Merge branch 'fruitiex/newpanelhud' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float reticle_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350
351 void CSQC_UpdateView(float w, float h)
352 {
353         entity e;
354         float fov;
355         float f, i, j;
356         vector v, vo;
357
358         vector reticle_pos, reticle_size;
359
360         WaypointSprite_Load();
361
362         if(spectatee_status)
363                 myteam = GetPlayerColor(spectatee_status - 1);
364         else
365                 myteam = GetPlayerColor(player_localentnum - 1);
366
367         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
369
370         warpzone_fixview_origin = pmove_org + vo;
371         warpzone_fixview_cl_viewangles = input_angles;
372         warpzone_fixview_angles = view_angles;
373         WarpZone_FixView();
374         pmove_org = warpzone_fixview_origin - vo;
375         input_angles = warpzone_fixview_cl_viewangles;
376         view_angles = warpzone_fixview_angles;
377
378         if(cvar("cl_lockview") || autocvar__hud_configure)
379         {
380                 pmove_org = freeze_pmove_org;
381                 input_angles = view_angles = freeze_input_angles;
382                 R_SetView(VF_ORIGIN, pmove_org + vo);
383                 R_SetView(VF_ANGLES, view_angles);
384                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
385         }
386         freeze_pmove_org = pmove_org;
387         freeze_input_angles = input_angles;
388
389         // Render the Scene
390         if(!intermission || !view_set)
391         {
392                 view_origin = pmove_org + vo;
393                 view_angles = input_angles;
394                 makevectors(view_angles);
395                 view_forward = v_forward;
396                 view_right = v_right;
397                 view_up = v_up;
398                 view_set = 1;
399         }
400
401         vid_width = w;
402         vid_height = h;
403
404 #ifdef BLURTEST
405         if(time > blurtest_time0 && time < blurtest_time1)
406         {
407                 float r, t;
408
409                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410                 r = t * blurtest_radius;
411                 f = 1 / pow(t, blurtest_power) - 1;
412
413                 cvar_set("r_glsl_postprocess", "1");
414                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
415         }
416         else
417         {
418                 cvar_set("r_glsl_postprocess", "0");
419                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
420         }
421 #endif
422
423         TargetMusic_Advance();
424         Fog_Force();
425
426         drawframetime = max(0.000001, time - drawtime);
427         drawtime = time;
428
429         // watch for gametype changes here...
430         // in ParseStuffCMD the cmd isn't executed yet :/
431         // might even be better to add the gametype to TE_CSQC_INIT...?
432         if(!postinit)
433                 PostInit();
434
435         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436                 if(calledhooks & HOOK_START)
437                 {
438                         localcmd("\ncl_hook_gameend\n");
439                         calledhooks |= HOOK_END;
440                 }
441
442         CheckForGamestartChange();
443         serverAnnouncer();
444         maptimeAnnouncer();
445         carrierAnnouncer();
446
447         fov = cvar("fov");
448         if(button_zoom || fov <= 59.5)
449         {
450                 if(!zoomscript_caught)
451                 {
452                         localcmd("+button4\n");
453                         zoomscript_caught = 1;
454                         ignore_plus_zoom += 1;
455                 }
456         }
457         else
458         {
459                 if(zoomscript_caught)
460                 {
461                         localcmd("-button4\n");
462                         zoomscript_caught = 0;
463                         ignore_minus_zoom += 1;
464                 }
465         }
466
467         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 HUD_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480
481                 e = get_weaponinfo(activeweapon);
482                 if(e.netname != "")
483                         localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
484                 else
485                         localcmd("\ncl_hook_activeweapon none\n");
486         }
487
488         // ALWAYS Clear Current Scene First
489         R_ClearScene();
490
491         // Assign Standard Viewflags
492         // Draw the World (and sky)
493         R_SetView(VF_DRAWWORLD, 1);
494
495         // Set the console size vars
496         vid_conwidth = cvar("vid_conwidth");
497         vid_conheight = cvar("vid_conheight");
498         vid_pixelheight = cvar("vid_pixelheight");
499
500         R_SetView(VF_FOV, GetCurrentFov(fov));
501
502         // Camera for demo playback
503         if(camera_active)
504         {
505                 if(cvar("camera_enable"))
506                         CSQC_Demo_Camera();
507                 else
508                 {
509                         cvar_set("chase_active", ftos(chase_active_backup));
510                         cvar_set("cl_demo_mousegrab", "0");
511                         camera_active = FALSE;
512                 }
513         }
514 #ifdef CAMERATEST
515         else if(cvar("camera_enable"))
516 #else
517         else if(cvar("camera_enable") && isdemo())
518 #endif
519         {
520                 // Enable required Darkplaces cvars
521                 chase_active_backup = cvar("chase_active");
522                 cvar_set("chase_active", "2");
523                 cvar_set("cl_demo_mousegrab", "1");
524                 camera_active = TRUE;
525                 camera_mode = FALSE;
526         }
527
528         // Draw the Crosshair
529         float scoreboard_active;
530         scoreboard_active = HUD_WouldDrawScoreboard();
531         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
532
533         // Draw the Engine Status Bar (the default Quake HUD)
534         R_SetView(VF_DRAWENGINEHUD, 0);
535
536         // fetch this one only once per frame
537         hud_showbinds = cvar("hud_showbinds");
538         hud_showbinds_limit = cvar("hud_showbinds_limit");
539
540         // Update the mouse position
541         /*
542            mousepos_x = vid_conwidth;
543            mousepos_y = vid_conheight;
544            mousepos = mousepos*0.5 + getmousepos();
545          */
546
547         e = self;
548         for(self = world; (self = nextent(self)); )
549                 if(self.draw)
550                         self.draw();
551         self = e;
552
553         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
554         R_RenderScene();
555
556         // now switch to 2D drawing mode by calling a 2D drawing function
557         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
558         // next R_RenderScene call
559         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
560
561         // Draw the aiming reticle for weapons that use it
562         // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
563         // It must be a persisted float for fading out to work properly (you let go of the zoom button for
564         // the view to go back to normal, so reticle_type would become 0 as we fade out)
565         if(spectatee_status || getstati(STAT_HEALTH) <= 0)
566                 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
567         else if(button_zoom)
568                 reticle_type = 1; // normal zoom
569         else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
570                 reticle_type = 2; // nex zoom
571
572         if(cvar("cl_reticle_stretch"))
573         {
574                 reticle_size_x = vid_conwidth;
575                 reticle_size_y = vid_conheight;
576                 reticle_pos_x = 0;
577                 reticle_pos_y = 0;
578         }
579         else
580         {
581                 reticle_size_x = max(vid_conwidth, vid_conheight);
582                 reticle_size_y = max(vid_conwidth, vid_conheight);
583                 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
584                 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
585         }
586
587         if(cvar("cl_reticle_item_normal"))
588         {
589                 precache_pic("gfx/reticle_normal");
590                 if(reticle_type == 1 && current_zoomfraction)
591                         drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
592         }
593         if(cvar("cl_reticle_item_nex"))
594         {
595                 precache_pic("gfx/reticle_nex");
596                 if(reticle_type == 2 && current_zoomfraction)
597                         drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
598         }
599
600         // Draw the mouse cursor
601         // NOTE: drawpic must happen after R_RenderScene for some reason
602         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
603         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
604         //self = edict_num(player_localnum);
605         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
606         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
607         // as long as the ctf part isn't in, this is useless
608         if(menu_visible)
609                 menu_show();
610
611         /*if(gametype == GAME_CTF)
612           {
613           ctf_view();
614           } else */
615
616         // draw 2D entities
617         e = self;
618         for(self = world; (self = nextent(self)); )
619                 if(self.draw2d)
620                         self.draw2d();
621         self = e;
622
623         // draw hud
624         if(cvar("r_letterbox") == 0) {
625                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
626         }
627
628         float hud;
629         hud = getstati(STAT_HUD);
630         if(hud == HUD_SPIDERBOT)
631         {
632                 CSQC_SPIDER_HUD();
633         }
634         else if(hud == HUD_WAKIZASHI)
635         CSQC_WAKIZASHI_HUD();
636     else if(hud == HUD_RAPTOR)
637         CSQC_RAPTOR_HUD();
638         else
639         {
640                 if(cvar("r_letterbox") == 0)
641                         if(cvar("viewsize") < 120)
642                                 CSQC_common_hud();
643
644                 // crosshair goes VERY LAST
645                 if(!scoreboard_active && !camera_active) {
646                         // TrueAim check
647                         float shottype;
648                         float bullets, ring_scale;
649                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
650                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
651                         wcross_origin_z = 0;
652                         if(cvar("crosshair_hittest"))
653                         {
654                                 vector wcross_oldorigin;
655                                 wcross_oldorigin = wcross_origin;
656                                 shottype = TrueAimCheck();
657                                 if(shottype == SHOTTYPE_HITWORLD)
658                                 {
659                                         v = wcross_origin - wcross_oldorigin;
660                                         v_x /= vid_conwidth;
661                                         v_y /= vid_conheight;
662                                         if(vlen(v) > 0.01)
663                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
664                                 }
665                                 if(!cvar("crosshair_hittest_showimpact"))
666                                         wcross_origin = wcross_oldorigin;
667                         }
668                         else
669                                 shottype = SHOTTYPE_HITWORLD;
670
671                         string wcross_style;
672                         wcross_style = cvar_string("crosshair");
673
674                         if (wcross_style != "0") {
675                                 vector wcross_color, wcross_size;
676                                 string wcross_wep, wcross_name;
677                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
678
679                                 wcross_color_x = cvar("crosshair_color_red");
680                                 wcross_color_y = cvar("crosshair_color_green");
681                                 wcross_color_z = cvar("crosshair_color_blue");
682                                 wcross_alpha = cvar("crosshair_color_alpha");
683                                 wcross_resolution = cvar("crosshair_size");
684                                 if (cvar("crosshair_per_weapon")) {
685                                         e = get_weaponinfo(activeweapon);
686                                         if (e && e.netname != "")
687                                         {
688                                                 wcross_wep = e.netname;
689                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
690                                                 if(wcross_style == "")
691                                                         wcross_style = e.netname;
692
693                                                 if(!cvar("crosshair_color_override"))
694                                                 {
695                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
696                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
697                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
698                                                 }
699
700                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
701                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
702                                         }
703                                 }
704
705                                 wcross_name = strcat("gfx/crosshair", wcross_style);
706
707                                 if(cvar("crosshair_effect_scalefade"))
708                                 {
709                                         wcross_scale = wcross_resolution;
710                                         wcross_resolution = 1;
711                                 }
712                                 else
713                                 {
714                                         wcross_scale = 1;
715                                 }
716
717                                 if(shottype == SHOTTYPE_HITENEMY)
718                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
719                                 if(shottype == SHOTTYPE_HITTEAM)
720                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
721
722                                 f = cvar("crosshair_effect_speed");
723                                 if(f < 0)
724                                         f *= -2 * g_weaponswitchdelay;
725                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
726                                 {
727                                         wcross_changedonetime = time + f;
728                                 }
729                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
730                                 {
731                                         wcross_name_changestarttime = time;
732                                         wcross_name_changedonetime = time + f;
733                                         if(wcross_name_goal_prev_prev)
734                                                 strunzone(wcross_name_goal_prev_prev);
735                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
736                                         wcross_name_goal_prev = strzone(wcross_name);
737                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
738                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
739                                         wcross_resolution_goal_prev = wcross_resolution;
740                                 }
741
742                                 wcross_scale_goal_prev = wcross_scale;
743                                 wcross_alpha_goal_prev = wcross_alpha;
744                                 wcross_color_goal_prev = wcross_color;
745
746                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
747                                 {
748                                         wcross_blur = 1;
749                                         wcross_alpha *= 0.75;
750                                 }
751                                 else
752                                         wcross_blur = 0;
753                                 // *_prev is at time-frametime
754                                 // * is at wcross_changedonetime+f
755                                 // what do we have at time?
756                                 if(time < wcross_changedonetime)
757                                 {
758                                         f = frametime / (wcross_changedonetime - time + frametime);
759                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
760                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
761                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
762                                 }
763
764                                 wcross_scale_prev = wcross_scale;
765                                 wcross_alpha_prev = wcross_alpha;
766                                 wcross_color_prev = wcross_color;
767
768                                 wcross_scale *= 1 - cvar("_menu_alpha");
769                                 wcross_alpha *= 1 - cvar("_menu_alpha");
770
771                                 // ring around crosshair representing bullets left in camping rifle clip
772                                 if (activeweapon == WEP_CAMPINGRIFLE)
773                                 {
774                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
775                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
776                                 }
777                                 else
778                                         bullets = 0;
779
780 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
781                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
782
783 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
784                                 do \
785                                 { \
786                                         if(wcross_blur > 0) \
787                                         { \
788                                                 for(i = -2; i <= 2; ++i) \
789                                                         for(j = -2; j <= 2; ++j) \
790                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
791                                         } \
792                                         else \
793                                         { \
794                                                 M(0,0,sz,wcross_name,wcross_alpha); \
795                                         } \
796                                 } \
797                                 while(0)
798
799 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
800                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
801
802 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
803                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
804
805                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
806                                 {
807                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
808                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
809                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
810                                         f = 1 - f;
811                                 }
812                                 else
813                                 {
814                                         f = 1;
815                                 }
816
817                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
818                                 if(bullets)
819                                 {
820                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
821                                 }
822                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
823                                 wcross_name_alpha_goal_prev = f;
824                         }
825                 }
826                 else
827                 {
828                         wcross_scale_prev = 0;
829                         wcross_alpha_prev = 0;
830                         wcross_scale_goal_prev = 0;
831                         wcross_alpha_goal_prev = 0;
832                         wcross_changedonetime = 0;
833                         if(wcross_name_goal_prev)
834                                 strunzone(wcross_name_goal_prev);
835                         wcross_name_goal_prev = string_null;
836                         if(wcross_name_goal_prev_prev)
837                                 strunzone(wcross_name_goal_prev_prev);
838                         wcross_name_goal_prev_prev = string_null;
839                         wcross_name_changestarttime = 0;
840                         wcross_name_changedonetime = 0;
841                         wcross_name_alpha_goal_prev = 0;
842                         wcross_name_alpha_goal_prev_prev = 0;
843                         wcross_resolution_goal_prev = 0;
844                         wcross_resolution_goal_prev_prev = 0;
845                 }
846         }
847
848         if(NextFrameCommand)
849         {
850                 localcmd("\n", NextFrameCommand, "\n");
851                 NextFrameCommand = string_null;
852         }
853
854         // we must do this check AFTER a frame was rendered, or it won't work
855         if(cs_project_is_b0rked == 0)
856         {
857                 string w0, h0;
858                 w0 = cvar_string("vid_conwidth");
859                 h0 = cvar_string("vid_conheight");
860                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
861                 //R_SetView(VF_FOV, '90 90 0');
862                 R_SetView(VF_ORIGIN, '0 0 0');
863                 R_SetView(VF_ANGLES, '0 0 0');
864                 R_SetView(VF_PERSPECTIVE, 1);
865                 makevectors('0 0 0');
866                 vector v1, v2;
867                 cvar_set("vid_conwidth", "800");
868                 cvar_set("vid_conheight", "600");
869                 v1 = cs_project(v_forward);
870                 cvar_set("vid_conwidth", "640");
871                 cvar_set("vid_conheight", "480");
872                 v2 = cs_project(v_forward);
873                 if(v1 == v2)
874                         cs_project_is_b0rked = 1;
875                 else
876                         cs_project_is_b0rked = -1;
877                 cvar_set("vid_conwidth", w0);
878                 cvar_set("vid_conheight", h0);
879         }
880
881         if(autocvar__hud_configure)
882                 HUD_Panel_Mouse();
883         // be safe against triggerbots until everyone has the fixed engine
884         // this call is meant to overwrite the trace globals by something
885         // unsuspicious
886         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
887 }
888
889 #define spider_h "gfx/vehicles/hud_bg.tga"
890 #define spider_b "gfx/vehicles/sbot.tga"
891 #define spider_r "gfx/vehicles/sbot_rpods.tga"
892 #define spider_g "gfx/vehicles/sbot_mguns.tga"
893 #define spider_s "gfx/vehicles/shiled.tga"
894 #define spider_a1 "gfx/hud/sb_rocket.tga"
895 #define spider_a2 "gfx/sb_bullets.tga"
896
897 void CSQC_SPIDER_HUD()
898 {
899         float rockets, reload, heat, hp, shield;
900         vector picsize, hudloc;
901
902     // Fetch health & ammo stats
903     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
904         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
905         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
906         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
907         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
908
909     // Draw the crosshairs
910     picsize = drawgetimagesize(SPIDER_CROSS);
911     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
912     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
913     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
914
915     hudloc_y =  4;
916     hudloc_x = 4;
917
918     picsize = drawgetimagesize(spider_h) * 0.5;
919     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
920
921     picsize = drawgetimagesize(spider_a2) * 0.5;
922     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
923
924     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
925     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
926     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
927
928     picsize = drawgetimagesize(spider_a1) * 0.85;
929     if(rockets == 9)
930     {
931         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
932         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
933     }
934     else
935     {
936         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
937         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
938     }
939
940     picsize = drawgetimagesize(spider_b) * 0.5;
941     hudloc_y = 10.5;
942     hudloc_x = 10.5;
943
944     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
945     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
946     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
947     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
948
949
950         /*
951         // Draw health bar
952         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
953         p = p + '0 1 0' * vid_conheight - '0 32 0';
954         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
955         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
956         p_y += 8;
957         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
958         p_x += 256 * hp;
959         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
960
961         // Draw minigun heat indicator
962         p = '0.5 0 0' * (vid_conwidth - 256);
963         p = p + '0 1 0' * vid_conheight - '0 34  0';
964         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
965         p_x += 256 * (1-heat);
966         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
967
968
969         // Draw rocket icons for loaded/empty tubes.
970         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
971         pp += '0 1 0' * vid_conheight - '0 64 0';
972         for(i = 0; i < 8; ++i)
973         {
974                 p = pp + '1 0 0' * (rkt_size * i);
975                 if(rockets == 8)
976                 {
977                         if(floor(reload * 8) == i)
978                         {
979                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
980                         }
981                         else if(i < reload * 8)
982                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
983                         else
984                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
985                 }
986                 else
987                 {
988                         if(i < rockets)
989                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
990                         else
991                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
992                 }
993         }
994         */
995
996         if (scoreboard_showscores)
997         {
998                 HUD_DrawScoreboard();
999                 HUD_DrawCenterPrint();
1000         }
1001
1002 }
1003
1004 #define raptor_h "gfx/vehicles/hud_bg.tga"
1005 #define raptor_b "gfx/vehicles/raptor.tga"
1006 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1007 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1008 #define raptor_s "gfx/vehicles/shiled.tga"
1009
1010 void CSQC_RAPTOR_HUD()
1011 {
1012         float rockets, reload, heat, hp, shield, energy;
1013         vector picsize, hudloc;
1014
1015     // Fetch health & ammo stats
1016     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1017         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1018         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1019         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1020
1021     // Draw the crosshairs
1022     picsize = drawgetimagesize(SPIDER_CROSS);
1023     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1024     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1025     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1026
1027     hudloc_y =  4;
1028     hudloc_x = 4;
1029
1030     picsize = drawgetimagesize(raptor_h) * 0.5;
1031     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1032
1033     picsize = drawgetimagesize(spider_a2) * 0.5;
1034     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1035
1036     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1037     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1038     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1039
1040
1041     picsize = drawgetimagesize(spider_a1) * 0.85;
1042     if(reload == 1)
1043     {
1044         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1045         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1046     }
1047     else
1048     {
1049         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1050         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1051     }
1052
1053     picsize = drawgetimagesize(raptor_b) * 0.5;
1054     hudloc_y = 10.5;
1055     hudloc_x = 10.5;
1056
1057     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1058     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1059     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1060     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1061
1062
1063         if (scoreboard_showscores)
1064         {
1065                 HUD_DrawScoreboard();
1066                 HUD_DrawCenterPrint();
1067         }
1068
1069 }
1070
1071 #define waki_h "gfx/vehicles/hud_bg.tga"
1072 #define waki_b "gfx/vehicles/waki.tga"
1073 #define waki_e "gfx/vehicles/waki_e.tga"
1074 #define waki_g "gfx/vehicles/waki_guns.tga"
1075 #define waki_r "gfx/vehicles/waki_rockets.tga"
1076 #define waki_s "gfx/vehicles/shiled.tga"
1077
1078 #define waki_a1 "gfx/hud/sb_rocket.tga"
1079 #define waki_a2 "gfx/sb_cells.tga"
1080
1081 void CSQC_WAKIZASHI_HUD()
1082 {
1083         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1084         float health, shield, energy, rockets;
1085         vector picsize, hudloc;
1086
1087     picsize = drawgetimagesize(SPIDER_CROSS);
1088     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1089     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1090     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1091
1092 /*
1093 const float STAT_VEHICLESTAT_HEALTH  = 60;
1094 const float STAT_VEHICLESTAT_SHIELD  = 61;
1095 const float STAT_VEHICLESTAT_ENERGY  = 62;
1096 const float STAT_VEHICLESTAT_AMMO1   = 63;
1097 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1098 const float STAT_VEHICLESTAT_AMMO2   = 65;
1099 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1100 */
1101     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1102         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1103         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1104         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1105
1106     hudloc_y =  4;
1107     hudloc_x = 4;
1108
1109     picsize = drawgetimagesize(waki_h) * 0.5;
1110     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1111
1112     picsize = drawgetimagesize(waki_a2) * 0.7;
1113     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1114
1115
1116     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1117     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1118
1119     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1120
1121     picsize = drawgetimagesize(waki_a1) * 0.75;
1122     if(rockets == 1)
1123     {
1124         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1125         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1126     }
1127     else
1128     {
1129         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1130         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1131         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1132     }
1133
1134     picsize = drawgetimagesize(waki_b) * 0.5;
1135     hudloc_y = 10.5;
1136     hudloc_x = 10.5;
1137
1138     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1139     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1140     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1141     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1142
1143
1144
1145         /*
1146         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1147         p = p + '0 1 0' * vid_conheight - '0 32 0';
1148
1149         // Draw health bar
1150         p_y += 8;
1151         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1152         p_x += 256 * health;
1153         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1154
1155         // Draw shiled bar
1156         p_x -= 256 * health;
1157         p_y += 4;
1158         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1159
1160         // Draw energy
1161         //p_x -= 256 * health;
1162         p_y -= 8;
1163         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1164
1165         // Draw rockets bar
1166         p_y += 12;
1167         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1168         */
1169
1170
1171
1172
1173         if (scoreboard_showscores)
1174         {
1175                 HUD_DrawScoreboard();
1176                 HUD_DrawCenterPrint();
1177         }
1178
1179 }
1180
1181
1182 void CSQC_common_hud(void)
1183 {
1184         // HUD_SortFrags(); done in HUD_Draw
1185         float hud;
1186         hud = getstati(STAT_HUD);
1187
1188         //hud = 10;
1189         switch(hud)
1190         {
1191                 case HUD_NORMAL:
1192                         // do some accuracy var caching
1193                         float i;
1194                         if(!(gametype == GAME_RACE || gametype == GAME_CTS))
1195                         {
1196                                 acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
1197                                 if (acc_levels > MAX_ACCURACY_LEVELS)
1198                                         acc_levels = MAX_ACCURACY_LEVELS;
1199
1200                                 for (i = 0; i < acc_levels; ++i)
1201                                         acc_lev[i] = stof(argv(i));
1202                         }
1203
1204                         // hud first
1205                         HUD_Main();
1206
1207                         // scoreboard/accuracy
1208                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1209                         {
1210                                 HUD_FinaleOverlay();
1211                                 HUD_Reset();
1212                         }
1213                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1214                                 HUD_DrawAccuracyStats();
1215                         else
1216                                 HUD_DrawScoreboard();
1217
1218                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1219                                 HUD_Reset();
1220
1221                         break;
1222
1223                 case HUD_SPIDERBOT:
1224                         CSQC_SPIDER_HUD();
1225                         break;
1226
1227                 case HUD_WAKIZASHI:
1228                         CSQC_WAKIZASHI_HUD();
1229                         break;
1230         }
1231 }
1232
1233
1234 // following vectors must be global to allow seamless switching between camera modes
1235 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1236 void CSQC_Demo_Camera()
1237 {
1238         float speed, attenuation, dimensions;
1239         vector tmp, delta;
1240
1241         if( cvar("camera_reset") || !camera_mode )
1242         {
1243                 camera_offset = '0 0 0';
1244                 current_angles = '0 0 0';
1245                 camera_direction = '0 0 0';
1246                 camera_offset_z += 30;
1247                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1248                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1249                 current_origin = view_origin;
1250                 current_camera_offset  = camera_offset;
1251                 cvar_set("camera_reset", "0");
1252                 camera_mode = CAMERA_CHASE;
1253         }
1254
1255         // Camera angles
1256         if( camera_roll )
1257                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1258
1259         if(cvar("camera_look_player"))
1260         {
1261                 local vector dir;
1262                 local float n;
1263
1264                 dir = normalize(view_origin - current_position);
1265                 n = mouse_angles_z;
1266                 mouse_angles = vectoangles(dir);
1267                 mouse_angles_x = mouse_angles_x * -1;
1268                 mouse_angles_z = n;
1269         }
1270         else
1271         {
1272                 tmp = getmousepos() * 0.1;
1273                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1274                 {
1275                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1276                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1277                 }
1278         }
1279
1280         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1281         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1282         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1283         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1284
1285         // Fix difference when angles don't have the same sign
1286         delta = '0 0 0';
1287         if(mouse_angles_y < -60 && current_angles_y > 60)
1288                 delta = '0 360 0';
1289         if(mouse_angles_y > 60 && current_angles_y < -60)
1290                 delta = '0 -360 0';
1291
1292         if(cvar("camera_look_player"))
1293                 attenuation = cvar("camera_look_attenuation");
1294         else
1295                 attenuation = cvar("camera_speed_attenuation");
1296
1297         attenuation = 1 / max(1, attenuation);
1298         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1299
1300         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1301         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1302         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1303         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1304
1305         // Camera position
1306         tmp = '0 0 0';
1307         dimensions = 0;
1308
1309         if( camera_direction_x )
1310         {
1311                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1312                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1313                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1314                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1315                 ++dimensions;
1316         }
1317
1318         if( camera_direction_y )
1319         {
1320                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1321                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1322                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1323                 ++dimensions;
1324         }
1325
1326         if( camera_direction_z )
1327         {
1328                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1329                 ++dimensions;
1330         }
1331
1332         if(cvar("camera_free"))
1333                 speed = cvar("camera_speed_free");
1334         else
1335                 speed = cvar("camera_speed_chase");
1336
1337         if(dimensions)
1338         {
1339                 speed = speed * sqrt(1 / dimensions);
1340                 camera_offset += tmp * speed;
1341         }
1342
1343         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1344
1345         // Camera modes
1346         if( cvar("camera_free") )
1347         {
1348                 if ( camera_mode == CAMERA_CHASE )
1349                 {
1350                         current_camera_offset = current_origin + current_camera_offset;
1351                         camera_offset = current_origin + camera_offset;
1352                 }
1353
1354                 camera_mode = CAMERA_FREE;
1355                 current_position = current_camera_offset;
1356         }
1357         else
1358         {
1359                 if ( camera_mode == CAMERA_FREE )
1360                 {
1361                         current_origin = view_origin;
1362                         camera_offset = camera_offset - current_origin;
1363                         current_camera_offset = current_camera_offset - current_origin;
1364                 }
1365
1366                 camera_mode = CAMERA_CHASE;
1367
1368                 if(cvar("camera_chase_smoothly"))
1369                         current_origin += (view_origin - current_origin) * attenuation;
1370                 else
1371                         current_origin = view_origin;
1372
1373                 current_position = current_origin + current_camera_offset;
1374         }
1375
1376         R_SetView(VF_ANGLES, current_angles);
1377         R_SetView(VF_ORIGIN, current_position);
1378 }