7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 // return HUD background color
84 vector HUD_GetBgColor()
88 GetTeamRGB(myteam) * hud_color_bg_team;
90 // allow custom HUD colors in non-teamgames
91 color_x = cvar("hud_color_bg_r");
92 color_y = cvar("hud_color_bg_g");
93 color_z = cvar("hud_color_bg_b");
98 // return accuracy text color
99 vector HUD_AccuracyColor(float accuracy)
102 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
103 if(accuracy >= 100) {
107 else if(accuracy > yellow_accuracy) {
108 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
119 // draw number in the XSCALE font
120 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
123 string str, tmp, l_length;
125 vector vsize, num_color;
127 vsize_x = vsize_y = lettersize;
130 // showsign 1: always prefix with minus sign (useful in race distribution display)
131 // showsign 2: always prefix with plus sign (useful in race distribution display)
132 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
134 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
141 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
153 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162 str = substring(str, l-digits, 999);
164 } else if(l < digits)
165 pos_x += (digits-l) * lettersize;
167 if (highlighted == 1) {
169 hl_size_x = vsize_x * l + vsize_x * 0.2;
170 hl_size_y = vsize_y * 1.1;
173 hl_size_x = hl_size_x + vsize_x;
176 hl_pos_x = pos_x - lettersize/10;
177 hl_pos_y = pos_y - lettersize/20;
180 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
191 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
192 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
198 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
202 for(i = 0; i < l; ++i)
204 tmp = substring(str, i, 1);
206 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
207 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212 // color the number differently based on how big it is (used in the health/armor panel)
213 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
223 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
227 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
228 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
229 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
238 color_y = (x-20)*90/27/100; // green value between 0 -> 1
239 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
246 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
249 float stringwidth_colors(string s, vector theSize)
251 return stringwidth(s, TRUE, theSize);
254 float stringwidth_nocolors(string s, vector theSize)
256 return stringwidth(s, FALSE, theSize);
259 #define CENTERPRINT_MAX_LINES 30
260 string centerprint_messages[CENTERPRINT_MAX_LINES];
261 float centerprint_width[CENTERPRINT_MAX_LINES];
262 vector centerprint_start;
263 float centerprint_expire;
264 float centerprint_num;
265 float centerprint_offset_hint;
266 vector centerprint_fontsize;
268 void centerprint(string strMessage)
270 float i, j, n, hcount;
273 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
275 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
277 if(cvar("scr_centertime") <= 0)
283 // strip trailing newlines
284 j = strlen(strMessage) - 1;
285 while(substring(strMessage, j, 1) == "\n" && j >= 0)
287 strMessage = substring(strMessage, 0, j + 1);
292 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
294 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
296 strMessage = substring(strMessage, j, strlen(strMessage) - j);
297 centerprint_offset_hint = j;
302 // if we get here, we have a message. Initialize its height.
305 n = tokenizebyseparator(strMessage, "\n");
307 for(j = 0; j < n; ++j)
309 getWrappedLine_remaining = argv(j);
310 while(getWrappedLine_remaining)
312 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
313 if(centerprint_messages[i])
314 strunzone(centerprint_messages[i]);
315 centerprint_messages[i] = strzone(s);
316 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
319 // half height for empty lines looks better
325 if(i >= CENTERPRINT_MAX_LINES)
331 h = centerprint_fontsize_y*hcount;
333 havail = vid_conheight;
334 if(cvar("con_chatpos") < 0)
335 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
336 if(havail > vid_conheight - 70)
337 havail = vid_conheight - 70; // avoid overlapping HUD
339 centerprint_start_x = 0;
342 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
344 // here, the centerprint would cover the crosshair. REALLY BAD.
345 forbiddenmin = vid_conheight * 0.5 - h - 16;
346 forbiddenmax = vid_conheight * 0.5 + 16;
348 allowedmin = scoreboard_bottom;
349 allowedmax = havail - h;
350 preferred = (havail - h)/2;
353 // possible orderings (total: 4! / 4 = 6)
354 // allowedmin allowedmax forbiddenmin forbiddenmax
355 // forbiddenmin forbiddenmax allowedmin allowedmax
356 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
358 // forbidden doesn't matter in this case
359 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
361 // allowedmin forbiddenmin allowedmax forbiddenmax
362 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
364 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
366 // allowedmin forbiddenmin forbiddenmax allowedmax
367 else if(allowedmin < forbiddenmin)
369 // make sure the forbidden zone is not covered
370 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
371 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
375 // forbiddenmin allowedmin allowedmax forbiddenmax
376 else if(allowedmax < forbiddenmax)
378 // it's better to leave the allowed zone (overlap with scoreboard) than
379 // to cover the forbidden zone (crosshair)
380 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
381 centerprint_start_y = forbiddenmax;
383 centerprint_start_y = forbiddenmin;
385 // forbiddenmin allowedmin forbiddenmax allowedmax
388 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
391 centerprint_start_y =
394 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
402 centerprint_expire = time + cvar("scr_centertime");
405 void HUD_DrawCenterPrint (void)
412 //if(time > centerprint_expire)
415 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
416 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
417 //sz = 1.2 / (a + 0.2);
422 pos = centerprint_start;
423 for (i=0; i<centerprint_num; i = i + 1)
425 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
426 ts = centerprint_messages[i];
429 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
430 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
431 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
432 pos_y = pos_y + centerprint_fontsize_y;
435 // half height for empty lines looks better
436 pos_y = pos_y + centerprint_fontsize_y * 0.5;
440 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 position_x -= 2 / 3 * strlen(text) * scale_x;
443 drawstring(position, text, scale, rgb, alpha, flag);
446 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
448 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
449 drawstring(position, text, scale, rgb, alpha, flag);
452 // return the string of the given race place
453 string race_PlaceName(float pos) {
461 return strcat(ftos(pos), "th");
464 // return the string of the onscreen race timer
465 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
473 if(histime == 0) // goal hit
477 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
487 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
493 lapstr = strcat(" (-", ftos(lapdelta), "L)");
496 else if(lapdelta < 0)
498 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
502 else if(histime > 0) // anticipation
504 if(mytime >= histime)
505 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
507 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
514 cpname = "Start line";
516 cpname = "Finish line";
518 cpname = strcat("Intermediate ", ftos(cp));
520 cpname = "Finish line";
523 return strcat(col, cpname);
524 else if(hisname == "")
525 return strcat(col, cpname, " (", timestr, ")");
527 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
530 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
531 float race_CheckName(string net_name) {
533 for (i=RANKINGS_CNT-1;i>=0;--i)
534 if(grecordholder[i] == net_name)
545 string HUD_Panel_GetName(float id)
548 case 0: return "weaponicons"; break;
549 case 1: return "inventory"; break;
550 case 2: return "powerups"; break;
551 case 3: return "healtharmor"; break;
552 case 4: return "notify"; break;
553 case 5: return "timer"; break;
554 case 6: return "radar"; break;
555 case 7: return "score"; break;
556 case 8: return "racetimer"; break;
557 case 9: return "vote"; break;
558 case 10: return "modicons"; break;
559 case 11: return "pressedkeys"; break;
565 void HUD_Panel_ExportCfg(string cfgname)
568 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
571 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
574 fputs(fh, strcat("seta hud_bg_alpha ", ftos(cvar("hud_bg_alpha")), "\n"));
575 fputs(fh, strcat("seta hud_bg_border ", ftos(cvar("hud_bg_border")), "\n"));
576 fputs(fh, strcat("seta hud_fg_alpha ", ftos(cvar("hud_fg_alpha")), "\n"));
579 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
584 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
585 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
592 // common cvars for all panels
594 for (i = 0; i < panel_cnt; ++i)
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
598 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
599 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha"))), "\n"));
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border"))), "\n"));
605 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
631 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
635 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
636 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
639 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
642 // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
645 // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
648 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
651 mySize_y = (1/4) * mySize_x; // 1/4 * width
654 mySize_y = (1/4) * mySize_x; // 1/4 * width
657 mySize_y = (1/4) * mySize_x; // 1/4 * width
660 mySize_y = (1/2) * mySize_x; // 1/2 * width
663 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
669 // return active status of panel
670 float HUD_Panel_CheckActive(float id)
672 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
677 // return size of given panel
678 vector HUD_Panel_GetSize(float id)
681 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
683 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
688 // return pos of given panel
689 vector HUD_Panel_GetPos(float id)
692 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
694 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
697 pos_x = vid_conwidth + pos_x;
699 pos_y = vid_conheight + pos_y;
703 float HUD_Panel_GetBorder(float id)
706 border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
708 border = cvar("hud_bg_border");
712 // draw the background/borders
713 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
715 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
719 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
721 bg = cvar_string("hud_bg");
726 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
729 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
730 color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
732 color = stov(cvar_string("hud_bg_color"));
735 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
737 alpha = cvar("hud_bg_alpha");
739 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
741 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
745 vector HUD_Panel_GetProgressBarColor(string item)
747 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
750 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
751 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
752 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
764 for (i = 0; i < panel_cnt; ++i) {
765 if(i == id || !HUD_Panel_CheckActive(i))
768 targPos = HUD_Panel_GetPos(i);
769 targSize = HUD_Panel_GetSize(i);
771 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
772 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
774 if(myPos_y + mySize_y < targPos_y)
776 if(myPos_y > targPos_y + targSize_y)
779 if(myPos_x + mySize_x < targPos_x)
781 if(myPos_x > targPos_x + targSize_x)
784 // OK, there IS a collision.
786 myCenter_x = myPos_x + 0.5 * mySize_x;
787 myCenter_y = myPos_y + 0.5 * mySize_y;
789 targCenter_x = targPos_x + 0.5 * targSize_x;
790 targCenter_y = targPos_y + 0.5 * targSize_y;
793 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
795 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
796 myTarget_x = targPos_x - myPos_x;
797 else // push it upwards
798 myTarget_y = targPos_y - myPos_y;
800 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
802 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
803 myTarget_x = targPos_x + targSize_x;
804 else // push it upwards
805 myTarget_y = targPos_y - myPos_y;
807 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
809 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
810 myTarget_x = targPos_x - myPos_x;
811 else // push it downwards
812 myTarget_y = targPos_y + targSize_y;
814 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
816 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
817 myTarget_x = targPos_x + targSize_x;
818 else // push it downwards
819 myTarget_y = targPos_y + targSize_y;
827 float HUD_Panel_SetSize(float id, vector mySize)
832 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
835 myPos = HUD_Panel_GetPos(id);
837 // check for collisions
838 if(cvar("hud_configure_checkcollisions"))
839 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
841 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
842 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
844 // cap against panel's own limits
845 mySize = HUD_Panel_CheckLimitSize(id, mySize);
847 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
848 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
850 // TODO: is this needed?
851 // this is to check if (and how) SetPos should be called
852 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
853 didntresize = 3; // didnt resize either
854 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
855 didntresize = 2; // resized Y
856 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
857 didntresize = 1; // resized X
860 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
861 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
865 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
866 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
878 for (i = 0; i < panel_cnt; ++i) {
879 if(i == id || !HUD_Panel_CheckActive(i))
882 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
883 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
885 if(myPos_y + mySize_y < targPos_y)
887 if(myPos_y > targPos_y + targSize_y)
890 if(myPos_x + mySize_x < targPos_x)
892 if(myPos_x > targPos_x + targSize_x)
895 // OK, there IS a collision.
897 myCenter_x = myPos_x + 0.5 * mySize_x;
898 myCenter_y = myPos_y + 0.5 * mySize_y;
900 targCenter_x = targPos_x + 0.5 * targSize_x;
901 targCenter_y = targPos_y + 0.5 * targSize_y;
904 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
906 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
907 myTarget_x = targPos_x - mySize_x;
908 else // push it upwards
909 myTarget_y = targPos_y - mySize_y;
911 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
913 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
914 myTarget_x = targPos_x + targSize_x;
915 else // push it upwards
916 myTarget_y = targPos_y - mySize_y;
918 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
920 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
921 myTarget_x = targPos_x - mySize_x;
922 else // push it downwards
923 myTarget_y = targPos_y + targSize_y;
925 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
927 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
928 myTarget_x = targPos_x + targSize_x;
929 else // push it downwards
930 myTarget_y = targPos_y + targSize_y;
937 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
940 oldPos = HUD_Panel_GetPos(id);
943 else if(didntresize == 1)
945 else if(didntresize == 3)
949 mySize = HUD_Panel_GetSize(id);
951 if(cvar("hud_configure_checkcollisions"))
952 pos = HUD_Panel_CheckMove(id, pos, mySize);
954 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
955 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
957 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
958 pos_x = pos_x - vid_conwidth;
959 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
960 pos_y = pos_y - vid_conheight;
963 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
965 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
969 float prevMouseClicked; // previous state
970 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
972 prevMouseClicked = mouseClicked;
973 if(nPrimary == K_MOUSE1)
975 if(bInputType == 0) { // key pressed
979 if(bInputType == 1) {// key released
987 vector mousepos, mouseprevpos;
988 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
989 vector panel_click_pos; // panel pos (saved only upon a click)
990 vector panel_click_size; // panel size (saved only upon a click)
991 float highlightedPanel;
992 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
993 void HUD_Panel_Mouse()
995 if(mouseClicked == 0) {
996 highlightedPanel = -1;
997 highlightedAction = 0;
1000 mousepos = mousepos + getmousepos();
1002 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1003 mousepos_y = bound(0, mousepos_y, vid_conheight);
1005 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1013 for(i = 0; i <= panel_cnt; ++i)
1015 panelPos = HUD_Panel_GetPos(i);
1016 panelSize = HUD_Panel_GetSize(i);
1017 border = HUD_Panel_GetBorder(i);
1018 if(prevMouseClicked == 0) {
1020 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1022 highlightedPanel = i;
1023 highlightedAction = 1;
1025 // resize from topleft border
1026 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1028 highlightedPanel = i;
1029 highlightedAction = 2;
1032 // resize from topright border
1033 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1035 highlightedPanel = i;
1036 highlightedAction = 2;
1039 // resize from bottomleft border
1040 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1042 highlightedPanel = i;
1043 highlightedAction = 2;
1046 // resize from bottomright border
1047 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1049 highlightedPanel = i;
1050 highlightedAction = 2;
1055 if(highlightedPanel == i)
1057 if(prevMouseClicked == 0)
1059 panel_click_distance = mousepos - panelPos;
1060 panel_click_pos = panelPos;
1061 panel_click_size = panelSize;
1064 if(highlightedAction == 1)
1065 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1066 else if(highlightedAction == 2)
1068 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1069 if(resizeCorner == 1) {
1070 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1071 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1073 if(resizeCorner == 2) {
1074 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1075 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1076 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1078 if(resizeCorner == 3) {
1079 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1080 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1082 if(resizeCorner == 4) {
1083 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1089 mouseprevpos = mousepos;
1090 prevMouseClicked = mouseClicked;
1093 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1099 */ // maybe one day, since this will be quite complicated
1101 // Weapon icons (#0)
1103 float weaponspace[10];
1104 void HUD_WeaponIcons_Clear()
1107 for(idx = 0; idx < 10; ++idx)
1108 weaponspace[idx] = 0;
1111 entity weaponorder[WEP_MAXCOUNT];
1113 void weaponorder_swap(float i, float j, entity pass)
1117 weaponorder[i] = weaponorder[j];
1121 float weaponorder_cmp(float i, float j, entity pass)
1124 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1127 d = weaponorder[i].weapon - weaponorder[j].weapon;
1131 void HUD_WeaponIcons()
1134 float alpha, height, accuracybar_height, stat_weapons; // "constants"
1135 vector pos, mySize, mysize, mypos, accuracy_color;
1136 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1138 pos = HUD_Panel_GetPos(id);
1139 mySize = HUD_Panel_GetSize(id);
1140 accuracybar_height = cvar_or("hud_weaponicons_accuracy_height", 3);
1142 stat_weapons = getstati(STAT_WEAPONS);
1143 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1145 self = get_weaponinfo(i);
1146 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1148 weaponorder[weapon_cnt] = self;
1152 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1154 HUD_Panel_DrawBg(id, pos, mySize);
1156 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1159 pos += '1 1 0' * padding;
1160 mySize -= '2 2 0' * padding;
1164 weapon_stats = getstati(STAT_DAMAGE_HITS);
1165 weapon_number = weapon_stats & 63;
1166 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1168 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1169 weapon_number = weapon_stats & 63;
1170 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1172 if(cvar_or("hud_weaponicons_fade", 1))
1174 fade = 3.2 - 2 * (time - weapontime);
1175 fade = bound(0.7, fade, 1);
1180 HUD_WeaponIcons_Clear();
1182 float rows, columns;
1183 rows = mySize_y/mySize_x;
1184 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1185 // ^^^ weapon icon aspect goes here
1187 columns = ceil(WEP_COUNT/rows);
1189 for(i = 0; i < weapon_cnt; ++i)
1191 self = weaponorder[i];
1192 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1194 weapid = self.impulse;
1196 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1198 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1199 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1201 if(self.weapon == activeweapon)
1202 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1203 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1205 if(cvar_or("hud_weaponicons_number", 1))
1206 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1208 // draw the weapon accuracy on the HUD
1209 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1212 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1214 accuracy_color = HUD_AccuracyColor(weapon_stats);
1216 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1232 float GetAmmoStat(float i)
1236 case 0: return STAT_SHELLS;
1237 case 1: return STAT_NAILS;
1238 case 2: return STAT_ROCKETS;
1239 case 3: return STAT_CELLS;
1240 case 4: return STAT_FUEL;
1245 float GetAmmoItemCode(float i)
1249 case 0: return IT_SHELLS;
1250 case 1: return IT_NAILS;
1251 case 2: return IT_ROCKETS;
1252 case 3: return IT_CELLS;
1253 case 4: return IT_FUEL;
1258 string GetAmmoPicture(float i)
1262 case 0: return "ammo_shells";
1263 case 1: return "ammo_bullets";
1264 case 2: return "ammo_rocket";
1265 case 3: return "ammo_cells";
1266 case 4: return "ammo_fuel";
1271 void HUD_Inventory()
1277 vector pos, mySize, mysize, mypos;
1278 pos = HUD_Panel_GetPos(id);
1279 mySize = HUD_Panel_GetSize(id);
1281 HUD_Panel_DrawBg(id, pos, mySize);
1283 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1286 pos += '1 1 0' * padding;
1287 mySize -= '2 2 0' * padding;
1291 stat_items = getstati(STAT_ITEMS);
1292 for (i = 0; i < 4; ++i) {
1294 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1298 if(cvar("hud_inventory_onlycurrent")) {
1299 if (stat_items & GetAmmoItemCode(i)) {
1300 drawpic_skin(pos, "ammo_current_bg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1301 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1303 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1305 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1309 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1311 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1312 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1313 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1314 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1316 mysize_x = 0.25 * mySize_x;
1317 mysize_y = mySize_y;
1318 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1320 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1321 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1322 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1323 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1325 mysize_x = 0.5 * mySize_x;
1326 mysize_y = 0.5 * mySize_y;
1327 } else { // arrange vertically
1329 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1330 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1331 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1332 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1334 mysize_x = mySize_x;
1335 mysize_y = 0.25 * mySize_y;
1338 if (stat_items & GetAmmoItemCode(i))
1339 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1340 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1342 if(stat_items & GetAmmoItemCode(i))
1343 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1345 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1347 if(stat_items & GetAmmoItemCode(i))
1348 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1350 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1360 float shield_maxtime;
1361 float strength_maxtime;
1362 void HUD_Powerups() {
1365 stat_items = getstati(STAT_ITEMS);
1369 if not(stat_items & IT_STRENGTH)
1370 if not(stat_items & IT_INVINCIBLE)
1373 if (getstati(STAT_HEALTH) <= 0)
1378 pos = HUD_Panel_GetPos(id);
1379 mySize = HUD_Panel_GetSize(id);
1381 HUD_Panel_DrawBg(id, pos, mySize);
1383 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1386 pos += '1 1 0' * padding;
1387 mySize -= '2 2 0' * padding;
1390 float strength_time, shield_time;
1392 strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1393 shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1403 vector barpos, barsize;
1407 string leftname, rightname;
1408 float leftcnt, rightcnt;
1409 float leftalpha, rightalpha;
1410 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1411 leftname = "strength";
1412 leftcnt = strength_time;
1414 rightname = "shield";
1415 rightcnt = shield_time;
1417 leftname = "shield";
1418 leftcnt = shield_time;
1420 rightname = "strength";
1421 rightcnt = strength_time;
1423 leftalpha = bound(0, leftcnt, 1);
1424 rightalpha = bound(0, rightcnt, 1);
1426 // TODO: tile statusbars?
1427 if (mySize_x/mySize_y > 4)
1431 len = strlen(ftos(leftcnt));
1433 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1434 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1435 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1436 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1437 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1440 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1442 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1445 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1446 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1447 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1452 len = strlen(ftos(rightcnt));
1454 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1455 barpos = pos + eX * 0.5 * mySize_x;
1456 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1457 picpos = pos + eX * 0.5 * mySize_x;
1458 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1460 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1461 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1462 picpos = pos + eX * mySize_x - eX * mySize_y;
1463 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1466 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1467 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1468 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1471 else if (mySize_x/mySize_y > 1.5)
1475 len = strlen(ftos(leftcnt));
1477 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1478 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1479 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1480 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1481 numpos = picpos - eX * len * 0.5 * mySize_y;
1484 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1486 numpos = picpos + eX * 0.5 * mySize_y;
1489 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1490 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1491 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1496 len = strlen(ftos(rightcnt));
1498 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1499 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1500 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1501 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1502 numpos = picpos - eX * len * 0.5 * mySize_y;
1504 barpos = pos + eY * 0.5 * mySize_y;
1505 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1506 picpos = pos + eY * 0.5 * mySize_y;
1507 numpos = picpos + eX * 0.5 * mySize_y;
1510 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1511 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1512 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1519 len = strlen(ftos(leftcnt));
1521 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1523 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1524 picpos = pos + eX * 0.05 * mySize_x;
1525 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1527 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1528 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1529 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1530 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1533 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1534 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1535 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1540 len = strlen(ftos(rightcnt));
1542 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1543 barpos = pos + eX * 0.5 * mySize_x;
1544 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1545 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1546 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1548 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1549 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1550 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1551 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1554 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1555 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1556 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1560 /* TODO: add expand from old code!
1562 if (strength_time) {
1563 dt = strength_time - time;
1568 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1569 bound(0, (ceil(dt) - dt) / 0.5, 1));
1573 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1575 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1579 drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1580 bound(0, -dt / 0.5, 1));
1585 if (invincibility_time) {
1586 dt = invincibility_time - time;
1591 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1592 bound(0, (ceil(dt) - dt) / 0.5, 1));
1596 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1598 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1602 drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1603 bound(0, -dt / 0.5, 1));
1609 // Health/armor (#3)
1611 void HUD_HealthArmor(void)
1615 pos = HUD_Panel_GetPos(id);
1616 mySize = HUD_Panel_GetSize(id);
1618 HUD_Panel_DrawBg(id, pos, mySize);
1620 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1623 pos += '1 1 0' * padding;
1624 mySize -= '2 2 0' * padding;
1627 float armor, health, x;
1628 armor = getstati(STAT_ARMOR);
1629 health = getstati(STAT_HEALTH);
1632 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1648 if(hud_hudselector == 2) // combined health and armor display
1651 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1654 num_pos = - '96 28 0';
1658 if(v_z) // fully armored
1660 // here, armorideal > armor
1661 drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1662 drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1666 drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1667 drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1669 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1675 vector barpos, barsize;
1679 string leftname, rightname;
1680 float leftcnt, rightcnt;
1681 float leftactive, rightactive;
1682 float leftalpha, rightalpha;
1684 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1689 leftalpha = min((armor+10)/55, 1);
1691 rightname = "health";
1696 leftname = "health";
1701 rightname = "armor";
1705 rightalpha = min((armor+10)/55, 1);
1708 // TODO: tile statusbars?
1709 if (mySize_x/mySize_y > 5)
1713 len = strlen(ftos(leftcnt));
1715 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1716 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1717 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1718 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1719 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1722 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1724 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1727 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1728 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1729 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1734 len = strlen(ftos(rightcnt));
1736 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1737 barpos = pos + eX * 0.5 * mySize_x;
1738 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1739 picpos = pos + eX * 0.5 * mySize_x;
1740 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1742 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1743 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1744 picpos = pos + eX * mySize_x - eX * mySize_y;
1745 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1748 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1749 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1750 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1754 drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1756 else if (mySize_x/mySize_y > 2)
1760 len = strlen(ftos(leftcnt));
1762 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1763 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1764 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1765 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1766 numpos = picpos - eX * len * 0.5 * mySize_y;
1769 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1771 numpos = picpos + eX * 0.5 * mySize_y;
1774 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1775 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1776 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1781 len = strlen(ftos(rightcnt));
1783 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1784 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1785 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1786 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1787 numpos = picpos - eX * len * 0.5 * mySize_y;
1789 barpos = pos + eY * 0.5 * mySize_y;
1790 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1791 picpos = pos + eY * 0.5 * mySize_y;
1792 numpos = picpos + eX * 0.5 * mySize_y;
1795 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1796 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1797 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1800 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1801 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1802 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1805 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1808 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1814 len = strlen(ftos(leftcnt));
1816 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1818 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1819 picpos = pos + eX * 0.05 * mySize_x;
1820 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1822 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1823 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1824 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1825 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1828 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1829 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1830 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1835 len = strlen(ftos(rightcnt));
1837 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1838 barpos = pos + eX * 0.5 * mySize_x;
1839 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1840 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1841 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1843 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1844 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1845 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1846 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1849 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1850 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1851 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1854 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1856 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1858 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1859 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1862 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1867 // Notification area (#4)
1869 void HUD_Notify (void)
1873 pos = HUD_Panel_GetPos(id);
1874 mySize = HUD_Panel_GetSize(id);
1876 HUD_Panel_DrawBg(id, pos, mySize);
1878 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1881 pos += '1 1 0' * padding;
1882 mySize -= '2 2 0' * padding;
1887 if(spectatee_status && !intermission)
1889 drawfont = hud_bigfont;
1890 if(spectatee_status == -1)
1893 s = GetPlayerName(spectatee_status - 1);
1894 // spectated player name between HUD and chat area, aligned to the left
1896 pos_y = - 50 - hud_fontsize_spec_y;
1897 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1898 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1899 drawfont = hud_font;
1901 // spectator text in the upper right corner
1902 if(spectatee_status == -1)
1903 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1905 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1907 if(spectatee_status == -1)
1908 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1910 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1912 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1914 if(gametype == GAME_ARENA)
1915 s = "^1Wait for your turn to join";
1916 else if(gametype == GAME_LMS)
1919 sk = playerslots[player_localentnum - 1];
1920 if(sk.(scores[ps_primary]) >= 666)
1921 s = "^1Match has already begun";
1922 else if(sk.(scores[ps_primary]) > 0)
1923 s = "^1You have no more lives left";
1925 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1928 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1930 //show restart countdown:
1931 if (time < getstatf(STAT_GAMESTARTTIME)) {
1933 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1934 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1935 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1938 if(warmup_stage && !intermission)
1940 s = "^2Currently in ^1warmup^2 stage!";
1943 // move more important stuff more to the middle so its more visible
1946 if(mod(time, 1) >= 0.5)
1951 if(ready_waiting && !intermission && !spectatee_status)
1953 if(ready_waiting_for_me)
1956 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1958 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1963 s = strcat("^2Waiting for others to ready up to end warmup...");
1965 s = strcat("^2Waiting for others to ready up...");
1968 else if(warmup_stage && !intermission && !spectatee_status)
1970 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1973 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1975 float ts_min, ts_max;
1976 tm = teams.sort_next;
1979 for(; tm.sort_next; tm = tm.sort_next)
1981 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1983 if(!ts_min) ts_min = tm.team_size;
1984 else ts_min = min(ts_min, tm.team_size);
1985 if(!ts_max) ts_max = tm.team_size;
1986 else ts_max = max(ts_max, tm.team_size);
1988 if ((ts_max - ts_min) > 1)
1990 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1991 tm = GetTeam(myteam, false);
1993 if (tm.team != COLOR_SPECTATOR)
1994 if (tm.team_size == ts_max)
1995 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2008 pos = HUD_Panel_GetPos(id);
2009 mySize = HUD_Panel_GetSize(id);
2011 HUD_Panel_DrawBg(id, pos, mySize);
2013 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2016 pos += '1 1 0' * padding;
2017 mySize -= '2 2 0' * padding;
2020 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2022 timelimit = getstatf(STAT_TIMELIMIT);
2024 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2025 timeleft = ceil(timeleft);
2026 minutesLeft = floor(timeleft / 60);
2027 secondsLeft = timeleft - minutesLeft*60;
2030 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2031 timer_color = '1 1 1'; //white
2032 else if(minutesLeft >= 1)
2033 timer_color = '1 1 0'; //yellow
2035 timer_color = '1 0 0'; //red
2037 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2038 if (time < getstatf(STAT_GAMESTARTTIME)) {
2039 //while restart is still active, show 00:00
2040 minutes = seconds = 0;
2042 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2043 minutes = floor(elapsedTime / 60);
2044 seconds = elapsedTime - minutes*60;
2047 minutes = minutesLeft;
2048 seconds = secondsLeft;
2053 minutes = min(minutes, 999);
2054 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2055 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2056 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2058 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2063 void HUD_Radar(void)
2067 pos = HUD_Panel_GetPos(id);
2068 mySize = HUD_Panel_GetSize(id);
2070 HUD_Panel_DrawBg(id, pos, mySize);
2072 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2075 pos += '1 1 0' * padding;
2076 mySize -= '2 2 0' * padding;
2079 local float color1, color2; // color already declared as a global in hud.qc
2082 float scale2d, normalsize, bigsize;
2085 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2086 teamradar_size2d = mySize;
2088 if(minimapname == "" && !ons_showmap)
2091 teamradar_loadcvars();
2093 switch(cl_teamradar_zoommode)
2097 f = current_zoomfraction;
2100 f = 1 - current_zoomfraction;
2110 switch(cl_teamradar_rotation)
2113 teamradar_angle = view_angles_y - 90;
2116 teamradar_angle = 90 * cl_teamradar_rotation;
2120 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2121 teamradar_size2d = mySize;
2123 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2125 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2126 if(cl_teamradar_rotation == 0)
2128 // max-min distance must fit the radar in any rotation
2129 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2133 vector c0, c1, c2, c3, span;
2134 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2135 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2136 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2137 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2139 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2140 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2142 // max-min distance must fit the radar in x=x, y=y
2144 teamradar_size2d_x * scale2d / (1.05 * span_x),
2145 teamradar_size2d_y * scale2d / (1.05 * span_y)
2149 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2150 if(bigsize > normalsize)
2151 normalsize = bigsize;
2155 + (1 - f) * normalsize;
2156 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2157 f * (mi_min + mi_max) * 0.5
2158 + (1 - f) * view_origin);
2160 color1 = GetPlayerColor(player_localentnum-1);
2161 rgb = GetTeamRGB(color1);
2170 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2174 drawresetcliparea();
2176 vector frame_origin, frame_size;
2177 frame_origin = frame_size = '0 0 0';
2179 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2180 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2181 frame_size_x = pos_x * 1.1171875; // matches the picture
2182 frame_size_y = pos_y * 1.1171875; // matches the picture
2183 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2184 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2187 pos_x - teamradar_size2d_x * 0.5,
2188 pos_y - teamradar_size2d_y * 0.5,
2194 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2195 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2196 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2197 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2198 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2200 color2 = GetPlayerColor(tm.sv_entnum);
2201 //if(color == COLOR_SPECTATOR || color == color2)
2202 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2204 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2206 drawresetcliparea();
2210 void HUD_Mod_Race (void) {
2211 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2212 pl = players.sort_next;
2215 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2216 if(pl.scores[ps_primary] == 0)
2219 score = me.(scores[ps_primary]);
2221 float racemin, racesec, racemsec;
2222 float distsec, distmsec, minusplus;
2224 racemin = floor(score/(60 * TIME_FACTOR));
2225 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2226 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2228 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2229 // distribution display
2230 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2232 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2233 distmsec = fabs(distribution);
2235 distsec = floor(fabs(distribution)/TIME_FACTOR);
2236 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2237 if (distribution < 0)
2241 if (distribution <= 0) {
2242 distribution_color = eY;
2243 minusplus = 1; // minusplus 1: always prefix with minus sign
2246 distribution_color = eX;
2247 minusplus = 2; // minusplus 1: always prefix with plus sign
2249 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2250 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2251 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2253 // race record display
2254 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2255 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2257 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2258 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2259 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2261 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2262 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2272 pos = HUD_Panel_GetPos(id);
2273 mySize = HUD_Panel_GetSize(id);
2275 HUD_Panel_DrawBg(id, pos, mySize);
2277 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2280 pos += '1 1 0' * padding;
2281 mySize -= '2 2 0' * padding;
2284 float score, distribution, leader;
2285 float score_len, distr_len;
2286 vector score_pos, secondary_score_pos, distribution_color;
2288 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2290 if (!teamplay) { // non-teamgames
2291 // me vector := [team/connected frags id]
2292 pl = players.sort_next;
2299 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2303 score = me.(scores[ps_primary]);
2307 if(distribution >= 5) {
2308 distribution_color = eY;
2310 } else if(distribution >= 0) {
2311 distribution_color = '1 1 1';
2313 } else if(distribution >= -5)
2314 distribution_color = '1 1 0';
2316 distribution_color = eX;
2318 score_len = strlen(ftos(score));
2319 distr_len = strlen(ftos(distribution));
2321 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2323 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2324 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2325 } else { // teamgames
2326 float max_fragcount;
2327 max_fragcount = -99;
2330 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2331 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2333 score = tm.(teamscores[ts_primary]);
2338 score_len = strlen(ftos(score));
2340 if (score > max_fragcount)
2341 max_fragcount = score;
2343 if(tm.team == myteam) {
2344 if (max_fragcount == score)
2347 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2348 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2350 if (max_fragcount == score)
2353 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2354 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2363 void HUD_RaceTimer (void) {
2366 pos = HUD_Panel_GetPos(id);
2367 mySize = HUD_Panel_GetSize(id);
2369 HUD_Panel_DrawBg(id, pos, mySize);
2371 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2374 pos += '1 1 0' * padding;
2375 mySize -= '2 2 0' * padding;
2378 drawfont = hud_bigfont;
2380 string s, forcetime;
2385 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2386 s = "^1Intermediate 1 (+15.42)";
2387 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2389 else if(race_checkpointtime)
2391 a = bound(0, 2 - (time - race_checkpointtime), 1);
2394 if(a > 0) // just hit a checkpoint?
2396 if(race_checkpoint != 254)
2398 if(race_time && race_previousbesttime)
2399 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2401 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2403 forcetime = TIME_ENCODED_TOSTRING(race_time);
2408 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2410 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2411 if(a > 0) // next one?
2413 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2418 if(s != "" && a > 0)
2420 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2421 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2422 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2426 if(race_penaltytime)
2428 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2431 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2432 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2433 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2434 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2440 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2441 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2442 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2447 if(race_laptime && race_checkpoint != 255)
2449 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2450 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2451 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2456 if(race_mycheckpointtime)
2458 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2459 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2460 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2461 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2462 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2464 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2466 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2467 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2468 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2469 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2470 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473 if(race_penaltytime && !race_penaltyaccumulator)
2475 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2476 a = bound(0, (1 + t - time), 1);
2480 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2482 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2484 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2485 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2490 drawfont = hud_font;
2495 float vote_yescount;
2498 float vote_highlighted; // currently selected vote
2500 float vote_active; // is there an active vote?
2501 float vote_prev; // previous state of vote_active to check for a change
2503 float vote_change; // "time" when vote_active changed
2505 void HUD_VoteWindow(void)
2509 pos = HUD_Panel_GetPos(id);
2510 mySize = HUD_Panel_GetSize(id);
2514 if(vote_active != vote_prev) {
2516 vote_prev = bound(0, vote_active, 1);
2520 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2522 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2532 HUD_Panel_DrawBg(id, pos, mySize);
2534 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2537 pos += '1 1 0' * padding;
2538 mySize -= '2 2 0' * padding;
2542 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2544 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2546 s = "A vote has been called for: ";
2547 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2548 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2550 s = "Configure the HUD";
2551 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2553 // print the yes/no counts
2554 s = strcat("Yes: ", ftos(vote_yescount));
2555 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2556 s = strcat("No: ", ftos(vote_nocount));
2557 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2559 // draw the progress bars
2560 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2561 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2563 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2564 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2566 // draw the highlights
2567 if(vote_highlighted == 1) {
2568 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2569 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2571 else if(vote_highlighted == 2) {
2572 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2573 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2576 drawresetcliparea();
2578 else if(!vote_active) {
2579 vote_highlighted = 0;
2583 // Mod icons panel (#10)
2586 // CTF HUD modicon section
2587 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2588 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2589 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2591 void HUD_Mod_CTF_Reset(void)
2593 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2596 void HUD_Mod_CTF(vector pos, vector mySize)
2598 vector redflag_pos, blueflag_pos;
2599 float f; // every function should have that
2601 float redflag, blueflag; // current status
2602 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2605 stat_items = getstati(STAT_ITEMS);
2606 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2607 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2609 // when status CHANGES, set old status into prevstatus and current status into status
2610 if (redflag != redflag_prevframe)
2612 redflag_statuschange_time = time;
2613 redflag_prevstatus = redflag_prevframe;
2614 redflag_prevframe = redflag;
2617 if (blueflag != blueflag_prevframe)
2619 blueflag_statuschange_time = time;
2620 blueflag_prevstatus = blueflag_prevframe;
2621 blueflag_prevframe = blueflag;
2624 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2625 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2627 float BLINK_FACTOR = 0.15;
2628 float BLINK_BASE = 0.85;
2630 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2632 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2634 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2636 string red_icon, red_icon_prevstatus;
2637 float red_alpha, red_alpha_prevstatus;
2638 red_alpha = red_alpha_prevstatus = 1;
2640 case 1: red_icon = "flag_red_taken"; break;
2641 case 2: red_icon = "flag_red_lost"; break;
2642 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2644 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2645 red_icon = "flag_red_shielded";
2647 red_icon = string_null;
2650 switch(redflag_prevstatus) {
2651 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2652 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2653 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2656 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2657 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2658 red_icon_prevstatus = "flag_red_shielded";
2660 red_icon_prevstatus = string_null;
2664 string blue_icon, blue_icon_prevstatus;
2665 float blue_alpha, blue_alpha_prevstatus;
2666 blue_alpha = blue_alpha_prevstatus = 1;
2668 case 1: blue_icon = "flag_blue_taken"; break;
2669 case 2: blue_icon = "flag_blue_lost"; break;
2670 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2672 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2673 blue_icon = "flag_blue_shielded";
2675 blue_icon = string_null;
2678 switch(blueflag_prevstatus) {
2679 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2680 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2681 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2684 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2685 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2686 blue_icon_prevstatus = "flag_blue_shielded";
2688 blue_icon_prevstatus = string_null;
2692 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2694 blueflag_pos = pos + eX * mySize_y;
2697 redflag_pos = pos + eX * mySize_y;
2700 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2701 if(red_icon_prevstatus && f < 1)
2702 drawpic_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2704 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2706 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2707 if(blue_icon_prevstatus && f < 1)
2708 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2710 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2713 // Keyhunt HUD modicon section
2714 float kh_runheretime;
2716 void HUD_Mod_KH_Reset(void)
2721 void HUD_Mod_KH(void)
2726 vector p, pa, kh_size, kh_asize;
2729 p_y = vid_conheight - 34 - 3;
2732 kh_keys = getstati(STAT_KH_KEYS);
2734 kh_size = '19 34 0';
2735 kh_asize = '19 10 0';
2742 for(i = 0; i < 4; ++i)
2744 key = floor(kh_keys / pow(32, i)) & 31;
2746 if(keyteam == 30 && keycount <= 4)
2748 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2751 // this yields 8 exactly if "RUN HERE" shows
2756 kh_runheretime = time;
2757 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2762 for(i = 0; i < 4; ++i)
2764 key = floor(kh_keys / pow(32, i)) & 31;
2777 default: // owned or dropped
2782 a = a * hud_alpha_fg;
2783 aa = aa * hud_alpha_fg;
2789 drawpic (pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2792 drawpic (pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2795 drawpic (pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2798 drawpic (pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2803 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2806 drawpic (p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2809 drawpic (p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2812 drawpic (p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2815 drawpic (p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2824 // Nexball HUD modicon section
2825 #define NBPB_SIZE '96 38 0'
2826 #define NBPB_BT 2 //thickness
2827 #define NBPB_BRGB '1 1 1'
2828 #define NBPB_BALPH 1 //alpha
2829 #define NBPB_BFLAG DRAWFLAG_NORMAL
2830 #define NBPB_IALPH 0.4
2831 #define NBPB_IFLAG DRAWFLAG_NORMAL
2832 #define NBPB_IRGB '0.7 0.1 0'
2834 void HUD_Mod_NexBall(void)
2836 float stat_items, nb_pb_starttime, dt, p;
2839 stat_items = getstati(STAT_ITEMS);
2840 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2843 pos_y = vid_conheight - 42;
2846 //Manage the progress bar if any
2847 if (nb_pb_starttime > 0)
2850 dt = mod(time - nb_pb_starttime, nb_pb_period);
2851 // one period of positive triangle
2852 p = 2 * dt / nb_pb_period;
2858 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2862 drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2863 drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2864 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2865 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2868 pos_x += 12; //horizontal margin to the picture
2869 pos_y += 2; //vertical margin to the picture
2871 if (stat_items & IT_KEY1)
2872 drawpic_skin(pos, "nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2875 float race_status_time;
2876 float race_status_prev;
2877 string race_status_name_prev;
2878 void HUD_DrawRaceStatus(vector pos)
2880 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2881 race_status_time = time + 5;
2882 race_status_prev = race_status;
2883 if (race_status_name_prev)
2884 strunzone(race_status_name_prev);
2885 race_status_name_prev = strzone(race_status_name);
2889 a = bound(0, race_status_time - time, 1);
2892 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2896 rank = race_CheckName(race_status_name);
2898 rankname = race_PlaceName(rank);
2900 if(race_status == 0)
2901 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2902 else if(race_status == 1) {
2903 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2904 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2905 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2906 } else if(race_status == 2) {
2907 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2908 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2910 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2911 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2912 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2913 } else if(race_status == 3) {
2914 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2915 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2916 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2919 if (race_status_time - time <= 0) {
2920 race_status_prev = -1;
2922 if(race_status_name)
2923 strunzone(race_status_name);
2924 race_status_name = string_null;
2925 if(race_status_name_prev)
2926 strunzone(race_status_name_prev);
2927 race_status_name_prev = string_null;
2933 // Race/CTS HUD modicon section
2934 float crecordtime_prev; // last remembered crecordtime
2935 float crecordtime_change_time; // time when crecordtime last changed
2936 float srecordtime_prev; // last remembered srecordtime
2937 float srecordtime_change_time; // time when srecordtime last changed
2938 void CSQC_race_hud(void)
2941 me = playerslots[player_localentnum - 1];
2943 float f; // yet another function has this
2944 score = me.(scores[ps_primary]);
2946 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2947 return; // no records in the actual race
2949 drawfont = hud_bigfont;
2952 pos_y = vid_conheight - 48;
2954 // clientside personal record
2956 if(gametype == GAME_CTS)
2960 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2962 if(score && (score < t || !t)) {
2963 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2964 if(cvar("cl_autodemo_delete_keeprecords"))
2966 f = cvar("cl_autodemo_delete");
2968 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2972 if(t != crecordtime_prev) {
2973 crecordtime_prev = t;
2974 crecordtime_change_time = time;
2976 f = time - crecordtime_change_time;
2979 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2980 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2982 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2983 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2984 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2985 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2990 t = race_server_record;
2991 if(t != srecordtime_prev) {
2992 srecordtime_prev = t;
2993 srecordtime_change_time = time;
2995 f = time - srecordtime_change_time;
2998 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2999 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3001 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3002 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3003 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3004 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3006 drawfont = hud_font;
3009 void HUD_ModIcons(void)
3013 pos = HUD_Panel_GetPos(id);
3014 mySize = HUD_Panel_GetSize(id);
3016 HUD_Panel_DrawBg(id, pos, mySize);
3018 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3021 pos += '1 1 0' * padding;
3022 mySize -= '2 2 0' * padding;
3025 // TODO... well make them work in a panel etc
3026 if(gametype == GAME_KEYHUNT)
3028 else if(gametype == GAME_CTF)
3029 HUD_Mod_CTF(pos, mySize);
3030 else if(gametype == GAME_NEXBALL)
3032 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3036 // Draw pressed keys (#11)
3038 void HUD_DrawPressedKeys(void)
3042 pos = HUD_Panel_GetPos(id);
3043 mySize = HUD_Panel_GetSize(id);
3045 HUD_Panel_DrawBg(id, pos, mySize);
3047 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3050 pos += '1 1 0' * padding;
3051 mySize -= '2 2 0' * padding;
3056 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3057 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3058 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3059 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3060 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3061 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3062 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3063 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3072 void HUD_ShowSpeed(void)
3075 float pos, conversion_factor;
3076 string speed, zspeed, unit;
3078 switch(cvar("cl_showspeed_unit"))
3083 conversion_factor = 1.0;
3087 conversion_factor = 1.0;
3091 conversion_factor = 0.0254;
3095 conversion_factor = 0.0254 * 3.6;
3099 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3103 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3107 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3109 numsize_x = numsize_y = cvar("cl_showspeed_size");
3110 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3112 drawfont = hud_bigfont;
3113 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3115 if (cvar("cl_showspeed_z") == 1) {
3116 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3117 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3120 drawfont = hud_font;
3123 vector acc_prevspeed;
3127 void HUD_ShowAcceleration(void)
3129 float acceleration, sz, scale, alpha, f;
3130 vector pos, top, rgb;
3131 top_x = vid_conwidth/2;
3134 f = time - acc_prevtime;
3135 if(cvar("cl_showacceleration_z"))
3136 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3138 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3139 acc_prevspeed = pmove_vel;
3140 acc_prevtime = time;
3142 f = bound(0, f * 10, 1);
3143 acc_avg = acc_avg * (1 - f) + acceleration * f;
3144 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3146 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3148 sz = cvar("cl_showacceleration_size");
3149 scale = cvar("cl_showacceleration_scale");
3150 alpha = cvar("cl_showacceleration_alpha");
3151 if (cvar("cl_showacceleration_color_custom"))
3152 rgb = stov(cvar_string("cl_showacceleration_color"));
3155 if (acceleration < 0) {
3156 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3157 } else if (acceleration > 0) {
3158 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3162 if (acceleration > 0)
3163 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3164 else if (acceleration < 0)
3165 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3168 void HUD_Reset (void)
3170 // reset gametype specific icons
3171 if(gametype == GAME_KEYHUNT)
3173 else if(gametype == GAME_CTF)
3174 HUD_Mod_CTF_Reset();
3177 void HUD_Main (void)
3179 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3180 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3181 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3182 hud_color_bg_team = cvar("hud_color_bg_team");
3184 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3185 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3187 hud_configure = cvar("_hud_configure");
3190 if(cvar("hud_dock"))
3191 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3193 if(HUD_Panel_CheckActive(0))
3195 if(HUD_Panel_CheckActive(1))
3197 if(HUD_Panel_CheckActive(2))
3199 if(HUD_Panel_CheckActive(3))
3201 if(HUD_Panel_CheckActive(4))
3203 if(HUD_Panel_CheckActive(5))
3206 if(HUD_Panel_CheckActive(6))
3207 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3209 if(HUD_Panel_CheckActive(7))
3211 if(HUD_Panel_CheckActive(8))
3212 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3214 if(HUD_Panel_CheckActive(9))
3216 if(HUD_Panel_CheckActive(9))
3219 if(HUD_Panel_CheckActive(11))
3220 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || hud_configure)
3221 HUD_DrawPressedKeys();
3223 // TODO hud_'ify these
3224 if (cvar("cl_showspeed"))
3226 if (cvar("cl_showacceleration"))
3227 HUD_ShowAcceleration();