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1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 string NextFrameCommand;
345 void CSQC_SPIDER_HUD();
346 void CSQC_RAPTOR_HUD();
347
348 vector freeze_pmove_org, freeze_input_angles;
349
350 void CSQC_UpdateView(float w, float h)
351 {
352         entity e;
353         float fov;
354         float f, i, j;
355         vector v, vo;
356
357         WaypointSprite_Load();
358
359         if(spectatee_status)
360                 myteam = GetPlayerColor(spectatee_status - 1);
361         else
362                 myteam = GetPlayerColor(player_localentnum - 1);
363
364         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
365         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
366
367         warpzone_fixview_origin = pmove_org + vo;
368         warpzone_fixview_cl_viewangles = input_angles;
369         warpzone_fixview_angles = view_angles;
370         WarpZone_FixView();
371         pmove_org = warpzone_fixview_origin - vo;
372         input_angles = warpzone_fixview_cl_viewangles;
373         view_angles = warpzone_fixview_angles;
374
375         if(cvar("cl_lockview") || hud_configure)
376         {
377                 pmove_org = freeze_pmove_org;
378                 input_angles = view_angles = freeze_input_angles;
379                 R_SetView(VF_ORIGIN, pmove_org + vo);
380                 R_SetView(VF_ANGLES, view_angles);
381                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
382         }
383         freeze_pmove_org = pmove_org;
384         freeze_input_angles = input_angles;
385
386         // Render the Scene
387         if(!intermission || !view_set)
388         {
389                 view_origin = pmove_org + vo;
390                 view_angles = input_angles;
391                 makevectors(view_angles);
392                 view_forward = v_forward;
393                 view_right = v_right;
394                 view_up = v_up;
395                 view_set = 1;
396         }
397
398         vid_width = w;
399         vid_height = h;
400
401 #ifdef BLURTEST
402         if(time > blurtest_time0 && time < blurtest_time1)
403         {
404                 float r, t;
405
406                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
407                 r = t * blurtest_radius;
408                 f = 1 / pow(t, blurtest_power) - 1;
409
410                 cvar_set("r_glsl_postprocess", "1");
411                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
412         }
413         else
414         {
415                 cvar_set("r_glsl_postprocess", "0");
416                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
417         }
418 #endif
419
420         TargetMusic_Advance();
421         Fog_Force();
422
423         drawframetime = max(0.000001, time - drawtime);
424         drawtime = time;
425
426         // watch for gametype changes here...
427         // in ParseStuffCMD the cmd isn't executed yet :/
428         // might even be better to add the gametype to TE_CSQC_INIT...?
429         if(!postinit)
430                 PostInit();
431
432         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
433                 if(calledhooks & HOOK_START)
434                 {
435                         localcmd("\ncl_hook_gameend;");
436                         calledhooks |= HOOK_END;
437                 }
438
439         CheckForGamestartChange();
440         serverAnnouncer();
441         maptimeAnnouncer();
442         carrierAnnouncer();
443
444         fov = cvar("fov");
445         if(button_zoom || fov <= 59.5)
446         {
447                 if(!zoomscript_caught)
448                 {
449                         localcmd("+button4\n");
450                         zoomscript_caught = 1;
451                         ignore_plus_zoom += 1;
452                 }
453         }
454         else
455         {
456                 if(zoomscript_caught)
457                 {
458                         localcmd("-button4\n");
459                         zoomscript_caught = 0;
460                         ignore_minus_zoom += 1;
461                 }
462         }
463
464         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
465         ColorTranslateMode = cvar("cl_stripcolorcodes");
466         activeweapon = getstati(STAT_SWITCHWEAPON);
467         f = cvar("teamplay");
468         if(f != teamplay)
469         {
470                 teamplay = f;
471                 HUD_InitScores();
472         }
473
474         if(last_weapon != activeweapon) {
475                 weapontime = time;
476                 last_weapon = activeweapon;
477         }
478
479         // ALWAYS Clear Current Scene First
480         R_ClearScene();
481
482         // Assign Standard Viewflags
483         // Draw the World (and sky)
484         R_SetView(VF_DRAWWORLD, 1);
485
486         // Set the console size vars
487         vid_conwidth = cvar("vid_conwidth");
488         vid_conheight = cvar("vid_conheight");
489         vid_pixelheight = cvar("vid_pixelheight");
490
491         R_SetView(VF_FOV, GetCurrentFov(fov));
492
493         // Camera for demo playback
494         if(camera_active)
495         {
496                 if(cvar("camera_enable"))
497                         CSQC_Demo_Camera();
498                 else
499                 {
500                         cvar_set("chase_active", ftos(chase_active_backup));
501                         cvar_set("cl_demo_mousegrab", "0");
502                         camera_active = FALSE;
503                 }
504         }
505 #ifdef CAMERATEST
506         else if(cvar("camera_enable"))
507 #else
508         else if(cvar("camera_enable") && isdemo())
509 #endif
510         {
511                 // Enable required Darkplaces cvars
512                 chase_active_backup = cvar("chase_active");
513                 cvar_set("chase_active", "2");
514                 cvar_set("cl_demo_mousegrab", "1");
515                 camera_active = TRUE;
516                 camera_mode = FALSE;
517         }
518
519         // Draw the Crosshair
520         float scoreboard_active;
521         scoreboard_active = HUD_WouldDrawScoreboard();
522         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
523
524         // Draw the Engine Status Bar (the default Quake HUD)
525         R_SetView(VF_DRAWENGINEHUD, 0);
526
527         // fetch this one only once per frame
528         hud_showbinds = cvar("hud_showbinds");
529         hud_showbinds_limit = cvar("hud_showbinds_limit");
530
531         // Update the mouse position
532         /*
533            mousepos_x = vid_conwidth;
534            mousepos_y = vid_conheight;
535            mousepos = mousepos*0.5 + getmousepos();
536          */
537
538         e = self;
539         for(self = world; (self = nextent(self)); )
540                 if(self.draw)
541                         self.draw();
542         self = e;
543
544         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
545         R_RenderScene();
546
547         // now switch to 2D drawing mode by calling a 2D drawing function
548         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
549         // next R_RenderScene call
550         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
551
552         // Draw the mouse cursor
553         // NOTE: drawpic must happen after R_RenderScene for some reason
554         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
555         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
556         //self = edict_num(player_localnum);
557         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
558         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
559         // as long as the ctf part isn't in, this is useless
560         if(menu_visible)
561                 menu_show();
562
563         /*if(gametype == GAME_CTF)
564           {
565           ctf_view();
566           } else */
567
568         // draw 2D entities
569         e = self;
570         for(self = world; (self = nextent(self)); )
571                 if(self.draw2d)
572                         self.draw2d();
573         self = e;
574
575         // draw hud
576         if(cvar("r_letterbox") == 0) {
577                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
578         }
579
580         float hud;
581         hud = getstati(STAT_HUD);
582         if(hud == HUD_SPIDERBOT)
583         {
584                 CSQC_SPIDER_HUD();
585         }
586         else if(hud == HUD_WAKIZASHI)
587         CSQC_WAKIZASHI_HUD();
588     else if(hud == HUD_RAPTOR)
589         CSQC_RAPTOR_HUD();
590         else
591         {
592                 if(cvar("r_letterbox") == 0)
593                         if(cvar("viewsize") < 120)
594                                 CSQC_common_hud();
595
596                 // crosshair goes VERY LAST
597                 if(!scoreboard_active && !camera_active) {
598                         // TrueAim check
599                         float shottype;
600                         float bullets, ring_scale;
601                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
602                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
603                         wcross_origin_z = 0;
604                         if(cvar("crosshair_hittest"))
605                         {
606                                 vector wcross_oldorigin;
607                                 wcross_oldorigin = wcross_origin;
608                                 shottype = TrueAimCheck();
609                                 if(shottype == SHOTTYPE_HITWORLD)
610                                 {
611                                         v = wcross_origin - wcross_oldorigin;
612                                         v_x /= vid_conwidth;
613                                         v_y /= vid_conheight;
614                                         if(vlen(v) > 0.01)
615                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
616                                 }
617                                 if(!cvar("crosshair_hittest_showimpact"))
618                                         wcross_origin = wcross_oldorigin;
619                         }
620                         else
621                                 shottype = SHOTTYPE_HITWORLD;
622
623                         string wcross_style;
624                         wcross_style = cvar_string("crosshair");
625
626                         if (wcross_style != "0") {
627                                 vector wcross_color, wcross_size;
628                                 string wcross_wep, wcross_name;
629                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
630
631                                 wcross_color_x = cvar("crosshair_color_red");
632                                 wcross_color_y = cvar("crosshair_color_green");
633                                 wcross_color_z = cvar("crosshair_color_blue");
634                                 wcross_alpha = cvar("crosshair_color_alpha");
635                                 wcross_resolution = cvar("crosshair_size");
636                                 if (cvar("crosshair_per_weapon")) {
637                                         e = get_weaponinfo(activeweapon);
638                                         if (e && e.netname != "")
639                                         {
640                                                 wcross_wep = e.netname;
641                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
642                                                 if(wcross_style == "")
643                                                         wcross_style = e.netname;
644
645                                                 if(!cvar("crosshair_color_override"))
646                                                 {
647                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
648                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
649                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
650                                                 }
651
652                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
653                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
654                                         }
655                                 }
656
657                                 wcross_name = strcat("gfx/crosshair", wcross_style);
658
659                                 if(cvar("crosshair_effect_scalefade"))
660                                 {
661                                         wcross_scale = wcross_resolution;
662                                         wcross_resolution = 1;
663                                 }
664                                 else
665                                 {
666                                         wcross_scale = 1;
667                                 }
668
669                                 if(shottype == SHOTTYPE_HITENEMY)
670                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
671                                 if(shottype == SHOTTYPE_HITTEAM)
672                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
673
674                                 f = cvar("crosshair_effect_speed");
675                                 if(f < 0)
676                                         f *= -2 * g_weaponswitchdelay;
677                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
678                                 {
679                                         wcross_changedonetime = time + f;
680                                 }
681                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
682                                 {
683                                         wcross_name_changestarttime = time;
684                                         wcross_name_changedonetime = time + f;
685                                         if(wcross_name_goal_prev_prev)
686                                                 strunzone(wcross_name_goal_prev_prev);
687                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
688                                         wcross_name_goal_prev = strzone(wcross_name);
689                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
690                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
691                                         wcross_resolution_goal_prev = wcross_resolution;
692                                 }
693
694                                 wcross_scale_goal_prev = wcross_scale;
695                                 wcross_alpha_goal_prev = wcross_alpha;
696                                 wcross_color_goal_prev = wcross_color;
697
698                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
699                                 {
700                                         wcross_blur = 1;
701                                         wcross_alpha *= 0.75;
702                                 }
703                                 else
704                                         wcross_blur = 0;
705                                 // *_prev is at time-frametime
706                                 // * is at wcross_changedonetime+f
707                                 // what do we have at time?
708                                 if(time < wcross_changedonetime)
709                                 {
710                                         f = frametime / (wcross_changedonetime - time + frametime);
711                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
712                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
713                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
714                                 }
715
716                                 wcross_scale_prev = wcross_scale;
717                                 wcross_alpha_prev = wcross_alpha;
718                                 wcross_color_prev = wcross_color;
719
720                                 wcross_scale *= 1 - cvar("_menu_alpha");
721                                 wcross_alpha *= 1 - cvar("_menu_alpha");
722
723                                 // ring around crosshair representing bullets left in camping rifle clip
724                                 if (activeweapon == WEP_CAMPINGRIFLE)
725                                 {
726                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
727                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
728                                 }
729                                 else
730                                         bullets = 0;
731
732 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
733                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
734
735 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
736                                 do \
737                                 { \
738                                         if(wcross_blur > 0) \
739                                         { \
740                                                 for(i = -2; i <= 2; ++i) \
741                                                         for(j = -2; j <= 2; ++j) \
742                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
743                                         } \
744                                         else \
745                                         { \
746                                                 M(0,0,sz,wcross_name,wcross_alpha); \
747                                         } \
748                                 } \
749                                 while(0)
750
751 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
752                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
753
754 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
755                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
756
757                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
758                                 {
759                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
760                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
761                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
762                                         f = 1 - f;
763                                 }
764                                 else
765                                 {
766                                         f = 1;
767                                 }
768
769                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
770                                 if(bullets)
771                                 {
772                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
773                                 }
774                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
775                                 wcross_name_alpha_goal_prev = f;
776                         }
777                 }
778                 else
779                 {
780                         wcross_scale_prev = 0;
781                         wcross_alpha_prev = 0;
782                         wcross_scale_goal_prev = 0;
783                         wcross_alpha_goal_prev = 0;
784                         wcross_changedonetime = 0;
785                         if(wcross_name_goal_prev)
786                                 strunzone(wcross_name_goal_prev);
787                         wcross_name_goal_prev = string_null;
788                         if(wcross_name_goal_prev_prev)
789                                 strunzone(wcross_name_goal_prev_prev);
790                         wcross_name_goal_prev_prev = string_null;
791                         wcross_name_changestarttime = 0;
792                         wcross_name_changedonetime = 0;
793                         wcross_name_alpha_goal_prev = 0;
794                         wcross_name_alpha_goal_prev_prev = 0;
795                         wcross_resolution_goal_prev = 0;
796                         wcross_resolution_goal_prev_prev = 0;
797                 }
798         }
799
800         if(NextFrameCommand)
801         {
802                 localcmd("\n", NextFrameCommand, "\n");
803                 NextFrameCommand = string_null;
804         }
805
806         // we must do this check AFTER a frame was rendered, or it won't work
807         if(cs_project_is_b0rked == 0)
808         {
809                 string w0, h0;
810                 w0 = cvar_string("vid_conwidth");
811                 h0 = cvar_string("vid_conheight");
812                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
813                 //R_SetView(VF_FOV, '90 90 0');
814                 R_SetView(VF_ORIGIN, '0 0 0');
815                 R_SetView(VF_ANGLES, '0 0 0');
816                 R_SetView(VF_PERSPECTIVE, 1);
817                 makevectors('0 0 0');
818                 vector v1, v2;
819                 cvar_set("vid_conwidth", "800");
820                 cvar_set("vid_conheight", "600");
821                 v1 = cs_project(v_forward);
822                 cvar_set("vid_conwidth", "640");
823                 cvar_set("vid_conheight", "480");
824                 v2 = cs_project(v_forward);
825                 if(v1 == v2)
826                         cs_project_is_b0rked = 1;
827                 else
828                         cs_project_is_b0rked = -1;
829                 cvar_set("vid_conwidth", w0);
830                 cvar_set("vid_conheight", h0);
831         }
832
833         if(hud_configure)
834                 HUD_Panel_Mouse();
835         // be safe against triggerbots until everyone has the fixed engine
836         // this call is meant to overwrite the trace globals by something
837         // unsuspicious
838         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
839 }
840
841 #define spider_h "gfx/vehicles/hud_bg.tga"
842 #define spider_b "gfx/vehicles/sbot.tga"
843 #define spider_r "gfx/vehicles/sbot_rpods.tga"
844 #define spider_g "gfx/vehicles/sbot_mguns.tga"
845 #define spider_s "gfx/vehicles/shiled.tga"
846 #define spider_a1 "gfx/hud/sb_rocket.tga"
847 #define spider_a2 "gfx/sb_bullets.tga"
848
849 void CSQC_SPIDER_HUD()
850 {
851         float rockets, reload, heat, hp, shield;
852         vector picsize, hudloc;
853
854     // Fetch health & ammo stats
855     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
856         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
857         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
858         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
859         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
860
861     // Draw the crosshairs
862     picsize = drawgetimagesize(SPIDER_CROSS);
863     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
864     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
865     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
866
867     hudloc_y =  4;
868     hudloc_x = 4;
869
870     picsize = drawgetimagesize(spider_h) * 0.5;
871     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
872
873     picsize = drawgetimagesize(spider_a2) * 0.5;
874     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
875
876     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
877     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
878     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
879
880     picsize = drawgetimagesize(spider_a1) * 0.85;
881     if(rockets == 9)
882     {
883         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
884         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
885     }
886     else
887     {
888         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
889         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
890     }
891
892     picsize = drawgetimagesize(spider_b) * 0.5;
893     hudloc_y = 10.5;
894     hudloc_x = 10.5;
895
896     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
897     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
898     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
899     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
900
901
902         /*
903         // Draw health bar
904         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
905         p = p + '0 1 0' * vid_conheight - '0 32 0';
906         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
907         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
908         p_y += 8;
909         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
910         p_x += 256 * hp;
911         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
912
913         // Draw minigun heat indicator
914         p = '0.5 0 0' * (vid_conwidth - 256);
915         p = p + '0 1 0' * vid_conheight - '0 34  0';
916         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
917         p_x += 256 * (1-heat);
918         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
919
920
921         // Draw rocket icons for loaded/empty tubes.
922         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
923         pp += '0 1 0' * vid_conheight - '0 64 0';
924         for(i = 0; i < 8; ++i)
925         {
926                 p = pp + '1 0 0' * (rkt_size * i);
927                 if(rockets == 8)
928                 {
929                         if(floor(reload * 8) == i)
930                         {
931                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
932                         }
933                         else if(i < reload * 8)
934                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
935                         else
936                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
937                 }
938                 else
939                 {
940                         if(i < rockets)
941                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
942                         else
943                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
944                 }
945         }
946         */
947
948         if (scoreboard_showscores)
949         {
950                 HUD_DrawScoreboard();
951                 HUD_DrawCenterPrint();
952         }
953
954 }
955
956 #define raptor_h "gfx/vehicles/hud_bg.tga"
957 #define raptor_b "gfx/vehicles/raptor.tga"
958 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
959 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
960 #define raptor_s "gfx/vehicles/shiled.tga"
961
962 void CSQC_RAPTOR_HUD()
963 {
964         float rockets, reload, heat, hp, shield, energy;
965         vector picsize, hudloc;
966
967     // Fetch health & ammo stats
968     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
969         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
970         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
971         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
972
973     // Draw the crosshairs
974     picsize = drawgetimagesize(SPIDER_CROSS);
975     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
976     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
977     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
978
979     hudloc_y =  4;
980     hudloc_x = 4;
981
982     picsize = drawgetimagesize(raptor_h) * 0.5;
983     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
984
985     picsize = drawgetimagesize(spider_a2) * 0.5;
986     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
987
988     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
989     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
990     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
991
992
993     picsize = drawgetimagesize(spider_a1) * 0.85;
994     if(reload == 1)
995     {
996         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
997         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
998     }
999     else
1000     {
1001         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1002         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1003     }
1004
1005     picsize = drawgetimagesize(raptor_b) * 0.5;
1006     hudloc_y = 10.5;
1007     hudloc_x = 10.5;
1008
1009     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1010     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1011     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1012     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1013
1014
1015         if (scoreboard_showscores)
1016         {
1017                 HUD_DrawScoreboard();
1018                 HUD_DrawCenterPrint();
1019         }
1020
1021 }
1022
1023 #define waki_h "gfx/vehicles/hud_bg.tga"
1024 #define waki_b "gfx/vehicles/waki.tga"
1025 #define waki_e "gfx/vehicles/waki_e.tga"
1026 #define waki_g "gfx/vehicles/waki_guns.tga"
1027 #define waki_r "gfx/vehicles/waki_rockets.tga"
1028 #define waki_s "gfx/vehicles/shiled.tga"
1029
1030 #define waki_a1 "gfx/hud/sb_rocket.tga"
1031 #define waki_a2 "gfx/sb_cells.tga"
1032
1033 void CSQC_WAKIZASHI_HUD()
1034 {
1035         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1036         float health, shield, energy, rockets;
1037         vector picsize, hudloc;
1038
1039     picsize = drawgetimagesize(SPIDER_CROSS);
1040     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1041     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1042     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1043
1044 /*
1045 const float STAT_VEHICLESTAT_HEALTH  = 60;
1046 const float STAT_VEHICLESTAT_SHIELD  = 61;
1047 const float STAT_VEHICLESTAT_ENERGY  = 62;
1048 const float STAT_VEHICLESTAT_AMMO1   = 63;
1049 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1050 const float STAT_VEHICLESTAT_AMMO2   = 65;
1051 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1052 */
1053     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1054         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1055         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1056         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1057
1058     hudloc_y =  4;
1059     hudloc_x = 4;
1060
1061     picsize = drawgetimagesize(waki_h) * 0.5;
1062     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1063
1064     picsize = drawgetimagesize(waki_a2) * 0.7;
1065     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1066
1067
1068     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1069     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1070
1071     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1072
1073     picsize = drawgetimagesize(waki_a1) * 0.75;
1074     if(rockets == 1)
1075     {
1076         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1077         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1078     }
1079     else
1080     {
1081         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1082         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1083         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1084     }
1085
1086     picsize = drawgetimagesize(waki_b) * 0.5;
1087     hudloc_y = 10.5;
1088     hudloc_x = 10.5;
1089
1090     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1091     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1092     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1093     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1094
1095
1096
1097         /*
1098         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1099         p = p + '0 1 0' * vid_conheight - '0 32 0';
1100
1101         // Draw health bar
1102         p_y += 8;
1103         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1104         p_x += 256 * health;
1105         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1106
1107         // Draw shiled bar
1108         p_x -= 256 * health;
1109         p_y += 4;
1110         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1111
1112         // Draw energy
1113         //p_x -= 256 * health;
1114         p_y -= 8;
1115         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1116
1117         // Draw rockets bar
1118         p_y += 12;
1119         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1120         */
1121
1122
1123
1124
1125         if (scoreboard_showscores)
1126         {
1127                 HUD_DrawScoreboard();
1128                 HUD_DrawCenterPrint();
1129         }
1130
1131 }
1132
1133
1134 void CSQC_common_hud(void)
1135 {
1136         // HUD_SortFrags(); done in HUD_Draw
1137         float hud;
1138         hud = getstati(STAT_HUD);
1139
1140         //hud = 10;
1141         switch(hud)
1142         {
1143                 case HUD_NORMAL:
1144                         // hud first
1145                         HUD_Main();
1146
1147                         // scoreboard/accuracy
1148                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1149                         {
1150                                 HUD_FinaleOverlay();
1151                                 HUD_Reset();
1152                         }
1153                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1154                                 HUD_DrawAccuracyStats();
1155                         else
1156                                 HUD_DrawScoreboard();
1157
1158                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1159                                 HUD_Reset();
1160
1161                         break;
1162
1163                 case HUD_SPIDERBOT:
1164                         CSQC_SPIDER_HUD();
1165                         break;
1166
1167                 case HUD_WAKIZASHI:
1168                         CSQC_WAKIZASHI_HUD();
1169                         break;
1170         }
1171 }
1172
1173
1174 // following vectors must be global to allow seamless switching between camera modes
1175 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1176 void CSQC_Demo_Camera()
1177 {
1178         float speed, attenuation, dimensions;
1179         vector tmp, delta;
1180
1181         if( cvar("camera_reset") || !camera_mode )
1182         {
1183                 camera_offset = '0 0 0';
1184                 current_angles = '0 0 0';
1185                 camera_direction = '0 0 0';
1186                 camera_offset_z += 30;
1187                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1188                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1189                 current_origin = view_origin;
1190                 current_camera_offset  = camera_offset;
1191                 cvar_set("camera_reset", "0");
1192                 camera_mode = CAMERA_CHASE;
1193         }
1194
1195         // Camera angles
1196         if( camera_roll )
1197                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1198
1199         if(cvar("camera_look_player"))
1200         {
1201                 local vector dir;
1202                 local float n;
1203
1204                 dir = normalize(view_origin - current_position);
1205                 n = mouse_angles_z;
1206                 mouse_angles = vectoangles(dir);
1207                 mouse_angles_x = mouse_angles_x * -1;
1208                 mouse_angles_z = n;
1209         }
1210         else
1211         {
1212                 tmp = getmousepos() * 0.1;
1213                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1214                 {
1215                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1216                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1217                 }
1218         }
1219
1220         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1221         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1222         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1223         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1224
1225         // Fix difference when angles don't have the same sign
1226         delta = '0 0 0';
1227         if(mouse_angles_y < -60 && current_angles_y > 60)
1228                 delta = '0 360 0';
1229         if(mouse_angles_y > 60 && current_angles_y < -60)
1230                 delta = '0 -360 0';
1231
1232         if(cvar("camera_look_player"))
1233                 attenuation = cvar("camera_look_attenuation");
1234         else
1235                 attenuation = cvar("camera_speed_attenuation");
1236
1237         attenuation = 1 / max(1, attenuation);
1238         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1239
1240         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1241         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1242         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1243         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1244
1245         // Camera position
1246         tmp = '0 0 0';
1247         dimensions = 0;
1248
1249         if( camera_direction_x )
1250         {
1251                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1252                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1253                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1254                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1255                 ++dimensions;
1256         }
1257
1258         if( camera_direction_y )
1259         {
1260                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1261                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1262                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1263                 ++dimensions;
1264         }
1265
1266         if( camera_direction_z )
1267         {
1268                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1269                 ++dimensions;
1270         }
1271
1272         if(cvar("camera_free"))
1273                 speed = cvar("camera_speed_free");
1274         else
1275                 speed = cvar("camera_speed_chase");
1276
1277         if(dimensions)
1278         {
1279                 speed = speed * sqrt(1 / dimensions);
1280                 camera_offset += tmp * speed;
1281         }
1282
1283         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1284
1285         // Camera modes
1286         if( cvar("camera_free") )
1287         {
1288                 if ( camera_mode == CAMERA_CHASE )
1289                 {
1290                         current_camera_offset = current_origin + current_camera_offset;
1291                         camera_offset = current_origin + camera_offset;
1292                 }
1293
1294                 camera_mode = CAMERA_FREE;
1295                 current_position = current_camera_offset;
1296         }
1297         else
1298         {
1299                 if ( camera_mode == CAMERA_FREE )
1300                 {
1301                         current_origin = view_origin;
1302                         camera_offset = camera_offset - current_origin;
1303                         current_camera_offset = current_camera_offset - current_origin;
1304                 }
1305
1306                 camera_mode = CAMERA_CHASE;
1307
1308                 if(cvar("camera_chase_smoothly"))
1309                         current_origin += (view_origin - current_origin) * attenuation;
1310                 else
1311                         current_origin = view_origin;
1312
1313                 current_position = current_origin + current_camera_offset;
1314         }
1315
1316         R_SetView(VF_ANGLES, current_angles);
1317         R_SetView(VF_ORIGIN, current_position);
1318 }