7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
81 imgsize = drawgetimagesize(pic);
83 imgaspect = imgsize_x/imgsize_y;
90 if(aspect > imgaspect) {
91 sz_x = sz_y * imgaspect;
92 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
94 sz_y = sz_x / imgaspect;
95 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 // TODO: make a default skin, and fallback to these!
101 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
102 drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
106 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
108 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
111 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
113 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
116 // return HUD background color
117 vector HUD_GetBgColor()
121 GetTeamRGB(myteam) * hud_color_bg_team;
123 // allow custom HUD colors in non-teamgames
124 color_x = cvar("hud_color_bg_r");
125 color_y = cvar("hud_color_bg_g");
126 color_z = cvar("hud_color_bg_b");
131 // return accuracy text color
132 vector HUD_AccuracyColor(float accuracy)
135 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
136 if(accuracy >= 100) {
140 else if(accuracy > yellow_accuracy) {
141 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
146 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
152 vector HUD_Get_Num_Color (float x, float maxvalue)
160 else if(x > maxvalue * 0.75) {
161 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
162 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
165 else if(x > maxvalue * 0.5) {
166 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
167 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
168 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
170 else if(x > maxvalue * 0.25) {
173 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
175 else if(x > maxvalue * 0.1) {
177 color_y = (x-20)*90/27/100; // green value between 0 -> 1
178 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
188 float stringwidth_colors(string s, vector theSize)
190 return stringwidth(s, TRUE, theSize);
193 float stringwidth_nocolors(string s, vector theSize)
195 return stringwidth(s, FALSE, theSize);
198 #define CENTERPRINT_MAX_LINES 30
199 string centerprint_messages[CENTERPRINT_MAX_LINES];
200 float centerprint_width[CENTERPRINT_MAX_LINES];
201 vector centerprint_start;
202 float centerprint_expire;
203 float centerprint_num;
204 float centerprint_offset_hint;
205 vector centerprint_fontsize;
207 void centerprint(string strMessage)
209 float i, j, n, hcount;
212 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
214 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
216 if(cvar("scr_centertime") <= 0)
222 // strip trailing newlines
223 j = strlen(strMessage) - 1;
224 while(substring(strMessage, j, 1) == "\n" && j >= 0)
226 strMessage = substring(strMessage, 0, j + 1);
231 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
233 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
235 strMessage = substring(strMessage, j, strlen(strMessage) - j);
236 centerprint_offset_hint = j;
241 // if we get here, we have a message. Initialize its height.
244 n = tokenizebyseparator(strMessage, "\n");
246 for(j = 0; j < n; ++j)
248 getWrappedLine_remaining = argv(j);
249 while(getWrappedLine_remaining)
251 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
252 if(centerprint_messages[i])
253 strunzone(centerprint_messages[i]);
254 centerprint_messages[i] = strzone(s);
255 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
258 // half height for empty lines looks better
264 if(i >= CENTERPRINT_MAX_LINES)
270 h = centerprint_fontsize_y*hcount;
272 havail = vid_conheight;
273 if(cvar("con_chatpos") < 0)
274 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
275 if(havail > vid_conheight - 70)
276 havail = vid_conheight - 70; // avoid overlapping HUD
278 centerprint_start_x = 0;
281 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
283 // here, the centerprint would cover the crosshair. REALLY BAD.
284 forbiddenmin = vid_conheight * 0.5 - h - 16;
285 forbiddenmax = vid_conheight * 0.5 + 16;
287 allowedmin = scoreboard_bottom;
288 allowedmax = havail - h;
289 preferred = (havail - h)/2;
292 // possible orderings (total: 4! / 4 = 6)
293 // allowedmin allowedmax forbiddenmin forbiddenmax
294 // forbiddenmin forbiddenmax allowedmin allowedmax
295 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
297 // forbidden doesn't matter in this case
298 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
300 // allowedmin forbiddenmin allowedmax forbiddenmax
301 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
303 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
305 // allowedmin forbiddenmin forbiddenmax allowedmax
306 else if(allowedmin < forbiddenmin)
308 // make sure the forbidden zone is not covered
309 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
310 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
312 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
314 // forbiddenmin allowedmin allowedmax forbiddenmax
315 else if(allowedmax < forbiddenmax)
317 // it's better to leave the allowed zone (overlap with scoreboard) than
318 // to cover the forbidden zone (crosshair)
319 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
320 centerprint_start_y = forbiddenmax;
322 centerprint_start_y = forbiddenmin;
324 // forbiddenmin allowedmin forbiddenmax allowedmax
327 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
330 centerprint_start_y =
333 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
341 centerprint_expire = time + cvar("scr_centertime");
344 void HUD_DrawCenterPrint (void)
351 //if(time > centerprint_expire)
354 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
355 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
356 //sz = 1.2 / (a + 0.2);
361 pos = centerprint_start;
362 for (i=0; i<centerprint_num; i = i + 1)
364 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
365 ts = centerprint_messages[i];
368 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
369 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
370 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
371 pos_y = pos_y + centerprint_fontsize_y;
374 // half height for empty lines looks better
375 pos_y = pos_y + centerprint_fontsize_y * 0.5;
379 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
381 position_x -= 2 / 3 * strlen(text) * scale_x;
382 drawstring(position, text, scale, rgb, alpha, flag);
385 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
387 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
388 drawstring(position, text, scale, rgb, alpha, flag);
391 // return the string of the given race place
392 string race_PlaceName(float pos) {
400 return strcat(ftos(pos), "th");
403 // return the string of the onscreen race timer
404 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
412 if(histime == 0) // goal hit
416 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
426 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
432 lapstr = strcat(" (-", ftos(lapdelta), "L)");
435 else if(lapdelta < 0)
437 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
441 else if(histime > 0) // anticipation
443 if(mytime >= histime)
444 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
446 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
453 cpname = "Start line";
455 cpname = "Finish line";
457 cpname = strcat("Intermediate ", ftos(cp));
459 cpname = "Finish line";
462 return strcat(col, cpname);
463 else if(hisname == "")
464 return strcat(col, cpname, " (", timestr, ")");
466 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
469 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
470 float race_CheckName(string net_name) {
472 for (i=RANKINGS_CNT-1;i>=0;--i)
473 if(grecordholder[i] == net_name)
485 void HUD_Panel_ExportCfg(string cfgname)
488 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
491 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
494 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
495 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
498 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
501 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
502 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
503 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
504 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
507 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
508 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
509 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
510 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
511 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
512 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
513 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
516 // common cvars for all panels
518 for (i = 0; i < HUD_PANEL_NUM; ++i)
520 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
521 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
523 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
524 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
525 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
527 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
528 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
534 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
537 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
538 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
541 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
542 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
545 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
546 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
549 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
551 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
557 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
562 // return active status of panel
563 float HUD_Panel_CheckActive(float id)
565 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
570 // return size of given panel
571 vector HUD_Panel_GetSize(float id)
574 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
576 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
578 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
580 vector menu_enable_maxsize, menu_enable_size;
581 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
582 menu_enable_maxsize_x = 0.3 * vid_conwidth;
583 menu_enable_maxsize_y = 0.18 * vid_conheight;
584 if(mySize_x > mySize_y)
586 if(mySize_y > menu_enable_maxsize_y)
588 menu_enable_size_y = menu_enable_maxsize_y;
589 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
590 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
595 if(mySize_x > menu_enable_maxsize_x)
597 menu_enable_size_x = menu_enable_maxsize_x;
598 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
599 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
606 // return pos of given panel
607 vector HUD_Panel_GetPos(float id)
610 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
612 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
614 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
616 vector mySize, menu_enable_panelpos;
617 mySize = HUD_Panel_GetSize(id);
618 if(mySize_x > mySize_y)
619 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
621 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
622 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
627 float HUD_Panel_GetBorder(float id)
630 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
632 border = cvar_string("hud_bg_border");
636 vector HUD_Panel_GetColor(float id)
642 // fetch per-panel color
643 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
644 f = stof(getplayerkey(self.sv_entnum, "colors"));
645 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
648 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
649 color_vec = stov(color);
651 if(color == "") { // fetch default color
652 color = cvar_string("hud_bg_color");
653 color_vec = stov(color);
654 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
655 f = stof(getplayerkey(self.sv_entnum, "colors"));
656 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
658 else if(color == "shirt") {
659 f = stof(getplayerkey(self.sv_entnum, "colors"));
660 color_vec = colormapPaletteColor(floor(f / 16), 0);
662 else if(color == "pants") {
663 f = stof(getplayerkey(self.sv_entnum, "colors"));
664 color_vec = colormapPaletteColor(mod(f, 16), 1);
667 else if(color == "shirt") {
668 f = stof(getplayerkey(self.sv_entnum, "colors"));
669 color_vec = colormapPaletteColor(floor(f / 16), 0);
671 else if(color == "pants") {
672 f = stof(getplayerkey(self.sv_entnum, "colors"));
673 color_vec = colormapPaletteColor(mod(f, 16), 1);
678 vector HUD_Panel_Dock_GetColor(void)
683 color = cvar_string("hud_dock_color");
684 color_vec = stov(color);
685 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
686 f = stof(getplayerkey(self.sv_entnum, "colors"));
687 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
689 else if(color == "shirt") {
690 f = stof(getplayerkey(self.sv_entnum, "colors"));
691 color_vec = colormapPaletteColor(floor(f / 16), 0);
693 else if(color == "pants") {
694 f = stof(getplayerkey(self.sv_entnum, "colors"));
695 color_vec = colormapPaletteColor(mod(f, 16), 1);
700 float HUD_Panel_GetBgAlpha(float id)
703 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
705 alpha = cvar_string("hud_bg_alpha");
707 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
708 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
709 else if(hud_configure)
710 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
712 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
715 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
718 return stof(alpha) * menu_fade_alpha;
721 float HUD_Panel_GetFgAlpha(float id)
724 alpha = hud_fg_alpha;
726 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
729 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
732 return alpha * menu_fade_alpha;
735 float HUD_Panel_GetPadding(float id)
738 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
740 padding = cvar_string("hud_bg_padding");
743 mySize = HUD_Panel_GetSize(id);
745 smallestsize = min(mySize_x, mySize_y);
746 return min(smallestsize/2 - 5, stof(padding));
749 // draw the background/borders
750 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
752 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
756 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
758 bg = cvar_string("hud_bg");
760 if(bg == "0" && hud_configure) {
761 bg = "border"; // we probably want to see a background in config mode at all times...
767 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
770 color = HUD_Panel_GetColor(id);
773 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
775 alpha = HUD_Panel_GetBgAlpha(id);
777 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
781 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
787 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
789 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
790 if(mySize_y/mySize_x > 2)
791 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
792 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
794 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
795 if(mySize_x/mySize_y > 2)
796 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
797 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
801 vector HUD_Panel_GetProgressBarColor(string item)
803 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
806 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
807 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
818 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
819 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
821 for (i = 0; i < HUD_PANEL_NUM; ++i) {
822 if(i == id || !HUD_Panel_CheckActive(i))
825 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
826 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
828 if(myPos_y + mySize_y < targPos_y)
830 if(myPos_y > targPos_y + targSize_y)
833 if(myPos_x + mySize_x < targPos_x)
835 if(myPos_x > targPos_x + targSize_x)
838 // OK, there IS a collision.
840 myCenter_x = myPos_x + 0.5 * mySize_x;
841 myCenter_y = myPos_y + 0.5 * mySize_y;
843 targCenter_x = targPos_x + 0.5 * targSize_x;
844 targCenter_y = targPos_y + 0.5 * targSize_y;
846 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
848 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
849 myTarget_x = targPos_x - mySize_x;
850 else // push it upwards
851 myTarget_y = targPos_y - mySize_y;
853 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
855 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
856 myTarget_x = targPos_x + targSize_x;
857 else // push it upwards
858 myTarget_y = targPos_y - mySize_y;
860 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
862 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
863 myTarget_x = targPos_x - mySize_x;
864 else // push it downwards
865 myTarget_y = targPos_y + targSize_y;
867 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
869 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
870 myTarget_x = targPos_x + targSize_x;
871 else // push it downwards
872 myTarget_y = targPos_y + targSize_y;
879 void HUD_Panel_SetPos(float id, vector pos)
882 oldPos = HUD_Panel_GetPos(id);
885 mySize = HUD_Panel_GetSize(id);
887 if(cvar("hud_configure_checkcollisions"))
888 pos = HUD_Panel_CheckMove(id, pos, mySize);
890 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
891 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
893 if(cvar("hud_configure_grid"))
895 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
896 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
900 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
902 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
905 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
906 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
915 for (i = 0; i < HUD_PANEL_NUM; ++i) {
916 if(i == id || !HUD_Panel_CheckActive(i))
919 targBorder = HUD_Panel_GetBorder(i);
920 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
921 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
922 targEndPos = targPos + targSize;
924 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
925 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
928 if (resizeCorner == 1)
930 // check if this panel is on our way
931 if (resizeorigin_x <= targPos_x)
933 if (resizeorigin_y <= targPos_y)
935 if (targEndPos_x <= resizeorigin_x - mySize_x)
937 if (targEndPos_y <= resizeorigin_y - mySize_y)
940 // there is a collision:
941 // detect which side of the panel we are facing is actually limiting the resizing
942 // (which side the resize direction finds for first) and reduce the size up to there
944 // dist is the distance between resizeorigin and the "analogous" point of the panel
945 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
946 dist_x = resizeorigin_x - targEndPos_x;
947 dist_y = resizeorigin_y - targEndPos_y;
949 mySize_x = min(mySize_x, dist_x);
951 mySize_y = min(mySize_y, dist_y);
953 else if (resizeCorner == 2)
955 if (resizeorigin_x >= targEndPos_x)
957 if (resizeorigin_y <= targPos_y)
959 if (targPos_x >= resizeorigin_x + mySize_x)
961 if (targEndPos_y <= resizeorigin_y - mySize_y)
964 dist_x = targPos_x - resizeorigin_x;
965 dist_y = resizeorigin_y - targEndPos_y;
967 mySize_x = min(mySize_x, dist_x);
969 mySize_y = min(mySize_y, dist_y);
971 else if (resizeCorner == 3)
973 if (resizeorigin_x <= targPos_x)
975 if (resizeorigin_y >= targEndPos_y)
977 if (targEndPos_x <= resizeorigin_x - mySize_x)
979 if (targPos_y >= resizeorigin_y + mySize_y)
982 dist_x = resizeorigin_x - targEndPos_x;
983 dist_y = targPos_y - resizeorigin_y;
985 mySize_x = min(mySize_x, dist_x);
987 mySize_y = min(mySize_y, dist_y);
989 else if (resizeCorner == 4)
991 if (resizeorigin_x >= targEndPos_x)
993 if (resizeorigin_y >= targEndPos_y)
995 if (targPos_x >= resizeorigin_x + mySize_x)
997 if (targPos_y >= resizeorigin_y + mySize_y)
1000 dist_x = targPos_x - resizeorigin_x;
1001 dist_y = targPos_y - resizeorigin_y;
1003 mySize_x = min(mySize_x, dist_x);
1005 mySize_y = min(mySize_y, dist_y);
1007 if(cvar("hud_configure_checkcollisions_debug"))
1008 drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1014 void HUD_Panel_SetPosSize(float id)
1016 vector resizeorigin;
1017 resizeorigin = panel_click_resizeorigin;
1018 vector mySize, myPos;
1020 if(resizeCorner == 1) {
1021 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1022 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1023 } else if(resizeCorner == 2) {
1024 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1025 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1026 } else if(resizeCorner == 3) {
1027 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1028 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1029 } else { // resizeCorner == 4
1030 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1031 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1034 // minimum panel size cap
1035 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1036 mySize_y = max(0.025 * vid_conheight, mySize_y);
1038 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1040 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1041 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1044 // collision testing|
1045 // -----------------+
1047 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1048 if(resizeCorner == 1) {
1049 myPos_x = resizeorigin_x - mySize_x;
1050 myPos_y = resizeorigin_y - mySize_y;
1051 } else if(resizeCorner == 2) {
1052 myPos_x = resizeorigin_x;
1053 myPos_y = resizeorigin_y - mySize_y;
1054 } else if(resizeCorner == 3) {
1055 myPos_x = resizeorigin_x - mySize_x;
1056 myPos_y = resizeorigin_y;
1057 } else { // resizeCorner == 4
1058 myPos_x = resizeorigin_x;
1059 myPos_y = resizeorigin_y;
1062 // left/top screen edges
1064 mySize_x = mySize_x + myPos_x;
1066 mySize_y = mySize_y + myPos_y;
1068 // bottom/right screen edges
1069 if(myPos_x + mySize_x > vid_conwidth)
1070 mySize_x = vid_conwidth - myPos_x;
1071 if(myPos_y + mySize_y > vid_conheight)
1072 mySize_y = vid_conheight - myPos_y;
1074 if(cvar("hud_configure_checkcollisions_debug"))
1075 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1077 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1078 if(cvar("hud_configure_grid"))
1080 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1081 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1084 if(cvar("hud_configure_checkcollisions"))
1086 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1089 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1090 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1091 mySize_y = max(0.025 * vid_conheight, mySize_y);
1093 // do another pos check, as size might have changed by now
1094 if(resizeCorner == 1) {
1095 myPos_x = resizeorigin_x - mySize_x;
1096 myPos_y = resizeorigin_y - mySize_y;
1097 } else if(resizeCorner == 2) {
1098 myPos_x = resizeorigin_x;
1099 myPos_y = resizeorigin_y - mySize_y;
1100 } else if(resizeCorner == 3) {
1101 myPos_x = resizeorigin_x - mySize_x;
1102 myPos_y = resizeorigin_y;
1103 } else { // resizeCorner == 4
1104 myPos_x = resizeorigin_x;
1105 myPos_y = resizeorigin_y;
1108 if(cvar("hud_configure_checkcollisions_debug"))
1109 if(cvar("hud_configure_checkcollisions"))
1110 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1113 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1114 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1116 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1117 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1121 float prevMouseClicked; // previous state
1122 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1123 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1126 float menu_enabled_time;
1127 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1132 // allow console bind to work
1135 con_keys = findkeysforcommand("toggleconsole");
1136 keys = tokenize(con_keys);
1138 float hit_con_bind, i;
1139 for (i = 0; i < keys; ++i)
1141 if(nPrimary == stof(argv(i)))
1145 if(nPrimary == K_MOUSE1)
1147 if(bInputType == 0) { // key pressed
1151 else if(bInputType == 1) {// key released
1156 else if(nPrimary == K_ESCAPE)
1158 disable_menu_alphacheck = 1;
1160 menu_enabled_time = time;
1161 localcmd("menu_showhudexit\n");
1164 else if(hit_con_bind)
1167 return true; // Suppress ALL other input
1170 void HUD_Panel_Mouse()
1172 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1173 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1174 disable_menu_alphacheck = 0;
1175 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1179 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1180 print("Highlighted: ", ftos(highlightedPanel), "\n");
1181 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1184 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1185 highlightedPanel = -1;
1186 highlightedAction = 0;
1189 mousepos = mousepos + getmousepos();
1191 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1192 mousepos_y = bound(0, mousepos_y, vid_conheight);
1194 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1202 for(i = 0; i < HUD_PANEL_NUM; ++i)
1204 panelPos = HUD_Panel_GetPos(i);
1205 panelSize = HUD_Panel_GetSize(i);
1206 border = HUD_Panel_GetBorder(i);
1207 if(prevMouseClicked == 0) {
1209 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1211 highlightedPanel = i;
1212 highlightedAction = 1;
1214 // resize from topleft border
1215 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1217 highlightedPanel = i;
1218 highlightedAction = 2;
1221 // resize from topright border
1222 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1224 highlightedPanel = i;
1225 highlightedAction = 2;
1228 // resize from bottomleft border
1229 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1231 highlightedPanel = i;
1232 highlightedAction = 2;
1235 // resize from bottomright border
1236 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1238 highlightedPanel = i;
1239 highlightedAction = 2;
1244 if(highlightedPanel == i)
1246 if(prevMouseClicked == 0)
1248 if(highlightedAction == 1)
1249 panel_click_distance = mousepos - panelPos;
1250 else if(highlightedAction == 2)
1252 if(resizeCorner == 1) {
1253 panel_click_distance = mousepos - panelPos;
1254 panel_click_resizeorigin = panelPos + panelSize;
1255 } else if(resizeCorner == 2) {
1256 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1257 panel_click_distance_y = mousepos_y - panelPos_y;
1258 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1259 } else if(resizeCorner == 3) {
1260 panel_click_distance_x = mousepos_x - panelPos_x;
1261 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1262 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1263 } else if(resizeCorner == 4) {
1264 panel_click_distance = panelSize - mousepos + panelPos;
1265 panel_click_resizeorigin = panelPos;
1270 if(cvar("hud_configure_checkcollisions_debug"))
1271 drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1273 if(highlightedAction == 1)
1274 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1275 else if(highlightedAction == 2)
1276 HUD_Panel_SetPosSize(i);
1280 // doubleclick check
1281 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1283 mouseClicked = 0; // to prevent spam, I guess.
1284 disable_menu_alphacheck = 2;
1286 menu_enabled_time = time;
1287 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1290 if(prevMouseClicked == 0)
1292 prevMouseClickedTime = time;
1293 prevMouseClickedPos = mousepos;
1296 prevMouseClicked = mouseClicked;
1299 // Weapon icons (#0)
1301 float weaponspace[10];
1302 void HUD_WeaponIcons_Clear()
1305 for(idx = 0; idx < 10; ++idx)
1306 weaponspace[idx] = 0;
1309 entity weaponorder[WEP_MAXCOUNT];
1311 void weaponorder_swap(float i, float j, entity pass)
1315 weaponorder[i] = weaponorder[j];
1319 string weaponorder_cmp_str;
1320 float weaponorder_cmp(float i, float j, entity pass)
1323 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1324 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1325 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1328 void HUD_WeaponIcons(void)
1330 float id = HUD_PANEL_WEAPONICONS;
1331 float alpha, stat_weapons; // "constants"
1332 vector pos, mySize, accuracy_color;
1333 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1335 pos = HUD_Panel_GetPos(id);
1336 mySize = HUD_Panel_GetSize(id);
1338 stat_weapons = getstati(STAT_WEAPONS);
1339 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1341 self = get_weaponinfo(i);
1342 if(self.impulse >= 0)
1344 weaponorder[weapon_cnt] = self;
1349 // TODO make this configurable
1350 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1351 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1353 HUD_Panel_DrawBg(id, pos, mySize, 0);
1355 padding = HUD_Panel_GetPadding(id);
1358 pos += '1 1 0' * padding;
1359 mySize -= '2 2 0' * padding;
1363 weapon_stats = getstati(STAT_DAMAGE_HITS);
1364 weapon_number = weapon_stats & 63;
1365 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1367 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1368 weapon_number = weapon_stats & 63;
1369 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1371 if(cvar_or("hud_weaponicons_fade", 1))
1373 fade = 3.2 - 2 * (time - weapontime);
1374 fade = bound(0.7, fade, 1);
1379 HUD_WeaponIcons_Clear();
1381 float rows, columns;
1382 rows = mySize_y/mySize_x;
1383 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1384 // ^^^ weapon icon aspect goes here
1386 columns = ceil(WEP_COUNT/rows);
1388 for(i = 0; i < weapon_cnt; ++i)
1390 self = weaponorder[i];
1391 weapid = self.impulse;
1393 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1395 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1396 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1398 // draw background behind currently selected weapon
1399 if(self.weapon == activeweapon)
1400 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1402 // draw the weapon accuracy on the HUD
1403 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1406 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1408 accuracy_color = HUD_AccuracyColor(weapon_stats);
1410 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1413 // draw the weapon icon
1414 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1416 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1418 if(cvar_or("hud_weaponicons_number", 1))
1419 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1421 // draw a "ghost weapon icon" if you don't have the weapon
1424 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1439 float GetAmmoStat(float i)
1443 case 0: return STAT_SHELLS;
1444 case 1: return STAT_NAILS;
1445 case 2: return STAT_ROCKETS;
1446 case 3: return STAT_CELLS;
1447 case 4: return STAT_FUEL;
1452 float GetAmmoItemCode(float i)
1456 case 0: return IT_SHELLS;
1457 case 1: return IT_NAILS;
1458 case 2: return IT_ROCKETS;
1459 case 3: return IT_CELLS;
1460 case 4: return IT_FUEL;
1465 string GetAmmoPicture(float i)
1469 case 0: return "ammo_shells";
1470 case 1: return "ammo_bullets";
1471 case 2: return "ammo_rockets";
1472 case 3: return "ammo_cells";
1473 case 4: return "ammo_fuel";
1478 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1481 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1492 if(currently_selected)
1497 vector newSize, newPos;
1498 if(mySize_x/mySize_y > 3)
1500 newSize_x = 3 * mySize_y;
1501 newSize_y = mySize_y;
1503 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1508 newSize_y = 1/3 * mySize_x;
1509 newSize_x = mySize_x;
1511 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1515 vector picpos, numpos;
1516 if(cvar("hud_inventory_iconalign"))
1519 picpos = newPos + eX * 2 * newSize_y;
1523 numpos = newPos + eX * newSize_y;
1527 if (currently_selected)
1528 drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1530 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1531 drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1534 void HUD_Inventory(void)
1536 float id = HUD_PANEL_INVENTORY;
1537 float i, currently_selected;
1540 pos = HUD_Panel_GetPos(id);
1541 mySize = HUD_Panel_GetSize(id);
1543 HUD_Panel_DrawBg(id, pos, mySize, 0);
1545 padding = HUD_Panel_GetPadding(id);
1548 pos += '1 1 0' * padding;
1549 mySize -= '2 2 0' * padding;
1552 float rows, columns;
1553 rows = mySize_y/mySize_x;
1554 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1555 // ^^^ ammo item aspect goes here
1557 columns = ceil(AMMO_COUNT/rows);
1561 for (i = 0; i < AMMO_COUNT; ++i) {
1562 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1563 if(cvar("hud_inventory_onlycurrent")) {
1566 if (currently_selected || hud_configure)
1567 DrawAmmoItem(pos, mySize, i, currently_selected);
1570 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1575 column = column + 1;
1583 void HUD_Powerups(void) {
1584 float id = HUD_PANEL_POWERUPS;
1586 stat_items = getstati(STAT_ITEMS);
1590 if not(stat_items & IT_STRENGTH)
1591 if not(stat_items & IT_INVINCIBLE)
1594 if (getstati(STAT_HEALTH) <= 0)
1599 pos = HUD_Panel_GetPos(id);
1600 mySize = HUD_Panel_GetSize(id);
1602 HUD_Panel_DrawBg(id, pos, mySize, 0);
1604 padding = HUD_Panel_GetPadding(id);
1607 pos += '1 1 0' * padding;
1608 mySize -= '2 2 0' * padding;
1611 float strength_time, shield_time;
1613 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1614 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1622 vector barpos, barsize;
1626 string leftname, rightname;
1627 float leftcnt, rightcnt;
1628 float leftexact, rightexact;
1629 float leftalpha, rightalpha;
1630 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1631 leftname = "strength";
1632 leftcnt = ceil(strength_time);
1633 leftexact = strength_time;
1635 rightname = "shield";
1636 rightcnt = ceil(shield_time);
1637 rightexact = shield_time;
1639 leftname = "shield";
1640 leftcnt = ceil(shield_time);
1641 leftexact = shield_time;
1643 rightname = "strength";
1644 rightcnt = ceil(strength_time);
1645 rightexact = strength_time;
1647 leftalpha = bound(0, leftexact, 1);
1648 rightalpha = bound(0, rightexact, 1);
1650 float baralign, iconalign;
1651 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1652 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1654 if (mySize_x/mySize_y > 4)
1658 if(baralign == 1 || baralign == 3) { // right align
1659 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1660 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1661 } else { // left align
1663 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1666 if(iconalign == 1 || iconalign == 3) { // right align
1667 picpos = pos + eX * (2/6) * mySize_x;
1669 } else { // left align
1671 numpos = pos + eX * (1/6) * mySize_x;
1674 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1676 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1678 drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1679 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1684 if(baralign == 0 || baralign == 3) { // left align
1685 barpos = pos + eX * 0.5 * mySize_x;
1686 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1687 } else { // right align
1688 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1689 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1692 if(iconalign == 0 || iconalign == 3) { // left align
1693 picpos = pos + eX * (3/6) * mySize_x;
1694 numpos = pos + eX * (4/6) * mySize_x;
1695 } else { // right align
1696 picpos = pos + eX * (5/6) * mySize_x;
1697 numpos = pos + eX * (3/6) * mySize_x;
1700 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1702 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1704 drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1705 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1708 else if (mySize_x/mySize_y > 1.5)
1712 if(baralign == 1 || baralign == 3) { // right align
1713 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1714 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1715 } else { // left align
1717 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1720 if(iconalign == 1 || iconalign == 3) { // right align
1721 picpos = pos + eX * (2/3) * mySize_x;
1723 } else { // left align
1725 numpos = pos + eX * (1/3) * mySize_x;
1728 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1730 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1732 drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1733 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1738 if(baralign == 0 || baralign == 3) { // left align
1739 barpos = pos + eY * 0.5 * mySize_y;
1740 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1741 } else { // right align
1742 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1743 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1746 if(iconalign == 0 || iconalign == 3) { // left align
1747 picpos = pos + eY * 0.5 * mySize_y;
1748 numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
1749 } else { // right align
1750 picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
1751 numpos = pos + eY * 0.5 * mySize_y;
1754 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1756 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1758 drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1759 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1766 if(baralign == 1 || baralign == 3) { // down align
1767 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1768 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1769 } else { // up align
1771 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1774 if(iconalign == 1 || iconalign == 3) { // down align
1775 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1776 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1777 } else { // up align
1778 picpos = pos + eX * 0.05 * mySize_x;
1779 numpos = pos + eY * 0.4 * mySize_x;
1782 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1784 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1786 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1787 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1792 if(baralign == 0 || baralign == 3) { // up align
1793 barpos = pos + eX * 0.5 * mySize_x;
1794 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1795 } else { // down align
1796 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1797 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1800 if(iconalign == 0 || iconalign == 3) { // up align
1801 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1802 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1803 } else { // down align
1804 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1805 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1808 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1810 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1812 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1813 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1818 // Health/armor (#3)
1820 void HUD_HealthArmor(void)
1822 float id = HUD_PANEL_HEALTHARMOR;
1824 pos = HUD_Panel_GetPos(id);
1825 mySize = HUD_Panel_GetSize(id);
1827 HUD_Panel_DrawBg(id, pos, mySize, 0);
1829 padding = HUD_Panel_GetPadding(id);
1832 pos += '1 1 0' * padding;
1833 mySize -= '2 2 0' * padding;
1836 float armor, health;
1837 armor = getstati(STAT_ARMOR);
1838 health = getstati(STAT_HEALTH);
1841 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1853 vector barpos, barsize;
1857 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1860 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1865 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1866 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1867 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1869 numpos = picpos + eX * 1.5 * mySize_y;
1872 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1873 picpos = pos + eX * 3 * mySize_y;
1877 if(v_z) // NOT fully armored
1879 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1880 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1882 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1886 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1887 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1889 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1891 //HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1894 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1895 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1896 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1899 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1902 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1906 string leftname, rightname;
1907 float leftcnt, rightcnt;
1908 float leftactive, rightactive;
1909 float leftalpha, rightalpha;
1910 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1915 leftalpha = min((armor+10)/55, 1);
1917 rightname = "health";
1922 leftname = "health";
1927 rightname = "armor";
1931 rightalpha = min((armor+10)/55, 1);
1934 float baralign, iconalign;
1935 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1936 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1938 if (mySize_x/mySize_y > 5)
1942 if(baralign == 1 || baralign == 3) { // right align
1943 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1944 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1945 } else { // left align
1947 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1950 if(iconalign == 1 || iconalign == 3) { // right align
1951 picpos = pos + eX * (2/6) * mySize_x;
1953 } else { // left align
1955 numpos = pos + eX * (1/6) * mySize_x;
1958 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1959 drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1960 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1965 if(baralign == 0 || baralign == 3) { // left align
1966 barpos = pos + eX * 0.5 * mySize_x;
1967 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1968 } else { // right align
1969 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1970 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1973 if(iconalign == 0 || iconalign == 3) { // left align
1974 picpos = pos + eX * (3/6) * mySize_x;
1975 numpos = pos + eX * (4/6) * mySize_x;
1976 } else { // right align
1977 picpos = pos + eX * (5/6) * mySize_x;
1978 numpos = pos + eX * (3/6) * mySize_x;
1981 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1982 drawpic_skin(picpos, rightname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1983 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/6) * mySize_x + eY * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1988 if(baralign == 0 || baralign == 3) { // left align
1989 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1990 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1993 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1995 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1998 else if (mySize_x/mySize_y > 2)
2002 if(baralign == 1 || baralign == 3) { // right align
2003 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2004 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2005 } else { // left align
2007 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2010 if(iconalign == 1 || iconalign == 3) { // right align
2011 picpos = pos + eX * (2/3) * mySize_x;
2013 } else { // left align
2015 numpos = pos + eX * (1/3) * mySize_x;
2018 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2019 drawpic_skin(picpos, leftname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2020 drawstring_aspect(numpos, ftos(leftcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2025 if(baralign == 0 || baralign == 3) { // left align
2026 barpos = pos + eY * 0.5 * mySize_y;
2027 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2028 } else { // right align
2029 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2030 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2033 if(iconalign == 0 || iconalign == 3) { // left align
2034 picpos = pos + eY * 0.5 * mySize_y;
2035 numpos = pos + eX * (1/3) * mySize_x + eY * 0.5 * mySize_y;
2036 } else { // right align
2037 picpos = pos + eX * (2/3) * mySize_x + eY * 0.5 * mySize_y;
2038 numpos = pos + eY * 0.5 * mySize_y;
2041 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2042 drawpic_skin(picpos, rightname, eX * (1/3) * mySize_x + eY * 0.5 * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2043 drawstring_aspect(numpos, ftos(rightcnt), eX * (2/3) * mySize_x + eY * 0.5 * mySize_y, mySize_y, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2048 if(baralign == 0 || baralign == 3) { // left align
2049 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2050 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2053 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2055 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2062 if(baralign == 1 || baralign == 3) { // down align
2063 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2064 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2065 } else { // up align
2067 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2070 if(iconalign == 1 || iconalign == 3) { // down align
2071 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2072 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2073 } else { // up align
2074 picpos = pos + eX * 0.05 * mySize_x;
2075 numpos = pos + eY * 0.4 * mySize_x;
2078 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2079 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2080 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2085 if(baralign == 0 || baralign == 3) { // up align
2086 barpos = pos + eX * 0.5 * mySize_x;
2087 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2088 } else { // down align
2089 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2090 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2093 if(iconalign == 0 || iconalign == 3) { // up align
2094 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2095 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2096 } else { // down align
2097 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2098 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2101 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2102 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2103 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2108 if(baralign == 0 || baralign == 3) { // left align
2110 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2112 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2113 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2115 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2122 // Notification area (#4)
2125 string Weapon_SuicideMessage(float deathtype)
2127 w_deathtype = deathtype;
2128 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2129 return w_deathtypestring;
2132 string Weapon_KillMessage(float deathtype)
2134 w_deathtype = deathtype;
2135 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2136 return w_deathtypestring;
2139 float killnotify_times[10];
2140 float killnotify_deathtype[10];
2141 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2142 string killnotify_attackers[10];
2143 string killnotify_victims[10];
2144 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2147 for (i = 9; i > 0; --i) {
2148 killnotify_times[i] = killnotify_times[i-1];
2149 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2150 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2151 if(killnotify_attackers[i])
2152 strunzone(killnotify_attackers[i]);
2153 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2154 if(killnotify_victims[i])
2155 strunzone(killnotify_victims[i]);
2156 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2158 killnotify_times[0] = time;
2159 killnotify_deathtype[0] = wpn;
2160 killnotify_actiontype[0] = actiontype;
2161 if(killnotify_attackers[0])
2162 strunzone(killnotify_attackers[0]);
2163 killnotify_attackers[0] = strzone(attacker);
2164 if(killnotify_victims[0])
2165 strunzone(killnotify_victims[0]);
2166 killnotify_victims[0] = strzone(victim);
2169 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2173 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2175 if(msg == MSG_SUICIDE) {
2177 w = DEATH_WEAPONOF(type);
2179 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2181 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2182 } else if (type == DEATH_KILL) {
2183 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2185 print ("^1",s1, "^1 couldn't take it anymore\n");
2186 } else if (type == DEATH_ROT) {
2187 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2189 print ("^1",s1, "^1 died\n");
2190 } else if (type == DEATH_NOAMMO) {
2191 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2193 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2194 } else if (type == DEATH_CAMP) {
2195 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2197 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2198 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2199 HUD_KillNotify_Push(s1, "", 0, type);
2201 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2202 } else if (type == DEATH_CHEAT) {
2203 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2205 print ("^1",s1, "^1 unfairly eliminated themself\n");
2206 } else if (type == DEATH_FIRE) {
2207 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2209 print ("^1",s1, "^1 burned to death\n");
2210 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2211 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2213 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2216 if (stof(s2) > 2) // killcount > 2
2217 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2218 } else if(msg == MSG_KILL) {
2219 w = DEATH_WEAPONOF(type);
2221 HUD_KillNotify_Push(s2, s1, 1, w);
2223 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2225 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2226 HUD_KillNotify_Push(s1, s2, 1, type);
2229 if(cvar("cl_gentle")) {
2230 print ("^1", s1, "^1 took action against a team mate\n");
2232 print ("^1", s1, "^1 mows down a team mate\n");
2235 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2236 if(cvar("cl_gentle"))
2237 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2239 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2241 else if (stof(s2) > 2) {
2242 if(cvar("cl_gentle"))
2243 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2245 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2248 else if(type == KILL_FIRST_BLOOD)
2249 print("^1",s1, "^1 drew first blood", "\n");
2251 else if (type == DEATH_TELEFRAG)
2252 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2253 else if (type == DEATH_DROWN) {
2254 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2256 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2258 else if (type == DEATH_SLIME) {
2259 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2261 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2263 else if (type == DEATH_LAVA) {
2264 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2266 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2268 else if (type == DEATH_FALL) {
2269 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2271 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2273 else if (type == DEATH_SHOOTING_STAR) {
2274 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2276 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2278 else if (type == DEATH_SWAMP) {
2279 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2281 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2283 else if (type == DEATH_HURTTRIGGER)
2285 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2287 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2288 } else if(type == DEATH_SBCRUSH) {
2289 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2291 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2292 } else if(type == DEATH_SBMINIGUN) {
2293 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2295 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2296 } else if(type == DEATH_SBROCKET) {
2297 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2299 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2300 } else if(type == DEATH_SBBLOWUP) {
2301 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2303 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2304 } else if(type == DEATH_WAKIGUN) {
2305 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2307 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2308 } else if(type == DEATH_WAKIROCKET) {
2309 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2311 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2312 } else if(type == DEATH_WAKIBLOWUP) {
2313 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2315 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2316 } else if(type == DEATH_TURRET) {
2317 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2319 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2320 } else if(type == DEATH_TOUCHEXPLODE) {
2321 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2323 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2324 } else if(type == DEATH_CHEAT) {
2325 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2327 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2328 } else if (type == DEATH_FIRE) {
2329 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2331 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2332 } else if (type == DEATH_CUSTOM) {
2333 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2335 print ("^1",s1, "^1 ", s2, "\n");
2337 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2339 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2341 } else if(msg == MSG_SPREE) {
2342 if(type == KILL_END_SPREE) {
2343 if(cvar("cl_gentle"))
2344 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2346 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2347 } else if(type == KILL_SPREE) {
2348 if(cvar("cl_gentle"))
2349 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2351 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2352 } else if(type == KILL_SPREE_3) {
2353 if(cvar("cl_gentle"))
2354 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2356 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2357 } else if(type == KILL_SPREE_5) {
2358 if(cvar("cl_gentle"))
2359 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2361 print (s1,"^7 unleashes ^1RAGE\n");
2362 } else if(type == KILL_SPREE_10) {
2363 if(cvar("cl_gentle"))
2364 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2366 print (s1,"^7 starts the ^1MASSACRE!\n");
2367 } else if(type == KILL_SPREE_15) {
2368 if(cvar("cl_gentle"))
2369 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2371 print (s1,"^7 executes ^1MAYHEM!\n");
2372 } else if(type == KILL_SPREE_20) {
2373 if(cvar("cl_gentle"))
2374 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2376 print (s1,"^7 is a ^1BERSERKER!\n");
2377 } else if(type == KILL_SPREE_25) {
2378 if(cvar("cl_gentle"))
2379 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2381 print (s1,"^7 inflicts ^1CARNAGE!\n");
2382 } else if(type == KILL_SPREE_30) {
2383 if(cvar("cl_gentle"))
2384 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2386 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2388 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2389 if (type == DEATH_DROWN) {
2390 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2393 if(cvar("cl_gentle"))
2394 print ("^1",s1, "^1 was in the water for too long\n");
2396 print ("^1",s1, "^1 drowned\n");
2398 } else if (type == DEATH_SLIME) {
2399 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2401 print ("^1",s1, "^1 was slimed\n");
2402 } else if (type == DEATH_LAVA) {
2403 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2406 if(cvar("cl_gentle"))
2407 print ("^1",s1, "^1 found a hot place\n");
2409 print ("^1",s1, "^1 turned into hot slag\n");
2411 } else if (type == DEATH_FALL) {
2412 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2415 if(cvar("cl_gentle"))
2416 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2418 print ("^1",s1, "^1 hit the ground with a crunch\n");
2420 } else if (type == DEATH_SHOOTING_STAR) {
2421 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2423 print ("^1",s1, "^1 became a shooting star\n");
2424 } else if (type == DEATH_SWAMP) {
2425 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2428 if(cvar("cl_gentle"))
2429 print ("^1",s1, "^1 discovered a swamp\n");
2431 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2433 } else if(type == DEATH_TURRET) {
2434 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2436 print ("^1",s1, "^1 was mowed down by a turret \n");
2437 } else if (type == DEATH_CUSTOM) {
2438 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2440 print ("^1",s1, "^1 ", s2, "\n");
2441 } else if (type == DEATH_HURTTRIGGER) {
2442 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2444 print ("^1",s1, "^1 was in the wrong place\n");
2445 } else if(type == DEATH_TOUCHEXPLODE) {
2446 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2448 print ("^1",s1, "^1 died in an accident\n");
2449 } else if(type == DEATH_CHEAT) {
2450 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2452 print ("^1",s1, "^1 was unfairly eliminated\n");
2453 } else if(type == DEATH_FIRE) {
2454 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2457 if(cvar("cl_gentle"))
2458 print ("^1",s1, "^1 felt a little hot\n");
2460 print ("^1",s1, "^1 burnt to death\n");
2463 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2466 if(cvar("cl_gentle"))
2467 print ("^1",s1, "^1 needs a restart\n");
2469 print ("^1",s1, "^1 died\n");
2472 } else if(msg == MSG_KILL_ACTION_SPREE) {
2473 if(cvar("cl_gentle"))
2474 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2476 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2477 } else if(msg == MSG_INFO) {
2478 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2479 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2480 print(s1, "^7 got the ", s2, "\n");
2481 } else if(type == INFO_LOSTFLAG) {
2482 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2483 print(s1, "^7 lost the ", s2, "\n");
2484 } else if(type == INFO_PICKUPFLAG) {
2485 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2486 print(s1, "^7 picked up the ", s2, "\n");
2487 } else if(type == INFO_RETURNFLAG) {
2488 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2489 print(s1, "^7 returned the ", s2, "\n");
2494 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2496 void HUD_Centerprint(string s1, string s2, float type, float msg)
2498 if(msg == MSG_SUICIDE) {
2499 if (type == DEATH_TEAMCHANGE) {
2500 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2501 } else if (type == DEATH_AUTOTEAMCHANGE) {
2502 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2503 } else if (type == DEATH_CAMP) {
2504 if(cvar("cl_gentle"))
2505 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2507 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2508 } else if (type == DEATH_NOAMMO) {
2509 if(cvar("cl_gentle"))
2510 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2512 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2513 } else if (type == DEATH_ROT) {
2514 if(cvar("cl_gentle"))
2515 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2517 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2518 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2519 if(cvar("cl_gentle"))
2520 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2522 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2523 } else if (type == DEATH_QUIET) {
2525 } else if (type == DEATH_KILL) {
2526 if(cvar("cl_gentle"))
2527 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2529 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2531 } else if(msg == MSG_KILL) {
2532 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2533 if(cvar("cl_gentle")) {
2534 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2536 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2538 } else if (type == KILL_FIRST_BLOOD) {
2539 if(cvar("cl_gentle")) {
2540 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2542 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2544 } else if (type == KILL_FIRST_VICTIM) {
2545 if(cvar("cl_gentle")) {
2546 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2548 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2550 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2551 if(cvar("cl_gentle")) {
2552 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2554 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2556 } else if (type == KILL_TYPEFRAGGED) {
2557 if(cvar("cl_gentle")) {
2558 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2560 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2562 } else if (type == KILL_FRAG) {
2563 if(cvar("cl_gentle")) {
2564 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2566 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2568 } else if (type == KILL_FRAGGED) {
2569 if(cvar("cl_gentle")) {
2570 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2572 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2575 } else if(msg == MSG_KILL_ACTION) {
2576 // TODO: invent more centerprints here?
2577 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2581 void HUD_Notify (void)
2583 float id = HUD_PANEL_NOTIFY;
2585 pos = HUD_Panel_GetPos(id);
2586 mySize = HUD_Panel_GetSize(id);
2588 HUD_Panel_DrawBg(id, pos, mySize, 0);
2590 padding = HUD_Panel_GetPadding(id);
2593 pos += '1 1 0' * padding;
2594 mySize -= '2 2 0' * padding;
2597 float entries, height;
2598 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2599 height = mySize_y/entries;
2600 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2603 fontsize = '0.5 0.5 0' * height;
2607 when = cvar("hud_notify_time");
2609 fadetime = cvar("hud_notify_fadetime");
2613 vector pos_attacker, pos_victim;
2615 float width_attacker, width_victim;
2616 string attacker, victim;
2619 for(j = 0; j < entries; ++j)
2621 if(cvar("hud_notify_flip"))
2623 else // rather nasty hack for ordering items from the bottom up
2624 i = entries - j - 1;
2625 if(cvar("hud_notify_info_top"))
2626 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2630 if(killnotify_times[j] + when > time)
2633 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2637 if(killnotify_times[j] + when > time)
2643 // TODO: maybe print in team colors?
2644 // TODO: maybe this could be cleaned up somehow...
2645 // TODO: less copypaste code below
2648 if(killnotify_actiontype[j] == 0 && !hud_configure)
2650 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2652 width_attacker = stringwidth(attacker, TRUE, fontsize);
2653 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2655 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2656 if(killnotify_deathtype[j] == DEATH_GENERIC)
2658 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2659 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2661 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2663 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2664 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2666 else if(killnotify_deathtype[j] == DEATH_KILL)
2668 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2671 else if(killnotify_deathtype[j] == DEATH_CAMP)
2673 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2674 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2676 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2678 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2679 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2681 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2683 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2686 else if(killnotify_deathtype[j] == DEATH_DROWN)
2688 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2689 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2691 else if(killnotify_deathtype[j] == DEATH_SLIME)
2693 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2694 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2696 else if(killnotify_deathtype[j] == DEATH_LAVA)
2698 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2699 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2701 else if(killnotify_deathtype[j] == DEATH_FALL)
2703 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2704 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2706 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2708 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2709 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2711 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2713 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2714 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2716 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2718 if(killnotify_victims[j] == "^1RED^7 flag")
2722 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2723 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2725 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2727 if(killnotify_victims[j] == "^1RED^7 flag")
2731 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2732 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2734 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2736 if(killnotify_victims[j] == "^1RED^7 flag")
2740 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2741 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2744 // X [did action to] Y
2749 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2750 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2751 a = bound(0, (when - j) / 4, 1);