e4f98d387c39b14d12e9f9eb5c751cb438f164d1
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha ", cvar_string("hud_bg_alpha"), "\n"));
579                 fputs(fh, strcat("seta hud_bg_border ", cvar_string("hud_bg_border"), "\n"));
580                 fputs(fh, strcat("seta hud_bg_padding ", cvar_string("hud_bg_padding"), "\n"));
581                 fputs(fh, strcat("seta hud_fg_alpha ", cvar_string("hud_fg_alpha"), "\n"));
582                 fputs(fh, "\n");
583
584                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
587                 fputs(fh, "\n");
588
589                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 // common cvars for all panels
599                 float i;
600                 for (i = 0; i < panel_cnt; ++i)
601                 {
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\n"));
610                         switch(i) {
611                                 case 0:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
614                                         break;
615                                 case 1:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
617                                         break;
618                                 case 2:
619                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
621                                         break;
622                                 case 3:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 9:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
628                                         break;
629                         }
630                         fputs(fh, "\n");
631                 }
632
633                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
634         }
635         fclose(fh);
636 }
637
638 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
639 {
640         switch(id) {
641                 case 0: 
642                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
643                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
644                         break;
645                 case 1: 
646                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
647                         break;
648                 //case 2: 
649                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
650                 //      break;
651                 //case 3: 
652                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
653                 //      break;
654                 case 5: 
655                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
656                         break;
657                 case 7: 
658                         mySize_y = (1/4) * mySize_x; // 1/4 * width
659                         break;
660                 case 8: 
661                         mySize_y = (1/4) * mySize_x; // 1/4 * width
662                         break;
663                 case 9: 
664                         mySize_y = (1/4) * mySize_x; // 1/4 * width
665                         break;
666                 case 10: 
667                         mySize_y = (1/2) * mySize_x; // 1/2 * width
668                         break;
669                 case 11: 
670                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
671                         break;
672         }
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         string color;
722         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
723         if(color == "")
724                 color = cvar_string("hud_bg_color");
725         return stov(color);
726 }
727
728 float HUD_Panel_GetAlpha(float id)
729 {
730         string alpha;
731         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
732         if(alpha == "")
733                 alpha = cvar_string("hud_bg_alpha");
734         return stof(alpha);
735 }
736
737 float HUD_Panel_GetPadding(float id)
738 {
739         string padding;
740         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
741         if(padding == "")
742                 padding = cvar_string("hud_bg_padding");
743         return stof(padding);
744 }
745
746 // draw the background/borders
747 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
748 {
749         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
750                 return;
751
752         string bg;
753         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
754         if(bg == "")
755                 bg = cvar_string("hud_bg");
756
757         if(bg != "0")
758         {
759                 float border;
760                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
761
762                 vector color;
763                 color = HUD_Panel_GetColor(id);
764
765                 float alpha;
766                 alpha = HUD_Panel_GetAlpha(id);
767
768                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
769         }
770 }
771
772 vector HUD_Panel_GetProgressBarColor(string item)
773 {
774         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
775 }
776
777 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
778 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
779 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
780 {
781         float i;
782
783         vector myTarget;
784         myTarget = mySize;
785
786         vector targPos;
787         vector targSize;
788         vector myCenter;
789         vector targCenter;
790         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
791         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
792
793         for (i = 0; i < panel_cnt; ++i) {
794                 if(i == id || !HUD_Panel_CheckActive(i))
795                         continue;
796
797                 targPos = HUD_Panel_GetPos(i);
798                 targSize = HUD_Panel_GetSize(i);
799
800                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
801                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
802
803                 if(myPos_y + mySize_y < targPos_y)
804                         continue;
805                 if(myPos_y > targPos_y + targSize_y)
806                         continue;
807
808                 if(myPos_x + mySize_x < targPos_x)
809                         continue;
810                 if(myPos_x > targPos_x + targSize_x)
811                         continue;
812
813                 // OK, there IS a collision.
814
815                 myCenter_x = myPos_x + 0.5 * mySize_x;
816                 myCenter_y = myPos_y + 0.5 * mySize_y;
817
818                 targCenter_x = targPos_x + 0.5 * targSize_x;
819                 targCenter_y = targPos_y + 0.5 * targSize_y;
820
821                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
822                 {
823                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
824                                 myTarget_x = targPos_x - myPos_x;
825                         else // push it upwards
826                                 myTarget_y = targPos_y - myPos_y;
827                 }
828                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
829                 {
830                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
831                                 myTarget_x = targPos_x + targSize_x;
832                         else // push it upwards
833                                 myTarget_y = targPos_y - myPos_y;
834                 }
835                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
836                 {
837                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
838                                 myTarget_x = targPos_x - myPos_x;
839                         else // push it downwards
840                                 myTarget_y = targPos_y + targSize_y;
841                 }
842                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
843                 {
844                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
845                                 myTarget_x = targPos_x + targSize_x;
846                         else // push it downwards
847                                 myTarget_y = targPos_y + targSize_y;
848                 }
849         }
850
851         return myTarget;
852 }
853
854 // TODO: checkResize
855 float HUD_Panel_SetSize(float id, vector mySize)
856 {
857         float didntresize;
858
859         vector oldSize;
860         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
861
862         vector myPos;
863         myPos = HUD_Panel_GetPos(id);
864
865         // check for collisions
866         if(cvar("hud_configure_checkcollisions"))
867                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
868
869         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
870         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
871
872         // cap against panel's own limits
873         mySize = HUD_Panel_CheckLimitSize(id, mySize);
874
875         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
876         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
877
878         if(cvar("hud_configure_grid"))
879         {
880                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
881                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
882         }
883
884         // TODO: is this needed?
885         // this is to check if (and how) SetPos should be called
886         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
887                 didntresize = 3; // didnt resize either
888         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
889                 didntresize = 2; // resized Y
890         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
891                 didntresize = 1; // resized X
892
893         string s;
894         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
895         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
896         return didntresize;
897 }
898
899 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
900 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
901 {
902         float i;
903
904         vector myTarget;
905         myTarget = myPos;
906
907         vector targPos;
908         vector targSize;
909         vector myCenter;
910         vector targCenter;
911         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
912         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
913
914         for (i = 0; i < panel_cnt; ++i) {
915                 if(i == id || !HUD_Panel_CheckActive(i))
916                         continue;
917
918                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
919                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
920
921                 if(myPos_y + mySize_y < targPos_y)
922                         continue;
923                 if(myPos_y > targPos_y + targSize_y)
924                         continue;
925
926                 if(myPos_x + mySize_x < targPos_x)
927                         continue;
928                 if(myPos_x > targPos_x + targSize_x)
929                         continue;
930
931                 // OK, there IS a collision.
932
933                 myCenter_x = myPos_x + 0.5 * mySize_x;
934                 myCenter_y = myPos_y + 0.5 * mySize_y;
935
936                 targCenter_x = targPos_x + 0.5 * targSize_x;
937                 targCenter_y = targPos_y + 0.5 * targSize_y;
938
939                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
940                 {
941                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
942                                 myTarget_x = targPos_x - mySize_x;
943                         else // push it upwards
944                                 myTarget_y = targPos_y - mySize_y;
945                 }
946                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
947                 {
948                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
949                                 myTarget_x = targPos_x + targSize_x;
950                         else // push it upwards
951                                 myTarget_y = targPos_y - mySize_y;
952                 }
953                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
954                 {
955                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
956                                 myTarget_x = targPos_x - mySize_x;
957                         else // push it downwards
958                                 myTarget_y = targPos_y + targSize_y;
959                 }
960                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
961                 {
962                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
963                                 myTarget_x = targPos_x + targSize_x;
964                         else // push it downwards
965                                 myTarget_y = targPos_y + targSize_y;
966                 }
967         }
968
969         return myTarget;
970 }
971
972 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
973 {
974         vector oldPos;
975         oldPos = HUD_Panel_GetPos(id);
976         if(didntresize == 2)
977                 pos_x = oldPos_x;
978         else if(didntresize == 1)
979                 pos_y = oldPos_y;
980         else if(didntresize == 3)
981                 return;
982
983         vector mySize;
984         mySize = HUD_Panel_GetSize(id);
985
986         if(cvar("hud_configure_checkcollisions"))
987                 pos = HUD_Panel_CheckMove(id, pos, mySize);
988
989         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
990         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
991
992         if(cvar("hud_configure_grid"))
993         {
994                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
995                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
996         }
997
998         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
999                 pos_x = pos_x - vid_conwidth;
1000         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1001                 pos_y = pos_y - vid_conheight;
1002
1003         string s;
1004         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1005
1006         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1007 }
1008
1009 float mouseClicked;
1010 float prevMouseClicked; // previous state
1011 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1012 {
1013         prevMouseClicked = mouseClicked;
1014         if(nPrimary == K_MOUSE1)
1015         {
1016                 if(bInputType == 0) { // key pressed
1017                         mouseClicked = 1;
1018                         return true;
1019                 }
1020                 if(bInputType == 1) {// key released
1021                         mouseClicked = 0;
1022                         return true;
1023                 }
1024         }
1025         return false;
1026 }
1027
1028 vector mousepos, mouseprevpos;
1029 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1030 vector panel_click_pos; // panel pos (saved only upon a click)
1031 vector panel_click_size; // panel size (saved only upon a click)
1032 float highlightedPanel;
1033 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1034 void HUD_Panel_Mouse()
1035 {
1036         if(mouseClicked == 0) {
1037                 highlightedPanel = -1;
1038                 highlightedAction = 0;
1039         }
1040
1041         mousepos = mousepos + getmousepos();
1042
1043         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1044         mousepos_y = bound(0, mousepos_y, vid_conheight);
1045
1046         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1047
1048         if(mouseClicked)
1049         {
1050                 float i, border;
1051                 vector panelPos;
1052                 vector panelSize;
1053
1054                 for(i = 0; i <= panel_cnt; ++i)
1055                 {
1056                         panelPos = HUD_Panel_GetPos(i);
1057                         panelSize = HUD_Panel_GetSize(i);
1058                         border = HUD_Panel_GetBorder(i);
1059                         if(prevMouseClicked == 0) {
1060                                 // move
1061                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1062                                 {
1063                                         highlightedPanel = i;
1064                                         highlightedAction = 1;
1065                                 }
1066                                 // resize from topleft border
1067                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1068                                 {
1069                                         highlightedPanel = i;
1070                                         highlightedAction = 2;
1071                                         resizeCorner = 1;
1072                                 }
1073                                 // resize from topright border
1074                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1075                                 {
1076                                         highlightedPanel = i;
1077                                         highlightedAction = 2;
1078                                         resizeCorner = 2;
1079                                 }
1080                                 // resize from bottomleft border
1081                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1082                                 {
1083                                         highlightedPanel = i;
1084                                         highlightedAction = 2;
1085                                         resizeCorner = 3;
1086                                 }
1087                                 // resize from bottomright border
1088                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1089                                 {
1090                                         highlightedPanel = i;
1091                                         highlightedAction = 2;
1092                                         resizeCorner = 4;
1093                                 }
1094                         }
1095
1096                         if(highlightedPanel == i)
1097                         {
1098                                 if(prevMouseClicked == 0)
1099                                 {
1100                                         panel_click_distance = mousepos - panelPos;
1101                                         panel_click_pos = panelPos;
1102                                         panel_click_size = panelSize;
1103                                 }
1104
1105                                 if(highlightedAction == 1)
1106                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1107                                 else if(highlightedAction == 2)
1108                                 {
1109                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1110                                         if(resizeCorner == 1) {
1111                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1112                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1113                                         }
1114                                         if(resizeCorner == 2) {
1115                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1116                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1117                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1118                                         }
1119                                         if(resizeCorner == 3) {
1120                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1121                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1122                                         }
1123                                         if(resizeCorner == 4) {
1124                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1125                                         }
1126                                 }
1127                         }
1128                 }
1129         }
1130         mouseprevpos = mousepos;
1131         prevMouseClicked = mouseClicked;
1132 }
1133
1134 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1135 {
1136         vector pos;
1137         vector size;
1138
1139         pos =
1140 */ // maybe one day, since this will be quite complicated
1141
1142 // Weapon icons (#0)
1143 //
1144 float weaponspace[10];
1145 void HUD_WeaponIcons_Clear()
1146 {
1147         float idx;
1148         for(idx = 0; idx < 10; ++idx)
1149                 weaponspace[idx] = 0;
1150 }
1151
1152 entity weaponorder[WEP_MAXCOUNT];
1153
1154 void weaponorder_swap(float i, float j, entity pass)
1155 {
1156         entity h;
1157         h = weaponorder[i];
1158         weaponorder[i] = weaponorder[j];
1159         weaponorder[j] = h;
1160 }
1161
1162 float weaponorder_cmp(float i, float j, entity pass)
1163 {
1164         float d;
1165         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1166         if(d)
1167                 return d;
1168         d = weaponorder[i].weapon - weaponorder[j].weapon;
1169         return d;
1170 }
1171
1172 void HUD_WeaponIcons()
1173 {
1174         float id = 0;
1175         float alpha, stat_weapons; // "constants"
1176         vector pos, mySize, accuracy_color;
1177         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1178
1179         pos = HUD_Panel_GetPos(id);
1180         mySize = HUD_Panel_GetSize(id);
1181
1182         stat_weapons = getstati(STAT_WEAPONS);
1183         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1184         {
1185                 self = get_weaponinfo(i);
1186                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1187                 {
1188                         weaponorder[weapon_cnt] = self;
1189                         ++weapon_cnt;
1190                 }
1191         }
1192         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1193
1194         HUD_Panel_DrawBg(id, pos, mySize);
1195         float padding;
1196         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1197         if(padding)
1198         {
1199                 pos += '1 1 0' * padding;
1200                 mySize -= '2 2 0' * padding;
1201         }
1202
1203         // hits
1204         weapon_stats = getstati(STAT_DAMAGE_HITS);
1205         weapon_number = weapon_stats & 63;
1206         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1207         // fired
1208         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1209         weapon_number = weapon_stats & 63;
1210         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1211
1212         if(cvar_or("hud_weaponicons_fade", 1))
1213         {
1214                 fade = 3.2 - 2 * (time - weapontime);
1215                 fade = bound(0.7, fade, 1);
1216         }
1217         else
1218                 fade = 1;
1219
1220         HUD_WeaponIcons_Clear();
1221
1222         float rows, columns;
1223         rows = mySize_y/mySize_x;
1224         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1225         //                               ^^^ weapon icon aspect goes here
1226
1227         columns = ceil(WEP_COUNT/rows);
1228         float row, column;
1229         for(i = 0; i < weapon_cnt; ++i)
1230         {
1231                 self = weaponorder[i];
1232                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1233                 {
1234                         weapid = self.impulse;
1235
1236                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1237
1238                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1239                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1240
1241                         // draw background behind currently selected weapon
1242                         if(self.weapon == activeweapon)
1243                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1244
1245                         // draw the weapon accuracy on the HUD
1246                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1247                         {
1248                                 if(weapon_damage)
1249                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1250
1251                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1252                                 if(weapon_damage)
1253                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1254                         }
1255
1256                         // draw the weapon icon
1257                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1258
1259                         if(cvar_or("hud_weaponicons_number", 1))
1260                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1261                 }
1262
1263                 ++row;
1264                 if(row >= rows)
1265                 {
1266                         row = 0;
1267                         ++column;
1268                 }
1269         }
1270
1271 }
1272
1273 // Inventory (#1)
1274 //
1275 float GetAmmoStat(float i)
1276 {
1277         switch(i)
1278         {
1279                 case 0: return STAT_SHELLS;
1280                 case 1: return STAT_NAILS;
1281                 case 2: return STAT_ROCKETS;
1282                 case 3: return STAT_CELLS;
1283                 case 4: return STAT_FUEL;
1284                 default: return -1;
1285         }
1286 }
1287
1288 float GetAmmoItemCode(float i)
1289 {
1290         switch(i)
1291         {
1292                 case 0: return IT_SHELLS;
1293                 case 1: return IT_NAILS;
1294                 case 2: return IT_ROCKETS;
1295                 case 3: return IT_CELLS;
1296                 case 4: return IT_FUEL;
1297                 default: return -1;
1298         }
1299 }
1300
1301 string GetAmmoPicture(float i)
1302 {
1303         switch(i)
1304         {
1305                 case 0: return "ammo_shells";
1306                 case 1: return "ammo_bullets";
1307                 case 2: return "ammo_rocket";
1308                 case 3: return "ammo_cells";
1309                 case 4: return "ammo_fuel";
1310                 default: return "";
1311         }
1312 }
1313
1314 void HUD_Inventory()
1315 {
1316         float id = 1;
1317         float i;
1318         float stat_items;
1319
1320         vector pos, mySize, mysize, mypos;
1321         pos = HUD_Panel_GetPos(id);
1322         mySize = HUD_Panel_GetSize(id);
1323
1324         HUD_Panel_DrawBg(id, pos, mySize);
1325         float padding;
1326         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1327         if(padding)
1328         {
1329                 pos += '1 1 0' * padding;
1330                 mySize -= '2 2 0' * padding;
1331         }
1332
1333         // ammo
1334         stat_items = getstati(STAT_ITEMS);
1335         for (i = 0; i < 4; ++i) {
1336                 float a;
1337                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1338                 if(hud_configure)
1339                         a = 100;
1340
1341                 if(cvar("hud_inventory_onlycurrent")) {
1342                         if (stat_items & GetAmmoItemCode(i)) {
1343                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1344                                 if(a < 10)
1345                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1346                                 else
1347                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1348                         }
1349                 } else {
1350                         if (a > 0) {
1351                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1352                                         switch (i) {
1353                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1354                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1355                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1356                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1357                                         }
1358                                         mysize_x = 0.25 * mySize_x;
1359                                         mysize_y = mySize_y;
1360                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1361                                         switch (i) {
1362                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1363                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1364                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1365                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1366                                         }
1367                                         mysize_x = 0.5 * mySize_x;
1368                                         mysize_y = 0.5 * mySize_y;
1369                                 } else { // arrange vertically
1370                                         switch (i) {
1371                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1372                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1373                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1374                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1375                                         }
1376                                         mysize_x = mySize_x;
1377                                         mysize_y = 0.25 * mySize_y;
1378                                 }
1379
1380                                 if (stat_items & GetAmmoItemCode(i))
1381                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1382                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1383                                 if (a < 10) {
1384                                         if(stat_items & GetAmmoItemCode(i))
1385                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1386                                         else
1387                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1388                                 } else {
1389                                         if(stat_items & GetAmmoItemCode(i))
1390                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1391                                         else
1392                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1393                                 }
1394                         }
1395                 }
1396         }
1397 }
1398
1399
1400 // Powerups (#2)
1401 //
1402 void HUD_Powerups() {
1403         float id = 2;
1404         float stat_items;
1405         stat_items = getstati(STAT_ITEMS);
1406
1407         if(!hud_configure)
1408         {
1409                 if not(stat_items & IT_STRENGTH)
1410                         if not(stat_items & IT_INVINCIBLE)
1411                                 return;
1412
1413                 if (getstati(STAT_HEALTH) <= 0)
1414                         return;
1415         }
1416
1417         vector pos, mySize;
1418         pos = HUD_Panel_GetPos(id);
1419         mySize = HUD_Panel_GetSize(id);
1420
1421         HUD_Panel_DrawBg(id, pos, mySize);
1422         float padding;
1423         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1424         if(padding)
1425         {
1426                 pos += '1 1 0' * padding;
1427                 mySize -= '2 2 0' * padding;
1428         }
1429
1430         float strength_time, shield_time;
1431
1432         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1433         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1434
1435         if(hud_configure)
1436         {
1437                 strength_time = 15;
1438                 shield_time = 27;
1439         }
1440
1441         float len;
1442
1443         vector barpos, barsize;
1444         vector picpos;
1445         vector numpos;
1446
1447         string leftname, rightname;
1448         float leftcnt, rightcnt;
1449         float leftalpha, rightalpha;
1450         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1451                 leftname = "strength";
1452                 leftcnt = strength_time;
1453
1454                 rightname = "shield";
1455                 rightcnt = shield_time;
1456         } else {
1457                 leftname = "shield";
1458                 leftcnt = shield_time;
1459
1460                 rightname = "strength";
1461                 rightcnt = strength_time;
1462         }
1463         leftalpha = bound(0, leftcnt, 1);
1464         rightalpha = bound(0, rightcnt, 1);
1465
1466         // TODO: tile statusbars?
1467         if (mySize_x/mySize_y > 4)
1468         {
1469                 if(leftcnt)
1470                 {
1471                         len = strlen(ftos(leftcnt));
1472
1473                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1474                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1475                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1476                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1477                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1478                         } else {
1479                                 barpos = pos;
1480                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1481                                 picpos = pos;
1482                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1483                         }
1484
1485                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1486                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1487                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1488                 }
1489
1490                 if(rightcnt)
1491                 {
1492                         len = strlen(ftos(rightcnt));
1493
1494                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1495                                 barpos = pos + eX * 0.5 * mySize_x;
1496                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1497                                 picpos = pos + eX * 0.5 * mySize_x;
1498                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1499                         } else {
1500                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1501                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1502                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1503                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1504                         }
1505
1506                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1507                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1508                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1509                 }
1510         }
1511         else if (mySize_x/mySize_y > 1.5)
1512         {
1513                 if(leftcnt)
1514                 {
1515                         len = strlen(ftos(leftcnt));
1516
1517                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1518                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1519                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1520                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1521                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1522                         } else {
1523                                 barpos = pos;
1524                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1525                                 picpos = pos;
1526                                 numpos = picpos + eX * 0.5 * mySize_y;
1527                         }
1528
1529                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1530                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1531                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1532                 }
1533
1534                 if(rightcnt)
1535                 {
1536                         len = strlen(ftos(rightcnt));
1537
1538                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1539                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1540                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1541                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1542                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1543                         } else {
1544                                 barpos = pos + eY * 0.5 * mySize_y;
1545                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1546                                 picpos = pos + eY * 0.5 * mySize_y;
1547                                 numpos = picpos + eX * 0.5 * mySize_y;
1548                         }
1549
1550                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1551                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1552                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1553                 }
1554         }
1555         else
1556         {
1557                 if(leftcnt)
1558                 {
1559                         len = strlen(ftos(leftcnt));
1560
1561                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1562                                 barpos = pos;
1563                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1564                                 picpos = pos + eX * 0.05 * mySize_x;
1565                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1566                         } else {
1567                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1568                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1569                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1570                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1571                         }
1572
1573                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1574                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1575                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1576                 }
1577
1578                 if(rightcnt)
1579                 {
1580                         len = strlen(ftos(rightcnt));
1581
1582                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1583                                 barpos = pos + eX * 0.5 * mySize_x;
1584                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1585                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1586                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1587                         } else {
1588                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1589                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1590                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1591                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1592                         }
1593
1594                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1595                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1596                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1597                 }
1598         }
1599
1600         /* TODO: add expand from old code!
1601         //strength
1602         if (strength_time) {
1603                 dt = strength_time - time;
1604                 if(dt > 0)
1605                 {
1606                         if(dt < 5)
1607                         {
1608                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1609                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1610                         }
1611                         else
1612                         {
1613                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1614                         }
1615                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1616                 }
1617                 else if(dt > -1)
1618                 {
1619                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1620                                 bound(0, -dt / 0.5, 1));
1621                 }
1622         }
1623
1624         //invincibility
1625         if (invincibility_time) {
1626                 dt = invincibility_time - time;
1627                 if(dt > 0)
1628                 {
1629                         if(dt < 5)
1630                         {
1631                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1632                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1633                         }
1634                         else
1635                         {
1636                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1637                         }
1638                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1639                 }
1640                 else if(dt > -1)
1641                 {
1642                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1643                                 bound(0, -dt / 0.5, 1));
1644                 }
1645         }
1646         */
1647 }
1648
1649 // Health/armor (#3)
1650 //
1651 void HUD_HealthArmor(void)
1652 {
1653         float id = 3;
1654         vector pos, mySize;
1655         pos = HUD_Panel_GetPos(id);
1656         mySize = HUD_Panel_GetSize(id);
1657
1658         HUD_Panel_DrawBg(id, pos, mySize);
1659         float padding;
1660         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1661         if(padding)
1662         {
1663                 pos += '1 1 0' * padding;
1664                 mySize -= '2 2 0' * padding;
1665         }
1666
1667         float armor, health;
1668         armor = getstati(STAT_ARMOR);
1669         health = getstati(STAT_HEALTH);
1670
1671         float fuel;
1672         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1673
1674         if(hud_configure)
1675         {
1676                 armor = 150;
1677                 health = 100;
1678                 fuel = 70;
1679         }
1680
1681         if(health <= 0)
1682                 return;
1683
1684         float len;
1685
1686         // TODO!
1687         /*
1688         if(hud_hudselector == 2) // combined health and armor display
1689         {
1690                 vector v;
1691                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1692
1693                 vector num_pos;
1694                 num_pos = - '96 28 0';
1695
1696                 x = floor(v_x + 1);
1697
1698                 if(v_z) // fully armored
1699                 {
1700                         // here, armorideal > armor
1701                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1702                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1703                 }
1704                 else
1705                 {
1706                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1707                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1708                 }
1709                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1710         }
1711
1712         else
1713         {
1714         */
1715         vector barpos, barsize;
1716         vector picpos;
1717         vector numpos;
1718
1719         string leftname, rightname;
1720         float leftcnt, rightcnt;
1721         float leftactive, rightactive;
1722         float leftalpha, rightalpha;
1723         // TODO!
1724         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1725                 leftname = "armor";
1726                 leftcnt = armor;
1727                 if(leftcnt)
1728                         leftactive = 1;
1729                 leftalpha = min((armor+10)/55, 1);
1730
1731                 rightname = "health";
1732                 rightcnt = health;
1733                 rightactive = 1;
1734                 rightalpha = 1;
1735         } else {
1736                 leftname = "health";
1737                 leftcnt = health;
1738                 leftactive = 1;
1739                 leftalpha = 1;
1740
1741                 rightname = "armor";
1742                 rightcnt = armor;
1743                 if(rightcnt)
1744                         rightactive = 1;
1745                 rightalpha = min((armor+10)/55, 1);
1746         }
1747
1748         // TODO: tile statusbars?
1749         if (mySize_x/mySize_y > 5)
1750         {
1751                 if(leftactive)
1752                 {
1753                         len = strlen(ftos(leftcnt));
1754
1755                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1756                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1757                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1758                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1759                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1760                         } else {
1761                                 barpos = pos;
1762                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1763                                 picpos = pos;
1764                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1765                         }
1766
1767                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1768                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1769                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1770                 }
1771
1772                 if(rightactive)
1773                 {
1774                         len = strlen(ftos(rightcnt));
1775
1776                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1777                                 barpos = pos + eX * 0.5 * mySize_x;
1778                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1779                                 picpos = pos + eX * 0.5 * mySize_x;
1780                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1781                         } else {
1782                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1783                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1784                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1785                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1786                         }
1787
1788                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1789                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1790                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1791                 }
1792
1793                 if(fuel)
1794                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1795         }
1796         else if (mySize_x/mySize_y > 2)
1797         {
1798                 if(leftactive)
1799                 {
1800                         len = strlen(ftos(leftcnt));
1801
1802                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1804                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1805                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1806                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1807                         } else {
1808                                 barpos = pos;
1809                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1810                                 picpos = pos;
1811                                 numpos = picpos + eX * 0.5 * mySize_y;
1812                         }
1813
1814                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1815                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1816                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1817                 }
1818
1819                 if(rightactive)
1820                 {
1821                         len = strlen(ftos(rightcnt));
1822
1823                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1824                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1825                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1826                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1827                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1828                         } else {
1829                                 barpos = pos + eY * 0.5 * mySize_y;
1830                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1831                                 picpos = pos + eY * 0.5 * mySize_y;
1832                                 numpos = picpos + eX * 0.5 * mySize_y;
1833                         }
1834
1835                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1836                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1837                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1838                 }
1839
1840                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1841                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1842                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1843                 } else {
1844                         barpos = pos;
1845                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1846                 }
1847                 if(fuel)
1848                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1849         }
1850         else
1851         {
1852                 if(leftactive)
1853                 {
1854                         len = strlen(ftos(leftcnt));
1855
1856                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1857                                 barpos = pos;
1858                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1859                                 picpos = pos + eX * 0.05 * mySize_x;
1860                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1861                         } else {
1862                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1863                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1864                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1865                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1866                         }
1867
1868                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1869                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1870                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1871                 }
1872
1873                 if(rightactive)
1874                 {
1875                         len = strlen(ftos(rightcnt));
1876
1877                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1878                                 barpos = pos + eX * 0.5 * mySize_x;
1879                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1880                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1881                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1882                         } else {
1883                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1884                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1885                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1886                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1887                         }
1888
1889                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1890                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1891                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1892                 }
1893
1894                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1895                         barpos = pos;
1896                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1897                 } else {
1898                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1899                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1900                 }
1901                 if(fuel)
1902                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1903         }
1904 }
1905
1906 // ___TODO___ !!!
1907 // Notification area (#4)
1908 //
1909 void HUD_Notify (void)
1910 {
1911         float id = 4;
1912         vector pos, mySize;
1913         pos = HUD_Panel_GetPos(id);
1914         mySize = HUD_Panel_GetSize(id);
1915
1916         HUD_Panel_DrawBg(id, pos, mySize);
1917         float padding;
1918         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1919         if(padding)
1920         {
1921                 pos += '1 1 0' * padding;
1922                 mySize -= '2 2 0' * padding;
1923         }
1924
1925         string s;
1926         entity tm;
1927         if(spectatee_status && !intermission)
1928         {
1929                 drawfont = hud_bigfont;
1930                 if(spectatee_status == -1)
1931                         s = "^1Observing";
1932                 else
1933                         s = GetPlayerName(spectatee_status - 1);
1934                 // spectated player name between HUD and chat area, aligned to the left
1935                 pos_x = 0;
1936                 pos_y = - 50 - hud_fontsize_spec_y;
1937                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1938                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1939                 drawfont = hud_font;
1940
1941                 // spectator text in the upper right corner
1942                 if(spectatee_status == -1)
1943                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1944                 else
1945                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1946
1947                 if(spectatee_status == -1)
1948                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1949                 else
1950                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1951
1952                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1953
1954                 if(gametype == GAME_ARENA)
1955                         s = "^1Wait for your turn to join";
1956                 else if(gametype == GAME_LMS)
1957                 {
1958                         entity sk;
1959                         sk = playerslots[player_localentnum - 1];
1960                         if(sk.(scores[ps_primary]) >= 666)
1961                                 s = "^1Match has already begun";
1962                         else if(sk.(scores[ps_primary]) > 0)
1963                                 s = "^1You have no more lives left";
1964                         else
1965                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1966                 }
1967                 else
1968                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1969
1970                 //show restart countdown:
1971                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1972                         float countdown;
1973                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1974                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1975                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1976                 }
1977         }
1978         if(warmup_stage && !intermission)
1979         {
1980                 s = "^2Currently in ^1warmup^2 stage!";
1981         }
1982
1983         // move more important stuff more to the middle so its more visible
1984
1985         string blinkcolor;
1986         if(mod(time, 1) >= 0.5)
1987                 blinkcolor = "^1";
1988         else
1989                 blinkcolor = "^3";
1990
1991         if(ready_waiting && !intermission && !spectatee_status)
1992         {
1993                 if(ready_waiting_for_me)
1994                 {
1995                         if(warmup_stage)
1996                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1997                         else
1998                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1999                 }
2000                 else
2001                 {
2002                         if(warmup_stage)
2003                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2004                         else
2005                                 s = strcat("^2Waiting for others to ready up...");
2006                 }
2007         }
2008         else if(warmup_stage && !intermission && !spectatee_status)
2009         {
2010                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2011         }
2012
2013         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2014         {
2015                 float ts_min, ts_max;
2016                 tm = teams.sort_next;
2017                 if (tm)
2018                 {
2019                         for(; tm.sort_next; tm = tm.sort_next)
2020                         {
2021                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2022                                         continue;
2023                                 if(!ts_min) ts_min = tm.team_size;
2024                                 else ts_min = min(ts_min, tm.team_size);
2025                                 if(!ts_max) ts_max = tm.team_size;
2026                                 else ts_max = max(ts_max, tm.team_size);
2027                         }
2028                         if ((ts_max - ts_min) > 1)
2029                         {
2030                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2031                                 tm = GetTeam(myteam, false);
2032                                 if (tm)
2033                                 if (tm.team != COLOR_SPECTATOR)
2034                                 if (tm.team_size == ts_max)
2035                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2036
2037                         }
2038                 }
2039         }
2040 }
2041
2042 // Timer (#5)
2043 //
2044 void HUD_Timer()
2045 {
2046         float id = 5;
2047         vector pos, mySize;
2048         pos = HUD_Panel_GetPos(id);
2049         mySize = HUD_Panel_GetSize(id);
2050
2051         HUD_Panel_DrawBg(id, pos, mySize);
2052         float padding;
2053         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2054         if(padding)
2055         {
2056                 pos += '1 1 0' * padding;
2057                 mySize -= '2 2 0' * padding;
2058         }
2059
2060         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2061
2062         timelimit = getstatf(STAT_TIMELIMIT);
2063
2064         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2065         timeleft = ceil(timeleft);
2066         minutesLeft = floor(timeleft / 60);
2067         secondsLeft = timeleft - minutesLeft*60;
2068
2069         vector timer_color;
2070         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2071                 timer_color = '1 1 1'; //white
2072         else if(minutesLeft >= 1)
2073                 timer_color = '1 1 0'; //yellow
2074         else
2075                 timer_color = '1 0 0'; //red
2076
2077         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2078                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2079                         //while restart is still active, show 00:00
2080                         minutes = seconds = 0;
2081                 } else {
2082                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2083                         minutes = floor(elapsedTime / 60);
2084                         seconds = elapsedTime - minutes*60;
2085                 }
2086         } else {
2087                 minutes = minutesLeft;
2088                 seconds = secondsLeft;
2089         }
2090
2091         if(minutes > 999)
2092                 seconds = 99;
2093         minutes = min(minutes, 999);
2094         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2095                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2096                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2097         }
2098         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2099 }
2100
2101 // Radar (#6)
2102 //
2103 void HUD_Radar(void)
2104 {
2105         float id = 6;
2106         vector pos, mySize;
2107         pos = HUD_Panel_GetPos(id);
2108         mySize = HUD_Panel_GetSize(id);
2109
2110         HUD_Panel_DrawBg(id, pos, mySize);
2111         float padding;
2112         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2113         if(padding)
2114         {
2115                 pos += '1 1 0' * padding;
2116                 mySize -= '2 2 0' * padding;
2117         }
2118
2119         local float color1, color2; // color already declared as a global in hud.qc
2120         local vector rgb;
2121         local entity tm;
2122         float scale2d, normalsize, bigsize;
2123         float f;
2124
2125         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2126         teamradar_size2d = mySize;
2127
2128         if(minimapname == "" && !ons_showmap)
2129                 return;
2130
2131         teamradar_loadcvars();
2132
2133         switch(cl_teamradar_zoommode)
2134         {
2135                 default:
2136                 case 0:
2137                         f = current_zoomfraction;
2138                         break;
2139                 case 1:
2140                         f = 1 - current_zoomfraction;
2141                         break;
2142                 case 2:
2143                         f = 0;
2144                         break;
2145                 case 3:
2146                         f = 1;
2147                         break;
2148         }
2149
2150         switch(cl_teamradar_rotation)
2151         {
2152                 case 0:
2153                         teamradar_angle = view_angles_y - 90;
2154                         break;
2155                 default:
2156                         teamradar_angle = 90 * cl_teamradar_rotation;
2157                         break;
2158         }
2159
2160         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2161         teamradar_size2d = mySize;
2162
2163         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2164
2165         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2166         if(cl_teamradar_rotation == 0)
2167         {
2168                 // max-min distance must fit the radar in any rotation
2169                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2170         }
2171         else
2172         {
2173                 vector c0, c1, c2, c3, span;
2174                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2175                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2176                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2177                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2178                 span = '0 0 0';
2179                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2180                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2181
2182                 // max-min distance must fit the radar in x=x, y=y
2183                 bigsize = min(
2184                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2185                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2186                 );
2187         }
2188
2189         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2190         if(bigsize > normalsize)
2191                 normalsize = bigsize;
2192
2193         teamradar_size =
2194                   f * bigsize
2195                 + (1 - f) * normalsize;
2196         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2197                   f * (mi_min + mi_max) * 0.5
2198                 + (1 - f) * view_origin);
2199
2200         color1 = GetPlayerColor(player_localentnum-1);
2201         rgb = GetTeamRGB(color1);
2202
2203         drawsetcliparea(
2204                 pos_x,
2205                 pos_y,
2206                 mySize_x,
2207                 mySize_y
2208         );
2209
2210         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2211
2212         if(ons_showmap)
2213         {
2214                 drawresetcliparea();
2215
2216                 vector frame_origin, frame_size;
2217                 frame_origin = frame_size = '0 0 0';
2218
2219                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2220                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2221                 frame_size_x = pos_x * 1.1171875; // matches the picture
2222                 frame_size_y = pos_y * 1.1171875; // matches the picture
2223                 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2224                 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2225
2226                 drawsetcliparea(
2227                         pos_x - teamradar_size2d_x * 0.5,
2228                         pos_y - teamradar_size2d_y * 0.5,
2229                         teamradar_size2d_x,
2230                         teamradar_size2d_y
2231                 );
2232         }
2233
2234         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2235                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2236         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2237                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2238         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2239         {
2240                 color2 = GetPlayerColor(tm.sv_entnum);
2241                 //if(color == COLOR_SPECTATOR || color == color2)
2242                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2243         }
2244         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2245
2246         drawresetcliparea();
2247 };
2248
2249 // Score (#7)
2250 //
2251 void HUD_Score()
2252 {
2253         float id = 7;
2254         vector pos, mySize;
2255         pos = HUD_Panel_GetPos(id);
2256         mySize = HUD_Panel_GetSize(id);
2257
2258         HUD_Panel_DrawBg(id, pos, mySize);
2259         float padding;
2260         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2261         if(padding)
2262         {
2263                 pos += '1 1 0' * padding;
2264                 mySize -= '2 2 0' * padding;
2265         }
2266
2267         float score, distribution, leader;
2268         float score_len, distr_len;
2269         vector distribution_color;
2270         entity tm, pl, me;
2271         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2272
2273         // TODO... this (race part) still uses constant coordinates :/
2274         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2275                 /*pl = players.sort_next;
2276                 if(pl == me)
2277                         pl = pl.sort_next;
2278                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2279                         if(pl.scores[ps_primary] == 0)
2280                                 pl = world;
2281
2282                 score = me.(scores[ps_primary]);
2283
2284                 float racemin, racesec, racemsec;
2285                 float distsec, distmsec, minusplus;
2286
2287                 racemin = floor(score/(60 * TIME_FACTOR));
2288                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2289                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2290
2291                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2292                         // distribution display
2293                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2294
2295                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2296                                 distmsec = fabs(distribution);
2297                         else {
2298                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2299                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2300                                 if (distribution < 0)
2301                                         distsec = -distsec;
2302                         }
2303
2304                         if (distribution <= 0) {
2305                                 distribution_color = eY;
2306                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2307                         }
2308                         else {
2309                                 distribution_color = eX;
2310                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2311                         }
2312                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2313                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2314                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2315                 }
2316                 // race record display
2317                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2318                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2319
2320                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2321                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2322                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2323
2324                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2325                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2326                 */
2327         } else if (!teamplay) { // non-teamgames
2328                 // me vector := [team/connected frags id]
2329                 pl = players.sort_next;
2330                 if(pl == me)
2331                         pl = pl.sort_next;
2332
2333                 if(hud_configure)
2334                         distribution = 42;
2335                 else if(pl)
2336                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2337                 else
2338                         distribution = 0;
2339
2340                 score = me.(scores[ps_primary]);
2341                 if(hud_configure)
2342                         score = 123;
2343
2344                 if(distribution >= 5) {
2345                         distribution_color = eY;
2346                         leader = 1;
2347                 } else if(distribution >= 0) {
2348                         distribution_color = '1 1 1';
2349                         leader = 1;
2350                 } else if(distribution >= -5)
2351                         distribution_color = '1 1 0';
2352                 else
2353                         distribution_color = eX;
2354
2355                 score_len = strlen(ftos(score));
2356                 distr_len = strlen(ftos(distribution));
2357
2358                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2359                 if (leader)
2360                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2361                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2362         } else { // teamgames
2363                 float max_fragcount;
2364                 max_fragcount = -99;
2365
2366                 float teamnum;
2367                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2368                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2369                                 continue;
2370                         score = tm.(teamscores[ts_primary]);
2371                         if(hud_configure)
2372                                 score = 123;
2373                         leader = 0;
2374                         
2375                         score_len = strlen(ftos(score));
2376
2377                         if (score > max_fragcount)
2378                                 max_fragcount = score;
2379
2380                         if(tm.team == myteam) {
2381                                 if (max_fragcount == score)
2382                                         leader = 1;
2383                                 if (leader)
2384                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2385                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2386                         } else {
2387                                 if (max_fragcount == score)
2388                                         leader = 1;
2389                                 if (leader)
2390                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2391                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2392                                 teamnum += 1;
2393                         }
2394                 }
2395         }
2396 }
2397
2398 // Race timer (#8)
2399 //
2400 void HUD_RaceTimer (void) {
2401         float id = 8;
2402         vector pos, mySize;
2403         pos = HUD_Panel_GetPos(id);
2404         mySize = HUD_Panel_GetSize(id);
2405
2406         HUD_Panel_DrawBg(id, pos, mySize);
2407         float padding;
2408         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2409         if(padding)
2410         {
2411                 pos += '1 1 0' * padding;
2412                 mySize -= '2 2 0' * padding;
2413         }
2414
2415         drawfont = hud_bigfont;
2416         float a, t;
2417         string s, forcetime;
2418
2419         if(hud_configure)
2420         {
2421                 s = "0:13:37";
2422                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2423                 s = "^1Intermediate 1 (+15.42)";
2424                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2425         }
2426         else if(race_checkpointtime)
2427         {
2428                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2429                 s = "";
2430                 forcetime = "";
2431                 if(a > 0) // just hit a checkpoint?
2432                 {
2433                         if(race_checkpoint != 254)
2434                         {
2435                                 if(race_time && race_previousbesttime)
2436                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2437                                 else
2438                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2439                                 if(race_time)
2440                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2441                         }
2442                 }
2443                 else
2444                 {
2445                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2446                         {
2447                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2448                                 if(a > 0) // next one?
2449                                 {
2450                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2451                                 }
2452                         }
2453                 }
2454
2455                 if(s != "" && a > 0)
2456                 {
2457                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2458                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2459                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2460                 }
2461
2462                 // ___ TODO!!!___
2463                 if(race_penaltytime)
2464                 {
2465                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2466                         if(a > 0)
2467                         {
2468                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2469                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2470                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2471                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2472                         }
2473                 }
2474
2475                 if(forcetime != "")
2476                 {
2477                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2478                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2479                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2480                 }
2481                 else
2482                         a = 1;
2483
2484                 if(race_laptime && race_checkpoint != 255)
2485                 {
2486                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2487                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2488                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2489                 }
2490         }
2491         else
2492         {
2493                 if(race_mycheckpointtime)
2494                 {
2495                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2496                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2497                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2498                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2499                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2500                 }
2501                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2502                 {
2503                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2504                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2505                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2506                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2507                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2508                 }
2509
2510                 if(race_penaltytime && !race_penaltyaccumulator)
2511                 {
2512                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2513                         a = bound(0, (1 + t - time), 1);
2514                         if(a > 0)
2515                         {
2516                                 if(time < t)
2517                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2518                                 else
2519                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2520                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2521                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2522                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2523                         }
2524                 }
2525         }
2526
2527         drawfont = hud_font;
2528 }
2529
2530 // Vote window (#9)
2531 //
2532 float vote_yescount;
2533 float vote_nocount;
2534 float vote_needed;
2535 float vote_highlighted; // currently selected vote
2536
2537 float vote_active; // is there an active vote?
2538 float vote_prev; // previous state of vote_active to check for a change
2539 float vote_alpha;
2540 float vote_change; // "time" when vote_active changed
2541
2542 void HUD_VoteWindow(void) 
2543 {
2544         float id = 9;
2545         vector pos, mySize;
2546         pos = HUD_Panel_GetPos(id);
2547         mySize = HUD_Panel_GetSize(id);
2548
2549         string s;
2550         float a;
2551         if(vote_active != vote_prev) {
2552                 vote_change = time;
2553                 vote_prev = bound(0, vote_active, 1);
2554         }
2555
2556         if(vote_active)
2557                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2558         else
2559                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2560
2561         if(hud_configure)
2562         {
2563                 vote_alpha = 1;
2564                 vote_yescount = 3;
2565                 vote_nocount = 2;
2566                 vote_needed = 4;
2567         }
2568
2569         HUD_Panel_DrawBg(id, pos, mySize);
2570         float padding;
2571         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2572         if(padding)
2573         {
2574                 pos += '1 1 0' * padding;
2575                 mySize -= '2 2 0' * padding;
2576         }
2577
2578         if(vote_alpha) {
2579                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2580
2581                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2582
2583                 s = "A vote has been called for: ";
2584                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2585                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2586                 if(hud_configure)
2587                         s = "Configure the HUD";
2588                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2589
2590                 // print the yes/no counts
2591                 s = strcat("Yes: ", ftos(vote_yescount));
2592                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2593                 s = strcat("No: ", ftos(vote_nocount));
2594                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2595
2596                 // draw the progress bars
2597                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2598                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2599
2600                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2601                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2602
2603                 // draw the highlights
2604                 if(vote_highlighted == 1) {
2605                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2606                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2607                 }
2608                 else if(vote_highlighted == 2) {
2609                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2610                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2611                 }
2612
2613                 drawresetcliparea();
2614         }
2615         else if(!vote_active) {
2616                 vote_highlighted = 0;
2617         }
2618 }
2619
2620 // Mod icons panel (#10)
2621 //
2622
2623 // CTF HUD modicon section
2624 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2625 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2626 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2627
2628 void HUD_Mod_CTF_Reset(void)
2629 {
2630         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2631 }
2632
2633 void HUD_Mod_CTF(vector pos, vector mySize)
2634 {
2635         vector redflag_pos, blueflag_pos;
2636         float f; // every function should have that
2637
2638         float redflag, blueflag; // current status
2639         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2640         float stat_items;
2641
2642         stat_items = getstati(STAT_ITEMS);
2643         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2644         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2645
2646         if(hud_configure)
2647         {
2648                 redflag = 1;
2649                 blueflag = 2;
2650         }
2651
2652         // when status CHANGES, set old status into prevstatus and current status into status
2653         if (redflag != redflag_prevframe)
2654         {
2655                 redflag_statuschange_time = time;
2656                 redflag_prevstatus = redflag_prevframe;
2657                 redflag_prevframe = redflag;
2658         }
2659
2660         if (blueflag != blueflag_prevframe)
2661         {
2662                 blueflag_statuschange_time = time;
2663                 blueflag_prevstatus = blueflag_prevframe;
2664                 blueflag_prevframe = blueflag;
2665         }
2666
2667         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2668         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2669
2670         float BLINK_FACTOR = 0.15;
2671         float BLINK_BASE = 0.85;
2672         // note:
2673         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2674         // thus
2675         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2676         // ensure RMS == 1
2677         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2678
2679         string red_icon, red_icon_prevstatus;
2680         float red_alpha, red_alpha_prevstatus;
2681         red_alpha = red_alpha_prevstatus = 1;
2682         switch(redflag) {
2683                 case 1: red_icon = "flag_red_taken"; break;
2684                 case 2: red_icon = "flag_red_lost"; break;
2685                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2686                 default:
2687                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2688                                 red_icon = "flag_red_shielded";
2689                         else
2690                                 red_icon = string_null;
2691                         break;
2692         }
2693         switch(redflag_prevstatus) {
2694                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2695                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2696                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2697                 default:
2698                         if(redflag == 3)
2699                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2700                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2701                                 red_icon_prevstatus = "flag_red_shielded";
2702                         else
2703                                 red_icon_prevstatus = string_null;
2704                         break;
2705         }
2706
2707         string blue_icon, blue_icon_prevstatus;
2708         float blue_alpha, blue_alpha_prevstatus;
2709         blue_alpha = blue_alpha_prevstatus = 1;
2710         switch(blueflag) {
2711                 case 1: blue_icon = "flag_blue_taken"; break;
2712                 case 2: blue_icon = "flag_blue_lost"; break;
2713                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2714                 default:
2715                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2716                                 blue_icon = "flag_blue_shielded";
2717                         else
2718                                 blue_icon = string_null;
2719                         break;
2720         }
2721         switch(blueflag_prevstatus) {
2722                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2723                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2724                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2725                 default:
2726                         if(blueflag == 3)
2727                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2728                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2729                                 blue_icon_prevstatus = "flag_blue_shielded";
2730                         else
2731                                 blue_icon_prevstatus = string_null;
2732                         break;
2733         }
2734
2735         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2736                 redflag_pos = pos;
2737                 blueflag_pos = pos + eX * mySize_y;
2738         } else {
2739                 blueflag_pos = pos;
2740                 redflag_pos = pos + eX * mySize_y;
2741         }
2742
2743         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2744         if(red_icon_prevstatus && f < 1)
2745                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2746         if(red_icon)
2747                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2748
2749         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2750         if(blue_icon_prevstatus && f < 1)
2751                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2752         if(blue_icon)
2753                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2754 }
2755
2756 // Keyhunt HUD modicon section
2757 float kh_runheretime;
2758
2759 void HUD_Mod_KH_Reset(void)
2760 {
2761         kh_runheretime = 0;
2762 }
2763
2764 void HUD_Mod_KH(vector pos, vector mySize)
2765 {
2766         float kh_keys;
2767         float keyteam;
2768         float a, aa;
2769         vector p, pa, kh_size, kh_asize;
2770
2771         p_x = pos_x;
2772         p_y = pos_y + 0.25 * mySize_y;
2773
2774         kh_keys = getstati(STAT_KH_KEYS);
2775
2776         kh_size_x = mySize_x * 0.25;
2777         kh_size_y = 0.75 * mySize_y;
2778
2779         pa = p - eY * 0.25 * mySize_y;
2780
2781         kh_asize_x = mySize_x * 0.25;
2782         kh_asize_y = mySize_y * 0.25;
2783
2784         float i, key;
2785
2786         float keycount;
2787         keycount = 0;
2788         for(i = 0; i < 4; ++i)
2789         {
2790                 key = floor(kh_keys / pow(32, i)) & 31;
2791                 keyteam = key - 1;
2792                 if(keyteam == 30 && keycount <= 4)
2793                         keycount += 4;
2794                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2795                         keycount += 1;
2796         }
2797         // this yields 8 exactly if "RUN HERE" shows
2798
2799         if(keycount == 8)
2800         {
2801                 if(!kh_runheretime)
2802                         kh_runheretime = time;
2803                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2804         }
2805         else
2806                 kh_runheretime = 0;
2807
2808         for(i = 0; i < 4; ++i)
2809         {
2810                 key = floor(kh_keys / pow(32, i)) & 31;
2811                 keyteam = key - 1;
2812                 switch(keyteam)
2813                 {
2814                         case 30: // my key
2815                                 keyteam = myteam;
2816                                 a = 1;
2817                                 aa = 1;
2818                                 break;
2819                         case -1: // no key
2820                                 a = 0;
2821                                 aa = 0;
2822                                 break;
2823                         default: // owned or dropped
2824                                 a = 0.2;
2825                                 aa = 0.5;
2826                                 break;
2827                 }
2828                 a = a * hud_alpha_fg;
2829                 aa = aa * hud_alpha_fg;
2830                 if(a > 0)
2831                 {
2832                         switch(keyteam)
2833                         {
2834                                 case COLOR_TEAM1:
2835                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2836                                         break;
2837                                 case COLOR_TEAM2:
2838                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2839                                         break;
2840                                 case COLOR_TEAM3:
2841                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2842                                         break;
2843                                 case COLOR_TEAM4:
2844                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2845                                         break;
2846                                 default:
2847                                         break;
2848                         }
2849                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2850                         {
2851                                 case 0:
2852                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2853                                         break;
2854                                 case 1:
2855                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2856                                         break;
2857                                 case 2:
2858                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2859                                         break;
2860                                 case 3:
2861                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2862                                         break;
2863                         }
2864                 }
2865                 p_x += 0.25 * mySize_x;
2866                 pa_x += 0.25 * mySize_x;
2867         }
2868 }
2869
2870 // Nexball HUD mod icon
2871 void HUD_Mod_NexBall(vector pos, vector mySize)
2872 {
2873         float stat_items, nb_pb_starttime, dt, p;
2874
2875         stat_items = getstati(STAT_ITEMS);
2876         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2877
2878         //Manage the progress bar if any
2879         if (nb_pb_starttime > 0)
2880         {
2881                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2882                 // one period of positive triangle
2883                 p = 2 * dt / nb_pb_period;
2884                 if (p > 1)
2885                         p = 2 - p;
2886
2887                 //Draw the filling
2888                 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2889         }
2890
2891         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2892
2893         if (stat_items & IT_KEY1)
2894                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2895 }
2896
2897 // Race/CTS HUD mod icons
2898 float crecordtime_prev; // last remembered crecordtime
2899 float crecordtime_change_time; // time when crecordtime last changed
2900 float srecordtime_prev; // last remembered srecordtime
2901 float srecordtime_change_time; // time when srecordtime last changed
2902
2903 float race_status_time;
2904 float race_status_prev;
2905 string race_status_name_prev;
2906 void HUD_Mod_Race(vector pos, vector mySize)
2907 {
2908         entity me;
2909         me = playerslots[player_localentnum - 1];
2910         float t, score;
2911         float f; // yet another function has this
2912         score = me.(scores[ps_primary]);
2913
2914         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2915                 return; // no records in the actual race
2916
2917         drawfont = hud_bigfont;
2918
2919         // clientside personal record
2920         string rr;
2921         if(gametype == GAME_CTS)
2922                 rr = CTS_RECORD;
2923         else
2924                 rr = RACE_RECORD;
2925         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2926
2927         if(score && (score < t || !t)) {
2928                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2929                 if(cvar("cl_autodemo_delete_keeprecords"))
2930                 {
2931                         f = cvar("cl_autodemo_delete");
2932                         f &~= 1;
2933                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2934                 }
2935         }
2936
2937         if(t != crecordtime_prev) {
2938                 crecordtime_prev = t;
2939                 crecordtime_change_time = time;
2940         }
2941         f = time - crecordtime_change_time;
2942
2943         if (f > 1) {
2944                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2945                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2946         } else {
2947                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2948                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2949                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2950                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2951         }
2952
2953         // server record
2954         t = race_server_record;
2955         if(t != srecordtime_prev) {
2956                 srecordtime_prev = t;
2957                 srecordtime_change_time = time;
2958         }
2959         f = time - srecordtime_change_time;
2960
2961         if (f > 1) {
2962                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2963                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2964         } else {
2965                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2966                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2967                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2968                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2969         }
2970
2971         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2972                 race_status_time = time + 5;
2973                 race_status_prev = race_status;
2974                 if (race_status_name_prev)
2975                         strunzone(race_status_name_prev);
2976                 race_status_name_prev = strzone(race_status_name);
2977         }
2978
2979         pos_x += mySize_x/2;
2980         // race "awards"
2981         float a;
2982         a = bound(0, race_status_time - time, 1);
2983
2984         string s;
2985         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2986
2987         float rank;
2988         if(race_status > 0)
2989                 rank = race_CheckName(race_status_name);
2990         string rankname;
2991         rankname = race_PlaceName(rank);
2992
2993         if(race_status == 0)
2994                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2995         else if(race_status == 1) {
2996                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2997                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2998                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2999         } else if(race_status == 2) {
3000                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3001                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3002                 else
3003                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3004                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3005                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3006         } else if(race_status == 3) {
3007                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3008                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3009                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3010         }
3011
3012         if (race_status_time - time <= 0) {
3013                 race_status_prev = -1;
3014                 race_status = -1;
3015                 if(race_status_name)
3016                         strunzone(race_status_name);
3017                 race_status_name = string_null;
3018                 if(race_status_name_prev)
3019                         strunzone(race_status_name_prev);
3020                 race_status_name_prev = string_null;
3021         }
3022         drawfont = hud_font;
3023 }
3024
3025 // TODO: idea: alpha fade in/out empty panels
3026 void HUD_ModIcons(void)
3027 {
3028         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3029                 return;
3030         float id = 10;
3031         vector pos, mySize;
3032         pos = HUD_Panel_GetPos(id);
3033         mySize = HUD_Panel_GetSize(id);
3034
3035         HUD_Panel_DrawBg(id, pos, mySize);
3036         float padding;
3037         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3038         if(padding)
3039         {
3040                 pos += '1 1 0' * padding;
3041                 mySize -= '2 2 0' * padding;
3042         }
3043
3044         // TODO... well make them work in a panel etc
3045         if(gametype == GAME_KEYHUNT)
3046                 HUD_Mod_KH(pos, mySize);
3047         else if(gametype == GAME_CTF || hud_configure)
3048                 HUD_Mod_CTF(pos, mySize);
3049         else if(gametype == GAME_NEXBALL)
3050                 HUD_Mod_NexBall(pos, mySize);
3051         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3052                 HUD_Mod_Race(pos, mySize);
3053 }
3054
3055 // Draw pressed keys (#11)
3056 //
3057 void HUD_DrawPressedKeys(void)
3058 {
3059         float id = 11;
3060         vector pos, mySize;
3061         pos = HUD_Panel_GetPos(id);
3062         mySize = HUD_Panel_GetSize(id);
3063
3064         HUD_Panel_DrawBg(id, pos, mySize);
3065         float padding;
3066         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3067         if(padding)
3068         {
3069                 pos += '1 1 0' * padding;
3070                 mySize -= '2 2 0' * padding;
3071         }
3072
3073         float pressedkeys;
3074
3075         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3076         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3077         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3078         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3079         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3080         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3081         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3082         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3083 }
3084
3085 /*
3086 ==================
3087 Main HUD system
3088 ==================
3089 */
3090
3091 void HUD_ShowSpeed(void)
3092 {
3093         vector numsize;
3094         float pos, conversion_factor;
3095         string speed, zspeed, unit;
3096
3097         switch(cvar("cl_showspeed_unit"))
3098         {
3099                 default:
3100                 case 0:
3101                         unit = "";
3102                         conversion_factor = 1.0;
3103                         break;
3104                 case 1:
3105                         unit = " qu/s";
3106                         conversion_factor = 1.0;
3107                         break;
3108                 case 2:
3109                         unit = " m/s";
3110                         conversion_factor = 0.0254;
3111                         break;
3112                 case 3:
3113                         unit = " km/h";
3114                         conversion_factor = 0.0254 * 3.6;
3115                         break;
3116                 case 4:
3117                         unit = " mph";
3118                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3119                         break;
3120                 case 5:
3121                         unit = " knots";
3122                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3123                         break;
3124         }
3125
3126         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3127
3128         numsize_x = numsize_y = cvar("cl_showspeed_size");
3129         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3130
3131         drawfont = hud_bigfont;
3132         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3133
3134         if (cvar("cl_showspeed_z") == 1) {
3135                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3136                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3137         }
3138
3139         drawfont = hud_font;
3140 }
3141
3142 vector acc_prevspeed;
3143 float acc_prevtime;
3144 float acc_avg;
3145
3146 void HUD_ShowAcceleration(void)
3147 {
3148         float acceleration, sz, scale, alpha, f;
3149         vector pos, top, rgb;
3150         top_x = vid_conwidth/2;
3151         top_y = 0;
3152
3153         f = time - acc_prevtime;
3154         if(cvar("cl_showacceleration_z"))
3155                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3156         else
3157                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3158         acc_prevspeed = pmove_vel;
3159         acc_prevtime = time;
3160
3161         f = bound(0, f * 10, 1);
3162         acc_avg = acc_avg * (1 - f) + acceleration * f;
3163         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3164
3165         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3166
3167         sz = cvar("cl_showacceleration_size");
3168         scale = cvar("cl_showacceleration_scale");
3169         alpha = cvar("cl_showacceleration_alpha");
3170         if (cvar("cl_showacceleration_color_custom"))
3171                 rgb = stov(cvar_string("cl_showacceleration_color"));
3172         else {
3173                 rgb = '1 1 1';
3174                 if (acceleration < 0) {
3175                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3176                 } else if (acceleration > 0) {
3177                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3178                 }
3179         }
3180
3181         if (acceleration > 0)
3182                 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3183         else if (acceleration < 0)
3184                 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3185 }
3186
3187 void HUD_Reset (void)
3188 {
3189         // reset gametype specific icons
3190         if(gametype == GAME_KEYHUNT)
3191                 HUD_Mod_KH_Reset();
3192         else if(gametype == GAME_CTF)
3193                 HUD_Mod_CTF_Reset();
3194 }
3195
3196 void HUD_Main (void)
3197 {
3198         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3199         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3200         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3201         hud_color_bg_team = cvar("hud_color_bg_team");
3202
3203         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3204         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3205
3206         hud_configure = cvar("_hud_configure");
3207
3208         // Drawing stuff
3209         if(cvar("hud_dock"))
3210                 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3211
3212         if(HUD_Panel_CheckActive(0))
3213                 HUD_WeaponIcons();
3214         if(HUD_Panel_CheckActive(1))
3215                 HUD_Inventory();
3216         if(HUD_Panel_CheckActive(2))
3217                 HUD_Powerups();
3218         if(HUD_Panel_CheckActive(3))
3219                 HUD_HealthArmor();
3220         if(HUD_Panel_CheckActive(4))
3221                 HUD_Notify();
3222         if(HUD_Panel_CheckActive(5))
3223                 HUD_Timer();
3224         // TODO hud'ify
3225         if(HUD_Panel_CheckActive(6))
3226                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3227                         HUD_Radar();
3228         if(HUD_Panel_CheckActive(7))
3229                 HUD_Score();
3230         if(HUD_Panel_CheckActive(8))
3231                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3232                         HUD_RaceTimer();
3233         if(HUD_Panel_CheckActive(9))
3234                 HUD_VoteWindow();
3235         if(HUD_Panel_CheckActive(10))
3236                 HUD_ModIcons();
3237         // TODO hud'ify
3238         if(HUD_Panel_CheckActive(11))
3239                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3240                         HUD_DrawPressedKeys();
3241
3242         // TODO hud_'ify these
3243         if (cvar("cl_showspeed"))
3244                 HUD_ShowSpeed();
3245         if (cvar("cl_showacceleration"))
3246                 HUD_ShowAcceleration();
3247 }