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center the icons/counts in powerups and h/a panels, and fix hud_healtharmor 2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         vector imgsize;
81         imgsize = drawgetimagesize(pic);
82         float imgaspect;
83         imgaspect = imgsize_x/imgsize_y;
84
85         vector oldsz;
86         oldsz = sz;
87         float aspect;
88         aspect = sz_x/sz_y;
89
90         if(aspect > imgaspect) {
91                 sz_x = sz_y * imgaspect;
92                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
93         } else {
94                 sz_y = sz_x / imgaspect; 
95                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
96         }
97 }
98
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 // TODO: make a default skin, and fallback to these!
101 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
102         drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
103 }
104
105 // TODO: aspect!
106 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
107         return;
108         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
109 }
110
111 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
112         return;
113         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
114 }
115
116 // return HUD background color
117 vector HUD_GetBgColor()
118 {
119         vector color;
120         if (teamplay)
121                 GetTeamRGB(myteam) * hud_color_bg_team;
122         else {
123                 // allow custom HUD colors in non-teamgames
124                 color_x = cvar("hud_color_bg_r");
125                 color_y = cvar("hud_color_bg_g");
126                 color_z = cvar("hud_color_bg_b");
127         }
128         return color;
129 }
130
131 // return accuracy text color
132 vector HUD_AccuracyColor(float accuracy)
133 {
134         vector rgb;
135         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
136         if(accuracy >= 100) {
137                 rgb_x = 0;
138                 rgb_y = 1;
139         }
140         else if(accuracy > yellow_accuracy) {
141                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
142                 rgb_y = 1;
143         }
144         else {
145                 rgb_x = 1;
146                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
147         }
148         rgb_z = 0;
149         return rgb;
150 }
151
152 vector HUD_Get_Num_Color (float x, float maxvalue)
153 {
154         vector color;
155         if(x > maxvalue) {
156                 color_x = 0;
157                 color_y = 1;
158                 color_z = 0;
159         }
160         else if(x > maxvalue * 0.75) {
161                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
162                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
163                 color_z = 0;
164         }
165         else if(x > maxvalue * 0.5) {
166                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
167                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
168                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
169         }
170         else if(x > maxvalue * 0.25) {
171                 color_x = 1;
172                 color_y = 1;
173                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
174         }
175         else if(x > maxvalue * 0.1) {
176                 color_x = 1;
177                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
178                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
179         }
180         else {
181                 color_x = 1;
182                 color_y = 0;
183                 color_z = 0;
184         }
185         return color;
186 }
187
188 float stringwidth_colors(string s, vector theSize)
189 {
190         return stringwidth(s, TRUE, theSize);
191 }
192
193 float stringwidth_nocolors(string s, vector theSize)
194 {
195         return stringwidth(s, FALSE, theSize);
196 }
197
198 #define CENTERPRINT_MAX_LINES 30
199 string centerprint_messages[CENTERPRINT_MAX_LINES];
200 float centerprint_width[CENTERPRINT_MAX_LINES];
201 vector centerprint_start;
202 float centerprint_expire;
203 float centerprint_num;
204 float centerprint_offset_hint;
205 vector centerprint_fontsize;
206
207 void centerprint(string strMessage)
208 {
209         float i, j, n, hcount;
210         string s;
211
212         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
213
214         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
215
216         if(cvar("scr_centertime") <= 0)
217                 return;
218
219         if(strMessage == "")
220                 return;
221
222         // strip trailing newlines
223         j = strlen(strMessage) - 1;
224         while(substring(strMessage, j, 1) == "\n" && j >= 0)
225                 j = j - 1;
226         strMessage = substring(strMessage, 0, j + 1);
227
228         if(strMessage == "")
229                 return;
230
231         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
232         j = 0;
233         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
234                 j = j + 1;
235         strMessage = substring(strMessage, j, strlen(strMessage) - j);
236         centerprint_offset_hint = j;
237
238         if(strMessage == "")
239                 return;
240
241         // if we get here, we have a message. Initialize its height.
242         centerprint_num = 0;
243
244         n = tokenizebyseparator(strMessage, "\n");
245         i = hcount = 0;
246         for(j = 0; j < n; ++j)
247         {
248                 getWrappedLine_remaining = argv(j);
249                 while(getWrappedLine_remaining)
250                 {
251                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
252                         if(centerprint_messages[i])
253                                 strunzone(centerprint_messages[i]);
254                         centerprint_messages[i] = strzone(s);
255                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
256                         ++i;
257
258                         // half height for empty lines looks better
259                         if(s == "")
260                                 hcount += 0.5;
261                         else
262                                 hcount += 1;
263
264                         if(i >= CENTERPRINT_MAX_LINES)
265                                 break;
266                 }
267         }
268
269         float h, havail;
270         h = centerprint_fontsize_y*hcount;
271
272         havail = vid_conheight;
273         if(cvar("con_chatpos") < 0)
274                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
275         if(havail > vid_conheight - 70)
276                 havail = vid_conheight - 70; // avoid overlapping HUD
277
278         centerprint_start_x = 0;
279
280 #if 0
281         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
282
283         // here, the centerprint would cover the crosshair. REALLY BAD.
284         forbiddenmin = vid_conheight * 0.5 - h - 16;
285         forbiddenmax = vid_conheight * 0.5 + 16;
286
287         allowedmin = scoreboard_bottom;
288         allowedmax = havail - h;
289         preferred = (havail - h)/2;
290
291
292         // possible orderings (total: 4! / 4 = 6)
293         //  allowedmin allowedmax forbiddenmin forbiddenmax
294         //  forbiddenmin forbiddenmax allowedmin allowedmax
295         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
296         {
297                 // forbidden doesn't matter in this case
298                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
299         }
300         //  allowedmin forbiddenmin allowedmax forbiddenmax
301         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
302         {
303                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
304         }
305         //  allowedmin forbiddenmin forbiddenmax allowedmax
306         else if(allowedmin < forbiddenmin)
307         {
308                 // make sure the forbidden zone is not covered
309                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
310                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
311                 else
312                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
313         }
314         //  forbiddenmin allowedmin allowedmax forbiddenmax
315         else if(allowedmax < forbiddenmax)
316         {
317                 // it's better to leave the allowed zone (overlap with scoreboard) than
318                 // to cover the forbidden zone (crosshair)
319                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
320                         centerprint_start_y = forbiddenmax;
321                 else
322                         centerprint_start_y = forbiddenmin;
323         }
324         //  forbiddenmin allowedmin forbiddenmax allowedmax
325         else
326         {
327                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
328         }
329 #else
330         centerprint_start_y =
331                 min(
332                         max(
333                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
334                                 (havail - h)/2
335                         ),
336                         havail - h
337                 );
338 #endif
339
340         centerprint_num = i;
341         centerprint_expire = time + cvar("scr_centertime");
342 }
343
344 void HUD_DrawCenterPrint (void)
345 {
346         float i;
347         vector pos;
348         string ts;
349         float a;
350
351         //if(time > centerprint_expire)
352         //      return;
353
354         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
355         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
356         //sz = 1.2 / (a + 0.2);
357
358         if(a <= 0)
359                 return;
360
361         pos = centerprint_start;
362         for (i=0; i<centerprint_num; i = i + 1)
363         {
364                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
365                 ts = centerprint_messages[i];
366                 if (ts != "")
367                 {
368                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
369                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
370                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
371                         pos_y = pos_y + centerprint_fontsize_y;
372                 }
373                 else
374                         // half height for empty lines looks better
375                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
376         }
377 }
378
379 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
380 {
381         position_x -= 2 / 3 * strlen(text) * scale_x;
382         drawstring(position, text, scale, rgb, alpha, flag);
383 }
384
385 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
386 {
387         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
388         drawstring(position, text, scale, rgb, alpha, flag);
389 }
390
391 // return the string of the given race place
392 string race_PlaceName(float pos) {
393         if(pos == 1)
394                 return "1st";
395         else if(pos == 2)
396                 return "2nd";
397         else if(pos == 3)
398                 return "3rd";
399         else
400                 return strcat(ftos(pos), "th");
401 }
402
403 // return the string of the onscreen race timer
404 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
405 {
406         string col;
407         string timestr;
408         string cpname;
409         string lapstr;
410         lapstr = "";
411
412         if(histime == 0) // goal hit
413         {
414                 if(mytime > 0)
415                 {
416                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
417                         col = "^1";
418                 }
419                 else if(mytime == 0)
420                 {
421                         timestr = "+0.0";
422                         col = "^3";
423                 }
424                 else
425                 {
426                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
427                         col = "^2";
428                 }
429
430                 if(lapdelta > 0)
431                 {
432                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
433                         col = "^2";
434                 }
435                 else if(lapdelta < 0)
436                 {
437                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
438                         col = "^1";
439                 }
440         }
441         else if(histime > 0) // anticipation
442         {
443                 if(mytime >= histime)
444                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
445                 else
446                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
447                 col = "^3";
448         }
449         else
450                 col = "^7";
451
452         if(cp == 254)
453                 cpname = "Start line";
454         else if(cp == 255)
455                 cpname = "Finish line";
456         else if(cp)
457                 cpname = strcat("Intermediate ", ftos(cp));
458         else
459                 cpname = "Finish line";
460
461         if(histime < 0)
462                 return strcat(col, cpname);
463         else if(hisname == "")
464                 return strcat(col, cpname, " (", timestr, ")");
465         else
466                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
467 }
468
469 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
470 float race_CheckName(string net_name) {
471         float i;
472         for (i=RANKINGS_CNT-1;i>=0;--i)
473                 if(grecordholder[i] == net_name)
474                         return i+1;
475         return 0;
476 }
477
478 /*
479 ==================
480 HUD panels
481 ==================
482 */
483
484 // Save the config
485 void HUD_Panel_ExportCfg(string cfgname)
486 {
487         float fh;
488         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
489         if(fh >= 0)
490         {
491                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
492                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
498                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
499                 fputs(fh, "\n");
500
501                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
502                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
503                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
504                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
505                 fputs(fh, "\n");
506
507                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
508                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
509                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
510                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
511                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
512                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
513                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
514                 fputs(fh, "\n");
515
516                 // common cvars for all panels
517                 float i;
518                 for (i = 0; i < HUD_PANEL_NUM; ++i)
519                 {
520                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
521                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
522                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
523                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
524                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
525                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
526                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
527                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
528                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
529                         switch(i) {
530                                 case 0:
531                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
532                                         break;
533                                 case 1:
534                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
535                                         break;
536                                 case 2:
537                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
538                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
539                                         break;
540                                 case 3:
541                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
542                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
543                                         break;
544                                 case 4:
545                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
546                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
547                                         break;
548                                 case 6:
549                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
550                                 case 9:
551                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
552                                         break;
553                         }
554                         fputs(fh, "\n");
555                 }
556
557                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
558         }
559         fclose(fh);
560 }
561
562 // return active status of panel
563 float HUD_Panel_CheckActive(float id)
564 {
565         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
566                 return 1;
567         return 0;
568 }
569
570 // return size of given panel
571 vector HUD_Panel_GetSize(float id)
572 {
573         vector mySize;
574         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
575
576         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
577
578         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
579         {
580                 vector menu_enable_maxsize, menu_enable_size;
581                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
582                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
583                 menu_enable_maxsize_y = 0.18 * vid_conheight;
584                 if(mySize_x > mySize_y)
585                 {
586                         if(mySize_y > menu_enable_maxsize_y)
587                         {
588                                 menu_enable_size_y = menu_enable_maxsize_y;
589                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
590                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
591                         }
592                 }
593                 else
594                 {
595                         if(mySize_x > menu_enable_maxsize_x)
596                         {
597                                 menu_enable_size_x = menu_enable_maxsize_x;
598                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
599                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
600                         }
601                 }
602         }
603         return mySize;
604 }
605
606 // return pos of given panel
607 vector HUD_Panel_GetPos(float id)
608 {
609         vector pos;
610         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
611
612         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
613
614         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
615         {
616                 vector mySize, menu_enable_panelpos;
617                 mySize = HUD_Panel_GetSize(id);
618                 if(mySize_x > mySize_y)
619                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
620                 else
621                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
622                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
623         }
624         return pos;
625 }
626
627 float HUD_Panel_GetBorder(float id)
628 {
629         string border;
630         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
631         if(border == "")
632                 border = cvar_string("hud_bg_border");
633         return stof(border);
634 }
635
636 vector HUD_Panel_GetColor(float id)
637 {
638         float f;
639         vector color_vec;
640         string color;
641
642         // fetch per-panel color
643         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
644                 f = stof(getplayerkey(self.sv_entnum, "colors"));
645                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
646         }
647         else
648                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
649         color_vec = stov(color);
650
651         if(color == "") { // fetch default color
652                 color = cvar_string("hud_bg_color");
653                 color_vec = stov(color);
654                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
655                         f = stof(getplayerkey(self.sv_entnum, "colors"));
656                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
657                 }
658                 else if(color == "shirt") {
659                         f = stof(getplayerkey(self.sv_entnum, "colors"));
660                         color_vec = colormapPaletteColor(floor(f / 16), 0);
661                 }
662                 else if(color == "pants") {
663                         f = stof(getplayerkey(self.sv_entnum, "colors"));
664                         color_vec = colormapPaletteColor(mod(f, 16), 1);
665                 }
666         }
667         else if(color == "shirt") {
668                 f = stof(getplayerkey(self.sv_entnum, "colors"));
669                 color_vec = colormapPaletteColor(floor(f / 16), 0);
670         }
671         else if(color == "pants") {
672                 f = stof(getplayerkey(self.sv_entnum, "colors"));
673                 color_vec = colormapPaletteColor(mod(f, 16), 1);
674         }
675         return color_vec;
676 }
677
678 vector HUD_Panel_Dock_GetColor(void)
679 {
680         float f;
681         vector color_vec;
682         string color;
683         color = cvar_string("hud_dock_color");
684         color_vec = stov(color);
685         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
686                 f = stof(getplayerkey(self.sv_entnum, "colors"));
687                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
688         }
689         else if(color == "shirt") {
690                 f = stof(getplayerkey(self.sv_entnum, "colors"));
691                 color_vec = colormapPaletteColor(floor(f / 16), 0);
692         }
693         else if(color == "pants") {
694                 f = stof(getplayerkey(self.sv_entnum, "colors"));
695                 color_vec = colormapPaletteColor(mod(f, 16), 1);
696         }
697         return color_vec;
698 }
699
700 float HUD_Panel_GetBgAlpha(float id)
701 {
702         string alpha;
703         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
704         if(alpha == "")
705                 alpha = cvar_string("hud_bg_alpha");
706
707         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
708                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
709         else if(hud_configure)
710                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
711
712         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
713                 return 0.25;
714
715         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
716                 return stof(alpha);
717         else
718                 return stof(alpha) * menu_fade_alpha;
719 }
720
721 float HUD_Panel_GetFgAlpha(float id)
722 {
723         float alpha;
724         alpha = hud_fg_alpha;
725
726         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
727                 return 0.25;
728
729         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
730                 return alpha;
731         else
732                 return alpha * menu_fade_alpha;
733 }
734
735 float HUD_Panel_GetPadding(float id)
736 {
737         string padding;
738         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
739         if(padding == "")
740                 padding = cvar_string("hud_bg_padding");
741
742         vector mySize;
743         mySize = HUD_Panel_GetSize(id);
744         float smallestsize;
745         smallestsize = min(mySize_x, mySize_y);
746         return min(smallestsize/2 - 5, stof(padding));
747 }
748
749 // draw the background/borders
750 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
751 {
752         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
753                 return;
754
755         string bg;
756         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
757         if(bg == "")
758                 bg = cvar_string("hud_bg");
759
760         if(bg == "0" && hud_configure) {
761                 bg = "border"; // we probably want to see a background in config mode at all times...
762         }
763
764         if(bg != "0")
765         {
766                 float border;
767                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
768
769                 vector color;
770                 color = HUD_Panel_GetColor(id);
771
772                 if(alpha)
773                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
774                 else
775                         alpha = HUD_Panel_GetBgAlpha(id);
776
777                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
778         }
779 }
780
781 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
782 {
783         if(!alpha)
784                 return;
785
786         string pic;
787         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
788         if(vertical) {
789                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
790                 if(mySize_y/mySize_x > 2)
791                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
792                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
793         } else {
794                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
795                 if(mySize_x/mySize_y > 2)
796                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
797                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
798         }
799 }
800
801 vector HUD_Panel_GetProgressBarColor(string item)
802 {
803         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
804 }
805
806 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
807 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
808 {
809         float i;
810
811         vector myTarget;
812         myTarget = myPos;
813
814         vector targPos;
815         vector targSize;
816         vector myCenter;
817         vector targCenter;
818         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
819         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
820
821         for (i = 0; i < HUD_PANEL_NUM; ++i) {
822                 if(i == id || !HUD_Panel_CheckActive(i))
823                         continue;
824
825                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
826                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
827
828                 if(myPos_y + mySize_y < targPos_y)
829                         continue;
830                 if(myPos_y > targPos_y + targSize_y)
831                         continue;
832
833                 if(myPos_x + mySize_x < targPos_x)
834                         continue;
835                 if(myPos_x > targPos_x + targSize_x)
836                         continue;
837
838                 // OK, there IS a collision.
839
840                 myCenter_x = myPos_x + 0.5 * mySize_x;
841                 myCenter_y = myPos_y + 0.5 * mySize_y;
842
843                 targCenter_x = targPos_x + 0.5 * targSize_x;
844                 targCenter_y = targPos_y + 0.5 * targSize_y;
845
846                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
847                 {
848                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
849                                 myTarget_x = targPos_x - mySize_x;
850                         else // push it upwards
851                                 myTarget_y = targPos_y - mySize_y;
852                 }
853                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
854                 {
855                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
856                                 myTarget_x = targPos_x + targSize_x;
857                         else // push it upwards
858                                 myTarget_y = targPos_y - mySize_y;
859                 }
860                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
861                 {
862                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
863                                 myTarget_x = targPos_x - mySize_x;
864                         else // push it downwards
865                                 myTarget_y = targPos_y + targSize_y;
866                 }
867                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
868                 {
869                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
870                                 myTarget_x = targPos_x + targSize_x;
871                         else // push it downwards
872                                 myTarget_y = targPos_y + targSize_y;
873                 }
874         }
875
876         return myTarget;
877 }
878
879 void HUD_Panel_SetPos(float id, vector pos)
880 {
881         vector oldPos;
882         oldPos = HUD_Panel_GetPos(id);
883
884         vector mySize;
885         mySize = HUD_Panel_GetSize(id);
886
887         if(cvar("hud_configure_checkcollisions"))
888                 pos = HUD_Panel_CheckMove(id, pos, mySize);
889
890         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
891         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
892
893         if(cvar("hud_configure_grid"))
894         {
895                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
896                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
897         }
898
899         string s;
900         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
901
902         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
903 }
904
905 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
906 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
907         float i;
908
909         float targBorder;
910         vector targPos;
911         vector targSize;
912         vector targEndPos;
913         vector dist;
914
915         for (i = 0; i < HUD_PANEL_NUM; ++i) {
916                 if(i == id || !HUD_Panel_CheckActive(i))
917                         continue;
918
919                 targBorder = HUD_Panel_GetBorder(i);
920                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
921                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
922                 targEndPos = targPos + targSize;
923
924                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
925                 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
926                         continue;
927
928                 if (resizeCorner == 1)
929                 {
930                         // check if this panel is on our way
931                         if (resizeorigin_x <= targPos_x)
932                                 continue;
933                         if (resizeorigin_y <= targPos_y)
934                                 continue;
935                         if (targEndPos_x <= resizeorigin_x - mySize_x)
936                                 continue;
937                         if (targEndPos_y <= resizeorigin_y - mySize_y)
938                                 continue;
939
940                         // there is a collision:
941                         // detect which side of the panel we are facing is actually limiting the resizing
942                         // (which side the resize direction finds for first) and reduce the size up to there
943                         //
944                         // dist is the distance between resizeorigin and the "analogous" point of the panel
945                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
946                         dist_x = resizeorigin_x - targEndPos_x;
947                         dist_y = resizeorigin_y - targEndPos_y;
948                         if (dist_y < 0)
949                                 mySize_x = min(mySize_x, dist_x);
950                         else
951                                 mySize_y = min(mySize_y, dist_y);
952                 }
953                 else if (resizeCorner == 2)
954                 {
955                         if (resizeorigin_x >= targEndPos_x)
956                                 continue;
957                         if (resizeorigin_y <= targPos_y)
958                                 continue;
959                         if (targPos_x >= resizeorigin_x + mySize_x)
960                                 continue;
961                         if (targEndPos_y <= resizeorigin_y - mySize_y)
962                                 continue;
963
964                         dist_x = targPos_x - resizeorigin_x;
965                         dist_y = resizeorigin_y - targEndPos_y;
966                         if (dist_y < 0)
967                                 mySize_x = min(mySize_x, dist_x);
968                         else
969                                 mySize_y = min(mySize_y, dist_y);
970                 }
971                 else if (resizeCorner == 3)
972                 {
973                         if (resizeorigin_x <= targPos_x)
974                                 continue;
975                         if (resizeorigin_y >= targEndPos_y)
976                                 continue;
977                         if (targEndPos_x <= resizeorigin_x - mySize_x)
978                                 continue;
979                         if (targPos_y >= resizeorigin_y + mySize_y)
980                                 continue;
981
982                         dist_x = resizeorigin_x - targEndPos_x;
983                         dist_y = targPos_y - resizeorigin_y;
984                         if (dist_y < 0)
985                                 mySize_x = min(mySize_x, dist_x);
986                         else
987                                 mySize_y = min(mySize_y, dist_y);
988                 }
989                 else if (resizeCorner == 4)
990                 {
991                         if (resizeorigin_x >= targEndPos_x)
992                                 continue;
993                         if (resizeorigin_y >= targEndPos_y)
994                                 continue;
995                         if (targPos_x >= resizeorigin_x + mySize_x)
996                                 continue;
997                         if (targPos_y >= resizeorigin_y + mySize_y)
998                                 continue;
999
1000                         dist_x = targPos_x - resizeorigin_x;
1001                         dist_y = targPos_y - resizeorigin_y;
1002                         if (dist_y < 0)
1003                                 mySize_x = min(mySize_x, dist_x);
1004                         else
1005                                 mySize_y = min(mySize_y, dist_y);
1006                 }
1007                 if(cvar("hud_configure_checkcollisions_debug"))
1008                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1009         }
1010
1011         return mySize;
1012 }
1013
1014 void HUD_Panel_SetPosSize(float id)
1015 {
1016         vector resizeorigin;
1017         resizeorigin = panel_click_resizeorigin;
1018         vector mySize, myPos;
1019
1020         if(resizeCorner == 1) {
1021                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1022                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1023         } else if(resizeCorner == 2) {          
1024                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1025                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1026         } else if(resizeCorner == 3) {
1027                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1028                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1029         } else { // resizeCorner == 4
1030                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1031                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1032         }
1033
1034         // minimum panel size cap
1035         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1036         mySize_y = max(0.025 * vid_conheight, mySize_y);
1037
1038         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1039         {
1040                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1041                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1042         }
1043
1044         // collision testing|
1045         // -----------------+
1046
1047         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1048         if(resizeCorner == 1) {
1049                 myPos_x = resizeorigin_x - mySize_x;
1050                 myPos_y = resizeorigin_y - mySize_y;
1051         } else if(resizeCorner == 2) {
1052                 myPos_x = resizeorigin_x;
1053                 myPos_y = resizeorigin_y - mySize_y;
1054         } else if(resizeCorner == 3) {
1055                 myPos_x = resizeorigin_x - mySize_x;
1056                 myPos_y = resizeorigin_y;
1057         } else { // resizeCorner == 4
1058                 myPos_x = resizeorigin_x;
1059                 myPos_y = resizeorigin_y;
1060         }
1061
1062         // left/top screen edges
1063         if(myPos_x < 0)
1064                 mySize_x = mySize_x + myPos_x;
1065         if(myPos_y < 0)
1066                 mySize_y = mySize_y + myPos_y;
1067
1068         // bottom/right screen edges
1069         if(myPos_x + mySize_x > vid_conwidth)
1070                 mySize_x = vid_conwidth - myPos_x;
1071         if(myPos_y + mySize_y > vid_conheight)
1072                 mySize_y = vid_conheight - myPos_y;
1073
1074         if(cvar("hud_configure_checkcollisions_debug"))
1075                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1076
1077         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1078         if(cvar("hud_configure_grid"))
1079         {
1080                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1081                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1082         }
1083
1084         if(cvar("hud_configure_checkcollisions"))
1085         {
1086                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1087         }
1088
1089         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1090         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1091         mySize_y = max(0.025 * vid_conheight, mySize_y);
1092
1093         // do another pos check, as size might have changed by now
1094         if(resizeCorner == 1) {
1095                 myPos_x = resizeorigin_x - mySize_x;
1096                 myPos_y = resizeorigin_y - mySize_y;
1097         } else if(resizeCorner == 2) {
1098                 myPos_x = resizeorigin_x;
1099                 myPos_y = resizeorigin_y - mySize_y;
1100         } else if(resizeCorner == 3) {
1101                 myPos_x = resizeorigin_x - mySize_x;
1102                 myPos_y = resizeorigin_y;
1103         } else { // resizeCorner == 4
1104                 myPos_x = resizeorigin_x;
1105                 myPos_y = resizeorigin_y;
1106         }
1107
1108         if(cvar("hud_configure_checkcollisions_debug"))
1109         if(cvar("hud_configure_checkcollisions"))
1110                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1111
1112         string s;
1113         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1114         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1115
1116         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1117         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1118 }
1119
1120 float mouseClicked;
1121 float prevMouseClicked; // previous state
1122 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1123 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1124
1125 float menu_enabled;
1126 float menu_enabled_time;
1127 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1128 {
1129         if(!hud_configure)
1130                 return false;
1131
1132         // allow console bind to work
1133         string con_keys;
1134         float keys;
1135         con_keys = findkeysforcommand("toggleconsole");
1136         keys = tokenize(con_keys);
1137
1138         float hit_con_bind, i;
1139         for (i = 0; i < keys; ++i)
1140         {
1141                 if(nPrimary == stof(argv(i)))
1142                         hit_con_bind = 1;
1143         }
1144
1145         if(nPrimary == K_MOUSE1)
1146         {
1147                 if(bInputType == 0) { // key pressed
1148                         mouseClicked = 1;
1149                         return true;
1150                 }
1151                 else if(bInputType == 1) {// key released
1152                         mouseClicked = 0;
1153                         return true;
1154                 }
1155         }
1156         else if(nPrimary == K_ESCAPE)
1157         {
1158                 disable_menu_alphacheck = 1;
1159                 menu_enabled = 1;
1160                 menu_enabled_time = time;
1161                 localcmd("menu_showhudexit\n");
1162         }
1163
1164         else if(hit_con_bind)
1165                 return false;
1166
1167         return true; // Suppress ALL other input
1168 }
1169
1170 void HUD_Panel_Mouse()
1171 {
1172         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1173         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1174                 disable_menu_alphacheck = 0;
1175         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1176                 menu_enabled = 0;
1177
1178         /*
1179         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1180         print("Highlighted: ", ftos(highlightedPanel), "\n");
1181         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1182         */
1183
1184         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1185                 highlightedPanel = -1;
1186                 highlightedAction = 0;
1187         }
1188
1189         mousepos = mousepos + getmousepos();
1190
1191         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1192         mousepos_y = bound(0, mousepos_y, vid_conheight);
1193
1194         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1195
1196         if(mouseClicked)
1197         {
1198                 float i, border;
1199                 vector panelPos;
1200                 vector panelSize;
1201
1202                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1203                 {
1204                         panelPos = HUD_Panel_GetPos(i);
1205                         panelSize = HUD_Panel_GetSize(i);
1206                         border = HUD_Panel_GetBorder(i);
1207                         if(prevMouseClicked == 0) {
1208                                 // move
1209                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1210                                 {
1211                                         highlightedPanel = i;
1212                                         highlightedAction = 1;
1213                                 }
1214                                 // resize from topleft border
1215                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1216                                 {
1217                                         highlightedPanel = i;
1218                                         highlightedAction = 2;
1219                                         resizeCorner = 1;
1220                                 }
1221                                 // resize from topright border
1222                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1223                                 {
1224                                         highlightedPanel = i;
1225                                         highlightedAction = 2;
1226                                         resizeCorner = 2;
1227                                 }
1228                                 // resize from bottomleft border
1229                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1230                                 {
1231                                         highlightedPanel = i;
1232                                         highlightedAction = 2;
1233                                         resizeCorner = 3;
1234                                 }
1235                                 // resize from bottomright border
1236                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1237                                 {
1238                                         highlightedPanel = i;
1239                                         highlightedAction = 2;
1240                                         resizeCorner = 4;
1241                                 }
1242                         }
1243
1244                         if(highlightedPanel == i)
1245                         {
1246                                 if(prevMouseClicked == 0)
1247                                 {
1248                                         if(highlightedAction == 1)
1249                                                 panel_click_distance = mousepos - panelPos;
1250                                         else if(highlightedAction == 2)
1251                                         {
1252                                                 if(resizeCorner == 1) {
1253                                                         panel_click_distance = mousepos - panelPos;
1254                                                         panel_click_resizeorigin = panelPos + panelSize;
1255                                                 } else if(resizeCorner == 2) {
1256                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1257                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1258                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1259                                                 } else if(resizeCorner == 3) {
1260                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1261                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1262                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1263                                                 } else if(resizeCorner == 4) {
1264                                                         panel_click_distance = panelSize - mousepos + panelPos;
1265                                                         panel_click_resizeorigin = panelPos;
1266                                                 }
1267                                         }       
1268                                 }
1269
1270                                 if(cvar("hud_configure_checkcollisions_debug"))
1271                                         drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1272
1273                                 if(highlightedAction == 1)
1274                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1275                                 else if(highlightedAction == 2)
1276                                         HUD_Panel_SetPosSize(i);
1277                         }
1278                 }
1279
1280                 // doubleclick check
1281                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1282                 {
1283                         mouseClicked = 0; // to prevent spam, I guess.
1284                         disable_menu_alphacheck = 2;
1285                         menu_enabled = 1;
1286                         menu_enabled_time = time;
1287                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1288                         return;
1289                 }
1290                 if(prevMouseClicked == 0)
1291                 {
1292                         prevMouseClickedTime = time;
1293                         prevMouseClickedPos = mousepos;
1294                 }
1295         }
1296         prevMouseClicked = mouseClicked;
1297 }
1298
1299 // Weapon icons (#0)
1300 //
1301 float weaponspace[10];
1302 void HUD_WeaponIcons_Clear()
1303 {
1304         float idx;
1305         for(idx = 0; idx < 10; ++idx)
1306                 weaponspace[idx] = 0;
1307 }
1308
1309 entity weaponorder[WEP_MAXCOUNT];
1310 void weaponorder_swap(float i, float j, entity pass)
1311 {
1312         entity h;
1313         h = weaponorder[i];
1314         weaponorder[i] = weaponorder[j];
1315         weaponorder[j] = h;
1316 }
1317
1318 string weaponorder_cmp_str_save;
1319 string weaponorder_cmp_str;
1320 float weaponorder_cmp(float i, float j, entity pass)
1321 {
1322         float ai, aj;
1323         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1324         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1325         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1326 }
1327
1328 void HUD_WeaponIcons(void)
1329 {
1330         float id = HUD_PANEL_WEAPONICONS;
1331         float alpha, stat_weapons; // "constants"
1332         vector pos, mySize, accuracy_color;
1333         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1334
1335         pos = HUD_Panel_GetPos(id);
1336         mySize = HUD_Panel_GetSize(id);
1337
1338         stat_weapons = getstati(STAT_WEAPONS);
1339         weapon_cnt = 0;
1340         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1341         {
1342                 self = get_weaponinfo(i);
1343                 if(self.impulse >= 0)
1344                         ++weapon_cnt;
1345         }
1346
1347         // TODO make this configurable
1348         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1349
1350         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1351         {
1352                 if(weaponorder_cmp_str_save)
1353                         strunzone(weaponorder_cmp_str_save);
1354                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1355                 weapon_cnt = 0;
1356                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1357                 {
1358                         self = get_weaponinfo(i);
1359                         if(self.impulse >= 0)
1360                         {
1361                                 weaponorder[weapon_cnt] = self;
1362                                 ++weapon_cnt;
1363                         }
1364                 }
1365                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1366         }
1367
1368         HUD_Panel_DrawBg(id, pos, mySize, 0);
1369         float padding;
1370         padding = HUD_Panel_GetPadding(id);
1371         if(padding)
1372         {
1373                 pos += '1 1 0' * padding;
1374                 mySize -= '2 2 0' * padding;
1375         }
1376
1377         // hits
1378         weapon_stats = getstati(STAT_DAMAGE_HITS);
1379         weapon_number = weapon_stats & 63;
1380         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1381         // fired
1382         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1383         weapon_number = weapon_stats & 63;
1384         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1385
1386         if(cvar_or("hud_weaponicons_fade", 1))
1387         {
1388                 fade = 3.2 - 2 * (time - weapontime);
1389                 fade = bound(0.7, fade, 1);
1390         }
1391         else
1392                 fade = 1;
1393
1394         HUD_WeaponIcons_Clear();
1395
1396         float rows, columns;
1397         rows = mySize_y/mySize_x;
1398         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1399         //                               ^^^ weapon icon aspect goes here
1400
1401         columns = ceil(WEP_COUNT/rows);
1402         float row, column;
1403         for(i = 0; i < weapon_cnt; ++i)
1404         {
1405                 self = weaponorder[i];
1406                 weapid = self.impulse;
1407
1408                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1409
1410                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1411                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1412
1413                 // draw background behind currently selected weapon
1414                 if(self.weapon == activeweapon)
1415                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1416
1417                 // draw the weapon accuracy on the HUD
1418                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1419                 {
1420                         if(weapon_damage)
1421                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1422
1423                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1424                         if(weapon_damage)
1425                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1426                 }
1427
1428                 // draw the weapon icon
1429                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1430                 {
1431                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1432
1433                         if(cvar_or("hud_weaponicons_number", 1))
1434                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1435                 }
1436                 // draw a "ghost weapon icon" if you don't have the weapon
1437                 else
1438                 {
1439                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1440                 }
1441
1442                 ++row;
1443                 if(row >= rows)
1444                 {
1445                         row = 0;
1446                         ++column;
1447                 }
1448         }
1449
1450 }
1451
1452 // Inventory (#1)
1453 //
1454 float GetAmmoStat(float i)
1455 {
1456         switch(i)
1457         {
1458                 case 0: return STAT_SHELLS;
1459                 case 1: return STAT_NAILS;
1460                 case 2: return STAT_ROCKETS;
1461                 case 3: return STAT_CELLS;
1462                 case 4: return STAT_FUEL;
1463                 default: return -1;
1464         }
1465 }
1466
1467 float GetAmmoItemCode(float i)
1468 {
1469         switch(i)
1470         {
1471                 case 0: return IT_SHELLS;
1472                 case 1: return IT_NAILS;
1473                 case 2: return IT_ROCKETS;
1474                 case 3: return IT_CELLS;
1475                 case 4: return IT_FUEL;
1476                 default: return -1;
1477         }
1478 }
1479
1480 string GetAmmoPicture(float i)
1481 {
1482         switch(i)
1483         {
1484                 case 0: return "ammo_shells";
1485                 case 1: return "ammo_bullets";
1486                 case 2: return "ammo_rockets";
1487                 case 3: return "ammo_cells";
1488                 case 4: return "ammo_fuel";
1489                 default: return "";
1490         }
1491 }
1492
1493 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1494 {
1495         float a;
1496         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1497         if(hud_configure)
1498                 a = 100;
1499
1500         vector color;
1501         if(a < 10)
1502                 color = '0.7 0 0';
1503         else
1504                 color = '1 1 1';
1505
1506         float alpha;
1507         if(currently_selected)
1508                 alpha = 1;
1509         else
1510                 alpha = 0.7;
1511
1512         vector newSize, newPos;
1513         if(mySize_x/mySize_y > 3)
1514         {
1515                 newSize_x = 3 * mySize_y;
1516                 newSize_y = mySize_y;
1517
1518                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1519                 newPos_y = myPos_y;
1520         }
1521         else
1522         {
1523                 newSize_y = 1/3 * mySize_x;
1524                 newSize_x = mySize_x;
1525
1526                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1527                 newPos_x = myPos_x;
1528         }
1529
1530         vector picpos, numpos;
1531         if(cvar("hud_inventory_iconalign"))
1532         {
1533                 numpos = newPos;
1534                 picpos = newPos + eX * 2 * newSize_y;
1535         }
1536         else
1537         {
1538                 numpos = newPos + eX * newSize_y;
1539                 picpos = newPos;
1540         }
1541
1542         if (currently_selected)
1543                 drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1544
1545         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1546         drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1547 }
1548
1549 void HUD_Inventory(void)
1550 {
1551         float id = HUD_PANEL_INVENTORY;
1552         float i, currently_selected;
1553
1554         vector pos, mySize;
1555         pos = HUD_Panel_GetPos(id);
1556         mySize = HUD_Panel_GetSize(id);
1557
1558         HUD_Panel_DrawBg(id, pos, mySize, 0);
1559         float padding;
1560         padding = HUD_Panel_GetPadding(id);
1561         if(padding)
1562         {
1563                 pos += '1 1 0' * padding;
1564                 mySize -= '2 2 0' * padding;
1565         }
1566
1567         float rows, columns;
1568         rows = mySize_y/mySize_x;
1569         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1570         //                               ^^^ ammo item aspect goes here
1571
1572         columns = ceil(AMMO_COUNT/rows);
1573
1574         float row, column;
1575         // ammo
1576         for (i = 0; i < AMMO_COUNT; ++i) {
1577                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1578                 if(cvar("hud_inventory_onlycurrent")) {
1579                         if(hud_configure)
1580                                 i = 2;
1581                         if (currently_selected || hud_configure)
1582                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1583                         break;
1584                 } else {
1585                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1586                         ++row;
1587                         if(row >= rows)
1588                         {
1589                                 row = 0;
1590                                 column = column + 1;
1591                         }
1592                 }
1593         }
1594 }
1595
1596 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1597 {
1598         vector newSize, newPos;
1599         if(mySize_x/mySize_y > 3)
1600         {
1601                 newSize_x = 3 * mySize_y;
1602                 newSize_y = mySize_y;
1603
1604                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1605                 newPos_y = myPos_y;
1606         }
1607         else
1608         {
1609                 newSize_y = 1/3 * mySize_x;
1610                 newSize_x = mySize_x;
1611
1612                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1613                 newPos_x = myPos_x;
1614         }
1615
1616         vector picpos, numpos;
1617         float iconalign;
1618         iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1619         if(left)
1620         {
1621                 if(iconalign == 1 || iconalign == 3) // right align
1622                 {
1623                         numpos = newPos;
1624                         picpos = newPos + eX * 2 * newSize_y;
1625                 }
1626                 else // left align
1627                 {
1628                         numpos = newPos + eX * newSize_y;
1629                         picpos = newPos;
1630                 }
1631         }
1632         else
1633         {
1634                 if(iconalign == 0 || iconalign == 3) // left align
1635                 {
1636                         numpos = newPos + eX * newSize_y;
1637                         picpos = newPos;
1638                 } 
1639                 else // right align
1640                 {
1641                         numpos = newPos;
1642                         picpos = newPos + eX * 2 * newSize_y;
1643                 }
1644         }
1645
1646         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1647         drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1648 }
1649
1650 // Powerups (#2)
1651 //
1652 void HUD_Powerups(void) {
1653         float id = HUD_PANEL_POWERUPS;
1654         float stat_items;
1655         stat_items = getstati(STAT_ITEMS);
1656
1657         if(!hud_configure)
1658         {
1659                 if not(stat_items & IT_STRENGTH)
1660                         if not(stat_items & IT_INVINCIBLE)
1661                                 return;
1662
1663                 if (getstati(STAT_HEALTH) <= 0)
1664                         return;
1665         }
1666
1667         vector pos, mySize;
1668         pos = HUD_Panel_GetPos(id);
1669         mySize = HUD_Panel_GetSize(id);
1670
1671         HUD_Panel_DrawBg(id, pos, mySize, 0);
1672         float padding;
1673         padding = HUD_Panel_GetPadding(id);
1674         if(padding)
1675         {
1676                 pos += '1 1 0' * padding;
1677                 mySize -= '2 2 0' * padding;
1678         }
1679
1680         float strength_time, shield_time;
1681
1682         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1683         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1684
1685         if(hud_configure)
1686         {
1687                 strength_time = 15;
1688                 shield_time = 27;
1689         }
1690
1691         vector barpos, barsize;
1692         vector picpos;
1693         vector numpos;
1694
1695         string leftname, rightname;
1696         float leftcnt, rightcnt;
1697         float leftexact, rightexact;
1698         float leftalpha, rightalpha;
1699         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1700                 leftname = "strength";
1701                 leftcnt = ceil(strength_time);
1702                 leftexact = strength_time;
1703
1704                 rightname = "shield";
1705                 rightcnt = ceil(shield_time);
1706                 rightexact = shield_time;
1707         } else {
1708                 leftname = "shield";
1709                 leftcnt = ceil(shield_time);
1710                 leftexact = shield_time;
1711
1712                 rightname = "strength";
1713                 rightcnt = ceil(strength_time);
1714                 rightexact = strength_time;
1715         }
1716         leftalpha = bound(0, leftexact, 1);
1717         rightalpha = bound(0, rightexact, 1);
1718
1719         float baralign, iconalign;
1720         baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1721         iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1722
1723         if (mySize_x/mySize_y > 4)
1724         {
1725                 if(leftcnt)
1726                 {
1727                         if(baralign == 1 || baralign == 3) { // right align
1728                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1729                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1730                         } else { // left align
1731                                 barpos = pos;
1732                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1733                         }
1734
1735                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1736                         DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1737                         // TODO: expand
1738                         //if(leftcnt <= 5)
1739                         //      drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1740                         //else
1741                         //      drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1742                 }
1743
1744                 if(rightcnt)
1745                 {
1746                         if(baralign == 0 || baralign == 3) { // left align
1747                                 barpos = pos + eX * 0.5 * mySize_x;
1748                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1749                         } else { // right align
1750                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1751                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1752                         }
1753
1754                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1755                         DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1756                 }
1757         }
1758         else if (mySize_x/mySize_y > 1.5)
1759         {
1760                 if(leftcnt)
1761                 {
1762                         if(baralign == 1 || baralign == 3) { // right align
1763                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1764                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1765                         } else { // left align
1766                                 barpos = pos;
1767                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1768                         }
1769
1770                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1771                         DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1772                 }
1773
1774                 if(rightcnt)
1775                 {
1776                         if(baralign == 0 || baralign == 3) { // left align
1777                                 barpos = pos + eY * 0.5 * mySize_y;
1778                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1779                         } else { // right align
1780                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1781                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1782                         }
1783
1784                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1785                         DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1786                 }
1787         }
1788         else
1789         {
1790                 if(leftcnt)
1791                 {
1792                         if(baralign == 1 || baralign == 3) { // down align
1793                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1794                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1795                         } else { // up align
1796                                 barpos = pos;
1797                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1798                         }
1799
1800                         if(iconalign == 1 || iconalign == 3) { // down align
1801                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1802                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1803                         } else { // up align
1804                                 picpos = pos + eX * 0.05 * mySize_x;
1805                                 numpos = pos + eY * 0.4 * mySize_x;
1806                         }
1807
1808                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1809                         if(leftcnt <= 5)
1810                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1811                         else
1812                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1813                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1814                 }
1815
1816                 if(rightcnt)
1817                 {
1818                         if(baralign == 0 || baralign == 3) { // up align
1819                                 barpos = pos + eX * 0.5 * mySize_x;
1820                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1821                         } else { // down align
1822                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1823                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1824                         }
1825
1826                         if(iconalign == 0 || iconalign == 3) { // up align
1827                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1828                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1829                         } else { // down align
1830                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1831                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1832                         }
1833
1834                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1835                         if(rightcnt <= 5)
1836                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1837                         else
1838                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1839                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1840                 }
1841         }
1842 }
1843
1844 // Health/armor (#3)
1845 //
1846 void HUD_HealthArmor(void)
1847 {
1848         float id = HUD_PANEL_HEALTHARMOR;
1849         vector pos, mySize;
1850         pos = HUD_Panel_GetPos(id);
1851         mySize = HUD_Panel_GetSize(id);
1852
1853         HUD_Panel_DrawBg(id, pos, mySize, 0);
1854         float padding;
1855         padding = HUD_Panel_GetPadding(id);
1856         if(padding)
1857         {
1858                 pos += '1 1 0' * padding;
1859                 mySize -= '2 2 0' * padding;
1860         }
1861
1862         float armor, health;
1863         armor = getstati(STAT_ARMOR);
1864         health = getstati(STAT_HEALTH);
1865
1866         float fuel;
1867         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1868
1869         if(hud_configure)
1870         {
1871                 armor = 150;
1872                 health = 100;
1873                 fuel = 70;
1874         }
1875
1876         if(health <= 0)
1877                 return;
1878
1879         vector barpos, barsize;
1880         vector picpos;
1881         vector numpos;
1882
1883         float baralign, iconalign;
1884         baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1885         iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1886
1887         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1888         {
1889                 vector v;
1890                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1891
1892                 float x;
1893                 x = floor(v_x + 1);
1894
1895                 if(baralign == 1 || baralign == 3) { // right align
1896                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1897                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1898                 } else { // left align
1899                         barpos = pos;
1900                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1901                 }
1902
1903                 string biggercount;
1904                 if(v_z) // NOT fully armored
1905                 {
1906                         biggercount = "health";
1907                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1908                         if(armor)
1909                                 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1910                 }
1911                 else
1912                 {
1913                         biggercount = "armor";
1914                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1915                         if(health)
1916                                 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1917                 }
1918                 // TODO
1919                 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1920
1921                 // fuel
1922                 if(fuel)
1923                 {
1924                         if(baralign == 0 || baralign == 3) { // left align
1925                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1926                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1927                         } else {
1928                                 barpos = pos;
1929                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1930                         }
1931                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1932                 }
1933         }
1934         else
1935         {
1936                 string leftname, rightname;
1937                 float leftcnt, rightcnt;
1938                 float leftactive, rightactive;
1939                 float leftalpha, rightalpha;
1940                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1941                         leftname = "armor";
1942                         leftcnt = armor;
1943                         if(leftcnt)
1944                                 leftactive = 1;
1945                         leftalpha = min((armor+10)/55, 1);
1946
1947                         rightname = "health";
1948                         rightcnt = health;
1949                         rightactive = 1;
1950                         rightalpha = 1;
1951                 } else {
1952                         leftname = "health";
1953                         leftcnt = health;
1954                         leftactive = 1;
1955                         leftalpha = 1;
1956
1957                         rightname = "armor";
1958                         rightcnt = armor;
1959                         if(rightcnt)
1960                                 rightactive = 1;
1961                         rightalpha = min((armor+10)/55, 1);
1962                 }
1963
1964                 if (mySize_x/mySize_y > 4)
1965                 {
1966                         if(leftactive)
1967                         {
1968                                 if(baralign == 1 || baralign == 3) { // right align
1969                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1970                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1971                                 } else { // left align
1972                                         barpos = pos;
1973                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1974                                 }
1975
1976                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1977                                 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
1978                         }
1979
1980                         if(rightactive)
1981                         {
1982                                 if(baralign == 0 || baralign == 3) { // left align
1983                                         barpos = pos + eX * 0.5 * mySize_x;
1984                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1985                                 } else { // right align
1986                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1987                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1988                                 }
1989
1990                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991                                 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
1992                         }
1993
1994                         if(fuel)
1995                         {
1996                                 if(baralign == 0 || baralign == 3) { // left align
1997                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1998                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1999                                 } else {
2000                                         barpos = pos;
2001                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2002                                 }
2003                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2004                         }
2005                 }
2006                 else if (mySize_x/mySize_y > 1.5)
2007                 {
2008                         if(leftactive)
2009                         {
2010                                 if(baralign == 1 || baralign == 3) { // right align
2011                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2012                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2013                                 } else { // left align
2014                                         barpos = pos;
2015                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2016                                 }
2017
2018                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2019                                 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2020                         }
2021
2022                         if(rightactive)
2023                         {
2024                                 if(baralign == 0 || baralign == 3) { // left align
2025                                         barpos = pos + eY * 0.5 * mySize_y;
2026                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2027                                 } else { // right align
2028                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2029                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2030                                 }
2031
2032                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2033                                 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2034                         }
2035
2036                         if(fuel)
2037                         {
2038                                 if(baralign == 0 || baralign == 3) { // left align
2039                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2040                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2041                                 } else {
2042                                         barpos = pos;
2043                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2044                                 }
2045                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2046                         }
2047                 }
2048                 else
2049                 {
2050                         if(leftactive)
2051                         {
2052                                 if(baralign == 1 || baralign == 3) { // down align
2053                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2054                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2055                                 } else { // up align
2056                                         barpos = pos;
2057                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2058                                 }
2059
2060                                 if(iconalign == 1 || iconalign == 3) { // down align
2061                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2062                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2063                                 } else { // up align
2064                                         picpos = pos + eX * 0.05 * mySize_x;
2065                                         numpos = pos + eY * 0.4 * mySize_x;
2066                                 }
2067
2068                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2069                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2070                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2071                         }
2072
2073                         if(rightactive)
2074                         {
2075                                 if(baralign == 0 || baralign == 3) { // up align
2076                                         barpos = pos + eX * 0.5 * mySize_x;
2077                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2078                                 } else { // down align
2079                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2080                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2081                                 }
2082
2083                                 if(iconalign == 0 || iconalign == 3) { // up align
2084                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2085                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2086                                 } else { // down align
2087                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2088                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2089                                 }
2090
2091                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2092                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2093                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2094                         }
2095
2096                         if(fuel)
2097                         {
2098                                 if(baralign == 0 || baralign == 3) { // left align
2099                                         barpos = pos;
2100                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2101                                 } else {
2102                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2103                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2104                                 }
2105                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2106                         }
2107                 }
2108         }
2109 }
2110
2111 // ___TODO___ !!!
2112 // Notification area (#4)
2113 //
2114
2115 string Weapon_SuicideMessage(float deathtype)
2116 {
2117         w_deathtype = deathtype;
2118         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2119         return w_deathtypestring;
2120 }
2121
2122 string Weapon_KillMessage(float deathtype)
2123 {
2124         w_deathtype = deathtype;
2125         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2126         return w_deathtypestring;
2127 }
2128
2129 float killnotify_times[10];
2130 float killnotify_deathtype[10];
2131 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2132 string killnotify_attackers[10];
2133 string killnotify_victims[10];
2134 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2135 {
2136         float i;
2137         for (i = 9; i > 0; --i) {
2138                 killnotify_times[i] = killnotify_times[i-1];
2139                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2140                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2141                 if(killnotify_attackers[i])
2142                         strunzone(killnotify_attackers[i]);
2143                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2144                 if(killnotify_victims[i])
2145                         strunzone(killnotify_victims[i]);
2146                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2147         }
2148         killnotify_times[0] = time;
2149         killnotify_deathtype[0] = wpn;
2150         killnotify_actiontype[0] = actiontype;
2151         if(killnotify_attackers[0])
2152                 strunzone(killnotify_attackers[0]);
2153         killnotify_attackers[0] = strzone(attacker);
2154         if(killnotify_victims[0])
2155                 strunzone(killnotify_victims[0]);
2156         killnotify_victims[0] = strzone(victim);
2157 }
2158
2159 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2160 {
2161         float w;
2162         float alsoprint;
2163         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2164         
2165         if(msg == MSG_SUICIDE) {
2166                 // TODO: cl_gentle
2167                 w = DEATH_WEAPONOF(type);
2168                 if(WEP_VALID(w)) {
2169                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2170                         if (alsoprint)
2171                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2172                 } else if (type == DEATH_KILL) {
2173                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2174                         if (alsoprint)
2175                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2176                 } else if (type == DEATH_ROT) {
2177                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2178                         if (alsoprint)
2179                                 print ("^1",s1, "^1 died\n");
2180                 } else if (type == DEATH_NOAMMO) {
2181                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2182                         if (alsoprint)
2183                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2184                 } else if (type == DEATH_CAMP) {
2185                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2186                         if (alsoprint)
2187                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2188                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2189                         HUD_KillNotify_Push(s1, "", 0, type);
2190                         if (alsoprint)
2191                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2192                 } else if (type == DEATH_CHEAT) {
2193                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2194                         if (alsoprint)
2195                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2196                 } else if (type == DEATH_FIRE) {
2197                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2198                         if (alsoprint)
2199                                 print ("^1",s1, "^1 burned to death\n");
2200                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2201                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2202                         if (alsoprint)
2203                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2204                 } 
2205                 
2206                 if (stof(s2) > 2) // killcount > 2
2207                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2208         } else if(msg == MSG_KILL) {
2209                 w = DEATH_WEAPONOF(type);
2210                 if(WEP_VALID(w)) {
2211                         HUD_KillNotify_Push(s2, s1, 1, w);
2212                         if (alsoprint)
2213                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2214                 }
2215                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2216                         HUD_KillNotify_Push(s1, s2, 1, type);
2217                         if(alsoprint)
2218                         {
2219                                 if(cvar("cl_gentle")) {
2220                                         print ("^1", s1, "^1 took action against a team mate\n");
2221                                 } else {
2222                                         print ("^1", s1, "^1 mows down a team mate\n");
2223                                 }
2224                         }
2225                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2226                                 if(cvar("cl_gentle"))
2227                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2228                                 else
2229                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2230                         }
2231                         else if (stof(s2) > 2) {
2232                                 if(cvar("cl_gentle"))
2233                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2234                                 else
2235                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2236                         }
2237                 }
2238                 else if(type == KILL_FIRST_BLOOD)
2239                         print("^1",s1, "^1 drew first blood", "\n");
2240                 // TODO: icon!
2241                 else if (type == DEATH_TELEFRAG)
2242                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2243                 else if (type == DEATH_DROWN) {
2244                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2245                         if(alsoprint)
2246                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2247                 }
2248                 else if (type == DEATH_SLIME) {
2249                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2250                         if(alsoprint)
2251                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2252                 }
2253                 else if (type == DEATH_LAVA) {
2254                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2255                         if(alsoprint)
2256                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2257                 }
2258                 else if (type == DEATH_FALL) {
2259                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2260                         if(alsoprint)
2261                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2262                 }
2263                 else if (type == DEATH_SHOOTING_STAR) {
2264                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2265                         if(alsoprint)
2266                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2267                 }
2268                 else if (type == DEATH_SWAMP) {
2269                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2270                         if(alsoprint)
2271                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2272                 }
2273                 else if (type == DEATH_HURTTRIGGER)
2274                 {
2275                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2276                         if(alsoprint)
2277                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2278                 } else if(type == DEATH_SBCRUSH) {
2279                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2280                         if(alsoprint)
2281                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2282                 } else if(type == DEATH_SBMINIGUN) {
2283                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2284                         if(alsoprint)
2285                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2286                 } else if(type == DEATH_SBROCKET) {
2287                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2288                         if(alsoprint)
2289                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2290                 } else if(type == DEATH_SBBLOWUP) {
2291                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2292                         if(alsoprint)
2293                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2294                 } else if(type == DEATH_WAKIGUN) {
2295                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2296                         if(alsoprint)
2297                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2298                 } else if(type == DEATH_WAKIROCKET) {
2299                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2300                         if(alsoprint)
2301                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2302                 } else if(type == DEATH_WAKIBLOWUP) {
2303                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2304                         if(alsoprint)
2305                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2306                 } else if(type == DEATH_TURRET) {
2307                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2308                         if(alsoprint)
2309                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2310                 } else if(type == DEATH_TOUCHEXPLODE) {
2311                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2312                         if(alsoprint)
2313                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2314                 } else if(type == DEATH_CHEAT) {
2315                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2316                         if(alsoprint)
2317                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2318                 } else if (type == DEATH_FIRE) {
2319                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2320                         if(alsoprint)
2321                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2322                 } else if (type == DEATH_CUSTOM) {
2323                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2324                         if(alsoprint)
2325                                 print ("^1",s1, "^1 ", s2, "\n");
2326                 } else {
2327                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2328                         if(alsoprint)
2329                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2330                 }
2331         } else if(msg == MSG_SPREE) {
2332                 if(type == KILL_END_SPREE) {
2333                         if(cvar("cl_gentle"))
2334                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2335                         else
2336                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2337                 } else if(type == KILL_SPREE) {
2338                         if(cvar("cl_gentle"))
2339                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2340                         else
2341                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2342                 } else if(type == KILL_SPREE_3) {
2343                         if(cvar("cl_gentle"))
2344                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2345                         else
2346                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2347                 } else if(type == KILL_SPREE_5) {
2348                         if(cvar("cl_gentle"))
2349                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2350                         else
2351                                 print (s1,"^7 unleashes ^1RAGE\n");
2352                 } else if(type == KILL_SPREE_10) {
2353                         if(cvar("cl_gentle"))
2354                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2355                         else
2356                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2357                 } else if(type == KILL_SPREE_15) {
2358                         if(cvar("cl_gentle"))
2359                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2360                         else
2361                                 print (s1,"^7 executes ^1MAYHEM!\n");
2362                 } else if(type == KILL_SPREE_20) {
2363                         if(cvar("cl_gentle"))
2364                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2365                         else
2366                                 print (s1,"^7 is a ^1BERSERKER!\n");
2367                 } else if(type == KILL_SPREE_25) {
2368                         if(cvar("cl_gentle"))
2369                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2370                         else
2371                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2372                 } else if(type == KILL_SPREE_30) {
2373                         if(cvar("cl_gentle"))
2374                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2375                         else
2376                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2377                 }
2378         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2379                 if (type == DEATH_DROWN) {
2380                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2381                         if(alsoprint)
2382                         {
2383                                 if(cvar("cl_gentle"))
2384                                         print ("^1",s1, "^1 was in the water for too long\n");
2385                                 else
2386                                         print ("^1",s1, "^1 drowned\n");
2387                         }
2388                 } else if (type == DEATH_SLIME) {
2389                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2390                         if(alsoprint)
2391                                 print ("^1",s1, "^1 was slimed\n");
2392                 } else if (type == DEATH_LAVA) {
2393                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2394                         if(alsoprint)
2395                         {
2396                                 if(cvar("cl_gentle"))
2397                                         print ("^1",s1, "^1 found a hot place\n");
2398                                 else
2399                                         print ("^1",s1, "^1 turned into hot slag\n");
2400                         }
2401                 } else if (type == DEATH_FALL) {
2402                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2403                         if(alsoprint)
2404                         {
2405                                 if(cvar("cl_gentle"))
2406                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2407                                 else
2408                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2409                         }
2410                 } else if (type == DEATH_SHOOTING_STAR) {
2411                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2412                         if(alsoprint)
2413                                 print ("^1",s1, "^1 became a shooting star\n");
2414                 } else if (type == DEATH_SWAMP) {
2415                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2416                         if(alsoprint)
2417                         {
2418                                 if(cvar("cl_gentle"))
2419                                         print ("^1",s1, "^1 discovered a swamp\n");
2420                                 else
2421                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2422                         }
2423                 } else if(type == DEATH_TURRET) {
2424                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2425                         if(alsoprint)
2426                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2427                 } else if (type == DEATH_CUSTOM) {
2428                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2429                         if(alsoprint)
2430                                 print ("^1",s1, "^1 ", s2, "\n");
2431                 } else if (type == DEATH_HURTTRIGGER) {
2432                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2433                         if(alsoprint)
2434                                 print ("^1",s1, "^1 was in the wrong place\n");
2435                 } else if(type == DEATH_TOUCHEXPLODE) {
2436                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2437                         if(alsoprint)
2438                                 print ("^1",s1, "^1 died in an accident\n");
2439                 } else if(type == DEATH_CHEAT) {
2440                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2441                         if(alsoprint)
2442                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2443                 } else if(type == DEATH_FIRE) {
2444                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2445                         if(alsoprint)
2446                         {
2447                                 if(cvar("cl_gentle"))
2448                                         print ("^1",s1, "^1 felt a little hot\n");
2449                                 else
2450                                         print ("^1",s1, "^1 burnt to death\n");
2451                                 }
2452                 } else {
2453                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2454                         if(alsoprint)
2455                         {
2456                                 if(cvar("cl_gentle"))
2457                                         print ("^1",s1, "^1 needs a restart\n");
2458                                 else
2459                                         print ("^1",s1, "^1 died\n");
2460                         }
2461                 }
2462         } else if(msg == MSG_KILL_ACTION_SPREE) {
2463                 if(cvar("cl_gentle"))
2464                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2465                 else
2466                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2467         } else if(msg == MSG_INFO) {
2468                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2469                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2470                         print(s1, "^7 got the ", s2, "\n");
2471                 } else if(type == INFO_LOSTFLAG) {
2472                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2473                         print(s1, "^7 lost the ", s2, "\n");
2474                 } else if(type == INFO_PICKUPFLAG) {
2475                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2476                         print(s1, "^7 picked up the ", s2, "\n");
2477                 } else if(type == INFO_RETURNFLAG) {
2478                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2479                         print(s1, "^7 returned the ", s2, "\n");
2480                 }
2481         }
2482 }
2483
2484 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2485
2486 void HUD_Centerprint(string s1, string s2, float type, float msg)
2487 {
2488         if(msg == MSG_SUICIDE) {
2489                 if (type == DEATH_TEAMCHANGE) {
2490                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2491                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2492                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2493                 } else if (type == DEATH_CAMP) {
2494                         if(cvar("cl_gentle"))
2495                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2496                         else
2497                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2498                 } else if (type == DEATH_NOAMMO) {
2499                         if(cvar("cl_gentle"))
2500                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2501                         else
2502                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2503                 } else if (type == DEATH_ROT) {
2504                         if(cvar("cl_gentle"))
2505                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2506                         else
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2508                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2509                         if(cvar("cl_gentle"))
2510                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2511                         else
2512                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2513                 } else if (type == DEATH_QUIET) {
2514                         // do nothing
2515                 } else if (type == DEATH_KILL) {
2516                         if(cvar("cl_gentle"))
2517                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2518                         else
2519                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2520                 }
2521         } else if(msg == MSG_KILL) {
2522                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2523                         if(cvar("cl_gentle")) {
2524                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2525                         } else {
2526                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2527                         }
2528                 } else if (type == KILL_FIRST_BLOOD) {
2529                         if(cvar("cl_gentle")) {
2530                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2531                         } else {
2532                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2533                         }
2534                 } else if (type == KILL_FIRST_VICTIM) {
2535                         if(cvar("cl_gentle")) {
2536                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2537                         } else {
2538                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2539                         }
2540                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2541                         if(cvar("cl_gentle")) {
2542                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2543                         } else {
2544                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2545                         }
2546                 } else if (type == KILL_TYPEFRAGGED) {
2547                         if(cvar("cl_gentle")) {
2548                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2549                         } else {
2550                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2551                         }
2552                 } else if (type == KILL_FRAG) {
2553                         if(cvar("cl_gentle")) {
2554                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2555                         } else {
2556                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2557                         }
2558                 } else if (type == KILL_FRAGGED) {
2559                         if(cvar("cl_gentle")) {
2560                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2561                         } else {
2562                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2563                         }
2564                 }
2565         } else if(msg == MSG_KILL_ACTION) {
2566                 // TODO: invent more centerprints here?
2567                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2568         }
2569 }
2570
2571 void HUD_Notify (void)
2572 {
2573         float id = HUD_PANEL_NOTIFY;
2574         vector pos, mySize;
2575         pos = HUD_Panel_GetPos(id);
2576         mySize = HUD_Panel_GetSize(id);
2577
2578         HUD_Panel_DrawBg(id, pos, mySize, 0);
2579         float padding;
2580         padding = HUD_Panel_GetPadding(id);
2581         if(padding)
2582         {
2583                 pos += '1 1 0' * padding;
2584                 mySize -= '2 2 0' * padding;
2585         }
2586
2587         float entries, height;
2588         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2589         height = mySize_y/entries;
2590         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2591         
2592         vector fontsize;
2593         fontsize = '0.5 0.5 0' * height;
2594
2595         float a;
2596         float when;
2597         when = cvar("hud_notify_time");
2598         float fadetime;
2599         fadetime = cvar("hud_notify_fadetime");
2600
2601         string s;
2602
2603         vector pos_attacker, pos_victim;
2604         vector weap_pos;
2605         float width_attacker, width_victim;
2606         string attacker, victim;
2607
2608         float i, j;
2609         for(j = 0; j < entries; ++j)
2610         {
2611                 if(cvar("hud_notify_flip"))
2612                         i = j;
2613                 else // rather nasty hack for ordering items from the bottom up
2614                         i = entries - j - 1;
2615                 if(cvar("hud_notify_info_top"))
2616                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2617
2618                 if(fadetime)
2619                 {
2620                         if(killnotify_times[j] + when > time)
2621                                 a = 1;
2622                         else
2623                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2624                 }
2625                 else
2626                 {
2627                         if(killnotify_times[j] + when > time)
2628                                 a = 1;
2629                         else
2630                                 a = 0;
2631                 }
2632
2633                 // TODO: maybe print in team colors?
2634                 // TODO: maybe this could be cleaned up somehow...
2635                 // TODO: less copypaste code below
2636                 //
2637                 // Y [used by] X
2638                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2639                 {
2640                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2641
2642                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2643                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2644
2645                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2646                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2647                         {
2648                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2649                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2650                         }
2651                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2652                         {
2653                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2654                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2655                         }
2656                         else if(killnotify_deathtype[j] == DEATH_KILL)
2657                         {
2658                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2659                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2660                         }
2661                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2662                         {
2663                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2664                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2665                         }
2666                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2667                         {
2668                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2670                         }
2671                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2672                         {
2673                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2674                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675                         }
2676                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2677                         {
2678                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2679                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2680                         }
2681                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2682                         {
2683                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2685                         }
2686                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2687                         {
2688                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2689                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2690                         }
2691                         else if(killnotify_deathtype[j] == DEATH_FALL)
2692                         {
2693                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2694                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2695                         }
2696                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2697                         {
2698                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2699                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2700                         }
2701                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2702                         {
2703                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2704                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2705                         }
2706                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2707                         {
2708                                 if(killnotify_victims[j] == "^1RED^7 flag")
2709                                         s = "red";
2710                                 else
2711                                         s = "blue";
2712                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2713                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2714                         }
2715                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2716                         {
2717                                 if(killnotify_victims[j] == "^1RED^7 flag")
2718                                         s = "red";
2719                                 else
2720                                         s = "blue";
2721                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2722                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2723                         }
2724                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2725                         {
2726                                 if(killnotify_victims[j] == "^1RED^7 flag")
2727                                         s = "red";
2728                                 else
2729                                         s = "blue";
2730                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2731                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2732                         }
2733                 }
2734                 // X [did action to] Y
2735                 else
2736                 {
2737                         if(hud_configure)
2738                         {
2739                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2740                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2741                                 a = bound(0, (when - j) / 4, 1);
2742                         }
2743                         else
2744                         {
2745                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2746                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2747                         }
2748                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2749                         width_victim = stringwidth(victim, TRUE, fontsize);
2750                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2751                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2752                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2753
2754                         if(hud_configure) // example actions for config mode
2755                         {
2756                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2757                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2758                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2759                         }
2760                         else if(WEP_VALID(killnotify_deathtype[j]))
2761                         {
2762                                 self = get_weaponinfo(killnotify_deathtype[j]);
2763                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2764                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2765                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2766                         }
2767                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2768                         {
2769                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2770                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2771                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2772                         }
2773                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2774                         {
2775                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2776                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2777                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2778                         }
2779                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2780                         {
2781                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2782                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2783                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2784                         }
2785                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2786                         {
2787                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2788                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2789                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2790                         }
2791                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2792                         {
2793                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2794                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2795                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2796                         }
2797                         else if(killnotify_deathtype[j] == DEATH_FALL)
2798                         {
2799                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2800                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2801                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2802                         }
2803                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2804                         {
2805                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2806                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2807                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2808                         }
2809                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2810                         {
2811                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2812                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2813                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2814                         }
2815                 }
2816
2817         }
2818
2819         // TODO: separate panel for these?
2820         // Info messages
2821         //
2822         entity tm;
2823         vector o;
2824         o = pos;
2825         if(cvar("hud_notify_info_top"))
2826                 o = pos + eY;
2827         else
2828                 o = pos + eY * mySize_y - eY * 2 * height;
2829         
2830         if(spectatee_status && !intermission)
2831         {
2832                 //drawfont = hud_bigfont;
2833                 if(spectatee_status == -1)
2834                         s = "^1Observing";
2835                 else
2836                         s = GetPlayerName(spectatee_status - 1);
2837
2838                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2839                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2840                 //drawfont = hud_font;
2841
2842                 // spectator text in the upper right corner
2843                 if(spectatee_status == -1)
2844                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2845                 else
2846                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2847                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2848                 o += eY * fontsize_y;
2849
2850                 if(spectatee_status == -1)
2851                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2852                 else
2853                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2854                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2855                 o += eY * fontsize_y;
2856
2857                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2858                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2859                 o += eY * fontsize_y;
2860
2861                 if(gametype == GAME_ARENA)
2862                         s = "^1Wait for your turn to join";
2863                 else if(gametype == GAME_LMS)
2864                 {
2865                         entity sk;
2866                         sk = playerslots[player_localentnum - 1];
2867                         if(sk.(scores[ps_primary]) >= 666)
2868                                 s = "^1Match has already begun";
2869                         else if(sk.(scores[ps_primary]) > 0)
2870                                 s = "^1You have no more lives left";
2871                         else
2872                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2873                 }
2874                 else
2875                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2876                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2877                 o += eY * fontsize_y;
2878
2879                 //show restart countdown:
2880                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2881                         float countdown;
2882                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2883                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2884                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2885                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2886                         o += eY * fontsize_y;
2887                 }
2888         }
2889         if(warmup_stage && !intermission)
2890         {
2891                 s = "^2Currently in ^1warmup^2 stage!";
2892                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2893                 o += eY * fontsize_y;
2894         }
2895
2896         string blinkcolor;
2897         if(mod(time, 1) >= 0.5)
2898                 blinkcolor = "^1";
2899         else
2900                 blinkcolor = "^3";
2901
2902         if(ready_waiting && !intermission && !spectatee_status)
2903         {
2904                 if(ready_waiting_for_me)
2905                 {
2906                         if(warmup_stage)
2907                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2908                         else
2909                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2910                 }
2911                 else
2912                 {
2913                         if(warmup_stage)
2914                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2915                         else
2916                                 s = strcat("^2Waiting for others to ready up...");
2917                 }
2918                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2919                 o += eY * fontsize_y;
2920         }
2921         else if(warmup_stage && !intermission && !spectatee_status)
2922         {
2923                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2924                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2925                 o += eY * fontsize_y;
2926         }
2927
2928         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2929         {
2930                 float ts_min, ts_max;
2931                 tm = teams.sort_next;
2932                 if (tm)
2933                 {
2934                         for(; tm.sort_next; tm = tm.sort_next)
2935                         {
2936                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2937                                         continue;
2938                                 if(!ts_min) ts_min = tm.team_size;
2939                                 else ts_min = min(ts_min, tm.team_size);
2940                                 if(!ts_max) ts_max = tm.team_size;
2941                                 else ts_max = max(ts_max, tm.team_size);
2942                         }
2943                         if ((ts_max - ts_min) > 1)
2944                         {
2945                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2946                                 tm = GetTeam(myteam, false);
2947                                 if (tm)
2948                                 if (tm.team != COLOR_SPECTATOR)
2949                                 if (tm.team_size == ts_max)
2950                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2951
2952                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2953                                 o += eY * fontsize_y;
2954                         }
2955                 }
2956         }
2957         if(hud_configure)
2958         {
2959                 s = "^7Press ^3ESC ^7to show HUD options.";
2960                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2961                 o += eY * fontsize_y;
2962                 s = "^3Doubleclick a panel for panel-specific options.";
2963                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2964                 o += eY * fontsize_y;
2965         }
2966 }
2967
2968 // Timer (#5)
2969 //
2970 string seconds_tostring(float sec)
2971 {
2972         float minutes;
2973         minutes = floor(sec / 60);
2974
2975         sec -= minutes * 60;
2976
2977         string s;
2978         s = ftos(100 + sec);
2979
2980         return strcat(ftos(minutes), ":", substring(s, 1, 3));
2981 }
2982
2983 void HUD_Timer(void)
2984 {
2985         float id = HUD_PANEL_TIMER;
2986         vector pos, mySize;
2987         pos = HUD_Panel_GetPos(id);
2988         mySize = HUD_Panel_GetSize(id);
2989
2990         HUD_Panel_DrawBg(id, pos, mySize, 0);
2991         float padding;
2992         padding = HUD_Panel_GetPadding(id);
2993         if(padding)
2994         {
2995                 pos += '1 1 0' * padding;
2996                 mySize -= '2 2 0' * padding;
2997         }
2998
2999         string timer;
3000         float timelimit, elapsedTime, timeleft, minutesLeft;
3001
3002         timelimit = getstatf(STAT_TIMELIMIT);
3003
3004         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3005         timeleft = ceil(timeleft);
3006
3007         minutesLeft = floor(timeleft / 60);
3008
3009         vector timer_color;
3010         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3011                 timer_color = '1 1 1'; //white
3012         else if(minutesLeft >= 1)
3013                 timer_color = '1 1 0'; //yellow
3014         else
3015                 timer_color = '1 0 0'; //red
3016
3017         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3018                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3019                         //while restart is still active, show 00:00
3020                         timer = seconds_tostring(0);
3021                 } else {
3022                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3023                         timer = seconds_tostring(elapsedTime);
3024                 }
3025         } else {
3026                 timer = seconds_tostring(timeleft);
3027         }
3028
3029         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3030 }
3031
3032 // Radar (#6)
3033 //
3034 void HUD_Radar(void)
3035 {
3036         float id = HUD_PANEL_RADAR;
3037         vector pos, mySize;
3038         pos = HUD_Panel_GetPos(id);
3039         mySize = HUD_Panel_GetSize(id);
3040
3041         HUD_Panel_DrawBg(id, pos, mySize, 0);
3042         float padding;
3043         padding = HUD_Panel_GetPadding(id);
3044         if(padding)
3045         {
3046                 pos += '1 1 0' * padding;
3047                 mySize -= '2 2 0' * padding;
3048         }
3049
3050         local float color1, color2; // color already declared as a global in hud.qc
3051         local vector rgb;
3052         local entity tm;
3053         float scale2d, normalsize, bigsize;
3054         float f;
3055
3056         teamradar_origin2d = pos + 0.5 * mySize;
3057         teamradar_size2d = mySize;
3058
3059         if(minimapname == "")
3060                 return;
3061
3062         teamradar_loadcvars();
3063
3064         switch(hud_radar_zoommode)
3065         {
3066                 default:
3067                 case 0:
3068                         f = current_zoomfraction;
3069                         break;
3070                 case 1:
3071                         f = 1 - current_zoomfraction;
3072                         break;
3073                 case 2:
3074                         f = 0;
3075                         break;
3076                 case 3:
3077                         f = 1;
3078                         break;
3079         }
3080
3081         switch(hud_radar_rotation)
3082         {
3083                 case 0:
3084                         teamradar_angle = view_angles_y - 90;
3085                         break;
3086                 default:
3087                         teamradar_angle = 90 * hud_radar_rotation;
3088                         break;
3089         }
3090
3091         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3092         teamradar_size2d = mySize;
3093
3094         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3095
3096         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3097         if(hud_radar_rotation == 0)
3098         {
3099                 // max-min distance must fit the radar in any rotation
3100                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3101         }
3102         else
3103         {
3104                 vector c0, c1, c2, c3, span;
3105                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3106                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3107                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3108                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3109                 span = '0 0 0';
3110                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3111                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3112
3113                 // max-min distance must fit the radar in x=x, y=y
3114                 bigsize = min(
3115                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3116                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3117                 );
3118         }
3119
3120         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3121         if(bigsize > normalsize)
3122                 normalsize = bigsize;
3123
3124         teamradar_size =
3125                   f * bigsize
3126                 + (1 - f) * normalsize;
3127         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3128                   f * (mi_min + mi_max) * 0.5
3129                 + (1 - f) * view_origin);
3130
3131         color1 = GetPlayerColor(player_localentnum-1);
3132         rgb = GetTeamRGB(color1);
3133
3134         drawsetcliparea(
3135                 pos_x,
3136                 pos_y,
3137                 mySize_x,
3138                 mySize_y
3139         );
3140
3141         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3142
3143         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3144                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3145         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3146                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3147         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3148         {
3149                 color2 = GetPlayerColor(tm.sv_entnum);
3150                 //if(color == COLOR_SPECTATOR || color == color2)
3151                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3152         }
3153         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3154
3155         drawresetcliparea();
3156 };
3157
3158 // Score (#7)
3159 //
3160 void HUD_Score(void)
3161 {
3162         float id = HUD_PANEL_SCORE;
3163         vector pos, mySize;
3164         pos = HUD_Panel_GetPos(id);
3165         mySize = HUD_Panel_GetSize(id);
3166
3167         HUD_Panel_DrawBg(id, pos, mySize, 0);
3168         float padding;
3169         padding = HUD_Panel_GetPadding(id);
3170         if(padding)
3171         {
3172                 pos += '1 1 0' * padding;
3173                 mySize -= '2 2 0' * padding;
3174         }
3175
3176         float score, distribution, leader;
3177         float score_len;
3178         vector distribution_color;
3179         entity tm, pl, me;
3180         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3181
3182         // TODO... this (race part) still uses constant coordinates :/
3183         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3184                 /*pl = players.sort_next;
3185                 if(pl == me)
3186                         pl = pl.sort_next;
3187                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3188                         if(pl.scores[ps_primary] == 0)
3189                                 pl = world;
3190
3191                 score = me.(scores[ps_primary]);
3192
3193                 float racemin, racesec, racemsec;
3194                 float distsec, distmsec, minusplus;
3195
3196                 racemin = floor(score/(60 * TIME_FACTOR));
3197                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3198                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3199
3200                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3201                         // distribution display
3202                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3203
3204                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3205                                 distmsec = fabs(distribution);
3206                         else {
3207                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3208                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3209                                 if (distribution < 0)
3210                                         distsec = -distsec;
3211                         }
3212
3213                         if (distribution <= 0) {
3214                                 distribution_color = eY;
3215                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3216                         }
3217                         else {
3218                                 distribution_color = eX;
3219                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3220                         }
3221                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3222                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3223                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3224                 }
3225                 // race record display
3226                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3227                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3228
3229                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3230                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3231                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3232
3233                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3234                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3235                 */
3236         } else if (!teamplay) { // non-teamgames
3237                 // me vector := [team/connected frags id]
3238                 pl = players.sort_next;
3239                 if(pl == me)
3240                         pl = pl.sort_next;
3241
3242                 if(hud_configure)
3243                         distribution = 42;
3244                 else if(pl)
3245                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3246                 else
3247                         distribution = 0;
3248
3249                 score = me.(scores[ps_primary]);
3250                 if(hud_configure)
3251                         score = 123;
3252
3253                 if(distribution >= 5) {
3254                         distribution_color = eY;
3255                         leader = 1;
3256                 } else if(distribution >= 0) {
3257                         distribution_color = '1 1 1';
3258                         leader = 1;
3259                 } else if(distribution >= -5)
3260                         distribution_color = '1 1 0';
3261                 else
3262                         distribution_color = eX;
3263
3264                 score_len = strlen(ftos(score));
3265
3266                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3267                 if (leader)
3268                         drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3269                 drawfont = hud_bigfont;
3270                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3271                 drawfont = hud_font;
3272         } else { // teamgames
3273                 float max_fragcount;
3274                 max_fragcount = -99;
3275
3276                 float teamnum;
3277                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3278                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3279                                 continue;
3280                         score = tm.(teamscores[ts_primary]);
3281                         if(hud_configure)
3282                                 score = 123;
3283                         leader = 0;
3284                         
3285                         score_len = strlen(ftos(score));
3286
3287                         if (score > max_fragcount)
3288                                 max_fragcount = score;
3289
3290                         if(tm.team == myteam) {
3291                                 if (max_fragcount == score)
3292                                         leader = 1;
3293                                 if (leader)
3294                                         drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3295                                 drawfont = hud_bigfont;
3296                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3297                                 drawfont = hud_font;
3298                         } else {
3299                                 if (max_fragcount == score)
3300                                         leader = 1;
3301                                 if (leader)
3302                                         drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3303                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3304                                 teamnum += 1;
3305                         }
3306                 }
3307         }
3308 }
3309
3310 // Race timer (#8)
3311 //
3312 void HUD_RaceTimer (void) {
3313         float id = HUD_PANEL_RACETIMER;
3314         vector pos, mySize;
3315         pos = HUD_Panel_GetPos(id);
3316         mySize = HUD_Panel_GetSize(id);
3317
3318         HUD_Panel_DrawBg(id, pos, mySize, 0);
3319         float padding;
3320         padding = HUD_Panel_GetPadding(id);
3321         if(padding)
3322         {
3323                 pos += '1 1 0' * padding;
3324                 mySize -= '2 2 0' * padding;
3325         }
3326
3327         drawfont = hud_bigfont;
3328         float a, t;
3329         string s, forcetime;
3330
3331         if(hud_configure)
3332         {
3333                 s = "0:13:37";
3334                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3335                 s = "^1Intermediate 1 (+15.42)";
3336                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3337                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3338                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3339         }
3340         else if(race_checkpointtime)
3341         {
3342                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3343                 s = "";
3344                 forcetime = "";
3345                 if(a > 0) // just hit a checkpoint?
3346                 {
3347                         if(race_checkpoint != 254)
3348                         {
3349                                 if(race_time && race_previousbesttime)
3350                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3351                                 else
3352                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3353                                 if(race_time)
3354                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3355                         }
3356                 }
3357                 else
3358                 {
3359                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3360                         {
3361                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3362                                 if(a > 0) // next one?
3363                                 {
3364                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3365                                 }
3366                         }
3367                 }
3368
3369                 if(s != "" && a > 0)
3370                 {
3371                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3372                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3373                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3374                 }
3375
3376                 if(race_penaltytime)
3377                 {
3378                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3379                         if(a > 0)
3380                         {
3381                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3382                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3383                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3384                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3385                         }
3386                 }
3387
3388                 if(forcetime != "")
3389                 {
3390                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3391                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3392                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3393                 }
3394                 else
3395                         a = 1;
3396
3397                 if(race_laptime && race_checkpoint != 255)
3398                 {
3399                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3400                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3401                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3402                 }
3403         }
3404         else
3405         {
3406                 if(race_mycheckpointtime)
3407                 {
3408                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3409                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3410                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3411                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3412                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3413                 }
3414                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3415                 {
3416                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3417                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3418                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3419                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3420                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3421                 }
3422
3423                 if(race_penaltytime && !race_penaltyaccumulator)
3424                 {
3425                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3426                         a = bound(0, (1 + t - time), 1);
3427                         if(a > 0)
3428                         {
3429                                 if(time < t)
3430                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3431                                 else
3432                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3433                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3434                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3435                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3436                         }
3437                 }
3438         }
3439
3440         drawfont = hud_font;
3441 }
3442
3443 // Vote window (#9)
3444 //
3445 float vote_yescount;
3446 float vote_nocount;
3447 float vote_needed;
3448 float vote_highlighted; // currently selected vote
3449
3450 float vote_active; // is there an active vote?
3451 float vote_prev; // previous state of vote_active to check for a change
3452 float vote_alpha;
3453 float vote_change; // "time" when vote_active changed
3454
3455 void HUD_VoteWindow(void) 
3456 {
3457         float id = HUD_PANEL_VOTE;
3458         vector pos, mySize;
3459         pos = HUD_Panel_GetPos(id);
3460         mySize = HUD_Panel_GetSize(id);
3461
3462         string s;
3463         float a;
3464         if(vote_active != vote_prev) {
3465                 vote_change = time;
3466                 vote_prev = vote_active;
3467         }
3468
3469         if(vote_active || hud_configure)
3470                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3471         else
3472                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3473
3474         if(hud_configure)
3475         {
3476                 vote_yescount = 3;
3477                 vote_nocount = 2;
3478                 vote_needed = 4;
3479         }
3480
3481         if(!vote_alpha)
3482                 return;
3483
3484         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3485
3486         HUD_Panel_DrawBg(id, pos, mySize, a);
3487         float padding;
3488         padding = HUD_Panel_GetPadding(id);
3489         if(padding)
3490         {
3491                 pos += '1 1 0' * padding;
3492                 mySize -= '2 2 0' * padding;
3493         }
3494
3495         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3496
3497         s = "A vote has been called for: ";
3498         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3499         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3500         if(hud_configure)
3501                 s = "Configure the HUD";
3502         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3503
3504         // print the yes/no counts
3505         s = strcat("Yes: ", ftos(vote_yescount));
3506         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3507         s = strcat("No: ", ftos(vote_nocount));
3508         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3509
3510         // draw the progress bars
3511         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3512         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3513
3514         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3515         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3516
3517         // draw the highlights
3518         if(vote_highlighted == 1) {
3519                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3520                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3521         }
3522         else if(vote_highlighted == 2) {
3523                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3524                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3525         }
3526
3527         drawresetcliparea();
3528
3529         if(!vote_active) {
3530                 vote_highlighted = 0;
3531         }
3532 }
3533
3534 // Mod icons panel (#10)
3535 //
3536
3537 float mod_active; // is there any active mod icon?
3538
3539 // CTF HUD modicon section
3540 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3541 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3542 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3543
3544 void HUD_Mod_CTF_Reset(void)
3545 {
3546         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3547 }
3548
3549 void HUD_Mod_CTF(vector pos, vector mySize)
3550 {
3551         vector redflag_pos, blueflag_pos;
3552         vector flag_size;
3553         float f; // every function should have that
3554
3555         float redflag, blueflag; // current status
3556         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3557         float stat_items;
3558
3559         stat_items = getstati(STAT_ITEMS);
3560         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3561         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3562         
3563         if(redflag || blueflag)
3564                 mod_active = 1;
3565         else
3566                 mod_active = 0;
3567
3568         if(hud_configure)
3569         {
3570                 redflag = 1;
3571                 blueflag = 2;
3572         }
3573
3574         // when status CHANGES, set old status into prevstatus and current status into status
3575         if (redflag != redflag_prevframe)
3576         {
3577                 redflag_statuschange_time = time;
3578                 redflag_prevstatus = redflag_prevframe;
3579                 redflag_prevframe = redflag;
3580         }
3581
3582         if (blueflag != blueflag_prevframe)
3583         {
3584                 blueflag_statuschange_time = time;
3585                 blueflag_prevstatus = blueflag_prevframe;
3586                 blueflag_prevframe = blueflag;
3587         }
3588
3589         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3590         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3591
3592         float BLINK_FACTOR = 0.15;
3593         float BLINK_BASE = 0.85;
3594         // note:
3595         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3596         // thus
3597         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3598         // ensure RMS == 1
3599         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3600
3601         string red_icon, red_icon_prevstatus;
3602         float red_alpha, red_alpha_prevstatus;
3603         red_alpha = red_alpha_prevstatus = 1;
3604         switch(redflag) {
3605                 case 1: red_icon = "flag_red_taken"; break;
3606                 case 2: red_icon = "flag_red_lost"; break;
3607                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3608                 default:
3609                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3610                                 red_icon = "flag_red_shielded";
3611                         else
3612                                 red_icon = string_null;
3613                         break;
3614         }
3615         switch(redflag_prevstatus) {
3616                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3617                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3618                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3619                 default:
3620                         if(redflag == 3)
3621                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3622                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3623                                 red_icon_prevstatus = "flag_red_shielded";
3624                         else
3625                                 red_icon_prevstatus = string_null;
3626                         break;
3627         }
3628
3629         string blue_icon, blue_icon_prevstatus;
3630         float blue_alpha, blue_alpha_prevstatus;
3631         blue_alpha = blue_alpha_prevstatus = 1;
3632         switch(blueflag) {
3633                 case 1: blue_icon = "flag_blue_taken"; break;
3634                 case 2: blue_icon = "flag_blue_lost"; break;
3635                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3636                 default:
3637                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3638                                 blue_icon = "flag_blue_shielded";
3639                         else
3640                                 blue_icon = string_null;
3641                         break;
3642         }
3643         switch(blueflag_prevstatus) {
3644                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3645                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3646                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3647                 default:
3648                         if(blueflag == 3)
3649                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3650                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3651                                 blue_icon_prevstatus = "flag_blue_shielded";
3652                         else
3653                                 blue_icon_prevstatus = string_null;
3654                         break;
3655         }
3656
3657         if(mySize_x > mySize_y) {
3658                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3659                         redflag_pos = pos;
3660                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3661                 } else {
3662                         blueflag_pos = pos;
3663                         redflag_pos = pos + eX * 0.5 * mySize_x;
3664                 }
3665                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3666         } else {
3667                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3668                         redflag_pos = pos;
3669                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3670                 } else {
3671                         blueflag_pos = pos;
3672                         redflag_pos = pos + eY * 0.5 * mySize_y;
3673                 }
3674                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3675         }
3676
3677         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3678         if(red_icon_prevstatus && f < 1)
3679                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3680         if(red_icon)
3681                 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3682
3683         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3684         if(blue_icon_prevstatus && f < 1)
3685                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3686         if(blue_icon)
3687                 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3688 }
3689
3690 // Keyhunt HUD modicon section
3691 float kh_runheretime;
3692
3693 void HUD_Mod_KH_Reset(void)
3694 {
3695         kh_runheretime = 0;
3696 }
3697
3698 void HUD_Mod_KH(vector pos, vector mySize)
3699 {
3700         mod_active = 1; // keyhunt should never hide the mod icons panel
3701         float kh_keys;
3702         float keyteam;
3703         float a, aa;
3704         vector p, pa, kh_size, kh_asize;
3705
3706         kh_keys = getstati(STAT_KH_KEYS);
3707
3708         p_x = pos_x;
3709         if(mySize_x > mySize_y)
3710         {
3711                 p_y = pos_y + 0.25 * mySize_y;
3712                 pa = p - eY * 0.25 * mySize_y;
3713
3714                 kh_size_x = mySize_x * 0.25;
3715                 kh_size_y = 0.75 * mySize_y;
3716                 kh_asize_x = mySize_x * 0.25;
3717                 kh_asize_y = mySize_y * 0.25;
3718         }
3719         else
3720         {
3721                 p_y = pos_y + 0.125 * mySize_y;
3722                 pa = p - eY * 0.125 * mySize_y;
3723
3724                 kh_size_x = mySize_x * 0.5;
3725                 kh_size_y = 0.375 * mySize_y;
3726                 kh_asize_x = mySize_x * 0.5;
3727                 kh_asize_y = mySize_y * 0.125;
3728         }
3729
3730         float i, key;
3731
3732         float keycount;
3733         keycount = 0;
3734         for(i = 0; i < 4; ++i)
3735         {
3736                 key = floor(kh_keys / pow(32, i)) & 31;
3737                 keyteam = key - 1;
3738                 if(keyteam == 30 && keycount <= 4)
3739                         keycount += 4;
3740                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3741                         keycount += 1;
3742         }
3743
3744         // this yields 8 exactly if "RUN HERE" shows
3745
3746         if(keycount == 8)
3747         {
3748                 if(!kh_runheretime)
3749                         kh_runheretime = time;
3750                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3751         }
3752         else
3753                 kh_runheretime = 0;
3754
3755         for(i = 0; i < 4; ++i)
3756         {
3757                 key = floor(kh_keys / pow(32, i)) & 31;
3758                 keyteam = key - 1;
3759                 switch(keyteam)
3760                 {
3761                         case 30: // my key
3762                                 keyteam = myteam;
3763                                 a = 1;
3764                                 aa = 1;
3765                                 break;
3766                         case -1: // no key
3767                                 a = 0;
3768                                 aa = 0;
3769                                 break;
3770                         default: // owned or dropped
3771                                 a = 0.2;
3772                                 aa = 0.5;
3773                                 break;
3774                 }
3775                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3776                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3777                 if(a > 0)
3778                 {
3779                         switch(keyteam)
3780                         {
3781                                 case COLOR_TEAM1:
3782                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3783                                         break;
3784                                 case COLOR_TEAM2:
3785                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3786                                         break;
3787                                 case COLOR_TEAM3:
3788                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3789                                         break;
3790                                 case COLOR_TEAM4:
3791                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3792                                         break;
3793                                 default:
3794                                         break;
3795                         }
3796                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3797                         {
3798                                 case 0:
3799                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3800                                         break;
3801                                 case 1:
3802                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3803                                         break;
3804                                 case 2:
3805                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3806                                         break;
3807                                 case 3:
3808                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3809                                         break;
3810                         }
3811                 }
3812                 if(mySize_x > mySize_y)
3813                 {
3814                         p_x += 0.25 * mySize_x;
3815                         pa_x += 0.25 * mySize_x;
3816                 }
3817                 else
3818                 {
3819                         if(i == 1)
3820                         {
3821                                 p_y = pos_y + 0.625 * mySize_y;
3822                                 pa_y = pos_y + 0.5 * mySize_y;
3823                                 p_x = pos_x;
3824                                 pa_x = pos_x;
3825                         }
3826                         else
3827                         {
3828                                 p_x += 0.5 * mySize_x;
3829                                 pa_x += 0.5 * mySize_x;
3830                         }
3831                 }
3832         }
3833 }
3834
3835 // Nexball HUD mod icon
3836 void HUD_Mod_NexBall(vector pos, vector mySize)
3837 {
3838         float stat_items, nb_pb_starttime, dt, p;
3839
3840         stat_items = getstati(STAT_ITEMS);
3841         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3842
3843         if (stat_items & IT_KEY1)
3844                 mod_active = 1;
3845         else
3846                 mod_active = 0;
3847
3848         //Manage the progress bar if any
3849         if (nb_pb_starttime > 0)
3850         {
3851                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3852                 // one period of positive triangle
3853                 p = 2 * dt / nb_pb_period;
3854                 if (p > 1)
3855                         p = 2 - p;
3856
3857                 //Draw the filling
3858                 vector barsize;
3859                 float vertical;
3860                 if(mySize_x > mySize_y)
3861                 {
3862                         barsize = eX * p * mySize_x + eY * mySize_y;
3863                         vertical = 0;
3864                 }
3865                 else
3866                 {
3867                         barsize = eX * mySize_x + eY * p * mySize_y;
3868                         vertical = 1;
3869                 }
3870                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3871         }
3872
3873         if (stat_items & IT_KEY1)
3874                 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3875 }
3876
3877 // Race/CTS HUD mod icons
3878 float crecordtime_prev; // last remembered crecordtime
3879 float crecordtime_change_time; // time when crecordtime last changed
3880 float srecordtime_prev; // last remembered srecordtime
3881 float srecordtime_change_time; // time when srecordtime last changed
3882
3883 float race_status_time;
3884 float race_status_prev;
3885 string race_status_name_prev;
3886 void HUD_Mod_Race(vector pos, vector mySize)
3887 {
3888         mod_active = 1; // race should never hide the mod icons panel
3889         entity me;
3890         me = playerslots[player_localentnum - 1];
3891         float t, score;
3892         float f; // yet another function has this
3893         score = me.(scores[ps_primary]);
3894
3895         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3896                 return; // no records in the actual race
3897
3898         drawfont = hud_bigfont;
3899
3900         // clientside personal record
3901         string rr;
3902         if(gametype == GAME_CTS)
3903                 rr = CTS_RECORD;
3904         else
3905                 rr = RACE_RECORD;
3906         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3907
3908         if(score && (score < t || !t)) {
3909                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3910                 if(cvar("cl_autodemo_delete_keeprecords"))
3911                 {
3912                         f = cvar("cl_autodemo_delete");
3913                         f &~= 1;
3914                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3915                 }
3916         }
3917
3918         if(t != crecordtime_prev) {
3919                 crecordtime_prev = t;
3920                 crecordtime_change_time = time;
3921         }
3922         f = time - crecordtime_change_time;
3923
3924         if (f > 1) {
3925                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3926                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3927         } else {
3928                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3929                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3930                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3931                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3932         }
3933
3934         // server record
3935         t = race_server_record;
3936         if(t != srecordtime_prev) {
3937                 srecordtime_prev = t;
3938                 srecordtime_change_time = time;
3939         }
3940         f = time - srecordtime_change_time;
3941
3942         if (f > 1) {
3943                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3944                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3945         } else {
3946                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3947                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3948                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3949                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3950         }
3951
3952         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3953                 race_status_time = time + 5;
3954                 race_status_prev = race_status;
3955                 if (race_status_name_prev)
3956                         strunzone(race_status_name_prev);
3957                 race_status_name_prev = strzone(race_status_name);
3958         }
3959
3960         pos_x += mySize_x/2;
3961         // race "awards"
3962         float a;
3963         a = bound(0, race_status_time - time, 1);
3964
3965         string s;
3966         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3967
3968         float rank;
3969         if(race_status > 0)
3970                 rank = race_CheckName(race_status_name);
3971         string rankname;
3972         rankname = race_PlaceName(rank);
3973
3974         vector namepos;
3975         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3976         vector rankpos;
3977         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3978
3979         if(race_status == 0)
3980                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3981         else if(race_status == 1) {
3982                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3983                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3984                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3985         } else if(race_status == 2) {
3986                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3987                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3988                 else
3989                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3990                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3991                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3992         } else if(race_status == 3) {
3993                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3994                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3995                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3996         }
3997
3998         if (race_status_time - time <= 0) {
3999                 race_status_prev = -1;
4000                 race_status = -1;
4001                 if(race_status_name)
4002                         strunzone(race_status_name);
4003                 race_status_name = string_null;
4004                 if(race_status_name_prev)
4005                         strunzone(race_status_name_prev);
4006                 race_status_name_prev = string_null;
4007         }
4008         drawfont = hud_font;
4009 }
4010
4011 float mod_prev; // previous state of mod_active to check for a change
4012 float mod_alpha;
4013 float mod_change; // "time" when mod_active changed
4014
4015 void HUD_ModIcons(void)
4016 {
4017         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4018                 return;
4019
4020         float id = HUD_PANEL_MODICONS;
4021         vector pos, mySize;
4022         pos = HUD_Panel_GetPos(id);
4023         mySize = HUD_Panel_GetSize(id);
4024
4025         if(mod_active != mod_prev) {
4026                 mod_change = time;
4027                 mod_prev = mod_active;
4028         }
4029
4030         if(mod_active || hud_configure)
4031                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4032         else
4033                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4034
4035         if(mod_alpha)
4036                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4037
4038         float padding;
4039         padding = HUD_Panel_GetPadding(id);
4040         if(padding)
4041         {
4042                 pos += '1 1 0' * padding;
4043                 mySize -= '2 2 0' * padding;
4044         }
4045
4046         // these MUST be ran in order to update mod_active
4047         if(gametype == GAME_KEYHUNT)
4048                 HUD_Mod_KH(pos, mySize);
4049         else if(gametype == GAME_CTF || hud_configure)
4050                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4051         else if(gametype == GAME_NEXBALL)
4052                 HUD_Mod_NexBall(pos, mySize);
4053         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4054                 HUD_Mod_Race(pos, mySize);
4055 }
4056
4057 // Draw pressed keys (#11)
4058 //
4059 void HUD_DrawPressedKeys(void)
4060 {
4061         float id = HUD_PANEL_PRESSEDKEYS;
4062         vector pos, mySize;
4063         pos = HUD_Panel_GetPos(id);
4064         mySize = HUD_Panel_GetSize(id);
4065
4066         HUD_Panel_DrawBg(id, pos, mySize, 0);
4067         float padding;
4068         padding = HUD_Panel_GetPadding(id);
4069         if(padding)
4070         {
4071                 pos += '1 1 0' * padding;
4072                 mySize -= '2 2 0' * padding;
4073         }
4074
4075         vector keysize;
4076         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4077         float pressedkeys;
4078
4079         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4080         drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4081         drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4082         drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4083         drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4084         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4085         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4086 }
4087
4088 // Handle chat as a panel (#12)
4089 //
4090 void HUD_Chat(void)
4091 {
4092         float id = HUD_PANEL_CHAT;
4093         vector pos, mySize;
4094         pos = HUD_Panel_GetPos(id);
4095         mySize = HUD_Panel_GetSize(id);
4096
4097         HUD_Panel_DrawBg(id, pos, mySize, 0);
4098         float padding;
4099         padding = HUD_Panel_GetPadding(id);
4100         if(padding)
4101         {
4102                 pos += '1 1 0' * padding;
4103                 mySize -= '2 2 0' * padding;
4104         }
4105
4106         cvar_set("con_chatrect", "1");
4107
4108         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4109         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4110
4111         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4112         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4113
4114         if(hud_configure)
4115         {
4116                 float chatsize;
4117                 chatsize = cvar("con_chatsize");
4118                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4119                 float i, a;
4120                 for(i = 0; i < cvar("con_chat"); ++i)
4121                 {
4122                         if(i == cvar("con_chat") - 1)
4123                                 a = HUD_Panel_GetFgAlpha(id);
4124                         else
4125                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4126                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4127                 }
4128         }
4129 }
4130
4131 // Engine info panel (#13)
4132 //
4133 float prevfps;
4134 float prevfps_time;
4135 float framecounter;
4136
4137 float frametimeavg;
4138 float frametimeavg1; // 1 frame ago
4139 float frametimeavg2; // 2 frames ago
4140 void HUD_EngineInfo(void)
4141 {
4142         float id = HUD_PANEL_ENGINEINFO;
4143         vector pos, mySize;
4144         pos = HUD_Panel_GetPos(id);
4145         mySize = HUD_Panel_GetSize(id);
4146
4147         HUD_Panel_DrawBg(id, pos, mySize, 0);
4148         float padding;
4149         padding = HUD_Panel_GetPadding(id);
4150         if(padding)
4151         {
4152                 pos += '1 1 0' * padding;
4153                 mySize -= '2 2 0' * padding;
4154         }
4155
4156         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4157         {
4158                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4159                 frametimeavg2 = frametimeavg1;
4160                 frametimeavg1 = frametimeavg;
4161                 
4162                 float weight;
4163                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4164                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4165                 {
4166                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4167                                 prevfps = (1/frametime);
4168                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4169                 }
4170         }
4171         else
4172         {
4173                 framecounter += 1;
4174                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4175                 {
4176                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4177                         framecounter = 0;
4178                         prevfps_time = time;
4179                 }
4180         }
4181
4182         vector color;
4183         color = HUD_Get_Num_Color (prevfps, 100);
4184         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4185 }
4186 /*
4187 ==================
4188 Main HUD system
4189 ==================
4190 */
4191
4192 void HUD_ShowSpeed(void)
4193 {
4194         vector numsize;
4195         float pos, conversion_factor;
4196         string speed, zspeed, unit;
4197
4198         switch(cvar("cl_showspeed_unit"))
4199         {
4200                 default:
4201                 case 0:
4202                         unit = "";
4203                         conversion_factor = 1.0;
4204                         break;
4205                 case 1:
4206                         unit = " qu/s";
4207                         conversion_factor = 1.0;
4208                         break;
4209                 case 2:
4210                         unit = " m/s";
4211                         conversion_factor = 0.0254;
4212                         break;
4213                 case 3:
4214                         unit = " km/h";
4215                         conversion_factor = 0.0254 * 3.6;
4216                         break;
4217                 case 4:
4218                         unit = " mph";
4219                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4220                         break;
4221                 case 5:
4222                         unit = " knots";
4223                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4224                         break;
4225         }
4226
4227         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4228
4229         numsize_x = numsize_y = cvar("cl_showspeed_size");
4230         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4231
4232         drawfont = hud_bigfont;
4233         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4234
4235         if (cvar("cl_showspeed_z") == 1) {
4236                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4237                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4238         }
4239
4240         drawfont = hud_font;
4241 }
4242
4243 vector acc_prevspeed;
4244 float acc_prevtime;
4245 float acc_avg;
4246
4247 void HUD_ShowAcceleration(void)
4248 {
4249         float acceleration, sz, scale, alpha, f;
4250         vector pos, top, rgb;
4251         top_x = vid_conwidth/2;
4252         top_y = 0;
4253
4254         f = time - acc_prevtime;
4255         if(cvar("cl_showacceleration_z"))
4256                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4257         else
4258                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4259         acc_prevspeed = pmove_vel;
4260         acc_prevtime = time;
4261
4262         f = bound(0, f * 10, 1);
4263         acc_avg = acc_avg * (1 - f) + acceleration * f;
4264         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4265
4266         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4267
4268         sz = cvar("cl_showacceleration_size");
4269         scale = cvar("cl_showacceleration_scale");
4270         alpha = cvar("cl_showacceleration_alpha");
4271         if (cvar("cl_showacceleration_color_custom"))
4272                 rgb = stov(cvar_string("cl_showacceleration_color"));
4273         else {
4274                 rgb = '1 1 1';
4275                 if (acceleration < 0) {
4276                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4277                 } else if (acceleration > 0) {
4278                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4279                 }
4280         }
4281
4282         if (acceleration > 0)
4283                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4284         else if (acceleration < 0)
4285                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4286 }
4287
4288 void HUD_Reset (void)
4289 {
4290         // reset gametype specific icons
4291         if(gametype == GAME_KEYHUNT)
4292                 HUD_Mod_KH_Reset();
4293         else if(gametype == GAME_CTF)
4294                 HUD_Mod_CTF_Reset();
4295 }
4296
4297 void HUD_Main (void)
4298 {
4299         if(disable_menu_alphacheck == 1)
4300                 menu_fade_alpha = 1;
4301         else
4302                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4303         hud_fg_alpha = cvar("hud_fg_alpha");
4304
4305         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4306         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4307         hud_color_bg_team = cvar("hud_color_bg_team");
4308
4309         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4310         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4311
4312         hud_configure = cvar("_hud_configure");
4313
4314         // Drawing stuff
4315
4316         // HUD configure visible grid
4317         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4318         {
4319                 float i;
4320                 // x-axis
4321                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4322                 {
4323                         drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4324                 }
4325                 // y-axis
4326                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4327                 {
4328                         drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4329                 }
4330         }
4331
4332         if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4333                 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4334
4335         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4336                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4337                         HUD_Radar();
4338         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4339                 HUD_WeaponIcons();
4340         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4341                 HUD_Inventory();
4342         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4343                 HUD_Powerups();
4344         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4345                 HUD_HealthArmor();
4346         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4347                 HUD_Notify();
4348         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4349                 HUD_Timer();
4350         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4351                 HUD_Score();
4352         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4353                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4354                         HUD_RaceTimer();
4355         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4356                 HUD_VoteWindow();
4357         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4358                 HUD_ModIcons();
4359         // TODO hud'ify
4360         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4361                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4362                         HUD_DrawPressedKeys();
4363         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4364                 HUD_Chat();
4365         else
4366                 cvar_set("con_chatrect", "0");
4367         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4368                 HUD_EngineInfo();
4369
4370         // TODO hud_'ify these
4371         if (cvar("cl_showspeed"))
4372                 HUD_ShowSpeed();
4373         if (cvar("cl_showacceleration"))
4374                 HUD_ShowAcceleration();
4375
4376         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4377                 localcmd("cmd selectteam auto; cmd join\n");
4378
4379         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4380                 disable_menu_alphacheck = 0;
4381 }