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woops fix silly bug with grid
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         vector imgsize;
81         imgsize = drawgetimagesize(pic);
82         float imgaspect;
83         imgaspect = imgsize_x/imgsize_y;
84
85         vector oldsz;
86         oldsz = sz;
87         float aspect;
88         aspect = sz_x/sz_y;
89
90         if(aspect > imgaspect) {
91                 sz_x = sz_y * imgaspect;
92                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
93         } else {
94                 sz_y = sz_x / imgaspect; 
95                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
96         }
97 }
98
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
101         drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
102 }
103
104 // TODO: aspect!
105 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
106         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
107 }
108
109 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
110         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
111 }
112
113 // return HUD background color
114 vector HUD_GetBgColor()
115 {
116         vector color;
117         if (teamplay)
118                 GetTeamRGB(myteam) * hud_color_bg_team;
119         else {
120                 // allow custom HUD colors in non-teamgames
121                 color_x = cvar("hud_color_bg_r");
122                 color_y = cvar("hud_color_bg_g");
123                 color_z = cvar("hud_color_bg_b");
124         }
125         return color;
126 }
127
128 // return accuracy text color
129 vector HUD_AccuracyColor(float accuracy)
130 {
131         vector rgb;
132         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
133         if(accuracy >= 100) {
134                 rgb_x = 0;
135                 rgb_y = 1;
136         }
137         else if(accuracy > yellow_accuracy) {
138                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
139                 rgb_y = 1;
140         }
141         else {
142                 rgb_x = 1;
143                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
144         }
145         rgb_z = 0;
146         return rgb;
147 }
148
149 // draw number in the XSCALE font
150 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
151 {
152         float l, i;
153         string str, tmp, l_length;
154         float minus, plus;
155         vector vsize, num_color;
156
157         vsize_x = vsize_y = lettersize;
158         vsize_z = 0;
159
160         // showsign 1: always prefix with minus sign (useful in race distribution display)
161         // showsign 2: always prefix with plus sign (useful in race distribution display)
162         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
163
164         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
165         {
166                 plus = true;
167                 pos_x -= lettersize;
168         } else
169                 plus = false;
170
171         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
172         {
173                 minus = true;
174                 num = -num;
175                 pos_x -= lettersize;
176         } else
177                 minus = false;
178
179         if(digits < 0)
180         {
181                 tmp = ftos(num);
182                 digits = -digits;
183                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
184         } else
185                 str = ftos(num);
186
187         l = strlen(str);
188         l_length = ftos(l);
189
190         if(l > digits)
191         {
192                 str = substring(str, l-digits, 999);
193                 l = strlen(str);
194         } else if(l < digits)
195                 pos_x += (digits-l) * lettersize;
196
197         if (highlighted == 1) {
198                 vector hl_size;
199                 hl_size_x = vsize_x * l + vsize_x * 0.2;
200                 hl_size_y = vsize_y * 1.1;
201                 hl_size_z = 0;
202                 if(minus)
203                         hl_size_x = hl_size_x + vsize_x;
204
205                 vector hl_pos;
206                 hl_pos_x = pos_x - lettersize/10;
207                 hl_pos_y = pos_y - lettersize/20;
208                 hl_pos_z = 0;
209
210                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
211         }
212
213         if (stroke == 1)
214                 num_color = '1 1 1';
215         else
216                 num_color = rgb;
217
218         if(minus)
219         {
220                 if (stroke == 1)
221                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
222                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
223                 pos_x += lettersize;
224         } else if(plus)
225         {
226                 if (stroke == 1)
227                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
228                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
229                 pos_x += lettersize;
230         }
231
232         for(i = 0; i < l; ++i)
233         {
234                 tmp = substring(str, i, 1);
235                 if (stroke == 1)
236                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
237                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
238                 pos_x += lettersize;
239         }
240 }
241
242 vector HUD_Get_Num_Color (float x, float maxvalue)
243 {
244         vector color;
245         if(x > maxvalue) {
246                 color_x = 0;
247                 color_y = 1;
248                 color_z = 0;
249         }
250         else if(x > maxvalue * 0.75) {
251                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
252                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
253                 color_z = 0;
254         }
255         else if(x > maxvalue * 0.5) {
256                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
257                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
258                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
259         }
260         else if(x > maxvalue * 0.25) {
261                 color_x = 1;
262                 color_y = 1;
263                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
264         }
265         else if(x > maxvalue * 0.1) {
266                 color_x = 1;
267                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
268                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
269         }
270         else {
271                 color_x = 1;
272                 color_y = 0;
273                 color_z = 0;
274         }
275         return color;
276 }
277 // color the number differently based on how big it is (used in the health/armor panel)
278 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
279 {
280         vector color;
281         color = HUD_Get_Num_Color (x, 200);
282         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
283 }
284
285 float stringwidth_colors(string s, vector theSize)
286 {
287         return stringwidth(s, TRUE, theSize);
288 }
289
290 float stringwidth_nocolors(string s, vector theSize)
291 {
292         return stringwidth(s, FALSE, theSize);
293 }
294
295 #define CENTERPRINT_MAX_LINES 30
296 string centerprint_messages[CENTERPRINT_MAX_LINES];
297 float centerprint_width[CENTERPRINT_MAX_LINES];
298 vector centerprint_start;
299 float centerprint_expire;
300 float centerprint_num;
301 float centerprint_offset_hint;
302 vector centerprint_fontsize;
303
304 void centerprint(string strMessage)
305 {
306         float i, j, n, hcount;
307         string s;
308
309         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
310
311         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
312
313         if(cvar("scr_centertime") <= 0)
314                 return;
315
316         if(strMessage == "")
317                 return;
318
319         // strip trailing newlines
320         j = strlen(strMessage) - 1;
321         while(substring(strMessage, j, 1) == "\n" && j >= 0)
322                 j = j - 1;
323         strMessage = substring(strMessage, 0, j + 1);
324
325         if(strMessage == "")
326                 return;
327
328         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
329         j = 0;
330         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
331                 j = j + 1;
332         strMessage = substring(strMessage, j, strlen(strMessage) - j);
333         centerprint_offset_hint = j;
334
335         if(strMessage == "")
336                 return;
337
338         // if we get here, we have a message. Initialize its height.
339         centerprint_num = 0;
340
341         n = tokenizebyseparator(strMessage, "\n");
342         i = hcount = 0;
343         for(j = 0; j < n; ++j)
344         {
345                 getWrappedLine_remaining = argv(j);
346                 while(getWrappedLine_remaining)
347                 {
348                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
349                         if(centerprint_messages[i])
350                                 strunzone(centerprint_messages[i]);
351                         centerprint_messages[i] = strzone(s);
352                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
353                         ++i;
354
355                         // half height for empty lines looks better
356                         if(s == "")
357                                 hcount += 0.5;
358                         else
359                                 hcount += 1;
360
361                         if(i >= CENTERPRINT_MAX_LINES)
362                                 break;
363                 }
364         }
365
366         float h, havail;
367         h = centerprint_fontsize_y*hcount;
368
369         havail = vid_conheight;
370         if(cvar("con_chatpos") < 0)
371                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
372         if(havail > vid_conheight - 70)
373                 havail = vid_conheight - 70; // avoid overlapping HUD
374
375         centerprint_start_x = 0;
376
377 #if 0
378         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
379
380         // here, the centerprint would cover the crosshair. REALLY BAD.
381         forbiddenmin = vid_conheight * 0.5 - h - 16;
382         forbiddenmax = vid_conheight * 0.5 + 16;
383
384         allowedmin = scoreboard_bottom;
385         allowedmax = havail - h;
386         preferred = (havail - h)/2;
387
388
389         // possible orderings (total: 4! / 4 = 6)
390         //  allowedmin allowedmax forbiddenmin forbiddenmax
391         //  forbiddenmin forbiddenmax allowedmin allowedmax
392         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
393         {
394                 // forbidden doesn't matter in this case
395                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
396         }
397         //  allowedmin forbiddenmin allowedmax forbiddenmax
398         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
399         {
400                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
401         }
402         //  allowedmin forbiddenmin forbiddenmax allowedmax
403         else if(allowedmin < forbiddenmin)
404         {
405                 // make sure the forbidden zone is not covered
406                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
407                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
408                 else
409                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
410         }
411         //  forbiddenmin allowedmin allowedmax forbiddenmax
412         else if(allowedmax < forbiddenmax)
413         {
414                 // it's better to leave the allowed zone (overlap with scoreboard) than
415                 // to cover the forbidden zone (crosshair)
416                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
417                         centerprint_start_y = forbiddenmax;
418                 else
419                         centerprint_start_y = forbiddenmin;
420         }
421         //  forbiddenmin allowedmin forbiddenmax allowedmax
422         else
423         {
424                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
425         }
426 #else
427         centerprint_start_y =
428                 min(
429                         max(
430                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
431                                 (havail - h)/2
432                         ),
433                         havail - h
434                 );
435 #endif
436
437         centerprint_num = i;
438         centerprint_expire = time + cvar("scr_centertime");
439 }
440
441 void HUD_DrawCenterPrint (void)
442 {
443         float i;
444         vector pos;
445         string ts;
446         float a;
447
448         //if(time > centerprint_expire)
449         //      return;
450
451         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
452         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
453         //sz = 1.2 / (a + 0.2);
454
455         if(a <= 0)
456                 return;
457
458         pos = centerprint_start;
459         for (i=0; i<centerprint_num; i = i + 1)
460         {
461                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
462                 ts = centerprint_messages[i];
463                 if (ts != "")
464                 {
465                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
466                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
467                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
468                         pos_y = pos_y + centerprint_fontsize_y;
469                 }
470                 else
471                         // half height for empty lines looks better
472                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
473         }
474 }
475
476 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
477 {
478         position_x -= 2 / 3 * strlen(text) * scale_x;
479         drawstring(position, text, scale, rgb, alpha, flag);
480 }
481
482 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
483 {
484         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
485         drawstring(position, text, scale, rgb, alpha, flag);
486 }
487
488 // return the string of the given race place
489 string race_PlaceName(float pos) {
490         if(pos == 1)
491                 return "1st";
492         else if(pos == 2)
493                 return "2nd";
494         else if(pos == 3)
495                 return "3rd";
496         else
497                 return strcat(ftos(pos), "th");
498 }
499
500 // return the string of the onscreen race timer
501 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
502 {
503         string col;
504         string timestr;
505         string cpname;
506         string lapstr;
507         lapstr = "";
508
509         if(histime == 0) // goal hit
510         {
511                 if(mytime > 0)
512                 {
513                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
514                         col = "^1";
515                 }
516                 else if(mytime == 0)
517                 {
518                         timestr = "+0.0";
519                         col = "^3";
520                 }
521                 else
522                 {
523                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
524                         col = "^2";
525                 }
526
527                 if(lapdelta > 0)
528                 {
529                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
530                         col = "^2";
531                 }
532                 else if(lapdelta < 0)
533                 {
534                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
535                         col = "^1";
536                 }
537         }
538         else if(histime > 0) // anticipation
539         {
540                 if(mytime >= histime)
541                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
542                 else
543                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
544                 col = "^3";
545         }
546         else
547                 col = "^7";
548
549         if(cp == 254)
550                 cpname = "Start line";
551         else if(cp == 255)
552                 cpname = "Finish line";
553         else if(cp)
554                 cpname = strcat("Intermediate ", ftos(cp));
555         else
556                 cpname = "Finish line";
557
558         if(histime < 0)
559                 return strcat(col, cpname);
560         else if(hisname == "")
561                 return strcat(col, cpname, " (", timestr, ")");
562         else
563                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
564 }
565
566 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
567 float race_CheckName(string net_name) {
568         float i;
569         for (i=RANKINGS_CNT-1;i>=0;--i)
570                 if(grecordholder[i] == net_name)
571                         return i+1;
572         return 0;
573 }
574
575 /*
576 ==================
577 HUD panels
578 ==================
579 */
580
581 // Save the config
582 void HUD_Panel_ExportCfg(string cfgname)
583 {
584         float fh;
585         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
586         if(fh >= 0)
587         {
588                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
602                 fputs(fh, "\n");
603
604                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
605                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
606                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
607                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
608                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
609                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
610                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
611                 fputs(fh, "\n");
612
613                 // common cvars for all panels
614                 float i;
615                 for (i = 0; i < HUD_PANEL_NUM; ++i)
616                 {
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
618                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
619                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
620                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
621                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
622                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
623                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
624                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
625                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
626                         switch(i) {
627                                 case 0:
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
629                                         break;
630                                 case 1:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
632                                         break;
633                                 case 2:
634                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
636                                         break;
637                                 case 3:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
639                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
640                                         break;
641                                 case 4:
642                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
643                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
644                                         break;
645                                 case 6:
646                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
647                                 case 9:
648                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
649                                         break;
650                         }
651                         fputs(fh, "\n");
652                 }
653
654                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
655         }
656         fclose(fh);
657 }
658
659 // return active status of panel
660 float HUD_Panel_CheckActive(float id)
661 {
662         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
663                 return 1;
664         return 0;
665 }
666
667 // return size of given panel
668 vector HUD_Panel_GetSize(float id)
669 {
670         vector mySize;
671         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
672
673         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
674
675         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
676         {
677                 vector menu_enable_maxsize, menu_enable_size;
678                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
679                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
680                 menu_enable_maxsize_y = 0.18 * vid_conheight;
681                 if(mySize_x > mySize_y)
682                 {
683                         if(mySize_y > menu_enable_maxsize_y)
684                         {
685                                 menu_enable_size_y = menu_enable_maxsize_y;
686                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
687                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
688                         }
689                 }
690                 else
691                 {
692                         if(mySize_x > menu_enable_maxsize_x)
693                         {
694                                 menu_enable_size_x = menu_enable_maxsize_x;
695                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
696                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
697                         }
698                 }
699         }
700         return mySize;
701 }
702
703 // return pos of given panel
704 vector HUD_Panel_GetPos(float id)
705 {
706         vector pos;
707         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
708
709         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
710
711         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
712         {
713                 vector mySize, menu_enable_panelpos;
714                 mySize = HUD_Panel_GetSize(id);
715                 if(mySize_x > mySize_y)
716                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
717                 else
718                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
719                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
720         }
721         return pos;
722 }
723
724 float HUD_Panel_GetBorder(float id)
725 {
726         string border;
727         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
728         if(border == "")
729                 border = cvar_string("hud_bg_border");
730         return stof(border);
731 }
732
733 vector HUD_Panel_GetColor(float id)
734 {
735         float f;
736         vector color_vec;
737         string color;
738
739         // fetch per-panel color
740         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
741                 f = stof(getplayerkey(self.sv_entnum, "colors"));
742                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
743         }
744         else
745                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
746         color_vec = stov(color);
747
748         if(color == "") { // fetch default color
749                 color = cvar_string("hud_bg_color");
750                 color_vec = stov(color);
751                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
752                         f = stof(getplayerkey(self.sv_entnum, "colors"));
753                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
754                 }
755                 else if(color == "shirt") {
756                         f = stof(getplayerkey(self.sv_entnum, "colors"));
757                         color_vec = colormapPaletteColor(floor(f / 16), 0);
758                 }
759                 else if(color == "pants") {
760                         f = stof(getplayerkey(self.sv_entnum, "colors"));
761                         color_vec = colormapPaletteColor(mod(f, 16), 1);
762                 }
763         }
764         else if(color == "shirt") {
765                 f = stof(getplayerkey(self.sv_entnum, "colors"));
766                 color_vec = colormapPaletteColor(floor(f / 16), 0);
767         }
768         else if(color == "pants") {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1);
771         }
772         return color_vec;
773 }
774
775 vector HUD_Panel_Dock_GetColor(void)
776 {
777         float f;
778         vector color_vec;
779         string color;
780         color = cvar_string("hud_dock_color");
781         color_vec = stov(color);
782         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
783                 f = stof(getplayerkey(self.sv_entnum, "colors"));
784                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
785         }
786         else if(color == "shirt") {
787                 f = stof(getplayerkey(self.sv_entnum, "colors"));
788                 color_vec = colormapPaletteColor(floor(f / 16), 0);
789         }
790         else if(color == "pants") {
791                 f = stof(getplayerkey(self.sv_entnum, "colors"));
792                 color_vec = colormapPaletteColor(mod(f, 16), 1);
793         }
794         return color_vec;
795 }
796
797 float HUD_Panel_GetBgAlpha(float id)
798 {
799         string alpha;
800         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
801         if(alpha == "")
802                 alpha = cvar_string("hud_bg_alpha");
803
804         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
805                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
806         else if(hud_configure)
807                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
808
809         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
810                 return 0.25;
811
812         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
813                 return stof(alpha);
814         else
815                 return stof(alpha) * menu_fade_alpha;
816 }
817
818 float HUD_Panel_GetFgAlpha(float id)
819 {
820         float alpha;
821         alpha = hud_fg_alpha;
822
823         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
824                 return 0.25;
825
826         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
827                 return alpha;
828         else
829                 return alpha * menu_fade_alpha;
830 }
831
832 float HUD_Panel_GetPadding(float id)
833 {
834         string padding;
835         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
836         if(padding == "")
837                 padding = cvar_string("hud_bg_padding");
838
839         vector mySize;
840         mySize = HUD_Panel_GetSize(id);
841         float smallestsize;
842         smallestsize = min(mySize_x, mySize_y);
843         return min(smallestsize/2 - 5, stof(padding));
844 }
845
846 // draw the background/borders
847 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
848 {
849         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
850                 return;
851
852         string bg;
853         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
854         if(bg == "")
855                 bg = cvar_string("hud_bg");
856
857         if(bg == "0" && hud_configure) {
858                 bg = "border"; // we probably want to see a background in config mode at all times...
859         }
860
861         if(bg != "0")
862         {
863                 float border;
864                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
865
866                 vector color;
867                 color = HUD_Panel_GetColor(id);
868
869                 if(alpha)
870                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
871                 else
872                         alpha = HUD_Panel_GetBgAlpha(id);
873
874                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
875         }
876 }
877
878 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
879 {
880 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
881         string pic;
882         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
883         if(vertical) {
884                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
885                 if(mySize_y/mySize_x > 2)
886                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
887                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
888         } else {
889                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
890                 if(mySize_x/mySize_y > 2)
891                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
892                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
893         }
894 }
895
896 vector HUD_Panel_GetProgressBarColor(string item)
897 {
898         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
899 }
900
901 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
902 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
903 {
904         float i;
905
906         vector myTarget;
907         myTarget = myPos;
908
909         vector targPos;
910         vector targSize;
911         vector myCenter;
912         vector targCenter;
913         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
914         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
915
916         for (i = 0; i < HUD_PANEL_NUM; ++i) {
917                 if(i == id || !HUD_Panel_CheckActive(i))
918                         continue;
919
920                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
921                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
922
923                 if(myPos_y + mySize_y < targPos_y)
924                         continue;
925                 if(myPos_y > targPos_y + targSize_y)
926                         continue;
927
928                 if(myPos_x + mySize_x < targPos_x)
929                         continue;
930                 if(myPos_x > targPos_x + targSize_x)
931                         continue;
932
933                 // OK, there IS a collision.
934
935                 myCenter_x = myPos_x + 0.5 * mySize_x;
936                 myCenter_y = myPos_y + 0.5 * mySize_y;
937
938                 targCenter_x = targPos_x + 0.5 * targSize_x;
939                 targCenter_y = targPos_y + 0.5 * targSize_y;
940
941                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
942                 {
943                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
944                                 myTarget_x = targPos_x - mySize_x;
945                         else // push it upwards
946                                 myTarget_y = targPos_y - mySize_y;
947                 }
948                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
949                 {
950                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
951                                 myTarget_x = targPos_x + targSize_x;
952                         else // push it upwards
953                                 myTarget_y = targPos_y - mySize_y;
954                 }
955                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
956                 {
957                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
958                                 myTarget_x = targPos_x - mySize_x;
959                         else // push it downwards
960                                 myTarget_y = targPos_y + targSize_y;
961                 }
962                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
963                 {
964                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
965                                 myTarget_x = targPos_x + targSize_x;
966                         else // push it downwards
967                                 myTarget_y = targPos_y + targSize_y;
968                 }
969         }
970
971         return myTarget;
972 }
973
974 void HUD_Panel_SetPos(float id, vector pos)
975 {
976         vector oldPos;
977         oldPos = HUD_Panel_GetPos(id);
978
979         vector mySize;
980         mySize = HUD_Panel_GetSize(id);
981
982         if(cvar("hud_configure_checkcollisions"))
983                 pos = HUD_Panel_CheckMove(id, pos, mySize);
984
985         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
986         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
987
988         if(cvar("hud_configure_grid"))
989         {
990                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
991                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
992         }
993
994         string s;
995         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
996
997         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
998 }
999
1000 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1001 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
1002         float i;
1003
1004         float targBorder;
1005         vector targPos;
1006         vector targSize;
1007         vector targEndPos;
1008         vector dist;
1009
1010         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1011                 if(i == id || !HUD_Panel_CheckActive(i))
1012                         continue;
1013
1014                 targBorder = HUD_Panel_GetBorder(i);
1015                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
1016                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
1017                 targEndPos = targPos + targSize;
1018
1019                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
1020                 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
1021                         continue;
1022
1023                 if (resizeCorner == 1)
1024                 {
1025                         // check if this panel is on our way
1026                         if (resizeorigin_x <= targPos_x)
1027                                 continue;
1028                         if (resizeorigin_y <= targPos_y)
1029                                 continue;
1030                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1031                                 continue;
1032                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1033                                 continue;
1034
1035                         // there is a collision:
1036                         // detect which side of the panel we are facing is actually limiting the resizing
1037                         // (which side the resize direction finds for first) and reduce the size up to there
1038                         //
1039                         // dist is the distance between resizeorigin and the "analogous" point of the panel
1040                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
1041                         dist_x = resizeorigin_x - targEndPos_x;
1042                         dist_y = resizeorigin_y - targEndPos_y;
1043                         if (dist_y < 0)
1044                                 mySize_x = min(mySize_x, dist_x);
1045                         else
1046                                 mySize_y = min(mySize_y, dist_y);
1047                 }
1048                 else if (resizeCorner == 2)
1049                 {
1050                         if (resizeorigin_x >= targEndPos_x)
1051                                 continue;
1052                         if (resizeorigin_y <= targPos_y)
1053                                 continue;
1054                         if (targPos_x >= resizeorigin_x + mySize_x)
1055                                 continue;
1056                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1057                                 continue;
1058
1059                         dist_x = targPos_x - resizeorigin_x;
1060                         dist_y = resizeorigin_y - targEndPos_y;
1061                         if (dist_y < 0)
1062                                 mySize_x = min(mySize_x, dist_x);
1063                         else
1064                                 mySize_y = min(mySize_y, dist_y);
1065                 }
1066                 else if (resizeCorner == 3)
1067                 {
1068                         if (resizeorigin_x <= targPos_x)
1069                                 continue;
1070                         if (resizeorigin_y >= targEndPos_y)
1071                                 continue;
1072                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1073                                 continue;
1074                         if (targPos_y >= resizeorigin_y + mySize_y)
1075                                 continue;
1076
1077                         dist_x = resizeorigin_x - targEndPos_x;
1078                         dist_y = targPos_y - resizeorigin_y;
1079                         if (dist_y < 0)
1080                                 mySize_x = min(mySize_x, dist_x);
1081                         else
1082                                 mySize_y = min(mySize_y, dist_y);
1083                 }
1084                 else if (resizeCorner == 4)
1085                 {
1086                         if (resizeorigin_x >= targEndPos_x)
1087                                 continue;
1088                         if (resizeorigin_y >= targEndPos_y)
1089                                 continue;
1090                         if (targPos_x >= resizeorigin_x + mySize_x)
1091                                 continue;
1092                         if (targPos_y >= resizeorigin_y + mySize_y)
1093                                 continue;
1094
1095                         dist_x = targPos_x - resizeorigin_x;
1096                         dist_y = targPos_y - resizeorigin_y;
1097                         if (dist_y < 0)
1098                                 mySize_x = min(mySize_x, dist_x);
1099                         else
1100                                 mySize_y = min(mySize_y, dist_y);
1101                 }
1102                 if(cvar("hud_configure_checkcollisions_debug"))
1103                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1104         }
1105
1106         return mySize;
1107 }
1108
1109 void HUD_Panel_SetPosSize(float id)
1110 {
1111         vector resizeorigin;
1112         resizeorigin = panel_click_resizeorigin;
1113         vector mySize, myPos;
1114
1115         if(resizeCorner == 1) {
1116                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1117                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1118         } else if(resizeCorner == 2) {          
1119                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1120                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1121         } else if(resizeCorner == 3) {
1122                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1123                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1124         } else { // resizeCorner == 4
1125                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1126                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1127         }
1128
1129         // minimum panel size cap
1130         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1131         mySize_y = max(0.025 * vid_conheight, mySize_y);
1132
1133         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1134         {
1135                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1136                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1137         }
1138
1139         // collision testing|
1140         // -----------------+
1141
1142         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1143         if(resizeCorner == 1) {
1144                 myPos_x = resizeorigin_x - mySize_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 2) {
1147                 myPos_x = resizeorigin_x;
1148                 myPos_y = resizeorigin_y - mySize_y;
1149         } else if(resizeCorner == 3) {
1150                 myPos_x = resizeorigin_x - mySize_x;
1151                 myPos_y = resizeorigin_y;
1152         } else { // resizeCorner == 4
1153                 myPos_x = resizeorigin_x;
1154                 myPos_y = resizeorigin_y;
1155         }
1156
1157         // left/top screen edges
1158         if(myPos_x < 0)
1159                 mySize_x = mySize_x + myPos_x;
1160         if(myPos_y < 0)
1161                 mySize_y = mySize_y + myPos_y;
1162
1163         // bottom/right screen edges
1164         if(myPos_x + mySize_x > vid_conwidth)
1165                 mySize_x = vid_conwidth - myPos_x;
1166         if(myPos_y + mySize_y > vid_conheight)
1167                 mySize_y = vid_conheight - myPos_y;
1168
1169         if(cvar("hud_configure_checkcollisions_debug"))
1170                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1171
1172         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1173         if(cvar("hud_configure_grid"))
1174         {
1175                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1176                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1177         }
1178
1179         if(cvar("hud_configure_checkcollisions"))
1180         {
1181                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1182
1183                 // Make sure once more that we DON'T cross the screen edges
1184                 // left/top screen edges
1185                 if(myPos_x < 0)
1186                         mySize_x = mySize_x + myPos_x;
1187                 if(myPos_y < 0)
1188                         mySize_y = mySize_y + myPos_y;
1189
1190                 // bottom/right screen edges
1191                 if(myPos_x + mySize_x > vid_conwidth)
1192                         mySize_x = vid_conwidth - myPos_x;
1193                 if(myPos_y + mySize_y > vid_conheight)
1194                         mySize_y = vid_conheight - myPos_y;
1195         }
1196
1197         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1198         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1199         mySize_y = max(0.025 * vid_conheight, mySize_y);
1200
1201         // do another pos check, as size might have changed by now
1202         if(resizeCorner == 1) {
1203                 myPos_x = resizeorigin_x - mySize_x;
1204                 myPos_y = resizeorigin_y - mySize_y;
1205         } else if(resizeCorner == 2) {
1206                 myPos_x = resizeorigin_x;
1207                 myPos_y = resizeorigin_y - mySize_y;
1208         } else if(resizeCorner == 3) {
1209                 myPos_x = resizeorigin_x - mySize_x;
1210                 myPos_y = resizeorigin_y;
1211         } else { // resizeCorner == 4
1212                 myPos_x = resizeorigin_x;
1213                 myPos_y = resizeorigin_y;
1214         }
1215
1216         if(cvar("hud_configure_checkcollisions_debug"))
1217         if(cvar("hud_configure_checkcollisions"))
1218                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1219
1220         string s;
1221         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1222         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1223
1224         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1225         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1226 }
1227
1228 float mouseClicked;
1229 float prevMouseClicked; // previous state
1230 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1231 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1232
1233 float menu_enabled;
1234 float menu_enabled_time;
1235 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1236 {
1237         if(!hud_configure)
1238                 return false;
1239
1240         // allow console bind to work
1241         string con_keys;
1242         float keys;
1243         con_keys = findkeysforcommand("toggleconsole");
1244         keys = tokenize(con_keys);
1245
1246         float hit_con_bind, i;
1247         for (i = 0; i < keys; ++i)
1248         {
1249                 if(nPrimary == stof(argv(i)))
1250                         hit_con_bind = 1;
1251         }
1252
1253         if(nPrimary == K_MOUSE1)
1254         {
1255                 if(bInputType == 0) { // key pressed
1256                         mouseClicked = 1;
1257                         return true;
1258                 }
1259                 else if(bInputType == 1) {// key released
1260                         mouseClicked = 0;
1261                         return true;
1262                 }
1263         }
1264         else if(nPrimary == K_ESCAPE)
1265         {
1266                 disable_menu_alphacheck = 1;
1267                 menu_enabled = 1;
1268                 menu_enabled_time = time;
1269                 localcmd("menu_showhudexit\n");
1270         }
1271
1272         else if(hit_con_bind)
1273                 return false;
1274
1275         return true; // Suppress ALL other input
1276 }
1277
1278 void HUD_Panel_Mouse()
1279 {
1280         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1281         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1282                 disable_menu_alphacheck = 0;
1283         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1284                 menu_enabled = 0;
1285
1286         /*
1287         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1288         print("Highlighted: ", ftos(highlightedPanel), "\n");
1289         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1290         */
1291
1292         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1293                 highlightedPanel = -1;
1294                 highlightedAction = 0;
1295         }
1296
1297         mousepos = mousepos + getmousepos();
1298
1299         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1300         mousepos_y = bound(0, mousepos_y, vid_conheight);
1301
1302         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1303
1304         if(mouseClicked)
1305         {
1306                 float i, border;
1307                 vector panelPos;
1308                 vector panelSize;
1309
1310                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1311                 {
1312                         panelPos = HUD_Panel_GetPos(i);
1313                         panelSize = HUD_Panel_GetSize(i);
1314                         border = HUD_Panel_GetBorder(i);
1315                         if(prevMouseClicked == 0) {
1316                                 // move
1317                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1318                                 {
1319                                         highlightedPanel = i;
1320                                         highlightedAction = 1;
1321                                 }
1322                                 // resize from topleft border
1323                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1324                                 {
1325                                         highlightedPanel = i;
1326                                         highlightedAction = 2;
1327                                         resizeCorner = 1;
1328                                 }
1329                                 // resize from topright border
1330                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1331                                 {
1332                                         highlightedPanel = i;
1333                                         highlightedAction = 2;
1334                                         resizeCorner = 2;
1335                                 }
1336                                 // resize from bottomleft border
1337                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1338                                 {
1339                                         highlightedPanel = i;
1340                                         highlightedAction = 2;
1341                                         resizeCorner = 3;
1342                                 }
1343                                 // resize from bottomright border
1344                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1345                                 {
1346                                         highlightedPanel = i;
1347                                         highlightedAction = 2;
1348                                         resizeCorner = 4;
1349                                 }
1350                         }
1351
1352                         if(highlightedPanel == i)
1353                         {
1354                                 if(prevMouseClicked == 0)
1355                                 {
1356                                         if(highlightedAction == 1)
1357                                                 panel_click_distance = mousepos - panelPos;
1358                                         else if(highlightedAction == 2)
1359                                         {
1360                                                 if(resizeCorner == 1) {
1361                                                         panel_click_distance = mousepos - panelPos;
1362                                                         panel_click_resizeorigin = panelPos + panelSize;
1363                                                 } else if(resizeCorner == 2) {
1364                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1365                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1366                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1367                                                 } else if(resizeCorner == 3) {
1368                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1369                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1370                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1371                                                 } else if(resizeCorner == 4) {
1372                                                         panel_click_distance = panelSize - mousepos + panelPos;
1373                                                         panel_click_resizeorigin = panelPos;
1374                                                 }
1375                                         }       
1376                                 }
1377
1378                                 if(cvar("hud_configure_checkcollisions_debug"))
1379                                         drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1380
1381                                 if(highlightedAction == 1)
1382                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1383                                 else if(highlightedAction == 2)
1384                                         HUD_Panel_SetPosSize(i);
1385                         }
1386                 }
1387
1388                 // doubleclick check
1389                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1390                 {
1391                         mouseClicked = 0; // to prevent spam, I guess.
1392                         disable_menu_alphacheck = 2;
1393                         menu_enabled = 1;
1394                         menu_enabled_time = time;
1395                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1396                         return;
1397                 }
1398                 if(prevMouseClicked == 0)
1399                 {
1400                         prevMouseClickedTime = time;
1401                         prevMouseClickedPos = mousepos;
1402                 }
1403         }
1404         prevMouseClicked = mouseClicked;
1405 }
1406
1407 // Weapon icons (#0)
1408 //
1409 float weaponspace[10];
1410 void HUD_WeaponIcons_Clear()
1411 {
1412         float idx;
1413         for(idx = 0; idx < 10; ++idx)
1414                 weaponspace[idx] = 0;
1415 }
1416
1417 entity weaponorder[WEP_MAXCOUNT];
1418
1419 void weaponorder_swap(float i, float j, entity pass)
1420 {
1421         entity h;
1422         h = weaponorder[i];
1423         weaponorder[i] = weaponorder[j];
1424         weaponorder[j] = h;
1425 }
1426
1427 string weaponorder_cmp_str;
1428 float weaponorder_cmp(float i, float j, entity pass)
1429 {
1430         float ai, aj;
1431         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1432         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1433         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1434 }
1435
1436 void HUD_WeaponIcons(void)
1437 {
1438         float id = HUD_PANEL_WEAPONICONS;
1439         float alpha, stat_weapons; // "constants"
1440         vector pos, mySize, accuracy_color;
1441         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1442
1443         pos = HUD_Panel_GetPos(id);
1444         mySize = HUD_Panel_GetSize(id);
1445
1446         stat_weapons = getstati(STAT_WEAPONS);
1447         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1448         {
1449                 self = get_weaponinfo(i);
1450                 if(self.impulse >= 0)
1451                 {
1452                         weaponorder[weapon_cnt] = self;
1453                         ++weapon_cnt;
1454                 }
1455         }
1456
1457         // TODO make this configurable
1458         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1459         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1460
1461         HUD_Panel_DrawBg(id, pos, mySize, 0);
1462         float padding;
1463         padding = HUD_Panel_GetPadding(id);
1464         if(padding)
1465         {
1466                 pos += '1 1 0' * padding;
1467                 mySize -= '2 2 0' * padding;
1468         }
1469
1470         // hits
1471         weapon_stats = getstati(STAT_DAMAGE_HITS);
1472         weapon_number = weapon_stats & 63;
1473         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1474         // fired
1475         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1476         weapon_number = weapon_stats & 63;
1477         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1478
1479         if(cvar_or("hud_weaponicons_fade", 1))
1480         {
1481                 fade = 3.2 - 2 * (time - weapontime);
1482                 fade = bound(0.7, fade, 1);
1483         }
1484         else
1485                 fade = 1;
1486
1487         HUD_WeaponIcons_Clear();
1488
1489         float rows, columns;
1490         rows = mySize_y/mySize_x;
1491         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1492         //                               ^^^ weapon icon aspect goes here
1493
1494         columns = ceil(WEP_COUNT/rows);
1495         float row, column;
1496         for(i = 0; i < weapon_cnt; ++i)
1497         {
1498                 self = weaponorder[i];
1499                 weapid = self.impulse;
1500
1501                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1502
1503                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1504                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1505
1506                 // draw background behind currently selected weapon
1507                 if(self.weapon == activeweapon)
1508                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1509
1510                 // draw the weapon accuracy on the HUD
1511                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1512                 {
1513                         if(weapon_damage)
1514                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1515
1516                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1517                         if(weapon_damage)
1518                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1519                 }
1520
1521                 // draw the weapon icon
1522                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1523                 {
1524                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1525
1526                         if(cvar_or("hud_weaponicons_number", 1))
1527                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1528                 }
1529                 else
1530                 {
1531                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1532                 }
1533
1534                 ++row;
1535                 if(row >= rows)
1536                 {
1537                         row = 0;
1538                         ++column;
1539                 }
1540         }
1541
1542 }
1543
1544 // Inventory (#1)
1545 //
1546 float GetAmmoStat(float i)
1547 {
1548         switch(i)
1549         {
1550                 case 0: return STAT_SHELLS;
1551                 case 1: return STAT_NAILS;
1552                 case 2: return STAT_ROCKETS;
1553                 case 3: return STAT_CELLS;
1554                 case 4: return STAT_FUEL;
1555                 default: return -1;
1556         }
1557 }
1558
1559 float GetAmmoItemCode(float i)
1560 {
1561         switch(i)
1562         {
1563                 case 0: return IT_SHELLS;
1564                 case 1: return IT_NAILS;
1565                 case 2: return IT_ROCKETS;
1566                 case 3: return IT_CELLS;
1567                 case 4: return IT_FUEL;
1568                 default: return -1;
1569         }
1570 }
1571
1572 string GetAmmoPicture(float i)
1573 {
1574         switch(i)
1575         {
1576                 case 0: return "ammo_shells";
1577                 case 1: return "ammo_bullets";
1578                 case 2: return "ammo_rockets";
1579                 case 3: return "ammo_cells";
1580                 case 4: return "ammo_fuel";
1581                 default: return "";
1582         }
1583 }
1584
1585 void HUD_Inventory(void)
1586 {
1587         float id = HUD_PANEL_INVENTORY;
1588         float i;
1589         float stat_items;
1590
1591         vector pos, mySize, mysize, mypos;
1592         pos = HUD_Panel_GetPos(id);
1593         mySize = HUD_Panel_GetSize(id);
1594
1595         HUD_Panel_DrawBg(id, pos, mySize, 0);
1596         float padding;
1597         padding = HUD_Panel_GetPadding(id);
1598         if(padding)
1599         {
1600                 pos += '1 1 0' * padding;
1601                 mySize -= '2 2 0' * padding;
1602         }
1603
1604         // ammo
1605         stat_items = getstati(STAT_ITEMS);
1606         for (i = 0; i < 4; ++i) {
1607                 float a;
1608                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1609                 if(hud_configure)
1610                         a = 100;
1611
1612                 if(cvar("hud_inventory_onlycurrent")) {
1613                         if(hud_configure)
1614                                 i = 2;
1615                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1616                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1617                                 if(a < 10)
1618                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1619                                 else
1620                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1621                         }
1622                         if(hud_configure)
1623                                 break;
1624                 } else {
1625                         if (a > 0) {
1626                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1627                                         switch (i) {
1628                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1629                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1630                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1631                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1632                                         }
1633                                         mysize_x = 0.25 * mySize_x;
1634                                         mysize_y = mySize_y;
1635                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1636                                         switch (i) {
1637                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1638                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1639                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1640                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1641                                         }
1642                                         mysize_x = 0.5 * mySize_x;
1643                                         mysize_y = 0.5 * mySize_y;
1644                                 } else { // arrange vertically
1645                                         switch (i) {
1646                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1647                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1648                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1649                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1650                                         }
1651                                         mysize_x = mySize_x;
1652                                         mysize_y = 0.25 * mySize_y;
1653                                 }
1654
1655                                 if (stat_items & GetAmmoItemCode(i))
1656                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1657                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1658                                 if (a < 10) {
1659                                         if(stat_items & GetAmmoItemCode(i))
1660                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1661                                         else
1662                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1663                                 } else {
1664                                         if(stat_items & GetAmmoItemCode(i))
1665                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1666                                         else
1667                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1668                                 }
1669                         }
1670                 }
1671         }
1672 }
1673
1674
1675 // Powerups (#2)
1676 //
1677 void HUD_Powerups(void) {
1678         float id = HUD_PANEL_POWERUPS;
1679         float stat_items;
1680         stat_items = getstati(STAT_ITEMS);
1681
1682         if(!hud_configure)
1683         {
1684                 if not(stat_items & IT_STRENGTH)
1685                         if not(stat_items & IT_INVINCIBLE)
1686                                 return;
1687
1688                 if (getstati(STAT_HEALTH) <= 0)
1689                         return;
1690         }
1691
1692         vector pos, mySize;
1693         pos = HUD_Panel_GetPos(id);
1694         mySize = HUD_Panel_GetSize(id);
1695
1696         HUD_Panel_DrawBg(id, pos, mySize, 0);
1697         float padding;
1698         padding = HUD_Panel_GetPadding(id);
1699         if(padding)
1700         {
1701                 pos += '1 1 0' * padding;
1702                 mySize -= '2 2 0' * padding;
1703         }
1704
1705         float strength_time, shield_time;
1706
1707         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1708         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1709
1710         if(hud_configure)
1711         {
1712                 strength_time = 15;
1713                 shield_time = 27;
1714         }
1715
1716         float len;
1717
1718         vector barpos, barsize;
1719         vector picpos;
1720         vector numpos;
1721
1722         string leftname, rightname;
1723         float leftcnt, rightcnt;
1724         float leftexact, rightexact;
1725         float leftalpha, rightalpha;
1726         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1727                 leftname = "strength";
1728                 leftcnt = ceil(strength_time);
1729                 leftexact = strength_time;
1730
1731                 rightname = "shield";
1732                 rightcnt = ceil(shield_time);
1733                 rightexact = shield_time;
1734         } else {
1735                 leftname = "shield";
1736                 leftcnt = ceil(shield_time);
1737                 leftexact = shield_time;
1738
1739                 rightname = "strength";
1740                 rightcnt = ceil(strength_time);
1741                 rightexact = strength_time;
1742         }
1743         leftalpha = bound(0, leftexact, 1);
1744         rightalpha = bound(0, rightexact, 1);
1745
1746         if (mySize_x/mySize_y > 4)
1747         {
1748                 if(leftcnt)
1749                 {
1750                         len = strlen(ftos(leftcnt));
1751
1752                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1753                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1754                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1755                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1756                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1757                         } else {
1758                                 barpos = pos;
1759                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1760                                 picpos = pos;
1761                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1762                         }
1763
1764                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1765                         if(leftcnt <= 5)
1766                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1767                         else
1768                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1769                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1770                 }
1771
1772                 if(rightcnt)
1773                 {
1774                         len = strlen(ftos(rightcnt));
1775
1776                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1777                                 barpos = pos + eX * 0.5 * mySize_x;
1778                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1779                                 picpos = pos + eX * 0.5 * mySize_x;
1780                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1781                         } else {
1782                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1783                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1784                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1785                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1786                         }
1787
1788                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1789                         if(rightcnt <= 5)
1790                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1791                         else
1792                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1793                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1794                 }
1795         }
1796         else if (mySize_x/mySize_y > 1.5)
1797         {
1798                 if(leftcnt)
1799                 {
1800                         len = strlen(ftos(leftcnt));
1801
1802                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1804                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1805                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1806                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1807                         } else {
1808                                 barpos = pos;
1809                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1810                                 picpos = pos;
1811                                 numpos = picpos + eX * 0.5 * mySize_y;
1812                         }
1813
1814                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1815                         if(leftcnt <= 5)
1816                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1817                         else
1818                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1820                 }
1821
1822                 if(rightcnt)
1823                 {
1824                         len = strlen(ftos(rightcnt));
1825
1826                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1827                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1828                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1829                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1830                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1831                         } else {
1832                                 barpos = pos + eY * 0.5 * mySize_y;
1833                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1834                                 picpos = pos + eY * 0.5 * mySize_y;
1835                                 numpos = picpos + eX * 0.5 * mySize_y;
1836                         }
1837
1838                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1839                         if(rightcnt <= 5)
1840                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1841                         else
1842                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1843                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1844                 }
1845         }
1846         else
1847         {
1848                 if(leftcnt)
1849                 {
1850                         len = strlen(ftos(leftcnt));
1851
1852                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1853                                 barpos = pos;
1854                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1855                                 picpos = pos + eX * 0.05 * mySize_x;
1856                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1857                         } else {
1858                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1859                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1860                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1861                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1862                         }
1863
1864                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1865                         if(leftcnt <= 5)
1866                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1867                         else
1868                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1869                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1870                 }
1871
1872                 if(rightcnt)
1873                 {
1874                         len = strlen(ftos(rightcnt));
1875
1876                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1877                                 barpos = pos + eX * 0.5 * mySize_x;
1878                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1879                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1880                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1881                         } else {
1882                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1883                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1884                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1885                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1886                         }
1887
1888                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1889                         if(rightcnt <= 5)
1890                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1891                         else
1892                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1893                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1894                 }
1895         }
1896 }
1897
1898 // Health/armor (#3)
1899 //
1900 void HUD_HealthArmor(void)
1901 {
1902         float id = HUD_PANEL_HEALTHARMOR;
1903         vector pos, mySize;
1904         pos = HUD_Panel_GetPos(id);
1905         mySize = HUD_Panel_GetSize(id);
1906
1907         HUD_Panel_DrawBg(id, pos, mySize, 0);
1908         float padding;
1909         padding = HUD_Panel_GetPadding(id);
1910         if(padding)
1911         {
1912                 pos += '1 1 0' * padding;
1913                 mySize -= '2 2 0' * padding;
1914         }
1915
1916         float armor, health;
1917         armor = getstati(STAT_ARMOR);
1918         health = getstati(STAT_HEALTH);
1919
1920         float fuel;
1921         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1922
1923         if(hud_configure)
1924         {
1925                 armor = 150;
1926                 health = 100;
1927                 fuel = 70;
1928         }
1929
1930         if(health <= 0)
1931                 return;
1932
1933         float len;
1934         vector barpos, barsize;
1935         vector picpos;
1936         vector numpos;
1937
1938         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1939         {
1940                 vector v;
1941                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1942
1943                 float x;
1944                 x = floor(v_x + 1);
1945
1946                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1947                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1948                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1949                         picpos = pos;
1950                         numpos = picpos + eX * 1.5 * mySize_y;
1951                 } else {
1952                         barpos = pos;
1953                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1954                         picpos = pos + eX * 3 * mySize_y;
1955                         numpos = pos;
1956                 }
1957
1958                 if(v_z) // NOT fully armored
1959                 {
1960                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1961                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1962                         if(armor)
1963                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1964                 }
1965                 else
1966                 {
1967                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1968                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1969                         if(armor)
1970                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1971                 }
1972                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1973
1974                 // fuel
1975                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1976                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1977                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1978                 } else {
1979                         barpos = pos;
1980                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1981                 }
1982                 if(fuel)
1983                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1984         }
1985
1986         else
1987         {
1988                 string leftname, rightname;
1989                 float leftcnt, rightcnt;
1990                 float leftactive, rightactive;
1991                 float leftalpha, rightalpha;
1992                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1993                         leftname = "armor";
1994                         leftcnt = armor;
1995                         if(leftcnt)
1996                                 leftactive = 1;
1997                         leftalpha = min((armor+10)/55, 1);
1998
1999                         rightname = "health";
2000                         rightcnt = health;
2001                         rightactive = 1;
2002                         rightalpha = 1;
2003                 } else {
2004                         leftname = "health";
2005                         leftcnt = health;
2006                         leftactive = 1;
2007                         leftalpha = 1;
2008
2009                         rightname = "armor";
2010                         rightcnt = armor;
2011                         if(rightcnt)
2012                                 rightactive = 1;
2013                         rightalpha = min((armor+10)/55, 1);
2014                 }
2015
2016                 if (mySize_x/mySize_y > 5)
2017                 {
2018                         if(leftactive)
2019                         {
2020                                 len = strlen(ftos(leftcnt));
2021
2022                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2023                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2024                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2025                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2026                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2027                                 } else {
2028                                         barpos = pos;
2029                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2030                                         picpos = pos;
2031                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2032                                 }
2033
2034                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2035                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2036                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2037                         }
2038
2039                         if(rightactive)
2040                         {
2041                                 len = strlen(ftos(rightcnt));
2042
2043                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2044                                         barpos = pos + eX * 0.5 * mySize_x;
2045                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2046                                         picpos = pos + eX * 0.5 * mySize_x;
2047                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2048                                 } else {
2049                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2050                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2051                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2052                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2053                                 }
2054
2055                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2056                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2057                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2058                         }
2059
2060                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2061                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2062                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2063                         } else {
2064                                 barpos = pos;
2065                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2066                         }
2067                         if(fuel)
2068                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2069                 }
2070                 else if (mySize_x/mySize_y > 2)
2071                 {
2072                         if(leftactive)
2073                         {
2074                                 len = strlen(ftos(leftcnt));
2075
2076                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2077                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2078                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2079                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2080                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2081                                 } else {
2082                                         barpos = pos;
2083                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2084                                         picpos = pos;
2085                                         numpos = picpos + eX * 0.5 * mySize_y;
2086                                 }
2087
2088                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2089                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2090                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2091                         }
2092
2093                         if(rightactive)
2094                         {
2095                                 len = strlen(ftos(rightcnt));
2096
2097                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2098                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2099                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2100                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2101                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2102                                 } else {
2103                                         barpos = pos + eY * 0.5 * mySize_y;
2104                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2105                                         picpos = pos + eY * 0.5 * mySize_y;
2106                                         numpos = picpos + eX * 0.5 * mySize_y;
2107                                 }
2108
2109                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2110                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2111                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2112                         }
2113
2114                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2115                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2116                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2117                         } else {
2118                                 barpos = pos;
2119                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2120                         }
2121                         if(fuel)
2122                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2123                 }
2124                 else
2125                 {
2126                         if(leftactive)
2127                         {
2128                                 len = strlen(ftos(leftcnt));
2129
2130                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2131                                         barpos = pos;
2132                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2133                                         picpos = pos + eX * 0.05 * mySize_x;
2134                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2135                                 } else {
2136                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2137                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2138                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2139                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2140                                 }
2141
2142                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2143                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2144                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2145                         }
2146
2147                         if(rightactive)
2148                         {
2149                                 len = strlen(ftos(rightcnt));
2150
2151                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2152                                         barpos = pos + eX * 0.5 * mySize_x;
2153                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2154                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2155                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2156                                 } else {
2157                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2158                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2159                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2160                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2161                                 }
2162
2163                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2164                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2165                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2166                         }
2167
2168                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2169                                 barpos = pos;
2170                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2171                         } else {
2172                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2173                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2174                         }
2175                         if(fuel)
2176                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2177                 }
2178         }
2179 }
2180
2181 // ___TODO___ !!!
2182 // Notification area (#4)
2183 //
2184
2185 string Weapon_SuicideMessage(float deathtype)
2186 {
2187         w_deathtype = deathtype;
2188         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2189         return w_deathtypestring;
2190 }
2191
2192 string Weapon_KillMessage(float deathtype)
2193 {
2194         w_deathtype = deathtype;
2195         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2196         return w_deathtypestring;
2197 }
2198
2199 float killnotify_times[10];
2200 float killnotify_deathtype[10];
2201 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2202 string killnotify_attackers[10];
2203 string killnotify_victims[10];
2204 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2205 {
2206         float i;
2207         for (i = 9; i > 0; --i) {
2208                 killnotify_times[i] = killnotify_times[i-1];
2209                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2210                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2211                 if(killnotify_attackers[i])
2212                         strunzone(killnotify_attackers[i]);
2213                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2214                 if(killnotify_victims[i])
2215                         strunzone(killnotify_victims[i]);
2216                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2217         }
2218         killnotify_times[0] = time;
2219         killnotify_deathtype[0] = wpn;
2220         killnotify_actiontype[0] = actiontype;
2221         if(killnotify_attackers[0])
2222                 strunzone(killnotify_attackers[0]);
2223         killnotify_attackers[0] = strzone(attacker);
2224         if(killnotify_victims[0])
2225                 strunzone(killnotify_victims[0]);
2226         killnotify_victims[0] = strzone(victim);
2227 }
2228
2229 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2230 {
2231         float w;
2232         float alsoprint;
2233         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2234         
2235         if(msg == MSG_SUICIDE) {
2236                 // TODO: cl_gentle
2237                 w = DEATH_WEAPONOF(type);
2238                 if(WEP_VALID(w)) {
2239                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2240                         if (alsoprint)
2241                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2242                 } else if (type == DEATH_KILL) {
2243                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2244                         if (alsoprint)
2245                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2246                 } else if (type == DEATH_ROT) {
2247                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2248                         if (alsoprint)
2249                                 print ("^1",s1, "^1 died\n");
2250                 } else if (type == DEATH_NOAMMO) {
2251                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2252                         if (alsoprint)
2253                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2254                 } else if (type == DEATH_CAMP) {
2255                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2256                         if (alsoprint)
2257                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2258                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2259                         HUD_KillNotify_Push(s1, "", 0, type);
2260                         if (alsoprint)
2261                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2262                 } else if (type == DEATH_CHEAT) {
2263                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2264                         if (alsoprint)
2265                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2266                 } else if (type == DEATH_FIRE) {
2267                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2268                         if (alsoprint)
2269                                 print ("^1",s1, "^1 burned to death\n");
2270                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2271                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2272                         if (alsoprint)
2273                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2274                 } 
2275                 
2276                 if (stof(s2) > 2) // killcount > 2
2277                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2278         } else if(msg == MSG_KILL) {
2279                 w = DEATH_WEAPONOF(type);
2280                 if(WEP_VALID(w)) {
2281                         HUD_KillNotify_Push(s2, s1, 1, w);
2282                         if (alsoprint)
2283                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2284                 }
2285                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2286                         HUD_KillNotify_Push(s1, s2, 1, type);
2287                         if(alsoprint)
2288                         {
2289                                 if(cvar("cl_gentle")) {
2290                                         print ("^1", s1, "^1 took action against a team mate\n");
2291                                 } else {
2292                                         print ("^1", s1, "^1 mows down a team mate\n");
2293                                 }
2294                         }
2295                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2296                                 if(cvar("cl_gentle"))
2297                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2298                                 else
2299                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2300                         }
2301                         else if (stof(s2) > 2) {
2302                                 if(cvar("cl_gentle"))
2303                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2304                                 else
2305                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2306                         }
2307                 }
2308                 else if(type == KILL_FIRST_BLOOD)
2309                         print("^1",s1, "^1 drew first blood", "\n");
2310                 // TODO: icon!
2311                 else if (type == DEATH_TELEFRAG)
2312                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2313                 else if (type == DEATH_DROWN) {
2314                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2315                         if(alsoprint)
2316                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2317                 }
2318                 else if (type == DEATH_SLIME) {
2319                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2320                         if(alsoprint)
2321                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2322                 }
2323                 else if (type == DEATH_LAVA) {
2324                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2325                         if(alsoprint)
2326                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2327                 }
2328                 else if (type == DEATH_FALL) {
2329                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2330                         if(alsoprint)
2331                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2332                 }
2333                 else if (type == DEATH_SHOOTING_STAR) {
2334                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2335                         if(alsoprint)
2336                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2337                 }
2338                 else if (type == DEATH_SWAMP) {
2339                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2340                         if(alsoprint)
2341                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2342                 }
2343                 else if (type == DEATH_HURTTRIGGER)
2344                 {
2345                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2346                         if(alsoprint)
2347                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2348                 } else if(type == DEATH_SBCRUSH) {
2349                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2350                         if(alsoprint)
2351                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2352                 } else if(type == DEATH_SBMINIGUN) {
2353                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2354                         if(alsoprint)
2355                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2356                 } else if(type == DEATH_SBROCKET) {
2357                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2358                         if(alsoprint)
2359                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2360                 } else if(type == DEATH_SBBLOWUP) {
2361                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2362                         if(alsoprint)
2363                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2364                 } else if(type == DEATH_WAKIGUN) {
2365                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2366                         if(alsoprint)
2367                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2368                 } else if(type == DEATH_WAKIROCKET) {
2369                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2370                         if(alsoprint)
2371                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2372                 } else if(type == DEATH_WAKIBLOWUP) {
2373                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2374                         if(alsoprint)
2375                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2376                 } else if(type == DEATH_TURRET) {
2377                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2378                         if(alsoprint)
2379                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2380                 } else if(type == DEATH_TOUCHEXPLODE) {
2381                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2382                         if(alsoprint)
2383                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2384                 } else if(type == DEATH_CHEAT) {
2385                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2386                         if(alsoprint)
2387                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2388                 } else if (type == DEATH_FIRE) {
2389                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2390                         if(alsoprint)
2391                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2392                 } else if (type == DEATH_CUSTOM) {
2393                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2394                         if(alsoprint)
2395                                 print ("^1",s1, "^1 ", s2, "\n");
2396                 } else {
2397                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2398                         if(alsoprint)
2399                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2400                 }
2401         } else if(msg == MSG_SPREE) {
2402                 if(type == KILL_END_SPREE) {
2403                         if(cvar("cl_gentle"))
2404                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2405                         else
2406                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2407                 } else if(type == KILL_SPREE) {
2408                         if(cvar("cl_gentle"))
2409                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2410                         else
2411                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2412                 } else if(type == KILL_SPREE_3) {
2413                         if(cvar("cl_gentle"))
2414                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2415                         else
2416                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2417                 } else if(type == KILL_SPREE_5) {
2418                         if(cvar("cl_gentle"))
2419                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2420                         else
2421                                 print (s1,"^7 unleashes ^1RAGE\n");
2422                 } else if(type == KILL_SPREE_10) {
2423                         if(cvar("cl_gentle"))
2424                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2425                         else
2426                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2427                 } else if(type == KILL_SPREE_15) {
2428                         if(cvar("cl_gentle"))
2429                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2430                         else
2431                                 print (s1,"^7 executes ^1MAYHEM!\n");
2432                 } else if(type == KILL_SPREE_20) {
2433                         if(cvar("cl_gentle"))
2434                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2435                         else
2436                                 print (s1,"^7 is a ^1BERSERKER!\n");
2437                 } else if(type == KILL_SPREE_25) {
2438                         if(cvar("cl_gentle"))
2439                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2440                         else
2441                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2442                 } else if(type == KILL_SPREE_30) {
2443                         if(cvar("cl_gentle"))
2444                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2445                         else
2446                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2447                 }
2448         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2449                 if (type == DEATH_DROWN) {
2450                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2451                         if(alsoprint)
2452                         {
2453                                 if(cvar("cl_gentle"))
2454                                         print ("^1",s1, "^1 was in the water for too long\n");
2455                                 else
2456                                         print ("^1",s1, "^1 drowned\n");
2457                         }
2458                 } else if (type == DEATH_SLIME) {
2459                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2460                         if(alsoprint)
2461                                 print ("^1",s1, "^1 was slimed\n");
2462                 } else if (type == DEATH_LAVA) {
2463                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2464                         if(alsoprint)
2465                         {
2466                                 if(cvar("cl_gentle"))
2467                                         print ("^1",s1, "^1 found a hot place\n");
2468                                 else
2469                                         print ("^1",s1, "^1 turned into hot slag\n");
2470                         }
2471                 } else if (type == DEATH_FALL) {
2472                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2473                         if(alsoprint)
2474                         {
2475                                 if(cvar("cl_gentle"))
2476                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2477                                 else
2478                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2479                         }
2480                 } else if (type == DEATH_SHOOTING_STAR) {
2481                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2482                         if(alsoprint)
2483                                 print ("^1",s1, "^1 became a shooting star\n");
2484                 } else if (type == DEATH_SWAMP) {
2485                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2486                         if(alsoprint)
2487                         {
2488                                 if(cvar("cl_gentle"))
2489                                         print ("^1",s1, "^1 discovered a swamp\n");
2490                                 else
2491                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2492                         }
2493                 } else if(type == DEATH_TURRET) {
2494                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2495                         if(alsoprint)
2496                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2497                 } else if (type == DEATH_CUSTOM) {
2498                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2499                         if(alsoprint)
2500                                 print ("^1",s1, "^1 ", s2, "\n");
2501                 } else if (type == DEATH_HURTTRIGGER) {
2502                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2503                         if(alsoprint)
2504                                 print ("^1",s1, "^1 was in the wrong place\n");
2505                 } else if(type == DEATH_TOUCHEXPLODE) {
2506                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2507                         if(alsoprint)
2508                                 print ("^1",s1, "^1 died in an accident\n");
2509                 } else if(type == DEATH_CHEAT) {
2510                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2511                         if(alsoprint)
2512                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2513                 } else if(type == DEATH_FIRE) {
2514                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2515                         if(alsoprint)
2516                         {
2517                                 if(cvar("cl_gentle"))
2518                                         print ("^1",s1, "^1 felt a little hot\n");
2519                                 else
2520                                         print ("^1",s1, "^1 burnt to death\n");
2521                                 }
2522                 } else {
2523                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2524                         if(alsoprint)
2525                         {
2526                                 if(cvar("cl_gentle"))
2527                                         print ("^1",s1, "^1 needs a restart\n");
2528                                 else
2529                                         print ("^1",s1, "^1 died\n");
2530                         }
2531                 }
2532         } else if(msg == MSG_KILL_ACTION_SPREE) {
2533                 if(cvar("cl_gentle"))
2534                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2535                 else
2536                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2537         } else if(msg == MSG_INFO) {
2538                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2539                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2540                         print(s1, "^7 got the ", s2, "\n");
2541                 } else if(type == INFO_LOSTFLAG) {
2542                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2543                         print(s1, "^7 lost the ", s2, "\n");
2544                 } else if(type == INFO_PICKUPFLAG) {
2545                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2546                         print(s1, "^7 picked up the ", s2, "\n");
2547                 } else if(type == INFO_RETURNFLAG) {
2548                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2549                         print(s1, "^7 returned the ", s2, "\n");
2550                 }
2551         }
2552 }
2553
2554 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2555
2556 void HUD_Centerprint(string s1, string s2, float type, float msg)
2557 {
2558         if(msg == MSG_SUICIDE) {
2559                 if (type == DEATH_TEAMCHANGE) {
2560                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2561                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2562                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2563                 } else if (type == DEATH_CAMP) {
2564                         if(cvar("cl_gentle"))
2565                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2566                         else
2567                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2568                 } else if (type == DEATH_NOAMMO) {
2569                         if(cvar("cl_gentle"))
2570                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2571                         else
2572                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2573                 } else if (type == DEATH_ROT) {
2574                         if(cvar("cl_gentle"))
2575                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2576                         else
2577                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2578                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2579                         if(cvar("cl_gentle"))
2580                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2581                         else
2582                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2583                 } else if (type == DEATH_QUIET) {
2584                         // do nothing
2585                 } else if (type == DEATH_KILL) {
2586                         if(cvar("cl_gentle"))
2587                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2588                         else
2589                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2590                 }
2591         } else if(msg == MSG_KILL) {
2592                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2593                         if(cvar("cl_gentle")) {
2594                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2595                         } else {
2596                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2597                         }
2598                 } else if (type == KILL_FIRST_BLOOD) {
2599                         if(cvar("cl_gentle")) {
2600                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2601                         } else {
2602                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2603                         }
2604                 } else if (type == KILL_FIRST_VICTIM) {
2605                         if(cvar("cl_gentle")) {
2606                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2607                         } else {
2608                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2609                         }
2610                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2611                         if(cvar("cl_gentle")) {
2612                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2613                         } else {
2614                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2615                         }
2616                 } else if (type == KILL_TYPEFRAGGED) {
2617                         if(cvar("cl_gentle")) {
2618                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2619                         } else {
2620                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2621                         }
2622                 } else if (type == KILL_FRAG) {
2623                         if(cvar("cl_gentle")) {
2624                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2625                         } else {
2626                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2627                         }
2628                 } else if (type == KILL_FRAGGED) {
2629                         if(cvar("cl_gentle")) {
2630                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2631                         } else {
2632                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2633                         }
2634                 }
2635         } else if(msg == MSG_KILL_ACTION) {
2636                 // TODO: invent more centerprints here?
2637                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2638         }
2639 }
2640
2641 void HUD_Notify (void)
2642 {
2643         float id = HUD_PANEL_NOTIFY;
2644         vector pos, mySize;
2645         pos = HUD_Panel_GetPos(id);
2646         mySize = HUD_Panel_GetSize(id);
2647
2648         HUD_Panel_DrawBg(id, pos, mySize, 0);
2649         float padding;
2650         padding = HUD_Panel_GetPadding(id);
2651         if(padding)
2652         {
2653                 pos += '1 1 0' * padding;
2654                 mySize -= '2 2 0' * padding;
2655         }
2656
2657         float entries, height;
2658         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2659         height = mySize_y/entries;
2660         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2661         
2662         vector fontsize;
2663         fontsize = '0.5 0.5 0' * height;
2664
2665         float a;
2666         float when;
2667         when = cvar("hud_notify_time");
2668         float fadetime;
2669         fadetime = cvar("hud_notify_fadetime");
2670
2671         string s;
2672
2673         vector pos_attacker, pos_victim;
2674         vector weap_pos;
2675         float width_attacker, width_victim;
2676         string attacker, victim;
2677
2678         float i, j;
2679         for(j = 0; j < entries; ++j)
2680         {
2681                 if(cvar("hud_notify_flip"))
2682                         i = j;
2683                 else // rather nasty hack for ordering items from the bottom up
2684                         i = entries - j - 1;
2685                 if(cvar("hud_notify_info_top"))
2686                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2687
2688                 if(fadetime)
2689                 {
2690                         if(killnotify_times[j] + when > time)
2691                                 a = 1;
2692                         else
2693                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2694                 }
2695                 else
2696                 {
2697                         if(killnotify_times[j] + when > time)
2698                                 a = 1;
2699                         else
2700                                 a = 0;
2701                 }
2702
2703                 // TODO: maybe print in team colors?
2704                 // TODO: maybe this could be cleaned up somehow...
2705                 // TODO: less copypaste code below
2706                 //
2707                 // Y [used by] X
2708                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2709                 {
2710                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2711
2712                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2713                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2714
2715                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2716                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2717                         {
2718                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2719                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2720                         }
2721                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2722                         {
2723                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2724                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2725                         }
2726                         else if(killnotify_deathtype[j] == DEATH_KILL)
2727                         {
2728                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2729                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2730                         }
2731                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2732                         {
2733                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2734                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2735                         }
2736                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2737                         {
2738                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2739                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2740                         }
2741                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2742                         {
2743                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2744                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2745                         }
2746                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2747                         {
2748                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2749                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2750                         }
2751                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2752                         {
2753                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2754                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2755                         }
2756                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2757                         {
2758                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2759                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2760                         }
2761                         else if(killnotify_deathtype[j] == DEATH_FALL)
2762                         {
2763                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2764                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2765                         }
2766                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2767                         {
2768                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2769                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2770                         }
2771                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2772                         {
2773                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2774                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2775                         }
2776                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2777                         {
2778                                 if(killnotify_victims[j] == "^1RED^7 flag")
2779                                         s = "red";
2780                                 else
2781                                         s = "blue";
2782                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2783                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2784                         }
2785                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2786                         {
2787                                 if(killnotify_victims[j] == "^1RED^7 flag")
2788                                         s = "red";
2789                                 else
2790                                         s = "blue";
2791                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2792                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2793                         }
2794                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2795                         {
2796                                 if(killnotify_victims[j] == "^1RED^7 flag")
2797                                         s = "red";
2798                                 else
2799                                         s = "blue";
2800                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2801                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2802                         }
2803                 }
2804                 // X [did action to] Y
2805                 else
2806                 {
2807                         if(hud_configure)
2808                         {
2809                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2810                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2811                                 a = bound(0, (when - j) / 4, 1);
2812                         }
2813                         else
2814                         {
2815                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2816                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2817                         }
2818                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2819                         width_victim = stringwidth(victim, TRUE, fontsize);
2820                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2821                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2822                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2823
2824                         if(hud_configure) // example actions for config mode
2825                         {
2826                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2827                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2828                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2829                         }
2830                         else if(WEP_VALID(killnotify_deathtype[j]))
2831                         {
2832                                 self = get_weaponinfo(killnotify_deathtype[j]);
2833                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2834                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2835                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2836                         }
2837                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2838                         {
2839                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2840                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2841                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842                         }
2843                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2844                         {
2845                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2846                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848                         }
2849                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2850                         {
2851                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2852                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2853                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2854                         }
2855                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2856                         {
2857                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2858                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2859                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2860                         }
2861                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2862                         {
2863                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2864                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866                         }
2867                         else if(killnotify_deathtype[j] == DEATH_FALL)
2868                         {
2869                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2870                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2871                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872                         }
2873                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2874                         {
2875                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2876                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2877                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2878                         }
2879                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2880                         {
2881                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2882                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884                         }
2885                 }
2886
2887         }
2888
2889         // Info messages
2890         //
2891         entity tm;
2892         vector o;
2893         o = pos;
2894         if(cvar("hud_notify_info_top"))
2895                 o = pos + eY;
2896         else
2897                 o = pos + eY * mySize_y - eY * 2 * height;
2898         
2899         if(spectatee_status && !intermission)
2900         {
2901                 //drawfont = hud_bigfont;
2902                 if(spectatee_status == -1)
2903                         s = "^1Observing";
2904                 else
2905                         s = GetPlayerName(spectatee_status - 1);
2906
2907                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2908                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2909                 //drawfont = hud_font;
2910
2911                 // spectator text in the upper right corner
2912                 if(spectatee_status == -1)
2913                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2914                 else
2915                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2916                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2917                 o += eY * fontsize_y;
2918
2919                 if(spectatee_status == -1)
2920                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2921                 else
2922                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2923                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2924                 o += eY * fontsize_y;
2925
2926                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2927                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2928                 o += eY * fontsize_y;
2929
2930                 if(gametype == GAME_ARENA)
2931                         s = "^1Wait for your turn to join";
2932                 else if(gametype == GAME_LMS)
2933                 {
2934                         entity sk;
2935                         sk = playerslots[player_localentnum - 1];
2936                         if(sk.(scores[ps_primary]) >= 666)
2937                                 s = "^1Match has already begun";
2938                         else if(sk.(scores[ps_primary]) > 0)
2939                                 s = "^1You have no more lives left";
2940                         else
2941                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2942                 }
2943                 else
2944                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2945                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2946                 o += eY * fontsize_y;
2947
2948                 //show restart countdown:
2949                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2950                         float countdown;
2951                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2952                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2953                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2954                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2955                         o += eY * fontsize_y;
2956                 }
2957         }
2958         if(warmup_stage && !intermission)
2959         {
2960                 s = "^2Currently in ^1warmup^2 stage!";
2961                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2962                 o += eY * fontsize_y;
2963         }
2964
2965         string blinkcolor;
2966         if(mod(time, 1) >= 0.5)
2967                 blinkcolor = "^1";
2968         else
2969                 blinkcolor = "^3";
2970
2971         if(ready_waiting && !intermission && !spectatee_status)
2972         {
2973                 if(ready_waiting_for_me)
2974                 {
2975                         if(warmup_stage)
2976                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2977                         else
2978                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2979                 }
2980                 else
2981                 {
2982                         if(warmup_stage)
2983                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2984                         else
2985                                 s = strcat("^2Waiting for others to ready up...");
2986                 }
2987                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2988                 o += eY * fontsize_y;
2989         }
2990         else if(warmup_stage && !intermission && !spectatee_status)
2991         {
2992                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2993                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2994                 o += eY * fontsize_y;
2995         }
2996
2997         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2998         {
2999                 float ts_min, ts_max;
3000                 tm = teams.sort_next;
3001                 if (tm)
3002                 {
3003                         for(; tm.sort_next; tm = tm.sort_next)
3004                         {
3005                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3006                                         continue;
3007                                 if(!ts_min) ts_min = tm.team_size;
3008                                 else ts_min = min(ts_min, tm.team_size);
3009                                 if(!ts_max) ts_max = tm.team_size;
3010                                 else ts_max = max(ts_max, tm.team_size);
3011                         }
3012                         if ((ts_max - ts_min) > 1)
3013                         {
3014                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3015                                 tm = GetTeam(myteam, false);
3016                                 if (tm)
3017                                 if (tm.team != COLOR_SPECTATOR)
3018                                 if (tm.team_size == ts_max)
3019                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3020
3021                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3022                                 o += eY * fontsize_y;
3023                         }
3024                 }
3025         }
3026         if(hud_configure)
3027         {
3028                 s = "^7Press ^3ESC ^7to show HUD options.";
3029                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3030                 o += eY * fontsize_y;
3031                 s = "^3Doubleclick a panel for panel-specific options.";
3032                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3033                 o += eY * fontsize_y;
3034         }
3035 }
3036
3037 // Timer (#5)
3038 //
3039 string seconds_tostring(float sec)
3040 {
3041         float minutes;
3042         minutes = floor(sec / 60);
3043
3044         sec -= minutes * 60;
3045
3046         string s;
3047         s = ftos(100 + sec);
3048
3049         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3050 }
3051
3052 void HUD_Timer(void)
3053 {
3054         float id = HUD_PANEL_TIMER;
3055         vector pos, mySize;
3056         pos = HUD_Panel_GetPos(id);
3057         mySize = HUD_Panel_GetSize(id);
3058
3059         HUD_Panel_DrawBg(id, pos, mySize, 0);
3060         float padding;
3061         padding = HUD_Panel_GetPadding(id);
3062         if(padding)
3063         {
3064                 pos += '1 1 0' * padding;
3065                 mySize -= '2 2 0' * padding;
3066         }
3067
3068         string timer;
3069         float timelimit, elapsedTime, timeleft, minutesLeft;
3070
3071         timelimit = getstatf(STAT_TIMELIMIT);
3072
3073         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3074         timeleft = ceil(timeleft);
3075
3076         minutesLeft = floor(timeleft / 60);
3077
3078         vector timer_color;
3079         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3080                 timer_color = '1 1 1'; //white
3081         else if(minutesLeft >= 1)
3082                 timer_color = '1 1 0'; //yellow
3083         else
3084                 timer_color = '1 0 0'; //red
3085
3086         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3087                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3088                         //while restart is still active, show 00:00
3089                         timer = seconds_tostring(0);
3090                 } else {
3091                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3092                         timer = seconds_tostring(elapsedTime);
3093                 }
3094         } else {
3095                 timer = seconds_tostring(timeleft);
3096         }
3097
3098         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3099 }
3100
3101 // Radar (#6)
3102 //
3103 void HUD_Radar(void)
3104 {
3105         float id = HUD_PANEL_RADAR;
3106         vector pos, mySize;
3107         pos = HUD_Panel_GetPos(id);
3108         mySize = HUD_Panel_GetSize(id);
3109
3110         HUD_Panel_DrawBg(id, pos, mySize, 0);
3111         float padding;
3112         padding = HUD_Panel_GetPadding(id);
3113         if(padding)
3114         {
3115                 pos += '1 1 0' * padding;
3116                 mySize -= '2 2 0' * padding;
3117         }
3118
3119         local float color1, color2; // color already declared as a global in hud.qc
3120         local vector rgb;
3121         local entity tm;
3122         float scale2d, normalsize, bigsize;
3123         float f;
3124
3125         teamradar_origin2d = pos + 0.5 * mySize;
3126         teamradar_size2d = mySize;
3127
3128         if(minimapname == "")
3129                 return;
3130
3131         teamradar_loadcvars();
3132
3133         switch(hud_radar_zoommode)
3134         {
3135                 default:
3136                 case 0:
3137                         f = current_zoomfraction;
3138                         break;
3139                 case 1:
3140                         f = 1 - current_zoomfraction;
3141                         break;
3142                 case 2:
3143                         f = 0;
3144                         break;
3145                 case 3:
3146                         f = 1;
3147                         break;
3148         }
3149
3150         switch(hud_radar_rotation)
3151         {
3152                 case 0:
3153                         teamradar_angle = view_angles_y - 90;
3154                         break;
3155                 default:
3156                         teamradar_angle = 90 * hud_radar_rotation;
3157                         break;
3158         }
3159
3160         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3161         teamradar_size2d = mySize;
3162
3163         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3164
3165         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3166         if(hud_radar_rotation == 0)
3167         {
3168                 // max-min distance must fit the radar in any rotation
3169                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3170         }
3171         else
3172         {
3173                 vector c0, c1, c2, c3, span;
3174                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3175                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3176                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3177                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3178                 span = '0 0 0';
3179                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3180                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3181
3182                 // max-min distance must fit the radar in x=x, y=y
3183                 bigsize = min(
3184                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3185                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3186                 );
3187         }
3188
3189         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3190         if(bigsize > normalsize)
3191                 normalsize = bigsize;
3192
3193         teamradar_size =
3194                   f * bigsize
3195                 + (1 - f) * normalsize;
3196         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3197                   f * (mi_min + mi_max) * 0.5
3198                 + (1 - f) * view_origin);
3199
3200         color1 = GetPlayerColor(player_localentnum-1);
3201         rgb = GetTeamRGB(color1);
3202
3203         drawsetcliparea(
3204                 pos_x,
3205                 pos_y,
3206                 mySize_x,
3207                 mySize_y
3208         );
3209
3210         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3211
3212         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3213                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3214         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3215                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3216         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3217         {
3218                 color2 = GetPlayerColor(tm.sv_entnum);
3219                 //if(color == COLOR_SPECTATOR || color == color2)
3220                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3221         }
3222         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3223
3224         drawresetcliparea();
3225 };
3226
3227 // Score (#7)
3228 //
3229 void HUD_Score(void)
3230 {
3231         float id = HUD_PANEL_SCORE;
3232         vector pos, mySize;
3233         pos = HUD_Panel_GetPos(id);
3234         mySize = HUD_Panel_GetSize(id);
3235
3236         HUD_Panel_DrawBg(id, pos, mySize, 0);
3237         float padding;
3238         padding = HUD_Panel_GetPadding(id);
3239         if(padding)
3240         {
3241                 pos += '1 1 0' * padding;
3242                 mySize -= '2 2 0' * padding;
3243         }
3244
3245         float score, distribution, leader;
3246         float score_len, distr_len;
3247         vector distribution_color;
3248         entity tm, pl, me;
3249         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3250
3251         // TODO... this (race part) still uses constant coordinates :/
3252         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3253                 /*pl = players.sort_next;
3254                 if(pl == me)
3255                         pl = pl.sort_next;
3256                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3257                         if(pl.scores[ps_primary] == 0)
3258                                 pl = world;
3259
3260                 score = me.(scores[ps_primary]);
3261
3262                 float racemin, racesec, racemsec;
3263                 float distsec, distmsec, minusplus;
3264
3265                 racemin = floor(score/(60 * TIME_FACTOR));
3266                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3267                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3268
3269                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3270                         // distribution display
3271                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3272
3273                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3274                                 distmsec = fabs(distribution);
3275                         else {
3276                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3277                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3278                                 if (distribution < 0)
3279                                         distsec = -distsec;
3280                         }
3281
3282                         if (distribution <= 0) {
3283                                 distribution_color = eY;
3284                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3285                         }
3286                         else {
3287                                 distribution_color = eX;
3288                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3289                         }
3290                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3291                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3292                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3293                 }
3294                 // race record display
3295                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3296                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3297
3298                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3299                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3300                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3301
3302                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3303                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3304                 */
3305         } else if (!teamplay) { // non-teamgames
3306                 // me vector := [team/connected frags id]
3307                 pl = players.sort_next;
3308                 if(pl == me)
3309                         pl = pl.sort_next;
3310
3311                 if(hud_configure)
3312                         distribution = 42;
3313                 else if(pl)
3314                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3315                 else
3316                         distribution = 0;
3317
3318                 score = me.(scores[ps_primary]);
3319                 if(hud_configure)
3320                         score = 123;
3321
3322                 if(distribution >= 5) {
3323                         distribution_color = eY;
3324                         leader = 1;
3325                 } else if(distribution >= 0) {
3326                         distribution_color = '1 1 1';
3327                         leader = 1;
3328                 } else if(distribution >= -5)
3329                         distribution_color = '1 1 0';
3330                 else
3331                         distribution_color = eX;
3332
3333                 score_len = strlen(ftos(score));
3334                 distr_len = strlen(ftos(distribution));
3335
3336                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3337                 if (leader)
3338                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3339                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3340         } else { // teamgames
3341                 float max_fragcount;
3342                 max_fragcount = -99;
3343
3344                 float teamnum;
3345                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3346                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3347                                 continue;
3348                         score = tm.(teamscores[ts_primary]);
3349                         if(hud_configure)
3350                                 score = 123;
3351                         leader = 0;
3352                         
3353                         score_len = strlen(ftos(score));
3354
3355                         if (score > max_fragcount)
3356                                 max_fragcount = score;
3357
3358                         if(tm.team == myteam) {
3359                                 if (max_fragcount == score)
3360                                         leader = 1;
3361                                 if (leader)
3362                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3363                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3364                         } else {
3365                                 if (max_fragcount == score)
3366                                         leader = 1;
3367                                 if (leader)
3368                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3369                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3370                                 teamnum += 1;
3371                         }
3372                 }
3373         }
3374 }
3375
3376 // Race timer (#8)
3377 //
3378 void HUD_RaceTimer (void) {
3379         float id = HUD_PANEL_RACETIMER;
3380         vector pos, mySize;
3381         pos = HUD_Panel_GetPos(id);
3382         mySize = HUD_Panel_GetSize(id);
3383
3384         HUD_Panel_DrawBg(id, pos, mySize, 0);
3385         float padding;
3386         padding = HUD_Panel_GetPadding(id);
3387         if(padding)
3388         {
3389                 pos += '1 1 0' * padding;
3390                 mySize -= '2 2 0' * padding;
3391         }
3392
3393         drawfont = hud_bigfont;
3394         float a, t;
3395         string s, forcetime;
3396
3397         if(hud_configure)
3398         {
3399                 s = "0:13:37";
3400                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3401                 s = "^1Intermediate 1 (+15.42)";
3402                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3403                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3404                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3405         }
3406         else if(race_checkpointtime)
3407         {
3408                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3409                 s = "";
3410                 forcetime = "";
3411                 if(a > 0) // just hit a checkpoint?
3412                 {
3413                         if(race_checkpoint != 254)
3414                         {
3415                                 if(race_time && race_previousbesttime)
3416                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3417                                 else
3418                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3419                                 if(race_time)
3420                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3421                         }
3422                 }
3423                 else
3424                 {
3425                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3426                         {
3427                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3428                                 if(a > 0) // next one?
3429                                 {
3430                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3431                                 }
3432                         }
3433                 }
3434
3435                 if(s != "" && a > 0)
3436                 {
3437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3438                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3439                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3440                 }
3441
3442                 if(race_penaltytime)
3443                 {
3444                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3445                         if(a > 0)
3446                         {
3447                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3448                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3449                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3450                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3451                         }
3452                 }
3453
3454                 if(forcetime != "")
3455                 {
3456                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3457                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3458                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3459                 }
3460                 else
3461                         a = 1;
3462
3463                 if(race_laptime && race_checkpoint != 255)
3464                 {
3465                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3466                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3467                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3468                 }
3469         }
3470         else
3471         {
3472                 if(race_mycheckpointtime)
3473                 {
3474                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3475                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3476                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3477                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3478                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3479                 }
3480                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3481                 {
3482                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3483                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3484                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3485                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3486                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3487                 }
3488
3489                 if(race_penaltytime && !race_penaltyaccumulator)
3490                 {
3491                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3492                         a = bound(0, (1 + t - time), 1);
3493                         if(a > 0)
3494                         {
3495                                 if(time < t)
3496                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3497                                 else
3498                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3499                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3500                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3501                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3502                         }
3503                 }
3504         }
3505
3506         drawfont = hud_font;
3507 }
3508
3509 // Vote window (#9)
3510 //
3511 float vote_yescount;
3512 float vote_nocount;
3513 float vote_needed;
3514 float vote_highlighted; // currently selected vote
3515
3516 float vote_active; // is there an active vote?
3517 float vote_prev; // previous state of vote_active to check for a change
3518 float vote_alpha;
3519 float vote_change; // "time" when vote_active changed
3520
3521 void HUD_VoteWindow(void) 
3522 {
3523         float id = HUD_PANEL_VOTE;
3524         vector pos, mySize;
3525         pos = HUD_Panel_GetPos(id);
3526         mySize = HUD_Panel_GetSize(id);
3527
3528         string s;
3529         float a;
3530         if(vote_active != vote_prev) {
3531                 vote_change = time;
3532                 vote_prev = vote_active;
3533         }
3534
3535         if(vote_active || hud_configure)
3536                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3537         else
3538                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3539
3540         if(hud_configure)
3541         {
3542                 vote_yescount = 3;
3543                 vote_nocount = 2;
3544                 vote_needed = 4;
3545         }
3546
3547         if(!vote_alpha)
3548                 return;
3549
3550         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3551
3552         HUD_Panel_DrawBg(id, pos, mySize, a);
3553         float padding;
3554         padding = HUD_Panel_GetPadding(id);
3555         if(padding)
3556         {
3557                 pos += '1 1 0' * padding;
3558                 mySize -= '2 2 0' * padding;
3559         }
3560
3561         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3562
3563         s = "A vote has been called for: ";
3564         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3565         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3566         if(hud_configure)
3567                 s = "Configure the HUD";
3568         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3569
3570         // print the yes/no counts
3571         s = strcat("Yes: ", ftos(vote_yescount));
3572         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3573         s = strcat("No: ", ftos(vote_nocount));
3574         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3575
3576         // draw the progress bars
3577         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3578         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3579
3580         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3581         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3582
3583         // draw the highlights
3584         if(vote_highlighted == 1) {
3585                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3586                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3587         }
3588         else if(vote_highlighted == 2) {
3589                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3590                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3591         }
3592
3593         drawresetcliparea();
3594
3595         if(!vote_active) {
3596                 vote_highlighted = 0;
3597         }
3598 }
3599
3600 // Mod icons panel (#10)
3601 //
3602
3603 float mod_active; // is there any active mod icon?
3604
3605 // CTF HUD modicon section
3606 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3607 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3608 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3609
3610 void HUD_Mod_CTF_Reset(void)
3611 {
3612         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3613 }
3614
3615 void HUD_Mod_CTF(vector pos, vector mySize)
3616 {
3617         vector redflag_pos, blueflag_pos;
3618         vector flag_size;
3619         float f; // every function should have that
3620
3621         float redflag, blueflag; // current status
3622         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3623         float stat_items;
3624
3625         stat_items = getstati(STAT_ITEMS);
3626         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3627         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3628         
3629         if(redflag || blueflag)
3630                 mod_active = 1;
3631         else
3632                 mod_active = 0;
3633
3634         if(hud_configure)
3635         {
3636                 redflag = 1;
3637                 blueflag = 2;
3638         }
3639
3640         // when status CHANGES, set old status into prevstatus and current status into status
3641         if (redflag != redflag_prevframe)
3642         {
3643                 redflag_statuschange_time = time;
3644                 redflag_prevstatus = redflag_prevframe;
3645                 redflag_prevframe = redflag;
3646         }
3647
3648         if (blueflag != blueflag_prevframe)
3649         {
3650                 blueflag_statuschange_time = time;
3651                 blueflag_prevstatus = blueflag_prevframe;
3652                 blueflag_prevframe = blueflag;
3653         }
3654
3655         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3656         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3657
3658         float BLINK_FACTOR = 0.15;
3659         float BLINK_BASE = 0.85;
3660         // note:
3661         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3662         // thus
3663         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3664         // ensure RMS == 1
3665         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3666
3667         string red_icon, red_icon_prevstatus;
3668         float red_alpha, red_alpha_prevstatus;
3669         red_alpha = red_alpha_prevstatus = 1;
3670         switch(redflag) {
3671                 case 1: red_icon = "flag_red_taken"; break;
3672                 case 2: red_icon = "flag_red_lost"; break;
3673                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3674                 default:
3675                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3676                                 red_icon = "flag_red_shielded";
3677                         else
3678                                 red_icon = string_null;
3679                         break;
3680         }
3681         switch(redflag_prevstatus) {
3682                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3683                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3684                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3685                 default:
3686                         if(redflag == 3)
3687                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3688                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3689                                 red_icon_prevstatus = "flag_red_shielded";
3690                         else
3691                                 red_icon_prevstatus = string_null;
3692                         break;
3693         }
3694
3695         string blue_icon, blue_icon_prevstatus;
3696         float blue_alpha, blue_alpha_prevstatus;
3697         blue_alpha = blue_alpha_prevstatus = 1;
3698         switch(blueflag) {
3699                 case 1: blue_icon = "flag_blue_taken"; break;
3700                 case 2: blue_icon = "flag_blue_lost"; break;
3701                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3702                 default:
3703                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3704                                 blue_icon = "flag_blue_shielded";
3705                         else
3706                                 blue_icon = string_null;
3707                         break;
3708         }
3709         switch(blueflag_prevstatus) {
3710                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3711                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3712                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3713                 default:
3714                         if(blueflag == 3)
3715                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3716                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3717                                 blue_icon_prevstatus = "flag_blue_shielded";
3718                         else
3719                                 blue_icon_prevstatus = string_null;
3720                         break;
3721         }
3722
3723         if(mySize_x > mySize_y) {
3724                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3725                         redflag_pos = pos;
3726                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3727                 } else {
3728                         blueflag_pos = pos;
3729                         redflag_pos = pos + eX * 0.5 * mySize_x;
3730                 }
3731                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3732         } else {
3733                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3734                         redflag_pos = pos;
3735                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3736                 } else {
3737                         blueflag_pos = pos;
3738                         redflag_pos = pos + eY * 0.5 * mySize_y;
3739                 }
3740                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3741         }
3742
3743         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3744         if(red_icon_prevstatus && f < 1)
3745                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3746         if(red_icon)
3747                 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3748
3749         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3750         if(blue_icon_prevstatus && f < 1)
3751                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3752         if(blue_icon)
3753                 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3754 }
3755
3756 // Keyhunt HUD modicon section
3757 float kh_runheretime;
3758
3759 void HUD_Mod_KH_Reset(void)
3760 {
3761         kh_runheretime = 0;
3762 }
3763
3764 void HUD_Mod_KH(vector pos, vector mySize)
3765 {
3766         mod_active = 1; // keyhunt should never hide the mod icons panel
3767         float kh_keys;
3768         float keyteam;
3769         float a, aa;
3770         vector p, pa, kh_size, kh_asize;
3771
3772         kh_keys = getstati(STAT_KH_KEYS);
3773
3774         p_x = pos_x;
3775         if(mySize_x > mySize_y)
3776         {
3777                 p_y = pos_y + 0.25 * mySize_y;
3778                 pa = p - eY * 0.25 * mySize_y;
3779
3780                 kh_size_x = mySize_x * 0.25;
3781                 kh_size_y = 0.75 * mySize_y;
3782                 kh_asize_x = mySize_x * 0.25;
3783                 kh_asize_y = mySize_y * 0.25;
3784         }
3785         else
3786         {
3787                 p_y = pos_y + 0.125 * mySize_y;
3788                 pa = p - eY * 0.125 * mySize_y;
3789
3790                 kh_size_x = mySize_x * 0.5;
3791                 kh_size_y = 0.375 * mySize_y;
3792                 kh_asize_x = mySize_x * 0.5;
3793                 kh_asize_y = mySize_y * 0.125;
3794         }
3795
3796         float i, key;
3797
3798         float keycount;
3799         keycount = 0;
3800         for(i = 0; i < 4; ++i)
3801         {
3802                 key = floor(kh_keys / pow(32, i)) & 31;
3803                 keyteam = key - 1;
3804                 if(keyteam == 30 && keycount <= 4)
3805                         keycount += 4;
3806                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3807                         keycount += 1;
3808         }
3809
3810         // this yields 8 exactly if "RUN HERE" shows
3811
3812         if(keycount == 8)
3813         {
3814                 if(!kh_runheretime)
3815                         kh_runheretime = time;
3816                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3817         }
3818         else
3819                 kh_runheretime = 0;
3820
3821         for(i = 0; i < 4; ++i)
3822         {
3823                 key = floor(kh_keys / pow(32, i)) & 31;
3824                 keyteam = key - 1;
3825                 switch(keyteam)
3826                 {
3827                         case 30: // my key
3828                                 keyteam = myteam;
3829                                 a = 1;
3830                                 aa = 1;
3831                                 break;
3832                         case -1: // no key
3833                                 a = 0;
3834                                 aa = 0;
3835                                 break;
3836                         default: // owned or dropped
3837                                 a = 0.2;
3838                                 aa = 0.5;
3839                                 break;
3840                 }
3841                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3842                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3843                 if(a > 0)
3844                 {
3845                         switch(keyteam)
3846                         {
3847                                 case COLOR_TEAM1:
3848                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3849                                         break;
3850                                 case COLOR_TEAM2:
3851                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3852                                         break;
3853                                 case COLOR_TEAM3:
3854                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3855                                         break;
3856                                 case COLOR_TEAM4:
3857                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3858                                         break;
3859                                 default:
3860                                         break;
3861                         }
3862                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3863                         {
3864                                 case 0:
3865                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3866                                         break;
3867                                 case 1:
3868                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3869                                         break;
3870                                 case 2:
3871                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3872                                         break;
3873                                 case 3:
3874                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3875                                         break;
3876                         }
3877                 }
3878                 if(mySize_x > mySize_y)
3879                 {
3880                         p_x += 0.25 * mySize_x;
3881                         pa_x += 0.25 * mySize_x;
3882                 }
3883                 else
3884                 {
3885                         if(i == 1)
3886                         {
3887                                 p_y = pos_y + 0.625 * mySize_y;
3888                                 pa_y = pos_y + 0.5 * mySize_y;
3889                                 p_x = pos_x;
3890                                 pa_x = pos_x;
3891                         }
3892                         else
3893                         {
3894                                 p_x += 0.5 * mySize_x;
3895                                 pa_x += 0.5 * mySize_x;
3896                         }
3897                 }
3898         }
3899 }
3900
3901 // Nexball HUD mod icon
3902 void HUD_Mod_NexBall(vector pos, vector mySize)
3903 {
3904         float stat_items, nb_pb_starttime, dt, p;
3905
3906         stat_items = getstati(STAT_ITEMS);
3907         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3908
3909         if (stat_items & IT_KEY1)
3910                 mod_active = 1;
3911         else
3912                 mod_active = 0;
3913
3914         //Manage the progress bar if any
3915         if (nb_pb_starttime > 0)
3916         {
3917                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3918                 // one period of positive triangle
3919                 p = 2 * dt / nb_pb_period;
3920                 if (p > 1)
3921                         p = 2 - p;
3922
3923                 //Draw the filling
3924                 vector barsize;
3925                 float vertical;
3926                 if(mySize_x > mySize_y)
3927                 {
3928                         barsize = eX * p * mySize_x + eY * mySize_y;
3929                         vertical = 0;
3930                 }
3931                 else
3932                 {
3933                         barsize = eX * mySize_x + eY * p * mySize_y;
3934                         vertical = 1;
3935                 }
3936                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3937         }
3938
3939         if (stat_items & IT_KEY1)
3940                 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3941 }
3942
3943 // Race/CTS HUD mod icons
3944 float crecordtime_prev; // last remembered crecordtime
3945 float crecordtime_change_time; // time when crecordtime last changed
3946 float srecordtime_prev; // last remembered srecordtime
3947 float srecordtime_change_time; // time when srecordtime last changed
3948
3949 float race_status_time;
3950 float race_status_prev;
3951 string race_status_name_prev;
3952 void HUD_Mod_Race(vector pos, vector mySize)
3953 {
3954         mod_active = 1; // race should never hide the mod icons panel
3955         entity me;
3956         me = playerslots[player_localentnum - 1];
3957         float t, score;
3958         float f; // yet another function has this
3959         score = me.(scores[ps_primary]);
3960
3961         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3962                 return; // no records in the actual race
3963
3964         drawfont = hud_bigfont;
3965
3966         // clientside personal record
3967         string rr;
3968         if(gametype == GAME_CTS)
3969                 rr = CTS_RECORD;
3970         else
3971                 rr = RACE_RECORD;
3972         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3973
3974         if(score && (score < t || !t)) {
3975                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3976                 if(cvar("cl_autodemo_delete_keeprecords"))
3977                 {
3978                         f = cvar("cl_autodemo_delete");
3979                         f &~= 1;
3980                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3981                 }
3982         }
3983
3984         if(t != crecordtime_prev) {
3985                 crecordtime_prev = t;
3986                 crecordtime_change_time = time;
3987         }
3988         f = time - crecordtime_change_time;
3989
3990         if (f > 1) {
3991                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3992                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3993         } else {
3994                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3995                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3996                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3997                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3998         }
3999
4000         // server record
4001         t = race_server_record;
4002         if(t != srecordtime_prev) {
4003                 srecordtime_prev = t;
4004                 srecordtime_change_time = time;
4005         }
4006         f = time - srecordtime_change_time;
4007
4008         if (f > 1) {
4009                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4010                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4011         } else {
4012                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4013                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4014                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4015                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4016         }
4017
4018         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4019                 race_status_time = time + 5;
4020                 race_status_prev = race_status;
4021                 if (race_status_name_prev)
4022                         strunzone(race_status_name_prev);
4023                 race_status_name_prev = strzone(race_status_name);
4024         }
4025
4026         pos_x += mySize_x/2;
4027         // race "awards"
4028         float a;
4029         a = bound(0, race_status_time - time, 1);
4030
4031         string s;
4032         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4033
4034         float rank;
4035         if(race_status > 0)
4036                 rank = race_CheckName(race_status_name);
4037         string rankname;
4038         rankname = race_PlaceName(rank);
4039
4040         vector namepos;
4041         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4042         vector rankpos;
4043         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4044
4045         if(race_status == 0)
4046                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4047         else if(race_status == 1) {
4048                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4049                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4050                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4051         } else if(race_status == 2) {
4052                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4053                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4054                 else
4055                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4056                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4057                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4058         } else if(race_status == 3) {
4059                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4060                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4061                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4062         }
4063
4064         if (race_status_time - time <= 0) {
4065                 race_status_prev = -1;
4066                 race_status = -1;
4067                 if(race_status_name)
4068                         strunzone(race_status_name);
4069                 race_status_name = string_null;
4070                 if(race_status_name_prev)
4071                         strunzone(race_status_name_prev);
4072                 race_status_name_prev = string_null;
4073         }
4074         drawfont = hud_font;
4075 }
4076
4077 float mod_prev; // previous state of mod_active to check for a change
4078 float mod_alpha;
4079 float mod_change; // "time" when mod_active changed
4080
4081 void HUD_ModIcons(void)
4082 {
4083         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4084                 return;
4085
4086         float id = HUD_PANEL_MODICONS;
4087         vector pos, mySize;
4088         pos = HUD_Panel_GetPos(id);
4089         mySize = HUD_Panel_GetSize(id);
4090
4091         if(mod_active != mod_prev) {
4092                 mod_change = time;
4093                 mod_prev = mod_active;
4094         }
4095
4096         if(mod_active || hud_configure)
4097                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4098         else
4099                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4100
4101         if(mod_alpha)
4102                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4103
4104         float padding;
4105         padding = HUD_Panel_GetPadding(id);
4106         if(padding)
4107         {
4108                 pos += '1 1 0' * padding;
4109                 mySize -= '2 2 0' * padding;
4110         }
4111
4112         // these MUST be ran in order to update mod_active
4113         if(gametype == GAME_KEYHUNT)
4114                 HUD_Mod_KH(pos, mySize);
4115         else if(gametype == GAME_CTF || hud_configure)
4116                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4117         else if(gametype == GAME_NEXBALL)
4118                 HUD_Mod_NexBall(pos, mySize);
4119         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4120                 HUD_Mod_Race(pos, mySize);
4121 }
4122
4123 // Draw pressed keys (#11)
4124 //
4125 void HUD_DrawPressedKeys(void)
4126 {
4127         float id = HUD_PANEL_PRESSEDKEYS;
4128         vector pos, mySize;
4129         pos = HUD_Panel_GetPos(id);
4130         mySize = HUD_Panel_GetSize(id);
4131
4132         HUD_Panel_DrawBg(id, pos, mySize, 0);
4133         float padding;
4134         padding = HUD_Panel_GetPadding(id);
4135         if(padding)
4136         {
4137                 pos += '1 1 0' * padding;
4138                 mySize -= '2 2 0' * padding;
4139         }
4140
4141         vector keysize;
4142         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4143         float pressedkeys;
4144
4145         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4146         drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4147         drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4148         drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4149         drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4150         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4151         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4152 }
4153
4154 // Handle chat as a panel (#12)
4155 //
4156 void HUD_Chat(void)
4157 {
4158         float id = HUD_PANEL_CHAT;
4159         vector pos, mySize;
4160         pos = HUD_Panel_GetPos(id);
4161         mySize = HUD_Panel_GetSize(id);
4162
4163         HUD_Panel_DrawBg(id, pos, mySize, 0);
4164         float padding;
4165         padding = HUD_Panel_GetPadding(id);
4166         if(padding)
4167         {
4168                 pos += '1 1 0' * padding;
4169                 mySize -= '2 2 0' * padding;
4170         }
4171
4172         cvar_set("con_chatrect", "1");
4173
4174         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4175         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4176
4177         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4178         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4179
4180         if(hud_configure)
4181         {
4182                 float chatsize;
4183                 chatsize = cvar("con_chatsize");
4184                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4185                 float i, a;
4186                 for(i = 0; i < cvar("con_chat"); ++i)
4187                 {
4188                         if(i == cvar("con_chat") - 1)
4189                                 a = HUD_Panel_GetFgAlpha(id);
4190                         else
4191                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4192                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4193                 }
4194         }
4195 }
4196
4197 // Engine info panel (#13)
4198 //
4199 float prevfps;
4200 float prevfps_time;
4201 float framecounter;
4202
4203 float frametimeavg;
4204 float frametimeavg1; // 1 frame ago
4205 float frametimeavg2; // 2 frames ago
4206 void HUD_EngineInfo(void)
4207 {
4208         float id = HUD_PANEL_ENGINEINFO;
4209         vector pos, mySize;
4210         pos = HUD_Panel_GetPos(id);
4211         mySize = HUD_Panel_GetSize(id);
4212
4213         HUD_Panel_DrawBg(id, pos, mySize, 0);
4214         float padding;
4215         padding = HUD_Panel_GetPadding(id);
4216         if(padding)
4217         {
4218                 pos += '1 1 0' * padding;
4219                 mySize -= '2 2 0' * padding;
4220         }
4221
4222         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4223         {
4224                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4225                 frametimeavg2 = frametimeavg1;
4226                 frametimeavg1 = frametimeavg;
4227                 
4228                 float weight;
4229                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4230                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4231                 {
4232                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4233                                 prevfps = (1/frametime);
4234                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4235                 }
4236         }
4237         else
4238         {
4239                 framecounter += 1;
4240                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4241                 {
4242                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4243                         framecounter = 0;
4244                         prevfps_time = time;
4245                 }
4246         }
4247
4248         vector color;
4249         color = HUD_Get_Num_Color (prevfps, 100);
4250         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4251 }
4252 /*
4253 ==================
4254 Main HUD system
4255 ==================
4256 */
4257
4258 void HUD_ShowSpeed(void)
4259 {
4260         vector numsize;
4261         float pos, conversion_factor;
4262         string speed, zspeed, unit;
4263
4264         switch(cvar("cl_showspeed_unit"))
4265         {
4266                 default:
4267                 case 0:
4268                         unit = "";
4269                         conversion_factor = 1.0;
4270                         break;
4271                 case 1:
4272                         unit = " qu/s";
4273                         conversion_factor = 1.0;
4274                         break;
4275                 case 2:
4276                         unit = " m/s";
4277                         conversion_factor = 0.0254;
4278                         break;
4279                 case 3:
4280                         unit = " km/h";
4281                         conversion_factor = 0.0254 * 3.6;
4282                         break;
4283                 case 4:
4284                         unit = " mph";
4285                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4286                         break;
4287                 case 5:
4288                         unit = " knots";
4289                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4290                         break;
4291         }
4292
4293         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4294
4295         numsize_x = numsize_y = cvar("cl_showspeed_size");
4296         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4297
4298         drawfont = hud_bigfont;
4299         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4300
4301         if (cvar("cl_showspeed_z") == 1) {
4302                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4303                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4304         }
4305
4306         drawfont = hud_font;
4307 }
4308
4309 vector acc_prevspeed;
4310 float acc_prevtime;
4311 float acc_avg;
4312
4313 void HUD_ShowAcceleration(void)
4314 {
4315         float acceleration, sz, scale, alpha, f;
4316         vector pos, top, rgb;
4317         top_x = vid_conwidth/2;
4318         top_y = 0;
4319
4320         f = time - acc_prevtime;
4321         if(cvar("cl_showacceleration_z"))
4322                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4323         else
4324                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4325         acc_prevspeed = pmove_vel;
4326         acc_prevtime = time;
4327
4328         f = bound(0, f * 10, 1);
4329         acc_avg = acc_avg * (1 - f) + acceleration * f;
4330         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4331
4332         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4333
4334         sz = cvar("cl_showacceleration_size");
4335         scale = cvar("cl_showacceleration_scale");
4336         alpha = cvar("cl_showacceleration_alpha");
4337         if (cvar("cl_showacceleration_color_custom"))
4338                 rgb = stov(cvar_string("cl_showacceleration_color"));
4339         else {
4340                 rgb = '1 1 1';
4341                 if (acceleration < 0) {
4342                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4343                 } else if (acceleration > 0) {
4344                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4345                 }
4346         }
4347
4348         if (acceleration > 0)
4349                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4350         else if (acceleration < 0)
4351                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4352 }
4353
4354 void HUD_Reset (void)
4355 {
4356         // reset gametype specific icons
4357         if(gametype == GAME_KEYHUNT)
4358                 HUD_Mod_KH_Reset();
4359         else if(gametype == GAME_CTF)
4360                 HUD_Mod_CTF_Reset();
4361 }
4362
4363 void HUD_Main (void)
4364 {
4365         if(disable_menu_alphacheck == 1)
4366                 menu_fade_alpha = 1;
4367         else
4368                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4369         hud_fg_alpha = cvar("hud_fg_alpha");
4370
4371         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4372         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4373         hud_color_bg_team = cvar("hud_color_bg_team");
4374
4375         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4376         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4377
4378         hud_configure = cvar("_hud_configure");
4379
4380         // Drawing stuff
4381
4382         // HUD configure visible grid
4383         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4384         {
4385                 float i;
4386                 // x-axis
4387                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4388                 {
4389                         drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4390                 }
4391                 // y-axis
4392                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4393                 {
4394                         drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4395                 }
4396         }
4397
4398         if(cvar_string("hud_dock") != "")
4399                 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4400
4401         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4402                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4403                         HUD_Radar();
4404         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4405                 HUD_WeaponIcons();
4406         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4407                 HUD_Inventory();
4408         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4409                 HUD_Powerups();
4410         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4411                 HUD_HealthArmor();
4412         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4413                 HUD_Notify();
4414         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4415                 HUD_Timer();
4416         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4417                 HUD_Score();
4418         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4419                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4420                         HUD_RaceTimer();
4421         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4422                 HUD_VoteWindow();
4423         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4424                 HUD_ModIcons();
4425         // TODO hud'ify
4426         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4427                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4428                         HUD_DrawPressedKeys();
4429         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4430                 HUD_Chat();
4431         else
4432                 cvar_set("con_chatrect", "0");
4433         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4434                 HUD_EngineInfo();
4435
4436         // TODO hud_'ify these
4437         if (cvar("cl_showspeed"))
4438                 HUD_ShowSpeed();
4439         if (cvar("cl_showacceleration"))
4440                 HUD_ShowAcceleration();
4441
4442         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4443                 localcmd("cmd selectteam auto; cmd join\n");
4444
4445         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4446                 disable_menu_alphacheck = 0;
4447 }