {
812                 string w0, h0;
813                 w0 = cvar_string("vid_conwidth");
814                 h0 = cvar_string("vid_conheight");
815                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
816                 //R_SetView(VF_FOV, '90 90 0');
817                 R_SetView(VF_ORIGIN, '0 0 0');
818                 R_SetView(VF_ANGLES, '0 0 0');
819                 R_SetView(VF_PERSPECTIVE, 1);
820                 makevectors('0 0 0');
821                 vector v1, v2;
822                 cvar_set("vid_conwidth", "800");
823                 cvar_set("vid_conheight", "600");
824                 v1 = cs_project(v_forward);
825                 cvar_set("vid_conwidth", "640");
826                 cvar_set("vid_conheight", "480");
827                 v2 = cs_project(v_forward);
828                 if(v1 == v2)
829                         cs_project_is_b0rked = 1;
830                 else
831                         cs_project_is_b0rked = -1;
832                 cvar_set("vid_conwidth", w0);
833                 cvar_set("vid_conheight", h0);
834         }
835
836         if(hudconf_active)
837                 HUD_Panel_Mouse();
838         // be safe against triggerbots until everyone has the fixed engine
839         // this call is meant to overwrite the trace globals by something
840         // unsuspicious
841         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
842 }
843
844 #define spider_h "gfx/vehicles/hud_bg.tga"
845 #define spider_b "gfx/vehicles/sbot.tga"
846 #define spider_r "gfx/vehicles/sbot_rpods.tga"
847 #define spider_g "gfx/vehicles/sbot_mguns.tga"
848 #define spider_s "gfx/vehicles/shiled.tga"
849 #define spider_a1 "gfx/hud/sb_rocket.tga"
850 #define spider_a2 "gfx/sb_bullets.tga"
851
852 void CSQC_SPIDER_HUD()
853 {
854         float rockets, reload, heat, hp, shield;
855         vector picsize, hudloc;
856
857     // Fetch health & ammo stats
858     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
859         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
860         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
861         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
862         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
863
864     // Draw the crosshairs
865     picsize = drawgetimagesize(SPIDER_CROSS);
866     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
867     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
868     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
869
870     hudloc_y =  4;
871     hudloc_x = 4;
872
873     picsize = drawgetimagesize(spider_h) * 0.5;
874     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
875
876     picsize = drawgetimagesize(spider_a2) * 0.5;
877     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
878
879     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
880     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
881     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
882
883     picsize = drawgetimagesize(spider_a1) * 0.85;
884     if(rockets == 9)
885     {
886         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
887         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
888     }
889     else
890     {
891         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
892         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
893     }
894
895     picsize = drawgetimagesize(spider_b) * 0.5;
896     hudloc_y = 10.5;
897     hudloc_x = 10.5;
898
899     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
900     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
901     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
902     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
903
904
905         /*
906         // Draw health bar
907         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
908         p = p + '0 1 0' * vid_conheight - '0 32 0';
909         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
910         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
911         p_y += 8;
912         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
913         p_x += 256 * hp;
914         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
915
916         // Draw minigun heat indicator
917         p = '0.5 0 0' * (vid_conwidth - 256);
918         p = p + '0 1 0' * vid_conheight - '0 34  0';
919         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
920         p_x += 256 * (1-heat);
921         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
922
923
924         // Draw rocket icons for loaded/empty tubes.
925         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
926         pp += '0 1 0' * vid_conheight - '0 64 0';
927         for(i = 0; i < 8; ++i)
928         {
929                 p = pp + '1 0 0' * (rkt_size * i);
930                 if(rockets == 8)
931                 {
932                         if(floor(reload * 8) == i)
933                         {
934                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
935                         }
936                         else if(i < reload * 8)
937                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
938                         else
939                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
940                 }
941                 else
942                 {
943                         if(i < rockets)
944                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
945                         else
946                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
947                 }
948         }
949         */
950
951         if (sb_showscores)
952         {
953                 HUD_DrawScoreboard();
954                 HUD_DrawCenterPrint();
955         }
956
957 }
958
959 #define raptor_h "gfx/vehicles/hud_bg.tga"
960 #define raptor_b "gfx/vehicles/raptor.tga"
961 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
962 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
963 #define raptor_s "gfx/vehicles/shiled.tga"
964
965 #define spider_a1 "gfx/hud/sb_rocket.tga"
966 #define spider_a2 "gfx/sb_bullets.tga"
967
968 void CSQC_RAPTOR_HUD()
969 {
970         float rockets, reload, heat, hp, shield, energy;
971         vector picsize, hudloc;
972
973     // Fetch health & ammo stats
974     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
975         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
976         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
977         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
978
979     // Draw the crosshairs
980     picsize = drawgetimagesize(SPIDER_CROSS);
981     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
982     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
983     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
984
985     hudloc_y =  4;
986     hudloc_x = 4;
987
988     picsize = drawgetimagesize(raptor_h) * 0.5;
989     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
990
991     picsize = drawgetimagesize(spider_a2) * 0.5;
992     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
993
994     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
995     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
996     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
997
998
999     picsize = drawgetimagesize(spider_a1) * 0.85;
1000     if(reload == 1)
1001     {
1002         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1003         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1004     }
1005     else
1006     {
1007         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1008         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1009     }
1010
1011     picsize = drawgetimagesize(raptor_b) * 0.5;
1012     hudloc_y = 10.5;
1013     hudloc_x = 10.5;
1014
1015     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1016     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1017     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1018     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1019
1020
1021         if (sb_showscores)
1022         {
1023                 HUD_DrawScoreboard();
1024                 HUD_DrawCenterPrint();
1025         }
1026
1027 }
1028
1029 #define waki_h "gfx/vehicles/hud_bg.tga"
1030 #define waki_b "gfx/vehicles/waki.tga"
1031 #define waki_e "gfx/vehicles/waki_e.tga"
1032 #define waki_g "gfx/vehicles/waki_guns.tga"
1033 #define waki_r "gfx/vehicles/waki_rockets.tga"
1034 #define waki_s "gfx/vehicles/shiled.tga"
1035
1036 #define waki_a1 "gfx/hud/sb_rocket.tga"
1037 #define waki_a2 "gfx/sb_cells.tga"
1038
1039 void CSQC_WAKIZASHI_HUD()
1040 {
1041         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1042         float health, shield, energy, rockets;
1043         vector picsize, hudloc;
1044
1045     picsize = drawgetimagesize(SPIDER_CROSS);
1046     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1047     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1048     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1049
1050 /*
1051 const float STAT_VEHICLESTAT_HEALTH  = 60;
1052 const float STAT_VEHICLESTAT_SHIELD  = 61;
1053 const float STAT_VEHICLESTAT_ENERGY  = 62;
1054 const float STAT_VEHICLESTAT_AMMO1   = 63;
1055 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1056 const float STAT_VEHICLESTAT_AMMO2   = 65;
1057 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1058 */
1059     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1060         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1061         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1062         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1063
1064     hudloc_y =  4;
1065     hudloc_x = 4;
1066
1067     picsize = drawgetimagesize(waki_h) * 0.5;
1068     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1069
1070     picsize = drawgetimagesize(waki_a2) * 0.7;
1071     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1072
1073
1074     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1075     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1076
1077     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1078
1079     picsize = drawgetimagesize(waki_a1) * 0.75;
1080     if(rockets == 1)
1081     {
1082         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1083         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1084     }
1085     else
1086     {
1087         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1088         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1089         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1090     }
1091
1092     picsize = drawgetimagesize(waki_b) * 0.5;
1093     hudloc_y = 10.5;
1094     hudloc_x = 10.5;
1095
1096     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1097     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1098     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1099     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1100
1101
1102
1103         /*
1104         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1105         p = p + '0 1 0' * vid_conheight - '0 32 0';
1106
1107         // Draw health bar
1108         p_y += 8;
1109         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1110         p_x += 256 * health;
1111         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1112
1113         // Draw shiled bar
1114         p_x -= 256 * health;
1115         p_y += 4;
1116         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1117
1118         // Draw energy
1119         //p_x -= 256 * health;
1120         p_y -= 8;
1121         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1122
1123         // Draw rockets bar
1124         p_y += 12;
1125         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1126         */
1127
1128
1129
1130
1131         if (sb_showscores)
1132         {
1133                 HUD_DrawScoreboard();
1134                 HUD_DrawCenterPrint();
1135         }
1136
1137 }
1138
1139
1140 void CSQC_common_hud(void)
1141 {
1142         // HUD_SortFrags(); done in HUD_Draw
1143         float hud;
1144         hud = getstati(STAT_HUD);
1145
1146         //hud = 10;
1147         switch(hud)
1148         {
1149                 case HUD_NORMAL:
1150                         // hud first
1151                         HUD_Main();
1152
1153                         // is this needed?
1154                         //HUD_UpdatePlayerTeams();
1155
1156                         if (intermission == 2) // map voting screen
1157                         {
1158                                 if(sb_showaccuracy && spectatee_status != -1) {
1159                                         HUD_DrawAccuracyStats();
1160                                 }
1161                                 else if(sb_showscores) {
1162                                         HUD_DrawScoreboard();
1163                                 }
1164                                 else
1165                                         HUD_FinaleOverlay();
1166
1167                                 HUD_Reset();
1168                         }
1169                         else if (sb_showscores || sb_showaccuracy || sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1170                         {
1171                                 if(sb_showaccuracy && spectatee_status != -1)
1172                                         HUD_DrawAccuracyStats();
1173                                 else
1174                                         HUD_DrawScoreboard();
1175
1176                                 HUD_Reset();
1177                         }
1178                         break;
1179
1180                 case HUD_SPIDERBOT:
1181                         CSQC_SPIDER_HUD();
1182                         break;
1183
1184                 case HUD_WAKIZASHI:
1185                         CSQC_WAKIZASHI_HUD();
1186                         break;
1187         }
1188 }
1189
1190
1191 // following vectors must be global to allow seamless switching between camera modes
1192 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1193 void CSQC_Demo_Camera()
1194 {
1195         float speed, attenuation, dimensions;
1196         vector tmp, delta;
1197
1198         if( cvar("camera_reset") || !camera_mode )
1199         {
1200                 camera_offset = '0 0 0';
1201                 current_angles = '0 0 0';
1202                 camera_direction = '0 0 0';
1203                 camera_offset_z += 30;
1204                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1205                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1206                 current_origin = view_origin;
1207                 current_camera_offset  = camera_offset;
1208                 cvar_set("camera_reset", "0");
1209                 camera_mode = CAMERA_CHASE;
1210         }
1211
1212         // Camera angles
1213         if( camera_roll )
1214                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1215
1216         if(cvar("camera_look_player"))
1217         {
1218                 local vector dir;
1219                 local float n;
1220
1221                 dir = normalize(view_origin - current_position);
1222                 n = mouse_angles_z;
1223                 mouse_angles = vectoangles(dir);
1224                 mouse_angles_x = mouse_angles_x * -1;
1225                 mouse_angles_z = n;
1226         }
1227         else
1228         {
1229                 tmp = getmousepos() * 0.1;
1230                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1231                 {
1232                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1233                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1234                 }
1235         }
1236
1237         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1238         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1239         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1240         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1241
1242         // Fix difference when angles don't have the same sign
1243         delta = '0 0 0';
1244         if(mouse_angles_y < -60 && current_angles_y > 60)
1245                 delta = '0 360 0';
1246         if(mouse_angles_y > 60 && current_angles_y < -60)
1247                 delta = '0 -360 0';
1248
1249         if(cvar("camera_look_player"))
1250                 attenuation = cvar("camera_look_attenuation");
1251         else
1252                 attenuation = cvar("camera_speed_attenuation");
1253
1254         attenuation = 1 / max(1, attenuation);
1255         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1256
1257         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1258         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1259         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1260         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1261
1262         // Camera position
1263         tmp = '0 0 0';
1264         dimensions = 0;
1265
1266         if( camera_direction_x )
1267         {
1268                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1269                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1270                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1271                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1272                 ++dimensions;
1273         }
1274
1275         if( camera_direction_y )
1276         {
1277                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1278                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1279                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1280                 ++dimensions;
1281         }
1282
1283         if( camera_direction_z )
1284         {
1285                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1286                 ++dimensions;
1287         }
1288
1289         if(cvar("camera_free"))
1290                 speed = cvar("camera_speed_free");
1291         else
1292                 speed = cvar("camera_speed_chase");
1293
1294         if(dimensions)
1295         {
1296                 speed = speed * sqrt(1 / dimensions);
1297                 camera_offset += tmp * speed;
1298         }
1299
1300         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1301
1302         // Camera modes
1303         if( cvar("camera_free") )
1304         {
1305                 if ( camera_mode == CAMERA_CHASE )
1306                 {
1307                         current_camera_offset = current_origin + current_camera_offset;
1308                         camera_offset = current_origin + camera_offset;
1309                 }
1310
1311                 camera_mode = CAMERA_FREE;
1312                 current_position = current_camera_offset;
1313         }
1314         else
1315         {
1316                 if ( camera_mode == CAMERA_FREE )
1317                 {
1318                         current_origin = view_origin;
1319                         camera_offset = camera_offset - current_origin;
1320                         current_camera_offset = current_camera_offset - current_origin;
1321                 }
1322
1323                 camera_mode = CAMERA_CHASE;
1324
1325                 if(cvar("camera_chase_smoothly"))
1326                         current_origin += (view_origin - current_origin) * attenuation;
1327                 else
1328                         current_origin = view_origin;
1329
1330                 current_position = current_origin + current_camera_offset;
1331         }
1332
1333         R_SetView(VF_ANGLES, current_angles);
1334         R_SetView(VF_ORIGIN, current_position);
1335 }