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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS);
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y;
438         float weapon_count, weapon_id, weapon_alpha;
439         float row, column, rows, columns;
440         float aspect = autocvar_hud_panel_weapons_aspect;
441
442         float show_accuracy, panel_weapon_accuracy;
443
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453
454         vector weapon_pos, weapon_size;
455         local noref vector old_panel_size; // fteqcc sucks
456         vector color, ammo_color;
457
458         // check to see if we want to continue
459         if(hud != HUD_NORMAL) { return; }
460
461         if(!autocvar__hud_configure)
462         {
463                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464                         return;
465                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466                 {
467                         weaponprevtime = time;
468                         return;
469                 }
470         }
471         else
472                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
473
474         // update generic hud functions
475         HUD_Panel_UpdateCvars(weapons);
476         HUD_Panel_ApplyFadeAlpha();
477
478         // calculate fading effect to weapon images for when the panel is idle
479         if(autocvar_hud_panel_weapons_fade)
480         {
481                 weapon_alpha = 3.2 - 2 * (time - weapontime);
482                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483         }
484         else
485                 weapon_alpha = panel_fg_alpha;
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (weapons_stat == 0) // create some fake weapons anyway
523                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         weapons_stat |= power2of(i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(weapons_stat & weaponorder[i].weapons)
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = (time - (weapontime + timeout)) / timeout_effect_length;
567                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
568                         {
569                                 panel_bg_alpha *= (1 - f);
570                                 panel_fg_alpha *= (1 - f);
571                         }
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                         }
593                         weaponprevtime = time - (1 - f) * timein_effect_length;
594                 }
595                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
596                 {
597                         f = (time - weaponprevtime) / timein_effect_length;
598                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
599                         {
600                                 panel_bg_alpha *= (f);
601                                 panel_fg_alpha *= (f);
602                         }
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 f = 1 - f;
607                                 center_x = panel_pos_x + panel_size_x/2;
608                                 center_y = panel_pos_y + panel_size_y/2;
609                                 screen_ar = vid_conwidth/vid_conheight;
610                                 if (center_x/center_y < screen_ar) //bottom left
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
614                                         else //left
615                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
616                                 }
617                                 else //top right
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621                                         else //top
622                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
623                                 }
624                         }
625                 }
626         }
627
628         // draw the background, then change the virtual size of it to better fit other items inside
629         HUD_Panel_DrawBg(1);
630         if(panel_bg_padding)
631         {
632                 panel_pos += '1 1 0' * panel_bg_padding;
633                 panel_size -= '2 2 0' * panel_bg_padding;
634         }
635
636         // after the sizing and animations are done, update the other values
637         rows = panel_size_y/panel_size_x;
638         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639         columns = ceil(weapon_count/rows);
640         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
641
642         // calculate position/size for visual bar displaying ammount of ammo status
643         if (autocvar_hud_panel_weapons_ammo)
644         {
645                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
647
648                 if(weapon_size_x/weapon_size_y > aspect)
649                 {
650                         barsize_x = aspect * weapon_size_y;
651                         barsize_y = weapon_size_y;
652                         baroffset_x = (weapon_size_x - barsize_x) / 2;
653                 }
654                 else
655                 {
656                         barsize_y = 1/aspect * weapon_size_x;
657                         barsize_x = weapon_size_x;
658                         baroffset_y = (weapon_size_y - barsize_y) / 2;
659                 }
660         }
661
662         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
663         {
664                 show_accuracy = true;
665                 if (acc_col_x[0] == -1)
666                         for (i = 0; i < acc_levels; ++i)
667                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668         }
669
670         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671         {
672                 // retrieve information about the current weapon to be drawn
673                 self = weaponorder[i];
674                 weapon_id = self.impulse;
675
676                 // skip if this weapon doesn't exist
677                 if (!self || self.impulse < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if (autocvar_hud_panel_weapons_onlyowned
681                         && !((weapons_stat & self.weapons) 
682                         || (self.weapon == complain_weapon 
683                                 && time - complain_weapon_time < when + fadetime 
684                                 && autocvar_hud_panel_weapons_complainbubble)))
685                                         continue;
686
687                 // figure out the drawing position of weapon
688                 weapon_pos = (panel_pos 
689                         + eX * column * weapon_size_x 
690                         + eY * row * weapon_size_y);
691
692                 // draw background behind currently selected weapon
693                 if(self.weapon == switchweapon)
694                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
695
696                 // draw the weapon accuracy
697                 if(show_accuracy)
698                 {
699                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700                         if(panel_weapon_accuracy >= 0)
701                         {
702                                 // find the max level lower than weapon_accuracy
703                                 j = acc_levels-1;
704                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
705                                         --j;
706
707                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
709                                 color = acc_col[j];
710                                 color = color + factor * (acc_col[j+1] - color);
711
712                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
713                         }
714                 }
715
716                 // drawing all the weapon items
717                 if(weapons_stat & self.weapons)
718                 {
719                         // draw the weapon image
720                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
721
722                         // draw weapon label string
723                         switch(autocvar_hud_panel_weapons_label)
724                         {
725                                 case 1: // weapon number
726                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727                                         break;
728
729                                 case 2: // bind
730                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731                                         break;
732
733                                 case 3: // weapon name
734                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 default: // nothing
738                                         break;
739                         }
740
741                         // draw ammo status bar
742                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743                         {
744                                 a = 0;
745                                 ammo_type = GetAmmoTypeForWep(self.weapon);
746                                 if(ammo_type != -1)
747                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(ammo_type) {
752                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757                                                 default: ammo_full = 60;
758                                         }
759
760                                         drawsetcliparea(
761                                                 weapon_pos_x + baroffset_x,
762                                                 weapon_pos_y + baroffset_y,
763                                                 barsize_x * bound(0, a/ammo_full, 1),
764                                                 barsize_y);
765                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 // continue with new position for the next weapon
803                 ++row;
804                 if(row >= rows)
805                 {
806                         row = 0;
807                         ++column;
808                 }
809         }
810 }
811
812 // Ammo (#1)
813 //
814 // TODO: macro
815 float GetAmmoItemCode(float i)
816 {
817         switch(i)
818         {
819                 case 0: return IT_SHELLS;
820                 case 1: return IT_NAILS;
821                 case 2: return IT_ROCKETS;
822                 case 3: return IT_CELLS;
823                 case 4: return IT_FUEL;
824                 default: return -1;
825         }
826 }
827
828 string GetAmmoPicture(float i)
829 {
830         switch(i)
831         {
832                 case 0: return "ammo_shells";
833                 case 1: return "ammo_bullets";
834                 case 2: return "ammo_rockets";
835                 case 3: return "ammo_cells";
836                 case 4: return "ammo_fuel";
837                 default: return "";
838         }
839 }
840
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 {
843         float a;
844         if(autocvar__hud_configure)
845         {
846                 currently_selected = (itemcode == 2); //rockets always selected
847                 a = 31 + mod(itemcode*93, 128);
848         }
849         else
850                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
851
852         vector color;
853         if(infinite_ammo)
854                 color = '0 0.5 0.75';
855         else if(a < 10)
856                 color = '0.7 0 0';
857         else
858                 color = '1 1 1';
859
860         float theAlpha;
861         if(currently_selected)
862                 theAlpha = 1;
863         else
864                 theAlpha = 0.7;
865
866         vector picpos, numpos;
867         if(autocvar_hud_panel_ammo_iconalign)
868         {
869                 numpos = myPos;
870                 picpos = myPos + eX * 2 * mySize_y;
871         }
872         else
873         {
874                 numpos = myPos + eX * mySize_y;
875                 picpos = myPos;
876         }
877
878         if (currently_selected)
879                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880
881     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883
884     if(autocvar_hud_panel_ammo_text)
885     {
886         if(a > 0 || infinite_ammo)
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888         else // "ghost" ammo count
889             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
890     }
891         if(a > 0 || infinite_ammo)
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo icon
894                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895 }
896
897 void HUD_Ammo(void)
898 {
899     if(hud != HUD_NORMAL) return;
900         if(!autocvar__hud_configure)
901         {
902                 if(!autocvar_hud_panel_ammo) return;
903                 if(spectatee_status == -1) return;
904         }
905         else
906                 hud_configure_active_panel = HUD_PANEL_AMMO;
907
908         HUD_Panel_UpdateCvars(ammo);
909         HUD_Panel_ApplyFadeAlpha();
910         vector pos, mySize;
911         pos = panel_pos;
912         mySize = panel_size;
913
914         HUD_Panel_DrawBg(1);
915         if(panel_bg_padding)
916         {
917                 pos += '1 1 0' * panel_bg_padding;
918                 mySize -= '2 2 0' * panel_bg_padding;
919         }
920
921         float rows, columns, row, column;
922         vector ammo_size;
923         if (autocvar_hud_panel_ammo_onlycurrent)
924                 ammo_size = mySize;
925         else
926         {
927                 rows = mySize_y/mySize_x;
928                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929                 //                               ^^^ ammo item aspect goes here
930
931                 columns = ceil(AMMO_COUNT/rows);
932
933                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934         }
935
936         local noref vector offset; // fteqcc sucks
937         float newSize;
938         if(ammo_size_x/ammo_size_y > 3)
939         {
940                 newSize = 3 * ammo_size_y;
941                 offset_x = ammo_size_x - newSize;
942                 pos_x += offset_x/2;
943                 ammo_size_x = newSize;
944         }
945         else
946         {
947                 newSize = 1/3 * ammo_size_x;
948                 offset_y = ammo_size_y - newSize;
949                 pos_y += offset_y/2;
950                 ammo_size_y = newSize;
951         }
952
953         float i, stat_items, currently_selected, infinite_ammo;
954         infinite_ammo = FALSE;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956         {
957                 if(autocvar__hud_configure)
958                 {
959                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960                         return;
961                 }
962                 stat_items = getstati(STAT_ITEMS);
963                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                         infinite_ammo = TRUE;
965                 for (i = 0; i < AMMO_COUNT; ++i) {
966                         currently_selected = stat_items & GetAmmoItemCode(i);
967                         if (currently_selected)
968                         {
969                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
970                                 return;
971                         }
972                 }
973                 return; // nothing to display
974         }
975
976         stat_items = getstati(STAT_ITEMS);
977         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978                 infinite_ammo = TRUE;
979         for (i = 0; i < AMMO_COUNT; ++i) {
980                 currently_selected = stat_items & GetAmmoItemCode(i);
981                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
982                 ++row;
983                 if(row >= rows)
984                 {
985                         row = 0;
986                         column = column + 1;
987                 }
988         }
989 }
990
991 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
992 {
993         vector newPos, newSize;
994         vector picpos, numpos;
995
996         if (vertical)
997         {
998                 if(mySize_y/mySize_x > 2)
999                 {
1000                         newSize_y = 2 * mySize_x;
1001                         newSize_x = mySize_x;
1002
1003                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1004                         newPos_x = myPos_x;
1005                 }
1006                 else
1007                 {
1008                         newSize_x = 1/2 * mySize_y;
1009                         newSize_y = mySize_y;
1010
1011                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1012                         newPos_y = myPos_y;
1013                 }
1014
1015                 if(icon_right_align)
1016                 {
1017                         numpos = newPos;
1018                         picpos = newPos + eY * newSize_x;
1019                 }
1020                 else
1021                 {
1022                         picpos = newPos;
1023                         numpos = newPos + eY * newSize_x;
1024                 }
1025
1026                 newSize_y /= 2;
1027                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028                 // make number smaller than icon, it looks better
1029                 // reduce only y to draw numbers with different number of digits with the same y size
1030                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1031                 newSize_y *= 0.7;
1032                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1033                 return;
1034         }
1035
1036         if(mySize_x/mySize_y > 3)
1037         {
1038                 newSize_x = 3 * mySize_y;
1039                 newSize_y = mySize_y;
1040
1041                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                 newPos_y = myPos_y;
1043         }
1044         else
1045         {
1046                 newSize_y = 1/3 * mySize_x;
1047                 newSize_x = mySize_x;
1048
1049                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                 newPos_x = myPos_x;
1051         }
1052
1053         if(icon_right_align) // right align
1054         {
1055                 numpos = newPos;
1056                 picpos = newPos + eX * 2 * newSize_y;
1057         }
1058         else // left align
1059         {
1060                 numpos = newPos + eX * newSize_y;
1061                 picpos = newPos;
1062         }
1063
1064         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1066 }
1067
1068 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1069 {
1070         float sz;
1071         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1072
1073         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1074 }
1075
1076 // Powerups (#2)
1077 //
1078 void HUD_Powerups(void)
1079 {
1080         float strength_time, shield_time;
1081         if(!autocvar__hud_configure)
1082         {
1083                 if(!autocvar_hud_panel_powerups) return;
1084                 if(spectatee_status == -1) return;
1085                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1086                 if (getstati(STAT_HEALTH) <= 0) return;
1087
1088                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1089                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1090         }
1091         else
1092         {
1093                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1094
1095                 strength_time = 15;
1096                 shield_time = 27;
1097         }
1098
1099         HUD_Panel_UpdateCvars(powerups);
1100         HUD_Panel_ApplyFadeAlpha();
1101         vector pos, mySize;
1102         pos = panel_pos;
1103         mySize = panel_size;
1104
1105         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1106         if(panel_bg_padding)
1107         {
1108                 pos += '1 1 0' * panel_bg_padding;
1109                 mySize -= '2 2 0' * panel_bg_padding;
1110         }
1111
1112         float panel_ar = mySize_x/mySize_y;
1113         float is_vertical = (panel_ar < 1);
1114         vector shield_offset, strength_offset;
1115         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1116         {
1117                 mySize_x *= 0.5;
1118                 if (autocvar_hud_panel_powerups_flip)
1119                         shield_offset_x = mySize_x;
1120                 else
1121                         strength_offset_x = mySize_x;
1122         }
1123         else
1124         {
1125                 mySize_y *= 0.5;
1126                 if (autocvar_hud_panel_powerups_flip)
1127                         shield_offset_y = mySize_y;
1128                 else
1129                         strength_offset_y = mySize_y;
1130         }
1131
1132         float shield_baralign, strength_baralign;
1133         float shield_iconalign, strength_iconalign;
1134         if (autocvar_hud_panel_powerups_flip)
1135         {
1136                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1137                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1138                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1139                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1140         }
1141         else
1142         {
1143                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1144                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1145                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1146                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1147         }
1148
1149         if(shield_time)
1150         {
1151                 const float maxshield = 30;
1152                 float shield = ceil(shield_time);
1153                 if(autocvar_hud_panel_powerups_progressbar)
1154                 {
1155                         HUD_Panel_GetProgressBarColor(shield);
1156                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1157                 }
1158                 if(autocvar_hud_panel_powerups_text)
1159                 {
1160                         if(shield > 1)
1161                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1162                         if(shield <= 5)
1163                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1164                 }
1165         }
1166
1167         if(strength_time)
1168         {
1169                 const float maxstrength = 30;
1170                 float strength = ceil(strength_time);
1171                 if(autocvar_hud_panel_powerups_progressbar)
1172                 {
1173                         HUD_Panel_GetProgressBarColor(strength);
1174                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1175                 }
1176                 if(autocvar_hud_panel_powerups_text)
1177                 {
1178                         if(strength > 1)
1179                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1180                         if(strength <= 5)
1181                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1182                 }
1183         }
1184 }
1185
1186 // Health/armor (#3)
1187 //
1188
1189 // prev_* vars contain the health/armor at the previous FRAME
1190 // set to -1 when player is dead or was not playing
1191 float prev_health, prev_armor;
1192 float health_damagetime, armor_damagetime;
1193 float health_beforedamage, armor_beforedamage;
1194 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1195 float old_p_health, old_p_armor;
1196 float old_p_healthtime, old_p_armortime;
1197 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1198 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1199 float prev_p_health, prev_p_armor;
1200
1201 void HUD_HealthArmor(void)
1202 {
1203         float armor, health, fuel;
1204         if(!autocvar__hud_configure)
1205         {
1206                 if(!autocvar_hud_panel_healtharmor) return;
1207                 if(hud != HUD_NORMAL) return;
1208                 if(spectatee_status == -1) return;
1209
1210                 health = getstati(STAT_HEALTH);
1211                 if(health <= 0)
1212                 {
1213                         prev_health = -1;
1214                         return;
1215                 }
1216                 armor = getstati(STAT_ARMOR);
1217
1218                 // code to check for spectatee_status changes is in Ent_ClientData()
1219                 // prev_p_health and prev_health can be set to -1 there
1220
1221                 if (prev_p_health == -1)
1222                 {
1223                         // no effect
1224                         health_beforedamage = 0;
1225                         armor_beforedamage = 0;
1226                         health_damagetime = 0;
1227                         armor_damagetime = 0;
1228                         prev_health = health;
1229                         prev_armor = armor;
1230                         old_p_health = health;
1231                         old_p_armor = armor;
1232                         prev_p_health = health;
1233                         prev_p_armor = armor;
1234                 }
1235                 else if (prev_health == -1)
1236                 {
1237                         //start the load effect
1238                         health_damagetime = 0;
1239                         armor_damagetime = 0;
1240                         prev_health = 0;
1241                         prev_armor = 0;
1242                 }
1243                 fuel = getstati(STAT_FUEL);
1244         }
1245         else
1246         {
1247                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1248
1249                 health = 150;
1250                 armor = 75;
1251                 fuel = 20;
1252         }
1253
1254         HUD_Panel_UpdateCvars(healtharmor);
1255         HUD_Panel_ApplyFadeAlpha();
1256         vector pos, mySize;
1257         pos = panel_pos;
1258         mySize = panel_size;
1259
1260         HUD_Panel_DrawBg(1);
1261         if(panel_bg_padding)
1262         {
1263                 pos += '1 1 0' * panel_bg_padding;
1264                 mySize -= '2 2 0' * panel_bg_padding;
1265         }
1266
1267         float baralign = autocvar_hud_panel_healtharmor_baralign;
1268         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1269
1270     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1271     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1272         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1273         {
1274                 vector v;
1275                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1276
1277                 float x;
1278                 x = floor(v_x + 1);
1279
1280         float maxtotal = maxhealth + maxarmor;
1281                 string biggercount;
1282                 if(v_z) // NOT fully armored
1283                 {
1284                         biggercount = "health";
1285                         if(autocvar_hud_panel_healtharmor_progressbar)
1286                         {
1287                                 HUD_Panel_GetProgressBarColor(health);
1288                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289                         }
1290                         if(armor)
1291             if(autocvar_hud_panel_healtharmor_text)
1292                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1293                 }
1294                 else
1295                 {
1296                         biggercount = "armor";
1297                         if(autocvar_hud_panel_healtharmor_progressbar)
1298                         {
1299                                 HUD_Panel_GetProgressBarColor(armor);
1300                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301                         }
1302                         if(health)
1303             if(autocvar_hud_panel_healtharmor_text)
1304                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1305                 }
1306         if(autocvar_hud_panel_healtharmor_text)
1307                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1308
1309                 if(fuel)
1310                 {
1311                         HUD_Panel_GetProgressBarColor(fuel);
1312                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1313                 }
1314         }
1315         else
1316         {
1317                 float panel_ar = mySize_x/mySize_y;
1318                 float is_vertical = (panel_ar < 1);
1319                 vector health_offset, armor_offset;
1320                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1321                 {
1322                         mySize_x *= 0.5;
1323                         if (autocvar_hud_panel_healtharmor_flip)
1324                                 health_offset_x = mySize_x;
1325                         else
1326                                 armor_offset_x = mySize_x;
1327                 }
1328                 else
1329                 {
1330                         mySize_y *= 0.5;
1331                         if (autocvar_hud_panel_healtharmor_flip)
1332                                 health_offset_y = mySize_y;
1333                         else
1334                                 armor_offset_y = mySize_y;
1335                 }
1336
1337                 float health_baralign, armor_baralign, fuel_baralign;
1338                 float health_iconalign, armor_iconalign;
1339                 if (autocvar_hud_panel_healtharmor_flip)
1340                 {
1341                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1342                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1343                         fuel_baralign = health_baralign;
1344                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1345                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1346                 }
1347                 else
1348                 {
1349                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1350                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1351                         fuel_baralign = armor_baralign;
1352                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1353                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1354                 }
1355
1356                 //if(health)
1357                 {
1358                         if(autocvar_hud_panel_healtharmor_progressbar)
1359                         {
1360                                 HUD_Panel_GetProgressBarColor(health);
1361                                 float p_health, pain_health_alpha;
1362                                 p_health = health;
1363                                 pain_health_alpha = 1;
1364                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1365                                 {
1366                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1367                                         {
1368                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1369                                                 {
1370                                                         if (time - old_p_healthtime < 1)
1371                                                                 old_p_health = prev_p_health;
1372                                                         else
1373                                                                 old_p_health = prev_health;
1374                                                         old_p_healthtime = time;
1375                                                 }
1376                                                 if (time - old_p_healthtime < 1)
1377                                                 {
1378                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1379                                                         prev_p_health = p_health;
1380                                                 }
1381                                         }
1382                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1383                                         {
1384                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1385                                                 {
1386                                                         if (time - health_damagetime >= 1)
1387                                                                 health_beforedamage = prev_health;
1388                                                         health_damagetime = time;
1389                                                 }
1390                                                 if (time - health_damagetime < 1)
1391                                                 {
1392                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1393                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1394                                                 }
1395                                         }
1396                                         prev_health = health;
1397
1398                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1399                                         {
1400                                                 float BLINK_FACTOR = 0.15;
1401                                                 float BLINK_BASE = 0.85;
1402                                                 float BLINK_FREQ = 9; 
1403                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1404                                         }
1405                                 }
1406                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1407                         }
1408                         if(autocvar_hud_panel_healtharmor_text)
1409                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1410                 }
1411
1412                 if(armor)
1413                 {
1414                         if(autocvar_hud_panel_healtharmor_progressbar)
1415                         {
1416                                 HUD_Panel_GetProgressBarColor(armor);
1417                                 float p_armor;
1418                                 p_armor = armor;
1419                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1420                                 {
1421                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1422                                         {
1423                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1424                                                 {
1425                                                         if (time - old_p_armortime < 1)
1426                                                                 old_p_armor = prev_p_armor;
1427                                                         else
1428                                                                 old_p_armor = prev_armor;
1429                                                         old_p_armortime = time;
1430                                                 }
1431                                                 if (time - old_p_armortime < 1)
1432                                                 {
1433                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1434                                                         prev_p_armor = p_armor;
1435                                                 }
1436                                         }
1437                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1438                                         {
1439                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1440                                                 {
1441                                                         if (time - armor_damagetime >= 1)
1442                                                                 armor_beforedamage = prev_armor;
1443                                                         armor_damagetime = time;
1444                                                 }
1445                                                 if (time - armor_damagetime < 1)
1446                                                 {
1447                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1448                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1449                                                 }
1450                                         }
1451                                         prev_armor = armor;
1452                                 }
1453                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1454                         }
1455                         if(autocvar_hud_panel_healtharmor_text)
1456                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1457                 }
1458
1459                 if(fuel)
1460                 {
1461                         if (is_vertical)
1462                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1463                         else
1464                                 mySize_y *= 0.2;
1465                         if (panel_ar >= 4)
1466                                 mySize_x *= 2; //restore full panel size
1467                         else if (panel_ar < 1/4)
1468                                 mySize_y *= 2; //restore full panel size
1469                         HUD_Panel_GetProgressBarColor(fuel);
1470                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1471                 }
1472         }
1473 }
1474
1475 // Notification area (#4)
1476 //
1477
1478 string Weapon_SuicideMessage(float deathtype)
1479 {
1480         w_deathtype = deathtype;
1481         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1482         return w_deathtypestring;
1483 }
1484
1485 string Weapon_KillMessage(float deathtype)
1486 {
1487         w_deathtype = deathtype;
1488         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1489         return w_deathtypestring;
1490 }
1491
1492 #define KN_MAX_ENTRIES 10
1493 float kn_index;
1494 float killnotify_times[KN_MAX_ENTRIES];
1495 float killnotify_deathtype[KN_MAX_ENTRIES];
1496 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1497 string killnotify_attackers[KN_MAX_ENTRIES];
1498 string killnotify_victims[KN_MAX_ENTRIES];
1499 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1500 {
1501         --kn_index;
1502         if (kn_index == -1)
1503                 kn_index = KN_MAX_ENTRIES-1;
1504         killnotify_times[kn_index] = time;
1505         killnotify_deathtype[kn_index] = wpn;
1506         killnotify_actiontype[kn_index] = actiontype;
1507         if(killnotify_attackers[kn_index])
1508                 strunzone(killnotify_attackers[kn_index]);
1509         killnotify_attackers[kn_index] = strzone(attacker);
1510         if(killnotify_victims[kn_index])
1511                 strunzone(killnotify_victims[kn_index]);
1512         killnotify_victims[kn_index] = strzone(victim);
1513 }
1514
1515 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1516 {
1517         float w;
1518         float alsoprint, gentle;
1519         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1520         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1521         
1522         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1523                 return;
1524
1525         if(msg == MSG_SUICIDE) {
1526                 w = DEATH_WEAPONOF(type);
1527                 if(WEP_VALID(w)) {
1528                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1529                         if (alsoprint)
1530                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1531                 } else if (type == DEATH_KILL) {
1532                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1533                         if (alsoprint)
1534                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1535                 } else if (type == DEATH_ROT) {
1536                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1537                         if (alsoprint)
1538                                 print (sprintf(_("^1%s^1 died\n"), s1));
1539                 } else if (type == DEATH_NOAMMO) {
1540                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1541                         if (alsoprint)
1542                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1543                 } else if (type == DEATH_CAMP) {
1544                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1545                         if (alsoprint)
1546                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1547                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1548                         HUD_KillNotify_Push(s1, "", 0, type);
1549                         if (alsoprint)
1550                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1551                 } else if (type == DEATH_CHEAT) {
1552                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1553                         if (alsoprint)
1554                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1555                 } else if (type == DEATH_FIRE) {
1556                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1557                         if (alsoprint)
1558                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1559                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1560                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1561                         if (alsoprint)
1562                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1563                 } 
1564                 
1565                 if (stof(s2) > 2) // killcount > 2
1566                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1567         } else if(msg == MSG_KILL) {
1568                 w = DEATH_WEAPONOF(type);
1569                 if(WEP_VALID(w)) {
1570                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1571                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1572                         else
1573                                 HUD_KillNotify_Push(s1, s2, 1, type);
1574
1575                         if (alsoprint)
1576                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1577                 }
1578                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1579                         HUD_KillNotify_Push(s1, s2, 1, type);
1580                         if(alsoprint)
1581                         {
1582                                 if(gentle) {
1583                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1584                                 } else {
1585                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1586                                 }
1587                         }
1588                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1589                                 if(gentle)
1590                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1591                                 else
1592                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1593                         }
1594                         else if (stof(s2) > 2) {
1595                                 if(gentle)
1596                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1597                                 else
1598                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1599                         }
1600                 }
1601                 else if(type == KILL_FIRST_BLOOD)
1602                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1603                 else if (type == DEATH_TELEFRAG) {
1604                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1605                         if(gentle)
1606                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1607                         else
1608                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1609                 }
1610                 else if (type == DEATH_DROWN) {
1611                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1612                         if(alsoprint)
1613                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1614                 }
1615                 else if (type == DEATH_SLIME) {
1616                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1617                         if(alsoprint)
1618                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1619                 }
1620                 else if (type == DEATH_LAVA) {
1621                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1622                         if(alsoprint)
1623                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1624                 }
1625                 else if (type == DEATH_FALL) {
1626                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1627                         if(alsoprint)
1628                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1629                 }
1630                 else if (type == DEATH_SHOOTING_STAR) {
1631                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1632                         if(alsoprint)
1633                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1634                 }
1635                 else if (type == DEATH_SWAMP) {
1636                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1637                         if(alsoprint)
1638                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1639                 }
1640                 else if (type == DEATH_HURTTRIGGER)
1641                 {
1642                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1643                         if(alsoprint)
1644                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1645                 } else if(type == DEATH_VHCRUSH) {
1646                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1647                         if(alsoprint)
1648                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1649                 } else if(type == DEATH_SBMINIGUN) {
1650                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1651                         if(alsoprint)
1652                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1653                 } else if(type == DEATH_SBROCKET) {
1654                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1655                         if(alsoprint)
1656                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1657                 } else if(type == DEATH_SBBLOWUP) {
1658                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1659                         if(alsoprint)
1660                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1661                 } else if(type == DEATH_WAKIGUN) {
1662                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1663                         if(alsoprint)
1664                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1665                 } else if(type == DEATH_WAKIROCKET) {
1666                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1667                         if(alsoprint)
1668                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1669                 } else if(type == DEATH_WAKIBLOWUP) {
1670                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1671                         if(alsoprint)
1672                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1673                 } else if(type == DEATH_RAPTOR_CANNON) {
1674                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1675                         if(alsoprint)
1676                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1677                 } else if(type == DEATH_RAPTOR_BOMB) {
1678                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1679                         if(alsoprint)
1680                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1681                 } else if(type == DEATH_RAPTOR_DEATH) {
1682                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1683                         if(alsoprint)
1684                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1685                 } else if(type == DEATH_TURRET) {
1686                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1687                         if(alsoprint)
1688                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1689                 } else if(type == DEATH_TOUCHEXPLODE) {
1690                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1691                         if(alsoprint)
1692                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1693                 } else if(type == DEATH_CHEAT) {
1694                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1695                         if(alsoprint)
1696                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1697                 } else if (type == DEATH_FIRE) {
1698                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1699                         if(alsoprint)
1700                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1701                 } else if (type == DEATH_CUSTOM) {
1702                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1703                         if(alsoprint)
1704                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1705                 } else if (type == DEATH_HURTTRIGGER) {
1706                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1707                         if(alsoprint)
1708                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1709                 } else {
1710                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1711                         if(alsoprint)
1712                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1713                 }
1714         } else if(msg == MSG_SPREE) {
1715                 if(type == KILL_END_SPREE) {
1716                         if(gentle)
1717                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1718                         else
1719                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1720                 } else if(type == KILL_SPREE) {
1721                         if(gentle)
1722                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1723                         else
1724                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1725                 } else if(type == KILL_SPREE_3) {
1726                         if(gentle)
1727                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1728                         else
1729                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1730                 } else if(type == KILL_SPREE_5) {
1731                         if(gentle)
1732                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1733                         else
1734                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1735                 } else if(type == KILL_SPREE_10) {
1736                         if(gentle)
1737                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1738                         else
1739                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1740                 } else if(type == KILL_SPREE_15) {
1741                         if(gentle)
1742                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1743                         else
1744                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1745                 } else if(type == KILL_SPREE_20) {
1746                         if(gentle)
1747                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1748                         else
1749                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1750                 } else if(type == KILL_SPREE_25) {
1751                         if(gentle)
1752                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1753                         else
1754                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1755                 } else if(type == KILL_SPREE_30) {
1756                         if(gentle)
1757                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1758                         else
1759                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1760                 }
1761         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1762                 if (type == DEATH_DROWN) {
1763                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1764                         if(alsoprint)
1765                         {
1766                                 if(gentle)
1767                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1768                                 else
1769                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1770                         }
1771                 } else if (type == DEATH_SLIME) {
1772                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1775                 } else if (type == DEATH_LAVA) {
1776                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1777                         if(alsoprint)
1778                         {
1779                                 if(gentle)
1780                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1781                                 else
1782                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1783                         }
1784                 } else if (type == DEATH_FALL) {
1785                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1786                         if(alsoprint)
1787                         {
1788                                 if(gentle)
1789                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1790                                 else
1791                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1792                         }
1793                 } else if (type == DEATH_SHOOTING_STAR) {
1794                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1795                         if(alsoprint)
1796                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1797                 } else if (type == DEATH_SWAMP) {
1798                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1799                         if(alsoprint)
1800                         {
1801                                 if(gentle)
1802                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1803                                 else
1804                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1805                         }
1806                 } else if(DEATH_ISTURRET(type)) {
1807                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1808                         if(alsoprint)
1809                         {
1810                                 if(gentle)
1811                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1812                                 else
1813                                 {
1814                                         switch(type)
1815                                         {
1816                                                 case DEATH_TURRET_EWHEEL:
1817                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1818                                                         break;
1819                                                 case DEATH_TURRET_FLAC:
1820                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1821                                                         break;
1822                                                 case DEATH_TURRET_MACHINEGUN:
1823                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1824                                                         break;
1825                                                 case DEATH_TURRET_WALKER_GUN:
1826                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1827                                                         break;
1828                                                 case DEATH_TURRET_WALKER_MEELE:
1829                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1830                                                         break;
1831                                                 case DEATH_TURRET_WALKER_ROCKET:
1832                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1833                                                         break;
1834                                                 case DEATH_TURRET_HELLION:
1835                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1836                                                         break;
1837                                                 case DEATH_TURRET_HK:
1838                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1839                                                         break;
1840                                                 case DEATH_TURRET_MLRS:
1841                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1842                                                         break;
1843                                                 case DEATH_TURRET_PLASMA:
1844                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1845                                                         break;
1846                                                 case DEATH_TURRET_PHASER:
1847                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1848                                                         break;
1849                                                 case DEATH_TURRET_TESLA:                        
1850                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1851                                                         break;
1852                                         }
1853                                 }
1854                         }
1855                 } else if (type == DEATH_CUSTOM) {
1856                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1857                         if(alsoprint)
1858                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1859                 } else if (type == DEATH_HURTTRIGGER) {
1860                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1861                         if(alsoprint)
1862                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1863                 } else if(type == DEATH_TOUCHEXPLODE) {
1864                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1865                         if(alsoprint)
1866                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1867                 } else if(type == DEATH_CHEAT) {
1868                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869                         if(alsoprint)
1870                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1871                 } else if(type == DEATH_FIRE) {
1872                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1873                         if(alsoprint)
1874                         {
1875                                 if(gentle)
1876                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1877                                 else
1878                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1879                                 }
1880                 } else {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1882                         if(alsoprint)
1883                         {
1884                                 if(gentle)
1885                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1886                                 else
1887                                         print (sprintf(_("^1%s^1 died\n"), s1));
1888                         }
1889                 }
1890         } else if(msg == MSG_KILL_ACTION_SPREE) {
1891                 if(gentle)
1892                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1893                 else
1894                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1895         } else if(msg == MSG_INFO) {
1896                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1897                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1898                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1899                 } else if(type == INFO_LOSTFLAG) {
1900                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1901                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1902                 } else if(type == INFO_PICKUPFLAG) {
1903                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1904                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1905                 } else if(type == INFO_RETURNFLAG) {
1906                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1907                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1908                 } else if(type == INFO_CAPTUREFLAG) {
1909                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1910                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1911                 }
1912         } else if(msg == MSG_RACE) {
1913                 if(type == RACE_SERVER_RECORD) {
1914                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1915                 }
1916                 else if(type == RACE_NEW_RANK) {
1917                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1918                 }
1919                 else if(type == RACE_NEW_TIME) {
1920                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1921                 }
1922                 else if(type == RACE_FAIL) {
1923                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1924                 }
1925         } else if(msg == MSG_KA) {
1926                 if(type == KA_PICKUPBALL) {
1927                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1928                         if(alsoprint)
1929                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1930                 }
1931                 else if(type == KA_DROPBALL) {
1932                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1933                         if(alsoprint)
1934                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1935                 }
1936         }
1937 }
1938
1939 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1940 {
1941         float gentle;
1942         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1943         if(msg == MSG_SUICIDE) {
1944                 if (type == DEATH_TEAMCHANGE) {
1945                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
1946                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1947                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1948                 } else if (type == DEATH_CAMP) {
1949                         if(gentle)
1950                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
1951                         else
1952                                 centerprint_hud(_("^1Die camper!"));
1953                 } else if (type == DEATH_NOAMMO) {
1954                         if(gentle)
1955                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
1956                         else
1957                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
1958                 } else if (type == DEATH_ROT) {
1959                         if(gentle)
1960                                 centerprint_hud(_("^1You need to preserve your health"));
1961                         else
1962                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
1963                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1964                         if(gentle)
1965                                 centerprint_hud(_("^1Don't go against team mates!"));
1966                         else
1967                                 centerprint_hud(_("^1Don't shoot your team mates!"));
1968                 } else if (type == DEATH_QUIET) {
1969                         // do nothing
1970                 } else { // generic message
1971                         if(gentle)
1972                                 centerprint_hud(_("^1You need to be more careful!"));
1973                         else
1974                                 centerprint_hud(_("^1You killed your own dumb self!"));
1975                 }
1976         } else if(msg == MSG_KILL) {
1977                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1978                         if(gentle) {
1979                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1980                         } else {
1981                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1982                         }
1983                 } else if (type == KILL_FIRST_BLOOD) {
1984                         if(gentle) {
1985                                 centerprint_hud(_("^1First score"));
1986                         } else {
1987                                 centerprint_hud(_("^1First blood"));
1988                         }
1989                 } else if (type == KILL_FIRST_VICTIM) {
1990                         if(gentle) {
1991                                 centerprint_hud(_("^1First casualty"));
1992                         } else {
1993                                 centerprint_hud(_("^1First victim"));
1994                         }
1995                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1996                         if(gentle) {
1997                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1998                         } else {
1999                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2000                         }
2001                 } else if (type == KILL_TYPEFRAGGED) {
2002                         if(gentle) {
2003                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2004                         } else {
2005                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2006                         }
2007                 } else if (type == KILL_FRAG) {
2008                         if(gentle) {
2009                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2010                         } else {
2011                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2012                         }
2013                 } else { // generic message
2014                         if(gentle) {
2015                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2016                         } else {
2017                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2018                         }
2019                 }
2020         } else if(msg == MSG_KILL_ACTION) {
2021                 // TODO: invent more centerprints here?
2022                 centerprint_hud(_("^1Watch your step!"));
2023         }
2024 }
2025
2026 void HUD_Notify (void)
2027 {
2028         if(!autocvar__hud_configure)
2029         {
2030                 if(!autocvar_hud_panel_notify) return;
2031         }
2032         else
2033                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2034
2035         HUD_Panel_UpdateCvars(notify);
2036         HUD_Panel_ApplyFadeAlpha();
2037         vector pos, mySize;
2038         pos = panel_pos;
2039         mySize = panel_size;
2040
2041         HUD_Panel_DrawBg(1);
2042         if(panel_bg_padding)
2043         {
2044                 pos += '1 1 0' * panel_bg_padding;
2045                 mySize -= '2 2 0' * panel_bg_padding;
2046         }
2047
2048         float entries, height;
2049         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2050         height = mySize_y/entries;
2051         
2052         vector fontsize;
2053         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2054         fontsize = '0.5 0.5 0' * fontheight;
2055
2056         float a;
2057         float when;
2058         when = autocvar_hud_panel_notify_time;
2059         float fadetime;
2060         fadetime = autocvar_hud_panel_notify_fadetime;
2061
2062         string s;
2063
2064         vector pos_attacker, pos_victim;
2065         vector weap_pos;
2066         float width_attacker;
2067         string attacker, victim;
2068
2069         float i, j, w, step, limit;
2070         if(autocvar_hud_panel_notify_flip) //order items from the top down
2071         {
2072                 i = 0;
2073                 step = +1;
2074                 limit = entries;
2075         }
2076         else //order items from the bottom up
2077         {
2078                 i = entries - 1;
2079                 step = -1;
2080                 limit = -1;
2081         }
2082
2083         for(j = kn_index;  i != limit;  i += step, ++j)
2084         {
2085                 if(autocvar__hud_configure)
2086                 {
2087                         if (step == +1)
2088                                 a = i;
2089                         else // inverse order
2090                                 a = entries - 1 - i;
2091                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2092                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2093                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2094                         a = bound(0, (when - a) / 4, 1);
2095                         goto hud_config_notifyprint;
2096                 }
2097
2098                 if (j == KN_MAX_ENTRIES)
2099                         j = 0;
2100
2101                 if(killnotify_times[j] + when > time)
2102                         a = 1;
2103                 else if(fadetime)
2104                 {
2105                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2106                         if(!a)
2107                         {
2108                                 break;
2109                         }
2110                 }
2111                 else
2112                 {
2113                         break;
2114                 }
2115
2116                 s = "";
2117
2118                 w = -1;
2119                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2120
2121                 // TODO: maybe print in team colors?
2122                 //
2123                 // Y [used by] X
2124                 if(killnotify_actiontype[j] == 0) 
2125                 {
2126                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2127                         {
2128                                 s = "notify_death";
2129                         }
2130                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2131                         {
2132                                 s = "notify_outofammo";
2133                         }
2134                         else if(killnotify_deathtype[j] == DEATH_KILL)
2135                         {
2136                                 s = "notify_selfkill";
2137                         }
2138                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2139                         {
2140                                 s = "notify_camping";
2141                         }
2142                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2143                         {
2144                                 s = "notify_teamkill_red";
2145                         }
2146                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2147                         {
2148                                 s = "notify_teamkill_blue";
2149                         }
2150                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2151                         {
2152                                 s = "notify_water";
2153                         }
2154                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2155                         {
2156                                 s = "notify_slime";
2157                         }
2158                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2159                         {
2160                                 s = "notify_lava";
2161                         }
2162                         else if(killnotify_deathtype[j] == DEATH_FALL)
2163                         {
2164                                 s = "notify_fall";
2165                         }
2166                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2167                         {
2168                                 s = "notify_shootingstar";
2169                         }
2170                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2171                         {
2172                                 s = "notify_death";
2173                         }
2174                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2175                         {
2176                                 if(killnotify_victims[j] == "^1RED^7 flag")
2177                                 {
2178                                         s = "notify_red_taken";
2179                                 }
2180                                 else
2181                                 {
2182                                         s = "notify_blue_taken";
2183                                 }
2184                         }
2185                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2186                         {
2187                                 if(killnotify_victims[j] == "^1RED^7 flag")
2188                                 {
2189                                         s = "notify_red_returned";
2190                                 }
2191                                 else
2192                                 {
2193                                         s = "notify_blue_returned";
2194                                 }
2195                         }
2196                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2197                         {
2198                                 if(killnotify_victims[j] == "^1RED^7 flag")
2199                                 {
2200                                         s = "notify_red_lost";
2201                                 }
2202                                 else
2203                                 {
2204                                         s = "notify_blue_lost";
2205                                 }
2206                         }
2207                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2208                         {
2209                                 if(killnotify_victims[j] == "^1RED^7 flag")
2210                                 {
2211                                         s = "notify_red_captured";
2212                                 }
2213                                 else
2214                                 {
2215                                         s = "notify_blue_captured";
2216                                 }
2217                         }
2218                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2219                         {
2220                                 s = "notify_balldropped";
2221                         }
2222                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2223                         {
2224                                 s = "notify_ballpickedup";
2225                         }
2226                         
2227                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2228                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2229                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2230
2231                         if(s != "")
2232                         {
2233                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2234                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2235                         }
2236                 }
2237                 // X [did action to] Y
2238                 else
2239                 {
2240                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2241                         {
2242                                 s = "notify_melee_laser";
2243                         }
2244                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2245                         {
2246                                 s = "notify_melee_shotgun";
2247                         }
2248                         else if(WEP_VALID(w))
2249                         {
2250                                 self = get_weaponinfo(w);
2251                                 s = strcat("weapon", self.netname);
2252                         }
2253                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2254                         {
2255                                 s = "notify_teamkill_red";
2256                         }
2257                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2258                         {
2259                                 s = "notify_teamkill_red";
2260                         }
2261                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2262                         {
2263                                 s = "notify_telefrag";
2264                         }
2265                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2266                         {
2267                                 s = "notify_water";
2268                         }
2269                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2270                         {
2271                                 s = "notify_slime";
2272                         }
2273                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2274                         {
2275                                 s = "notify_lava";
2276                         }
2277                         else if(killnotify_deathtype[j] == DEATH_FALL)
2278                         {
2279                                 s = "notify_fall";
2280                         }
2281                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2282                         {
2283                                 s = "notify_shootingstar";
2284                         }
2285                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2286                         {
2287                                 s = "notify_void";
2288                         }
2289                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2290                         {
2291                                 s = "notify_headshot";
2292                         }
2293                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2294                         {
2295                                 s = "race_newrecordserver";
2296                         }
2297                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2298                         {
2299                                 s = "race_newrankyellow";
2300                         }
2301                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2302                         {
2303                                 s = "race_newtime";
2304                         }
2305                         else if(killnotify_deathtype[j] == RACE_FAIL)
2306                         {
2307                                 s = "race_newfail";
2308                         }
2309
2310                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2311                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2312 :hud_config_notifyprint
2313                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2314                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2315                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2316                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2317
2318                         if(s != "")
2319                         {
2320                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2322                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2323                         }
2324                 }
2325         }
2326 }
2327
2328 // Timer (#5)
2329 //
2330 // TODO: macro
2331 string seconds_tostring(float sec)
2332 {
2333         float minutes;
2334         minutes = floor(sec / 60);
2335
2336         sec -= minutes * 60;
2337         return sprintf("%d:%02d", minutes, sec);
2338 }
2339
2340 void HUD_Timer(void)
2341 {
2342         if(!autocvar__hud_configure)
2343         {
2344                 if(!autocvar_hud_panel_timer) return;
2345         }
2346         else
2347                 hud_configure_active_panel = HUD_PANEL_TIMER;
2348
2349         HUD_Panel_UpdateCvars(timer);
2350         HUD_Panel_ApplyFadeAlpha();
2351         vector pos, mySize;
2352         pos = panel_pos;
2353         mySize = panel_size;
2354
2355         HUD_Panel_DrawBg(1);
2356         if(panel_bg_padding)
2357         {
2358                 pos += '1 1 0' * panel_bg_padding;
2359                 mySize -= '2 2 0' * panel_bg_padding;
2360         }
2361
2362         string timer;
2363         float timelimit, elapsedTime, timeleft, minutesLeft;
2364
2365         timelimit = getstatf(STAT_TIMELIMIT);
2366
2367         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2368         timeleft = ceil(timeleft);
2369
2370         minutesLeft = floor(timeleft / 60);
2371
2372         vector timer_color;
2373         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2374                 timer_color = '1 1 1'; //white
2375         else if(minutesLeft >= 1)
2376                 timer_color = '1 1 0'; //yellow
2377         else
2378                 timer_color = '1 0 0'; //red
2379
2380         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2381                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2382                         //while restart is still active, show 00:00
2383                         timer = seconds_tostring(0);
2384                 } else {
2385                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2386                         timer = seconds_tostring(elapsedTime);
2387                 }
2388         } else {
2389                 timer = seconds_tostring(timeleft);
2390         }
2391
2392         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2393 }
2394
2395 // Radar (#6)
2396 //
2397 void HUD_Radar(void)
2398 {
2399         if (!autocvar__hud_configure)
2400         {
2401                 if (hud_panel_radar_maximized)
2402                 {
2403                         if (!hud_draw_maximized) return;
2404                 }
2405                 else
2406                 {
2407                         if (autocvar_hud_panel_radar == 0) return;
2408                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2409                 }
2410         }
2411         else
2412                 hud_configure_active_panel = HUD_PANEL_RADAR;
2413
2414         HUD_Panel_UpdateCvars(radar);
2415         HUD_Panel_ApplyFadeAlpha();
2416
2417         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2418         {
2419                 panel_size = autocvar_hud_panel_radar_maximized_size;
2420                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2421                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2422                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2423                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2424                 
2425                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2426                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2427         }
2428
2429         vector pos, mySize;
2430         pos = panel_pos;
2431         mySize = panel_size;
2432
2433         HUD_Panel_DrawBg(1);
2434         if(panel_bg_padding)
2435         {
2436                 pos += '1 1 0' * panel_bg_padding;
2437                 mySize -= '2 2 0' * panel_bg_padding;
2438         }
2439
2440         float color2;
2441         entity tm;
2442         float scale2d, normalsize, bigsize;
2443         float f;
2444
2445         teamradar_origin2d = pos + 0.5 * mySize;
2446         teamradar_size2d = mySize;
2447
2448         if(minimapname == "")
2449                 return;
2450
2451         teamradar_loadcvars();
2452
2453         switch(hud_panel_radar_zoommode)
2454         {
2455                 default:
2456                 case 0:
2457                         f = current_zoomfraction;
2458                         break;
2459                 case 1:
2460                         f = 1 - current_zoomfraction;
2461                         break;
2462                 case 2:
2463                         f = 0;
2464                         break;
2465                 case 3:
2466                         f = 1;
2467                         break;
2468         }
2469
2470         switch(hud_panel_radar_rotation)
2471         {
2472                 case 0:
2473                         teamradar_angle = view_angles_y - 90;
2474                         break;
2475                 default:
2476                         teamradar_angle = 90 * hud_panel_radar_rotation;
2477                         break;
2478         }
2479
2480         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2481         teamradar_size2d = mySize;
2482
2483         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2484
2485         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2486         if(hud_panel_radar_rotation == 0)
2487         {
2488                 // max-min distance must fit the radar in any rotation
2489                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2490         }
2491         else
2492         {
2493                 vector c0, c1, c2, c3, span;
2494                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2495                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2496                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2497                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2498                 span = '0 0 0';
2499                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2500                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2501
2502                 // max-min distance must fit the radar in x=x, y=y
2503                 bigsize = min(
2504                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2505                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2506                 );
2507         }
2508
2509         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2510         if(bigsize > normalsize)
2511                 normalsize = bigsize;
2512
2513         teamradar_size =
2514                   f * bigsize
2515                 + (1 - f) * normalsize;
2516         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2517                   f * mi_center
2518                 + (1 - f) * view_origin);
2519
2520         drawsetcliparea(
2521                 pos_x,
2522                 pos_y,
2523                 mySize_x,
2524                 mySize_y
2525         );
2526
2527         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2528
2529         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2530                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2531         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2532                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2533         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2534         {
2535                 color2 = GetPlayerColor(tm.sv_entnum);
2536                 //if(color == COLOR_SPECTATOR || color == color2)
2537                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2538         }
2539         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2540
2541         drawresetcliparea();
2542 };
2543
2544 // Score (#7)
2545 //
2546 void HUD_UpdatePlayerTeams();
2547 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2548 {
2549         float score;
2550         entity tm, pl;
2551 #define SCOREPANEL_MAX_ENTRIES 6
2552 #define SCOREPANEL_ASPECTRATIO 2
2553         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2554         vector fontsize = '1 1 0' * (mySize_y/entries);
2555
2556         vector rgb, score_color;
2557         rgb = '1 1 1';
2558         score_color = '1 1 1';
2559
2560         float name_size = mySize_x*0.75;
2561         float spacing_size = mySize_x*0.04;
2562         const float highlight_alpha = 0.2;
2563         float i, me_printed, first_pl;
2564         string s;
2565         i = 0;
2566         first_pl = 0;
2567         if (autocvar__hud_configure)
2568         {
2569                 float players_per_team;
2570                 if (team_count)
2571                 {
2572                         // show team scores in the first line
2573                         float score_size = mySize_x / team_count;
2574                         players_per_team = max(2, ceil((entries - 1) / team_count));
2575                         for(i=0; i<team_count; ++i) {
2576                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2577                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2578                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2579                         }
2580                         first_pl = 1;
2581                         pos_y += fontsize_y;
2582                 }
2583                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2584                 for (i=first_pl; i<entries; ++i)
2585                 {
2586                         //simulate my score is lower than all displayed players,
2587                         //so that I don't appear at all showing pure rankings.
2588                         //This is to better show the difference between the 2 ranking views
2589                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2590                         {
2591                                 rgb = '1 1 0';
2592                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2593                                 s = GetPlayerName(pl.sv_entnum);
2594                                 score = 7;
2595                         }
2596                         else
2597                         {
2598                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2599                                 score -= 3;
2600                         }
2601
2602                         if (team_count)
2603                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2604                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2605                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2606                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2607                         pos_y += fontsize_y;
2608                 }
2609                 return;
2610         }
2611
2612         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2613                 HUD_UpdatePlayerTeams();
2614         if (team_count)
2615         {
2616                 // show team scores in the first line
2617                 float score_size = mySize_x / team_count;
2618                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2619                         if(tm.team == COLOR_SPECTATOR)
2620                                 continue;
2621                         if (tm.team == myteam)
2622                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2623                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2624                         ++i;
2625                 }
2626                 first_pl = 1;
2627                 pos_y += fontsize_y;
2628                 tm = teams.sort_next;
2629         }
2630         i = first_pl;
2631
2632         do
2633         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2634         {
2635                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2636                         continue;
2637
2638                 if (i == entries-1 && !me_printed && pl != me)
2639                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2640                 {
2641                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2642                                 if (pl.team != COLOR_SPECTATOR)
2643                                         break;
2644
2645                         if (pl)
2646                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2647                         else
2648                                 rgb = '1 0 0'; //last: red
2649                         pl = me;
2650                 }
2651
2652                 if (pl == me)
2653                 {
2654                         if (i == first_pl)
2655                                 rgb = '0 1 0'; //first: green
2656                         me_printed = 1;
2657                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2658                 }
2659                 if (team_count)
2660                         score_color = GetTeamRGB(pl.team) * 0.8;
2661                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2662                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2663                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2664                 pos_y += fontsize_y;
2665                 ++i;
2666         }
2667         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2668 }
2669
2670 void HUD_Score(void)
2671 {
2672         if(!autocvar__hud_configure)
2673         {
2674                 if(!autocvar_hud_panel_score) return;
2675                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2676         }
2677         else
2678                 hud_configure_active_panel = HUD_PANEL_SCORE;
2679
2680         HUD_Panel_UpdateCvars(score);
2681         HUD_Panel_ApplyFadeAlpha();
2682         vector pos, mySize;
2683         pos = panel_pos;
2684         mySize = panel_size;
2685
2686         HUD_Panel_DrawBg(1);
2687         if(panel_bg_padding)
2688         {
2689                 pos += '1 1 0' * panel_bg_padding;
2690                 mySize -= '2 2 0' * panel_bg_padding;
2691         }
2692
2693         float score, distribution;
2694         string sign;
2695         vector distribution_color;
2696         entity tm, pl, me;
2697         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2698
2699         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2700                 string timer, distrtimer;
2701
2702                 pl = players.sort_next;
2703                 if(pl == me)
2704                         pl = pl.sort_next;
2705                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2706                         if(pl.scores[ps_primary] == 0)
2707                                 pl = world;
2708
2709                 score = me.(scores[ps_primary]);
2710                 timer = TIME_ENCODED_TOSTRING(score);
2711
2712                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2713                         // distribution display
2714                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2715
2716                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2717
2718                         if (distribution <= 0) {
2719                                 distribution_color = '0 1 0';
2720                                 sign = "-";
2721                         }
2722                         else {
2723                                 distribution_color = '1 0 0';
2724                                 sign = "+";
2725                         }
2726                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727                 }
2728                 // race record display
2729                 if (distribution <= 0)
2730                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2731                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2732         } else if (!teamplay) { // non-teamgames
2733                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2734                 {
2735                         HUD_Score_Rankings(pos, mySize, me, 0);
2736                         return;
2737                 }
2738                 // me vector := [team/connected frags id]
2739                 pl = players.sort_next;
2740                 if(pl == me)
2741                         pl = pl.sort_next;
2742
2743                 if(autocvar__hud_configure)
2744                         distribution = 42;
2745                 else if(pl)
2746                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2747                 else
2748                         distribution = 0;
2749
2750                 score = me.(scores[ps_primary]);
2751                 if(autocvar__hud_configure)
2752                         score = 123;
2753
2754                 if(distribution >= 5)
2755                         distribution_color = eY;
2756                 else if(distribution >= 0)
2757                         distribution_color = '1 1 1';
2758                 else if(distribution >= -5)
2759                         distribution_color = '1 1 0';
2760                 else
2761                         distribution_color = eX;
2762
2763                 string distribution_str;
2764                 distribution_str = ftos(distribution);
2765                 if (distribution >= 0)
2766                 {
2767                         if (distribution > 0)
2768                                 distribution_str = strcat("+", distribution_str);
2769                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2770                 }
2771                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2772                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2773         } else { // teamgames
2774                 float scores_count, row, column, rows, columns;
2775                 local noref vector offset; // fteqcc sucks
2776                 vector score_pos, score_size; //for scores other than myteam
2777                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2778                 {
2779                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2780                                 ++scores_count;
2781                         if (autocvar_hud_panel_score_rankings)
2782                         {
2783                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2784                                 return;
2785                         }
2786                         rows = mySize_y/mySize_x;
2787                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2788                         //                               ^^^ ammo item aspect goes here
2789
2790                         columns = ceil(scores_count/rows);
2791
2792                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2793
2794                         float newSize;
2795                         if(score_size_x/score_size_y > 3)
2796                         {
2797                                 newSize = 3 * score_size_y;
2798                                 offset_x = score_size_x - newSize;
2799                                 pos_x += offset_x/2;
2800                                 score_size_x = newSize;
2801                         }
2802                         else
2803                         {
2804                                 newSize = 1/3 * score_size_x;
2805                                 offset_y = score_size_y - newSize;
2806                                 pos_y += offset_y/2;
2807                                 score_size_y = newSize;
2808                         }
2809                 }
2810                 else
2811                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2812
2813                 float max_fragcount;
2814                 max_fragcount = -99;
2815                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2816                         if(tm.team == COLOR_SPECTATOR)
2817                                 continue;
2818                         score = tm.(teamscores[ts_primary]);
2819                         if(autocvar__hud_configure)
2820                                 score = 123;
2821                         
2822                         if (score > max_fragcount)
2823                                 max_fragcount = score;
2824
2825                         if (spectatee_status == -1)
2826                         {
2827                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2828                                 if (max_fragcount == score)
2829                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2830                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2831                                 ++row;
2832                                 if(row >= rows)
2833                                 {
2834                                         row = 0;
2835                                         ++column;
2836                                 }
2837                         }
2838                         else if(tm.team == myteam) {
2839                                 if (max_fragcount == score)
2840                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2841                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2842                         } else {
2843                                 if (max_fragcount == score)
2844                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2845                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2846                                 ++rows;
2847                         }
2848                 }
2849         }
2850 }
2851
2852 // Race timer (#8)
2853 //
2854 void HUD_RaceTimer (void)
2855 {
2856         if(!autocvar__hud_configure)
2857         {
2858                 if(!autocvar_hud_panel_racetimer) return;
2859                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2860                 if(spectatee_status == -1) return;
2861         }
2862         else
2863                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2864
2865         HUD_Panel_UpdateCvars(racetimer);
2866         HUD_Panel_ApplyFadeAlpha();
2867         vector pos, mySize;
2868         pos = panel_pos;
2869         mySize = panel_size;
2870
2871         HUD_Panel_DrawBg(1);
2872         if(panel_bg_padding)
2873         {
2874                 pos += '1 1 0' * panel_bg_padding;
2875                 mySize -= '2 2 0' * panel_bg_padding;
2876         }
2877
2878         // always force 4:1 aspect
2879         vector newSize;
2880         if(mySize_x/mySize_y > 4)
2881         {
2882                 newSize_x = 4 * mySize_y;
2883                 newSize_y = mySize_y;
2884
2885                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2886         }
2887         else
2888         {
2889                 newSize_y = 1/4 * mySize_x;
2890                 newSize_x = mySize_x;
2891
2892                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2893         }
2894         mySize = newSize;
2895
2896         float a, t;
2897         string s, forcetime;
2898
2899         if(autocvar__hud_configure)
2900         {
2901                 s = "0:13:37";
2902                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2903                 s = _("^1Intermediate 1 (+15.42)");
2904                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2905                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2906                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2907         }
2908         else if(race_checkpointtime)
2909         {
2910                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2911                 s = "";
2912                 forcetime = "";
2913                 if(a > 0) // just hit a checkpoint?
2914                 {
2915                         if(race_checkpoint != 254)
2916                         {
2917                                 if(race_time && race_previousbesttime)
2918                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2919                                 else
2920                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2921                                 if(race_time)
2922                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2923                         }
2924                 }
2925                 else
2926                 {
2927                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2928                         {
2929                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2930                                 if(a > 0) // next one?
2931                                 {
2932                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2933                                 }
2934                         }
2935                 }
2936
2937                 if(s != "" && a > 0)
2938                 {
2939                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2940                 }
2941
2942                 if(race_penaltytime)
2943                 {
2944                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2945                         if(a > 0)
2946                         {
2947                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2948                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2949                         }
2950                 }
2951
2952                 if(forcetime != "")
2953                 {
2954                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2955                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2956                 }
2957                 else
2958                         a = 1;
2959
2960                 if(race_laptime && race_checkpoint != 255)
2961                 {
2962                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2963                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2964                 }
2965         }
2966         else
2967         {
2968                 if(race_mycheckpointtime)
2969                 {
2970                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2971                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2972                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2973                 }
2974                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2975                 {
2976                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2977                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2978                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2979                 }
2980
2981                 if(race_penaltytime && !race_penaltyaccumulator)
2982                 {
2983                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2984                         a = bound(0, (1 + t - time), 1);
2985                         if(a > 0)
2986                         {
2987                                 if(time < t)
2988                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2989                                 else
2990                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2991                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2992                         }
2993                 }
2994         }
2995 }
2996
2997 // Vote window (#9)
2998 //
2999 float vote_yescount;
3000 float vote_nocount;
3001 float vote_needed;
3002 float vote_highlighted; // currently selected vote
3003
3004 float vote_active; // is there an active vote?
3005 float vote_prev; // previous state of vote_active to check for a change
3006 float vote_alpha;
3007 float vote_change; // "time" when vote_active changed
3008
3009 void HUD_VoteWindow(void) 
3010 {
3011         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3012         {
3013                 vote_active = 1;
3014                 if (autocvar__hud_configure)
3015                 {
3016                         vote_yescount = 0;
3017                         vote_nocount = 0;
3018                         print(_("^1You must answer before entering hud configure mode\n"));
3019                         cvar_set("_hud_configure", "0");
3020                 }
3021                 if(vote_called_vote)
3022                         strunzone(vote_called_vote);
3023                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3024                 uid2name_dialog = 1;
3025         }
3026
3027         if(!autocvar__hud_configure)
3028         {
3029                 if(!autocvar_hud_panel_vote) return;
3030
3031                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3032                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3033
3034                 if(panel_bg_alpha_str == "") {
3035                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3036                 }
3037                 panel_bg_alpha = stof(panel_bg_alpha_str);
3038         }
3039         else
3040         {
3041                 hud_configure_active_panel = HUD_PANEL_VOTE;
3042
3043                 vote_yescount = 3;
3044                 vote_nocount = 2;
3045                 vote_needed = 4;
3046         }
3047
3048         string s;
3049         float a;
3050         if(vote_active != vote_prev) {
3051                 vote_change = time;
3052                 vote_prev = vote_active;
3053         }
3054
3055         if(vote_active || autocvar__hud_configure)
3056                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3057         else
3058                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3059
3060         if(!vote_alpha)
3061                 return;
3062
3063         HUD_Panel_UpdateCvars(vote);
3064         HUD_Panel_ApplyFadeAlpha();
3065
3066         if(uid2name_dialog)
3067         {
3068                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3069                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3070         }
3071
3072     // these must be below above block
3073         vector pos, mySize;
3074         pos = panel_pos;
3075         mySize = panel_size;
3076
3077         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3078         HUD_Panel_DrawBg(a);
3079         a = panel_fg_alpha * a;
3080
3081         if(panel_bg_padding)
3082         {
3083                 pos += '1 1 0' * panel_bg_padding;
3084                 mySize -= '2 2 0' * panel_bg_padding;
3085         }
3086
3087         // always force 3:1 aspect
3088         vector newSize;
3089         if(mySize_x/mySize_y > 3)
3090         {
3091                 newSize_x = 3 * mySize_y;
3092                 newSize_y = mySize_y;
3093
3094                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3095         }
3096         else
3097         {
3098                 newSize_y = 1/3 * mySize_x;
3099                 newSize_x = mySize_x;
3100
3101                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3102         }
3103         mySize = newSize;
3104
3105         s = _("A vote has been called for:");
3106         if(uid2name_dialog)
3107                 s = _("Allow servers to store and display your name?");
3108         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3109         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3110         if(autocvar__hud_configure)
3111                 s = _("^1Configure the HUD");
3112         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3113
3114         // print the yes/no counts
3115     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3116         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3117     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3118         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3119
3120         // draw the progress bar backgrounds
3121         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3122
3123         // draw the highlights
3124         if(vote_highlighted == 1) {
3125                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3126                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127         }
3128         else if(vote_highlighted == -1) {
3129                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3130                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3131         }
3132
3133         // draw the progress bars
3134         if(vote_yescount && vote_needed)
3135         {
3136                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3137                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3138         }
3139
3140         if(vote_nocount && vote_needed)
3141         {
3142                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3143                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3144         }
3145
3146         drawresetcliparea();
3147 }
3148
3149 // Mod icons panel (#10)
3150 //
3151
3152 float mod_active; // is there any active mod icon?
3153
3154 // Clan Arena HUD modicons
3155 void HUD_Mod_CA(vector pos, vector mySize)
3156 {
3157         mod_active = 1; // CA should never hide the mod icons panel
3158         float redalive, bluealive;
3159         redalive = getstati(STAT_REDALIVE);
3160         bluealive = getstati(STAT_BLUEALIVE);
3161
3162         vector redpos, bluepos;
3163         if(mySize_x > mySize_y)
3164         {
3165                 redpos = pos;
3166                 bluepos = pos + eY * 0.5 * mySize_y;
3167                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171         }
3172         else
3173         {
3174                 redpos = pos;
3175                 bluepos = pos + eY * 0.5 * mySize_y;
3176                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3180         }
3181 }
3182
3183 // CTF HUD modicon section
3184 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3185 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3186 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3187
3188 void HUD_Mod_CTF_Reset(void)
3189 {
3190         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3191 }
3192
3193 void HUD_Mod_CTF(vector pos, vector mySize)
3194 {
3195         vector redflag_pos, blueflag_pos;
3196         vector flag_size;
3197         float f; // every function should have that
3198
3199         float redflag, blueflag; // current status
3200         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3201         float stat_items;
3202
3203         stat_items = getstati(STAT_ITEMS);
3204         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3205         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3206         
3207         if(redflag || blueflag)
3208                 mod_active = 1;
3209         else
3210                 mod_active = 0;
3211
3212         if(autocvar__hud_configure)
3213         {
3214                 redflag = 1;
3215                 blueflag = 2;
3216         }
3217
3218         // when status CHANGES, set old status into prevstatus and current status into status
3219         if (redflag != redflag_prevframe)
3220         {
3221                 redflag_statuschange_time = time;
3222                 redflag_prevstatus = redflag_prevframe;
3223                 redflag_prevframe = redflag;
3224         }
3225
3226         if (blueflag != blueflag_prevframe)
3227         {
3228                 blueflag_statuschange_time = time;
3229                 blueflag_prevstatus = blueflag_prevframe;
3230                 blueflag_prevframe = blueflag;
3231         }
3232
3233         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3234         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3235
3236         float BLINK_FACTOR = 0.15;
3237         float BLINK_BASE = 0.85;
3238         // note:
3239         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3240         // thus
3241         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3242         // ensure RMS == 1
3243         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3244
3245         string red_icon, red_icon_prevstatus;
3246         float red_alpha, red_alpha_prevstatus;
3247         red_alpha = red_alpha_prevstatus = 1;
3248         switch(redflag) {
3249                 case 1: red_icon = "flag_red_taken"; break;
3250                 case 2: red_icon = "flag_red_lost"; break;
3251                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252                 default:
3253                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3254                                 red_icon = "flag_red_shielded";
3255                         else
3256                                 red_icon = string_null;
3257                         break;
3258         }
3259         switch(redflag_prevstatus) {
3260                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3261                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3262                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3263                 default:
3264                         if(redflag == 3)
3265                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3266                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3267                                 red_icon_prevstatus = "flag_red_shielded";
3268                         else
3269                                 red_icon_prevstatus = string_null;
3270                         break;
3271         }
3272
3273         string blue_icon, blue_icon_prevstatus;
3274         float blue_alpha, blue_alpha_prevstatus;
3275         blue_alpha = blue_alpha_prevstatus = 1;
3276         switch(blueflag) {
3277                 case 1: blue_icon = "flag_blue_taken"; break;
3278                 case 2: blue_icon = "flag_blue_lost"; break;
3279                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3280                 default:
3281                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3282                                 blue_icon = "flag_blue_shielded";
3283                         else
3284                                 blue_icon = string_null;
3285                         break;
3286         }
3287         switch(blueflag_prevstatus) {
3288                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3289                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3290                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3291                 default:
3292                         if(blueflag == 3)
3293                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3294                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3295                                 blue_icon_prevstatus = "flag_blue_shielded";
3296                         else
3297                                 blue_icon_prevstatus = string_null;
3298                         break;
3299         }
3300
3301         if(mySize_x > mySize_y) {
3302                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3303                         redflag_pos = pos;
3304                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3305                 } else {
3306                         blueflag_pos = pos;
3307                         redflag_pos = pos + eX * 0.5 * mySize_x;
3308                 }
3309                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3310         } else {
3311                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3312                         redflag_pos = pos;
3313                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3314                 } else {
3315                         blueflag_pos = pos;
3316                         redflag_pos = pos + eY * 0.5 * mySize_y;
3317                 }
3318                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3319         }
3320
3321         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3322         if(red_icon_prevstatus && f < 1)
3323                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3324         if(red_icon)
3325                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3326
3327         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3328         if(blue_icon_prevstatus && f < 1)
3329                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3330         if(blue_icon)
3331                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3332 }
3333
3334 // Keyhunt HUD modicon section
3335 float kh_runheretime;
3336
3337 void HUD_Mod_KH_Reset(void)
3338 {
3339         kh_runheretime = 0;
3340 }
3341
3342 void HUD_Mod_KH(vector pos, vector mySize)
3343 {
3344         mod_active = 1; // keyhunt should never hide the mod icons panel
3345         float kh_keys;
3346         float keyteam;
3347         float a, aa;
3348         vector p, pa, kh_size, kh_asize;
3349
3350         kh_keys = getstati(STAT_KH_KEYS);
3351
3352         p_x = pos_x;
3353         if(mySize_x > mySize_y)
3354         {
3355                 p_y = pos_y + 0.25 * mySize_y;
3356                 pa = p - eY * 0.25 * mySize_y;
3357
3358                 kh_size_x = mySize_x * 0.25;
3359                 kh_size_y = 0.75 * mySize_y;
3360                 kh_asize_x = mySize_x * 0.25;
3361                 kh_asize_y = mySize_y * 0.25;
3362         }
3363         else
3364         {
3365                 p_y = pos_y + 0.125 * mySize_y;
3366                 pa = p - eY * 0.125 * mySize_y;
3367
3368                 kh_size_x = mySize_x * 0.5;
3369                 kh_size_y = 0.375 * mySize_y;
3370                 kh_asize_x = mySize_x * 0.5;
3371                 kh_asize_y = mySize_y * 0.125;
3372         }
3373
3374         float i, key;
3375
3376         float keycount;
3377         keycount = 0;
3378         for(i = 0; i < 4; ++i)
3379         {
3380                 key = floor(kh_keys / pow(32, i)) & 31;
3381                 keyteam = key - 1;
3382                 if(keyteam == 30 && keycount <= 4)
3383                         keycount += 4;
3384                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3385                         keycount += 1;
3386         }
3387
3388         // this yields 8 exactly if "RUN HERE" shows
3389
3390         if(keycount == 8)
3391         {
3392                 if(!kh_runheretime)
3393                         kh_runheretime = time;
3394                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3395         }
3396         else
3397                 kh_runheretime = 0;
3398
3399         for(i = 0; i < 4; ++i)
3400         {
3401                 key = floor(kh_keys / pow(32, i)) & 31;
3402                 keyteam = key - 1;
3403                 switch(keyteam)
3404                 {
3405                         case 30: // my key
3406                                 keyteam = myteam;
3407                                 a = 1;
3408                                 aa = 1;
3409                                 break;
3410                         case -1: // no key
3411                                 a = 0;
3412                                 aa = 0;
3413                                 break;
3414                         default: // owned or dropped
3415                                 a = 0.2;
3416                                 aa = 0.5;
3417                                 break;
3418                 }
3419                 a = a * panel_fg_alpha;
3420                 aa = aa * panel_fg_alpha;
3421                 if(a > 0)
3422                 {
3423                         switch(keyteam)
3424                         {
3425                                 case COLOR_TEAM1:
3426                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3427                                         break;
3428                                 case COLOR_TEAM2:
3429                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3430                                         break;
3431                                 case COLOR_TEAM3:
3432                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3433                                         break;
3434                                 case COLOR_TEAM4:
3435                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3436                                         break;
3437                                 default:
3438                                         break;
3439                         }
3440                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3441                         {
3442                                 case 0:
3443                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3444                                         break;
3445                                 case 1:
3446                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3447                                         break;
3448                                 case 2:
3449                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3450                                         break;
3451                                 case 3:
3452                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3453                                         break;
3454                         }
3455                 }
3456                 if(mySize_x > mySize_y)
3457                 {
3458                         p_x += 0.25 * mySize_x;
3459                         pa_x += 0.25 * mySize_x;
3460                 }
3461                 else
3462                 {
3463                         if(i == 1)
3464                         {
3465                                 p_y = pos_y + 0.625 * mySize_y;
3466                                 pa_y = pos_y + 0.5 * mySize_y;
3467                                 p_x = pos_x;
3468                                 pa_x = pos_x;
3469                         }
3470                         else
3471                         {
3472                                 p_x += 0.5 * mySize_x;
3473                                 pa_x += 0.5 * mySize_x;
3474                         }
3475                 }
3476         }
3477 }
3478
3479 // Keepaway HUD mod icon
3480 float kaball_prevstatus; // last remembered status
3481 float kaball_statuschange_time; // time when the status changed
3482
3483 // we don't need to reset for keepaway since it immediately 
3484 // autocorrects prevstatus as to if the player has the ball or not
3485
3486 void HUD_Mod_Keepaway(vector pos, vector mySize)
3487 {
3488         mod_active = 1; // keepaway should always show the mod HUD
3489         
3490         float BLINK_FACTOR = 0.15;
3491         float BLINK_BASE = 0.85;
3492         float BLINK_FREQ = 5; 
3493         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3494         
3495         float stat_items = getstati(STAT_ITEMS);
3496         float kaball = (stat_items/IT_KEY1) & 1;
3497         
3498         if(kaball != kaball_prevstatus)
3499         {
3500                 kaball_statuschange_time = time;
3501                 kaball_prevstatus = kaball;
3502         }
3503         
3504         vector kaball_pos, kaball_size;
3505         
3506         if(mySize_x > mySize_y) {
3507                 kaball_pos = pos + eX * 0.25 * mySize_x;
3508                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3509         } else {
3510                 kaball_pos = pos + eY * 0.25 * mySize_y;
3511                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3512         }
3513         
3514         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3515         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3516         
3517         if(kaball_prevstatus && f < 1)
3518                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3519         
3520         if(kaball)
3521                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3522 }
3523
3524
3525 // Nexball HUD mod icon
3526 void HUD_Mod_NexBall(vector pos, vector mySize)
3527 {
3528         float stat_items, nb_pb_starttime, dt, p;
3529
3530         stat_items = getstati(STAT_ITEMS);
3531         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3532
3533         if (stat_items & IT_KEY1)
3534                 mod_active = 1;
3535         else
3536                 mod_active = 0;
3537
3538         //Manage the progress bar if any
3539         if (nb_pb_starttime > 0)
3540         {
3541                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3542                 // one period of positive triangle
3543                 p = 2 * dt / nb_pb_period;
3544                 if (p > 1)
3545                         p = 2 - p;
3546
3547                 //Draw the filling
3548                 HUD_Panel_GetProgressBarColor(nexball);
3549                 if(mySize_x > mySize_y)
3550                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3551                 else
3552                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3553         }
3554
3555         if (stat_items & IT_KEY1)
3556                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 }
3558
3559 // Race/CTS HUD mod icons
3560 float crecordtime_prev; // last remembered crecordtime
3561 float crecordtime_change_time; // time when crecordtime last changed
3562 float srecordtime_prev; // last remembered srecordtime
3563 float srecordtime_change_time; // time when srecordtime last changed
3564
3565 float race_status_time;
3566 float race_status_prev;
3567 string race_status_name_prev;
3568 void HUD_Mod_Race(vector pos, vector mySize)
3569 {
3570         mod_active = 1; // race should never hide the mod icons panel
3571         entity me;
3572         me = playerslots[player_localentnum - 1];
3573         float t, score;
3574         float f; // yet another function has this
3575         score = me.(scores[ps_primary]);
3576
3577         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3578                 return; // no records in the actual race
3579
3580         // clientside personal record
3581         string rr;
3582         if(gametype == GAME_CTS)
3583                 rr = CTS_RECORD;
3584         else
3585                 rr = RACE_RECORD;
3586         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3587
3588         if(score && (score < t || !t)) {
3589                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3590                 if(autocvar_cl_autodemo_delete_keeprecords)
3591                 {
3592                         f = autocvar_cl_autodemo_delete;
3593                         f &~= 1;
3594                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3595                 }
3596         }
3597
3598         if(t != crecordtime_prev) {
3599                 crecordtime_prev = t;
3600                 crecordtime_change_time = time;
3601         }
3602
3603         vector textPos, medalPos;
3604         float squareSize;
3605         if(mySize_x > mySize_y) {
3606                 // text on left side
3607                 squareSize = min(mySize_y, mySize_x/2);
3608                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3609                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3610         } else {
3611                 // text on top
3612                 squareSize = min(mySize_x, mySize_y/2);
3613                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3614                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3615         }
3616
3617         f = time - crecordtime_change_time;
3618
3619         if (f > 1) {
3620                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         } else {
3623                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3625                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3626                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3627         }
3628
3629         // server record
3630         t = race_server_record;
3631         if(t != srecordtime_prev) {
3632                 srecordtime_prev = t;
3633                 srecordtime_change_time = time;
3634         }
3635         f = time - srecordtime_change_time;
3636
3637         if (f > 1) {
3638                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3639                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640         } else {
3641                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3644                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3645         }
3646
3647         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3648                 race_status_time = time + 5;
3649                 race_status_prev = race_status;
3650                 if (race_status_name_prev)
3651                         strunzone(race_status_name_prev);
3652                 race_status_name_prev = strzone(race_status_name);
3653         }
3654
3655         // race "awards"
3656         float a;
3657         a = bound(0, race_status_time - time, 1);
3658
3659         string s;
3660         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3661
3662         float rank;
3663         if(race_status > 0)
3664                 rank = race_CheckName(race_status_name);
3665         string rankname;
3666         rankname = race_PlaceName(rank);
3667
3668         vector namepos;
3669         namepos = medalPos + '0 0.8 0' * squareSize;
3670         vector rankpos;
3671         rankpos = medalPos + '0 0.15 0' * squareSize;
3672
3673         if(race_status == 0)
3674                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675         else if(race_status == 1) {
3676                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679         } else if(race_status == 2) {
3680                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3681                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682                 else
3683                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3685                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686         } else if(race_status == 3) {
3687                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3689                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3690         }
3691
3692         if (race_status_time - time <= 0) {
3693                 race_status_prev = -1;
3694                 race_status = -1;
3695                 if(race_status_name)
3696                         strunzone(race_status_name);
3697                 race_status_name = string_null;
3698                 if(race_status_name_prev)
3699                         strunzone(race_status_name_prev);
3700                 race_status_name_prev = string_null;
3701         }
3702 }
3703
3704 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3705 {
3706         float stat, pps_ratio;
3707         string pic;
3708         vector color;
3709         switch(i)
3710         {
3711                 case 0:
3712                         stat = getstatf(STAT_DOM_PPS_RED);
3713                         pic = "dom_icon_red";
3714                         color = '1 0 0';
3715                         break;
3716                 case 1:
3717                         stat = getstatf(STAT_DOM_PPS_BLUE);
3718                         pic = "dom_icon_blue";
3719                         color = '0 0 1';
3720                         break;
3721                 case 2:
3722                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3723                         pic = "dom_icon_yellow";
3724                         color = '1 1 0';
3725                         break;
3726                 case 3:
3727                         stat = getstatf(STAT_DOM_PPS_PINK);
3728                         pic = "dom_icon_pink";
3729                         color = '1 0 1';
3730         }
3731         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3732
3733         if(mySize_x/mySize_y > aspect_ratio)
3734         {
3735                 i = aspect_ratio * mySize_y;
3736                 myPos_x = myPos_x + (mySize_x - i) / 2;
3737                 mySize_x = i;
3738         }
3739         else
3740         {
3741                 i = 1/aspect_ratio * mySize_x;
3742                 myPos_y = myPos_y + (mySize_y - i) / 2;
3743                 mySize_y = i;
3744         }
3745
3746         if (layout) // show text too
3747         {
3748                 //draw the text
3749                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3750                 if (layout == 2) // average pps
3751                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3752                 else // percentage of average pps
3753                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3754         }
3755
3756         //draw the icon
3757         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758         if (stat > 0)
3759         {
3760                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3761                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762                 drawresetcliparea();
3763         }
3764 }
3765
3766 void HUD_Mod_Dom(vector myPos, vector mySize)
3767 {
3768         mod_active = 1; // required in each mod function that always shows something
3769         entity tm;
3770         float teams_count;
3771         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3772                 if(tm.team != COLOR_SPECTATOR)
3773                         ++teams_count;
3774
3775         float layout = autocvar_hud_panel_modicons_dom_layout;
3776         float rows, columns, aspect_ratio;
3777         rows = mySize_y/mySize_x;
3778         aspect_ratio = (layout) ? 3 : 1;
3779         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3780         columns = ceil(teams_count/rows);
3781
3782         int i;
3783         float row, column;
3784         for(i=0; i<teams_count; ++i)
3785         {
3786                 vector pos, itemSize;
3787                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3788                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3789
3790                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3791
3792                 ++row;
3793                 if(row >= rows)
3794                 {
3795                         row = 0;
3796                         ++column;
3797                 }
3798         }
3799 }
3800
3801 float mod_prev; // previous state of mod_active to check for a change
3802 float mod_alpha;
3803 float mod_change; // "time" when mod_active changed
3804
3805 void HUD_ModIcons(void)
3806 {
3807         if(!autocvar__hud_configure)
3808         {
3809                 if(!autocvar_hud_panel_modicons) return;
3810                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3811         }
3812         else
3813                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3814
3815         HUD_Panel_UpdateCvars(modicons);
3816         HUD_Panel_ApplyFadeAlpha();
3817         vector pos, mySize;
3818         pos = panel_pos;
3819         mySize = panel_size;
3820
3821         if(mod_active != mod_prev) {
3822                 mod_change = time;
3823                 mod_prev = mod_active;
3824         }
3825
3826         if(mod_active || autocvar__hud_configure)
3827                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3828         else
3829                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3830
3831         if(mod_alpha)
3832                 HUD_Panel_DrawBg(mod_alpha);
3833
3834         if(panel_bg_padding)
3835         {
3836                 pos += '1 1 0' * panel_bg_padding;
3837                 mySize -= '2 2 0' * panel_bg_padding;
3838         }
3839
3840         // these MUST be ran in order to update mod_active
3841         if(gametype == GAME_KEYHUNT)
3842                 HUD_Mod_KH(pos, mySize);
3843         else if(gametype == GAME_CTF || autocvar__hud_configure)
3844                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3845         else if(gametype == GAME_NEXBALL)
3846                 HUD_Mod_NexBall(pos, mySize);
3847         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3848                 HUD_Mod_Race(pos, mySize);
3849         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3850                 HUD_Mod_CA(pos, mySize);
3851         else if(gametype == GAME_DOMINATION)
3852                 HUD_Mod_Dom(pos, mySize);
3853         else if(gametype == GAME_KEEPAWAY)
3854                 HUD_Mod_Keepaway(pos, mySize);
3855 }
3856
3857 // Draw pressed keys (#11)
3858 //
3859 void HUD_DrawPressedKeys(void)
3860 {
3861         if(!autocvar__hud_configure)
3862         {
3863                 if(!autocvar_hud_panel_pressedkeys) return;
3864                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3865         }
3866         else
3867                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3868
3869
3870         HUD_Panel_UpdateCvars(pressedkeys);
3871         HUD_Panel_ApplyFadeAlpha();
3872         vector pos, mySize;
3873         pos = panel_pos;
3874         mySize = panel_size;
3875
3876         HUD_Panel_DrawBg(1);
3877         if(panel_bg_padding)
3878         {
3879                 pos += '1 1 0' * panel_bg_padding;
3880                 mySize -= '2 2 0' * panel_bg_padding;
3881         }
3882
3883         // force custom aspect
3884         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3885         if(aspect)
3886         {
3887                 vector newSize;
3888                 if(mySize_x/mySize_y > aspect)
3889                 {
3890                         newSize_x = aspect * mySize_y;
3891                         newSize_y = mySize_y;
3892
3893                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3894                 }
3895                 else
3896                 {
3897                         newSize_y = 1/aspect * mySize_x;
3898                         newSize_x = mySize_x;
3899
3900                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3901                 }
3902                 mySize = newSize;
3903         }
3904
3905         vector keysize;
3906         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3907         float pressedkeys;
3908         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3909
3910         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3912         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913         pos_y += keysize_y;
3914         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3916         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3917 }
3918
3919 // Handle chat as a panel (#12)
3920 //
3921 void HUD_Chat(void)
3922 {
3923         if(!autocvar__hud_configure)
3924         {
3925                 if (!autocvar_hud_panel_chat)
3926                 {
3927                         if (!autocvar_con_chatrect)
3928                                 cvar_set("con_chatrect", "0");
3929                         return;
3930                 }
3931                 if(autocvar__con_chat_maximized)
3932                         if(!hud_draw_maximized) return;
3933         }
3934         else
3935                 hud_configure_active_panel = HUD_PANEL_CHAT;
3936
3937         HUD_Panel_UpdateCvars(chat);
3938         HUD_Panel_ApplyFadeAlpha();
3939
3940         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3941         {
3942                 panel_pos_y = panel_bg_border;
3943                 panel_size_y = vid_conheight - panel_bg_border * 2;
3944                 if(panel_bg == "0") // force a border when maximized
3945                 {
3946                         if(precache_pic(panel_bg) == "") {
3947                                 panel_bg = strcat(hud_skin_path, "/border_default");
3948                                 if(precache_pic(panel_bg) == "") {
3949                                         panel_bg = "gfx/hud/default/border_default";
3950                                 }
3951                         }
3952                 }
3953                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3954         }
3955
3956         vector pos, mySize;
3957         pos = panel_pos;
3958         mySize = panel_size;
3959
3960         HUD_Panel_DrawBg(1);
3961
3962         if(panel_bg_padding)
3963         {
3964                 pos += '1 1 0' * panel_bg_padding;
3965                 mySize -= '2 2 0' * panel_bg_padding;
3966         }
3967
3968         if (!autocvar_con_chatrect)
3969                 cvar_set("con_chatrect", "1");
3970
3971         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3972         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3973
3974         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3975         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3976
3977         if(autocvar__hud_configure)
3978         {
3979                 vector chatsize;
3980                 chatsize = '1 1 0' * autocvar_con_chatsize;
3981                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3982                 float i, a;
3983                 for(i = 0; i < autocvar_con_chat; ++i)
3984                 {
3985                         if(i == autocvar_con_chat - 1)
3986                                 a = panel_fg_alpha;
3987                         else
3988                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3989                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3990                         pos_y += chatsize_y;
3991                 }
3992         }
3993 }
3994
3995 // Engine info panel (#13)
3996 //
3997 float prevfps;
3998 float prevfps_time;
3999 float framecounter;
4000
4001 float frametimeavg;
4002 float frametimeavg1; // 1 frame ago
4003 float frametimeavg2; // 2 frames ago
4004 void HUD_EngineInfo(void)
4005 {
4006         if(!autocvar__hud_configure)
4007         {
4008                 if(!autocvar_hud_panel_engineinfo) return;
4009         }
4010         else
4011                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4012
4013         HUD_Panel_UpdateCvars(engineinfo);
4014         HUD_Panel_ApplyFadeAlpha();
4015         vector pos, mySize;
4016         pos = panel_pos;
4017         mySize = panel_size;
4018
4019         HUD_Panel_DrawBg(1);
4020         if(panel_bg_padding)
4021         {
4022                 pos += '1 1 0' * panel_bg_padding;
4023                 mySize -= '2 2 0' * panel_bg_padding;
4024         }
4025
4026         float currentTime = gettime(GETTIME_REALTIME);
4027         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4028         {
4029                 float currentframetime = currentTime - prevfps_time;
4030                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4031                 frametimeavg2 = frametimeavg1;
4032                 frametimeavg1 = frametimeavg;
4033                 
4034                 float weight;
4035                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4036                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4037                 {
4038                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4039                                 prevfps = (1/currentframetime);
4040                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4041                 }
4042                 prevfps_time = currentTime;
4043         }
4044         else
4045         {
4046                 framecounter += 1;
4047                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4048                 {
4049                         prevfps = framecounter/(currentTime - prevfps_time);
4050                         framecounter = 0;
4051                         prevfps_time = currentTime;
4052                 }
4053         }
4054
4055         vector color;
4056         color = HUD_Get_Num_Color (prevfps, 100);
4057         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4058 }
4059
4060 // Info messages panel (#14)
4061 //
4062 #define drawInfoMessage(s)\
4063         if(autocvar_hud_panel_infomessages_flip)\
4064                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4065         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4066         o_y += fontsize_y;
4067 void HUD_InfoMessages(void)
4068 {
4069         if(!autocvar__hud_configure)
4070         {
4071                 if(!autocvar_hud_panel_infomessages) return;
4072         }
4073         else
4074                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4075
4076         HUD_Panel_UpdateCvars(infomessages);
4077         HUD_Panel_ApplyFadeAlpha();
4078         vector pos, mySize;
4079         pos = panel_pos;
4080         mySize = panel_size;
4081
4082         HUD_Panel_DrawBg(1);
4083         if(panel_bg_padding)
4084         {
4085                 pos += '1 1 0' * panel_bg_padding;
4086                 mySize -= '2 2 0' * panel_bg_padding;
4087         }
4088
4089         // always force 5:1 aspect
4090         vector newSize;
4091         if(mySize_x/mySize_y > 5)
4092         {
4093                 newSize_x = 5 * mySize_y;
4094                 newSize_y = mySize_y;
4095
4096                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4097         }
4098         else
4099         {
4100                 newSize_y = 1/5 * mySize_x;
4101                 newSize_x = mySize_x;
4102
4103                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4104         }
4105
4106         mySize = newSize;
4107         entity tm;
4108         vector o;
4109         o = pos;
4110
4111         vector fontsize;
4112         fontsize = '0.20 0.20 0' * mySize_y;
4113         
4114         float a;
4115         a = panel_fg_alpha;
4116
4117         string s;
4118         if(!autocvar__hud_configure)
4119         {
4120                 if(spectatee_status && !intermission)
4121                 {
4122                         a = 1;
4123                         if(spectatee_status == -1)
4124                                 s = _("^1Observing");
4125                         else
4126                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4127                         drawInfoMessage(s)
4128
4129                         if(spectatee_status == -1)
4130                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4131                         else
4132                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4133                         drawInfoMessage(s)
4134
4135                         if(spectatee_status == -1)
4136                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4137                         else
4138                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4139                         drawInfoMessage(s)
4140
4141                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4142                         drawInfoMessage(s)
4143
4144                         if(gametype == GAME_ARENA)
4145                                 s = _("^1Wait for your turn to join");
4146                         else if(gametype == GAME_LMS)
4147                         {
4148                                 entity sk;
4149                                 sk = playerslots[player_localentnum - 1];
4150                                 if(sk.(scores[ps_primary]) >= 666)
4151                                         s = _("^1Match has already begun");
4152                                 else if(sk.(scores[ps_primary]) > 0)
4153                                         s = _("^1You have no more lives left");
4154                                 else
4155                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4156                         }
4157                         else
4158                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4159                         drawInfoMessage(s)
4160
4161                         //show restart countdown:
4162                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4163                                 float countdown;
4164                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4165                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4166                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4167                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4168                                 o_y += fontsize_y;
4169                         }
4170                 }
4171                 if(warmup_stage && !intermission)
4172                 {
4173                         s = _("^2Currently in ^1warmup^2 stage!");
4174                         drawInfoMessage(s)
4175                 }
4176
4177                 string blinkcolor;
4178                 if(mod(time, 1) >= 0.5)
4179                         blinkcolor = "^1";
4180                 else
4181                         blinkcolor = "^3";
4182
4183                 if(ready_waiting && !intermission && !spectatee_status)
4184                 {
4185                         if(ready_waiting_for_me)
4186                         {
4187                                 if(warmup_stage)
4188                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4189                                 else
4190                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4191                         }
4192                         else
4193                         {
4194                                 if(warmup_stage)
4195                                         s = _("^2Waiting for others to ready up to end warmup...");
4196                                 else
4197                                         s = _("^2Waiting for others to ready up...");
4198                         }
4199                         drawInfoMessage(s)
4200                 }
4201                 else if(warmup_stage && !intermission && !spectatee_status)
4202                 {
4203                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4204                         drawInfoMessage(s)
4205                 }
4206
4207                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4208                 {
4209                         float ts_min, ts_max;
4210                         tm = teams.sort_next;
4211                         if (tm)
4212                         {
4213                                 for(; tm.sort_next; tm = tm.sort_next)
4214                                 {
4215                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4216                                                 continue;
4217                                         if(!ts_min) ts_min = tm.team_size;
4218                                         else ts_min = min(ts_min, tm.team_size);
4219                                         if(!ts_max) ts_max = tm.team_size;
4220                                         else ts_max = max(ts_max, tm.team_size);
4221                                 }
4222                                 if ((ts_max - ts_min) > 1)
4223                                 {
4224                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4225                                         tm = GetTeam(myteam, false);
4226                                         if (tm)
4227                                         if (tm.team != COLOR_SPECTATOR)
4228                                         if (tm.team_size == ts_max)
4229                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4230                                         drawInfoMessage(s)
4231                                 }
4232                         }
4233                 }
4234         }
4235         else 
4236         {
4237                 s = _("^7Press ^3ESC ^7to show HUD options.");
4238                 drawInfoMessage(s)
4239                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4240                 drawInfoMessage(s)
4241                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4242                 drawInfoMessage(s)
4243                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4244                 drawInfoMessage(s)
4245         }
4246 }
4247
4248 // Physics panel (#15)
4249 //
4250 vector acc_prevspeed;
4251 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4252 void HUD_Physics(void)
4253 {
4254         if(!autocvar__hud_configure)
4255         {
4256                 if(!autocvar_hud_panel_physics) return;
4257                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4258                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4259         }
4260         else
4261                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4262
4263         HUD_Panel_UpdateCvars(physics);
4264         HUD_Panel_ApplyFadeAlpha();
4265
4266         HUD_Panel_DrawBg(1);
4267         if(panel_bg_padding)
4268         {
4269                 panel_pos += '1 1 0' * panel_bg_padding;
4270                 panel_size -= '2 2 0' * panel_bg_padding;
4271         }
4272
4273         //compute speed
4274         float speed, conversion_factor;
4275         string unit;
4276
4277         switch(autocvar_hud_panel_physics_speed_unit)
4278         {
4279                 default:
4280                 case 1:
4281                         unit = _(" qu/s");
4282                         conversion_factor = 1.0;
4283                         break;
4284                 case 2:
4285                         unit = _(" m/s");
4286                         conversion_factor = 0.0254;
4287                         break;
4288                 case 3:
4289                         unit = _(" km/h");
4290                         conversion_factor = 0.0254 * 3.6;
4291                         break;
4292                 case 4:
4293                         unit = _(" mph");
4294                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4295                         break;
4296                 case 5:
4297                         unit = _(" knots");
4298                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4299                         break;
4300         }
4301
4302         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4303         if (autocvar__hud_configure)
4304                 speed = floor( max_speed * 0.65 + 0.5 );
4305         else if(autocvar_hud_panel_physics_speed_vertical)
4306                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4307         else
4308                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4309
4310         //compute acceleration
4311         float acceleration, f;
4312         if (autocvar__hud_configure)
4313                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4314         else
4315         {
4316                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4317                 f = time - acc_prevtime;
4318                 if(autocvar_hud_panel_physics_acceleration_vertical)
4319                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4320                 else
4321                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4322                 acc_prevspeed = pmove_vel;
4323                 acc_prevtime = time;
4324
4325                 f = bound(0, f * 10, 1);
4326                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4327         }
4328
4329         //compute layout
4330         float panel_ar = panel_size_x/panel_size_y;
4331         vector speed_offset, acceleration_offset;
4332         if (panel_ar >= 5)
4333         {
4334                 panel_size_x *= 0.5;
4335                 if (autocvar_hud_panel_physics_flip)
4336                         speed_offset_x = panel_size_x;
4337                 else
4338                         acceleration_offset_x = panel_size_x;
4339         }
4340         else
4341         {
4342                 panel_size_y *= 0.5;
4343                 if (autocvar_hud_panel_physics_flip)
4344                         speed_offset_y = panel_size_y;
4345                 else
4346                         acceleration_offset_y = panel_size_y;
4347         }
4348         float speed_baralign, acceleration_baralign;
4349         if (autocvar_hud_panel_physics_baralign == 1)
4350                 acceleration_baralign = speed_baralign = 1;
4351     else if(autocvar_hud_panel_physics_baralign == 4)
4352                 acceleration_baralign = speed_baralign = 2;
4353         else if (autocvar_hud_panel_physics_flip)
4354         {
4355                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4356                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4357         }
4358         else
4359         {
4360                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4361                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4362         }
4363         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4364                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4365
4366         //draw speed
4367         if(speed)
4368         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4369         {
4370                 HUD_Panel_GetProgressBarColor(speed);
4371                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4372         }
4373         vector tmp_offset, tmp_size;
4374         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4375         {
4376                 tmp_size_x = panel_size_x * 0.75;
4377                 tmp_size_y = panel_size_y;
4378                 if (speed_baralign)
4379                         tmp_offset_x = panel_size_x - tmp_size_x;
4380                 //else
4381                         //tmp_offset_x = 0;
4382                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4383
4384                 //draw speed unit
4385                 if (speed_baralign)
4386                         tmp_offset_x = 0;
4387                 else
4388                         tmp_offset_x = tmp_size_x;
4389                 if (autocvar_hud_panel_physics_speed_unit_show)
4390                 {
4391                         //tmp_offset_y = 0;
4392                         tmp_size_x = panel_size_x * (1 - 0.75);
4393                         tmp_size_y = panel_size_y * 0.4;
4394                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4395                 }
4396         }
4397
4398         //compute and draw top speed
4399         if (autocvar_hud_panel_physics_topspeed)
4400         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4401         {
4402                 if (autocvar__hud_configure)
4403                 {
4404                         top_speed = floor( max_speed * 0.75 + 0.5 );
4405                         f = 1;
4406                 }
4407                 else
4408                 {
4409                         if (speed >= top_speed)
4410                         {
4411                                 top_speed = speed;
4412                                 top_speed_time = time;
4413                         }
4414                         if (top_speed != 0)
4415                         {
4416                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4417                                 // divide by f to make it start from 1
4418                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4419                         }
4420             else //hide top speed 0, it would be stupid
4421                                 f = 0;
4422                 }
4423                 if (f > 0)
4424                 {
4425                         //top speed progressbar peak
4426                         if(speed < top_speed)
4427                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4428                         {
4429                                 float peak_offset_x;
4430                                 vector peak_size;
4431                                 if (speed_baralign == 0)
4432                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4433                 else if (speed_baralign == 1)
4434                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4435                 else if (speed_baralign == 2)
4436                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4437                                 //if speed is not 0 the speed progressbar already fetched the color
4438                                 if (speed == 0)
4439                                         HUD_Panel_GetProgressBarColor(speed);
4440                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4441                 peak_size_y = panel_size_y;
4442                 if (speed_baralign == 2) // draw two peaks, on both sides
4443                 {
4444                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4445                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4446                 }
4447                 else
4448                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4449                         }
4450
4451                         //top speed
4452                         tmp_offset_y = panel_size_y * 0.4;
4453                         tmp_size_x = panel_size_x * (1 - 0.75);
4454                         tmp_size_y = panel_size_y - tmp_offset_y;
4455                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4456                 }
4457                 else
4458                         top_speed = 0;
4459         }
4460
4461         //draw acceleration
4462         if(acceleration)
4463         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4464         {
4465                 if (acceleration < 0)
4466                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4467                 else
4468                         HUD_Panel_GetProgressBarColor(acceleration);
4469                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4470         }
4471         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4472                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4473 }
4474
4475 // CenterPrint (#16)
4476 //
4477 #define CENTERPRINT_MAX_MSGS 10
4478 #define CENTERPRINT_MAX_ENTRIES 50
4479 #define CENTERPRINT_SPACING 0.7
4480 float cpm_index;
4481 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4482 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4483 float centerprint_time[CENTERPRINT_MAX_MSGS];
4484 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4485 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4486 float centerprint_showing;
4487
4488 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4489 {
4490         float i, j;
4491
4492         if(strMessage == "" && new_id == 0)
4493                 return;
4494
4495         // strip trailing newlines
4496         j = strlen(strMessage) - 1;
4497         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4498                 --j;
4499         if (j < strlen(strMessage) - 1)
4500                 strMessage = substring(strMessage, 0, j + 1);
4501
4502         if(strMessage == "" && new_id == 0)
4503                 return;
4504
4505         // strip leading newlines
4506         j = 0;
4507         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4508                 ++j;
4509         if (j > 0)
4510                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4511
4512         if(strMessage == "" && new_id == 0)
4513                 return;
4514
4515         if (!centerprint_showing)
4516                 centerprint_showing = TRUE;
4517
4518         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4519         {
4520                 if (j == CENTERPRINT_MAX_MSGS)
4521                         j = 0;
4522                 if (new_id && new_id == centerprint_msgID[j])
4523                 {
4524                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4525                         {
4526                                 // fade out the current msg (duration and countdown_num are ignored)
4527                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4528                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4529                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4530                                 return;
4531                         }
4532                         break; // found a msg with the same id, at position j
4533                 }
4534         }
4535
4536         if (i == CENTERPRINT_MAX_MSGS)
4537         {
4538                 // a msg with the same id was not found, add the msg at the next position
4539                 --cpm_index;
4540                 if (cpm_index == -1)
4541                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4542                 j = cpm_index;
4543         }
4544         if(centerprint_messages[j])
4545                 strunzone(centerprint_messages[j]);
4546         centerprint_messages[j] = strzone(strMessage);
4547         centerprint_msgID[j] = new_id;
4548         if (duration < 0)
4549                 centerprint_time[j] = -1;
4550         else
4551         {
4552                 if(duration == 0)
4553                         duration = max(1, autocvar_hud_panel_centerprint_time);
4554                 centerprint_time[j] = duration;
4555                 centerprint_expire_time[j] = time + duration;
4556         }
4557         centerprint_countdown_num[j] = countdown_num;
4558 }
4559
4560 void centerprint_hud(string strMessage)
4561 {
4562         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4563 }
4564
4565 void reset_centerprint_messages(void)
4566 {
4567         float i;
4568         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4569         {
4570                 centerprint_expire_time[i] = 0;
4571                 centerprint_time[i] = 1;
4572                 centerprint_msgID[i] = 0;
4573                 if(centerprint_messages[i])
4574                         strunzone(centerprint_messages[i]);
4575                 centerprint_messages[i] = string_null;
4576         }
4577 }
4578 float hud_configure_cp_generation_time;
4579 void HUD_CenterPrint (void)
4580 {
4581         if(!autocvar__hud_configure)
4582         {
4583                 if(!autocvar_hud_panel_centerprint) return;
4584
4585                 if (hud_configure_prev && hud_configure_prev != -1)
4586                         reset_centerprint_messages();
4587         }
4588         else
4589         {
4590                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4591
4592                 if (!hud_configure_prev)
4593                         reset_centerprint_messages();
4594                 if (time > hud_configure_cp_generation_time)
4595                 {
4596                         float r;
4597                         r = random();
4598                         if (r > 0.9)
4599                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4600                         else if (r > 0.8)
4601                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4602                         else
4603                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4604                         hud_configure_cp_generation_time = time + 1 + random()*4;
4605                 }
4606         }
4607
4608         HUD_Panel_UpdateCvars(centerprint);
4609
4610         // this panel doesn't fade when showing the scoreboard
4611         if(autocvar__menu_alpha)
4612                 HUD_Panel_ApplyFadeAlpha();
4613
4614         if(scoreboard_fade_alpha)
4615         {
4616                 // move the panel below the scoreboard
4617                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4618                         return;
4619                 vector target_pos;
4620                 
4621                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4622                 
4623                 if(target_pos_y > panel_pos_y)
4624                 {
4625                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4626                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4627                 }
4628         }
4629
4630         HUD_Panel_DrawBg(1);
4631
4632         if (!centerprint_showing)
4633                 return;
4634
4635         if(panel_bg_padding)
4636         {
4637                 panel_pos += '1 1 0' * panel_bg_padding;
4638                 panel_size -= '2 2 0' * panel_bg_padding;
4639         }
4640
4641         float entries, height;
4642         vector fontsize;
4643         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4644         // height = panel_size_y/entries;
4645         // fontsize = '1 1 0' * height;
4646         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4647         fontsize = '1 1 0' * height;
4648         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4649
4650         float i, j, k, n;
4651         float a, sz, align, current_msg_pos_y, msg_size;
4652         vector pos;
4653         string ts;
4654
4655         n = -1; // if no msg will be displayed, n stays -1
4656
4657         pos = panel_pos;
4658         if (autocvar_hud_panel_centerprint_flip)
4659                 pos_y += panel_size_y;
4660         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4661         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4662         {
4663                 if (j == CENTERPRINT_MAX_MSGS)
4664                         j = 0;
4665                 if (centerprint_expire_time[j] <= time)
4666                 {
4667                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4668                         {
4669                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4670                                 if (centerprint_countdown_num[j] == 0)
4671                                         continue;
4672                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4673                         }
4674                         else
4675                                 continue;
4676                 }
4677                 
4678                 // fade the centerprint_hud in/out 
4679                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4680                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4681                 else if (centerprint_expire_time[j] > time)
4682                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4683                 
4684                 // set the size from fading in/out before subsequent fading
4685                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4686                 
4687                 // also fade it based on positioning
4688                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4689                 {
4690                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4691                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4692                 }
4693                 
4694                 // finally set the size based on the new theAlpha from subsequent fading
4695                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4696                 drawfontscale = sz * '1 1 0';
4697                 
4698                 if (centerprint_countdown_num[j])
4699                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4700                 else
4701                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4702
4703                 if (autocvar_hud_panel_centerprint_flip)
4704                 {
4705                         // check if the message can be entirely shown
4706                         for(k = 0; k < n; ++k)
4707                         {
4708                                 getWrappedLine_remaining = argv(k);
4709                                 while(getWrappedLine_remaining)
4710                                 {
4711                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4712                                         if (ts != "")
4713                                                 pos_y -= fontsize_y;
4714                                         else
4715                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4716                                 }
4717                         }
4718                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4719                 }
4720
4721                 msg_size = pos_y;
4722                 for(k = 0; k < n; ++k)
4723                 {
4724                         getWrappedLine_remaining = argv(k);
4725                         while(getWrappedLine_remaining)
4726                         {
4727                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4728                                 if (ts != "")
4729                                 {
4730                                         if (align)
4731                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4732                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4733                                         pos_y += fontsize_y;
4734                                 }
4735                                 else
4736                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4737                         }
4738                 }
4739                 msg_size = pos_y - msg_size;
4740                 if (autocvar_hud_panel_centerprint_flip)
4741                 {
4742                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4743                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4744                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4745                                 
4746                         if (pos_y < panel_pos_y) // check if the next message can be shown
4747                         {
4748                                 drawfontscale = '1 1 0';
4749                                 return;
4750                         }
4751                 }
4752                 else
4753                 {
4754                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4755                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4756                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4757                                 
4758                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4759                         {
4760                                 drawfontscale = '1 1 0';
4761                                 return;
4762                         }
4763                 }
4764         }
4765         drawfontscale = '1 1 0';
4766         if (n == -1)
4767         {
4768                 centerprint_showing = FALSE;
4769                 reset_centerprint_messages();
4770         }
4771 }
4772
4773 /*
4774 ==================
4775 Main HUD system
4776 ==================
4777 */
4778
4779 void HUD_Reset (void)
4780 {
4781         // reset gametype specific icons
4782         if(gametype == GAME_KEYHUNT)
4783                 HUD_Mod_KH_Reset();
4784         else if(gametype == GAME_CTF)
4785                 HUD_Mod_CTF_Reset();
4786 }
4787
4788 #define HUD_DrawPanel(id)\
4789 switch (id) {\
4790         case (HUD_PANEL_RADAR):\
4791                 HUD_Radar(); break;\
4792         case (HUD_PANEL_WEAPONS):\
4793                 HUD_Weapons(); break;\
4794         case (HUD_PANEL_AMMO):\
4795                 HUD_Ammo(); break;\
4796         case (HUD_PANEL_POWERUPS):\
4797                 HUD_Powerups(); break;\
4798         case (HUD_PANEL_HEALTHARMOR):\
4799                 HUD_HealthArmor(); break;\
4800         case (HUD_PANEL_NOTIFY):\
4801                 HUD_Notify(); break;\
4802         case (HUD_PANEL_TIMER):\
4803                 HUD_Timer(); break;\
4804         case (HUD_PANEL_SCORE):\
4805                 HUD_Score(); break;\
4806         case (HUD_PANEL_RACETIMER):\
4807                 HUD_RaceTimer(); break;\
4808         case (HUD_PANEL_VOTE):\
4809                 HUD_VoteWindow(); break;\
4810         case (HUD_PANEL_MODICONS):\
4811                 HUD_ModIcons(); break;\
4812         case (HUD_PANEL_PRESSEDKEYS):\
4813                 HUD_DrawPressedKeys(); break;\
4814         case (HUD_PANEL_CHAT):\
4815                 HUD_Chat(); break;\
4816         case (HUD_PANEL_ENGINEINFO):\
4817                 HUD_EngineInfo(); break;\
4818         case (HUD_PANEL_INFOMESSAGES):\
4819                  HUD_InfoMessages(); break;\
4820         case (HUD_PANEL_PHYSICS):\
4821                  HUD_Physics(); break;\
4822         case (HUD_PANEL_CENTERPRINT):\
4823                  HUD_CenterPrint(); break;\
4824 } ENDS_WITH_CURLY_BRACE
4825
4826 void HUD_Main (void)
4827 {
4828         float i;
4829         // global hud theAlpha fade
4830         if(menu_enabled == 1)
4831                 hud_fade_alpha = 1;
4832         else
4833                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4834
4835         if(scoreboard_fade_alpha)
4836                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4837
4838         if(intermission == 2) // no hud during mapvote
4839         {
4840                 if (autocvar__hud_configure) //force exit from hud config
4841                 {
4842                         if (menu_enabled)
4843                         {
4844                                 menu_enabled = 0;
4845                                 localcmd("togglemenu\n");
4846                         }
4847                         cvar_set("_hud_configure", "0");
4848                 }
4849                 hud_fade_alpha = 0;
4850         }
4851         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4852                 hud_fade_alpha = 1;
4853
4854         // panels that we want to be active together with the scoreboard
4855         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4856         if(scoreboard_fade_alpha == 1)
4857         {
4858                 HUD_CenterPrint();
4859                 return;
4860         }
4861
4862         if(!autocvar__hud_configure && !hud_fade_alpha)
4863                 return;
4864
4865         // Drawing stuff
4866         if (hud_skin_path != autocvar_hud_skin)
4867         {
4868                 if (hud_skin_path)
4869                         strunzone(hud_skin_path);
4870                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4871         }
4872
4873         // HUD configure visible grid
4874         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4875         {
4876                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4877                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4878                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4879                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4880                 // x-axis
4881                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4882                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4883                 // y-axis
4884                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4885                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4886         }
4887
4888     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4889
4890         // draw the dock
4891         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4892         {
4893                 float f;
4894                 vector color;
4895                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4896                 if((teamplay) && hud_dock_color_team) {
4897                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4898                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4899                 }
4900                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4901                         color = '1 0 0' * hud_dock_color_team;
4902                 }
4903                 else
4904                 {
4905                         string hud_dock_color = autocvar_hud_dock_color;
4906                         if(hud_dock_color == "shirt") {
4907                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4908                                 color = colormapPaletteColor(floor(f / 16), 0);
4909                         }
4910                         else if(hud_dock_color == "pants") {
4911                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4912                                 color = colormapPaletteColor(mod(f, 16), 1);
4913                         }
4914                         else
4915                                 color = stov(hud_dock_color);
4916                 }
4917
4918                 string pic;
4919                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4920                 if(precache_pic(pic) == "") {
4921                         pic = strcat(hud_skin_path, "/dock_medium");
4922                         if(precache_pic(pic) == "") {
4923                                 pic = "gfx/hud/default/dock_medium";
4924                         }
4925                 }
4926                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4927         }
4928
4929         // cache the panel order into the panel_order array
4930         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4931                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4932                         panel_order[i] = -1;
4933                 string s;
4934                 float p_num, warning;
4935                 float argc = tokenize_console(autocvar__hud_panelorder);
4936                 if (argc > HUD_PANEL_NUM)
4937                         warning = true;
4938                 //first detect wrong/missing panel numbers
4939                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4940                         p_num = stof(argv(i));
4941                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4942                                 if (panel_order[p_num] == -1) //found for the first time?
4943                                         s = strcat(s, ftos(p_num), " ");
4944                                 panel_order[p_num] = 1; //mark as found
4945                         }
4946                         else
4947                                 warning = true;
4948                 }
4949                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4950                         if (panel_order[i] == -1) {
4951                                 warning = true;
4952                                 s = strcat(s, ftos(i), " "); //add missing panel number
4953                         }
4954                 }
4955                 if (warning)
4956                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4957
4958                 cvar_set("_hud_panelorder", s);
4959                 if(hud_panelorder_prev)
4960                         strunzone(hud_panelorder_prev);
4961                 hud_panelorder_prev = strzone(s);
4962
4963                 //now properly set panel_order
4964                 tokenize_console(s);
4965                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4966                         panel_order[i] = stof(argv(i));
4967                 }
4968         }
4969
4970         hud_draw_maximized = 0;
4971         // draw panels in order specified by panel_order array
4972         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4973                 HUD_DrawPanel(panel_order[i]);
4974
4975         hud_draw_maximized = 1; // panels that may be maximized must check this var
4976         // draw maximized panels on top
4977         if(hud_panel_radar_maximized)
4978                 HUD_Radar();
4979         if(autocvar__con_chat_maximized)
4980                 HUD_Chat();
4981
4982         if(autocvar__hud_configure)
4983         {
4984                 if(tab_panel != -1)
4985                 {
4986                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4987                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4988                 }
4989                 if(highlightedPanel != -1)
4990                 {
4991                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4992                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4993                 }
4994         }
4995
4996         hud_configure_prev = autocvar__hud_configure;
4997
4998         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4999                 if (menu_enabled)
5000                         menu_enabled = 0;
5001 }