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Always draw the icon at full alpha when hud_panel_itemstime_hidespawned is enabled
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16
17 #include "../server/mutators/gamemode_ctf.qh"
18
19 #include "../common/stats.qh"
20
21 #include "../csqcmodellib/cl_player.qh"
22
23 #include "../warpzonelib/mathlib.qh"
24
25 /*
26 ==================
27 Misc HUD functions
28 ==================
29 */
30
31 // a border picture is a texture containing nine parts:
32 //   1/4 width: left part
33 //   1/2 width: middle part (stretched)
34 //   1/4 width: right part
35 // divided into
36 //   1/4 height: top part
37 //   1/2 height: middle part (stretched)
38 //   1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
40 {
41     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
42     {
43                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
44                 return;
45     }
46         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
47         {
48                 // draw only the central part
49                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
50                 return;
51         }
52
53         vector dX, dY;
54         vector width, height;
55         vector bW, bH;
56         //pic = draw_UseSkinFor(pic);
57         width = eX * theSize.x;
58         height = eY * theSize.y;
59         if(theSize.x <= theBorderSize.x * 2)
60         {
61                 // not wide enough... draw just left and right then
62                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63                 if(theSize.y <= theBorderSize.y * 2)
64                 {
65                         // not high enough... draw just corners
66                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71                 }
72                 else
73                 {
74                         dY = theBorderSize.x * eY;
75                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
81                 }
82         }
83         else
84         {
85                 if(theSize.y <= theBorderSize.y * 2)
86                 {
87                         // not high enough... draw just top and bottom then
88                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89                         dX = theBorderSize.x * eX;
90                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
93                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
95                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96                 }
97                 else
98                 {
99                         dX = theBorderSize.x * eX;
100                         dY = theBorderSize.x * eY;
101                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
107                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
109                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
110                 }
111         }
112 }
113
114 vector HUD_Get_Num_Color (float x, float maxvalue)
115 {
116         float blinkingamt;
117         vector color;
118         if(x >= maxvalue) {
119                 color.x = sin(2*M_PI*time);
120                 color.y = 1;
121                 color.z = sin(2*M_PI*time);
122         }
123         else if(x > maxvalue * 0.75) {
124                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
126                 color.z = 0;
127         }
128         else if(x > maxvalue * 0.5) {
129                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
132         }
133         else if(x > maxvalue * 0.25) {
134                 color.x = 1;
135                 color.y = 1;
136                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
137         }
138         else if(x > maxvalue * 0.1) {
139                 color.x = 1;
140                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
142         }
143         else {
144                 color.x = 1;
145                 color.y = 0;
146                 color.z = 0;
147         }
148
149         blinkingamt = (1 - x/maxvalue/0.25);
150         if(blinkingamt > 0)
151         {
152                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
155         }
156         return color;
157 }
158
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
160 {
161         float aspect = size_y / size_x;
162         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
163 }
164
165 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
166 {
167         float columns, rows;
168         float ratio, best_ratio = 0;
169         float best_columns = 1, best_rows = 1;
170         bool vertical = (psize.x / psize.y >= item_aspect);
171         if(vertical)
172         {
173                 psize = eX * psize.y + eY * psize.x;
174                 item_aspect = 1 / item_aspect;
175         }
176
177         rows = ceil(sqrt(item_count));
178         columns = ceil(item_count/rows);
179         while(columns >= 1)
180         {
181                 ratio = (psize.x/columns) / (psize.y/rows);
182                 if(ratio > item_aspect)
183                         ratio = item_aspect * item_aspect / ratio;
184
185                 if(ratio <= best_ratio)
186                         break; // ratio starts decreasing by now, skip next configurations
187
188                 best_columns = columns;
189                 best_rows = rows;
190                 best_ratio = ratio;
191
192                 if(columns == 1)
193                         break;
194
195                 --columns;
196                 rows = ceil(item_count/columns);
197         }
198
199         if(vertical)
200                 return eX * best_rows + eY * best_columns;
201         else
202                 return eX * best_columns + eY * best_rows;
203 }
204
205 float stringwidth_colors(string s, vector theSize)
206 {
207         return stringwidth(s, true, theSize);
208 }
209
210 float stringwidth_nocolors(string s, vector theSize)
211 {
212         return stringwidth(s, false, theSize);
213 }
214
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
216 {
217         position.x -= 2 / 3 * strlen(text) * theScale.x;
218         drawstring(position, text, theScale, rgb, theAlpha, flag);
219 }
220
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
222 {
223         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224         drawstring(position, text, theScale, rgb, theAlpha, flag);
225 }
226
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
229 {
230         string col;
231         string timestr;
232         string cpname;
233         string lapstr;
234         lapstr = "";
235
236         if(theirtime == 0) // goal hit
237         {
238                 if(mytime > 0)
239                 {
240                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
241                         col = "^1";
242                 }
243                 else if(mytime == 0)
244                 {
245                         timestr = "+0.0";
246                         col = "^3";
247                 }
248                 else
249                 {
250                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
251                         col = "^2";
252                 }
253
254                 if(lapdelta > 0)
255                 {
256                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
257                         col = "^2";
258                 }
259                 else if(lapdelta < 0)
260                 {
261                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262                         col = "^1";
263                 }
264         }
265         else if(theirtime > 0) // anticipation
266         {
267                 if(mytime >= theirtime)
268                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
269                 else
270                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
271                 col = "^3";
272         }
273         else
274         {
275                 col = "^7";
276                 timestr = "";
277         }
278
279         if(cp == 254)
280                 cpname = _("Start line");
281         else if(cp == 255)
282                 cpname = _("Finish line");
283         else if(cp)
284                 cpname = sprintf(_("Intermediate %d"), cp);
285         else
286                 cpname = _("Finish line");
287
288         if(theirtime < 0)
289                 return strcat(col, cpname);
290         else if(theirname == "")
291                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
292         else
293                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
294 }
295
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
298 {
299         int i;
300         for (i=RANKINGS_CNT-1;i>=0;--i)
301                 if(grecordholder[i] == net_name)
302                         return i+1;
303         return 0;
304 }
305
306 int GetPlayerColorForce(int i)
307 {
308         if(!teamplay)
309                 return 0;
310         else
311                 return stof(getplayerkeyvalue(i, "colors")) & 15;
312 }
313
314 int GetPlayerColor(int i)
315 {
316         if(!playerslots[i].gotscores) // unconnected
317                 return NUM_SPECTATOR;
318         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319                 return NUM_SPECTATOR;
320         else
321                 return GetPlayerColorForce(i);
322 }
323
324 string GetPlayerName(int i)
325 {
326         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
327 }
328
329
330 /*
331 ==================
332 HUD panels
333 ==================
334 */
335
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
338         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
339                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
340 } while(0)
341
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
344 {
345         if(!length_ratio || !theAlpha)
346                 return;
347         if(length_ratio > 1)
348                 length_ratio = 1;
349         if (baralign == 3)
350         {
351                 if(length_ratio < -1)
352                         length_ratio = -1;
353         }
354         else if(length_ratio < 0)
355                 return;
356
357         vector square;
358         vector width, height;
359         if(vertical) {
360                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361                 if(precache_pic(pic) == "") {
362                         pic = "gfx/hud/default/progressbar_vertical";
363                 }
364
365         if (baralign == 1) // bottom align
366                         theOrigin.y += (1 - length_ratio) * theSize.y;
367         else if (baralign == 2) // center align
368             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369         else if (baralign == 3) // center align, positive values down, negative up
370                 {
371                         theSize.y *= 0.5;
372                         if (length_ratio > 0)
373                                 theOrigin.y += theSize.y;
374                         else
375                         {
376                                 theOrigin.y += (1 + length_ratio) * theSize.y;
377                                 length_ratio = -length_ratio;
378                         }
379                 }
380                 theSize.y *= length_ratio;
381
382                 vector bH;
383                 width = eX * theSize.x;
384                 height = eY * theSize.y;
385                 if(theSize.y <= theSize.x * 2)
386                 {
387                         // button not high enough
388                         // draw just upper and lower part then
389                         square = eY * theSize.y * 0.5;
390                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393                 }
394                 else
395                 {
396                         square = eY * theSize.x;
397                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
398                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
399                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
400                 }
401         } else {
402                 pic = strcat(hud_skin_path, "/", pic);
403                 if(precache_pic(pic) == "") {
404                         pic = "gfx/hud/default/progressbar";
405                 }
406
407                 if (baralign == 1) // right align
408                         theOrigin.x += (1 - length_ratio) * theSize.x;
409         else if (baralign == 2) // center align
410             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411         else if (baralign == 3) // center align, positive values on the right, negative on the left
412                 {
413                         theSize.x *= 0.5;
414                         if (length_ratio > 0)
415                                 theOrigin.x += theSize.x;
416                         else
417                         {
418                                 theOrigin.x += (1 + length_ratio) * theSize.x;
419                                 length_ratio = -length_ratio;
420                         }
421                 }
422                 theSize.x *= length_ratio;
423
424                 vector bW;
425                 width = eX * theSize.x;
426                 height = eY * theSize.y;
427                 if(theSize.x <= theSize.y * 2)
428                 {
429                         // button not wide enough
430                         // draw just left and right part then
431                         square = eX * theSize.x * 0.5;
432                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435                 }
436                 else
437                 {
438                         square = eX * theSize.y;
439                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
441                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
442                 }
443         }
444 }
445
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
447 {
448         if(!theAlpha)
449                 return;
450
451         string pic;
452         pic = strcat(hud_skin_path, "/num_leading");
453         if(precache_pic(pic) == "") {
454                 pic = "gfx/hud/default/num_leading";
455         }
456
457         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458         if(mySize.x/mySize.y > 2)
459                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
461 }
462
463 // Weapon icons (#0)
464 //
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
467 {
468         entity h = weaponorder[i];
469         weaponorder[i] = weaponorder[j];
470         weaponorder[j] = h;
471 }
472
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
475 {
476         int ai, aj;
477         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
480 }
481
482 void HUD_Weapons(void)
483 {
484         // declarations
485         WepSet weapons_stat = WepSet_GetFromStat();
486         int i;
487         float f, a;
488         float screen_ar;
489         vector center = '0 0 0';
490         int weapon_count, weapon_id;
491         int row, column, rows = 0, columns = 0;
492         bool vertical_order = true;
493         float aspect = autocvar_hud_panel_weapons_aspect;
494
495         float timeout = autocvar_hud_panel_weapons_timeout;
496         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
498
499         vector barsize = '0 0 0', baroffset = '0 0 0';
500         vector ammo_color = '1 0 1';
501         float ammo_alpha = 1;
502
503         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
505
506         vector weapon_pos, weapon_size = '0 0 0';
507         vector color;
508
509         // check to see if we want to continue
510         if(intermission == 2) return;
511         if(hud != HUD_NORMAL) return;
512
513         if(!autocvar__hud_configure)
514         {
515                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516                         return;
517                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
518                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519                 {
520                         weaponprevtime = time;
521                         return;
522                 }
523         }
524
525         // update generic hud functions
526         HUD_Panel_UpdateCvars();
527
528         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
529         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
530         {
531                 int weapon_cnt;
532                 if(weaponorder_bypriority)
533                         strunzone(weaponorder_bypriority);
534                 if(weaponorder_byimpulse)
535                         strunzone(weaponorder_byimpulse);
536
537                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
538                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
539                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
540
541                 weapon_cnt = 0;
542                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543                 {
544                         self = get_weaponinfo(i);
545                         if(self.impulse >= 0)
546                         {
547                                 weaponorder[weapon_cnt] = self;
548                                 ++weapon_cnt;
549                         }
550                 }
551                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
552                         weaponorder[i] = world;
553                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554
555                 weaponorder_cmp_str = string_null;
556         }
557
558         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
559                 complain_weapon = 0;
560
561         if(autocvar__hud_configure)
562         {
563                 if(!weapons_stat)
564                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
565                                 weapons_stat |= WepSet_FromWeapon(i);
566
567                 #if 0
568                 /// debug code
569                 if(cvar("wep_add"))
570                 {
571                         weapons_stat = '0 0 0';
572                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
573                         for(i = WEP_FIRST; i <= countw; ++i)
574                                 weapons_stat |= WepSet_FromWeapon(i);
575                 }
576                 #endif
577         }
578
579         // determine which weapons are going to be shown
580         if (autocvar_hud_panel_weapons_onlyowned)
581         {
582                 if(autocvar__hud_configure)
583                 {
584                         if(menu_enabled != 2)
585                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
586                 }
587
588                 // do we own this weapon?
589                 weapon_count = 0;
590                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
591                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
592                                 ++weapon_count;
593
594
595                 // might as well commit suicide now, no reason to live ;)
596                 if (weapon_count == 0)
597                         return;
598
599                 vector old_panel_size = panel_size;
600                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
601
602                 // get the all-weapons layout
603                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
604                 columns = table_size.x;
605                 rows = table_size.y;
606                 weapon_size.x = padded_panel_size.x / columns;
607                 weapon_size.y = padded_panel_size.y / rows;
608
609                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
610                 // we enlarge them a bit when possible to better match the desired aspect ratio
611                 if(padded_panel_size.x / padded_panel_size.y < aspect)
612                 {
613                         // maximum number of rows that allows to display items with the desired aspect ratio
614                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
615                         columns = min(columns, ceil(weapon_count / max_rows));
616                         rows = ceil(weapon_count / columns);
617                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
618                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
619                         vertical_order = false;
620                 }
621                 else
622                 {
623                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
624                         rows = min(rows, ceil(weapon_count / max_columns));
625                         columns = ceil(weapon_count / rows);
626                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
627                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
628                         vertical_order = true;
629                 }
630
631                 // reduce size of the panel
632                 panel_size.x = columns * weapon_size.x;
633                 panel_size.y = rows * weapon_size.y;
634                 panel_size += '2 2 0' * panel_bg_padding;
635
636                 // center the resized panel, or snap it to the screen edge when close enough
637                 if(panel_pos.x > vid_conwidth * 0.001)
638                 {
639                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
640                                 panel_pos.x += old_panel_size.x - panel_size.x;
641                         else
642                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
643                 }
644                 else if(old_panel_size.x > vid_conwidth * 0.999)
645                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646
647                 if(panel_pos.y > vid_conheight * 0.001)
648                 {
649                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
650                                 panel_pos.y += old_panel_size.y - panel_size.y;
651                         else
652                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
653                 }
654                 else if(old_panel_size.y > vid_conheight * 0.999)
655                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
656         }
657         else
658                 weapon_count = WEP_COUNT;
659
660         // animation for fading in/out the panel respectively when not in use
661         if(!autocvar__hud_configure)
662         {
663                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
664                 {
665                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
666
667                         // fade the panel alpha
668                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
669                         {
670                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
671                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
672                         }
673                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
674                         {
675                                 panel_bg_alpha *= (1 - f);
676                                 panel_fg_alpha *= (1 - f);
677                         }
678
679                         // move the panel off the screen
680                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
681                         {
682                                 f *= f; // for a cooler movement
683                                 center.x = panel_pos.x + panel_size.x/2;
684                                 center.y = panel_pos.y + panel_size.y/2;
685                                 screen_ar = vid_conwidth/vid_conheight;
686                                 if (center.x/center.y < screen_ar) //bottom left
687                                 {
688                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
689                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
690                                         else //left
691                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
692                                 }
693                                 else //top right
694                                 {
695                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
696                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
697                                         else //top
698                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
699                                 }
700                                 if(f == 1)
701                                         center.x = -1; // mark the panel as off screen
702                         }
703                         weaponprevtime = time - (1 - f) * timein_effect_length;
704                 }
705                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
706                 {
707                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
708
709                         // fade the panel alpha
710                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
711                         {
712                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
713                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
714                         }
715                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
716                         {
717                                 panel_bg_alpha *= (f);
718                                 panel_fg_alpha *= (f);
719                         }
720
721                         // move the panel back on screen
722                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
723                         {
724                                 f *= f; // for a cooler movement
725                                 f = 1 - f;
726                                 center.x = panel_pos.x + panel_size.x/2;
727                                 center.y = panel_pos.y + panel_size.y/2;
728                                 screen_ar = vid_conwidth/vid_conheight;
729                                 if (center.x/center.y < screen_ar) //bottom left
730                                 {
731                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
732                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
733                                         else //left
734                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
735                                 }
736                                 else //top right
737                                 {
738                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
739                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
740                                         else //top
741                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
742                                 }
743                         }
744                 }
745         }
746
747         // draw the background, then change the virtual size of it to better fit other items inside
748         HUD_Panel_DrawBg(1);
749
750         if(center.x == -1)
751                 return;
752
753         if(panel_bg_padding)
754         {
755                 panel_pos += '1 1 0' * panel_bg_padding;
756                 panel_size -= '2 2 0' * panel_bg_padding;
757         }
758
759         // after the sizing and animations are done, update the other values
760
761         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
762         {
763                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
764                 columns = table_size.x;
765                 rows = table_size.y;
766                 weapon_size.x = panel_size.x / columns;
767                 weapon_size.y = panel_size.y / rows;
768                 vertical_order = (panel_size.x / panel_size.y >= aspect);
769         }
770
771         // calculate position/size for visual bar displaying ammount of ammo status
772         if (autocvar_hud_panel_weapons_ammo)
773         {
774                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
775                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
776
777                 if(weapon_size.x/weapon_size.y > aspect)
778                 {
779                         barsize.x = aspect * weapon_size.y;
780                         barsize.y = weapon_size.y;
781                         baroffset.x = (weapon_size.x - barsize.x) / 2;
782                 }
783                 else
784                 {
785                         barsize.y = 1/aspect * weapon_size.x;
786                         barsize.x = weapon_size.x;
787                         baroffset.y = (weapon_size.y - barsize.y) / 2;
788                 }
789         }
790         if(autocvar_hud_panel_weapons_accuracy)
791                 Accuracy_LoadColors();
792
793         // draw items
794         row = column = 0;
795         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
796         vector noncurrent_pos = '0 0 0';
797         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
798         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
799         bool isCurrent;
800
801         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802         {
803                 // retrieve information about the current weapon to be drawn
804                 self = weaponorder[i];
805                 weapon_id = self.impulse;
806                 isCurrent = (self.weapon == switchweapon);
807
808                 // skip if this weapon doesn't exist
809                 if(!self || weapon_id < 0) { continue; }
810
811                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
812                 if(autocvar_hud_panel_weapons_onlyowned)
813                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
814                         continue;
815
816                 // figure out the drawing position of weapon
817                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
818                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
819                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
820
821                 // draw background behind currently selected weapon
822                 if(isCurrent)
823                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824
825                 // draw the weapon accuracy
826                 if(autocvar_hud_panel_weapons_accuracy)
827                 {
828                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
829                         if(panel_weapon_accuracy >= 0)
830                         {
831                                 color = Accuracy_GetColor(panel_weapon_accuracy);
832                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
833                         }
834                 }
835
836                 // drawing all the weapon items
837                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838                 {
839                         // draw the weapon image
840                         if(isCurrent)
841                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842                         else
843                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
844
845                         // draw weapon label string
846                         switch(autocvar_hud_panel_weapons_label)
847                         {
848                                 case 1: // weapon number
849                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
850                                         break;
851
852                                 case 2: // bind
853                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854                                         break;
855
856                                 case 3: // weapon name
857                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
858                                         break;
859
860                                 default: // nothing
861                                         break;
862                         }
863
864                         // draw ammo status bar
865                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
866                         {
867                                 float ammo_full;
868                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
869
870                                 if(a > 0)
871                                 {
872                                         switch(self.ammo_field)
873                                         {
874                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
875                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
876                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
877                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
878                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
879                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
880                                                 default: ammo_full = 60;
881                                         }
882
883                                         drawsetcliparea(
884                                                 weapon_pos.x + baroffset.x,
885                                                 weapon_pos.y + baroffset.y,
886                                                 barsize.x * bound(0, a/ammo_full, 1),
887                                                 barsize.y
888                                         );
889
890                                         drawpic_aspect_skin(
891                                                 weapon_pos,
892                                                 "weapon_ammo",
893                                                 weapon_size,
894                                                 ammo_color,
895                                                 ammo_alpha,
896                                                 DRAWFLAG_NORMAL
897                                         );
898
899                                         drawresetcliparea();
900                                 }
901                         }
902                 }
903                 else // draw a "ghost weapon icon" if you don't have the weapon
904                 {
905                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
906                 }
907
908                 // draw the complain message
909                 if(self.weapon == complain_weapon)
910                 {
911                         if(fadetime)
912                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
913                         else
914                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
915
916                         string s;
917                         if(complain_weapon_type == 0) {
918                                 s = _("Out of ammo");
919                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
920                         }
921                         else if(complain_weapon_type == 1) {
922                                 s = _("Don't have");
923                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
924                         }
925                         else {
926                                 s = _("Unavailable");
927                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
928                         }
929                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
930                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
931                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
932                 }
933
934                 #if 0
935                 /// debug code
936                 if(!autocvar_hud_panel_weapons_onlyowned)
937                 {
938                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
939                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940                 }
941                 #endif
942
943                 // continue with new position for the next weapon
944                 if(vertical_order)
945                 {
946                         ++column;
947                         if(column >= columns)
948                         {
949                                 column = 0;
950                                 ++row;
951                         }
952                 }
953                 else
954                 {
955                         ++row;
956                         if(row >= rows)
957                         {
958                                 row = 0;
959                                 ++column;
960                         }
961                 }
962         }
963 }
964
965 // Ammo (#1)
966 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
967 {
968         HUD_Panel_DrawProgressBar(
969                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971                 autocvar_hud_panel_ammo_progressbar_name,
972                 progress, 0, 0, color,
973                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
974 }
975
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 {
978         float bonusNades    = getstatf(STAT_NADE_BONUS);
979         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
980         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
981         vector nadeColor    = Nade_Color(bonusType);
982         string nadeIcon     = Nade_Icon(bonusType);
983
984         vector iconPos, textPos;
985
986         if(autocvar_hud_panel_ammo_iconalign)
987         {
988                 iconPos = myPos + eX * 2 * mySize.y;
989                 textPos = myPos;
990         }
991         else
992         {
993                 iconPos = myPos;
994                 textPos = myPos + eX * mySize.y;
995         }
996
997         if(bonusNades > 0 || bonusProgress > 0)
998         {
999                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1000
1001                 if(autocvar_hud_panel_ammo_text)
1002                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004                 if(draw_expanding)
1005                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1006
1007                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1008         }
1009 }
1010
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 {
1013         if(ammoType == ammo_none)
1014                 return;
1015
1016         // Initialize variables
1017
1018         int ammo;
1019         if(autocvar__hud_configure)
1020         {
1021                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1022                 ammo = 60;
1023         }
1024         else
1025                 ammo = getstati(GetAmmoStat(ammoType));
1026
1027         if(!isCurrent)
1028         {
1029                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031                 mySize = mySize * scale;
1032         }
1033
1034         vector iconPos, textPos;
1035         if(autocvar_hud_panel_ammo_iconalign)
1036         {
1037                 iconPos = myPos + eX * 2 * mySize.y;
1038                 textPos = myPos;
1039         }
1040         else
1041         {
1042                 iconPos = myPos;
1043                 textPos = myPos + eX * mySize.y;
1044         }
1045
1046         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047
1048         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1049         vector textColor;
1050         if(isInfinite)
1051                 textColor = '0.2 0.95 0';
1052         else if(isShadowed)
1053                 textColor = '0 0 0';
1054         else if(ammo < 10)
1055                 textColor = '0.8 0.04 0';
1056         else
1057                 textColor = '1 1 1';
1058
1059         float alpha;
1060         if(isCurrent)
1061                 alpha = panel_fg_alpha;
1062         else if(isShadowed)
1063                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064         else
1065                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066
1067         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1068
1069         // Draw item
1070
1071         if(isCurrent)
1072                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073
1074         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076
1077         if(autocvar_hud_panel_ammo_text)
1078                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079
1080         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1081 }
1082
1083 int nade_prevstatus;
1084 int nade_prevframe;
1085 float nade_statuschange_time;
1086 void HUD_Ammo(void)
1087 {
1088         if(intermission == 2) return;
1089         if(hud != HUD_NORMAL) return;
1090         if(!autocvar__hud_configure)
1091         {
1092                 if(!autocvar_hud_panel_ammo) return;
1093                 if(spectatee_status == -1) return;
1094         }
1095
1096         HUD_Panel_UpdateCvars();
1097
1098         draw_beginBoldFont();
1099
1100         vector pos, mySize;
1101         pos = panel_pos;
1102         mySize = panel_size;
1103
1104         HUD_Panel_DrawBg(1);
1105         if(panel_bg_padding)
1106         {
1107                 pos += '1 1 0' * panel_bg_padding;
1108                 mySize -= '2 2 0' * panel_bg_padding;
1109         }
1110
1111         int rows = 0, columns, row, column;
1112         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1113         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1114         float nade_statuschange_elapsedtime;
1115         int total_ammo_count;
1116
1117         vector ammo_size;
1118         if (autocvar_hud_panel_ammo_onlycurrent)
1119                 total_ammo_count = 1;
1120         else
1121                 total_ammo_count = AMMO_COUNT;
1122
1123         if(draw_nades)
1124         {
1125                 ++total_ammo_count;
1126                 if (nade_cnt != nade_prevframe)
1127                 {
1128                         nade_statuschange_time = time;
1129                         nade_prevstatus = nade_prevframe;
1130                         nade_prevframe = nade_cnt;
1131                 }
1132         }
1133         else
1134                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1135
1136         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1137         columns = ceil((total_ammo_count)/rows);
1138         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1139
1140         vector offset = '0 0 0'; // fteqcc sucks
1141         float newSize;
1142         if(ammo_size.x/ammo_size.y > 3)
1143         {
1144                 newSize = 3 * ammo_size.y;
1145                 offset.x = ammo_size.x - newSize;
1146                 pos.x += offset.x/2;
1147                 ammo_size.x = newSize;
1148         }
1149         else
1150         {
1151                 newSize = 1/3 * ammo_size.x;
1152                 offset.y = ammo_size.y - newSize;
1153                 pos.y += offset.y/2;
1154                 ammo_size.y = newSize;
1155         }
1156
1157         int i;
1158         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1159         row = column = 0;
1160         if(autocvar_hud_panel_ammo_onlycurrent)
1161         {
1162                 if(autocvar__hud_configure)
1163                 {
1164                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1165                 }
1166                 else
1167                 {
1168                         DrawAmmoItem(
1169                                 pos,
1170                                 ammo_size,
1171                                 (get_weaponinfo(switchweapon)).ammo_field,
1172                                 true,
1173                                 infinite_ammo
1174                         );
1175                 }
1176
1177                 ++row;
1178                 if(row >= rows)
1179                 {
1180                         row = 0;
1181                         column = column + 1;
1182                 }
1183         }
1184         else
1185         {
1186                 .int ammotype;
1187                 row = column = 0;
1188                 for(i = 0; i < AMMO_COUNT; ++i)
1189                 {
1190                         ammotype = GetAmmoFieldFromNum(i);
1191                         DrawAmmoItem(
1192                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1193                                 ammo_size,
1194                                 ammotype,
1195                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1196                                 infinite_ammo
1197                         );
1198
1199                         ++row;
1200                         if(row >= rows)
1201                         {
1202                                 row = 0;
1203                                 column = column + 1;
1204                         }
1205                 }
1206         }
1207
1208         if (draw_nades)
1209         {
1210                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1211
1212                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1213
1214                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1215         }
1216
1217         draw_endBoldFont();
1218 }
1219
1220 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1221 {
1222         vector newPos = '0 0 0', newSize = '0 0 0';
1223         vector picpos, numpos;
1224
1225         if (vertical)
1226         {
1227                 if(mySize.y/mySize.x > 2)
1228                 {
1229                         newSize.y = 2 * mySize.x;
1230                         newSize.x = mySize.x;
1231
1232                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1233                         newPos.x = myPos.x;
1234                 }
1235                 else
1236                 {
1237                         newSize.x = 1/2 * mySize.y;
1238                         newSize.y = mySize.y;
1239
1240                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1241                         newPos.y = myPos.y;
1242                 }
1243
1244                 if(icon_right_align)
1245                 {
1246                         numpos = newPos;
1247                         picpos = newPos + eY * newSize.x;
1248                 }
1249                 else
1250                 {
1251                         picpos = newPos;
1252                         numpos = newPos + eY * newSize.x;
1253                 }
1254
1255                 newSize.y /= 2;
1256                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257                 // make number smaller than icon, it looks better
1258                 // reduce only y to draw numbers with different number of digits with the same y size
1259                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1260                 newSize.y *= 0.7;
1261                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1262                 return;
1263         }
1264
1265         if(mySize.x/mySize.y > 3)
1266         {
1267                 newSize.x = 3 * mySize.y;
1268                 newSize.y = mySize.y;
1269
1270                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1271                 newPos.y = myPos.y;
1272         }
1273         else
1274         {
1275                 newSize.y = 1/3 * mySize.x;
1276                 newSize.x = mySize.x;
1277
1278                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1279                 newPos.x = myPos.x;
1280         }
1281
1282         if(icon_right_align) // right align
1283         {
1284                 numpos = newPos;
1285                 picpos = newPos + eX * 2 * newSize.y;
1286         }
1287         else // left align
1288         {
1289                 numpos = newPos + eX * newSize.y;
1290                 picpos = newPos;
1291         }
1292
1293         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1294         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1295         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 }
1298
1299 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1300 {
1301         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1302 }
1303
1304 // Powerups (#2)
1305 //
1306 void HUD_Powerups(void)
1307 {
1308         float strength_time, shield_time, superweapons_time;
1309         if(intermission == 2) return;
1310         if(!autocvar__hud_configure)
1311         {
1312                 if(!autocvar_hud_panel_powerups) return;
1313                 if(spectatee_status == -1) return;
1314                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1315                 if (getstati(STAT_HEALTH) <= 0) return;
1316
1317                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1318                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1319                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1320
1321                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1322                         superweapons_time = 99; // force max
1323
1324                 // prevent stuff to show up on mismatch that will be fixed next frame
1325                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1326                         superweapons_time = 0;
1327         }
1328         else
1329         {
1330                 strength_time = 15;
1331                 shield_time = 27;
1332                 superweapons_time = 13;
1333         }
1334
1335         HUD_Panel_UpdateCvars();
1336
1337         draw_beginBoldFont();
1338
1339         vector pos, mySize;
1340         pos = panel_pos;
1341         mySize = panel_size;
1342
1343         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1344         if(panel_bg_padding)
1345         {
1346                 pos += '1 1 0' * panel_bg_padding;
1347                 mySize -= '2 2 0' * panel_bg_padding;
1348         }
1349
1350         float panel_ar = mySize.x/mySize.y;
1351         bool is_vertical = (panel_ar < 1);
1352         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1353
1354         int superweapons_is = -1;
1355
1356         if(superweapons_time)
1357         {
1358                 if(strength_time)
1359                 {
1360                         if(shield_time)
1361                                 superweapons_is = 0;
1362                         else
1363                                 superweapons_is = 2;
1364                 }
1365                 else
1366                 {
1367                         if(shield_time)
1368                                 superweapons_is = 1;
1369                         else
1370                                 superweapons_is = 2;
1371                 }
1372         }
1373
1374         // FIXME handle superweapons here
1375         if(superweapons_is == 0)
1376         {
1377                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1378                 {
1379                         mySize.x *= (1.0 / 3.0);
1380                         superweapons_offset.x = mySize.x;
1381                         if (autocvar_hud_panel_powerups_flip)
1382                                 shield_offset.x = 2*mySize.x;
1383                         else
1384                                 strength_offset.x = 2*mySize.x;
1385                 }
1386                 else
1387                 {
1388                         mySize.y *= (1.0 / 3.0);
1389                         superweapons_offset.y = mySize.y;
1390                         if (autocvar_hud_panel_powerups_flip)
1391                                 shield_offset.y = 2*mySize.y;
1392                         else
1393                                 strength_offset.y = 2*mySize.y;
1394                 }
1395         }
1396         else
1397         {
1398                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1399                 {
1400                         mySize.x *= 0.5;
1401                         if (autocvar_hud_panel_powerups_flip)
1402                                 shield_offset.x = mySize.x;
1403                         else
1404                                 strength_offset.x = mySize.x;
1405                 }
1406                 else
1407                 {
1408                         mySize.y *= 0.5;
1409                         if (autocvar_hud_panel_powerups_flip)
1410                                 shield_offset.y = mySize.y;
1411                         else
1412                                 strength_offset.y = mySize.y;
1413                 }
1414         }
1415
1416         bool shield_baralign, strength_baralign, superweapons_baralign;
1417         bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1418
1419         if (autocvar_hud_panel_powerups_flip)
1420         {
1421                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1422                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1423                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1424                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1425         }
1426         else
1427         {
1428                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1429                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1430                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1431                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1432         }
1433
1434         if(superweapons_is == 0)
1435         {
1436                 superweapons_iconalign = strength_iconalign;
1437                 superweapons_baralign = 2;
1438         }
1439         else if(superweapons_is == 1)
1440         {
1441                 superweapons_offset = strength_offset;
1442                 superweapons_iconalign = strength_iconalign;
1443                 superweapons_baralign = strength_baralign;
1444         }
1445         else // if(superweapons_is == 2)
1446         {
1447                 superweapons_offset = shield_offset;
1448                 superweapons_iconalign = shield_iconalign;
1449                 superweapons_baralign = shield_baralign;
1450         }
1451
1452         if(shield_time)
1453         {
1454                 const float maxshield = 30;
1455                 float shield = ceil(shield_time);
1456                 if(autocvar_hud_panel_powerups_progressbar)
1457                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1458                 if(autocvar_hud_panel_powerups_text)
1459                 {
1460                         if(shield > 1)
1461                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1462                         if(shield <= 5)
1463                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1464                 }
1465         }
1466
1467         if(strength_time)
1468         {
1469                 const float maxstrength = 30;
1470                 float strength = ceil(strength_time);
1471                 if(autocvar_hud_panel_powerups_progressbar)
1472                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1473                 if(autocvar_hud_panel_powerups_text)
1474                 {
1475                         if(strength > 1)
1476                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1477                         if(strength <= 5)
1478                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1479                 }
1480         }
1481
1482         if(superweapons_time)
1483         {
1484                 const float maxsuperweapons = 30;
1485                 float superweapons = ceil(superweapons_time);
1486                 if(autocvar_hud_panel_powerups_progressbar)
1487                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1488                 if(autocvar_hud_panel_powerups_text)
1489                 {
1490                         if(superweapons > 1)
1491                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1492                         if(superweapons <= 5)
1493                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1494                 }
1495         }
1496
1497         draw_endBoldFont();
1498 }
1499
1500 // Health/armor (#3)
1501 //
1502
1503
1504 void HUD_HealthArmor(void)
1505 {
1506         int armor, health, fuel;
1507         if(intermission == 2) return;
1508         if(!autocvar__hud_configure)
1509         {
1510                 if(!autocvar_hud_panel_healtharmor) return;
1511                 if(hud != HUD_NORMAL) return;
1512                 if(spectatee_status == -1) return;
1513
1514                 health = getstati(STAT_HEALTH);
1515                 if(health <= 0)
1516                 {
1517                         prev_health = -1;
1518                         return;
1519                 }
1520                 armor = getstati(STAT_ARMOR);
1521
1522                 // code to check for spectatee_status changes is in Ent_ClientData()
1523                 // prev_p_health and prev_health can be set to -1 there
1524
1525                 if (prev_p_health == -1)
1526                 {
1527                         // no effect
1528                         health_beforedamage = 0;
1529                         armor_beforedamage = 0;
1530                         health_damagetime = 0;
1531                         armor_damagetime = 0;
1532                         prev_health = health;
1533                         prev_armor = armor;
1534                         old_p_health = health;
1535                         old_p_armor = armor;
1536                         prev_p_health = health;
1537                         prev_p_armor = armor;
1538                 }
1539                 else if (prev_health == -1)
1540                 {
1541                         //start the load effect
1542                         health_damagetime = 0;
1543                         armor_damagetime = 0;
1544                         prev_health = 0;
1545                         prev_armor = 0;
1546                 }
1547                 fuel = getstati(STAT_FUEL);
1548         }
1549         else
1550         {
1551                 health = 150;
1552                 armor = 75;
1553                 fuel = 20;
1554         }
1555
1556         HUD_Panel_UpdateCvars();
1557
1558         draw_beginBoldFont();
1559
1560         vector pos, mySize;
1561         pos = panel_pos;
1562         mySize = panel_size;
1563
1564         HUD_Panel_DrawBg(1);
1565         if(panel_bg_padding)
1566         {
1567                 pos += '1 1 0' * panel_bg_padding;
1568                 mySize -= '2 2 0' * panel_bg_padding;
1569         }
1570
1571         int baralign = autocvar_hud_panel_healtharmor_baralign;
1572         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1573
1574     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1575     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1576         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1577         {
1578                 vector v;
1579                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1580
1581                 float x;
1582                 x = floor(v.x + 1);
1583
1584         float maxtotal = maxhealth + maxarmor;
1585                 string biggercount;
1586                 if(v.z) // NOT fully armored
1587                 {
1588                         biggercount = "health";
1589                         if(autocvar_hud_panel_healtharmor_progressbar)
1590                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1591                         if(armor)
1592             if(autocvar_hud_panel_healtharmor_text)
1593                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1594                 }
1595                 else
1596                 {
1597                         biggercount = "armor";
1598                         if(autocvar_hud_panel_healtharmor_progressbar)
1599                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1600                         if(health)
1601             if(autocvar_hud_panel_healtharmor_text)
1602                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1603                 }
1604         if(autocvar_hud_panel_healtharmor_text)
1605                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1606
1607                 if(fuel)
1608                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1609         }
1610         else
1611         {
1612                 float panel_ar = mySize.x/mySize.y;
1613                 bool is_vertical = (panel_ar < 1);
1614                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1615                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1616                 {
1617                         mySize.x *= 0.5;
1618                         if (autocvar_hud_panel_healtharmor_flip)
1619                                 health_offset.x = mySize.x;
1620                         else
1621                                 armor_offset.x = mySize.x;
1622                 }
1623                 else
1624                 {
1625                         mySize.y *= 0.5;
1626                         if (autocvar_hud_panel_healtharmor_flip)
1627                                 health_offset.y = mySize.y;
1628                         else
1629                                 armor_offset.y = mySize.y;
1630                 }
1631
1632                 bool health_baralign, armor_baralign, fuel_baralign;
1633                 bool health_iconalign, armor_iconalign;
1634                 if (autocvar_hud_panel_healtharmor_flip)
1635                 {
1636                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1637                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1638                         fuel_baralign = health_baralign;
1639                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1640                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1641                 }
1642                 else
1643                 {
1644                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1645                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1646                         fuel_baralign = armor_baralign;
1647                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1648                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1649                 }
1650
1651                 //if(health)
1652                 {
1653                         if(autocvar_hud_panel_healtharmor_progressbar)
1654                         {
1655                                 float p_health, pain_health_alpha;
1656                                 p_health = health;
1657                                 pain_health_alpha = 1;
1658                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1659                                 {
1660                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1661                                         {
1662                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1663                                                 {
1664                                                         if (time - old_p_healthtime < 1)
1665                                                                 old_p_health = prev_p_health;
1666                                                         else
1667                                                                 old_p_health = prev_health;
1668                                                         old_p_healthtime = time;
1669                                                 }
1670                                                 if (time - old_p_healthtime < 1)
1671                                                 {
1672                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1673                                                         prev_p_health = p_health;
1674                                                 }
1675                                         }
1676                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1677                                         {
1678                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1679                                                 {
1680                                                         if (time - health_damagetime >= 1)
1681                                                                 health_beforedamage = prev_health;
1682                                                         health_damagetime = time;
1683                                                 }
1684                                                 if (time - health_damagetime < 1)
1685                                                 {
1686                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1687                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1688                                                 }
1689                                         }
1690                                         prev_health = health;
1691
1692                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1693                                         {
1694                                                 float BLINK_FACTOR = 0.15;
1695                                                 float BLINK_BASE = 0.85;
1696                                                 float BLINK_FREQ = 9;
1697                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1698                                         }
1699                                 }
1700                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1701                         }
1702                         if(autocvar_hud_panel_healtharmor_text)
1703                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1704                 }
1705
1706                 if(armor)
1707                 {
1708                         if(autocvar_hud_panel_healtharmor_progressbar)
1709                         {
1710                                 float p_armor;
1711                                 p_armor = armor;
1712                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1713                                 {
1714                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1715                                         {
1716                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1717                                                 {
1718                                                         if (time - old_p_armortime < 1)
1719                                                                 old_p_armor = prev_p_armor;
1720                                                         else
1721                                                                 old_p_armor = prev_armor;
1722                                                         old_p_armortime = time;
1723                                                 }
1724                                                 if (time - old_p_armortime < 1)
1725                                                 {
1726                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1727                                                         prev_p_armor = p_armor;
1728                                                 }
1729                                         }
1730                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1731                                         {
1732                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1733                                                 {
1734                                                         if (time - armor_damagetime >= 1)
1735                                                                 armor_beforedamage = prev_armor;
1736                                                         armor_damagetime = time;
1737                                                 }
1738                                                 if (time - armor_damagetime < 1)
1739                                                 {
1740                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1741                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1742                                                 }
1743                                         }
1744                                         prev_armor = armor;
1745                                 }
1746                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1747                         }
1748                         if(autocvar_hud_panel_healtharmor_text)
1749                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1750                 }
1751
1752                 if(fuel)
1753                 {
1754                         if (is_vertical)
1755                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1756                         else
1757                                 mySize.y *= 0.2;
1758                         if (panel_ar >= 4)
1759                                 mySize.x *= 2; //restore full panel size
1760                         else if (panel_ar < 1/4)
1761                                 mySize.y *= 2; //restore full panel size
1762                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1763                 }
1764         }
1765
1766         draw_endBoldFont();
1767 }
1768
1769 // Notification area (#4)
1770 //
1771
1772 void HUD_Notify_Push(string icon, string attacker, string victim)
1773 {
1774         if (icon == "")
1775                 return;
1776
1777         ++notify_count;
1778         --notify_index;
1779
1780         if (notify_index == -1)
1781                 notify_index = NOTIFY_MAX_ENTRIES-1;
1782
1783         // Free old strings
1784         if (notify_attackers[notify_index])
1785                 strunzone(notify_attackers[notify_index]);
1786
1787         if (notify_victims[notify_index])
1788                 strunzone(notify_victims[notify_index]);
1789
1790         if (notify_icons[notify_index])
1791                 strunzone(notify_icons[notify_index]);
1792
1793         // Allocate new strings
1794         if (victim != "")
1795         {
1796                 notify_attackers[notify_index] = strzone(attacker);
1797                 notify_victims[notify_index] = strzone(victim);
1798         }
1799         else
1800         {
1801                 // In case of a notification without a victim, the attacker
1802                 // is displayed on the victim's side. Instead of special
1803                 // treatment later on, we can simply switch them here.
1804                 notify_attackers[notify_index] = string_null;
1805                 notify_victims[notify_index] = strzone(attacker);
1806         }
1807
1808         notify_icons[notify_index] = strzone(icon);
1809         notify_times[notify_index] = time;
1810 }
1811
1812 void HUD_Notify(void)
1813 {
1814         if(intermission == 2) return;
1815         if (!autocvar__hud_configure)
1816                 if (!autocvar_hud_panel_notify)
1817                         return;
1818
1819         HUD_Panel_UpdateCvars();
1820         HUD_Panel_DrawBg(1);
1821
1822         if (!autocvar__hud_configure)
1823                 if (notify_count == 0)
1824                         return;
1825
1826         vector pos, size;
1827         pos  = panel_pos;
1828         size = panel_size;
1829
1830         if (panel_bg_padding)
1831         {
1832                 pos  += '1 1 0' * panel_bg_padding;
1833                 size -= '2 2 0' * panel_bg_padding;
1834         }
1835
1836         float fade_start = max(0, autocvar_hud_panel_notify_time);
1837         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1838         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1839
1840         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1841         float entry_height = size.y / entry_count;
1842
1843         float panel_width_half = size.x * 0.5;
1844         float icon_width_half = entry_height * icon_aspect / 2;
1845         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1846
1847         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1848         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1849         vector icon_left = eX * (panel_width_half - icon_width_half);
1850         vector attacker_right = eX * name_maxwidth;
1851         vector victim_left = eX * (size.x - name_maxwidth);
1852
1853         vector attacker_pos, victim_pos, icon_pos;
1854         string attacker, victim, icon;
1855         int i, j, count, step, limit;
1856         float alpha;
1857
1858         if (autocvar_hud_panel_notify_flip)
1859         {
1860                 // Order items from the top down
1861                 i = 0;
1862                 step = +1;
1863                 limit = entry_count;
1864         }
1865         else
1866         {
1867                 // Order items from the bottom up
1868                 i = entry_count - 1;
1869                 step = -1;
1870                 limit = -1;
1871         }
1872
1873         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1874         {
1875                 if(autocvar__hud_configure)
1876                 {
1877                         attacker = sprintf(_("Player %d"), count + 1);
1878                         victim = sprintf(_("Player %d"), count + 2);
1879                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1880                         alpha = bound(0, 1.2 - count / entry_count, 1);
1881                 }
1882                 else
1883                 {
1884                         if (j == NOTIFY_MAX_ENTRIES)
1885                                 j = 0;
1886
1887                         if (notify_times[j] + fade_start > time)
1888                                 alpha = 1;
1889                         else if (fade_time != 0)
1890                         {
1891                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1892                                 if (alpha == 0)
1893                                         break;
1894                         }
1895                         else
1896                                 break;
1897
1898                         attacker = notify_attackers[j];
1899                         victim = notify_victims[j];
1900                         icon = notify_icons[j];
1901                 }
1902
1903                 if (icon != "" && victim != "")
1904                 {
1905                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1906
1907                         icon_pos = pos + icon_left + eY * i * entry_height;
1908                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1909
1910                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1911                         victim_pos = pos + victim_left + name_top;
1912                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1913
1914                         if (attacker != "")
1915                         {
1916                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1917                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1918                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1919                         }
1920                 }
1921         }
1922
1923         notify_count = count;
1924 }
1925
1926 // Timer (#5)
1927 //
1928 // TODO: macro
1929 string seconds_tostring(float sec)
1930 {
1931         float minutes;
1932         minutes = floor(sec / 60);
1933
1934         sec -= minutes * 60;
1935         return sprintf("%d:%02d", minutes, sec);
1936 }
1937
1938 void HUD_Timer(void)
1939 {
1940         if(intermission == 2) return;
1941         if(!autocvar__hud_configure)
1942         {
1943                 if(!autocvar_hud_panel_timer) return;
1944         }
1945
1946         HUD_Panel_UpdateCvars();
1947
1948         draw_beginBoldFont();
1949
1950         vector pos, mySize;
1951         pos = panel_pos;
1952         mySize = panel_size;
1953
1954         HUD_Panel_DrawBg(1);
1955         if(panel_bg_padding)
1956         {
1957                 pos += '1 1 0' * panel_bg_padding;
1958                 mySize -= '2 2 0' * panel_bg_padding;
1959         }
1960
1961         string timer;
1962         float timelimit, elapsedTime, timeleft, minutesLeft;
1963
1964         timelimit = getstatf(STAT_TIMELIMIT);
1965
1966         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1967         timeleft = ceil(timeleft);
1968
1969         minutesLeft = floor(timeleft / 60);
1970
1971         vector timer_color;
1972         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1973                 timer_color = '1 1 1'; //white
1974         else if(minutesLeft >= 1)
1975                 timer_color = '1 1 0'; //yellow
1976         else
1977                 timer_color = '1 0 0'; //red
1978
1979         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1980                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1981                         //while restart is still active, show 00:00
1982                         timer = seconds_tostring(0);
1983                 } else {
1984                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1985                         timer = seconds_tostring(elapsedTime);
1986                 }
1987         } else {
1988                 timer = seconds_tostring(timeleft);
1989         }
1990
1991         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1992
1993         draw_endBoldFont();
1994 }
1995
1996 // Radar (#6)
1997 //
1998 void HUD_Radar(void)
1999 {
2000         if(intermission == 2) return;
2001         if (!autocvar__hud_configure)
2002         {
2003                 if (hud_panel_radar_maximized)
2004                 {
2005                         if (!hud_draw_maximized) return;
2006                 }
2007                 else
2008                 {
2009                         if (autocvar_hud_panel_radar == 0) return;
2010                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2011                         if(radar_panel_modified)
2012                         {
2013                                 panel.update_time = time; // forces reload of panel attributes
2014                                 radar_panel_modified = false;
2015                         }
2016                 }
2017         }
2018
2019         HUD_Panel_UpdateCvars();
2020
2021         float f = 0;
2022
2023         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2024         {
2025                 panel_size = autocvar_hud_panel_radar_maximized_size;
2026                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2027                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2028                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2029                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2030
2031                 string panel_bg;
2032                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2033                 if(precache_pic(panel_bg) == "")
2034                         panel_bg = "gfx/hud/default/border_default"; // fallback
2035                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2036                         radar_panel_modified = true;
2037                 if(panel.current_panel_bg)
2038                         strunzone(panel.current_panel_bg);
2039                 panel.current_panel_bg = strzone(panel_bg);
2040
2041                 switch(hud_panel_radar_maximized_zoommode)
2042                 {
2043                         default:
2044                         case 0:
2045                                 f = current_zoomfraction;
2046                                 break;
2047                         case 1:
2048                                 f = 1 - current_zoomfraction;
2049                                 break;
2050                         case 2:
2051                                 f = 0;
2052                                 break;
2053                         case 3:
2054                                 f = 1;
2055                                 break;
2056                 }
2057
2058                 switch(hud_panel_radar_maximized_rotation)
2059                 {
2060                         case 0:
2061                                 teamradar_angle = view_angles.y - 90;
2062                                 break;
2063                         default:
2064                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2065                                 break;
2066                 }
2067         }
2068         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2069         {
2070                 switch(hud_panel_radar_zoommode)
2071                 {
2072                         default:
2073                         case 0:
2074                                 f = current_zoomfraction;
2075                                 break;
2076                         case 1:
2077                                 f = 1 - current_zoomfraction;
2078                                 break;
2079                         case 2:
2080                                 f = 0;
2081                                 break;
2082                         case 3:
2083                                 f = 1;
2084                                 break;
2085                 }
2086
2087                 switch(hud_panel_radar_rotation)
2088                 {
2089                         case 0:
2090                                 teamradar_angle = view_angles.y - 90;
2091                                 break;
2092                         default:
2093                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2094                                 break;
2095                 }
2096         }
2097
2098         vector pos, mySize;
2099         pos = panel_pos;
2100         mySize = panel_size;
2101
2102         HUD_Panel_DrawBg(1);
2103         if(panel_bg_padding)
2104         {
2105                 pos += '1 1 0' * panel_bg_padding;
2106                 mySize -= '2 2 0' * panel_bg_padding;
2107         }
2108
2109         int color2;
2110         entity tm;
2111         float scale2d, normalsize, bigsize;
2112
2113         teamradar_origin2d = pos + 0.5 * mySize;
2114         teamradar_size2d = mySize;
2115
2116         if(minimapname == "")
2117                 return;
2118
2119         teamradar_loadcvars();
2120
2121         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2122         teamradar_size2d = mySize;
2123
2124         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2125
2126         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2127         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2128         {
2129                 // max-min distance must fit the radar in any rotation
2130                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2131         }
2132         else
2133         {
2134                 vector c0, c1, c2, c3, span;
2135                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2136                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2137                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2138                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2139                 span = '0 0 0';
2140                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2141                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2142
2143                 // max-min distance must fit the radar in x=x, y=y
2144                 bigsize = min(
2145                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2146                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2147                 );
2148         }
2149
2150         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2151         if(bigsize > normalsize)
2152                 normalsize = bigsize;
2153
2154         teamradar_size =
2155                   f * bigsize
2156                 + (1 - f) * normalsize;
2157         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2158                   f * mi_center
2159                 + (1 - f) * view_origin);
2160
2161         drawsetcliparea(
2162                 pos.x,
2163                 pos.y,
2164                 mySize.x,
2165                 mySize.y
2166         );
2167
2168         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2169
2170         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2171                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2172         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2173                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2174         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2175         {
2176                 color2 = GetPlayerColor(tm.sv_entnum);
2177                 //if(color == NUM_SPECTATOR || color == color2)
2178                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2179         }
2180         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2181
2182         drawresetcliparea();
2183 }
2184
2185 // Score (#7)
2186 //
2187 void HUD_UpdatePlayerTeams();
2188 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2189 {
2190         float score;
2191         entity tm = world, pl;
2192         int SCOREPANEL_MAX_ENTRIES = 6;
2193         float SCOREPANEL_ASPECTRATIO = 2;
2194         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2195         vector fontsize = '1 1 0' * (mySize.y/entries);
2196
2197         vector rgb, score_color;
2198         rgb = '1 1 1';
2199         score_color = '1 1 1';
2200
2201         float name_size = mySize.x*0.75;
2202         float spacing_size = mySize.x*0.04;
2203         const float highlight_alpha = 0.2;
2204         int i = 0, first_pl = 0;
2205         bool me_printed = false;
2206         string s;
2207         if (autocvar__hud_configure)
2208         {
2209                 float players_per_team = 0;
2210                 if (team_count)
2211                 {
2212                         // show team scores in the first line
2213                         float score_size = mySize.x / team_count;
2214                         players_per_team = max(2, ceil((entries - 1) / team_count));
2215                         for(i=0; i<team_count; ++i) {
2216                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2217                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2218                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2219                         }
2220                         first_pl = 1;
2221                         pos.y += fontsize.y;
2222                 }
2223                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2224                 for (i=first_pl; i<entries; ++i)
2225                 {
2226                         //simulate my score is lower than all displayed players,
2227                         //so that I don't appear at all showing pure rankings.
2228                         //This is to better show the difference between the 2 ranking views
2229                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2230                         {
2231                                 rgb = '1 1 0';
2232                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2233                                 s = GetPlayerName(player_localnum);
2234                                 score = 7;
2235                         }
2236                         else
2237                         {
2238                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2239                                 score -= 3;
2240                         }
2241
2242                         if (team_count)
2243                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2244                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2245                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2246                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2247                         pos.y += fontsize.y;
2248                 }
2249                 return;
2250         }
2251
2252         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2253                 HUD_UpdatePlayerTeams();
2254         if (team_count)
2255         {
2256                 // show team scores in the first line
2257                 float score_size = mySize.x / team_count;
2258                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2259                         if(tm.team == NUM_SPECTATOR)
2260                                 continue;
2261                         if (tm.team == myteam)
2262                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2263                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2264                         ++i;
2265                 }
2266                 first_pl = 1;
2267                 pos.y += fontsize.y;
2268                 tm = teams.sort_next;
2269         }
2270         i = first_pl;
2271
2272         do
2273         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2274         {
2275                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2276                         continue;
2277
2278                 if (i == entries-1 && !me_printed && pl != me)
2279                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2280                 {
2281                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2282                                 if (pl.team != NUM_SPECTATOR)
2283                                         break;
2284
2285                         if (pl)
2286                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2287                         else
2288                                 rgb = '1 0 0'; //last: red
2289                         pl = me;
2290                 }
2291
2292                 if (pl == me)
2293                 {
2294                         if (i == first_pl)
2295                                 rgb = '0 1 0'; //first: green
2296                         me_printed = true;
2297                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2298                 }
2299                 if (team_count)
2300                         score_color = Team_ColorRGB(pl.team) * 0.8;
2301                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2302                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2303                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2304                 pos.y += fontsize.y;
2305                 ++i;
2306         }
2307         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2308 }
2309
2310 void HUD_Score(void)
2311 {
2312         if(intermission == 2) return;
2313         if(!autocvar__hud_configure)
2314         {
2315                 if(!autocvar_hud_panel_score) return;
2316                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2317         }
2318
2319         HUD_Panel_UpdateCvars();
2320         vector pos, mySize;
2321         pos = panel_pos;
2322         mySize = panel_size;
2323
2324         HUD_Panel_DrawBg(1);
2325         if(panel_bg_padding)
2326         {
2327                 pos += '1 1 0' * panel_bg_padding;
2328                 mySize -= '2 2 0' * panel_bg_padding;
2329         }
2330
2331         float score, distribution = 0;
2332         string sign;
2333         vector distribution_color;
2334         entity tm, pl, me;
2335
2336         me = playerslots[current_player];
2337
2338         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2339                 string timer, distrtimer;
2340
2341                 pl = players.sort_next;
2342                 if(pl == me)
2343                         pl = pl.sort_next;
2344                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2345                         if(pl.scores[ps_primary] == 0)
2346                                 pl = world;
2347
2348                 score = me.(scores[ps_primary]);
2349                 timer = TIME_ENCODED_TOSTRING(score);
2350
2351                 draw_beginBoldFont();
2352                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2353                         // distribution display
2354                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2355
2356                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2357
2358                         if (distribution <= 0) {
2359                                 distribution_color = '0 1 0';
2360                                 sign = "-";
2361                         }
2362                         else {
2363                                 distribution_color = '1 0 0';
2364                                 sign = "+";
2365                         }
2366                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2367                 }
2368                 // race record display
2369                 if (distribution <= 0)
2370                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2371                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2372                 draw_endBoldFont();
2373         } else if (!teamplay) { // non-teamgames
2374                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2375                 {
2376                         HUD_Score_Rankings(pos, mySize, me);
2377                         return;
2378                 }
2379                 // me vector := [team/connected frags id]
2380                 pl = players.sort_next;
2381                 if(pl == me)
2382                         pl = pl.sort_next;
2383
2384                 if(autocvar__hud_configure)
2385                         distribution = 42;
2386                 else if(pl)
2387                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2388                 else
2389                         distribution = 0;
2390
2391                 score = me.(scores[ps_primary]);
2392                 if(autocvar__hud_configure)
2393                         score = 123;
2394
2395                 if(distribution >= 5)
2396                         distribution_color = eY;
2397                 else if(distribution >= 0)
2398                         distribution_color = '1 1 1';
2399                 else if(distribution >= -5)
2400                         distribution_color = '1 1 0';
2401                 else
2402                         distribution_color = eX;
2403
2404                 string distribution_str;
2405                 distribution_str = ftos(distribution);
2406                 draw_beginBoldFont();
2407                 if (distribution >= 0)
2408                 {
2409                         if (distribution > 0)
2410                                 distribution_str = strcat("+", distribution_str);
2411                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2412                 }
2413                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2414                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2415                 draw_endBoldFont();
2416         } else { // teamgames
2417                 float row, column, rows = 0, columns = 0;
2418                 vector offset = '0 0 0';
2419                 vector score_pos, score_size; //for scores other than myteam
2420                 if(autocvar_hud_panel_score_rankings)
2421                 {
2422                         HUD_Score_Rankings(pos, mySize, me);
2423                         return;
2424                 }
2425                 if(spectatee_status == -1)
2426                 {
2427                         rows = HUD_GetRowCount(team_count, mySize, 3);
2428                         columns = ceil(team_count/rows);
2429                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2430
2431                         float newSize;
2432                         if(score_size.x/score_size.y > 3)
2433                         {
2434                                 newSize = 3 * score_size.y;
2435                                 offset.x = score_size.x - newSize;
2436                                 pos.x += offset.x/2;
2437                                 score_size.x = newSize;
2438                         }
2439                         else
2440                         {
2441                                 newSize = 1/3 * score_size.x;
2442                                 offset.y = score_size.y - newSize;
2443                                 pos.y += offset.y/2;
2444                                 score_size.y = newSize;
2445                         }
2446                 }
2447                 else
2448                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2449
2450                 float max_fragcount;
2451                 max_fragcount = -99;
2452                 draw_beginBoldFont();
2453                 row = column = 0;
2454                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2455                         if(tm.team == NUM_SPECTATOR)
2456                                 continue;
2457                         score = tm.(teamscores[ts_primary]);
2458                         if(autocvar__hud_configure)
2459                                 score = 123;
2460
2461                         if (score > max_fragcount)
2462                                 max_fragcount = score;
2463
2464                         if (spectatee_status == -1)
2465                         {
2466                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2467                                 if (max_fragcount == score)
2468                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2469                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2470                                 ++row;
2471                                 if(row >= rows)
2472                                 {
2473                                         row = 0;
2474                                         ++column;
2475                                 }
2476                         }
2477                         else if(tm.team == myteam) {
2478                                 if (max_fragcount == score)
2479                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2481                         } else {
2482                                 if (max_fragcount == score)
2483                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2484                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2485                                 ++rows;
2486                         }
2487                 }
2488                 draw_endBoldFont();
2489         }
2490 }
2491
2492 // Race timer (#8)
2493 //
2494 void HUD_RaceTimer (void)
2495 {
2496         if(intermission == 2) return;
2497         if(!autocvar__hud_configure)
2498         {
2499                 if(!autocvar_hud_panel_racetimer) return;
2500                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2501                 if(spectatee_status == -1) return;
2502         }
2503
2504         HUD_Panel_UpdateCvars();
2505
2506         vector pos, mySize;
2507         pos = panel_pos;
2508         mySize = panel_size;
2509
2510         HUD_Panel_DrawBg(1);
2511         if(panel_bg_padding)
2512         {
2513                 pos += '1 1 0' * panel_bg_padding;
2514                 mySize -= '2 2 0' * panel_bg_padding;
2515         }
2516
2517         // always force 4:1 aspect
2518         vector newSize = '0 0 0';
2519         if(mySize.x/mySize.y > 4)
2520         {
2521                 newSize.x = 4 * mySize.y;
2522                 newSize.y = mySize.y;
2523
2524                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2525         }
2526         else
2527         {
2528                 newSize.y = 1/4 * mySize.x;
2529                 newSize.x = mySize.x;
2530
2531                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2532         }
2533         mySize = newSize;
2534
2535         float a, t;
2536         string s, forcetime;
2537
2538         if(autocvar__hud_configure)
2539         {
2540                 s = "0:13:37";
2541                 draw_beginBoldFont();
2542                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2543                 draw_endBoldFont();
2544                 s = _("^1Intermediate 1 (+15.42)");
2545                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2546                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2547                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2548         }
2549         else if(race_checkpointtime)
2550         {
2551                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2552                 s = "";
2553                 forcetime = "";
2554                 if(a > 0) // just hit a checkpoint?
2555                 {
2556                         if(race_checkpoint != 254)
2557                         {
2558                                 if(race_time && race_previousbesttime)
2559                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2560                                 else
2561                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2562                                 if(race_time)
2563                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2564                         }
2565                 }
2566                 else
2567                 {
2568                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2569                         {
2570                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2571                                 if(a > 0) // next one?
2572                                 {
2573                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2574                                 }
2575                         }
2576                 }
2577
2578                 if(s != "" && a > 0)
2579                 {
2580                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2581                 }
2582
2583                 if(race_penaltytime)
2584                 {
2585                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2586                         if(a > 0)
2587                         {
2588                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2589                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2590                         }
2591                 }
2592
2593                 draw_beginBoldFont();
2594
2595                 if(forcetime != "")
2596                 {
2597                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2598                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2599                 }
2600                 else
2601                         a = 1;
2602
2603                 if(race_laptime && race_checkpoint != 255)
2604                 {
2605                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2606                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2607                 }
2608
2609                 draw_endBoldFont();
2610         }
2611         else
2612         {
2613                 if(race_mycheckpointtime)
2614                 {
2615                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2616                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2617                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2618                 }
2619                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2620                 {
2621                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2622                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2623                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2624                 }
2625
2626                 if(race_penaltytime && !race_penaltyaccumulator)
2627                 {
2628                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2629                         a = bound(0, (1 + t - time), 1);
2630                         if(a > 0)
2631                         {
2632                                 if(time < t)
2633                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2634                                 else
2635                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2636                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2637                         }
2638                 }
2639         }
2640 }
2641
2642 // Vote window (#9)
2643 //
2644
2645 void HUD_Vote(void)
2646 {
2647         if(intermission == 2) return;
2648         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2649         {
2650                 vote_active = 1;
2651                 if (autocvar__hud_configure)
2652                 {
2653                         vote_yescount = 0;
2654                         vote_nocount = 0;
2655                         print(_("^1You must answer before entering hud configure mode\n"));
2656                         cvar_set("_hud_configure", "0");
2657                 }
2658                 if(vote_called_vote)
2659                         strunzone(vote_called_vote);
2660                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2661                 uid2name_dialog = 1;
2662         }
2663
2664         if(!autocvar__hud_configure)
2665         {
2666                 if(!autocvar_hud_panel_vote) return;
2667
2668                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2669                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2670
2671                 if(panel_bg_alpha_str == "") {
2672                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2673                 }
2674                 panel_bg_alpha = stof(panel_bg_alpha_str);
2675         }
2676         else
2677         {
2678                 vote_yescount = 3;
2679                 vote_nocount = 2;
2680                 vote_needed = 4;
2681         }
2682
2683         string s;
2684         float a;
2685         if(vote_active != vote_prev) {
2686                 vote_change = time;
2687                 vote_prev = vote_active;
2688         }
2689
2690         if(vote_active || autocvar__hud_configure)
2691                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2692         else
2693                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2694
2695         if(!vote_alpha)
2696                 return;
2697
2698         HUD_Panel_UpdateCvars();
2699
2700         if(uid2name_dialog)
2701         {
2702                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2703                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2704         }
2705
2706     // these must be below above block
2707         vector pos, mySize;
2708         pos = panel_pos;
2709         mySize = panel_size;
2710
2711         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2712         HUD_Panel_DrawBg(a);
2713         a = panel_fg_alpha * a;
2714
2715         if(panel_bg_padding)
2716         {
2717                 pos += '1 1 0' * panel_bg_padding;
2718                 mySize -= '2 2 0' * panel_bg_padding;
2719         }
2720
2721         // always force 3:1 aspect
2722         vector newSize = '0 0 0';
2723         if(mySize.x/mySize.y > 3)
2724         {
2725                 newSize.x = 3 * mySize.y;
2726                 newSize.y = mySize.y;
2727
2728                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2729         }
2730         else
2731         {
2732                 newSize.y = 1/3 * mySize.x;
2733                 newSize.x = mySize.x;
2734
2735                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2736         }
2737         mySize = newSize;
2738
2739         s = _("A vote has been called for:");
2740         if(uid2name_dialog)
2741                 s = _("Allow servers to store and display your name?");
2742         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2744         if(autocvar__hud_configure)
2745                 s = _("^1Configure the HUD");
2746         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2747
2748         // print the yes/no counts
2749     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2750         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2751     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2752         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2753
2754         // draw the progress bar backgrounds
2755         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2756
2757         // draw the highlights
2758         if(vote_highlighted == 1) {
2759                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2760                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2761         }
2762         else if(vote_highlighted == -1) {
2763                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2764                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         }
2766
2767         // draw the progress bars
2768         if(vote_yescount && vote_needed)
2769         {
2770                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2771                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2772         }
2773
2774         if(vote_nocount && vote_needed)
2775         {
2776                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2777                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2778         }
2779
2780         drawresetcliparea();
2781 }
2782
2783 // Mod icons panel (#10)
2784 //
2785
2786 bool mod_active; // is there any active mod icon?
2787
2788 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2789 {
2790         int stat = -1;
2791         string pic = "";
2792         vector color = '0 0 0';
2793         switch(i)
2794         {
2795                 case 0:
2796                         stat = getstati(STAT_REDALIVE);
2797                         pic = "player_red.tga";
2798                         color = '1 0 0';
2799                         break;
2800                 case 1:
2801                         stat = getstati(STAT_BLUEALIVE);
2802                         pic = "player_blue.tga";
2803                         color = '0 0 1';
2804                         break;
2805                 case 2:
2806                         stat = getstati(STAT_YELLOWALIVE);
2807                         pic = "player_yellow.tga";
2808                         color = '1 1 0';
2809                         break;
2810                 default:
2811                 case 3:
2812                         stat = getstati(STAT_PINKALIVE);
2813                         pic = "player_pink.tga";
2814                         color = '1 0 1';
2815                         break;
2816         }
2817
2818         if(mySize.x/mySize.y > aspect_ratio)
2819         {
2820                 i = aspect_ratio * mySize.y;
2821                 myPos.x = myPos.x + (mySize.x - i) / 2;
2822                 mySize.x = i;
2823         }
2824         else
2825         {
2826                 i = 1/aspect_ratio * mySize.x;
2827                 myPos.y = myPos.y + (mySize.y - i) / 2;
2828                 mySize.y = i;
2829         }
2830
2831         if(layout)
2832         {
2833                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2834                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2835         }
2836         else
2837                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2838 }
2839
2840 // Clan Arena and Freeze Tag HUD modicons
2841 void HUD_Mod_CA(vector myPos, vector mySize)
2842 {
2843         mod_active = 1; // required in each mod function that always shows something
2844
2845         int layout;
2846         if(gametype == MAPINFO_TYPE_CA)
2847                 layout = autocvar_hud_panel_modicons_ca_layout;
2848         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2849                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2850         int rows, columns;
2851         float aspect_ratio;
2852         aspect_ratio = (layout) ? 2 : 1;
2853         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2854         columns = ceil(team_count/rows);
2855
2856         int i;
2857         float row = 0, column = 0;
2858         vector pos, itemSize;
2859         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2860         for(i=0; i<team_count; ++i)
2861         {
2862                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2863
2864                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2865
2866                 ++row;
2867                 if(row >= rows)
2868                 {
2869                         row = 0;
2870                         ++column;
2871                 }
2872         }
2873 }
2874
2875 // CTF HUD modicon section
2876 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2877 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2878 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2879
2880 void HUD_Mod_CTF_Reset(void)
2881 {
2882         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2883         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2884         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2885 }
2886
2887 void HUD_Mod_CTF(vector pos, vector mySize)
2888 {
2889         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2890         vector flag_size;
2891         float f; // every function should have that
2892
2893         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2894         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2895         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2896         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2897         float fs, fs2, fs3, size1, size2;
2898         vector e1, e2;
2899
2900         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2901         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2902         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2903         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2904         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2905         
2906         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2907
2908         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2909
2910         if (autocvar__hud_configure) {
2911                 redflag = 1;
2912                 blueflag = 2;
2913                 if (team_count >= 3)
2914                         yellowflag = 2;
2915                 if (team_count >= 4)
2916                         pinkflag = 3;
2917                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2918         }
2919
2920         // when status CHANGES, set old status into prevstatus and current status into status
2921         #define X(team) do {                                                                                                                    \
2922                 if (team##flag != team##flag_prevframe) {                                                                       \
2923                 team##flag_statuschange_time = time;                                                                    \
2924                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2925                 team##flag_prevframe = team##flag;                                                                              \
2926         }                                                                                                                                                       \
2927         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2928     } while (0)
2929         X(red);
2930         X(blue);
2931         X(yellow);
2932         X(pink);
2933         X(neutral);
2934         #undef X
2935
2936         const float BLINK_FACTOR = 0.15;
2937         const float BLINK_BASE = 0.85;
2938         // note:
2939         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2940         // thus
2941         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2942         // ensure RMS == 1
2943         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2944
2945         #define X(team, cond) \
2946         string team##_icon, team##_icon_prevstatus; \
2947         int team##_alpha, team##_alpha_prevstatus; \
2948         team##_alpha = team##_alpha_prevstatus = 1; \
2949         do { \
2950                 switch (team##flag) { \
2951                         case 1: team##_icon = "flag_" #team "_taken"; break; \
2952                         case 2: team##_icon = "flag_" #team "_lost"; break; \
2953                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2954                         default: \
2955                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2956                                         team##_icon = "flag_" #team "_shielded"; \
2957                                 } else { \
2958                                         team##_icon = string_null; \
2959                                 } \
2960                                 break; \
2961                 } \
2962                 switch (team##flag_prevstatus) { \
2963                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2964                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2965                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2966                         default: \
2967                                 if (team##flag == 3) { \
2968                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2969                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2970                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
2971                                 } else { \
2972                                         team##_icon_prevstatus = string_null; \
2973                                 } \
2974                                 break; \
2975                 } \
2976         } while (0)
2977         X(red, myteam != NUM_TEAM_1);
2978         X(blue, myteam != NUM_TEAM_2);
2979         X(yellow, myteam != NUM_TEAM_3);
2980         X(pink, myteam != NUM_TEAM_4);
2981         X(neutral, true);
2982         #undef X
2983
2984         if (ctf_oneflag) {
2985                 // hacky, but these aren't needed
2986                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
2987                 fs = fs2 = fs3 = 1;
2988         } else switch (team_count) {
2989                 default:
2990                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2991                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2992                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2993         }
2994
2995         if (mySize_x > mySize_y) {
2996                 size1 = mySize_x;
2997                 size2 = mySize_y;
2998                 e1 = eX;
2999                 e2 = eY;
3000         } else {
3001                 size1 = mySize_y;
3002                 size2 = mySize_x;
3003                 e1 = eY;
3004                 e2 = eX;
3005         }
3006
3007         switch (myteam) {
3008                 default:
3009                 case NUM_TEAM_1: {
3010                         redflag_pos = pos;
3011                         blueflag_pos = pos + eX * fs2 * size1;
3012                         yellowflag_pos = pos - eX * fs2 * size1;
3013                         pinkflag_pos = pos + eX * fs3 * size1;
3014                         break;
3015                 }
3016                 case NUM_TEAM_2: {
3017                         redflag_pos = pos + eX * fs2 * size1;
3018                         blueflag_pos = pos;
3019                         yellowflag_pos = pos - eX * fs2 * size1;
3020                         pinkflag_pos = pos + eX * fs3 * size1;
3021                         break;
3022                 }
3023                 case NUM_TEAM_3: {
3024                         redflag_pos = pos + eX * fs3 * size1;
3025                         blueflag_pos = pos - eX * fs2 * size1;
3026                         yellowflag_pos = pos;
3027                         pinkflag_pos = pos + eX * fs2 * size1;
3028                         break;
3029                 }
3030                 case NUM_TEAM_4: {
3031                         redflag_pos = pos - eX * fs2 * size1;
3032                         blueflag_pos = pos + eX * fs3 * size1;
3033                         yellowflag_pos = pos + eX * fs2 * size1;
3034                         pinkflag_pos = pos;
3035                         break;
3036                 }
3037         }
3038         neutralflag_pos = pos;
3039         flag_size = e1 * fs * size1 + e2 * size2;
3040
3041         #define X(team) do { \
3042                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3043                 if (team##_icon_prevstatus && f < 1) \
3044                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3045                 if (team##_icon) \
3046                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3047         } while (0)
3048         X(red);
3049         X(blue);
3050         X(yellow);
3051         X(pink);
3052         X(neutral);
3053         #undef X
3054 }
3055
3056 // Keyhunt HUD modicon section
3057 vector KH_SLOTS[4];
3058
3059 void HUD_Mod_KH(vector pos, vector mySize)
3060 {
3061         mod_active = 1; // keyhunt should never hide the mod icons panel
3062
3063         // Read current state
3064
3065         int state = getstati(STAT_KH_KEYS);
3066         int i, key_state;
3067         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3068         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3069
3070         for(i = 0; i < 4; ++i)
3071         {
3072                 key_state = (bitshift(state, i * -5) & 31) - 1;
3073
3074                 if(key_state == -1)
3075                         continue;
3076
3077                 if(key_state == 30)
3078                 {
3079                         ++carrying_keys;
3080                         key_state = myteam;
3081                 }
3082
3083                 switch(key_state)
3084                 {
3085                         case NUM_TEAM_1: ++team1_keys; break;
3086                         case NUM_TEAM_2: ++team2_keys; break;
3087                         case NUM_TEAM_3: ++team3_keys; break;
3088                         case NUM_TEAM_4: ++team4_keys; break;
3089                         case 29: ++dropped_keys; break;
3090                 }
3091
3092                 ++all_keys;
3093         }
3094
3095         // Calculate slot measurements
3096
3097         vector slot_size;
3098
3099         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3100         {
3101                 // Quadratic arrangement
3102                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3103                 KH_SLOTS[0] = pos;
3104                 KH_SLOTS[1] = pos + eX * slot_size.x;
3105                 KH_SLOTS[2] = pos + eY * slot_size.y;
3106                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3107         }
3108         else
3109         {
3110                 if(mySize.x > mySize.y)
3111                 {
3112                         // Horizontal arrangement
3113                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3114                         for(i = 0; i < all_keys; ++i)
3115                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3116                 }
3117                 else
3118                 {
3119                         // Vertical arrangement
3120                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3121                         for(i = 0; i < all_keys; ++i)
3122                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3123                 }
3124         }
3125
3126         // Make icons blink in case of RUN HERE
3127
3128         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3129         float alpha;
3130         alpha = 1;
3131
3132         if(carrying_keys)
3133                 switch(myteam)
3134                 {
3135                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3136                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3137                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3138                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3139                 }
3140
3141         // Draw icons
3142
3143         i = 0;
3144
3145         while(team1_keys--)
3146                 if(myteam == NUM_TEAM_1 && carrying_keys)
3147                 {
3148                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3149                         --carrying_keys;
3150                 }
3151                 else
3152                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3153
3154         while(team2_keys--)
3155                 if(myteam == NUM_TEAM_2 && carrying_keys)
3156                 {
3157                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3158                         --carrying_keys;
3159                 }
3160                 else
3161                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3162
3163         while(team3_keys--)
3164                 if(myteam == NUM_TEAM_3 && carrying_keys)
3165                 {
3166                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3167                         --carrying_keys;
3168                 }
3169                 else
3170                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3171
3172         while(team4_keys--)
3173                 if(myteam == NUM_TEAM_4 && carrying_keys)
3174                 {
3175                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3176                         --carrying_keys;
3177                 }
3178                 else
3179                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3180
3181         while(dropped_keys--)
3182                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3183 }
3184
3185 // Keepaway HUD mod icon
3186 int kaball_prevstatus; // last remembered status
3187 float kaball_statuschange_time; // time when the status changed
3188
3189 // we don't need to reset for keepaway since it immediately
3190 // autocorrects prevstatus as to if the player has the ball or not
3191
3192 void HUD_Mod_Keepaway(vector pos, vector mySize)
3193 {
3194         mod_active = 1; // keepaway should always show the mod HUD
3195
3196         float BLINK_FACTOR = 0.15;
3197         float BLINK_BASE = 0.85;
3198         float BLINK_FREQ = 5;
3199         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3200
3201         int stat_items = getstati(STAT_ITEMS, 0, 24);
3202         int kaball = (stat_items/IT_KEY1) & 1;
3203
3204         if(kaball != kaball_prevstatus)
3205         {
3206                 kaball_statuschange_time = time;
3207                 kaball_prevstatus = kaball;
3208         }
3209
3210         vector kaball_pos, kaball_size;
3211
3212         if(mySize.x > mySize.y) {
3213                 kaball_pos = pos + eX * 0.25 * mySize.x;
3214                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3215         } else {
3216                 kaball_pos = pos + eY * 0.25 * mySize.y;
3217                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3218         }
3219
3220         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3221         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3222
3223         if(kaball_prevstatus && f < 1)
3224                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3225
3226         if(kaball)
3227                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3228 }
3229
3230
3231 // Nexball HUD mod icon
3232 void HUD_Mod_NexBall(vector pos, vector mySize)
3233 {
3234         float nb_pb_starttime, dt, p;
3235         int stat_items;
3236
3237         stat_items = getstati(STAT_ITEMS, 0, 24);
3238         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3239
3240         if (stat_items & IT_KEY1)
3241                 mod_active = 1;
3242         else
3243                 mod_active = 0;
3244
3245         //Manage the progress bar if any
3246         if (nb_pb_starttime > 0)
3247         {
3248                 dt = (time - nb_pb_starttime) % nb_pb_period;
3249                 // one period of positive triangle
3250                 p = 2 * dt / nb_pb_period;
3251                 if (p > 1)
3252                         p = 2 - p;
3253
3254                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3255         }
3256
3257         if (stat_items & IT_KEY1)
3258                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3259 }
3260
3261 // Race/CTS HUD mod icons
3262 float crecordtime_prev; // last remembered crecordtime
3263 float crecordtime_change_time; // time when crecordtime last changed
3264 float srecordtime_prev; // last remembered srecordtime
3265 float srecordtime_change_time; // time when srecordtime last changed
3266
3267 float race_status_time;
3268 int race_status_prev;
3269 string race_status_name_prev;
3270 void HUD_Mod_Race(vector pos, vector mySize)
3271 {
3272         mod_active = 1; // race should never hide the mod icons panel
3273         entity me;
3274         me = playerslots[player_localnum];
3275         float t, score;
3276         float f; // yet another function has this
3277         score = me.(scores[ps_primary]);
3278
3279         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3280                 return; // no records in the actual race
3281
3282         // clientside personal record
3283         string rr;
3284         if(gametype == MAPINFO_TYPE_CTS)
3285                 rr = CTS_RECORD;
3286         else
3287                 rr = RACE_RECORD;
3288         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3289
3290         if(score && (score < t || !t)) {
3291                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3292                 if(autocvar_cl_autodemo_delete_keeprecords)
3293                 {
3294                         f = autocvar_cl_autodemo_delete;
3295                         f &= ~1;
3296                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3297                 }
3298         }
3299
3300         if(t != crecordtime_prev) {
3301                 crecordtime_prev = t;
3302                 crecordtime_change_time = time;
3303         }
3304
3305         vector textPos, medalPos;
3306         float squareSize;
3307         if(mySize.x > mySize.y) {
3308                 // text on left side
3309                 squareSize = min(mySize.y, mySize.x/2);
3310                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3311                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3312         } else {
3313                 // text on top
3314                 squareSize = min(mySize.x, mySize.y/2);
3315                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3316                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3317         }
3318
3319         f = time - crecordtime_change_time;
3320
3321         if (f > 1) {
3322                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324         } else {
3325                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3328                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3329         }
3330
3331         // server record
3332         t = race_server_record;
3333         if(t != srecordtime_prev) {
3334                 srecordtime_prev = t;
3335                 srecordtime_change_time = time;
3336         }
3337         f = time - srecordtime_change_time;
3338
3339         if (f > 1) {
3340                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3341                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3342         } else {
3343                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3346                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3347         }
3348
3349         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3350                 race_status_time = time + 5;
3351                 race_status_prev = race_status;
3352                 if (race_status_name_prev)
3353                         strunzone(race_status_name_prev);
3354                 race_status_name_prev = strzone(race_status_name);
3355         }
3356
3357         // race "awards"
3358         float a;
3359         a = bound(0, race_status_time - time, 1);
3360
3361         string s;
3362         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3363
3364         float rank;
3365         if(race_status > 0)
3366                 rank = race_CheckName(race_status_name);
3367         else
3368                 rank = 0;
3369         string rankname;
3370         rankname = count_ordinal(rank);
3371
3372         vector namepos;
3373         namepos = medalPos + '0 0.8 0' * squareSize;
3374         vector rankpos;
3375         rankpos = medalPos + '0 0.15 0' * squareSize;
3376
3377         if(race_status == 0)
3378                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3379         else if(race_status == 1) {
3380                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3381                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3382                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3383         } else if(race_status == 2) {
3384                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3385                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3386                 else
3387                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3388                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3389                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3390         } else if(race_status == 3) {
3391                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3392                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3393                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3394         }
3395
3396         if (race_status_time - time <= 0) {
3397                 race_status_prev = -1;
3398                 race_status = -1;
3399                 if(race_status_name)
3400                         strunzone(race_status_name);
3401                 race_status_name = string_null;
3402                 if(race_status_name_prev)
3403                         strunzone(race_status_name_prev);
3404                 race_status_name_prev = string_null;
3405         }
3406 }
3407
3408 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3409 {
3410         float stat = -1;
3411         string pic = "";
3412         vector color = '0 0 0';
3413         switch(i)
3414         {
3415                 case 0:
3416                         stat = getstatf(STAT_DOM_PPS_RED);
3417                         pic = "dom_icon_red";
3418                         color = '1 0 0';
3419                         break;
3420                 case 1:
3421                         stat = getstatf(STAT_DOM_PPS_BLUE);
3422                         pic = "dom_icon_blue";
3423                         color = '0 0 1';
3424                         break;
3425                 case 2:
3426                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3427                         pic = "dom_icon_yellow";
3428                         color = '1 1 0';
3429                         break;
3430                 default:
3431                 case 3:
3432                         stat = getstatf(STAT_DOM_PPS_PINK);
3433                         pic = "dom_icon_pink";
3434                         color = '1 0 1';
3435                         break;
3436         }
3437         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3438
3439         if(mySize.x/mySize.y > aspect_ratio)
3440         {
3441                 i = aspect_ratio * mySize.y;
3442                 myPos.x = myPos.x + (mySize.x - i) / 2;
3443                 mySize.x = i;
3444         }
3445         else
3446         {
3447                 i = 1/aspect_ratio * mySize.x;
3448                 myPos.y = myPos.y + (mySize.y - i) / 2;
3449                 mySize.y = i;
3450         }
3451
3452         if (layout) // show text too
3453         {
3454                 //draw the text
3455                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3456                 if (layout == 2) // average pps
3457                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3458                 else // percentage of average pps
3459                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3460         }
3461
3462         //draw the icon
3463         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3464         if (stat > 0)
3465         {
3466                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3467                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468                 drawresetcliparea();
3469         }
3470 }
3471
3472 void HUD_Mod_Dom(vector myPos, vector mySize)
3473 {
3474         mod_active = 1; // required in each mod function that always shows something
3475
3476         int layout = autocvar_hud_panel_modicons_dom_layout;
3477         int rows, columns;
3478         float aspect_ratio;
3479         aspect_ratio = (layout) ? 3 : 1;
3480         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3481         columns = ceil(team_count/rows);
3482
3483         int i;
3484         float row = 0, column = 0;
3485         vector pos, itemSize;
3486         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3487         for(i=0; i<team_count; ++i)
3488         {
3489                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3490
3491                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3492
3493                 ++row;
3494                 if(row >= rows)
3495                 {
3496                         row = 0;
3497                         ++column;
3498                 }
3499         }
3500 }
3501
3502 void HUD_ModIcons_SetFunc()
3503 {
3504         switch(gametype)
3505         {
3506                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3507                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3508                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3509                 case MAPINFO_TYPE_CTS:
3510                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3511                 case MAPINFO_TYPE_CA:
3512                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3513                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3514                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3515         }
3516 }
3517
3518 int mod_prev; // previous state of mod_active to check for a change
3519 float mod_alpha;
3520 float mod_change; // "time" when mod_active changed
3521
3522 void HUD_ModIcons(void)
3523 {
3524         if(intermission == 2) return;
3525         if(!autocvar__hud_configure)
3526         {
3527                 if(!autocvar_hud_panel_modicons) return;
3528                 if(!HUD_ModIcons_GameType) return;
3529         }
3530
3531         HUD_Panel_UpdateCvars();
3532
3533         draw_beginBoldFont();
3534
3535         if(mod_active != mod_prev) {
3536                 mod_change = time;
3537                 mod_prev = mod_active;
3538         }
3539
3540         if(mod_active || autocvar__hud_configure)
3541                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3542         else
3543                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3544
3545         if(mod_alpha)
3546                 HUD_Panel_DrawBg(mod_alpha);
3547
3548         if(panel_bg_padding)
3549         {
3550                 panel_pos += '1 1 0' * panel_bg_padding;
3551                 panel_size -= '2 2 0' * panel_bg_padding;
3552         }
3553
3554         if(autocvar__hud_configure)
3555                 HUD_Mod_CTF(panel_pos, panel_size);
3556         else
3557                 HUD_ModIcons_GameType(panel_pos, panel_size);
3558
3559         draw_endBoldFont();
3560 }
3561
3562 // Draw pressed keys (#11)
3563 //
3564 void HUD_PressedKeys(void)
3565 {
3566         if(intermission == 2) return;
3567         if(!autocvar__hud_configure)
3568         {
3569                 if(!autocvar_hud_panel_pressedkeys) return;
3570                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3571         }
3572
3573         HUD_Panel_UpdateCvars();
3574         vector pos, mySize;
3575         pos = panel_pos;
3576         mySize = panel_size;
3577
3578         HUD_Panel_DrawBg(1);
3579         if(panel_bg_padding)
3580         {
3581                 pos += '1 1 0' * panel_bg_padding;
3582                 mySize -= '2 2 0' * panel_bg_padding;
3583         }
3584
3585         // force custom aspect
3586         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3587         if(aspect)
3588         {
3589                 vector newSize = '0 0 0';
3590                 if(mySize.x/mySize.y > aspect)
3591                 {
3592                         newSize.x = aspect * mySize.y;
3593                         newSize.y = mySize.y;
3594
3595                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3596                 }
3597                 else
3598                 {
3599                         newSize.y = 1/aspect * mySize.x;
3600                         newSize.x = mySize.x;
3601
3602                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3603                 }
3604                 mySize = newSize;
3605         }
3606
3607         vector keysize;
3608         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3609         float pressedkeys;
3610         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3611
3612         if(autocvar_hud_panel_pressedkeys_attack)
3613         {
3614                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3615                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3616                 pos.y += keysize.y;
3617         }
3618
3619         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         pos.y += keysize.y;
3623         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3625         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626 }
3627
3628 // Handle chat as a panel (#12)
3629 //
3630 void HUD_Chat(void)
3631 {
3632         if(!autocvar__hud_configure)
3633         {
3634                 if (!autocvar_hud_panel_chat)
3635                 {
3636                         if (!autocvar_con_chatrect)
3637                                 cvar_set("con_chatrect", "0");
3638                         return;
3639                 }
3640                 if(autocvar__con_chat_maximized)
3641                 {
3642                         if(!hud_draw_maximized) return;
3643                 }
3644                 else if(chat_panel_modified)
3645                 {
3646                         panel.update_time = time; // forces reload of panel attributes
3647                         chat_panel_modified = false;
3648                 }
3649         }
3650
3651         HUD_Panel_UpdateCvars();
3652
3653         if(intermission == 2)
3654         {
3655                 // reserve some more space to the mapvote panel
3656                 // by resizing and moving chat panel to the bottom
3657                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3658                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3659                 chat_posy = panel_pos.y;
3660                 chat_sizey = panel_size.y;
3661         }
3662         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3663         {
3664                 panel_pos.y = panel_bg_border;
3665                 panel_size.y = vid_conheight - panel_bg_border * 2;
3666                 if(panel.current_panel_bg == "0") // force a border when maximized
3667                 {
3668                         string panel_bg;
3669                         panel_bg = strcat(hud_skin_path, "/border_default");
3670                         if(precache_pic(panel_bg) == "")
3671                                 panel_bg = "gfx/hud/default/border_default";
3672                         if(panel.current_panel_bg)
3673                                 strunzone(panel.current_panel_bg);
3674                         panel.current_panel_bg = strzone(panel_bg);
3675                         chat_panel_modified = true;
3676                 }
3677                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3678         }
3679
3680         vector pos, mySize;
3681         pos = panel_pos;
3682         mySize = panel_size;
3683
3684         HUD_Panel_DrawBg(1);
3685
3686         if(panel_bg_padding)
3687         {
3688                 pos += '1 1 0' * panel_bg_padding;
3689                 mySize -= '2 2 0' * panel_bg_padding;
3690         }
3691
3692         if (!autocvar_con_chatrect)
3693                 cvar_set("con_chatrect", "1");
3694
3695         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3696         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3697
3698         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3699         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3700
3701         if(autocvar__hud_configure)
3702         {
3703                 vector chatsize;
3704                 chatsize = '1 1 0' * autocvar_con_chatsize;
3705                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3706                 float i, a;
3707                 for(i = 0; i < autocvar_con_chat; ++i)
3708                 {
3709                         if(i == autocvar_con_chat - 1)
3710                                 a = panel_fg_alpha;
3711                         else
3712                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3713                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3714                         pos.y += chatsize.y;
3715                 }
3716         }
3717 }
3718
3719 // Engine info panel (#13)
3720 //
3721 float prevfps;
3722 float prevfps_time;
3723 int framecounter;
3724
3725 float frametimeavg;
3726 float frametimeavg1; // 1 frame ago
3727 float frametimeavg2; // 2 frames ago
3728 void HUD_EngineInfo(void)
3729 {
3730         //if(intermission == 2) return;
3731         if(!autocvar__hud_configure)
3732         {
3733                 if(!autocvar_hud_panel_engineinfo) return;
3734         }
3735
3736         HUD_Panel_UpdateCvars();
3737         vector pos, mySize;
3738         pos = panel_pos;
3739         mySize = panel_size;
3740
3741         HUD_Panel_DrawBg(1);
3742         if(panel_bg_padding)
3743         {
3744                 pos += '1 1 0' * panel_bg_padding;
3745                 mySize -= '2 2 0' * panel_bg_padding;
3746         }
3747
3748         float currentTime = gettime(GETTIME_REALTIME);
3749         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3750         {
3751                 float currentframetime = currentTime - prevfps_time;
3752                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3753                 frametimeavg2 = frametimeavg1;
3754                 frametimeavg1 = frametimeavg;
3755
3756                 float weight;
3757                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3758                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3759                 {
3760                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3761                                 prevfps = (1/currentframetime);
3762                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3763                 }
3764                 prevfps_time = currentTime;
3765         }
3766         else
3767         {
3768                 framecounter += 1;
3769                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3770                 {
3771                         prevfps = framecounter/(currentTime - prevfps_time);
3772                         framecounter = 0;
3773                         prevfps_time = currentTime;
3774                 }
3775         }
3776
3777         vector color;
3778         color = HUD_Get_Num_Color (prevfps, 100);
3779         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3780 }
3781
3782 // Info messages panel (#14)
3783 //
3784 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3785         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3786                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3787         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3788         o.y += fontsize.y;                                                                                                                                                                                              \
3789 } while(0)
3790 void HUD_InfoMessages(void)
3791 {
3792         if(intermission == 2) return;
3793         if(!autocvar__hud_configure)
3794         {
3795                 if(!autocvar_hud_panel_infomessages) return;
3796         }
3797
3798         HUD_Panel_UpdateCvars();
3799         vector pos, mySize;
3800         pos = panel_pos;
3801         mySize = panel_size;
3802
3803         HUD_Panel_DrawBg(1);
3804         if(panel_bg_padding)
3805         {
3806                 pos += '1 1 0' * panel_bg_padding;
3807                 mySize -= '2 2 0' * panel_bg_padding;
3808         }
3809
3810         // always force 5:1 aspect
3811         vector newSize = '0 0 0';
3812         if(mySize.x/mySize.y > 5)
3813         {
3814                 newSize.x = 5 * mySize.y;
3815                 newSize.y = mySize.y;
3816
3817                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3818         }
3819         else
3820         {
3821                 newSize.y = 1/5 * mySize.x;
3822                 newSize.x = mySize.x;
3823
3824                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3825         }
3826
3827         mySize = newSize;
3828         entity tm;
3829         vector o;
3830         o = pos;
3831
3832         vector fontsize;
3833         fontsize = '0.20 0.20 0' * mySize.y;
3834
3835         float a;
3836         a = panel_fg_alpha;
3837
3838         string s;
3839         if(!autocvar__hud_configure)
3840         {
3841                 if(spectatee_status && !intermission)
3842                 {
3843                         a = 1;
3844                         if(spectatee_status == -1)
3845                                 s = _("^1Observing");
3846                         else
3847                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3848                         drawInfoMessage(s);
3849
3850                         if(spectatee_status == -1)
3851                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3852                         else
3853                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3854                         drawInfoMessage(s);
3855
3856                         if(spectatee_status == -1)
3857                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3858                         else
3859                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3860                         drawInfoMessage(s);
3861
3862                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3863                         drawInfoMessage(s);
3864
3865                         if(gametype == MAPINFO_TYPE_LMS)
3866                         {
3867                                 entity sk;
3868                                 sk = playerslots[player_localnum];
3869                                 if(sk.(scores[ps_primary]) >= 666)
3870                                         s = _("^1Match has already begun");
3871                                 else if(sk.(scores[ps_primary]) > 0)
3872                                         s = _("^1You have no more lives left");
3873                                 else
3874                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3875                         }
3876                         else
3877                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3878                         drawInfoMessage(s);
3879
3880                         //show restart countdown:
3881                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3882                                 float countdown;
3883                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3884                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3885                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3886                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3887                                 o.y += fontsize.y;
3888                         }
3889                 }
3890                 if(warmup_stage && !intermission)
3891                 {
3892                         s = _("^2Currently in ^1warmup^2 stage!");
3893                         drawInfoMessage(s);
3894                 }
3895
3896                 string blinkcolor;
3897                 if(time % 1 >= 0.5)
3898                         blinkcolor = "^1";
3899                 else
3900                         blinkcolor = "^3";
3901
3902                 if(ready_waiting && !intermission && !spectatee_status)
3903                 {
3904                         if(ready_waiting_for_me)
3905                         {
3906                                 if(warmup_stage)
3907                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3908                                 else
3909                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3910                         }
3911                         else
3912                         {
3913                                 if(warmup_stage)
3914                                         s = _("^2Waiting for others to ready up to end warmup...");
3915                                 else
3916                                         s = _("^2Waiting for others to ready up...");
3917                         }
3918                         drawInfoMessage(s);
3919                 }
3920                 else if(warmup_stage && !intermission && !spectatee_status)
3921                 {
3922                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3923                         drawInfoMessage(s);
3924                 }
3925
3926                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3927                 {
3928                         float ts_min = 0, ts_max = 0;
3929                         tm = teams.sort_next;
3930                         if (tm)
3931                         {
3932                                 for (; tm.sort_next; tm = tm.sort_next)
3933                                 {
3934                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3935                                                 continue;
3936                                         if(!ts_min) ts_min = tm.team_size;
3937                                         else ts_min = min(ts_min, tm.team_size);
3938                                         if(!ts_max) ts_max = tm.team_size;
3939                                         else ts_max = max(ts_max, tm.team_size);
3940                                 }
3941                                 if ((ts_max - ts_min) > 1)
3942                                 {
3943                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3944                                         tm = GetTeam(myteam, false);
3945                                         if (tm)
3946                                         if (tm.team != NUM_SPECTATOR)
3947                                         if (tm.team_size == ts_max)
3948                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3949                                         drawInfoMessage(s);
3950                                 }
3951                         }
3952                 }
3953         }
3954         else
3955         {
3956                 s = _("^7Press ^3ESC ^7to show HUD options.");
3957                 drawInfoMessage(s);
3958                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3959                 drawInfoMessage(s);
3960                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3961                 drawInfoMessage(s);
3962                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3963                 drawInfoMessage(s);
3964         }
3965 }
3966
3967 // Physics panel (#15)
3968 //
3969 vector acc_prevspeed;
3970 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3971 float physics_update_time, discrete_speed, discrete_acceleration;
3972 void HUD_Physics(void)
3973 {
3974         if(intermission == 2) return;
3975         if(!autocvar__hud_configure)
3976         {
3977                 if(!autocvar_hud_panel_physics) return;
3978                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3979                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3980         }
3981
3982         HUD_Panel_UpdateCvars();
3983
3984         draw_beginBoldFont();
3985
3986         HUD_Panel_DrawBg(1);
3987         if(panel_bg_padding)
3988         {
3989                 panel_pos += '1 1 0' * panel_bg_padding;
3990                 panel_size -= '2 2 0' * panel_bg_padding;
3991         }
3992
3993         float acceleration_progressbar_scale = 0;
3994         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3995                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3996
3997         float text_scale;
3998         if (autocvar_hud_panel_physics_text_scale <= 0)
3999                 text_scale = 1;
4000         else
4001                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4002
4003         //compute speed
4004         float speed, conversion_factor;
4005         string unit;
4006
4007         switch(autocvar_hud_panel_physics_speed_unit)
4008         {
4009                 default:
4010                 case 1:
4011                         unit = _(" qu/s");
4012                         conversion_factor = 1.0;
4013                         break;
4014                 case 2:
4015                         unit = _(" m/s");
4016                         conversion_factor = 0.0254;
4017                         break;
4018                 case 3:
4019                         unit = _(" km/h");
4020                         conversion_factor = 0.0254 * 3.6;
4021                         break;
4022                 case 4:
4023                         unit = _(" mph");
4024                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4025                         break;
4026                 case 5:
4027                         unit = _(" knots");
4028                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4029                         break;
4030         }
4031
4032         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4033
4034         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4035         if (autocvar__hud_configure)
4036                 speed = floor( max_speed * 0.65 + 0.5 );
4037         else if(autocvar_hud_panel_physics_speed_vertical)
4038                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4039         else
4040                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4041
4042         //compute acceleration
4043         float acceleration, f;
4044         if (autocvar__hud_configure)
4045                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4046         else
4047         {
4048                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4049                 f = time - acc_prevtime;
4050                 if(autocvar_hud_panel_physics_acceleration_vertical)
4051                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4052                 else
4053                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4054
4055                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4056
4057                 acc_prevspeed = vel;
4058                 acc_prevtime = time;
4059
4060                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4061                 {
4062                         f = bound(0, f * 10, 1);
4063                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4064                         acceleration = acc_avg;
4065                 }
4066         }
4067
4068         int acc_decimals = 2;
4069         if(time > physics_update_time)
4070         {
4071                 // workaround for ftos_decimals returning a negative 0
4072                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4073                         discrete_acceleration = 0;
4074                 discrete_acceleration = acceleration;
4075                 discrete_speed = speed;
4076                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4077         }
4078
4079         //compute layout
4080         float panel_ar = panel_size.x/panel_size.y;
4081         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4082         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4083         {
4084                 panel_size.x *= 0.5;
4085                 if (autocvar_hud_panel_physics_flip)
4086                         speed_offset.x = panel_size.x;
4087                 else
4088                         acceleration_offset.x = panel_size.x;
4089         }
4090         else
4091         {
4092                 panel_size.y *= 0.5;
4093                 if (autocvar_hud_panel_physics_flip)
4094                         speed_offset.y = panel_size.y;
4095                 else
4096                         acceleration_offset.y = panel_size.y;
4097         }
4098         int speed_baralign, acceleration_baralign;
4099         if (autocvar_hud_panel_physics_baralign == 1)
4100                 acceleration_baralign = speed_baralign = 1;
4101     else if(autocvar_hud_panel_physics_baralign == 4)
4102                 acceleration_baralign = speed_baralign = 2;
4103         else if (autocvar_hud_panel_physics_flip)
4104         {
4105                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4106                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4107         }
4108         else
4109         {
4110                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4111                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4112         }
4113         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4114                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4115
4116         //draw speed
4117         if(speed)
4118         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4119                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4120         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4121         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4122         {
4123                 tmp_size.x = panel_size.x * 0.75;
4124                 tmp_size.y = panel_size.y * text_scale;
4125                 if (speed_baralign)
4126                         tmp_offset.x = panel_size.x - tmp_size.x;
4127                 //else
4128                         //tmp_offset_x = 0;
4129                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4130                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4131
4132                 //draw speed unit
4133                 if (speed_baralign)
4134                         tmp_offset.x = 0;
4135                 else
4136                         tmp_offset.x = tmp_size.x;
4137                 if (autocvar_hud_panel_physics_speed_unit_show)
4138                 {
4139                         //tmp_offset_y = 0;
4140                         tmp_size.x = panel_size.x * (1 - 0.75);
4141                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4142                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4143                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144                 }
4145         }
4146
4147         //compute and draw top speed
4148         if (autocvar_hud_panel_physics_topspeed)
4149         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4150         {
4151                 if (autocvar__hud_configure)
4152                 {
4153                         top_speed = floor( max_speed * 0.75 + 0.5 );
4154                         f = 1;
4155                 }
4156                 else
4157                 {
4158                         if (speed >= top_speed)
4159                         {
4160                                 top_speed = speed;
4161                                 top_speed_time = time;
4162                         }
4163                         if (top_speed != 0)
4164                         {
4165                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4166                                 // divide by f to make it start from 1
4167                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4168                         }
4169             else //hide top speed 0, it would be stupid
4170                                 f = 0;
4171                 }
4172                 if (f > 0)
4173                 {
4174                         //top speed progressbar peak
4175                         if(speed < top_speed)
4176                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4177                         {
4178                                 float peak_offsetX;
4179                                 vector peak_size = '0 0 0';
4180                                 if (speed_baralign == 0)
4181                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4182                 else if (speed_baralign == 1)
4183                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4184                 else // if (speed_baralign == 2)
4185                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4186                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4187                 peak_size.y = panel_size.y;
4188                 if (speed_baralign == 2) // draw two peaks, on both sides
4189                 {
4190                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4191                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4192                 }
4193                 else
4194                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4195                         }
4196
4197                         //top speed
4198                         tmp_offset.y = panel_size.y * 0.4;
4199                         tmp_size.x = panel_size.x * (1 - 0.75);
4200                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4201                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4202                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4203                 }
4204                 else
4205                         top_speed = 0;
4206         }
4207
4208         //draw acceleration
4209         if(acceleration)
4210         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4211         {
4212                 vector progressbar_color;
4213                 if(acceleration < 0)
4214                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4215                 else
4216                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4217
4218                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4219                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4220                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4221
4222                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4223                 {
4224                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4225
4226                         if (acceleration_baralign == 1)
4227                                 tmp_offset.x = panel_size.x - tmp_size.x;
4228                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4229                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4230                         else
4231                                 tmp_offset.x = 0;
4232                         tmp_offset.y = 0;
4233                 }
4234                 else
4235                 {
4236                         tmp_size = panel_size;
4237                         tmp_offset = '0 0 0';
4238                 }
4239
4240                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4241         }
4242
4243         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4244         {
4245                 tmp_size.x = panel_size.x;
4246                 tmp_size.y = panel_size.y * text_scale;
4247                 tmp_offset.x = 0;
4248                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4249
4250                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4251         }
4252
4253         draw_endBoldFont();
4254 }
4255
4256 // CenterPrint (#16)
4257 //
4258 const int CENTERPRINT_MAX_MSGS = 10;
4259 const int CENTERPRINT_MAX_ENTRIES = 50;
4260 const float CENTERPRINT_SPACING = 0.7;
4261 int cpm_index;
4262 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4263 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4264 float centerprint_time[CENTERPRINT_MAX_MSGS];
4265 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4266 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4267 bool centerprint_showing;
4268
4269 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4270 {
4271         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4272         int i, j;
4273
4274         if(strMessage == "" && new_id == 0)
4275                 return;
4276
4277         // strip trailing newlines
4278         j = strlen(strMessage) - 1;
4279         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4280                 --j;
4281         if (j < strlen(strMessage) - 1)
4282                 strMessage = substring(strMessage, 0, j + 1);
4283
4284         if(strMessage == "" && new_id == 0)
4285                 return;
4286
4287         // strip leading newlines
4288         j = 0;
4289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4290                 ++j;
4291         if (j > 0)
4292                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4293
4294         if(strMessage == "" && new_id == 0)
4295                 return;
4296
4297         if (!centerprint_showing)
4298                 centerprint_showing = true;
4299
4300         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4301         {
4302                 if (j == CENTERPRINT_MAX_MSGS)
4303                         j = 0;
4304                 if (new_id && new_id == centerprint_msgID[j])
4305                 {
4306                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4307                         {
4308                                 // fade out the current msg (duration and countdown_num are ignored)
4309                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4310                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4311                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4312                                 return;
4313                         }
4314                         break; // found a msg with the same id, at position j
4315                 }
4316         }
4317
4318         if (i == CENTERPRINT_MAX_MSGS)
4319         {
4320                 // a msg with the same id was not found, add the msg at the next position
4321                 --cpm_index;
4322                 if (cpm_index == -1)
4323                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4324                 j = cpm_index;
4325         }
4326         if(centerprint_messages[j])
4327                 strunzone(centerprint_messages[j]);
4328         centerprint_messages[j] = strzone(strMessage);
4329         centerprint_msgID[j] = new_id;
4330         if (duration < 0)
4331         {
4332                 centerprint_time[j] = -1;
4333                 centerprint_expire_time[j] = time;
4334         }
4335         else
4336         {
4337                 if(duration == 0)
4338                         duration = max(1, autocvar_hud_panel_centerprint_time);
4339                 centerprint_time[j] = duration;
4340                 centerprint_expire_time[j] = time + duration;
4341         }
4342         centerprint_countdown_num[j] = countdown_num;
4343 }
4344
4345 void centerprint_hud(string strMessage)
4346 {
4347         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4348 }
4349
4350 void reset_centerprint_messages(void)
4351 {
4352         int i;
4353         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4354         {
4355                 centerprint_expire_time[i] = 0;
4356                 centerprint_time[i] = 1;
4357                 centerprint_msgID[i] = 0;
4358                 if(centerprint_messages[i])
4359                         strunzone(centerprint_messages[i]);
4360                 centerprint_messages[i] = string_null;
4361         }
4362 }
4363 float hud_configure_cp_generation_time;
4364 void HUD_CenterPrint (void)
4365 {
4366         if(intermission == 2) return;
4367         if(!autocvar__hud_configure)
4368         {
4369                 if(!autocvar_hud_panel_centerprint) return;
4370
4371                 if(hud_configure_prev)
4372                         reset_centerprint_messages();
4373         }
4374         else
4375         {
4376                 if(!hud_configure_prev)
4377                         reset_centerprint_messages();
4378                 if (time > hud_configure_cp_generation_time)
4379                 {
4380                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4381                         {
4382                                 float r;
4383                                 r = random();
4384                                 if (r > 0.8)
4385                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4386                                 else if (r > 0.55)
4387                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4388                                 else
4389                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4390                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4391                         }
4392                         else
4393                         {
4394                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4395                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4396                         }
4397                 }
4398         }
4399
4400         // this panel fades only when the menu does
4401         float hud_fade_alpha_save = 0;
4402         if(scoreboard_fade_alpha)
4403         {
4404                 hud_fade_alpha_save = hud_fade_alpha;
4405                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4406         }
4407         HUD_Panel_UpdateCvars();
4408
4409         if(scoreboard_fade_alpha)
4410         {
4411                 hud_fade_alpha = hud_fade_alpha_save;
4412
4413                 // move the panel below the scoreboard
4414                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4415                         return;
4416                 vector target_pos;
4417
4418                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4419
4420                 if(target_pos.y > panel_pos.y)
4421                 {
4422                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4423                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4424                 }
4425         }
4426
4427         HUD_Panel_DrawBg(1);
4428
4429         if (!centerprint_showing)
4430                 return;
4431
4432         if(panel_bg_padding)
4433         {
4434                 panel_pos += '1 1 0' * panel_bg_padding;
4435                 panel_size -= '2 2 0' * panel_bg_padding;
4436         }
4437
4438         int entries;
4439         float height;
4440         vector fontsize;
4441         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4442         // height = panel_size_y/entries;
4443         // fontsize = '1 1 0' * height;
4444         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4445         fontsize = '1 1 0' * height;
4446         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4447
4448         int i, j, k, n, g;
4449         float a, sz, align, current_msg_posY = 0, msg_size;
4450         vector pos;
4451         string ts;
4452         bool all_messages_expired = true;
4453
4454         pos = panel_pos;
4455         if (autocvar_hud_panel_centerprint_flip)
4456                 pos.y += panel_size.y;
4457         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4458         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4459         {
4460                 if (j == CENTERPRINT_MAX_MSGS)
4461                         j = 0;
4462                 if (centerprint_expire_time[j] <= time)
4463                 {
4464                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4465                         {
4466                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4467                                 if (centerprint_countdown_num[j] == 0)
4468                                         continue;
4469                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4470                         }
4471                         else if(centerprint_time[j] != -1)
4472                                 continue;
4473                 }
4474
4475                 all_messages_expired = false;
4476
4477                 // fade the centerprint_hud in/out
4478                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4479                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4480                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4481                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4482                 else // Expiring soon, so fade it out.
4483                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4484
4485                 // while counting down show it anyway in order to hold the current message position
4486                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4487                         continue;
4488                 if (a > 1)
4489                         a = 1;
4490
4491                 // set the size from fading in/out before subsequent fading
4492                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4493
4494                 // also fade it based on positioning
4495                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4496                 {
4497                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4498                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4499                 }
4500                 a *= panel_fg_alpha;
4501
4502                 // finally set the size based on the new theAlpha from subsequent fading
4503                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4504                 drawfontscale = sz * '1 1 0';
4505
4506                 if (centerprint_countdown_num[j])
4507                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4508                 else
4509                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4510
4511                 if (autocvar_hud_panel_centerprint_flip)
4512                 {
4513                         // check if the message can be entirely shown
4514                         for(k = 0; k < n; ++k)
4515                         {
4516                                 getWrappedLine_remaining = argv(k);
4517                                 while(getWrappedLine_remaining)
4518                                 {
4519                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4520                                         if (ts != "")
4521                                                 pos.y -= fontsize.y;
4522                                         else
4523                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4524                                 }
4525                         }
4526                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4527                 }
4528
4529                 msg_size = pos.y;
4530                 for(k = 0; k < n; ++k)
4531                 {
4532                         getWrappedLine_remaining = argv(k);
4533                         while(getWrappedLine_remaining)
4534                         {
4535                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4536                                 if (ts != "")
4537                                 {
4538                                         if (align)
4539                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4540                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4541                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4542                                         pos.y += fontsize.y;
4543                                 }
4544                                 else
4545                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4546                         }
4547                 }
4548
4549                 ++g; // move next position number up
4550
4551                 msg_size = pos.y - msg_size;
4552                 if (autocvar_hud_panel_centerprint_flip)
4553                 {
4554                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4555                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4556                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4557
4558                         if (pos.y < panel_pos.y) // check if the next message can be shown
4559                         {
4560                                 drawfontscale = '1 1 0';
4561                                 return;
4562                         }
4563                 }
4564                 else
4565                 {
4566                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4567                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4568                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4569
4570                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4571                         {
4572                                 drawfontscale = '1 1 0';
4573                                 return;
4574                         }
4575                 }
4576         }
4577         drawfontscale = '1 1 0';
4578         if (all_messages_expired)
4579         {
4580                 centerprint_showing = false;
4581                 reset_centerprint_messages();
4582         }
4583 }
4584
4585 // Buffs (#18)
4586 //
4587 void HUD_Buffs(void)
4588 {
4589         if(intermission == 2) return;
4590         int buffs = getstati(STAT_BUFFS, 0, 24);
4591         if(!autocvar__hud_configure)
4592         {
4593                 if(!autocvar_hud_panel_buffs) return;
4594                 if(spectatee_status == -1) return;
4595                 if(getstati(STAT_HEALTH) <= 0) return;
4596                 if(!buffs) return;
4597         }
4598         else
4599         {
4600                 buffs = Buff_Type_first.items; // force first buff
4601         }
4602
4603         int b = 0; // counter to tell other functions that we have buffs
4604         entity e;
4605         string s = "";
4606         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4607         {
4608                 ++b;
4609                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4610                 if(s == "")
4611                         s = o;
4612                 else
4613                         s = strcat(s, " ", o);
4614         }
4615
4616         HUD_Panel_UpdateCvars();
4617
4618         draw_beginBoldFont();
4619
4620         vector pos, mySize;
4621         pos = panel_pos;
4622         mySize = panel_size;
4623
4624         HUD_Panel_DrawBg(bound(0, b, 1));
4625         if(panel_bg_padding)
4626         {
4627                 pos += '1 1 0' * panel_bg_padding;
4628                 mySize -= '2 2 0' * panel_bg_padding;
4629         }
4630
4631         //float panel_ar = mySize_x/mySize_y;
4632         //bool is_vertical = (panel_ar < 1);
4633         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4634         vector buff_offset = '0 0 0';
4635
4636         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4637         {
4638                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4639                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4640         }
4641
4642         draw_endBoldFont();
4643 }
4644
4645 // ItemsTime (#XX)
4646 //
4647 const float ITEMSTIME_MAXITEMS = 10;
4648 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4649 float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
4650 string GetItemsTimePicture(float i)
4651 {
4652         switch(i)
4653         {
4654                 case 0: return "item_large_armor";
4655                 case 1: return "item_mega_health";
4656                 case 2: return "item_strength";
4657                 case 3: return "item_shield";
4658                 case 4: return "item_mega_health";
4659                 case 5: return "item_strength";
4660                 case 6: return "item_shield";
4661                 case 7: return "fuelregen";
4662                 case 8: return "jetpack";
4663                 case 9: return "superweapons";
4664                 default: return "";
4665         }
4666 }
4667
4668 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
4669 {
4670         float t = 0;
4671         vector color = '0 0 0';
4672         float picalpha;
4673
4674         if(autocvar_hud_panel_itemstime_hidespawned)
4675                 picalpha = 1;
4676         else if(item_available)
4677         {
4678                 float BLINK_FACTOR = 0.15;
4679                 float BLINK_BASE = 0.85;
4680                 float BLINK_FREQ = 5;
4681                 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4682         }
4683         else
4684                 picalpha = 0.3;
4685         t = floor(item_time - time + 0.999);
4686         if(t < 5)
4687                 color = '0.7 0 0';
4688         else if(t < 10)
4689                 color = '0.7 0.7 0';
4690         else
4691                 color = '1 1 1';
4692
4693         vector picpos, numpos;
4694         if(autocvar_hud_panel_itemstime_iconalign)
4695         {
4696                 numpos = myPos;
4697                 picpos = myPos + eX * (ar - 1) * mySize_y;
4698         }
4699         else
4700         {
4701                 numpos = myPos + eX * mySize_y;
4702                 picpos = myPos;
4703         }
4704
4705         if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4706         {
4707                 vector p_pos, p_size;
4708                 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4709                 {
4710                         p_pos = numpos;
4711                         p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4712                 }
4713                 else
4714                 {
4715                         p_pos = myPos;
4716                         p_size = mySize;
4717                 }
4718                 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4719         }
4720
4721         if(t > 0 && autocvar_hud_panel_itemstime_text)
4722                 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4723         if(item_availableTime)
4724                 drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
4725         drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
4726 }
4727
4728 void HUD_ItemsTime(void)
4729 {
4730         if(!autocvar__hud_configure)
4731         {
4732                 if(!(
4733                         (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
4734                 ||      (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
4735                         )) { return; }
4736
4737                 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
4738                 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
4739                 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
4740                 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
4741                 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
4742                 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
4743                 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
4744                 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
4745                 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
4746                 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
4747         }
4748         else
4749         {
4750                 // do not show here mutator-dependent items
4751                 ItemsTime_time[0] = time + 0;
4752                 ItemsTime_time[1] = time + 8;
4753                 ItemsTime_time[2] = -1; // mutator-dependent
4754                 ItemsTime_time[3] = -1; // mutator-dependent
4755                 ItemsTime_time[4] = -1; // mutator-dependent
4756                 ItemsTime_time[5] = time + 0;
4757                 ItemsTime_time[6] = time + 4;
4758                 ItemsTime_time[7] = time + 49;
4759                 ItemsTime_time[8] = -1;
4760                 ItemsTime_time[9] = time + 28;
4761         }
4762
4763         float i;
4764         float count = 0;
4765         if (!autocvar_hud_panel_itemstime_hidespawned)
4766                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4767                         count += (ItemsTime_time[i] != -1);
4768         else
4769                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4770                         count += (ItemsTime_time[i] > time);
4771         if (count == 0)
4772                 return;
4773
4774         HUD_Panel_UpdateCvars();
4775
4776         vector pos, mySize;
4777         pos = panel_pos;
4778         mySize = panel_size;
4779
4780         if(panel_bg_padding)
4781         {
4782                 pos += '1 1 0' * panel_bg_padding;
4783                 mySize -= '2 2 0' * panel_bg_padding;
4784         }
4785
4786         float rows, columns;
4787         float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
4788         rows = HUD_GetRowCount(count, mySize, ar);
4789         columns = ceil(count/rows);
4790
4791         vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
4792
4793         vector offset = '0 0 0';
4794         float newSize;
4795         if(autocvar_hud_panel_itemstime_dynamicsize)
4796         {
4797                 if(autocvar__hud_configure)
4798                 if(menu_enabled != 2)
4799                         HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
4800
4801                 // reduce panel to avoid spacing items
4802                 if(itemstime_size.x / itemstime_size.y < ar)
4803                 {
4804                         newSize = rows * itemstime_size.x / ar;
4805                         pos.y += (mySize.y - newSize) / 2;
4806                         mySize.y = newSize;
4807                         itemstime_size.y = mySize.y / rows;
4808                 }
4809                 else
4810                 {
4811                         newSize = columns * itemstime_size.y * ar;
4812                         pos.x += (mySize.x - newSize) / 2;
4813                         mySize.x = newSize;
4814                         itemstime_size.x = mySize.x / columns;
4815                 }
4816                 panel_pos = pos - '1 1 0' * panel_bg_padding;
4817                 panel_size = mySize + '2 2 0' * panel_bg_padding;
4818         }
4819         else
4820         {
4821                 if(itemstime_size.x/itemstime_size.y > ar)
4822                 {
4823                         newSize = ar * itemstime_size.y;
4824                         offset.x = itemstime_size.x - newSize;
4825                         pos.x += offset.x/2;
4826                         itemstime_size.x = newSize;
4827                 }
4828                 else
4829                 {
4830                         newSize = 1/ar * itemstime_size.x;
4831                         offset.y = itemstime_size.y - newSize;
4832                         pos.y += offset.y/2;
4833                         itemstime_size.y = newSize;
4834                 }
4835         }
4836
4837         HUD_Panel_DrawBg(1);
4838
4839         float row = 0, column = 0;
4840         bool item_available;
4841         for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
4842                 if (ItemsTime_time[i] == -1)
4843                         continue;
4844         
4845                 float item_time = ItemsTime_time[i];
4846                 if(item_time < -1)
4847                 {
4848                         item_available = true;
4849                         item_time = -item_time;
4850                 }
4851                 else
4852                         item_available = (item_time <= time);
4853
4854                 if(ItemsTime_time[i] >= 0)
4855                 {
4856                         if(time <= ItemsTime_time[i])
4857                                 ItemsTime_availableTime[i] = 0;
4858                         else if(ItemsTime_availableTime[i] == 0)
4859                                 ItemsTime_availableTime[i] = time;
4860                 }
4861                 else if(ItemsTime_availableTime[i] == 0)
4862                         ItemsTime_availableTime[i] = time;
4863
4864                 float f = (time - ItemsTime_availableTime[i]) * 2;
4865                 f = (f > 1) ? 0 : bound(0, f, 1);
4866
4867                 if(autocvar_hud_panel_itemstime_hidespawned)
4868                         if(item_available)
4869                                 continue;
4870
4871                 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
4872                 ++row;
4873                 if(row >= rows)
4874                 {
4875                         row = 0;
4876                         column = column + 1;
4877                 }
4878         }
4879 }
4880
4881 /*
4882 ==================
4883 Main HUD system
4884 ==================
4885 */
4886
4887 void HUD_Reset (void)
4888 {
4889         // reset gametype specific icons
4890         if(gametype == MAPINFO_TYPE_CTF)
4891                 HUD_Mod_CTF_Reset();
4892 }
4893
4894 void HUD_Main (void)
4895 {
4896         int i;
4897         // global hud theAlpha fade
4898         if(menu_enabled == 1)
4899                 hud_fade_alpha = 1;
4900         else
4901                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4902
4903         if(scoreboard_fade_alpha)
4904                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4905
4906         HUD_Configure_Frame();
4907
4908         // panels that we want to be active together with the scoreboard
4909         // they must fade only when the menu does
4910         if(scoreboard_fade_alpha == 1)
4911         {
4912                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4913                 return;
4914         }
4915
4916         if(!autocvar__hud_configure && !hud_fade_alpha)
4917                 return;
4918
4919         // Drawing stuff
4920         if (hud_skin_prev != autocvar_hud_skin)
4921         {
4922                 if (hud_skin_path)
4923                         strunzone(hud_skin_path);
4924                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4925                 if (hud_skin_prev)
4926                         strunzone(hud_skin_prev);
4927                 hud_skin_prev = strzone(autocvar_hud_skin);
4928         }
4929
4930         // draw the dock
4931         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4932         {
4933                 int f;
4934                 vector color;
4935                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4936                 if((teamplay) && hud_dock_color_team) {
4937                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4938                                 color = '1 0 0' * hud_dock_color_team;
4939                         else
4940                                 color = myteamcolors * hud_dock_color_team;
4941                 }
4942                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4943                         color = '1 0 0' * hud_dock_color_team;
4944                 }
4945                 else
4946                 {
4947                         string hud_dock_color = autocvar_hud_dock_color;
4948                         if(hud_dock_color == "shirt") {
4949                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4950                                 color = colormapPaletteColor(floor(f / 16), 0);
4951                         }
4952                         else if(hud_dock_color == "pants") {
4953                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4954                                 color = colormapPaletteColor(f % 16, 1);
4955                         }
4956                         else
4957                                 color = stov(hud_dock_color);
4958                 }
4959
4960                 string pic;
4961                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4962                 if(precache_pic(pic) == "") {
4963                         pic = strcat(hud_skin_path, "/dock_medium");
4964                         if(precache_pic(pic) == "") {
4965                                 pic = "gfx/hud/default/dock_medium";
4966                         }
4967                 }
4968                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4969         }
4970
4971         // cache the panel order into the panel_order array
4972         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4973                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4974                         panel_order[i] = -1;
4975                 string s = "";
4976                 int p_num;
4977                 bool warning = false;
4978                 int argc = tokenize_console(autocvar__hud_panelorder);
4979                 if (argc > HUD_PANEL_NUM)
4980                         warning = true;
4981                 //first detect wrong/missing panel numbers
4982                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4983                         p_num = stoi(argv(i));
4984                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4985                                 if (panel_order[p_num] == -1) //found for the first time?
4986                                         s = strcat(s, ftos(p_num), " ");
4987                                 panel_order[p_num] = 1; //mark as found
4988                         }
4989                         else
4990                                 warning = true;
4991                 }
4992                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4993                         if (panel_order[i] == -1) {
4994                                 warning = true;
4995                                 s = strcat(s, ftos(i), " "); //add missing panel number
4996                         }
4997                 }
4998                 if (warning)
4999                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5000
5001                 cvar_set("_hud_panelorder", s);
5002                 if(hud_panelorder_prev)
5003                         strunzone(hud_panelorder_prev);
5004                 hud_panelorder_prev = strzone(s);
5005
5006                 //now properly set panel_order
5007                 tokenize_console(s);
5008                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5009                         panel_order[i] = stof(argv(i));
5010                 }
5011         }
5012
5013         hud_draw_maximized = 0;
5014         // draw panels in the order specified by panel_order array
5015         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5016                 (panel = hud_panel[panel_order[i]]).panel_draw();
5017
5018         hud_draw_maximized = 1; // panels that may be maximized must check this var
5019         // draw maximized panels on top
5020         if(hud_panel_radar_maximized)
5021                 (panel = HUD_PANEL(RADAR)).panel_draw();
5022         if(autocvar__con_chat_maximized)
5023                 (panel = HUD_PANEL(CHAT)).panel_draw();
5024
5025         HUD_Configure_PostDraw();
5026
5027         hud_configure_prev = autocvar__hud_configure;
5028 }