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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / defs.qh
1 #pragma once
2
3 // Additional OPTIONAL Fields and Globals
4 //float         intermission;
5 float           scoreboard_showscores;
6 float           scoreboard_showaccuracy;
7 .string         message;
8 .int            renderflags;
9 // float                coop;
10 // float                deathmatch;
11
12 float           dmg_take;
13 // float                dmg_save;
14 // vector               dmg_origin;
15
16 // Darkplaces Render Modifications
17 #if 0
18 .float alpha;
19 .float renderflags;
20 .vector colormod;
21 .float scale;
22 #endif
23
24 // Basic variables
25 .int enttype; // entity type sent from server
26 .int sv_entnum; // entity number sent from server
27 .int team;
28 .int team_size;
29
30 float vid_conheight;
31 int binddb;
32
33 // QUALIFYING
34 float race_checkpoint;
35 float race_time;
36 float race_laptime;
37 float race_checkpointtime;
38 float race_previousbesttime;
39 string race_previousbestname;
40 float race_nextcheckpoint;
41 float race_nextbesttime;
42 string race_nextbestname;
43 float race_penaltyaccumulator; // qualifying: total penalty time in tenths
44 float race_penaltyeventtime; // time when the player got the penalty
45 float race_penaltytime; // duration of penalty time, in tenths
46 string race_penaltyreason; // reason for penalty
47 float race_server_record; // server record
48 float race_speedaward;
49 string race_speedaward_holder;
50 string race_speedaward_unit;
51 float race_speedaward_alltimebest;
52 string race_speedaward_alltimebest_holder;
53 string race_speedaward_alltimebest_unit;
54
55 // RACE
56 float race_mycheckpoint;
57 float race_mycheckpointtime;
58 float race_mycheckpointdelta;
59 float race_mycheckpointlapsdelta;
60 string race_mycheckpointenemy;
61 float race_othercheckpoint;
62 float race_othercheckpointtime;
63 float race_othercheckpointdelta;
64 float race_othercheckpointlapsdelta;
65 string race_othercheckpointenemy;
66 float scoreboard_showscores_force;
67 float race_status;
68 string race_status_name;
69 float race_myrank;
70
71 // Nexball
72 float nb_pb_period;
73
74 // Spectating
75 float spectatee_status;
76
77 // short mapname
78 string shortmapname;
79
80 // database for misc stuff
81 int tempdb;
82 int ClientProgsDB;
83 vector hook_shotorigin[4];
84 vector lightning_shotorigin[4];
85
86
87 #ifdef BLURTEST
88 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
89 #endif
90
91 float serverprevtime, serverdeltatime;
92
93 float ticrate;
94
95 .float damageforcescale;
96 const float MIN_DAMAGEEXTRARADIUS = 2;
97 const float MAX_DAMAGEEXTRARADIUS = 16;
98 .float damageextraradius;
99 .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
100
101 // only for Porto
102 float angles_held_status;
103 vector angles_held;
104
105 // weapons
106 .bool silent;
107
108 int w_deathtype;
109 float w_issilent, w_random;
110 vector w_org, w_backoff;
111
112 float bgmtime;
113
114 string weaponorder_byimpulse;
115 string weaponorder_bypriority;
116
117 float vortex_charge_movingavg;
118
119 int serverflags;
120
121 float uid2name_dialog;
122
123 float intermission_time;
124
125 .bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
126
127 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)