404619b174d0da024e5e0e295fc91ef64c3d951c
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         vector imgsize;
81         imgsize = drawgetimagesize(pic);
82         float imgaspect;
83         imgaspect = imgsize_x/imgsize_y;
84
85         vector oldsz;
86         oldsz = sz;
87         float aspect;
88         aspect = sz_x/sz_y;
89
90         if(aspect > imgaspect) {
91                 sz_x = sz_y * imgaspect;
92                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
93         } else {
94                 sz_y = sz_x / imgaspect; 
95                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
96         }
97 }
98
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 // TODO: make a default skin, and fallback to these!
101 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
102         drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
103 }
104
105 // TODO: aspect!
106 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
107         return;
108         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
109 }
110
111 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
112         return;
113         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
114 }
115
116 // return HUD background color
117 vector HUD_GetBgColor()
118 {
119         vector color;
120         if (teamplay)
121                 GetTeamRGB(myteam) * hud_color_bg_team;
122         else {
123                 // allow custom HUD colors in non-teamgames
124                 color_x = cvar("hud_color_bg_r");
125                 color_y = cvar("hud_color_bg_g");
126                 color_z = cvar("hud_color_bg_b");
127         }
128         return color;
129 }
130
131 // return accuracy text color
132 vector HUD_AccuracyColor(float accuracy)
133 {
134         vector rgb;
135         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
136         if(accuracy >= 100) {
137                 rgb_x = 0;
138                 rgb_y = 1;
139         }
140         else if(accuracy > yellow_accuracy) {
141                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
142                 rgb_y = 1;
143         }
144         else {
145                 rgb_x = 1;
146                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
147         }
148         rgb_z = 0;
149         return rgb;
150 }
151
152 vector HUD_Get_Num_Color (float x, float maxvalue)
153 {
154         vector color;
155         if(x > maxvalue) {
156                 color_x = 0;
157                 color_y = 1;
158                 color_z = 0;
159         }
160         else if(x > maxvalue * 0.75) {
161                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
162                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
163                 color_z = 0;
164         }
165         else if(x > maxvalue * 0.5) {
166                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
167                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
168                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
169         }
170         else if(x > maxvalue * 0.25) {
171                 color_x = 1;
172                 color_y = 1;
173                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
174         }
175         else if(x > maxvalue * 0.1) {
176                 color_x = 1;
177                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
178                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
179         }
180         else {
181                 color_x = 1;
182                 color_y = 0;
183                 color_z = 0;
184         }
185         return color;
186 }
187
188 float stringwidth_colors(string s, vector theSize)
189 {
190         return stringwidth(s, TRUE, theSize);
191 }
192
193 float stringwidth_nocolors(string s, vector theSize)
194 {
195         return stringwidth(s, FALSE, theSize);
196 }
197
198 #define CENTERPRINT_MAX_LINES 30
199 string centerprint_messages[CENTERPRINT_MAX_LINES];
200 float centerprint_width[CENTERPRINT_MAX_LINES];
201 vector centerprint_start;
202 float centerprint_expire;
203 float centerprint_num;
204 float centerprint_offset_hint;
205 vector centerprint_fontsize;
206
207 void centerprint(string strMessage)
208 {
209         float i, j, n, hcount;
210         string s;
211
212         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
213
214         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
215
216         if(cvar("scr_centertime") <= 0)
217                 return;
218
219         if(strMessage == "")
220                 return;
221
222         // strip trailing newlines
223         j = strlen(strMessage) - 1;
224         while(substring(strMessage, j, 1) == "\n" && j >= 0)
225                 j = j - 1;
226         strMessage = substring(strMessage, 0, j + 1);
227
228         if(strMessage == "")
229                 return;
230
231         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
232         j = 0;
233         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
234                 j = j + 1;
235         strMessage = substring(strMessage, j, strlen(strMessage) - j);
236         centerprint_offset_hint = j;
237
238         if(strMessage == "")
239                 return;
240
241         // if we get here, we have a message. Initialize its height.
242         centerprint_num = 0;
243
244         n = tokenizebyseparator(strMessage, "\n");
245         i = hcount = 0;
246         for(j = 0; j < n; ++j)
247         {
248                 getWrappedLine_remaining = argv(j);
249                 while(getWrappedLine_remaining)
250                 {
251                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
252                         if(centerprint_messages[i])
253                                 strunzone(centerprint_messages[i]);
254                         centerprint_messages[i] = strzone(s);
255                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
256                         ++i;
257
258                         // half height for empty lines looks better
259                         if(s == "")
260                                 hcount += 0.5;
261                         else
262                                 hcount += 1;
263
264                         if(i >= CENTERPRINT_MAX_LINES)
265                                 break;
266                 }
267         }
268
269         float h, havail;
270         h = centerprint_fontsize_y*hcount;
271
272         havail = vid_conheight;
273         if(cvar("con_chatpos") < 0)
274                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
275         if(havail > vid_conheight - 70)
276                 havail = vid_conheight - 70; // avoid overlapping HUD
277
278         centerprint_start_x = 0;
279
280 #if 0
281         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
282
283         // here, the centerprint would cover the crosshair. REALLY BAD.
284         forbiddenmin = vid_conheight * 0.5 - h - 16;
285         forbiddenmax = vid_conheight * 0.5 + 16;
286
287         allowedmin = scoreboard_bottom;
288         allowedmax = havail - h;
289         preferred = (havail - h)/2;
290
291
292         // possible orderings (total: 4! / 4 = 6)
293         //  allowedmin allowedmax forbiddenmin forbiddenmax
294         //  forbiddenmin forbiddenmax allowedmin allowedmax
295         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
296         {
297                 // forbidden doesn't matter in this case
298                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
299         }
300         //  allowedmin forbiddenmin allowedmax forbiddenmax
301         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
302         {
303                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
304         }
305         //  allowedmin forbiddenmin forbiddenmax allowedmax
306         else if(allowedmin < forbiddenmin)
307         {
308                 // make sure the forbidden zone is not covered
309                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
310                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
311                 else
312                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
313         }
314         //  forbiddenmin allowedmin allowedmax forbiddenmax
315         else if(allowedmax < forbiddenmax)
316         {
317                 // it's better to leave the allowed zone (overlap with scoreboard) than
318                 // to cover the forbidden zone (crosshair)
319                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
320                         centerprint_start_y = forbiddenmax;
321                 else
322                         centerprint_start_y = forbiddenmin;
323         }
324         //  forbiddenmin allowedmin forbiddenmax allowedmax
325         else
326         {
327                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
328         }
329 #else
330         centerprint_start_y =
331                 min(
332                         max(
333                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
334                                 (havail - h)/2
335                         ),
336                         havail - h
337                 );
338 #endif
339
340         centerprint_num = i;
341         centerprint_expire = time + cvar("scr_centertime");
342 }
343
344 void HUD_DrawCenterPrint (void)
345 {
346         float i;
347         vector pos;
348         string ts;
349         float a;
350
351         //if(time > centerprint_expire)
352         //      return;
353
354         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
355         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
356         //sz = 1.2 / (a + 0.2);
357
358         if(a <= 0)
359                 return;
360
361         pos = centerprint_start;
362         for (i=0; i<centerprint_num; i = i + 1)
363         {
364                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
365                 ts = centerprint_messages[i];
366                 if (ts != "")
367                 {
368                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
369                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
370                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
371                         pos_y = pos_y + centerprint_fontsize_y;
372                 }
373                 else
374                         // half height for empty lines looks better
375                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
376         }
377 }
378
379 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
380 {
381         position_x -= 2 / 3 * strlen(text) * scale_x;
382         drawstring(position, text, scale, rgb, alpha, flag);
383 }
384
385 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
386 {
387         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
388         drawstring(position, text, scale, rgb, alpha, flag);
389 }
390
391 // return the string of the given race place
392 string race_PlaceName(float pos) {
393         if(pos == 1)
394                 return "1st";
395         else if(pos == 2)
396                 return "2nd";
397         else if(pos == 3)
398                 return "3rd";
399         else
400                 return strcat(ftos(pos), "th");
401 }
402
403 // return the string of the onscreen race timer
404 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
405 {
406         string col;
407         string timestr;
408         string cpname;
409         string lapstr;
410         lapstr = "";
411
412         if(histime == 0) // goal hit
413         {
414                 if(mytime > 0)
415                 {
416                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
417                         col = "^1";
418                 }
419                 else if(mytime == 0)
420                 {
421                         timestr = "+0.0";
422                         col = "^3";
423                 }
424                 else
425                 {
426                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
427                         col = "^2";
428                 }
429
430                 if(lapdelta > 0)
431                 {
432                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
433                         col = "^2";
434                 }
435                 else if(lapdelta < 0)
436                 {
437                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
438                         col = "^1";
439                 }
440         }
441         else if(histime > 0) // anticipation
442         {
443                 if(mytime >= histime)
444                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
445                 else
446                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
447                 col = "^3";
448         }
449         else
450                 col = "^7";
451
452         if(cp == 254)
453                 cpname = "Start line";
454         else if(cp == 255)
455                 cpname = "Finish line";
456         else if(cp)
457                 cpname = strcat("Intermediate ", ftos(cp));
458         else
459                 cpname = "Finish line";
460
461         if(histime < 0)
462                 return strcat(col, cpname);
463         else if(hisname == "")
464                 return strcat(col, cpname, " (", timestr, ")");
465         else
466                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
467 }
468
469 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
470 float race_CheckName(string net_name) {
471         float i;
472         for (i=RANKINGS_CNT-1;i>=0;--i)
473                 if(grecordholder[i] == net_name)
474                         return i+1;
475         return 0;
476 }
477
478 /*
479 ==================
480 HUD panels
481 ==================
482 */
483
484 // Save the config
485 void HUD_Panel_ExportCfg(string cfgname)
486 {
487         float fh;
488         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
489         if(fh >= 0)
490         {
491                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
492                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
498                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
499                 fputs(fh, "\n");
500
501                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
502                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
503                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
504                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
505                 fputs(fh, "\n");
506
507                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
508                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
509                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
510                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
511                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
512                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
513                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
514                 fputs(fh, "\n");
515
516                 // common cvars for all panels
517                 float i;
518                 for (i = 0; i < HUD_PANEL_NUM; ++i)
519                 {
520                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
521                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
522                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
523                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
524                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
525                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
526                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
527                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
528                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
529                         switch(i) {
530                                 case 0:
531                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
532                                         break;
533                                 case 1:
534                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
535                                         break;
536                                 case 2:
537                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
538                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
539                                         break;
540                                 case 3:
541                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
542                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
543                                         break;
544                                 case 4:
545                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
546                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
547                                         break;
548                                 case 6:
549                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
550                                 case 9:
551                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
552                                         break;
553                         }
554                         fputs(fh, "\n");
555                 }
556
557                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
558         }
559         fclose(fh);
560 }
561
562 // return active status of panel
563 float HUD_Panel_CheckActive(float id)
564 {
565         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
566                 return 1;
567         return 0;
568 }
569
570 // return size of given panel
571 vector HUD_Panel_GetSize(float id)
572 {
573         vector mySize;
574         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
575
576         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
577
578         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
579         {
580                 vector menu_enable_maxsize, menu_enable_size;
581                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
582                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
583                 menu_enable_maxsize_y = 0.18 * vid_conheight;
584                 if(mySize_x > mySize_y)
585                 {
586                         if(mySize_y > menu_enable_maxsize_y)
587                         {
588                                 menu_enable_size_y = menu_enable_maxsize_y;
589                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
590                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
591                         }
592                 }
593                 else
594                 {
595                         if(mySize_x > menu_enable_maxsize_x)
596                         {
597                                 menu_enable_size_x = menu_enable_maxsize_x;
598                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
599                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
600                         }
601                 }
602         }
603         return mySize;
604 }
605
606 // return pos of given panel
607 vector HUD_Panel_GetPos(float id)
608 {
609         vector pos;
610         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
611
612         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
613
614         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
615         {
616                 vector mySize, menu_enable_panelpos;
617                 mySize = HUD_Panel_GetSize(id);
618                 if(mySize_x > mySize_y)
619                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
620                 else
621                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
622                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
623         }
624         return pos;
625 }
626
627 float HUD_Panel_GetBorder(float id)
628 {
629         string border;
630         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
631         if(border == "")
632                 border = cvar_string("hud_bg_border");
633         return stof(border);
634 }
635
636 vector HUD_Panel_GetColor(float id)
637 {
638         float f;
639         vector color_vec;
640         string color;
641
642         // fetch per-panel color
643         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
644                 f = stof(getplayerkey(self.sv_entnum, "colors"));
645                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
646         }
647         else
648                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
649         color_vec = stov(color);
650
651         if(color == "") { // fetch default color
652                 color = cvar_string("hud_bg_color");
653                 color_vec = stov(color);
654                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
655                         f = stof(getplayerkey(self.sv_entnum, "colors"));
656                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
657                 }
658                 else if(color == "shirt") {
659                         f = stof(getplayerkey(self.sv_entnum, "colors"));
660                         color_vec = colormapPaletteColor(floor(f / 16), 0);
661                 }
662                 else if(color == "pants") {
663                         f = stof(getplayerkey(self.sv_entnum, "colors"));
664                         color_vec = colormapPaletteColor(mod(f, 16), 1);
665                 }
666         }
667         else if(color == "shirt") {
668                 f = stof(getplayerkey(self.sv_entnum, "colors"));
669                 color_vec = colormapPaletteColor(floor(f / 16), 0);
670         }
671         else if(color == "pants") {
672                 f = stof(getplayerkey(self.sv_entnum, "colors"));
673                 color_vec = colormapPaletteColor(mod(f, 16), 1);
674         }
675         return color_vec;
676 }
677
678 vector HUD_Panel_Dock_GetColor(void)
679 {
680         float f;
681         vector color_vec;
682         string color;
683         color = cvar_string("hud_dock_color");
684         color_vec = stov(color);
685         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
686                 f = stof(getplayerkey(self.sv_entnum, "colors"));
687                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
688         }
689         else if(color == "shirt") {
690                 f = stof(getplayerkey(self.sv_entnum, "colors"));
691                 color_vec = colormapPaletteColor(floor(f / 16), 0);
692         }
693         else if(color == "pants") {
694                 f = stof(getplayerkey(self.sv_entnum, "colors"));
695                 color_vec = colormapPaletteColor(mod(f, 16), 1);
696         }
697         return color_vec;
698 }
699
700 float HUD_Panel_GetBgAlpha(float id)
701 {
702         string alpha;
703         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
704         if(alpha == "")
705                 alpha = cvar_string("hud_bg_alpha");
706
707         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
708                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
709         else if(hud_configure)
710                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
711
712         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
713                 return 0.25;
714
715         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
716                 return stof(alpha);
717         else
718                 return stof(alpha) * menu_fade_alpha;
719 }
720
721 float HUD_Panel_GetFgAlpha(float id)
722 {
723         float alpha;
724         alpha = hud_fg_alpha;
725
726         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
727                 return 0.25;
728
729         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
730                 return alpha;
731         else
732                 return alpha * menu_fade_alpha;
733 }
734
735 float HUD_Panel_GetPadding(float id)
736 {
737         string padding;
738         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
739         if(padding == "")
740                 padding = cvar_string("hud_bg_padding");
741
742         vector mySize;
743         mySize = HUD_Panel_GetSize(id);
744         float smallestsize;
745         smallestsize = min(mySize_x, mySize_y);
746         return min(smallestsize/2 - 5, stof(padding));
747 }
748
749 // draw the background/borders
750 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
751 {
752         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
753                 return;
754
755         string bg;
756         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
757         if(bg == "")
758                 bg = cvar_string("hud_bg");
759
760         if(bg == "0" && hud_configure) {
761                 bg = "border"; // we probably want to see a background in config mode at all times...
762         }
763
764         if(bg != "0")
765         {
766                 float border;
767                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
768
769                 vector color;
770                 color = HUD_Panel_GetColor(id);
771
772                 if(alpha)
773                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
774                 else
775                         alpha = HUD_Panel_GetBgAlpha(id);
776
777                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
778         }
779 }
780
781 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
782 {
783         if(!alpha)
784                 return;
785
786         string pic;
787         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
788         if(vertical) {
789                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
790                 if(mySize_y/mySize_x > 2)
791                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
792                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
793         } else {
794                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
795                 if(mySize_x/mySize_y > 2)
796                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
797                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
798         }
799 }
800
801 vector HUD_Panel_GetProgressBarColor(string item)
802 {
803         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
804 }
805
806 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
807 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
808 {
809         float i;
810
811         vector myTarget;
812         myTarget = myPos;
813
814         vector targPos;
815         vector targSize;
816         vector myCenter;
817         vector targCenter;
818         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
819         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
820
821         for (i = 0; i < HUD_PANEL_NUM; ++i) {
822                 if(i == id || !HUD_Panel_CheckActive(i))
823                         continue;
824
825                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
826                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
827
828                 if(myPos_y + mySize_y < targPos_y)
829                         continue;
830                 if(myPos_y > targPos_y + targSize_y)
831                         continue;
832
833                 if(myPos_x + mySize_x < targPos_x)
834                         continue;
835                 if(myPos_x > targPos_x + targSize_x)
836                         continue;
837
838                 // OK, there IS a collision.
839
840                 myCenter_x = myPos_x + 0.5 * mySize_x;
841                 myCenter_y = myPos_y + 0.5 * mySize_y;
842
843                 targCenter_x = targPos_x + 0.5 * targSize_x;
844                 targCenter_y = targPos_y + 0.5 * targSize_y;
845
846                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
847                 {
848                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
849                                 myTarget_x = targPos_x - mySize_x;
850                         else // push it upwards
851                                 myTarget_y = targPos_y - mySize_y;
852                 }
853                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
854                 {
855                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
856                                 myTarget_x = targPos_x + targSize_x;
857                         else // push it upwards
858                                 myTarget_y = targPos_y - mySize_y;
859                 }
860                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
861                 {
862                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
863                                 myTarget_x = targPos_x - mySize_x;
864                         else // push it downwards
865                                 myTarget_y = targPos_y + targSize_y;
866                 }
867                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
868                 {
869                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
870                                 myTarget_x = targPos_x + targSize_x;
871                         else // push it downwards
872                                 myTarget_y = targPos_y + targSize_y;
873                 }
874         }
875
876         return myTarget;
877 }
878
879 void HUD_Panel_SetPos(float id, vector pos)
880 {
881         vector oldPos;
882         oldPos = HUD_Panel_GetPos(id);
883
884         vector mySize;
885         mySize = HUD_Panel_GetSize(id);
886
887         if(cvar("hud_configure_checkcollisions"))
888                 pos = HUD_Panel_CheckMove(id, pos, mySize);
889
890         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
891         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
892
893         if(cvar("hud_configure_grid"))
894         {
895                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
896                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
897         }
898
899         string s;
900         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
901
902         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
903 }
904
905 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
906 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
907         float i;
908
909         float targBorder;
910         vector targPos;
911         vector targSize;
912         vector targEndPos;
913         vector dist;
914
915         for (i = 0; i < HUD_PANEL_NUM; ++i) {
916                 if(i == id || !HUD_Panel_CheckActive(i))
917                         continue;
918
919                 targBorder = HUD_Panel_GetBorder(i);
920                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
921                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
922                 targEndPos = targPos + targSize;
923
924                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
925                 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
926                         continue;
927
928                 if (resizeCorner == 1)
929                 {
930                         // check if this panel is on our way
931                         if (resizeorigin_x <= targPos_x)
932                                 continue;
933                         if (resizeorigin_y <= targPos_y)
934                                 continue;
935                         if (targEndPos_x <= resizeorigin_x - mySize_x)
936                                 continue;
937                         if (targEndPos_y <= resizeorigin_y - mySize_y)
938                                 continue;
939
940                         // there is a collision:
941                         // detect which side of the panel we are facing is actually limiting the resizing
942                         // (which side the resize direction finds for first) and reduce the size up to there
943                         //
944                         // dist is the distance between resizeorigin and the "analogous" point of the panel
945                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
946                         dist_x = resizeorigin_x - targEndPos_x;
947                         dist_y = resizeorigin_y - targEndPos_y;
948                         if (dist_y < 0)
949                                 mySize_x = min(mySize_x, dist_x);
950                         else
951                                 mySize_y = min(mySize_y, dist_y);
952                 }
953                 else if (resizeCorner == 2)
954                 {
955                         if (resizeorigin_x >= targEndPos_x)
956                                 continue;
957                         if (resizeorigin_y <= targPos_y)
958                                 continue;
959                         if (targPos_x >= resizeorigin_x + mySize_x)
960                                 continue;
961                         if (targEndPos_y <= resizeorigin_y - mySize_y)
962                                 continue;
963
964                         dist_x = targPos_x - resizeorigin_x;
965                         dist_y = resizeorigin_y - targEndPos_y;
966                         if (dist_y < 0)
967                                 mySize_x = min(mySize_x, dist_x);
968                         else
969                                 mySize_y = min(mySize_y, dist_y);
970                 }
971                 else if (resizeCorner == 3)
972                 {
973                         if (resizeorigin_x <= targPos_x)
974                                 continue;
975                         if (resizeorigin_y >= targEndPos_y)
976                                 continue;
977                         if (targEndPos_x <= resizeorigin_x - mySize_x)
978                                 continue;
979                         if (targPos_y >= resizeorigin_y + mySize_y)
980                                 continue;
981
982                         dist_x = resizeorigin_x - targEndPos_x;
983                         dist_y = targPos_y - resizeorigin_y;
984                         if (dist_y < 0)
985                                 mySize_x = min(mySize_x, dist_x);
986                         else
987                                 mySize_y = min(mySize_y, dist_y);
988                 }
989                 else if (resizeCorner == 4)
990                 {
991                         if (resizeorigin_x >= targEndPos_x)
992                                 continue;
993                         if (resizeorigin_y >= targEndPos_y)
994                                 continue;
995                         if (targPos_x >= resizeorigin_x + mySize_x)
996                                 continue;
997                         if (targPos_y >= resizeorigin_y + mySize_y)
998                                 continue;
999
1000                         dist_x = targPos_x - resizeorigin_x;
1001                         dist_y = targPos_y - resizeorigin_y;
1002                         if (dist_y < 0)
1003                                 mySize_x = min(mySize_x, dist_x);
1004                         else
1005                                 mySize_y = min(mySize_y, dist_y);
1006                 }
1007                 if(cvar("hud_configure_checkcollisions_debug"))
1008                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1009         }
1010
1011         return mySize;
1012 }
1013
1014 void HUD_Panel_SetPosSize(float id)
1015 {
1016         vector resizeorigin;
1017         resizeorigin = panel_click_resizeorigin;
1018         vector mySize, myPos;
1019
1020         if(resizeCorner == 1) {
1021                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1022                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1023         } else if(resizeCorner == 2) {          
1024                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1025                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1026         } else if(resizeCorner == 3) {
1027                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1028                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1029         } else { // resizeCorner == 4
1030                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1031                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1032         }
1033
1034         // minimum panel size cap
1035         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1036         mySize_y = max(0.025 * vid_conheight, mySize_y);
1037
1038         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1039         {
1040                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1041                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1042         }
1043
1044         // collision testing|
1045         // -----------------+
1046
1047         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1048         if(resizeCorner == 1) {
1049                 myPos_x = resizeorigin_x - mySize_x;
1050                 myPos_y = resizeorigin_y - mySize_y;
1051         } else if(resizeCorner == 2) {
1052                 myPos_x = resizeorigin_x;
1053                 myPos_y = resizeorigin_y - mySize_y;
1054         } else if(resizeCorner == 3) {
1055                 myPos_x = resizeorigin_x - mySize_x;
1056                 myPos_y = resizeorigin_y;
1057         } else { // resizeCorner == 4
1058                 myPos_x = resizeorigin_x;
1059                 myPos_y = resizeorigin_y;
1060         }
1061
1062         // left/top screen edges
1063         if(myPos_x < 0)
1064                 mySize_x = mySize_x + myPos_x;
1065         if(myPos_y < 0)
1066                 mySize_y = mySize_y + myPos_y;
1067
1068         // bottom/right screen edges
1069         if(myPos_x + mySize_x > vid_conwidth)
1070                 mySize_x = vid_conwidth - myPos_x;
1071         if(myPos_y + mySize_y > vid_conheight)
1072                 mySize_y = vid_conheight - myPos_y;
1073
1074         if(cvar("hud_configure_checkcollisions_debug"))
1075                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1076
1077         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1078         if(cvar("hud_configure_grid"))
1079         {
1080                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1081                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1082         }
1083
1084         if(cvar("hud_configure_checkcollisions"))
1085         {
1086                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1087         }
1088
1089         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1090         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1091         mySize_y = max(0.025 * vid_conheight, mySize_y);
1092
1093         // do another pos check, as size might have changed by now
1094         if(resizeCorner == 1) {
1095                 myPos_x = resizeorigin_x - mySize_x;
1096                 myPos_y = resizeorigin_y - mySize_y;
1097         } else if(resizeCorner == 2) {
1098                 myPos_x = resizeorigin_x;
1099                 myPos_y = resizeorigin_y - mySize_y;
1100         } else if(resizeCorner == 3) {
1101                 myPos_x = resizeorigin_x - mySize_x;
1102                 myPos_y = resizeorigin_y;
1103         } else { // resizeCorner == 4
1104                 myPos_x = resizeorigin_x;
1105                 myPos_y = resizeorigin_y;
1106         }
1107
1108         if(cvar("hud_configure_checkcollisions_debug"))
1109         if(cvar("hud_configure_checkcollisions"))
1110                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1111
1112         string s;
1113         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1114         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1115
1116         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1117         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1118 }
1119
1120 float mouseClicked;
1121 float prevMouseClicked; // previous state
1122 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1123 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1124
1125 float menu_enabled;
1126 float menu_enabled_time;
1127 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1128 {
1129         if(!hud_configure)
1130                 return false;
1131
1132         // allow console bind to work
1133         string con_keys;
1134         float keys;
1135         con_keys = findkeysforcommand("toggleconsole");
1136         keys = tokenize(con_keys);
1137
1138         float hit_con_bind, i;
1139         for (i = 0; i < keys; ++i)
1140         {
1141                 if(nPrimary == stof(argv(i)))
1142                         hit_con_bind = 1;
1143         }
1144
1145         if(nPrimary == K_MOUSE1)
1146         {
1147                 if(bInputType == 0) { // key pressed
1148                         mouseClicked = 1;
1149                         return true;
1150                 }
1151                 else if(bInputType == 1) {// key released
1152                         mouseClicked = 0;
1153                         return true;
1154                 }
1155         }
1156         else if(nPrimary == K_ESCAPE)
1157         {
1158                 disable_menu_alphacheck = 1;
1159                 menu_enabled = 1;
1160                 menu_enabled_time = time;
1161                 localcmd("menu_showhudexit\n");
1162         }
1163
1164         else if(hit_con_bind)
1165                 return false;
1166
1167         return true; // Suppress ALL other input
1168 }
1169
1170 void HUD_Panel_Mouse()
1171 {
1172         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1173         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1174                 disable_menu_alphacheck = 0;
1175         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1176                 menu_enabled = 0;
1177
1178         /*
1179         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1180         print("Highlighted: ", ftos(highlightedPanel), "\n");
1181         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1182         */
1183
1184         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1185                 highlightedPanel = -1;
1186                 highlightedAction = 0;
1187         }
1188
1189         mousepos = mousepos + getmousepos();
1190
1191         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1192         mousepos_y = bound(0, mousepos_y, vid_conheight);
1193
1194         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1195
1196         if(mouseClicked)
1197         {
1198                 float i, border;
1199                 vector panelPos;
1200                 vector panelSize;
1201
1202                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1203                 {
1204                         panelPos = HUD_Panel_GetPos(i);
1205                         panelSize = HUD_Panel_GetSize(i);
1206                         border = HUD_Panel_GetBorder(i);
1207                         if(prevMouseClicked == 0) {
1208                                 // move
1209                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1210                                 {
1211                                         highlightedPanel = i;
1212                                         highlightedAction = 1;
1213                                 }
1214                                 // resize from topleft border
1215                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1216                                 {
1217                                         highlightedPanel = i;
1218                                         highlightedAction = 2;
1219                                         resizeCorner = 1;
1220                                 }
1221                                 // resize from topright border
1222                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1223                                 {
1224                                         highlightedPanel = i;
1225                                         highlightedAction = 2;
1226                                         resizeCorner = 2;
1227                                 }
1228                                 // resize from bottomleft border
1229                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1230                                 {
1231                                         highlightedPanel = i;
1232                                         highlightedAction = 2;
1233                                         resizeCorner = 3;
1234                                 }
1235                                 // resize from bottomright border
1236                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1237                                 {
1238                                         highlightedPanel = i;
1239                                         highlightedAction = 2;
1240                                         resizeCorner = 4;
1241                                 }
1242                         }
1243
1244                         if(highlightedPanel == i)
1245                         {
1246                                 if(prevMouseClicked == 0)
1247                                 {
1248                                         if(highlightedAction == 1)
1249                                                 panel_click_distance = mousepos - panelPos;
1250                                         else if(highlightedAction == 2)
1251                                         {
1252                                                 if(resizeCorner == 1) {
1253                                                         panel_click_distance = mousepos - panelPos;
1254                                                         panel_click_resizeorigin = panelPos + panelSize;
1255                                                 } else if(resizeCorner == 2) {
1256                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1257                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1258                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1259                                                 } else if(resizeCorner == 3) {
1260                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1261                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1262                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1263                                                 } else if(resizeCorner == 4) {
1264                                                         panel_click_distance = panelSize - mousepos + panelPos;
1265                                                         panel_click_resizeorigin = panelPos;
1266                                                 }
1267                                         }       
1268                                 }
1269
1270                                 if(cvar("hud_configure_checkcollisions_debug"))
1271                                         drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1272
1273                                 if(highlightedAction == 1)
1274                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1275                                 else if(highlightedAction == 2)
1276                                         HUD_Panel_SetPosSize(i);
1277                         }
1278                 }
1279
1280                 // doubleclick check
1281                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1282                 {
1283                         mouseClicked = 0; // to prevent spam, I guess.
1284                         disable_menu_alphacheck = 2;
1285                         menu_enabled = 1;
1286                         menu_enabled_time = time;
1287                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1288                         return;
1289                 }
1290                 if(prevMouseClicked == 0)
1291                 {
1292                         prevMouseClickedTime = time;
1293                         prevMouseClickedPos = mousepos;
1294                 }
1295         }
1296         prevMouseClicked = mouseClicked;
1297 }
1298
1299 // Weapon icons (#0)
1300 //
1301 float weaponspace[10];
1302 void HUD_WeaponIcons_Clear()
1303 {
1304         float idx;
1305         for(idx = 0; idx < 10; ++idx)
1306                 weaponspace[idx] = 0;
1307 }
1308
1309 entity weaponorder[WEP_MAXCOUNT];
1310
1311 void weaponorder_swap(float i, float j, entity pass)
1312 {
1313         entity h;
1314         h = weaponorder[i];
1315         weaponorder[i] = weaponorder[j];
1316         weaponorder[j] = h;
1317 }
1318
1319 string weaponorder_cmp_str;
1320 float weaponorder_cmp(float i, float j, entity pass)
1321 {
1322         float ai, aj;
1323         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1324         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1325         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1326 }
1327
1328 void HUD_WeaponIcons(void)
1329 {
1330         float id = HUD_PANEL_WEAPONICONS;
1331         float alpha, stat_weapons; // "constants"
1332         vector pos, mySize, accuracy_color;
1333         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1334
1335         pos = HUD_Panel_GetPos(id);
1336         mySize = HUD_Panel_GetSize(id);
1337
1338         stat_weapons = getstati(STAT_WEAPONS);
1339         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1340         {
1341                 self = get_weaponinfo(i);
1342                 if(self.impulse >= 0)
1343                 {
1344                         weaponorder[weapon_cnt] = self;
1345                         ++weapon_cnt;
1346                 }
1347         }
1348
1349         // TODO make this configurable
1350         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1351         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1352
1353         HUD_Panel_DrawBg(id, pos, mySize, 0);
1354         float padding;
1355         padding = HUD_Panel_GetPadding(id);
1356         if(padding)
1357         {
1358                 pos += '1 1 0' * padding;
1359                 mySize -= '2 2 0' * padding;
1360         }
1361
1362         // hits
1363         weapon_stats = getstati(STAT_DAMAGE_HITS);
1364         weapon_number = weapon_stats & 63;
1365         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1366         // fired
1367         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1368         weapon_number = weapon_stats & 63;
1369         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1370
1371         if(cvar_or("hud_weaponicons_fade", 1))
1372         {
1373                 fade = 3.2 - 2 * (time - weapontime);
1374                 fade = bound(0.7, fade, 1);
1375         }
1376         else
1377                 fade = 1;
1378
1379         HUD_WeaponIcons_Clear();
1380
1381         float rows, columns;
1382         rows = mySize_y/mySize_x;
1383         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1384         //                               ^^^ weapon icon aspect goes here
1385
1386         columns = ceil(WEP_COUNT/rows);
1387         float row, column;
1388         for(i = 0; i < weapon_cnt; ++i)
1389         {
1390                 self = weaponorder[i];
1391                 weapid = self.impulse;
1392
1393                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1394
1395                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1396                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1397
1398                 // draw background behind currently selected weapon
1399                 if(self.weapon == activeweapon)
1400                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1401
1402                 // draw the weapon accuracy on the HUD
1403                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1404                 {
1405                         if(weapon_damage)
1406                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1407
1408                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1409                         if(weapon_damage)
1410                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1411                 }
1412
1413                 // draw the weapon icon
1414                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1415                 {
1416                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1417
1418                         if(cvar_or("hud_weaponicons_number", 1))
1419                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1420                 }
1421                 // draw a "ghost weapon icon" if you don't have the weapon
1422                 else
1423                 {
1424                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1425                 }
1426
1427                 ++row;
1428                 if(row >= rows)
1429                 {
1430                         row = 0;
1431                         ++column;
1432                 }
1433         }
1434
1435 }
1436
1437 // Inventory (#1)
1438 //
1439 float GetAmmoStat(float i)
1440 {
1441         switch(i)
1442         {
1443                 case 0: return STAT_SHELLS;
1444                 case 1: return STAT_NAILS;
1445                 case 2: return STAT_ROCKETS;
1446                 case 3: return STAT_CELLS;
1447                 case 4: return STAT_FUEL;
1448                 default: return -1;
1449         }
1450 }
1451
1452 float GetAmmoItemCode(float i)
1453 {
1454         switch(i)
1455         {
1456                 case 0: return IT_SHELLS;
1457                 case 1: return IT_NAILS;
1458                 case 2: return IT_ROCKETS;
1459                 case 3: return IT_CELLS;
1460                 case 4: return IT_FUEL;
1461                 default: return -1;
1462         }
1463 }
1464
1465 string GetAmmoPicture(float i)
1466 {
1467         switch(i)
1468         {
1469                 case 0: return "ammo_shells";
1470                 case 1: return "ammo_bullets";
1471                 case 2: return "ammo_rockets";
1472                 case 3: return "ammo_cells";
1473                 case 4: return "ammo_fuel";
1474                 default: return "";
1475         }
1476 }
1477
1478 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1479 {
1480         float a;
1481         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1482         if(hud_configure)
1483                 a = 100;
1484
1485         vector color;
1486         if(a < 10)
1487                 color = '0.7 0 0';
1488         else
1489                 color = '1 1 1';
1490
1491         float alpha;
1492         if(currently_selected)
1493                 alpha = 1;
1494         else
1495                 alpha = 0.7;
1496
1497         vector newSize, newPos;
1498         if(mySize_x/mySize_y > 3)
1499         {
1500                 newSize_x = 3 * mySize_y;
1501                 newSize_y = mySize_y;
1502
1503                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1504                 newPos_y = myPos_y;
1505         }
1506         else
1507         {
1508                 newSize_y = 1/3 * mySize_x;
1509                 newSize_x = mySize_x;
1510
1511                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1512                 newPos_x = myPos_x;
1513         }
1514
1515         vector picpos, numpos;
1516         if(cvar("hud_inventory_iconalign"))
1517         {
1518                 numpos = newPos;
1519                 picpos = newPos + eX * 2 * newSize_y;
1520         }
1521         else
1522         {
1523                 numpos = newPos + eX * newSize_y;
1524                 picpos = newPos;
1525         }
1526
1527         if (currently_selected)
1528                 drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1529
1530         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1531         drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1532 }
1533
1534 void HUD_Inventory(void)
1535 {
1536         float id = HUD_PANEL_INVENTORY;
1537         float i, currently_selected;
1538
1539         vector pos, mySize;
1540         pos = HUD_Panel_GetPos(id);
1541         mySize = HUD_Panel_GetSize(id);
1542
1543         HUD_Panel_DrawBg(id, pos, mySize, 0);
1544         float padding;
1545         padding = HUD_Panel_GetPadding(id);
1546         if(padding)
1547         {
1548                 pos += '1 1 0' * padding;
1549                 mySize -= '2 2 0' * padding;
1550         }
1551
1552         float rows, columns;
1553         rows = mySize_y/mySize_x;
1554         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1555         //                               ^^^ ammo item aspect goes here
1556
1557         columns = ceil(AMMO_COUNT/rows);
1558
1559         float row, column;
1560         // ammo
1561         for (i = 0; i < AMMO_COUNT; ++i) {
1562                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1563                 if(cvar("hud_inventory_onlycurrent")) {
1564                         if(hud_configure)
1565                                 i = 2;
1566                         if (currently_selected || hud_configure)
1567                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1568                         break;
1569                 } else {
1570                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1571                         ++row;
1572                         if(row >= rows)
1573                         {
1574                                 row = 0;
1575                                 column = column + 1;
1576                         }
1577                 }
1578         }
1579 }
1580
1581 // Powerups (#2)
1582 //
1583 void HUD_Powerups(void) {
1584         float id = HUD_PANEL_POWERUPS;
1585         float stat_items;
1586         stat_items = getstati(STAT_ITEMS);
1587
1588         if(!hud_configure)
1589         {
1590                 if not(stat_items & IT_STRENGTH)
1591                         if not(stat_items & IT_INVINCIBLE)
1592                                 return;
1593
1594                 if (getstati(STAT_HEALTH) <= 0)
1595                         return;
1596         }
1597
1598         vector pos, mySize;
1599         pos = HUD_Panel_GetPos(id);
1600         mySize = HUD_Panel_GetSize(id);
1601
1602         HUD_Panel_DrawBg(id, pos, mySize, 0);
1603         float padding;
1604         padding = HUD_Panel_GetPadding(id);
1605         if(padding)
1606         {
1607                 pos += '1 1 0' * padding;
1608                 mySize -= '2 2 0' * padding;
1609         }
1610
1611         float strength_time, shield_time;
1612
1613         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1614         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1615
1616         if(hud_configure)
1617         {
1618                 strength_time = 15;
1619                 shield_time = 27;
1620         }
1621
1622         vector barpos, barsize;
1623         vector picpos;
1624         vector numpos;
1625
1626         string leftname, rightname;
1627         float leftcnt, rightcnt;
1628         float leftexact, rightexact;
1629         float leftalpha, rightalpha;
1630         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1631                 leftname = "strength";
1632                 leftcnt = ceil(strength_time);
1633                 leftexact = strength_time;
1634
1635                 rightname = "shield";
1636                 rightcnt = ceil(shield_time);
1637                 rightexact = shield_time;
1638         } else {
1639                 leftname = "shield";
1640                 leftcnt = ceil(shield_time);
1641                 leftexact = shield_time;
1642
1643                 rightname = "strength";
1644                 rightcnt = ceil(strength_time);
1645                 rightexact = strength_time;
1646         }
1647         leftalpha = bound(0, leftexact, 1);
1648         rightalpha = bound(0, rightexact, 1);
1649
1650         float baralign, iconalign;
1651         baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1652         iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1653
1654         if (mySize_x/mySize_y > 4)
1655         {
1656                 if(leftcnt)
1657                 {
1658                         if(baralign == 1 || baralign == 3) { // right align
1659                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1660                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1661                         } else { // left align
1662                                 barpos = pos;
1663                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1664                         }
1665
1666                         if(iconalign == 1 || iconalign == 3) { // right align
1667                                 picpos = pos + eX * (2/6) * mySize_x;
1668                                 numpos = pos;
1669                         } else { // left align
1670                                 picpos = pos;
1671                                 numpos = pos + eX * (1/6) * mySize_x;
1672                         }
1673
1674                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1675                         if(leftcnt <= 5)
1676                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1677                         else
1678                                 drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1679                         drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1680                 }
1681
1682                 if(rightcnt)
1683                 {
1684                         if(baralign == 0 || baralign == 3) { // left align
1685                                 barpos = pos + eX * 0.5 * mySize_x;
1686                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1687                         } else { // right align
1688                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1689                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1690                         }
1691
1692                         if(iconalign == 0 || iconalign == 3) { // left align
1693                                 picpos = pos + eX * (3/6) * mySize_x;
1694                                 numpos = pos + eX * (4/6) * mySize_x;
1695                         } else { // right align
1696                                 picpos = pos + eX * (5/6) * mySize_x;
1697                                 numpos = pos + eX * (3/6) * mySize_x;
1698                         }
1699
1700                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1701                         if(rightcnt <= 5)
1702                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1703                         else
1704                                 drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1705                         drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1706                 }
1707         }
1708         else if (mySize_x/mySize_y > 1.5)
1709         {
1710                 if(leftcnt)
1711                 {
1712                         if(baralign == 1 || baralign == 3) { // right align
1713                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1714                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1715                         } else { // left align
1716                                 barpos = pos;
1717                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1718                         }
1719
1720                         if(iconalign == 1 || iconalign == 3) { // right align
1721                                 picpos = pos + eX * (2/3) * mySize_x;
1722                                 numpos = pos;
1723                         } else { // left align
1724                                 picpos = pos;
1725                                 numpos = pos + eX * (1/3) * mySize_x;
1726                         }
1727
1728                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1729                         if(leftcnt <= 5)
1730                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1731                         else
1732                                 drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1733                         drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1734                 }
1735
1736                 if(rightcnt)
1737                 {
1738                         if(baralign == 0 || baralign == 3) { // left align
1739                                 barpos = pos + eY * 0.5 * mySize_y;
1740                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1741                         } else { // right align
1742                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1743                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1744                         }
1745
1746                         if(iconalign == 0 || iconalign == 3) { // left align
1747                                 picpos = pos + eY * 0.5 * mySize_y;
1748                                 numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
1749                         } else { // right align
1750                                 picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
1751                                 numpos = pos + eY * 0.5 * mySize_y;
1752                         }
1753
1754                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1755                         if(rightcnt <= 5)
1756                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1757                         else
1758                                 drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1759                         drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1760                 }
1761         }
1762         else
1763         {
1764                 if(leftcnt)
1765                 {
1766                         if(baralign == 1 || baralign == 3) { // down align
1767                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1768                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1769                         } else { // up align
1770                                 barpos = pos;
1771                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1772                         }
1773
1774                         if(iconalign == 1 || iconalign == 3) { // down align
1775                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1776                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1777                         } else { // up align
1778                                 picpos = pos + eX * 0.05 * mySize_x;
1779                                 numpos = pos + eY * 0.4 * mySize_x;
1780                         }
1781
1782                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1783                         if(leftcnt <= 5)
1784                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1785                         else
1786                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1787                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1788                 }
1789
1790                 if(rightcnt)
1791                 {
1792                         if(baralign == 0 || baralign == 3) { // up align
1793                                 barpos = pos + eX * 0.5 * mySize_x;
1794                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1795                         } else { // down align
1796                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1797                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1798                         }
1799
1800                         if(iconalign == 0 || iconalign == 3) { // up align
1801                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1802                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1803                         } else { // down align
1804                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1805                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1806                         }
1807
1808                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1809                         if(rightcnt <= 5)
1810                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1811                         else
1812                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1813                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1814                 }
1815         }
1816 }
1817
1818 // Health/armor (#3)
1819 //
1820 void HUD_HealthArmor(void)
1821 {
1822         float id = HUD_PANEL_HEALTHARMOR;
1823         vector pos, mySize;
1824         pos = HUD_Panel_GetPos(id);
1825         mySize = HUD_Panel_GetSize(id);
1826
1827         HUD_Panel_DrawBg(id, pos, mySize, 0);
1828         float padding;
1829         padding = HUD_Panel_GetPadding(id);
1830         if(padding)
1831         {
1832                 pos += '1 1 0' * padding;
1833                 mySize -= '2 2 0' * padding;
1834         }
1835
1836         float armor, health;
1837         armor = getstati(STAT_ARMOR);
1838         health = getstati(STAT_HEALTH);
1839
1840         float fuel;
1841         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1842
1843         if(hud_configure)
1844         {
1845                 armor = 150;
1846                 health = 100;
1847                 fuel = 70;
1848         }
1849
1850         if(health <= 0)
1851                 return;
1852
1853         vector barpos, barsize;
1854         vector picpos;
1855         vector numpos;
1856
1857         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1858         {
1859                 vector v;
1860                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1861
1862                 float x;
1863                 x = floor(v_x + 1);
1864
1865                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1866                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1867                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1868                         picpos = pos;
1869                         numpos = picpos + eX * 1.5 * mySize_y;
1870                 } else {
1871                         barpos = pos;
1872                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1873                         picpos = pos + eX * 3 * mySize_y;
1874                         numpos = pos;
1875                 }
1876
1877                 if(v_z) // NOT fully armored
1878                 {
1879                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1880                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1881                         if(armor)
1882                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1883                 }
1884                 else
1885                 {
1886                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1887                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1888                         if(armor)
1889                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1890                 }
1891                 //HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1892
1893                 // fuel
1894                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1895                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1896                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1897                 } else {
1898                         barpos = pos;
1899                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1900                 }
1901                 if(fuel)
1902                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1903         }
1904         else
1905         {
1906                 string leftname, rightname;
1907                 float leftcnt, rightcnt;
1908                 float leftactive, rightactive;
1909                 float leftalpha, rightalpha;
1910                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1911                         leftname = "armor";
1912                         leftcnt = armor;
1913                         if(leftcnt)
1914                                 leftactive = 1;
1915                         leftalpha = min((armor+10)/55, 1);
1916
1917                         rightname = "health";
1918                         rightcnt = health;
1919                         rightactive = 1;
1920                         rightalpha = 1;
1921                 } else {
1922                         leftname = "health";
1923                         leftcnt = health;
1924                         leftactive = 1;
1925                         leftalpha = 1;
1926
1927                         rightname = "armor";
1928                         rightcnt = armor;
1929                         if(rightcnt)
1930                                 rightactive = 1;
1931                         rightalpha = min((armor+10)/55, 1);
1932                 }
1933
1934                 float baralign, iconalign;
1935                 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1936                 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1937
1938                 if (mySize_x/mySize_y > 5)
1939                 {
1940                         if(leftactive)
1941                         {
1942                                 if(baralign == 1 || baralign == 3) { // right align
1943                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1944                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1945                                 } else { // left align
1946                                         barpos = pos;
1947                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1948                                 }
1949
1950                                 if(iconalign == 1 || iconalign == 3) { // right align
1951                                         picpos = pos + eX * (2/6) * mySize_x;
1952                                         numpos = pos;
1953                                 } else { // left align
1954                                         picpos = pos;
1955                                         numpos = pos + eX * (1/6) * mySize_x;
1956                                 }
1957
1958                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1959                                 drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1960                                 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1961                         }
1962
1963                         if(rightactive)
1964                         {
1965                                 if(baralign == 0 || baralign == 3) { // left align
1966                                         barpos = pos + eX * 0.5 * mySize_x;
1967                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1968                                 } else { // right align
1969                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1970                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1971                                 }
1972
1973                                 if(iconalign == 0 || iconalign == 3) { // left align
1974                                         picpos = pos + eX * (3/6) * mySize_x;
1975                                         numpos = pos + eX * (4/6) * mySize_x;
1976                                 } else { // right align
1977                                         picpos = pos + eX * (5/6) * mySize_x;
1978                                         numpos = pos + eX * (3/6) * mySize_x;
1979                                 }
1980
1981                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1982                                 drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1983                                 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1984                         }
1985
1986                         if(fuel)
1987                         {
1988                                 if(baralign == 0 || baralign == 3) { // left align
1989                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1990                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1991                                 } else {
1992                                         barpos = pos;
1993                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1994                                 }
1995                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1996                         }
1997                 }
1998                 else if (mySize_x/mySize_y > 2)
1999                 {
2000                         if(leftactive)
2001                         {
2002                                 if(baralign == 1 || baralign == 3) { // right align
2003                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2004                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2005                                 } else { // left align
2006                                         barpos = pos;
2007                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2008                                 }
2009
2010                                 if(iconalign == 1 || iconalign == 3) { // right align
2011                                         picpos = pos + eX * (2/3) * mySize_x;
2012                                         numpos = pos;
2013                                 } else { // left align
2014                                         picpos = pos;
2015                                         numpos = pos + eX * (1/3) * mySize_x;
2016                                 }
2017
2018                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2019                                 drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2020                                 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2021                         }
2022
2023                         if(rightactive)
2024                         {
2025                                 if(baralign == 0 || baralign == 3) { // left align
2026                                         barpos = pos + eY * 0.5 * mySize_y;
2027                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2028                                 } else { // right align
2029                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2030                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2031                                 }
2032
2033                                 if(iconalign == 0 || iconalign == 3) { // left align
2034                                         picpos = pos + eY * 0.5 * mySize_y;
2035                                         numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
2036                                 } else { // right align
2037                                         picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
2038                                         numpos = pos + eY * 0.5 * mySize_y;
2039                                 }
2040
2041                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2042                                 drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2043                                 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2044                         }
2045
2046                         if(fuel)
2047                         {
2048                                 if(baralign == 0 || baralign == 3) { // left align
2049                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2050                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2051                                 } else {
2052                                         barpos = pos;
2053                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2054                                 }
2055                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2056                         }
2057                 }
2058                 else
2059                 {
2060                         if(leftactive)
2061                         {
2062                                 if(baralign == 1 || baralign == 3) { // down align
2063                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2064                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2065                                 } else { // up align
2066                                         barpos = pos;
2067                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2068                                 }
2069
2070                                 if(iconalign == 1 || iconalign == 3) { // down align
2071                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2072                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2073                                 } else { // up align
2074                                         picpos = pos + eX * 0.05 * mySize_x;
2075                                         numpos = pos + eY * 0.4 * mySize_x;
2076                                 }
2077
2078                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2079                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2080                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2081                         }
2082
2083                         if(rightactive)
2084                         {
2085                                 if(baralign == 0 || baralign == 3) { // up align
2086                                         barpos = pos + eX * 0.5 * mySize_x;
2087                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2088                                 } else { // down align
2089                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2090                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2091                                 }
2092
2093                                 if(iconalign == 0 || iconalign == 3) { // up align
2094                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2095                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2096                                 } else { // down align
2097                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2098                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2099                                 }
2100
2101                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2102                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2103                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2104                         }
2105
2106                         if(fuel)
2107                         {
2108                                 if(baralign == 0 || baralign == 3) { // left align
2109                                         barpos = pos;
2110                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2111                                 } else {
2112                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2113                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2114                                 }
2115                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2116                         }
2117                 }
2118         }
2119 }
2120
2121 // ___TODO___ !!!
2122 // Notification area (#4)
2123 //
2124
2125 string Weapon_SuicideMessage(float deathtype)
2126 {
2127         w_deathtype = deathtype;
2128         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2129         return w_deathtypestring;
2130 }
2131
2132 string Weapon_KillMessage(float deathtype)
2133 {
2134         w_deathtype = deathtype;
2135         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2136         return w_deathtypestring;
2137 }
2138
2139 float killnotify_times[10];
2140 float killnotify_deathtype[10];
2141 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2142 string killnotify_attackers[10];
2143 string killnotify_victims[10];
2144 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2145 {
2146         float i;
2147         for (i = 9; i > 0; --i) {
2148                 killnotify_times[i] = killnotify_times[i-1];
2149                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2150                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2151                 if(killnotify_attackers[i])
2152                         strunzone(killnotify_attackers[i]);
2153                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2154                 if(killnotify_victims[i])
2155                         strunzone(killnotify_victims[i]);
2156                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2157         }
2158         killnotify_times[0] = time;
2159         killnotify_deathtype[0] = wpn;
2160         killnotify_actiontype[0] = actiontype;
2161         if(killnotify_attackers[0])
2162                 strunzone(killnotify_attackers[0]);
2163         killnotify_attackers[0] = strzone(attacker);
2164         if(killnotify_victims[0])
2165                 strunzone(killnotify_victims[0]);
2166         killnotify_victims[0] = strzone(victim);
2167 }
2168
2169 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2170 {
2171         float w;
2172         float alsoprint;
2173         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2174         
2175         if(msg == MSG_SUICIDE) {
2176                 // TODO: cl_gentle
2177                 w = DEATH_WEAPONOF(type);
2178                 if(WEP_VALID(w)) {
2179                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2180                         if (alsoprint)
2181                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2182                 } else if (type == DEATH_KILL) {
2183                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2184                         if (alsoprint)
2185                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2186                 } else if (type == DEATH_ROT) {
2187                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2188                         if (alsoprint)
2189                                 print ("^1",s1, "^1 died\n");
2190                 } else if (type == DEATH_NOAMMO) {
2191                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2192                         if (alsoprint)
2193                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2194                 } else if (type == DEATH_CAMP) {
2195                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2196                         if (alsoprint)
2197                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2198                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2199                         HUD_KillNotify_Push(s1, "", 0, type);
2200                         if (alsoprint)
2201                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2202                 } else if (type == DEATH_CHEAT) {
2203                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2204                         if (alsoprint)
2205                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2206                 } else if (type == DEATH_FIRE) {
2207                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2208                         if (alsoprint)
2209                                 print ("^1",s1, "^1 burned to death\n");
2210                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2211                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2212                         if (alsoprint)
2213                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2214                 } 
2215                 
2216                 if (stof(s2) > 2) // killcount > 2
2217                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2218         } else if(msg == MSG_KILL) {
2219                 w = DEATH_WEAPONOF(type);
2220                 if(WEP_VALID(w)) {
2221                         HUD_KillNotify_Push(s2, s1, 1, w);
2222                         if (alsoprint)
2223                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2224                 }
2225                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2226                         HUD_KillNotify_Push(s1, s2, 1, type);
2227                         if(alsoprint)
2228                         {
2229                                 if(cvar("cl_gentle")) {
2230                                         print ("^1", s1, "^1 took action against a team mate\n");
2231                                 } else {
2232                                         print ("^1", s1, "^1 mows down a team mate\n");
2233                                 }
2234                         }
2235                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2236                                 if(cvar("cl_gentle"))
2237                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2238                                 else
2239                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2240                         }
2241                         else if (stof(s2) > 2) {
2242                                 if(cvar("cl_gentle"))
2243                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2244                                 else
2245                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2246                         }
2247                 }
2248                 else if(type == KILL_FIRST_BLOOD)
2249                         print("^1",s1, "^1 drew first blood", "\n");
2250                 // TODO: icon!
2251                 else if (type == DEATH_TELEFRAG)
2252                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2253                 else if (type == DEATH_DROWN) {
2254                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2255                         if(alsoprint)
2256                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2257                 }
2258                 else if (type == DEATH_SLIME) {
2259                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2260                         if(alsoprint)
2261                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2262                 }
2263                 else if (type == DEATH_LAVA) {
2264                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2265                         if(alsoprint)
2266                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2267                 }
2268                 else if (type == DEATH_FALL) {
2269                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2270                         if(alsoprint)
2271                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2272                 }
2273                 else if (type == DEATH_SHOOTING_STAR) {
2274                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2275                         if(alsoprint)
2276                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2277                 }
2278                 else if (type == DEATH_SWAMP) {
2279                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2280                         if(alsoprint)
2281                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2282                 }
2283                 else if (type == DEATH_HURTTRIGGER)
2284                 {
2285                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2286                         if(alsoprint)
2287                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2288                 } else if(type == DEATH_SBCRUSH) {
2289                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2290                         if(alsoprint)
2291                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2292                 } else if(type == DEATH_SBMINIGUN) {
2293                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2294                         if(alsoprint)
2295                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2296                 } else if(type == DEATH_SBROCKET) {
2297                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2298                         if(alsoprint)
2299                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2300                 } else if(type == DEATH_SBBLOWUP) {
2301                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2302                         if(alsoprint)
2303                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2304                 } else if(type == DEATH_WAKIGUN) {
2305                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2306                         if(alsoprint)
2307                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2308                 } else if(type == DEATH_WAKIROCKET) {
2309                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2310                         if(alsoprint)
2311                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2312                 } else if(type == DEATH_WAKIBLOWUP) {
2313                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2314                         if(alsoprint)
2315                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2316                 } else if(type == DEATH_TURRET) {
2317                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2318                         if(alsoprint)
2319                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2320                 } else if(type == DEATH_TOUCHEXPLODE) {
2321                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2322                         if(alsoprint)
2323                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2324                 } else if(type == DEATH_CHEAT) {
2325                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2326                         if(alsoprint)
2327                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2328                 } else if (type == DEATH_FIRE) {
2329                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2330                         if(alsoprint)
2331                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2332                 } else if (type == DEATH_CUSTOM) {
2333                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2334                         if(alsoprint)
2335                                 print ("^1",s1, "^1 ", s2, "\n");
2336                 } else {
2337                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2338                         if(alsoprint)
2339                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2340                 }
2341         } else if(msg == MSG_SPREE) {
2342                 if(type == KILL_END_SPREE) {
2343                         if(cvar("cl_gentle"))
2344                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2345                         else
2346                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2347                 } else if(type == KILL_SPREE) {
2348                         if(cvar("cl_gentle"))
2349                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2350                         else
2351                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2352                 } else if(type == KILL_SPREE_3) {
2353                         if(cvar("cl_gentle"))
2354                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2355                         else
2356                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2357                 } else if(type == KILL_SPREE_5) {
2358                         if(cvar("cl_gentle"))
2359                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2360                         else
2361                                 print (s1,"^7 unleashes ^1RAGE\n");
2362                 } else if(type == KILL_SPREE_10) {
2363                         if(cvar("cl_gentle"))
2364                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2365                         else
2366                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2367                 } else if(type == KILL_SPREE_15) {
2368                         if(cvar("cl_gentle"))
2369                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2370                         else
2371                                 print (s1,"^7 executes ^1MAYHEM!\n");
2372                 } else if(type == KILL_SPREE_20) {
2373                         if(cvar("cl_gentle"))
2374                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2375                         else
2376                                 print (s1,"^7 is a ^1BERSERKER!\n");
2377                 } else if(type == KILL_SPREE_25) {
2378                         if(cvar("cl_gentle"))
2379                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2380                         else
2381                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2382                 } else if(type == KILL_SPREE_30) {
2383                         if(cvar("cl_gentle"))
2384                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2385                         else
2386                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2387                 }
2388         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2389                 if (type == DEATH_DROWN) {
2390                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2391                         if(alsoprint)
2392                         {
2393                                 if(cvar("cl_gentle"))
2394                                         print ("^1",s1, "^1 was in the water for too long\n");
2395                                 else
2396                                         print ("^1",s1, "^1 drowned\n");
2397                         }
2398                 } else if (type == DEATH_SLIME) {
2399                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2400                         if(alsoprint)
2401                                 print ("^1",s1, "^1 was slimed\n");
2402                 } else if (type == DEATH_LAVA) {
2403                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2404                         if(alsoprint)
2405                         {
2406                                 if(cvar("cl_gentle"))
2407                                         print ("^1",s1, "^1 found a hot place\n");
2408                                 else
2409                                         print ("^1",s1, "^1 turned into hot slag\n");
2410                         }
2411                 } else if (type == DEATH_FALL) {
2412                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2413                         if(alsoprint)
2414                         {
2415                                 if(cvar("cl_gentle"))
2416                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2417                                 else
2418                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2419                         }
2420                 } else if (type == DEATH_SHOOTING_STAR) {
2421                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2422                         if(alsoprint)
2423                                 print ("^1",s1, "^1 became a shooting star\n");
2424                 } else if (type == DEATH_SWAMP) {
2425                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2426                         if(alsoprint)
2427                         {
2428                                 if(cvar("cl_gentle"))
2429                                         print ("^1",s1, "^1 discovered a swamp\n");
2430                                 else
2431                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2432                         }
2433                 } else if(type == DEATH_TURRET) {
2434                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2435                         if(alsoprint)
2436                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2437                 } else if (type == DEATH_CUSTOM) {
2438                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2439                         if(alsoprint)
2440                                 print ("^1",s1, "^1 ", s2, "\n");
2441                 } else if (type == DEATH_HURTTRIGGER) {
2442                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2443                         if(alsoprint)
2444                                 print ("^1",s1, "^1 was in the wrong place\n");
2445                 } else if(type == DEATH_TOUCHEXPLODE) {
2446                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2447                         if(alsoprint)
2448                                 print ("^1",s1, "^1 died in an accident\n");
2449                 } else if(type == DEATH_CHEAT) {
2450                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2451                         if(alsoprint)
2452                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2453                 } else if(type == DEATH_FIRE) {
2454                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2455                         if(alsoprint)
2456                         {
2457                                 if(cvar("cl_gentle"))
2458                                         print ("^1",s1, "^1 felt a little hot\n");
2459                                 else
2460                                         print ("^1",s1, "^1 burnt to death\n");
2461                                 }
2462                 } else {
2463                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2464                         if(alsoprint)
2465                         {
2466                                 if(cvar("cl_gentle"))
2467                                         print ("^1",s1, "^1 needs a restart\n");
2468                                 else
2469                                         print ("^1",s1, "^1 died\n");
2470                         }
2471                 }
2472         } else if(msg == MSG_KILL_ACTION_SPREE) {
2473                 if(cvar("cl_gentle"))
2474                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2475                 else
2476                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2477         } else if(msg == MSG_INFO) {
2478                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2479                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2480                         print(s1, "^7 got the ", s2, "\n");
2481                 } else if(type == INFO_LOSTFLAG) {
2482                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2483                         print(s1, "^7 lost the ", s2, "\n");
2484                 } else if(type == INFO_PICKUPFLAG) {
2485                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2486                         print(s1, "^7 picked up the ", s2, "\n");
2487                 } else if(type == INFO_RETURNFLAG) {
2488                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2489                         print(s1, "^7 returned the ", s2, "\n");
2490                 }
2491         }
2492 }
2493
2494 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2495
2496 void HUD_Centerprint(string s1, string s2, float type, float msg)
2497 {
2498         if(msg == MSG_SUICIDE) {
2499                 if (type == DEATH_TEAMCHANGE) {
2500                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2501                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2502                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2503                 } else if (type == DEATH_CAMP) {
2504                         if(cvar("cl_gentle"))
2505                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2506                         else
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2508                 } else if (type == DEATH_NOAMMO) {
2509                         if(cvar("cl_gentle"))
2510                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2511                         else
2512                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2513                 } else if (type == DEATH_ROT) {
2514                         if(cvar("cl_gentle"))
2515                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2516                         else
2517                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2518                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2519                         if(cvar("cl_gentle"))
2520                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2521                         else
2522                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2523                 } else if (type == DEATH_QUIET) {
2524                         // do nothing
2525                 } else if (type == DEATH_KILL) {
2526                         if(cvar("cl_gentle"))
2527                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2528                         else
2529                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2530                 }
2531         } else if(msg == MSG_KILL) {
2532                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2533                         if(cvar("cl_gentle")) {
2534                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2535                         } else {
2536                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2537                         }
2538                 } else if (type == KILL_FIRST_BLOOD) {
2539                         if(cvar("cl_gentle")) {
2540                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2541                         } else {
2542                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2543                         }
2544                 } else if (type == KILL_FIRST_VICTIM) {
2545                         if(cvar("cl_gentle")) {
2546                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2547                         } else {
2548                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2549                         }
2550                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2551                         if(cvar("cl_gentle")) {
2552                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2553                         } else {
2554                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2555                         }
2556                 } else if (type == KILL_TYPEFRAGGED) {
2557                         if(cvar("cl_gentle")) {
2558                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2559                         } else {
2560                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2561                         }
2562                 } else if (type == KILL_FRAG) {
2563                         if(cvar("cl_gentle")) {
2564                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2565                         } else {
2566                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2567                         }
2568                 } else if (type == KILL_FRAGGED) {
2569                         if(cvar("cl_gentle")) {
2570                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2571                         } else {
2572                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2573                         }
2574                 }
2575         } else if(msg == MSG_KILL_ACTION) {
2576                 // TODO: invent more centerprints here?
2577                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2578         }
2579 }
2580
2581 void HUD_Notify (void)
2582 {
2583         float id = HUD_PANEL_NOTIFY;
2584         vector pos, mySize;
2585         pos = HUD_Panel_GetPos(id);
2586         mySize = HUD_Panel_GetSize(id);
2587
2588         HUD_Panel_DrawBg(id, pos, mySize, 0);
2589         float padding;
2590         padding = HUD_Panel_GetPadding(id);
2591         if(padding)
2592         {
2593                 pos += '1 1 0' * padding;
2594                 mySize -= '2 2 0' * padding;
2595         }
2596
2597         float entries, height;
2598         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2599         height = mySize_y/entries;
2600         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2601         
2602         vector fontsize;
2603         fontsize = '0.5 0.5 0' * height;
2604
2605         float a;
2606         float when;
2607         when = cvar("hud_notify_time");
2608         float fadetime;
2609         fadetime = cvar("hud_notify_fadetime");
2610
2611         string s;
2612
2613         vector pos_attacker, pos_victim;
2614         vector weap_pos;
2615         float width_attacker, width_victim;
2616         string attacker, victim;
2617
2618         float i, j;
2619         for(j = 0; j < entries; ++j)
2620         {
2621                 if(cvar("hud_notify_flip"))
2622                         i = j;
2623                 else // rather nasty hack for ordering items from the bottom up
2624                         i = entries - j - 1;
2625                 if(cvar("hud_notify_info_top"))
2626                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2627
2628                 if(fadetime)
2629                 {
2630                         if(killnotify_times[j] + when > time)
2631                                 a = 1;
2632                         else
2633                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2634                 }
2635                 else
2636                 {
2637                         if(killnotify_times[j] + when > time)
2638                                 a = 1;
2639                         else
2640                                 a = 0;
2641                 }
2642
2643                 // TODO: maybe print in team colors?
2644                 // TODO: maybe this could be cleaned up somehow...
2645                 // TODO: less copypaste code below
2646                 //
2647                 // Y [used by] X
2648                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2649                 {
2650                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2651
2652                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2653                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2654
2655                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2656                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2657                         {
2658                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2659                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2660                         }
2661                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2662                         {
2663                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2664                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2665                         }
2666                         else if(killnotify_deathtype[j] == DEATH_KILL)
2667                         {
2668                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2670                         }
2671                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2672                         {
2673                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2674                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675                         }
2676                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2677                         {
2678                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2679                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2680                         }
2681                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2682                         {
2683                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2685                         }
2686                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2687                         {
2688                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2689                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2690                         }
2691                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2692                         {
2693                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2694                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2695                         }
2696                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2697                         {
2698                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2699                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2700                         }
2701                         else if(killnotify_deathtype[j] == DEATH_FALL)
2702                         {
2703                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2704                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2705                         }
2706                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2707                         {
2708                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2709                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2710                         }
2711                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2712                         {
2713                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2714                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2715                         }
2716                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2717                         {
2718                                 if(killnotify_victims[j] == "^1RED^7 flag")
2719                                         s = "red";
2720                                 else
2721                                         s = "blue";
2722                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2723                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2724                         }
2725                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2726                         {
2727                                 if(killnotify_victims[j] == "^1RED^7 flag")
2728                                         s = "red";
2729                                 else
2730                                         s = "blue";
2731                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2732                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2733                         }
2734                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2735                         {
2736                                 if(killnotify_victims[j] == "^1RED^7 flag")
2737                                         s = "red";
2738                                 else
2739                                         s = "blue";
2740                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2741                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2742                         }
2743                 }
2744                 // X [did action to] Y
2745                 else
2746                 {
2747                         if(hud_configure)
2748                         {
2749                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2750                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2751                                 a = bound(0, (when - j) / 4, 1);