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default events to the notify panel when in conf mode
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 0.8; // 8/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/8; // 1/8 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         prevMouseClicked = mouseClicked;
1167         if(nPrimary == K_MOUSE1)
1168         {
1169                 if(bInputType == 0) { // key pressed
1170                         mouseClicked = 1;
1171                         return true;
1172                 }
1173                 if(bInputType == 1) {// key released
1174                         mouseClicked = 0;
1175                         return true;
1176                 }
1177         }
1178         return false;
1179 }
1180
1181 void HUD_Panel_Mouse()
1182 {
1183         if(mouseClicked == 0) {
1184                 highlightedPanel = -1;
1185                 highlightedAction = 0;
1186         }
1187
1188         mousepos = mousepos + getmousepos();
1189
1190         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1191         mousepos_y = bound(0, mousepos_y, vid_conheight);
1192
1193         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1194
1195         if(mouseClicked)
1196         {
1197                 float i, border;
1198                 vector panelPos;
1199                 vector panelSize;
1200
1201                 for(i = 0; i <= panel_cnt; ++i)
1202                 {
1203                         panelPos = HUD_Panel_GetPos(i);
1204                         panelSize = HUD_Panel_GetSize(i);
1205                         border = HUD_Panel_GetBorder(i);
1206                         if(prevMouseClicked == 0) {
1207                                 // move
1208                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1209                                 {
1210                                         highlightedPanel = i;
1211                                         highlightedAction = 1;
1212                                 }
1213                                 // resize from topleft border
1214                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1215                                 {
1216                                         highlightedPanel = i;
1217                                         highlightedAction = 2;
1218                                         resizeCorner = 1;
1219                                 }
1220                                 // resize from topright border
1221                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1222                                 {
1223                                         highlightedPanel = i;
1224                                         highlightedAction = 2;
1225                                         resizeCorner = 2;
1226                                 }
1227                                 // resize from bottomleft border
1228                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1229                                 {
1230                                         highlightedPanel = i;
1231                                         highlightedAction = 2;
1232                                         resizeCorner = 3;
1233                                 }
1234                                 // resize from bottomright border
1235                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1236                                 {
1237                                         highlightedPanel = i;
1238                                         highlightedAction = 2;
1239                                         resizeCorner = 4;
1240                                 }
1241                         }
1242
1243                         if(highlightedPanel == i)
1244                         {
1245                                 if(prevMouseClicked == 0)
1246                                 {
1247                                         if(highlightedAction == 1)
1248                                                 panel_click_distance = mousepos - panelPos;
1249                                         else if(highlightedAction == 2)
1250                                         {
1251                                                 if(resizeCorner == 1) {
1252                                                         panel_click_distance = mousepos - panelPos;
1253                                                         panel_click_resizeorigin = panelPos + panelSize;
1254                                                 } else if(resizeCorner == 2) {
1255                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1256                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1257                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1258                                                 } else if(resizeCorner == 3) {
1259                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1260                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1261                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1262                                                 } else if(resizeCorner == 4) {
1263                                                         panel_click_distance = panelSize - mousepos + panelPos;
1264                                                         panel_click_resizeorigin = panelPos;
1265                                                 }
1266                                         }       
1267                                 }
1268
1269                                 if(highlightedAction == 1)
1270                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1271                                 else if(highlightedAction == 2)
1272                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1273                         }
1274                 }
1275         }
1276         prevMouseClicked = mouseClicked;
1277 }
1278
1279 // Weapon icons (#0)
1280 //
1281 float weaponspace[10];
1282 void HUD_WeaponIcons_Clear()
1283 {
1284         float idx;
1285         for(idx = 0; idx < 10; ++idx)
1286                 weaponspace[idx] = 0;
1287 }
1288
1289 entity weaponorder[WEP_MAXCOUNT];
1290
1291 void weaponorder_swap(float i, float j, entity pass)
1292 {
1293         entity h;
1294         h = weaponorder[i];
1295         weaponorder[i] = weaponorder[j];
1296         weaponorder[j] = h;
1297 }
1298
1299 float weaponorder_cmp(float i, float j, entity pass)
1300 {
1301         float d;
1302         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1303         if(d)
1304                 return d;
1305         d = weaponorder[i].weapon - weaponorder[j].weapon;
1306         return d;
1307 }
1308
1309 void HUD_WeaponIcons()
1310 {
1311         float id = 0;
1312         float alpha, stat_weapons; // "constants"
1313         vector pos, mySize, accuracy_color;
1314         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1315
1316         pos = HUD_Panel_GetPos(id);
1317         mySize = HUD_Panel_GetSize(id);
1318
1319         stat_weapons = getstati(STAT_WEAPONS);
1320         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1321         {
1322                 self = get_weaponinfo(i);
1323                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1324                 {
1325                         weaponorder[weapon_cnt] = self;
1326                         ++weapon_cnt;
1327                 }
1328         }
1329         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1330
1331         HUD_Panel_DrawBg(id, pos, mySize, 0);
1332         float padding;
1333         padding = HUD_Panel_GetPadding(id);
1334         if(padding)
1335         {
1336                 pos += '1 1 0' * padding;
1337                 mySize -= '2 2 0' * padding;
1338         }
1339
1340         // hits
1341         weapon_stats = getstati(STAT_DAMAGE_HITS);
1342         weapon_number = weapon_stats & 63;
1343         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1344         // fired
1345         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1346         weapon_number = weapon_stats & 63;
1347         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1348
1349         if(cvar_or("hud_weaponicons_fade", 1))
1350         {
1351                 fade = 3.2 - 2 * (time - weapontime);
1352                 fade = bound(0.7, fade, 1);
1353         }
1354         else
1355                 fade = 1;
1356
1357         HUD_WeaponIcons_Clear();
1358
1359         float rows, columns;
1360         rows = mySize_y/mySize_x;
1361         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1362         //                               ^^^ weapon icon aspect goes here
1363
1364         columns = ceil(WEP_COUNT/rows);
1365         float row, column;
1366         for(i = 0; i < weapon_cnt; ++i)
1367         {
1368                 self = weaponorder[i];
1369                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1370                 {
1371                         weapid = self.impulse;
1372
1373                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1374
1375                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1376                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1377
1378                         // draw background behind currently selected weapon
1379                         if(self.weapon == activeweapon)
1380                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1381
1382                         // draw the weapon accuracy on the HUD
1383                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1384                         {
1385                                 if(weapon_damage)
1386                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1387
1388                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1389                                 if(weapon_damage)
1390                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1391                         }
1392
1393                         // draw the weapon icon
1394                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1395
1396                         if(cvar_or("hud_weaponicons_number", 1))
1397                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1398                 }
1399
1400                 ++row;
1401                 if(row >= rows)
1402                 {
1403                         row = 0;
1404                         ++column;
1405                 }
1406         }
1407
1408 }
1409
1410 // Inventory (#1)
1411 //
1412 float GetAmmoStat(float i)
1413 {
1414         switch(i)
1415         {
1416                 case 0: return STAT_SHELLS;
1417                 case 1: return STAT_NAILS;
1418                 case 2: return STAT_ROCKETS;
1419                 case 3: return STAT_CELLS;
1420                 case 4: return STAT_FUEL;
1421                 default: return -1;
1422         }
1423 }
1424
1425 float GetAmmoItemCode(float i)
1426 {
1427         switch(i)
1428         {
1429                 case 0: return IT_SHELLS;
1430                 case 1: return IT_NAILS;
1431                 case 2: return IT_ROCKETS;
1432                 case 3: return IT_CELLS;
1433                 case 4: return IT_FUEL;
1434                 default: return -1;
1435         }
1436 }
1437
1438 string GetAmmoPicture(float i)
1439 {
1440         switch(i)
1441         {
1442                 case 0: return "ammo_shells";
1443                 case 1: return "ammo_bullets";
1444                 case 2: return "ammo_rockets";
1445                 case 3: return "ammo_cells";
1446                 case 4: return "ammo_fuel";
1447                 default: return "";
1448         }
1449 }
1450
1451 void HUD_Inventory()
1452 {
1453         float id = 1;
1454         float i;
1455         float stat_items;
1456
1457         vector pos, mySize, mysize, mypos;
1458         pos = HUD_Panel_GetPos(id);
1459         mySize = HUD_Panel_GetSize(id);
1460
1461         HUD_Panel_DrawBg(id, pos, mySize, 0);
1462         float padding;
1463         padding = HUD_Panel_GetPadding(id);
1464         if(padding)
1465         {
1466                 pos += '1 1 0' * padding;
1467                 mySize -= '2 2 0' * padding;
1468         }
1469
1470         // ammo
1471         stat_items = getstati(STAT_ITEMS);
1472         for (i = 0; i < 4; ++i) {
1473                 float a;
1474                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1475                 if(hud_configure)
1476                         a = 100;
1477
1478                 if(cvar("hud_inventory_onlycurrent")) {
1479                         if (stat_items & GetAmmoItemCode(i)) {
1480                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1481                                 if(a < 10)
1482                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1483                                 else
1484                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1485                         }
1486                 } else {
1487                         if (a > 0) {
1488                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1489                                         switch (i) {
1490                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1491                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1492                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1493                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1494                                         }
1495                                         mysize_x = 0.25 * mySize_x;
1496                                         mysize_y = mySize_y;
1497                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1498                                         switch (i) {
1499                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1500                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1501                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1502                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1503                                         }
1504                                         mysize_x = 0.5 * mySize_x;
1505                                         mysize_y = 0.5 * mySize_y;
1506                                 } else { // arrange vertically
1507                                         switch (i) {
1508                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1509                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1510                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1511                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1512                                         }
1513                                         mysize_x = mySize_x;
1514                                         mysize_y = 0.25 * mySize_y;
1515                                 }
1516
1517                                 if (stat_items & GetAmmoItemCode(i))
1518                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1519                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1520                                 if (a < 10) {
1521                                         if(stat_items & GetAmmoItemCode(i))
1522                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1523                                         else
1524                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1525                                 } else {
1526                                         if(stat_items & GetAmmoItemCode(i))
1527                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1528                                         else
1529                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1530                                 }
1531                         }
1532                 }
1533         }
1534 }
1535
1536
1537 // Powerups (#2)
1538 //
1539 void HUD_Powerups() {
1540         float id = 2;
1541         float stat_items;
1542         stat_items = getstati(STAT_ITEMS);
1543
1544         if(!hud_configure)
1545         {
1546                 if not(stat_items & IT_STRENGTH)
1547                         if not(stat_items & IT_INVINCIBLE)
1548                                 return;
1549
1550                 if (getstati(STAT_HEALTH) <= 0)
1551                         return;
1552         }
1553
1554         vector pos, mySize;
1555         pos = HUD_Panel_GetPos(id);
1556         mySize = HUD_Panel_GetSize(id);
1557
1558         HUD_Panel_DrawBg(id, pos, mySize, 0);
1559         float padding;
1560         padding = HUD_Panel_GetPadding(id);
1561         if(padding)
1562         {
1563                 pos += '1 1 0' * padding;
1564                 mySize -= '2 2 0' * padding;
1565         }
1566
1567         float strength_time, shield_time;
1568
1569         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1570         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1571
1572         if(hud_configure)
1573         {
1574                 strength_time = 15;
1575                 shield_time = 27;
1576         }
1577
1578         float len;
1579
1580         vector barpos, barsize;
1581         vector picpos;
1582         vector numpos;
1583
1584         string leftname, rightname;
1585         float leftcnt, rightcnt;
1586         float leftexact, rightexact;
1587         float leftalpha, rightalpha;
1588         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1589                 leftname = "strength";
1590                 leftcnt = ceil(strength_time);
1591                 leftexact = strength_time;
1592
1593                 rightname = "shield";
1594                 rightcnt = ceil(shield_time);
1595                 rightexact = shield_time;
1596         } else {
1597                 leftname = "shield";
1598                 leftcnt = ceil(shield_time);
1599                 leftexact = shield_time;
1600
1601                 rightname = "strength";
1602                 rightcnt = ceil(strength_time);
1603                 rightexact = strength_time;
1604         }
1605         leftalpha = bound(0, leftexact, 1);
1606         rightalpha = bound(0, rightexact, 1);
1607
1608         if (mySize_x/mySize_y > 4)
1609         {
1610                 if(leftcnt)
1611                 {
1612                         len = strlen(ftos(leftcnt));
1613
1614                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1615                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1616                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1617                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1618                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1619                         } else {
1620                                 barpos = pos;
1621                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1622                                 picpos = pos;
1623                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1624                         }
1625
1626                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1627                         if(leftcnt <= 5)
1628                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1629                         else
1630                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1631                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1632                 }
1633
1634                 if(rightcnt)
1635                 {
1636                         len = strlen(ftos(rightcnt));
1637
1638                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1639                                 barpos = pos + eX * 0.5 * mySize_x;
1640                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1641                                 picpos = pos + eX * 0.5 * mySize_x;
1642                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1643                         } else {
1644                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1645                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1646                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1647                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1648                         }
1649
1650                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1651                         if(rightcnt <= 5)
1652                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1653                         else
1654                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1655                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1656                 }
1657         }
1658         else if (mySize_x/mySize_y > 1.5)
1659         {
1660                 if(leftcnt)
1661                 {
1662                         len = strlen(ftos(leftcnt));
1663
1664                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1665                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1666                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1667                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1668                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1669                         } else {
1670                                 barpos = pos;
1671                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1672                                 picpos = pos;
1673                                 numpos = picpos + eX * 0.5 * mySize_y;
1674                         }
1675
1676                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1677                         if(leftcnt <= 5)
1678                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1679                         else
1680                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1681                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1682                 }
1683
1684                 if(rightcnt)
1685                 {
1686                         len = strlen(ftos(rightcnt));
1687
1688                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1689                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1690                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1691                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1692                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1693                         } else {
1694                                 barpos = pos + eY * 0.5 * mySize_y;
1695                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1696                                 picpos = pos + eY * 0.5 * mySize_y;
1697                                 numpos = picpos + eX * 0.5 * mySize_y;
1698                         }
1699
1700                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1701                         if(rightcnt <= 5)
1702                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1703                         else
1704                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1705                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1706                 }
1707         }
1708         else
1709         {
1710                 if(leftcnt)
1711                 {
1712                         len = strlen(ftos(leftcnt));
1713
1714                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1715                                 barpos = pos;
1716                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1717                                 picpos = pos + eX * 0.05 * mySize_x;
1718                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1719                         } else {
1720                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1721                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1722                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1723                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1724                         }
1725
1726                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1727                         if(leftcnt <= 5)
1728                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1729                         else
1730                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1731                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1732                 }
1733
1734                 if(rightcnt)
1735                 {
1736                         len = strlen(ftos(rightcnt));
1737
1738                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1739                                 barpos = pos + eX * 0.5 * mySize_x;
1740                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1741                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1742                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1743                         } else {
1744                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1745                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1746                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1747                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1748                         }
1749
1750                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1751                         if(rightcnt <= 5)
1752                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1753                         else
1754                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1755                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1756                 }
1757         }
1758 }
1759
1760 // Health/armor (#3)
1761 //
1762 void HUD_HealthArmor(void)
1763 {
1764         float id = 3;
1765         vector pos, mySize;
1766         pos = HUD_Panel_GetPos(id);
1767         mySize = HUD_Panel_GetSize(id);
1768
1769         HUD_Panel_DrawBg(id, pos, mySize, 0);
1770         float padding;
1771         padding = HUD_Panel_GetPadding(id);
1772         if(padding)
1773         {
1774                 pos += '1 1 0' * padding;
1775                 mySize -= '2 2 0' * padding;
1776         }
1777
1778         float armor, health;
1779         armor = getstati(STAT_ARMOR);
1780         health = getstati(STAT_HEALTH);
1781
1782         float fuel;
1783         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1784
1785         if(hud_configure)
1786         {
1787                 armor = 150;
1788                 health = 100;
1789                 fuel = 70;
1790         }
1791
1792         if(health <= 0)
1793                 return;
1794
1795         float len;
1796
1797         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1798         {
1799                 vector v;
1800                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1801
1802                 float x;
1803                 x = floor(v_x + 1);
1804
1805                 if(v_z) // NOT fully armored
1806                 {
1807                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1808                         if(armor)
1809                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1810                 }
1811                 else
1812                 {
1813                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1814                         if(armor)
1815                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1816                 }
1817                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1818         }
1819
1820         else
1821         {
1822                 vector barpos, barsize;
1823                 vector picpos;
1824                 vector numpos;
1825
1826                 string leftname, rightname;
1827                 float leftcnt, rightcnt;
1828                 float leftactive, rightactive;
1829                 float leftalpha, rightalpha;
1830                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1831                         leftname = "armor";
1832                         leftcnt = armor;
1833                         if(leftcnt)
1834                                 leftactive = 1;
1835                         leftalpha = min((armor+10)/55, 1);
1836
1837                         rightname = "health";
1838                         rightcnt = health;
1839                         rightactive = 1;
1840                         rightalpha = 1;
1841                 } else {
1842                         leftname = "health";
1843                         leftcnt = health;
1844                         leftactive = 1;
1845                         leftalpha = 1;
1846
1847                         rightname = "armor";
1848                         rightcnt = armor;
1849                         if(rightcnt)
1850                                 rightactive = 1;
1851                         rightalpha = min((armor+10)/55, 1);
1852                 }
1853
1854                 if (mySize_x/mySize_y > 5)
1855                 {
1856                         if(leftactive)
1857                         {
1858                                 len = strlen(ftos(leftcnt));
1859
1860                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1862                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1863                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1864                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1865                                 } else {
1866                                         barpos = pos;
1867                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1868                                         picpos = pos;
1869                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1870                                 }
1871
1872                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1873                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1874                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1875                         }
1876
1877                         if(rightactive)
1878                         {
1879                                 len = strlen(ftos(rightcnt));
1880
1881                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1882                                         barpos = pos + eX * 0.5 * mySize_x;
1883                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1884                                         picpos = pos + eX * 0.5 * mySize_x;
1885                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1886                                 } else {
1887                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1888                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1889                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1890                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1891                                 }
1892
1893                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1894                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1895                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1896                         }
1897
1898                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1899                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1900                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1901                         } else {
1902                                 barpos = pos;
1903                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1904                         }
1905                         if(fuel)
1906                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1907                 }
1908                 else if (mySize_x/mySize_y > 2)
1909                 {
1910                         if(leftactive)
1911                         {
1912                                 len = strlen(ftos(leftcnt));
1913
1914                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1915                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1916                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1917                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1918                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1919                                 } else {
1920                                         barpos = pos;
1921                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1922                                         picpos = pos;
1923                                         numpos = picpos + eX * 0.5 * mySize_y;
1924                                 }
1925
1926                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1927                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1928                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1929                         }
1930
1931                         if(rightactive)
1932                         {
1933                                 len = strlen(ftos(rightcnt));
1934
1935                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1936                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1937                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1938                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1939                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1940                                 } else {
1941                                         barpos = pos + eY * 0.5 * mySize_y;
1942                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1943                                         picpos = pos + eY * 0.5 * mySize_y;
1944                                         numpos = picpos + eX * 0.5 * mySize_y;
1945                                 }
1946
1947                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1948                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1949                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1950                         }
1951
1952                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1953                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1954                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1955                         } else {
1956                                 barpos = pos;
1957                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1958                         }
1959                         if(fuel)
1960                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1961                 }
1962                 else
1963                 {
1964                         if(leftactive)
1965                         {
1966                                 len = strlen(ftos(leftcnt));
1967
1968                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1969                                         barpos = pos;
1970                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1971                                         picpos = pos + eX * 0.05 * mySize_x;
1972                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1973                                 } else {
1974                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1975                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1976                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1977                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1978                                 }
1979
1980                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1981                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1982                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
1983                         }
1984
1985                         if(rightactive)
1986                         {
1987                                 len = strlen(ftos(rightcnt));
1988
1989                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990                                         barpos = pos + eX * 0.5 * mySize_x;
1991                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1992                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1993                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1994                                 } else {
1995                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1996                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1997                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1998                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1999                                 }
2000
2001                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2002                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2003                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2004                         }
2005
2006                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2007                                 barpos = pos;
2008                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2009                         } else {
2010                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2011                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2012                         }
2013                         if(fuel)
2014                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2015                 }
2016         }
2017 }
2018
2019 // ___TODO___ !!!
2020 // Notification area (#4)
2021 //
2022
2023 string Weapon_SuicideMessage(float deathtype)
2024 {
2025         w_deathtype = deathtype;
2026         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2027         return w_deathtypestring;
2028 }
2029
2030 string Weapon_KillMessage(float deathtype)
2031 {
2032         w_deathtype = deathtype;
2033         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2034         return w_deathtypestring;
2035 }
2036
2037 float killnotify_times[10];
2038 float killnotify_deathtype[10];
2039 string killnotify_attackers[10];
2040 string killnotify_victims[10];
2041 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2042 {
2043         float i;
2044         for (i = 9; i > 0; --i) {
2045                 killnotify_times[i] = killnotify_times[i-1];
2046                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2047                 if(killnotify_attackers[i])
2048                         strunzone(killnotify_attackers[i]);
2049                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2050                 if(killnotify_victims[i])
2051                         strunzone(killnotify_victims[i]);
2052                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2053         }
2054         killnotify_times[0] = time;
2055         killnotify_deathtype[0] = wpn;
2056         if(killnotify_attackers[0])
2057                 strunzone(killnotify_attackers[0]);
2058         killnotify_attackers[0] = strzone(attacker);
2059         if(killnotify_victims[0])
2060                 strunzone(killnotify_victims[0]);
2061         killnotify_victims[0] = strzone(victim);
2062 }
2063
2064 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2065 {
2066         float w;
2067         if(msg == MSG_SUICIDE) {
2068                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2069
2070                 // TODO: cl_gentle
2071                 w = DEATH_WEAPONOF(type);
2072                 if(WEP_VALID(w)) {
2073                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2074                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2075                 }
2076                 else if (type == DEATH_KILL)
2077                         print ("^1",s1, "^1 couldn't take it anymore\n");
2078                 else if (type == DEATH_ROT)
2079                         print ("^1",s1, "^1 died\n");
2080                 else if (type == DEATH_NOAMMO)
2081                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2082                 else if (type == DEATH_CAMP)
2083                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2084                 else if (type == DEATH_MIRRORDAMAGE)
2085                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2086                 else if (type == DEATH_CHEAT)
2087                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2088                 else if (type == DEATH_FIRE)
2089                         print ("^1",s1, "^1 burned to death\n");
2090                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2091                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2092                 if (stof(s2) > 2) // killcount > 2
2093                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2094         } else if(msg == MSG_KILL) {
2095                 w = DEATH_WEAPONOF(type);
2096                 if(WEP_VALID(w)) {
2097                         HUD_KillNotify_Push(s2, s1, w);
2098                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2099                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2100                 }
2101                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2102                                 if(cvar("cl_gentle")) {
2103                                         print ("^1", s1, "^1 took action against a team mate\n");
2104                                 } else {
2105                                         print ("^1", s1, "^1 mows down a team mate\n");
2106                                 }
2107                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2108                                         if(cvar("cl_gentle"))
2109                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2110                                         else
2111                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2112                                 }
2113                                 else if (stof(s2) > 2) {
2114                                         if(cvar("cl_gentle"))
2115                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2116                                         else
2117                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2118                                 }
2119                 }
2120                 else if(type == KILL_FIRST_BLOOD)
2121                         print("^1",s1, "^1 drew first blood", "\n");
2122                 else if (type == DEATH_TELEFRAG)
2123                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2124                 else if (type == DEATH_DROWN) {
2125                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2126                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2127                 }
2128                 else if (type == DEATH_SLIME) {
2129                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2130                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2131                 }
2132                 else if (type == DEATH_LAVA) {
2133                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2134                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2135                 }
2136                 else if (type == DEATH_FALL) {
2137                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2138                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2139                 }
2140                 else if (type == DEATH_SHOOTING_STAR) {
2141                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2142                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2143                 }
2144                 else if (type == DEATH_SWAMP) {
2145                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2147                 }
2148                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2149                 {
2150                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2151                         // p ?!?! :o
2152                         //if(p < 0)
2153                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2154                         //else
2155                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2156                 }
2157                 else if(type == DEATH_SBCRUSH)
2158                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2159                 else if(type == DEATH_SBMINIGUN)
2160                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2161                 else if(type == DEATH_SBROCKET)
2162                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2163                 else if(type == DEATH_SBBLOWUP)
2164                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2165
2166                 else if(type == DEATH_WAKIGUN)
2167                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2168                 else if(type == DEATH_WAKIROCKET)
2169                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2170                 else if(type == DEATH_WAKIBLOWUP)
2171                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2172
2173                 else if(type == DEATH_TURRET)
2174                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2175                 else if(type == DEATH_TOUCHEXPLODE)
2176                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2177                 else if(type == DEATH_CHEAT)
2178                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2179                 else if (type == DEATH_FIRE)
2180                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2181                 else if (type == DEATH_CUSTOM)
2182                         print ("^1",s1, "^1 ", s2, "\n");
2183                 else
2184                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2185         } else if(msg == MSG_SPREE) {
2186                 if(type == KILL_END_SPREE) {
2187                         if(cvar("cl_gentle"))
2188                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2189                         else
2190                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2191                 } else if(type == KILL_SPREE) {
2192                         if(cvar("cl_gentle"))
2193                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2194                         else
2195                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2196                 } else if(type == KILL_SPREE_3) {
2197                         if(cvar("cl_gentle"))
2198                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2199                         else
2200                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2201                 } else if(type == KILL_SPREE_5) {
2202                         if(cvar("cl_gentle"))
2203                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2204                         else
2205                                 print (s1,"^7 unleashes ^1RAGE\n");
2206                 } else if(type == KILL_SPREE_10) {
2207                         if(cvar("cl_gentle"))
2208                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2209                         else
2210                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2211                 } else if(type == KILL_SPREE_15) {
2212                         if(cvar("cl_gentle"))
2213                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2214                         else
2215                                 print (s1,"^7 executes ^1MAYHEM!\n");
2216                 } else if(type == KILL_SPREE_20) {
2217                         if(cvar("cl_gentle"))
2218                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2219                         else
2220                                 print (s1,"^7 is a ^1BERSERKER!\n");
2221                 } else if(type == KILL_SPREE_25) {
2222                         if(cvar("cl_gentle"))
2223                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2224                         else
2225                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2226                 } else if(type == KILL_SPREE_30) {
2227                         if(cvar("cl_gentle"))
2228                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2229                         else
2230                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2231                 }
2232         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2233                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2234                 if (type == DEATH_DROWN) {
2235                         if(cvar("cl_gentle"))
2236                                 print ("^1",s1, "^1 was in the water for too long\n");
2237                         else
2238                                 print ("^1",s1, "^1 drowned\n");
2239                 }
2240                 else if (type == DEATH_SLIME)
2241                         print ("^1",s1, "^1 was slimed\n");
2242                 else if (type == DEATH_LAVA) {
2243                         if(cvar("cl_gentle"))
2244                                 print ("^1",s1, "^1 found a hot place\n");
2245                         else
2246                                 print ("^1",s1, "^1 turned into hot slag\n");
2247                 }
2248                 else if (type == DEATH_FALL) {
2249                         if(cvar("cl_gentle"))
2250                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2251                         else
2252                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2253                 }
2254                 else if (type == DEATH_SHOOTING_STAR)
2255                         print ("^1",s1, "^1 became a shooting star\n");
2256                 else if (type == DEATH_SWAMP) {
2257                         if(cvar("cl_gentle"))
2258                                 print ("^1",s1, "^1 discovered a swamp\n");
2259                         else
2260                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2261                 }
2262                 else if(type == DEATH_TURRET)
2263                         print ("^1",s1, "^1 was mowed down by a turret \n");
2264                 else if (type == DEATH_CUSTOM)
2265                         print ("^1",s1, "^1 ", s2, "\n");
2266                 else if(type == DEATH_TOUCHEXPLODE)
2267                         print ("^1",s1, "^1 died in an accident\n");
2268                 else if(type == DEATH_CHEAT)
2269                         print ("^1",s1, "^1 was unfairly eliminated\n");
2270                 else if(type == DEATH_FIRE) {
2271                         if(cvar("cl_gentle"))
2272                                 print ("^1",s1, "^1 felt a little hot\n");
2273                         else
2274                                 print ("^1",s1, "^1 burnt to death\n");
2275                 }
2276                 else {
2277                         if(cvar("cl_gentle"))
2278                                 print ("^1",s1, "^1 needs a restart\n");
2279                         else
2280                                 print ("^1",s1, "^1 died\n");
2281                 }
2282         } else if(msg == MSG_KILL_ACTION_SPREE) {
2283                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2284                 if(cvar("cl_gentle"))
2285                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2286                 else
2287                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2288         } else if(msg == MSG_INFO) {
2289                 if(type == INFO_GOTFLAG) {
2290                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2291                         print(s1, "^7 got the ", s2, "\n");
2292                 } else if(type == INFO_LOSTFLAG) {
2293                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2294                         print(s1, "^7 lost the ", s2, "\n");
2295                 } else if(type == INFO_PICKUPFLAG) {
2296                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2297                         print(s1, "^7 picked up the ", s2, "\n");
2298                 } else if(type == INFO_RETURNFLAG) {
2299                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2300                         print(s1, "^7 returned the ", s2, "\n");
2301                 }
2302         }
2303
2304 }
2305
2306 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2307
2308 void HUD_Centerprint(string s1, float type, float msg)
2309 {
2310         if(msg == MSG_SUICIDE) {
2311                 if (type == DEATH_TEAMCHANGE) {
2312                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2313                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2314                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2315                 } else if (type == DEATH_CAMP) {
2316                         if(cvar("cl_gentle"))
2317                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2318                         else
2319                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2320                 } else if (type == DEATH_NOAMMO) {
2321                         if(cvar("cl_gentle"))
2322                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2323                         else
2324                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2325                 } else if (type == DEATH_ROT) {
2326                         if(cvar("cl_gentle"))
2327                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2328                         else
2329                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2330                 } else if (type == DEATH_MIRRORDAMAGE) {
2331                         if(cvar("cl_gentle"))
2332                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2333                         else
2334                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2335                 } else if (type == DEATH_QUIET) {
2336                         // do nothing
2337                 } else if (type == DEATH_KILL) {
2338                         if(cvar("cl_gentle"))
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2340                         else
2341                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2342                 }
2343         } else if(msg == MSG_KILL) {
2344                 if (type == KILL_TEAM) {
2345                         if(cvar("cl_gentle")) {
2346                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2347                         } else {
2348                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2349                         }
2350                 } else if (type == KILL_FIRST_BLOOD) {
2351                         if(cvar("cl_gentle")) {
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2353                         } else {
2354                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2355                         }
2356                 } else if (type == KILL_FIRST_VICTIM) {
2357                         if(cvar("cl_gentle")) {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2359                         } else {
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2361                         }
2362                 } else if (type == KILL_TYPEFRAG) {
2363                         if(cvar("cl_gentle")) {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2365                         } else {
2366                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2367                         }
2368                 } else if (type == KILL_TYPEFRAGGED) {
2369                         if(cvar("cl_gentle")) {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2371                         } else {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2373                         }
2374                 } else if (type == KILL_FRAG) {
2375                         if(cvar("cl_gentle")) {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2377                         } else {
2378                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2379                         }
2380                 } else if (type == KILL_FRAGGED) {
2381                         if(cvar("cl_gentle")) {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2383                         } else {
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2385                         }
2386                 }
2387         } else if(msg == MSG_KILL_ACTION) {
2388                 // TODO: invent more centerprints here?
2389                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2390         }
2391 }
2392
2393 void HUD_Notify (void)
2394 {
2395         float id = 4;
2396         vector pos, mySize;
2397         pos = HUD_Panel_GetPos(id);
2398         mySize = HUD_Panel_GetSize(id);
2399
2400         HUD_Panel_DrawBg(id, pos, mySize, 0);
2401         float padding;
2402         padding = HUD_Panel_GetPadding(id);
2403         if(padding)
2404         {
2405                 pos += '1 1 0' * padding;
2406                 mySize -= '2 2 0' * padding;
2407         }
2408
2409         float entries, height;
2410         entries = bound(1, floor(8 * mySize_y/mySize_x), 10);
2411         height = mySize_y/entries;
2412         
2413         vector fontsize;
2414         fontsize = '0.33 0.33 0' * height;
2415
2416         float a;
2417         float when;
2418         when = cvar("hud_notify_time");
2419         float fadetime;
2420         fadetime = cvar("hud_notify_fadetime");
2421
2422         string s;
2423
2424         float i, j;
2425         for(j = 0; j < entries; ++j)
2426         {
2427                 if(cvar("hud_notify_flip"))
2428                         i = j;
2429                 else // rather nasty hack for ordering items from the bottom up
2430                         i = entries - j - 1;
2431
2432                 if(fadetime)
2433                 {
2434                         if(killnotify_times[j] + when > time)
2435                                 a = 1;
2436                         else
2437                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2438                 }
2439                 else
2440                 {
2441                         if(killnotify_times[j] + when > time)
2442                                 a = 1;
2443                         else
2444                                 a = 0;
2445                 }
2446
2447                 // X [did action to] Y
2448
2449                 if(hud_configure) // example actions for config mode
2450                 {
2451                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", "electro"), '1 0.5 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2452                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth("Player1", 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2453                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth("Player2", 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2454                 }
2455                 else if(WEP_VALID(killnotify_deathtype[j]))
2456                 {
2457                         self = get_weaponinfo(killnotify_deathtype[j]);
2458                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", self.netname), '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2459                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2460                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2461                 }
2462                 else if(killnotify_deathtype[j] == DEATH_FALL)
2463                 {
2464                         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, "notify_pushoffedge", '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);       
2465                         drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2466                         drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2467                 }
2468
2469                 // Y [used by] X
2470                 else if(killnotify_deathtype[j] == DEATH_KILL)
2471                 {
2472                         drawpic_skin(pos + eY * 0.25 * height + eY * i * height, "notify_selfkill", '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);    
2473                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2474                 }
2475                 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2476                 {
2477                         if(killnotify_victims[j] == "^1RED^7 flag")
2478                                 s = "red";
2479                         else
2480                                 s = "blue";
2481                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);     
2482                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2483                 }
2484                 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2485                 {
2486                         if(killnotify_victims[j] == "^1RED^7 flag")
2487                                 s = "red";
2488                         else
2489                                 s = "blue";
2490                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);        
2491                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2492                 }
2493                 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2494                 {
2495                         if(killnotify_victims[j] == "^1RED^7 flag")
2496                                 s = "red";
2497                         else
2498                                 s = "blue";
2499                         drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL); 
2500                         drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2501                 }
2502         }
2503         /* This will come later.
2504         string s;
2505         entity tm;
2506         if(spectatee_status && !intermission)
2507         {
2508                 drawfont = hud_bigfont;
2509                 if(spectatee_status == -1)
2510                         s = "^1Observing";
2511                 else
2512                         s = GetPlayerName(spectatee_status - 1);
2513                 // spectated player name between HUD and chat area, aligned to the left
2514                 pos_x = 0;
2515                 pos_y = - 50 - hud_fontsize_spec_y;
2516                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2517                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2518                 drawfont = hud_font;
2519
2520                 // spectator text in the upper right corner
2521                 if(spectatee_status == -1)
2522                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2523                 else
2524                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2525
2526                 if(spectatee_status == -1)
2527                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2528                 else
2529                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2530
2531                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2532
2533                 if(gametype == GAME_ARENA)
2534                         s = "^1Wait for your turn to join";
2535                 else if(gametype == GAME_LMS)
2536                 {
2537                         entity sk;
2538                         sk = playerslots[player_localentnum - 1];
2539                         if(sk.(scores[ps_primary]) >= 666)
2540                                 s = "^1Match has already begun";
2541                         else if(sk.(scores[ps_primary]) > 0)
2542                                 s = "^1You have no more lives left";
2543                         else
2544                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2545                 }
2546                 else
2547                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2548
2549                 //show restart countdown:
2550                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2551                         float countdown;
2552                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2553                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2554                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2555                 }
2556         }
2557         if(warmup_stage && !intermission)
2558         {
2559                 s = "^2Currently in ^1warmup^2 stage!";
2560         }
2561
2562         // move more important stuff more to the middle so its more visible
2563
2564         string blinkcolor;
2565         if(mod(time, 1) >= 0.5)
2566                 blinkcolor = "^1";
2567         else
2568                 blinkcolor = "^3";
2569
2570         if(ready_waiting && !intermission && !spectatee_status)
2571         {
2572                 if(ready_waiting_for_me)
2573                 {
2574                         if(warmup_stage)
2575                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2576                         else
2577                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2578                 }
2579                 else
2580                 {
2581                         if(warmup_stage)
2582                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2583                         else
2584                                 s = strcat("^2Waiting for others to ready up...");
2585                 }
2586         }
2587         else if(warmup_stage && !intermission && !spectatee_status)
2588         {
2589                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2590         }
2591
2592         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2593         {
2594                 float ts_min, ts_max;
2595                 tm = teams.sort_next;
2596                 if (tm)
2597                 {
2598                         for(; tm.sort_next; tm = tm.sort_next)
2599                         {
2600                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2601                                         continue;
2602                                 if(!ts_min) ts_min = tm.team_size;
2603                                 else ts_min = min(ts_min, tm.team_size);
2604                                 if(!ts_max) ts_max = tm.team_size;
2605                                 else ts_max = max(ts_max, tm.team_size);
2606                         }
2607                         if ((ts_max - ts_min) > 1)
2608                         {
2609                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2610                                 tm = GetTeam(myteam, false);
2611                                 if (tm)
2612                                 if (tm.team != COLOR_SPECTATOR)
2613                                 if (tm.team_size == ts_max)
2614                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2615
2616                         }
2617                 }
2618         }
2619         */
2620 }
2621
2622 // Timer (#5)
2623 //
2624 void HUD_Timer()
2625 {
2626         float id = 5;
2627         vector pos, mySize;
2628         pos = HUD_Panel_GetPos(id);
2629         mySize = HUD_Panel_GetSize(id);
2630
2631         HUD_Panel_DrawBg(id, pos, mySize, 0);
2632         float padding;
2633         padding = HUD_Panel_GetPadding(id);
2634         if(padding)
2635         {
2636                 pos += '1 1 0' * padding;
2637                 mySize -= '2 2 0' * padding;
2638         }
2639
2640         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2641
2642         timelimit = getstatf(STAT_TIMELIMIT);
2643
2644         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2645         timeleft = ceil(timeleft);
2646         minutesLeft = floor(timeleft / 60);
2647         secondsLeft = timeleft - minutesLeft*60;
2648
2649         vector timer_color;
2650         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2651                 timer_color = '1 1 1'; //white
2652         else if(minutesLeft >= 1)
2653                 timer_color = '1 1 0'; //yellow
2654         else
2655                 timer_color = '1 0 0'; //red
2656
2657         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2658                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2659                         //while restart is still active, show 00:00
2660                         minutes = seconds = 0;
2661                 } else {
2662                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2663                         minutes = floor(elapsedTime / 60);
2664                         seconds = elapsedTime - minutes*60;
2665                 }
2666         } else {
2667                 minutes = minutesLeft;
2668                 seconds = secondsLeft;
2669         }
2670
2671         if(minutes > 999)
2672                 seconds = 99;
2673         minutes = min(minutes, 999);
2674         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2675                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2676                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2677         }
2678         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2679 }
2680
2681 // Radar (#6)
2682 //
2683 void HUD_Radar(void)
2684 {
2685         float id = 6;
2686         vector pos, mySize;
2687         pos = HUD_Panel_GetPos(id);
2688         mySize = HUD_Panel_GetSize(id);
2689
2690         HUD_Panel_DrawBg(id, pos, mySize, 0);
2691         float padding;
2692         padding = HUD_Panel_GetPadding(id);
2693         if(padding)
2694         {
2695                 pos += '1 1 0' * padding;
2696                 mySize -= '2 2 0' * padding;
2697         }
2698
2699         local float color1, color2; // color already declared as a global in hud.qc
2700         local vector rgb;
2701         local entity tm;
2702         float scale2d, normalsize, bigsize;
2703         float f;
2704
2705         teamradar_origin2d = pos + 0.5 * mySize;
2706         teamradar_size2d = mySize;
2707
2708         if(minimapname == "")
2709                 return;
2710
2711         teamradar_loadcvars();
2712
2713         switch(hud_radar_zoommode)
2714         {
2715                 default:
2716                 case 0:
2717                         f = current_zoomfraction;
2718                         break;
2719                 case 1:
2720                         f = 1 - current_zoomfraction;
2721                         break;
2722                 case 2:
2723                         f = 0;
2724                         break;
2725                 case 3:
2726                         f = 1;
2727                         break;
2728         }
2729
2730         switch(hud_radar_rotation)
2731         {
2732                 case 0:
2733                         teamradar_angle = view_angles_y - 90;
2734                         break;
2735                 default:
2736                         teamradar_angle = 90 * hud_radar_rotation;
2737                         break;
2738         }
2739
2740         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2741         teamradar_size2d = mySize;
2742
2743         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2744
2745         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2746         if(hud_radar_rotation == 0)
2747         {
2748                 // max-min distance must fit the radar in any rotation
2749                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2750         }
2751         else
2752         {
2753                 vector c0, c1, c2, c3, span;
2754                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2755                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2756                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2757                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2758                 span = '0 0 0';
2759                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2760                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2761
2762                 // max-min distance must fit the radar in x=x, y=y
2763                 bigsize = min(
2764                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2765                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2766                 );
2767         }
2768
2769         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2770         if(bigsize > normalsize)
2771                 normalsize = bigsize;
2772
2773         teamradar_size =
2774                   f * bigsize
2775                 + (1 - f) * normalsize;
2776         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2777                   f * (mi_min + mi_max) * 0.5
2778                 + (1 - f) * view_origin);
2779
2780         color1 = GetPlayerColor(player_localentnum-1);
2781         rgb = GetTeamRGB(color1);
2782
2783         drawsetcliparea(
2784                 pos_x,
2785                 pos_y,
2786                 mySize_x,
2787                 mySize_y
2788         );
2789
2790         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2791
2792         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2793                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2794         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2795                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2796         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2797         {
2798                 color2 = GetPlayerColor(tm.sv_entnum);
2799                 //if(color == COLOR_SPECTATOR || color == color2)
2800                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2801         }
2802         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2803
2804         drawresetcliparea();
2805 };
2806
2807 // Score (#7)
2808 //
2809 void HUD_Score()
2810 {
2811         float id = 7;
2812         vector pos, mySize;
2813         pos = HUD_Panel_GetPos(id);
2814         mySize = HUD_Panel_GetSize(id);
2815
2816         HUD_Panel_DrawBg(id, pos, mySize, 0);
2817         float padding;
2818         padding = HUD_Panel_GetPadding(id);
2819         if(padding)
2820         {
2821                 pos += '1 1 0' * padding;
2822                 mySize -= '2 2 0' * padding;
2823         }
2824
2825         float score, distribution, leader;
2826         float score_len, distr_len;
2827         vector distribution_color;
2828         entity tm, pl, me;
2829         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2830
2831         // TODO... this (race part) still uses constant coordinates :/
2832         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2833                 /*pl = players.sort_next;
2834                 if(pl == me)
2835                         pl = pl.sort_next;
2836                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2837                         if(pl.scores[ps_primary] == 0)
2838                                 pl = world;
2839
2840                 score = me.(scores[ps_primary]);
2841
2842                 float racemin, racesec, racemsec;
2843                 float distsec, distmsec, minusplus;
2844
2845                 racemin = floor(score/(60 * TIME_FACTOR));
2846                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2847                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2848
2849                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2850                         // distribution display
2851                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2852
2853                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2854                                 distmsec = fabs(distribution);
2855                         else {
2856                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2857                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2858                                 if (distribution < 0)
2859                                         distsec = -distsec;
2860                         }
2861
2862                         if (distribution <= 0) {
2863                                 distribution_color = eY;
2864                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2865                         }
2866                         else {
2867                                 distribution_color = eX;
2868                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2869                         }
2870                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2871                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2872                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2873                 }
2874                 // race record display
2875                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2876                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2877
2878                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2879                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2880                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2881
2882                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2883                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2884                 */
2885         } else if (!teamplay) { // non-teamgames
2886                 // me vector := [team/connected frags id]
2887                 pl = players.sort_next;
2888                 if(pl == me)
2889                         pl = pl.sort_next;
2890
2891                 if(hud_configure)
2892                         distribution = 42;
2893                 else if(pl)
2894                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2895                 else
2896                         distribution = 0;
2897
2898                 score = me.(scores[ps_primary]);
2899                 if(hud_configure)
2900                         score = 123;
2901
2902                 if(distribution >= 5) {
2903                         distribution_color = eY;
2904                         leader = 1;
2905                 } else if(distribution >= 0) {
2906                         distribution_color = '1 1 1';
2907                         leader = 1;
2908                 } else if(distribution >= -5)
2909                         distribution_color = '1 1 0';
2910                 else
2911                         distribution_color = eX;
2912
2913                 score_len = strlen(ftos(score));
2914                 distr_len = strlen(ftos(distribution));
2915
2916                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2917                 if (leader)
2918                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2919                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2920         } else { // teamgames
2921                 float max_fragcount;
2922                 max_fragcount = -99;
2923
2924                 float teamnum;
2925                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2926                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2927                                 continue;
2928                         score = tm.(teamscores[ts_primary]);
2929                         if(hud_configure)
2930                                 score = 123;
2931                         leader = 0;
2932                         
2933                         score_len = strlen(ftos(score));
2934
2935                         if (score > max_fragcount)
2936                                 max_fragcount = score;
2937
2938                         if(tm.team == myteam) {
2939                                 if (max_fragcount == score)
2940                                         leader = 1;
2941                                 if (leader)
2942                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2943                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2944                         } else {
2945                                 if (max_fragcount == score)
2946                                         leader = 1;
2947                                 if (leader)
2948                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2949                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2950                                 teamnum += 1;
2951                         }
2952                 }
2953         }
2954 }
2955
2956 // Race timer (#8)
2957 //
2958 void HUD_RaceTimer (void) {
2959         float id = 8;
2960         vector pos, mySize;
2961         pos = HUD_Panel_GetPos(id);
2962         mySize = HUD_Panel_GetSize(id);
2963
2964         HUD_Panel_DrawBg(id, pos, mySize, 0);
2965         float padding;
2966         padding = HUD_Panel_GetPadding(id);
2967         if(padding)
2968         {
2969                 pos += '1 1 0' * padding;
2970                 mySize -= '2 2 0' * padding;
2971         }
2972
2973         drawfont = hud_bigfont;
2974         float a, t;
2975         string s, forcetime;
2976
2977         if(hud_configure)
2978         {
2979                 s = "0:13:37";
2980                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2981                 s = "^1Intermediate 1 (+15.42)";
2982                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
2983         }
2984         else if(race_checkpointtime)
2985         {
2986                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2987                 s = "";
2988                 forcetime = "";
2989                 if(a > 0) // just hit a checkpoint?
2990                 {
2991                         if(race_checkpoint != 254)
2992                         {
2993                                 if(race_time && race_previousbesttime)
2994                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2995                                 else
2996                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2997                                 if(race_time)
2998                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2999                         }
3000                 }
3001                 else
3002                 {
3003                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3004                         {
3005                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3006                                 if(a > 0) // next one?
3007                                 {
3008                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3009                                 }
3010                         }
3011                 }
3012
3013                 if(s != "" && a > 0)
3014                 {
3015                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3016                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3017                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3018                 }
3019
3020                 // ___ TODO!!!___
3021                 if(race_penaltytime)
3022                 {
3023                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3024                         if(a > 0)
3025                         {
3026                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3027                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3028                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3029                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3030                         }
3031                 }
3032
3033                 if(forcetime != "")
3034                 {
3035                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3036                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3037                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3038                 }
3039                 else
3040                         a = 1;
3041
3042                 if(race_laptime && race_checkpoint != 255)
3043                 {
3044                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3045                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3046                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3047                 }
3048         }
3049         else
3050         {
3051                 if(race_mycheckpointtime)
3052                 {
3053                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3054                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3055                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3056                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3057                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3058                 }
3059                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3060                 {
3061                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3062                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3063                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3064                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3065                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3066                 }
3067
3068                 if(race_penaltytime && !race_penaltyaccumulator)
3069                 {
3070                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3071                         a = bound(0, (1 + t - time), 1);
3072                         if(a > 0)
3073                         {
3074                                 if(time < t)
3075                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3076                                 else
3077                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3078                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3079                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3080                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3081                         }
3082                 }
3083         }
3084
3085         drawfont = hud_font;
3086 }
3087
3088 // Vote window (#9)
3089 //
3090 float vote_yescount;
3091 float vote_nocount;
3092 float vote_needed;
3093 float vote_highlighted; // currently selected vote
3094
3095 float vote_active; // is there an active vote?
3096 float vote_prev; // previous state of vote_active to check for a change
3097 float vote_alpha;
3098 float vote_change; // "time" when vote_active changed
3099
3100 void HUD_VoteWindow(void) 
3101 {
3102         float id = 9;
3103         vector pos, mySize;
3104         pos = HUD_Panel_GetPos(id);
3105         mySize = HUD_Panel_GetSize(id);
3106
3107         string s;
3108         float a;
3109         if(vote_active != vote_prev) {
3110                 vote_change = time;
3111                 vote_prev = vote_active;
3112         }
3113
3114         if(vote_active || hud_configure)
3115                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3116         else
3117                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3118
3119         if(hud_configure)
3120         {
3121                 vote_yescount = 3;
3122                 vote_nocount = 2;
3123                 vote_needed = 4;
3124         }
3125
3126         if(!vote_alpha)
3127                 return;
3128
3129         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3130
3131         HUD_Panel_DrawBg(id, pos, mySize, a);
3132         float padding;
3133         padding = HUD_Panel_GetPadding(id);
3134         if(padding)
3135         {
3136                 pos += '1 1 0' * padding;
3137                 mySize -= '2 2 0' * padding;
3138         }
3139
3140         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3141
3142         s = "A vote has been called for: ";
3143         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3144         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3145         if(hud_configure)
3146                 s = "Configure the HUD";
3147         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3148
3149         // print the yes/no counts
3150         s = strcat("Yes: ", ftos(vote_yescount));
3151         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3152         s = strcat("No: ", ftos(vote_nocount));
3153         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3154
3155         // draw the progress bars
3156         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3157         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3158
3159         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3160         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3161
3162         // draw the highlights
3163         if(vote_highlighted == 1) {
3164                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3165                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3166         }
3167         else if(vote_highlighted == 2) {
3168                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3169                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3170         }
3171
3172         drawresetcliparea();
3173
3174         if(!vote_active) {
3175                 vote_highlighted = 0;
3176         }
3177 }
3178
3179 // Mod icons panel (#10)
3180 //
3181
3182 float mod_active; // is there any active mod icon?
3183
3184 // CTF HUD modicon section
3185 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3186 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3187 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3188
3189 void HUD_Mod_CTF_Reset(void)
3190 {
3191         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3192 }
3193
3194 void HUD_Mod_CTF(vector pos, vector mySize)
3195 {
3196         vector redflag_pos, blueflag_pos;
3197         float f; // every function should have that
3198
3199         float redflag, blueflag; // current status
3200         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3201         float stat_items;
3202
3203         stat_items = getstati(STAT_ITEMS);
3204         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3205         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3206         
3207         if(redflag || blueflag)
3208                 mod_active = 1;
3209         else
3210                 mod_active = 0;
3211
3212         if(hud_configure)
3213         {
3214                 redflag = 1;
3215                 blueflag = 2;
3216         }
3217
3218         // when status CHANGES, set old status into prevstatus and current status into status
3219         if (redflag != redflag_prevframe)
3220         {
3221                 redflag_statuschange_time = time;
3222                 redflag_prevstatus = redflag_prevframe;
3223                 redflag_prevframe = redflag;
3224         }
3225
3226         if (blueflag != blueflag_prevframe)
3227         {
3228                 blueflag_statuschange_time = time;
3229                 blueflag_prevstatus = blueflag_prevframe;
3230                 blueflag_prevframe = blueflag;
3231         }
3232
3233         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3234         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3235
3236         float BLINK_FACTOR = 0.15;
3237         float BLINK_BASE = 0.85;
3238         // note:
3239         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3240         // thus
3241         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3242         // ensure RMS == 1
3243         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3244
3245         string red_icon, red_icon_prevstatus;
3246         float red_alpha, red_alpha_prevstatus;
3247         red_alpha = red_alpha_prevstatus = 1;
3248         switch(redflag) {
3249                 case 1: red_icon = "flag_red_taken"; break;
3250                 case 2: red_icon = "flag_red_lost"; break;
3251                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252                 default:
3253                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3254                                 red_icon = "flag_red_shielded";
3255                         else
3256                                 red_icon = string_null;
3257                         break;
3258         }
3259         switch(redflag_prevstatus) {
3260                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3261                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3262                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3263                 default:
3264                         if(redflag == 3)
3265                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3266                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3267                                 red_icon_prevstatus = "flag_red_shielded";
3268                         else
3269                                 red_icon_prevstatus = string_null;
3270                         break;
3271         }
3272
3273         string blue_icon, blue_icon_prevstatus;
3274         float blue_alpha, blue_alpha_prevstatus;
3275         blue_alpha = blue_alpha_prevstatus = 1;
3276         switch(blueflag) {
3277                 case 1: blue_icon = "flag_blue_taken"; break;
3278                 case 2: blue_icon = "flag_blue_lost"; break;
3279                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3280                 default:
3281                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3282                                 blue_icon = "flag_blue_shielded";
3283                         else
3284                                 blue_icon = string_null;
3285                         break;
3286         }
3287         switch(blueflag_prevstatus) {
3288                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3289                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3290                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3291                 default:
3292                         if(blueflag == 3)
3293                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3294                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3295                                 blue_icon_prevstatus = "flag_blue_shielded";
3296                         else
3297                                 blue_icon_prevstatus = string_null;
3298                         break;
3299         }
3300
3301         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3302                 redflag_pos = pos;
3303                 blueflag_pos = pos + eX * mySize_y;
3304         } else {
3305                 blueflag_pos = pos;
3306                 redflag_pos = pos + eX * mySize_y;
3307         }
3308
3309         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3310         if(red_icon_prevstatus && f < 1)
3311                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3312         if(red_icon)
3313                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3314
3315         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3316         if(blue_icon_prevstatus && f < 1)
3317                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3318         if(blue_icon)
3319                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3320 }
3321
3322 // Keyhunt HUD modicon section
3323 float kh_runheretime;
3324
3325 void HUD_Mod_KH_Reset(void)
3326 {
3327         kh_runheretime = 0;
3328 }
3329
3330 void HUD_Mod_KH(vector pos, vector mySize)
3331 {
3332         mod_active = 1; // keyhunt should never hide the mod icons panel
3333         float kh_keys;
3334         float keyteam;
3335         float a, aa;
3336         vector p, pa, kh_size, kh_asize;
3337
3338         p_x = pos_x;
3339         p_y = pos_y + 0.25 * mySize_y;
3340
3341         kh_keys = getstati(STAT_KH_KEYS);
3342
3343         kh_size_x = mySize_x * 0.25;
3344         kh_size_y = 0.75 * mySize_y;
3345
3346         pa = p - eY * 0.25 * mySize_y;
3347
3348         kh_asize_x = mySize_x * 0.25;
3349         kh_asize_y = mySize_y * 0.25;
3350
3351         float i, key;
3352
3353         float keycount;
3354         keycount = 0;
3355         for(i = 0; i < 4; ++i)
3356         {
3357                 key = floor(kh_keys / pow(32, i)) & 31;
3358                 keyteam = key - 1;
3359                 if(keyteam == 30 && keycount <= 4)
3360                         keycount += 4;
3361                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3362                         keycount += 1;
3363         }
3364
3365         // this yields 8 exactly if "RUN HERE" shows
3366
3367         if(keycount == 8)
3368         {
3369                 if(!kh_runheretime)
3370                         kh_runheretime = time;
3371                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3372         }
3373         else
3374                 kh_runheretime = 0;
3375
3376         for(i = 0; i < 4; ++i)
3377         {
3378                 key = floor(kh_keys / pow(32, i)) & 31;
3379                 keyteam = key - 1;
3380                 switch(keyteam)
3381                 {
3382                         case 30: // my key
3383                                 keyteam = myteam;
3384                                 a = 1;
3385                                 aa = 1;
3386                                 break;
3387                         case -1: // no key
3388                                 a = 0;
3389                                 aa = 0;
3390                                 break;
3391                         default: // owned or dropped
3392                                 a = 0.2;
3393                                 aa = 0.5;
3394                                 break;
3395                 }
3396                 a = a * hud_fg_alpha;
3397                 aa = aa * hud_fg_alpha;
3398                 if(a > 0)
3399                 {
3400                         switch(keyteam)
3401                         {
3402                                 case COLOR_TEAM1:
3403                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3404                                         break;
3405                                 case COLOR_TEAM2:
3406                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3407                                         break;
3408                                 case COLOR_TEAM3:
3409                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3410                                         break;
3411                                 case COLOR_TEAM4:
3412                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3413                                         break;
3414                                 default:
3415                                         break;
3416                         }
3417                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3418                         {
3419                                 case 0:
3420                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3421                                         break;
3422                                 case 1:
3423                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3424                                         break;
3425                                 case 2:
3426                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3427                                         break;
3428                                 case 3:
3429                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3430                                         break;
3431                         }
3432                 }
3433                 p_x += 0.25 * mySize_x;
3434                 pa_x += 0.25 * mySize_x;
3435         }
3436 }
3437
3438 // Nexball HUD mod icon
3439 void HUD_Mod_NexBall(vector pos, vector mySize)
3440 {
3441         float stat_items, nb_pb_starttime, dt, p;
3442
3443         stat_items = getstati(STAT_ITEMS);
3444         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3445
3446         if (stat_items & IT_KEY1)
3447                 mod_active = 1;
3448         else
3449                 mod_active = 0;
3450
3451         //Manage the progress bar if any
3452         if (nb_pb_starttime > 0)
3453         {
3454                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3455                 // one period of positive triangle
3456                 p = 2 * dt / nb_pb_period;
3457                 if (p > 1)
3458                         p = 2 - p;
3459
3460                 //Draw the filling
3461                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3462         }
3463
3464         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3465
3466         if (stat_items & IT_KEY1)
3467                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3468 }
3469
3470 // Race/CTS HUD mod icons
3471 float crecordtime_prev; // last remembered crecordtime
3472 float crecordtime_change_time; // time when crecordtime last changed
3473 float srecordtime_prev; // last remembered srecordtime
3474 float srecordtime_change_time; // time when srecordtime last changed
3475
3476 float race_status_time;
3477 float race_status_prev;
3478 string race_status_name_prev;
3479 void HUD_Mod_Race(vector pos, vector mySize)
3480 {
3481         mod_active = 1; // race should never hide the mod icons panel
3482         entity me;
3483         me = playerslots[player_localentnum - 1];
3484         float t, score;
3485         float f; // yet another function has this
3486         score = me.(scores[ps_primary]);
3487
3488         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3489                 return; // no records in the actual race
3490
3491         drawfont = hud_bigfont;
3492
3493         // clientside personal record
3494         string rr;
3495         if(gametype == GAME_CTS)
3496                 rr = CTS_RECORD;
3497         else
3498                 rr = RACE_RECORD;
3499         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3500
3501         if(score && (score < t || !t)) {
3502                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3503                 if(cvar("cl_autodemo_delete_keeprecords"))
3504                 {
3505                         f = cvar("cl_autodemo_delete");
3506                         f &~= 1;
3507                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3508                 }
3509         }
3510
3511         if(t != crecordtime_prev) {
3512                 crecordtime_prev = t;
3513                 crecordtime_change_time = time;
3514         }
3515         f = time - crecordtime_change_time;
3516
3517         if (f > 1) {
3518                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3519                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3520         } else {
3521                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3522                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3523                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3524                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3525         }
3526
3527         // server record
3528         t = race_server_record;
3529         if(t != srecordtime_prev) {
3530                 srecordtime_prev = t;
3531                 srecordtime_change_time = time;
3532         }
3533         f = time - srecordtime_change_time;
3534
3535         if (f > 1) {
3536                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3537                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3538         } else {
3539                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3540                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3541                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3542                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3543         }
3544
3545         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3546                 race_status_time = time + 5;
3547                 race_status_prev = race_status;
3548                 if (race_status_name_prev)
3549                         strunzone(race_status_name_prev);
3550                 race_status_name_prev = strzone(race_status_name);
3551         }
3552
3553         pos_x += mySize_x/2;
3554         // race "awards"
3555         float a;
3556         a = bound(0, race_status_time - time, 1);
3557
3558         string s;
3559         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3560
3561         float rank;
3562         if(race_status > 0)
3563                 rank = race_CheckName(race_status_name);
3564         string rankname;
3565         rankname = race_PlaceName(rank);
3566
3567         if(race_status == 0)
3568                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3569         else if(race_status == 1) {
3570                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3571                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3572                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3573         } else if(race_status == 2) {
3574                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3575                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3576                 else
3577                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3578                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3579                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3580         } else if(race_status == 3) {
3581                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3582                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3583                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3584         }
3585
3586         if (race_status_time - time <= 0) {
3587                 race_status_prev = -1;
3588                 race_status = -1;
3589                 if(race_status_name)
3590                         strunzone(race_status_name);
3591                 race_status_name = string_null;
3592                 if(race_status_name_prev)
3593                         strunzone(race_status_name_prev);
3594                 race_status_name_prev = string_null;
3595         }
3596         drawfont = hud_font;
3597 }
3598
3599 float mod_prev; // previous state of mod_active to check for a change
3600 float mod_alpha;
3601 float mod_change; // "time" when mod_active changed
3602
3603 void HUD_ModIcons(void)
3604 {
3605         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3606                 return;
3607
3608         float id = 10;
3609         vector pos, mySize;
3610         pos = HUD_Panel_GetPos(id);
3611         mySize = HUD_Panel_GetSize(id);
3612
3613         if(mod_active != mod_prev) {
3614                 mod_change = time;
3615                 mod_prev = mod_active;
3616         }
3617
3618         if(mod_active || hud_configure)
3619                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3620         else
3621                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3622
3623         if(mod_alpha)
3624                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3625
3626         float padding;
3627         padding = HUD_Panel_GetPadding(id);
3628         if(padding)
3629         {
3630                 pos += '1 1 0' * padding;
3631                 mySize -= '2 2 0' * padding;
3632         }
3633
3634         // these MUST be ran in order to update mod_active
3635         if(gametype == GAME_KEYHUNT)
3636                 HUD_Mod_KH(pos, mySize);
3637         else if(gametype == GAME_CTF || hud_configure)
3638                 HUD_Mod_CTF(pos, mySize);
3639         else if(gametype == GAME_NEXBALL)
3640                 HUD_Mod_NexBall(pos, mySize);
3641         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3642                 HUD_Mod_Race(pos, mySize);
3643 }
3644
3645 // Draw pressed keys (#11)
3646 //
3647 void HUD_DrawPressedKeys(void)
3648 {
3649         float id = 11;
3650         vector pos, mySize;
3651         pos = HUD_Panel_GetPos(id);
3652         mySize = HUD_Panel_GetSize(id);
3653
3654         HUD_Panel_DrawBg(id, pos, mySize, 0);
3655         float padding;
3656         padding = HUD_Panel_GetPadding(id);
3657         if(padding)
3658         {
3659                 pos += '1 1 0' * padding;
3660                 mySize -= '2 2 0' * padding;
3661         }
3662
3663         float pressedkeys;
3664
3665         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3666         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3667         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3668         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3669         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3670         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3671         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3672         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3673 }
3674
3675 // Handle chat as a panel (#12)
3676 //
3677 float chat_prevtime;
3678 void HUD_Chat(void)
3679 {
3680         float id = 12;
3681         vector pos, mySize;
3682         pos = HUD_Panel_GetPos(id);
3683         mySize = HUD_Panel_GetSize(id);
3684
3685         HUD_Panel_DrawBg(id, pos, mySize, 0);
3686         float padding;
3687         padding = HUD_Panel_GetPadding(id);
3688         if(padding)
3689         {
3690                 pos += '1 1 0' * padding;
3691                 mySize -= '2 2 0' * padding;
3692         }
3693
3694         cvar_set("con_csqcpositioning", "1");
3695
3696         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3697         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3698
3699         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3700         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3701
3702         if(hud_configure)
3703         {
3704                 if(chat_prevtime != floor(time/5))
3705                 {
3706                         chat_prevtime = floor(time/5);
3707
3708                         float sound_prev;
3709                         sound_prev = cvar("con_chatsound");
3710
3711                         // disable chat bleep
3712                         cvar_set("con_chatsound", "0");
3713                         print("\x01Player^7: This is the chat area\n");
3714                         cvar_set("con_chatsound", ftos(sound_prev));
3715                 }
3716         }
3717 }
3718
3719 /*
3720 ==================
3721 Main HUD system
3722 ==================
3723 */
3724
3725 void HUD_ShowSpeed(void)
3726 {
3727         vector numsize;
3728         float pos, conversion_factor;
3729         string speed, zspeed, unit;
3730
3731         switch(cvar("cl_showspeed_unit"))
3732         {
3733                 default:
3734                 case 0:
3735                         unit = "";
3736                         conversion_factor = 1.0;
3737                         break;
3738                 case 1:
3739                         unit = " qu/s";
3740                         conversion_factor = 1.0;
3741                         break;
3742                 case 2:
3743                         unit = " m/s";
3744                         conversion_factor = 0.0254;
3745                         break;
3746                 case 3:
3747                         unit = " km/h";
3748                         conversion_factor = 0.0254 * 3.6;
3749                         break;
3750                 case 4:
3751                         unit = " mph";
3752                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3753                         break;
3754                 case 5:
3755                         unit = " knots";
3756                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3757                         break;
3758         }
3759
3760         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3761
3762         numsize_x = numsize_y = cvar("cl_showspeed_size");
3763         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3764
3765         drawfont = hud_bigfont;
3766         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3767
3768         if (cvar("cl_showspeed_z") == 1) {
3769                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3770                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3771         }
3772
3773         drawfont = hud_font;
3774 }
3775
3776 vector acc_prevspeed;
3777 float acc_prevtime;
3778 float acc_avg;
3779
3780 void HUD_ShowAcceleration(void)
3781 {
3782         float acceleration, sz, scale, alpha, f;
3783         vector pos, top, rgb;
3784         top_x = vid_conwidth/2;
3785         top_y = 0;
3786
3787         f = time - acc_prevtime;
3788         if(cvar("cl_showacceleration_z"))
3789                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3790         else
3791                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3792         acc_prevspeed = pmove_vel;
3793         acc_prevtime = time;
3794
3795         f = bound(0, f * 10, 1);
3796         acc_avg = acc_avg * (1 - f) + acceleration * f;
3797         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3798
3799         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3800
3801         sz = cvar("cl_showacceleration_size");
3802         scale = cvar("cl_showacceleration_scale");
3803         alpha = cvar("cl_showacceleration_alpha");
3804         if (cvar("cl_showacceleration_color_custom"))
3805                 rgb = stov(cvar_string("cl_showacceleration_color"));
3806         else {
3807                 rgb = '1 1 1';
3808                 if (acceleration < 0) {
3809                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3810                 } else if (acceleration > 0) {
3811                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3812                 }
3813         }
3814
3815         if (acceleration > 0)
3816                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3817         else if (acceleration < 0)
3818                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3819 }
3820
3821 void HUD_Reset (void)
3822 {
3823         // reset gametype specific icons
3824         if(gametype == GAME_KEYHUNT)
3825                 HUD_Mod_KH_Reset();
3826         else if(gametype == GAME_CTF)
3827                 HUD_Mod_CTF_Reset();
3828 }
3829
3830 void HUD_Main (void)
3831 {
3832         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3833
3834         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3835         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3836         hud_color_bg_team = cvar("hud_color_bg_team");
3837
3838         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3839         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3840
3841         hud_configure = cvar("_hud_configure");
3842
3843         // Drawing stuff
3844
3845         // HUD configure visible grid
3846         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3847         {
3848                 float i;
3849                 // x-axis
3850                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3851                 {
3852                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3853                 }
3854                 // y-axis
3855                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3856                 {
3857                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3858                 }
3859         }
3860
3861         if(cvar_string("hud_dock") != "")
3862                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3863
3864         if(HUD_Panel_CheckActive(0))
3865                 HUD_WeaponIcons();
3866         if(HUD_Panel_CheckActive(1))
3867                 HUD_Inventory();
3868         if(HUD_Panel_CheckActive(2))
3869                 HUD_Powerups();
3870         if(HUD_Panel_CheckActive(3))
3871                 HUD_HealthArmor();
3872         if(HUD_Panel_CheckActive(4))
3873                 HUD_Notify();
3874         if(HUD_Panel_CheckActive(5))
3875                 HUD_Timer();
3876         // TODO hud'ify
3877         if(HUD_Panel_CheckActive(6))
3878                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3879                         HUD_Radar();
3880         if(HUD_Panel_CheckActive(7))
3881                 HUD_Score();
3882         if(HUD_Panel_CheckActive(8))
3883                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3884                         HUD_RaceTimer();
3885         if(HUD_Panel_CheckActive(9))
3886                 HUD_VoteWindow();
3887         if(HUD_Panel_CheckActive(10))
3888                 HUD_ModIcons();
3889         // TODO hud'ify
3890         if(HUD_Panel_CheckActive(11))
3891                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3892                         HUD_DrawPressedKeys();
3893         if(HUD_Panel_CheckActive(12))
3894                 HUD_Chat();
3895         else
3896                 cvar_set("con_csqcpositioning", "0");
3897
3898         // TODO hud_'ify these
3899         if (cvar("cl_showspeed"))
3900                 HUD_ShowSpeed();
3901         if (cvar("cl_showacceleration"))
3902                 HUD_ShowAcceleration();
3903 }