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export more hud cvars and remove some unused cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void CSQC_kh_hud(void);
340 void CSQC_ctf_hud(void);
341 void PostInit(void);
342 void CSQC_Demo_Camera();
343 float HUD_WouldDrawScoreboard ();
344 float view_set;
345 float camera_mode;
346 string NextFrameCommand;
347 void CSQC_SPIDER_HUD();
348 void CSQC_RAPTOR_HUD();
349
350 vector freeze_pmove_org, freeze_input_angles;
351
352 void CSQC_UpdateView(float w, float h)
353 {
354         entity e;
355         float fov;
356         float f, i, j;
357         vector v, vo;
358
359         WaypointSprite_Load();
360
361         if(spectatee_status)
362                 myteam = GetPlayerColor(spectatee_status - 1);
363         else
364                 myteam = GetPlayerColor(player_localentnum - 1);
365
366         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
367         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
368
369         warpzone_fixview_origin = pmove_org + vo;
370         warpzone_fixview_cl_viewangles = input_angles;
371         warpzone_fixview_angles = view_angles;
372         WarpZone_FixView();
373         pmove_org = warpzone_fixview_origin - vo;
374         input_angles = warpzone_fixview_cl_viewangles;
375         view_angles = warpzone_fixview_angles;
376
377         if(cvar("cl_lockview"))
378         {
379                 pmove_org = freeze_pmove_org;
380                 input_angles = view_angles = freeze_input_angles;
381                 R_SetView(VF_ORIGIN, pmove_org + vo);
382                 R_SetView(VF_ANGLES, view_angles);
383                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
384         }
385         freeze_pmove_org = pmove_org;
386         freeze_input_angles = input_angles;
387
388         // Render the Scene
389         if(!intermission || !view_set)
390         {
391                 view_origin = pmove_org + vo;
392                 view_angles = input_angles;
393                 makevectors(view_angles);
394                 view_forward = v_forward;
395                 view_right = v_right;
396                 view_up = v_up;
397                 view_set = 1;
398         }
399
400         hudconf_active = cvar("_hud_configure");
401         if(hudconf_active)
402                 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
403
404         vid_width = w;
405         vid_height = h;
406
407 #ifdef BLURTEST
408         if(time > blurtest_time0 && time < blurtest_time1)
409         {
410                 float r, t;
411
412                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
413                 r = t * blurtest_radius;
414                 f = 1 / pow(t, blurtest_power) - 1;
415
416                 cvar_set("r_glsl_postprocess", "1");
417                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
418         }
419         else
420         {
421                 cvar_set("r_glsl_postprocess", "0");
422                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
423         }
424 #endif
425
426         TargetMusic_Advance();
427         Fog_Force();
428
429         drawframetime = max(0.000001, time - drawtime);
430         drawtime = time;
431
432         // watch for gametype changes here...
433         // in ParseStuffCMD the cmd isn't executed yet :/
434         // might even be better to add the gametype to TE_CSQC_INIT...?
435         if(!postinit)
436                 PostInit();
437
438         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
439                 if(calledhooks & HOOK_START)
440                 {
441                         localcmd("\ncl_hook_gameend;");
442                         calledhooks |= HOOK_END;
443                 }
444
445         CheckForGamestartChange();
446         serverAnnouncer();
447         maptimeAnnouncer();
448         carrierAnnouncer();
449
450         fov = cvar("fov");
451         if(button_zoom || fov <= 59.5)
452         {
453                 if(!zoomscript_caught)
454                 {
455                         localcmd("+button4\n");
456                         zoomscript_caught = 1;
457                         ignore_plus_zoom += 1;
458                 }
459         }
460         else
461         {
462                 if(zoomscript_caught)
463                 {
464                         localcmd("-button4\n");
465                         zoomscript_caught = 0;
466                         ignore_minus_zoom += 1;
467                 }
468         }
469
470         hud_alpha_fg = cvar_or("hud_fg_alpha", 1) * (1 - cvar("_menu_alpha"));
471         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
472         ColorTranslateMode = cvar("cl_stripcolorcodes");
473         activeweapon = getstati(STAT_SWITCHWEAPON);
474         f = cvar("teamplay");
475         if(f != teamplay)
476         {
477                 teamplay = f;
478                 HUD_InitScores();
479         }
480
481         if(last_weapon != activeweapon) {
482                 weapontime = time;
483                 last_weapon = activeweapon;
484         }
485
486         // ALWAYS Clear Current Scene First
487         R_ClearScene();
488
489         // Assign Standard Viewflags
490         // Draw the World (and sky)
491         R_SetView(VF_DRAWWORLD, 1);
492
493         // Set the console size vars
494         vid_conwidth = cvar("vid_conwidth");
495         vid_conheight = cvar("vid_conheight");
496         vid_pixelheight = cvar("vid_pixelheight");
497
498         R_SetView(VF_FOV, GetCurrentFov(fov));
499
500         // Camera for demo playback
501         if(camera_active)
502         {
503                 if(cvar("camera_enable"))
504                         CSQC_Demo_Camera();
505                 else
506                 {
507                         cvar_set("chase_active", ftos(chase_active_backup));
508                         cvar_set("cl_demo_mousegrab", "0");
509                         camera_active = FALSE;
510                 }
511         }
512 #ifdef CAMERATEST
513         else if(cvar("camera_enable"))
514 #else
515         else if(cvar("camera_enable") && isdemo())
516 #endif
517         {
518                 // Enable required Darkplaces cvars
519                 chase_active_backup = cvar("chase_active");
520                 cvar_set("chase_active", "2");
521                 cvar_set("cl_demo_mousegrab", "1");
522                 camera_active = TRUE;
523                 camera_mode = FALSE;
524         }
525
526         // Draw the Crosshair
527         float scoreboard_active;
528         scoreboard_active = HUD_WouldDrawScoreboard();
529         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
530
531         // Draw the Engine Status Bar (the default Quake HUD)
532         R_SetView(VF_DRAWENGINEHUD, 0);
533
534         // fetch this one only once per frame
535         hud_showbinds = cvar("hud_showbinds");
536         hud_showbinds_limit = cvar("hud_showbinds_limit");
537
538         // Update the mouse position
539         /*
540            mousepos_x = vid_conwidth;
541            mousepos_y = vid_conheight;
542            mousepos = mousepos*0.5 + getmousepos();
543          */
544
545         e = self;
546         for(self = world; (self = nextent(self)); )
547                 if(self.draw)
548                         self.draw();
549         self = e;
550
551         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
552         R_RenderScene();
553
554         // now switch to 2D drawing mode by calling a 2D drawing function
555         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
556         // next R_RenderScene call
557         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
558
559         // Draw the mouse cursor
560         // NOTE: drawpic must happen after R_RenderScene for some reason
561         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
562         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
563         //self = edict_num(player_localnum);
564         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
565         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
566         // as long as the ctf part isn't in, this is useless
567         if(menu_visible)
568                 menu_show();
569
570         /*if(gametype == GAME_CTF)
571           {
572           ctf_view();
573           } else */
574
575         // draw 2D entities
576         e = self;
577         for(self = world; (self = nextent(self)); )
578                 if(self.draw2d)
579                         self.draw2d();
580         self = e;
581
582         // draw hud
583         if(cvar("r_letterbox") == 0) {
584                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
585         }
586
587         float hud;
588         hud = getstati(STAT_HUD);
589         if(hud == HUD_SPIDERBOT)
590         {
591                 CSQC_SPIDER_HUD();
592         }
593         else if(hud == HUD_WAKIZASHI)
594         CSQC_WAKIZASHI_HUD();
595     else if(hud == HUD_RAPTOR)
596         CSQC_RAPTOR_HUD();
597         else
598         {
599                 if(cvar("r_letterbox") == 0)
600                         if(cvar("viewsize") < 120)
601                                 CSQC_common_hud();
602
603                 // crosshair goes VERY LAST
604                 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
605                         // TrueAim check
606                         float shottype;
607                         float bullets, ring_scale;
608                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
609                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
610                         wcross_origin_z = 0;
611                         if(cvar("crosshair_hittest"))
612                         {
613                                 vector wcross_oldorigin;
614                                 wcross_oldorigin = wcross_origin;
615                                 shottype = TrueAimCheck();
616                                 if(shottype == SHOTTYPE_HITWORLD)
617                                 {
618                                         v = wcross_origin - wcross_oldorigin;
619                                         v_x /= vid_conwidth;
620                                         v_y /= vid_conheight;
621                                         if(vlen(v) > 0.01)
622                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
623                                 }
624                                 if(!cvar("crosshair_hittest_showimpact"))
625                                         wcross_origin = wcross_oldorigin;
626                         }
627                         else
628                                 shottype = SHOTTYPE_HITWORLD;
629
630                         string wcross_style;
631                         wcross_style = cvar_string("crosshair");
632
633                         if (wcross_style != "0") {
634                                 vector wcross_color, wcross_size;
635                                 string wcross_wep, wcross_name;
636                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
637
638                                 wcross_color_x = cvar("crosshair_color_red");
639                                 wcross_color_y = cvar("crosshair_color_green");
640                                 wcross_color_z = cvar("crosshair_color_blue");
641                                 wcross_alpha = cvar("crosshair_color_alpha");
642                                 wcross_resolution = cvar("crosshair_size");
643                                 if (cvar("crosshair_per_weapon")) {
644                                         e = get_weaponinfo(activeweapon);
645                                         if (e && e.netname != "")
646                                         {
647                                                 wcross_wep = e.netname;
648                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
649                                                 if(wcross_style == "")
650                                                         wcross_style = e.netname;
651
652                                                 if(!cvar("crosshair_color_override"))
653                                                 {
654                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
655                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
656                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
657                                                 }
658
659                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
660                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
661                                         }
662                                 }
663
664                                 wcross_name = strcat("gfx/crosshair", wcross_style);
665
666                                 if(cvar("crosshair_effect_scalefade"))
667                                 {
668                                         wcross_scale = wcross_resolution;
669                                         wcross_resolution = 1;
670                                 }
671                                 else
672                                 {
673                                         wcross_scale = 1;
674                                 }
675
676                                 if(shottype == SHOTTYPE_HITENEMY)
677                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
678                                 if(shottype == SHOTTYPE_HITTEAM)
679                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
680
681                                 f = cvar("crosshair_effect_speed");
682                                 if(f < 0)
683                                         f *= -2 * g_weaponswitchdelay;
684                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
685                                 {
686                                         wcross_changedonetime = time + f;
687                                 }
688                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
689                                 {
690                                         wcross_name_changestarttime = time;
691                                         wcross_name_changedonetime = time + f;
692                                         if(wcross_name_goal_prev_prev)
693                                                 strunzone(wcross_name_goal_prev_prev);
694                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
695                                         wcross_name_goal_prev = strzone(wcross_name);
696                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
697                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
698                                         wcross_resolution_goal_prev = wcross_resolution;
699                                 }
700
701                                 wcross_scale_goal_prev = wcross_scale;
702                                 wcross_alpha_goal_prev = wcross_alpha;
703                                 wcross_color_goal_prev = wcross_color;
704
705                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
706                                 {
707                                         wcross_blur = 1;
708                                         wcross_alpha *= 0.75;
709                                 }
710                                 else
711                                         wcross_blur = 0;
712                                 // *_prev is at time-frametime
713                                 // * is at wcross_changedonetime+f
714                                 // what do we have at time?
715                                 if(time < wcross_changedonetime)
716                                 {
717                                         f = frametime / (wcross_changedonetime - time + frametime);
718                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
719                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
720                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
721                                 }
722
723                                 wcross_scale_prev = wcross_scale;
724                                 wcross_alpha_prev = wcross_alpha;
725                                 wcross_color_prev = wcross_color;
726
727                                 wcross_scale *= 1 - cvar("_menu_alpha");
728                                 wcross_alpha *= 1 - cvar("_menu_alpha");
729
730                                 // ring around crosshair representing bullets left in camping rifle clip
731                                 if (activeweapon == WEP_CAMPINGRIFLE)
732                                 {
733                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
734                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
735                                 }
736                                 else
737                                         bullets = 0;
738
739 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
740                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
741
742 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
743                                 do \
744                                 { \
745                                         if(wcross_blur > 0) \
746                                         { \
747                                                 for(i = -2; i <= 2; ++i) \
748                                                         for(j = -2; j <= 2; ++j) \
749                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
750                                         } \
751                                         else \
752                                         { \
753                                                 M(0,0,sz,wcross_name,wcross_alpha); \
754                                         } \
755                                 } \
756                                 while(0)
757
758 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
759                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
760
761 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
762                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
763
764                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
765                                 {
766                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
767                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
768                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
769                                         f = 1 - f;
770                                 }
771                                 else
772                                 {
773                                         f = 1;
774                                 }
775
776                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
777                                 if(bullets)
778                                 {
779                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
780                                 }
781                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
782                                 wcross_name_alpha_goal_prev = f;
783                         }
784                 }
785                 else
786                 {
787                         wcross_scale_prev = 0;
788                         wcross_alpha_prev = 0;
789                         wcross_scale_goal_prev = 0;
790                         wcross_alpha_goal_prev = 0;
791                         wcross_changedonetime = 0;
792                         if(wcross_name_goal_prev)
793                                 strunzone(wcross_name_goal_prev);
794                         wcross_name_goal_prev = string_null;
795                         if(wcross_name_goal_prev_prev)
796                                 strunzone(wcross_name_goal_prev_prev);
797                         wcross_name_goal_prev_prev = string_null;
798                         wcross_name_changestarttime = 0;
799                         wcross_name_changedonetime = 0;
800                         wcross_name_alpha_goal_prev = 0;
801                         wcross_name_alpha_goal_prev_prev = 0;
802                         wcross_resolution_goal_prev = 0;
803                         wcross_resolution_goal_prev_prev = 0;
804                 }
805         }
806
807         if(NextFrameCommand)
808         {
809                 localcmd("\n", NextFrameCommand, "\n");
810                 NextFrameCommand = string_null;
811         }
812
813         // we must do this check AFTER a frame was rendered, or it won't work
814         if(cs_project_is_b0rked == 0)
815         {
816                 string w0, h0;
817                 w0 = cvar_string("vid_conwidth");
818                 h0 = cvar_string("vid_conheight");
819                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
820                 //R_SetView(VF_FOV, '90 90 0');
821                 R_SetView(VF_ORIGIN, '0 0 0');
822                 R_SetView(VF_ANGLES, '0 0 0');
823                 R_SetView(VF_PERSPECTIVE, 1);
824                 makevectors('0 0 0');
825                 vector v1, v2;
826                 cvar_set("vid_conwidth", "800");
827                 cvar_set("vid_conheight", "600");
828                 v1 = cs_project(v_forward);
829                 cvar_set("vid_conwidth", "640");
830                 cvar_set("vid_conheight", "480");
831                 v2 = cs_project(v_forward);
832                 if(v1 == v2)
833                         cs_project_is_b0rked = 1;
834                 else
835                         cs_project_is_b0rked = -1;
836                 cvar_set("vid_conwidth", w0);
837                 cvar_set("vid_conheight", h0);
838         }
839
840         if(hudconf_active)
841                 HUD_Panel_Mouse();
842         // be safe against triggerbots until everyone has the fixed engine
843         // this call is meant to overwrite the trace globals by something
844         // unsuspicious
845         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
846 }
847
848 #define spider_h "gfx/vehicles/hud_bg.tga"
849 #define spider_b "gfx/vehicles/sbot.tga"
850 #define spider_r "gfx/vehicles/sbot_rpods.tga"
851 #define spider_g "gfx/vehicles/sbot_mguns.tga"
852 #define spider_s "gfx/vehicles/shiled.tga"
853 #define spider_a1 "gfx/hud/sb_rocket.tga"
854 #define spider_a2 "gfx/sb_bullets.tga"
855
856 void CSQC_SPIDER_HUD()
857 {
858         float rockets, reload, heat, hp, shield;
859         vector picsize, hudloc;
860
861     // Fetch health & ammo stats
862     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
863         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
864         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
865         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
866         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
867
868     // Draw the crosshairs
869     picsize = drawgetimagesize(SPIDER_CROSS);
870     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
871     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
872     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
873
874     hudloc_y =  4;
875     hudloc_x = 4;
876
877     picsize = drawgetimagesize(spider_h) * 0.5;
878     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
879
880     picsize = drawgetimagesize(spider_a2) * 0.5;
881     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
882
883     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
884     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
885     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
886
887     picsize = drawgetimagesize(spider_a1) * 0.85;
888     if(rockets == 9)
889     {
890         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
891         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
892     }
893     else
894     {
895         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
896         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
897     }
898
899     picsize = drawgetimagesize(spider_b) * 0.5;
900     hudloc_y = 10.5;
901     hudloc_x = 10.5;
902
903     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
904     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
905     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
906     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
907
908
909         /*
910         // Draw health bar
911         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
912         p = p + '0 1 0' * vid_conheight - '0 32 0';
913         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
914         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
915         p_y += 8;
916         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
917         p_x += 256 * hp;
918         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
919
920         // Draw minigun heat indicator
921         p = '0.5 0 0' * (vid_conwidth - 256);
922         p = p + '0 1 0' * vid_conheight - '0 34  0';
923         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
924         p_x += 256 * (1-heat);
925         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
926
927
928         // Draw rocket icons for loaded/empty tubes.
929         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
930         pp += '0 1 0' * vid_conheight - '0 64 0';
931         for(i = 0; i < 8; ++i)
932         {
933                 p = pp + '1 0 0' * (rkt_size * i);
934                 if(rockets == 8)
935                 {
936                         if(floor(reload * 8) == i)
937                         {
938                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
939                         }
940                         else if(i < reload * 8)
941                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
942                         else
943                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
944                 }
945                 else
946                 {
947                         if(i < rockets)
948                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
949                         else
950                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
951                 }
952         }
953         */
954
955         if (sb_showscores)
956         {
957                 HUD_DrawScoreboard();
958                 HUD_DrawCenterPrint();
959         }
960
961 }
962
963 #define raptor_h "gfx/vehicles/hud_bg.tga"
964 #define raptor_b "gfx/vehicles/raptor.tga"
965 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
966 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
967 #define raptor_s "gfx/vehicles/shiled.tga"
968
969 #define spider_a1 "gfx/hud/sb_rocket.tga"
970 #define spider_a2 "gfx/sb_bullets.tga"
971
972 void CSQC_RAPTOR_HUD()
973 {
974         float rockets, reload, heat, hp, shield, energy;
975         vector picsize, hudloc;
976
977     // Fetch health & ammo stats
978     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
979         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
980         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
981         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
982
983     // Draw the crosshairs
984     picsize = drawgetimagesize(SPIDER_CROSS);
985     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
986     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
987     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
988
989     hudloc_y =  4;
990     hudloc_x = 4;
991
992     picsize = drawgetimagesize(raptor_h) * 0.5;
993     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
994
995     picsize = drawgetimagesize(spider_a2) * 0.5;
996     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
997
998     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
999     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1000     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1001
1002
1003     picsize = drawgetimagesize(spider_a1) * 0.85;
1004     if(reload == 1)
1005     {
1006         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1007         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1008     }
1009     else
1010     {
1011         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1012         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1013     }
1014
1015     picsize = drawgetimagesize(raptor_b) * 0.5;
1016     hudloc_y = 10.5;
1017     hudloc_x = 10.5;
1018
1019     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1020     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1021     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1022     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1023
1024
1025         if (sb_showscores)
1026         {
1027                 HUD_DrawScoreboard();
1028                 HUD_DrawCenterPrint();
1029         }
1030
1031 }
1032
1033 #define waki_h "gfx/vehicles/hud_bg.tga"
1034 #define waki_b "gfx/vehicles/waki.tga"
1035 #define waki_e "gfx/vehicles/waki_e.tga"
1036 #define waki_g "gfx/vehicles/waki_guns.tga"
1037 #define waki_r "gfx/vehicles/waki_rockets.tga"
1038 #define waki_s "gfx/vehicles/shiled.tga"
1039
1040 #define waki_a1 "gfx/hud/sb_rocket.tga"
1041 #define waki_a2 "gfx/sb_cells.tga"
1042
1043 void CSQC_WAKIZASHI_HUD()
1044 {
1045         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1046         float health, shield, energy, rockets;
1047         vector picsize, hudloc;
1048
1049     picsize = drawgetimagesize(SPIDER_CROSS);
1050     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1051     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1052     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1053
1054 /*
1055 const float STAT_VEHICLESTAT_HEALTH  = 60;
1056 const float STAT_VEHICLESTAT_SHIELD  = 61;
1057 const float STAT_VEHICLESTAT_ENERGY  = 62;
1058 const float STAT_VEHICLESTAT_AMMO1   = 63;
1059 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1060 const float STAT_VEHICLESTAT_AMMO2   = 65;
1061 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1062 */
1063     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1064         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1065         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1066         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1067
1068     hudloc_y =  4;
1069     hudloc_x = 4;
1070
1071     picsize = drawgetimagesize(waki_h) * 0.5;
1072     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1073
1074     picsize = drawgetimagesize(waki_a2) * 0.7;
1075     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1076
1077
1078     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1079     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1080
1081     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1082
1083     picsize = drawgetimagesize(waki_a1) * 0.75;
1084     if(rockets == 1)
1085     {
1086         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1087         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1088     }
1089     else
1090     {
1091         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1092         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1093         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1094     }
1095
1096     picsize = drawgetimagesize(waki_b) * 0.5;
1097     hudloc_y = 10.5;
1098     hudloc_x = 10.5;
1099
1100     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1101     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1102     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1103     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1104
1105
1106
1107         /*
1108         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1109         p = p + '0 1 0' * vid_conheight - '0 32 0';
1110
1111         // Draw health bar
1112         p_y += 8;
1113         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1114         p_x += 256 * health;
1115         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1116
1117         // Draw shiled bar
1118         p_x -= 256 * health;
1119         p_y += 4;
1120         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1121
1122         // Draw energy
1123         //p_x -= 256 * health;
1124         p_y -= 8;
1125         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1126
1127         // Draw rockets bar
1128         p_y += 12;
1129         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1130         */
1131
1132
1133
1134
1135         if (sb_showscores)
1136         {
1137                 HUD_DrawScoreboard();
1138                 HUD_DrawCenterPrint();
1139         }
1140
1141 }
1142
1143
1144 void CSQC_common_hud(void)
1145 {
1146         // HUD_SortFrags(); done in HUD_Draw
1147         float hud;
1148         hud = getstati(STAT_HUD);
1149
1150         //hud = 10;
1151         switch(hud)
1152         {
1153                 case HUD_NORMAL:
1154                         // hud first
1155                         HUD_Main();
1156
1157                         // is this needed?
1158                         //HUD_UpdatePlayerTeams();
1159
1160                         if (intermission == 2) // map voting screen
1161                         {
1162                                 if(sb_showaccuracy && spectatee_status != -1) {
1163                                         HUD_DrawAccuracyStats();
1164                                 }
1165                                 else if(sb_showscores) {
1166                                         HUD_DrawScoreboard();
1167                                 }
1168                                 else
1169                                         HUD_FinaleOverlay();
1170
1171                                 HUD_Reset();
1172                         }
1173                         else if (sb_showscores || sb_showaccuracy || sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1174                         {
1175                                 if(sb_showaccuracy && spectatee_status != -1)
1176                                         HUD_DrawAccuracyStats();
1177                                 else
1178                                         HUD_DrawScoreboard();
1179
1180                                 HUD_Reset();
1181                         }
1182                         break;
1183
1184                 case HUD_SPIDERBOT:
1185                         CSQC_SPIDER_HUD();
1186                         break;
1187
1188                 case HUD_WAKIZASHI:
1189                         CSQC_WAKIZASHI_HUD();
1190                         break;
1191         }
1192 }
1193
1194
1195 // following vectors must be global to allow seamless switching between camera modes
1196 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1197 void CSQC_Demo_Camera()
1198 {
1199         float speed, attenuation, dimensions;
1200         vector tmp, delta;
1201
1202         if( cvar("camera_reset") || !camera_mode )
1203         {
1204                 camera_offset = '0 0 0';
1205                 current_angles = '0 0 0';
1206                 camera_direction = '0 0 0';
1207                 camera_offset_z += 30;
1208                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1209                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1210                 current_origin = view_origin;
1211                 current_camera_offset  = camera_offset;
1212                 cvar_set("camera_reset", "0");
1213                 camera_mode = CAMERA_CHASE;
1214         }
1215
1216         // Camera angles
1217         if( camera_roll )
1218                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1219
1220         if(cvar("camera_look_player"))
1221         {
1222                 local vector dir;
1223                 local float n;
1224
1225                 dir = normalize(view_origin - current_position);
1226                 n = mouse_angles_z;
1227                 mouse_angles = vectoangles(dir);
1228                 mouse_angles_x = mouse_angles_x * -1;
1229                 mouse_angles_z = n;
1230         }
1231         else
1232         {
1233                 tmp = getmousepos() * 0.1;
1234                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1235                 {
1236                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1237                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1238                 }
1239         }
1240
1241         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1242         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1243         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1244         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1245
1246         // Fix difference when angles don't have the same sign
1247         delta = '0 0 0';
1248         if(mouse_angles_y < -60 && current_angles_y > 60)
1249                 delta = '0 360 0';
1250         if(mouse_angles_y > 60 && current_angles_y < -60)
1251                 delta = '0 -360 0';
1252
1253         if(cvar("camera_look_player"))
1254                 attenuation = cvar("camera_look_attenuation");
1255         else
1256                 attenuation = cvar("camera_speed_attenuation");
1257
1258         attenuation = 1 / max(1, attenuation);
1259         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1260
1261         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1262         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1263         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1264         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1265
1266         // Camera position
1267         tmp = '0 0 0';
1268         dimensions = 0;
1269
1270         if( camera_direction_x )
1271         {
1272                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1273                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1274                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1275                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1276                 ++dimensions;
1277         }
1278
1279         if( camera_direction_y )
1280         {
1281                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1282                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1283                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1284                 ++dimensions;
1285         }
1286
1287         if( camera_direction_z )
1288         {
1289                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1290                 ++dimensions;
1291         }
1292
1293         if(cvar("camera_free"))
1294                 speed = cvar("camera_speed_free");
1295         else
1296                 speed = cvar("camera_speed_chase");
1297
1298         if(dimensions)
1299         {
1300                 speed = speed * sqrt(1 / dimensions);
1301                 camera_offset += tmp * speed;
1302         }
1303
1304         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1305
1306         // Camera modes
1307         if( cvar("camera_free") )
1308         {
1309                 if ( camera_mode == CAMERA_CHASE )
1310                 {
1311                         current_camera_offset = current_origin + current_camera_offset;
1312                         camera_offset = current_origin + camera_offset;
1313                 }
1314
1315                 camera_mode = CAMERA_FREE;
1316                 current_position = current_camera_offset;
1317         }
1318         else
1319         {
1320                 if ( camera_mode == CAMERA_FREE )
1321                 {
1322                         current_origin = view_origin;
1323                         camera_offset = camera_offset - current_origin;
1324                         current_camera_offset = current_camera_offset - current_origin;
1325                 }
1326
1327                 camera_mode = CAMERA_CHASE;
1328
1329                 if(cvar("camera_chase_smoothly"))
1330                         current_origin += (view_origin - current_origin) * attenuation;
1331                 else
1332                         current_origin = view_origin;
1333
1334                 current_position = current_origin + current_camera_offset;
1335         }
1336
1337         R_SetView(VF_ANGLES, current_angles);
1338         R_SetView(VF_ORIGIN, current_position);
1339 }