7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
88 imgsize = drawgetimagesize(pic);
90 imgaspect = imgsize_x/imgsize_y;
97 if(aspect > imgaspect) {
98 sz_x = sz_y * imgaspect;
99 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
101 sz_y = sz_x / imgaspect;
102 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 // TODO: make a default skin, and fallback to these!
108 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
109 drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
113 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
115 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
118 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
120 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
123 // return HUD background color
124 vector HUD_GetBgColor()
128 GetTeamRGB(myteam) * hud_color_bg_team;
130 // allow custom HUD colors in non-teamgames
131 color_x = cvar("hud_color_bg_r");
132 color_y = cvar("hud_color_bg_g");
133 color_z = cvar("hud_color_bg_b");
138 // return accuracy text color
139 vector HUD_AccuracyColor(float accuracy)
142 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
143 if(accuracy >= 100) {
147 else if(accuracy > yellow_accuracy) {
148 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
153 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
159 vector HUD_Get_Num_Color (float x, float maxvalue)
167 else if(x > maxvalue * 0.75) {
168 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
169 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
172 else if(x > maxvalue * 0.5) {
173 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
174 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
175 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
177 else if(x > maxvalue * 0.25) {
180 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
182 else if(x > maxvalue * 0.1) {
184 color_y = (x-20)*90/27/100; // green value between 0 -> 1
185 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
195 float stringwidth_colors(string s, vector theSize)
197 return stringwidth(s, TRUE, theSize);
200 float stringwidth_nocolors(string s, vector theSize)
202 return stringwidth(s, FALSE, theSize);
205 #define CENTERPRINT_MAX_LINES 30
206 string centerprint_messages[CENTERPRINT_MAX_LINES];
207 float centerprint_width[CENTERPRINT_MAX_LINES];
208 vector centerprint_start;
209 float centerprint_expire;
210 float centerprint_num;
211 float centerprint_offset_hint;
212 vector centerprint_fontsize;
214 void centerprint(string strMessage)
216 float i, j, n, hcount;
219 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
221 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
223 if(cvar("scr_centertime") <= 0)
229 // strip trailing newlines
230 j = strlen(strMessage) - 1;
231 while(substring(strMessage, j, 1) == "\n" && j >= 0)
233 strMessage = substring(strMessage, 0, j + 1);
238 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
240 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
242 strMessage = substring(strMessage, j, strlen(strMessage) - j);
243 centerprint_offset_hint = j;
248 // if we get here, we have a message. Initialize its height.
251 n = tokenizebyseparator(strMessage, "\n");
253 for(j = 0; j < n; ++j)
255 getWrappedLine_remaining = argv(j);
256 while(getWrappedLine_remaining)
258 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
259 if(centerprint_messages[i])
260 strunzone(centerprint_messages[i]);
261 centerprint_messages[i] = strzone(s);
262 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
265 // half height for empty lines looks better
271 if(i >= CENTERPRINT_MAX_LINES)
277 h = centerprint_fontsize_y*hcount;
279 havail = vid_conheight;
280 if(cvar("con_chatpos") < 0)
281 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
282 if(havail > vid_conheight - 70)
283 havail = vid_conheight - 70; // avoid overlapping HUD
285 centerprint_start_x = 0;
288 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
290 // here, the centerprint would cover the crosshair. REALLY BAD.
291 forbiddenmin = vid_conheight * 0.5 - h - 16;
292 forbiddenmax = vid_conheight * 0.5 + 16;
294 allowedmin = scoreboard_bottom;
295 allowedmax = havail - h;
296 preferred = (havail - h)/2;
299 // possible orderings (total: 4! / 4 = 6)
300 // allowedmin allowedmax forbiddenmin forbiddenmax
301 // forbiddenmin forbiddenmax allowedmin allowedmax
302 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
304 // forbidden doesn't matter in this case
305 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
307 // allowedmin forbiddenmin allowedmax forbiddenmax
308 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
310 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
312 // allowedmin forbiddenmin forbiddenmax allowedmax
313 else if(allowedmin < forbiddenmin)
315 // make sure the forbidden zone is not covered
316 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
317 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
319 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
321 // forbiddenmin allowedmin allowedmax forbiddenmax
322 else if(allowedmax < forbiddenmax)
324 // it's better to leave the allowed zone (overlap with scoreboard) than
325 // to cover the forbidden zone (crosshair)
326 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
327 centerprint_start_y = forbiddenmax;
329 centerprint_start_y = forbiddenmin;
331 // forbiddenmin allowedmin forbiddenmax allowedmax
334 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
337 centerprint_start_y =
340 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
348 centerprint_expire = time + cvar("scr_centertime");
351 void HUD_DrawCenterPrint (void)
358 //if(time > centerprint_expire)
361 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
362 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
363 //sz = 1.2 / (a + 0.2);
368 pos = centerprint_start;
369 for (i=0; i<centerprint_num; i = i + 1)
371 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
372 ts = centerprint_messages[i];
375 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
376 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
377 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
378 pos_y = pos_y + centerprint_fontsize_y;
381 // half height for empty lines looks better
382 pos_y = pos_y + centerprint_fontsize_y * 0.5;
386 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
388 position_x -= 2 / 3 * strlen(text) * scale_x;
389 drawstring(position, text, scale, rgb, alpha, flag);
392 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
394 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
395 drawstring(position, text, scale, rgb, alpha, flag);
398 // return the string of the given race place
399 string race_PlaceName(float pos) {
407 return strcat(ftos(pos), "th");
410 // return the string of the onscreen race timer
411 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
419 if(histime == 0) // goal hit
423 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
433 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
439 lapstr = strcat(" (-", ftos(lapdelta), "L)");
442 else if(lapdelta < 0)
444 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
448 else if(histime > 0) // anticipation
450 if(mytime >= histime)
451 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
453 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
460 cpname = "Start line";
462 cpname = "Finish line";
464 cpname = strcat("Intermediate ", ftos(cp));
466 cpname = "Finish line";
469 return strcat(col, cpname);
470 else if(hisname == "")
471 return strcat(col, cpname, " (", timestr, ")");
473 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
476 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
477 float race_CheckName(string net_name) {
479 for (i=RANKINGS_CNT-1;i>=0;--i)
480 if(grecordholder[i] == net_name)
492 void HUD_Panel_ExportCfg(string cfgname)
495 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
498 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
499 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
500 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
501 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
502 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
503 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
504 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
505 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
508 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
509 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
510 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
511 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
514 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
515 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
516 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
517 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
518 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
519 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
523 // common cvars for all panels
525 for (i = 0; i < HUD_PANEL_NUM; ++i)
527 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
528 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
529 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
530 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
532 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
533 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
534 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
535 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
537 case HUD_PANEL_WEAPONICONS:
538 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
540 case HUD_PANEL_INVENTORY:
541 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
542 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
544 case HUD_PANEL_POWERUPS:
545 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
546 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
547 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
549 case HUD_PANEL_HEALTHARMOR:
550 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
551 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
552 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
554 case HUD_PANEL_NOTIFY:
555 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
556 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
558 case HUD_PANEL_RADAR:
559 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
561 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
567 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
572 // return active status of panel
573 float HUD_Panel_CheckActive(float id)
575 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
580 // return size of given panel
581 vector HUD_Panel_GetSize(float id)
584 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
586 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
588 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
590 vector menu_enable_maxsize, menu_enable_size;
591 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
592 menu_enable_maxsize_x = 0.3 * vid_conwidth;
593 menu_enable_maxsize_y = 0.18 * vid_conheight;
594 if(mySize_x > mySize_y)
596 if(mySize_y > menu_enable_maxsize_y)
598 menu_enable_size_y = menu_enable_maxsize_y;
599 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
600 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
605 if(mySize_x > menu_enable_maxsize_x)
607 menu_enable_size_x = menu_enable_maxsize_x;
608 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
609 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
616 // return pos of given panel
617 vector HUD_Panel_GetPos(float id)
620 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
622 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
624 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
626 vector mySize, menu_enable_panelpos;
627 mySize = HUD_Panel_GetSize(id);
628 if(mySize_x > mySize_y)
629 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
631 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
632 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
637 float HUD_Panel_GetBorder(float id)
640 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
642 border = cvar_string("hud_bg_border");
646 vector HUD_Panel_GetColor(float id)
652 // fetch per-panel color
653 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
654 f = stof(getplayerkey(player_localentnum - 1, "colors"));
655 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
658 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
659 color_vec = stov(color);
661 if(color == "") { // fetch default color
662 color = cvar_string("hud_bg_color");
663 color_vec = stov(color);
664 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
665 f = stof(getplayerkey(player_localentnum - 1, "colors"));
666 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
668 else if(color == "shirt") {
669 f = stof(getplayerkey(player_localentnum - 1, "colors"));
670 color_vec = colormapPaletteColor(floor(f / 16), 0);
672 else if(color == "pants") {
673 f = stof(getplayerkey(player_localentnum - 1, "colors"));
674 color_vec = colormapPaletteColor(mod(f, 16), 1);
677 else if(color == "shirt") {
678 f = stof(getplayerkey(player_localentnum - 1, "colors"));
679 color_vec = colormapPaletteColor(floor(f / 16), 0);
681 else if(color == "pants") {
682 f = stof(getplayerkey(player_localentnum - 1, "colors"));
683 color_vec = colormapPaletteColor(mod(f, 16), 1);
688 vector HUD_Panel_Dock_GetColor(void)
693 color = cvar_string("hud_dock_color");
694 color_vec = stov(color);
695 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
696 f = stof(getplayerkey(player_localentnum - 1, "colors"));
697 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
699 else if(color == "shirt") {
700 f = stof(getplayerkey(player_localentnum - 1, "colors"));
701 color_vec = colormapPaletteColor(floor(f / 16), 0);
703 else if(color == "pants") {
704 f = stof(getplayerkey(player_localentnum - 1, "colors"));
705 color_vec = colormapPaletteColor(mod(f, 16), 1);
710 float HUD_Panel_GetBgAlpha(float id)
713 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
715 alpha = cvar_string("hud_bg_alpha");
717 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
718 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
719 else if(hud_configure)
720 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
722 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
725 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
728 return stof(alpha) * menu_fade_alpha;
731 float HUD_Panel_GetFgAlpha(float id)
734 alpha = hud_fg_alpha;
736 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
739 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
742 return alpha * menu_fade_alpha;
745 float HUD_Panel_GetPadding(float id)
748 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
750 padding = cvar_string("hud_bg_padding");
753 mySize = HUD_Panel_GetSize(id);
755 smallestsize = min(mySize_x, mySize_y);
756 return min(smallestsize/2 - 5, stof(padding));
759 // draw the background/borders
760 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
762 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
766 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
768 bg = cvar_string("hud_bg");
770 if(bg == "0" && hud_configure) {
771 bg = "border"; // we probably want to see a background in config mode at all times...
777 border = HUD_Panel_GetBorder(id);
780 color = HUD_Panel_GetColor(id);
783 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
785 alpha = HUD_Panel_GetBgAlpha(id);
787 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
790 if(highlightedPanel_prev == id && hud_configure)
791 drawfill(pos - '1 1 0' * border, mySize + '1 1 0' * 2 * border, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
794 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
800 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
802 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
803 if(mySize_y/mySize_x > 2)
804 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
805 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
807 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
808 if(mySize_x/mySize_y > 2)
809 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
810 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
814 vector HUD_Panel_GetProgressBarColor(string item)
816 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
819 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
820 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
831 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
832 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
834 for (i = 0; i < HUD_PANEL_NUM; ++i) {
835 if(i == id || !HUD_Panel_CheckActive(i))
838 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
839 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
841 if(myPos_y + mySize_y < targPos_y)
843 if(myPos_y > targPos_y + targSize_y)
846 if(myPos_x + mySize_x < targPos_x)
848 if(myPos_x > targPos_x + targSize_x)
851 // OK, there IS a collision.
853 myCenter_x = myPos_x + 0.5 * mySize_x;
854 myCenter_y = myPos_y + 0.5 * mySize_y;
856 targCenter_x = targPos_x + 0.5 * targSize_x;
857 targCenter_y = targPos_y + 0.5 * targSize_y;
859 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
861 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
862 myTarget_x = targPos_x - mySize_x;
863 else // push it upwards
864 myTarget_y = targPos_y - mySize_y;
866 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
868 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
869 myTarget_x = targPos_x + targSize_x;
870 else // push it upwards
871 myTarget_y = targPos_y - mySize_y;
873 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
875 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
876 myTarget_x = targPos_x - mySize_x;
877 else // push it downwards
878 myTarget_y = targPos_y + targSize_y;
880 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
882 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
883 myTarget_x = targPos_x + targSize_x;
884 else // push it downwards
885 myTarget_y = targPos_y + targSize_y;
892 void HUD_Panel_SetPos(float id, vector pos)
895 oldPos = HUD_Panel_GetPos(id);
898 mySize = HUD_Panel_GetSize(id);
900 if(hud_configure_checkcollisions)
901 pos = HUD_Panel_CheckMove(id, pos, mySize);
903 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
904 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
906 if(cvar("hud_configure_grid"))
908 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
909 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
913 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
915 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
918 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
919 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
929 ratio = mySize_x/mySize_y;
931 for (i = 0; i < HUD_PANEL_NUM; ++i) {
932 if(i == id || !HUD_Panel_CheckActive(i))
935 targBorder = HUD_Panel_GetBorder(i);
936 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
937 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
938 targEndPos = targPos + targSize;
940 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
941 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
944 if (resizeCorner == 1)
946 // check if this panel is on our way
947 if (resizeorigin_x <= targPos_x)
949 if (resizeorigin_y <= targPos_y)
951 if (targEndPos_x <= resizeorigin_x - mySize_x)
953 if (targEndPos_y <= resizeorigin_y - mySize_y)
956 // there is a collision:
957 // detect which side of the panel we are facing is actually limiting the resizing
958 // (which side the resize direction finds for first) and reduce the size up to there
960 // dist is the distance between resizeorigin and the "analogous" point of the panel
961 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
962 dist_x = resizeorigin_x - targEndPos_x;
963 dist_y = resizeorigin_y - targEndPos_y;
964 if (dist_y < 0 || dist_x / dist_y > ratio)
965 mySize_x = min(mySize_x, dist_x);
967 mySize_y = min(mySize_y, dist_y);
969 else if (resizeCorner == 2)
971 if (resizeorigin_x >= targEndPos_x)
973 if (resizeorigin_y <= targPos_y)
975 if (targPos_x >= resizeorigin_x + mySize_x)
977 if (targEndPos_y <= resizeorigin_y - mySize_y)
980 dist_x = targPos_x - resizeorigin_x;
981 dist_y = resizeorigin_y - targEndPos_y;
982 if (dist_y < 0 || dist_x / dist_y > ratio)
983 mySize_x = min(mySize_x, dist_x);
985 mySize_y = min(mySize_y, dist_y);
987 else if (resizeCorner == 3)
989 if (resizeorigin_x <= targPos_x)
991 if (resizeorigin_y >= targEndPos_y)
993 if (targEndPos_x <= resizeorigin_x - mySize_x)
995 if (targPos_y >= resizeorigin_y + mySize_y)
998 dist_x = resizeorigin_x - targEndPos_x;
999 dist_y = targPos_y - resizeorigin_y;
1000 if (dist_y < 0 || dist_x / dist_y > ratio)
1001 mySize_x = min(mySize_x, dist_x);
1003 mySize_y = min(mySize_y, dist_y);
1005 else if (resizeCorner == 4)
1007 if (resizeorigin_x >= targEndPos_x)
1009 if (resizeorigin_y >= targEndPos_y)
1011 if (targPos_x >= resizeorigin_x + mySize_x)
1013 if (targPos_y >= resizeorigin_y + mySize_y)
1016 dist_x = targPos_x - resizeorigin_x;
1017 dist_y = targPos_y - resizeorigin_y;
1018 if (dist_y < 0 || dist_x / dist_y > ratio)
1019 mySize_x = min(mySize_x, dist_x);
1021 mySize_y = min(mySize_y, dist_y);
1023 if(cvar("hud_configure_checkcollisions_debug"))
1024 drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1030 void HUD_Panel_SetPosSize(float id, vector mySize)
1032 vector resizeorigin;
1033 resizeorigin = panel_click_resizeorigin;
1036 // minimum panel size cap
1037 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1038 mySize_y = max(0.025 * vid_conheight, mySize_y);
1040 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1042 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1043 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1046 // collision testing|
1047 // -----------------+
1049 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1050 if(resizeCorner == 1) {
1051 myPos_x = resizeorigin_x - mySize_x;
1052 myPos_y = resizeorigin_y - mySize_y;
1053 } else if(resizeCorner == 2) {
1054 myPos_x = resizeorigin_x;
1055 myPos_y = resizeorigin_y - mySize_y;
1056 } else if(resizeCorner == 3) {
1057 myPos_x = resizeorigin_x - mySize_x;
1058 myPos_y = resizeorigin_y;
1059 } else { // resizeCorner == 4
1060 myPos_x = resizeorigin_x;
1061 myPos_y = resizeorigin_y;
1064 // left/top screen edges
1066 mySize_x = mySize_x + myPos_x;
1068 mySize_y = mySize_y + myPos_y;
1070 // bottom/right screen edges
1071 if(myPos_x + mySize_x > vid_conwidth)
1072 mySize_x = vid_conwidth - myPos_x;
1073 if(myPos_y + mySize_y > vid_conheight)
1074 mySize_y = vid_conheight - myPos_y;
1076 if(cvar("hud_configure_checkcollisions_debug"))
1077 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1079 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1080 if(cvar("hud_configure_grid"))
1082 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1083 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1086 if(hud_configure_checkcollisions)
1087 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1089 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1090 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1091 mySize_y = max(0.025 * vid_conheight, mySize_y);
1093 // do another pos check, as size might have changed by now
1094 if(resizeCorner == 1) {
1095 myPos_x = resizeorigin_x - mySize_x;
1096 myPos_y = resizeorigin_y - mySize_y;
1097 } else if(resizeCorner == 2) {
1098 myPos_x = resizeorigin_x;
1099 myPos_y = resizeorigin_y - mySize_y;
1100 } else if(resizeCorner == 3) {
1101 myPos_x = resizeorigin_x - mySize_x;
1102 myPos_y = resizeorigin_y;
1103 } else { // resizeCorner == 4
1104 myPos_x = resizeorigin_x;
1105 myPos_y = resizeorigin_y;
1108 if(cvar("hud_configure_checkcollisions_debug"))
1109 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1112 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1113 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1115 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1116 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1120 float prevMouseClicked; // previous state
1121 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1122 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1125 float menu_enabled_time;
1126 float pressed_key_time;
1127 void HUD_Panel_Arrow_Action(float nPrimary)
1129 if (highlightedPanel_prev == -1 || mouseClicked)
1132 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1135 if(cvar("hud_configure_grid"))
1137 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1139 if (hudShiftState & S_SHIFT)
1140 step = bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1142 step = 2 * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1146 if (hudShiftState & S_SHIFT)
1147 step = bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1149 step = 2 * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1154 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1155 step = vid_conheight;
1157 step = vid_conwidth;
1158 if (hudShiftState & S_SHIFT)
1159 step = (step / 256); // more precision
1161 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1164 highlightedPanel = highlightedPanel_prev;
1166 if (hudShiftState & S_ALT) // resize
1168 highlightedAction = 1;
1169 if(nPrimary == K_UPARROW)
1171 else if(nPrimary == K_RIGHTARROW)
1173 else if(nPrimary == K_LEFTARROW)
1175 else // if(nPrimary == K_DOWNARROW)
1178 // ctrl+arrow reduces the size, instead of increasing it
1179 // Note that ctrl disables collisions check too, but it's fine
1180 // since we don't collide with anything reducing the size
1181 if (hudShiftState & S_CTRL) {
1183 resizeCorner = 5 - resizeCorner;
1187 mySize = HUD_Panel_GetSize(highlightedPanel);
1188 panel_click_resizeorigin = HUD_Panel_GetPos(highlightedPanel);
1189 if(resizeCorner == 1) {
1190 panel_click_resizeorigin += mySize;
1192 } else if(resizeCorner == 2) {
1193 panel_click_resizeorigin_y += mySize_y;
1195 } else if(resizeCorner == 3) {
1196 panel_click_resizeorigin_x += mySize_x;
1198 } else { // resizeCorner == 4
1201 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1205 highlightedAction = 2;
1207 pos = HUD_Panel_GetPos(highlightedPanel);
1208 if(nPrimary == K_UPARROW)
1210 else if(nPrimary == K_DOWNARROW)
1212 else if(nPrimary == K_LEFTARROW)
1214 else // if(nPrimary == K_RIGHTARROW)
1217 HUD_Panel_SetPos(highlightedPanel, pos);
1221 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1226 // allow console bind to work
1229 con_keys = findkeysforcommand("toggleconsole");
1230 keys = tokenize(con_keys);
1232 float hit_con_bind, i;
1233 for (i = 0; i < keys; ++i)
1235 if(nPrimary == stof(argv(i)))
1239 if(bInputType == 0) {
1240 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1241 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1242 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1244 else if(bInputType == 1) {
1245 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1246 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1247 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1250 if(nPrimary == K_MOUSE1)
1252 if(bInputType == 0) { // key pressed
1256 else if(bInputType == 1) {// key released
1261 else if(nPrimary == K_ESCAPE)
1263 if (bInputType == 1)
1265 disable_menu_alphacheck = 1;
1267 menu_enabled_time = time;
1268 localcmd("menu_showhudexit\n");
1270 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1272 if (bInputType == 1)
1274 pressed_key_time = 0;
1277 else if (pressed_key_time == 0)
1278 pressed_key_time = time;
1280 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1282 else if(hit_con_bind)
1285 return true; // Suppress ALL other input
1288 float HUD_Panel_HighlightCheck()
1294 for(i = 0; i < HUD_PANEL_NUM; ++i)
1296 panelPos = HUD_Panel_GetPos(i);
1297 panelSize = HUD_Panel_GetSize(i);
1298 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1301 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1305 // resize from topleft border
1306 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1310 // resize from topright border
1311 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1315 // resize from bottomleft border
1316 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1320 // resize from bottomright border
1321 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1329 void HUD_Panel_Highlight()
1335 for(i = 0; i < HUD_PANEL_NUM; ++i)
1337 panelPos = HUD_Panel_GetPos(i);
1338 panelSize = HUD_Panel_GetSize(i);
1339 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1342 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1344 highlightedPanel = i;
1345 highlightedAction = 1;
1346 panel_click_distance = mousepos - panelPos;
1349 // resize from topleft border
1350 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1352 highlightedPanel = i;
1353 highlightedAction = 2;
1355 panel_click_distance = mousepos - panelPos;
1356 panel_click_resizeorigin = panelPos + panelSize;
1359 // resize from topright border
1360 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1362 highlightedPanel = i;
1363 highlightedAction = 2;
1365 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1366 panel_click_distance_y = mousepos_y - panelPos_y;
1367 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1370 // resize from bottomleft border
1371 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1373 highlightedPanel = i;
1374 highlightedAction = 2;
1376 panel_click_distance_x = mousepos_x - panelPos_x;
1377 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1378 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1381 // resize from bottomright border
1382 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1384 highlightedPanel = i;
1385 highlightedAction = 2;
1387 panel_click_distance = panelSize - mousepos + panelPos;
1388 panel_click_resizeorigin = panelPos;
1394 float highlightcheck;
1395 void HUD_Panel_Mouse()
1397 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1398 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1399 disable_menu_alphacheck = 0;
1400 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1404 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1405 print("Highlighted: ", ftos(highlightedPanel), "\n");
1406 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1409 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1410 highlightedPanel_prev = highlightedPanel;
1411 highlightedPanel = -1;
1412 highlightedAction = 0;
1415 mousepos = mousepos + getmousepos();
1417 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1418 mousepos_y = bound(0, mousepos_y, vid_conheight);
1422 if(prevMouseClicked == 0)
1423 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1425 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1427 if(highlightedAction == 1)
1428 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1429 else if(highlightedAction == 2)
1432 if(resizeCorner == 1) {
1433 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1434 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1435 } else if(resizeCorner == 2) {
1436 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1437 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1438 } else if(resizeCorner == 3) {
1439 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1440 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1441 } else { // resizeCorner == 4
1442 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1443 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1445 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1448 // doubleclick check
1449 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1451 mouseClicked = 0; // to prevent spam, I guess.
1452 disable_menu_alphacheck = 2;
1454 menu_enabled_time = time;
1455 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1458 if(prevMouseClicked == 0)
1460 prevMouseClickedTime = time;
1461 prevMouseClickedPos = mousepos;
1466 highlightcheck = HUD_Panel_HighlightCheck();
1468 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1471 cursorsize = '32 32 0';
1473 if(highlightcheck == 0)
1474 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1475 else if(highlightcheck == 1)
1476 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1477 else if(highlightcheck == 2)
1478 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1480 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1482 prevMouseClicked = mouseClicked;
1485 // Weapon icons (#0)
1487 float weaponspace[10];
1488 void HUD_WeaponIcons_Clear()
1491 for(idx = 0; idx < 10; ++idx)
1492 weaponspace[idx] = 0;
1495 entity weaponorder[WEP_MAXCOUNT];
1496 void weaponorder_swap(float i, float j, entity pass)
1500 weaponorder[i] = weaponorder[j];
1504 string weaponorder_cmp_str_save;
1505 string weaponorder_cmp_str;
1506 float weaponorder_cmp(float i, float j, entity pass)
1509 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1510 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1511 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1514 void HUD_WeaponIcons(void)
1516 float id = HUD_PANEL_WEAPONICONS;
1517 float alpha, stat_weapons; // "constants"
1518 vector pos, mySize, accuracy_color;
1519 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1521 pos = HUD_Panel_GetPos(id);
1522 mySize = HUD_Panel_GetSize(id);
1524 stat_weapons = getstati(STAT_WEAPONS);
1526 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1528 self = get_weaponinfo(i);
1529 if(self.impulse >= 0)
1533 // TODO make this configurable
1534 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1536 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1538 if(weaponorder_cmp_str_save)
1539 strunzone(weaponorder_cmp_str_save);
1540 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1542 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1544 self = get_weaponinfo(i);
1545 if(self.impulse >= 0)
1547 weaponorder[weapon_cnt] = self;
1551 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1554 HUD_Panel_DrawBg(id, pos, mySize, 0);
1556 padding = HUD_Panel_GetPadding(id);
1559 pos += '1 1 0' * padding;
1560 mySize -= '2 2 0' * padding;
1564 weapon_stats = getstati(STAT_DAMAGE_HITS);
1565 weapon_number = weapon_stats & 63;
1566 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1568 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1569 weapon_number = weapon_stats & 63;
1570 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1572 if(cvar_or("hud_weaponicons_fade", 1))
1574 fade = 3.2 - 2 * (time - weapontime);
1575 fade = bound(0.7, fade, 1);
1580 HUD_WeaponIcons_Clear();
1582 float rows, columns;
1583 rows = mySize_y/mySize_x;
1584 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1585 // ^^^ weapon icon aspect goes here
1587 columns = ceil(WEP_COUNT/rows);
1589 for(i = 0; i < weapon_cnt; ++i)
1591 self = weaponorder[i];
1592 weapid = self.impulse;
1594 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1596 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1597 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1599 // draw background behind currently selected weapon
1600 if(self.weapon == activeweapon)
1601 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1603 // draw the weapon accuracy on the HUD
1604 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1607 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1609 accuracy_color = HUD_AccuracyColor(weapon_stats);
1611 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1614 // draw the weapon icon
1615 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1617 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1619 if(cvar_or("hud_weaponicons_number", 1))
1620 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1622 // draw a "ghost weapon icon" if you don't have the weapon
1625 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1640 float GetAmmoStat(float i)
1644 case 0: return STAT_SHELLS;
1645 case 1: return STAT_NAILS;
1646 case 2: return STAT_ROCKETS;
1647 case 3: return STAT_CELLS;
1648 case 4: return STAT_FUEL;
1653 float GetAmmoItemCode(float i)
1657 case 0: return IT_SHELLS;
1658 case 1: return IT_NAILS;
1659 case 2: return IT_ROCKETS;
1660 case 3: return IT_CELLS;
1661 case 4: return IT_FUEL;
1666 string GetAmmoPicture(float i)
1670 case 0: return "ammo_shells";
1671 case 1: return "ammo_bullets";
1672 case 2: return "ammo_rockets";
1673 case 3: return "ammo_cells";
1674 case 4: return "ammo_fuel";
1679 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1682 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1693 if(currently_selected)
1698 vector newSize, newPos;
1699 if(mySize_x/mySize_y > 3)
1701 newSize_x = 3 * mySize_y;
1702 newSize_y = mySize_y;
1704 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1709 newSize_y = 1/3 * mySize_x;
1710 newSize_x = mySize_x;
1712 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1716 vector picpos, numpos;
1717 if(cvar("hud_inventory_iconalign"))
1720 picpos = newPos + eX * 2 * newSize_y;
1724 numpos = newPos + eX * newSize_y;
1728 if (currently_selected)
1729 drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1731 drawfont = hud_bigfont;
1732 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1733 drawfont = hud_font;
1734 drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1737 void HUD_Inventory(void)
1739 float id = HUD_PANEL_INVENTORY;
1740 float i, currently_selected;
1743 pos = HUD_Panel_GetPos(id);
1744 mySize = HUD_Panel_GetSize(id);
1746 HUD_Panel_DrawBg(id, pos, mySize, 0);
1748 padding = HUD_Panel_GetPadding(id);
1751 pos += '1 1 0' * padding;
1752 mySize -= '2 2 0' * padding;
1755 float rows, columns;
1756 rows = mySize_y/mySize_x;
1757 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1758 // ^^^ ammo item aspect goes here
1760 columns = ceil(AMMO_COUNT/rows);
1764 for (i = 0; i < AMMO_COUNT; ++i) {
1765 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1766 if(cvar("hud_inventory_onlycurrent")) {
1769 if (currently_selected || hud_configure)
1770 DrawAmmoItem(pos, mySize, i, currently_selected);
1773 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1778 column = column + 1;
1784 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1786 vector newSize, newPos;
1787 if(mySize_x/mySize_y > 3)
1789 newSize_x = 3 * mySize_y;
1790 newSize_y = mySize_y;
1792 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1797 newSize_y = 1/3 * mySize_x;
1798 newSize_x = mySize_x;
1800 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1804 vector picpos, numpos;
1806 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1809 if(iconalign == 1 || iconalign == 3) // right align
1812 picpos = newPos + eX * 2 * newSize_y;
1816 numpos = newPos + eX * newSize_y;
1822 if(iconalign == 0 || iconalign == 3) // left align
1824 numpos = newPos + eX * newSize_y;
1830 picpos = newPos + eX * 2 * newSize_y;
1834 drawfont = hud_bigfont;
1835 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1836 drawfont = hud_font;
1837 drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1842 void HUD_Powerups(void) {
1843 float id = HUD_PANEL_POWERUPS;
1845 stat_items = getstati(STAT_ITEMS);
1849 if not(stat_items & IT_STRENGTH)
1850 if not(stat_items & IT_INVINCIBLE)
1853 if (getstati(STAT_HEALTH) <= 0)
1858 pos = HUD_Panel_GetPos(id);
1859 mySize = HUD_Panel_GetSize(id);
1861 HUD_Panel_DrawBg(id, pos, mySize, 0);
1863 padding = HUD_Panel_GetPadding(id);
1866 pos += '1 1 0' * padding;
1867 mySize -= '2 2 0' * padding;
1870 float strength_time, shield_time;
1872 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1873 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1881 vector barpos, barsize;
1885 string leftname, rightname;
1886 float leftcnt, rightcnt;
1887 float leftexact, rightexact;
1888 float leftalpha, rightalpha;
1889 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1890 leftname = "strength";
1891 leftcnt = ceil(strength_time);
1892 leftexact = strength_time;
1894 rightname = "shield";
1895 rightcnt = ceil(shield_time);
1896 rightexact = shield_time;
1898 leftname = "shield";
1899 leftcnt = ceil(shield_time);
1900 leftexact = shield_time;
1902 rightname = "strength";
1903 rightcnt = ceil(strength_time);
1904 rightexact = strength_time;
1906 leftalpha = bound(0, leftexact, 1);
1907 rightalpha = bound(0, rightexact, 1);
1909 float baralign, iconalign;
1910 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1911 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1913 if (mySize_x/mySize_y > 4)
1917 if(baralign == 1 || baralign == 3) { // right align
1918 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1919 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1920 } else { // left align
1922 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1925 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1926 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1929 // drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1931 // drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1936 if(baralign == 0 || baralign == 3) { // left align
1937 barpos = pos + eX * 0.5 * mySize_x;
1938 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1939 } else { // right align
1940 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1941 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1944 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1945 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1948 else if (mySize_x/mySize_y > 1.5)
1952 if(baralign == 1 || baralign == 3) { // right align
1953 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1954 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1955 } else { // left align
1957 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1960 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1961 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1966 if(baralign == 0 || baralign == 3) { // left align
1967 barpos = pos + eY * 0.5 * mySize_y;
1968 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1969 } else { // right align
1970 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1971 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1974 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1982 if(baralign == 1 || baralign == 3) { // down align
1983 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1984 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1985 } else { // up align
1987 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1990 if(iconalign == 1 || iconalign == 3) { // down align
1991 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1992 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1993 } else { // up align
1994 picpos = pos + eX * 0.05 * mySize_x;
1995 numpos = pos + eY * 0.4 * mySize_x;
1998 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2000 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
2002 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2003 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2008 if(baralign == 0 || baralign == 3) { // up align
2009 barpos = pos + eX * 0.5 * mySize_x;
2010 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2011 } else { // down align
2012 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2013 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2016 if(iconalign == 0 || iconalign == 3) { // up align
2017 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2018 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2019 } else { // down align
2020 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2021 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2024 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2026 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2028 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2029 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2034 // Health/armor (#3)
2036 void HUD_HealthArmor(void)
2038 float id = HUD_PANEL_HEALTHARMOR;
2040 pos = HUD_Panel_GetPos(id);
2041 mySize = HUD_Panel_GetSize(id);
2043 HUD_Panel_DrawBg(id, pos, mySize, 0);
2045 padding = HUD_Panel_GetPadding(id);
2048 pos += '1 1 0' * padding;
2049 mySize -= '2 2 0' * padding;
2052 float armor, health;
2053 armor = getstati(STAT_ARMOR);
2054 health = getstati(STAT_HEALTH);
2057 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2069 vector barpos, barsize;
2073 float baralign, iconalign;
2074 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
2075 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
2077 if(cvar("hud_healtharmor") == 2) // combined health and armor display
2080 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2085 if(baralign == 1 || baralign == 3) { // right align
2086 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2087 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2088 } else { // left align
2090 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2094 if(v_z) // NOT fully armored
2096 biggercount = "health";
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2099 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2103 biggercount = "armor";
2104 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2106 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2108 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2113 if(baralign == 0 || baralign == 3) { // left align
2114 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2115 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2118 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2120 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2125 string leftname, rightname;
2126 float leftcnt, rightcnt;
2127 float leftactive, rightactive;
2128 float leftalpha, rightalpha;
2129 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2134 leftalpha = min((armor+10)/55, 1);
2136 rightname = "health";
2141 leftname = "health";
2146 rightname = "armor";
2150 rightalpha = min((armor+10)/55, 1);
2153 if (mySize_x/mySize_y > 4)
2157 if(baralign == 1 || baralign == 3) { // right align
2158 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2159 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2160 } else { // left align
2162 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2165 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2166 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2171 if(baralign == 0 || baralign == 3) { // left align
2172 barpos = pos + eX * 0.5 * mySize_x;
2173 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2174 } else { // right align
2175 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2176 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2179 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2180 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2185 if(baralign == 0 || baralign == 3) { // left align
2186 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2187 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2190 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2192 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2195 else if (mySize_x/mySize_y > 1.5)
2199 if(baralign == 1 || baralign == 3) { // right align
2200 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2201 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202 } else { // left align
2204 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2207 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2208 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2213 if(baralign == 0 || baralign == 3) { // left align
2214 barpos = pos + eY * 0.5 * mySize_y;
2215 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216 } else { // right align
2217 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2218 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2221 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2222 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2227 if(baralign == 0 || baralign == 3) { // left align
2228 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2229 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2232 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2234 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2241 if(baralign == 1 || baralign == 3) { // down align
2242 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244 } else { // up align
2246 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2249 if(iconalign == 1 || iconalign == 3) { // down align
2250 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252 } else { // up align
2253 picpos = pos + eX * 0.05 * mySize_x;
2254 numpos = pos + eY * 0.4 * mySize_x;
2257 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2258 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2259 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2264 if(baralign == 0 || baralign == 3) { // up align
2265 barpos = pos + eX * 0.5 * mySize_x;
2266 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2267 } else { // down align
2268 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2269 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2272 if(iconalign == 0 || iconalign == 3) { // up align
2273 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2274 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2275 } else { // down align
2276 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2277 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2280 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2281 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2282 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2287 if(baralign == 0 || baralign == 3) { // left align
2289 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2291 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2292 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2294 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2301 // Notification area (#4)
2304 string Weapon_SuicideMessage(float deathtype)
2306 w_deathtype = deathtype;
2307 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2308 return w_deathtypestring;
2311 string Weapon_KillMessage(float deathtype)
2313 w_deathtype = deathtype;
2314 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2315 return w_deathtypestring;
2318 float killnotify_times[10];
2319 float killnotify_deathtype[10];
2320 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2321 string killnotify_attackers[10];
2322 string killnotify_victims[10];
2323 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2326 for (i = 9; i > 0; --i) {
2327 killnotify_times[i] = killnotify_times[i-1];
2328 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2329 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2330 if(killnotify_attackers[i])
2331 strunzone(killnotify_attackers[i]);
2332 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2333 if(killnotify_victims[i])
2334 strunzone(killnotify_victims[i]);
2335 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2337 killnotify_times[0] = time;
2338 killnotify_deathtype[0] = wpn;
2339 killnotify_actiontype[0] = actiontype;
2340 if(killnotify_attackers[0])
2341 strunzone(killnotify_attackers[0]);
2342 killnotify_attackers[0] = strzone(attacker);
2343 if(killnotify_victims[0])
2344 strunzone(killnotify_victims[0]);
2345 killnotify_victims[0] = strzone(victim);
2348 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2352 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2354 if(msg == MSG_SUICIDE) {
2356 w = DEATH_WEAPONOF(type);
2358 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2360 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2361 } else if (type == DEATH_KILL) {
2362 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2364 print ("^1",s1, "^1 couldn't take it anymore\n");
2365 } else if (type == DEATH_ROT) {
2366 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2368 print ("^1",s1, "^1 died\n");
2369 } else if (type == DEATH_NOAMMO) {
2370 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2372 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2373 } else if (type == DEATH_CAMP) {
2374 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2376 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2377 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2378 HUD_KillNotify_Push(s1, "", 0, type);
2380 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2381 } else if (type == DEATH_CHEAT) {
2382 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2384 print ("^1",s1, "^1 unfairly eliminated themself\n");
2385 } else if (type == DEATH_FIRE) {
2386 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2388 print ("^1",s1, "^1 burned to death\n");
2389 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2390 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2392 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2395 if (stof(s2) > 2) // killcount > 2
2396 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2397 } else if(msg == MSG_KILL) {
2398 w = DEATH_WEAPONOF(type);
2400 HUD_KillNotify_Push(s2, s1, 1, w);
2402 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2404 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2405 HUD_KillNotify_Push(s1, s2, 1, type);
2408 if(cvar("cl_gentle")) {
2409 print ("^1", s1, "^1 took action against a team mate\n");
2411 print ("^1", s1, "^1 mows down a team mate\n");
2414 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2415 if(cvar("cl_gentle"))
2416 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2418 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2420 else if (stof(s2) > 2) {
2421 if(cvar("cl_gentle"))
2422 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2424 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2427 else if(type == KILL_FIRST_BLOOD)
2428 print("^1",s1, "^1 drew first blood", "\n");
2430 else if (type == DEATH_TELEFRAG)
2431 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2432 else if (type == DEATH_DROWN) {
2433 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2435 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2437 else if (type == DEATH_SLIME) {
2438 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2440 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2442 else if (type == DEATH_LAVA) {
2443 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2445 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2447 else if (type == DEATH_FALL) {
2448 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2450 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2452 else if (type == DEATH_SHOOTING_STAR) {
2453 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2455 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2457 else if (type == DEATH_SWAMP) {
2458 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2462 else if (type == DEATH_HURTTRIGGER)
2464 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2466 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2467 } else if(type == DEATH_SBCRUSH) {
2468 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2470 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2471 } else if(type == DEATH_SBMINIGUN) {
2472 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2474 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2475 } else if(type == DEATH_SBROCKET) {
2476 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2478 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2479 } else if(type == DEATH_SBBLOWUP) {
2480 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2482 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2483 } else if(type == DEATH_WAKIGUN) {
2484 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2486 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2487 } else if(type == DEATH_WAKIROCKET) {
2488 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2490 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2491 } else if(type == DEATH_WAKIBLOWUP) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2494 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2495 } else if(type == DEATH_TURRET) {
2496 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2498 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2499 } else if(type == DEATH_TOUCHEXPLODE) {
2500 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2502 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2503 } else if(type == DEATH_CHEAT) {
2504 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2506 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2507 } else if (type == DEATH_FIRE) {
2508 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2510 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2511 } else if (type == DEATH_CUSTOM) {
2512 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2514 print ("^1",s1, "^1 ", s2, "\n");
2516 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2518 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2520 } else if(msg == MSG_SPREE) {
2521 if(type == KILL_END_SPREE) {
2522 if(cvar("cl_gentle"))
2523 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2525 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2526 } else if(type == KILL_SPREE) {
2527 if(cvar("cl_gentle"))
2528 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2530 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2531 } else if(type == KILL_SPREE_3) {
2532 if(cvar("cl_gentle"))
2533 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2535 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2536 } else if(type == KILL_SPREE_5) {
2537 if(cvar("cl_gentle"))
2538 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2540 print (s1,"^7 unleashes ^1RAGE\n");
2541 } else if(type == KILL_SPREE_10) {
2542 if(cvar("cl_gentle"))
2543 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2545 print (s1,"^7 starts the ^1MASSACRE!\n");
2546 } else if(type == KILL_SPREE_15) {
2547 if(cvar("cl_gentle"))
2548 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2550 print (s1,"^7 executes ^1MAYHEM!\n");
2551 } else if(type == KILL_SPREE_20) {
2552 if(cvar("cl_gentle"))
2553 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2555 print (s1,"^7 is a ^1BERSERKER!\n");
2556 } else if(type == KILL_SPREE_25) {
2557 if(cvar("cl_gentle"))
2558 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2560 print (s1,"^7 inflicts ^1CARNAGE!\n");
2561 } else if(type == KILL_SPREE_30) {
2562 if(cvar("cl_gentle"))
2563 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2565 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2567 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2568 if (type == DEATH_DROWN) {
2569 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2572 if(cvar("cl_gentle"))
2573 print ("^1",s1, "^1 was in the water for too long\n");
2575 print ("^1",s1, "^1 drowned\n");
2577 } else if (type == DEATH_SLIME) {
2578 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2580 print ("^1",s1, "^1 was slimed\n");
2581 } else if (type == DEATH_LAVA) {
2582 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2585 if(cvar("cl_gentle"))
2586 print ("^1",s1, "^1 found a hot place\n");
2588 print ("^1",s1, "^1 turned into hot slag\n");
2590 } else if (type == DEATH_FALL) {
2591 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2594 if(cvar("cl_gentle"))
2595 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2597 print ("^1",s1, "^1 hit the ground with a crunch\n");
2599 } else if (type == DEATH_SHOOTING_STAR) {
2600 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2602 print ("^1",s1, "^1 became a shooting star\n");
2603 } else if (type == DEATH_SWAMP) {
2604 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2607 if(cvar("cl_gentle"))
2608 print ("^1",s1, "^1 discovered a swamp\n");
2610 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2612 } else if(type == DEATH_TURRET) {
2613 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2615 print ("^1",s1, "^1 was mowed down by a turret \n");
2616 } else if (type == DEATH_CUSTOM) {
2617 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2619 print ("^1",s1, "^1 ", s2, "\n");
2620 } else if (type == DEATH_HURTTRIGGER) {
2621 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2623 print ("^1",s1, "^1 was in the wrong place\n");
2624 } else if(type == DEATH_TOUCHEXPLODE) {
2625 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2627 print ("^1",s1, "^1 died in an accident\n");
2628 } else if(type == DEATH_CHEAT) {
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2631 print ("^1",s1, "^1 was unfairly eliminated\n");
2632 } else if(type == DEATH_FIRE) {
2633 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2636 if(cvar("cl_gentle"))
2637 print ("^1",s1, "^1 felt a little hot\n");
2639 print ("^1",s1, "^1 burnt to death\n");
2642 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2645 if(cvar("cl_gentle"))
2646 print ("^1",s1, "^1 needs a restart\n");
2648 print ("^1",s1, "^1 died\n");
2651 } else if(msg == MSG_KILL_ACTION_SPREE) {
2652 if(cvar("cl_gentle"))
2653 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2655 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2656 } else if(msg == MSG_INFO) {
2657 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2658 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2659 print(s1, "^7 got the ", s2, "\n");
2660 } else if(type == INFO_LOSTFLAG) {
2661 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2662 print(s1, "^7 lost the ", s2, "\n");
2663 } else if(type == INFO_PICKUPFLAG) {
2664 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2665 print(s1, "^7 picked up the ", s2, "\n");
2666 } else if(type == INFO_RETURNFLAG) {
2667 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2668 print(s1, "^7 returned the ", s2, "\n");
2673 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2675 void HUD_Centerprint(string s1, string s2, float type, float msg)
2677 if(msg == MSG_SUICIDE) {
2678 if (type == DEATH_TEAMCHANGE) {
2679 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2680 } else if (type == DEATH_AUTOTEAMCHANGE) {
2681 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2682 } else if (type == DEATH_CAMP) {
2683 if(cvar("cl_gentle"))
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2686 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2687 } else if (type == DEATH_NOAMMO) {
2688 if(cvar("cl_gentle"))
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2691 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2692 } else if (type == DEATH_ROT) {
2693 if(cvar("cl_gentle"))
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2696 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2697 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2698 if(cvar("cl_gentle"))
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2701 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2702 } else if (type == DEATH_QUIET) {
2704 } else if (type == DEATH_KILL) {
2705 if(cvar("cl_gentle"))
2706 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2708 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2710 } else if(msg == MSG_KILL) {
2711 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2712 if(cvar("cl_gentle")) {
2713 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2715 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2717 } else if (type == KILL_FIRST_BLOOD) {
2718 if(cvar("cl_gentle")) {
2719 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2721 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2723 } else if (type == KILL_FIRST_VICTIM) {
2724 if(cvar("cl_gentle")) {
2725 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2727 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2729 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2730 if(cvar("cl_gentle")) {
2731 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2735 } else if (type == KILL_TYPEFRAGGED) {
2736 if(cvar("cl_gentle")) {
2737 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2739 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2741 } else if (type == KILL_FRAG) {
2742 if(cvar("cl_gentle")) {
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2747 } else if (type == KILL_FRAGGED) {
2748 if(cvar("cl_gentle")) {
2749 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2751 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2754 } else if(msg == MSG_KILL_ACTION) {
2755 // TODO: invent more centerprints here?
2756 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2760 void HUD_Notify (void)
2762 float id = HUD_PANEL_NOTIFY;
2764 pos = HUD_Panel_GetPos(id);
2765 mySize = HUD_Panel_GetSize(id);
2767 HUD_Panel_DrawBg(id, pos, mySize, 0);
2769 padding = HUD_Panel_GetPadding(id);
2772 pos += '1 1 0' * padding;
2773 mySize -= '2 2 0' * padding;
2776 float entries, height;
2777 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2778 height = mySize_y/entries;
2779 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2782 fontsize = '0.5 0.5 0' * height;
2786 when = cvar("hud_notify_time");
2788 fadetime = cvar("hud_notify_fadetime");
2792 vector pos_attacker, pos_victim;
2794 float width_attacker, width_victim;
2795 string attacker, victim;
2798 for(j = 0; j < entries; ++j)
2800 if(cvar("hud_notify_flip"))
2802 else // rather nasty hack for ordering items from the bottom up
2803 i = entries - j - 1;
2804 if(cvar("hud_notify_info_top"))
2805 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2809 if(killnotify_times[j] + when > time)
2812 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2816 if(killnotify_times[j] + when > time)
2822 // TODO: maybe print in team colors?
2823 // TODO: maybe this could be cleaned up somehow...
2824 // TODO: less copypaste code below
2827 if(killnotify_actiontype[j] == 0 && !hud_configure)
2829 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2831 width_attacker = stringwidth(attacker, TRUE, fontsize);
2832 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2834 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2835 if(killnotify_deathtype[j] == DEATH_GENERIC)
2837 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2840 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2842 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2843 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2845 else if(killnotify_deathtype[j] == DEATH_KILL)
2847 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2850 else if(killnotify_deathtype[j] == DEATH_CAMP)
2852 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2853 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2855 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2857 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2858 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2860 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2862 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2863 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865 else if(killnotify_deathtype[j] == DEATH_DROWN)
2867 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2870 else if(killnotify_deathtype[j] == DEATH_SLIME)
2872 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2873 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2875 else if(killnotify_deathtype[j] == DEATH_LAVA)
2877 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2880 else if(killnotify_deathtype[j] == DEATH_FALL)
2882 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2885 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2887 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2888 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2890 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2892 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2893 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2895 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2897 if(killnotify_victims[j] == "^1RED^7 flag")
2901 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2904 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2906 if(killnotify_victims[j] == "^1RED^7 flag")
2910 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2911 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2913 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2915 if(killnotify_victims[j] == "^1RED^7 flag")
2919 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2920 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2923 // X [did action to] Y
2928 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2929 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2930 a = bound(0, (when - j) / 4, 1);
2934 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2935 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2937 width_attacker = stringwidth(attacker, TRUE, fontsize);
2938 width_victim = stringwidth(victim, TRUE, fontsize);
2939 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2940 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2941 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2943 if(hud_configure) // example actions for config mode
2945 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2946 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2947 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2949 else if(WEP_VALID(killnotify_deathtype[j]))
2951 self = get_weaponinfo(killnotify_deathtype[j]);
2952 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2953 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2954 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2956 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2958 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2959 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2960 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2962 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2964 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2965 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2966 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2968 else if(killnotify_deathtype[j] == DEATH_DROWN)
2970 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2971 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2972 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2974 else if(killnotify_deathtype[j] == DEATH_SLIME)
2976 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2977 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2978 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2980 else if(killnotify_deathtype[j] == DEATH_LAVA)
2982 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2983 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2984 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2986 else if(killnotify_deathtype[j] == DEATH_FALL)
2988 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2989 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2990 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2992 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2994 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2995 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2996 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2998 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3000 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3001 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3002 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3008 // TODO: separate panel for these?
3014 if(cvar("hud_notify_info_top"))
3017 o = pos + eY * mySize_y - eY * 2 * height;
3019 if(spectatee_status && !intermission)
3021 //drawfont = hud_bigfont;
3022 if(spectatee_status == -1)
3025 s = GetPlayerName(spectatee_status - 1);
3027 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3028 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3029 //drawfont = hud_font;
3031 // spectator text in the upper right corner
3032 if(spectatee_status == -1)
3033 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3035 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3036 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3037 o += eY * fontsize_y;
3039 if(spectatee_status == -1)
3040 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3042 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3043 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3044 o += eY * fontsize_y;
3046 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3047 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3048 o += eY * fontsize_y;
3050 if(gametype == GAME_ARENA)
3051 s = "^1Wait for your turn to join";
3052 else if(gametype == GAME_LMS)
3055 sk = playerslots[player_localentnum - 1];
3056 if(sk.(scores[ps_primary]) >= 666)
3057 s = "^1Match has already begun";
3058 else if(sk.(scores[ps_primary]) > 0)
3059 s = "^1You have no more lives left";
3061 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3064 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3065 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3066 o += eY * fontsize_y;
3068 //show restart countdown:
3069 if (time < getstatf(STAT_GAMESTARTTIME)) {
3071 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3072 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3073 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3074 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3075 o += eY * fontsize_y;
3078 if(warmup_stage && !intermission)
3080 s = "^2Currently in ^1warmup^2 stage!";
3081 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3082 o += eY * fontsize_y;
3086 if(mod(time, 1) >= 0.5)
3091 if(ready_waiting && !intermission && !spectatee_status)
3093 if(ready_waiting_for_me)
3096 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3098 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3103 s = strcat("^2Waiting for others to ready up to end warmup...");
3105 s = strcat("^2Waiting for others to ready up...");
3107 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3108 o += eY * fontsize_y;
3110 else if(warmup_stage && !intermission && !spectatee_status)
3112 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3113 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3114 o += eY * fontsize_y;
3117 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3119 float ts_min, ts_max;
3120 tm = teams.sort_next;
3123 for(; tm.sort_next; tm = tm.sort_next)
3125 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3127 if(!ts_min) ts_min = tm.team_size;
3128 else ts_min = min(ts_min, tm.team_size);
3129 if(!ts_max) ts_max = tm.team_size;
3130 else ts_max = max(ts_max, tm.team_size);
3132 if ((ts_max - ts_min) > 1)
3134 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3135 tm = GetTeam(myteam, false);
3137 if (tm.team != COLOR_SPECTATOR)
3138 if (tm.team_size == ts_max)
3139 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3141 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3142 o += eY * fontsize_y;
3148 s = "^7Press ^3ESC ^7to show HUD options.";
3149 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3150 o += eY * fontsize_y;
3151 s = "^3Doubleclick a panel for panel-specific options.";
3152 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3153 o += eY * fontsize_y;
3159 string seconds_tostring(float sec)
3162 minutes = floor(sec / 60);
3164 sec -= minutes * 60;
3167 s = ftos(100 + sec);
3169 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3172 void HUD_Timer(void)
3174 float id = HUD_PANEL_TIMER;
3176 pos = HUD_Panel_GetPos(id);
3177 mySize = HUD_Panel_GetSize(id);
3179 HUD_Panel_DrawBg(id, pos, mySize, 0);
3181 padding = HUD_Panel_GetPadding(id);
3184 pos += '1 1 0' * padding;
3185 mySize -= '2 2 0' * padding;
3189 float timelimit, elapsedTime, timeleft, minutesLeft;
3191 timelimit = getstatf(STAT_TIMELIMIT);
3193 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3194 timeleft = ceil(timeleft);
3196 minutesLeft = floor(timeleft / 60);
3199 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3200 timer_color = '1 1 1'; //white
3201 else if(minutesLeft >= 1)
3202 timer_color = '1 1 0'; //yellow
3204 timer_color = '1 0 0'; //red
3206 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3207 if (time < getstatf(STAT_GAMESTARTTIME)) {
3208 //while restart is still active, show 00:00
3209 timer = seconds_tostring(0);
3211 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3212 timer = seconds_tostring(elapsedTime);
3215 timer = seconds_tostring(timeleft);
3218 drawfont = hud_bigfont;
3219 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3220 drawfont = hud_font;
3225 void HUD_Radar(void)
3227 float id = HUD_PANEL_RADAR;
3229 pos = HUD_Panel_GetPos(id);
3230 mySize = HUD_Panel_GetSize(id);
3232 HUD_Panel_DrawBg(id, pos, mySize, 0);
3234 padding = HUD_Panel_GetPadding(id);
3237 pos += '1 1 0' * padding;
3238 mySize -= '2 2 0' * padding;
3241 local float color1, color2; // color already declared as a global in hud.qc
3244 float scale2d, normalsize, bigsize;
3247 teamradar_origin2d = pos + 0.5 * mySize;
3248 teamradar_size2d = mySize;
3250 if(minimapname == "")
3253 teamradar_loadcvars();
3255 switch(hud_radar_zoommode)
3259 f = current_zoomfraction;
3262 f = 1 - current_zoomfraction;
3272 switch(hud_radar_rotation)
3275 teamradar_angle = view_angles_y - 90;
3278 teamradar_angle = 90 * hud_radar_rotation;
3282 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3283 teamradar_size2d = mySize;
3285 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3287 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3288 if(hud_radar_rotation == 0)
3290 // max-min distance must fit the radar in any rotation
3291 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3295 vector c0, c1, c2, c3, span;
3296 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3297 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3298 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3299 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3301 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3302 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3304 // max-min distance must fit the radar in x=x, y=y
3306 teamradar_size2d_x * scale2d / (1.05 * span_x),
3307 teamradar_size2d_y * scale2d / (1.05 * span_y)
3311 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3312 if(bigsize > normalsize)
3313 normalsize = bigsize;
3317 + (1 - f) * normalsize;
3318 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3319 f * (mi_min + mi_max) * 0.5
3320 + (1 - f) * view_origin);
3322 color1 = GetPlayerColor(player_localentnum-1);
3323 rgb = GetTeamRGB(color1);
3332 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3334 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3335 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3336 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3337 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3338 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3340 color2 = GetPlayerColor(tm.sv_entnum);
3341 //if(color == COLOR_SPECTATOR || color == color2)
3342 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3344 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3346 drawresetcliparea();
3351 void HUD_Score(void)
3353 float id = HUD_PANEL_SCORE;
3355 pos = HUD_Panel_GetPos(id);
3356 mySize = HUD_Panel_GetSize(id);
3358 HUD_Panel_DrawBg(id, pos, mySize, 0);
3360 padding = HUD_Panel_GetPadding(id);
3363 pos += '1 1 0' * padding;
3364 mySize -= '2 2 0' * padding;
3367 float score, distribution, leader;
3369 vector distribution_color;
3371 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3373 // TODO... this (race part) still uses constant coordinates :/
3374 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3375 /*pl = players.sort_next;
3378 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3379 if(pl.scores[ps_primary] == 0)
3382 score = me.(scores[ps_primary]);
3384 float racemin, racesec, racemsec;
3385 float distsec, distmsec, minusplus;
3387 racemin = floor(score/(60 * TIME_FACTOR));
3388 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3389 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3391 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3392 // distribution display
3393 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3395 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3396 distmsec = fabs(distribution);
3398 distsec = floor(fabs(distribution)/TIME_FACTOR);
3399 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3400 if (distribution < 0)
3404 if (distribution <= 0) {
3405 distribution_color = eY;
3406 minusplus = 1; // minusplus 1: always prefix with minus sign
3409 distribution_color = eX;
3410 minusplus = 2; // minusplus 1: always prefix with plus sign
3412 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3413 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3414 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3416 // race record display
3417 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3418 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3420 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3421 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3422 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3424 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3425 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3427 } else if (!teamplay) { // non-teamgames
3428 // me vector := [team/connected frags id]
3429 pl = players.sort_next;
3436 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3440 score = me.(scores[ps_primary]);
3444 if(distribution >= 5) {
3445 distribution_color = eY;
3447 } else if(distribution >= 0) {
3448 distribution_color = '1 1 1';
3450 } else if(distribution >= -5)
3451 distribution_color = '1 1 0';
3453 distribution_color = eX;
3455 score_len = strlen(ftos(score));
3457 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3459 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3460 drawfont = hud_bigfont;
3461 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3462 drawfont = hud_font;
3463 } else { // teamgames
3464 float max_fragcount;
3465 max_fragcount = -99;
3468 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3469 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3471 score = tm.(teamscores[ts_primary]);
3476 score_len = strlen(ftos(score));
3478 if (score > max_fragcount)
3479 max_fragcount = score;
3481 if(tm.team == myteam) {
3482 if (max_fragcount == score)
3485 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3486 drawfont = hud_bigfont;
3487 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3488 drawfont = hud_font;
3490 if (max_fragcount == score)
3493 drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3494 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3503 void HUD_RaceTimer (void) {
3504 float id = HUD_PANEL_RACETIMER;
3506 pos = HUD_Panel_GetPos(id);
3507 mySize = HUD_Panel_GetSize(id);
3509 HUD_Panel_DrawBg(id, pos, mySize, 0);
3511 padding = HUD_Panel_GetPadding(id);
3514 pos += '1 1 0' * padding;
3515 mySize -= '2 2 0' * padding;
3518 // always force 2:1 aspect
3520 if(mySize_x/mySize_y > 2)
3522 newSize_x = 2 * mySize_y;
3523 newSize_y = mySize_y;
3525 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3529 newSize_y = 1/2 * mySize_x;
3530 newSize_x = mySize_x;
3532 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3536 drawfont = hud_bigfont;
3538 string s, forcetime;
3543 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3544 s = "^1Intermediate 1 (+15.42)";
3545 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3546 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3547 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3549 else if(race_checkpointtime)
3551 a = bound(0, 2 - (time - race_checkpointtime), 1);
3554 if(a > 0) // just hit a checkpoint?
3556 if(race_checkpoint != 254)
3558 if(race_time && race_previousbesttime)
3559 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3561 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3563 forcetime = TIME_ENCODED_TOSTRING(race_time);
3568 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3570 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3571 if(a > 0) // next one?
3573 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3578 if(s != "" && a > 0)
3580 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3581 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3582 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3585 if(race_penaltytime)
3587 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3590 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3591 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3592 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3593 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3599 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3600 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3601 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3606 if(race_laptime && race_checkpoint != 255)
3608 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3609 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3610 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3615 if(race_mycheckpointtime)
3617 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3618 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3619 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3620 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3621 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3623 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3625 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3626 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3627 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3628 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3629 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3632 if(race_penaltytime && !race_penaltyaccumulator)
3634 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3635 a = bound(0, (1 + t - time), 1);
3639 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3641 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3642 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3643 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3644 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3649 drawfont = hud_font;
3654 float vote_yescount;
3657 float vote_highlighted; // currently selected vote
3659 float vote_active; // is there an active vote?
3660 float vote_prev; // previous state of vote_active to check for a change
3662 float vote_change; // "time" when vote_active changed
3664 void HUD_VoteWindow(void)
3666 float id = HUD_PANEL_VOTE;
3668 pos = HUD_Panel_GetPos(id);
3669 mySize = HUD_Panel_GetSize(id);
3673 if(vote_active != vote_prev) {
3675 vote_prev = vote_active;
3678 if(vote_active || hud_configure)
3679 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3681 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3693 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3695 HUD_Panel_DrawBg(id, pos, mySize, a);
3697 padding = HUD_Panel_GetPadding(id);
3700 pos += '1 1 0' * padding;
3701 mySize -= '2 2 0' * padding;
3704 // always force 2:1 aspect
3706 if(mySize_x/mySize_y > 2)
3708 newSize_x = 2 * mySize_y;
3709 newSize_y = mySize_y;
3711 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3715 newSize_y = 1/2 * mySize_x;
3716 newSize_x = mySize_x;
3718 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3722 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3724 s = "A vote has been called for: ";
3725 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3726 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3728 s = "Configure the HUD";
3729 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3731 // print the yes/no counts
3732 s = strcat("Yes: ", ftos(vote_yescount));
3733 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3734 s = strcat("No: ", ftos(vote_nocount));
3735 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3737 // draw the progress bars
3738 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3739 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3741 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3742 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3744 // draw the highlights
3745 if(vote_highlighted == 1) {
3746 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3747 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3749 else if(vote_highlighted == 2) {
3750 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3751 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3754 drawresetcliparea();
3757 vote_highlighted = 0;
3761 // Mod icons panel (#10)
3764 float mod_active; // is there any active mod icon?
3766 // CTF HUD modicon section
3767 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3768 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3769 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3771 void HUD_Mod_CTF_Reset(void)
3773 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3776 void HUD_Mod_CTF(vector pos, vector mySize)
3778 vector redflag_pos, blueflag_pos;
3780 float f; // every function should have that
3782 float redflag, blueflag; // current status
3783 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3786 stat_items = getstati(STAT_ITEMS);
3787 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3788 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3790 if(redflag || blueflag)
3801 // when status CHANGES, set old status into prevstatus and current status into status
3802 if (redflag != redflag_prevframe)
3804 redflag_statuschange_time = time;
3805 redflag_prevstatus = redflag_prevframe;
3806 redflag_prevframe = redflag;
3809 if (blueflag != blueflag_prevframe)
3811 blueflag_statuschange_time = time;
3812 blueflag_prevstatus = blueflag_prevframe;
3813 blueflag_prevframe = blueflag;
3816 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3817 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3819 float BLINK_FACTOR = 0.15;
3820 float BLINK_BASE = 0.85;
3822 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3824 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3826 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3828 string red_icon, red_icon_prevstatus;
3829 float red_alpha, red_alpha_prevstatus;
3830 red_alpha = red_alpha_prevstatus = 1;
3832 case 1: red_icon = "flag_red_taken"; break;
3833 case 2: red_icon = "flag_red_lost"; break;
3834 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3836 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3837 red_icon = "flag_red_shielded";
3839 red_icon = string_null;
3842 switch(redflag_prevstatus) {
3843 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3844 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3845 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3848 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3849 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3850 red_icon_prevstatus = "flag_red_shielded";
3852 red_icon_prevstatus = string_null;
3856 string blue_icon, blue_icon_prevstatus;
3857 float blue_alpha, blue_alpha_prevstatus;
3858 blue_alpha = blue_alpha_prevstatus = 1;
3860 case 1: blue_icon = "flag_blue_taken"; break;
3861 case 2: blue_icon = "flag_blue_lost"; break;
3862 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3864 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3865 blue_icon = "flag_blue_shielded";
3867 blue_icon = string_null;
3870 switch(blueflag_prevstatus) {
3871 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3872 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3873 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3876 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3877 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3878 blue_icon_prevstatus = "flag_blue_shielded";
3880 blue_icon_prevstatus = string_null;
3884 if(mySize_x > mySize_y) {
3885 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3887 blueflag_pos = pos + eX * 0.5 * mySize_x;
3890 redflag_pos = pos + eX * 0.5 * mySize_x;
3892 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3894 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3896 blueflag_pos = pos + eY * 0.5 * mySize_y;
3899 redflag_pos = pos + eY * 0.5 * mySize_y;
3901 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3904 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3905 if(red_icon_prevstatus && f < 1)
3906 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3908 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3910 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3911 if(blue_icon_prevstatus && f < 1)
3912 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3914 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3917 // Keyhunt HUD modicon section
3918 float kh_runheretime;
3920 void HUD_Mod_KH_Reset(void)
3925 void HUD_Mod_KH(vector pos, vector mySize)
3927 mod_active = 1; // keyhunt should never hide the mod icons panel
3931 vector p, pa, kh_size, kh_asize;
3933 kh_keys = getstati(STAT_KH_KEYS);
3936 if(mySize_x > mySize_y)
3938 p_y = pos_y + 0.25 * mySize_y;
3939 pa = p - eY * 0.25 * mySize_y;
3941 kh_size_x = mySize_x * 0.25;
3942 kh_size_y = 0.75 * mySize_y;
3943 kh_asize_x = mySize_x * 0.25;
3944 kh_asize_y = mySize_y * 0.25;
3948 p_y = pos_y + 0.125 * mySize_y;
3949 pa = p - eY * 0.125 * mySize_y;
3951 kh_size_x = mySize_x * 0.5;
3952 kh_size_y = 0.375 * mySize_y;
3953 kh_asize_x = mySize_x * 0.5;
3954 kh_asize_y = mySize_y * 0.125;
3961 for(i = 0; i < 4; ++i)
3963 key = floor(kh_keys / pow(32, i)) & 31;
3965 if(keyteam == 30 && keycount <= 4)
3967 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3971 // this yields 8 exactly if "RUN HERE" shows
3976 kh_runheretime = time;
3977 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3982 for(i = 0; i < 4; ++i)
3984 key = floor(kh_keys / pow(32, i)) & 31;
3997 default: // owned or dropped
4002 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4003 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4009 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4012 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4015 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4018 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4023 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4026 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4029 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4032 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4035 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4039 if(mySize_x > mySize_y)
4041 p_x += 0.25 * mySize_x;
4042 pa_x += 0.25 * mySize_x;
4048 p_y = pos_y + 0.625 * mySize_y;
4049 pa_y = pos_y + 0.5 * mySize_y;
4055 p_x += 0.5 * mySize_x;
4056 pa_x += 0.5 * mySize_x;
4062 // Nexball HUD mod icon
4063 void HUD_Mod_NexBall(vector pos, vector mySize)
4065 float stat_items, nb_pb_starttime, dt, p;
4067 stat_items = getstati(STAT_ITEMS);
4068 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4070 if (stat_items & IT_KEY1)
4075 //Manage the progress bar if any
4076 if (nb_pb_starttime > 0)
4078 dt = mod(time - nb_pb_starttime, nb_pb_period);
4079 // one period of positive triangle
4080 p = 2 * dt / nb_pb_period;
4087 if(mySize_x > mySize_y)
4089 barsize = eX * p * mySize_x + eY * mySize_y;
4094 barsize = eX * mySize_x + eY * p * mySize_y;
4097 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4100 if (stat_items & IT_KEY1)
4101 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4104 // Race/CTS HUD mod icons
4105 float crecordtime_prev; // last remembered crecordtime
4106 float crecordtime_change_time; // time when crecordtime last changed
4107 float srecordtime_prev; // last remembered srecordtime
4108 float srecordtime_change_time; // time when srecordtime last changed
4110 float race_status_time;
4111 float race_status_prev;
4112 string race_status_name_prev;
4113 void HUD_Mod_Race(vector pos, vector mySize)
4115 mod_active = 1; // race should never hide the mod icons panel
4117 me = playerslots[player_localentnum - 1];
4119 float f; // yet another function has this
4120 score = me.(scores[ps_primary]);
4122 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4123 return; // no records in the actual race
4125 drawfont = hud_bigfont;
4127 // clientside personal record
4129 if(gametype == GAME_CTS)
4133 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4135 if(score && (score < t || !t)) {
4136 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4137 if(cvar("cl_autodemo_delete_keeprecords"))
4139 f = cvar("cl_autodemo_delete");
4141 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4145 if(t != crecordtime_prev) {
4146 crecordtime_prev = t;
4147 crecordtime_change_time = time;
4149 f = time - crecordtime_change_time;
4152 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4153 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4155 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4156 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4157 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4158 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4162 t = race_server_record;
4163 if(t != srecordtime_prev) {
4164 srecordtime_prev = t;
4165 srecordtime_change_time = time;
4167 f = time - srecordtime_change_time;
4170 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4171 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4173 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4174 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4175 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4176 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4179 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4180 race_status_time = time + 5;
4181 race_status_prev = race_status;
4182 if (race_status_name_prev)
4183 strunzone(race_status_name_prev);
4184 race_status_name_prev = strzone(race_status_name);
4187 pos_x += mySize_x/2;
4190 a = bound(0, race_status_time - time, 1);
4193 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4197 rank = race_CheckName(race_status_name);
4199 rankname = race_PlaceName(rank);
4202 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4204 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4206 if(race_status == 0)
4207 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4208 else if(race_status == 1) {
4209 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4210 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4211 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4212 } else if(race_status == 2) {
4213 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4214 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4216 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4217 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4218 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4219 } else if(race_status == 3) {
4220 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4221 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4222 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4225 if (race_status_time - time <= 0) {
4226 race_status_prev = -1;
4228 if(race_status_name)
4229 strunzone(race_status_name);
4230 race_status_name = string_null;
4231 if(race_status_name_prev)
4232 strunzone(race_status_name_prev);
4233 race_status_name_prev = string_null;
4235 drawfont = hud_font;
4238 float mod_prev; // previous state of mod_active to check for a change
4240 float mod_change; // "time" when mod_active changed
4242 void HUD_ModIcons(void)
4244 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4247 float id = HUD_PANEL_MODICONS;
4249 pos = HUD_Panel_GetPos(id);
4250 mySize = HUD_Panel_GetSize(id);
4252 if(mod_active != mod_prev) {
4254 mod_prev = mod_active;
4257 if(mod_active || hud_configure)
4258 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4260 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4263 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4266 padding = HUD_Panel_GetPadding(id);
4269 pos += '1 1 0' * padding;
4270 mySize -= '2 2 0' * padding;
4273 // these MUST be ran in order to update mod_active
4274 if(gametype == GAME_KEYHUNT)
4275 HUD_Mod_KH(pos, mySize);
4276 else if(gametype == GAME_CTF || hud_configure)
4277 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4278 else if(gametype == GAME_NEXBALL)
4279 HUD_Mod_NexBall(pos, mySize);
4280 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4281 HUD_Mod_Race(pos, mySize);
4284 // Draw pressed keys (#11)
4286 void HUD_DrawPressedKeys(void)
4288 float id = HUD_PANEL_PRESSEDKEYS;
4290 pos = HUD_Panel_GetPos(id);
4291 mySize = HUD_Panel_GetSize(id);
4293 HUD_Panel_DrawBg(id, pos, mySize, 0);
4295 padding = HUD_Panel_GetPadding(id);
4298 pos += '1 1 0' * padding;
4299 mySize -= '2 2 0' * padding;
4303 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4306 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4307 drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4308 drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4309 drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4310 drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4311 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4312 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4315 // Handle chat as a panel (#12)
4319 float id = HUD_PANEL_CHAT;
4321 pos = HUD_Panel_GetPos(id);
4322 mySize = HUD_Panel_GetSize(id);
4324 HUD_Panel_DrawBg(id, pos, mySize, 0);
4326 padding = HUD_Panel_GetPadding(id);
4329 pos += '1 1 0' * padding;
4330 mySize -= '2 2 0' * padding;
4333 cvar_set("con_chatrect", "1");
4335 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4336 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4338 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4339 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4344 chatsize = cvar("con_chatsize");
4345 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4347 for(i = 0; i < cvar("con_chat"); ++i)
4349 if(i == cvar("con_chat") - 1)
4350 a = HUD_Panel_GetFgAlpha(id);
4352 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4353 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4358 // Engine info panel (#13)
4365 float frametimeavg1; // 1 frame ago
4366 float frametimeavg2; // 2 frames ago
4367 void HUD_EngineInfo(void)
4369 float id = HUD_PANEL_ENGINEINFO;
4371 pos = HUD_Panel_GetPos(id);
4372 mySize = HUD_Panel_GetSize(id);
4374 HUD_Panel_DrawBg(id, pos, mySize, 0);
4376 padding = HUD_Panel_GetPadding(id);
4379 pos += '1 1 0' * padding;
4380 mySize -= '2 2 0' * padding;
4383 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4385 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4386 frametimeavg2 = frametimeavg1;
4387 frametimeavg1 = frametimeavg;
4390 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4391 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4393 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4394 prevfps = (1/frametime);
4395 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4401 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4403 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4405 prevfps_time = time;
4410 color = HUD_Get_Num_Color (prevfps, 100);
4411 drawfont = hud_bigfont;
4412 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4413 drawfont = hud_font;
4421 void HUD_ShowSpeed(void)
4424 float pos, conversion_factor;
4425 string speed, zspeed, unit;
4427 switch(cvar("cl_showspeed_unit"))
4432 conversion_factor = 1.0;
4436 conversion_factor = 1.0;
4440 conversion_factor = 0.0254;
4444 conversion_factor = 0.0254 * 3.6;
4448 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4452 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4456 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4458 numsize_x = numsize_y = cvar("cl_showspeed_size");
4459 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4461 drawfont = hud_bigfont;
4462 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4464 if (cvar("cl_showspeed_z") == 1) {
4465 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4466 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4469 drawfont = hud_font;
4472 vector acc_prevspeed;
4476 void HUD_ShowAcceleration(void)
4478 float acceleration, sz, scale, alpha, f;
4479 vector pos, top, rgb;
4480 top_x = vid_conwidth/2;
4483 f = time - acc_prevtime;
4484 if(cvar("cl_showacceleration_z"))
4485 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4487 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4488 acc_prevspeed = pmove_vel;
4489 acc_prevtime = time;
4491 f = bound(0, f * 10, 1);
4492 acc_avg = acc_avg * (1 - f) + acceleration * f;
4493 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4495 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4497 sz = cvar("cl_showacceleration_size");
4498 scale = cvar("cl_showacceleration_scale");
4499 alpha = cvar("cl_showacceleration_alpha");
4500 if (cvar("cl_showacceleration_color_custom"))
4501 rgb = stov(cvar_string("cl_showacceleration_color"));
4504 if (acceleration < 0) {
4505 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4506 } else if (acceleration > 0) {
4507 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4511 if (acceleration > 0)
4512 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4513 else if (acceleration < 0)
4514 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4517 void HUD_Reset (void)
4519 // reset gametype specific icons
4520 if(gametype == GAME_KEYHUNT)
4522 else if(gametype == GAME_CTF)
4523 HUD_Mod_CTF_Reset();
4526 float hud_configure_prev = -1;
4527 void HUD_Main (void)
4529 if(disable_menu_alphacheck == 1)
4530 menu_fade_alpha = 1;
4532 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4533 hud_fg_alpha = cvar("hud_fg_alpha");
4535 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4536 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4537 hud_color_bg_team = cvar("hud_color_bg_team");
4539 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4540 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4542 hud_configure = cvar("_hud_configure");
4546 // HUD configure visible grid
4547 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4551 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4553 drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4556 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4558 drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4562 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4563 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4565 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4566 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4568 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4570 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4572 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4574 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4576 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4578 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4580 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4582 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4583 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4585 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4587 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4589 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4590 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4591 HUD_DrawPressedKeys();
4592 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4595 cvar_set("con_chatrect", "0");
4596 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4599 // TODO hud_'ify these
4600 if (cvar("cl_showspeed"))
4602 if (cvar("cl_showacceleration"))
4603 HUD_ShowAcceleration();
4605 if (hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4606 localcmd("cmd selectteam auto; cmd join\n");
4608 hud_configure_prev = hud_configure;
4610 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4611 disable_menu_alphacheck = 0;