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allow per-panel backgrounds, fix showonlycurrent ammo type
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // return HUD background color
79 vector HUD_GetBgColor()
80 {
81         vector color;
82         if (teamplay)
83                 GetTeamRGB(myteam) * hud_color_bg_team;
84         else {
85                 // allow custom HUD colors in non-teamgames
86                 color_x = cvar("hud_color_bg_r");
87                 color_y = cvar("hud_color_bg_g");
88                 color_z = cvar("hud_color_bg_b");
89         }
90         return color;
91 }
92
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
95 {
96         vector rgb;
97         float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
98         if(accuracy >= 100) {
99                 rgb_x = 0;
100                 rgb_y = 1;
101         }
102         else if(accuracy > yellow_accuracy) {
103                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
104                 rgb_y = 1;
105         }
106         else {
107                 rgb_x = 1;
108                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
109         }
110         rgb_z = 0;
111         return rgb;
112 }
113
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
116 {
117         float l, i;
118         string str, tmp, l_length;
119         float minus, plus;
120         vector vsize, num_color;
121
122         vsize_x = vsize_y = lettersize;
123         vsize_z = 0;
124
125         // showsign 1: always prefix with minus sign (useful in race distribution display)
126         // showsign 2: always prefix with plus sign (useful in race distribution display)
127         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
128
129         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
130         {
131                 plus = true;
132                 pos_x -= lettersize;
133         } else
134                 plus = false;
135
136         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
137         {
138                 minus = true;
139                 num = -num;
140                 pos_x -= lettersize;
141         } else
142                 minus = false;
143
144         if(digits < 0)
145         {
146                 tmp = ftos(num);
147                 digits = -digits;
148                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
149         } else
150                 str = ftos(num);
151
152         l = strlen(str);
153         l_length = ftos(l);
154
155         if(l > digits)
156         {
157                 str = substring(str, l-digits, 999);
158                 l = strlen(str);
159         } else if(l < digits)
160                 pos_x += (digits-l) * lettersize;
161
162         if (highlighted == 1) {
163                 vector hl_size;
164                 hl_size_x = vsize_x * l + vsize_x * 0.2;
165                 hl_size_y = vsize_y * 1.1;
166                 hl_size_z = 0;
167                 if(minus)
168                         hl_size_x = hl_size_x + vsize_x;
169
170                 vector hl_pos;
171                 hl_pos_x = pos_x - lettersize/10;
172                 hl_pos_y = pos_y - lettersize/20;
173                 hl_pos_z = 0;
174
175                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
176         }
177
178         if (stroke == 1)
179                 num_color = '1 1 1';
180         else
181                 num_color = rgb;
182
183         if(minus)
184         {
185                 if (stroke == 1)
186                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
188                 pos_x += lettersize;
189         } else if(plus)
190         {
191                 if (stroke == 1)
192                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196
197         for(i = 0; i < l; ++i)
198         {
199                 tmp = substring(str, i, 1);
200                 if (stroke == 1)
201                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205 }
206
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
209 {
210         vector color;
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 float stringwidth_colors(string s, vector theSize)
245 {
246         return stringwidth(s, TRUE, theSize);
247 }
248
249 float stringwidth_nocolors(string s, vector theSize)
250 {
251         return stringwidth(s, FALSE, theSize);
252 }
253
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
262
263 void centerprint(string strMessage)
264 {
265         float i, j, n, hcount;
266         string s;
267
268         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
269
270         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
271
272         if(cvar("scr_centertime") <= 0)
273                 return;
274
275         if(strMessage == "")
276                 return;
277
278         // strip trailing newlines
279         j = strlen(strMessage) - 1;
280         while(substring(strMessage, j, 1) == "\n" && j >= 0)
281                 j = j - 1;
282         strMessage = substring(strMessage, 0, j + 1);
283
284         if(strMessage == "")
285                 return;
286
287         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
288         j = 0;
289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
290                 j = j + 1;
291         strMessage = substring(strMessage, j, strlen(strMessage) - j);
292         centerprint_offset_hint = j;
293
294         if(strMessage == "")
295                 return;
296
297         // if we get here, we have a message. Initialize its height.
298         centerprint_num = 0;
299
300         n = tokenizebyseparator(strMessage, "\n");
301         i = hcount = 0;
302         for(j = 0; j < n; ++j)
303         {
304                 getWrappedLine_remaining = argv(j);
305                 while(getWrappedLine_remaining)
306                 {
307                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308                         if(centerprint_messages[i])
309                                 strunzone(centerprint_messages[i]);
310                         centerprint_messages[i] = strzone(s);
311                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
312                         ++i;
313
314                         // half height for empty lines looks better
315                         if(s == "")
316                                 hcount += 0.5;
317                         else
318                                 hcount += 1;
319
320                         if(i >= CENTERPRINT_MAX_LINES)
321                                 break;
322                 }
323         }
324
325         float h, havail;
326         h = centerprint_fontsize_y*hcount;
327
328         havail = vid_conheight;
329         if(cvar("con_chatpos") < 0)
330                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331         if(havail > vid_conheight - 70)
332                 havail = vid_conheight - 70; // avoid overlapping HUD
333
334         centerprint_start_x = 0;
335
336 #if 0
337         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
338
339         // here, the centerprint would cover the crosshair. REALLY BAD.
340         forbiddenmin = vid_conheight * 0.5 - h - 16;
341         forbiddenmax = vid_conheight * 0.5 + 16;
342
343         allowedmin = scoreboard_bottom;
344         allowedmax = havail - h;
345         preferred = (havail - h)/2;
346
347
348         // possible orderings (total: 4! / 4 = 6)
349         //  allowedmin allowedmax forbiddenmin forbiddenmax
350         //  forbiddenmin forbiddenmax allowedmin allowedmax
351         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
352         {
353                 // forbidden doesn't matter in this case
354                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
355         }
356         //  allowedmin forbiddenmin allowedmax forbiddenmax
357         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
358         {
359                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
360         }
361         //  allowedmin forbiddenmin forbiddenmax allowedmax
362         else if(allowedmin < forbiddenmin)
363         {
364                 // make sure the forbidden zone is not covered
365                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
367                 else
368                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
369         }
370         //  forbiddenmin allowedmin allowedmax forbiddenmax
371         else if(allowedmax < forbiddenmax)
372         {
373                 // it's better to leave the allowed zone (overlap with scoreboard) than
374                 // to cover the forbidden zone (crosshair)
375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376                         centerprint_start_y = forbiddenmax;
377                 else
378                         centerprint_start_y = forbiddenmin;
379         }
380         //  forbiddenmin allowedmin forbiddenmax allowedmax
381         else
382         {
383                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
384         }
385 #else
386         centerprint_start_y =
387                 min(
388                         max(
389                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
390                                 (havail - h)/2
391                         ),
392                         havail - h
393                 );
394 #endif
395
396         centerprint_num = i;
397         centerprint_expire = time + cvar("scr_centertime");
398 }
399
400 void HUD_DrawCenterPrint (void)
401 {
402         float i;
403         vector pos;
404         string ts;
405         float a;
406
407         //if(time > centerprint_expire)
408         //      return;
409
410         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412         //sz = 1.2 / (a + 0.2);
413
414         if(a <= 0)
415                 return;
416
417         pos = centerprint_start;
418         for (i=0; i<centerprint_num; i = i + 1)
419         {
420                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421                 ts = centerprint_messages[i];
422                 if (ts != "")
423                 {
424                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427                         pos_y = pos_y + centerprint_fontsize_y;
428                 }
429                 else
430                         // half height for empty lines looks better
431                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
432         }
433 }
434
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
436 {
437         position_x -= 2 / 3 * strlen(text) * scale_x;
438         drawstring(position, text, scale, rgb, alpha, flag);
439 }
440
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 {
443         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444         drawstring(position, text, scale, rgb, alpha, flag);
445 }
446
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
449         if(pos == 1)
450                 return "1st";
451         else if(pos == 2)
452                 return "2nd";
453         else if(pos == 3)
454                 return "3rd";
455         else
456                 return strcat(ftos(pos), "th");
457 }
458
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
461 {
462         string col;
463         string timestr;
464         string cpname;
465         string lapstr;
466         lapstr = "";
467
468         if(histime == 0) // goal hit
469         {
470                 if(mytime > 0)
471                 {
472                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
473                         col = "^1";
474                 }
475                 else if(mytime == 0)
476                 {
477                         timestr = "+0.0";
478                         col = "^3";
479                 }
480                 else
481                 {
482                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
483                         col = "^2";
484                 }
485
486                 if(lapdelta > 0)
487                 {
488                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
489                         col = "^2";
490                 }
491                 else if(lapdelta < 0)
492                 {
493                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
494                         col = "^1";
495                 }
496         }
497         else if(histime > 0) // anticipation
498         {
499                 if(mytime >= histime)
500                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
501                 else
502                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
503                 col = "^3";
504         }
505         else
506                 col = "^7";
507
508         if(cp == 254)
509                 cpname = "Start line";
510         else if(cp == 255)
511                 cpname = "Finish line";
512         else if(cp)
513                 cpname = strcat("Intermediate ", ftos(cp));
514         else
515                 cpname = "Finish line";
516
517         if(histime < 0)
518                 return strcat(col, cpname);
519         else if(hisname == "")
520                 return strcat(col, cpname, " (", timestr, ")");
521         else
522                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
523 }
524
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
527         float i;
528         for (i=RANKINGS_CNT-1;i>=0;--i)
529                 if(grecordholder[i] == net_name)
530                         return i+1;
531         return 0;
532 }
533
534 /*
535 ==================
536 HUD panels
537 ==================
538 */
539
540 string HUD_Panel_GetName(float id)
541 {
542         switch(id) {
543                 case 0: return "weaponicons"; break;
544                 case 1: return "inventory"; break;
545                 case 2: return "powerups"; break;
546                 case 3: return "healtharmor"; break;
547                 case 4: return "notify"; break;
548                 case 5: return "timer"; break;
549                 case 6: return "radar"; break;
550                 case 7: return "score"; break;
551                 case 8: return "racetimer"; break;
552                 case 9: return "vote"; break;
553                 case 10: return "pressedkeys"; break;
554                 default: return "";
555         }
556 }
557
558 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
559 {
560         switch(id) {
561                 case 0: 
562                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
563                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
564                         break;
565                 case 1: 
566                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
567                         break;
568                 case 2: 
569                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
570                         break;
571                 case 3: 
572                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
573                         break;
574                 case 5: 
575                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
576                         break;
577                 case 7: 
578                         mySize_y = (17/90) * mySize_x; // 17/90 * width
579                         break;
580                 case 8: 
581                         mySize_y = (1/4) * mySize_x; // 1/4 * width
582                         break;
583                 case 9: 
584                         mySize_y = (1/4) * mySize_x; // 1/4 * width
585                         break;
586                 case 10: 
587                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
588                         break;
589         }
590         return mySize;
591 }
592
593 // return active status of panel
594 float HUD_Panel_CheckActive(float id)
595 {
596         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
597                 return 1;
598         return 0;
599 }
600
601 // return size of given panel
602 vector HUD_Panel_GetSize(float id)
603 {
604         return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
605 }
606
607 // return pos of given panel
608 vector HUD_Panel_GetPos(float id)
609 {
610         vector pos;
611         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
612
613         if (pos_x < 0)
614                 pos_x = vid_conwidth + pos_x;
615         if (pos_y < 0)
616                 pos_y = vid_conheight + pos_y;
617         return pos;
618 }
619
620 float HUD_Panel_GetBorder(float id)
621 {
622         float border;
623         border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
624         if(!border)
625                 border = cvar("hud_bg_border");
626         return border;
627 }
628
629 // draw the background/borders
630 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
631 {
632         if(!cvar("_hud_configure") && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
633                 return;
634
635         string bg;
636         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
637         if(bg == "")
638                 bg = cvar_string("hud_bg");
639
640         if(bg != "0")
641         {
642                 float border;
643                 border = HUD_Panel_GetBorder(id);
644
645                 vector color;
646                 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
647                         color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
648                 else
649                         color = stov(cvar_string("hud_bg_color"));
650
651                 float alpha;
652                 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
653                 if(!alpha)
654                         alpha = cvar("hud_bg_alpha");
655
656                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
657         }
658 }
659
660 vector HUD_Panel_GetProgressBarColor(string item)
661 {
662         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
663 }
664
665 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
666 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
667 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
668 {
669         float i;
670
671         vector myTarget;
672         myTarget = mySize;
673
674         vector targPos;
675         vector targSize;
676         vector myCenter;
677         vector targCenter;
678
679         for (i = 0; i < panel_cnt; ++i) {
680                 if(i == id || !HUD_Panel_CheckActive(i))
681                         continue;
682
683                 targPos = HUD_Panel_GetPos(i);
684                 targSize = HUD_Panel_GetSize(i);
685
686                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
687                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
688
689                 if(myPos_y + mySize_y < targPos_y)
690                         continue;
691                 if(myPos_y > targPos_y + targSize_y)
692                         continue;
693
694                 if(myPos_x + mySize_x < targPos_x)
695                         continue;
696                 if(myPos_x > targPos_x + targSize_x)
697                         continue;
698
699                 // OK, there IS a collision.
700
701                 myCenter_x = myPos_x + 0.5 * mySize_x;
702                 myCenter_y = myPos_y + 0.5 * mySize_y;
703
704                 targCenter_x = targPos_x + 0.5 * targSize_x;
705                 targCenter_y = targPos_y + 0.5 * targSize_y;
706
707                 float k, y;
708                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
709                 {
710                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
711                                 myTarget_x = targPos_x - myPos_x;
712                         else // push it upwards
713                                 myTarget_y = targPos_y - myPos_y;
714                 }
715                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
716                 {
717                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
718                                 myTarget_x = targPos_x + targSize_x;
719                         else // push it upwards
720                                 myTarget_y = targPos_y - myPos_y;
721                 }
722                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
723                 {
724                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
725                                 myTarget_x = targPos_x - myPos_x;
726                         else // push it downwards
727                                 myTarget_y = targPos_y + targSize_y;
728                 }
729                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
730                 {
731                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
732                                 myTarget_x = targPos_x + targSize_x;
733                         else // push it downwards
734                                 myTarget_y = targPos_y + targSize_y;
735                 }
736         }
737
738         return myTarget;
739 }
740
741 // TODO: checkResize
742 float HUD_Panel_SetSize(float id, vector mySize)
743 {
744         float didntresize;
745
746         vector oldSize;
747         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
748
749         vector myPos;
750         myPos = HUD_Panel_GetPos(id);
751
752         // check for collisions
753         mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
754
755         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
756         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
757
758         // cap against panel's own limits
759         mySize = HUD_Panel_CheckLimitSize(id, mySize);
760
761         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
762         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
763
764         // TODO: is this needed?
765         // this is to check if (and how) SetPos should be called
766         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
767                 didntresize = 3; // didnt resize either
768         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
769                 didntresize = 2; // resized Y
770         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
771                 didntresize = 1; // resized X
772
773         string s;
774         s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
775         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
776         return didntresize;
777 }
778
779 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
780 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
781 {
782         float i;
783
784         vector myTarget;
785         myTarget = myPos;
786
787         vector targPos;
788         vector targSize;
789         vector myCenter;
790         vector targCenter;
791
792         for (i = 0; i < panel_cnt; ++i) {
793                 if(i == id || !HUD_Panel_CheckActive(i))
794                         continue;
795
796                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
797                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
798
799                 if(myPos_y + mySize_y < targPos_y)
800                         continue;
801                 if(myPos_y > targPos_y + targSize_y)
802                         continue;
803
804                 if(myPos_x + mySize_x < targPos_x)
805                         continue;
806                 if(myPos_x > targPos_x + targSize_x)
807                         continue;
808
809                 // OK, there IS a collision.
810
811                 myCenter_x = myPos_x + 0.5 * mySize_x;
812                 myCenter_y = myPos_y + 0.5 * mySize_y;
813
814                 targCenter_x = targPos_x + 0.5 * targSize_x;
815                 targCenter_y = targPos_y + 0.5 * targSize_y;
816
817                 float k, y;
818                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
819                 {
820                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
821                                 myTarget_x = targPos_x - mySize_x;
822                         else // push it upwards
823                                 myTarget_y = targPos_y - mySize_y;
824                 }
825                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
826                 {
827                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
828                                 myTarget_x = targPos_x + targSize_x;
829                         else // push it upwards
830                                 myTarget_y = targPos_y - mySize_y;
831                 }
832                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
833                 {
834                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
835                                 myTarget_x = targPos_x - mySize_x;
836                         else // push it downwards
837                                 myTarget_y = targPos_y + targSize_y;
838                 }
839                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
840                 {
841                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
842                                 myTarget_x = targPos_x + targSize_x;
843                         else // push it downwards
844                                 myTarget_y = targPos_y + targSize_y;
845                 }
846         }
847
848         return myTarget;
849 }
850
851 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
852 {
853         vector oldPos;
854         oldPos = HUD_Panel_GetPos(id);
855         if(didntresize == 2)
856                 pos_x = oldPos_x;
857         else if(didntresize == 1)
858                 pos_y = oldPos_y;
859         else if(didntresize == 3)
860                 return;
861
862         vector mySize;
863         mySize = HUD_Panel_GetSize(id);
864
865         pos = HUD_Panel_CheckMove(id, pos, mySize);
866
867         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
868         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
869
870         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
871                 pos_x = pos_x - vid_conwidth;
872         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
873                 pos_y = pos_y - vid_conheight;
874
875         string s;
876         s = strcat(ftos(pos_x), " ", ftos(pos_y));
877
878         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
879 }
880
881 float mouseClicked;
882 float prevMouseClicked; // previous state
883 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
884 {
885         prevMouseClicked = mouseClicked;
886         if(nPrimary == K_MOUSE1)
887         {
888                 if(bInputType == 0) { // key pressed
889                         mouseClicked = 1;
890                         return true;
891                 }
892                 if(bInputType == 1) {// key released
893                         mouseClicked = 0;
894                         return true;
895                 }
896         }
897         return false;
898 }
899
900 vector mousepos, mouseprevpos;
901 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
902 vector panel_click_pos; // panel pos (saved only upon a click)
903 vector panel_click_size; // panel size (saved only upon a click)
904 float highlightedPanel;
905 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
906 void HUD_Panel_Mouse()
907 {
908         if(mouseClicked == 0) {
909                 highlightedPanel = -1;
910                 highlightedAction = 0;
911         }
912
913         mousepos = mousepos + getmousepos();
914
915         mousepos_x = bound(0, mousepos_x, vid_conwidth);
916         mousepos_y = bound(0, mousepos_y, vid_conheight);
917
918         drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
919
920         if(mouseClicked)
921         {
922                 float i, border;
923                 vector panelPos;
924                 vector panelSize;
925
926                 for(i = 0; i <= panel_cnt; ++i)
927                 {
928                         panelPos = HUD_Panel_GetPos(i);
929                         panelSize = HUD_Panel_GetSize(i);
930                         border = HUD_Panel_GetBorder(i);
931                         if(prevMouseClicked == 0) {
932                                 // move
933                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
934                                 {
935                                         highlightedPanel = i;
936                                         highlightedAction = 1;
937                                 }
938                                 // resize from topleft border
939                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
940                                 {
941                                         highlightedPanel = i;
942                                         highlightedAction = 2;
943                                         resizeCorner = 1;
944                                 }
945                                 // resize from topright border
946                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
947                                 {
948                                         highlightedPanel = i;
949                                         highlightedAction = 2;
950                                         resizeCorner = 2;
951                                 }
952                                 // resize from bottomleft border
953                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
954                                 {
955                                         highlightedPanel = i;
956                                         highlightedAction = 2;
957                                         resizeCorner = 3;
958                                 }
959                                 // resize from bottomright border
960                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
961                                 {
962                                         highlightedPanel = i;
963                                         highlightedAction = 2;
964                                         resizeCorner = 4;
965                                 }
966                         }
967
968                         if(highlightedPanel == i)
969                         {
970                                 if(prevMouseClicked == 0)
971                                 {
972                                         panel_click_distance = mousepos - panelPos;
973                                         panel_click_pos = panelPos;
974                                         panel_click_size = panelSize;
975                                 }
976
977                                 if(highlightedAction == 1)
978                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
979                                 else if(highlightedAction == 2)
980                                 {
981                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
982                                         if(resizeCorner == 1) {
983                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
984                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
985                                         }
986                                         if(resizeCorner == 2) {
987                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
988                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
989                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
990                                         }
991                                         if(resizeCorner == 3) {
992                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
993                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
994                                         }
995                                         if(resizeCorner == 4) {
996                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
997                                         }
998                                 }
999                         }
1000                 }
1001         }
1002         mouseprevpos = mousepos;
1003         prevMouseClicked = mouseClicked;
1004 }
1005
1006 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1007 {
1008         vector pos;
1009         vector size;
1010
1011         pos =
1012 */ // maybe one day, since this will be quite complicated
1013
1014 // Weapon icons (#0)
1015 //
1016
1017 float weaponspace[10];
1018 void HUD_WeaponIcons_Clear()
1019 {
1020         float idx;
1021         for(idx = 0; idx < 10; ++idx)
1022                 weaponspace[idx] = 0;
1023 }
1024
1025 entity weaponorder[WEP_MAXCOUNT];
1026
1027 void weaponorder_swap(float i, float j, entity pass)
1028 {
1029         entity h;
1030         h = weaponorder[i];
1031         weaponorder[i] = weaponorder[j];
1032         weaponorder[j] = h;
1033 }
1034
1035 float weaponorder_cmp(float i, float j, entity pass)
1036 {
1037         float d, ii, ij;
1038         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1039         if(d)
1040                 return d;
1041         d = weaponorder[i].weapon - weaponorder[j].weapon;
1042         return d;
1043 }
1044
1045 void HUD_WeaponIcons()
1046 {
1047         float alpha, height, accuracybar_height, stat_weapons; // "constants"
1048         vector pos, mySize, mysize, mypos, accuracy_color;
1049         float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1050
1051         pos = HUD_Panel_GetPos(0);
1052         mySize = HUD_Panel_GetSize(0);
1053         accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
1054
1055         stat_weapons = getstati(STAT_WEAPONS);
1056         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1057         {
1058                 self = get_weaponinfo(i);
1059                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || cvar("_hud_configure"))
1060                 {
1061                         weaponorder[weapon_cnt] = self;
1062                         ++weapon_cnt;
1063                 }
1064         }
1065         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1066
1067         HUD_Panel_DrawBg(0, pos, mySize);
1068
1069         // hits
1070         weapon_stats = getstati(STAT_DAMAGE_HITS);
1071         weapon_number = weapon_stats & 63;
1072         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1073         // fired
1074         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1075         weapon_number = weapon_stats & 63;
1076         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1077
1078         if(cvar_or("hud_weaponicons_fade", 1))
1079         {
1080                 fade = 3.2 - 2 * (time - weapontime);
1081                 fade = bound(0.7, fade, 1);
1082         }
1083         else
1084                 fade = 1;
1085
1086         HUD_WeaponIcons_Clear();
1087
1088         float rows, columns;
1089         rows = mySize_y/mySize_x;
1090         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1091         //                               ^^^ weapon icon aspect goes here
1092
1093         columns = ceil(WEP_COUNT/rows);
1094         float row, column;
1095         for(i = 0; i < weapon_cnt; ++i)
1096         {
1097                 self = weaponorder[i];
1098                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || cvar("_hud_configure"))
1099                 {
1100                         id = self.impulse;
1101
1102                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1103
1104                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1105                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1106
1107                         if(self.weapon == activeweapon)
1108                                 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1109                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1110
1111                         if(cvar_or("hud_weaponicons_number", 1))
1112                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1113
1114                         // draw the weapon accuracy on the HUD
1115                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1116                         {
1117                                 if(weapon_damage)
1118                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1119
1120                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1121                                 if(weapon_damage)
1122                                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1123                         }
1124                 }
1125
1126                 ++row;
1127                 if(row >= rows)
1128                 {
1129                         row = 0;
1130                         ++column;
1131                 }
1132         }
1133
1134 }
1135
1136 // Inventory (#1)
1137 //
1138
1139 float GetAmmoStat(float i)
1140 {
1141         switch(i)
1142         {
1143                 case 0: return STAT_SHELLS;
1144                 case 1: return STAT_NAILS;
1145                 case 2: return STAT_ROCKETS;
1146                 case 3: return STAT_CELLS;
1147                 case 4: return STAT_FUEL;
1148                 default: return -1;
1149         }
1150 }
1151
1152 float GetAmmoItemCode(float i)
1153 {
1154         switch(i)
1155         {
1156                 case 0: return IT_SHELLS;
1157                 case 1: return IT_NAILS;
1158                 case 2: return IT_ROCKETS;
1159                 case 3: return IT_CELLS;
1160                 case 4: return IT_FUEL;
1161                 default: return -1;
1162         }
1163 }
1164
1165 string GetAmmoPicture(float i)
1166 {
1167         switch(i)
1168         {
1169                 case 0: return "gfx/hud/sb_shells";
1170                 case 1: return "gfx/hud/sb_bullets";
1171                 case 2: return "gfx/hud/sb_rocket";
1172                 case 3: return "gfx/hud/sb_cells";
1173                 case 4: return "gfx/hud/sb_fuel";
1174                 default: return "";
1175         }
1176 }
1177
1178 void HUD_Inventory()
1179 {
1180         float i;
1181         float stat_items;
1182
1183         vector pos, mySize, mysize, mypos;
1184         pos = HUD_Panel_GetPos(1);
1185         mySize = HUD_Panel_GetSize(1);
1186
1187         HUD_Panel_DrawBg(1, pos, mySize);
1188
1189         // ammo
1190         stat_items = getstati(STAT_ITEMS);
1191         for (i = 0; i < 4; ++i) {
1192                 float a;
1193                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1194                 if(cvar("_hud_configure"))
1195                         a = 100;
1196
1197                 if(cvar("hud_inventory_onlycurrent")) {
1198                         if (stat_items & GetAmmoItemCode(i)) {
1199                                 drawpic(pos, "gfx/hud/sb_ammobg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1200                                 drawpic(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1201                                 if(a < 10)
1202                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1203                                 else
1204                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1205                         }
1206                 } else {
1207                         if (a > 0) {
1208                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1209                                         switch (i) {
1210                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1211                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1212                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1213                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1214                                         }
1215                                         mysize_x = 0.25 * mySize_x;
1216                                         mysize_y = mySize_y;
1217                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1218                                         switch (i) {
1219                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1220                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1221                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1222                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1223                                         }
1224                                         mysize_x = 0.5 * mySize_x;
1225                                         mysize_y = 0.5 * mySize_y;
1226                                 } else { // arrange vertically
1227                                         switch (i) {
1228                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1229                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1230                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1231                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1232                                         }
1233                                         mysize_x = mySize_x;
1234                                         mysize_y = 0.25 * mySize_y;
1235                                 }
1236
1237                                 if (stat_items & GetAmmoItemCode(i))
1238                                         drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1239                                 drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1240                                 if (a < 10) {
1241                                         if(stat_items & GetAmmoItemCode(i))
1242                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1243                                         else
1244                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1245                                 } else {
1246                                         if(stat_items & GetAmmoItemCode(i))
1247                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1248                                         else
1249                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1250                                 }
1251                         }
1252                 }
1253         }
1254 }
1255
1256
1257 // Powerups (#2)
1258 float shield_maxtime;
1259 float strength_maxtime;
1260 void HUD_Powerups() {
1261         float stat_items;
1262         stat_items = getstati(STAT_ITEMS);
1263
1264         if(!cvar("_hud_configure"))
1265         {
1266                 if not(stat_items & IT_STRENGTH)
1267                         if not(stat_items & IT_INVINCIBLE)
1268                                 return;
1269
1270                 if (getstati(STAT_HEALTH) <= 0)
1271                         return;
1272         }
1273
1274         vector pos, mySize;
1275         pos = HUD_Panel_GetPos(2);
1276         mySize = HUD_Panel_GetSize(2);
1277
1278         HUD_Panel_DrawBg(2, pos, mySize);
1279
1280         float strength_time, shield_time;
1281
1282         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 999);
1283         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 999);
1284
1285         if(cvar("_hud_configure"))
1286         {
1287                 strength_time = 15;
1288                 shield_time = 27;
1289         }
1290
1291         string leftname, rightname;
1292         float leftcnt, rightcnt;
1293         float leftalpha, rightalpha;
1294         if (cvar(strcat("hud_", HUD_Panel_GetName(2), "_flip"))) {
1295                 leftname = "strength";
1296                 leftcnt = strength_time;
1297
1298                 rightname = "shield";
1299                 rightcnt = shield_time;
1300         } else {
1301                 leftname = "shield";
1302                 leftcnt = shield_time;
1303
1304                 rightname = "strength";
1305                 rightcnt = strength_time;
1306         }
1307         leftalpha = bound(0, leftcnt, 1);
1308         rightalpha = bound(0, rightcnt, 1);
1309
1310         float len;
1311         if (mySize_x/mySize_y > 5)
1312         {
1313                 if(leftcnt)
1314                 {
1315                         len = strlen(ftos(leftcnt));
1316
1317                         drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1318                         drawpic(pos, strcat("gfx/hud/sb_", leftname), '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1319                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1320                 }
1321
1322                 if(rightcnt)
1323                 {
1324                         drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1325                         drawpic(pos + eX * mySize_x - eX * mySize_y, strcat("gfx/hud/sb_", rightname), '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1326                         HUD_DrawXNum(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, rightcnt, 3, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1327                 }
1328         }
1329         else if (mySize_x/mySize_y > 3.2)
1330         {
1331                 if(leftcnt)
1332                 {
1333                         len = strlen(ftos(leftcnt));
1334
1335                         drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30), HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1336                         drawpic(pos + eX * 0.4 * mySize_y, strcat("gfx/hud/sb_", leftname), '0.7 0.7 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1337                         HUD_DrawXNum(pos + eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1338                 }
1339
1340                 if(rightcnt)
1341                 {
1342                         len = strlen(ftos(rightcnt));
1343                         
1344                         drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30), HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1345                         drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.7 0.7 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1346                         HUD_DrawXNum(pos + eX * mySize_x - eX * len * 0.5 * mySize_y - eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1347                 }
1348         }
1349         else
1350         {
1351                 if(leftcnt)
1352                 {
1353                         len = strlen(ftos(leftcnt));
1354
1355                         drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1356                         drawpic(pos, strcat("gfx/hud/sb_", leftname), '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1357                         HUD_DrawXNum(pos + eX * 0.5 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1358                 }
1359
1360                 if(rightcnt)
1361                 {
1362                         len = strlen(ftos(rightcnt));
1363
1364                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1365                         drawpic(pos + eY * 0.5 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1366                         HUD_DrawXNum(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1367                 }
1368         }
1369
1370         /* TODO: add expand!
1371         //strength
1372         if (strength_time) {
1373                 dt = strength_time - time;
1374                 if(dt > 0)
1375                 {
1376                         if(dt < 5)
1377                         {
1378                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1379                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1380                         }
1381                         else
1382                         {
1383                                 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1384                         }
1385                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1386                 }
1387                 else if(dt > -1)
1388                 {
1389                         drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1390                                 bound(0, -dt / 0.5, 1));
1391                 }
1392         }
1393
1394         //invincibility
1395         if (invincibility_time) {
1396                 dt = invincibility_time - time;
1397                 if(dt > 0)
1398                 {
1399                         if(dt < 5)
1400                         {
1401                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1402                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1403                         }
1404                         else
1405                         {
1406                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1407                         }
1408                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1409                 }
1410                 else if(dt > -1)
1411                 {
1412                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1413                                 bound(0, -dt / 0.5, 1));
1414                 }
1415         }
1416         */
1417 }
1418
1419 // Health/armor (#3)
1420 //
1421 void HUD_HealthArmor(void)
1422 {
1423         vector pos, mySize;
1424         pos = HUD_Panel_GetPos(3);
1425         mySize = HUD_Panel_GetSize(3);
1426
1427         HUD_Panel_DrawBg(3, pos, mySize);
1428
1429         float armor, health, x;
1430         armor = getstati(STAT_ARMOR);
1431         health = getstati(STAT_HEALTH);
1432         if(cvar("_hud_configure"))
1433         {
1434                 armor = 150;
1435                 health = 100;
1436         }
1437
1438         if(health <= 0)
1439                 return;
1440
1441         float len;
1442
1443         // TODO!
1444         if(hud_hudselector == 2) // combined health and armor display
1445         {
1446                 vector v;
1447                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1448
1449                 vector num_pos;
1450                 num_pos = - '96 28 0';
1451
1452                 x = floor(v_x + 1);
1453
1454                 if(v_z) // fully armored
1455                 {
1456                         // here, armorideal > armor
1457                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1458                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1459                 }
1460                 else
1461                 {
1462                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1463                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1464                 }
1465                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1466         }
1467
1468         else
1469         {
1470                 string leftname, rightname;
1471                 float leftcnt, rightcnt;
1472                 float leftactive, rightactive;
1473                 float leftalpha, rightalpha;
1474                 // TODO!
1475                 if (cvar(strcat("hud_", HUD_Panel_GetName(3), "_flip"))) { // old style layout with armor left/top of health
1476                         leftname = "armor";
1477                         leftcnt = armor;
1478                         if(leftcnt)
1479                                 leftactive = 1;
1480                         leftalpha = min((armor+10)/55, 1);
1481
1482                         rightname = "health";
1483                         rightcnt = health;
1484                         rightactive = 1;
1485                         rightalpha = 1;
1486                 } else {
1487                         leftname = "health";
1488                         leftcnt = health;
1489                         leftactive = 1;
1490                         leftalpha = 1;
1491
1492                         rightname = "armor";
1493                         rightcnt = armor;
1494                         if(rightcnt)
1495                                 rightactive = 1;
1496                         rightalpha = min((armor+10)/55, 1);
1497                 }
1498
1499                 float fuel;
1500                 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1501
1502                 if (mySize_x/mySize_y > 5)
1503                 {
1504                         if(leftactive)
1505                         {
1506                                 len = strlen(ftos(leftcnt));
1507
1508                                 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1509                                 drawpic(pos, strcat("gfx/hud/sb_", leftname), '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1510                                 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1511                         }
1512
1513                         if(rightactive)
1514                         {
1515                                 drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1516                                 drawpic(pos + eX * mySize_x - eX * mySize_y, strcat("gfx/hud/sb_", rightname), '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1517                                 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1518                         }
1519
1520                         if(fuel)
1521                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1522                 }
1523                 else if (mySize_x/mySize_y > 3.2)
1524                 {
1525                         if(leftactive)
1526                         {
1527                                 len = strlen(ftos(leftcnt));
1528
1529                                 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200), HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1530                                 drawpic(pos + eX * 0.4 * mySize_y, strcat("gfx/hud/sb_", leftname), '0.7 0.7 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1531                                 HUD_DrawXNum_Colored(pos + eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1532                         }
1533
1534                         if(rightactive)
1535                         {
1536                                 len = strlen(ftos(rightcnt));
1537                                 
1538                                 drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200), HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1539                                 drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.7 0.7 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1540                                 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * len * 0.5 * mySize_y - eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1541                         }
1542
1543                         if(fuel)
1544                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.15 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1545                 }
1546                 else
1547                 {
1548                         if(leftactive)
1549                         {
1550                                 len = strlen(ftos(leftcnt));
1551
1552                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1553                                 drawpic(pos, strcat("gfx/hud/sb_", leftname), '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1554                                 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1555                         }
1556
1557                         if(rightactive)
1558                         {
1559                                 len = strlen(ftos(rightcnt));
1560
1561                                 drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1562                                 drawpic(pos + eY * 0.5 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1563                                 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1564                         }
1565
1566                         if(fuel)
1567                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1568                 }
1569         }
1570 }
1571
1572 // Score (#7)
1573 //
1574 void HUD_Score()
1575 {
1576         vector pos, mySize;
1577         pos = HUD_Panel_GetPos(7);
1578         mySize = HUD_Panel_GetSize(7);
1579
1580         HUD_Panel_DrawBg(7, pos, mySize);
1581
1582         float score, distribution, leader;
1583         float score_len, distr_len;
1584         vector score_pos, secondary_score_pos, distribution_color;
1585         entity tm, pl, me;
1586         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1587
1588         if (!teamplay) { // non-teamgames
1589                 // me vector := [team/connected frags id]
1590                 pl = players.sort_next;
1591                 if(pl == me)
1592                         pl = pl.sort_next;
1593
1594                 if(cvar("_hud_configure"))
1595                         distribution = 42;
1596                 else if(pl)
1597                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1598                 else
1599                         distribution = 0;
1600
1601                 score = me.(scores[ps_primary]);
1602                 if(cvar("_hud_configure"))
1603                         score = 1337;
1604
1605                 if(distribution >= 5) {
1606                         distribution_color = eY;
1607                         leader = 1;
1608                 } else if(distribution >= 0) {
1609                         distribution_color = '1 1 1';
1610                         leader = 1;
1611                 } else if(distribution >= -5)
1612                         distribution_color = '1 1 0';
1613                 else
1614                         distribution_color = eX;
1615
1616                 score_len = strlen(ftos(score));
1617                 distr_len = strlen(ftos(distribution));
1618
1619                 HUD_DrawXNum(pos + eX * mySize_x - eX * 4 * 0.33 * mySize_y, distribution, 4, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1620                 if (leader)
1621                         drawpic(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 4 * 0.33 * mySize_y, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1622                 HUD_DrawXNum(pos + eX * mySize_x - eX * 4 * mySize_y - eX * 4 * 0.33 * mySize_y, score, 4, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1623         } else { // teamgames
1624                 float max_fragcount;
1625                 max_fragcount = -999;
1626
1627                 float teamnum;
1628                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1629                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !cvar("_hud_configure"))) // no players? don't display
1630                                 continue;
1631                         score = tm.(teamscores[ts_primary]);
1632                         if(cvar("_hud_configure"))
1633                                 score = 1337;
1634                         leader = 0;
1635                         
1636                         score_len = strlen(ftos(score));
1637
1638                         if (score > max_fragcount)
1639                                 max_fragcount = score;
1640
1641                         if(tm.team == myteam) {
1642                                 if (max_fragcount == score)
1643                                         leader = 1;
1644                                 if (leader)
1645                                         drawpic(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 4 * 0.33 * mySize_y, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1646                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 4 * mySize_y - eX * 4 * 0.33 * mySize_y, score, 4, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1647                         } else {
1648                                 if (max_fragcount == score)
1649                                         leader = 1;
1650                                 if (leader)
1651                                         drawpic(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1652                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 4 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 4, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1653                                 teamnum += 1;
1654                         }
1655                 }
1656         }
1657 }
1658
1659 // Race timer (#8)
1660 //
1661 void HUD_RaceTimer (void) {
1662         vector pos, mySize;
1663         pos = HUD_Panel_GetPos(8);
1664         mySize = HUD_Panel_GetSize(8);
1665
1666         HUD_Panel_DrawBg(8, pos, mySize);
1667
1668         drawfont = hud_bigfont;
1669         float a, t;
1670         string s, forcetime;
1671
1672         if(cvar("_hud_configure"))
1673         {
1674                 s = "0:13:37";
1675                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1676                 s = "^1Intermediate 1 (+15.42)";
1677                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
1678         }
1679         else if(race_checkpointtime)
1680         {
1681                 a = bound(0, 2 - (time - race_checkpointtime), 1);
1682                 s = "";
1683                 forcetime = "";
1684                 if(a > 0) // just hit a checkpoint?
1685                 {
1686                         if(race_checkpoint != 254)
1687                         {
1688                                 if(race_time && race_previousbesttime)
1689                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1690                                 else
1691                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1692                                 if(race_time)
1693                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
1694                         }
1695                 }
1696                 else
1697                 {
1698                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1699                         {
1700                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1701                                 if(a > 0) // next one?
1702                                 {
1703                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1704                                 }
1705                         }
1706                 }
1707
1708                 if(s != "" && a > 0)
1709                 {
1710                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1711                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1712                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1713                 }
1714
1715                 if(race_penaltytime)
1716                 {
1717                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1718                         if(a > 0)
1719                         {
1720                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1721                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1722                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1723                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1724                         }
1725                 }
1726
1727                 if(forcetime != "")
1728                 {
1729                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1730                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1731                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
1732                 }
1733                 else
1734                         a = 1;
1735
1736                 if(race_laptime && race_checkpoint != 255)
1737                 {
1738                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1739                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1740                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1741                 }
1742         }
1743         else
1744         {
1745                 if(race_mycheckpointtime)
1746                 {
1747                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1748                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1749                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1750                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1751                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1752                 }
1753                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1754                 {
1755                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1756                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1757                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1758                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1759                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1760                 }
1761
1762                 if(race_penaltytime && !race_penaltyaccumulator)
1763                 {
1764                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
1765                         a = bound(0, (1 + t - time), 1);
1766                         if(a > 0)
1767                         {
1768                                 if(time < t)
1769                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1770                                 else
1771                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1772                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1773                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1774                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1775                         }
1776                 }
1777         }
1778
1779         drawfont = hud_font;
1780 }
1781
1782 // Notification area (#4)
1783 void HUD_Notify (void)
1784 {
1785         vector pos, mySize;
1786         pos = HUD_Panel_GetPos(4);
1787         mySize = HUD_Panel_GetSize(4);
1788
1789         HUD_Panel_DrawBg(4, pos, mySize);
1790
1791         string s;
1792         entity tm;
1793         if(spectatee_status && !intermission)
1794         {
1795                 drawfont = hud_bigfont;
1796                 if(spectatee_status == -1)
1797                         s = "^1Observing";
1798                 else
1799                         s = GetPlayerName(spectatee_status - 1);
1800                 // spectated player name between HUD and chat area, aligned to the left
1801                 pos_x = 0;
1802                 pos_y = - 50 - hud_fontsize_spec_y;
1803                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1804                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1805                 drawfont = hud_font;
1806
1807                 // spectator text in the upper right corner
1808                 if(spectatee_status == -1)
1809                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1810                 else
1811                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1812
1813                 if(spectatee_status == -1)
1814                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1815                 else
1816                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1817
1818                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1819
1820                 if(gametype == GAME_ARENA)
1821                         s = "^1Wait for your turn to join";
1822                 else if(gametype == GAME_LMS)
1823                 {
1824                         entity sk;
1825                         sk = playerslots[player_localentnum - 1];
1826                         if(sk.(scores[ps_primary]) >= 666)
1827                                 s = "^1Match has already begun";
1828                         else if(sk.(scores[ps_primary]) > 0)
1829                                 s = "^1You have no more lives left";
1830                         else
1831                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1832                 }
1833                 else
1834                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1835
1836                 //show restart countdown:
1837                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1838                         float countdown;
1839                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1840                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1841                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1842                 }
1843         }
1844         if(warmup_stage && !intermission)
1845         {
1846                 s = "^2Currently in ^1warmup^2 stage!";
1847         }
1848
1849         // move more important stuff more to the middle so its more visible
1850
1851         string blinkcolor;
1852         if(mod(time, 1) >= 0.5)
1853                 blinkcolor = "^1";
1854         else
1855                 blinkcolor = "^3";
1856
1857         if(ready_waiting && !intermission && !spectatee_status)
1858         {
1859                 if(ready_waiting_for_me)
1860                 {
1861                         if(warmup_stage)
1862                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1863                         else
1864                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1865                 }
1866                 else
1867                 {
1868                         if(warmup_stage)
1869                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1870                         else
1871                                 s = strcat("^2Waiting for others to ready up...");
1872                 }
1873         }
1874         else if(warmup_stage && !intermission && !spectatee_status)
1875         {
1876                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1877         }
1878
1879         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1880         {
1881                 float ts_min, ts_max;
1882                 tm = teams.sort_next;
1883                 if (tm)
1884                 {
1885                         for(; tm.sort_next; tm = tm.sort_next)
1886                         {
1887                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1888                                         continue;
1889                                 if(!ts_min) ts_min = tm.team_size;
1890                                 else ts_min = min(ts_min, tm.team_size);
1891                                 if(!ts_max) ts_max = tm.team_size;
1892                                 else ts_max = max(ts_max, tm.team_size);
1893                         }
1894                         if ((ts_max - ts_min) > 1)
1895                         {
1896                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1897                                 tm = GetTeam(myteam, false);
1898                                 if (tm)
1899                                 if (tm.team != COLOR_SPECTATOR)
1900                                 if (tm.team_size == ts_max)
1901                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1902
1903                         }
1904                 }
1905         }
1906 }
1907
1908 // Vote window (#9)
1909 float vote_yescount;
1910 float vote_nocount;
1911 float vote_needed;
1912 float vote_highlighted; // currently selected vote
1913
1914 float vote_active; // is there an active vote?
1915 float vote_prev; // previous state of vote_active to check for a change
1916 float vote_alpha;
1917 float vote_change; // "time" when vote_active changed
1918
1919 void HUD_VoteWindow(void) 
1920 {
1921         vector pos, mySize;
1922         pos = HUD_Panel_GetPos(9);
1923         mySize = HUD_Panel_GetSize(9);
1924
1925         string s;
1926         float a;
1927         if(vote_active != vote_prev) {
1928                 vote_change = time;
1929                 vote_prev = bound(0, vote_active, 1);
1930         }
1931
1932         if(vote_active)
1933                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1934         else
1935                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1936
1937         if(cvar("_hud_configure"))
1938         {
1939                 vote_alpha = 1;
1940                 vote_yescount = 3;
1941                 vote_nocount = 2;
1942                 vote_needed = 4;
1943         }
1944
1945         HUD_Panel_DrawBg(9, pos, mySize);
1946
1947         if(vote_alpha) {
1948                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1949
1950                 drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1951
1952                 s = "A vote has been called for: ";
1953                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1954                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
1955                 if(cvar("_hud_configure"))
1956                         s = "Configure the HUD";
1957                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
1958
1959                 // print the yes/no counts
1960                 s = strcat("Yes: ", ftos(vote_yescount));
1961                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1962                 s = strcat("No: ", ftos(vote_nocount));
1963                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1964
1965                 // draw the progress bars
1966                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
1967                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1968
1969                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
1970                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1971
1972                 // draw the highlights
1973                 if(vote_highlighted == 1) {
1974                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
1975                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1976                 }
1977                 else if(vote_highlighted == 2) {
1978                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
1979                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1980                 }
1981
1982                 drawresetcliparea();
1983         }
1984         else if(!vote_active) {
1985                 vote_highlighted = 0;
1986         }
1987 }
1988
1989 // Awards system
1990 float race_status_time;
1991 float race_status_prev;
1992 string race_status_name_prev;
1993 void HUD_DrawRaceStatus(vector pos)
1994 {
1995         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1996                 race_status_time = time + 5;
1997                 race_status_prev = race_status;
1998                 if (race_status_name_prev)
1999                         strunzone(race_status_name_prev);
2000                 race_status_name_prev = strzone(race_status_name);
2001         }
2002
2003         float a;
2004         a = bound(0, race_status_time - time, 1);
2005
2006         string s;
2007         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2008
2009         float rank;
2010         if(race_status > 0)
2011                 rank = race_CheckName(race_status_name);
2012         string rankname;
2013         rankname = race_PlaceName(rank);
2014
2015         if(race_status == 0)
2016                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2017         else if(race_status == 1) {
2018                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2019                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2020                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2021         } else if(race_status == 2) {
2022                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2023                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2024                 else
2025                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2026                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2027                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2028         } else if(race_status == 3) {
2029                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2030                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2031                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2032         }
2033
2034         if (race_status_time - time <= 0) {
2035                 race_status_prev = -1;
2036                 race_status = -1;
2037                 if(race_status_name)
2038                         strunzone(race_status_name);
2039                 race_status_name = string_null;
2040                 if(race_status_name_prev)
2041                         strunzone(race_status_name_prev);
2042                 race_status_name_prev = string_null;
2043         }
2044 }
2045
2046 // CTF HUD modicon section
2047 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2048 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2049 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2050
2051 void CSQC_ctf_hudreset(void)
2052 {
2053         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2054 }
2055
2056 void CSQC_ctf_hud(void)
2057 {
2058         vector bottomleft, redflag_pos, blueflag_pos, sz;
2059         float f; // every function should have that
2060         bottomleft_y = vid_conheight;
2061         bottomleft_z = 0;
2062
2063         float redflag, blueflag; // current status
2064         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2065         float stat_items;
2066
2067         stat_items = getstati(STAT_ITEMS);
2068         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2069         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2070
2071         // when status CHANGES, set old status into prevstatus and current status into status
2072         if (redflag != redflag_prevframe)
2073         {
2074                 redflag_statuschange_time = time;
2075                 redflag_prevstatus = redflag_prevframe;
2076                 redflag_prevframe = redflag;
2077         }
2078
2079         if (blueflag != blueflag_prevframe)
2080         {
2081                 blueflag_statuschange_time = time;
2082                 blueflag_prevstatus = blueflag_prevframe;
2083                 blueflag_prevframe = blueflag;
2084         }
2085
2086         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2087         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2088
2089         float BLINK_FACTOR = 0.15;
2090         float BLINK_BASE = 0.85;
2091         // note:
2092         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2093         // thus
2094         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2095         // ensure RMS == 1
2096         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2097
2098         string red_icon, red_icon_prevstatus;
2099         float red_alpha, red_alpha_prevstatus;
2100         red_alpha = red_alpha_prevstatus = 1;
2101         switch(redflag) {
2102                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2103                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2104                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2105                 default:
2106                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2107                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2108                         else
2109                                 red_icon = string_null;
2110                         break;
2111         }
2112         switch(redflag_prevstatus) {
2113                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2114                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2115                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2116                 default:
2117                         if(redflag == 3)
2118                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2119                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2120                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2121                         else
2122                                 red_icon_prevstatus = string_null;
2123                         break;
2124         }
2125
2126         string blue_icon, blue_icon_prevstatus;
2127         float blue_alpha, blue_alpha_prevstatus;
2128         blue_alpha = blue_alpha_prevstatus = 1;
2129         switch(blueflag) {
2130                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2131                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2132                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2133                 default:
2134                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2135                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2136                         else
2137                                 blue_icon = string_null;
2138                         break;
2139         }
2140         switch(blueflag_prevstatus) {
2141                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2142                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2143                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2144                 default:
2145                         if(blueflag == 3)
2146                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2147                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2148                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2149                         else
2150                                 blue_icon_prevstatus = string_null;
2151                         break;
2152         }
2153
2154         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2155                 redflag_pos = bottomleft - '-4 50 0';
2156                 blueflag_pos = bottomleft - '-62 50 0';
2157         } else {
2158                 blueflag_pos = bottomleft - '-4 50 0';
2159                 redflag_pos = bottomleft - '-62 50 0';
2160         }
2161
2162         sz = '52 52 0';
2163
2164         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2165         if(red_icon_prevstatus && f < 1)
2166                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2167         if(red_icon)
2168                 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2169
2170         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2171         if(blue_icon_prevstatus && f < 1)
2172                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2173         if(blue_icon)
2174                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2175 }
2176
2177 /*void HUD_Mod_Race (void) {
2178         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2179                 pl = players.sort_next;
2180                 if(pl == me)
2181                         pl = pl.sort_next;
2182                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2183                         if(pl.scores[ps_primary] == 0)
2184                                 pl = world;
2185
2186                 score = me.(scores[ps_primary]);
2187
2188                 float racemin, racesec, racemsec;
2189                 float distsec, distmsec, minusplus;
2190
2191                 racemin = floor(score/(60 * TIME_FACTOR));
2192                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2193                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2194
2195                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2196                         // distribution display
2197                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2198
2199                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2200                                 distmsec = fabs(distribution);
2201                         else {
2202                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2203                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2204                                 if (distribution < 0)
2205                                         distsec = -distsec;
2206                         }
2207
2208                         if (distribution <= 0) {
2209                                 distribution_color = eY;
2210                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2211                         }
2212                         else {
2213                                 distribution_color = eX;
2214                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2215                         }
2216                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2217                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2218                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2219                 }
2220                 // race record display
2221                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2222                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2223
2224                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2225                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2226                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2227
2228                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2229                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2230         }
2231 }*/
2232
2233 // Keyhunt HUD modicon section
2234 float kh_runheretime;
2235
2236 void CSQC_kh_hudreset(void)
2237 {
2238         kh_runheretime = 0;
2239 }
2240
2241 void CSQC_kh_hud(void)
2242 {
2243         float kh_keys;
2244         float keyteam;
2245         float a, aa;
2246         vector p, pa, kh_size, kh_asize;
2247
2248         p_x = 6;
2249         p_y = vid_conheight - 34 - 3;
2250         p_z = 0;
2251
2252         kh_keys = getstati(STAT_KH_KEYS);
2253
2254         kh_size = '19 34 0';
2255         kh_asize = '19 10 0';
2256         pa = p + '0 -10 0';
2257
2258         float i, key;
2259
2260         float keycount;
2261         keycount = 0;
2262         for(i = 0; i < 4; ++i)
2263         {
2264                 key = floor(kh_keys / pow(32, i)) & 31;
2265                 keyteam = key - 1;
2266                 if(keyteam == 30 && keycount <= 4)
2267                         keycount += 4;
2268                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2269                         keycount += 1;
2270         }
2271         // this yields 8 exactly if "RUN HERE" shows
2272
2273         if(keycount == 8)
2274         {
2275                 if(!kh_runheretime)
2276                         kh_runheretime = time;
2277                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2278         }
2279         else
2280                 kh_runheretime = 0;
2281
2282         for(i = 0; i < 4; ++i)
2283         {
2284                 key = floor(kh_keys / pow(32, i)) & 31;
2285                 keyteam = key - 1;
2286                 switch(keyteam)
2287                 {
2288                         case 30: // my key
2289                                 keyteam = myteam;
2290                                 a = 1;
2291                                 aa = 1;
2292                                 break;
2293                         case -1: // no key
2294                                 a = 0;
2295                                 aa = 0;
2296                                 break;
2297                         default: // owned or dropped
2298                                 a = 0.2;
2299                                 aa = 0.5;
2300                                 break;
2301                 }
2302                 a = a * hud_alpha_fg;
2303                 aa = aa * hud_alpha_fg;
2304                 if(a > 0)
2305                 {
2306                         switch(keyteam)
2307                         {
2308                                 case COLOR_TEAM1:
2309                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2310                                         break;
2311                                 case COLOR_TEAM2:
2312                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2313                                         break;
2314                                 case COLOR_TEAM3:
2315                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2316                                         break;
2317                                 case COLOR_TEAM4:
2318                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2319                                         break;
2320                                 default:
2321                                         break;
2322                         }
2323                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2324                         {
2325                                 case 0:
2326                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2327                                         break;
2328                                 case 1:
2329                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2330                                         break;
2331                                 case 2:
2332                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2333                                         break;
2334                                 case 3:
2335                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2336                                         break;
2337                         }
2338                 }
2339                 p_x += 24;
2340                 pa_x += 24;
2341         }
2342 }
2343
2344 // Nexball HUD modicon section
2345 #define NBPB_SIZE '96 38 0'
2346 #define NBPB_BT 2                   //thickness
2347 #define NBPB_BRGB '1 1 1'
2348 #define NBPB_BALPH 1                //alpha
2349 #define NBPB_BFLAG DRAWFLAG_NORMAL
2350 #define NBPB_IALPH 0.4
2351 #define NBPB_IFLAG DRAWFLAG_NORMAL
2352 #define NBPB_IRGB '0.7 0.1 0'
2353
2354 void CSQC_nb_hud(void)
2355 {
2356         float stat_items, nb_pb_starttime, dt, p;
2357         vector pos;
2358
2359         stat_items = getstati(STAT_ITEMS);
2360         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2361
2362         pos_x = 4;
2363         pos_y = vid_conheight - 42;
2364         pos_z = 0;
2365
2366         //Manage the progress bar if any
2367         if (nb_pb_starttime > 0)
2368         {
2369                 vector s;
2370                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2371                 // one period of positive triangle
2372                 p = 2 * dt / nb_pb_period;
2373                 if (p > 1)
2374                         p = 2 - p;
2375
2376                 s = NBPB_SIZE;
2377                 //Draw the filling
2378                 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2379
2380                 //Draw the box
2381                 s = NBPB_SIZE;
2382                 drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2383                 drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2384                 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2385                 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2386         }
2387
2388         pos_x += 12; //horizontal margin to the picture
2389         pos_y += 2; //vertical margin to the picture
2390
2391         if (stat_items & IT_KEY1)
2392                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2393 }
2394
2395 // Race/CTS HUD modicon section
2396 float crecordtime_prev; // last remembered crecordtime
2397 float crecordtime_change_time; // time when crecordtime last changed
2398 float srecordtime_prev; // last remembered srecordtime
2399 float srecordtime_change_time; // time when srecordtime last changed
2400 void CSQC_race_hud(void)
2401 {
2402         entity me;
2403         me = playerslots[player_localentnum - 1];
2404         float t, score;
2405         float f; // yet another function has this
2406         score = me.(scores[ps_primary]);
2407
2408         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2409                 return; // no records in the actual race
2410
2411         drawfont = hud_bigfont;
2412         vector pos;
2413         pos_x = 2;
2414         pos_y = vid_conheight - 48;
2415
2416         // clientside personal record
2417         string rr;
2418         if(gametype == GAME_CTS)
2419                 rr = CTS_RECORD;
2420         else
2421                 rr = RACE_RECORD;
2422         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2423
2424         if(score && (score < t || !t)) {
2425                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2426                 if(cvar("cl_autodemo_delete_keeprecords"))
2427                 {
2428                         f = cvar("cl_autodemo_delete");
2429                         f &~= 1;
2430                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2431                 }
2432         }
2433
2434         if(t != crecordtime_prev) {
2435                 crecordtime_prev = t;
2436                 crecordtime_change_time = time;
2437         }
2438         f = time - crecordtime_change_time;
2439
2440         if (f > 1) {
2441                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2442                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2443         } else {
2444                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2445                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2446                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2447                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2448         }
2449
2450         // server record
2451         pos_y += 26;
2452         t = race_server_record;
2453         if(t != srecordtime_prev) {
2454                 srecordtime_prev = t;
2455                 srecordtime_change_time = time;
2456         }
2457         f = time - srecordtime_change_time;
2458
2459         if (f > 1) {
2460                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2461                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2462         } else {
2463                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2464                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2465                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2466                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2467         }
2468         drawfont = hud_font;
2469 }
2470
2471 // Timer (#5)
2472 //
2473 void HUD_Timer()
2474 {
2475         vector pos, mySize;
2476         pos = HUD_Panel_GetPos(5);
2477         mySize = HUD_Panel_GetSize(5);
2478
2479         HUD_Panel_DrawBg(5, pos, mySize);
2480
2481         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2482
2483         timelimit = getstatf(STAT_TIMELIMIT);
2484
2485         HUD_DrawRaceStatus(pos + '0 30 0');
2486
2487         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2488         timeleft = ceil(timeleft);
2489         minutesLeft = floor(timeleft / 60);
2490         secondsLeft = timeleft - minutesLeft*60;
2491
2492         vector timer_color;
2493         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2494                 timer_color = '1 1 1'; //white
2495         else if(minutesLeft >= 1)
2496                 timer_color = '1 1 0'; //yellow
2497         else
2498                 timer_color = '1 0 0'; //red
2499
2500         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2501                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2502                         //while restart is still active, show 00:00
2503                         minutes = seconds = 0;
2504                 } else {
2505                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2506                         minutes = floor(elapsedTime / 60);
2507                         seconds = elapsedTime - minutes*60;
2508                 }
2509         } else {
2510                 minutes = minutesLeft;
2511                 seconds = secondsLeft;
2512         }
2513
2514         if(mySize_x/mySize_y > 5.1)
2515         {
2516                 if(minutes > 999)
2517                         seconds = 99;
2518                 minutes = min(minutes, 999);
2519                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2520                         if(minutes < 100)
2521                                 drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2522                         HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2523                         drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2524                 }
2525                 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2526         }
2527         else
2528         {
2529                 if(minutes > 99)
2530                         seconds = 99;
2531                 minutes = min(minutes, 99);
2532                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2533                         if(minutes < 100)
2534                                 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2535                         HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2536                         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2537                 }
2538                 HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2539         }
2540 }
2541
2542 // Radar (#6)
2543 //
2544
2545 void HUD_Radar(void)
2546 {
2547         vector pos, mySize;
2548         pos = HUD_Panel_GetPos(6);
2549         mySize = HUD_Panel_GetSize(6);
2550
2551         HUD_Panel_DrawBg(6, pos, mySize);
2552
2553         local float color1, color2; // color already declared as a global in hud.qc
2554         local vector rgb;
2555         local entity tm;
2556         float scale2d, normalsize, bigsize;
2557         float f;
2558
2559         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2560         teamradar_size2d = mySize;
2561
2562         if(minimapname == "" && !ons_showmap)
2563                 return;
2564
2565         teamradar_loadcvars();
2566
2567         switch(cl_teamradar_zoommode)
2568         {
2569                 default:
2570                 case 0:
2571                         f = current_zoomfraction;
2572                         break;
2573                 case 1:
2574                         f = 1 - current_zoomfraction;
2575                         break;
2576                 case 2:
2577                         f = 0;
2578                         break;
2579                 case 3:
2580                         f = 1;
2581                         break;
2582         }
2583
2584         switch(cl_teamradar_rotation)
2585         {
2586                 case 0:
2587                         teamradar_angle = view_angles_y - 90;
2588                         break;
2589                 default:
2590                         teamradar_angle = 90 * cl_teamradar_rotation;
2591                         break;
2592         }
2593
2594         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2595         teamradar_size2d = mySize;
2596
2597         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2598         if(pos == eX * vid_conwidth)
2599         {
2600                 if(cl_teamradar_nohudhack < 2)
2601                         pos_y += 25;
2602                 if(cl_teamradar_nohudhack < 1)
2603                         teamradar_extraclip_mins_y -= 25;
2604         }
2605         else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2606         {
2607                 if(cl_teamradar_nohudhack < 2)
2608                         pos_y -= 50;
2609                 //if(cl_teamradar_nohudhack < 1)
2610                         //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2611         }
2612
2613         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2614         if(cl_teamradar_rotation == 0)
2615         {
2616                 // max-min distance must fit the radar in any rotation
2617                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2618         }
2619         else
2620         {
2621                 vector c0, c1, c2, c3, span;
2622                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2623                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2624                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2625                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2626                 span = '0 0 0';
2627                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2628                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2629
2630                 // max-min distance must fit the radar in x=x, y=y
2631                 bigsize = min(
2632                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2633                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2634                 );
2635         }
2636
2637         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2638         if(bigsize > normalsize)
2639                 normalsize = bigsize;
2640
2641         teamradar_size =
2642                   f * bigsize
2643                 + (1 - f) * normalsize;
2644         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2645                   f * (mi_min + mi_max) * 0.5
2646                 + (1 - f) * view_origin);
2647
2648         color1 = GetPlayerColor(player_localentnum-1);
2649         rgb = GetTeamRGB(color1);
2650
2651         drawsetcliparea(
2652                 pos_x,
2653                 pos_y,
2654                 pos_x + mySize_x,
2655                 pos_y + mySize_y
2656         );
2657
2658         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2659
2660         if(ons_showmap)
2661         {
2662                 drawresetcliparea();
2663
2664                 vector frame_origin, frame_size;
2665                 frame_origin = frame_size = '0 0 0';
2666
2667                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2668                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2669                 frame_size_x = pos_x * 1.1171875; // matches the picture
2670                 frame_size_y = pos_y * 1.1171875; // matches the picture
2671                 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2672                 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2673
2674                 drawsetcliparea(
2675                         pos_x - teamradar_size2d_x * 0.5,
2676                         pos_y - teamradar_size2d_y * 0.5,
2677                         teamradar_size2d_x,
2678                         teamradar_size2d_y
2679                 );
2680         }
2681
2682         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2683                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2684         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2685                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2686         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2687         {
2688                 color2 = GetPlayerColor(tm.sv_entnum);
2689                 //if(color == COLOR_SPECTATOR || color == color2)
2690                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2691         }
2692         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2693
2694         drawresetcliparea();
2695 };
2696
2697 /*
2698 ==================
2699 Main HUD system
2700 ==================
2701 */
2702
2703 void HUD_DrawPressedKeys(void)
2704 {
2705         vector pos, mySize;
2706         pos = HUD_Panel_GetPos(10);
2707         mySize = HUD_Panel_GetSize(10);
2708
2709         HUD_Panel_DrawBg(10, pos, mySize);
2710
2711         float pressedkeys;
2712
2713         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2714         drawpic(pos, "gfx/hud/keys/key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2715         drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2716         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2717         drawpic(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2718         drawpic(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2719         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2720         drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2721 }
2722
2723 void HUD_ShowSpeed(void)
2724 {
2725         vector numsize;
2726         float pos, conversion_factor;
2727         string speed, zspeed, unit;
2728
2729         switch(cvar("cl_showspeed_unit"))
2730         {
2731                 default:
2732                 case 0:
2733                         unit = "";
2734                         conversion_factor = 1.0;
2735                         break;
2736                 case 1:
2737                         unit = " qu/s";
2738                         conversion_factor = 1.0;
2739                         break;
2740                 case 2:
2741                         unit = " m/s";
2742                         conversion_factor = 0.0254;
2743                         break;
2744                 case 3:
2745                         unit = " km/h";
2746                         conversion_factor = 0.0254 * 3.6;
2747                         break;
2748                 case 4:
2749                         unit = " mph";
2750                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2751                         break;
2752                 case 5:
2753                         unit = " knots";
2754                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2755                         break;
2756         }
2757
2758         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2759
2760         numsize_x = numsize_y = cvar("cl_showspeed_size");
2761         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2762
2763         drawfont = hud_bigfont;
2764         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2765
2766         if (cvar("cl_showspeed_z") == 1) {
2767                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2768                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2769         }
2770
2771         drawfont = hud_font;
2772 }
2773
2774 vector acc_prevspeed;
2775 float acc_prevtime;
2776 float acc_avg;
2777
2778 void HUD_ShowAcceleration(void)
2779 {
2780         float acceleration, sz, scale, alpha, f;
2781         vector pos, top, rgb;
2782         top_x = vid_conwidth/2;
2783         top_y = 0;
2784
2785         f = time - acc_prevtime;
2786         if(cvar("cl_showacceleration_z"))
2787                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2788         else
2789                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2790         acc_prevspeed = pmove_vel;
2791         acc_prevtime = time;
2792
2793         f = bound(0, f * 10, 1);
2794         acc_avg = acc_avg * (1 - f) + acceleration * f;
2795         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2796
2797         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2798
2799         sz = cvar("cl_showacceleration_size");
2800         scale = cvar("cl_showacceleration_scale");
2801         alpha = cvar("cl_showacceleration_alpha");
2802         if (cvar("cl_showacceleration_color_custom"))
2803                 rgb = stov(cvar_string("cl_showacceleration_color"));
2804         else {
2805                 rgb = '1 1 1';
2806                 if (acceleration < 0) {
2807                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2808                 } else if (acceleration > 0) {
2809                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2810                 }
2811         }
2812
2813         if (acceleration > 0)
2814                 drawpic(pos, "gfx/hud/statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2815         else if (acceleration < 0)
2816                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2817 }
2818
2819 void HUD_Reset (void)
2820 {
2821         // reset gametype specific icons
2822         if(gametype == GAME_KEYHUNT)
2823                 CSQC_kh_hudreset();
2824         else if(gametype == GAME_CTF)
2825                 CSQC_ctf_hudreset();
2826 }
2827
2828 void HUD_Main (void)
2829 {
2830         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
2831         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2832         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2833         hud_color_bg_team = cvar("hud_color_bg_team");
2834
2835         hud_fontsize = HUD_GetFontsize("hud_fontsize");
2836         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
2837
2838         if(HUD_Panel_CheckActive(0))
2839                 HUD_WeaponIcons();
2840         if(HUD_Panel_CheckActive(1))
2841                 HUD_Inventory();
2842         if(HUD_Panel_CheckActive(2))
2843                 HUD_Powerups();
2844         if(HUD_Panel_CheckActive(3))
2845                 HUD_HealthArmor();
2846         if(HUD_Panel_CheckActive(4))
2847                 HUD_Notify();
2848         if(HUD_Panel_CheckActive(5))
2849                 HUD_Timer();
2850         // TODO hud'ify
2851         if(HUD_Panel_CheckActive(6))
2852                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
2853                         HUD_Radar();
2854         if(HUD_Panel_CheckActive(7))
2855                 HUD_Score();
2856         if(HUD_Panel_CheckActive(8))
2857                 if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure"))
2858                         HUD_RaceTimer();
2859         if(HUD_Panel_CheckActive(9))
2860                 HUD_VoteWindow();
2861         // TODO hud'ify
2862         if(HUD_Panel_CheckActive(10))
2863                 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure"))
2864                         HUD_DrawPressedKeys();
2865
2866         // TODO hud_'ify these
2867         if (cvar("cl_showspeed"))
2868                 HUD_ShowSpeed();
2869         if (cvar("cl_showacceleration"))
2870                 HUD_ShowAcceleration();
2871
2872         // TODO... well make them work in a panel etc
2873         if(gametype == GAME_KEYHUNT)
2874                 CSQC_kh_hud();
2875         else if(gametype == GAME_CTF)
2876                 CSQC_ctf_hud();
2877         else if(gametype == GAME_NEXBALL)
2878                 CSQC_nb_hud();
2879         else if(gametype == GAME_CTS || gametype == GAME_RACE)
2880                 CSQC_race_hud();
2881         return;
2882 }