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weaponpriority vs HUD fixes (a lot of them)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 vector HUD_Get_Num_Color (float x, float maxvalue)
221 {
222         vector color;
223         if(x > maxvalue) {
224                 color_x = 0;
225                 color_y = 1;
226                 color_z = 0;
227         }
228         else if(x > maxvalue * 0.75) {
229                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
230                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231                 color_z = 0;
232         }
233         else if(x > maxvalue * 0.5) {
234                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
235                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
236                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
237         }
238         else if(x > maxvalue * 0.25) {
239                 color_x = 1;
240                 color_y = 1;
241                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242         }
243         else if(x > maxvalue * 0.1) {
244                 color_x = 1;
245                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
246                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
247         }
248         else {
249                 color_x = 1;
250                 color_y = 0;
251                 color_z = 0;
252         }
253         return color;
254 }
255 // color the number differently based on how big it is (used in the health/armor panel)
256 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
257 {
258         vector color;
259         color = HUD_Get_Num_Color (x, 200);
260         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
261 }
262
263 float stringwidth_colors(string s, vector theSize)
264 {
265         return stringwidth(s, TRUE, theSize);
266 }
267
268 float stringwidth_nocolors(string s, vector theSize)
269 {
270         return stringwidth(s, FALSE, theSize);
271 }
272
273 #define CENTERPRINT_MAX_LINES 30
274 string centerprint_messages[CENTERPRINT_MAX_LINES];
275 float centerprint_width[CENTERPRINT_MAX_LINES];
276 vector centerprint_start;
277 float centerprint_expire;
278 float centerprint_num;
279 float centerprint_offset_hint;
280 vector centerprint_fontsize;
281
282 void centerprint(string strMessage)
283 {
284         float i, j, n, hcount;
285         string s;
286
287         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
288
289         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
290
291         if(cvar("scr_centertime") <= 0)
292                 return;
293
294         if(strMessage == "")
295                 return;
296
297         // strip trailing newlines
298         j = strlen(strMessage) - 1;
299         while(substring(strMessage, j, 1) == "\n" && j >= 0)
300                 j = j - 1;
301         strMessage = substring(strMessage, 0, j + 1);
302
303         if(strMessage == "")
304                 return;
305
306         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
307         j = 0;
308         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
309                 j = j + 1;
310         strMessage = substring(strMessage, j, strlen(strMessage) - j);
311         centerprint_offset_hint = j;
312
313         if(strMessage == "")
314                 return;
315
316         // if we get here, we have a message. Initialize its height.
317         centerprint_num = 0;
318
319         n = tokenizebyseparator(strMessage, "\n");
320         i = hcount = 0;
321         for(j = 0; j < n; ++j)
322         {
323                 getWrappedLine_remaining = argv(j);
324                 while(getWrappedLine_remaining)
325                 {
326                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
327                         if(centerprint_messages[i])
328                                 strunzone(centerprint_messages[i]);
329                         centerprint_messages[i] = strzone(s);
330                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
331                         ++i;
332
333                         // half height for empty lines looks better
334                         if(s == "")
335                                 hcount += 0.5;
336                         else
337                                 hcount += 1;
338
339                         if(i >= CENTERPRINT_MAX_LINES)
340                                 break;
341                 }
342         }
343
344         float h, havail;
345         h = centerprint_fontsize_y*hcount;
346
347         havail = vid_conheight;
348         if(cvar("con_chatpos") < 0)
349                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
350         if(havail > vid_conheight - 70)
351                 havail = vid_conheight - 70; // avoid overlapping HUD
352
353         centerprint_start_x = 0;
354
355 #if 0
356         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
357
358         // here, the centerprint would cover the crosshair. REALLY BAD.
359         forbiddenmin = vid_conheight * 0.5 - h - 16;
360         forbiddenmax = vid_conheight * 0.5 + 16;
361
362         allowedmin = scoreboard_bottom;
363         allowedmax = havail - h;
364         preferred = (havail - h)/2;
365
366
367         // possible orderings (total: 4! / 4 = 6)
368         //  allowedmin allowedmax forbiddenmin forbiddenmax
369         //  forbiddenmin forbiddenmax allowedmin allowedmax
370         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
371         {
372                 // forbidden doesn't matter in this case
373                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
374         }
375         //  allowedmin forbiddenmin allowedmax forbiddenmax
376         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
377         {
378                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
379         }
380         //  allowedmin forbiddenmin forbiddenmax allowedmax
381         else if(allowedmin < forbiddenmin)
382         {
383                 // make sure the forbidden zone is not covered
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
386                 else
387                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
388         }
389         //  forbiddenmin allowedmin allowedmax forbiddenmax
390         else if(allowedmax < forbiddenmax)
391         {
392                 // it's better to leave the allowed zone (overlap with scoreboard) than
393                 // to cover the forbidden zone (crosshair)
394                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
395                         centerprint_start_y = forbiddenmax;
396                 else
397                         centerprint_start_y = forbiddenmin;
398         }
399         //  forbiddenmin allowedmin forbiddenmax allowedmax
400         else
401         {
402                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
403         }
404 #else
405         centerprint_start_y =
406                 min(
407                         max(
408                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
409                                 (havail - h)/2
410                         ),
411                         havail - h
412                 );
413 #endif
414
415         centerprint_num = i;
416         centerprint_expire = time + cvar("scr_centertime");
417 }
418
419 void HUD_DrawCenterPrint (void)
420 {
421         float i;
422         vector pos;
423         string ts;
424         float a;
425
426         //if(time > centerprint_expire)
427         //      return;
428
429         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
430         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
431         //sz = 1.2 / (a + 0.2);
432
433         if(a <= 0)
434                 return;
435
436         pos = centerprint_start;
437         for (i=0; i<centerprint_num; i = i + 1)
438         {
439                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
440                 ts = centerprint_messages[i];
441                 if (ts != "")
442                 {
443                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
444                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
445                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
446                         pos_y = pos_y + centerprint_fontsize_y;
447                 }
448                 else
449                         // half height for empty lines looks better
450                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
451         }
452 }
453
454 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x -= 2 / 3 * strlen(text) * scale_x;
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
461 {
462         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
463         drawstring(position, text, scale, rgb, alpha, flag);
464 }
465
466 // return the string of the given race place
467 string race_PlaceName(float pos) {
468         if(pos == 1)
469                 return "1st";
470         else if(pos == 2)
471                 return "2nd";
472         else if(pos == 3)
473                 return "3rd";
474         else
475                 return strcat(ftos(pos), "th");
476 }
477
478 // return the string of the onscreen race timer
479 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
480 {
481         string col;
482         string timestr;
483         string cpname;
484         string lapstr;
485         lapstr = "";
486
487         if(histime == 0) // goal hit
488         {
489                 if(mytime > 0)
490                 {
491                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
492                         col = "^1";
493                 }
494                 else if(mytime == 0)
495                 {
496                         timestr = "+0.0";
497                         col = "^3";
498                 }
499                 else
500                 {
501                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
502                         col = "^2";
503                 }
504
505                 if(lapdelta > 0)
506                 {
507                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
508                         col = "^2";
509                 }
510                 else if(lapdelta < 0)
511                 {
512                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
513                         col = "^1";
514                 }
515         }
516         else if(histime > 0) // anticipation
517         {
518                 if(mytime >= histime)
519                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
520                 else
521                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522                 col = "^3";
523         }
524         else
525                 col = "^7";
526
527         if(cp == 254)
528                 cpname = "Start line";
529         else if(cp == 255)
530                 cpname = "Finish line";
531         else if(cp)
532                 cpname = strcat("Intermediate ", ftos(cp));
533         else
534                 cpname = "Finish line";
535
536         if(histime < 0)
537                 return strcat(col, cpname);
538         else if(hisname == "")
539                 return strcat(col, cpname, " (", timestr, ")");
540         else
541                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
542 }
543
544 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
545 float race_CheckName(string net_name) {
546         float i;
547         for (i=RANKINGS_CNT-1;i>=0;--i)
548                 if(grecordholder[i] == net_name)
549                         return i+1;
550         return 0;
551 }
552
553 /*
554 ==================
555 HUD panels
556 ==================
557 */
558
559 // Save the config
560 void HUD_Panel_ExportCfg(string cfgname)
561 {
562         float fh;
563         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
564         if(fh >= 0)
565         {
566                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
568                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
569                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
570                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
580                 fputs(fh, "\n");
581
582                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
583                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
588                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
589                 fputs(fh, "\n");
590
591                 // common cvars for all panels
592                 float i;
593                 for (i = 0; i < HUD_PANEL_NUM; ++i)
594                 {
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
598                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
599                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
600                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
604                         switch(i) {
605                                 case 0:
606                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
607                                         break;
608                                 case 1:
609                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
610                                         break;
611                                 case 2:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
614                                         break;
615                                 case 3:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
618                                         break;
619                                 case 4:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
621                                         break;
622                                 case 6:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
624                                 case 9:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626                                         break;
627                         }
628                         fputs(fh, "\n");
629                 }
630
631                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
632         }
633         fclose(fh);
634 }
635
636 vector HUD_Panel_GetMinSize(float id)
637 {
638         vector mySize;
639         // note: please only set mySize_y on aspect ratio forced panels
640         switch(id) {
641                 case 0: 
642                         mySize_x = 1/10; // at least 1/10 * height
643                         mySize_y = 1/26; // at least 1/26 * width
644                         break;
645                 case 1: 
646                         if(cvar("hud_inventory_onlycurrent"))
647                                 mySize_y = 2/5; //  2/5 width
648                         else
649                                 mySize_x = 0.7; // at least 0.7 * height
650                         break;
651                 case 3: 
652                         if(cvar("hud_healtharmor") == 2)
653                         {
654                                 mySize_x = 4.35; // 4.35 * height, trial and error...
655                                 mySize_y = 0.01; // "unlimited" ;)
656                         }
657                         break;
658                 case 4: 
659                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
660                         mySize_y = 1/12; // 1/12 * width
661                         break;
662                 case 5: 
663                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
664                         break;
665                 case 7: 
666                         mySize_y = 1/4; // 1/4 * width
667                         break;
668                 case 8: 
669                         mySize_y = 1/4; // 1/4 * width
670                         break;
671                 case 9: 
672                         mySize_y = 1/4; // 1/4 * width
673                         break;
674                 case 10: 
675                         mySize_y = 1/2; // 1/2 * width
676                         break;
677                 case 11: 
678                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
679                         break;
680                 case 13: 
681                         mySize_y = 0.25; // 0.25 * width, trial and error...
682                         break;
683         }
684         if(!mySize_x && mySize_y)
685                 mySize_x = 1/mySize_y;
686         return mySize;
687 }
688
689 // return active status of panel
690 float HUD_Panel_CheckActive(float id)
691 {
692         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
693                 return 1;
694         return 0;
695 }
696
697 // return size of given panel
698 vector HUD_Panel_GetSize(float id)
699 {
700         vector mySize;
701         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
702
703         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
704
705         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
706         {
707                 vector menu_enable_maxsize, menu_enable_size;
708                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
709                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
710                 menu_enable_maxsize_y = 0.18 * vid_conheight;
711                 if(mySize_x > mySize_y)
712                 {
713                         if(mySize_y > menu_enable_maxsize_y)
714                         {
715                                 menu_enable_size_y = menu_enable_maxsize_y;
716                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
717                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
718                         }
719                 }
720                 else
721                 {
722                         if(mySize_x > menu_enable_maxsize_x)
723                         {
724                                 menu_enable_size_x = menu_enable_maxsize_x;
725                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
726                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
727                         }
728                 }
729         }
730         return mySize;
731 }
732
733 // return pos of given panel
734 vector HUD_Panel_GetPos(float id)
735 {
736         vector pos;
737         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
738
739         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
740
741         if (pos_x < 0)
742                 pos_x = vid_conwidth + pos_x;
743         if (pos_y < 0)
744                 pos_y = vid_conheight + pos_y;
745
746         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
747         {
748                 vector mySize, menu_enable_panelpos;
749                 mySize = HUD_Panel_GetSize(id);
750                 if(mySize_x > mySize_y)
751                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
752                 else
753                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
754                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
755         }
756         return pos;
757 }
758
759 float HUD_Panel_GetBorder(float id)
760 {
761         string border;
762         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
763         if(border == "")
764                 border = cvar_string("hud_bg_border");
765         return stof(border);
766 }
767
768 vector HUD_Panel_GetColor(float id)
769 {
770         float f;
771         vector color_vec;
772         string color;
773
774         // fetch per-panel color
775         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
776                 f = stof(getplayerkey(self.sv_entnum, "colors"));
777                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
778         }
779         else
780                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
781         color_vec = stov(color);
782
783         if(color == "") { // fetch default color
784                 color = cvar_string("hud_bg_color");
785                 color_vec = stov(color);
786                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
787                         f = stof(getplayerkey(self.sv_entnum, "colors"));
788                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
789                 }
790                 else if(color == "shirt") {
791                         f = stof(getplayerkey(self.sv_entnum, "colors"));
792                         color_vec = colormapPaletteColor(floor(f / 16), 0);
793                 }
794                 else if(color == "pants") {
795                         f = stof(getplayerkey(self.sv_entnum, "colors"));
796                         color_vec = colormapPaletteColor(mod(f, 16), 1);
797                 }
798         }
799         else if(color == "shirt") {
800                 f = stof(getplayerkey(self.sv_entnum, "colors"));
801                 color_vec = colormapPaletteColor(floor(f / 16), 0);
802         }
803         else if(color == "pants") {
804                 f = stof(getplayerkey(self.sv_entnum, "colors"));
805                 color_vec = colormapPaletteColor(mod(f, 16), 1);
806         }
807         return color_vec;
808 }
809
810 vector HUD_Panel_Dock_GetColor(void)
811 {
812         float f;
813         vector color_vec;
814         string color;
815         color = cvar_string("hud_dock_color");
816         color_vec = stov(color);
817         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
818                 f = stof(getplayerkey(self.sv_entnum, "colors"));
819                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
820         }
821         else if(color == "shirt") {
822                 f = stof(getplayerkey(self.sv_entnum, "colors"));
823                 color_vec = colormapPaletteColor(floor(f / 16), 0);
824         }
825         else if(color == "pants") {
826                 f = stof(getplayerkey(self.sv_entnum, "colors"));
827                 color_vec = colormapPaletteColor(mod(f, 16), 1);
828         }
829         return color_vec;
830 }
831
832 float HUD_Panel_GetBgAlpha(float id)
833 {
834         string alpha;
835         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
836         if(alpha == "")
837                 alpha = cvar_string("hud_bg_alpha");
838
839         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
840                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
841         else if(hud_configure)
842                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
843
844         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
845                 return 0.25;
846
847         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
848                 return stof(alpha);
849         else
850                 return stof(alpha) * menu_fade_alpha;
851 }
852
853 float HUD_Panel_GetFgAlpha(float id)
854 {
855         float alpha;
856         alpha = hud_fg_alpha;
857
858         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
859                 return 0.25;
860
861         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
862                 return alpha;
863         else
864                 return alpha * menu_fade_alpha;
865 }
866
867 float HUD_Panel_GetPadding(float id)
868 {
869         string padding;
870         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
871         if(padding == "")
872                 padding = cvar_string("hud_bg_padding");
873
874         vector mySize;
875         mySize = HUD_Panel_GetSize(id);
876         float smallestsize;
877         smallestsize = min(mySize_x, mySize_y);
878         return min(smallestsize/2 - 5, stof(padding));
879 }
880
881 // draw the background/borders
882 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
883 {
884         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
885                 return;
886
887         string bg;
888         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
889         if(bg == "")
890                 bg = cvar_string("hud_bg");
891
892         if(bg == "0" && hud_configure) {
893                 bg = "border"; // we probably want to see a background in config mode at all times...
894         }
895
896         if(bg != "0")
897         {
898                 float border;
899                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
900
901                 vector color;
902                 color = HUD_Panel_GetColor(id);
903
904                 if(alpha)
905                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
906                 else
907                         alpha = HUD_Panel_GetBgAlpha(id);
908
909                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
910         }
911 }
912
913 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
914 {
915 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
916         string pic;
917         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
918         if(vertical) {
919                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
920                 if(mySize_y/mySize_x > 2)
921                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
922                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
923         } else {
924                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
925                 if(mySize_x/mySize_y > 2)
926                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
927                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
928         }
929 }
930
931 vector HUD_Panel_GetProgressBarColor(string item)
932 {
933         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
934 }
935
936 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
937 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
938 {
939         float i;
940
941         vector myTarget;
942         myTarget = myPos;
943
944         vector targPos;
945         vector targSize;
946         vector myCenter;
947         vector targCenter;
948         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
949         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
950
951         for (i = 0; i < HUD_PANEL_NUM; ++i) {
952                 if(i == id || !HUD_Panel_CheckActive(i))
953                         continue;
954
955                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
956                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
957
958                 if(myPos_y + mySize_y < targPos_y)
959                         continue;
960                 if(myPos_y > targPos_y + targSize_y)
961                         continue;
962
963                 if(myPos_x + mySize_x < targPos_x)
964                         continue;
965                 if(myPos_x > targPos_x + targSize_x)
966                         continue;
967
968                 // OK, there IS a collision.
969
970                 myCenter_x = myPos_x + 0.5 * mySize_x;
971                 myCenter_y = myPos_y + 0.5 * mySize_y;
972
973                 targCenter_x = targPos_x + 0.5 * targSize_x;
974                 targCenter_y = targPos_y + 0.5 * targSize_y;
975
976                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
977                 {
978                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
979                                 myTarget_x = targPos_x - mySize_x;
980                         else // push it upwards
981                                 myTarget_y = targPos_y - mySize_y;
982                 }
983                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
984                 {
985                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
986                                 myTarget_x = targPos_x + targSize_x;
987                         else // push it upwards
988                                 myTarget_y = targPos_y - mySize_y;
989                 }
990                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
991                 {
992                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
993                                 myTarget_x = targPos_x - mySize_x;
994                         else // push it downwards
995                                 myTarget_y = targPos_y + targSize_y;
996                 }
997                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
998                 {
999                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1000                                 myTarget_x = targPos_x + targSize_x;
1001                         else // push it downwards
1002                                 myTarget_y = targPos_y + targSize_y;
1003                 }
1004         }
1005
1006         return myTarget;
1007 }
1008
1009 void HUD_Panel_SetPos(float id, vector pos)
1010 {
1011         vector oldPos;
1012         oldPos = HUD_Panel_GetPos(id);
1013
1014         vector mySize;
1015         mySize = HUD_Panel_GetSize(id);
1016
1017         if(cvar("hud_configure_checkcollisions"))
1018                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1019
1020         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1021         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1022
1023         if(cvar("hud_configure_grid"))
1024         {
1025                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1026                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1027         }
1028
1029         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1030                 pos_x = pos_x - vid_conwidth;
1031         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1032                 pos_y = pos_y - vid_conheight;
1033
1034         string s;
1035         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1036
1037         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1038 }
1039
1040 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1041 {
1042         vector oldSize;
1043         oldSize = mySize;
1044
1045         // copy pasta from SetPosSize:
1046         // minimum panel size cap
1047         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1048         mySize_y = max(0.025 * vid_conheight, mySize_y);
1049
1050         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1051         {
1052                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1053                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1054         }
1055
1056         // cap against panel's own limits
1057         vector minSize;
1058         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1059
1060         mySize_x = max(minSize_x * mySize_y, mySize_x);
1061         mySize_y = max(minSize_y * mySize_x, mySize_y);
1062
1063         if(mySize == oldSize)
1064                 return 1;
1065         else
1066                 return 0;
1067 }
1068
1069 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1070 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1071 {
1072         float i;
1073
1074         vector targPos;
1075         vector targSize;
1076         vector myCenter;
1077         vector targCenter;
1078         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1079         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1080
1081         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1082                 if(i == id || !HUD_Panel_CheckActive(i))
1083                         continue;
1084
1085                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1086                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1087
1088                 if(myPos_y + mySize_y < targPos_y)
1089                         continue;
1090                 if(myPos_y > targPos_y + targSize_y)
1091                         continue;
1092
1093                 if(myPos_x + mySize_x < targPos_x)
1094                         continue;
1095                 if(myPos_x > targPos_x + targSize_x)
1096                         continue;
1097
1098                 // OK, there IS a collision.
1099                 //
1100
1101                 // Now check some special cases
1102                 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1103                 float Check_X, Check_Y;
1104                 Check_X = Check_Y = 1;
1105                 // check upper/left edges of targ panel
1106                 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1107                         Check_X = 0;
1108                 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1109                         Check_Y = 0;
1110                 // check lower/right edges of targ panel
1111                 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1112                         Check_X = 0;
1113                 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1114                         Check_Y = 0;
1115
1116                 myCenter_x = myPos_x + 0.5 * mySize_x;
1117                 myCenter_y = myPos_y + 0.5 * mySize_y;
1118
1119                 targCenter_x = targPos_x + 0.5 * targSize_x;
1120                 targCenter_y = targPos_y + 0.5 * targSize_y;
1121
1122                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1123                 {
1124                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1125                         //      continue;
1126
1127                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1128                                 mySize_x = targPos_x - myPos_x;
1129                         else if(Check_Y) // push it upwards
1130                                 mySize_y = targPos_y - resizeorigin_y;
1131                 }
1132                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1133                 {
1134                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1135                         //      continue;
1136
1137                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1138                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1139                         else if(Check_Y) // push it upwards
1140                                 mySize_y = targPos_y - resizeorigin_y;
1141                 }
1142                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1143                 {
1144                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1145                         //      continue;
1146
1147                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1148                                 mySize_x = targPos_x - resizeorigin_x;
1149                         else if(Check_Y) // push it upwards
1150                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1151                 }
1152                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1153                 {
1154                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1155                         //      continue;
1156
1157                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1158                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1159                         else if(Check_Y) // push it upwards
1160                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1161                 }
1162         }
1163
1164         return mySize;
1165 }
1166
1167 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1168 {
1169         vector mySize, myPos;
1170
1171         if(resizeCorner == 1) {
1172                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1173                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1174         } else if(resizeCorner == 2) {          
1175                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1176                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1177         } else if(resizeCorner == 3) {
1178                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1179                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1180         } else { // resizeCorner == 4
1181                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1182                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1183         }
1184
1185         // minimum panel size cap
1186         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1187         mySize_y = max(0.025 * vid_conheight, mySize_y);
1188
1189         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1190         {
1191                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1192                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1193         }
1194
1195         // cap against panel's own limits
1196         vector minSize;
1197         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1198
1199         mySize_x = max(minSize_x * mySize_y, mySize_x);
1200         mySize_y = max(minSize_y * mySize_x, mySize_y);
1201
1202         // collision testing|
1203         // -----------------+
1204
1205         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1206         if(resizeCorner == 1) {
1207                 myPos_x = resizeorigin_x - mySize_x;
1208                 myPos_y = resizeorigin_y - mySize_y;
1209         } else if(resizeCorner == 2) {
1210                 myPos_x = resizeorigin_x;
1211                 myPos_y = resizeorigin_y - mySize_y;
1212         } else if(resizeCorner == 3) {
1213                 myPos_x = resizeorigin_x - mySize_x;
1214                 myPos_y = resizeorigin_y;
1215         } else { // resizeCorner == 4
1216                 myPos_x = resizeorigin_x;
1217                 myPos_y = resizeorigin_y;
1218         }
1219
1220         // left/top screen edges
1221         mySize_x = min(myPos_x + mySize_x, mySize_x);
1222         mySize_y = min(myPos_y + mySize_y, mySize_y);
1223
1224         // bottom/right screen edges
1225         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1226         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1227
1228         if(cvar("hud_configure_checkcollisions"))
1229                 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1230
1231         if(cvar("hud_configure_grid"))
1232         {
1233                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1234                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1235         }
1236
1237         // do another pos check, as size might have changed by now
1238         if(resizeCorner == 1) {
1239                 myPos_x = resizeorigin_x - mySize_x;
1240                 myPos_y = resizeorigin_y - mySize_y;
1241         } else if(resizeCorner == 2) {
1242                 myPos_x = resizeorigin_x;
1243                 myPos_y = resizeorigin_y - mySize_y;
1244         } else if(resizeCorner == 3) {
1245                 myPos_x = resizeorigin_x - mySize_x;
1246                 myPos_y = resizeorigin_y;
1247         } else { // resizeCorner == 4
1248                 myPos_x = resizeorigin_x;
1249                 myPos_y = resizeorigin_y;
1250         }
1251
1252         string s;
1253         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1254         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1255
1256         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1257         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1258 }
1259
1260 float mouseClicked;
1261 float prevMouseClicked; // previous state
1262 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1263 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1264
1265 float menu_enabled;
1266 float menu_enabled_time;
1267 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1268 {
1269         if(!hud_configure)
1270                 return false;
1271
1272         // allow console bind to work
1273         string con_keys;
1274         float keys;
1275         con_keys = findkeysforcommand("toggleconsole");
1276         keys = tokenize(con_keys);
1277
1278         float hit_con_bind, i;
1279         for (i = 0; i < keys; ++i)
1280         {
1281                 if(nPrimary == stof(argv(i)))
1282                         hit_con_bind = 1;
1283         }
1284
1285         if(nPrimary == K_MOUSE1)
1286         {
1287                 if(bInputType == 0) { // key pressed
1288                         mouseClicked = 1;
1289                         return true;
1290                 }
1291                 else if(bInputType == 1) {// key released
1292                         mouseClicked = 0;
1293                         return true;
1294                 }
1295         }
1296         else if(nPrimary == K_ESCAPE)
1297         {
1298                 disable_menu_alphacheck = 1;
1299                 menu_enabled = 1;
1300                 menu_enabled_time = time;
1301                 localcmd("menu_showhudexit\n");
1302         }
1303
1304         else if(hit_con_bind)
1305                 return false;
1306
1307         return true; // Suppress ALL other input
1308 }
1309
1310 void HUD_Panel_Mouse()
1311 {
1312         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1313         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1314                 disable_menu_alphacheck = 0;
1315         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1316                 menu_enabled = 0;
1317
1318         /*
1319         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1320         print("Highlighted: ", ftos(highlightedPanel), "\n");
1321         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1322         */
1323
1324         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1325                 highlightedPanel = -1;
1326                 highlightedAction = 0;
1327         }
1328
1329         mousepos = mousepos + getmousepos();
1330
1331         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1332         mousepos_y = bound(0, mousepos_y, vid_conheight);
1333
1334         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1335
1336         if(mouseClicked)
1337         {
1338                 float i, border;
1339                 vector panelPos;
1340                 vector panelSize;
1341
1342                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1343                 {
1344                         panelPos = HUD_Panel_GetPos(i);
1345                         panelSize = HUD_Panel_GetSize(i);
1346                         border = HUD_Panel_GetBorder(i);
1347                         if(prevMouseClicked == 0) {
1348                                 // move
1349                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1350                                 {
1351                                         highlightedPanel = i;
1352                                         highlightedAction = 1;
1353                                 }
1354                                 // resize from topleft border
1355                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1356                                 {
1357                                         highlightedPanel = i;
1358                                         highlightedAction = 2;
1359                                         resizeCorner = 1;
1360                                 }
1361                                 // resize from topright border
1362                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1363                                 {
1364                                         highlightedPanel = i;
1365                                         highlightedAction = 2;
1366                                         resizeCorner = 2;
1367                                 }
1368                                 // resize from bottomleft border
1369                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1370                                 {
1371                                         highlightedPanel = i;
1372                                         highlightedAction = 2;
1373                                         resizeCorner = 3;
1374                                 }
1375                                 // resize from bottomright border
1376                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1377                                 {
1378                                         highlightedPanel = i;
1379                                         highlightedAction = 2;
1380                                         resizeCorner = 4;
1381                                 }
1382                         }
1383
1384                         if(highlightedPanel == i)
1385                         {
1386                                 if(prevMouseClicked == 0)
1387                                 {
1388                                         if(highlightedAction == 1)
1389                                                 panel_click_distance = mousepos - panelPos;
1390                                         else if(highlightedAction == 2)
1391                                         {
1392                                                 if(resizeCorner == 1) {
1393                                                         panel_click_distance = mousepos - panelPos;
1394                                                         panel_click_resizeorigin = panelPos + panelSize;
1395                                                 } else if(resizeCorner == 2) {
1396                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1397                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1398                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1399                                                 } else if(resizeCorner == 3) {
1400                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1401                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1402                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1403                                                 } else if(resizeCorner == 4) {
1404                                                         panel_click_distance = panelSize - mousepos + panelPos;
1405                                                         panel_click_resizeorigin = panelPos;
1406                                                 }
1407                                         }       
1408                                 }
1409
1410                                 if(highlightedAction == 1)
1411                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1412                                 else if(highlightedAction == 2)
1413                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1414                         }
1415                 }
1416
1417                 // doubleclick check
1418                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1419                 {
1420                         mouseClicked = 0; // to prevent spam, I guess.
1421                         disable_menu_alphacheck = 2;
1422                         menu_enabled = 1;
1423                         menu_enabled_time = time;
1424                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1425                         return;
1426                 }
1427                 if(prevMouseClicked == 0)
1428                 {
1429                         prevMouseClickedTime = time;
1430                         prevMouseClickedPos = mousepos;
1431                 }
1432         }
1433         prevMouseClicked = mouseClicked;
1434 }
1435
1436 // Weapon icons (#0)
1437 //
1438 float weaponspace[10];
1439 void HUD_WeaponIcons_Clear()
1440 {
1441         float idx;
1442         for(idx = 0; idx < 10; ++idx)
1443                 weaponspace[idx] = 0;
1444 }
1445
1446 entity weaponorder[WEP_MAXCOUNT];
1447
1448 void weaponorder_swap(float i, float j, entity pass)
1449 {
1450         entity h;
1451         h = weaponorder[i];
1452         weaponorder[i] = weaponorder[j];
1453         weaponorder[j] = h;
1454 }
1455
1456 string weaponorder_cmp_str;
1457 float weaponorder_cmp(float i, float j, entity pass)
1458 {
1459         float ai, aj;
1460         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1461         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1462         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1463 }
1464
1465 void HUD_WeaponIcons(void)
1466 {
1467         float id = HUD_PANEL_WEAPONICONS;
1468         float alpha, stat_weapons; // "constants"
1469         vector pos, mySize, accuracy_color;
1470         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1471
1472         pos = HUD_Panel_GetPos(id);
1473         mySize = HUD_Panel_GetSize(id);
1474
1475         stat_weapons = getstati(STAT_WEAPONS);
1476         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1477         {
1478                 self = get_weaponinfo(i);
1479                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1480                 {
1481                         weaponorder[weapon_cnt] = self;
1482                         ++weapon_cnt;
1483                 }
1484         }
1485
1486         // TODO make this configurable
1487         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1488         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1489
1490         HUD_Panel_DrawBg(id, pos, mySize, 0);
1491         float padding;
1492         padding = HUD_Panel_GetPadding(id);
1493         if(padding)
1494         {
1495                 pos += '1 1 0' * padding;
1496                 mySize -= '2 2 0' * padding;
1497         }
1498
1499         // hits
1500         weapon_stats = getstati(STAT_DAMAGE_HITS);
1501         weapon_number = weapon_stats & 63;
1502         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1503         // fired
1504         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1505         weapon_number = weapon_stats & 63;
1506         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1507
1508         if(cvar_or("hud_weaponicons_fade", 1))
1509         {
1510                 fade = 3.2 - 2 * (time - weapontime);
1511                 fade = bound(0.7, fade, 1);
1512         }
1513         else
1514                 fade = 1;
1515
1516         HUD_WeaponIcons_Clear();
1517
1518         float rows, columns;
1519         rows = mySize_y/mySize_x;
1520         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1521         //                               ^^^ weapon icon aspect goes here
1522
1523         columns = ceil(WEP_COUNT/rows);
1524         float row, column;
1525         for(i = 0; i < weapon_cnt; ++i)
1526         {
1527                 self = weaponorder[i];
1528                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1529                 {
1530                         weapid = self.impulse;
1531
1532                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1533
1534                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1535                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1536
1537                         // draw background behind currently selected weapon
1538                         if(self.weapon == activeweapon)
1539                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1540
1541                         // draw the weapon accuracy on the HUD
1542                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1543                         {
1544                                 if(weapon_damage)
1545                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1546
1547                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1548                                 if(weapon_damage)
1549                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1550                         }
1551
1552                         // draw the weapon icon
1553                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1554
1555                         if(cvar_or("hud_weaponicons_number", 1))
1556                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1557                 }
1558
1559                 ++row;
1560                 if(row >= rows)
1561                 {
1562                         row = 0;
1563                         ++column;
1564                 }
1565         }
1566
1567 }
1568
1569 // Inventory (#1)
1570 //
1571 float GetAmmoStat(float i)
1572 {
1573         switch(i)
1574         {
1575                 case 0: return STAT_SHELLS;
1576                 case 1: return STAT_NAILS;
1577                 case 2: return STAT_ROCKETS;
1578                 case 3: return STAT_CELLS;
1579                 case 4: return STAT_FUEL;
1580                 default: return -1;
1581         }
1582 }
1583
1584 float GetAmmoItemCode(float i)
1585 {
1586         switch(i)
1587         {
1588                 case 0: return IT_SHELLS;
1589                 case 1: return IT_NAILS;
1590                 case 2: return IT_ROCKETS;
1591                 case 3: return IT_CELLS;
1592                 case 4: return IT_FUEL;
1593                 default: return -1;
1594         }
1595 }
1596
1597 string GetAmmoPicture(float i)
1598 {
1599         switch(i)
1600         {
1601                 case 0: return "ammo_shells";
1602                 case 1: return "ammo_bullets";
1603                 case 2: return "ammo_rockets";
1604                 case 3: return "ammo_cells";
1605                 case 4: return "ammo_fuel";
1606                 default: return "";
1607         }
1608 }
1609
1610 void HUD_Inventory(void)
1611 {
1612         float id = HUD_PANEL_INVENTORY;
1613         float i;
1614         float stat_items;
1615
1616         vector pos, mySize, mysize, mypos;
1617         pos = HUD_Panel_GetPos(id);
1618         mySize = HUD_Panel_GetSize(id);
1619
1620         HUD_Panel_DrawBg(id, pos, mySize, 0);
1621         float padding;
1622         padding = HUD_Panel_GetPadding(id);
1623         if(padding)
1624         {
1625                 pos += '1 1 0' * padding;
1626                 mySize -= '2 2 0' * padding;
1627         }
1628
1629         // ammo
1630         stat_items = getstati(STAT_ITEMS);
1631         for (i = 0; i < 4; ++i) {
1632                 float a;
1633                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1634                 if(hud_configure)
1635                         a = 100;
1636
1637                 if(cvar("hud_inventory_onlycurrent")) {
1638                         if(hud_configure)
1639                                 i = 2;
1640                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1641                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1642                                 if(a < 10)
1643                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1644                                 else
1645                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1646                         }
1647                         if(hud_configure)
1648                                 break;
1649                 } else {
1650                         if (a > 0) {
1651                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1652                                         switch (i) {
1653                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1654                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1655                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1656                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1657                                         }
1658                                         mysize_x = 0.25 * mySize_x;
1659                                         mysize_y = mySize_y;
1660                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1661                                         switch (i) {
1662                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1663                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1664                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1665                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1666                                         }
1667                                         mysize_x = 0.5 * mySize_x;
1668                                         mysize_y = 0.5 * mySize_y;
1669                                 } else { // arrange vertically
1670                                         switch (i) {
1671                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1672                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1673                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1674                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1675                                         }
1676                                         mysize_x = mySize_x;
1677                                         mysize_y = 0.25 * mySize_y;
1678                                 }
1679
1680                                 if (stat_items & GetAmmoItemCode(i))
1681                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1682                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1683                                 if (a < 10) {
1684                                         if(stat_items & GetAmmoItemCode(i))
1685                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1686                                         else
1687                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1688                                 } else {
1689                                         if(stat_items & GetAmmoItemCode(i))
1690                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1691                                         else
1692                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1693                                 }
1694                         }
1695                 }
1696         }
1697 }
1698
1699
1700 // Powerups (#2)
1701 //
1702 void HUD_Powerups(void) {
1703         float id = HUD_PANEL_POWERUPS;
1704         float stat_items;
1705         stat_items = getstati(STAT_ITEMS);
1706
1707         if(!hud_configure)
1708         {
1709                 if not(stat_items & IT_STRENGTH)
1710                         if not(stat_items & IT_INVINCIBLE)
1711                                 return;
1712
1713                 if (getstati(STAT_HEALTH) <= 0)
1714                         return;
1715         }
1716
1717         vector pos, mySize;
1718         pos = HUD_Panel_GetPos(id);
1719         mySize = HUD_Panel_GetSize(id);
1720
1721         HUD_Panel_DrawBg(id, pos, mySize, 0);
1722         float padding;
1723         padding = HUD_Panel_GetPadding(id);
1724         if(padding)
1725         {
1726                 pos += '1 1 0' * padding;
1727                 mySize -= '2 2 0' * padding;
1728         }
1729
1730         float strength_time, shield_time;
1731
1732         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1733         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1734
1735         if(hud_configure)
1736         {
1737                 strength_time = 15;
1738                 shield_time = 27;
1739         }
1740
1741         float len;
1742
1743         vector barpos, barsize;
1744         vector picpos;
1745         vector numpos;
1746
1747         string leftname, rightname;
1748         float leftcnt, rightcnt;
1749         float leftexact, rightexact;
1750         float leftalpha, rightalpha;
1751         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1752                 leftname = "strength";
1753                 leftcnt = ceil(strength_time);
1754                 leftexact = strength_time;
1755
1756                 rightname = "shield";
1757                 rightcnt = ceil(shield_time);
1758                 rightexact = shield_time;
1759         } else {
1760                 leftname = "shield";
1761                 leftcnt = ceil(shield_time);
1762                 leftexact = shield_time;
1763
1764                 rightname = "strength";
1765                 rightcnt = ceil(strength_time);
1766                 rightexact = strength_time;
1767         }
1768         leftalpha = bound(0, leftexact, 1);
1769         rightalpha = bound(0, rightexact, 1);
1770
1771         if (mySize_x/mySize_y > 4)
1772         {
1773                 if(leftcnt)
1774                 {
1775                         len = strlen(ftos(leftcnt));
1776
1777                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1778                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1779                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1780                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1781                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1782                         } else {
1783                                 barpos = pos;
1784                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1785                                 picpos = pos;
1786                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1787                         }
1788
1789                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1790                         if(leftcnt <= 5)
1791                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1792                         else
1793                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1794                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795                 }
1796
1797                 if(rightcnt)
1798                 {
1799                         len = strlen(ftos(rightcnt));
1800
1801                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1802                                 barpos = pos + eX * 0.5 * mySize_x;
1803                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1804                                 picpos = pos + eX * 0.5 * mySize_x;
1805                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1806                         } else {
1807                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1808                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1809                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1810                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1811                         }
1812
1813                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1814                         if(rightcnt <= 5)
1815                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1816                         else
1817                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1818                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819                 }
1820         }
1821         else if (mySize_x/mySize_y > 1.5)
1822         {
1823                 if(leftcnt)
1824                 {
1825                         len = strlen(ftos(leftcnt));
1826
1827                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1828                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1829                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1830                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1831                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1832                         } else {
1833                                 barpos = pos;
1834                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1835                                 picpos = pos;
1836                                 numpos = picpos + eX * 0.5 * mySize_y;
1837                         }
1838
1839                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1840                         if(leftcnt <= 5)
1841                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1842                         else
1843                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1844                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1845                 }
1846
1847                 if(rightcnt)
1848                 {
1849                         len = strlen(ftos(rightcnt));
1850
1851                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1852                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1853                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1854                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1855                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1856                         } else {
1857                                 barpos = pos + eY * 0.5 * mySize_y;
1858                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1859                                 picpos = pos + eY * 0.5 * mySize_y;
1860                                 numpos = picpos + eX * 0.5 * mySize_y;
1861                         }
1862
1863                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1864                         if(rightcnt <= 5)
1865                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1866                         else
1867                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1868                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1869                 }
1870         }
1871         else
1872         {
1873                 if(leftcnt)
1874                 {
1875                         len = strlen(ftos(leftcnt));
1876
1877                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1878                                 barpos = pos;
1879                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1880                                 picpos = pos + eX * 0.05 * mySize_x;
1881                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1882                         } else {
1883                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1884                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1885                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1886                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1887                         }
1888
1889                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1890                         if(leftcnt <= 5)
1891                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1892                         else
1893                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1894                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1895                 }
1896
1897                 if(rightcnt)
1898                 {
1899                         len = strlen(ftos(rightcnt));
1900
1901                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902                                 barpos = pos + eX * 0.5 * mySize_x;
1903                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1904                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1905                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1906                         } else {
1907                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1908                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1909                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1910                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1911                         }
1912
1913                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1914                         if(rightcnt <= 5)
1915                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1916                         else
1917                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1918                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1919                 }
1920         }
1921 }
1922
1923 // Health/armor (#3)
1924 //
1925 void HUD_HealthArmor(void)
1926 {
1927         float id = HUD_PANEL_HEALTHARMOR;
1928         vector pos, mySize;
1929         pos = HUD_Panel_GetPos(id);
1930         mySize = HUD_Panel_GetSize(id);
1931
1932         HUD_Panel_DrawBg(id, pos, mySize, 0);
1933         float padding;
1934         padding = HUD_Panel_GetPadding(id);
1935         if(padding)
1936         {
1937                 pos += '1 1 0' * padding;
1938                 mySize -= '2 2 0' * padding;
1939         }
1940
1941         float armor, health;
1942         armor = getstati(STAT_ARMOR);
1943         health = getstati(STAT_HEALTH);
1944
1945         float fuel;
1946         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1947
1948         if(hud_configure)
1949         {
1950                 armor = 150;
1951                 health = 100;
1952                 fuel = 70;
1953         }
1954
1955         if(health <= 0)
1956                 return;
1957
1958         float len;
1959         vector barpos, barsize;
1960         vector picpos;
1961         vector numpos;
1962
1963         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1964         {
1965                 vector v;
1966                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1967
1968                 float x;
1969                 x = floor(v_x + 1);
1970
1971                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1972                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1973                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1974                         picpos = pos;
1975                         numpos = picpos + eX * 1.5 * mySize_y;
1976                 } else {
1977                         barpos = pos;
1978                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1979                         picpos = pos + eX * 3 * mySize_y;
1980                         numpos = pos;
1981                 }
1982
1983                 if(v_z) // NOT fully armored
1984                 {
1985                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1986                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1987                         if(armor)
1988                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1989                 }
1990                 else
1991                 {
1992                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1993                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1994                         if(armor)
1995                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1996                 }
1997                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1998
1999                 // fuel
2000                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2001                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2002                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2003                 } else {
2004                         barpos = pos;
2005                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2006                 }
2007                 if(fuel)
2008                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2009         }
2010
2011         else
2012         {
2013                 string leftname, rightname;
2014                 float leftcnt, rightcnt;
2015                 float leftactive, rightactive;
2016                 float leftalpha, rightalpha;
2017                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2018                         leftname = "armor";
2019                         leftcnt = armor;
2020                         if(leftcnt)
2021                                 leftactive = 1;
2022                         leftalpha = min((armor+10)/55, 1);
2023
2024                         rightname = "health";
2025                         rightcnt = health;
2026                         rightactive = 1;
2027                         rightalpha = 1;
2028                 } else {
2029                         leftname = "health";
2030                         leftcnt = health;
2031                         leftactive = 1;
2032                         leftalpha = 1;
2033
2034                         rightname = "armor";
2035                         rightcnt = armor;
2036                         if(rightcnt)
2037                                 rightactive = 1;
2038                         rightalpha = min((armor+10)/55, 1);
2039                 }
2040
2041                 if (mySize_x/mySize_y > 5)
2042                 {
2043                         if(leftactive)
2044                         {
2045                                 len = strlen(ftos(leftcnt));
2046
2047                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2048                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2049                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2050                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2051                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2052                                 } else {
2053                                         barpos = pos;
2054                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2055                                         picpos = pos;
2056                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2057                                 }
2058
2059                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2060                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2061                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2062                         }
2063
2064                         if(rightactive)
2065                         {
2066                                 len = strlen(ftos(rightcnt));
2067
2068                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2069                                         barpos = pos + eX * 0.5 * mySize_x;
2070                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2071                                         picpos = pos + eX * 0.5 * mySize_x;
2072                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2073                                 } else {
2074                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2075                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2076                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2077                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2078                                 }
2079
2080                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2081                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2082                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2083                         }
2084
2085                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2086                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2087                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2088                         } else {
2089                                 barpos = pos;
2090                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2091                         }
2092                         if(fuel)
2093                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2094                 }
2095                 else if (mySize_x/mySize_y > 2)
2096                 {
2097                         if(leftactive)
2098                         {
2099                                 len = strlen(ftos(leftcnt));
2100
2101                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2102                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2103                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2104                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2105                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2106                                 } else {
2107                                         barpos = pos;
2108                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2109                                         picpos = pos;
2110                                         numpos = picpos + eX * 0.5 * mySize_y;
2111                                 }
2112
2113                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2114                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2115                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2116                         }
2117
2118                         if(rightactive)
2119                         {
2120                                 len = strlen(ftos(rightcnt));
2121
2122                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2123                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2124                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2125                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2126                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2127                                 } else {
2128                                         barpos = pos + eY * 0.5 * mySize_y;
2129                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2130                                         picpos = pos + eY * 0.5 * mySize_y;
2131                                         numpos = picpos + eX * 0.5 * mySize_y;
2132                                 }
2133
2134                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2135                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2136                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2137                         }
2138
2139                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2140                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2141                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2142                         } else {
2143                                 barpos = pos;
2144                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2145                         }
2146                         if(fuel)
2147                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2148                 }
2149                 else
2150                 {
2151                         if(leftactive)
2152                         {
2153                                 len = strlen(ftos(leftcnt));
2154
2155                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2156                                         barpos = pos;
2157                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2158                                         picpos = pos + eX * 0.05 * mySize_x;
2159                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2160                                 } else {
2161                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2162                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2163                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2164                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2165                                 }
2166
2167                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2168                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2169                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2170                         }
2171
2172                         if(rightactive)
2173                         {
2174                                 len = strlen(ftos(rightcnt));
2175
2176                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2177                                         barpos = pos + eX * 0.5 * mySize_x;
2178                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2179                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2180                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2181                                 } else {
2182                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2183                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2184                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2185                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2186                                 }
2187
2188                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2189                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2190                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2191                         }
2192
2193                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2194                                 barpos = pos;
2195                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2196                         } else {
2197                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2198                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2199                         }
2200                         if(fuel)
2201                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2202                 }
2203         }
2204 }
2205
2206 // ___TODO___ !!!
2207 // Notification area (#4)
2208 //
2209
2210 string Weapon_SuicideMessage(float deathtype)
2211 {
2212         w_deathtype = deathtype;
2213         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2214         return w_deathtypestring;
2215 }
2216
2217 string Weapon_KillMessage(float deathtype)
2218 {
2219         w_deathtype = deathtype;
2220         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2221         return w_deathtypestring;
2222 }
2223
2224 float killnotify_times[10];
2225 float killnotify_deathtype[10];
2226 string killnotify_attackers[10];
2227 string killnotify_victims[10];
2228 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2229 {
2230         float i;
2231         for (i = 9; i > 0; --i) {
2232                 killnotify_times[i] = killnotify_times[i-1];
2233                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2234                 if(killnotify_attackers[i])
2235                         strunzone(killnotify_attackers[i]);
2236                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2237                 if(killnotify_victims[i])
2238                         strunzone(killnotify_victims[i]);
2239                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2240         }
2241         killnotify_times[0] = time;
2242         killnotify_deathtype[0] = wpn;
2243         if(killnotify_attackers[0])
2244                 strunzone(killnotify_attackers[0]);
2245         killnotify_attackers[0] = strzone(attacker);
2246         if(killnotify_victims[0])
2247                 strunzone(killnotify_victims[0]);
2248         killnotify_victims[0] = strzone(victim);
2249 }
2250
2251 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2252 {
2253         float w;
2254         if(msg == MSG_SUICIDE) {
2255                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2256
2257                 // TODO: cl_gentle
2258                 w = DEATH_WEAPONOF(type);
2259                 if(WEP_VALID(w)) {
2260                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2261                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2262                 }
2263                 else if (type == DEATH_KILL)
2264                         print ("^1",s1, "^1 couldn't take it anymore\n");
2265                 else if (type == DEATH_ROT)
2266                         print ("^1",s1, "^1 died\n");
2267                 else if (type == DEATH_NOAMMO)
2268                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2269                 else if (type == DEATH_CAMP)
2270                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2271                 else if (type == DEATH_MIRRORDAMAGE)
2272                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2273                 else if (type == DEATH_CHEAT)
2274                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2275                 else if (type == DEATH_FIRE)
2276                         print ("^1",s1, "^1 burned to death\n");
2277                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2278                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2279                 if (stof(s2) > 2) // killcount > 2
2280                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2281         } else if(msg == MSG_KILL) {
2282                 w = DEATH_WEAPONOF(type);
2283                 if(WEP_VALID(w)) {
2284                         HUD_KillNotify_Push(s2, s1, w);
2285                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2286                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2287                 }
2288                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2289                                 if(cvar("cl_gentle")) {
2290                                         print ("^1", s1, "^1 took action against a team mate\n");
2291                                 } else {
2292                                         print ("^1", s1, "^1 mows down a team mate\n");
2293                                 }
2294                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2295                                         if(cvar("cl_gentle"))
2296                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2297                                         else
2298                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2299                                 }
2300                                 else if (stof(s2) > 2) {
2301                                         if(cvar("cl_gentle"))
2302                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2303                                         else
2304                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2305                                 }
2306                 }
2307                 else if(type == KILL_FIRST_BLOOD)
2308                         print("^1",s1, "^1 drew first blood", "\n");
2309                 else if (type == DEATH_TELEFRAG)
2310                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2311                 else if (type == DEATH_DROWN) {
2312                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2313                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2314                 }
2315                 else if (type == DEATH_SLIME) {
2316                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2317                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2318                 }
2319                 else if (type == DEATH_LAVA) {
2320                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2321                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2322                 }
2323                 else if (type == DEATH_FALL) {
2324                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2325                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2326                 }
2327                 else if (type == DEATH_SHOOTING_STAR) {
2328                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2329                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2330                 }
2331                 else if (type == DEATH_SWAMP) {
2332                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2333                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2334                 }
2335                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2336                 {
2337                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2338                         // p ?!?! :o
2339                         //if(p < 0)
2340                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2341                         //else
2342                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2343                 }
2344                 else if(type == DEATH_SBCRUSH)
2345                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2346                 else if(type == DEATH_SBMINIGUN)
2347                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2348                 else if(type == DEATH_SBROCKET)
2349                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2350                 else if(type == DEATH_SBBLOWUP)
2351                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2352
2353                 else if(type == DEATH_WAKIGUN)
2354                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2355                 else if(type == DEATH_WAKIROCKET)
2356                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2357                 else if(type == DEATH_WAKIBLOWUP)
2358                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2359
2360                 else if(type == DEATH_TURRET)
2361                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2362                 else if(type == DEATH_TOUCHEXPLODE)
2363                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2364                 else if(type == DEATH_CHEAT)
2365                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2366                 else if (type == DEATH_FIRE)
2367                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2368                 else if (type == DEATH_CUSTOM)
2369                         print ("^1",s1, "^1 ", s2, "\n");
2370                 else
2371                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2372         } else if(msg == MSG_SPREE) {
2373                 if(type == KILL_END_SPREE) {
2374                         if(cvar("cl_gentle"))
2375                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2376                         else
2377                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2378                 } else if(type == KILL_SPREE) {
2379                         if(cvar("cl_gentle"))
2380                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2381                         else
2382                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2383                 } else if(type == KILL_SPREE_3) {
2384                         if(cvar("cl_gentle"))
2385                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2386                         else
2387                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2388                 } else if(type == KILL_SPREE_5) {
2389                         if(cvar("cl_gentle"))
2390                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2391                         else
2392                                 print (s1,"^7 unleashes ^1RAGE\n");
2393                 } else if(type == KILL_SPREE_10) {
2394                         if(cvar("cl_gentle"))
2395                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2396                         else
2397                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2398                 } else if(type == KILL_SPREE_15) {
2399                         if(cvar("cl_gentle"))
2400                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2401                         else
2402                                 print (s1,"^7 executes ^1MAYHEM!\n");
2403                 } else if(type == KILL_SPREE_20) {
2404                         if(cvar("cl_gentle"))
2405                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2406                         else
2407                                 print (s1,"^7 is a ^1BERSERKER!\n");
2408                 } else if(type == KILL_SPREE_25) {
2409                         if(cvar("cl_gentle"))
2410                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2411                         else
2412                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2413                 } else if(type == KILL_SPREE_30) {
2414                         if(cvar("cl_gentle"))
2415                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2416                         else
2417                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2418                 }
2419         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2420                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2421                 if (type == DEATH_DROWN) {
2422                         if(cvar("cl_gentle"))
2423                                 print ("^1",s1, "^1 was in the water for too long\n");
2424                         else
2425                                 print ("^1",s1, "^1 drowned\n");
2426                 }
2427                 else if (type == DEATH_SLIME)
2428                         print ("^1",s1, "^1 was slimed\n");
2429                 else if (type == DEATH_LAVA) {
2430                         if(cvar("cl_gentle"))
2431                                 print ("^1",s1, "^1 found a hot place\n");
2432                         else
2433                                 print ("^1",s1, "^1 turned into hot slag\n");
2434                 }
2435                 else if (type == DEATH_FALL) {
2436                         if(cvar("cl_gentle"))
2437                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2438                         else
2439                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2440                 }
2441                 else if (type == DEATH_SHOOTING_STAR)
2442                         print ("^1",s1, "^1 became a shooting star\n");
2443                 else if (type == DEATH_SWAMP) {
2444                         if(cvar("cl_gentle"))
2445                                 print ("^1",s1, "^1 discovered a swamp\n");
2446                         else
2447                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2448                 }
2449                 else if(type == DEATH_TURRET)
2450                         print ("^1",s1, "^1 was mowed down by a turret \n");
2451                 else if (type == DEATH_CUSTOM)
2452                         print ("^1",s1, "^1 ", s2, "\n");
2453                 else if(type == DEATH_TOUCHEXPLODE)
2454                         print ("^1",s1, "^1 died in an accident\n");
2455                 else if(type == DEATH_CHEAT)
2456                         print ("^1",s1, "^1 was unfairly eliminated\n");
2457                 else if(type == DEATH_FIRE) {
2458                         if(cvar("cl_gentle"))
2459                                 print ("^1",s1, "^1 felt a little hot\n");
2460                         else
2461                                 print ("^1",s1, "^1 burnt to death\n");
2462                 }
2463                 else {
2464                         if(cvar("cl_gentle"))
2465                                 print ("^1",s1, "^1 needs a restart\n");
2466                         else
2467                                 print ("^1",s1, "^1 died\n");
2468                 }
2469         } else if(msg == MSG_KILL_ACTION_SPREE) {
2470                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2471                 if(cvar("cl_gentle"))
2472                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2473                 else
2474                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2475         } else if(msg == MSG_INFO) {
2476                 if(type == INFO_GOTFLAG) {
2477                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2478                         print(s1, "^7 got the ", s2, "\n");
2479                 } else if(type == INFO_LOSTFLAG) {
2480                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2481                         print(s1, "^7 lost the ", s2, "\n");
2482                 } else if(type == INFO_PICKUPFLAG) {
2483                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2484                         print(s1, "^7 picked up the ", s2, "\n");
2485                 } else if(type == INFO_RETURNFLAG) {
2486                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2487                         print(s1, "^7 returned the ", s2, "\n");
2488                 }
2489         }
2490
2491 }
2492
2493 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2494
2495 void HUD_Centerprint(string s1, float type, float msg)
2496 {
2497         if(msg == MSG_SUICIDE) {
2498                 if (type == DEATH_TEAMCHANGE) {
2499                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2500                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2501                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2502                 } else if (type == DEATH_CAMP) {
2503                         if(cvar("cl_gentle"))
2504                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2505                         else
2506                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2507                 } else if (type == DEATH_NOAMMO) {
2508                         if(cvar("cl_gentle"))
2509                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2510                         else
2511                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2512                 } else if (type == DEATH_ROT) {
2513                         if(cvar("cl_gentle"))
2514                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2515                         else
2516                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2517                 } else if (type == DEATH_MIRRORDAMAGE) {
2518                         if(cvar("cl_gentle"))
2519                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2520                         else
2521                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2522                 } else if (type == DEATH_QUIET) {
2523                         // do nothing
2524                 } else if (type == DEATH_KILL) {
2525                         if(cvar("cl_gentle"))
2526                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2527                         else
2528                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2529                 }
2530         } else if(msg == MSG_KILL) {
2531                 if (type == KILL_TEAM) {
2532                         if(cvar("cl_gentle")) {
2533                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2534                         } else {
2535                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2536                         }
2537                 } else if (type == KILL_FIRST_BLOOD) {
2538                         if(cvar("cl_gentle")) {
2539                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2540                         } else {
2541                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2542                         }
2543                 } else if (type == KILL_FIRST_VICTIM) {
2544                         if(cvar("cl_gentle")) {
2545                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2546                         } else {
2547                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2548                         }
2549                 } else if (type == KILL_TYPEFRAG) {
2550                         if(cvar("cl_gentle")) {
2551                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2552                         } else {
2553                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2554                         }
2555                 } else if (type == KILL_TYPEFRAGGED) {
2556                         if(cvar("cl_gentle")) {
2557                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2558                         } else {
2559                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2560                         }
2561                 } else if (type == KILL_FRAG) {
2562                         if(cvar("cl_gentle")) {
2563                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2564                         } else {
2565                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2566                         }
2567                 } else if (type == KILL_FRAGGED) {
2568                         if(cvar("cl_gentle")) {
2569                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2570                         } else {
2571                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2572                         }
2573                 }
2574         } else if(msg == MSG_KILL_ACTION) {
2575                 // TODO: invent more centerprints here?
2576                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2577         }
2578 }
2579
2580 void HUD_Notify (void)
2581 {
2582         float id = HUD_PANEL_NOTIFY;
2583         vector pos, mySize;
2584         pos = HUD_Panel_GetPos(id);
2585         mySize = HUD_Panel_GetSize(id);
2586
2587         HUD_Panel_DrawBg(id, pos, mySize, 0);
2588         float padding;
2589         padding = HUD_Panel_GetPadding(id);
2590         if(padding)
2591         {
2592                 pos += '1 1 0' * padding;
2593                 mySize -= '2 2 0' * padding;
2594         }
2595
2596         float entries, height;
2597         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2598         height = mySize_y/entries;
2599         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2600         
2601         vector fontsize;
2602         fontsize = '0.5 0.5 0' * height;
2603
2604         float a;
2605         float when;
2606         when = cvar("hud_notify_time");
2607         float fadetime;
2608         fadetime = cvar("hud_notify_fadetime");
2609
2610         string s;
2611
2612         vector pos_attacker, pos_victim;
2613         vector weap_pos;
2614         float width_attacker, width_victim;
2615         string attacker, victim;
2616
2617         float i, j;
2618         for(j = 0; j < entries; ++j)
2619         {
2620                 if(cvar("hud_notify_flip"))
2621                         i = j;
2622                 else // rather nasty hack for ordering items from the bottom up
2623                         i = entries - j - 1;
2624                 if(cvar("hud_notify_info_top"))
2625                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2626
2627                 if(fadetime)
2628                 {
2629                         if(killnotify_times[j] + when > time)
2630                                 a = 1;
2631                         else
2632                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2633                 }
2634                 else
2635                 {
2636                         if(killnotify_times[j] + when > time)
2637                                 a = 1;
2638                         else
2639                                 a = 0;
2640                 }
2641
2642                 // TODO: maybe print in team colors?
2643                 // TODO: maybe this could be cleaned up somehow...
2644                 //
2645                 // X [did action to] Y
2646                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2647                 {
2648                         if(hud_configure)
2649                         {
2650                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2651                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2652                                 a = bound(0, (when - j) / 4, 1);
2653                         }
2654                         else
2655                         {
2656                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2657                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2658                         }
2659                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2660                         width_victim = stringwidth(victim, TRUE, fontsize);
2661                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2662                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2663                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2664
2665                         if(hud_configure) // example actions for config mode
2666                         {
2667                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2670                         }
2671                         else if(WEP_VALID(killnotify_deathtype[j]))
2672                         {
2673                                 self = get_weaponinfo(killnotify_deathtype[j]);
2674                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2676                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2677                         }
2678                         else if(killnotify_deathtype[j] == DEATH_FALL)
2679                         {
2680                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2681                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2682                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2683                         }
2684                 }
2685
2686                 // Y [used by] X
2687                 else
2688                 {
2689                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2690
2691                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2692                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2693
2694                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2695                         if(killnotify_deathtype[j] == DEATH_KILL)
2696                         {
2697                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2698                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2699                         }
2700                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2701                         {
2702                                 if(killnotify_victims[j] == "^1RED^7 flag")
2703                                         s = "red";
2704                                 else
2705                                         s = "blue";
2706                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2707                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2708                         }
2709                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2710                         {
2711                                 if(killnotify_victims[j] == "^1RED^7 flag")
2712                                         s = "red";
2713                                 else
2714                                         s = "blue";
2715                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2716                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2717                         }
2718                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2719                         {
2720                                 if(killnotify_victims[j] == "^1RED^7 flag")
2721                                         s = "red";
2722                                 else
2723                                         s = "blue";
2724                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2725                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2726                         }
2727                 }
2728         }
2729
2730         // Info messages
2731         //
2732         entity tm;
2733         vector o;
2734         o = pos;
2735         if(cvar("hud_notify_info_top"))
2736                 o = pos + eY;
2737         else
2738                 o = pos + eY * mySize_y - eY * 2 * height;
2739         
2740         if(spectatee_status && !intermission)
2741         {
2742                 //drawfont = hud_bigfont;
2743                 if(spectatee_status == -1)
2744                         s = "^1Observing";
2745                 else
2746                         s = GetPlayerName(spectatee_status - 1);
2747
2748                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2749                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2750                 //drawfont = hud_font;
2751
2752                 // spectator text in the upper right corner
2753                 if(spectatee_status == -1)
2754                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2755                 else
2756                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2757                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2758                 o += eY * fontsize_y;
2759
2760                 if(spectatee_status == -1)
2761                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2762                 else
2763                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2764                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2765                 o += eY * fontsize_y;
2766
2767                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2768                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2769                 o += eY * fontsize_y;
2770
2771                 if(gametype == GAME_ARENA)
2772                         s = "^1Wait for your turn to join";
2773                 else if(gametype == GAME_LMS)
2774                 {
2775                         entity sk;
2776                         sk = playerslots[player_localentnum - 1];
2777                         if(sk.(scores[ps_primary]) >= 666)
2778                                 s = "^1Match has already begun";
2779                         else if(sk.(scores[ps_primary]) > 0)
2780                                 s = "^1You have no more lives left";
2781                         else
2782                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2783                 }
2784                 else
2785                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2786                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2787                 o += eY * fontsize_y;
2788
2789                 //show restart countdown:
2790                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2791                         float countdown;
2792                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2793                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2794                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2795                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2796                         o += eY * fontsize_y;
2797                 }
2798         }
2799         if(warmup_stage && !intermission)
2800         {
2801                 s = "^2Currently in ^1warmup^2 stage!";
2802                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2803                 o += eY * fontsize_y;
2804         }
2805
2806         string blinkcolor;
2807         if(mod(time, 1) >= 0.5)
2808                 blinkcolor = "^1";
2809         else
2810                 blinkcolor = "^3";
2811
2812         if(ready_waiting && !intermission && !spectatee_status)
2813         {
2814                 if(ready_waiting_for_me)
2815                 {
2816                         if(warmup_stage)
2817                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2818                         else
2819                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2820                 }
2821                 else
2822                 {
2823                         if(warmup_stage)
2824                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2825                         else
2826                                 s = strcat("^2Waiting for others to ready up...");
2827                 }
2828                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2829                 o += eY * fontsize_y;
2830         }
2831         else if(warmup_stage && !intermission && !spectatee_status)
2832         {
2833                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2834                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2835                 o += eY * fontsize_y;
2836         }
2837
2838         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2839         {
2840                 float ts_min, ts_max;
2841                 tm = teams.sort_next;
2842                 if (tm)
2843                 {
2844                         for(; tm.sort_next; tm = tm.sort_next)
2845                         {
2846                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2847                                         continue;
2848                                 if(!ts_min) ts_min = tm.team_size;
2849                                 else ts_min = min(ts_min, tm.team_size);
2850                                 if(!ts_max) ts_max = tm.team_size;
2851                                 else ts_max = max(ts_max, tm.team_size);
2852                         }
2853                         if ((ts_max - ts_min) > 1)
2854                         {
2855                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2856                                 tm = GetTeam(myteam, false);
2857                                 if (tm)
2858                                 if (tm.team != COLOR_SPECTATOR)
2859                                 if (tm.team_size == ts_max)
2860                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2861
2862                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2863                                 o += eY * fontsize_y;
2864                         }
2865                 }
2866         }
2867         if(hud_configure)
2868         {
2869                 s = "^7Press ^3ESC ^7to show HUD options.";
2870                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2871                 o += eY * fontsize_y;
2872                 s = "^3Doubleclick a panel for panel-specific options.";
2873                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2874                 o += eY * fontsize_y;
2875         }
2876 }
2877
2878 // Timer (#5)
2879 //
2880 void HUD_Timer(void)
2881 {
2882         float id = HUD_PANEL_TIMER;
2883         vector pos, mySize;
2884         pos = HUD_Panel_GetPos(id);
2885         mySize = HUD_Panel_GetSize(id);
2886
2887         HUD_Panel_DrawBg(id, pos, mySize, 0);
2888         float padding;
2889         padding = HUD_Panel_GetPadding(id);
2890         if(padding)
2891         {
2892                 pos += '1 1 0' * padding;
2893                 mySize -= '2 2 0' * padding;
2894         }
2895
2896         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2897
2898         timelimit = getstatf(STAT_TIMELIMIT);
2899
2900         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2901         timeleft = ceil(timeleft);
2902         minutesLeft = floor(timeleft / 60);
2903         secondsLeft = timeleft - minutesLeft*60;
2904
2905         vector timer_color;
2906         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2907                 timer_color = '1 1 1'; //white
2908         else if(minutesLeft >= 1)
2909                 timer_color = '1 1 0'; //yellow
2910         else
2911                 timer_color = '1 0 0'; //red
2912
2913         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2914                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2915                         //while restart is still active, show 00:00
2916                         minutes = seconds = 0;
2917                 } else {
2918                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2919                         minutes = floor(elapsedTime / 60);
2920                         seconds = elapsedTime - minutes*60;
2921                 }
2922         } else {
2923                 minutes = minutesLeft;
2924                 seconds = secondsLeft;
2925         }
2926
2927         if(minutes > 999)
2928                 seconds = 99;
2929         minutes = min(minutes, 999);
2930         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2931                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2932                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2933         }
2934         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2935 }
2936
2937 // Radar (#6)
2938 //
2939 void HUD_Radar(void)
2940 {
2941         float id = HUD_PANEL_RADAR;
2942         vector pos, mySize;
2943         pos = HUD_Panel_GetPos(id);
2944         mySize = HUD_Panel_GetSize(id);
2945
2946         HUD_Panel_DrawBg(id, pos, mySize, 0);
2947         float padding;
2948         padding = HUD_Panel_GetPadding(id);
2949         if(padding)
2950         {
2951                 pos += '1 1 0' * padding;
2952                 mySize -= '2 2 0' * padding;
2953         }
2954
2955         local float color1, color2; // color already declared as a global in hud.qc
2956         local vector rgb;
2957         local entity tm;
2958         float scale2d, normalsize, bigsize;
2959         float f;
2960
2961         teamradar_origin2d = pos + 0.5 * mySize;
2962         teamradar_size2d = mySize;
2963
2964         if(minimapname == "")
2965                 return;
2966
2967         teamradar_loadcvars();
2968
2969         switch(hud_radar_zoommode)
2970         {
2971                 default:
2972                 case 0:
2973                         f = current_zoomfraction;
2974                         break;
2975                 case 1:
2976                         f = 1 - current_zoomfraction;
2977                         break;
2978                 case 2:
2979                         f = 0;
2980                         break;
2981                 case 3:
2982                         f = 1;
2983                         break;
2984         }
2985
2986         switch(hud_radar_rotation)
2987         {
2988                 case 0:
2989                         teamradar_angle = view_angles_y - 90;
2990                         break;
2991                 default:
2992                         teamradar_angle = 90 * hud_radar_rotation;
2993                         break;
2994         }
2995
2996         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2997         teamradar_size2d = mySize;
2998
2999         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3000
3001         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3002         if(hud_radar_rotation == 0)
3003         {
3004                 // max-min distance must fit the radar in any rotation
3005                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3006         }
3007         else
3008         {
3009                 vector c0, c1, c2, c3, span;
3010                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3011                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3012                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3013                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3014                 span = '0 0 0';
3015                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3016                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3017
3018                 // max-min distance must fit the radar in x=x, y=y
3019                 bigsize = min(
3020                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3021                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3022                 );
3023         }
3024
3025         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3026         if(bigsize > normalsize)
3027                 normalsize = bigsize;
3028
3029         teamradar_size =
3030                   f * bigsize
3031                 + (1 - f) * normalsize;
3032         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3033                   f * (mi_min + mi_max) * 0.5
3034                 + (1 - f) * view_origin);
3035
3036         color1 = GetPlayerColor(player_localentnum-1);
3037         rgb = GetTeamRGB(color1);
3038
3039         drawsetcliparea(
3040                 pos_x,
3041                 pos_y,
3042                 mySize_x,
3043                 mySize_y
3044         );
3045
3046         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3047
3048         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3049                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3050         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3051                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3052         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3053         {
3054                 color2 = GetPlayerColor(tm.sv_entnum);
3055                 //if(color == COLOR_SPECTATOR || color == color2)
3056                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3057         }
3058         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3059
3060         drawresetcliparea();
3061 };
3062
3063 // Score (#7)
3064 //
3065 void HUD_Score(void)
3066 {
3067         float id = HUD_PANEL_SCORE;
3068         vector pos, mySize;
3069         pos = HUD_Panel_GetPos(id);
3070         mySize = HUD_Panel_GetSize(id);
3071
3072         HUD_Panel_DrawBg(id, pos, mySize, 0);
3073         float padding;
3074         padding = HUD_Panel_GetPadding(id);
3075         if(padding)
3076         {
3077                 pos += '1 1 0' * padding;
3078                 mySize -= '2 2 0' * padding;
3079         }
3080
3081         float score, distribution, leader;
3082         float score_len, distr_len;
3083         vector distribution_color;
3084         entity tm, pl, me;
3085         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3086
3087         // TODO... this (race part) still uses constant coordinates :/
3088         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3089                 /*pl = players.sort_next;
3090                 if(pl == me)
3091                         pl = pl.sort_next;
3092                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3093                         if(pl.scores[ps_primary] == 0)
3094                                 pl = world;
3095
3096                 score = me.(scores[ps_primary]);
3097
3098                 float racemin, racesec, racemsec;
3099                 float distsec, distmsec, minusplus;
3100
3101                 racemin = floor(score/(60 * TIME_FACTOR));
3102                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3103                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3104
3105                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3106                         // distribution display
3107                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3108
3109                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3110                                 distmsec = fabs(distribution);
3111                         else {
3112                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3113                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3114                                 if (distribution < 0)
3115                                         distsec = -distsec;
3116                         }
3117
3118                         if (distribution <= 0) {
3119                                 distribution_color = eY;
3120                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3121                         }
3122                         else {
3123                                 distribution_color = eX;
3124                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3125                         }
3126                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3127                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3128                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3129                 }
3130                 // race record display
3131                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3132                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3133
3134                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3135                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3136                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3137
3138                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3139                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3140                 */
3141         } else if (!teamplay) { // non-teamgames
3142                 // me vector := [team/connected frags id]
3143                 pl = players.sort_next;
3144                 if(pl == me)
3145                         pl = pl.sort_next;
3146
3147                 if(hud_configure)
3148                         distribution = 42;
3149                 else if(pl)
3150                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3151                 else
3152                         distribution = 0;
3153
3154                 score = me.(scores[ps_primary]);
3155                 if(hud_configure)
3156                         score = 123;
3157
3158                 if(distribution >= 5) {
3159                         distribution_color = eY;
3160                         leader = 1;
3161                 } else if(distribution >= 0) {
3162                         distribution_color = '1 1 1';
3163                         leader = 1;
3164                 } else if(distribution >= -5)
3165                         distribution_color = '1 1 0';
3166                 else
3167                         distribution_color = eX;
3168
3169                 score_len = strlen(ftos(score));
3170                 distr_len = strlen(ftos(distribution));
3171
3172                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3173                 if (leader)
3174                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3175                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3176         } else { // teamgames
3177                 float max_fragcount;
3178                 max_fragcount = -99;
3179
3180                 float teamnum;
3181                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3182                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3183                                 continue;
3184                         score = tm.(teamscores[ts_primary]);
3185                         if(hud_configure)
3186                                 score = 123;
3187                         leader = 0;
3188                         
3189                         score_len = strlen(ftos(score));
3190
3191                         if (score > max_fragcount)
3192                                 max_fragcount = score;
3193
3194                         if(tm.team == myteam) {
3195                                 if (max_fragcount == score)
3196                                         leader = 1;
3197                                 if (leader)
3198                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3199                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3200                         } else {
3201                                 if (max_fragcount == score)
3202                                         leader = 1;
3203                                 if (leader)
3204                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3205                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3206                                 teamnum += 1;
3207                         }
3208                 }
3209         }
3210 }
3211
3212 // Race timer (#8)
3213 //
3214 void HUD_RaceTimer (void) {
3215         float id = HUD_PANEL_RACETIMER;
3216         vector pos, mySize;
3217         pos = HUD_Panel_GetPos(id);
3218         mySize = HUD_Panel_GetSize(id);
3219
3220         HUD_Panel_DrawBg(id, pos, mySize, 0);
3221         float padding;
3222         padding = HUD_Panel_GetPadding(id);
3223         if(padding)
3224         {
3225                 pos += '1 1 0' * padding;
3226                 mySize -= '2 2 0' * padding;
3227         }
3228
3229         drawfont = hud_bigfont;
3230         float a, t;
3231         string s, forcetime;
3232
3233         if(hud_configure)
3234         {
3235                 s = "0:13:37";
3236                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3237                 s = "^1Intermediate 1 (+15.42)";
3238                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3239                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3240                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3241         }
3242         else if(race_checkpointtime)
3243         {
3244                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3245                 s = "";
3246                 forcetime = "";
3247                 if(a > 0) // just hit a checkpoint?
3248                 {
3249                         if(race_checkpoint != 254)
3250                         {
3251                                 if(race_time && race_previousbesttime)
3252                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3253                                 else
3254                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3255                                 if(race_time)
3256                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3257                         }
3258                 }
3259                 else
3260                 {
3261                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3262                         {
3263                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3264                                 if(a > 0) // next one?
3265                                 {
3266                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3267                                 }
3268                         }
3269                 }
3270
3271                 if(s != "" && a > 0)
3272                 {
3273                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3274                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3275                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3276                 }
3277
3278                 if(race_penaltytime)
3279                 {
3280                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3281                         if(a > 0)
3282                         {
3283                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3284                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3285                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3286                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3287                         }
3288                 }
3289
3290                 if(forcetime != "")
3291                 {
3292                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3293                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3294                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3295                 }
3296                 else
3297                         a = 1;
3298
3299                 if(race_laptime && race_checkpoint != 255)
3300                 {
3301                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3302                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3303                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3304                 }
3305         }
3306         else
3307         {
3308                 if(race_mycheckpointtime)
3309                 {
3310                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3311                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3312                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3313                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3314                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3315                 }
3316                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3317                 {
3318                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3319                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3320                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3321                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3322                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3323                 }
3324
3325                 if(race_penaltytime && !race_penaltyaccumulator)
3326                 {
3327                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3328                         a = bound(0, (1 + t - time), 1);
3329                         if(a > 0)
3330                         {
3331                                 if(time < t)
3332                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3333                                 else
3334                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3335                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3336                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3337                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3338                         }
3339                 }
3340         }
3341
3342         drawfont = hud_font;
3343 }
3344
3345 // Vote window (#9)
3346 //
3347 float vote_yescount;
3348 float vote_nocount;
3349 float vote_needed;
3350 float vote_highlighted; // currently selected vote
3351
3352 float vote_active; // is there an active vote?
3353 float vote_prev; // previous state of vote_active to check for a change
3354 float vote_alpha;
3355 float vote_change; // "time" when vote_active changed
3356
3357 void HUD_VoteWindow(void) 
3358 {
3359         float id = HUD_PANEL_VOTE;
3360         vector pos, mySize;
3361         pos = HUD_Panel_GetPos(id);
3362         mySize = HUD_Panel_GetSize(id);
3363
3364         string s;
3365         float a;
3366         if(vote_active != vote_prev) {
3367                 vote_change = time;
3368                 vote_prev = vote_active;
3369         }
3370
3371         if(vote_active || hud_configure)
3372                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3373         else
3374                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3375
3376         if(hud_configure)
3377         {
3378                 vote_yescount = 3;
3379                 vote_nocount = 2;
3380                 vote_needed = 4;
3381         }
3382
3383         if(!vote_alpha)
3384                 return;
3385
3386         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3387
3388         HUD_Panel_DrawBg(id, pos, mySize, a);
3389         float padding;
3390         padding = HUD_Panel_GetPadding(id);
3391         if(padding)
3392         {
3393                 pos += '1 1 0' * padding;
3394                 mySize -= '2 2 0' * padding;
3395         }
3396
3397         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3398
3399         s = "A vote has been called for: ";
3400         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3401         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3402         if(hud_configure)
3403                 s = "Configure the HUD";
3404         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3405
3406         // print the yes/no counts
3407         s = strcat("Yes: ", ftos(vote_yescount));
3408         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3409         s = strcat("No: ", ftos(vote_nocount));
3410         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3411
3412         // draw the progress bars
3413         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3414         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3415
3416         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3417         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3418
3419         // draw the highlights
3420         if(vote_highlighted == 1) {
3421                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3422                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3423         }
3424         else if(vote_highlighted == 2) {
3425                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3426                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3427         }
3428
3429         drawresetcliparea();
3430
3431         if(!vote_active) {
3432                 vote_highlighted = 0;
3433         }
3434 }
3435
3436 // Mod icons panel (#10)
3437 //
3438
3439 float mod_active; // is there any active mod icon?
3440
3441 // CTF HUD modicon section
3442 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3443 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3444 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3445
3446 void HUD_Mod_CTF_Reset(void)
3447 {
3448         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3449 }
3450
3451 void HUD_Mod_CTF(vector pos, vector mySize)
3452 {
3453         vector redflag_pos, blueflag_pos;
3454         float f; // every function should have that
3455
3456         float redflag, blueflag; // current status
3457         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3458         float stat_items;
3459
3460         stat_items = getstati(STAT_ITEMS);
3461         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3462         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3463         
3464         if(redflag || blueflag)
3465                 mod_active = 1;
3466         else
3467                 mod_active = 0;
3468
3469         if(hud_configure)
3470         {
3471                 redflag = 1;
3472                 blueflag = 2;
3473         }
3474
3475         // when status CHANGES, set old status into prevstatus and current status into status
3476         if (redflag != redflag_prevframe)
3477         {
3478                 redflag_statuschange_time = time;
3479                 redflag_prevstatus = redflag_prevframe;
3480                 redflag_prevframe = redflag;
3481         }
3482
3483         if (blueflag != blueflag_prevframe)
3484         {
3485                 blueflag_statuschange_time = time;
3486                 blueflag_prevstatus = blueflag_prevframe;
3487                 blueflag_prevframe = blueflag;
3488         }
3489
3490         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3491         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3492
3493         float BLINK_FACTOR = 0.15;
3494         float BLINK_BASE = 0.85;
3495         // note:
3496         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3497         // thus
3498         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3499         // ensure RMS == 1
3500         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3501
3502         string red_icon, red_icon_prevstatus;
3503         float red_alpha, red_alpha_prevstatus;
3504         red_alpha = red_alpha_prevstatus = 1;
3505         switch(redflag) {
3506                 case 1: red_icon = "flag_red_taken"; break;
3507                 case 2: red_icon = "flag_red_lost"; break;
3508                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3509                 default:
3510                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3511                                 red_icon = "flag_red_shielded";
3512                         else
3513                                 red_icon = string_null;
3514                         break;
3515         }
3516         switch(redflag_prevstatus) {
3517                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3518                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3519                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3520                 default:
3521                         if(redflag == 3)
3522                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3523                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3524                                 red_icon_prevstatus = "flag_red_shielded";
3525                         else
3526                                 red_icon_prevstatus = string_null;
3527                         break;
3528         }
3529
3530         string blue_icon, blue_icon_prevstatus;
3531         float blue_alpha, blue_alpha_prevstatus;
3532         blue_alpha = blue_alpha_prevstatus = 1;
3533         switch(blueflag) {
3534                 case 1: blue_icon = "flag_blue_taken"; break;
3535                 case 2: blue_icon = "flag_blue_lost"; break;
3536                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3537                 default:
3538                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3539                                 blue_icon = "flag_blue_shielded";
3540                         else
3541                                 blue_icon = string_null;
3542                         break;
3543         }
3544         switch(blueflag_prevstatus) {
3545                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3546                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3547                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3548                 default:
3549                         if(blueflag == 3)
3550                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3551                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3552                                 blue_icon_prevstatus = "flag_blue_shielded";
3553                         else
3554                                 blue_icon_prevstatus = string_null;
3555                         break;
3556         }
3557
3558         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3559                 redflag_pos = pos;
3560                 blueflag_pos = pos + eX * mySize_y;
3561         } else {
3562                 blueflag_pos = pos;
3563                 redflag_pos = pos + eX * mySize_y;
3564         }
3565
3566         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3567         if(red_icon_prevstatus && f < 1)
3568                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3569         if(red_icon)
3570                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3571
3572         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3573         if(blue_icon_prevstatus && f < 1)
3574                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3575         if(blue_icon)
3576                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3577 }
3578
3579 // Keyhunt HUD modicon section
3580 float kh_runheretime;
3581
3582 void HUD_Mod_KH_Reset(void)
3583 {
3584         kh_runheretime = 0;
3585 }
3586
3587 void HUD_Mod_KH(vector pos, vector mySize)
3588 {
3589         mod_active = 1; // keyhunt should never hide the mod icons panel
3590         float kh_keys;
3591         float keyteam;
3592         float a, aa;
3593         vector p, pa, kh_size, kh_asize;
3594
3595         p_x = pos_x;
3596         p_y = pos_y + 0.25 * mySize_y;
3597
3598         kh_keys = getstati(STAT_KH_KEYS);
3599
3600         kh_size_x = mySize_x * 0.25;
3601         kh_size_y = 0.75 * mySize_y;
3602
3603         pa = p - eY * 0.25 * mySize_y;
3604
3605         kh_asize_x = mySize_x * 0.25;
3606         kh_asize_y = mySize_y * 0.25;
3607
3608         float i, key;
3609
3610         float keycount;
3611         keycount = 0;
3612         for(i = 0; i < 4; ++i)
3613         {
3614                 key = floor(kh_keys / pow(32, i)) & 31;
3615                 keyteam = key - 1;
3616                 if(keyteam == 30 && keycount <= 4)
3617                         keycount += 4;
3618                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3619                         keycount += 1;
3620         }
3621
3622         // this yields 8 exactly if "RUN HERE" shows
3623
3624         if(keycount == 8)
3625         {
3626                 if(!kh_runheretime)
3627                         kh_runheretime = time;
3628                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3629         }
3630         else
3631                 kh_runheretime = 0;
3632
3633         for(i = 0; i < 4; ++i)
3634         {
3635                 key = floor(kh_keys / pow(32, i)) & 31;
3636                 keyteam = key - 1;
3637                 switch(keyteam)
3638                 {
3639                         case 30: // my key
3640                                 keyteam = myteam;
3641                                 a = 1;
3642                                 aa = 1;
3643                                 break;
3644                         case -1: // no key
3645                                 a = 0;
3646                                 aa = 0;
3647                                 break;
3648                         default: // owned or dropped
3649                                 a = 0.2;
3650                                 aa = 0.5;
3651                                 break;
3652                 }
3653                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3654                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3655                 if(a > 0)
3656                 {
3657                         switch(keyteam)
3658                         {
3659                                 case COLOR_TEAM1:
3660                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3661                                         break;
3662                                 case COLOR_TEAM2:
3663                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3664                                         break;
3665                                 case COLOR_TEAM3:
3666                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3667                                         break;
3668                                 case COLOR_TEAM4:
3669                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3670                                         break;
3671                                 default:
3672                                         break;
3673                         }
3674                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3675                         {
3676                                 case 0:
3677                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3678                                         break;
3679                                 case 1:
3680                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3681                                         break;
3682                                 case 2:
3683                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3684                                         break;
3685                                 case 3:
3686                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3687                                         break;
3688                         }
3689                 }
3690                 p_x += 0.25 * mySize_x;
3691                 pa_x += 0.25 * mySize_x;
3692         }
3693 }
3694
3695 // Nexball HUD mod icon
3696 void HUD_Mod_NexBall(vector pos, vector mySize)
3697 {
3698         float stat_items, nb_pb_starttime, dt, p;
3699
3700         stat_items = getstati(STAT_ITEMS);
3701         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3702
3703         if (stat_items & IT_KEY1)
3704                 mod_active = 1;
3705         else
3706                 mod_active = 0;
3707
3708         //Manage the progress bar if any
3709         if (nb_pb_starttime > 0)
3710         {
3711                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3712                 // one period of positive triangle
3713                 p = 2 * dt / nb_pb_period;
3714                 if (p > 1)
3715                         p = 2 - p;
3716
3717                 //Draw the filling
3718                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3719         }
3720
3721         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3722
3723         if (stat_items & IT_KEY1)
3724                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3725 }
3726
3727 // Race/CTS HUD mod icons
3728 float crecordtime_prev; // last remembered crecordtime
3729 float crecordtime_change_time; // time when crecordtime last changed
3730 float srecordtime_prev; // last remembered srecordtime
3731 float srecordtime_change_time; // time when srecordtime last changed
3732
3733 float race_status_time;
3734 float race_status_prev;
3735 string race_status_name_prev;
3736 void HUD_Mod_Race(vector pos, vector mySize)
3737 {
3738         mod_active = 1; // race should never hide the mod icons panel
3739         entity me;
3740         me = playerslots[player_localentnum - 1];
3741         float t, score;
3742         float f; // yet another function has this
3743         score = me.(scores[ps_primary]);
3744
3745         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3746                 return; // no records in the actual race
3747
3748         drawfont = hud_bigfont;
3749
3750         // clientside personal record
3751         string rr;
3752         if(gametype == GAME_CTS)
3753                 rr = CTS_RECORD;
3754         else
3755                 rr = RACE_RECORD;
3756         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3757
3758         if(score && (score < t || !t)) {
3759                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3760                 if(cvar("cl_autodemo_delete_keeprecords"))
3761                 {
3762                         f = cvar("cl_autodemo_delete");
3763                         f &~= 1;
3764                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3765                 }
3766         }
3767
3768         if(t != crecordtime_prev) {
3769                 crecordtime_prev = t;
3770                 crecordtime_change_time = time;
3771         }
3772         f = time - crecordtime_change_time;
3773
3774         if (f > 1) {
3775                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3776                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3777         } else {
3778                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3779                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3780                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3781                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3782         }
3783
3784         // server record
3785         t = race_server_record;
3786         if(t != srecordtime_prev) {
3787                 srecordtime_prev = t;
3788                 srecordtime_change_time = time;
3789         }
3790         f = time - srecordtime_change_time;
3791
3792         if (f > 1) {
3793                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3794                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3795         } else {
3796                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3797                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3798                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3799                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3800         }
3801
3802         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3803                 race_status_time = time + 5;
3804                 race_status_prev = race_status;
3805                 if (race_status_name_prev)
3806                         strunzone(race_status_name_prev);
3807                 race_status_name_prev = strzone(race_status_name);
3808         }
3809
3810         pos_x += mySize_x/2;
3811         // race "awards"
3812         float a;
3813         a = bound(0, race_status_time - time, 1);
3814
3815         string s;
3816         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3817
3818         float rank;
3819         if(race_status > 0)
3820                 rank = race_CheckName(race_status_name);
3821         string rankname;
3822         rankname = race_PlaceName(rank);
3823
3824         vector namepos;
3825         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3826         vector rankpos;
3827         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3828
3829         if(race_status == 0)
3830                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3831         else if(race_status == 1) {
3832                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3833                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3834                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3835         } else if(race_status == 2) {
3836                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3837                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3838                 else
3839                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3840                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3841                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3842         } else if(race_status == 3) {
3843                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3844                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3845                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3846         }
3847
3848         if (race_status_time - time <= 0) {
3849                 race_status_prev = -1;
3850                 race_status = -1;
3851                 if(race_status_name)
3852                         strunzone(race_status_name);
3853                 race_status_name = string_null;
3854                 if(race_status_name_prev)
3855                         strunzone(race_status_name_prev);
3856                 race_status_name_prev = string_null;
3857         }
3858         drawfont = hud_font;
3859 }
3860
3861 float mod_prev; // previous state of mod_active to check for a change
3862 float mod_alpha;
3863 float mod_change; // "time" when mod_active changed
3864
3865 void HUD_ModIcons(void)
3866 {
3867         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3868                 return;
3869
3870         float id = HUD_PANEL_MODICONS;
3871         vector pos, mySize;
3872         pos = HUD_Panel_GetPos(id);
3873         mySize = HUD_Panel_GetSize(id);
3874
3875         if(mod_active != mod_prev) {
3876                 mod_change = time;
3877                 mod_prev = mod_active;
3878         }
3879
3880         if(mod_active || hud_configure)
3881                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3882         else
3883                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3884
3885         if(mod_alpha)
3886                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3887
3888         float padding;
3889         padding = HUD_Panel_GetPadding(id);
3890         if(padding)
3891         {
3892                 pos += '1 1 0' * padding;
3893                 mySize -= '2 2 0' * padding;
3894         }
3895
3896         // these MUST be ran in order to update mod_active
3897         if(gametype == GAME_KEYHUNT)
3898                 HUD_Mod_KH(pos, mySize);
3899         else if(gametype == GAME_CTF || hud_configure)
3900                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3901         else if(gametype == GAME_NEXBALL)
3902                 HUD_Mod_NexBall(pos, mySize);
3903         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3904                 HUD_Mod_Race(pos, mySize);
3905 }
3906
3907 // Draw pressed keys (#11)
3908 //
3909 void HUD_DrawPressedKeys(void)
3910 {
3911         float id = HUD_PANEL_PRESSEDKEYS;
3912         vector pos, mySize;
3913         pos = HUD_Panel_GetPos(id);
3914         mySize = HUD_Panel_GetSize(id);
3915
3916         HUD_Panel_DrawBg(id, pos, mySize, 0);
3917         float padding;
3918         padding = HUD_Panel_GetPadding(id);
3919         if(padding)
3920         {
3921                 pos += '1 1 0' * padding;
3922                 mySize -= '2 2 0' * padding;
3923         }
3924
3925         float pressedkeys;
3926
3927         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3928         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3929         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3930         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3931         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3932         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3933         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3934         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3935 }
3936
3937 // Handle chat as a panel (#12)
3938 //
3939 void HUD_Chat(void)
3940 {
3941         float id = HUD_PANEL_CHAT;
3942         vector pos, mySize;
3943         pos = HUD_Panel_GetPos(id);
3944         mySize = HUD_Panel_GetSize(id);
3945
3946         HUD_Panel_DrawBg(id, pos, mySize, 0);
3947         float padding;
3948         padding = HUD_Panel_GetPadding(id);
3949         if(padding)
3950         {
3951                 pos += '1 1 0' * padding;
3952                 mySize -= '2 2 0' * padding;
3953         }
3954
3955         cvar_set("con_chatrect", "1");
3956
3957         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3958         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3959
3960         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3961         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3962
3963         if(hud_configure)
3964         {
3965                 float chatsize;
3966                 chatsize = cvar("con_chatsize");
3967                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3968                 float i, a;
3969                 for(i = 0; i < cvar("con_chat"); ++i)
3970                 {
3971                         if(i == cvar("con_chat") - 1)
3972                                 a = HUD_Panel_GetFgAlpha(id);
3973                         else
3974                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3975                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3976                 }
3977         }
3978 }
3979
3980 // Engine info panel (#13)
3981 //
3982 float prevfps;
3983 float prevfps_time;
3984 float framecounter;
3985
3986 float frametimeavg;
3987 float frametimeavg1; // 1 frame ago
3988 float frametimeavg2; // 2 frames ago
3989 void HUD_EngineInfo(void)
3990 {
3991         float id = HUD_PANEL_ENGINEINFO;
3992         vector pos, mySize;
3993         pos = HUD_Panel_GetPos(id);
3994         mySize = HUD_Panel_GetSize(id);
3995
3996         HUD_Panel_DrawBg(id, pos, mySize, 0);
3997         float padding;
3998         padding = HUD_Panel_GetPadding(id);
3999         if(padding)
4000         {
4001                 pos += '1 1 0' * padding;
4002                 mySize -= '2 2 0' * padding;
4003         }
4004
4005         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4006         {
4007                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4008                 frametimeavg2 = frametimeavg1;
4009                 frametimeavg1 = frametimeavg;
4010                 
4011                 float weight;
4012                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4013                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4014                 {
4015                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4016                                 prevfps = (1/frametime);
4017                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4018                 }
4019         }
4020         else
4021         {
4022                 framecounter += 1;
4023                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4024                 {
4025                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4026                         framecounter = 0;
4027                         prevfps_time = time;
4028                 }
4029         }
4030
4031         vector color;
4032         color = HUD_Get_Num_Color (prevfps, 100);
4033         drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4034 }
4035 /*
4036 ==================
4037 Main HUD system
4038 ==================
4039 */
4040
4041 void HUD_ShowSpeed(void)
4042 {
4043         vector numsize;
4044         float pos, conversion_factor;
4045         string speed, zspeed, unit;
4046
4047         switch(cvar("cl_showspeed_unit"))
4048         {
4049                 default:
4050                 case 0:
4051                         unit = "";
4052                         conversion_factor = 1.0;
4053                         break;
4054                 case 1:
4055                         unit = " qu/s";
4056                         conversion_factor = 1.0;
4057                         break;
4058                 case 2:
4059                         unit = " m/s";
4060                         conversion_factor = 0.0254;
4061                         break;
4062                 case 3:
4063                         unit = " km/h";
4064                         conversion_factor = 0.0254 * 3.6;
4065                         break;
4066                 case 4:
4067                         unit = " mph";
4068                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4069                         break;
4070                 case 5:
4071                         unit = " knots";
4072                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4073                         break;
4074         }
4075
4076         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4077
4078         numsize_x = numsize_y = cvar("cl_showspeed_size");
4079         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4080
4081         drawfont = hud_bigfont;
4082         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4083
4084         if (cvar("cl_showspeed_z") == 1) {
4085                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4086                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4087         }
4088
4089         drawfont = hud_font;
4090 }
4091
4092 vector acc_prevspeed;
4093 float acc_prevtime;
4094 float acc_avg;
4095
4096 void HUD_ShowAcceleration(void)
4097 {
4098         float acceleration, sz, scale, alpha, f;
4099         vector pos, top, rgb;
4100         top_x = vid_conwidth/2;
4101         top_y = 0;
4102
4103         f = time - acc_prevtime;
4104         if(cvar("cl_showacceleration_z"))
4105                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4106         else
4107                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4108         acc_prevspeed = pmove_vel;
4109         acc_prevtime = time;
4110
4111         f = bound(0, f * 10, 1);
4112         acc_avg = acc_avg * (1 - f) + acceleration * f;
4113         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4114
4115         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4116
4117         sz = cvar("cl_showacceleration_size");
4118         scale = cvar("cl_showacceleration_scale");
4119         alpha = cvar("cl_showacceleration_alpha");
4120         if (cvar("cl_showacceleration_color_custom"))
4121                 rgb = stov(cvar_string("cl_showacceleration_color"));
4122         else {
4123                 rgb = '1 1 1';
4124                 if (acceleration < 0) {
4125                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4126                 } else if (acceleration > 0) {
4127                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4128                 }
4129         }
4130
4131         if (acceleration > 0)
4132                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4133         else if (acceleration < 0)
4134                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4135 }
4136
4137 void HUD_Reset (void)
4138 {
4139         // reset gametype specific icons
4140         if(gametype == GAME_KEYHUNT)
4141                 HUD_Mod_KH_Reset();
4142         else if(gametype == GAME_CTF)
4143                 HUD_Mod_CTF_Reset();
4144 }
4145
4146 void HUD_Main (void)
4147 {
4148         if(disable_menu_alphacheck == 1)
4149                 menu_fade_alpha = 1;
4150         else
4151                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4152         hud_fg_alpha = cvar("hud_fg_alpha");
4153
4154         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4155         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4156         hud_color_bg_team = cvar("hud_color_bg_team");
4157
4158         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4159         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4160
4161         hud_configure = cvar("_hud_configure");
4162
4163         // Drawing stuff
4164
4165         // HUD configure visible grid
4166         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4167         {
4168                 float i;
4169                 // x-axis
4170                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4171                 {
4172                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4173                 }
4174                 // y-axis
4175                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4176                 {
4177                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4178                 }
4179         }
4180
4181         if(cvar_string("hud_dock") != "")
4182                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4183
4184         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4185                 HUD_WeaponIcons();
4186         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4187                 HUD_Inventory();
4188         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4189                 HUD_Powerups();
4190         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4191                 HUD_HealthArmor();
4192         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4193                 HUD_Notify();
4194         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4195                 HUD_Timer();
4196         // TODO hud'ify
4197         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4198                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4199                         HUD_Radar();
4200         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4201                 HUD_Score();
4202         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4203                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4204                         HUD_RaceTimer();
4205         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4206                 HUD_VoteWindow();
4207         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4208                 HUD_ModIcons();
4209         // TODO hud'ify
4210         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4211                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4212                         HUD_DrawPressedKeys();
4213         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4214                 HUD_Chat();
4215         else
4216                 cvar_set("con_csqcpositioning", "0");
4217         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4218                 HUD_EngineInfo();
4219
4220         // TODO hud_'ify these
4221         if (cvar("cl_showspeed"))
4222                 HUD_ShowSpeed();
4223         if (cvar("cl_showacceleration"))
4224                 HUD_ShowAcceleration();
4225
4226         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4227                 localcmd("cmd selectteam auto; cmd join\n");
4228
4229         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4230                 disable_menu_alphacheck = 0;
4231 }