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Merge branch 'master' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void CSQC_kh_hud(void);
340 void CSQC_ctf_hud(void);
341 void PostInit(void);
342 void CSQC_Demo_Camera();
343 float HUD_WouldDrawScoreboard ();
344 float view_set;
345 float camera_mode;
346 string NextFrameCommand;
347 void CSQC_SPIDER_HUD();
348 void CSQC_RAPTOR_HUD();
349
350 vector freeze_pmove_org, freeze_input_angles;
351
352 void CSQC_UpdateView(float w, float h)
353 {
354         entity e;
355         float fov;
356         float f, i, j;
357         vector v, vo;
358
359         WaypointSprite_Load();
360
361         if(spectatee_status)
362                 myteam = GetPlayerColor(spectatee_status - 1);
363         else
364                 myteam = GetPlayerColor(player_localentnum - 1);
365
366         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
367         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
368
369         warpzone_fixview_origin = pmove_org + vo;
370         warpzone_fixview_cl_viewangles = input_angles;
371         warpzone_fixview_angles = view_angles;
372         WarpZone_FixView();
373         pmove_org = warpzone_fixview_origin - vo;
374         input_angles = warpzone_fixview_cl_viewangles;
375         view_angles = warpzone_fixview_angles;
376
377         if(cvar("cl_lockview"))
378         {
379                 pmove_org = freeze_pmove_org;
380                 input_angles = view_angles = freeze_input_angles;
381                 R_SetView(VF_ORIGIN, pmove_org + vo);
382                 R_SetView(VF_ANGLES, view_angles);
383                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
384         }
385         freeze_pmove_org = pmove_org;
386         freeze_input_angles = input_angles;
387
388         // Render the Scene
389         if(!intermission || !view_set)
390         {
391                 view_origin = pmove_org + vo;
392                 view_angles = input_angles;
393                 makevectors(view_angles);
394                 view_forward = v_forward;
395                 view_right = v_right;
396                 view_up = v_up;
397                 view_set = 1;
398         }
399
400         hudconf_active = cvar("_hud_configure");
401         if(hudconf_active)
402                 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
403
404         vid_width = w;
405         vid_height = h;
406
407 #ifdef BLURTEST
408         if(time > blurtest_time0 && time < blurtest_time1)
409         {
410                 float r, t;
411
412                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
413                 r = t * blurtest_radius;
414                 f = 1 / pow(t, blurtest_power) - 1;
415
416                 cvar_set("r_glsl_postprocess", "1");
417                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
418         }
419         else
420         {
421                 cvar_set("r_glsl_postprocess", "0");
422                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
423         }
424 #endif
425
426         TargetMusic_Advance();
427         Fog_Force();
428
429         drawframetime = max(0.000001, time - drawtime);
430         drawtime = time;
431
432         // watch for gametype changes here...
433         // in ParseStuffCMD the cmd isn't executed yet :/
434         // might even be better to add the gametype to TE_CSQC_INIT...?
435         if(!postinit)
436                 PostInit();
437
438         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
439                 if(calledhooks & HOOK_START)
440                 {
441                         localcmd("\ncl_hook_gameend;");
442                         calledhooks |= HOOK_END;
443                 }
444
445         CheckForGamestartChange();
446         serverAnnouncer();
447         maptimeAnnouncer();
448         carrierAnnouncer();
449
450         fov = cvar("fov");
451         if(button_zoom || fov <= 59.5)
452         {
453                 if(!zoomscript_caught)
454                 {
455                         localcmd("+button4\n");
456                         zoomscript_caught = 1;
457                         ignore_plus_zoom += 1;
458                 }
459         }
460         else
461         {
462                 if(zoomscript_caught)
463                 {
464                         localcmd("-button4\n");
465                         zoomscript_caught = 0;
466                         ignore_minus_zoom += 1;
467                 }
468         }
469
470         hud_alpha_fg = cvar_or("hud_alpha_fg", 1) * (1 - cvar("_menu_alpha"));
471         hud_currentammo = cvar("hud_showcurrentammo");
472         hud_hudselector = cvar("hud_hudselector");
473         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
474         ColorTranslateMode = cvar("cl_stripcolorcodes");
475         activeweapon = getstati(STAT_SWITCHWEAPON);
476         f = cvar("teamplay");
477         if(f != teamplay)
478         {
479                 teamplay = f;
480                 HUD_InitScores();
481         }
482
483         if(last_weapon != activeweapon) {
484                 weapontime = time;
485                 last_weapon = activeweapon;
486         }
487
488         // ALWAYS Clear Current Scene First
489         R_ClearScene();
490
491         // Assign Standard Viewflags
492         // Draw the World (and sky)
493         R_SetView(VF_DRAWWORLD, 1);
494
495         // Set the console size vars
496         vid_conwidth = cvar("vid_conwidth");
497         vid_conheight = cvar("vid_conheight");
498         vid_pixelheight = cvar("vid_pixelheight");
499
500         R_SetView(VF_FOV, GetCurrentFov(fov));
501
502         // Camera for demo playback
503         if(camera_active)
504         {
505                 if(cvar("camera_enable"))
506                         CSQC_Demo_Camera();
507                 else
508                 {
509                         cvar_set("chase_active", ftos(chase_active_backup));
510                         cvar_set("cl_demo_mousegrab", "0");
511                         camera_active = FALSE;
512                 }
513         }
514 #ifdef CAMERATEST
515         else if(cvar("camera_enable"))
516 #else
517         else if(cvar("camera_enable") && isdemo())
518 #endif
519         {
520                 // Enable required Darkplaces cvars
521                 chase_active_backup = cvar("chase_active");
522                 cvar_set("chase_active", "2");
523                 cvar_set("cl_demo_mousegrab", "1");
524                 camera_active = TRUE;
525                 camera_mode = FALSE;
526         }
527
528         // Draw the Crosshair
529         float scoreboard_active;
530         scoreboard_active = HUD_WouldDrawScoreboard();
531         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
532
533         // Draw the Engine Status Bar (the default Quake HUD)
534         R_SetView(VF_DRAWENGINEHUD, 0);
535
536         // fetch this one only once per frame
537         hud_showbinds = cvar("hud_showbinds");
538         hud_showbinds_limit = cvar("hud_showbinds_limit");
539
540         // Update the mouse position
541         /*
542            mousepos_x = vid_conwidth;
543            mousepos_y = vid_conheight;
544            mousepos = mousepos*0.5 + getmousepos();
545          */
546
547         e = self;
548         for(self = world; (self = nextent(self)); )
549                 if(self.draw)
550                         self.draw();
551         self = e;
552
553         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
554         R_RenderScene();
555
556         // now switch to 2D drawing mode by calling a 2D drawing function
557         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
558         // next R_RenderScene call
559         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
560
561         // Draw the mouse cursor
562         // NOTE: drawpic must happen after R_RenderScene for some reason
563         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
564         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
565         //self = edict_num(player_localnum);
566         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
567         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
568         // as long as the ctf part isn't in, this is useless
569         if(menu_visible)
570                 menu_show();
571
572         /*if(gametype == GAME_CTF)
573           {
574           ctf_view();
575           } else */
576
577         // draw 2D entities
578         e = self;
579         for(self = world; (self = nextent(self)); )
580                 if(self.draw2d)
581                         self.draw2d();
582         self = e;
583
584         // draw hud
585         if(cvar("r_letterbox") == 0) {
586                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
587         }
588
589         float hud;
590         hud = getstati(STAT_HUD);
591         if(hud == HUD_SPIDERBOT)
592         {
593                 CSQC_SPIDER_HUD();
594         }
595         else if(hud == HUD_WAKIZASHI)
596         CSQC_WAKIZASHI_HUD();
597     else if(hud == HUD_RAPTOR)
598         CSQC_RAPTOR_HUD();
599         else
600         {
601                 if(cvar("r_letterbox") == 0)
602                         if(cvar("viewsize") < 120)
603                                 CSQC_common_hud();
604
605                 // crosshair goes VERY LAST
606                 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
607                         // TrueAim check
608                         float shottype;
609                         float bullets, ring_scale;
610                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
611                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
612                         wcross_origin_z = 0;
613                         if(cvar("crosshair_hittest"))
614                         {
615                                 vector wcross_oldorigin;
616                                 wcross_oldorigin = wcross_origin;
617                                 shottype = TrueAimCheck();
618                                 if(shottype == SHOTTYPE_HITWORLD)
619                                 {
620                                         v = wcross_origin - wcross_oldorigin;
621                                         v_x /= vid_conwidth;
622                                         v_y /= vid_conheight;
623                                         if(vlen(v) > 0.01)
624                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
625                                 }
626                                 if(!cvar("crosshair_hittest_showimpact"))
627                                         wcross_origin = wcross_oldorigin;
628                         }
629                         else
630                                 shottype = SHOTTYPE_HITWORLD;
631
632                         string wcross_style;
633                         wcross_style = cvar_string("crosshair");
634
635                         if (wcross_style != "0") {
636                                 vector wcross_color, wcross_size;
637                                 string wcross_wep, wcross_name;
638                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
639
640                                 wcross_color_x = cvar("crosshair_color_red");
641                                 wcross_color_y = cvar("crosshair_color_green");
642                                 wcross_color_z = cvar("crosshair_color_blue");
643                                 wcross_alpha = cvar("crosshair_color_alpha");
644                                 wcross_resolution = cvar("crosshair_size");
645                                 if (cvar("crosshair_per_weapon")) {
646                                         e = get_weaponinfo(activeweapon);
647                                         if (e && e.netname != "")
648                                         {
649                                                 wcross_wep = e.netname;
650                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
651                                                 if(wcross_style == "")
652                                                         wcross_style = e.netname;
653
654                                                 if(!cvar("crosshair_color_override"))
655                                                 {
656                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
657                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
658                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
659                                                 }
660
661                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
662                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
663                                         }
664                                 }
665
666                                 wcross_name = strcat("gfx/crosshair", wcross_style);
667
668                                 if(cvar("crosshair_effect_scalefade"))
669                                 {
670                                         wcross_scale = wcross_resolution;
671                                         wcross_resolution = 1;
672                                 }
673                                 else
674                                 {
675                                         wcross_scale = 1;
676                                 }
677
678                                 if(shottype == SHOTTYPE_HITENEMY)
679                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
680                                 if(shottype == SHOTTYPE_HITTEAM)
681                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
682
683                                 f = cvar("crosshair_effect_speed");
684                                 if(f < 0)
685                                         f *= -2 * g_weaponswitchdelay;
686                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
687                                 {
688                                         wcross_changedonetime = time + f;
689                                 }
690                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
691                                 {
692                                         wcross_name_changestarttime = time;
693                                         wcross_name_changedonetime = time + f;
694                                         if(wcross_name_goal_prev_prev)
695                                                 strunzone(wcross_name_goal_prev_prev);
696                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
697                                         wcross_name_goal_prev = strzone(wcross_name);
698                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
699                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
700                                         wcross_resolution_goal_prev = wcross_resolution;
701                                 }
702
703                                 wcross_scale_goal_prev = wcross_scale;
704                                 wcross_alpha_goal_prev = wcross_alpha;
705                                 wcross_color_goal_prev = wcross_color;
706
707                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
708                                 {
709                                         wcross_blur = 1;
710                                         wcross_alpha *= 0.75;
711                                 }
712                                 else
713                                         wcross_blur = 0;
714                                 // *_prev is at time-frametime
715                                 // * is at wcross_changedonetime+f
716                                 // what do we have at time?
717                                 if(time < wcross_changedonetime)
718                                 {
719                                         f = frametime / (wcross_changedonetime - time + frametime);
720                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
721                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
722                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
723                                 }
724
725                                 wcross_scale_prev = wcross_scale;
726                                 wcross_alpha_prev = wcross_alpha;
727                                 wcross_color_prev = wcross_color;
728
729                                 wcross_scale *= 1 - cvar("_menu_alpha");
730                                 wcross_alpha *= 1 - cvar("_menu_alpha");
731
732                                 // ring around crosshair representing bullets left in camping rifle clip
733                                 if (activeweapon == WEP_CAMPINGRIFLE)
734                                 {
735                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
736                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
737                                 }
738                                 else
739                                         bullets = 0;
740
741 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
742                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
743
744 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
745                                 do \
746                                 { \
747                                         if(wcross_blur > 0) \
748                                         { \
749                                                 for(i = -2; i <= 2; ++i) \
750                                                         for(j = -2; j <= 2; ++j) \
751                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
752                                         } \
753                                         else \
754                                         { \
755                                                 M(0,0,sz,wcross_name,wcross_alpha); \
756                                         } \
757                                 } \
758                                 while(0)
759
760 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
761                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
762
763 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
764                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
765
766                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
767                                 {
768                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
769                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
770                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
771                                         f = 1 - f;
772                                 }
773                                 else
774                                 {
775                                         f = 1;
776                                 }
777
778                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
779                                 if(bullets)
780                                 {
781                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
782                                 }
783                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
784                                 wcross_name_alpha_goal_prev = f;
785                         }
786                 }
787                 else
788                 {
789                         wcross_scale_prev = 0;
790                         wcross_alpha_prev = 0;
791                         wcross_scale_goal_prev = 0;
792                         wcross_alpha_goal_prev = 0;
793                         wcross_changedonetime = 0;
794                         if(wcross_name_goal_prev)
795                                 strunzone(wcross_name_goal_prev);
796                         wcross_name_goal_prev = string_null;
797                         if(wcross_name_goal_prev_prev)
798                                 strunzone(wcross_name_goal_prev_prev);
799                         wcross_name_goal_prev_prev = string_null;
800                         wcross_name_changestarttime = 0;
801                         wcross_name_changedonetime = 0;
802                         wcross_name_alpha_goal_prev = 0;
803                         wcross_name_alpha_goal_prev_prev = 0;
804                         wcross_resolution_goal_prev = 0;
805                         wcross_resolution_goal_prev_prev = 0;
806                 }
807         }
808
809         if(NextFrameCommand)
810         {
811                 localcmd("\n", NextFrameCommand, "\n");
812                 NextFrameCommand = string_null;
813         }
814
815         // we must do this check AFTER a frame was rendered, or it won't work
816         if(cs_project_is_b0rked == 0)
817         {
818                 string w0, h0;
819                 w0 = cvar_string("vid_conwidth");
820                 h0 = cvar_string("vid_conheight");
821                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
822                 //R_SetView(VF_FOV, '90 90 0');
823                 R_SetView(VF_ORIGIN, '0 0 0');
824                 R_SetView(VF_ANGLES, '0 0 0');
825                 R_SetView(VF_PERSPECTIVE, 1);
826                 makevectors('0 0 0');
827                 vector v1, v2;
828                 cvar_set("vid_conwidth", "800");
829                 cvar_set("vid_conheight", "600");
830                 v1 = cs_project(v_forward);
831                 cvar_set("vid_conwidth", "640");
832                 cvar_set("vid_conheight", "480");
833                 v2 = cs_project(v_forward);
834                 if(v1 == v2)
835                         cs_project_is_b0rked = 1;
836                 else
837                         cs_project_is_b0rked = -1;
838                 cvar_set("vid_conwidth", w0);
839                 cvar_set("vid_conheight", h0);
840         }
841
842         if(hudconf_active)
843                 HUD_Panel_Mouse();
844         // be safe against triggerbots until everyone has the fixed engine
845         // this call is meant to overwrite the trace globals by something
846         // unsuspicious
847         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
848 }
849
850 #define spider_h "gfx/vehicles/hud_bg.tga"
851 #define spider_b "gfx/vehicles/sbot.tga"
852 #define spider_r "gfx/vehicles/sbot_rpods.tga"
853 #define spider_g "gfx/vehicles/sbot_mguns.tga"
854 #define spider_s "gfx/vehicles/shiled.tga"
855 #define spider_a1 "gfx/hud/sb_rocket.tga"
856 #define spider_a2 "gfx/sb_bullets.tga"
857
858 void CSQC_SPIDER_HUD()
859 {
860         float rockets, reload, heat, hp, shield;
861         vector picsize, hudloc;
862
863     // Fetch health & ammo stats
864     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
865         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
866         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
867         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
868         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
869
870     // Draw the crosshairs
871     picsize = drawgetimagesize(SPIDER_CROSS);
872     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
873     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
874     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
875
876     hudloc_y =  4;
877     hudloc_x = 4;
878
879     picsize = drawgetimagesize(spider_h) * 0.5;
880     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
881
882     picsize = drawgetimagesize(spider_a2) * 0.5;
883     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
884
885     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
886     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
887     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
888
889     picsize = drawgetimagesize(spider_a1) * 0.85;
890     if(rockets == 9)
891     {
892         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
893         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
894     }
895     else
896     {
897         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
898         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
899     }
900
901     picsize = drawgetimagesize(spider_b) * 0.5;
902     hudloc_y = 10.5;
903     hudloc_x = 10.5;
904
905     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
906     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
907     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
908     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
909
910
911         /*
912         // Draw health bar
913         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
914         p = p + '0 1 0' * vid_conheight - '0 32 0';
915         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
916         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
917         p_y += 8;
918         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
919         p_x += 256 * hp;
920         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
921
922         // Draw minigun heat indicator
923         p = '0.5 0 0' * (vid_conwidth - 256);
924         p = p + '0 1 0' * vid_conheight - '0 34  0';
925         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
926         p_x += 256 * (1-heat);
927         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
928
929
930         // Draw rocket icons for loaded/empty tubes.
931         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
932         pp += '0 1 0' * vid_conheight - '0 64 0';
933         for(i = 0; i < 8; ++i)
934         {
935                 p = pp + '1 0 0' * (rkt_size * i);
936                 if(rockets == 8)
937                 {
938                         if(floor(reload * 8) == i)
939                         {
940                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
941                         }
942                         else if(i < reload * 8)
943                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
944                         else
945                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
946                 }
947                 else
948                 {
949                         if(i < rockets)
950                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
951                         else
952                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
953                 }
954         }
955         */
956
957         if (sb_showscores)
958         {
959                 HUD_DrawScoreboard();
960                 HUD_DrawCenterPrint();
961         }
962
963 }
964
965 #define raptor_h "gfx/vehicles/hud_bg.tga"
966 #define raptor_b "gfx/vehicles/raptor.tga"
967 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
968 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
969 #define raptor_s "gfx/vehicles/shiled.tga"
970
971 #define spider_a1 "gfx/hud/sb_rocket.tga"
972 #define spider_a2 "gfx/sb_bullets.tga"
973
974 void CSQC_RAPTOR_HUD()
975 {
976         float rockets, reload, heat, hp, shield, energy;
977         vector picsize, hudloc;
978
979     // Fetch health & ammo stats
980     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
981         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
982         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
983         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
984
985     // Draw the crosshairs
986     picsize = drawgetimagesize(SPIDER_CROSS);
987     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
988     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
989     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
990
991     hudloc_y =  4;
992     hudloc_x = 4;
993
994     picsize = drawgetimagesize(raptor_h) * 0.5;
995     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
996
997     picsize = drawgetimagesize(spider_a2) * 0.5;
998     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
999
1000     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1001     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1002     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1003
1004
1005     picsize = drawgetimagesize(spider_a1) * 0.85;
1006     if(reload == 1)
1007     {
1008         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1009         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1010     }
1011     else
1012     {
1013         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1014         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1015     }
1016
1017     picsize = drawgetimagesize(raptor_b) * 0.5;
1018     hudloc_y = 10.5;
1019     hudloc_x = 10.5;
1020
1021     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1022     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1023     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1024     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1025
1026
1027         if (sb_showscores)
1028         {
1029                 HUD_DrawScoreboard();
1030                 HUD_DrawCenterPrint();
1031         }
1032
1033 }
1034
1035 #define waki_h "gfx/vehicles/hud_bg.tga"
1036 #define waki_b "gfx/vehicles/waki.tga"
1037 #define waki_e "gfx/vehicles/waki_e.tga"
1038 #define waki_g "gfx/vehicles/waki_guns.tga"
1039 #define waki_r "gfx/vehicles/waki_rockets.tga"
1040 #define waki_s "gfx/vehicles/shiled.tga"
1041
1042 #define waki_a1 "gfx/hud/sb_rocket.tga"
1043 #define waki_a2 "gfx/sb_cells.tga"
1044
1045 void CSQC_WAKIZASHI_HUD()
1046 {
1047         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1048         float health, shield, energy, rockets;
1049         vector picsize, hudloc;
1050
1051     picsize = drawgetimagesize(SPIDER_CROSS);
1052     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1053     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1054     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1055
1056 /*
1057 const float STAT_VEHICLESTAT_HEALTH  = 60;
1058 const float STAT_VEHICLESTAT_SHIELD  = 61;
1059 const float STAT_VEHICLESTAT_ENERGY  = 62;
1060 const float STAT_VEHICLESTAT_AMMO1   = 63;
1061 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1062 const float STAT_VEHICLESTAT_AMMO2   = 65;
1063 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1064 */
1065     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1066         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1067         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1068         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1069
1070     hudloc_y =  4;
1071     hudloc_x = 4;
1072
1073     picsize = drawgetimagesize(waki_h) * 0.5;
1074     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1075
1076     picsize = drawgetimagesize(waki_a2) * 0.7;
1077     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1078
1079
1080     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1081     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1082
1083     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1084
1085     picsize = drawgetimagesize(waki_a1) * 0.75;
1086     if(rockets == 1)
1087     {
1088         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1089         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1090     }
1091     else
1092     {
1093         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1094         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1095         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1096     }
1097
1098     picsize = drawgetimagesize(waki_b) * 0.5;
1099     hudloc_y = 10.5;
1100     hudloc_x = 10.5;
1101
1102     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1103     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1104     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1105     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1106
1107
1108
1109         /*
1110         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1111         p = p + '0 1 0' * vid_conheight - '0 32 0';
1112
1113         // Draw health bar
1114         p_y += 8;
1115         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1116         p_x += 256 * health;
1117         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1118
1119         // Draw shiled bar
1120         p_x -= 256 * health;
1121         p_y += 4;
1122         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1123
1124         // Draw energy
1125         //p_x -= 256 * health;
1126         p_y -= 8;
1127         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1128
1129         // Draw rockets bar
1130         p_y += 12;
1131         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1132         */
1133
1134
1135
1136
1137         if (sb_showscores)
1138         {
1139                 HUD_DrawScoreboard();
1140                 HUD_DrawCenterPrint();
1141         }
1142
1143 }
1144
1145
1146 void CSQC_common_hud(void)
1147 {
1148         // HUD_SortFrags(); done in HUD_Draw
1149         float hud;
1150         hud = getstati(STAT_HUD);
1151
1152         //hud = 10;
1153         switch(hud)
1154         {
1155                 case HUD_NORMAL:
1156                         // hud first
1157                         HUD_Main();
1158
1159                         // is this needed?
1160                         //HUD_UpdatePlayerTeams();
1161
1162                         if (intermission == 2) // map voting screen
1163                         {
1164                                 if(sb_showaccuracy && spectatee_status != -1) {
1165                                         HUD_DrawAccuracyStats();
1166                                 }
1167                                 else if(sb_showscores) {
1168                                         HUD_DrawScoreboard();
1169                                 }
1170                                 else
1171                                         HUD_FinaleOverlay();
1172
1173                                 HUD_Reset();
1174                         }
1175                         else if (sb_showscores || sb_showaccuracy || sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1176                         {
1177                                 if(sb_showaccuracy && spectatee_status != -1)
1178                                         HUD_DrawAccuracyStats();
1179                                 else
1180                                         HUD_DrawScoreboard();
1181
1182                                 HUD_Reset();
1183                         }
1184                         break;
1185
1186                 case HUD_SPIDERBOT:
1187                         CSQC_SPIDER_HUD();
1188                         break;
1189
1190                 case HUD_WAKIZASHI:
1191                         CSQC_WAKIZASHI_HUD();
1192                         break;
1193         }
1194 }
1195
1196
1197 // following vectors must be global to allow seamless switching between camera modes
1198 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1199 void CSQC_Demo_Camera()
1200 {
1201         float speed, attenuation, dimensions;
1202         vector tmp, delta;
1203
1204         if( cvar("camera_reset") || !camera_mode )
1205         {
1206                 camera_offset = '0 0 0';
1207                 current_angles = '0 0 0';
1208                 camera_direction = '0 0 0';
1209                 camera_offset_z += 30;
1210                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1211                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1212                 current_origin = view_origin;
1213                 current_camera_offset  = camera_offset;
1214                 cvar_set("camera_reset", "0");
1215                 camera_mode = CAMERA_CHASE;
1216         }
1217
1218         // Camera angles
1219         if( camera_roll )
1220                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1221
1222         if(cvar("camera_look_player"))
1223         {
1224                 local vector dir;
1225                 local float n;
1226
1227                 dir = normalize(view_origin - current_position);
1228                 n = mouse_angles_z;
1229                 mouse_angles = vectoangles(dir);
1230                 mouse_angles_x = mouse_angles_x * -1;
1231                 mouse_angles_z = n;
1232         }
1233         else
1234         {
1235                 tmp = getmousepos() * 0.1;
1236                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1237                 {
1238                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1239                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1240                 }
1241         }
1242
1243         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1244         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1245         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1246         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1247
1248         // Fix difference when angles don't have the same sign
1249         delta = '0 0 0';
1250         if(mouse_angles_y < -60 && current_angles_y > 60)
1251                 delta = '0 360 0';
1252         if(mouse_angles_y > 60 && current_angles_y < -60)
1253                 delta = '0 -360 0';
1254
1255         if(cvar("camera_look_player"))
1256                 attenuation = cvar("camera_look_attenuation");
1257         else
1258                 attenuation = cvar("camera_speed_attenuation");
1259
1260         attenuation = 1 / max(1, attenuation);
1261         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1262
1263         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1264         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1265         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1266         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1267
1268         // Camera position
1269         tmp = '0 0 0';
1270         dimensions = 0;
1271
1272         if( camera_direction_x )
1273         {
1274                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1275                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1276                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1277                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1278                 ++dimensions;
1279         }
1280
1281         if( camera_direction_y )
1282         {
1283                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1284                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1285                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1286                 ++dimensions;
1287         }
1288
1289         if( camera_direction_z )
1290         {
1291                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1292                 ++dimensions;
1293         }
1294
1295         if(cvar("camera_free"))
1296                 speed = cvar("camera_speed_free");
1297         else
1298                 speed = cvar("camera_speed_chase");
1299
1300         if(dimensions)
1301         {
1302                 speed = speed * sqrt(1 / dimensions);
1303                 camera_offset += tmp * speed;
1304         }
1305
1306         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1307
1308         // Camera modes
1309         if( cvar("camera_free") )
1310         {
1311                 if ( camera_mode == CAMERA_CHASE )
1312                 {
1313                         current_camera_offset = current_origin + current_camera_offset;
1314                         camera_offset = current_origin + camera_offset;
1315                 }
1316
1317                 camera_mode = CAMERA_FREE;
1318                 current_position = current_camera_offset;
1319         }
1320         else
1321         {
1322                 if ( camera_mode == CAMERA_FREE )
1323                 {
1324                         current_origin = view_origin;
1325                         camera_offset = camera_offset - current_origin;
1326                         current_camera_offset = current_camera_offset - current_origin;
1327                 }
1328
1329                 camera_mode = CAMERA_CHASE;
1330
1331                 if(cvar("camera_chase_smoothly"))
1332                         current_origin += (view_origin - current_origin) * attenuation;
1333                 else
1334                         current_origin = view_origin;
1335
1336                 current_position = current_origin + current_camera_offset;
1337         }
1338
1339         R_SetView(VF_ANGLES, current_angles);
1340         R_SetView(VF_ORIGIN, current_position);
1341 }