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setpos/size fixes, branch should now work as good as _stable
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
87
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 var float imgaspect;
90 var float aspect;
91 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
92         vector imgsize;\
93         imgsize = drawgetimagesize(pic);\
94         imgaspect = imgsize_x/imgsize_y;\
95         vector oldsz, sz;\
96         oldsz = sz = mySize;\
97         aspect = sz_x/sz_y;\
98         if(aspect > imgaspect) {\
99                 sz_x = sz_y * imgaspect;\
100                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
101         } else {\
102                 sz_y = sz_x / imgaspect;\
103                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
104         }
105
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
107         do {drawpic_aspect(pos, strcat(hud_skin_path, "/", pic), sz, color, alpha, drawflag) } while(0)
108
109 // TODO: aspect!
110 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
111         return;
112         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
113 }
114
115 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
116         return;
117         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
118 }
119
120 vector HUD_Get_Num_Color (float x, float maxvalue)
121 {
122         vector color;
123         if(x > maxvalue) {
124                 color_x = 0;
125                 color_y = 1;
126                 color_z = 0;
127         }
128         else if(x > maxvalue * 0.75) {
129                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
130                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
131                 color_z = 0;
132         }
133         else if(x > maxvalue * 0.5) {
134                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
135                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
136                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
137         }
138         else if(x > maxvalue * 0.25) {
139                 color_x = 1;
140                 color_y = 1;
141                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
142         }
143         else if(x > maxvalue * 0.1) {
144                 color_x = 1;
145                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
146                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
147         }
148         else {
149                 color_x = 1;
150                 color_y = 0;
151                 color_z = 0;
152         }
153         return color;
154 }
155
156 float stringwidth_colors(string s, vector theSize)
157 {
158         return stringwidth(s, TRUE, theSize);
159 }
160
161 float stringwidth_nocolors(string s, vector theSize)
162 {
163         return stringwidth(s, FALSE, theSize);
164 }
165
166 #define CENTERPRINT_MAX_LINES 30
167 string centerprint_messages[CENTERPRINT_MAX_LINES];
168 float centerprint_width[CENTERPRINT_MAX_LINES];
169 vector centerprint_start;
170 float centerprint_expire;
171 float centerprint_num;
172 float centerprint_offset_hint;
173 vector centerprint_fontsize;
174
175 void centerprint(string strMessage)
176 {
177         float i, j, n, hcount;
178         string s;
179
180         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
181
182         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
183
184         if(cvar("scr_centertime") <= 0)
185                 return;
186
187         if(strMessage == "")
188                 return;
189
190         // strip trailing newlines
191         j = strlen(strMessage) - 1;
192         while(substring(strMessage, j, 1) == "\n" && j >= 0)
193                 j = j - 1;
194         strMessage = substring(strMessage, 0, j + 1);
195
196         if(strMessage == "")
197                 return;
198
199         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
200         j = 0;
201         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
202                 j = j + 1;
203         strMessage = substring(strMessage, j, strlen(strMessage) - j);
204         centerprint_offset_hint = j;
205
206         if(strMessage == "")
207                 return;
208
209         // if we get here, we have a message. Initialize its height.
210         centerprint_num = 0;
211
212         n = tokenizebyseparator(strMessage, "\n");
213         i = hcount = 0;
214         for(j = 0; j < n; ++j)
215         {
216                 getWrappedLine_remaining = argv(j);
217                 while(getWrappedLine_remaining)
218                 {
219                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
220                         if(centerprint_messages[i])
221                                 strunzone(centerprint_messages[i]);
222                         centerprint_messages[i] = strzone(s);
223                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
224                         ++i;
225
226                         // half height for empty lines looks better
227                         if(s == "")
228                                 hcount += 0.5;
229                         else
230                                 hcount += 1;
231
232                         if(i >= CENTERPRINT_MAX_LINES)
233                                 break;
234                 }
235         }
236
237         float h, havail;
238         h = centerprint_fontsize_y*hcount;
239
240         havail = vid_conheight;
241         if(cvar("con_chatpos") < 0)
242                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
243         if(havail > vid_conheight - 70)
244                 havail = vid_conheight - 70; // avoid overlapping HUD
245
246         centerprint_start_x = 0;
247
248 #if 0
249         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
250
251         // here, the centerprint would cover the crosshair. REALLY BAD.
252         forbiddenmin = vid_conheight * 0.5 - h - 16;
253         forbiddenmax = vid_conheight * 0.5 + 16;
254
255         allowedmin = scoreboard_bottom;
256         allowedmax = havail - h;
257         preferred = (havail - h)/2;
258
259
260         // possible orderings (total: 4! / 4 = 6)
261         //  allowedmin allowedmax forbiddenmin forbiddenmax
262         //  forbiddenmin forbiddenmax allowedmin allowedmax
263         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
264         {
265                 // forbidden doesn't matter in this case
266                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
267         }
268         //  allowedmin forbiddenmin allowedmax forbiddenmax
269         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
270         {
271                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
272         }
273         //  allowedmin forbiddenmin forbiddenmax allowedmax
274         else if(allowedmin < forbiddenmin)
275         {
276                 // make sure the forbidden zone is not covered
277                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
278                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
279                 else
280                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
281         }
282         //  forbiddenmin allowedmin allowedmax forbiddenmax
283         else if(allowedmax < forbiddenmax)
284         {
285                 // it's better to leave the allowed zone (overlap with scoreboard) than
286                 // to cover the forbidden zone (crosshair)
287                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
288                         centerprint_start_y = forbiddenmax;
289                 else
290                         centerprint_start_y = forbiddenmin;
291         }
292         //  forbiddenmin allowedmin forbiddenmax allowedmax
293         else
294         {
295                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
296         }
297 #else
298         centerprint_start_y =
299                 min(
300                         max(
301                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
302                                 (havail - h)/2
303                         ),
304                         havail - h
305                 );
306 #endif
307
308         centerprint_num = i;
309         centerprint_expire = time + cvar("scr_centertime");
310 }
311
312 void HUD_DrawCenterPrint (void)
313 {
314         float i;
315         vector pos;
316         string ts;
317         float a;
318
319         //if(time > centerprint_expire)
320         //      return;
321
322         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
323         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
324         //sz = 1.2 / (a + 0.2);
325
326         if(a <= 0)
327                 return;
328
329         pos = centerprint_start;
330         for (i=0; i<centerprint_num; i = i + 1)
331         {
332                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
333                 ts = centerprint_messages[i];
334                 if (ts != "")
335                 {
336                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
337                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
338                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
339                         pos_y = pos_y + centerprint_fontsize_y;
340                 }
341                 else
342                         // half height for empty lines looks better
343                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
344         }
345 }
346
347 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
348 {
349         position_x -= 2 / 3 * strlen(text) * scale_x;
350         drawstring(position, text, scale, rgb, alpha, flag);
351 }
352
353 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
354 {
355         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
356         drawstring(position, text, scale, rgb, alpha, flag);
357 }
358
359 // return the string of the given race place
360 string race_PlaceName(float pos) {
361         if(pos == 1)
362                 return "1st";
363         else if(pos == 2)
364                 return "2nd";
365         else if(pos == 3)
366                 return "3rd";
367         else
368                 return strcat(ftos(pos), "th");
369 }
370
371 // return the string of the onscreen race timer
372 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
373 {
374         string col;
375         string timestr;
376         string cpname;
377         string lapstr;
378         lapstr = "";
379
380         if(histime == 0) // goal hit
381         {
382                 if(mytime > 0)
383                 {
384                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
385                         col = "^1";
386                 }
387                 else if(mytime == 0)
388                 {
389                         timestr = "+0.0";
390                         col = "^3";
391                 }
392                 else
393                 {
394                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
395                         col = "^2";
396                 }
397
398                 if(lapdelta > 0)
399                 {
400                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
401                         col = "^2";
402                 }
403                 else if(lapdelta < 0)
404                 {
405                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
406                         col = "^1";
407                 }
408         }
409         else if(histime > 0) // anticipation
410         {
411                 if(mytime >= histime)
412                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
413                 else
414                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
415                 col = "^3";
416         }
417         else
418                 col = "^7";
419
420         if(cp == 254)
421                 cpname = "Start line";
422         else if(cp == 255)
423                 cpname = "Finish line";
424         else if(cp)
425                 cpname = strcat("Intermediate ", ftos(cp));
426         else
427                 cpname = "Finish line";
428
429         if(histime < 0)
430                 return strcat(col, cpname);
431         else if(hisname == "")
432                 return strcat(col, cpname, " (", timestr, ")");
433         else
434                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
435 }
436
437 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
438 float race_CheckName(string net_name) {
439         float i;
440         for (i=RANKINGS_CNT-1;i>=0;--i)
441                 if(grecordholder[i] == net_name)
442                         return i+1;
443         return 0;
444 }
445
446 /*
447 ==================
448 HUD panels
449 ==================
450 */
451
452 // Save the config
453 void HUD_Panel_ExportCfg(string cfgname)
454 {
455         float fh;
456         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
457         if(fh >= 0)
458         {
459                 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
460                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
461                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
462                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
463                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
464                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
465                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
466                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
467                 fputs(fh, "\n");
468
469                 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
470                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
471                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
472                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
473                 fputs(fh, "\n");
474
475                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
476                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
477                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
478                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
481                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
482                 fputs(fh, "\n");
483
484                 // common cvars for all panels
485                 float i;
486                 for (i = 0; i < HUD_PANEL_NUM; ++i)
487                 {
488                         HUD_Panel_GetName(i)
489                         HUD_Panel_UpdateCvarsForId(i)
490
491                         fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
492                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
493                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
494                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
495                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
496                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
497                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
498                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
499                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
500                         switch(i) {
501                                 case HUD_PANEL_WEAPONICONS:
502                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
503                                         break;
504                                 case HUD_PANEL_INVENTORY:
505                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
506                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
507                                         break;
508                                 case HUD_PANEL_POWERUPS:
509                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
510                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
511                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
512                                         break;
513                                 case HUD_PANEL_HEALTHARMOR:
514                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
515                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
517                                         break;
518                                 case HUD_PANEL_NOTIFY:
519                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
520                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
521                                         break;
522                                 case HUD_PANEL_RADAR:
523                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
524                                         break;
525                                 case HUD_PANEL_VOTE:
526                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
527                                         break;
528                         }
529                         fputs(fh, "\n");
530                 }
531
532                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
533         }
534         fclose(fh);
535 }
536
537 // return smoothly faded size of given panel when a dialog is active
538 vector HUD_Panel_GetMenuSize(float id)
539 {
540         vector mySize;
541         mySize = panel_size;
542
543         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
544
545         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
546         {
547                 vector menu_enable_maxsize, menu_enable_size;
548                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
549                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
550                 menu_enable_maxsize_y = 0.18 * vid_conheight;
551                 if(mySize_x > mySize_y)
552                 {
553                         if(mySize_y > menu_enable_maxsize_y)
554                         {
555                                 menu_enable_size_y = menu_enable_maxsize_y;
556                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
557                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
558                         }
559                 }
560                 else
561                 {
562                         if(mySize_x > menu_enable_maxsize_x)
563                         {
564                                 menu_enable_size_x = menu_enable_maxsize_x;
565                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
566                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
567                         }
568                 }
569         }
570         return mySize;
571 }
572
573 // return smoothly faded pos of given panel when a dialog is active
574 vector HUD_Panel_GetMenuPos(float id)
575 {
576         vector pos;
577         pos = panel_pos;
578
579         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
580
581         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
582         {
583                 vector mySize, menu_enable_panelpos;
584                 mySize = HUD_Panel_GetMenuSize(id);
585                 if(mySize_x > mySize_y)
586                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
587                 else
588                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
589                 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
590         }
591         return pos;
592 }
593
594 // draw the background/borders
595 #define HUD_Panel_DrawBg(alpha)\
596 if(panel_bg != "0")\
597         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
598 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
599         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
600
601 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
602 {
603         if(!alpha)
604                 return;
605
606         string pic;
607         pic = strcat(hud_skin_path, "/");
608         if(vertical) {
609                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
610                 if(mySize_y/mySize_x > 2)
611                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
612                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
613         } else {
614                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
615                 if(mySize_x/mySize_y > 2)
616                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
617                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
618         }
619 }
620
621 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
622 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
623 {
624         float i;
625
626         vector myTarget;
627         myTarget = myPos;
628
629         vector targPos;
630         vector targSize;
631         vector myCenter;
632         vector targCenter;
633         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
634         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
635
636         for (i = 0; i < HUD_PANEL_NUM; ++i) {
637                 if(i == highlightedPanel || !panel_enabled)
638                         continue;
639
640                 HUD_Panel_UpdatePosSizeForId(i)
641
642                 panel_pos -= '1 1 0' * panel_bg_border;
643                 panel_size += '2 2 0' * panel_bg_border;
644
645                 if(myPos_y + mySize_y < panel_pos_y)
646                         continue;
647                 if(myPos_y > panel_pos_y + panel_size_y)
648                         continue;
649
650                 if(myPos_x + mySize_x < panel_pos_x)
651                         continue;
652                 if(myPos_x > panel_pos_x + panel_size_x)
653                         continue;
654
655                 // OK, there IS a collision.
656
657                 myCenter_x = myPos_x + 0.5 * mySize_x;
658                 myCenter_y = myPos_y + 0.5 * mySize_y;
659
660                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
661                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
662
663                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
664                 {
665                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
666                                 myTarget_x = panel_pos_x - mySize_x;
667                         else // push it upwards
668                                 myTarget_y = panel_pos_y - mySize_y;
669                 }
670                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
671                 {
672                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
673                                 myTarget_x = panel_pos_x + panel_size_x;
674                         else // push it upwards
675                                 myTarget_y = panel_pos_y - mySize_y;
676                 }
677                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
678                 {
679                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
680                                 myTarget_x = panel_pos_x - mySize_x;
681                         else // push it downwards
682                                 myTarget_y = panel_pos_y + panel_size_y;
683                 }
684                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
685                 {
686                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
687                                 myTarget_x = panel_pos_x + panel_size_x;
688                         else // push it downwards
689                                 myTarget_y = panel_pos_y + panel_size_y;
690                 }
691                 if(cvar("hud_configure_checkcollisions_debug"))
692                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
693         }
694
695         return myTarget;
696 }
697
698 void HUD_Panel_SetPos(vector pos)
699 {
700         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
701         vector mySize;
702         mySize = panel_size;
703
704         if(cvar("hud_configure_checkcollisions_debug"))
705                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
706
707         if(autocvar_hud_configure_grid)
708         {
709                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
710                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
711         }
712
713         if(hud_configure_checkcollisions)
714                 pos = HUD_Panel_CheckMove(pos, mySize);
715
716         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
717         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
718
719         string s;
720         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
721
722         HUD_Panel_GetName(highlightedPanel);
723         cvar_set(strcat("hud_", panel_name, "_pos"), s);
724 }
725
726 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
727 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
728         float i;
729
730         float targBorder;
731         vector targPos;
732         vector targSize;
733         vector targEndPos;
734
735         vector dist;
736         float ratio;
737         ratio = mySize_x/mySize_y;
738
739         for (i = 0; i < HUD_PANEL_NUM; ++i) {
740                 if(i == highlightedPanel || !panel_enabled)
741                         continue;
742
743                 HUD_Panel_UpdatePosSizeForId(i)
744
745                 panel_pos -= '1 1 0' * panel_bg_border;
746                 panel_size += '2 2 0' * panel_bg_border;
747
748                 targEndPos = panel_pos + panel_size;
749
750                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
751                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
752                         continue;
753
754                 if (resizeCorner == 1)
755                 {
756                         // check if this panel is on our way
757                         if (resizeorigin_x <= panel_pos_x)
758                                 continue;
759                         if (resizeorigin_y <= panel_pos_y)
760                                 continue;
761                         if (targEndPos_x <= resizeorigin_x - mySize_x)
762                                 continue;
763                         if (targEndPos_y <= resizeorigin_y - mySize_y)
764                                 continue;
765
766                         // there is a collision:
767                         // detect which side of the panel we are facing is actually limiting the resizing
768                         // (which side the resize direction finds for first) and reduce the size up to there
769                         //
770                         // dist is the distance between resizeorigin and the "analogous" point of the panel
771                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
772                         dist_x = resizeorigin_x - targEndPos_x;
773                         dist_y = resizeorigin_y - targEndPos_y;
774                         if (dist_y <= 0 || dist_x / dist_y > ratio)
775                                 mySize_x = min(mySize_x, dist_x);
776                         else
777                                 mySize_y = min(mySize_y, dist_y);
778                 }
779                 else if (resizeCorner == 2)
780                 {
781                         if (resizeorigin_x >= targEndPos_x)
782                                 continue;
783                         if (resizeorigin_y <= panel_pos_y)
784                                 continue;
785                         if (panel_pos_x >= resizeorigin_x + mySize_x)
786                                 continue;
787                         if (targEndPos_y <= resizeorigin_y - mySize_y)
788                                 continue;
789
790                         dist_x = panel_pos_x - resizeorigin_x;
791                         dist_y = resizeorigin_y - targEndPos_y;
792                         if (dist_y <= 0 || dist_x / dist_y > ratio)
793                                 mySize_x = min(mySize_x, dist_x);
794                         else
795                                 mySize_y = min(mySize_y, dist_y);
796                 }
797                 else if (resizeCorner == 3)
798                 {
799                         if (resizeorigin_x <= panel_pos_x)
800                                 continue;
801                         if (resizeorigin_y >= targEndPos_y)
802                                 continue;
803                         if (targEndPos_x <= resizeorigin_x - mySize_x)
804                                 continue;
805                         if (panel_pos_y >= resizeorigin_y + mySize_y)
806                                 continue;
807
808                         dist_x = resizeorigin_x - targEndPos_x;
809                         dist_y = panel_pos_y - resizeorigin_y;
810                         if (dist_y <= 0 || dist_x / dist_y > ratio)
811                                 mySize_x = min(mySize_x, dist_x);
812                         else
813                                 mySize_y = min(mySize_y, dist_y);
814                 }
815                 else if (resizeCorner == 4)
816                 {
817                         if (resizeorigin_x >= targEndPos_x)
818                                 continue;
819                         if (resizeorigin_y >= targEndPos_y)
820                                 continue;
821                         if (panel_pos_x >= resizeorigin_x + mySize_x)
822                                 continue;
823                         if (panel_pos_y >= resizeorigin_y + mySize_y)
824                                 continue;
825
826                         dist_x = panel_pos_x - resizeorigin_x;
827                         dist_y = panel_pos_y - resizeorigin_y;
828                         if (dist_y <= 0 || dist_x / dist_y > ratio)
829                                 mySize_x = min(mySize_x, dist_x);
830                         else
831                                 mySize_y = min(mySize_y, dist_y);
832                 }
833                 if(cvar("hud_configure_checkcollisions_debug"))
834                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
835         }
836
837         return mySize;
838 }
839
840 void HUD_Panel_SetPosSize(vector mySize)
841 {
842         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
843         vector resizeorigin;
844         resizeorigin = panel_click_resizeorigin;
845         vector myPos;
846
847         // minimum panel size cap
848         mySize_x = max(0.025 * vid_conwidth, mySize_x);
849         mySize_y = max(0.025 * vid_conheight, mySize_y);
850
851         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
852         {
853                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
854                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
855         }
856
857         // collision testing|
858         // -----------------+
859
860         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
861         if(resizeCorner == 1) {
862                 myPos_x = resizeorigin_x - mySize_x;
863                 myPos_y = resizeorigin_y - mySize_y;
864         } else if(resizeCorner == 2) {
865                 myPos_x = resizeorigin_x;
866                 myPos_y = resizeorigin_y - mySize_y;
867         } else if(resizeCorner == 3) {
868                 myPos_x = resizeorigin_x - mySize_x;
869                 myPos_y = resizeorigin_y;
870         } else { // resizeCorner == 4
871                 myPos_x = resizeorigin_x;
872                 myPos_y = resizeorigin_y;
873         }
874
875         // left/top screen edges
876         if(myPos_x < 0)
877                 mySize_x = mySize_x + myPos_x;
878         if(myPos_y < 0)
879                 mySize_y = mySize_y + myPos_y;
880
881         // bottom/right screen edges
882         if(myPos_x + mySize_x > vid_conwidth)
883                 mySize_x = vid_conwidth - myPos_x;
884         if(myPos_y + mySize_y > vid_conheight)
885                 mySize_y = vid_conheight - myPos_y;
886
887         if(cvar("hud_configure_checkcollisions_debug"))
888                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
889
890         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
891         if(autocvar_hud_configure_grid)
892         {
893                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
894                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
895         }
896
897         if(hud_configure_checkcollisions)
898                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
899
900         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
901         mySize_x = max(0.025 * vid_conwidth, mySize_x);
902         mySize_y = max(0.025 * vid_conheight, mySize_y);
903
904         // do another pos check, as size might have changed by now
905         if(resizeCorner == 1) {
906                 myPos_x = resizeorigin_x - mySize_x;
907                 myPos_y = resizeorigin_y - mySize_y;
908         } else if(resizeCorner == 2) {
909                 myPos_x = resizeorigin_x;
910                 myPos_y = resizeorigin_y - mySize_y;
911         } else if(resizeCorner == 3) {
912                 myPos_x = resizeorigin_x - mySize_x;
913                 myPos_y = resizeorigin_y;
914         } else { // resizeCorner == 4
915                 myPos_x = resizeorigin_x;
916                 myPos_y = resizeorigin_y;
917         }
918
919         if(cvar("hud_configure_checkcollisions_debug"))
920                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
921
922         HUD_Panel_GetName(highlightedPanel);
923         string s;
924         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
925         cvar_set(strcat("hud_", panel_name, "_size"), s);
926
927         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
928         cvar_set(strcat("hud_", panel_name, "_pos"), s);
929 }
930
931 float mouseClicked;
932 float prevMouseClicked; // previous state
933 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
934 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
935
936 float menu_enabled;
937 float menu_enabled_time;
938 float pressed_key_time;
939 void HUD_Panel_Arrow_Action(float nPrimary)
940 {
941         if (highlightedPanel_prev == -1 || mouseClicked)
942                 return;
943
944         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
945
946         float step;
947         if(autocvar_hud_configure_grid)
948         {
949                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
950                 {
951                         if (hudShiftState & S_SHIFT)
952                                 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
953                         else
954                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
955                 }
956                 else
957                 {
958                         if (hudShiftState & S_SHIFT)
959                                 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
960                         else
961                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
962                 }
963         }
964         else
965         {
966                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
967                         step = vid_conheight;
968                 else
969                         step = vid_conwidth;
970                 if (hudShiftState & S_SHIFT)
971                         step = (step / 256); // more precision
972                 else
973                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
974         }
975
976         highlightedPanel = highlightedPanel_prev;
977
978         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
979
980         if (hudShiftState & S_ALT) // resize
981         {
982                 highlightedAction = 1;
983                 if(nPrimary == K_UPARROW)
984                         resizeCorner = 1;
985                 else if(nPrimary == K_RIGHTARROW)
986                         resizeCorner = 2;
987                 else if(nPrimary == K_LEFTARROW)
988                         resizeCorner = 3;
989                 else // if(nPrimary == K_DOWNARROW)
990                         resizeCorner = 4;
991
992                 // ctrl+arrow reduces the size, instead of increasing it
993                 // Note that ctrl disables collisions check too, but it's fine
994                 // since we don't collide with anything reducing the size
995                 if (hudShiftState & S_CTRL) {
996                         step = -step;
997                         resizeCorner = 5 - resizeCorner;
998                 }
999
1000                 vector mySize;
1001                 mySize = panel_size;
1002                 panel_click_resizeorigin = panel_pos;
1003                 if(resizeCorner == 1) {
1004                         panel_click_resizeorigin += mySize;
1005                         mySize_y += step;
1006                 } else if(resizeCorner == 2) {
1007                         panel_click_resizeorigin_y += mySize_y;
1008                         mySize_x += step;
1009                 } else if(resizeCorner == 3) {
1010                         panel_click_resizeorigin_x += mySize_x;
1011                         mySize_x += step;
1012                 } else { // resizeCorner == 4
1013                         mySize_y += step;
1014                 }
1015                 HUD_Panel_SetPosSize(mySize);
1016         }
1017         else // move
1018         {
1019                 highlightedAction = 2;
1020                 vector pos;
1021                 pos = panel_pos;
1022                 if(nPrimary == K_UPARROW)
1023                         pos_y -= step;
1024                 else if(nPrimary == K_DOWNARROW)
1025                         pos_y += step;
1026                 else if(nPrimary == K_LEFTARROW)
1027                         pos_x -= step;
1028                 else // if(nPrimary == K_RIGHTARROW)
1029                         pos_x += step;
1030
1031                 HUD_Panel_SetPos(pos);
1032         }
1033 }
1034
1035 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1036 {
1037         if(!autocvar__hud_configure)
1038                 return false;
1039
1040         // allow console bind to work
1041         string con_keys;
1042         float keys;
1043         con_keys = findkeysforcommand("toggleconsole");
1044         keys = tokenize(con_keys);
1045
1046         float hit_con_bind, i;
1047         for (i = 0; i < keys; ++i)
1048         {
1049                 if(nPrimary == stof(argv(i)))
1050                         hit_con_bind = 1;
1051         }
1052
1053         if(bInputType == 0) {
1054                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1055                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1056                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1057         }
1058         else if(bInputType == 1) {
1059                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1060                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1061                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1062         }
1063
1064         if(nPrimary == K_MOUSE1)
1065         {
1066                 if(bInputType == 0) { // key pressed
1067                         mouseClicked = 1;
1068                         return true;
1069                 }
1070                 else if(bInputType == 1) {// key released
1071                         mouseClicked = 0;
1072                         return true;
1073                 }
1074         }
1075         else if(nPrimary == K_ESCAPE)
1076         {
1077                 if (bInputType == 1)
1078                         return true;
1079                 disable_menu_alphacheck = 1;
1080                 menu_enabled = 1;
1081                 menu_enabled_time = time;
1082                 localcmd("menu_showhudexit\n");
1083         }
1084         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1085         {
1086                 if (bInputType == 1)
1087                 {
1088                         pressed_key_time = 0;
1089                         return true;
1090                 }
1091                 else if (pressed_key_time == 0)
1092                         pressed_key_time = time;
1093
1094                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1095         }
1096         else if(hit_con_bind)
1097                 return false;
1098
1099         return true; // Suppress ALL other input
1100 }
1101
1102 float HUD_Panel_HighlightCheck()
1103 {
1104         float i, border;
1105         vector panelPos;
1106         vector panelSize;
1107
1108         for(i = 0; i < HUD_PANEL_NUM; ++i)
1109         {
1110                 HUD_Panel_UpdatePosSizeForId(i)
1111
1112                 panelPos = panel_pos;
1113                 panelSize = panel_size;
1114                 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1115
1116                 // move
1117                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1118                 {
1119                         return 1;
1120                 }
1121                 // resize from topleft border
1122                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1123                 {
1124                         return 2;
1125                 }
1126                 // resize from topright border
1127                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1128                 {
1129                         return 3;
1130                 }
1131                 // resize from bottomleft border
1132                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1133                 {
1134                         return 3;
1135                 }
1136                 // resize from bottomright border
1137                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1138                 {
1139                         return 2;
1140                 }
1141         }
1142         return 0;
1143 }
1144
1145 void HUD_Panel_Highlight()
1146 {
1147         float i, border;
1148         vector panelPos;
1149         vector panelSize;
1150
1151         for(i = 0; i < HUD_PANEL_NUM; ++i)
1152         {
1153                 HUD_Panel_UpdatePosSizeForId(i)
1154
1155                 panelPos = panel_pos;
1156                 panelSize = panel_size;
1157                 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1158
1159                 // move
1160                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1161                 {
1162                         highlightedPanel = i;
1163                         highlightedAction = 1;
1164                         panel_click_distance = mousepos - panelPos;
1165                         return;
1166                 }
1167                 // resize from topleft border
1168                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1169                 {
1170                         highlightedPanel = i;
1171                         highlightedAction = 2;
1172                         resizeCorner = 1;
1173                         panel_click_distance = mousepos - panelPos;
1174                         panel_click_resizeorigin = panelPos + panelSize;
1175                         return;
1176                 }
1177                 // resize from topright border
1178                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1179                 {
1180                         highlightedPanel = i;
1181                         highlightedAction = 2;
1182                         resizeCorner = 2;
1183                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1184                         panel_click_distance_y = mousepos_y - panelPos_y;
1185                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1186                         return;
1187                 }
1188                 // resize from bottomleft border
1189                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190                 {
1191                         highlightedPanel = i;
1192                         highlightedAction = 2;
1193                         resizeCorner = 3;
1194                         panel_click_distance_x = mousepos_x - panelPos_x;
1195                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1196                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1197                         return;
1198                 }
1199                 // resize from bottomright border
1200                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1201                 {
1202                         highlightedPanel = i;
1203                         highlightedAction = 2;
1204                         resizeCorner = 4;
1205                         panel_click_distance = panelSize - mousepos + panelPos;
1206                         panel_click_resizeorigin = panelPos;
1207                         return;
1208                 }
1209         }
1210 }
1211
1212 float highlightcheck;
1213 void HUD_Panel_Mouse()
1214 {
1215         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1216         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1217                 disable_menu_alphacheck = 0;
1218         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1219                 menu_enabled = 0;
1220
1221         /*
1222         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1223         print("Highlighted: ", ftos(highlightedPanel), "\n");
1224         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1225         */
1226
1227         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1228                 highlightedPanel_prev = highlightedPanel;
1229                 highlightedPanel = -1;
1230                 highlightedAction = 0;
1231         }
1232
1233         mousepos = mousepos + getmousepos();
1234
1235         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1236         mousepos_y = bound(0, mousepos_y, vid_conheight);
1237
1238         if(mouseClicked)
1239         {
1240                 if(prevMouseClicked == 0)
1241                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1242
1243                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1244
1245                 if(highlightedAction == 1)
1246                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1247                 else if(highlightedAction == 2)
1248                 {
1249                         vector mySize;
1250                         if(resizeCorner == 1) {
1251                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1252                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1253                         } else if(resizeCorner == 2) {
1254                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1255                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1256                         } else if(resizeCorner == 3) {
1257                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1258                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1259                         } else { // resizeCorner == 4
1260                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1261                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1262                         }
1263                         HUD_Panel_SetPosSize(mySize);
1264                 }
1265
1266                 // doubleclick check
1267                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1268                 {
1269                         mouseClicked = 0; // to prevent spam, I guess.
1270                         disable_menu_alphacheck = 2;
1271                         menu_enabled = 1;
1272                         menu_enabled_time = time;
1273                         HUD_Panel_GetName(highlightedPanel)
1274                         localcmd("menu_showhudoptions ", panel_name, "\n");
1275                         return;
1276                 }
1277                 if(prevMouseClicked == 0)
1278                 {
1279                         prevMouseClickedTime = time;
1280                         prevMouseClickedPos = mousepos;
1281                 }
1282         }
1283         else
1284         {
1285                 highlightcheck = HUD_Panel_HighlightCheck();
1286         }
1287         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1288         string cursor;
1289         vector cursorsize;
1290         cursorsize = '32 32 0';
1291
1292         if(highlightcheck == 0)
1293                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1294         else if(highlightcheck == 1)
1295                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1296         else if(highlightcheck == 2)
1297                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1298         else
1299                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1300
1301         prevMouseClicked = mouseClicked;
1302 }
1303
1304 // Weapon icons (#0)
1305 //
1306 float weaponspace[10];
1307 #define HUD_WeaponIcons_Clear()\
1308         float idx;\
1309         for(idx = 0; idx < 10; ++idx)\
1310                 weaponspace[idx] = 0;
1311
1312 entity weaponorder[WEP_MAXCOUNT];
1313 void weaponorder_swap(float i, float j, entity pass)
1314 {
1315         entity h;
1316         h = weaponorder[i];
1317         weaponorder[i] = weaponorder[j];
1318         weaponorder[j] = h;
1319 }
1320
1321 string weaponorder_cmp_str_save;
1322 string weaponorder_cmp_str;
1323 float weaponorder_cmp(float i, float j, entity pass)
1324 {
1325         float ai, aj;
1326         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1327         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1328         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1329 }
1330
1331 void HUD_WeaponIcons(void)
1332 {
1333         float id = HUD_PANEL_WEAPONICONS;
1334         HUD_Panel_UpdateCvarsForId(id);
1335         float alpha, stat_weapons; // "constants"
1336         vector pos, mySize;
1337         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1338
1339         pos = panel_pos;
1340         mySize = panel_size;
1341
1342         stat_weapons = getstati(STAT_WEAPONS);
1343         weapon_cnt = 0;
1344         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1345         {
1346                 self = get_weaponinfo(i);
1347                 if(self.impulse >= 0)
1348                         ++weapon_cnt;
1349         }
1350
1351         // TODO make this configurable
1352         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1353
1354         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1355         {
1356                 if(weaponorder_cmp_str_save)
1357                         strunzone(weaponorder_cmp_str_save);
1358                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1359                 weapon_cnt = 0;
1360                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1361                 {
1362                         self = get_weaponinfo(i);
1363                         if(self.impulse >= 0)
1364                         {
1365                                 weaponorder[weapon_cnt] = self;
1366                                 ++weapon_cnt;
1367                         }
1368                 }
1369                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1370         }
1371
1372         HUD_Panel_DrawBg(1);
1373         if(panel_bg_padding)
1374         {
1375                 pos += '1 1 0' * panel_bg_padding;
1376                 mySize -= '2 2 0' * panel_bg_padding;
1377         }
1378
1379         // hits
1380         weapon_stats = getstati(STAT_DAMAGE_HITS);
1381         weapon_number = weapon_stats & 63;
1382         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1383         // fired
1384         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1385         weapon_number = weapon_stats & 63;
1386         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1387
1388         if(cvar_or("hud_weaponicons_fade", 1))
1389         {
1390                 fade = 3.2 - 2 * (time - weapontime);
1391                 fade = bound(0.7, fade, 1);
1392         }
1393         else
1394                 fade = 1;
1395
1396         HUD_WeaponIcons_Clear();
1397
1398         float rows, columns;
1399         rows = mySize_y/mySize_x;
1400         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1401         //                               ^^^ weapon icon aspect goes here
1402
1403         columns = ceil(WEP_COUNT/rows);
1404         float row, column;
1405
1406         float a;
1407         float when;
1408         when = autocvar_hud_weaponicons_complainbubble_time;
1409         float fadetime;
1410         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1411
1412         vector color;
1413         for(i = 0; i < weapon_cnt; ++i)
1414         {
1415                 self = weaponorder[i];
1416                 weapid = self.impulse;
1417
1418                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1419
1420                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1421                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1422
1423                 // draw background behind currently selected weapon
1424                 if(self.weapon == activeweapon)
1425                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1426
1427                 // draw the weapon accuracy on the HUD
1428                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1429                 {
1430                         if(weapon_damage)
1431                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1432
1433                         // yellow_accuracy = value at which accuracy becomes yellow
1434                         if(weapon_stats >= 100) {
1435                                 color_x = 0;
1436                                 color_y = 1;
1437                         }
1438                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1439                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1440                                 color_y = 1;
1441                         } else {
1442                                 color_x = 1;
1443                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1444                         }
1445
1446                         if(weapon_damage)
1447                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1448                 }
1449
1450                 // draw the weapon icon
1451                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1452                 {
1453                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1454
1455                         if(cvar_or("hud_weaponicons_number", 1))
1456                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1457                 }
1458                 // draw a "ghost weapon icon" if you don't have the weapon
1459                 else
1460                 {
1461                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1462                 }
1463
1464                 // draw the complain message
1465                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1466                 {
1467                         if(fadetime)
1468                         {
1469                                 if(complain_weapon_time + when > time)
1470                                         a = 1;
1471                                 else
1472                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1473                         }
1474                         else
1475                         {
1476                                 if(complain_weapon_time + when > time)
1477                                         a = 1;
1478                                 else
1479                                         a = 0;
1480                         }
1481
1482                         vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1483                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1484
1485                         string s;
1486                         if(complain_weapon_type == 0) {
1487                                 s = "Out of ammo for the";
1488                                 color = '1 0 0';
1489                         }
1490                         else if(complain_weapon_type == 1) {
1491                                 s = "You don't have the";
1492                                 color = '1 1 0';
1493                         }
1494                         else {
1495                                 s = "Map doesn't have the";
1496                                 color = '1 1 1';
1497                         }
1498                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1499                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1500                 }
1501
1502                 ++row;
1503                 if(row >= rows)
1504                 {
1505                         row = 0;
1506                         ++column;
1507                 }
1508         }
1509
1510 }
1511
1512 // Inventory (#1)
1513 //
1514 // TODO: macro
1515 float GetAmmoStat(float i)
1516 {
1517         switch(i)
1518         {
1519                 case 0: return STAT_SHELLS;
1520                 case 1: return STAT_NAILS;
1521                 case 2: return STAT_ROCKETS;
1522                 case 3: return STAT_CELLS;
1523                 case 4: return STAT_FUEL;
1524                 default: return -1;
1525         }
1526 }
1527
1528 float GetAmmoItemCode(float i)
1529 {
1530         switch(i)
1531         {
1532                 case 0: return IT_SHELLS;
1533                 case 1: return IT_NAILS;
1534                 case 2: return IT_ROCKETS;
1535                 case 3: return IT_CELLS;
1536                 case 4: return IT_FUEL;
1537                 default: return -1;
1538         }
1539 }
1540
1541 string GetAmmoPicture(float i)
1542 {
1543         switch(i)
1544         {
1545                 case 0: return "ammo_shells";
1546                 case 1: return "ammo_bullets";
1547                 case 2: return "ammo_rockets";
1548                 case 3: return "ammo_cells";
1549                 case 4: return "ammo_fuel";
1550                 default: return "";
1551         }
1552 }
1553
1554 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1555 {
1556         float a;
1557         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1558         if(autocvar__hud_configure)
1559                 a = 100;
1560
1561         vector color;
1562         if(a < 10)
1563                 color = '0.7 0 0';
1564         else
1565                 color = '1 1 1';
1566
1567         float alpha;
1568         if(currently_selected)
1569                 alpha = 1;
1570         else
1571                 alpha = 0.7;
1572
1573         vector newSize, newPos;
1574         if(mySize_x/mySize_y > 3)
1575         {
1576                 newSize_x = 3 * mySize_y;
1577                 newSize_y = mySize_y;
1578
1579                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1580                 newPos_y = myPos_y;
1581         }
1582         else
1583         {
1584                 newSize_y = 1/3 * mySize_x;
1585                 newSize_x = mySize_x;
1586
1587                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1588                 newPos_x = myPos_x;
1589         }
1590
1591         vector picpos, numpos;
1592         if(autocvar_hud_inventory_iconalign)
1593         {
1594                 numpos = newPos;
1595                 picpos = newPos + eX * 2 * newSize_y;
1596         }
1597         else
1598         {
1599                 numpos = newPos + eX * newSize_y;
1600                 picpos = newPos;
1601         }
1602
1603         if (currently_selected)
1604                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1605
1606         drawfont = hud_bigfont;
1607         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1608         drawfont = hud_font;
1609         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1610 }
1611
1612 void HUD_Inventory(void)
1613 {
1614         float id = HUD_PANEL_INVENTORY;
1615         HUD_Panel_UpdateCvarsForId(id);
1616         float i, currently_selected;
1617
1618         vector pos, mySize;
1619         pos = panel_pos;
1620         mySize = panel_size;
1621
1622         HUD_Panel_DrawBg(1);
1623         if(panel_bg_padding)
1624         {
1625                 pos += '1 1 0' * panel_bg_padding;
1626                 mySize -= '2 2 0' * panel_bg_padding;
1627         }
1628
1629         float rows, columns;
1630         rows = mySize_y/mySize_x;
1631         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1632         //                               ^^^ ammo item aspect goes here
1633
1634         columns = ceil(AMMO_COUNT/rows);
1635
1636         float row, column;
1637         // ammo
1638         for (i = 0; i < AMMO_COUNT; ++i) {
1639                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1640                 if(autocvar_hud_inventory_onlycurrent) {
1641                         if(autocvar__hud_configure)
1642                                 i = 2;
1643                         if (currently_selected || autocvar__hud_configure)
1644                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1645                         break;
1646                 } else {
1647                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1648                         ++row;
1649                         if(row >= rows)
1650                         {
1651                                 row = 0;
1652                                 column = column + 1;
1653                         }
1654                 }
1655         }
1656 }
1657
1658 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1659 {
1660         vector newSize, newPos;
1661         if(mySize_x/mySize_y > 3)
1662         {
1663                 newSize_x = 3 * mySize_y;
1664                 newSize_y = mySize_y;
1665
1666                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1667                 newPos_y = myPos_y;
1668         }
1669         else
1670         {
1671                 newSize_y = 1/3 * mySize_x;
1672                 newSize_x = mySize_x;
1673
1674                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1675                 newPos_x = myPos_x;
1676         }
1677
1678         vector picpos, numpos;
1679         if(left)
1680         {
1681                 if(iconalign == 1 || iconalign == 3) // right align
1682                 {
1683                         numpos = newPos;
1684                         picpos = newPos + eX * 2 * newSize_y;
1685                 }
1686                 else // left align
1687                 {
1688                         numpos = newPos + eX * newSize_y;
1689                         picpos = newPos;
1690                 }
1691         }
1692         else
1693         {
1694                 if(iconalign == 0 || iconalign == 3) // left align
1695                 {
1696                         numpos = newPos + eX * newSize_y;
1697                         picpos = newPos;
1698                 } 
1699                 else // right align
1700                 {
1701                         numpos = newPos;
1702                         picpos = newPos + eX * 2 * newSize_y;
1703                 }
1704         }
1705
1706         drawfont = hud_bigfont;
1707         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1708         drawfont = hud_font;
1709         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1710 }
1711
1712 // Powerups (#2)
1713 //
1714 void HUD_Powerups(void) {
1715         float id = HUD_PANEL_POWERUPS;
1716         HUD_Panel_UpdateCvarsForId(id);
1717         float stat_items;
1718         stat_items = getstati(STAT_ITEMS);
1719
1720         if(!autocvar__hud_configure)
1721         {
1722                 if not(stat_items & IT_STRENGTH)
1723                         if not(stat_items & IT_INVINCIBLE)
1724                                 return;
1725
1726                 if (getstati(STAT_HEALTH) <= 0)
1727                         return;
1728         }
1729
1730         vector pos, mySize;
1731         pos = panel_pos;
1732         mySize = panel_size;
1733
1734         HUD_Panel_DrawBg(1);
1735         if(panel_bg_padding)
1736         {
1737                 pos += '1 1 0' * panel_bg_padding;
1738                 mySize -= '2 2 0' * panel_bg_padding;
1739         }
1740
1741         float strength_time, shield_time;
1742
1743         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1744         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1745
1746         if(autocvar__hud_configure)
1747         {
1748                 strength_time = 15;
1749                 shield_time = 27;
1750         }
1751
1752         vector barpos, barsize;
1753         vector picpos;
1754         vector numpos;
1755
1756         string leftname, rightname;
1757         float leftcnt, rightcnt;
1758         float leftexact, rightexact;
1759         float leftalpha, rightalpha;
1760         if (autocvar_hud_powerups_flip) {
1761                 leftname = "strength";
1762                 leftcnt = ceil(strength_time);
1763                 leftexact = strength_time;
1764
1765                 rightname = "shield";
1766                 rightcnt = ceil(shield_time);
1767                 rightexact = shield_time;
1768         } else {
1769                 leftname = "shield";
1770                 leftcnt = ceil(shield_time);
1771                 leftexact = shield_time;
1772
1773                 rightname = "strength";
1774                 rightcnt = ceil(strength_time);
1775                 rightexact = strength_time;
1776         }
1777         leftalpha = bound(0, leftexact, 1);
1778         rightalpha = bound(0, rightexact, 1);
1779
1780         if (mySize_x/mySize_y > 4)
1781         {
1782                 if(leftcnt)
1783                 {
1784                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1785                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1786                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1787                         } else { // left align
1788                                 barpos = pos;
1789                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1790                         }
1791
1792                         HUD_Panel_GetProgressBarColor(leftname)
1793                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1794                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1795                         // TODO: expand
1796                         //if(leftcnt <= 5)
1797                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1798                         //else
1799                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1800                 }
1801
1802                 if(rightcnt)
1803                 {
1804                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1805                                 barpos = pos + eX * 0.5 * mySize_x;
1806                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1807                         } else { // right align
1808                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1809                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1810                         }
1811
1812                         HUD_Panel_GetProgressBarColor(rightname)
1813                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1814                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1815                 }
1816         }
1817         else if (mySize_x/mySize_y > 1.5)
1818         {
1819                 if(leftcnt)
1820                 {
1821                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1822                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1823                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1824                         } else { // left align
1825                                 barpos = pos;
1826                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1827                         }
1828
1829                         HUD_Panel_GetProgressBarColor(leftname)
1830                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1831                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1832                 }
1833
1834                 if(rightcnt)
1835                 {
1836                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1837                                 barpos = pos + eY * 0.5 * mySize_y;
1838                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1839                         } else { // right align
1840                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1841                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1842                         }
1843
1844                         HUD_Panel_GetProgressBarColor(rightname)
1845                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1846                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1847                 }
1848         }
1849         else
1850         {
1851                 if(leftcnt)
1852                 {
1853                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1854                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1855                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1856                         } else { // up align
1857                                 barpos = pos;
1858                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1859                         }
1860
1861                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1862                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1863                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1864                         } else { // up align
1865                                 picpos = pos + eX * 0.05 * mySize_x;
1866                                 numpos = pos + eY * 0.4 * mySize_x;
1867                         }
1868
1869                         HUD_Panel_GetProgressBarColor(leftname)
1870                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1871                         //if(leftcnt <= 5)
1872                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1873                         //else
1874                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1875                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1876                 }
1877
1878                 if(rightcnt)
1879                 {
1880                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1881                                 barpos = pos + eX * 0.5 * mySize_x;
1882                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1883                         } else { // down align
1884                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1885                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1886                         }
1887
1888                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1889                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1890                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1891                         } else { // down align
1892                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1893                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1894                         }
1895
1896                         HUD_Panel_GetProgressBarColor(rightname)
1897                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1898                         //if(rightcnt <= 5)
1899                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1900                         //else
1901                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1902                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1903                 }
1904         }
1905 }
1906
1907 // Health/armor (#3)
1908 //
1909 void HUD_HealthArmor(void)
1910 {
1911         float id = HUD_PANEL_HEALTHARMOR;
1912         HUD_Panel_UpdateCvarsForId(id);
1913         vector pos, mySize;
1914         pos = panel_pos;
1915         mySize = panel_size;
1916
1917         HUD_Panel_DrawBg(1);
1918         if(panel_bg_padding)
1919         {
1920                 pos += '1 1 0' * panel_bg_padding;
1921                 mySize -= '2 2 0' * panel_bg_padding;
1922         }
1923
1924         float armor, health;
1925         armor = getstati(STAT_ARMOR);
1926         health = getstati(STAT_HEALTH);
1927
1928         float fuel;
1929         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1930
1931         if(autocvar__hud_configure)
1932         {
1933                 armor = 150;
1934                 health = 100;
1935                 fuel = 70;
1936         }
1937
1938         if(health <= 0)
1939                 return;
1940
1941         vector barpos, barsize;
1942         vector picpos;
1943         vector numpos;
1944
1945         if(autocvar_hud_healtharmor == 2) // combined health and armor display
1946         {
1947                 vector v;
1948                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1949
1950                 float x;
1951                 x = floor(v_x + 1);
1952
1953                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1954                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1955                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1956                 } else { // left align
1957                         barpos = pos;
1958                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1959                 }
1960
1961                 string biggercount;
1962                 if(v_z) // NOT fully armored
1963                 {
1964                         biggercount = "health";
1965                         HUD_Panel_GetProgressBarColor("health")
1966                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1967                         if(armor)
1968                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1969                 }
1970                 else
1971                 {
1972                         biggercount = "armor";
1973                         HUD_Panel_GetProgressBarColor("armor")
1974                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1975                         if(health)
1976                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1977                 }
1978                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1979
1980                 // fuel
1981                 if(fuel)
1982                 {
1983                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
1984                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1985                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1986                         } else {
1987                                 barpos = pos;
1988                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1989                         }
1990                         HUD_Panel_GetProgressBarColor("fuel")
1991                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1992                 }
1993         }
1994         else
1995         {
1996                 string leftname, rightname;
1997                 float leftcnt, rightcnt;
1998                 float leftactive, rightactive;
1999                 float leftalpha, rightalpha;
2000                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2001                         leftname = "armor";
2002                         leftcnt = armor;
2003                         if(leftcnt)
2004                                 leftactive = 1;
2005                         leftalpha = min((armor+10)/55, 1);
2006
2007                         rightname = "health";
2008                         rightcnt = health;
2009                         rightactive = 1;
2010                         rightalpha = 1;
2011                 } else {
2012                         leftname = "health";
2013                         leftcnt = health;
2014                         leftactive = 1;
2015                         leftalpha = 1;
2016
2017                         rightname = "armor";
2018                         rightcnt = armor;
2019                         if(rightcnt)
2020                                 rightactive = 1;
2021                         rightalpha = min((armor+10)/55, 1);
2022                 }
2023
2024                 if (mySize_x/mySize_y > 4)
2025                 {
2026                         if(leftactive)
2027                         {
2028                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2029                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2030                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2031                                 } else { // left align
2032                                         barpos = pos;
2033                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2034                                 }
2035
2036                                 HUD_Panel_GetProgressBarColor(leftname)
2037                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2038                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2039                         }
2040
2041                         if(rightactive)
2042                         {
2043                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2044                                         barpos = pos + eX * 0.5 * mySize_x;
2045                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2046                                 } else { // right align
2047                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2048                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2049                                 }
2050
2051                                 HUD_Panel_GetProgressBarColor(rightname)
2052                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2054                         }
2055
2056                         if(fuel)
2057                         {
2058                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2059                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2060                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2061                                 } else {
2062                                         barpos = pos;
2063                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2064                                 }
2065                                 HUD_Panel_GetProgressBarColor("fuel")
2066                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2067                         }
2068                 }
2069                 else if (mySize_x/mySize_y > 1.5)
2070                 {
2071                         if(leftactive)
2072                         {
2073                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2074                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2075                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2076                                 } else { // left align
2077                                         barpos = pos;
2078                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2079                                 }
2080
2081                                 HUD_Panel_GetProgressBarColor(leftname)
2082                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2083                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2084                         }
2085
2086                         if(rightactive)
2087                         {
2088                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2089                                         barpos = pos + eY * 0.5 * mySize_y;
2090                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2091                                 } else { // right align
2092                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2093                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2094                                 }
2095
2096                                 HUD_Panel_GetProgressBarColor(rightname)
2097                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2098                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2099                         }
2100
2101                         if(fuel)
2102                         {
2103                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2104                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2105                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2106                                 } else {
2107                                         barpos = pos;
2108                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2109                                 }
2110                                 HUD_Panel_GetProgressBarColor("fuel")
2111                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2112                         }
2113                 }
2114                 else
2115                 {
2116                         if(leftactive)
2117                         {
2118                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2119                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2120                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2121                                 } else { // up align
2122                                         barpos = pos;
2123                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2124                                 }
2125
2126                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2127                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2128                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2129                                 } else { // up align
2130                                         picpos = pos + eX * 0.05 * mySize_x;
2131                                         numpos = pos + eY * 0.4 * mySize_x;
2132                                 }
2133
2134                                 HUD_Panel_GetProgressBarColor(leftname)
2135                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2136                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2137                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2138                         }
2139
2140                         if(rightactive)
2141                         {
2142                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2143                                         barpos = pos + eX * 0.5 * mySize_x;
2144                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2145                                 } else { // down align
2146                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2147                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2148                                 }
2149
2150                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2151                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2152                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2153                                 } else { // down align
2154                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2155                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2156                                 }
2157
2158                                 HUD_Panel_GetProgressBarColor(rightname)
2159                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2160                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2161                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2162                         }
2163
2164                         if(fuel)
2165                         {
2166                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2167                                         barpos = pos;
2168                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2169                                 } else {
2170                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2171                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2172                                 }
2173                                 HUD_Panel_GetProgressBarColor("fuel")
2174                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2175                         }
2176                 }
2177         }
2178 }
2179
2180 // ___TODO___ !!!
2181 // Notification area (#4)
2182 //
2183
2184 string Weapon_SuicideMessage(float deathtype)
2185 {
2186         w_deathtype = deathtype;
2187         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2188         return w_deathtypestring;
2189 }
2190
2191 string Weapon_KillMessage(float deathtype)
2192 {
2193         w_deathtype = deathtype;
2194         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2195         return w_deathtypestring;
2196 }
2197
2198 float killnotify_times[10];
2199 float killnotify_deathtype[10];
2200 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2201 string killnotify_attackers[10];
2202 string killnotify_victims[10];
2203 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2204 {
2205         float i;
2206         for (i = 9; i > 0; --i) {
2207                 killnotify_times[i] = killnotify_times[i-1];
2208                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2209                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2210                 if(killnotify_attackers[i])
2211                         strunzone(killnotify_attackers[i]);
2212                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2213                 if(killnotify_victims[i])
2214                         strunzone(killnotify_victims[i]);
2215                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2216         }
2217         killnotify_times[0] = time;
2218         killnotify_deathtype[0] = wpn;
2219         killnotify_actiontype[0] = actiontype;
2220         if(killnotify_attackers[0])
2221                 strunzone(killnotify_attackers[0]);
2222         killnotify_attackers[0] = strzone(attacker);
2223         if(killnotify_victims[0])
2224                 strunzone(killnotify_victims[0]);
2225         killnotify_victims[0] = strzone(victim);
2226 }
2227
2228 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2229 {
2230         float w;
2231         float alsoprint;
2232         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2233         
2234         if(msg == MSG_SUICIDE) {
2235                 // TODO: cl_gentle
2236                 w = DEATH_WEAPONOF(type);
2237                 if(WEP_VALID(w)) {
2238                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2239                         if (alsoprint)
2240                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2241                 } else if (type == DEATH_KILL) {
2242                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2243                         if (alsoprint)
2244                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2245                 } else if (type == DEATH_ROT) {
2246                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2247                         if (alsoprint)
2248                                 print ("^1",s1, "^1 died\n");
2249                 } else if (type == DEATH_NOAMMO) {
2250                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2251                         if (alsoprint)
2252                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2253                 } else if (type == DEATH_CAMP) {
2254                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2255                         if (alsoprint)
2256                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2257                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2258                         HUD_KillNotify_Push(s1, "", 0, type);
2259                         if (alsoprint)
2260                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2261                 } else if (type == DEATH_CHEAT) {
2262                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2263                         if (alsoprint)
2264                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2265                 } else if (type == DEATH_FIRE) {
2266                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2267                         if (alsoprint)
2268                                 print ("^1",s1, "^1 burned to death\n");
2269                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2270                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2271                         if (alsoprint)
2272                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2273                 } 
2274                 
2275                 if (stof(s2) > 2) // killcount > 2
2276                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2277         } else if(msg == MSG_KILL) {
2278                 w = DEATH_WEAPONOF(type);
2279                 if(WEP_VALID(w)) {
2280                         HUD_KillNotify_Push(s2, s1, 1, w);
2281                         if (alsoprint)
2282                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2283                 }
2284                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2285                         HUD_KillNotify_Push(s1, s2, 1, type);
2286                         if(alsoprint)
2287                         {
2288                                 if(cvar("cl_gentle")) {
2289                                         print ("^1", s1, "^1 took action against a team mate\n");
2290                                 } else {
2291                                         print ("^1", s1, "^1 mows down a team mate\n");
2292                                 }
2293                         }
2294                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2295                                 if(cvar("cl_gentle"))
2296                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2297                                 else
2298                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2299                         }
2300                         else if (stof(s2) > 2) {
2301                                 if(cvar("cl_gentle"))
2302                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2303                                 else
2304                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2305                         }
2306                 }
2307                 else if(type == KILL_FIRST_BLOOD)
2308                         print("^1",s1, "^1 drew first blood", "\n");
2309                 // TODO: icon!
2310                 else if (type == DEATH_TELEFRAG)
2311                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2312                 else if (type == DEATH_DROWN) {
2313                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2314                         if(alsoprint)
2315                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2316                 }
2317                 else if (type == DEATH_SLIME) {
2318                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2319                         if(alsoprint)
2320                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2321                 }
2322                 else if (type == DEATH_LAVA) {
2323                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2324                         if(alsoprint)
2325                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2326                 }
2327                 else if (type == DEATH_FALL) {
2328                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2329                         if(alsoprint)
2330                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2331                 }
2332                 else if (type == DEATH_SHOOTING_STAR) {
2333                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2334                         if(alsoprint)
2335                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2336                 }
2337                 else if (type == DEATH_SWAMP) {
2338                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2339                         if(alsoprint)
2340                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2341                 }
2342                 else if (type == DEATH_HURTTRIGGER)
2343                 {
2344                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2345                         if(alsoprint)
2346                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2347                 } else if(type == DEATH_SBCRUSH) {
2348                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2349                         if(alsoprint)
2350                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2351                 } else if(type == DEATH_SBMINIGUN) {
2352                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2353                         if(alsoprint)
2354                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2355                 } else if(type == DEATH_SBROCKET) {
2356                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2357                         if(alsoprint)
2358                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2359                 } else if(type == DEATH_SBBLOWUP) {
2360                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2361                         if(alsoprint)
2362                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2363                 } else if(type == DEATH_WAKIGUN) {
2364                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2365                         if(alsoprint)
2366                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2367                 } else if(type == DEATH_WAKIROCKET) {
2368                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2369                         if(alsoprint)
2370                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2371                 } else if(type == DEATH_WAKIBLOWUP) {
2372                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2373                         if(alsoprint)
2374                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2375                 } else if(type == DEATH_TURRET) {
2376                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2377                         if(alsoprint)
2378                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2379                 } else if(type == DEATH_TOUCHEXPLODE) {
2380                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2381                         if(alsoprint)
2382                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2383                 } else if(type == DEATH_CHEAT) {
2384                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2385                         if(alsoprint)
2386                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2387                 } else if (type == DEATH_FIRE) {
2388                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2389                         if(alsoprint)
2390                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2391                 } else if (type == DEATH_CUSTOM) {
2392                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2393                         if(alsoprint)
2394                                 print ("^1",s1, "^1 ", s2, "\n");
2395                 } else {
2396                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2397                         if(alsoprint)
2398                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2399                 }
2400         } else if(msg == MSG_SPREE) {
2401                 if(type == KILL_END_SPREE) {
2402                         if(cvar("cl_gentle"))
2403                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2404                         else
2405                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2406                 } else if(type == KILL_SPREE) {
2407                         if(cvar("cl_gentle"))
2408                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2409                         else
2410                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2411                 } else if(type == KILL_SPREE_3) {
2412                         if(cvar("cl_gentle"))
2413                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2414                         else
2415                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2416                 } else if(type == KILL_SPREE_5) {
2417                         if(cvar("cl_gentle"))
2418                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2419                         else
2420                                 print (s1,"^7 unleashes ^1RAGE\n");
2421                 } else if(type == KILL_SPREE_10) {
2422                         if(cvar("cl_gentle"))
2423                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2424                         else
2425                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2426                 } else if(type == KILL_SPREE_15) {
2427                         if(cvar("cl_gentle"))
2428                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2429                         else
2430                                 print (s1,"^7 executes ^1MAYHEM!\n");
2431                 } else if(type == KILL_SPREE_20) {
2432                         if(cvar("cl_gentle"))
2433                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2434                         else
2435                                 print (s1,"^7 is a ^1BERSERKER!\n");
2436                 } else if(type == KILL_SPREE_25) {
2437                         if(cvar("cl_gentle"))
2438                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2439                         else
2440                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2441                 } else if(type == KILL_SPREE_30) {
2442                         if(cvar("cl_gentle"))
2443                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2444                         else
2445                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2446                 }
2447         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2448                 if (type == DEATH_DROWN) {
2449                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2450                         if(alsoprint)
2451                         {
2452                                 if(cvar("cl_gentle"))
2453                                         print ("^1",s1, "^1 was in the water for too long\n");
2454                                 else
2455                                         print ("^1",s1, "^1 drowned\n");
2456                         }
2457                 } else if (type == DEATH_SLIME) {
2458                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2459                         if(alsoprint)
2460                                 print ("^1",s1, "^1 was slimed\n");
2461                 } else if (type == DEATH_LAVA) {
2462                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2463                         if(alsoprint)
2464                         {
2465                                 if(cvar("cl_gentle"))
2466                                         print ("^1",s1, "^1 found a hot place\n");
2467                                 else
2468                                         print ("^1",s1, "^1 turned into hot slag\n");
2469                         }
2470                 } else if (type == DEATH_FALL) {
2471                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2472                         if(alsoprint)
2473                         {
2474                                 if(cvar("cl_gentle"))
2475                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2476                                 else
2477                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2478                         }
2479                 } else if (type == DEATH_SHOOTING_STAR) {
2480                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2481                         if(alsoprint)
2482                                 print ("^1",s1, "^1 became a shooting star\n");
2483                 } else if (type == DEATH_SWAMP) {
2484                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2485                         if(alsoprint)
2486                         {
2487                                 if(cvar("cl_gentle"))
2488                                         print ("^1",s1, "^1 discovered a swamp\n");
2489                                 else
2490                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2491                         }
2492                 } else if(type == DEATH_TURRET) {
2493                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2494                         if(alsoprint)
2495                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2496                 } else if (type == DEATH_CUSTOM) {
2497                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2498                         if(alsoprint)
2499                                 print ("^1",s1, "^1 ", s2, "\n");
2500                 } else if (type == DEATH_HURTTRIGGER) {
2501                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2502                         if(alsoprint)
2503                                 print ("^1",s1, "^1 was in the wrong place\n");
2504                 } else if(type == DEATH_TOUCHEXPLODE) {
2505                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2506                         if(alsoprint)
2507                                 print ("^1",s1, "^1 died in an accident\n");
2508                 } else if(type == DEATH_CHEAT) {
2509                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2510                         if(alsoprint)
2511                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2512                 } else if(type == DEATH_FIRE) {
2513                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2514                         if(alsoprint)
2515                         {
2516                                 if(cvar("cl_gentle"))
2517                                         print ("^1",s1, "^1 felt a little hot\n");
2518                                 else
2519                                         print ("^1",s1, "^1 burnt to death\n");
2520                                 }
2521                 } else {
2522                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2523                         if(alsoprint)
2524                         {
2525                                 if(cvar("cl_gentle"))
2526                                         print ("^1",s1, "^1 needs a restart\n");
2527                                 else
2528                                         print ("^1",s1, "^1 died\n");
2529                         }
2530                 }
2531         } else if(msg == MSG_KILL_ACTION_SPREE) {
2532                 if(cvar("cl_gentle"))
2533                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2534                 else
2535                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2536         } else if(msg == MSG_INFO) {
2537                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2538                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2539                         print(s1, "^7 got the ", s2, "\n");
2540                 } else if(type == INFO_LOSTFLAG) {
2541                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2542                         print(s1, "^7 lost the ", s2, "\n");
2543                 } else if(type == INFO_PICKUPFLAG) {
2544                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2545                         print(s1, "^7 picked up the ", s2, "\n");
2546                 } else if(type == INFO_RETURNFLAG) {
2547                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2548                         print(s1, "^7 returned the ", s2, "\n");
2549                 }
2550         }
2551 }
2552
2553 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2554
2555 void HUD_Centerprint(string s1, string s2, float type, float msg)
2556 {
2557         if(msg == MSG_SUICIDE) {
2558                 if (type == DEATH_TEAMCHANGE) {
2559                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2560                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2561                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2562                 } else if (type == DEATH_CAMP) {
2563                         if(cvar("cl_gentle"))
2564                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2565                         else
2566                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2567                 } else if (type == DEATH_NOAMMO) {
2568                         if(cvar("cl_gentle"))
2569                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2570                         else
2571                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2572                 } else if (type == DEATH_ROT) {
2573                         if(cvar("cl_gentle"))
2574                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2575                         else
2576                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2577                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2578                         if(cvar("cl_gentle"))
2579                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2580                         else
2581                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2582                 } else if (type == DEATH_QUIET) {
2583                         // do nothing
2584                 } else if (type == DEATH_KILL) {
2585                         if(cvar("cl_gentle"))
2586                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2587                         else
2588                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2589                 }
2590         } else if(msg == MSG_KILL) {
2591                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2592                         if(cvar("cl_gentle")) {
2593                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2594                         } else {
2595                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2596                         }
2597                 } else if (type == KILL_FIRST_BLOOD) {
2598                         if(cvar("cl_gentle")) {
2599                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2600                         } else {
2601                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2602                         }
2603                 } else if (type == KILL_FIRST_VICTIM) {
2604                         if(cvar("cl_gentle")) {
2605                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2606                         } else {
2607                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2608                         }
2609                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2610                         if(cvar("cl_gentle")) {
2611                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2612                         } else {
2613                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2614                         }
2615                 } else if (type == KILL_TYPEFRAGGED) {
2616                         if(cvar("cl_gentle")) {
2617                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2618                         } else {
2619                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2620                         }
2621                 } else if (type == KILL_FRAG) {
2622                         if(cvar("cl_gentle")) {
2623                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2624                         } else {
2625                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2626                         }
2627                 } else if (type == KILL_FRAGGED) {
2628                         if(cvar("cl_gentle")) {
2629                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2630                         } else {
2631                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2632                         }
2633                 }
2634         } else if(msg == MSG_KILL_ACTION) {
2635                 // TODO: invent more centerprints here?
2636                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2637         }
2638 }
2639
2640 void HUD_Notify (void)
2641 {
2642         float id = HUD_PANEL_NOTIFY;
2643         HUD_Panel_UpdateCvarsForId(id);
2644         vector pos, mySize;
2645         pos = panel_pos;
2646         mySize = panel_size;
2647
2648         HUD_Panel_DrawBg(1);
2649         if(panel_bg_padding)
2650         {
2651                 pos += '1 1 0' * panel_bg_padding;
2652                 mySize -= '2 2 0' * panel_bg_padding;
2653         }
2654
2655         float entries, height;
2656         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2657         height = mySize_y/entries;
2658         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2659         
2660         vector fontsize;
2661         fontsize = '0.5 0.5 0' * height;
2662
2663         float a;
2664         float when;
2665         when = autocvar_hud_notify_time;
2666         float fadetime;
2667         fadetime = autocvar_hud_notify_fadetime;
2668
2669         string s;
2670
2671         vector pos_attacker, pos_victim;
2672         vector weap_pos;
2673         float width_attacker, width_victim;
2674         string attacker, victim;
2675
2676         float i, j;
2677         for(j = 0; j < entries; ++j)
2678         {
2679                 if(autocvar_hud_notify_flip)
2680                         i = j;
2681                 else // rather nasty hack for ordering items from the bottom up
2682                         i = entries - j - 1;
2683                 if(autocvar_hud_notify_info_top)
2684                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2685
2686                 if(fadetime)
2687                 {
2688                         if(killnotify_times[j] + when > time)
2689                                 a = 1;
2690                         else
2691                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2692                 }
2693                 else
2694                 {
2695                         if(killnotify_times[j] + when > time)
2696                                 a = 1;
2697                         else
2698                                 a = 0;
2699                 }
2700
2701                 // TODO: maybe print in team colors?
2702                 // TODO: maybe this could be cleaned up somehow...
2703                 // TODO: less copypaste code below
2704                 //
2705                 // Y [used by] X
2706                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2707                 {
2708                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2709
2710                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2711                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2712
2713                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2714                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2715                         {
2716                                 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2717                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2718                         }
2719                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2720                         {
2721                                 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2722                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2723                         }
2724                         else if(killnotify_deathtype[j] == DEATH_KILL)
2725                         {
2726                                 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2727                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2728                         }
2729                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2730                         {
2731                                 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2732                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2733                         }
2734                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2735                         {
2736                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2737                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2738                         }
2739                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2740                         {
2741                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2742                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2743                         }
2744                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2745                         {
2746                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2747                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2748                         }
2749                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2750                         {
2751                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2752                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2753                         }
2754                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2755                         {
2756                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2757                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2758                         }
2759                         else if(killnotify_deathtype[j] == DEATH_FALL)
2760                         {
2761                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2762                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2763                         }
2764                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2765                         {
2766                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2767                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2768                         }
2769                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2770                         {
2771                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2772                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2773                         }
2774                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2775                         {
2776                                 if(killnotify_victims[j] == "^1RED^7 flag")
2777                                         s = "red";
2778                                 else
2779                                         s = "blue";
2780                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2781                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2782                         }
2783                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2784                         {
2785                                 if(killnotify_victims[j] == "^1RED^7 flag")
2786                                         s = "red";
2787                                 else
2788                                         s = "blue";
2789                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2790                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2791                         }
2792                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2793                         {
2794                                 if(killnotify_victims[j] == "^1RED^7 flag")
2795                                         s = "red";
2796                                 else
2797                                         s = "blue";
2798                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2799                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2800                         }
2801                 }
2802                 // X [did action to] Y
2803                 else
2804                 {
2805                         if(autocvar__hud_configure)
2806                         {
2807                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2808                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2809                                 a = bound(0, (when - j) / 4, 1);
2810                         }
2811                         else
2812                         {
2813                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2814                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2815                         }
2816                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2817                         width_victim = stringwidth(victim, TRUE, fontsize);
2818                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2819                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2820                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2821
2822                         if(autocvar__hud_configure) // example actions for config mode
2823                         {
2824                                 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2825                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827                         }
2828                         else if(WEP_VALID(killnotify_deathtype[j]))
2829                         {
2830                                 self = get_weaponinfo(killnotify_deathtype[j]);
2831                                 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2834                         }
2835                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2836                         {
2837                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2839                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2840                         }
2841                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2842                         {
2843                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2846                         }
2847                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2848                         {
2849                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2851                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2852                         }
2853                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2854                         {
2855                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858                         }
2859                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2860                         {
2861                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2864                         }
2865                         else if(killnotify_deathtype[j] == DEATH_FALL)
2866                         {
2867                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2870                         }
2871                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2872                         {
2873                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2876                         }
2877                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2878                         {
2879                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2882                         }
2883                 }
2884
2885         }
2886
2887         // TODO: separate panel for these?
2888         // Info messages
2889         //
2890         entity tm;
2891         vector o;
2892         o = pos;
2893         if(autocvar_hud_notify_info_top)
2894                 o = pos + eY;
2895         else
2896                 o = pos + eY * mySize_y - eY * 2 * height;
2897         
2898         if(spectatee_status && !intermission)
2899         {
2900                 //drawfont = hud_bigfont;
2901                 if(spectatee_status == -1)
2902                         s = "^1Observing";
2903                 else
2904                         s = GetPlayerName(spectatee_status - 1);
2905
2906                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2907                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2908                 //drawfont = hud_font;
2909
2910                 // spectator text in the upper right corner
2911                 if(spectatee_status == -1)
2912                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2913                 else
2914                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2915                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2916                 o += eY * fontsize_y;
2917
2918                 if(spectatee_status == -1)
2919                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2920                 else
2921                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2922                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2923                 o += eY * fontsize_y;
2924
2925                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2926                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2927                 o += eY * fontsize_y;
2928
2929                 if(gametype == GAME_ARENA)
2930                         s = "^1Wait for your turn to join";
2931                 else if(gametype == GAME_LMS)
2932                 {
2933                         entity sk;
2934                         sk = playerslots[player_localentnum - 1];
2935                         if(sk.(scores[ps_primary]) >= 666)
2936                                 s = "^1Match has already begun";
2937                         else if(sk.(scores[ps_primary]) > 0)
2938                                 s = "^1You have no more lives left";
2939                         else
2940                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2941                 }
2942                 else
2943                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2944                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2945                 o += eY * fontsize_y;
2946
2947                 //show restart countdown:
2948                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2949                         float countdown;
2950                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2951                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2952                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2953                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2954                         o += eY * fontsize_y;
2955                 }
2956         }
2957         if(warmup_stage && !intermission)
2958         {
2959                 s = "^2Currently in ^1warmup^2 stage!";
2960                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2961                 o += eY * fontsize_y;
2962         }
2963
2964         string blinkcolor;
2965         if(mod(time, 1) >= 0.5)
2966                 blinkcolor = "^1";
2967         else
2968                 blinkcolor = "^3";
2969
2970         if(ready_waiting && !intermission && !spectatee_status)
2971         {
2972                 if(ready_waiting_for_me)
2973                 {
2974                         if(warmup_stage)
2975                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2976                         else
2977                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2978                 }
2979                 else
2980                 {
2981                         if(warmup_stage)
2982                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2983                         else
2984                                 s = strcat("^2Waiting for others to ready up...");
2985                 }
2986                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2987                 o += eY * fontsize_y;
2988         }
2989         else if(warmup_stage && !intermission && !spectatee_status)
2990         {
2991                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2992                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2993                 o += eY * fontsize_y;
2994         }
2995
2996         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2997         {
2998                 float ts_min, ts_max;
2999                 tm = teams.sort_next;
3000                 if (tm)
3001                 {
3002                         for(; tm.sort_next; tm = tm.sort_next)
3003                         {
3004                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3005                                         continue;
3006                                 if(!ts_min) ts_min = tm.team_size;
3007                                 else ts_min = min(ts_min, tm.team_size);
3008                                 if(!ts_max) ts_max = tm.team_size;
3009                                 else ts_max = max(ts_max, tm.team_size);
3010                         }
3011                         if ((ts_max - ts_min) > 1)
3012                         {
3013                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3014                                 tm = GetTeam(myteam, false);
3015                                 if (tm)
3016                                 if (tm.team != COLOR_SPECTATOR)
3017                                 if (tm.team_size == ts_max)
3018                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3019
3020                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3021                                 o += eY * fontsize_y;
3022                         }
3023                 }
3024         }
3025         if(autocvar__hud_configure)
3026         {
3027                 s = "^7Press ^3ESC ^7to show HUD options.";
3028                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3029                 o += eY * fontsize_y;
3030                 s = "^3Doubleclick a panel for panel-specific options.";
3031                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3032                 o += eY * fontsize_y;
3033         }
3034 }
3035
3036 // Timer (#5)
3037 //
3038 string seconds_tostring(float sec)
3039 {
3040         float minutes;
3041         minutes = floor(sec / 60);
3042
3043         sec -= minutes * 60;
3044
3045         string s;
3046         s = ftos(100 + sec);
3047
3048         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3049 }
3050
3051 void HUD_Timer(void)
3052 {
3053         float id = HUD_PANEL_TIMER;
3054         HUD_Panel_UpdateCvarsForId(id);
3055         vector pos, mySize;
3056         pos = panel_pos;
3057         mySize = panel_size;
3058
3059         HUD_Panel_DrawBg(1);
3060         if(panel_bg_padding)
3061         {
3062                 pos += '1 1 0' * panel_bg_padding;
3063                 mySize -= '2 2 0' * panel_bg_padding;
3064         }
3065
3066         string timer;
3067         float timelimit, elapsedTime, timeleft, minutesLeft;
3068
3069         timelimit = getstatf(STAT_TIMELIMIT);
3070
3071         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3072         timeleft = ceil(timeleft);
3073
3074         minutesLeft = floor(timeleft / 60);
3075
3076         vector timer_color;
3077         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3078                 timer_color = '1 1 1'; //white
3079         else if(minutesLeft >= 1)
3080                 timer_color = '1 1 0'; //yellow
3081         else
3082                 timer_color = '1 0 0'; //red
3083
3084         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3085                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3086                         //while restart is still active, show 00:00
3087                         timer = seconds_tostring(0);
3088                 } else {
3089                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3090                         timer = seconds_tostring(elapsedTime);
3091                 }
3092         } else {
3093                 timer = seconds_tostring(timeleft);
3094         }
3095
3096         drawfont = hud_bigfont;
3097         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3098         drawfont = hud_font;
3099 }
3100
3101 // Radar (#6)
3102 //
3103 void HUD_Radar(void)
3104 {
3105         float id = HUD_PANEL_RADAR;
3106         HUD_Panel_UpdateCvarsForId(id);
3107         vector pos, mySize;
3108         pos = panel_pos;
3109         mySize = panel_size;
3110
3111         HUD_Panel_DrawBg(1);
3112         if(panel_bg_padding)
3113         {
3114                 pos += '1 1 0' * panel_bg_padding;
3115                 mySize -= '2 2 0' * panel_bg_padding;
3116         }
3117
3118         local float color1, color2; // color already declared as a global in hud.qc
3119         local vector rgb;
3120         local entity tm;
3121         float scale2d, normalsize, bigsize;
3122         float f;
3123
3124         teamradar_origin2d = pos + 0.5 * mySize;
3125         teamradar_size2d = mySize;
3126
3127         if(minimapname == "")
3128                 return;
3129
3130         teamradar_loadcvars();
3131
3132         switch(hud_radar_zoommode)
3133         {
3134                 default:
3135                 case 0:
3136                         f = current_zoomfraction;
3137                         break;
3138                 case 1:
3139                         f = 1 - current_zoomfraction;
3140                         break;
3141                 case 2:
3142                         f = 0;
3143                         break;
3144                 case 3:
3145                         f = 1;
3146                         break;
3147         }
3148
3149         switch(hud_radar_rotation)
3150         {
3151                 case 0:
3152                         teamradar_angle = view_angles_y - 90;
3153                         break;
3154                 default:
3155                         teamradar_angle = 90 * hud_radar_rotation;
3156                         break;
3157         }
3158
3159         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3160         teamradar_size2d = mySize;
3161
3162         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3163
3164         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3165         if(hud_radar_rotation == 0)
3166         {
3167                 // max-min distance must fit the radar in any rotation
3168                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3169         }
3170         else
3171         {
3172                 vector c0, c1, c2, c3, span;
3173                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3174                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3175                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3176                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3177                 span = '0 0 0';
3178                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3179                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3180
3181                 // max-min distance must fit the radar in x=x, y=y
3182                 bigsize = min(
3183                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3184                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3185                 );
3186         }
3187
3188         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3189         if(bigsize > normalsize)
3190                 normalsize = bigsize;
3191
3192         teamradar_size =
3193                   f * bigsize
3194                 + (1 - f) * normalsize;
3195         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3196                   f * (mi_min + mi_max) * 0.5
3197                 + (1 - f) * view_origin);
3198
3199         color1 = GetPlayerColor(player_localentnum-1);
3200         rgb = GetTeamRGB(color1);
3201
3202         drawsetcliparea(
3203                 pos_x,
3204                 pos_y,
3205                 mySize_x,
3206                 mySize_y
3207         );
3208
3209         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3210
3211         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3212                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3213         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3214                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3215         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3216         {
3217                 color2 = GetPlayerColor(tm.sv_entnum);
3218                 //if(color == COLOR_SPECTATOR || color == color2)
3219                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3220         }
3221         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3222
3223         drawresetcliparea();
3224 };
3225
3226 // Score (#7)
3227 //
3228 void HUD_Score(void)
3229 {
3230         float id = HUD_PANEL_SCORE;
3231         HUD_Panel_UpdateCvarsForId(id);
3232         vector pos, mySize;
3233         pos = panel_pos;
3234         mySize = panel_size;
3235
3236         HUD_Panel_DrawBg(1);
3237         if(panel_bg_padding)
3238         {
3239                 pos += '1 1 0' * panel_bg_padding;
3240                 mySize -= '2 2 0' * panel_bg_padding;
3241         }
3242
3243         float score, distribution, leader;
3244         float score_len;
3245         vector distribution_color;
3246         entity tm, pl, me;
3247         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3248
3249         // TODO... this (race part) still uses constant coordinates :/
3250         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3251                 /*pl = players.sort_next;
3252                 if(pl == me)
3253                         pl = pl.sort_next;
3254                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3255                         if(pl.scores[ps_primary] == 0)
3256                                 pl = world;
3257
3258                 score = me.(scores[ps_primary]);
3259
3260                 float racemin, racesec, racemsec;
3261                 float distsec, distmsec, minusplus;
3262
3263                 racemin = floor(score/(60 * TIME_FACTOR));
3264                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3265                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3266
3267                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3268                         // distribution display
3269                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3270
3271                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3272                                 distmsec = fabs(distribution);
3273                         else {
3274                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3275                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3276                                 if (distribution < 0)
3277                                         distsec = -distsec;
3278                         }
3279
3280                         if (distribution <= 0) {
3281                                 distribution_color = eY;
3282                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3283                         }
3284                         else {
3285                                 distribution_color = eX;
3286                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3287                         }
3288                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3289                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3290                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3291                 }
3292                 // race record display
3293                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3294                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295
3296                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3297                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3299
3300                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3301                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3302                 */
3303         } else if (!teamplay) { // non-teamgames
3304                 // me vector := [team/connected frags id]
3305                 pl = players.sort_next;
3306                 if(pl == me)
3307                         pl = pl.sort_next;
3308
3309                 if(autocvar__hud_configure)
3310                         distribution = 42;
3311                 else if(pl)
3312                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3313                 else
3314                         distribution = 0;
3315
3316                 score = me.(scores[ps_primary]);
3317                 if(autocvar__hud_configure)
3318                         score = 123;
3319
3320                 if(distribution >= 5) {
3321                         distribution_color = eY;
3322                         leader = 1;
3323                 } else if(distribution >= 0) {
3324                         distribution_color = '1 1 1';
3325                         leader = 1;
3326                 } else if(distribution >= -5)
3327                         distribution_color = '1 1 0';
3328                 else
3329                         distribution_color = eX;
3330
3331                 score_len = strlen(ftos(score));
3332
3333                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3334                 if (leader)
3335                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336                 drawfont = hud_bigfont;
3337                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3338                 drawfont = hud_font;
3339         } else { // teamgames
3340                 float max_fragcount;
3341                 max_fragcount = -99;
3342
3343                 float teamnum;
3344                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3345                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3346                                 continue;
3347                         score = tm.(teamscores[ts_primary]);
3348                         if(autocvar__hud_configure)
3349                                 score = 123;
3350                         leader = 0;
3351                         
3352                         score_len = strlen(ftos(score));
3353
3354                         if (score > max_fragcount)
3355                                 max_fragcount = score;
3356
3357                         if(tm.team == myteam) {
3358                                 if (max_fragcount == score)
3359                                         leader = 1;
3360                                 if (leader)
3361                                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3362                                 drawfont = hud_bigfont;
3363                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3364                                 drawfont = hud_font;
3365                         } else {
3366                                 if (max_fragcount == score)
3367                                         leader = 1;
3368                                 if (leader)
3369                                         drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3370                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3371                                 teamnum += 1;
3372                         }
3373                 }
3374         }
3375 }
3376
3377 // Race timer (#8)
3378 //
3379 void HUD_RaceTimer (void) {
3380         float id = HUD_PANEL_RACETIMER;
3381         HUD_Panel_UpdateCvarsForId(id);
3382         vector pos, mySize;
3383         pos = panel_pos;
3384         mySize = panel_size;
3385
3386         HUD_Panel_DrawBg(1);
3387         if(panel_bg_padding)
3388         {
3389                 pos += '1 1 0' * panel_bg_padding;
3390                 mySize -= '2 2 0' * panel_bg_padding;
3391         }
3392
3393         // always force 2:1 aspect
3394         vector newSize;
3395         if(mySize_x/mySize_y > 2)
3396         {
3397                 newSize_x = 2 * mySize_y;
3398                 newSize_y = mySize_y;
3399
3400                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3401         }
3402         else
3403         {
3404                 newSize_y = 1/2 * mySize_x;
3405                 newSize_x = mySize_x;
3406
3407                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3408         }
3409         mySize = newSize;
3410
3411         drawfont = hud_bigfont;
3412         float a, t;
3413         string s, forcetime;
3414
3415         if(autocvar__hud_configure)
3416         {
3417                 s = "0:13:37";
3418                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419                 s = "^1Intermediate 1 (+15.42)";
3420                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3421                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3422                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3423         }
3424         else if(race_checkpointtime)
3425         {
3426                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3427                 s = "";
3428                 forcetime = "";
3429                 if(a > 0) // just hit a checkpoint?
3430                 {
3431                         if(race_checkpoint != 254)
3432                         {
3433                                 if(race_time && race_previousbesttime)
3434                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3435                                 else
3436                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3437                                 if(race_time)
3438                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3439                         }
3440                 }
3441                 else
3442                 {
3443                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3444                         {
3445                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3446                                 if(a > 0) // next one?
3447                                 {
3448                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3449                                 }
3450                         }
3451                 }
3452
3453                 if(s != "" && a > 0)
3454                 {
3455                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3456                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458                 }
3459
3460                 if(race_penaltytime)
3461                 {
3462                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3463                         if(a > 0)
3464                         {
3465                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3466                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3467                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469                         }
3470                 }
3471
3472                 if(forcetime != "")
3473                 {
3474                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3475                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3476                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3477                 }
3478                 else
3479                         a = 1;
3480
3481                 if(race_laptime && race_checkpoint != 255)
3482                 {
3483                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3484                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3485                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3486                 }
3487         }
3488         else
3489         {
3490                 if(race_mycheckpointtime)
3491                 {
3492                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3493                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3494                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3495                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3496                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3497                 }
3498                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3499                 {
3500                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3501                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3502                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3503                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3504                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3505                 }
3506
3507                 if(race_penaltytime && !race_penaltyaccumulator)
3508                 {
3509                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3510                         a = bound(0, (1 + t - time), 1);
3511                         if(a > 0)
3512                         {
3513                                 if(time < t)
3514                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3515                                 else
3516                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3517                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3518                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3519                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3520                         }
3521                 }
3522         }
3523
3524         drawfont = hud_font;
3525 }
3526
3527 // Vote window (#9)
3528 //
3529 float vote_yescount;
3530 float vote_nocount;
3531 float vote_needed;
3532 float vote_highlighted; // currently selected vote
3533
3534 float vote_active; // is there an active vote?
3535 float vote_prev; // previous state of vote_active to check for a change
3536 float vote_alpha;
3537 float vote_change; // "time" when vote_active changed
3538
3539 void HUD_VoteWindow(void) 
3540 {
3541         float id = HUD_PANEL_VOTE;
3542         HUD_Panel_UpdateCvarsForId(id);
3543         vector pos, mySize;
3544         pos = panel_pos;
3545         mySize = panel_size;
3546
3547         string s;
3548         float a;
3549         if(vote_active != vote_prev) {
3550                 vote_change = time;
3551                 vote_prev = vote_active;
3552         }
3553
3554         if(vote_active || autocvar__hud_configure)
3555                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3556         else
3557                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3558
3559         if(autocvar__hud_configure)
3560         {
3561                 vote_yescount = 3;
3562                 vote_nocount = 2;
3563                 vote_needed = 4;
3564         }
3565
3566         if(!vote_alpha)
3567                 return;
3568
3569         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3570
3571         HUD_Panel_DrawBg(1);
3572         if(panel_bg_padding)
3573         {
3574                 pos += '1 1 0' * panel_bg_padding;
3575                 mySize -= '2 2 0' * panel_bg_padding;
3576         }
3577
3578         // always force 2:1 aspect
3579         vector newSize;
3580         if(mySize_x/mySize_y > 2)
3581         {
3582                 newSize_x = 2 * mySize_y;
3583                 newSize_y = mySize_y;
3584
3585                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3586         }
3587         else
3588         {
3589                 newSize_y = 1/2 * mySize_x;
3590                 newSize_x = mySize_x;
3591
3592                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3593         }
3594         mySize = newSize;
3595
3596         drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3597
3598         s = "A vote has been called for: ";
3599         drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3600         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3601         if(autocvar__hud_configure)
3602                 s = "Configure the HUD";
3603         drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3604
3605         // print the yes/no counts
3606         s = strcat("Yes: ", ftos(vote_yescount));
3607         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3608         s = strcat("No: ", ftos(vote_nocount));
3609         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3610
3611         // draw the progress bars
3612         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3613         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3614
3615         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3616         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3617
3618         // draw the highlights
3619         if(vote_highlighted == 1) {
3620                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3621                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3622         }
3623         else if(vote_highlighted == 2) {
3624                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3625                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3626         }
3627
3628         drawresetcliparea();
3629
3630         if(!vote_active) {
3631                 vote_highlighted = 0;
3632         }
3633 }
3634
3635 // Mod icons panel (#10)
3636 //
3637
3638 float mod_active; // is there any active mod icon?
3639
3640 // CTF HUD modicon section
3641 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3642 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3643 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3644
3645 void HUD_Mod_CTF_Reset(void)
3646 {
3647         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3648 }
3649
3650 void HUD_Mod_CTF(vector pos, vector mySize)
3651 {
3652         vector redflag_pos, blueflag_pos;
3653         vector flag_size;
3654         float f; // every function should have that
3655
3656         float redflag, blueflag; // current status
3657         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3658         float stat_items;
3659
3660         stat_items = getstati(STAT_ITEMS);
3661         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3662         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3663         
3664         if(redflag || blueflag)
3665                 mod_active = 1;
3666         else
3667                 mod_active = 0;
3668
3669         if(autocvar__hud_configure)
3670         {
3671                 redflag = 1;
3672                 blueflag = 2;
3673         }
3674
3675         // when status CHANGES, set old status into prevstatus and current status into status
3676         if (redflag != redflag_prevframe)
3677         {
3678                 redflag_statuschange_time = time;
3679                 redflag_prevstatus = redflag_prevframe;
3680                 redflag_prevframe = redflag;
3681         }
3682
3683         if (blueflag != blueflag_prevframe)
3684         {
3685                 blueflag_statuschange_time = time;
3686                 blueflag_prevstatus = blueflag_prevframe;
3687                 blueflag_prevframe = blueflag;
3688         }
3689
3690         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3691         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3692
3693         float BLINK_FACTOR = 0.15;
3694         float BLINK_BASE = 0.85;
3695         // note:
3696         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3697         // thus
3698         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3699         // ensure RMS == 1
3700         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3701
3702         string red_icon, red_icon_prevstatus;
3703         float red_alpha, red_alpha_prevstatus;
3704         red_alpha = red_alpha_prevstatus = 1;
3705         switch(redflag) {
3706                 case 1: red_icon = "flag_red_taken"; break;
3707                 case 2: red_icon = "flag_red_lost"; break;
3708                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3709                 default:
3710                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3711                                 red_icon = "flag_red_shielded";
3712                         else
3713                                 red_icon = string_null;
3714                         break;
3715         }
3716         switch(redflag_prevstatus) {
3717                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3718                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3719                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3720                 default:
3721                         if(redflag == 3)
3722                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3723                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3724                                 red_icon_prevstatus = "flag_red_shielded";
3725                         else
3726                                 red_icon_prevstatus = string_null;
3727                         break;
3728         }
3729
3730         string blue_icon, blue_icon_prevstatus;
3731         float blue_alpha, blue_alpha_prevstatus;
3732         blue_alpha = blue_alpha_prevstatus = 1;
3733         switch(blueflag) {
3734                 case 1: blue_icon = "flag_blue_taken"; break;
3735                 case 2: blue_icon = "flag_blue_lost"; break;
3736                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3737                 default:
3738                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3739                                 blue_icon = "flag_blue_shielded";
3740                         else
3741                                 blue_icon = string_null;
3742                         break;
3743         }
3744         switch(blueflag_prevstatus) {
3745                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3746                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3747                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3748                 default:
3749                         if(blueflag == 3)
3750                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3751                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3752                                 blue_icon_prevstatus = "flag_blue_shielded";
3753                         else
3754                                 blue_icon_prevstatus = string_null;
3755                         break;
3756         }
3757
3758         if(mySize_x > mySize_y) {
3759                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3760                         redflag_pos = pos;
3761                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3762                 } else {
3763                         blueflag_pos = pos;
3764                         redflag_pos = pos + eX * 0.5 * mySize_x;
3765                 }
3766                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3767         } else {
3768                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3769                         redflag_pos = pos;
3770                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3771                 } else {
3772                         blueflag_pos = pos;
3773                         redflag_pos = pos + eY * 0.5 * mySize_y;
3774                 }
3775                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3776         }
3777
3778         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3779         if(red_icon_prevstatus && f < 1)
3780                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3781         if(red_icon)
3782                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3783
3784         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3785         if(blue_icon_prevstatus && f < 1)
3786                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3787         if(blue_icon)
3788                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3789 }
3790
3791 // Keyhunt HUD modicon section
3792 float kh_runheretime;
3793
3794 void HUD_Mod_KH_Reset(void)
3795 {
3796         kh_runheretime = 0;
3797 }
3798
3799 void HUD_Mod_KH(vector pos, vector mySize)
3800 {
3801         mod_active = 1; // keyhunt should never hide the mod icons panel
3802         float kh_keys;
3803         float keyteam;
3804         float a, aa;
3805         vector p, pa, kh_size, kh_asize;
3806
3807         kh_keys = getstati(STAT_KH_KEYS);
3808
3809         p_x = pos_x;
3810         if(mySize_x > mySize_y)
3811         {
3812                 p_y = pos_y + 0.25 * mySize_y;
3813                 pa = p - eY * 0.25 * mySize_y;
3814
3815                 kh_size_x = mySize_x * 0.25;
3816                 kh_size_y = 0.75 * mySize_y;
3817                 kh_asize_x = mySize_x * 0.25;
3818                 kh_asize_y = mySize_y * 0.25;
3819         }
3820         else
3821         {
3822                 p_y = pos_y + 0.125 * mySize_y;
3823                 pa = p - eY * 0.125 * mySize_y;
3824
3825                 kh_size_x = mySize_x * 0.5;
3826                 kh_size_y = 0.375 * mySize_y;
3827                 kh_asize_x = mySize_x * 0.5;
3828                 kh_asize_y = mySize_y * 0.125;
3829         }
3830
3831         float i, key;
3832
3833         float keycount;
3834         keycount = 0;
3835         for(i = 0; i < 4; ++i)
3836         {
3837                 key = floor(kh_keys / pow(32, i)) & 31;
3838                 keyteam = key - 1;
3839                 if(keyteam == 30 && keycount <= 4)
3840                         keycount += 4;
3841                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3842                         keycount += 1;
3843         }
3844
3845         // this yields 8 exactly if "RUN HERE" shows
3846
3847         if(keycount == 8)
3848         {
3849                 if(!kh_runheretime)
3850                         kh_runheretime = time;
3851                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3852         }
3853         else
3854                 kh_runheretime = 0;
3855
3856         for(i = 0; i < 4; ++i)
3857         {
3858                 key = floor(kh_keys / pow(32, i)) & 31;
3859                 keyteam = key - 1;
3860                 switch(keyteam)
3861                 {
3862                         case 30: // my key
3863                                 keyteam = myteam;
3864                                 a = 1;
3865                                 aa = 1;
3866                                 break;
3867                         case -1: // no key
3868                                 a = 0;
3869                                 aa = 0;
3870                                 break;
3871                         default: // owned or dropped
3872                                 a = 0.2;
3873                                 aa = 0.5;
3874                                 break;
3875                 }
3876                 a = a * panel_fg_alpha;
3877                 aa = aa * panel_fg_alpha;
3878                 if(a > 0)
3879                 {
3880                         switch(keyteam)
3881                         {
3882                                 case COLOR_TEAM1:
3883                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3884                                         break;
3885                                 case COLOR_TEAM2:
3886                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3887                                         break;
3888                                 case COLOR_TEAM3:
3889                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3890                                         break;
3891                                 case COLOR_TEAM4:
3892                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3893                                         break;
3894                                 default:
3895                                         break;
3896                         }
3897                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3898                         {
3899                                 case 0:
3900                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3901                                         break;
3902                                 case 1:
3903                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3904                                         break;
3905                                 case 2:
3906                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3907                                         break;
3908                                 case 3:
3909                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3910                                         break;
3911                         }
3912                 }
3913                 if(mySize_x > mySize_y)
3914                 {
3915                         p_x += 0.25 * mySize_x;
3916                         pa_x += 0.25 * mySize_x;
3917                 }
3918                 else
3919                 {
3920                         if(i == 1)
3921                         {
3922                                 p_y = pos_y + 0.625 * mySize_y;
3923                                 pa_y = pos_y + 0.5 * mySize_y;
3924                                 p_x = pos_x;
3925                                 pa_x = pos_x;
3926                         }
3927                         else
3928                         {
3929                                 p_x += 0.5 * mySize_x;
3930                                 pa_x += 0.5 * mySize_x;
3931                         }
3932                 }
3933         }
3934 }
3935
3936 // Nexball HUD mod icon
3937 void HUD_Mod_NexBall(vector pos, vector mySize)
3938 {
3939         float stat_items, nb_pb_starttime, dt, p;
3940
3941         stat_items = getstati(STAT_ITEMS);
3942         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3943
3944         if (stat_items & IT_KEY1)
3945                 mod_active = 1;
3946         else
3947                 mod_active = 0;
3948
3949         //Manage the progress bar if any
3950         if (nb_pb_starttime > 0)
3951         {
3952                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3953                 // one period of positive triangle
3954                 p = 2 * dt / nb_pb_period;
3955                 if (p > 1)
3956                         p = 2 - p;
3957
3958                 //Draw the filling
3959                 vector barsize;
3960                 float vertical;
3961                 if(mySize_x > mySize_y)
3962                 {
3963                         barsize = eX * p * mySize_x + eY * mySize_y;
3964                         vertical = 0;
3965                 }
3966                 else
3967                 {
3968                         barsize = eX * mySize_x + eY * p * mySize_y;
3969                         vertical = 1;
3970                 }
3971                 HUD_Panel_GetProgressBarColor("nexball")
3972                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3973         }
3974
3975         if (stat_items & IT_KEY1)
3976                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3977 }
3978
3979 // Race/CTS HUD mod icons
3980 float crecordtime_prev; // last remembered crecordtime
3981 float crecordtime_change_time; // time when crecordtime last changed
3982 float srecordtime_prev; // last remembered srecordtime
3983 float srecordtime_change_time; // time when srecordtime last changed
3984
3985 float race_status_time;
3986 float race_status_prev;
3987 string race_status_name_prev;
3988 void HUD_Mod_Race(vector pos, vector mySize)
3989 {
3990         mod_active = 1; // race should never hide the mod icons panel
3991         entity me;
3992         me = playerslots[player_localentnum - 1];
3993         float t, score;
3994         float f; // yet another function has this
3995         score = me.(scores[ps_primary]);
3996
3997         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3998                 return; // no records in the actual race
3999
4000         drawfont = hud_bigfont;
4001
4002         // clientside personal record
4003         string rr;
4004         if(gametype == GAME_CTS)
4005                 rr = CTS_RECORD;
4006         else
4007                 rr = RACE_RECORD;
4008         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4009
4010         if(score && (score < t || !t)) {
4011                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4012                 if(cvar("cl_autodemo_delete_keeprecords"))
4013                 {
4014                         f = cvar("cl_autodemo_delete");
4015                         f &~= 1;
4016                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4017                 }
4018         }
4019
4020         if(t != crecordtime_prev) {
4021                 crecordtime_prev = t;
4022                 crecordtime_change_time = time;
4023         }
4024         f = time - crecordtime_change_time;
4025
4026         if (f > 1) {
4027                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4028                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4029         } else {
4030                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4031                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4032                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4033                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4034         }
4035
4036         // server record
4037         t = race_server_record;
4038         if(t != srecordtime_prev) {
4039                 srecordtime_prev = t;
4040                 srecordtime_change_time = time;
4041         }
4042         f = time - srecordtime_change_time;
4043
4044         if (f > 1) {
4045                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4046                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4047         } else {
4048                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4049                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4050                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4051                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4052         }
4053
4054         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4055                 race_status_time = time + 5;
4056                 race_status_prev = race_status;
4057                 if (race_status_name_prev)
4058                         strunzone(race_status_name_prev);
4059                 race_status_name_prev = strzone(race_status_name);
4060         }
4061
4062         pos_x += mySize_x/2;
4063         // race "awards"
4064         float a;
4065         a = bound(0, race_status_time - time, 1);
4066
4067         string s;
4068         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4069
4070         float rank;
4071         if(race_status > 0)
4072                 rank = race_CheckName(race_status_name);
4073         string rankname;
4074         rankname = race_PlaceName(rank);
4075
4076         vector namepos;
4077         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4078         vector rankpos;
4079         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4080
4081         if(race_status == 0)
4082                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4083         else if(race_status == 1) {
4084                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087         } else if(race_status == 2) {
4088                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4089                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4090                 else
4091                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4092                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4093                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094         } else if(race_status == 3) {
4095                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4096                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4097                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4098         }
4099
4100         if (race_status_time - time <= 0) {
4101                 race_status_prev = -1;
4102                 race_status = -1;
4103                 if(race_status_name)
4104                         strunzone(race_status_name);
4105                 race_status_name = string_null;
4106                 if(race_status_name_prev)
4107                         strunzone(race_status_name_prev);
4108                 race_status_name_prev = string_null;
4109         }
4110         drawfont = hud_font;
4111 }
4112
4113 float mod_prev; // previous state of mod_active to check for a change
4114 float mod_alpha;
4115 float mod_change; // "time" when mod_active changed
4116
4117 void HUD_ModIcons(void)
4118 {
4119         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4120                 return;
4121
4122         float id = HUD_PANEL_MODICONS;
4123         HUD_Panel_UpdateCvarsForId(id);
4124         vector pos, mySize;
4125         pos = panel_pos;
4126         mySize = panel_size;
4127
4128         if(mod_active != mod_prev) {
4129                 mod_change = time;
4130                 mod_prev = mod_active;
4131         }
4132
4133         if(mod_active || autocvar__hud_configure)
4134                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4135         else
4136                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4137
4138         if(mod_alpha)
4139                 HUD_Panel_DrawBg(mod_alpha);
4140
4141         if(panel_bg_padding)
4142         {
4143                 pos += '1 1 0' * panel_bg_padding;
4144                 mySize -= '2 2 0' * panel_bg_padding;
4145         }
4146
4147         // these MUST be ran in order to update mod_active
4148         if(gametype == GAME_KEYHUNT)
4149                 HUD_Mod_KH(pos, mySize);
4150         else if(gametype == GAME_CTF || autocvar__hud_configure)
4151                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4152         else if(gametype == GAME_NEXBALL)
4153                 HUD_Mod_NexBall(pos, mySize);
4154         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4155                 HUD_Mod_Race(pos, mySize);
4156 }
4157
4158 // Draw pressed keys (#11)
4159 //
4160 void HUD_DrawPressedKeys(void)
4161 {
4162         float id = HUD_PANEL_PRESSEDKEYS;
4163         HUD_Panel_UpdateCvarsForId(id);
4164         vector pos, mySize;
4165         pos = panel_pos;
4166         mySize = panel_size;
4167
4168         HUD_Panel_DrawBg(1);
4169         if(panel_bg_padding)
4170         {
4171                 pos += '1 1 0' * panel_bg_padding;
4172                 mySize -= '2 2 0' * panel_bg_padding;
4173         }
4174
4175         vector keysize;
4176         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4177         float pressedkeys;
4178
4179         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4180         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4181         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4182         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4183         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4184         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4185         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4186 }
4187
4188 // Handle chat as a panel (#12)
4189 //
4190 void HUD_Chat(void)
4191 {
4192         float id = HUD_PANEL_CHAT;
4193         HUD_Panel_UpdateCvarsForId(id);
4194         vector pos, mySize;
4195         pos = panel_pos;
4196         mySize = panel_size;
4197
4198         HUD_Panel_DrawBg(1);
4199         if(panel_bg_padding)
4200         {
4201                 pos += '1 1 0' * panel_bg_padding;
4202                 mySize -= '2 2 0' * panel_bg_padding;
4203         }
4204
4205         cvar_set("con_chatrect", "1");
4206
4207         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4208         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4209
4210         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4211         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4212
4213         if(autocvar__hud_configure)
4214         {
4215                 float chatsize;
4216                 chatsize = cvar("con_chatsize");
4217                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4218                 float i, a;
4219                 for(i = 0; i < cvar("con_chat"); ++i)
4220                 {
4221                         if(i == cvar("con_chat") - 1)
4222                                 a = panel_fg_alpha;
4223                         else
4224                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4225                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4226                 }
4227         }
4228 }
4229
4230 // Engine info panel (#13)
4231 //
4232 float prevfps;
4233 float prevfps_time;
4234 float framecounter;
4235
4236 float frametimeavg;
4237 float frametimeavg1; // 1 frame ago
4238 float frametimeavg2; // 2 frames ago
4239 void HUD_EngineInfo(void)
4240 {
4241         float id = HUD_PANEL_ENGINEINFO;
4242         HUD_Panel_UpdateCvarsForId(id);
4243         vector pos, mySize;
4244         pos = panel_pos;
4245         mySize = panel_size;
4246
4247         HUD_Panel_DrawBg(1);
4248         if(panel_bg_padding)
4249         {
4250                 pos += '1 1 0' * panel_bg_padding;
4251                 mySize -= '2 2 0' * panel_bg_padding;
4252         }
4253
4254         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4255         {
4256                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4257                 frametimeavg2 = frametimeavg1;
4258                 frametimeavg1 = frametimeavg;
4259                 
4260                 float weight;
4261                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4262                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4263                 {
4264                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4265                                 prevfps = (1/frametime);
4266                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4267                 }
4268         }
4269         else
4270         {
4271                 framecounter += 1;
4272                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4273                 {
4274                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4275                         framecounter = 0;
4276                         prevfps_time = time;
4277                 }
4278         }
4279
4280         vector color;
4281         color = HUD_Get_Num_Color (prevfps, 100);
4282         drawfont = hud_bigfont;
4283         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4284         drawfont = hud_font;
4285 }
4286 /*
4287 ==================
4288 Main HUD system
4289 ==================
4290 */
4291
4292 void HUD_ShowSpeed(void)
4293 {
4294         vector numsize;
4295         float pos, conversion_factor;
4296         string speed, zspeed, unit;
4297
4298         switch(cvar("cl_showspeed_unit"))
4299         {
4300                 default:
4301                 case 0:
4302                         unit = "";
4303                         conversion_factor = 1.0;
4304                         break;
4305                 case 1:
4306                         unit = " qu/s";
4307                         conversion_factor = 1.0;
4308                         break;
4309                 case 2:
4310                         unit = " m/s";
4311                         conversion_factor = 0.0254;
4312                         break;
4313                 case 3:
4314                         unit = " km/h";
4315                         conversion_factor = 0.0254 * 3.6;
4316                         break;
4317                 case 4:
4318                         unit = " mph";
4319                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4320                         break;
4321                 case 5:
4322                         unit = " knots";
4323                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4324                         break;
4325         }
4326
4327         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4328
4329         numsize_x = numsize_y = cvar("cl_showspeed_size");
4330         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4331
4332         drawfont = hud_bigfont;
4333         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4334
4335         if (cvar("cl_showspeed_z") == 1) {
4336                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4337                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4338         }
4339
4340         drawfont = hud_font;
4341 }
4342
4343 vector acc_prevspeed;
4344 float acc_prevtime;
4345 float acc_avg;
4346
4347 void HUD_ShowAcceleration(void)
4348 {
4349         float acceleration, sz, scale, alpha, f;
4350         vector pos, top, rgb;
4351         top_x = vid_conwidth/2;
4352         top_y = 0;
4353
4354         f = time - acc_prevtime;
4355         if(cvar("cl_showacceleration_z"))
4356                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4357         else
4358                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4359         acc_prevspeed = pmove_vel;
4360         acc_prevtime = time;
4361
4362         f = bound(0, f * 10, 1);
4363         acc_avg = acc_avg * (1 - f) + acceleration * f;
4364         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4365
4366         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4367
4368         sz = cvar("cl_showacceleration_size");
4369         scale = cvar("cl_showacceleration_scale");
4370         alpha = cvar("cl_showacceleration_alpha");
4371         if (cvar("cl_showacceleration_color_custom"))
4372                 rgb = stov(cvar_string("cl_showacceleration_color"));
4373         else {
4374                 rgb = '1 1 1';
4375                 if (acceleration < 0) {
4376                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4377                 } else if (acceleration > 0) {
4378                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4379                 }
4380         }
4381
4382         if (acceleration > 0)
4383                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4384         else if (acceleration < 0)
4385                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4386 }
4387
4388 void HUD_Reset (void)
4389 {
4390         // reset gametype specific icons
4391         if(gametype == GAME_KEYHUNT)
4392                 HUD_Mod_KH_Reset();
4393         else if(gametype == GAME_CTF)
4394                 HUD_Mod_CTF_Reset();
4395 }
4396
4397 void HUD_Main (void)
4398 {
4399         // TODO: render order?
4400         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4401
4402         if(disable_menu_alphacheck == 1)
4403                 menu_fade_alpha = 1;
4404         else
4405                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4406         hud_fg_alpha = cvar("hud_fg_alpha");
4407
4408         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4409         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4410         hud_color_bg_team = cvar("hud_color_bg_team");
4411
4412         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4413         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4414
4415         // Drawing stuff
4416
4417         // HUD configure visible grid
4418         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4419         {
4420                 float i;
4421                 // x-axis
4422                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4423                 {
4424                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4425                 }
4426                 // y-axis
4427                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4428                 {
4429                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4430                 }
4431         }
4432
4433         float f;
4434         vector color;
4435         if(teamplay && autocvar_hud_dock_color_team) {
4436                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4437                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4438         }
4439         else if(autocvar_hud_dock_color == "shirt") {
4440                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4441                 color = colormapPaletteColor(floor(f / 16), 0);
4442         }
4443         else if(autocvar_hud_dock_color == "pants") {
4444                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4445                 color = colormapPaletteColor(mod(f, 16), 1);
4446         }
4447         else
4448                 color = stov(autocvar_hud_dock_color);
4449
4450         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4451                 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4452
4453         if(autocvar_hud_radar || autocvar__hud_configure)
4454                 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4455                         HUD_Radar();
4456         if(autocvar_hud_weaponicons || autocvar__hud_configure)
4457                 HUD_WeaponIcons();
4458         if(autocvar_hud_inventory || autocvar__hud_configure)
4459                 HUD_Inventory();
4460         if(autocvar_hud_powerups || autocvar__hud_configure)
4461                 HUD_Powerups();
4462         if(autocvar_hud_healtharmor || autocvar__hud_configure)
4463                 HUD_HealthArmor();
4464         if(autocvar_hud_notify || autocvar__hud_configure)
4465                 HUD_Notify();
4466         if(autocvar_hud_timer || autocvar__hud_configure)
4467                 HUD_Timer();
4468         if(autocvar_hud_score || autocvar__hud_configure)
4469                 HUD_Score();
4470         if(autocvar_hud_racetimer || autocvar__hud_configure)
4471                 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4472                         HUD_RaceTimer();
4473         if(autocvar_hud_vote || autocvar__hud_configure)
4474                 HUD_VoteWindow();
4475         if(autocvar_hud_modicons || autocvar__hud_configure)
4476                 HUD_ModIcons();
4477         if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4478                 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4479                         HUD_DrawPressedKeys();
4480         if(autocvar_hud_chat || autocvar__hud_configure)
4481                 HUD_Chat();
4482         else
4483                 cvar_set("con_chatrect", "0");
4484         if(autocvar_hud_engineinfo || autocvar__hud_configure)
4485                 HUD_EngineInfo();
4486
4487         // TODO hud_'ify these
4488         if (cvar("cl_showspeed"))
4489                 HUD_ShowSpeed();
4490         if (cvar("cl_showacceleration"))
4491                 HUD_ShowAcceleration();
4492
4493         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4494                 localcmd("cmd selectteam auto; cmd join\n");
4495
4496         hud_configure_prev = autocvar__hud_configure;
4497
4498         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4499                 disable_menu_alphacheck = 0;
4500 }