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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
255 {\
256         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
258
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 {
262         if(!length_ratio || !theAlpha)
263                 return;
264         if(length_ratio > 1)
265                 length_ratio = 1;
266         if (baralign == 3)
267         {
268                 if(length_ratio < -1)
269                         length_ratio = -1;
270         }
271         else if(length_ratio < 0)
272                 return;
273
274         vector square;
275         vector width, height;
276         if(vertical) {
277                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278                 if(precache_pic(pic) == "") {
279                         pic = "gfx/hud/default/progressbar_vertical";
280                 }
281
282         if (baralign == 1) // bottom align
283                         theOrigin_y += (1 - length_ratio) * theSize_y;
284         else if (baralign == 2) // center align
285             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286         else if (baralign == 3) // center align, positive values down, negative up
287                 {
288                         theSize_y *= 0.5;
289                         if (length_ratio > 0)
290                                 theOrigin_y += theSize_y;
291                         else
292                         {
293                                 theOrigin_y += (1 + length_ratio) * theSize_y;
294                                 length_ratio = -length_ratio;
295                         }
296                 }
297                 theSize_y *= length_ratio;
298
299                 vector bH;
300                 width = eX * theSize_x;
301                 height = eY * theSize_y;
302                 if(theSize_y <= theSize_x * 2)
303                 {
304                         // button not high enough
305                         // draw just upper and lower part then
306                         square = eY * theSize_y * 0.5;
307                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
310                 }
311                 else
312                 {
313                         square = eY * theSize_x;
314                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
316                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
317                 }
318         } else {
319                 pic = strcat(hud_skin_path, "/", pic);
320                 if(precache_pic(pic) == "") {
321                         pic = "gfx/hud/default/progressbar";
322                 }
323
324                 if (baralign == 1) // right align
325                         theOrigin_x += (1 - length_ratio) * theSize_x;
326         else if (baralign == 2) // center align
327             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328         else if (baralign == 3) // center align, positive values on the right, negative on the left
329                 {
330                         theSize_x *= 0.5;
331                         if (length_ratio > 0)
332                                 theOrigin_x += theSize_x;
333                         else
334                         {
335                                 theOrigin_x += (1 + length_ratio) * theSize_x;
336                                 length_ratio = -length_ratio;
337                         }
338                 }
339                 theSize_x *= length_ratio;
340
341                 vector bW;
342                 width = eX * theSize_x;
343                 height = eY * theSize_y;
344                 if(theSize_x <= theSize_y * 2)
345                 {
346                         // button not wide enough
347                         // draw just left and right part then
348                         square = eX * theSize_x * 0.5;
349                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
352                 }
353                 else
354                 {
355                         square = eX * theSize_y;
356                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
358                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359                 }
360         }
361 }
362
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
364 {
365         if(!alpha)
366                 return;
367
368         string pic;
369         pic = strcat(hud_skin_path, "/num_leading");
370         if(precache_pic(pic) == "") {
371                 pic = "gfx/hud/default/num_leading";
372         }
373
374         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375         if(mySize_x/mySize_y > 2)
376                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 }
379
380 // Weapon icons (#0)
381 //
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
384 {
385         entity h;
386         h = weaponorder[i];
387         weaponorder[i] = weaponorder[j];
388         weaponorder[j] = h;
389 }
390
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
393 {
394         float ai, aj;
395         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
398 }
399
400 float GetAmmoStat(float i)
401 {
402         switch(i)
403         {
404                 case 0: return STAT_SHELLS;
405                 case 1: return STAT_NAILS;
406                 case 2: return STAT_ROCKETS;
407                 case 3: return STAT_CELLS;
408                 case 4: return STAT_FUEL;
409                 default: return -1;
410         }
411 }
412
413 float GetAmmoTypeForWep(float i)
414 {
415         switch(i)
416         {
417                 case WEP_SHOTGUN: return 0;
418                 case WEP_UZI: return 1;
419                 case WEP_GRENADE_LAUNCHER: return 2;
420                 case WEP_MINE_LAYER: return 2;
421                 case WEP_ELECTRO: return 3;
422                 case WEP_CRYLINK: return 3;
423                 case WEP_HLAC: return 3;
424                 case WEP_MINSTANEX: return 3;
425                 case WEP_NEX: return 3;
426                 case WEP_RIFLE: return 1;
427                 case WEP_HAGAR: return 2;
428                 case WEP_ROCKET_LAUNCHER: return 2;
429                 case WEP_SEEKER: return 2;
430                 case WEP_FIREBALL: return 4;
431                 case WEP_HOOK: return 3;
432                 default: return -1;
433         }
434 }
435
436 void HUD_Weapons(void)
437 {
438         float f, screen_ar;
439         float center_x, center_y;
440     if(hud != HUD_NORMAL) return;
441         if(!autocvar__hud_configure)
442         {
443                 if(!autocvar_hud_panel_weapons) return;
444                 if(spectatee_status == -1) return;
445         }
446         else
447                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
448
449         float timeout = autocvar_hud_panel_weapons_timeout;
450         float timeout_effect_length, timein_effect_length;
451         if (autocvar_hud_panel_weapons_timeout_effect == 0)
452         {
453                 timeout_effect_length = 0;
454                 timein_effect_length = 0;
455         }
456         else
457         {
458                 timeout_effect_length = 0.75;
459                 timein_effect_length = 0.375;
460         }
461
462         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
463         {
464                 weaponprevtime = time;
465                 return;
466         }
467
468         HUD_Panel_UpdateCvars(weapons);
469         HUD_Panel_ApplyFadeAlpha();
470
471         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
472         {
473                 f = (time - (weapontime + timeout)) / timeout_effect_length;
474                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
475                 {
476                         panel_bg_alpha *= (1 - f);
477                         panel_fg_alpha *= (1 - f);
478                 }
479                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
480                 {
481                         f *= f; // for a cooler movement
482                         center_x = panel_pos_x + panel_size_x/2;
483                         center_y = panel_pos_y + panel_size_y/2;
484                         screen_ar = vid_conwidth/vid_conheight;
485                         if (center_x/center_y < screen_ar) //bottom left
486                         {
487                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
489                                 else //left
490                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
491                         }
492                         else //top right
493                         {
494                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
496                                 else //top
497                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
498                         }
499                 }
500                 weaponprevtime = time - (1 - f) * timein_effect_length;
501         }
502         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
503         {
504                 f = (time - weaponprevtime) / timein_effect_length;
505                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
506                 {
507                         panel_bg_alpha *= (f);
508                         panel_fg_alpha *= (f);
509                 }
510                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
511                 {
512                         f *= f; // for a cooler movement
513                         f = 1 - f;
514                         center_x = panel_pos_x + panel_size_x/2;
515                         center_y = panel_pos_y + panel_size_y/2;
516                         screen_ar = vid_conwidth/vid_conheight;
517                         if (center_x/center_y < screen_ar) //bottom left
518                         {
519                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
521                                 else //left
522                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
523                         }
524                         else //top right
525                         {
526                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
528                                 else //top
529                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
530                         }
531                 }
532         }
533
534         float i, weapid, wpnalpha, weapon_cnt;
535
536         // TODO make this configurable
537         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
538         {
539                 if(weaponorder_bypriority)
540                         strunzone(weaponorder_bypriority);
541                 if(weaponorder_byimpulse)
542                         strunzone(weaponorder_byimpulse);
543
544                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
547
548                 weapon_cnt = 0;
549                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
550                 {
551                         self = get_weaponinfo(i);
552                         if(self.impulse >= 0)
553                         {
554                                 weaponorder[weapon_cnt] = self;
555                                 ++weapon_cnt;
556                         }
557                 }
558                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559                         weaponorder[i] = NULL;
560                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
561
562                 weaponorder_cmp_str = string_null;
563         }
564
565         HUD_Panel_DrawBg(1);
566         if(panel_bg_padding)
567         {
568                 panel_pos += '1 1 0' * panel_bg_padding;
569                 panel_size -= '2 2 0' * panel_bg_padding;
570         }
571
572         if(autocvar_hud_panel_weapons_fade)
573         {
574                 wpnalpha = 3.2 - 2 * (time - weapontime);
575                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
576         }
577         else
578                 wpnalpha = panel_fg_alpha;
579
580         float rows, columns;
581         float aspect = autocvar_hud_panel_weapons_aspect;
582         rows = panel_size_y/panel_size_x;
583         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
584
585         columns = ceil(WEP_COUNT/rows);
586         float row, column;
587
588         float a, type, fullammo;
589         float when;
590         when = autocvar_hud_panel_weapons_complainbubble_time;
591         float fadetime;
592         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
593
594         vector color;
595         vector wpnpos;
596         vector wpnsize;
597         
598         vector ammo_color;
599         float ammo_alpha;
600         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601         float barsize_x, barsize_y, baroffset_x, baroffset_y;
602         if (autocvar_hud_panel_weapons_ammo)
603         {
604                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
606
607
608                 if(wpnsize_x/wpnsize_y > aspect)
609                 {
610                         barsize_x = aspect * wpnsize_y;
611                         barsize_y = wpnsize_y;
612                         baroffset_x = (wpnsize_x - barsize_x) / 2;
613                 }
614                 else
615                 {
616                         barsize_y = 1/aspect * wpnsize_x;
617                         barsize_x = wpnsize_x;
618                         baroffset_y = (wpnsize_y - barsize_y) / 2;
619                 }
620         }
621
622         float show_accuracy;
623         float weapon_stats;
624         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
625         {
626                 show_accuracy = true;
627                 if (acc_col_x[0] == -1)
628                         for (i = 0; i < acc_levels; ++i)
629                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
630         }
631
632         float weapons_st = getstati(STAT_WEAPONS);
633
634         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
635         {
636                 self = weaponorder[i];
637                 if (!self || self.impulse < 0)
638                         continue;
639                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
640
641                 weapid = self.impulse;
642
643                 // draw background behind currently selected weapon
644                 if(self.weapon == switchweapon)
645                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
646
647                 // draw the weapon accuracy
648                 if(show_accuracy)
649                 {
650                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651                         if(weapon_stats >= 0)
652                         {
653                                 // find the max level lower than weapon_stats
654                                 float j;
655                                 j = acc_levels-1;
656                                 while ( j && weapon_stats < acc_lev[j] )
657                                         --j;
658
659                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
660                                 float factor;
661                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
662                                 color = acc_col[j];
663                                 color = color + factor * (acc_col[j+1] - color);
664
665                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
666                         }
667                 }
668
669                 // draw the weapon icon
670                 if(weapons_st & self.weapons)
671                 {
672                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
673
674                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
675                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676                         else if(autocvar_hud_panel_weapons_label == 2) // bind
677                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
678
679                         // draw ammo status bar
680                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
681                         {
682                                 a = 0;
683                                 type = GetAmmoTypeForWep(self.weapon);
684                                 if(type != -1)
685                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
686
687                                 if(a > 0)
688                                 {
689                                         switch(type) {
690                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695                                                 default: fullammo = 60;
696                                         }
697
698                                         drawsetcliparea(
699                                                 wpnpos_x + baroffset_x,
700                                                 wpnpos_y + baroffset_y,
701                                                 barsize_x * bound(0, a/fullammo, 1),
702                                                 barsize_y);
703                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
704                                         drawresetcliparea();
705                                 }
706                         }
707                 }
708
709                 // draw a "ghost weapon icon" if you don't have the weapon
710                 else
711                 {
712                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
713                 }
714
715                 // draw the complain message
716                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
717                 {
718                         if(fadetime)
719                         {
720                                 if(complain_weapon_time + when > time)
721                                         a = 1;
722                                 else
723                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
724                         }
725                         else
726                         {
727                                 if(complain_weapon_time + when > time)
728                                         a = 1;
729                                 else
730                                         a = 0;
731                         }
732
733                         string s;
734                         if(complain_weapon_type == 0) {
735                                 s = _("Out of ammo");
736                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
737                         }
738                         else if(complain_weapon_type == 1) {
739                                 s = _("Don't have");
740                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
741                         }
742                         else {
743                                 s = _("Unavailable");
744                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
745                         }
746                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
749                 }
750
751                 ++row;
752                 if(row >= rows)
753                 {
754                         row = 0;
755                         ++column;
756                 }
757         }
758
759 }
760
761 // Ammo (#1)
762 //
763 // TODO: macro
764 float GetAmmoItemCode(float i)
765 {
766         switch(i)
767         {
768                 case 0: return IT_SHELLS;
769                 case 1: return IT_NAILS;
770                 case 2: return IT_ROCKETS;
771                 case 3: return IT_CELLS;
772                 case 4: return IT_FUEL;
773                 default: return -1;
774         }
775 }
776
777 string GetAmmoPicture(float i)
778 {
779         switch(i)
780         {
781                 case 0: return "ammo_shells";
782                 case 1: return "ammo_bullets";
783                 case 2: return "ammo_rockets";
784                 case 3: return "ammo_cells";
785                 case 4: return "ammo_fuel";
786                 default: return "";
787         }
788 }
789
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
791 {
792         float a;
793         if(autocvar__hud_configure)
794         {
795                 currently_selected = (itemcode == 2); //rockets always selected
796                 a = 31 + mod(itemcode*93, 128);
797         }
798         else
799                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
800
801         vector color;
802         if(infinite_ammo)
803                 color = '0 0.5 0.75';
804         else if(a < 10)
805                 color = '0.7 0 0';
806         else
807                 color = '1 1 1';
808
809         float alpha;
810         if(currently_selected)
811                 alpha = 1;
812         else
813                 alpha = 0.7;
814
815         vector picpos, numpos;
816         if(autocvar_hud_panel_ammo_iconalign)
817         {
818                 numpos = myPos;
819                 picpos = myPos + eX * 2 * mySize_y;
820         }
821         else
822         {
823                 numpos = myPos + eX * mySize_y;
824                 picpos = myPos;
825         }
826
827         if (currently_selected)
828                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
829
830     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
831         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
832
833     if(autocvar_hud_panel_ammo_text)
834     {
835         if(a > 0 || infinite_ammo)
836             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
837         else // "ghost" ammo count
838             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
839     }
840         if(a > 0 || infinite_ammo)
841                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
842         else // "ghost" ammo icon
843                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
844 }
845
846 void HUD_Ammo(void)
847 {
848     if(hud != HUD_NORMAL) return;
849         if(!autocvar__hud_configure)
850         {
851                 if(!autocvar_hud_panel_ammo) return;
852                 if(spectatee_status == -1) return;
853         }
854         else
855                 hud_configure_active_panel = HUD_PANEL_AMMO;
856
857         HUD_Panel_UpdateCvars(ammo);
858         HUD_Panel_ApplyFadeAlpha();
859         vector pos, mySize;
860         pos = panel_pos;
861         mySize = panel_size;
862
863         HUD_Panel_DrawBg(1);
864         if(panel_bg_padding)
865         {
866                 pos += '1 1 0' * panel_bg_padding;
867                 mySize -= '2 2 0' * panel_bg_padding;
868         }
869
870         float rows, columns, row, column;
871         vector ammo_size;
872         if (autocvar_hud_panel_ammo_onlycurrent)
873                 ammo_size = mySize;
874         else
875         {
876                 rows = mySize_y/mySize_x;
877                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
878                 //                               ^^^ ammo item aspect goes here
879
880                 columns = ceil(AMMO_COUNT/rows);
881
882                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
883         }
884
885         vector offset;
886         float newSize;
887         if(ammo_size_x/ammo_size_y > 3)
888         {
889                 newSize = 3 * ammo_size_y;
890                 offset_x = ammo_size_x - newSize;
891                 pos_x += offset_x/2;
892                 ammo_size_x = newSize;
893         }
894         else
895         {
896                 newSize = 1/3 * ammo_size_x;
897                 offset_y = ammo_size_y - newSize;
898                 pos_y += offset_y/2;
899                 ammo_size_y = newSize;
900         }
901
902         float i, stat_items, currently_selected, infinite_ammo;
903         infinite_ammo = FALSE;
904         if (autocvar_hud_panel_ammo_onlycurrent)
905         {
906                 if(autocvar__hud_configure)
907                 {
908                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
909                         return;
910                 }
911                 stat_items = getstati(STAT_ITEMS);
912                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
913                         infinite_ammo = TRUE;
914                 for (i = 0; i < AMMO_COUNT; ++i) {
915                         currently_selected = stat_items & GetAmmoItemCode(i);
916                         if (currently_selected)
917                         {
918                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
919                                 return;
920                         }
921                 }
922                 return; // nothing to display
923         }
924
925         stat_items = getstati(STAT_ITEMS);
926         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
927                 infinite_ammo = TRUE;
928         for (i = 0; i < AMMO_COUNT; ++i) {
929                 currently_selected = stat_items & GetAmmoItemCode(i);
930                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
931                 ++row;
932                 if(row >= rows)
933                 {
934                         row = 0;
935                         column = column + 1;
936                 }
937         }
938 }
939
940 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
941 {
942         vector newPos, newSize;
943         vector picpos, numpos;
944
945         if (vertical)
946         {
947                 if(mySize_y/mySize_x > 2)
948                 {
949                         newSize_y = 2 * mySize_x;
950                         newSize_x = mySize_x;
951
952                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
953                         newPos_x = myPos_x;
954                 }
955                 else
956                 {
957                         newSize_x = 1/2 * mySize_y;
958                         newSize_y = mySize_y;
959
960                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
961                         newPos_y = myPos_y;
962                 }
963
964                 if(icon_right_align)
965                 {
966                         numpos = newPos;
967                         picpos = newPos + eY * newSize_x;
968                 }
969                 else
970                 {
971                         picpos = newPos;
972                         numpos = newPos + eY * newSize_x;
973                 }
974
975                 newSize_y /= 2;
976                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
977                 // make number smaller than icon, it looks better
978                 // reduce only y to draw numbers with different number of digits with the same y size
979                 numpos_y += newSize_y * ((1 - 0.7) / 2);
980                 newSize_y *= 0.7;
981                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
982                 return;
983         }
984
985         if(mySize_x/mySize_y > 3)
986         {
987                 newSize_x = 3 * mySize_y;
988                 newSize_y = mySize_y;
989
990                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
991                 newPos_y = myPos_y;
992         }
993         else
994         {
995                 newSize_y = 1/3 * mySize_x;
996                 newSize_x = mySize_x;
997
998                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
999                 newPos_x = myPos_x;
1000         }
1001
1002         if(icon_right_align) // right align
1003         {
1004                 numpos = newPos;
1005                 picpos = newPos + eX * 2 * newSize_y;
1006         }
1007         else // left align
1008         {
1009                 numpos = newPos + eX * newSize_y;
1010                 picpos = newPos;
1011         }
1012
1013         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1015 }
1016
1017 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1018 {
1019         float sz;
1020         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1021
1022         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1023 }
1024
1025 // Powerups (#2)
1026 //
1027 void HUD_Powerups(void)
1028 {
1029         float strength_time, shield_time;
1030         if(!autocvar__hud_configure)
1031         {
1032                 if(!autocvar_hud_panel_powerups) return;
1033                 if(spectatee_status == -1) return;
1034                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1035                 if (getstati(STAT_HEALTH) <= 0) return;
1036
1037                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1038                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1039         }
1040         else
1041         {
1042                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1043
1044                 strength_time = 15;
1045                 shield_time = 27;
1046         }
1047
1048         HUD_Panel_UpdateCvars(powerups);
1049         HUD_Panel_ApplyFadeAlpha();
1050         vector pos, mySize;
1051         pos = panel_pos;
1052         mySize = panel_size;
1053
1054         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1055         if(panel_bg_padding)
1056         {
1057                 pos += '1 1 0' * panel_bg_padding;
1058                 mySize -= '2 2 0' * panel_bg_padding;
1059         }
1060
1061         float panel_ar = mySize_x/mySize_y;
1062         float is_vertical = (panel_ar < 1);
1063         vector shield_offset, strength_offset;
1064         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1065         {
1066                 mySize_x *= 0.5;
1067                 if (autocvar_hud_panel_powerups_flip)
1068                         shield_offset_x = mySize_x;
1069                 else
1070                         strength_offset_x = mySize_x;
1071         }
1072         else
1073         {
1074                 mySize_y *= 0.5;
1075                 if (autocvar_hud_panel_powerups_flip)
1076                         shield_offset_y = mySize_y;
1077                 else
1078                         strength_offset_y = mySize_y;
1079         }
1080
1081         float shield_baralign, strength_baralign;
1082         float shield_iconalign, strength_iconalign;
1083         if (autocvar_hud_panel_powerups_flip)
1084         {
1085                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1086                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1087                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1088                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1089         }
1090         else
1091         {
1092                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1093                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1094                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1095                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1096         }
1097
1098         if(shield_time)
1099         {
1100                 const float maxshield = 30;
1101                 float shield = ceil(shield_time);
1102                 if(autocvar_hud_panel_powerups_progressbar)
1103                 {
1104                         HUD_Panel_GetProgressBarColor(shield);
1105                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1106                 }
1107                 if(autocvar_hud_panel_powerups_text)
1108                 {
1109                         if(shield > 1)
1110                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1111                         if(shield <= 5)
1112                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1113                 }
1114         }
1115
1116         if(strength_time)
1117         {
1118                 const float maxstrength = 30;
1119                 float strength = ceil(strength_time);
1120                 if(autocvar_hud_panel_powerups_progressbar)
1121                 {
1122                         HUD_Panel_GetProgressBarColor(strength);
1123                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1124                 }
1125                 if(autocvar_hud_panel_powerups_text)
1126                 {
1127                         if(strength > 1)
1128                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1129                         if(strength <= 5)
1130                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1131                 }
1132         }
1133 }
1134
1135 // Health/armor (#3)
1136 //
1137
1138 // prev_* vars contain the health/armor at the previous FRAME
1139 // set to -1 when player is dead or was not playing
1140 float prev_health, prev_armor;
1141 float health_damagetime, armor_damagetime;
1142 float health_beforedamage, armor_beforedamage;
1143 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1144 float old_p_health, old_p_armor;
1145 float old_p_healthtime, old_p_armortime;
1146 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1147 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1148 float prev_p_health, prev_p_armor;
1149
1150 void HUD_HealthArmor(void)
1151 {
1152         float armor, health, fuel;
1153         if(!autocvar__hud_configure)
1154         {
1155                 if(!autocvar_hud_panel_healtharmor) return;
1156                 if(hud != HUD_NORMAL) return;
1157                 if(spectatee_status == -1) return;
1158
1159                 health = getstati(STAT_HEALTH);
1160                 if(health <= 0)
1161                 {
1162                         prev_health = -1;
1163                         return;
1164                 }
1165                 armor = getstati(STAT_ARMOR);
1166
1167                 // code to check for spectatee_status changes is in Ent_ClientData()
1168                 // prev_p_health and prev_health can be set to -1 there
1169
1170                 if (prev_p_health == -1)
1171                 {
1172                         // no effect
1173                         health_beforedamage = 0;
1174                         armor_beforedamage = 0;
1175                         health_damagetime = 0;
1176                         armor_damagetime = 0;
1177                         prev_health = health;
1178                         prev_armor = armor;
1179                         old_p_health = health;
1180                         old_p_armor = armor;
1181                         prev_p_health = health;
1182                         prev_p_armor = armor;
1183                 }
1184                 else if (prev_health == -1)
1185                 {
1186                         //start the load effect
1187                         health_damagetime = 0;
1188                         armor_damagetime = 0;
1189                         prev_health = 0;
1190                         prev_armor = 0;
1191                 }
1192                 fuel = getstati(STAT_FUEL);
1193         }
1194         else
1195         {
1196                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1197
1198                 health = 150;
1199                 armor = 75;
1200                 fuel = 20;
1201         }
1202
1203         HUD_Panel_UpdateCvars(healtharmor);
1204         HUD_Panel_ApplyFadeAlpha();
1205         vector pos, mySize;
1206         pos = panel_pos;
1207         mySize = panel_size;
1208
1209         HUD_Panel_DrawBg(1);
1210         if(panel_bg_padding)
1211         {
1212                 pos += '1 1 0' * panel_bg_padding;
1213                 mySize -= '2 2 0' * panel_bg_padding;
1214         }
1215
1216         float baralign = autocvar_hud_panel_healtharmor_baralign;
1217         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1218
1219     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1220     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1221         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1222         {
1223                 vector v;
1224                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1225
1226                 float x;
1227                 x = floor(v_x + 1);
1228
1229         float maxtotal = maxhealth + maxarmor;
1230                 string biggercount;
1231                 if(v_z) // NOT fully armored
1232                 {
1233                         biggercount = "health";
1234                         if(autocvar_hud_panel_healtharmor_progressbar)
1235                         {
1236                                 HUD_Panel_GetProgressBarColor(health);
1237                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1238                         }
1239                         if(armor)
1240             if(autocvar_hud_panel_healtharmor_text)
1241                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1242                 }
1243                 else
1244                 {
1245                         biggercount = "armor";
1246                         if(autocvar_hud_panel_healtharmor_progressbar)
1247                         {
1248                                 HUD_Panel_GetProgressBarColor(armor);
1249                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1250                         }
1251                         if(health)
1252             if(autocvar_hud_panel_healtharmor_text)
1253                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1254                 }
1255         if(autocvar_hud_panel_healtharmor_text)
1256                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1257
1258                 if(fuel)
1259                 {
1260                         HUD_Panel_GetProgressBarColor(fuel);
1261                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1262                 }
1263         }
1264         else
1265         {
1266                 float panel_ar = mySize_x/mySize_y;
1267                 float is_vertical = (panel_ar < 1);
1268                 vector health_offset, armor_offset;
1269                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1270                 {
1271                         mySize_x *= 0.5;
1272                         if (autocvar_hud_panel_healtharmor_flip)
1273                                 health_offset_x = mySize_x;
1274                         else
1275                                 armor_offset_x = mySize_x;
1276                 }
1277                 else
1278                 {
1279                         mySize_y *= 0.5;
1280                         if (autocvar_hud_panel_healtharmor_flip)
1281                                 health_offset_y = mySize_y;
1282                         else
1283                                 armor_offset_y = mySize_y;
1284                 }
1285
1286                 float health_baralign, armor_baralign, fuel_baralign;
1287                 float health_iconalign, armor_iconalign;
1288                 if (autocvar_hud_panel_healtharmor_flip)
1289                 {
1290                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1291                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1292                         fuel_baralign = health_baralign;
1293                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1294                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1295                 }
1296                 else
1297                 {
1298                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1299                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1300                         fuel_baralign = armor_baralign;
1301                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1302                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1303                 }
1304
1305                 //if(health)
1306                 {
1307                         if(autocvar_hud_panel_healtharmor_progressbar)
1308                         {
1309                                 HUD_Panel_GetProgressBarColor(health);
1310                                 float p_health, pain_health_alpha;
1311                                 p_health = health;
1312                                 pain_health_alpha = 1;
1313                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1314                                 {
1315                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1316                                         {
1317                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1318                                                 {
1319                                                         if (time - old_p_healthtime < 1)
1320                                                                 old_p_health = prev_p_health;
1321                                                         else
1322                                                                 old_p_health = prev_health;
1323                                                         old_p_healthtime = time;
1324                                                 }
1325                                                 if (time - old_p_healthtime < 1)
1326                                                 {
1327                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1328                                                         prev_p_health = p_health;
1329                                                 }
1330                                         }
1331                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1332                                         {
1333                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1334                                                 {
1335                                                         if (time - health_damagetime >= 1)
1336                                                                 health_beforedamage = prev_health;
1337                                                         health_damagetime = time;
1338                                                 }
1339                                                 if (time - health_damagetime < 1)
1340                                                 {
1341                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1342                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1343                                                 }
1344                                         }
1345                                         prev_health = health;
1346
1347                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1348                                         {
1349                                                 float BLINK_FACTOR = 0.15;
1350                                                 float BLINK_BASE = 0.85;
1351                                                 float BLINK_FREQ = 9; 
1352                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1353                                         }
1354                                 }
1355                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1356                         }
1357                         if(autocvar_hud_panel_healtharmor_text)
1358                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1359                 }
1360
1361                 if(armor)
1362                 {
1363                         if(autocvar_hud_panel_healtharmor_progressbar)
1364                         {
1365                                 HUD_Panel_GetProgressBarColor(armor);
1366                                 float p_armor;
1367                                 p_armor = armor;
1368                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1369                                 {
1370                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1371                                         {
1372                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1373                                                 {
1374                                                         if (time - old_p_armortime < 1)
1375                                                                 old_p_armor = prev_p_armor;
1376                                                         else
1377                                                                 old_p_armor = prev_armor;
1378                                                         old_p_armortime = time;
1379                                                 }
1380                                                 if (time - old_p_armortime < 1)
1381                                                 {
1382                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1383                                                         prev_p_armor = p_armor;
1384                                                 }
1385                                         }
1386                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1387                                         {
1388                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1389                                                 {
1390                                                         if (time - armor_damagetime >= 1)
1391                                                                 armor_beforedamage = prev_armor;
1392                                                         armor_damagetime = time;
1393                                                 }
1394                                                 if (time - armor_damagetime < 1)
1395                                                 {
1396                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1397                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1398                                                 }
1399                                         }
1400                                         prev_armor = armor;
1401                                 }
1402                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1403                         }
1404                         if(autocvar_hud_panel_healtharmor_text)
1405                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1406                 }
1407
1408                 if(fuel)
1409                 {
1410                         if (is_vertical)
1411                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1412                         else
1413                                 mySize_y *= 0.2;
1414                         if (panel_ar >= 4)
1415                                 mySize_x *= 2; //restore full panel size
1416                         else if (panel_ar < 1/4)
1417                                 mySize_y *= 2; //restore full panel size
1418                         HUD_Panel_GetProgressBarColor(fuel);
1419                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1420                 }
1421         }
1422 }
1423
1424 // Notification area (#4)
1425 //
1426
1427 string Weapon_SuicideMessage(float deathtype)
1428 {
1429         w_deathtype = deathtype;
1430         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1431         return w_deathtypestring;
1432 }
1433
1434 string Weapon_KillMessage(float deathtype)
1435 {
1436         w_deathtype = deathtype;
1437         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1438         return w_deathtypestring;
1439 }
1440
1441 #define KN_MAX_ENTRIES 10
1442 float kn_index;
1443 float killnotify_times[KN_MAX_ENTRIES];
1444 float killnotify_deathtype[KN_MAX_ENTRIES];
1445 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1446 string killnotify_attackers[KN_MAX_ENTRIES];
1447 string killnotify_victims[KN_MAX_ENTRIES];
1448 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1449 {
1450         --kn_index;
1451         if (kn_index == -1)
1452                 kn_index = KN_MAX_ENTRIES-1;
1453         killnotify_times[kn_index] = time;
1454         killnotify_deathtype[kn_index] = wpn;
1455         killnotify_actiontype[kn_index] = actiontype;
1456         if(killnotify_attackers[kn_index])
1457                 strunzone(killnotify_attackers[kn_index]);
1458         killnotify_attackers[kn_index] = strzone(attacker);
1459         if(killnotify_victims[kn_index])
1460                 strunzone(killnotify_victims[kn_index]);
1461         killnotify_victims[kn_index] = strzone(victim);
1462 }
1463
1464 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1465 {
1466         float w;
1467         float alsoprint, gentle;
1468         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1469         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1470         
1471         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1472                 return;
1473
1474         if(msg == MSG_SUICIDE) {
1475                 w = DEATH_WEAPONOF(type);
1476                 if(WEP_VALID(w)) {
1477                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1478                         if (alsoprint)
1479                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1480                 } else if (type == DEATH_KILL) {
1481                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1482                         if (alsoprint)
1483                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1484                 } else if (type == DEATH_ROT) {
1485                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1486                         if (alsoprint)
1487                                 print (sprintf(_("^1%s^1 died\n"), s1));
1488                 } else if (type == DEATH_NOAMMO) {
1489                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1490                         if (alsoprint)
1491                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1492                 } else if (type == DEATH_CAMP) {
1493                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1494                         if (alsoprint)
1495                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1496                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1497                         HUD_KillNotify_Push(s1, "", 0, type);
1498                         if (alsoprint)
1499                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1500                 } else if (type == DEATH_CHEAT) {
1501                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1502                         if (alsoprint)
1503                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1504                 } else if (type == DEATH_FIRE) {
1505                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1506                         if (alsoprint)
1507                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1508                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1509                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1510                         if (alsoprint)
1511                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1512                 } 
1513                 
1514                 if (stof(s2) > 2) // killcount > 2
1515                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1516         } else if(msg == MSG_KILL) {
1517                 w = DEATH_WEAPONOF(type);
1518                 if(WEP_VALID(w)) {
1519                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1520                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1521                         else
1522                                 HUD_KillNotify_Push(s1, s2, 1, type);
1523
1524                         if (alsoprint)
1525                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1526                 }
1527                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1528                         HUD_KillNotify_Push(s1, s2, 1, type);
1529                         if(alsoprint)
1530                         {
1531                                 if(gentle) {
1532                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1533                                 } else {
1534                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1535                                 }
1536                         }
1537                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1538                                 if(gentle)
1539                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1540                                 else
1541                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1542                         }
1543                         else if (stof(s2) > 2) {
1544                                 if(gentle)
1545                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1546                                 else
1547                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1548                         }
1549                 }
1550                 else if(type == KILL_FIRST_BLOOD)
1551                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1552                 else if (type == DEATH_TELEFRAG) {
1553                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1554                         if(gentle)
1555                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1556                         else
1557                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1558                 }
1559                 else if (type == DEATH_DROWN) {
1560                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1561                         if(alsoprint)
1562                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1563                 }
1564                 else if (type == DEATH_SLIME) {
1565                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1566                         if(alsoprint)
1567                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1568                 }
1569                 else if (type == DEATH_LAVA) {
1570                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1571                         if(alsoprint)
1572                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1573                 }
1574                 else if (type == DEATH_FALL) {
1575                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1576                         if(alsoprint)
1577                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1578                 }
1579                 else if (type == DEATH_SHOOTING_STAR) {
1580                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1581                         if(alsoprint)
1582                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1583                 }
1584                 else if (type == DEATH_SWAMP) {
1585                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1586                         if(alsoprint)
1587                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1588                 }
1589                 else if (type == DEATH_HURTTRIGGER)
1590                 {
1591                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1592                         if(alsoprint)
1593                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1594                 } else if(type == DEATH_VHCRUSH) {
1595                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1596                         if(alsoprint)
1597                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1598                 } else if(type == DEATH_SBMINIGUN) {
1599                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1600                         if(alsoprint)
1601                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1602                 } else if(type == DEATH_SBROCKET) {
1603                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1604                         if(alsoprint)
1605                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1606                 } else if(type == DEATH_SBBLOWUP) {
1607                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1608                         if(alsoprint)
1609                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1610                 } else if(type == DEATH_WAKIGUN) {
1611                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1612                         if(alsoprint)
1613                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1614                 } else if(type == DEATH_WAKIROCKET) {
1615                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1616                         if(alsoprint)
1617                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1618                 } else if(type == DEATH_WAKIBLOWUP) {
1619                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1620                         if(alsoprint)
1621                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1622                 } else if(type == DEATH_RAPTOR_CANNON) {
1623                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624                         if(alsoprint)
1625                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1626                 } else if(type == DEATH_RAPTOR_BOMB) {
1627                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1628                         if(alsoprint)
1629                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1630                 } else if(type == DEATH_RAPTOR_DEATH) {
1631                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1632                         if(alsoprint)
1633                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1634                 } else if(type == DEATH_TURRET) {
1635                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636                         if(alsoprint)
1637                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1638                 } else if(type == DEATH_TOUCHEXPLODE) {
1639                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1640                         if(alsoprint)
1641                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1642                 } else if(type == DEATH_CHEAT) {
1643                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1644                         if(alsoprint)
1645                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1646                 } else if (type == DEATH_FIRE) {
1647                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1648                         if(alsoprint)
1649                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1650                 } else if (type == DEATH_CUSTOM) {
1651                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1652                         if(alsoprint)
1653                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1654                 } else if (type == DEATH_HURTTRIGGER) {
1655                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1656                         if(alsoprint)
1657                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1658                 } else {
1659                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1660                         if(alsoprint)
1661                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1662                 }
1663         } else if(msg == MSG_SPREE) {
1664                 if(type == KILL_END_SPREE) {
1665                         if(gentle)
1666                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1667                         else
1668                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1669                 } else if(type == KILL_SPREE) {
1670                         if(gentle)
1671                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1672                         else
1673                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1674                 } else if(type == KILL_SPREE_3) {
1675                         if(gentle)
1676                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1677                         else
1678                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1679                 } else if(type == KILL_SPREE_5) {
1680                         if(gentle)
1681                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1682                         else
1683                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1684                 } else if(type == KILL_SPREE_10) {
1685                         if(gentle)
1686                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1687                         else
1688                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1689                 } else if(type == KILL_SPREE_15) {
1690                         if(gentle)
1691                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1692                         else
1693                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1694                 } else if(type == KILL_SPREE_20) {
1695                         if(gentle)
1696                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1697                         else
1698                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1699                 } else if(type == KILL_SPREE_25) {
1700                         if(gentle)
1701                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1702                         else
1703                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1704                 } else if(type == KILL_SPREE_30) {
1705                         if(gentle)
1706                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1707                         else
1708                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1709                 }
1710         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1711                 if (type == DEATH_DROWN) {
1712                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1713                         if(alsoprint)
1714                         {
1715                                 if(gentle)
1716                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1717                                 else
1718                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1719                         }
1720                 } else if (type == DEATH_SLIME) {
1721                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1724                 } else if (type == DEATH_LAVA) {
1725                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1726                         if(alsoprint)
1727                         {
1728                                 if(gentle)
1729                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1730                                 else
1731                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1732                         }
1733                 } else if (type == DEATH_FALL) {
1734                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1735                         if(alsoprint)
1736                         {
1737                                 if(gentle)
1738                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1739                                 else
1740                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1741                         }
1742                 } else if (type == DEATH_SHOOTING_STAR) {
1743                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1746                 } else if (type == DEATH_SWAMP) {
1747                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1748                         if(alsoprint)
1749                         {
1750                                 if(gentle)
1751                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1752                                 else
1753                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1754                         }
1755                 } else if(type == DEATH_TURRET) {
1756                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1757                         if(alsoprint)
1758                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1759                 } else if (type == DEATH_CUSTOM) {
1760                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1761                         if(alsoprint)
1762                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1763                 } else if (type == DEATH_HURTTRIGGER) {
1764                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1765                         if(alsoprint)
1766                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1767                 } else if(type == DEATH_TOUCHEXPLODE) {
1768                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1771                 } else if(type == DEATH_CHEAT) {
1772                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1775                 } else if(type == DEATH_FIRE) {
1776                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1777                         if(alsoprint)
1778                         {
1779                                 if(gentle)
1780                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1781                                 else
1782                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1783                                 }
1784                 } else {
1785                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1786                         if(alsoprint)
1787                         {
1788                                 if(gentle)
1789                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1790                                 else
1791                                         print (sprintf(_("^1%s^1 died\n"), s1));
1792                         }
1793                 }
1794         } else if(msg == MSG_KILL_ACTION_SPREE) {
1795                 if(gentle)
1796                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1797                 else
1798                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1799         } else if(msg == MSG_INFO) {
1800                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1801                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1802                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1803                 } else if(type == INFO_LOSTFLAG) {
1804                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1805                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1806                 } else if(type == INFO_PICKUPFLAG) {
1807                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1808                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1809                 } else if(type == INFO_RETURNFLAG) {
1810                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1811                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1812                 } else if(type == INFO_CAPTUREFLAG) {
1813                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1814                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1815                 }
1816         } else if(msg == MSG_RACE) {
1817                 if(type == RACE_SERVER_RECORD) {
1818                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1819                 }
1820                 else if(type == RACE_NEW_RANK) {
1821                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1822                 }
1823                 else if(type == RACE_NEW_TIME) {
1824                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1825                 }
1826                 else if(type == RACE_FAIL) {
1827                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1828                 }
1829         } else if(msg == MSG_KA) {
1830                 if(type == KA_PICKUPBALL) {
1831                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1832                         if(alsoprint)
1833                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1834                 }
1835                 else if(type == KA_DROPBALL) {
1836                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1837                         if(alsoprint)
1838                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1839                 }
1840         }
1841 }
1842
1843 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1844 {
1845         float gentle;
1846         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1847         if(msg == MSG_SUICIDE) {
1848                 if (type == DEATH_TEAMCHANGE) {
1849                         centerprint(sprintf(_("You are now on: %s"), s1));
1850                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1851                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1852                 } else if (type == DEATH_CAMP) {
1853                         if(gentle)
1854                                 centerprint(_("^1Reconsider your tactics, camper!"));
1855                         else
1856                                 centerprint(_("^1Die camper!"));
1857                 } else if (type == DEATH_NOAMMO) {
1858                         if(gentle)
1859                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1860                         else
1861                                 centerprint(_("^1You were killed for running out of ammo..."));
1862                 } else if (type == DEATH_ROT) {
1863                         if(gentle)
1864                                 centerprint(_("^1You need to preserve your health"));
1865                         else
1866                                 centerprint(_("^1You grew too old without taking your medicine"));
1867                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1868                         if(gentle)
1869                                 centerprint(_("^1Don't go against team mates!"));
1870                         else
1871                                 centerprint(_("^1Don't shoot your team mates!"));
1872                 } else if (type == DEATH_QUIET) {
1873                         // do nothing
1874                 } else { // generic message
1875                         if(gentle)
1876                                 centerprint(_("^1You need to be more careful!"));
1877                         else
1878                                 centerprint(_("^1You killed your own dumb self!"));
1879                 }
1880         } else if(msg == MSG_KILL) {
1881                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1882                         if(gentle) {
1883                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1884                         } else {
1885                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1886                         }
1887                 } else if (type == KILL_FIRST_BLOOD) {
1888                         if(gentle) {
1889                                 centerprint(_("^1First score"));
1890                         } else {
1891                                 centerprint(_("^1First blood"));
1892                         }
1893                 } else if (type == KILL_FIRST_VICTIM) {
1894                         if(gentle) {
1895                                 centerprint(_("^1First casualty"));
1896                         } else {
1897                                 centerprint(_("^1First victim"));
1898                         }
1899                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1900                         if(gentle) {
1901                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1902                         } else {
1903                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1904                         }
1905                 } else if (type == KILL_TYPEFRAGGED) {
1906                         if(gentle) {
1907                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1908                         } else {
1909                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1910                         }
1911                 } else if (type == KILL_FRAG) {
1912                         if(gentle) {
1913                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1914                         } else {
1915                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1916                         }
1917                 } else { // generic message
1918                         if(gentle) {
1919                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1920                         } else {
1921                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1922                         }
1923                 }
1924         } else if(msg == MSG_KILL_ACTION) {
1925                 // TODO: invent more centerprints here?
1926                 centerprint(_("^1Watch your step!"));
1927         }
1928 }
1929
1930 void HUD_Notify (void)
1931 {
1932         if(!autocvar__hud_configure)
1933         {
1934                 if(!autocvar_hud_panel_notify) return;
1935         }
1936         else
1937                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1938
1939         HUD_Panel_UpdateCvars(notify);
1940         HUD_Panel_ApplyFadeAlpha();
1941         vector pos, mySize;
1942         pos = panel_pos;
1943         mySize = panel_size;
1944
1945         HUD_Panel_DrawBg(1);
1946         if(panel_bg_padding)
1947         {
1948                 pos += '1 1 0' * panel_bg_padding;
1949                 mySize -= '2 2 0' * panel_bg_padding;
1950         }
1951
1952         float entries, height;
1953         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1954         height = mySize_y/entries;
1955         
1956         vector fontsize;
1957         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1958         fontsize = '0.5 0.5 0' * fontheight;
1959
1960         float a;
1961         float when;
1962         when = autocvar_hud_panel_notify_time;
1963         float fadetime;
1964         fadetime = autocvar_hud_panel_notify_fadetime;
1965
1966         string s;
1967
1968         vector pos_attacker, pos_victim;
1969         vector weap_pos;
1970         float width_attacker;
1971         string attacker, victim;
1972
1973         float i, j, w, step, limit;
1974         if(autocvar_hud_panel_notify_flip) //order items from the top down
1975         {
1976                 i = 0;
1977                 step = +1;
1978                 limit = entries;
1979         }
1980         else //order items from the bottom up
1981         {
1982                 i = entries - 1;
1983                 step = -1;
1984                 limit = -1;
1985         }
1986
1987         for(j = kn_index;  i != limit;  i += step, ++j)
1988         {
1989                 if(autocvar__hud_configure)
1990                 {
1991                         if (step == +1)
1992                                 a = i;
1993                         else // inverse order
1994                                 a = entries - 1 - i;
1995                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1996                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1997                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1998                         a = bound(0, (when - a) / 4, 1);
1999                         goto hud_config_notifyprint;
2000                 }
2001
2002                 if (j == KN_MAX_ENTRIES)
2003                         j = 0;
2004
2005                 if(killnotify_times[j] + when > time)
2006                         a = 1;
2007                 else if(fadetime)
2008                 {
2009                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2010                         if(!a)
2011                         {
2012                                 break;
2013                         }
2014                 }
2015                 else
2016                 {
2017                         break;
2018                 }
2019
2020                 s = "";
2021
2022                 w = -1;
2023                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2024
2025                 // TODO: maybe print in team colors?
2026                 //
2027                 // Y [used by] X
2028                 if(killnotify_actiontype[j] == 0) 
2029                 {
2030                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2031                         {
2032                                 s = "notify_death";
2033                         }
2034                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2035                         {
2036                                 s = "notify_outofammo";
2037                         }
2038                         else if(killnotify_deathtype[j] == DEATH_KILL)
2039                         {
2040                                 s = "notify_selfkill";
2041                         }
2042                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2043                         {
2044                                 s = "notify_camping";
2045                         }
2046                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2047                         {
2048                                 s = "notify_teamkill_red";
2049                         }
2050                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2051                         {
2052                                 s = "notify_teamkill_blue";
2053                         }
2054                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2055                         {
2056                                 s = "notify_water";
2057                         }
2058                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2059                         {
2060                                 s = "notify_slime";
2061                         }
2062                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2063                         {
2064                                 s = "notify_lava";
2065                         }
2066                         else if(killnotify_deathtype[j] == DEATH_FALL)
2067                         {
2068                                 s = "notify_fall";
2069                         }
2070                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2071                         {
2072                                 s = "notify_shootingstar";
2073                         }
2074                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2075                         {
2076                                 s = "notify_death";
2077                         }
2078                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2079                         {
2080                                 if(killnotify_victims[j] == "^1RED^7 flag")
2081                                 {
2082                                         s = "notify_red_taken";
2083                                 }
2084                                 else
2085                                 {
2086                                         s = "notify_blue_taken";
2087                                 }
2088                         }
2089                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2090                         {
2091                                 if(killnotify_victims[j] == "^1RED^7 flag")
2092                                 {
2093                                         s = "notify_red_returned";
2094                                 }
2095                                 else
2096                                 {
2097                                         s = "notify_blue_returned";
2098                                 }
2099                         }
2100                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2101                         {
2102                                 if(killnotify_victims[j] == "^1RED^7 flag")
2103                                 {
2104                                         s = "notify_red_lost";
2105                                 }
2106                                 else
2107                                 {
2108                                         s = "notify_blue_lost";
2109                                 }
2110                         }
2111                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2112                         {
2113                                 if(killnotify_victims[j] == "^1RED^7 flag")
2114                                 {
2115                                         s = "notify_red_captured";
2116                                 }
2117                                 else
2118                                 {
2119                                         s = "notify_blue_captured";
2120                                 }
2121                         }
2122                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2123                         {
2124                                 s = "notify_balldropped";
2125                         }
2126                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2127                         {
2128                                 s = "notify_ballpickedup";
2129                         }
2130                         
2131                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2132                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2133                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2134
2135                         if(s != "")
2136                         {
2137                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2138                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2139                         }
2140                 }
2141                 // X [did action to] Y
2142                 else
2143                 {
2144                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2145                         {
2146                                 s = "notify_melee_laser";
2147                         }
2148                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2149                         {
2150                                 s = "notify_melee_shotgun";
2151                         }
2152                         else if(WEP_VALID(w))
2153                         {
2154                                 self = get_weaponinfo(w);
2155                                 s = strcat("weapon", self.netname);
2156                         }
2157                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2158                         {
2159                                 s = "notify_teamkill_red";
2160                         }
2161                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2162                         {
2163                                 s = "notify_teamkill_red";
2164                         }
2165                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2166                         {
2167                                 s = "notify_telefrag";
2168                         }
2169                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2170                         {
2171                                 s = "notify_water";
2172                         }
2173                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2174                         {
2175                                 s = "notify_slime";
2176                         }
2177                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2178                         {
2179                                 s = "notify_lava";
2180                         }
2181                         else if(killnotify_deathtype[j] == DEATH_FALL)
2182                         {
2183                                 s = "notify_fall";
2184                         }
2185                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2186                         {
2187                                 s = "notify_shootingstar";
2188                         }
2189                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2190                         {
2191                                 s = "notify_void";
2192                         }
2193                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2194                         {
2195                                 s = "notify_headshot";
2196                         }
2197                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2198                         {
2199                                 s = "race_newrecordserver";
2200                         }
2201                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2202                         {
2203                                 s = "race_newrankyellow";
2204                         }
2205                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2206                         {
2207                                 s = "race_newtime";
2208                         }
2209                         else if(killnotify_deathtype[j] == RACE_FAIL)
2210                         {
2211                                 s = "race_newfail";
2212                         }
2213
2214                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2216 :hud_config_notifyprint
2217                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2218                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2219                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2220                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2221
2222                         if(s != "")
2223                         {
2224                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2225                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2226                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2227                         }
2228                 }
2229         }
2230 }
2231
2232 // Timer (#5)
2233 //
2234 // TODO: macro
2235 string seconds_tostring(float sec)
2236 {
2237         float minutes;
2238         minutes = floor(sec / 60);
2239
2240         sec -= minutes * 60;
2241         return sprintf("%d:%02d", minutes, sec);
2242 }
2243
2244 void HUD_Timer(void)
2245 {
2246         if(!autocvar__hud_configure)
2247         {
2248                 if(!autocvar_hud_panel_timer) return;
2249         }
2250         else
2251                 hud_configure_active_panel = HUD_PANEL_TIMER;
2252
2253         HUD_Panel_UpdateCvars(timer);
2254         HUD_Panel_ApplyFadeAlpha();
2255         vector pos, mySize;
2256         pos = panel_pos;
2257         mySize = panel_size;
2258
2259         HUD_Panel_DrawBg(1);
2260         if(panel_bg_padding)
2261         {
2262                 pos += '1 1 0' * panel_bg_padding;
2263                 mySize -= '2 2 0' * panel_bg_padding;
2264         }
2265
2266         string timer;
2267         float timelimit, elapsedTime, timeleft, minutesLeft;
2268
2269         timelimit = getstatf(STAT_TIMELIMIT);
2270
2271         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2272         timeleft = ceil(timeleft);
2273
2274         minutesLeft = floor(timeleft / 60);
2275
2276         vector timer_color;
2277         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2278                 timer_color = '1 1 1'; //white
2279         else if(minutesLeft >= 1)
2280                 timer_color = '1 1 0'; //yellow
2281         else
2282                 timer_color = '1 0 0'; //red
2283
2284         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2285                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2286                         //while restart is still active, show 00:00
2287                         timer = seconds_tostring(0);
2288                 } else {
2289                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2290                         timer = seconds_tostring(elapsedTime);
2291                 }
2292         } else {
2293                 timer = seconds_tostring(timeleft);
2294         }
2295
2296         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 }
2298
2299 // Radar (#6)
2300 //
2301 void HUD_Radar(void)
2302 {
2303         if (!autocvar__hud_configure)
2304         {
2305                 if (autocvar_hud_panel_radar_maximized)
2306                 {
2307                         if (!hud_draw_maximized) return;
2308                 }
2309                 else
2310                 {
2311                         if (autocvar_hud_panel_radar == 0) return;
2312                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2313                 }
2314         }
2315         else
2316                 hud_configure_active_panel = HUD_PANEL_RADAR;
2317
2318         HUD_Panel_UpdateCvars(radar);
2319         HUD_Panel_ApplyFadeAlpha();
2320
2321         if (autocvar_hud_panel_radar_maximized && !autocvar__hud_configure)
2322         {
2323                 panel_size = autocvar_hud_panel_radar_maximized_size;
2324                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2325                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2326                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2327                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2328                 if(panel_bg == "0") // force a border when maximized
2329                 {
2330                         if(precache_pic(panel_bg) == "") {
2331                                 panel_bg = strcat(hud_skin_path, "/border_default");
2332                                 if(precache_pic(panel_bg) == "") {
2333                                         panel_bg = "gfx/hud/default/border_default";
2334                                 }
2335                         }
2336                 }
2337         }
2338
2339         vector pos, mySize;
2340         pos = panel_pos;
2341         mySize = panel_size;
2342
2343         HUD_Panel_DrawBg(1);
2344         if(panel_bg_padding)
2345         {
2346                 pos += '1 1 0' * panel_bg_padding;
2347                 mySize -= '2 2 0' * panel_bg_padding;
2348         }
2349
2350         local float color2;
2351         local entity tm;
2352         float scale2d, normalsize, bigsize;
2353         float f;
2354
2355         teamradar_origin2d = pos + 0.5 * mySize;
2356         teamradar_size2d = mySize;
2357
2358         if(minimapname == "")
2359                 return;
2360
2361         teamradar_loadcvars();
2362
2363         switch(hud_panel_radar_zoommode)
2364         {
2365                 default:
2366                 case 0:
2367                         f = current_zoomfraction;
2368                         break;
2369                 case 1:
2370                         f = 1 - current_zoomfraction;
2371                         break;
2372                 case 2:
2373                         f = 0;
2374                         break;
2375                 case 3:
2376                         f = 1;
2377                         break;
2378         }
2379
2380         switch(hud_panel_radar_rotation)
2381         {
2382                 case 0:
2383                         teamradar_angle = view_angles_y - 90;
2384                         break;
2385                 default:
2386                         teamradar_angle = 90 * hud_panel_radar_rotation;
2387                         break;
2388         }
2389
2390         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2391         teamradar_size2d = mySize;
2392
2393         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2394
2395         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2396         if(hud_panel_radar_rotation == 0)
2397         {
2398                 // max-min distance must fit the radar in any rotation
2399                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2400         }
2401         else
2402         {
2403                 vector c0, c1, c2, c3, span;
2404                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2405                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2406                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2407                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2408                 span = '0 0 0';
2409                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2410                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2411
2412                 // max-min distance must fit the radar in x=x, y=y
2413                 bigsize = min(
2414                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2415                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2416                 );
2417         }
2418
2419         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2420         if(bigsize > normalsize)
2421                 normalsize = bigsize;
2422
2423         teamradar_size =
2424                   f * bigsize
2425                 + (1 - f) * normalsize;
2426         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2427                   f * mi_center
2428                 + (1 - f) * view_origin);
2429
2430         drawsetcliparea(
2431                 pos_x,
2432                 pos_y,
2433                 mySize_x,
2434                 mySize_y
2435         );
2436
2437         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2438
2439         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2440                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2441         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2442                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2443         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2444         {
2445                 color2 = GetPlayerColor(tm.sv_entnum);
2446                 //if(color == COLOR_SPECTATOR || color == color2)
2447                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2448         }
2449         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2450
2451         drawresetcliparea();
2452 };
2453
2454 // Score (#7)
2455 //
2456 void HUD_UpdatePlayerTeams();
2457 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2458 {
2459         float score;
2460         entity tm, pl;
2461 #define SCOREPANEL_MAX_ENTRIES 6
2462 #define SCOREPANEL_ASPECTRATIO 2
2463         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2464         const vector fontsize = '1 1 0' * (mySize_y/entries);
2465
2466         vector rgb, score_color;
2467         rgb = '1 1 1';
2468         score_color = '1 1 1';
2469
2470         const float name_size = mySize_x*0.75;
2471         const float spacing_size = mySize_x*0.04;
2472         const float highlight_alpha = 0.2;
2473         float i, me_printed, first_pl;
2474         string s;
2475         i, first_pl = 0;
2476         if (autocvar__hud_configure)
2477         {
2478                 float players_per_team;
2479                 if (team_count)
2480                 {
2481                         // show team scores in the first line
2482                         float score_size = mySize_x / team_count;
2483                         players_per_team = max(2, ceil((entries - 1) / team_count));
2484                         for(i=0; i<team_count; ++i) {
2485                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2486                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2487                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2488                         }
2489                         first_pl = 1;
2490                         pos_y += fontsize_y;
2491                 }
2492                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2493                 for (i=first_pl; i<entries; ++i)
2494                 {
2495                         //simulate my score is lower than all displayed players,
2496                         //so that I don't appear at all showing pure rankings.
2497                         //This is to better show the difference between the 2 ranking views
2498                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2499                         {
2500                                 rgb = '1 1 0';
2501                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2502                                 s = GetPlayerName(pl.sv_entnum);
2503                                 score = 7;
2504                         }
2505                         else
2506                         {
2507                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2508                                 score -= 3;
2509                         }
2510
2511                         if (team_count)
2512                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2513                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2514                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2515                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2516                         pos_y += fontsize_y;
2517                 }
2518                 return;
2519         }
2520
2521         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2522                 HUD_UpdatePlayerTeams();
2523         if (team_count)
2524         {
2525                 // show team scores in the first line
2526                 float score_size = mySize_x / team_count;
2527                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2528                         if(tm.team == COLOR_SPECTATOR)
2529                                 continue;
2530                         if (tm.team == myteam)
2531                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2532                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2533                         ++i;
2534                 }
2535                 first_pl = 1;
2536                 pos_y += fontsize_y;
2537                 tm = teams.sort_next;
2538         }
2539         i = first_pl;
2540
2541         do
2542         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2543         {
2544                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2545                         continue;
2546
2547                 if (i == entries-1 && !me_printed && pl != me)
2548                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2549                 {
2550                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2551                                 if (pl.team != COLOR_SPECTATOR)
2552                                         break;
2553
2554                         if (pl)
2555                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2556                         else
2557                                 rgb = '1 0 0'; //last: red
2558                         pl = me;
2559                 }
2560
2561                 if (pl == me)
2562                 {
2563                         if (i == first_pl)
2564                                 rgb = '0 1 0'; //first: green
2565                         me_printed = 1;
2566                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2567                 }
2568                 if (team_count)
2569                         score_color = GetTeamRGB(pl.team) * 0.8;
2570                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2571                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2572                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2573                 pos_y += fontsize_y;
2574                 ++i;
2575         }
2576         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2577 }
2578
2579 void HUD_Score(void)
2580 {
2581         if(!autocvar__hud_configure)
2582         {
2583                 if(!autocvar_hud_panel_score) return;
2584                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2585         }
2586         else
2587                 hud_configure_active_panel = HUD_PANEL_SCORE;
2588
2589         HUD_Panel_UpdateCvars(score);
2590         HUD_Panel_ApplyFadeAlpha();
2591         vector pos, mySize;
2592         pos = panel_pos;
2593         mySize = panel_size;
2594
2595         HUD_Panel_DrawBg(1);
2596         if(panel_bg_padding)
2597         {
2598                 pos += '1 1 0' * panel_bg_padding;
2599                 mySize -= '2 2 0' * panel_bg_padding;
2600         }
2601
2602         float score, distribution;
2603         string sign;
2604         vector distribution_color;
2605         entity tm, pl, me;
2606         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2607
2608         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2609                 string timer, distrtimer;
2610
2611                 pl = players.sort_next;
2612                 if(pl == me)
2613                         pl = pl.sort_next;
2614                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2615                         if(pl.scores[ps_primary] == 0)
2616                                 pl = world;
2617
2618                 score = me.(scores[ps_primary]);
2619                 timer = TIME_ENCODED_TOSTRING(score);
2620
2621                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2622                         // distribution display
2623                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2624
2625                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2626
2627                         if (distribution <= 0) {
2628                                 distribution_color = '0 1 0';
2629                                 sign = "-";
2630                         }
2631                         else {
2632                                 distribution_color = '1 0 0';
2633                                 sign = "+";
2634                         }
2635                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2636                 }
2637                 // race record display
2638                 if (distribution <= 0)
2639                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2640                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2641         } else if (!teamplay) { // non-teamgames
2642                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2643                 {
2644                         HUD_Score_Rankings(pos, mySize, me, 0);
2645                         return;
2646                 }
2647                 // me vector := [team/connected frags id]
2648                 pl = players.sort_next;
2649                 if(pl == me)
2650                         pl = pl.sort_next;
2651
2652                 if(autocvar__hud_configure)
2653                         distribution = 42;
2654                 else if(pl)
2655                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2656                 else
2657                         distribution = 0;
2658
2659                 score = me.(scores[ps_primary]);
2660                 if(autocvar__hud_configure)
2661                         score = 123;
2662
2663                 if(distribution >= 5)
2664                         distribution_color = eY;
2665                 else if(distribution >= 0)
2666                         distribution_color = '1 1 1';
2667                 else if(distribution >= -5)
2668                         distribution_color = '1 1 0';
2669                 else
2670                         distribution_color = eX;
2671
2672                 string distribution_str;
2673                 distribution_str = ftos(distribution);
2674                 if (distribution >= 0)
2675                 {
2676                         if (distribution > 0)
2677                                 distribution_str = strcat("+", distribution_str);
2678                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2679                 }
2680                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2681                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2682         } else { // teamgames
2683                 float scores_count, row, column, rows, columns;
2684                 vector offset;
2685                 vector score_pos, score_size; //for scores other than myteam
2686                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2687                 {
2688                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2689                                 ++scores_count;
2690                         if (autocvar_hud_panel_score_rankings)
2691                         {
2692                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2693                                 return;
2694                         }
2695                         rows = mySize_y/mySize_x;
2696                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2697                         //                               ^^^ ammo item aspect goes here
2698
2699                         columns = ceil(scores_count/rows);
2700
2701                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2702
2703                         float newSize;
2704                         if(score_size_x/score_size_y > 3)
2705                         {
2706                                 newSize = 3 * score_size_y;
2707                                 offset_x = score_size_x - newSize;
2708                                 pos_x += offset_x/2;
2709                                 score_size_x = newSize;
2710                         }
2711                         else
2712                         {
2713                                 newSize = 1/3 * score_size_x;
2714                                 offset_y = score_size_y - newSize;
2715                                 pos_y += offset_y/2;
2716                                 score_size_y = newSize;
2717                         }
2718                 }
2719                 else
2720                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2721
2722                 float max_fragcount;
2723                 max_fragcount = -99;
2724                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2725                         if(tm.team == COLOR_SPECTATOR)
2726                                 continue;
2727                         score = tm.(teamscores[ts_primary]);
2728                         if(autocvar__hud_configure)
2729                                 score = 123;
2730                         
2731                         if (score > max_fragcount)
2732                                 max_fragcount = score;
2733
2734                         if (spectatee_status == -1)
2735                         {
2736                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2737                                 if (max_fragcount == score)
2738                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2739                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2740                                 ++row;
2741                                 if(row >= rows)
2742                                 {
2743                                         row = 0;
2744                                         ++column;
2745                                 }
2746                         }
2747                         else if(tm.team == myteam) {
2748                                 if (max_fragcount == score)
2749                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2750                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                         } else {
2752                                 if (max_fragcount == score)
2753                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2754                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2755                                 ++rows;
2756                         }
2757                 }
2758         }
2759 }
2760
2761 // Race timer (#8)
2762 //
2763 void HUD_RaceTimer (void)
2764 {
2765         if(!autocvar__hud_configure)
2766         {
2767                 if(!autocvar_hud_panel_racetimer) return;
2768                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2769                 if(spectatee_status == -1) return;
2770         }
2771         else
2772                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2773
2774         HUD_Panel_UpdateCvars(racetimer);
2775         HUD_Panel_ApplyFadeAlpha();
2776         vector pos, mySize;
2777         pos = panel_pos;
2778         mySize = panel_size;
2779
2780         HUD_Panel_DrawBg(1);
2781         if(panel_bg_padding)
2782         {
2783                 pos += '1 1 0' * panel_bg_padding;
2784                 mySize -= '2 2 0' * panel_bg_padding;
2785         }
2786
2787         // always force 4:1 aspect
2788         vector newSize;
2789         if(mySize_x/mySize_y > 4)
2790         {
2791                 newSize_x = 4 * mySize_y;
2792                 newSize_y = mySize_y;
2793
2794                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2795         }
2796         else
2797         {
2798                 newSize_y = 1/4 * mySize_x;
2799                 newSize_x = mySize_x;
2800
2801                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2802         }
2803         mySize = newSize;
2804
2805         float a, t;
2806         string s, forcetime;
2807
2808         if(autocvar__hud_configure)
2809         {
2810                 s = "0:13:37";
2811                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2812                 s = _("^1Intermediate 1 (+15.42)");
2813                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2814                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2815                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2816         }
2817         else if(race_checkpointtime)
2818         {
2819                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2820                 s = "";
2821                 forcetime = "";
2822                 if(a > 0) // just hit a checkpoint?
2823                 {
2824                         if(race_checkpoint != 254)
2825                         {
2826                                 if(race_time && race_previousbesttime)
2827                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2828                                 else
2829                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2830                                 if(race_time)
2831                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2832                         }
2833                 }
2834                 else
2835                 {
2836                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2837                         {
2838                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2839                                 if(a > 0) // next one?
2840                                 {
2841                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2842                                 }
2843                         }
2844                 }
2845
2846                 if(s != "" && a > 0)
2847                 {
2848                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2849                 }
2850
2851                 if(race_penaltytime)
2852                 {
2853                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2854                         if(a > 0)
2855                         {
2856                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2857                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858                         }
2859                 }
2860
2861                 if(forcetime != "")
2862                 {
2863                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2864                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2865                 }
2866                 else
2867                         a = 1;
2868
2869                 if(race_laptime && race_checkpoint != 255)
2870                 {
2871                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2872                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2873                 }
2874         }
2875         else
2876         {
2877                 if(race_mycheckpointtime)
2878                 {
2879                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2880                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2881                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2882                 }
2883                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2884                 {
2885                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2886                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2887                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2888                 }
2889
2890                 if(race_penaltytime && !race_penaltyaccumulator)
2891                 {
2892                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2893                         a = bound(0, (1 + t - time), 1);
2894                         if(a > 0)
2895                         {
2896                                 if(time < t)
2897                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2898                                 else
2899                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2900                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2901                         }
2902                 }
2903         }
2904 }
2905
2906 // Vote window (#9)
2907 //
2908 float vote_yescount;
2909 float vote_nocount;
2910 float vote_needed;
2911 float vote_highlighted; // currently selected vote
2912
2913 float vote_active; // is there an active vote?
2914 float vote_prev; // previous state of vote_active to check for a change
2915 float vote_alpha;
2916 float vote_change; // "time" when vote_active changed
2917
2918 void HUD_VoteWindow(void) 
2919 {
2920         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2921         {
2922                 vote_active = 1;
2923                 if (autocvar__hud_configure)
2924                 {
2925                         vote_yescount = 0;
2926                         vote_nocount = 0;
2927                         print(_("^1You must answer before entering hud configure mode\n"));
2928                         cvar_set("_hud_configure", "0");
2929                 }
2930                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2931                 uid2name_dialog = 1;
2932         }
2933
2934         if(!autocvar__hud_configure)
2935         {
2936                 if(!autocvar_hud_panel_vote) return;
2937
2938                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2939                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2940
2941                 if(panel_bg_alpha_str == "") {
2942                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2943                 }
2944                 panel_bg_alpha = stof(panel_bg_alpha_str);
2945         }
2946         else
2947         {
2948                 hud_configure_active_panel = HUD_PANEL_VOTE;
2949
2950                 vote_yescount = 3;
2951                 vote_nocount = 2;
2952                 vote_needed = 4;
2953         }
2954
2955         string s;
2956         float a;
2957         if(vote_active != vote_prev) {
2958                 vote_change = time;
2959                 vote_prev = vote_active;
2960         }
2961
2962         if(vote_active || autocvar__hud_configure)
2963                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2964         else
2965                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2966
2967         if(!vote_alpha)
2968                 return;
2969
2970         HUD_Panel_UpdateCvars(vote);
2971         HUD_Panel_ApplyFadeAlpha();
2972
2973         if(uid2name_dialog)
2974         {
2975                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2976                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2977         }
2978
2979     // these must be below above block
2980         vector pos, mySize;
2981         pos = panel_pos;
2982         mySize = panel_size;
2983
2984         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2985         HUD_Panel_DrawBg(a);
2986         a = panel_fg_alpha * a;
2987
2988         if(panel_bg_padding)
2989         {
2990                 pos += '1 1 0' * panel_bg_padding;
2991                 mySize -= '2 2 0' * panel_bg_padding;
2992         }
2993
2994         // always force 3:1 aspect
2995         vector newSize;
2996         if(mySize_x/mySize_y > 3)
2997         {
2998                 newSize_x = 3 * mySize_y;
2999                 newSize_y = mySize_y;
3000
3001                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3002         }
3003         else
3004         {
3005                 newSize_y = 1/3 * mySize_x;
3006                 newSize_x = mySize_x;
3007
3008                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3009         }
3010         mySize = newSize;
3011
3012         s = _("A vote has been called for:");
3013         if(uid2name_dialog)
3014                 s = _("Allow servers to store and display your name?");
3015         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3016         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3017         if(autocvar__hud_configure)
3018                 s = _("^1Configure the HUD");
3019         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3020
3021         // print the yes/no counts
3022     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3023         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3024     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3025         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3026
3027         // draw the progress bar backgrounds
3028         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3029
3030         // draw the highlights
3031         if(vote_highlighted == 1) {
3032                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3033                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3034         }
3035         else if(vote_highlighted == -1) {
3036                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3037                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3038         }
3039
3040         // draw the progress bars
3041         if(vote_yescount && vote_needed)
3042         {
3043                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3044                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3045         }
3046
3047         if(vote_nocount && vote_needed)
3048         {
3049                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3050                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3051         }
3052
3053         drawresetcliparea();
3054 }
3055
3056 // Mod icons panel (#10)
3057 //
3058
3059 float mod_active; // is there any active mod icon?
3060
3061 // Clan Arena HUD modicons
3062 void HUD_Mod_CA(vector pos, vector mySize)
3063 {
3064         mod_active = 1; // CA should never hide the mod icons panel
3065         float redalive, bluealive;
3066         redalive = getstati(STAT_REDALIVE);
3067         bluealive = getstati(STAT_BLUEALIVE);
3068
3069         vector redpos, bluepos;
3070         if(mySize_x > mySize_y)
3071         {
3072                 redpos = pos;
3073                 bluepos = pos + eY * 0.5 * mySize_y;
3074                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3075                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3076                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3077                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3078         }
3079         else
3080         {
3081                 redpos = pos;
3082                 bluepos = pos + eY * 0.5 * mySize_y;
3083                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3084                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3085                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3086                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3087         }
3088 }
3089
3090 // CTF HUD modicon section
3091 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3092 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3093 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3094
3095 void HUD_Mod_CTF_Reset(void)
3096 {
3097         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3098 }
3099
3100 void HUD_Mod_CTF(vector pos, vector mySize)
3101 {
3102         vector redflag_pos, blueflag_pos;
3103         vector flag_size;
3104         float f; // every function should have that
3105
3106         float redflag, blueflag; // current status
3107         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3108         float stat_items;
3109
3110         stat_items = getstati(STAT_ITEMS);
3111         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3112         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3113         
3114         if(redflag || blueflag)
3115                 mod_active = 1;
3116         else
3117                 mod_active = 0;
3118
3119         if(autocvar__hud_configure)
3120         {
3121                 redflag = 1;
3122                 blueflag = 2;
3123         }
3124
3125         // when status CHANGES, set old status into prevstatus and current status into status
3126         if (redflag != redflag_prevframe)
3127         {
3128                 redflag_statuschange_time = time;
3129                 redflag_prevstatus = redflag_prevframe;
3130                 redflag_prevframe = redflag;
3131         }
3132
3133         if (blueflag != blueflag_prevframe)
3134         {
3135                 blueflag_statuschange_time = time;
3136                 blueflag_prevstatus = blueflag_prevframe;
3137                 blueflag_prevframe = blueflag;
3138         }
3139
3140         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3141         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3142
3143         float BLINK_FACTOR = 0.15;
3144         float BLINK_BASE = 0.85;
3145         // note:
3146         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3147         // thus
3148         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3149         // ensure RMS == 1
3150         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3151
3152         string red_icon, red_icon_prevstatus;
3153         float red_alpha, red_alpha_prevstatus;
3154         red_alpha = red_alpha_prevstatus = 1;
3155         switch(redflag) {
3156                 case 1: red_icon = "flag_red_taken"; break;
3157                 case 2: red_icon = "flag_red_lost"; break;
3158                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3159                 default:
3160                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3161                                 red_icon = "flag_red_shielded";
3162                         else
3163                                 red_icon = string_null;
3164                         break;
3165         }
3166         switch(redflag_prevstatus) {
3167                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3168                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3169                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3170                 default:
3171                         if(redflag == 3)
3172                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3173                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3174                                 red_icon_prevstatus = "flag_red_shielded";
3175                         else
3176                                 red_icon_prevstatus = string_null;
3177                         break;
3178         }
3179
3180         string blue_icon, blue_icon_prevstatus;
3181         float blue_alpha, blue_alpha_prevstatus;
3182         blue_alpha = blue_alpha_prevstatus = 1;
3183         switch(blueflag) {
3184                 case 1: blue_icon = "flag_blue_taken"; break;
3185                 case 2: blue_icon = "flag_blue_lost"; break;
3186                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3187                 default:
3188                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3189                                 blue_icon = "flag_blue_shielded";
3190                         else
3191                                 blue_icon = string_null;
3192                         break;
3193         }
3194         switch(blueflag_prevstatus) {
3195                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3196                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3197                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3198                 default:
3199                         if(blueflag == 3)
3200                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3201                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3202                                 blue_icon_prevstatus = "flag_blue_shielded";
3203                         else
3204                                 blue_icon_prevstatus = string_null;
3205                         break;
3206         }
3207
3208         if(mySize_x > mySize_y) {
3209                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3210                         redflag_pos = pos;
3211                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3212                 } else {
3213                         blueflag_pos = pos;
3214                         redflag_pos = pos + eX * 0.5 * mySize_x;
3215                 }
3216                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3217         } else {
3218                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3219                         redflag_pos = pos;
3220                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3221                 } else {
3222                         blueflag_pos = pos;
3223                         redflag_pos = pos + eY * 0.5 * mySize_y;
3224                 }
3225                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3226         }
3227
3228         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3229         if(red_icon_prevstatus && f < 1)
3230                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3231         if(red_icon)
3232                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3233
3234         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3235         if(blue_icon_prevstatus && f < 1)
3236                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3237         if(blue_icon)
3238                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3239 }
3240
3241 // Keyhunt HUD modicon section
3242 float kh_runheretime;
3243
3244 void HUD_Mod_KH_Reset(void)
3245 {
3246         kh_runheretime = 0;
3247 }
3248
3249 void HUD_Mod_KH(vector pos, vector mySize)
3250 {
3251         mod_active = 1; // keyhunt should never hide the mod icons panel
3252         float kh_keys;
3253         float keyteam;
3254         float a, aa;
3255         vector p, pa, kh_size, kh_asize;
3256
3257         kh_keys = getstati(STAT_KH_KEYS);
3258
3259         p_x = pos_x;
3260         if(mySize_x > mySize_y)
3261         {
3262                 p_y = pos_y + 0.25 * mySize_y;
3263                 pa = p - eY * 0.25 * mySize_y;
3264
3265                 kh_size_x = mySize_x * 0.25;
3266                 kh_size_y = 0.75 * mySize_y;
3267                 kh_asize_x = mySize_x * 0.25;
3268                 kh_asize_y = mySize_y * 0.25;
3269         }
3270         else
3271         {
3272                 p_y = pos_y + 0.125 * mySize_y;
3273                 pa = p - eY * 0.125 * mySize_y;
3274
3275                 kh_size_x = mySize_x * 0.5;
3276                 kh_size_y = 0.375 * mySize_y;
3277                 kh_asize_x = mySize_x * 0.5;
3278                 kh_asize_y = mySize_y * 0.125;
3279         }
3280
3281         float i, key;
3282
3283         float keycount;
3284         keycount = 0;
3285         for(i = 0; i < 4; ++i)
3286         {
3287                 key = floor(kh_keys / pow(32, i)) & 31;
3288                 keyteam = key - 1;
3289                 if(keyteam == 30 && keycount <= 4)
3290                         keycount += 4;
3291                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3292                         keycount += 1;
3293         }
3294
3295         // this yields 8 exactly if "RUN HERE" shows
3296
3297         if(keycount == 8)
3298         {
3299                 if(!kh_runheretime)
3300                         kh_runheretime = time;
3301                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3302         }
3303         else
3304                 kh_runheretime = 0;
3305
3306         for(i = 0; i < 4; ++i)
3307         {
3308                 key = floor(kh_keys / pow(32, i)) & 31;
3309                 keyteam = key - 1;
3310                 switch(keyteam)
3311                 {
3312                         case 30: // my key
3313                                 keyteam = myteam;
3314                                 a = 1;
3315                                 aa = 1;
3316                                 break;
3317                         case -1: // no key
3318                                 a = 0;
3319                                 aa = 0;
3320                                 break;
3321                         default: // owned or dropped
3322                                 a = 0.2;
3323                                 aa = 0.5;
3324                                 break;
3325                 }
3326                 a = a * panel_fg_alpha;
3327                 aa = aa * panel_fg_alpha;
3328                 if(a > 0)
3329                 {
3330                         switch(keyteam)
3331                         {
3332                                 case COLOR_TEAM1:
3333                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3334                                         break;
3335                                 case COLOR_TEAM2:
3336                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3337                                         break;
3338                                 case COLOR_TEAM3:
3339                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3340                                         break;
3341                                 case COLOR_TEAM4:
3342                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3343                                         break;
3344                                 default:
3345                                         break;
3346                         }
3347                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3348                         {
3349                                 case 0:
3350                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3351                                         break;
3352                                 case 1:
3353                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3354                                         break;
3355                                 case 2:
3356                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3357                                         break;
3358                                 case 3:
3359                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3360                                         break;
3361                         }
3362                 }
3363                 if(mySize_x > mySize_y)
3364                 {
3365                         p_x += 0.25 * mySize_x;
3366                         pa_x += 0.25 * mySize_x;
3367                 }
3368                 else
3369                 {
3370                         if(i == 1)
3371                         {
3372                                 p_y = pos_y + 0.625 * mySize_y;
3373                                 pa_y = pos_y + 0.5 * mySize_y;
3374                                 p_x = pos_x;
3375                                 pa_x = pos_x;
3376                         }
3377                         else
3378                         {
3379                                 p_x += 0.5 * mySize_x;
3380                                 pa_x += 0.5 * mySize_x;
3381                         }
3382                 }
3383         }
3384 }
3385
3386 // Keepaway HUD mod icon
3387 float kaball_prevstatus; // last remembered status
3388 float kaball_statuschange_time; // time when the status changed
3389
3390 // we don't need to reset for keepaway since it immediately 
3391 // autocorrects prevstatus as to if the player has the ball or not
3392
3393 void HUD_Mod_Keepaway(vector pos, vector mySize)
3394 {
3395         mod_active = 1; // keepaway should always show the mod HUD
3396         
3397         float BLINK_FACTOR = 0.15;
3398         float BLINK_BASE = 0.85;
3399         float BLINK_FREQ = 5; 
3400         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3401         
3402         float stat_items = getstati(STAT_ITEMS);
3403         float kaball = (stat_items/IT_KEY1) & 1;
3404         
3405         if(kaball != kaball_prevstatus)
3406         {
3407                 kaball_statuschange_time = time;
3408                 kaball_prevstatus = kaball;
3409         }
3410         
3411         vector kaball_pos, kaball_size;
3412         
3413         if(mySize_x > mySize_y) {
3414                 kaball_pos = pos + eX * 0.25 * mySize_x;
3415                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3416         } else {
3417                 kaball_pos = pos + eY * 0.25 * mySize_y;
3418                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3419         }
3420         
3421         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3422         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3423         
3424         if(kaball_prevstatus && f < 1)
3425                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3426         
3427         if(kaball)
3428                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3429 }
3430
3431
3432 // Nexball HUD mod icon
3433 void HUD_Mod_NexBall(vector pos, vector mySize)
3434 {
3435         float stat_items, nb_pb_starttime, dt, p;
3436
3437         stat_items = getstati(STAT_ITEMS);
3438         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3439
3440         if (stat_items & IT_KEY1)
3441                 mod_active = 1;
3442         else
3443                 mod_active = 0;
3444
3445         //Manage the progress bar if any
3446         if (nb_pb_starttime > 0)
3447         {
3448                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3449                 // one period of positive triangle
3450                 p = 2 * dt / nb_pb_period;
3451                 if (p > 1)
3452                         p = 2 - p;
3453
3454                 //Draw the filling
3455                 HUD_Panel_GetProgressBarColor(nexball);
3456                 if(mySize_x > mySize_y)
3457                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3458                 else
3459                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3460         }
3461
3462         if (stat_items & IT_KEY1)
3463                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3464 }
3465
3466 // Race/CTS HUD mod icons
3467 float crecordtime_prev; // last remembered crecordtime
3468 float crecordtime_change_time; // time when crecordtime last changed
3469 float srecordtime_prev; // last remembered srecordtime
3470 float srecordtime_change_time; // time when srecordtime last changed
3471
3472 float race_status_time;
3473 float race_status_prev;
3474 string race_status_name_prev;
3475 void HUD_Mod_Race(vector pos, vector mySize)
3476 {
3477         mod_active = 1; // race should never hide the mod icons panel
3478         entity me;
3479         me = playerslots[player_localentnum - 1];
3480         float t, score;
3481         float f; // yet another function has this
3482         score = me.(scores[ps_primary]);
3483
3484         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3485                 return; // no records in the actual race
3486
3487         // clientside personal record
3488         string rr;
3489         if(gametype == GAME_CTS)
3490                 rr = CTS_RECORD;
3491         else
3492                 rr = RACE_RECORD;
3493         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3494
3495         if(score && (score < t || !t)) {
3496                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3497                 if(autocvar_cl_autodemo_delete_keeprecords)
3498                 {
3499                         f = autocvar_cl_autodemo_delete;
3500                         f &~= 1;
3501                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3502                 }
3503         }
3504
3505         if(t != crecordtime_prev) {
3506                 crecordtime_prev = t;
3507                 crecordtime_change_time = time;
3508         }
3509
3510         vector textPos, medalPos;
3511         float squareSize;
3512         if(mySize_x > mySize_y) {
3513                 // text on left side
3514                 squareSize = min(mySize_y, mySize_x/2);
3515                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3516                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3517         } else {
3518                 // text on top
3519                 squareSize = min(mySize_x, mySize_y/2);
3520                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3521                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3522         }
3523
3524         f = time - crecordtime_change_time;
3525
3526         if (f > 1) {
3527                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529         } else {
3530                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3533                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3534         }
3535
3536         // server record
3537         t = race_server_record;
3538         if(t != srecordtime_prev) {
3539                 srecordtime_prev = t;
3540                 srecordtime_change_time = time;
3541         }
3542         f = time - srecordtime_change_time;
3543
3544         if (f > 1) {
3545                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3546                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3547         } else {
3548                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3549                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3551                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3552         }
3553
3554         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3555                 race_status_time = time + 5;
3556                 race_status_prev = race_status;
3557                 if (race_status_name_prev)
3558                         strunzone(race_status_name_prev);
3559                 race_status_name_prev = strzone(race_status_name);
3560         }
3561
3562         // race "awards"
3563         float a;
3564         a = bound(0, race_status_time - time, 1);
3565
3566         string s;
3567         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3568
3569         float rank;
3570         if(race_status > 0)
3571                 rank = race_CheckName(race_status_name);
3572         string rankname;
3573         rankname = race_PlaceName(rank);
3574
3575         vector namepos;
3576         namepos = medalPos + '0 0.8 0' * squareSize;
3577         vector rankpos;
3578         rankpos = medalPos + '0 0.15 0' * squareSize;
3579
3580         if(race_status == 0)
3581                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3582         else if(race_status == 1) {
3583                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3584                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3585                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3586         } else if(race_status == 2) {
3587                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3588                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589                 else
3590                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3592                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3593         } else if(race_status == 3) {
3594                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3596                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597         }
3598
3599         if (race_status_time - time <= 0) {
3600                 race_status_prev = -1;
3601                 race_status = -1;
3602                 if(race_status_name)
3603                         strunzone(race_status_name);
3604                 race_status_name = string_null;
3605                 if(race_status_name_prev)
3606                         strunzone(race_status_name_prev);
3607                 race_status_name_prev = string_null;
3608         }
3609 }
3610
3611 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3612 {
3613         float stat, pps_ratio;
3614         string pic;
3615         vector color;
3616         switch(i)
3617         {
3618                 case 0:
3619                         stat = getstatf(STAT_DOM_PPS_RED);
3620                         pic = "dom_icon_red";
3621                         color = '1 0 0';
3622                         break;
3623                 case 1:
3624                         stat = getstatf(STAT_DOM_PPS_BLUE);
3625                         pic = "dom_icon_blue";
3626                         color = '0 0 1';
3627                         break;
3628                 case 2:
3629                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3630                         pic = "dom_icon_yellow";
3631                         color = '1 1 0';
3632                         break;
3633                 case 3:
3634                         stat = getstatf(STAT_DOM_PPS_PINK);
3635                         pic = "dom_icon_pink";
3636                         color = '1 0 1';
3637         }
3638         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3639
3640         if(mySize_x/mySize_y > aspect_ratio)
3641         {
3642                 i = aspect_ratio * mySize_y;
3643                 myPos_x = myPos_x + (mySize_x - i) / 2;
3644                 mySize_x = i;
3645         }
3646         else
3647         {
3648                 i = 1/aspect_ratio * mySize_x;
3649                 myPos_y = myPos_y + (mySize_y - i) / 2;
3650                 mySize_y = i;
3651         }
3652
3653         if (layout) // show text too
3654         {
3655                 //draw the text
3656                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3657                 if (layout == 2) // average pps
3658                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3659                 else // percentage of average pps
3660                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3661         }
3662
3663         //draw the icon
3664         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3665         if (stat > 0)
3666         {
3667                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3668                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3669                 drawresetcliparea();
3670         }
3671 }
3672
3673 void HUD_Mod_Dom(vector myPos, vector mySize)
3674 {
3675         mod_active = 1; // required in each mod function that always shows something
3676         entity tm;
3677         float teams_count;
3678         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3679                 if(tm.team != COLOR_SPECTATOR)
3680                         ++teams_count;
3681
3682         float layout = autocvar_hud_panel_modicons_dom_layout;
3683         float rows, columns, aspect_ratio;
3684         rows = mySize_y/mySize_x;
3685         aspect_ratio = (layout) ? 3 : 1;
3686         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3687         columns = ceil(teams_count/rows);
3688
3689         int i;
3690         float row, column;
3691         for(i=0; i<teams_count; ++i)
3692         {
3693                 vector pos, itemSize;
3694                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3695                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3696
3697                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3698
3699                 ++row;
3700                 if(row >= rows)
3701                 {
3702                         row = 0;
3703                         ++column;
3704                 }
3705         }
3706 }
3707
3708 float mod_prev; // previous state of mod_active to check for a change
3709 float mod_alpha;
3710 float mod_change; // "time" when mod_active changed
3711
3712 void HUD_ModIcons(void)
3713 {
3714         if(!autocvar__hud_configure)
3715         {
3716                 if(!autocvar_hud_panel_modicons) return;
3717                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3718         }
3719         else
3720                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3721
3722         HUD_Panel_UpdateCvars(modicons);
3723         HUD_Panel_ApplyFadeAlpha();
3724         vector pos, mySize;
3725         pos = panel_pos;
3726         mySize = panel_size;
3727
3728         if(mod_active != mod_prev) {
3729                 mod_change = time;
3730                 mod_prev = mod_active;
3731         }
3732
3733         if(mod_active || autocvar__hud_configure)
3734                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3735         else
3736                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3737
3738         if(mod_alpha)
3739                 HUD_Panel_DrawBg(mod_alpha);
3740
3741         if(panel_bg_padding)
3742         {
3743                 pos += '1 1 0' * panel_bg_padding;
3744                 mySize -= '2 2 0' * panel_bg_padding;
3745         }
3746
3747         // these MUST be ran in order to update mod_active
3748         if(gametype == GAME_KEYHUNT)
3749                 HUD_Mod_KH(pos, mySize);
3750         else if(gametype == GAME_CTF || autocvar__hud_configure)
3751                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3752         else if(gametype == GAME_NEXBALL)
3753                 HUD_Mod_NexBall(pos, mySize);
3754         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3755                 HUD_Mod_Race(pos, mySize);
3756         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3757                 HUD_Mod_CA(pos, mySize);
3758         else if(gametype == GAME_DOMINATION)
3759                 HUD_Mod_Dom(pos, mySize);
3760         else if(gametype == GAME_KEEPAWAY)
3761                 HUD_Mod_Keepaway(pos, mySize);
3762 }
3763
3764 // Draw pressed keys (#11)
3765 //
3766 void HUD_DrawPressedKeys(void)
3767 {
3768         if(!autocvar__hud_configure)
3769         {
3770                 if(!autocvar_hud_panel_pressedkeys) return;
3771                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3772         }
3773         else
3774                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3775
3776
3777         HUD_Panel_UpdateCvars(pressedkeys);
3778         HUD_Panel_ApplyFadeAlpha();
3779         vector pos, mySize;
3780         pos = panel_pos;
3781         mySize = panel_size;
3782
3783         HUD_Panel_DrawBg(1);
3784         if(panel_bg_padding)
3785         {
3786                 pos += '1 1 0' * panel_bg_padding;
3787                 mySize -= '2 2 0' * panel_bg_padding;
3788         }
3789
3790         // force custom aspect
3791         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3792         if(aspect)
3793         {
3794                 vector newSize;
3795                 if(mySize_x/mySize_y > aspect)
3796                 {
3797                         newSize_x = aspect * mySize_y;
3798                         newSize_y = mySize_y;
3799
3800                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3801                 }
3802                 else
3803                 {
3804                         newSize_y = 1/aspect * mySize_x;
3805                         newSize_x = mySize_x;
3806
3807                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3808                 }
3809                 mySize = newSize;
3810         }
3811
3812         vector keysize;
3813         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3814         float pressedkeys;
3815         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3816
3817         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3818         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3819         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3820         pos_y += keysize_y;
3821         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3823         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3824 }
3825
3826 // Handle chat as a panel (#12)
3827 //
3828 void HUD_Chat(void)
3829 {
3830         if(!autocvar__hud_configure)
3831         {
3832                 if (!autocvar_hud_panel_chat)
3833                 {
3834                         if (!autocvar_con_chatrect)
3835                                 cvar_set("con_chatrect", "0");
3836                         return;
3837                 }
3838                 if(autocvar__con_chat_maximized)
3839                         if(!hud_draw_maximized) return;
3840         }
3841         else
3842                 hud_configure_active_panel = HUD_PANEL_CHAT;
3843
3844         HUD_Panel_UpdateCvars(chat);
3845         HUD_Panel_ApplyFadeAlpha();
3846
3847         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3848         {
3849                 panel_pos_y = panel_bg_border;
3850                 panel_size_y = vid_conheight - panel_bg_border * 2;
3851                 if(panel_bg == "0") // force a border when maximized
3852                 {
3853                         if(precache_pic(panel_bg) == "") {
3854                                 panel_bg = strcat(hud_skin_path, "/border_default");
3855                                 if(precache_pic(panel_bg) == "") {
3856                                         panel_bg = "gfx/hud/default/border_default";
3857                                 }
3858                         }
3859                 }
3860                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3861         }
3862
3863         vector pos, mySize;
3864         pos = panel_pos;
3865         mySize = panel_size;
3866
3867         HUD_Panel_DrawBg(1);
3868
3869         if(panel_bg_padding)
3870         {
3871                 pos += '1 1 0' * panel_bg_padding;
3872                 mySize -= '2 2 0' * panel_bg_padding;
3873         }
3874
3875         if (!autocvar_con_chatrect)
3876                 cvar_set("con_chatrect", "1");
3877
3878         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3879         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3880
3881         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3882         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3883
3884         if(autocvar__hud_configure)
3885         {
3886                 vector chatsize;
3887                 chatsize = '1 1 0' * autocvar_con_chatsize;
3888                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3889                 float i, a;
3890                 for(i = 0; i < autocvar_con_chat; ++i)
3891                 {
3892                         if(i == autocvar_con_chat - 1)
3893                                 a = panel_fg_alpha;
3894                         else
3895                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3896                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3897                         pos_y += chatsize_y;
3898                 }
3899         }
3900 }
3901
3902 // Engine info panel (#13)
3903 //
3904 float prevfps;
3905 float prevfps_time;
3906 float framecounter;
3907
3908 float frametimeavg;
3909 float frametimeavg1; // 1 frame ago
3910 float frametimeavg2; // 2 frames ago
3911 void HUD_EngineInfo(void)
3912 {
3913         if(!autocvar__hud_configure)
3914         {
3915                 if(!autocvar_hud_panel_engineinfo) return;
3916         }
3917         else
3918                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3919
3920         HUD_Panel_UpdateCvars(engineinfo);
3921         HUD_Panel_ApplyFadeAlpha();
3922         vector pos, mySize;
3923         pos = panel_pos;
3924         mySize = panel_size;
3925
3926         HUD_Panel_DrawBg(1);
3927         if(panel_bg_padding)
3928         {
3929                 pos += '1 1 0' * panel_bg_padding;
3930                 mySize -= '2 2 0' * panel_bg_padding;
3931         }
3932
3933         float currentTime = gettime(GETTIME_REALTIME);
3934         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3935         {
3936                 float currentframetime = currentTime - prevfps_time;
3937                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3938                 frametimeavg2 = frametimeavg1;
3939                 frametimeavg1 = frametimeavg;
3940                 
3941                 float weight;
3942                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3943                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3944                 {
3945                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3946                                 prevfps = (1/currentframetime);
3947                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3948                 }
3949                 prevfps_time = currentTime;
3950         }
3951         else
3952         {
3953                 framecounter += 1;
3954                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3955                 {
3956                         prevfps = framecounter/(currentTime - prevfps_time);
3957                         framecounter = 0;
3958                         prevfps_time = currentTime;
3959                 }
3960         }
3961
3962         vector color;
3963         color = HUD_Get_Num_Color (prevfps, 100);
3964         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3965 }
3966
3967 // Info messages panel (#14)
3968 //
3969 #define drawInfoMessage(s)\
3970         if(autocvar_hud_panel_infomessages_flip)\
3971                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3972         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3973         o_y += fontsize_y;
3974 void HUD_InfoMessages(void)
3975 {
3976         if(!autocvar__hud_configure)
3977         {
3978                 if(!autocvar_hud_panel_infomessages) return;
3979         }
3980         else
3981                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3982
3983         HUD_Panel_UpdateCvars(infomessages);
3984         HUD_Panel_ApplyFadeAlpha();
3985         vector pos, mySize;
3986         pos = panel_pos;
3987         mySize = panel_size;
3988
3989         HUD_Panel_DrawBg(1);
3990         if(panel_bg_padding)
3991         {
3992                 pos += '1 1 0' * panel_bg_padding;
3993                 mySize -= '2 2 0' * panel_bg_padding;
3994         }
3995
3996         // always force 5:1 aspect
3997         vector newSize;
3998         if(mySize_x/mySize_y > 5)
3999         {
4000                 newSize_x = 5 * mySize_y;
4001                 newSize_y = mySize_y;
4002
4003                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4004         }
4005         else
4006         {
4007                 newSize_y = 1/5 * mySize_x;
4008                 newSize_x = mySize_x;
4009
4010                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4011         }
4012
4013         mySize = newSize;
4014         entity tm;
4015         vector o;
4016         o = pos;
4017
4018         vector fontsize;
4019         fontsize = '0.20 0.20 0' * mySize_y;
4020         
4021         float a;
4022         a = panel_fg_alpha;
4023
4024         string s;
4025         if(!autocvar__hud_configure)
4026         {
4027                 if(spectatee_status && !intermission)
4028                 {
4029                         a = 1;
4030                         if(spectatee_status == -1)
4031                                 s = _("^1Observing");
4032                         else
4033                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4034                         drawInfoMessage(s)
4035
4036                         if(spectatee_status == -1)
4037                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4038                         else
4039                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4040                         drawInfoMessage(s)
4041
4042                         if(spectatee_status == -1)
4043                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4044                         else
4045                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4046                         drawInfoMessage(s)
4047
4048                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4049                         drawInfoMessage(s)
4050
4051                         if(gametype == GAME_ARENA)
4052                                 s = _("^1Wait for your turn to join");
4053                         else if(gametype == GAME_LMS)
4054                         {
4055                                 entity sk;
4056                                 sk = playerslots[player_localentnum - 1];
4057                                 if(sk.(scores[ps_primary]) >= 666)
4058                                         s = _("^1Match has already begun");
4059                                 else if(sk.(scores[ps_primary]) > 0)
4060                                         s = _("^1You have no more lives left");
4061                                 else
4062                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4063                         }
4064                         else
4065                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4066                         drawInfoMessage(s)
4067
4068                         //show restart countdown:
4069                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4070                                 float countdown;
4071                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4072                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4073                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4074                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4075                                 o_y += fontsize_y;
4076                         }
4077                 }
4078                 if(warmup_stage && !intermission)
4079                 {
4080                         s = _("^2Currently in ^1warmup^2 stage!");
4081                         drawInfoMessage(s)
4082                 }
4083
4084                 string blinkcolor;
4085                 if(mod(time, 1) >= 0.5)
4086                         blinkcolor = "^1";
4087                 else
4088                         blinkcolor = "^3";
4089
4090                 if(ready_waiting && !intermission && !spectatee_status)
4091                 {
4092                         if(ready_waiting_for_me)
4093                         {
4094                                 if(warmup_stage)
4095                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4096                                 else
4097                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4098                         }
4099                         else
4100                         {
4101                                 if(warmup_stage)
4102                                         s = _("^2Waiting for others to ready up to end warmup...");
4103                                 else
4104                                         s = _("^2Waiting for others to ready up...");
4105                         }
4106                         drawInfoMessage(s)
4107                 }
4108                 else if(warmup_stage && !intermission && !spectatee_status)
4109                 {
4110                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4111                         drawInfoMessage(s)
4112                 }
4113
4114                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4115                 {
4116                         float ts_min, ts_max;
4117                         tm = teams.sort_next;
4118                         if (tm)
4119                         {
4120                                 for(; tm.sort_next; tm = tm.sort_next)
4121                                 {
4122                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4123                                                 continue;
4124                                         if(!ts_min) ts_min = tm.team_size;
4125                                         else ts_min = min(ts_min, tm.team_size);
4126                                         if(!ts_max) ts_max = tm.team_size;
4127                                         else ts_max = max(ts_max, tm.team_size);
4128                                 }
4129                                 if ((ts_max - ts_min) > 1)
4130                                 {
4131                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4132                                         tm = GetTeam(myteam, false);
4133                                         if (tm)
4134                                         if (tm.team != COLOR_SPECTATOR)
4135                                         if (tm.team_size == ts_max)
4136                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4137                                         drawInfoMessage(s)
4138                                 }
4139                         }
4140                 }
4141         }
4142         else 
4143         {
4144                 s = _("^7Press ^3ESC ^7to show HUD options.");
4145                 drawInfoMessage(s)
4146                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4147                 drawInfoMessage(s)
4148                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4149                 drawInfoMessage(s)
4150                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4151                 drawInfoMessage(s)
4152         }
4153 }
4154
4155 // Physics panel (#15)
4156 //
4157 vector acc_prevspeed;
4158 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4159 void HUD_Physics(void)
4160 {
4161         if(!autocvar__hud_configure)
4162         {
4163                 if(!autocvar_hud_panel_physics) return;
4164                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4165                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4166         }
4167         else
4168                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4169
4170         HUD_Panel_UpdateCvars(physics);
4171         HUD_Panel_ApplyFadeAlpha();
4172
4173         HUD_Panel_DrawBg(1);
4174         if(panel_bg_padding)
4175         {
4176                 panel_pos += '1 1 0' * panel_bg_padding;
4177                 panel_size -= '2 2 0' * panel_bg_padding;
4178         }
4179
4180         //compute speed
4181         float speed, conversion_factor;
4182         string unit;
4183
4184         switch(autocvar_hud_panel_physics_speed_unit)
4185         {
4186                 default:
4187                 case 1:
4188                         unit = _(" qu/s");
4189                         conversion_factor = 1.0;
4190                         break;
4191                 case 2:
4192                         unit = _(" m/s");
4193                         conversion_factor = 0.0254;
4194                         break;
4195                 case 3:
4196                         unit = _(" km/h");
4197                         conversion_factor = 0.0254 * 3.6;
4198                         break;
4199                 case 4:
4200                         unit = _(" mph");
4201                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4202                         break;
4203                 case 5:
4204                         unit = _(" knots");
4205                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4206                         break;
4207         }
4208
4209         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4210         if (autocvar__hud_configure)
4211                 speed = floor( max_speed * 0.65 + 0.5 );
4212         else if(autocvar_hud_panel_physics_speed_vertical)
4213                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4214         else
4215                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4216
4217         //compute acceleration
4218         float acceleration, f;
4219         if (autocvar__hud_configure)
4220                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4221         else
4222         {
4223                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4224                 f = time - acc_prevtime;
4225                 if(autocvar_hud_panel_physics_acceleration_vertical)
4226                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4227                 else
4228                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4229                 acc_prevspeed = pmove_vel;
4230                 acc_prevtime = time;
4231
4232                 f = bound(0, f * 10, 1);
4233                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4234         }
4235
4236         //compute layout
4237         float panel_ar = panel_size_x/panel_size_y;
4238         vector speed_offset, acceleration_offset;
4239         if (panel_ar >= 5)
4240         {
4241                 panel_size_x *= 0.5;
4242                 if (autocvar_hud_panel_physics_flip)
4243                         speed_offset_x = panel_size_x;
4244                 else
4245                         acceleration_offset_x = panel_size_x;
4246         }
4247         else
4248         {
4249                 panel_size_y *= 0.5;
4250                 if (autocvar_hud_panel_physics_flip)
4251                         speed_offset_y = panel_size_y;
4252                 else
4253                         acceleration_offset_y = panel_size_y;
4254         }
4255         float speed_baralign, acceleration_baralign;
4256         if (autocvar_hud_panel_physics_baralign == 1)
4257                 acceleration_baralign = speed_baralign = 1;
4258     else if(autocvar_hud_panel_physics_baralign == 4)
4259                 acceleration_baralign = speed_baralign = 2;
4260         else if (autocvar_hud_panel_physics_flip)
4261         {
4262                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4263                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4264         }
4265         else
4266         {
4267                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4268                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4269         }
4270         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4271                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4272
4273         //draw speed
4274         if(speed)
4275         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4276         {
4277                 HUD_Panel_GetProgressBarColor(speed);
4278                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4279         }
4280         vector tmp_offset, tmp_size;
4281         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4282         {
4283                 tmp_size_x = panel_size_x * 0.75;
4284                 tmp_size_y = panel_size_y;
4285                 if (speed_baralign)
4286                         tmp_offset_x = panel_size_x - tmp_size_x;
4287                 //else
4288                         //tmp_offset_x = 0;
4289                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4290
4291                 //draw speed unit
4292                 if (speed_baralign)
4293                         tmp_offset_x = 0;
4294                 else
4295                         tmp_offset_x = tmp_size_x;
4296                 if (autocvar_hud_panel_physics_speed_unit_show)
4297                 {
4298                         //tmp_offset_y = 0;
4299                         tmp_size_x = panel_size_x * (1 - 0.75);
4300                         tmp_size_y = panel_size_y * 0.4;
4301                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4302                 }
4303         }
4304
4305         //compute and draw top speed
4306         if (autocvar_hud_panel_physics_topspeed)
4307         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4308         {
4309                 if (autocvar__hud_configure)
4310                 {
4311                         top_speed = floor( max_speed * 0.75 + 0.5 );
4312                         f = 1;
4313                 }
4314                 else
4315                 {
4316                         if (speed >= top_speed)
4317                         {
4318                                 top_speed = speed;
4319                                 top_speed_time = time;
4320                         }
4321                         if (top_speed != 0)
4322                         {
4323                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4324                                 // divide by f to make it start from 1
4325                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4326                         }
4327             else //hide top speed 0, it would be stupid
4328                                 f = 0;
4329                 }
4330                 if (f > 0)
4331                 {
4332                         //top speed progressbar peak
4333                         if(speed < top_speed)
4334                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4335                         {
4336                                 float peak_offset_x;
4337                                 vector peak_size;
4338                                 if (speed_baralign == 0)
4339                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4340                 else if (speed_baralign == 1)
4341                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4342                 else if (speed_baralign == 2)
4343                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4344                                 //if speed is not 0 the speed progressbar already fetched the color
4345                                 if (speed == 0)
4346                                         HUD_Panel_GetProgressBarColor(speed);
4347                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4348                 peak_size_y = panel_size_y;
4349                 if (speed_baralign == 2) // draw two peaks, on both sides
4350                 {
4351                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4352                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4353                 }
4354                 else
4355                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4356                         }
4357
4358                         //top speed
4359                         tmp_offset_y = panel_size_y * 0.4;
4360                         tmp_size_x = panel_size_x * (1 - 0.75);
4361                         tmp_size_y = panel_size_y - tmp_offset_y;
4362                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4363                 }
4364                 else
4365                         top_speed = 0;
4366         }
4367
4368         //draw acceleration
4369         if(acceleration)
4370         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4371         {
4372                 if (acceleration < 0)
4373                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4374                 else
4375                         HUD_Panel_GetProgressBarColor(acceleration);
4376                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4377         }
4378         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4379                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4380 }
4381
4382 // CenterPrint (#16)
4383 //
4384 #define CENTERPRINT_MAX_MSGS 10
4385 #define CENTERPRINT_MAX_ENTRIES 50
4386 #define CENTERPRINT_SPACING 0.7
4387 float cpm_index;
4388 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4389 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4390 float centerprint_time[CENTERPRINT_MAX_MSGS];
4391 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4392 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4393 float centerprint_fadetime;
4394 float centerprint_showing;
4395
4396 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4397 {
4398         float i, j;
4399
4400         if(strMessage == "" && new_id == 0)
4401                 return;
4402
4403         // strip trailing newlines
4404         j = strlen(strMessage) - 1;
4405         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4406                 --j;
4407         if (j < strlen(strMessage) - 1)
4408                 strMessage = substring(strMessage, 0, j + 1);
4409
4410         if(strMessage == "" && new_id == 0)
4411                 return;
4412
4413         // strip leading newlines
4414         j = 0;
4415         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4416                 ++j;
4417         if (j > 0)
4418                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4419
4420         if(strMessage == "" && new_id == 0)
4421                 return;
4422
4423         if (!centerprint_showing)
4424                 centerprint_showing = TRUE;
4425
4426         centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4427
4428         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4429         {
4430                 if (j == CENTERPRINT_MAX_MSGS)
4431                         j = 0;
4432                 if (new_id && new_id == centerprint_msgID[j])
4433                 {
4434                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4435                         {
4436                                 // fade out the current msg (duration and countdown_num are ignored)
4437                                 centerprint_time[j] = centerprint_fadetime;
4438                                 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4439                                         centerprint_expire_time[j] = time + centerprint_fadetime;
4440                                 return;
4441                         }
4442                         break; // found a msg with the same id, at position j
4443                 }
4444         }
4445
4446         if (i == CENTERPRINT_MAX_MSGS)
4447         {
4448                 // a msg with the same id was not found, add the msg at the next position
4449                 --cpm_index;
4450                 if (cpm_index == -1)
4451                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4452                 j = cpm_index;
4453         }
4454         if(centerprint_messages[j])
4455                 strunzone(centerprint_messages[j]);
4456         centerprint_messages[j] = strzone(strMessage);
4457         centerprint_msgID[j] = new_id;
4458         if (duration < 0)
4459                 centerprint_time[j] = -1;
4460         else
4461         {
4462                 if(duration == 0)
4463                         duration = max(1, autocvar_hud_panel_centerprint_time);
4464                 centerprint_time[j] = duration;
4465                 centerprint_expire_time[j] = time + duration;
4466         }
4467         centerprint_countdown_num[j] = countdown_num;
4468 }
4469
4470 void centerprint(string strMessage)
4471 {
4472         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4473 }
4474
4475 void reset_centerprint_messages(void)
4476 {
4477         float i;
4478         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4479         {
4480                 centerprint_expire_time[i] = 0;
4481                 centerprint_time[i] = 1;
4482                 centerprint_msgID[i] = 0;
4483                 if(centerprint_messages[i])
4484                         strunzone(centerprint_messages[i]);
4485                 centerprint_messages[i] = string_null;
4486         }
4487 }
4488 float hud_configure_cp_generation_time;
4489 void HUD_CenterPrint (void)
4490 {
4491         if(!autocvar__hud_configure)
4492         {
4493                 if(!autocvar_hud_panel_centerprint) return;
4494
4495                 if (hud_configure_prev && hud_configure_prev != -1)
4496                         reset_centerprint_messages();
4497         }
4498         else
4499         {
4500                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4501
4502                 if (!hud_configure_prev)
4503                         reset_centerprint_messages();
4504                 if (time > hud_configure_cp_generation_time)
4505                 {
4506                         float r;
4507                         r = random();
4508                         if (r > 0.9)
4509                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4510                         else if (r > 0.8)
4511                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4512                         else
4513                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4514                         hud_configure_cp_generation_time = time + 1 + random()*4;
4515                 }
4516         }
4517
4518         HUD_Panel_UpdateCvars(centerprint);
4519
4520         // this panel doesn't fade when showing the scoreboard
4521         if(autocvar__menu_alpha)
4522                 HUD_Panel_ApplyFadeAlpha();
4523
4524         if(scoreboard_fade_alpha)
4525         {
4526                 // move the panel below the scoreboard
4527                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4528                         return;
4529                 vector target_pos;
4530                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4531                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4532                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4533         }
4534
4535         HUD_Panel_DrawBg(1);
4536
4537         if (!centerprint_showing)
4538                 return;
4539
4540         if(panel_bg_padding)
4541         {
4542                 panel_pos += '1 1 0' * panel_bg_padding;
4543                 panel_size -= '2 2 0' * panel_bg_padding;
4544         }
4545
4546         float entries, height;
4547         vector fontsize;
4548         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4549         // height = panel_size_y/entries;
4550         // fontsize = '1 1 0' * height;
4551         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4552         fontsize = '1 1 0' * height;
4553         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4554
4555         float i, j, k, n;
4556         float a, sz, align, current_msg_pos_y, msg_size;
4557         vector pos;
4558         string ts;
4559
4560         n = -1; // if no msg will be displayed, n stays -1
4561
4562         pos = panel_pos;
4563         if (autocvar_hud_panel_centerprint_flip)
4564                 pos_y += panel_size_y;
4565         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4566         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4567         {
4568                 if (j == CENTERPRINT_MAX_MSGS)
4569                         j = 0;
4570                 if (centerprint_expire_time[j] < time)
4571                 {
4572                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4573                         {
4574                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4575                                 if (centerprint_countdown_num[j] == 0)
4576                                         continue;
4577                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4578                         }
4579                         else
4580                                 continue;
4581                 }
4582                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4583                 {
4584                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4585                         sz = 0.8 + a * (1 - 0.8);
4586                 }
4587                 else if (centerprint_expire_time[j] > time)
4588                 {
4589                         a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4590                         sz = 0.8 + a * (1 - 0.8);
4591                 }
4592
4593                 drawfontscale = sz * '1 1 0';
4594                 if (centerprint_countdown_num[j])
4595                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4596                 else
4597                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4598                 if (autocvar_hud_panel_centerprint_flip)
4599                 {
4600                         // check if the message can be entirely shown
4601                         for(k = 0; k < n; ++k)
4602                         {
4603                                 getWrappedLine_remaining = argv(k);
4604                                 while(getWrappedLine_remaining)
4605                                 {
4606                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4607                                         if (ts != "")
4608                                                 pos_y -= fontsize_y;
4609                                         else
4610                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4611                                         // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4612                                         //if (pos_y < panel_pos_y) // check if the next line can be shown
4613                                         //{
4614                                         //      drawfontscale = '1 1 0';
4615                                         //      return;
4616                                         //}
4617                                 }
4618                         }
4619                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4620                 }
4621
4622                 msg_size = pos_y;
4623                 for(k = 0; k < n; ++k)
4624                 {
4625                         getWrappedLine_remaining = argv(k);
4626                         while(getWrappedLine_remaining)
4627                         {
4628                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4629                                 if (ts != "")
4630                                 {
4631                                         if (align)
4632                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4633                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4634                                         pos_y += fontsize_y;
4635                                 }
4636                                 else
4637                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4638                                 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4639                                 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4640                                 //{
4641                                 //      drawfontscale = '1 1 0';
4642                                 //      return;
4643                                 //}
4644                         }
4645                 }
4646                 msg_size = pos_y - msg_size;
4647                 if (autocvar_hud_panel_centerprint_flip)
4648                 {
4649                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4650                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4652                 }
4653                 else
4654                 {
4655                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4656                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4657                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4658                 }
4659         }
4660         drawfontscale = '1 1 0';
4661         if (n == -1)
4662         {
4663                 centerprint_showing = FALSE;
4664                 reset_centerprint_messages();
4665         }
4666 }
4667
4668 /*
4669 ==================
4670 Main HUD system
4671 ==================
4672 */
4673
4674 void HUD_Reset (void)
4675 {
4676         // reset gametype specific icons
4677         if(gametype == GAME_KEYHUNT)
4678                 HUD_Mod_KH_Reset();
4679         else if(gametype == GAME_CTF)
4680                 HUD_Mod_CTF_Reset();
4681 }
4682
4683 #define HUD_DrawPanel(id)\
4684 switch (id) {\
4685         case (HUD_PANEL_RADAR):\
4686                 HUD_Radar(); break;\
4687         case (HUD_PANEL_WEAPONS):\
4688                 HUD_Weapons(); break;\
4689         case (HUD_PANEL_AMMO):\
4690                 HUD_Ammo(); break;\
4691         case (HUD_PANEL_POWERUPS):\
4692                 HUD_Powerups(); break;\
4693         case (HUD_PANEL_HEALTHARMOR):\
4694                 HUD_HealthArmor(); break;\
4695         case (HUD_PANEL_NOTIFY):\
4696                 HUD_Notify(); break;\
4697         case (HUD_PANEL_TIMER):\
4698                 HUD_Timer(); break;\
4699         case (HUD_PANEL_SCORE):\
4700                 HUD_Score(); break;\
4701         case (HUD_PANEL_RACETIMER):\
4702                 HUD_RaceTimer(); break;\
4703         case (HUD_PANEL_VOTE):\
4704                 HUD_VoteWindow(); break;\
4705         case (HUD_PANEL_MODICONS):\
4706                 HUD_ModIcons(); break;\
4707         case (HUD_PANEL_PRESSEDKEYS):\
4708                 HUD_DrawPressedKeys(); break;\
4709         case (HUD_PANEL_CHAT):\
4710                 HUD_Chat(); break;\
4711         case (HUD_PANEL_ENGINEINFO):\
4712                 HUD_EngineInfo(); break;\
4713         case (HUD_PANEL_INFOMESSAGES):\
4714                  HUD_InfoMessages(); break;\
4715         case (HUD_PANEL_PHYSICS):\
4716                  HUD_Physics(); break;\
4717         case (HUD_PANEL_CENTERPRINT):\
4718                  HUD_CenterPrint(); break;\
4719 } ENDS_WITH_CURLY_BRACE
4720
4721 void HUD_Main (void)
4722 {
4723         float i;
4724         // global hud alpha fade
4725         if(menu_enabled == 1)
4726                 hud_fade_alpha = 1;
4727         else
4728                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4729
4730         if(scoreboard_fade_alpha)
4731                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4732
4733         if(intermission == 2) // no hud during mapvote
4734         {
4735                 if (autocvar__hud_configure) //force exit from hud config
4736                 {
4737                         if (menu_enabled)
4738                         {
4739                                 menu_enabled = 0;
4740                                 localcmd("togglemenu\n");
4741                         }
4742                         cvar_set("_hud_configure", "0");
4743                 }
4744                 hud_fade_alpha = 0;
4745         }
4746         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4747                 hud_fade_alpha = 1;
4748
4749         // panels that we want to be active together with the scoreboard
4750         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4751         if(scoreboard_fade_alpha == 1)
4752         {
4753                 HUD_CenterPrint();
4754                 return;
4755         }
4756
4757         if(!autocvar__hud_configure && !hud_fade_alpha)
4758                 return;
4759
4760         // Drawing stuff
4761         if (hud_skin_path != autocvar_hud_skin)
4762         {
4763                 if (hud_skin_path)
4764                         strunzone(hud_skin_path);
4765                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4766         }
4767
4768         // HUD configure visible grid
4769         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4770         {
4771                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4772                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4773                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4774                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4775                 // x-axis
4776                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4777                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4778                 // y-axis
4779                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4780                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4781         }
4782
4783     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4784
4785         // draw the dock
4786         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4787         {
4788                 float f;
4789                 vector color;
4790                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4791                 if((teamplay) && hud_dock_color_team) {
4792                         f = stof(getplayerkey(current_player - 1, "colors"));
4793                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4794                 }
4795                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4796                         color = '1 0 0' * hud_dock_color_team;
4797                 }
4798                 else
4799                 {
4800                         string hud_dock_color = autocvar_hud_dock_color;
4801                         if(hud_dock_color == "shirt") {
4802                                 f = stof(getplayerkey(current_player - 1, "colors"));
4803                                 color = colormapPaletteColor(floor(f / 16), 0);
4804                         }
4805                         else if(hud_dock_color == "pants") {
4806                                 f = stof(getplayerkey(current_player - 1, "colors"));
4807                                 color = colormapPaletteColor(mod(f, 16), 1);
4808                         }
4809                         else
4810                                 color = stov(hud_dock_color);
4811                 }
4812
4813                 string pic;
4814                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4815                 if(precache_pic(pic) == "") {
4816                         pic = strcat(hud_skin_path, "/dock_medium");
4817                         if(precache_pic(pic) == "") {
4818                                 pic = "gfx/hud/default/dock_medium";
4819                         }
4820                 }
4821                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4822         }
4823
4824         // cache the panel order into the panel_order array
4825         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4826                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4827                         panel_order[i] = -1;
4828                 string s;
4829                 float p_num, warning;
4830                 float argc = tokenize_console(autocvar__hud_panelorder);
4831                 if (argc > HUD_PANEL_NUM)
4832                         warning = true;
4833                 //first detect wrong/missing panel numbers
4834                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4835                         p_num = stof(argv(i));
4836                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4837                                 if (panel_order[p_num] == -1) //found for the first time?
4838                                         s = strcat(s, ftos(p_num), " ");
4839                                 panel_order[p_num] = 1; //mark as found
4840                         }
4841                         else
4842                                 warning = true;
4843                 }
4844                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4845                         if (panel_order[i] == -1) {
4846                                 warning = true;
4847                                 s = strcat(s, ftos(i), " "); //add missing panel number
4848                         }
4849                 }
4850                 if (warning)
4851                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4852
4853                 cvar_set("_hud_panelorder", s);
4854                 if(hud_panelorder_prev)
4855                         strunzone(hud_panelorder_prev);
4856                 hud_panelorder_prev = strzone(s);
4857
4858                 //now properly set panel_order
4859                 tokenize_console(s);
4860                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4861                         panel_order[i] = stof(argv(i));
4862                 }
4863         }
4864
4865         hud_draw_maximized = 0;
4866         // draw panels in order specified by panel_order array
4867         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4868                 HUD_DrawPanel(panel_order[i]);
4869
4870         hud_draw_maximized = 1; // panels that may be maximized must check this var
4871         // draw maximized panels on top
4872         if(autocvar_hud_panel_radar_maximized)
4873                 HUD_Radar();
4874         if(autocvar__con_chat_maximized)
4875                 HUD_Chat();
4876
4877         if(autocvar__hud_configure && tab_panel != -1)
4878         {
4879                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4880                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4881         }
4882
4883         hud_configure_prev = autocvar__hud_configure;
4884
4885         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4886                 if (menu_enabled)
4887                         menu_enabled = 0;
4888 }