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Merge branch 'master' into diabolik/umbraplayermodel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void CSQC_kh_hud(void);
340 void CSQC_ctf_hud(void);
341 void PostInit(void);
342 void CSQC_Demo_Camera();
343 float Sbar_WouldDrawScoreboard ();
344 float view_set;
345 float camera_mode;
346 string NextFrameCommand;
347 void CSQC_SPIDER_HUD();
348 void CSQC_RAPTOR_HUD();
349
350 vector freeze_pmove_org, freeze_input_angles;
351
352 void CSQC_UpdateView(float w, float h)
353 {
354         entity e;
355         float fov;
356         float f, i, j;
357         vector v, vo;
358
359         WaypointSprite_Load();
360
361         if(spectatee_status)
362                 myteam = GetPlayerColor(spectatee_status - 1);
363         else
364                 myteam = GetPlayerColor(player_localentnum - 1);
365
366         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
367         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
368
369         warpzone_fixview_origin = pmove_org + vo;
370         warpzone_fixview_cl_viewangles = input_angles;
371         warpzone_fixview_angles = view_angles;
372         WarpZone_FixView();
373         pmove_org = warpzone_fixview_origin - vo;
374         input_angles = warpzone_fixview_cl_viewangles;
375         view_angles = warpzone_fixview_angles;
376
377         if(cvar("cl_lockview"))
378         {
379                 pmove_org = freeze_pmove_org;
380                 input_angles = view_angles = freeze_input_angles;
381                 R_SetView(VF_ORIGIN, pmove_org + vo);
382                 R_SetView(VF_ANGLES, view_angles);
383                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
384         }
385         freeze_pmove_org = pmove_org;
386         freeze_input_angles = input_angles;
387
388         // Render the Scene
389         if(!intermission || !view_set)
390         {
391                 view_origin = pmove_org + vo;
392                 view_angles = input_angles;
393                 makevectors(view_angles);
394                 view_forward = v_forward;
395                 view_right = v_right;
396                 view_up = v_up;
397                 view_set = 1;
398         }
399
400         vid_width = w;
401         vid_height = h;
402
403 #ifdef BLURTEST
404         if(time > blurtest_time0 && time < blurtest_time1)
405         {
406                 float r, t;
407
408                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
409                 r = t * blurtest_radius;
410                 f = 1 / pow(t, blurtest_power) - 1;
411
412                 cvar_set("r_glsl_postprocess", "1");
413                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
414         }
415         else
416         {
417                 cvar_set("r_glsl_postprocess", "0");
418                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
419         }
420 #endif
421
422         TargetMusic_Advance();
423         Fog_Force();
424
425         drawframetime = max(0.000001, time - drawtime);
426         drawtime = time;
427
428         // watch for gametype changes here...
429         // in ParseStuffCMD the cmd isn't executed yet :/
430         // might even be better to add the gametype to TE_CSQC_INIT...?
431         if(!postinit)
432                 PostInit();
433
434         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
435                 if(calledhooks & HOOK_START)
436                 {
437                         localcmd("\ncl_hook_gameend;");
438                         calledhooks |= HOOK_END;
439                 }
440
441         CheckForGamestartChange();
442         serverAnnouncer();
443         maptimeAnnouncer();
444         carrierAnnouncer();
445
446         fov = cvar("fov");
447         if(button_zoom || fov <= 59.5)
448         {
449                 if(!zoomscript_caught)
450                 {
451                         localcmd("+button4\n");
452                         zoomscript_caught = 1;
453                         ignore_plus_zoom += 1;
454                 }
455         }
456         else
457         {
458                 if(zoomscript_caught)
459                 {
460                         localcmd("-button4\n");
461                         zoomscript_caught = 0;
462                         ignore_minus_zoom += 1;
463                 }
464         }
465
466         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
467         sbar_currentammo = cvar("sbar_showcurrentammo");
468         sbar_hudselector = cvar("sbar_hudselector");
469         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
470         ColorTranslateMode = cvar("cl_stripcolorcodes");
471         activeweapon = getstati(STAT_SWITCHWEAPON);
472         f = cvar("teamplay");
473         if(f != teamplay)
474         {
475                 teamplay = f;
476                 Sbar_InitScores();
477         }
478
479         if(last_weapon != activeweapon) {
480                 weapontime = time;
481                 last_weapon = activeweapon;
482         }
483
484         // ALWAYS Clear Current Scene First
485         R_ClearScene();
486
487         // Assign Standard Viewflags
488         // Draw the World (and sky)
489         R_SetView(VF_DRAWWORLD, 1);
490
491         // Set the console size vars
492         vid_conwidth = cvar("vid_conwidth");
493         vid_conheight = cvar("vid_conheight");
494         vid_pixelheight = cvar("vid_pixelheight");
495
496         R_SetView(VF_FOV, GetCurrentFov(fov));
497
498         // Camera for demo playback
499         if(camera_active)
500         {
501                 if(cvar("camera_enable"))
502                         CSQC_Demo_Camera();
503                 else
504                 {
505                         cvar_set("chase_active", ftos(chase_active_backup));
506                         cvar_set("cl_demo_mousegrab", "0");
507                         camera_active = FALSE;
508                 }
509         }
510 #ifdef CAMERATEST
511         else if(cvar("camera_enable"))
512 #else
513         else if(cvar("camera_enable") && isdemo())
514 #endif
515         {
516                 // Enable required Darkplaces cvars
517                 chase_active_backup = cvar("chase_active");
518                 cvar_set("chase_active", "2");
519                 cvar_set("cl_demo_mousegrab", "1");
520                 camera_active = TRUE;
521                 camera_mode = FALSE;
522         }
523
524         // Draw the Crosshair
525         float scoreboard_active;
526         scoreboard_active = Sbar_WouldDrawScoreboard();
527         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
528
529         // Draw the Engine Status Bar (the default Quake HUD)
530         R_SetView(VF_DRAWENGINESBAR, 0);
531
532         // fetch this one only once per frame
533         sbar_showbinds = cvar("sbar_showbinds");
534         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
535
536         // Update the mouse position
537         /*
538            mousepos_x = vid_conwidth;
539            mousepos_y = vid_conheight;
540            mousepos = mousepos*0.5 + getmousepos();
541          */
542
543         e = self;
544         for(self = world; (self = nextent(self)); )
545                 if(self.draw)
546                         self.draw();
547         self = e;
548
549         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
550         R_RenderScene();
551
552         // now switch to 2D drawing mode by calling a 2D drawing function
553         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
554         // next R_RenderScene call
555         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
556
557         // Draw the mouse cursor
558         // NOTE: drawpic must happen after R_RenderScene for some reason
559         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
560         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
561         //self = edict_num(player_localnum);
562         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
563         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
564         // as long as the ctf part isn't in, this is useless
565         if(menu_visible)
566                 menu_show();
567
568         /*if(gametype == GAME_CTF)
569           {
570           ctf_view();
571           } else */
572
573         // draw 2D entities
574         e = self;
575         for(self = world; (self = nextent(self)); )
576                 if(self.draw2d)
577                         self.draw2d();
578         self = e;
579
580         // draw radar
581         if(
582                         ons_showmap
583                         ||
584                         (
585                          !scoreboard_active
586                          &&
587                          cvar_string("cl_teamradar") != "0"
588                          &&
589                          (
590                           cvar("cl_teamradar") == 2
591                           ||
592                           teamplay
593                          )
594                         )
595           )
596                 teamradar_view();
597
598         // draw sbar
599         if(cvar("r_letterbox") == 0) {
600                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
601                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
602                                 Sbar_DrawPressedKeys();
603                 }
604
605                 if (cvar("cl_showspeed"))
606                         Sbar_ShowSpeed();
607                 if (cvar("cl_showacceleration"))
608                         Sbar_ShowAcceleration();
609
610                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
611         }
612
613         float hud;
614         hud = getstati(STAT_HUD);
615         if(hud == HUD_SPIDERBOT)
616         {
617                 CSQC_SPIDER_HUD();
618         }
619         else if(hud == HUD_WAKIZASHI)
620         CSQC_WAKIZASHI_HUD();
621     else if(hud == HUD_RAPTOR)
622         CSQC_RAPTOR_HUD();
623         else
624         {
625                 if(cvar("r_letterbox") == 0)
626                         if(cvar("viewsize") < 120)
627                                 CSQC_common_hud();
628
629                 // crosshair goes VERY LAST
630                 if(!scoreboard_active && !ons_showmap && !camera_active) {
631                         // TrueAim check
632                         float shottype;
633                         float bullets, ring_scale;
634                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
635                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
636                         wcross_origin_z = 0;
637                         if(cvar("crosshair_hittest"))
638                         {
639                                 vector wcross_oldorigin;
640                                 wcross_oldorigin = wcross_origin;
641                                 shottype = TrueAimCheck();
642                                 if(shottype == SHOTTYPE_HITWORLD)
643                                 {
644                                         v = wcross_origin - wcross_oldorigin;
645                                         v_x /= vid_conwidth;
646                                         v_y /= vid_conheight;
647                                         if(vlen(v) > 0.01)
648                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
649                                 }
650                                 if(!cvar("crosshair_hittest_showimpact"))
651                                         wcross_origin = wcross_oldorigin;
652                         }
653                         else
654                                 shottype = SHOTTYPE_HITWORLD;
655
656                         string wcross_style;
657                         wcross_style = cvar_string("crosshair");
658
659                         if (wcross_style != "0") {
660                                 vector wcross_color, wcross_size;
661                                 string wcross_wep, wcross_name;
662                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
663
664                                 wcross_color_x = cvar("crosshair_color_red");
665                                 wcross_color_y = cvar("crosshair_color_green");
666                                 wcross_color_z = cvar("crosshair_color_blue");
667                                 wcross_alpha = cvar("crosshair_color_alpha");
668                                 wcross_resolution = cvar("crosshair_size");
669                                 if (cvar("crosshair_per_weapon")) {
670                                         e = get_weaponinfo(activeweapon);
671                                         if (e && e.netname != "")
672                                         {
673                                                 wcross_wep = e.netname;
674                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
675                                                 if(wcross_style == "")
676                                                         wcross_style = e.netname;
677
678                                                 if(!cvar("crosshair_color_override"))
679                                                 {
680                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
681                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
682                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
683                                                 }
684
685                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
686                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
687                                         }
688                                 }
689
690                                 wcross_name = strcat("gfx/crosshair", wcross_style);
691
692                                 if(cvar("crosshair_effect_scalefade"))
693                                 {
694                                         wcross_scale = wcross_resolution;
695                                         wcross_resolution = 1;
696                                 }
697                                 else
698                                 {
699                                         wcross_scale = 1;
700                                 }
701
702                                 if(shottype == SHOTTYPE_HITENEMY)
703                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
704                                 if(shottype == SHOTTYPE_HITTEAM)
705                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
706
707                                 f = cvar("crosshair_effect_speed");
708                                 if(f < 0)
709                                         f *= -2 * g_weaponswitchdelay;
710                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
711                                 {
712                                         wcross_changedonetime = time + f;
713                                 }
714                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
715                                 {
716                                         wcross_name_changestarttime = time;
717                                         wcross_name_changedonetime = time + f;
718                                         if(wcross_name_goal_prev_prev)
719                                                 strunzone(wcross_name_goal_prev_prev);
720                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
721                                         wcross_name_goal_prev = strzone(wcross_name);
722                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
723                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
724                                         wcross_resolution_goal_prev = wcross_resolution;
725                                 }
726
727                                 wcross_scale_goal_prev = wcross_scale;
728                                 wcross_alpha_goal_prev = wcross_alpha;
729                                 wcross_color_goal_prev = wcross_color;
730
731                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
732                                 {
733                                         wcross_blur = 1;
734                                         wcross_alpha *= 0.75;
735                                 }
736                                 else
737                                         wcross_blur = 0;
738                                 // *_prev is at time-frametime
739                                 // * is at wcross_changedonetime+f
740                                 // what do we have at time?
741                                 if(time < wcross_changedonetime)
742                                 {
743                                         f = frametime / (wcross_changedonetime - time + frametime);
744                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
745                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
746                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
747                                 }
748
749                                 wcross_scale_prev = wcross_scale;
750                                 wcross_alpha_prev = wcross_alpha;
751                                 wcross_color_prev = wcross_color;
752
753                                 wcross_scale *= 1 - cvar("_menu_alpha");
754                                 wcross_alpha *= 1 - cvar("_menu_alpha");
755
756                                 // ring around crosshair representing bullets left in camping rifle clip
757                                 if (activeweapon == WEP_CAMPINGRIFLE)
758                                 {
759                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
760                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
761                                 }
762                                 else
763                                         bullets = 0;
764
765 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
766                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
767
768 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
769                                 do \
770                                 { \
771                                         if(wcross_blur > 0) \
772                                         { \
773                                                 for(i = -2; i <= 2; ++i) \
774                                                         for(j = -2; j <= 2; ++j) \
775                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
776                                         } \
777                                         else \
778                                         { \
779                                                 M(0,0,sz,wcross_name,wcross_alpha); \
780                                         } \
781                                 } \
782                                 while(0)
783
784 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
785                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
786
787 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
788                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
789
790                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
791                                 {
792                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
793                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
794                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
795                                         f = 1 - f;
796                                 }
797                                 else
798                                 {
799                                         f = 1;
800                                 }
801
802                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
803                                 if(bullets)
804                                 {
805                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
806                                 }
807                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
808                                 wcross_name_alpha_goal_prev = f;
809                         }
810                 }
811                 else
812                 {
813                         wcross_scale_prev = 0;
814                         wcross_alpha_prev = 0;
815                         wcross_scale_goal_prev = 0;
816                         wcross_alpha_goal_prev = 0;
817                         wcross_changedonetime = 0;
818                         if(wcross_name_goal_prev)
819                                 strunzone(wcross_name_goal_prev);
820                         wcross_name_goal_prev = string_null;
821                         if(wcross_name_goal_prev_prev)
822                                 strunzone(wcross_name_goal_prev_prev);
823                         wcross_name_goal_prev_prev = string_null;
824                         wcross_name_changestarttime = 0;
825                         wcross_name_changedonetime = 0;
826                         wcross_name_alpha_goal_prev = 0;
827                         wcross_name_alpha_goal_prev_prev = 0;
828                         wcross_resolution_goal_prev = 0;
829                         wcross_resolution_goal_prev_prev = 0;
830                 }
831         }
832
833         if(NextFrameCommand)
834         {
835                 localcmd("\n", NextFrameCommand, "\n");
836                 NextFrameCommand = string_null;
837         }
838
839         // we must do this check AFTER a frame was rendered, or it won't work
840         if(cs_project_is_b0rked == 0)
841         {
842                 string w0, h0;
843                 w0 = cvar_string("vid_conwidth");
844                 h0 = cvar_string("vid_conheight");
845                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
846                 //R_SetView(VF_FOV, '90 90 0');
847                 R_SetView(VF_ORIGIN, '0 0 0');
848                 R_SetView(VF_ANGLES, '0 0 0');
849                 R_SetView(VF_PERSPECTIVE, 1);
850                 makevectors('0 0 0');
851                 vector v1, v2;
852                 cvar_set("vid_conwidth", "800");
853                 cvar_set("vid_conheight", "600");
854                 v1 = cs_project(v_forward);
855                 cvar_set("vid_conwidth", "640");
856                 cvar_set("vid_conheight", "480");
857                 v2 = cs_project(v_forward);
858                 if(v1 == v2)
859                         cs_project_is_b0rked = 1;
860                 else
861                         cs_project_is_b0rked = -1;
862                 cvar_set("vid_conwidth", w0);
863                 cvar_set("vid_conheight", h0);
864         }
865
866         // be safe against triggerbots until everyone has the fixed engine
867         // this call is meant to overwrite the trace globals by something
868         // unsuspicious
869         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
870 }
871
872 void Sbar_Draw();
873 #define spider_h "gfx/vehicles/hud_bg.tga"
874 #define spider_b "gfx/vehicles/sbot.tga"
875 #define spider_r "gfx/vehicles/sbot_rpods.tga"
876 #define spider_g "gfx/vehicles/sbot_mguns.tga"
877 #define spider_s "gfx/vehicles/shiled.tga"
878
879 #define spider_a1 "gfx/hud/sb_rocket.tga"
880 #define spider_a2 "gfx/sb_bullets.tga"
881
882 void CSQC_SPIDER_HUD()
883 {
884         float rockets, reload, heat, hp, shield;
885         vector picsize, hudloc;
886
887     // Fetch health & ammo stats
888     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
889         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
890         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
891         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
892         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
893
894     // Draw the crosshairs
895     picsize = drawgetimagesize(SPIDER_CROSS);
896     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
897     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
898     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
899
900     hudloc_y =  4;
901     hudloc_x = 4;
902
903     picsize = drawgetimagesize(spider_h) * 0.5;
904     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
905
906     picsize = drawgetimagesize(spider_a2) * 0.5;
907     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
908
909     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
910     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
911     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
912
913     picsize = drawgetimagesize(spider_a1) * 0.85;
914     if(rockets == 9)
915     {
916         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
917         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
918     }
919     else
920     {
921         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
922         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
923     }
924
925     picsize = drawgetimagesize(spider_b) * 0.5;
926     hudloc_y = 10.5;
927     hudloc_x = 10.5;
928
929     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
930     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
931     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
932     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
933
934
935         /*
936         // Draw health bar
937         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
938         p = p + '0 1 0' * vid_conheight - '0 32 0';
939         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
940         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
941         p_y += 8;
942         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
943         p_x += 256 * hp;
944         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
945
946         // Draw minigun heat indicator
947         p = '0.5 0 0' * (vid_conwidth - 256);
948         p = p + '0 1 0' * vid_conheight - '0 34  0';
949         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
950         p_x += 256 * (1-heat);
951         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
952
953
954         // Draw rocket icons for loaded/empty tubes.
955         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
956         pp += '0 1 0' * vid_conheight - '0 64 0';
957         for(i = 0; i < 8; ++i)
958         {
959                 p = pp + '1 0 0' * (rkt_size * i);
960                 if(rockets == 8)
961                 {
962                         if(floor(reload * 8) == i)
963                         {
964                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
965                         }
966                         else if(i < reload * 8)
967                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
968                         else
969                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
970                 }
971                 else
972                 {
973                         if(i < rockets)
974                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
975                         else
976                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
977                 }
978         }
979         */
980
981         if (sb_showscores)
982         {
983                 Sbar_DrawScoreboard();
984                 Sbar_DrawCenterPrint();
985         }
986
987 }
988
989 #define raptor_h "gfx/vehicles/hud_bg.tga"
990 #define raptor_b "gfx/vehicles/raptor.tga"
991 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
992 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
993 #define raptor_s "gfx/vehicles/shiled.tga"
994
995 #define spider_a1 "gfx/hud/sb_rocket.tga"
996 #define spider_a2 "gfx/sb_bullets.tga"
997
998 void CSQC_RAPTOR_HUD()
999 {
1000         float rockets, reload, heat, hp, shield, energy;
1001         vector picsize, hudloc;
1002
1003     // Fetch health & ammo stats
1004     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1005         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1006         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1007         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1008
1009     // Draw the crosshairs
1010     picsize = drawgetimagesize(SPIDER_CROSS);
1011     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1012     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1013     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1014
1015     hudloc_y =  4;
1016     hudloc_x = 4;
1017
1018     picsize = drawgetimagesize(raptor_h) * 0.5;
1019     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1020
1021     picsize = drawgetimagesize(spider_a2) * 0.5;
1022     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1023
1024     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1025     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1026     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1027
1028
1029     picsize = drawgetimagesize(spider_a1) * 0.85;
1030     if(reload == 1)
1031     {
1032         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1033         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1034     }
1035     else
1036     {
1037         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1038         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1039     }
1040
1041     picsize = drawgetimagesize(raptor_b) * 0.5;
1042     hudloc_y = 10.5;
1043     hudloc_x = 10.5;
1044
1045     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1046     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1047     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1048     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1049
1050
1051         if (sb_showscores)
1052         {
1053                 Sbar_DrawScoreboard();
1054                 Sbar_DrawCenterPrint();
1055         }
1056
1057 }
1058
1059 #define waki_h "gfx/vehicles/hud_bg.tga"
1060 #define waki_b "gfx/vehicles/waki.tga"
1061 #define waki_e "gfx/vehicles/waki_e.tga"
1062 #define waki_g "gfx/vehicles/waki_guns.tga"
1063 #define waki_r "gfx/vehicles/waki_rockets.tga"
1064 #define waki_s "gfx/vehicles/shiled.tga"
1065
1066 #define waki_a1 "gfx/hud/sb_rocket.tga"
1067 #define waki_a2 "gfx/sb_cells.tga"
1068
1069 void CSQC_WAKIZASHI_HUD()
1070 {
1071         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1072         float health, shield, energy, rockets;
1073         vector picsize, hudloc;
1074
1075     picsize = drawgetimagesize(SPIDER_CROSS);
1076     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1077     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1078     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1079
1080 /*
1081 const float STAT_VEHICLESTAT_HEALTH  = 60;
1082 const float STAT_VEHICLESTAT_SHIELD  = 61;
1083 const float STAT_VEHICLESTAT_ENERGY  = 62;
1084 const float STAT_VEHICLESTAT_AMMO1   = 63;
1085 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1086 const float STAT_VEHICLESTAT_AMMO2   = 65;
1087 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1088 */
1089     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1090         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1091         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1092         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1093
1094     hudloc_y =  4;
1095     hudloc_x = 4;
1096
1097     picsize = drawgetimagesize(waki_h) * 0.5;
1098     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1099
1100     picsize = drawgetimagesize(waki_a2) * 0.7;
1101     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1102
1103
1104     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1105     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1106
1107     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1108
1109     picsize = drawgetimagesize(waki_a1) * 0.75;
1110     if(rockets == 1)
1111     {
1112         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1113         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1114     }
1115     else
1116     {
1117         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1118         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1119         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1120     }
1121
1122     picsize = drawgetimagesize(waki_b) * 0.5;
1123     hudloc_y = 10.5;
1124     hudloc_x = 10.5;
1125
1126     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1127     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1128     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1129     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1130
1131
1132
1133         /*
1134         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1135         p = p + '0 1 0' * vid_conheight - '0 32 0';
1136
1137         // Draw health bar
1138         p_y += 8;
1139         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1140         p_x += 256 * health;
1141         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1142
1143         // Draw shiled bar
1144         p_x -= 256 * health;
1145         p_y += 4;
1146         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1147
1148         // Draw energy
1149         //p_x -= 256 * health;
1150         p_y -= 8;
1151         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1152
1153         // Draw rockets bar
1154         p_y += 12;
1155         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1156         */
1157
1158
1159
1160
1161         if (sb_showscores)
1162         {
1163                 Sbar_DrawScoreboard();
1164                 Sbar_DrawCenterPrint();
1165         }
1166
1167 }
1168
1169
1170 void CSQC_common_hud(void)
1171 {
1172         // Sbar_SortFrags(); done in Sbar_Draw
1173         float hud;
1174         hud = getstati(STAT_HUD);
1175
1176         //hud = 10;
1177         switch(hud)
1178         {
1179                 case HUD_NORMAL:
1180                         Sbar_Draw();
1181                         break;
1182
1183                 case HUD_SPIDERBOT:
1184                         CSQC_SPIDER_HUD();
1185                         break;
1186
1187                 case HUD_WAKIZASHI:
1188                         CSQC_WAKIZASHI_HUD();
1189                         break;
1190         }
1191 }
1192
1193
1194 // following vectors must be global to allow seamless switching between camera modes
1195 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1196 void CSQC_Demo_Camera()
1197 {
1198         float speed, attenuation, dimensions;
1199         vector tmp, delta;
1200
1201         if( cvar("camera_reset") || !camera_mode )
1202         {
1203                 camera_offset = '0 0 0';
1204                 current_angles = '0 0 0';
1205                 camera_direction = '0 0 0';
1206                 camera_offset_z += 30;
1207                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1208                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1209                 current_origin = view_origin;
1210                 current_camera_offset  = camera_offset;
1211                 cvar_set("camera_reset", "0");
1212                 camera_mode = CAMERA_CHASE;
1213         }
1214
1215         // Camera angles
1216         if( camera_roll )
1217                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1218
1219         if(cvar("camera_look_player"))
1220         {
1221                 local vector dir;
1222                 local float n;
1223
1224                 dir = normalize(view_origin - current_position);
1225                 n = mouse_angles_z;
1226                 mouse_angles = vectoangles(dir);
1227                 mouse_angles_x = mouse_angles_x * -1;
1228                 mouse_angles_z = n;
1229         }
1230         else
1231         {
1232                 tmp = getmousepos() * 0.1;
1233                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1234                 {
1235                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1236                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1237                 }
1238         }
1239
1240         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1241         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1242         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1243         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1244
1245         // Fix difference when angles don't have the same sign
1246         delta = '0 0 0';
1247         if(mouse_angles_y < -60 && current_angles_y > 60)
1248                 delta = '0 360 0';
1249         if(mouse_angles_y > 60 && current_angles_y < -60)
1250                 delta = '0 -360 0';
1251
1252         if(cvar("camera_look_player"))
1253                 attenuation = cvar("camera_look_attenuation");
1254         else
1255                 attenuation = cvar("camera_speed_attenuation");
1256
1257         attenuation = 1 / max(1, attenuation);
1258         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1259
1260         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1261         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1262         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1263         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1264
1265         // Camera position
1266         tmp = '0 0 0';
1267         dimensions = 0;
1268
1269         if( camera_direction_x )
1270         {
1271                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1272                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1273                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1274                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1275                 ++dimensions;
1276         }
1277
1278         if( camera_direction_y )
1279         {
1280                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1281                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1282                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1283                 ++dimensions;
1284         }
1285
1286         if( camera_direction_z )
1287         {
1288                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1289                 ++dimensions;
1290         }
1291
1292         if(cvar("camera_free"))
1293                 speed = cvar("camera_speed_free");
1294         else
1295                 speed = cvar("camera_speed_chase");
1296
1297         if(dimensions)
1298         {
1299                 speed = speed * sqrt(1 / dimensions);
1300                 camera_offset += tmp * speed;
1301         }
1302
1303         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1304
1305         // Camera modes
1306         if( cvar("camera_free") )
1307         {
1308                 if ( camera_mode == CAMERA_CHASE )
1309                 {
1310                         current_camera_offset = current_origin + current_camera_offset;
1311                         camera_offset = current_origin + camera_offset;
1312                 }
1313
1314                 camera_mode = CAMERA_FREE;
1315                 current_position = current_camera_offset;
1316         }
1317         else
1318         {
1319                 if ( camera_mode == CAMERA_FREE )
1320                 {
1321                         current_origin = view_origin;
1322                         camera_offset = camera_offset - current_origin;
1323                         current_camera_offset = current_camera_offset - current_origin;
1324                 }
1325
1326                 camera_mode = CAMERA_CHASE;
1327
1328                 if(cvar("camera_chase_smoothly"))
1329                         current_origin += (view_origin - current_origin) * attenuation;
1330                 else
1331                         current_origin = view_origin;
1332
1333                 current_position = current_origin + current_camera_offset;
1334         }
1335
1336         R_SetView(VF_ANGLES, current_angles);
1337         R_SetView(VF_ORIGIN, current_position);
1338 }