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minor cleanups and initial work for vote panel/notify panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // return HUD background color
79 vector HUD_GetBgColor()
80 {
81         vector color;
82         if (teamplay)
83                 GetTeamRGB(myteam) * hud_color_bg_team;
84         else {
85                 // allow custom HUD colors in non-teamgames
86                 color_x = cvar("hud_color_bg_r");
87                 color_y = cvar("hud_color_bg_g");
88                 color_z = cvar("hud_color_bg_b");
89         }
90         return color;
91 }
92
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
95 {
96         vector rgb;
97         float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
98         if(accuracy >= 100) {
99                 rgb_x = 0;
100                 rgb_y = 1;
101         }
102         else if(accuracy > yellow_accuracy) {
103                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
104                 rgb_y = 1;
105         }
106         else {
107                 rgb_x = 1;
108                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
109         }
110         rgb_z = 0;
111         return rgb;
112 }
113
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
116 {
117         float l, i;
118         string str, tmp, l_length;
119         float minus, plus;
120         vector vsize, num_color;
121
122         vsize_x = vsize_y = lettersize;
123         vsize_z = 0;
124
125         // showsign 1: always prefix with minus sign (useful in race distribution display)
126         // showsign 2: always prefix with plus sign (useful in race distribution display)
127         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
128
129         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
130         {
131                 plus = true;
132                 pos_x -= lettersize;
133         } else
134                 plus = false;
135
136         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
137         {
138                 minus = true;
139                 num = -num;
140                 pos_x -= lettersize;
141         } else
142                 minus = false;
143
144         if(digits < 0)
145         {
146                 tmp = ftos(num);
147                 digits = -digits;
148                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
149         } else
150                 str = ftos(num);
151
152         l = strlen(str);
153         l_length = ftos(l);
154
155         if(l > digits)
156         {
157                 str = substring(str, l-digits, 999);
158                 l = strlen(str);
159         } else if(l < digits)
160                 pos_x += (digits-l) * lettersize;
161
162         if (highlighted == 1) {
163                 vector hl_size;
164                 hl_size_x = vsize_x * l + vsize_x * 0.2;
165                 hl_size_y = vsize_y * 1.1;
166                 hl_size_z = 0;
167                 if(minus)
168                         hl_size_x = hl_size_x + vsize_x;
169
170                 vector hl_pos;
171                 hl_pos_x = pos_x - lettersize/10;
172                 hl_pos_y = pos_y - lettersize/20;
173                 hl_pos_z = 0;
174
175                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
176         }
177
178         if (stroke == 1)
179                 num_color = '1 1 1';
180         else
181                 num_color = rgb;
182
183         if(minus)
184         {
185                 if (stroke == 1)
186                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
188                 pos_x += lettersize;
189         } else if(plus)
190         {
191                 if (stroke == 1)
192                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196
197         for(i = 0; i < l; ++i)
198         {
199                 tmp = substring(str, i, 1);
200                 if (stroke == 1)
201                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205 }
206
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
209 {
210         vector color;
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 float stringwidth_colors(string s, vector theSize)
245 {
246         return stringwidth(s, TRUE, theSize);
247 }
248
249 float stringwidth_nocolors(string s, vector theSize)
250 {
251         return stringwidth(s, FALSE, theSize);
252 }
253
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
262
263 void centerprint(string strMessage)
264 {
265         float i, j, n, hcount;
266         string s;
267
268         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
269
270         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
271
272         if(cvar("scr_centertime") <= 0)
273                 return;
274
275         if(strMessage == "")
276                 return;
277
278         // strip trailing newlines
279         j = strlen(strMessage) - 1;
280         while(substring(strMessage, j, 1) == "\n" && j >= 0)
281                 j = j - 1;
282         strMessage = substring(strMessage, 0, j + 1);
283
284         if(strMessage == "")
285                 return;
286
287         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
288         j = 0;
289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
290                 j = j + 1;
291         strMessage = substring(strMessage, j, strlen(strMessage) - j);
292         centerprint_offset_hint = j;
293
294         if(strMessage == "")
295                 return;
296
297         // if we get here, we have a message. Initialize its height.
298         centerprint_num = 0;
299
300         n = tokenizebyseparator(strMessage, "\n");
301         i = hcount = 0;
302         for(j = 0; j < n; ++j)
303         {
304                 getWrappedLine_remaining = argv(j);
305                 while(getWrappedLine_remaining)
306                 {
307                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308                         if(centerprint_messages[i])
309                                 strunzone(centerprint_messages[i]);
310                         centerprint_messages[i] = strzone(s);
311                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
312                         ++i;
313
314                         // half height for empty lines looks better
315                         if(s == "")
316                                 hcount += 0.5;
317                         else
318                                 hcount += 1;
319
320                         if(i >= CENTERPRINT_MAX_LINES)
321                                 break;
322                 }
323         }
324
325         float h, havail;
326         h = centerprint_fontsize_y*hcount;
327
328         havail = vid_conheight;
329         if(cvar("con_chatpos") < 0)
330                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331         if(havail > vid_conheight - 70)
332                 havail = vid_conheight - 70; // avoid overlapping HUD
333
334         centerprint_start_x = 0;
335
336 #if 0
337         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
338
339         // here, the centerprint would cover the crosshair. REALLY BAD.
340         forbiddenmin = vid_conheight * 0.5 - h - 16;
341         forbiddenmax = vid_conheight * 0.5 + 16;
342
343         allowedmin = scoreboard_bottom;
344         allowedmax = havail - h;
345         preferred = (havail - h)/2;
346
347
348         // possible orderings (total: 4! / 4 = 6)
349         //  allowedmin allowedmax forbiddenmin forbiddenmax
350         //  forbiddenmin forbiddenmax allowedmin allowedmax
351         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
352         {
353                 // forbidden doesn't matter in this case
354                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
355         }
356         //  allowedmin forbiddenmin allowedmax forbiddenmax
357         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
358         {
359                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
360         }
361         //  allowedmin forbiddenmin forbiddenmax allowedmax
362         else if(allowedmin < forbiddenmin)
363         {
364                 // make sure the forbidden zone is not covered
365                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
367                 else
368                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
369         }
370         //  forbiddenmin allowedmin allowedmax forbiddenmax
371         else if(allowedmax < forbiddenmax)
372         {
373                 // it's better to leave the allowed zone (overlap with scoreboard) than
374                 // to cover the forbidden zone (crosshair)
375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376                         centerprint_start_y = forbiddenmax;
377                 else
378                         centerprint_start_y = forbiddenmin;
379         }
380         //  forbiddenmin allowedmin forbiddenmax allowedmax
381         else
382         {
383                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
384         }
385 #else
386         centerprint_start_y =
387                 min(
388                         max(
389                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
390                                 (havail - h)/2
391                         ),
392                         havail - h
393                 );
394 #endif
395
396         centerprint_num = i;
397         centerprint_expire = time + cvar("scr_centertime");
398 }
399
400 void HUD_DrawCenterPrint (void)
401 {
402         float i;
403         vector pos;
404         string ts;
405         float a;
406
407         //if(time > centerprint_expire)
408         //      return;
409
410         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412         //sz = 1.2 / (a + 0.2);
413
414         if(a <= 0)
415                 return;
416
417         pos = centerprint_start;
418         for (i=0; i<centerprint_num; i = i + 1)
419         {
420                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421                 ts = centerprint_messages[i];
422                 if (ts != "")
423                 {
424                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427                         pos_y = pos_y + centerprint_fontsize_y;
428                 }
429                 else
430                         // half height for empty lines looks better
431                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
432         }
433 }
434
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
436 {
437         position_x -= 2 / 3 * strlen(text) * scale_x;
438         drawstring(position, text, scale, rgb, alpha, flag);
439 }
440
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 {
443         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444         drawstring(position, text, scale, rgb, alpha, flag);
445 }
446
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
449         if(pos == 1)
450                 return "1st";
451         else if(pos == 2)
452                 return "2nd";
453         else if(pos == 3)
454                 return "3rd";
455         else
456                 return strcat(ftos(pos), "th");
457 }
458
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
461 {
462         string col;
463         string timestr;
464         string cpname;
465         string lapstr;
466         lapstr = "";
467
468         if(histime == 0) // goal hit
469         {
470                 if(mytime > 0)
471                 {
472                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
473                         col = "^1";
474                 }
475                 else if(mytime == 0)
476                 {
477                         timestr = "+0.0";
478                         col = "^3";
479                 }
480                 else
481                 {
482                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
483                         col = "^2";
484                 }
485
486                 if(lapdelta > 0)
487                 {
488                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
489                         col = "^2";
490                 }
491                 else if(lapdelta < 0)
492                 {
493                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
494                         col = "^1";
495                 }
496         }
497         else if(histime > 0) // anticipation
498         {
499                 if(mytime >= histime)
500                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
501                 else
502                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
503                 col = "^3";
504         }
505         else
506                 col = "^7";
507
508         if(cp == 254)
509                 cpname = "Start line";
510         else if(cp == 255)
511                 cpname = "Finish line";
512         else if(cp)
513                 cpname = strcat("Intermediate ", ftos(cp));
514         else
515                 cpname = "Finish line";
516
517         if(histime < 0)
518                 return strcat(col, cpname);
519         else if(hisname == "")
520                 return strcat(col, cpname, " (", timestr, ")");
521         else
522                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
523 }
524
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
527         float i;
528         for (i=RANKINGS_CNT-1;i>=0;--i)
529                 if(grecordholder[i] == net_name)
530                         return i+1;
531         return 0;
532 }
533
534 /*
535 ==================
536 HUD panels
537 ==================
538 */
539
540 string HUD_Panel_GetName(float id)
541 {
542         switch(id) {
543                 case 0: return "weaponicons"; break;
544                 case 1: return "inventory"; break;
545                 case 2: return "powerups"; break;
546                 case 3: return "healtharmor"; break;
547                 case 4: return "notify"; break;
548                 case 5: return "timer"; break;
549                 case 6: return "radar"; break;
550                 case 7: return "score"; break;
551                 case 8: return "racetimer"; break;
552                 case 9: return "vote"; break;
553                 default: return "";
554         }
555 }
556
557 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
558 {
559         switch(id) {
560                 case 0: 
561                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
562                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
563                         break;
564                 case 1: 
565                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
566                         break;
567                 case 3: 
568                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
569                         break;
570                 case 5: 
571                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
572                         break;
573         }
574         return mySize;
575 }
576
577 // return active status of panel
578 float HUD_Panel_CheckActive(float id)
579 {
580         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
581                 return 1;
582         return 0;
583 }
584
585 // return size of given panel
586 vector HUD_Panel_GetSize(float id)
587 {
588         return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
589 }
590
591 // return pos of given panel
592 vector HUD_Panel_GetPos(float id)
593 {
594         vector pos;
595         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
596
597         if (pos_x < 0)
598                 pos_x = vid_conwidth + pos_x;
599         if (pos_y < 0)
600                 pos_y = vid_conheight + pos_y;
601         return pos;
602 }
603
604 float HUD_Panel_GetMarigin(float id)
605 {
606         return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
607 }
608
609 vector HUD_Panel_GetColor(float id)
610 {
611         if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
612                 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
613         else
614                 return stov(cvar_string("hud_color"));
615 }
616
617 float HUD_Panel_GetBgActive(float id)
618 {
619         if(cvar("_hud_configure"))
620                 return 1;
621
622         return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
623 }
624
625 vector HUD_Panel_GetProgressBarColor(string item)
626 {
627         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
628 }
629
630 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
631 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
632 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
633 {
634         float i;
635
636         vector myTarget;
637         myTarget = mySize;
638
639         vector targPos;
640         vector targSize;
641         vector myCenter;
642         vector targCenter;
643
644         for (i = 0; i < panel_cnt; ++i) {
645                 if(i == id || !HUD_Panel_CheckActive(i))
646                         continue;
647
648                 targPos = HUD_Panel_GetPos(i);
649                 targSize = HUD_Panel_GetSize(i);
650
651                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
652                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
653
654                 if(myPos_y + mySize_y < targPos_y)
655                         continue;
656                 if(myPos_y > targPos_y + targSize_y)
657                         continue;
658
659                 if(myPos_x + mySize_x < targPos_x)
660                         continue;
661                 if(myPos_x > targPos_x + targSize_x)
662                         continue;
663
664                 // OK, there IS a collision.
665
666                 myCenter_x = myPos_x + 0.5 * mySize_x;
667                 myCenter_y = myPos_y + 0.5 * mySize_y;
668
669                 targCenter_x = targPos_x + 0.5 * targSize_x;
670                 targCenter_y = targPos_y + 0.5 * targSize_y;
671
672                 float k, y;
673                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
674                 {
675                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
676                                 myTarget_x = targPos_x - myPos_x;
677                         else // push it upwards
678                                 myTarget_y = targPos_y - myPos_y;
679                 }
680                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
681                 {
682                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
683                                 myTarget_x = targPos_x + targSize_x;
684                         else // push it upwards
685                                 myTarget_y = targPos_y - myPos_y;
686                 }
687                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
688                 {
689                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
690                                 myTarget_x = targPos_x - myPos_x;
691                         else // push it downwards
692                                 myTarget_y = targPos_y + targSize_y;
693                 }
694                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
695                 {
696                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
697                                 myTarget_x = targPos_x + targSize_x;
698                         else // push it downwards
699                                 myTarget_y = targPos_y + targSize_y;
700                 }
701         }
702
703         return myTarget;
704 }
705
706 // TODO: checkResize
707 float HUD_Panel_SetSize(float id, vector mySize)
708 {
709         float didntresize;
710
711         vector oldSize;
712         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
713
714         vector myPos;
715         myPos = HUD_Panel_GetPos(id);
716
717         // check for collisions
718         mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
719
720         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
721         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
722
723         // cap against panel's own limits
724         mySize = HUD_Panel_CheckLimitSize(id, mySize);
725
726         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
727         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
728
729         // TODO: is this needed?
730         // this is to check if (and how) SetPos should be called
731         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
732                 didntresize = 3; // didnt resize either
733         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
734                 didntresize = 2; // resized Y
735         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
736                 didntresize = 1; // resized X
737
738         string s;
739         s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
740         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
741         return didntresize;
742 }
743
744 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
745 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
746 {
747         float i;
748
749         vector myTarget;
750         myTarget = myPos;
751
752         vector targPos;
753         vector targSize;
754         vector myCenter;
755         vector targCenter;
756
757         for (i = 0; i < panel_cnt; ++i) {
758                 if(i == id || !HUD_Panel_CheckActive(i))
759                         continue;
760
761                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
762                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
763
764                 if(myPos_y + mySize_y < targPos_y)
765                         continue;
766                 if(myPos_y > targPos_y + targSize_y)
767                         continue;
768
769                 if(myPos_x + mySize_x < targPos_x)
770                         continue;
771                 if(myPos_x > targPos_x + targSize_x)
772                         continue;
773
774                 // OK, there IS a collision.
775
776                 myCenter_x = myPos_x + 0.5 * mySize_x;
777                 myCenter_y = myPos_y + 0.5 * mySize_y;
778
779                 targCenter_x = targPos_x + 0.5 * targSize_x;
780                 targCenter_y = targPos_y + 0.5 * targSize_y;
781
782                 float k, y;
783                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
784                 {
785                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
786                                 myTarget_x = targPos_x - mySize_x;
787                         else // push it upwards
788                                 myTarget_y = targPos_y - mySize_y;
789                 }
790                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
791                 {
792                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
793                                 myTarget_x = targPos_x + targSize_x;
794                         else // push it upwards
795                                 myTarget_y = targPos_y - mySize_y;
796                 }
797                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
798                 {
799                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
800                                 myTarget_x = targPos_x - mySize_x;
801                         else // push it downwards
802                                 myTarget_y = targPos_y + targSize_y;
803                 }
804                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
805                 {
806                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
807                                 myTarget_x = targPos_x + targSize_x;
808                         else // push it downwards
809                                 myTarget_y = targPos_y + targSize_y;
810                 }
811         }
812
813         return myTarget;
814 }
815
816 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
817 {
818         vector oldPos;
819         oldPos = HUD_Panel_GetPos(id);
820         if(didntresize == 2)
821                 pos_x = oldPos_x;
822         else if(didntresize == 1)
823                 pos_y = oldPos_y;
824         else if(didntresize == 3)
825                 return;
826
827         vector mySize;
828         mySize = HUD_Panel_GetSize(id);
829
830         pos = HUD_Panel_CheckMove(id, pos, mySize);
831
832         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
833         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
834
835         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
836                 pos_x = pos_x - vid_conwidth;
837         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
838                 pos_y = pos_y - vid_conheight;
839
840         string s;
841         s = strcat(ftos(pos_x), " ", ftos(pos_y));
842
843         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
844 }
845
846 float mouseClicked;
847 float prevMouseClicked; // previous state
848 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
849 {
850         prevMouseClicked = mouseClicked;
851         if(nPrimary == K_MOUSE1)
852         {
853                 if(bInputType == 0) { // key pressed
854                         mouseClicked = 1;
855                         return true;
856                 }
857                 if(bInputType == 1) {// key released
858                         mouseClicked = 0;
859                         return true;
860                 }
861         }
862         return false;
863 }
864
865 vector mousepos, mouseprevpos;
866 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
867 vector panel_click_pos; // panel pos (saved only upon a click)
868 vector panel_click_size; // panel size (saved only upon a click)
869 float highlightedPanel;
870 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
871 void HUD_Panel_Mouse()
872 {
873         if(mouseClicked == 0) {
874                 highlightedPanel = -1;
875                 highlightedAction = 0;
876         }
877
878         mousepos = mousepos + getmousepos();
879
880         mousepos_x = bound(0, mousepos_x, vid_conwidth);
881         mousepos_y = bound(0, mousepos_y, vid_conheight);
882
883         drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
884
885         if(mouseClicked)
886         {
887                 float i, marigin;
888                 vector panelPos;
889                 vector panelSize;
890
891                 for(i = 0; i <= panel_cnt; i++)
892                 {
893                         panelPos = HUD_Panel_GetPos(i);
894                         panelSize = HUD_Panel_GetSize(i);
895                         marigin = HUD_Panel_GetMarigin(i);
896                         if(prevMouseClicked == 0) {
897                                 // move
898                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
899                                 {
900                                         highlightedPanel = i;
901                                         highlightedAction = 1;
902                                 }
903                                 // resize from topleft border
904                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
905                                 {
906                                         highlightedPanel = i;
907                                         highlightedAction = 2;
908                                         resizeCorner = 1;
909                                 }
910                                 // resize from topright border
911                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
912                                 {
913                                         highlightedPanel = i;
914                                         highlightedAction = 2;
915                                         resizeCorner = 2;
916                                 }
917                                 // resize from bottomleft border
918                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
919                                 {
920                                         highlightedPanel = i;
921                                         highlightedAction = 2;
922                                         resizeCorner = 3;
923                                 }
924                                 // resize from bottomright border
925                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
926                                 {
927                                         highlightedPanel = i;
928                                         highlightedAction = 2;
929                                         resizeCorner = 4;
930                                 }
931                         }
932
933                         if(highlightedPanel == i)
934                         {
935                                 if(prevMouseClicked == 0)
936                                 {
937                                         panel_click_distance = mousepos - panelPos;
938                                         panel_click_pos = panelPos;
939                                         panel_click_size = panelSize;
940                                 }
941
942                                 if(highlightedAction == 1)
943                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
944                                 else if(highlightedAction == 2)
945                                 {
946                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
947                                         if(resizeCorner == 1) {
948                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
949                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
950                                         }
951                                         if(resizeCorner == 2) {
952                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
953                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
954                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
955                                         }
956                                         if(resizeCorner == 3) {
957                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
958                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
959                                         }
960                                         if(resizeCorner == 4) {
961                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
962                                         }
963                                 }
964                         }
965                 }
966         }
967         mouseprevpos = mousepos;
968         prevMouseClicked = mouseClicked;
969 }
970
971 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
972 {
973         vector pos;
974         vector size;
975
976         pos =
977 */ // maybe one day, since this will be quite complicated
978
979 // Weapon icons (#0)
980 //
981
982 float weaponspace[10];
983 void HUD_WeaponIcons_Clear()
984 {
985         float idx;
986         for(idx = 0; idx < 10; ++idx)
987                 weaponspace[idx] = 0;
988 }
989
990 void HUD_WeaponIcons()
991 {
992         float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
993         vector pos, mySize, mysize, mypos, color, accuracy_color;
994         float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
995
996         marigin = HUD_Panel_GetMarigin(0);
997         pos = HUD_Panel_GetPos(0);
998         mySize = HUD_Panel_GetSize(0);
999         color = HUD_Panel_GetColor(0);
1000         accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
1001
1002         stat_weapons = getstati(STAT_WEAPONS);
1003         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1004         {
1005                 self = get_weaponinfo(i);
1006                 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1007                         ++weapon_cnt;
1008         }
1009
1010         if(HUD_Panel_GetBgActive(0) && weapon_cnt)
1011                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1012
1013         // hits
1014         weapon_stats = getstati(STAT_DAMAGE_HITS);
1015         weapon_number = weapon_stats & 63;
1016         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1017         // fired
1018         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1019         weapon_number = weapon_stats & 63;
1020         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1021
1022         if(cvar_or("hud_weaponicons_fade", 1))
1023         {
1024                 fade = 3.2 - 2 * (time - weapontime);
1025                 fade = bound(0.7, fade, 1);
1026         }
1027         else
1028                 fade = 1;
1029
1030         HUD_WeaponIcons_Clear();
1031
1032         float rows, columns;
1033         //TODO: yuck. there must be a better way :)
1034         //rows = ceil(4 * mySize_y/mySize_x);
1035         if(mySize_y/mySize_x < 0.08)
1036                 rows = 1;
1037         else if(mySize_y/mySize_x < 0.25)
1038                 rows = 2;
1039         else if(mySize_y/mySize_x < 0.5)
1040                 rows = 3;
1041         else if(mySize_y/mySize_x < 0.7)
1042                 rows = 4;
1043         else if(mySize_y/mySize_x < 0.9)
1044                 rows = 5;
1045         else if(mySize_y/mySize_x < 1.25)
1046                 rows = 6;
1047         else if(mySize_y/mySize_x < 1.7)
1048                 rows = 7;
1049         else if(mySize_y/mySize_x < 2.5)
1050                 rows = 8;
1051         else if(mySize_y/mySize_x < 4)
1052                 rows = 12;
1053         else if(mySize_y/mySize_x < 6)
1054                 rows = 14;
1055         else
1056                 rows = 16;
1057
1058         columns = ceil(16/rows);
1059         float row, column;
1060         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1061         {
1062                 self = get_weaponinfo(i);
1063                 if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
1064                 {
1065                         id = self.impulse;
1066
1067                         alpha = (id == activeweapon) ? 1 : 0.6;
1068
1069                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1070                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1071                         if(id == 0) // porto and hook should be last
1072                                 id = 9;
1073                         else
1074                                 id = --id;
1075
1076                         if(id+1 == activeweapon)
1077                                 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1078                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1079
1080                         if(cvar_or("hud_weaponicons_number", 1))
1081                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1082
1083                         // draw the weapon accuracy on the HUD
1084                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1085                         {
1086                                 if(weapon_damage)
1087                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1088
1089                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1090                                 if(weapon_damage)
1091                                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1092                         }
1093                 }
1094
1095                 ++row;
1096                 if(row >= rows)
1097                 {
1098                         row = 0;
1099                         ++column;
1100                 }
1101         }
1102
1103 }
1104
1105 // Inventory (#1)
1106 //
1107
1108 float GetAmmoStat(float i)
1109 {
1110         switch(i)
1111         {
1112                 case 0: return STAT_SHELLS;
1113                 case 1: return STAT_NAILS;
1114                 case 2: return STAT_ROCKETS;
1115                 case 3: return STAT_CELLS;
1116                 case 4: return STAT_FUEL;
1117                 default: return -1;
1118         }
1119 }
1120
1121 float GetAmmoItemCode(float i)
1122 {
1123         switch(i)
1124         {
1125                 case 0: return IT_SHELLS;
1126                 case 1: return IT_NAILS;
1127                 case 2: return IT_ROCKETS;
1128                 case 3: return IT_CELLS;
1129                 case 4: return IT_FUEL;
1130                 default: return -1;
1131         }
1132 }
1133
1134 string GetAmmoPicture(float i)
1135 {
1136         switch(i)
1137         {
1138                 case 0: return "gfx/hud/sb_shells";
1139                 case 1: return "gfx/hud/sb_bullets";
1140                 case 2: return "gfx/hud/sb_rocket";
1141                 case 3: return "gfx/hud/sb_cells";
1142                 case 4: return "gfx/hud/sb_fuel";
1143                 default: return "";
1144         }
1145 }
1146
1147 void HUD_Inventory()
1148 {
1149         float i;
1150         float stat_items;
1151         float marigin;
1152
1153         vector pos, mySize, mysize, mypos, color;
1154         marigin = HUD_Panel_GetMarigin(1);
1155         pos = HUD_Panel_GetPos(1);
1156         mySize = HUD_Panel_GetSize(1);
1157         color = HUD_Panel_GetColor(1);
1158
1159         if(HUD_Panel_GetBgActive(1))
1160                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1161
1162         // ammo
1163         stat_items = getstati(STAT_ITEMS);
1164         for (i = 0; i < 4; ++i) {
1165                 float a;
1166                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1167                 if(cvar("_hud_configure"))
1168                         a = 100;
1169
1170                 if(cvar("hud_ammo_onlycurrent")) {
1171                         if (stat_items & GetAmmoItemCode(i)) {
1172                                 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1173                                 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1174                                 if(a < 10)
1175                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1176                                 else
1177                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1178                         }
1179                 } else {
1180                         if (a > 0) {
1181                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1182                                         switch (i) {
1183                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1184                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1185                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1186                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1187                                         }
1188                                         mysize_x = 0.25 * mySize_x;
1189                                         mysize_y = mySize_y;
1190                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1191                                         switch (i) {
1192                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1193                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1194                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1195                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1196                                         }
1197                                         mysize_x = 0.5 * mySize_x;
1198                                         mysize_y = 0.5 * mySize_y;
1199                                 } else { // arrange vertically
1200                                         switch (i) {
1201                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1202                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1203                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1204                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1205                                         }
1206                                         mysize_x = mySize_x;
1207                                         mysize_y = 0.25 * mySize_y;
1208                                 }
1209
1210                                 if (stat_items & GetAmmoItemCode(i))
1211                                         drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1212                                 drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1213                                 if (a < 10) {
1214                                         if(stat_items & GetAmmoItemCode(i))
1215                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1216                                         else
1217                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1218                                 } else {
1219                                         if(stat_items & GetAmmoItemCode(i))
1220                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1221                                         else
1222                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1223                                 }
1224                         }
1225                 }
1226         }
1227
1228         // fuel ammo
1229         a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1230
1231         if (a > 0) { // if we have fuel, draw the amount
1232                 if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1233                         mypos_x += pos_x + mySize_x - 0; // TODO!
1234
1235                 drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1236                 if (a > 10)
1237                         HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1238                 else
1239                         HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1240         }
1241 }
1242
1243
1244 // Powerups (#2)
1245 // TODO!
1246 void HUD_Powerups() {
1247         float stat_items, dt;
1248         float marigin;
1249
1250         vector pos, mySize, color;
1251         marigin = HUD_Panel_GetMarigin(2);
1252         pos = HUD_Panel_GetPos(2);
1253         mySize = HUD_Panel_GetSize(2);
1254         color = HUD_Panel_GetColor(2);
1255
1256         if(HUD_Panel_GetBgActive(2))
1257                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1258
1259         stat_items = getstati(STAT_ITEMS);
1260         /*
1261         if not(stat_items & IT_STRENGTH)
1262                 if not(stat_items & IT_INVINCIBLE)
1263                         return;
1264         */
1265
1266         if (getstati(STAT_HEALTH) <= 0)
1267                 return;
1268
1269         float strength_time, invincibility_time, countdown_fontsize;
1270
1271         //strength
1272         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1273         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1274
1275         if (strength_time) {
1276                 dt = strength_time - time;
1277                 if(dt > 0)
1278                 {
1279                         if(dt < 5)
1280                         {
1281                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1282                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1283                         }
1284                         else
1285                         {
1286                                 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1287                         }
1288                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1289                 }
1290                 else if(dt > -1)
1291                 {
1292                         drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1293                                 bound(0, -dt / 0.5, 1));
1294                 }
1295         }
1296
1297         //invincibility
1298         if (invincibility_time) {
1299                 dt = invincibility_time - time;
1300                 if(dt > 0)
1301                 {
1302                         if(dt < 5)
1303                         {
1304                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1305                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1306                         }
1307                         else
1308                         {
1309                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1310                         }
1311                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1312                 }
1313                 else if(dt > -1)
1314                 {
1315                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1316                                 bound(0, -dt / 0.5, 1));
1317                 }
1318         }
1319 }
1320
1321 // Health/armor (#3)
1322 //
1323 void HUD_HealthArmor(void)
1324 {
1325         float marigin;
1326
1327         vector pos, mySize, color;
1328         marigin = HUD_Panel_GetMarigin(3);
1329         pos = HUD_Panel_GetPos(3);
1330         mySize = HUD_Panel_GetSize(3);
1331         color = HUD_Panel_GetColor(3);
1332
1333         if(HUD_Panel_GetBgActive(3))
1334                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1335
1336         float armor, health, x;
1337         armor = getstati(STAT_ARMOR);
1338         health = getstati(STAT_HEALTH);
1339         if(cvar("_hud_configure"))
1340         {
1341                 armor = 150;
1342                 health = 100;
1343         }
1344
1345         if(health <= 0)
1346                 return;
1347
1348         float numbers;
1349
1350         // TODO!
1351         if(hud_hudselector == 2) // combined health and armor display
1352         {
1353                 vector v;
1354                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1355
1356                 vector num_pos;
1357                 num_pos = - '96 28 0';
1358
1359                 x = floor(v_x + 1);
1360
1361                 if(v_z) // fully armored
1362                 {
1363                         // here, armorideal > armor
1364                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1365                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1366                 }
1367                 else
1368                 {
1369                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1370                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1371                 }
1372                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1373         }
1374
1375         else
1376         {
1377                 vector health_pos, armor_pos;
1378
1379                 // TODO!
1380                 if (hud_hudselector == 0) { // old style layout with armor left of health
1381                         armor_pos = pos;
1382                         health_pos = pos + eX * 0.5 * mySize_x;
1383                 } else {
1384                         health_pos = pos;
1385                         armor_pos = pos + eX * 0.5 * mySize_x;
1386                 }
1387
1388
1389                 if (mySize_x/mySize_y > 5)
1390                 {
1391                         // armor
1392                         x = armor;
1393                         numbers = strlen(ftos(x));
1394
1395                         if (x > 0)
1396                         {
1397                                 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1398                                 if (x > 45)
1399                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1400                                 else
1401                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1402                                 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1403                         }
1404
1405                         // health
1406                         x = health;
1407                         drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1408                         drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1409                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
1410                 }
1411                 else if (mySize_x/mySize_y > 3.2)
1412                 {
1413                         // armor
1414                         x = armor;
1415                         numbers = strlen(ftos(x));
1416
1417                         if (x > 0)
1418                         {
1419                                 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1420                                 if (x > 45)
1421                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1422                                 else
1423                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1424                                 HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1425                         }
1426
1427                         // health
1428                         x = health;
1429                         numbers = strlen(ftos(x));
1430
1431                         drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1432                         drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1433                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1434                 }
1435                 else
1436                 {
1437                         // armor
1438                         x = armor;
1439                         numbers = strlen(ftos(x));
1440
1441                         if (x > 0)
1442                         {
1443                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1444                                 if (x > 45)
1445                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1446                                 else
1447                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1448                                 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1449                         }
1450
1451                         // health
1452                         x = health;
1453                         numbers = strlen(ftos(x));
1454
1455                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1456                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1457                         HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1458                 }
1459         }
1460 }
1461
1462 // Score (#7)
1463 //
1464 void HUD_Score()
1465 {
1466         float marigin;
1467
1468         vector pos, mySize, color;
1469         marigin = HUD_Panel_GetMarigin(7);
1470         pos = HUD_Panel_GetPos(7);
1471         mySize = HUD_Panel_GetSize(7);
1472         color = HUD_Panel_GetColor(7);
1473
1474         if(HUD_Panel_GetBgActive(7))
1475                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1476
1477         float score, distribution, leader;
1478         vector score_pos, secondary_score_pos, distribution_color;
1479         entity tm, pl, me;
1480         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1481
1482         if (!teamplay) { // non-teamgames
1483                 // me vector := [team/connected frags id]
1484                 pl = players.sort_next;
1485                 if(pl == me)
1486                         pl = pl.sort_next;
1487
1488                 if(pl)
1489                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1490                 else
1491                         distribution = 0;
1492
1493                 score = me.(scores[ps_primary]);
1494
1495                 if(distribution >= 5) {
1496                         distribution_color = eY;
1497                         leader = 1;
1498                 } else if(distribution >= 0) {
1499                         distribution_color = '1 1 1';
1500                         leader = 1;
1501                 } else if(distribution >= -5)
1502                         distribution_color = '1 1 0';
1503                 else
1504                         distribution_color = eX;
1505
1506                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3  * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1507                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1508         } else { // teamgames
1509                 float max_fragcount;
1510                 max_fragcount = -999;
1511
1512                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1513                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1514                                 continue;
1515                         score = tm.(teamscores[ts_primary]);
1516                         leader = 0;
1517
1518                         if (score > max_fragcount)
1519                                 max_fragcount = score;
1520
1521                         if(tm.team == myteam) {
1522                                 if (max_fragcount == score)
1523                                         leader = 1;
1524                                 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1525                         } else {
1526                                 if (max_fragcount == score)
1527                                         leader = 1;
1528                                 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1529                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1530                         }
1531                 }
1532         }
1533 }
1534
1535 // Race timer (#8)
1536 //
1537 void HUD_RaceTimer (void) {
1538         float marigin;
1539
1540         vector pos, mySize, color;
1541         marigin = HUD_Panel_GetMarigin(8);
1542         pos = HUD_Panel_GetPos(8);
1543         mySize = HUD_Panel_GetSize(8);
1544         color = HUD_Panel_GetColor(8);
1545
1546         if(HUD_Panel_GetBgActive(8))
1547                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1548
1549         drawfont = sbar_bigfont;
1550         float a, t;
1551         string s, forcetime;
1552
1553         if(race_checkpointtime)
1554         {
1555                 a = bound(0, 2 - (time - race_checkpointtime), 1);
1556                 s = "";
1557                 forcetime = "";
1558                 if(a > 0) // just hit a checkpoint?
1559                 {
1560                         if(race_checkpoint != 254)
1561                         {
1562                                 if(race_time && race_previousbesttime)
1563                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1564                                 else
1565                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1566                                 if(race_time)
1567                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
1568                         }
1569                 }
1570                 else
1571                 {
1572                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1573                         {
1574                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1575                                 if(a > 0) // next one?
1576                                 {
1577                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1578                                 }
1579                         }
1580                 }
1581
1582                 if(s != "" && a > 0)
1583                 {
1584                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1585                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1586                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1587                 }
1588
1589                 if(race_penaltytime)
1590                 {
1591                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1592                         if(a > 0)
1593                         {
1594                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1595                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1596                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1597                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1598                         }
1599                 }
1600
1601                 if(forcetime != "")
1602                 {
1603                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1604                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1605                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
1606                 }
1607                 else
1608                         a = 1;
1609
1610                 if(race_laptime && race_checkpoint != 255)
1611                 {
1612                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1613                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1614                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1615                 }
1616         }
1617         else
1618         {
1619                 if(race_mycheckpointtime)
1620                 {
1621                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1622                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1623                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1624                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1625                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1626                 }
1627                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1628                 {
1629                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1630                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1631                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1632                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1633                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1634                 }
1635
1636                 if(race_penaltytime && !race_penaltyaccumulator)
1637                 {
1638                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
1639                         a = bound(0, (1 + t - time), 1);
1640                         if(a > 0)
1641                         {
1642                                 if(time < t)
1643                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1644                                 else
1645                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1646                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1647                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1648                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1649                         }
1650                 }
1651         }
1652
1653         drawfont = sbar_font;
1654 }
1655
1656 // Notification area (#4)
1657 void HUD_Notify (void)
1658 {
1659         float marigin;
1660
1661         vector pos, mySize, color;
1662         marigin = HUD_Panel_GetMarigin(4);
1663         pos = HUD_Panel_GetPos(4);
1664         mySize = HUD_Panel_GetSize(4);
1665         color = HUD_Panel_GetColor(4);
1666
1667         if(HUD_Panel_GetBgActive(4))
1668                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1669
1670         string s;
1671         entity tm;
1672         if(spectatee_status && !intermission)
1673         {
1674                 drawfont = sbar_bigfont;
1675                 if(spectatee_status == -1)
1676                         s = "^1Observing";
1677                 else
1678                         s = GetPlayerName(spectatee_status - 1);
1679                 // spectated player name between HUD and chat area, aligned to the left
1680                 pos_x = 0;
1681                 pos_y = - 50 - sbar_fontsize_spec_y;
1682                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1683                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1684                 drawfont = sbar_font;
1685
1686                 // spectator text in the upper right corner
1687                 if(spectatee_status == -1)
1688                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1689                 else
1690                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1691
1692                 if(spectatee_status == -1)
1693                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1694                 else
1695                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1696
1697                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1698
1699                 if(gametype == GAME_ARENA)
1700                         s = "^1Wait for your turn to join";
1701                 else if(gametype == GAME_LMS)
1702                 {
1703                         entity sk;
1704                         sk = playerslots[player_localentnum - 1];
1705                         if(sk.(scores[ps_primary]) >= 666)
1706                                 s = "^1Match has already begun";
1707                         else if(sk.(scores[ps_primary]) > 0)
1708                                 s = "^1You have no more lives left";
1709                         else
1710                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1711                 }
1712                 else
1713                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1714
1715                 //show restart countdown:
1716                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1717                         float countdown;
1718                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1719                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1720                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1721                 }
1722         }
1723         if(warmup_stage && !intermission)
1724         {
1725                 s = "^2Currently in ^1warmup^2 stage!";
1726         }
1727
1728         // move more important stuff more to the middle so its more visible
1729
1730         string blinkcolor;
1731         if(mod(time, 1) >= 0.5)
1732                 blinkcolor = "^1";
1733         else
1734                 blinkcolor = "^3";
1735
1736         if(ready_waiting && !intermission && !spectatee_status)
1737         {
1738                 if(ready_waiting_for_me)
1739                 {
1740                         if(warmup_stage)
1741                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1742                         else
1743                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1744                 }
1745                 else
1746                 {
1747                         if(warmup_stage)
1748                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1749                         else
1750                                 s = strcat("^2Waiting for others to ready up...");
1751                 }
1752         }
1753         else if(warmup_stage && !intermission && !spectatee_status)
1754         {
1755                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1756         }
1757
1758         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1759         {
1760                 float ts_min, ts_max;
1761                 tm = teams.sort_next;
1762                 if (tm)
1763                 {
1764                         for(; tm.sort_next; tm = tm.sort_next)
1765                         {
1766                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1767                                         continue;
1768                                 if(!ts_min) ts_min = tm.team_size;
1769                                 else ts_min = min(ts_min, tm.team_size);
1770                                 if(!ts_max) ts_max = tm.team_size;
1771                                 else ts_max = max(ts_max, tm.team_size);
1772                         }
1773                         if ((ts_max - ts_min) > 1)
1774                         {
1775                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1776                                 tm = GetTeam(myteam, false);
1777                                 if (tm)
1778                                 if (tm.team != COLOR_SPECTATOR)
1779                                 if (tm.team_size == ts_max)
1780                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1781
1782                         }
1783                 }
1784         }
1785 }
1786
1787 // Vote window (#9)
1788 float vote_yescount;
1789 float vote_nocount;
1790 float vote_needed;
1791 float vote_highlighted; // currently selected vote
1792
1793 float vote_active; // is there an active vote?
1794 float vote_prev; // previous state of vote_active to check for a change
1795 float vote_alpha;
1796 float vote_change; // "time" when vote_active changed
1797
1798 void HUD_VoteWindow(void) 
1799 {
1800         float marigin;
1801
1802         vector pos, mySize, color;
1803         marigin = HUD_Panel_GetMarigin(9);
1804         pos = HUD_Panel_GetPos(9);
1805         mySize = HUD_Panel_GetSize(9);
1806         color = HUD_Panel_GetColor(9);
1807
1808         if(HUD_Panel_GetBgActive(9))
1809                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1810
1811         string s;
1812         float a;
1813         if(vote_active != vote_prev) {
1814                 vote_change = time;
1815                 vote_prev = bound(0, vote_active, 1);
1816         }
1817
1818         if(vote_active)
1819                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1820         else
1821                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1822
1823         if(vote_alpha) {
1824                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1825
1826                 drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1827
1828                 s = "A vote has been called for: ";
1829                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1830                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
1831                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1832
1833                 // print the yes/no counts
1834                 s = strcat("Yes: ", ftos(vote_yescount));
1835                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1836                 s = strcat("No: ", ftos(vote_nocount));
1837                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1838
1839                 // draw the progress bars
1840                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
1841                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1842
1843                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
1844                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1845
1846                 // draw the highlights
1847                 if(vote_highlighted == 1) {
1848                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
1849                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1850                 }
1851                 else if(vote_highlighted == 2) {
1852                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
1853                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1854                 }
1855
1856                 drawresetcliparea();
1857         }
1858         else if(!vote_active) {
1859                 vote_highlighted = 0;
1860         }
1861 }
1862
1863 // Awards system
1864 float race_status_time;
1865 float race_status_prev;
1866 string race_status_name_prev;
1867 void HUD_DrawRaceStatus(vector pos)
1868 {
1869         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1870                 race_status_time = time + 5;
1871                 race_status_prev = race_status;
1872                 if (race_status_name_prev)
1873                         strunzone(race_status_name_prev);
1874                 race_status_name_prev = strzone(race_status_name);
1875         }
1876
1877         float a;
1878         a = bound(0, race_status_time - time, 1);
1879
1880         string s;
1881         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1882
1883         float rank;
1884         if(race_status > 0)
1885                 rank = race_CheckName(race_status_name);
1886         string rankname;
1887         rankname = race_PlaceName(rank);
1888
1889         if(race_status == 0)
1890                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1891         else if(race_status == 1) {
1892                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1893                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1894                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1895         } else if(race_status == 2) {
1896                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1897                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1898                 else
1899                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1900                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1901                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1902         } else if(race_status == 3) {
1903                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1904                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1905                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1906         }
1907
1908         if (race_status_time - time <= 0) {
1909                 race_status_prev = -1;
1910                 race_status = -1;
1911                 if(race_status_name)
1912                         strunzone(race_status_name);
1913                 race_status_name = string_null;
1914                 if(race_status_name_prev)
1915                         strunzone(race_status_name_prev);
1916                 race_status_name_prev = string_null;
1917         }
1918 }
1919
1920 // CTF HUD modicon section
1921 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1922 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1923 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1924
1925 void CSQC_ctf_hudreset(void)
1926 {
1927         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1928 }
1929
1930 void CSQC_ctf_hud(void)
1931 {
1932         vector bottomleft, redflag_pos, blueflag_pos, sz;
1933         float f; // every function should have that
1934         bottomleft_y = vid_conheight;
1935         bottomleft_z = 0;
1936
1937         float redflag, blueflag; // current status
1938         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1939         float stat_items;
1940
1941         stat_items = getstati(STAT_ITEMS);
1942         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1943         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1944
1945         // when status CHANGES, set old status into prevstatus and current status into status
1946         if (redflag != redflag_prevframe)
1947         {
1948                 redflag_statuschange_time = time;
1949                 redflag_prevstatus = redflag_prevframe;
1950                 redflag_prevframe = redflag;
1951         }
1952
1953         if (blueflag != blueflag_prevframe)
1954         {
1955                 blueflag_statuschange_time = time;
1956                 blueflag_prevstatus = blueflag_prevframe;
1957                 blueflag_prevframe = blueflag;
1958         }
1959
1960         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1961         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1962
1963         float BLINK_FACTOR = 0.15;
1964         float BLINK_BASE = 0.85;
1965         // note:
1966         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1967         // thus
1968         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1969         // ensure RMS == 1
1970         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1971
1972         string red_icon, red_icon_prevstatus;
1973         float red_alpha, red_alpha_prevstatus;
1974         red_alpha = red_alpha_prevstatus = 1;
1975         switch(redflag) {
1976                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1977                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1978                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1979                 default:
1980                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1981                                 red_icon = "gfx/hud/sb_flag_red_shielded";
1982                         else
1983                                 red_icon = string_null;
1984                         break;
1985         }
1986         switch(redflag_prevstatus) {
1987                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1988                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1989                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1990                 default:
1991                         if(redflag == 3)
1992                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1993                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1994                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1995                         else
1996                                 red_icon_prevstatus = string_null;
1997                         break;
1998         }
1999
2000         string blue_icon, blue_icon_prevstatus;
2001         float blue_alpha, blue_alpha_prevstatus;
2002         blue_alpha = blue_alpha_prevstatus = 1;
2003         switch(blueflag) {
2004                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2005                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2006                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2007                 default:
2008                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2009                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2010                         else
2011                                 blue_icon = string_null;
2012                         break;
2013         }
2014         switch(blueflag_prevstatus) {
2015                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2016                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2017                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2018                 default:
2019                         if(blueflag == 3)
2020                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2021                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2022                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2023                         else
2024                                 blue_icon_prevstatus = string_null;
2025                         break;
2026         }
2027
2028         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2029                 redflag_pos = bottomleft - '-4 50 0';
2030                 blueflag_pos = bottomleft - '-62 50 0';
2031         } else {
2032                 blueflag_pos = bottomleft - '-4 50 0';
2033                 redflag_pos = bottomleft - '-62 50 0';
2034         }
2035
2036         sz = '52 52 0';
2037
2038         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2039         if(red_icon_prevstatus && f < 1)
2040                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2041         if(red_icon)
2042                 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2043
2044         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2045         if(blue_icon_prevstatus && f < 1)
2046                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2047         if(blue_icon)
2048                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2049 }
2050
2051 /*void HUD_Mod_Race (void) {
2052         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2053                 pl = players.sort_next;
2054                 if(pl == me)
2055                         pl = pl.sort_next;
2056                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2057                         if(pl.scores[ps_primary] == 0)
2058                                 pl = world;
2059
2060                 score = me.(scores[ps_primary]);
2061
2062                 float racemin, racesec, racemsec;
2063                 float distsec, distmsec, minusplus;
2064
2065                 racemin = floor(score/(60 * TIME_FACTOR));
2066                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2067                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2068
2069                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2070                         // distribution display
2071                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2072
2073                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2074                                 distmsec = fabs(distribution);
2075                         else {
2076                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2077                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2078                                 if (distribution < 0)
2079                                         distsec = -distsec;
2080                         }
2081
2082                         if (distribution <= 0) {
2083                                 distribution_color = eY;
2084                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2085                         }
2086                         else {
2087                                 distribution_color = eX;
2088                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2089                         }
2090                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2091                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2092                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2093                 }
2094                 // race record display
2095                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2096                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2097
2098                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2099                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2100                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2101
2102                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2103                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2104         }
2105 }*/
2106
2107 // Keyhunt HUD modicon section
2108 float kh_runheretime;
2109
2110 void CSQC_kh_hudreset(void)
2111 {
2112         kh_runheretime = 0;
2113 }
2114
2115 void CSQC_kh_hud(void)
2116 {
2117         float kh_keys;
2118         float keyteam;
2119         float a, aa;
2120         vector p, pa, kh_size, kh_asize;
2121
2122         p_x = 6;
2123         p_y = vid_conheight - 34 - 3;
2124         p_z = 0;
2125
2126         kh_keys = getstati(STAT_KH_KEYS);
2127
2128         kh_size = '19 34 0';
2129         kh_asize = '19 10 0';
2130         pa = p + '0 -10 0';
2131
2132         float i, key;
2133
2134         float keycount;
2135         keycount = 0;
2136         for(i = 0; i < 4; ++i)
2137         {
2138                 key = floor(kh_keys / pow(32, i)) & 31;
2139                 keyteam = key - 1;
2140                 if(keyteam == 30 && keycount <= 4)
2141                         keycount += 4;
2142                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2143                         keycount += 1;
2144         }
2145         // this yields 8 exactly if "RUN HERE" shows
2146
2147         if(keycount == 8)
2148         {
2149                 if(!kh_runheretime)
2150                         kh_runheretime = time;
2151                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2152         }
2153         else
2154                 kh_runheretime = 0;
2155
2156         for(i = 0; i < 4; ++i)
2157         {
2158                 key = floor(kh_keys / pow(32, i)) & 31;
2159                 keyteam = key - 1;
2160                 switch(keyteam)
2161                 {
2162                         case 30: // my key
2163                                 keyteam = myteam;
2164                                 a = 1;
2165                                 aa = 1;
2166                                 break;
2167                         case -1: // no key
2168                                 a = 0;
2169                                 aa = 0;
2170                                 break;
2171                         default: // owned or dropped
2172                                 a = 0.2;
2173                                 aa = 0.5;
2174                                 break;
2175                 }
2176                 a = a * hud_alpha_fg;
2177                 aa = aa * hud_alpha_fg;
2178                 if(a > 0)
2179                 {
2180                         switch(keyteam)
2181                         {
2182                                 case COLOR_TEAM1:
2183                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2184                                         break;
2185                                 case COLOR_TEAM2:
2186                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2187                                         break;
2188                                 case COLOR_TEAM3:
2189                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2190                                         break;
2191                                 case COLOR_TEAM4:
2192                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2193                                         break;
2194                                 default:
2195                                         break;
2196                         }
2197                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2198                         {
2199                                 case 0:
2200                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2201                                         break;
2202                                 case 1:
2203                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2204                                         break;
2205                                 case 2:
2206                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2207                                         break;
2208                                 case 3:
2209                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2210                                         break;
2211                         }
2212                 }
2213                 p_x += 24;
2214                 pa_x += 24;
2215         }
2216 }
2217
2218 // Nexball HUD modicon section
2219 #define NBPB_SIZE '96 38 0'
2220 #define NBPB_BT 2                   //thickness
2221 #define NBPB_BRGB '1 1 1'
2222 #define NBPB_BALPH 1                //alpha
2223 #define NBPB_BFLAG DRAWFLAG_NORMAL
2224 #define NBPB_IALPH 0.4
2225 #define NBPB_IFLAG DRAWFLAG_NORMAL
2226 #define NBPB_IRGB '0.7 0.1 0'
2227
2228 void CSQC_nb_hud(void)
2229 {
2230         float stat_items, nb_pb_starttime, dt, p;
2231         vector pos;
2232
2233         stat_items = getstati(STAT_ITEMS);
2234         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2235
2236         pos_x = 4;
2237         pos_y = vid_conheight - 42;
2238         pos_z = 0;
2239
2240         //Manage the progress bar if any
2241         if (nb_pb_starttime > 0)
2242         {
2243                 vector s;
2244                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2245                 // one period of positive triangle
2246                 p = 2 * dt / nb_pb_period;
2247                 if (p > 1)
2248                         p = 2 - p;
2249
2250                 s = NBPB_SIZE;
2251                 //Draw the filling
2252                 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2253
2254                 //Draw the box
2255                 s = NBPB_SIZE;
2256                 drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2257                 drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2258                 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2259                 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2260         }
2261
2262         pos_x += 12; //horizontal margin to the picture
2263         pos_y += 2; //vertical margin to the picture
2264
2265         if (stat_items & IT_KEY1)
2266                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2267 }
2268
2269 // Race/CTS HUD modicon section
2270 float crecordtime_prev; // last remembered crecordtime
2271 float crecordtime_change_time; // time when crecordtime last changed
2272 float srecordtime_prev; // last remembered srecordtime
2273 float srecordtime_change_time; // time when srecordtime last changed
2274 void CSQC_race_hud(void)
2275 {
2276         entity me;
2277         me = playerslots[player_localentnum - 1];
2278         float t, score;
2279         float f; // yet another function has this
2280         score = me.(scores[ps_primary]);
2281
2282         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2283                 return; // no records in the actual race
2284
2285         drawfont = sbar_bigfont;
2286         vector pos;
2287         pos_x = 2;
2288         pos_y = vid_conheight - 48;
2289
2290         // clientside personal record
2291         string rr;
2292         if(gametype == GAME_CTS)
2293                 rr = CTS_RECORD;
2294         else
2295                 rr = RACE_RECORD;
2296         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2297
2298         if(score && score < t || !t)
2299                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2300
2301         if(t != crecordtime_prev) {
2302                 crecordtime_prev = t;
2303                 crecordtime_change_time = time;
2304         }
2305         f = time - crecordtime_change_time;
2306
2307         if (f > 1) {
2308                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2309                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2310         } else {
2311                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2312                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2313                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2314                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2315         }
2316
2317         // server record
2318         pos_y += 26;
2319         t = race_server_record;
2320         if(t != srecordtime_prev) {
2321                 srecordtime_prev = t;
2322                 srecordtime_change_time = time;
2323         }
2324         f = time - srecordtime_change_time;
2325
2326         if (f > 1) {
2327                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2328                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2329         } else {
2330                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2331                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2332                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2333                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2334         }
2335         drawfont = sbar_font;
2336 }
2337
2338 // Timer (#5)
2339 //
2340 void HUD_Timer()
2341 {
2342         float marigin;
2343
2344         vector pos, mySize, color;
2345         marigin = HUD_Panel_GetMarigin(5);
2346         pos = HUD_Panel_GetPos(5);
2347         mySize = HUD_Panel_GetSize(5);
2348         color = HUD_Panel_GetColor(5);
2349
2350         if(HUD_Panel_GetBgActive(5))
2351                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2352
2353         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2354
2355         timelimit = getstatf(STAT_TIMELIMIT);
2356
2357         HUD_DrawRaceStatus(pos + '0 30 0');
2358
2359         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2360         timeleft = ceil(timeleft);
2361         minutesLeft = floor(timeleft / 60);
2362         secondsLeft = timeleft - minutesLeft*60;
2363
2364         vector timer_color;
2365         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2366                 timer_color = '1 1 1'; //white
2367         else if(minutesLeft >= 1)
2368                 timer_color = '1 1 0'; //yellow
2369         else
2370                 timer_color = '1 0 0'; //red
2371
2372         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2373                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2374                         //while restart is still active, show 00:00
2375                         minutes = seconds = 0;
2376                 } else {
2377                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2378                         minutes = floor(elapsedTime / 60);
2379                         seconds = elapsedTime - minutes*60;
2380                 }
2381         } else {
2382                 minutes = minutesLeft;
2383                 seconds = secondsLeft;
2384         }
2385
2386         if(mySize_x/mySize_y > 5.1)
2387         {
2388                 if(minutes > 999)
2389                         seconds = 99;
2390                 minutes = min(minutes, 999);
2391                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2392                         if(minutes < 100)
2393                                 drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2394                         HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2395                         drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2396                 }
2397                 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2398         }
2399         else
2400         {
2401                 if(minutes > 99)
2402                         seconds = 99;
2403                 minutes = min(minutes, 99);
2404                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2405                         if(minutes < 100)
2406                                 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2407                         HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2408                         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2409                 }
2410                 HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2411         }
2412 }
2413
2414 // Radar (#6)
2415 //
2416
2417 void() teamradar_view =
2418 {
2419         float marigin;
2420
2421         vector pos, mySize, color;
2422         marigin = HUD_Panel_GetMarigin(6);
2423         pos = HUD_Panel_GetPos(6);
2424         mySize = HUD_Panel_GetSize(6);
2425         color = HUD_Panel_GetColor(6);
2426
2427         if(HUD_Panel_GetBgActive(6))
2428                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2429
2430         local float color1, color2; // color already declared as a global in sbar.qc
2431         local vector rgb;
2432         local entity tm;
2433         float scale2d, normalsize, bigsize;
2434         float f;
2435
2436         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2437         teamradar_size2d = mySize;
2438
2439         if(minimapname == "" && !ons_showmap)
2440                 return;
2441
2442         teamradar_loadcvars();
2443
2444         switch(cl_teamradar_zoommode)
2445         {
2446                 default:
2447                 case 0:
2448                         f = current_zoomfraction;
2449                         break;
2450                 case 1:
2451                         f = 1 - current_zoomfraction;
2452                         break;
2453                 case 2:
2454                         f = 0;
2455                         break;
2456                 case 3:
2457                         f = 1;
2458                         break;
2459         }
2460
2461         switch(cl_teamradar_rotation)
2462         {
2463                 case 0:
2464                         teamradar_angle = view_angles_y - 90;
2465                         break;
2466                 default:
2467                         teamradar_angle = 90 * cl_teamradar_rotation;
2468                         break;
2469         }
2470
2471         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2472         teamradar_size2d = mySize;
2473
2474         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2475         if(pos == eX * vid_conwidth)
2476         {
2477                 if(cl_teamradar_nohudhack < 2)
2478                         pos_y += 25;
2479                 if(cl_teamradar_nohudhack < 1)
2480                         teamradar_extraclip_mins_y -= 25;
2481         }
2482         else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2483         {
2484                 if(cl_teamradar_nohudhack < 2)
2485                         pos_y -= 50;
2486                 //if(cl_teamradar_nohudhack < 1)
2487                         //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2488         }
2489
2490         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2491         if(cl_teamradar_rotation == 0)
2492         {
2493                 // max-min distance must fit the radar in any rotation
2494                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2495         }
2496         else
2497         {
2498                 vector c0, c1, c2, c3, span;
2499                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2500                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2501                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2502                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2503                 span = '0 0 0';
2504                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2505                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2506
2507                 // max-min distance must fit the radar in x=x, y=y
2508                 bigsize = min(
2509                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2510                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2511                 );
2512         }
2513
2514         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2515         if(bigsize > normalsize)
2516                 normalsize = bigsize;
2517
2518         teamradar_size =
2519                   f * bigsize
2520                 + (1 - f) * normalsize;
2521         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2522                   f * (mi_min + mi_max) * 0.5
2523                 + (1 - f) * view_origin);
2524
2525         color1 = GetPlayerColor(player_localentnum-1);
2526         rgb = GetTeamRGB(color1);
2527
2528         drawsetcliparea(
2529                 pos_x,
2530                 pos_y,
2531                 pos_x + mySize_x,
2532                 pos_y + mySize_y
2533         );
2534
2535         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2536
2537         if(ons_showmap)
2538         {
2539                 drawresetcliparea();
2540
2541                 vector frame_origin, frame_size;
2542                 frame_origin = frame_size = '0 0 0';
2543
2544                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2545                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2546                 frame_size_x = pos_x * 1.1171875; // matches the picture
2547                 frame_size_y = pos_y * 1.1171875; // matches the picture
2548                 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2549                 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2550
2551                 drawsetcliparea(
2552                         pos_x - teamradar_size2d_x * 0.5,
2553                         pos_y - teamradar_size2d_y * 0.5,
2554                         teamradar_size2d_x,
2555                         teamradar_size2d_y
2556                 );
2557         }
2558
2559         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2560                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2561         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2562                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2563         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2564         {
2565                 color2 = GetPlayerColor(tm.sv_entnum);
2566                 //if(color == COLOR_SPECTATOR || color == color2)
2567                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2568         }
2569         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2570
2571         drawresetcliparea();
2572 };
2573
2574 /*
2575 ==================
2576 Main HUD system
2577 ==================
2578 */
2579
2580 void HUD_DrawPressedKeys(void)
2581 {
2582         vector pos, bgsize;
2583         float pressedkeys;
2584
2585         pos = stov(cvar_string("cl_showpressedkeys_position"));
2586
2587         bgsize = '126 75 0';
2588
2589         pos = eX * (vid_conwidth - bgsize_x) * pos_x
2590             + eY * (vid_conheight - bgsize_y) * pos_y;
2591         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2592
2593         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2594         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2595         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2596         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2597         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2598         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2599         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2600         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2601 }
2602
2603 void HUD_ShowSpeed(void)
2604 {
2605         vector numsize;
2606         float pos, conversion_factor;
2607         string speed, zspeed, unit;
2608
2609         switch(cvar("cl_showspeed_unit"))
2610         {
2611                 default:
2612                 case 0:
2613                         unit = "";
2614                         conversion_factor = 1.0;
2615                         break;
2616                 case 1:
2617                         unit = " qu/s";
2618                         conversion_factor = 1.0;
2619                         break;
2620                 case 2:
2621                         unit = " m/s";
2622                         conversion_factor = 0.0254;
2623                         break;
2624                 case 3:
2625                         unit = " km/h";
2626                         conversion_factor = 0.0254 * 3.6;
2627                         break;
2628                 case 4:
2629                         unit = " mph";
2630                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2631                         break;
2632                 case 5:
2633                         unit = " knots";
2634                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2635                         break;
2636         }
2637
2638         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2639
2640         numsize_x = numsize_y = cvar("cl_showspeed_size");
2641         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2642
2643         drawfont = sbar_bigfont;
2644         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2645
2646         if (cvar("cl_showspeed_z") == 1) {
2647                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2648                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2649         }
2650
2651         drawfont = sbar_font;
2652 }
2653
2654 vector acc_prevspeed;
2655 float acc_prevtime;
2656 float acc_avg;
2657
2658 void HUD_ShowAcceleration(void)
2659 {
2660         float acceleration, sz, scale, alpha, f;
2661         vector pos, top, rgb;
2662         top_x = vid_conwidth/2;
2663         top_y = 0;
2664
2665         f = time - acc_prevtime;
2666         if(cvar("cl_showacceleration_z"))
2667                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2668         else
2669                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2670         acc_prevspeed = pmove_vel;
2671         acc_prevtime = time;
2672
2673         f = bound(0, f * 10, 1);
2674         acc_avg = acc_avg * (1 - f) + acceleration * f;
2675         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2676
2677         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2678
2679         sz = cvar("cl_showacceleration_size");
2680         scale = cvar("cl_showacceleration_scale");
2681         alpha = cvar("cl_showacceleration_alpha");
2682         if (cvar("cl_showacceleration_color_custom"))
2683                 rgb = stov(cvar_string("cl_showacceleration_color"));
2684         else {
2685                 rgb = '1 1 1';
2686                 if (acceleration < 0) {
2687                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2688                 } else if (acceleration > 0) {
2689                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2690                 }
2691         }
2692
2693         if (acceleration > 0)
2694                 drawpic(pos, "gfx/hud/statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2695         else if (acceleration < 0)
2696                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2697 }
2698
2699 void HUD_Reset (void)
2700 {
2701         // reset gametype specific icons
2702         if(gametype == GAME_KEYHUNT)
2703                 CSQC_kh_hudreset();
2704         else if(gametype == GAME_CTF)
2705                 CSQC_ctf_hudreset();
2706 }
2707
2708 void HUD_Main (void)
2709 {
2710         hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2711         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2712         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2713         hud_color_bg_team = cvar("hud_color_bg_team");
2714
2715         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2716         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2717
2718         if(cvar_or("hud_inventory", 1))
2719                 HUD_Inventory();
2720         if(cvar_or("hud_weaponicons", 1))
2721                 HUD_WeaponIcons();
2722         if(cvar_or("hud_timer", 1))
2723                 HUD_Timer();
2724         if(cvar_or("hud_powerups", 1))
2725                 HUD_Powerups();
2726         if(cvar_or("hud_health", 1))
2727                 HUD_HealthArmor();
2728         if(cvar_or("hud_notify", 1))
2729                 HUD_Score();
2730         if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2731                 HUD_RaceTimer();
2732         if(cvar("hud_pressedkeys"))
2733                 HUD_DrawPressedKeys();
2734         if(cvar("hud_speed"))
2735                 HUD_ShowSpeed();
2736         if(cvar("hud_acceleration"))
2737                 HUD_ShowAcceleration();
2738
2739         //Sbar_UpdatePlayerTeams();
2740         // move this stuff to View.qc
2741         if (intermission == 2) // map voting screen
2742         {
2743                 if(sb_showaccuracy && spectatee_status != -1) {
2744                         //HUD_DrawAccuracyStats();
2745                         //HUD_Score();
2746                         //HUD_Timer();
2747                 }
2748                 else if(sb_showscores) {
2749                         //HUD_DrawScoreboard();
2750                         //HUD_Score();
2751                         //HUD_Timer();
2752                 }
2753                 else
2754                         //HUD_FinaleOverlay();
2755
2756                 HUD_Reset();
2757         }
2758         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2759         {
2760                 //if(sb_showaccuracy && spectatee_status != -1)
2761                         //HUD_DrawAccuracyStats();
2762                 //else
2763                         //HUD_DrawScoreboard();
2764                 //HUD_Score();
2765                 //HUD_Timer();
2766
2767                 //HUD_Reset();
2768         }
2769         else
2770         {
2771                 //if(sb_showaccuracy && spectatee_status != -1)
2772                         //HUD_DrawAccuracyStats();
2773                 //else
2774                 //      HUD_DrawScoreboard();
2775
2776                 // draw scores and timer
2777                 //HUD_Score();
2778                 //HUD_Timer();
2779
2780                 // draw gametype specific icons
2781                 if(gametype == GAME_KEYHUNT)
2782                         CSQC_kh_hud();
2783                 else if(gametype == GAME_CTF)
2784                         CSQC_ctf_hud();
2785                 else if(gametype == GAME_NEXBALL)
2786                         CSQC_nb_hud();
2787                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2788                         CSQC_race_hud();
2789         }
2790         return;
2791 }