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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // return HUD background color
79 vector HUD_GetBgColor()
80 {
81         vector color;
82         if (teamplay)
83                 GetTeamRGB(myteam) * hud_color_bg_team;
84         else {
85                 // allow custom HUD colors in non-teamgames
86                 color_x = cvar("hud_color_bg_r");
87                 color_y = cvar("hud_color_bg_g");
88                 color_z = cvar("hud_color_bg_b");
89         }
90         return color;
91 }
92
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
95 {
96         vector rgb;
97         float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
98         if(accuracy >= 100) {
99                 rgb_x = 0;
100                 rgb_y = 1;
101         }
102         else if(accuracy > yellow_accuracy) {
103                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
104                 rgb_y = 1;
105         }
106         else {
107                 rgb_x = 1;
108                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
109         }
110         rgb_z = 0;
111         return rgb;
112 }
113
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
116 {
117         float l, i;
118         string str, tmp, l_length;
119         float minus, plus;
120         vector vsize, num_color;
121
122         vsize_x = vsize_y = lettersize;
123         vsize_z = 0;
124
125         // showsign 1: always prefix with minus sign (useful in race distribution display)
126         // showsign 2: always prefix with plus sign (useful in race distribution display)
127         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
128
129         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
130         {
131                 plus = true;
132                 pos_x -= lettersize;
133         } else
134                 plus = false;
135
136         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
137         {
138                 minus = true;
139                 num = -num;
140                 pos_x -= lettersize;
141         } else
142                 minus = false;
143
144         if(digits < 0)
145         {
146                 tmp = ftos(num);
147                 digits = -digits;
148                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
149         } else
150                 str = ftos(num);
151
152         l = strlen(str);
153         l_length = ftos(l);
154
155         if(l > digits)
156         {
157                 str = substring(str, l-digits, 999);
158                 l = strlen(str);
159         } else if(l < digits)
160                 pos_x += (digits-l) * lettersize;
161
162         if (highlighted == 1) {
163                 vector hl_size;
164                 hl_size_x = vsize_x * l + vsize_x * 0.2;
165                 hl_size_y = vsize_y * 1.1;
166                 hl_size_z = 0;
167                 if(minus)
168                         hl_size_x = hl_size_x + vsize_x;
169
170                 vector hl_pos;
171                 hl_pos_x = pos_x - lettersize/10;
172                 hl_pos_y = pos_y - lettersize/20;
173                 hl_pos_z = 0;
174
175                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
176         }
177
178         if (stroke == 1)
179                 num_color = '1 1 1';
180         else
181                 num_color = rgb;
182
183         if(minus)
184         {
185                 if (stroke == 1)
186                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
188                 pos_x += lettersize;
189         } else if(plus)
190         {
191                 if (stroke == 1)
192                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196
197         for(i = 0; i < l; ++i)
198         {
199                 tmp = substring(str, i, 1);
200                 if (stroke == 1)
201                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205 }
206
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
209 {
210         vector color;
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 float stringwidth_colors(string s, vector theSize)
245 {
246         return stringwidth(s, TRUE, theSize);
247 }
248
249 float stringwidth_nocolors(string s, vector theSize)
250 {
251         return stringwidth(s, FALSE, theSize);
252 }
253
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
262
263 void centerprint(string strMessage)
264 {
265         float i, j, n, hcount;
266         string s;
267
268         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
269
270         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
271
272         if(cvar("scr_centertime") <= 0)
273                 return;
274
275         if(strMessage == "")
276                 return;
277
278         // strip trailing newlines
279         j = strlen(strMessage) - 1;
280         while(substring(strMessage, j, 1) == "\n" && j >= 0)
281                 j = j - 1;
282         strMessage = substring(strMessage, 0, j + 1);
283
284         if(strMessage == "")
285                 return;
286
287         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
288         j = 0;
289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
290                 j = j + 1;
291         strMessage = substring(strMessage, j, strlen(strMessage) - j);
292         centerprint_offset_hint = j;
293
294         if(strMessage == "")
295                 return;
296
297         // if we get here, we have a message. Initialize its height.
298         centerprint_num = 0;
299
300         n = tokenizebyseparator(strMessage, "\n");
301         i = hcount = 0;
302         for(j = 0; j < n; ++j)
303         {
304                 getWrappedLine_remaining = argv(j);
305                 while(getWrappedLine_remaining)
306                 {
307                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308                         if(centerprint_messages[i])
309                                 strunzone(centerprint_messages[i]);
310                         centerprint_messages[i] = strzone(s);
311                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
312                         ++i;
313
314                         // half height for empty lines looks better
315                         if(s == "")
316                                 hcount += 0.5;
317                         else
318                                 hcount += 1;
319
320                         if(i >= CENTERPRINT_MAX_LINES)
321                                 break;
322                 }
323         }
324
325         float h, havail;
326         h = centerprint_fontsize_y*hcount;
327
328         havail = vid_conheight;
329         if(cvar("con_chatpos") < 0)
330                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331         if(havail > vid_conheight - 70)
332                 havail = vid_conheight - 70; // avoid overlapping HUD
333
334         centerprint_start_x = 0;
335
336 #if 0
337         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
338
339         // here, the centerprint would cover the crosshair. REALLY BAD.
340         forbiddenmin = vid_conheight * 0.5 - h - 16;
341         forbiddenmax = vid_conheight * 0.5 + 16;
342
343         allowedmin = scoreboard_bottom;
344         allowedmax = havail - h;
345         preferred = (havail - h)/2;
346
347
348         // possible orderings (total: 4! / 4 = 6)
349         //  allowedmin allowedmax forbiddenmin forbiddenmax
350         //  forbiddenmin forbiddenmax allowedmin allowedmax
351         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
352         {
353                 // forbidden doesn't matter in this case
354                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
355         }
356         //  allowedmin forbiddenmin allowedmax forbiddenmax
357         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
358         {
359                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
360         }
361         //  allowedmin forbiddenmin forbiddenmax allowedmax
362         else if(allowedmin < forbiddenmin)
363         {
364                 // make sure the forbidden zone is not covered
365                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
367                 else
368                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
369         }
370         //  forbiddenmin allowedmin allowedmax forbiddenmax
371         else if(allowedmax < forbiddenmax)
372         {
373                 // it's better to leave the allowed zone (overlap with scoreboard) than
374                 // to cover the forbidden zone (crosshair)
375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376                         centerprint_start_y = forbiddenmax;
377                 else
378                         centerprint_start_y = forbiddenmin;
379         }
380         //  forbiddenmin allowedmin forbiddenmax allowedmax
381         else
382         {
383                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
384         }
385 #else
386         centerprint_start_y =
387                 min(
388                         max(
389                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
390                                 (havail - h)/2
391                         ),
392                         havail - h
393                 );
394 #endif
395
396         centerprint_num = i;
397         centerprint_expire = time + cvar("scr_centertime");
398 }
399
400 void HUD_DrawCenterPrint (void)
401 {
402         float i;
403         vector pos;
404         string ts;
405         float a;
406
407         //if(time > centerprint_expire)
408         //      return;
409
410         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412         //sz = 1.2 / (a + 0.2);
413
414         if(a <= 0)
415                 return;
416
417         pos = centerprint_start;
418         for (i=0; i<centerprint_num; i = i + 1)
419         {
420                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421                 ts = centerprint_messages[i];
422                 if (ts != "")
423                 {
424                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427                         pos_y = pos_y + centerprint_fontsize_y;
428                 }
429                 else
430                         // half height for empty lines looks better
431                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
432         }
433 }
434
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
436 {
437         position_x -= 2 / 3 * strlen(text) * scale_x;
438         drawstring(position, text, scale, rgb, alpha, flag);
439 }
440
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 {
443         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444         drawstring(position, text, scale, rgb, alpha, flag);
445 }
446
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
449         if(pos == 1)
450                 return "1st";
451         else if(pos == 2)
452                 return "2nd";
453         else if(pos == 3)
454                 return "3rd";
455         else
456                 return strcat(ftos(pos), "th");
457 }
458
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
461 {
462         string col;
463         string timestr;
464         string cpname;
465         string lapstr;
466         lapstr = "";
467
468         if(histime == 0) // goal hit
469         {
470                 if(mytime > 0)
471                 {
472                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
473                         col = "^1";
474                 }
475                 else if(mytime == 0)
476                 {
477                         timestr = "+0.0";
478                         col = "^3";
479                 }
480                 else
481                 {
482                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
483                         col = "^2";
484                 }
485
486                 if(lapdelta > 0)
487                 {
488                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
489                         col = "^2";
490                 }
491                 else if(lapdelta < 0)
492                 {
493                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
494                         col = "^1";
495                 }
496         }
497         else if(histime > 0) // anticipation
498         {
499                 if(mytime >= histime)
500                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
501                 else
502                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
503                 col = "^3";
504         }
505         else
506                 col = "^7";
507
508         if(cp == 254)
509                 cpname = "Start line";
510         else if(cp == 255)
511                 cpname = "Finish line";
512         else if(cp)
513                 cpname = strcat("Intermediate ", ftos(cp));
514         else
515                 cpname = "Finish line";
516
517         if(histime < 0)
518                 return strcat(col, cpname);
519         else if(hisname == "")
520                 return strcat(col, cpname, " (", timestr, ")");
521         else
522                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
523 }
524
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
527         float i;
528         for (i=RANKINGS_CNT-1;i>=0;--i)
529                 if(grecordholder[i] == net_name)
530                         return i+1;
531         return 0;
532 }
533
534 /*
535 ==================
536 HUD panels
537 ==================
538 */
539
540 string HUD_Panel_GetName(float id)
541 {
542         switch(id) {
543                 case 0: return "weaponicons"; break;
544                 case 1: return "inventory"; break;
545                 case 2: return "powerups"; break;
546                 case 3: return "healtharmor"; break;
547                 case 4: return "notify"; break;
548                 case 5: return "timer"; break;
549                 case 6: return "radar"; break;
550                 case 7: return "score"; break;
551                 case 8: return "racetimer"; break;
552                 case 9: return "vote"; break;
553                 case 10: return "pressedkeys"; break;
554                 default: return "";
555         }
556 }
557
558 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
559 {
560         switch(id) {
561                 case 0: 
562                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
563                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
564                         break;
565                 case 1: 
566                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
567                         break;
568                 case 3: 
569                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
570                         break;
571                 case 5: 
572                         mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
573                         break;
574                 case 8: 
575                         mySize_y = (1/4) * mySize_x; // 1/4 * width
576                         break;
577                 case 9: 
578                         mySize_y = (1/4) * mySize_x; // 1/4 * width
579                         break;
580                 case 10: 
581                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
582                         break;
583         }
584         return mySize;
585 }
586
587 // return active status of panel
588 float HUD_Panel_CheckActive(float id)
589 {
590         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
591                 return 1;
592         return 0;
593 }
594
595 // return size of given panel
596 vector HUD_Panel_GetSize(float id)
597 {
598         return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
599 }
600
601 // return pos of given panel
602 vector HUD_Panel_GetPos(float id)
603 {
604         vector pos;
605         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
606
607         if (pos_x < 0)
608                 pos_x = vid_conwidth + pos_x;
609         if (pos_y < 0)
610                 pos_y = vid_conheight + pos_y;
611         return pos;
612 }
613
614 float HUD_Panel_GetMarigin(float id)
615 {
616         return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_border"), 30), 200);
617 }
618
619 vector HUD_Panel_GetColor(float id)
620 {
621         if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
622                 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
623         else
624                 return stov(cvar_string("hud_color"));
625 }
626
627 float HUD_Panel_GetBgActive(float id)
628 {
629         if(cvar("_hud_configure"))
630                 return 1;
631
632         return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
633 }
634
635 vector HUD_Panel_GetProgressBarColor(string item)
636 {
637         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
638 }
639
640 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
641 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
642 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
643 {
644         float i;
645
646         vector myTarget;
647         myTarget = mySize;
648
649         vector targPos;
650         vector targSize;
651         vector myCenter;
652         vector targCenter;
653
654         for (i = 0; i < panel_cnt; ++i) {
655                 if(i == id || !HUD_Panel_CheckActive(i))
656                         continue;
657
658                 targPos = HUD_Panel_GetPos(i);
659                 targSize = HUD_Panel_GetSize(i);
660
661                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
662                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
663
664                 if(myPos_y + mySize_y < targPos_y)
665                         continue;
666                 if(myPos_y > targPos_y + targSize_y)
667                         continue;
668
669                 if(myPos_x + mySize_x < targPos_x)
670                         continue;
671                 if(myPos_x > targPos_x + targSize_x)
672                         continue;
673
674                 // OK, there IS a collision.
675
676                 myCenter_x = myPos_x + 0.5 * mySize_x;
677                 myCenter_y = myPos_y + 0.5 * mySize_y;
678
679                 targCenter_x = targPos_x + 0.5 * targSize_x;
680                 targCenter_y = targPos_y + 0.5 * targSize_y;
681
682                 float k, y;
683                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
684                 {
685                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
686                                 myTarget_x = targPos_x - myPos_x;
687                         else // push it upwards
688                                 myTarget_y = targPos_y - myPos_y;
689                 }
690                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
691                 {
692                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
693                                 myTarget_x = targPos_x + targSize_x;
694                         else // push it upwards
695                                 myTarget_y = targPos_y - myPos_y;
696                 }
697                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
698                 {
699                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
700                                 myTarget_x = targPos_x - myPos_x;
701                         else // push it downwards
702                                 myTarget_y = targPos_y + targSize_y;
703                 }
704                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
705                 {
706                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
707                                 myTarget_x = targPos_x + targSize_x;
708                         else // push it downwards
709                                 myTarget_y = targPos_y + targSize_y;
710                 }
711         }
712
713         return myTarget;
714 }
715
716 // TODO: checkResize
717 float HUD_Panel_SetSize(float id, vector mySize)
718 {
719         float didntresize;
720
721         vector oldSize;
722         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
723
724         vector myPos;
725         myPos = HUD_Panel_GetPos(id);
726
727         // check for collisions
728         mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
729
730         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
731         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
732
733         // cap against panel's own limits
734         mySize = HUD_Panel_CheckLimitSize(id, mySize);
735
736         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
737         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
738
739         // TODO: is this needed?
740         // this is to check if (and how) SetPos should be called
741         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
742                 didntresize = 3; // didnt resize either
743         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
744                 didntresize = 2; // resized Y
745         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
746                 didntresize = 1; // resized X
747
748         string s;
749         s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
750         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
751         return didntresize;
752 }
753
754 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
755 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
756 {
757         float i;
758
759         vector myTarget;
760         myTarget = myPos;
761
762         vector targPos;
763         vector targSize;
764         vector myCenter;
765         vector targCenter;
766
767         for (i = 0; i < panel_cnt; ++i) {
768                 if(i == id || !HUD_Panel_CheckActive(i))
769                         continue;
770
771                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
772                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
773
774                 if(myPos_y + mySize_y < targPos_y)
775                         continue;
776                 if(myPos_y > targPos_y + targSize_y)
777                         continue;
778
779                 if(myPos_x + mySize_x < targPos_x)
780                         continue;
781                 if(myPos_x > targPos_x + targSize_x)
782                         continue;
783
784                 // OK, there IS a collision.
785
786                 myCenter_x = myPos_x + 0.5 * mySize_x;
787                 myCenter_y = myPos_y + 0.5 * mySize_y;
788
789                 targCenter_x = targPos_x + 0.5 * targSize_x;
790                 targCenter_y = targPos_y + 0.5 * targSize_y;
791
792                 float k, y;
793                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
794                 {
795                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
796                                 myTarget_x = targPos_x - mySize_x;
797                         else // push it upwards
798                                 myTarget_y = targPos_y - mySize_y;
799                 }
800                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
801                 {
802                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
803                                 myTarget_x = targPos_x + targSize_x;
804                         else // push it upwards
805                                 myTarget_y = targPos_y - mySize_y;
806                 }
807                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
808                 {
809                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
810                                 myTarget_x = targPos_x - mySize_x;
811                         else // push it downwards
812                                 myTarget_y = targPos_y + targSize_y;
813                 }
814                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
815                 {
816                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
817                                 myTarget_x = targPos_x + targSize_x;
818                         else // push it downwards
819                                 myTarget_y = targPos_y + targSize_y;
820                 }
821         }
822
823         return myTarget;
824 }
825
826 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
827 {
828         vector oldPos;
829         oldPos = HUD_Panel_GetPos(id);
830         if(didntresize == 2)
831                 pos_x = oldPos_x;
832         else if(didntresize == 1)
833                 pos_y = oldPos_y;
834         else if(didntresize == 3)
835                 return;
836
837         vector mySize;
838         mySize = HUD_Panel_GetSize(id);
839
840         pos = HUD_Panel_CheckMove(id, pos, mySize);
841
842         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
843         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
844
845         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
846                 pos_x = pos_x - vid_conwidth;
847         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
848                 pos_y = pos_y - vid_conheight;
849
850         string s;
851         s = strcat(ftos(pos_x), " ", ftos(pos_y));
852
853         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
854 }
855
856 float mouseClicked;
857 float prevMouseClicked; // previous state
858 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
859 {
860         prevMouseClicked = mouseClicked;
861         if(nPrimary == K_MOUSE1)
862         {
863                 if(bInputType == 0) { // key pressed
864                         mouseClicked = 1;
865                         return true;
866                 }
867                 if(bInputType == 1) {// key released
868                         mouseClicked = 0;
869                         return true;
870                 }
871         }
872         return false;
873 }
874
875 vector mousepos, mouseprevpos;
876 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
877 vector panel_click_pos; // panel pos (saved only upon a click)
878 vector panel_click_size; // panel size (saved only upon a click)
879 float highlightedPanel;
880 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
881 void HUD_Panel_Mouse()
882 {
883         if(mouseClicked == 0) {
884                 highlightedPanel = -1;
885                 highlightedAction = 0;
886         }
887
888         mousepos = mousepos + getmousepos();
889
890         mousepos_x = bound(0, mousepos_x, vid_conwidth);
891         mousepos_y = bound(0, mousepos_y, vid_conheight);
892
893         drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
894
895         if(mouseClicked)
896         {
897                 float i, border;
898                 vector panelPos;
899                 vector panelSize;
900
901                 for(i = 0; i <= panel_cnt; ++i)
902                 {
903                         panelPos = HUD_Panel_GetPos(i);
904                         panelSize = HUD_Panel_GetSize(i);
905                         border = HUD_Panel_GetMarigin(i);
906                         if(prevMouseClicked == 0) {
907                                 // move
908                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
909                                 {
910                                         highlightedPanel = i;
911                                         highlightedAction = 1;
912                                 }
913                                 // resize from topleft border
914                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
915                                 {
916                                         highlightedPanel = i;
917                                         highlightedAction = 2;
918                                         resizeCorner = 1;
919                                 }
920                                 // resize from topright border
921                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
922                                 {
923                                         highlightedPanel = i;
924                                         highlightedAction = 2;
925                                         resizeCorner = 2;
926                                 }
927                                 // resize from bottomleft border
928                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
929                                 {
930                                         highlightedPanel = i;
931                                         highlightedAction = 2;
932                                         resizeCorner = 3;
933                                 }
934                                 // resize from bottomright border
935                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
936                                 {
937                                         highlightedPanel = i;
938                                         highlightedAction = 2;
939                                         resizeCorner = 4;
940                                 }
941                         }
942
943                         if(highlightedPanel == i)
944                         {
945                                 if(prevMouseClicked == 0)
946                                 {
947                                         panel_click_distance = mousepos - panelPos;
948                                         panel_click_pos = panelPos;
949                                         panel_click_size = panelSize;
950                                 }
951
952                                 if(highlightedAction == 1)
953                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
954                                 else if(highlightedAction == 2)
955                                 {
956                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
957                                         if(resizeCorner == 1) {
958                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
959                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
960                                         }
961                                         if(resizeCorner == 2) {
962                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
963                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
964                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
965                                         }
966                                         if(resizeCorner == 3) {
967                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
968                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
969                                         }
970                                         if(resizeCorner == 4) {
971                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
972                                         }
973                                 }
974                         }
975                 }
976         }
977         mouseprevpos = mousepos;
978         prevMouseClicked = mouseClicked;
979 }
980
981 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
982 {
983         vector pos;
984         vector size;
985
986         pos =
987 */ // maybe one day, since this will be quite complicated
988
989 // Weapon icons (#0)
990 //
991
992 float weaponspace[10];
993 void HUD_WeaponIcons_Clear()
994 {
995         float idx;
996         for(idx = 0; idx < 10; ++idx)
997                 weaponspace[idx] = 0;
998 }
999
1000 void HUD_WeaponIcons()
1001 {
1002         float alpha, height, border, accuracybar_height, stat_weapons; // "constants"
1003         vector pos, mySize, mysize, mypos, color, accuracy_color;
1004         float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1005
1006         border = HUD_Panel_GetMarigin(0);
1007         pos = HUD_Panel_GetPos(0);
1008         mySize = HUD_Panel_GetSize(0);
1009         color = HUD_Panel_GetColor(0);
1010         accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
1011
1012         stat_weapons = getstati(STAT_WEAPONS);
1013         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1014         {
1015                 self = get_weaponinfo(i);
1016                 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1017                         ++weapon_cnt;
1018         }
1019
1020         if(HUD_Panel_GetBgActive(0) && weapon_cnt)
1021                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1022
1023         // hits
1024         weapon_stats = getstati(STAT_DAMAGE_HITS);
1025         weapon_number = weapon_stats & 63;
1026         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1027         // fired
1028         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1029         weapon_number = weapon_stats & 63;
1030         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1031
1032         if(cvar_or("hud_weaponicons_fade", 1))
1033         {
1034                 fade = 3.2 - 2 * (time - weapontime);
1035                 fade = bound(0.7, fade, 1);
1036         }
1037         else
1038                 fade = 1;
1039
1040         HUD_WeaponIcons_Clear();
1041
1042         float rows, columns;
1043         //TODO: yuck. there must be a better way :)
1044         //rows = ceil(4 * mySize_y/mySize_x);
1045         if(mySize_y/mySize_x < 0.08)
1046                 rows = 1;
1047         else if(mySize_y/mySize_x < 0.25)
1048                 rows = 2;
1049         else if(mySize_y/mySize_x < 0.5)
1050                 rows = 3;
1051         else if(mySize_y/mySize_x < 0.7)
1052                 rows = 4;
1053         else if(mySize_y/mySize_x < 0.9)
1054                 rows = 5;
1055         else if(mySize_y/mySize_x < 1.25)
1056                 rows = 6;
1057         else if(mySize_y/mySize_x < 1.7)
1058                 rows = 7;
1059         else if(mySize_y/mySize_x < 2.5)
1060                 rows = 8;
1061         else if(mySize_y/mySize_x < 4)
1062                 rows = 12;
1063         else if(mySize_y/mySize_x < 6)
1064                 rows = 14;
1065         else
1066                 rows = 16;
1067
1068         columns = ceil(16/rows);
1069         float row, column;
1070         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1071         {
1072                 self = get_weaponinfo(i);
1073                 if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
1074                 {
1075                         id = self.impulse;
1076
1077                         alpha = (id == activeweapon) ? 1 : 0.6;
1078
1079                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1080                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1081                         if(id == 0) // porto and hook should be last
1082                                 id = 9;
1083                         else
1084                                 id = --id;
1085
1086                         if(id+1 == activeweapon)
1087                                 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1088                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1089
1090                         if(cvar_or("hud_weaponicons_number", 1))
1091                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1092
1093                         // draw the weapon accuracy on the HUD
1094                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1095                         {
1096                                 if(weapon_damage)
1097                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1098
1099                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1100                                 if(weapon_damage)
1101                                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1102                         }
1103                 }
1104
1105                 ++row;
1106                 if(row >= rows)
1107                 {
1108                         row = 0;
1109                         ++column;
1110                 }
1111         }
1112
1113 }
1114
1115 // Inventory (#1)
1116 //
1117
1118 float GetAmmoStat(float i)
1119 {
1120         switch(i)
1121         {
1122                 case 0: return STAT_SHELLS;
1123                 case 1: return STAT_NAILS;
1124                 case 2: return STAT_ROCKETS;
1125                 case 3: return STAT_CELLS;
1126                 case 4: return STAT_FUEL;
1127                 default: return -1;
1128         }
1129 }
1130
1131 float GetAmmoItemCode(float i)
1132 {
1133         switch(i)
1134         {
1135                 case 0: return IT_SHELLS;
1136                 case 1: return IT_NAILS;
1137                 case 2: return IT_ROCKETS;
1138                 case 3: return IT_CELLS;
1139                 case 4: return IT_FUEL;
1140                 default: return -1;
1141         }
1142 }
1143
1144 string GetAmmoPicture(float i)
1145 {
1146         switch(i)
1147         {
1148                 case 0: return "gfx/hud/sb_shells";
1149                 case 1: return "gfx/hud/sb_bullets";
1150                 case 2: return "gfx/hud/sb_rocket";
1151                 case 3: return "gfx/hud/sb_cells";
1152                 case 4: return "gfx/hud/sb_fuel";
1153                 default: return "";
1154         }
1155 }
1156
1157 void HUD_Inventory()
1158 {
1159         float i;
1160         float stat_items;
1161         float border;
1162
1163         vector pos, mySize, mysize, mypos, color;
1164         border = HUD_Panel_GetMarigin(1);
1165         pos = HUD_Panel_GetPos(1);
1166         mySize = HUD_Panel_GetSize(1);
1167         color = HUD_Panel_GetColor(1);
1168
1169         if(HUD_Panel_GetBgActive(1))
1170                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1171
1172         // ammo
1173         stat_items = getstati(STAT_ITEMS);
1174         for (i = 0; i < 4; ++i) {
1175                 float a;
1176                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1177                 if(cvar("_hud_configure"))
1178                         a = 100;
1179
1180                 if(cvar("hud_ammo_onlycurrent")) {
1181                         if (stat_items & GetAmmoItemCode(i)) {
1182                                 drawpic(pos - '1 1 0' * border, "gfx/hud/sb_ammobg", mysize + '1 1 0' * border, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1183                                 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1184                                 if(a < 10)
1185                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1186                                 else
1187                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1188                         }
1189                 } else {
1190                         if (a > 0) {
1191                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1192                                         switch (i) {
1193                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1194                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1195                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1196                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1197                                         }
1198                                         mysize_x = 0.25 * mySize_x;
1199                                         mysize_y = mySize_y;
1200                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1201                                         switch (i) {
1202                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1203                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1204                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1205                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1206                                         }
1207                                         mysize_x = 0.5 * mySize_x;
1208                                         mysize_y = 0.5 * mySize_y;
1209                                 } else { // arrange vertically
1210                                         switch (i) {
1211                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1212                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1213                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1214                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1215                                         }
1216                                         mysize_x = mySize_x;
1217                                         mysize_y = 0.25 * mySize_y;
1218                                 }
1219
1220                                 if (stat_items & GetAmmoItemCode(i))
1221                                         drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1222                                 drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1223                                 if (a < 10) {
1224                                         if(stat_items & GetAmmoItemCode(i))
1225                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1226                                         else
1227                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1228                                 } else {
1229                                         if(stat_items & GetAmmoItemCode(i))
1230                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1231                                         else
1232                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1233                                 }
1234                         }
1235                 }
1236         }
1237
1238         // fuel ammo
1239         a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1240
1241         if (a > 0) { // if we have fuel, draw the amount
1242                 if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1243                         mypos_x += pos_x + mySize_x - 0; // TODO!
1244
1245                 drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1246                 if (a > 10)
1247                         HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1248                 else
1249                         HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1250         }
1251 }
1252
1253
1254 // Powerups (#2)
1255 // TODO!
1256 void HUD_Powerups() {
1257         float stat_items, dt;
1258         float border;
1259
1260         vector pos, mySize, color;
1261         border = HUD_Panel_GetMarigin(2);
1262         pos = HUD_Panel_GetPos(2);
1263         mySize = HUD_Panel_GetSize(2);
1264         color = HUD_Panel_GetColor(2);
1265
1266         if(HUD_Panel_GetBgActive(2))
1267                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1268
1269         stat_items = getstati(STAT_ITEMS);
1270         /*
1271         if not(stat_items & IT_STRENGTH)
1272                 if not(stat_items & IT_INVINCIBLE)
1273                         return;
1274         */
1275
1276         if (getstati(STAT_HEALTH) <= 0)
1277                 return;
1278
1279         float strength_time, invincibility_time, countdown_fontsize;
1280
1281         //strength
1282         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1283         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1284
1285         if (strength_time) {
1286                 dt = strength_time - time;
1287                 if(dt > 0)
1288                 {
1289                         if(dt < 5)
1290                         {
1291                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1292                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1293                         }
1294                         else
1295                         {
1296                                 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1297                         }
1298                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1299                 }
1300                 else if(dt > -1)
1301                 {
1302                         drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1303                                 bound(0, -dt / 0.5, 1));
1304                 }
1305         }
1306
1307         //invincibility
1308         if (invincibility_time) {
1309                 dt = invincibility_time - time;
1310                 if(dt > 0)
1311                 {
1312                         if(dt < 5)
1313                         {
1314                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1315                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1316                         }
1317                         else
1318                         {
1319                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1320                         }
1321                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1322                 }
1323                 else if(dt > -1)
1324                 {
1325                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1326                                 bound(0, -dt / 0.5, 1));
1327                 }
1328         }
1329 }
1330
1331 // Health/armor (#3)
1332 //
1333 void HUD_HealthArmor(void)
1334 {
1335         float border;
1336
1337         vector pos, mySize, color;
1338         border = HUD_Panel_GetMarigin(3);
1339         pos = HUD_Panel_GetPos(3);
1340         mySize = HUD_Panel_GetSize(3);
1341         color = HUD_Panel_GetColor(3);
1342
1343         if(HUD_Panel_GetBgActive(3))
1344                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1345
1346         float armor, health, x;
1347         armor = getstati(STAT_ARMOR);
1348         health = getstati(STAT_HEALTH);
1349         if(cvar("_hud_configure"))
1350         {
1351                 armor = 150;
1352                 health = 100;
1353         }
1354
1355         if(health <= 0)
1356                 return;
1357
1358         float numbers;
1359
1360         // TODO!
1361         if(hud_hudselector == 2) // combined health and armor display
1362         {
1363                 vector v;
1364                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1365
1366                 vector num_pos;
1367                 num_pos = - '96 28 0';
1368
1369                 x = floor(v_x + 1);
1370
1371                 if(v_z) // fully armored
1372                 {
1373                         // here, armorideal > armor
1374                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1375                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1376                 }
1377                 else
1378                 {
1379                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1380                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1381                 }
1382                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1383         }
1384
1385         else
1386         {
1387                 vector health_pos, armor_pos;
1388
1389                 // TODO!
1390                 if (hud_hudselector == 0) { // old style layout with armor left of health
1391                         armor_pos = pos;
1392                         health_pos = pos + eX * 0.5 * mySize_x;
1393                 } else {
1394                         health_pos = pos;
1395                         armor_pos = pos + eX * 0.5 * mySize_x;
1396                 }
1397
1398
1399                 if (mySize_x/mySize_y > 5)
1400                 {
1401                         // armor
1402                         x = armor;
1403                         numbers = strlen(ftos(x));
1404
1405                         if (x > 0)
1406                         {
1407                                 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1408                                 if (x > 45)
1409                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1410                                 else
1411                                         drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1412                                 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1413                         }
1414
1415                         // health
1416                         x = health;
1417                         drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1418                         drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1419                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
1420                 }
1421                 else if (mySize_x/mySize_y > 3.2)
1422                 {
1423                         // armor
1424                         x = armor;
1425                         numbers = strlen(ftos(x));
1426
1427                         if (x > 0)
1428                         {
1429                                 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1430                                 if (x > 45)
1431                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1432                                 else
1433                                         drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1434                                 HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1435                         }
1436
1437                         // health
1438                         x = health;
1439                         numbers = strlen(ftos(x));
1440
1441                         drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1442                         drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1443                         HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1444                 }
1445                 else
1446                 {
1447                         // armor
1448                         x = armor;
1449                         numbers = strlen(ftos(x));
1450
1451                         if (x > 0)
1452                         {
1453                                 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1454                                 if (x > 45)
1455                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1456                                 else
1457                                         drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1458                                 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1459                         }
1460
1461                         // health
1462                         x = health;
1463                         numbers = strlen(ftos(x));
1464
1465                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1466                         drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1467                         HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1468                 }
1469         }
1470 }
1471
1472 // Score (#7)
1473 //
1474 void HUD_Score()
1475 {
1476         float border;
1477
1478         vector pos, mySize, color;
1479         border = HUD_Panel_GetMarigin(7);
1480         pos = HUD_Panel_GetPos(7);
1481         mySize = HUD_Panel_GetSize(7);
1482         color = HUD_Panel_GetColor(7);
1483
1484         if(HUD_Panel_GetBgActive(7))
1485                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1486
1487         float score, distribution, leader;
1488         vector score_pos, secondary_score_pos, distribution_color;
1489         entity tm, pl, me;
1490         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1491
1492         if (!teamplay) { // non-teamgames
1493                 // me vector := [team/connected frags id]
1494                 pl = players.sort_next;
1495                 if(pl == me)
1496                         pl = pl.sort_next;
1497
1498                 if(pl)
1499                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1500                 else
1501                         distribution = 0;
1502
1503                 score = me.(scores[ps_primary]);
1504
1505                 if(distribution >= 5) {
1506                         distribution_color = eY;
1507                         leader = 1;
1508                 } else if(distribution >= 0) {
1509                         distribution_color = '1 1 1';
1510                         leader = 1;
1511                 } else if(distribution >= -5)
1512                         distribution_color = '1 1 0';
1513                 else
1514                         distribution_color = eX;
1515
1516                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3  * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1517                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1518         } else { // teamgames
1519                 float max_fragcount;
1520                 max_fragcount = -999;
1521
1522                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1523                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1524                                 continue;
1525                         score = tm.(teamscores[ts_primary]);
1526                         leader = 0;
1527
1528                         if (score > max_fragcount)
1529                                 max_fragcount = score;
1530
1531                         if(tm.team == myteam) {
1532                                 if (max_fragcount == score)
1533                                         leader = 1;
1534                                 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1535                         } else {
1536                                 if (max_fragcount == score)
1537                                         leader = 1;
1538                                 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1539                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1540                         }
1541                 }
1542         }
1543 }
1544
1545 // Race timer (#8)
1546 //
1547 void HUD_RaceTimer (void) {
1548         float border;
1549
1550         vector pos, mySize, color;
1551         border = HUD_Panel_GetMarigin(8);
1552         pos = HUD_Panel_GetPos(8);
1553         mySize = HUD_Panel_GetSize(8);
1554         color = HUD_Panel_GetColor(8);
1555
1556         if(HUD_Panel_GetBgActive(8))
1557                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1558
1559         drawfont = hud_bigfont;
1560         float a, t;
1561         string s, forcetime;
1562
1563         if(cvar("_hud_configure"))
1564         {
1565                 s = "0:13:37";
1566                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1567                 s = "^1Intermediate 1 (+15.42)";
1568                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
1569         }
1570         else if(race_checkpointtime)
1571         {
1572                 a = bound(0, 2 - (time - race_checkpointtime), 1);
1573                 s = "";
1574                 forcetime = "";
1575                 if(a > 0) // just hit a checkpoint?
1576                 {
1577                         if(race_checkpoint != 254)
1578                         {
1579                                 if(race_time && race_previousbesttime)
1580                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1581                                 else
1582                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1583                                 if(race_time)
1584                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
1585                         }
1586                 }
1587                 else
1588                 {
1589                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1590                         {
1591                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1592                                 if(a > 0) // next one?
1593                                 {
1594                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1595                                 }
1596                         }
1597                 }
1598
1599                 if(s != "" && a > 0)
1600                 {
1601                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1602                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1603                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1604                 }
1605
1606                 if(race_penaltytime)
1607                 {
1608                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1609                         if(a > 0)
1610                         {
1611                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1612                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1613                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1614                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1615                         }
1616                 }
1617
1618                 if(forcetime != "")
1619                 {
1620                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1621                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1622                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
1623                 }
1624                 else
1625                         a = 1;
1626
1627                 if(race_laptime && race_checkpoint != 255)
1628                 {
1629                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1630                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1631                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1632                 }
1633         }
1634         else
1635         {
1636                 if(race_mycheckpointtime)
1637                 {
1638                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1639                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1640                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1641                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1642                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1643                 }
1644                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1645                 {
1646                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1647                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1648                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1649                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1650                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1651                 }
1652
1653                 if(race_penaltytime && !race_penaltyaccumulator)
1654                 {
1655                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
1656                         a = bound(0, (1 + t - time), 1);
1657                         if(a > 0)
1658                         {
1659                                 if(time < t)
1660                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1661                                 else
1662                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1663                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1664                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1665                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1666                         }
1667                 }
1668         }
1669
1670         drawfont = hud_font;
1671 }
1672
1673 // Notification area (#4)
1674 void HUD_Notify (void)
1675 {
1676         float border;
1677
1678         vector pos, mySize, color;
1679         border = HUD_Panel_GetMarigin(4);
1680         pos = HUD_Panel_GetPos(4);
1681         mySize = HUD_Panel_GetSize(4);
1682         color = HUD_Panel_GetColor(4);
1683
1684         if(HUD_Panel_GetBgActive(4))
1685                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1686
1687         string s;
1688         entity tm;
1689         if(spectatee_status && !intermission)
1690         {
1691                 drawfont = hud_bigfont;
1692                 if(spectatee_status == -1)
1693                         s = "^1Observing";
1694                 else
1695                         s = GetPlayerName(spectatee_status - 1);
1696                 // spectated player name between HUD and chat area, aligned to the left
1697                 pos_x = 0;
1698                 pos_y = - 50 - hud_fontsize_spec_y;
1699                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1700                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1701                 drawfont = hud_font;
1702
1703                 // spectator text in the upper right corner
1704                 if(spectatee_status == -1)
1705                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1706                 else
1707                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1708
1709                 if(spectatee_status == -1)
1710                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1711                 else
1712                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1713
1714                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1715
1716                 if(gametype == GAME_ARENA)
1717                         s = "^1Wait for your turn to join";
1718                 else if(gametype == GAME_LMS)
1719                 {
1720                         entity sk;
1721                         sk = playerslots[player_localentnum - 1];
1722                         if(sk.(scores[ps_primary]) >= 666)
1723                                 s = "^1Match has already begun";
1724                         else if(sk.(scores[ps_primary]) > 0)
1725                                 s = "^1You have no more lives left";
1726                         else
1727                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1728                 }
1729                 else
1730                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1731
1732                 //show restart countdown:
1733                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1734                         float countdown;
1735                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1736                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1737                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1738                 }
1739         }
1740         if(warmup_stage && !intermission)
1741         {
1742                 s = "^2Currently in ^1warmup^2 stage!";
1743         }
1744
1745         // move more important stuff more to the middle so its more visible
1746
1747         string blinkcolor;
1748         if(mod(time, 1) >= 0.5)
1749                 blinkcolor = "^1";
1750         else
1751                 blinkcolor = "^3";
1752
1753         if(ready_waiting && !intermission && !spectatee_status)
1754         {
1755                 if(ready_waiting_for_me)
1756                 {
1757                         if(warmup_stage)
1758                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1759                         else
1760                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1761                 }
1762                 else
1763                 {
1764                         if(warmup_stage)
1765                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1766                         else
1767                                 s = strcat("^2Waiting for others to ready up...");
1768                 }
1769         }
1770         else if(warmup_stage && !intermission && !spectatee_status)
1771         {
1772                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1773         }
1774
1775         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1776         {
1777                 float ts_min, ts_max;
1778                 tm = teams.sort_next;
1779                 if (tm)
1780                 {
1781                         for(; tm.sort_next; tm = tm.sort_next)
1782                         {
1783                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1784                                         continue;
1785                                 if(!ts_min) ts_min = tm.team_size;
1786                                 else ts_min = min(ts_min, tm.team_size);
1787                                 if(!ts_max) ts_max = tm.team_size;
1788                                 else ts_max = max(ts_max, tm.team_size);
1789                         }
1790                         if ((ts_max - ts_min) > 1)
1791                         {
1792                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1793                                 tm = GetTeam(myteam, false);
1794                                 if (tm)
1795                                 if (tm.team != COLOR_SPECTATOR)
1796                                 if (tm.team_size == ts_max)
1797                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1798
1799                         }
1800                 }
1801         }
1802 }
1803
1804 // Vote window (#9)
1805 float vote_yescount;
1806 float vote_nocount;
1807 float vote_needed;
1808 float vote_highlighted; // currently selected vote
1809
1810 float vote_active; // is there an active vote?
1811 float vote_prev; // previous state of vote_active to check for a change
1812 float vote_alpha;
1813 float vote_change; // "time" when vote_active changed
1814
1815 void HUD_VoteWindow(void) 
1816 {
1817         float border;
1818
1819         vector pos, mySize, color;
1820         border = HUD_Panel_GetMarigin(9);
1821         pos = HUD_Panel_GetPos(9);
1822         mySize = HUD_Panel_GetSize(9);
1823         color = HUD_Panel_GetColor(9);
1824
1825         string s;
1826         float a;
1827         if(vote_active != vote_prev) {
1828                 vote_change = time;
1829                 vote_prev = bound(0, vote_active, 1);
1830         }
1831
1832         if(vote_active)
1833                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1834         else
1835                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1836
1837         if(cvar("_hud_configure"))
1838         {
1839                 vote_alpha = 1;
1840                 vote_yescount = 3;
1841                 vote_nocount = 2;
1842                 vote_needed = 4;
1843         }
1844
1845         if(HUD_Panel_GetBgActive(9))
1846                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg * vote_alpha, '1 1 0' * (border/MARIGIN_MULTIPLIER));
1847
1848         if(vote_alpha) {
1849                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1850
1851                 drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1852
1853                 s = "A vote has been called for: ";
1854                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1855                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
1856                 if(cvar("_hud_configure"))
1857                         s = "Configure the HUD";
1858                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
1859
1860                 // print the yes/no counts
1861                 s = strcat("Yes: ", ftos(vote_yescount));
1862                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1863                 s = strcat("No: ", ftos(vote_nocount));
1864                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1865
1866                 // draw the progress bars
1867                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
1868                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1869
1870                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
1871                 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1872
1873                 // draw the highlights
1874                 if(vote_highlighted == 1) {
1875                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
1876                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1877                 }
1878                 else if(vote_highlighted == 2) {
1879                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
1880                         drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1881                 }
1882
1883                 drawresetcliparea();
1884         }
1885         else if(!vote_active) {
1886                 vote_highlighted = 0;
1887         }
1888 }
1889
1890 // Awards system
1891 float race_status_time;
1892 float race_status_prev;
1893 string race_status_name_prev;
1894 void HUD_DrawRaceStatus(vector pos)
1895 {
1896         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1897                 race_status_time = time + 5;
1898                 race_status_prev = race_status;
1899                 if (race_status_name_prev)
1900                         strunzone(race_status_name_prev);
1901                 race_status_name_prev = strzone(race_status_name);
1902         }
1903
1904         float a;
1905         a = bound(0, race_status_time - time, 1);
1906
1907         string s;
1908         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1909
1910         float rank;
1911         if(race_status > 0)
1912                 rank = race_CheckName(race_status_name);
1913         string rankname;
1914         rankname = race_PlaceName(rank);
1915
1916         if(race_status == 0)
1917                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1918         else if(race_status == 1) {
1919                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1920                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1921                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1922         } else if(race_status == 2) {
1923                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1924                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1925                 else
1926                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1927                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1928                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1929         } else if(race_status == 3) {
1930                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1931                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1932                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1933         }
1934
1935         if (race_status_time - time <= 0) {
1936                 race_status_prev = -1;
1937                 race_status = -1;
1938                 if(race_status_name)
1939                         strunzone(race_status_name);
1940                 race_status_name = string_null;
1941                 if(race_status_name_prev)
1942                         strunzone(race_status_name_prev);
1943                 race_status_name_prev = string_null;
1944         }
1945 }
1946
1947 // CTF HUD modicon section
1948 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1949 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1950 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1951
1952 void CSQC_ctf_hudreset(void)
1953 {
1954         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1955 }
1956
1957 void CSQC_ctf_hud(void)
1958 {
1959         vector bottomleft, redflag_pos, blueflag_pos, sz;
1960         float f; // every function should have that
1961         bottomleft_y = vid_conheight;
1962         bottomleft_z = 0;
1963
1964         float redflag, blueflag; // current status
1965         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1966         float stat_items;
1967
1968         stat_items = getstati(STAT_ITEMS);
1969         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1970         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1971
1972         // when status CHANGES, set old status into prevstatus and current status into status
1973         if (redflag != redflag_prevframe)
1974         {
1975                 redflag_statuschange_time = time;
1976                 redflag_prevstatus = redflag_prevframe;
1977                 redflag_prevframe = redflag;
1978         }
1979
1980         if (blueflag != blueflag_prevframe)
1981         {
1982                 blueflag_statuschange_time = time;
1983                 blueflag_prevstatus = blueflag_prevframe;
1984                 blueflag_prevframe = blueflag;
1985         }
1986
1987         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1988         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1989
1990         float BLINK_FACTOR = 0.15;
1991         float BLINK_BASE = 0.85;
1992         // note:
1993         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1994         // thus
1995         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1996         // ensure RMS == 1
1997         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1998
1999         string red_icon, red_icon_prevstatus;
2000         float red_alpha, red_alpha_prevstatus;
2001         red_alpha = red_alpha_prevstatus = 1;
2002         switch(redflag) {
2003                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2004                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2005                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2006                 default:
2007                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2008                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2009                         else
2010                                 red_icon = string_null;
2011                         break;
2012         }
2013         switch(redflag_prevstatus) {
2014                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2015                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2016                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2017                 default:
2018                         if(redflag == 3)
2019                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2020                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2021                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2022                         else
2023                                 red_icon_prevstatus = string_null;
2024                         break;
2025         }
2026
2027         string blue_icon, blue_icon_prevstatus;
2028         float blue_alpha, blue_alpha_prevstatus;
2029         blue_alpha = blue_alpha_prevstatus = 1;
2030         switch(blueflag) {
2031                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2032                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2033                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2034                 default:
2035                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2036                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2037                         else
2038                                 blue_icon = string_null;
2039                         break;
2040         }
2041         switch(blueflag_prevstatus) {
2042                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2043                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2044                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2045                 default:
2046                         if(blueflag == 3)
2047                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2048                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2049                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2050                         else
2051                                 blue_icon_prevstatus = string_null;
2052                         break;
2053         }
2054
2055         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2056                 redflag_pos = bottomleft - '-4 50 0';
2057                 blueflag_pos = bottomleft - '-62 50 0';
2058         } else {
2059                 blueflag_pos = bottomleft - '-4 50 0';
2060                 redflag_pos = bottomleft - '-62 50 0';
2061         }
2062
2063         sz = '52 52 0';
2064
2065         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2066         if(red_icon_prevstatus && f < 1)
2067                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2068         if(red_icon)
2069                 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2070
2071         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2072         if(blue_icon_prevstatus && f < 1)
2073                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2074         if(blue_icon)
2075                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2076 }
2077
2078 /*void HUD_Mod_Race (void) {
2079         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2080                 pl = players.sort_next;
2081                 if(pl == me)
2082                         pl = pl.sort_next;
2083                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2084                         if(pl.scores[ps_primary] == 0)
2085                                 pl = world;
2086
2087                 score = me.(scores[ps_primary]);
2088
2089                 float racemin, racesec, racemsec;
2090                 float distsec, distmsec, minusplus;
2091
2092                 racemin = floor(score/(60 * TIME_FACTOR));
2093                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2094                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2095
2096                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2097                         // distribution display
2098                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2099
2100                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2101                                 distmsec = fabs(distribution);
2102                         else {
2103                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2104                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2105                                 if (distribution < 0)
2106                                         distsec = -distsec;
2107                         }
2108
2109                         if (distribution <= 0) {
2110                                 distribution_color = eY;
2111                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2112                         }
2113                         else {
2114                                 distribution_color = eX;
2115                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2116                         }
2117                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2118                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2119                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2120                 }
2121                 // race record display
2122                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2123                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2124
2125                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2126                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2127                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2128
2129                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2130                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2131         }
2132 }*/
2133
2134 // Keyhunt HUD modicon section
2135 float kh_runheretime;
2136
2137 void CSQC_kh_hudreset(void)
2138 {
2139         kh_runheretime = 0;
2140 }
2141
2142 void CSQC_kh_hud(void)
2143 {
2144         float kh_keys;
2145         float keyteam;
2146         float a, aa;
2147         vector p, pa, kh_size, kh_asize;
2148
2149         p_x = 6;
2150         p_y = vid_conheight - 34 - 3;
2151         p_z = 0;
2152
2153         kh_keys = getstati(STAT_KH_KEYS);
2154
2155         kh_size = '19 34 0';
2156         kh_asize = '19 10 0';
2157         pa = p + '0 -10 0';
2158
2159         float i, key;
2160
2161         float keycount;
2162         keycount = 0;
2163         for(i = 0; i < 4; ++i)
2164         {
2165                 key = floor(kh_keys / pow(32, i)) & 31;
2166                 keyteam = key - 1;
2167                 if(keyteam == 30 && keycount <= 4)
2168                         keycount += 4;
2169                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2170                         keycount += 1;
2171         }
2172         // this yields 8 exactly if "RUN HERE" shows
2173
2174         if(keycount == 8)
2175         {
2176                 if(!kh_runheretime)
2177                         kh_runheretime = time;
2178                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2179         }
2180         else
2181                 kh_runheretime = 0;
2182
2183         for(i = 0; i < 4; ++i)
2184         {
2185                 key = floor(kh_keys / pow(32, i)) & 31;
2186                 keyteam = key - 1;
2187                 switch(keyteam)
2188                 {
2189                         case 30: // my key
2190                                 keyteam = myteam;
2191                                 a = 1;
2192                                 aa = 1;
2193                                 break;
2194                         case -1: // no key
2195                                 a = 0;
2196                                 aa = 0;
2197                                 break;
2198                         default: // owned or dropped
2199                                 a = 0.2;
2200                                 aa = 0.5;
2201                                 break;
2202                 }
2203                 a = a * hud_alpha_fg;
2204                 aa = aa * hud_alpha_fg;
2205                 if(a > 0)
2206                 {
2207                         switch(keyteam)
2208                         {
2209                                 case COLOR_TEAM1:
2210                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2211                                         break;
2212                                 case COLOR_TEAM2:
2213                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2214                                         break;
2215                                 case COLOR_TEAM3:
2216                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2217                                         break;
2218                                 case COLOR_TEAM4:
2219                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2220                                         break;
2221                                 default:
2222                                         break;
2223                         }
2224                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2225                         {
2226                                 case 0:
2227                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2228                                         break;
2229                                 case 1:
2230                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2231                                         break;
2232                                 case 2:
2233                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2234                                         break;
2235                                 case 3:
2236                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2237                                         break;
2238                         }
2239                 }
2240                 p_x += 24;
2241                 pa_x += 24;
2242         }
2243 }
2244
2245 // Nexball HUD modicon section
2246 #define NBPB_SIZE '96 38 0'
2247 #define NBPB_BT 2                   //thickness
2248 #define NBPB_BRGB '1 1 1'
2249 #define NBPB_BALPH 1                //alpha
2250 #define NBPB_BFLAG DRAWFLAG_NORMAL
2251 #define NBPB_IALPH 0.4
2252 #define NBPB_IFLAG DRAWFLAG_NORMAL
2253 #define NBPB_IRGB '0.7 0.1 0'
2254
2255 void CSQC_nb_hud(void)
2256 {
2257         float stat_items, nb_pb_starttime, dt, p;
2258         vector pos;
2259
2260         stat_items = getstati(STAT_ITEMS);
2261         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2262
2263         pos_x = 4;
2264         pos_y = vid_conheight - 42;
2265         pos_z = 0;
2266
2267         //Manage the progress bar if any
2268         if (nb_pb_starttime > 0)
2269         {
2270                 vector s;
2271                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2272                 // one period of positive triangle
2273                 p = 2 * dt / nb_pb_period;
2274                 if (p > 1)
2275                         p = 2 - p;
2276
2277                 s = NBPB_SIZE;
2278                 //Draw the filling
2279                 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2280
2281                 //Draw the box
2282                 s = NBPB_SIZE;
2283                 drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2284                 drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2285                 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2286                 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2287         }
2288
2289         pos_x += 12; //horizontal margin to the picture
2290         pos_y += 2; //vertical margin to the picture
2291
2292         if (stat_items & IT_KEY1)
2293                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2294 }
2295
2296 // Race/CTS HUD modicon section
2297 float crecordtime_prev; // last remembered crecordtime
2298 float crecordtime_change_time; // time when crecordtime last changed
2299 float srecordtime_prev; // last remembered srecordtime
2300 float srecordtime_change_time; // time when srecordtime last changed
2301 void CSQC_race_hud(void)
2302 {
2303         entity me;
2304         me = playerslots[player_localentnum - 1];
2305         float t, score;
2306         float f; // yet another function has this
2307         score = me.(scores[ps_primary]);
2308
2309         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2310                 return; // no records in the actual race
2311
2312         drawfont = hud_bigfont;
2313         vector pos;
2314         pos_x = 2;
2315         pos_y = vid_conheight - 48;
2316
2317         // clientside personal record
2318         string rr;
2319         if(gametype == GAME_CTS)
2320                 rr = CTS_RECORD;
2321         else
2322                 rr = RACE_RECORD;
2323         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2324
2325         if(score && (score < t || !t)) {
2326                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2327                 if(cvar("cl_autodemo_delete_keeprecords"))
2328                 {
2329                         f = cvar("cl_autodemo_delete");
2330                         f &~= 1;
2331                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2332                 }
2333         }
2334
2335         if(t != crecordtime_prev) {
2336                 crecordtime_prev = t;
2337                 crecordtime_change_time = time;
2338         }
2339         f = time - crecordtime_change_time;
2340
2341         if (f > 1) {
2342                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2343                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2344         } else {
2345                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2346                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2347                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2348                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2349         }
2350
2351         // server record
2352         pos_y += 26;
2353         t = race_server_record;
2354         if(t != srecordtime_prev) {
2355                 srecordtime_prev = t;
2356                 srecordtime_change_time = time;
2357         }
2358         f = time - srecordtime_change_time;
2359
2360         if (f > 1) {
2361                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2362                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2363         } else {
2364                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2365                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2366                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2367                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2368         }
2369         drawfont = hud_font;
2370 }
2371
2372 // Timer (#5)
2373 //
2374 void HUD_Timer()
2375 {
2376         float border;
2377
2378         vector pos, mySize, color;
2379         border = HUD_Panel_GetMarigin(5);
2380         pos = HUD_Panel_GetPos(5);
2381         mySize = HUD_Panel_GetSize(5);
2382         color = HUD_Panel_GetColor(5);
2383
2384         if(HUD_Panel_GetBgActive(5))
2385                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
2386
2387         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2388
2389         timelimit = getstatf(STAT_TIMELIMIT);
2390
2391         HUD_DrawRaceStatus(pos + '0 30 0');
2392
2393         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2394         timeleft = ceil(timeleft);
2395         minutesLeft = floor(timeleft / 60);
2396         secondsLeft = timeleft - minutesLeft*60;
2397
2398         vector timer_color;
2399         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2400                 timer_color = '1 1 1'; //white
2401         else if(minutesLeft >= 1)
2402                 timer_color = '1 1 0'; //yellow
2403         else
2404                 timer_color = '1 0 0'; //red
2405
2406         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2407                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2408                         //while restart is still active, show 00:00
2409                         minutes = seconds = 0;
2410                 } else {
2411                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2412                         minutes = floor(elapsedTime / 60);
2413                         seconds = elapsedTime - minutes*60;
2414                 }
2415         } else {
2416                 minutes = minutesLeft;
2417                 seconds = secondsLeft;
2418         }
2419
2420         if(mySize_x/mySize_y > 5.1)
2421         {
2422                 if(minutes > 999)
2423                         seconds = 99;
2424                 minutes = min(minutes, 999);
2425                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2426                         if(minutes < 100)
2427                                 drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2428                         HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2429                         drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2430                 }
2431                 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2432         }
2433         else
2434         {
2435                 if(minutes > 99)
2436                         seconds = 99;
2437                 minutes = min(minutes, 99);
2438                 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2439                         if(minutes < 100)
2440                                 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2441                         HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2442                         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2443                 }
2444                 HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2445         }
2446 }
2447
2448 // Radar (#6)
2449 //
2450
2451 void HUD_Radar(void)
2452 {
2453         float border;
2454
2455         vector pos, mySize, color;
2456         border = HUD_Panel_GetMarigin(6);
2457         pos = HUD_Panel_GetPos(6);
2458         mySize = HUD_Panel_GetSize(6);
2459         color = HUD_Panel_GetColor(6);
2460
2461         if(HUD_Panel_GetBgActive(6))
2462                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
2463
2464         local float color1, color2; // color already declared as a global in hud.qc
2465         local vector rgb;
2466         local entity tm;
2467         float scale2d, normalsize, bigsize;
2468         float f;
2469
2470         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2471         teamradar_size2d = mySize;
2472
2473         if(minimapname == "" && !ons_showmap)
2474                 return;
2475
2476         teamradar_loadcvars();
2477
2478         switch(cl_teamradar_zoommode)
2479         {
2480                 default:
2481                 case 0:
2482                         f = current_zoomfraction;
2483                         break;
2484                 case 1:
2485                         f = 1 - current_zoomfraction;
2486                         break;
2487                 case 2:
2488                         f = 0;
2489                         break;
2490                 case 3:
2491                         f = 1;
2492                         break;
2493         }
2494
2495         switch(cl_teamradar_rotation)
2496         {
2497                 case 0:
2498                         teamradar_angle = view_angles_y - 90;
2499                         break;
2500                 default:
2501                         teamradar_angle = 90 * cl_teamradar_rotation;
2502                         break;
2503         }
2504
2505         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2506         teamradar_size2d = mySize;
2507
2508         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2509         if(pos == eX * vid_conwidth)
2510         {
2511                 if(cl_teamradar_nohudhack < 2)
2512                         pos_y += 25;
2513                 if(cl_teamradar_nohudhack < 1)
2514                         teamradar_extraclip_mins_y -= 25;
2515         }
2516         else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2517         {
2518                 if(cl_teamradar_nohudhack < 2)
2519                         pos_y -= 50;
2520                 //if(cl_teamradar_nohudhack < 1)
2521                         //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2522         }
2523
2524         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2525         if(cl_teamradar_rotation == 0)
2526         {
2527                 // max-min distance must fit the radar in any rotation
2528                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2529         }
2530         else
2531         {
2532                 vector c0, c1, c2, c3, span;
2533                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2534                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2535                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2536                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2537                 span = '0 0 0';
2538                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2539                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2540
2541                 // max-min distance must fit the radar in x=x, y=y
2542                 bigsize = min(
2543                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2544                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2545                 );
2546         }
2547
2548         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2549         if(bigsize > normalsize)
2550                 normalsize = bigsize;
2551
2552         teamradar_size =
2553                   f * bigsize
2554                 + (1 - f) * normalsize;
2555         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2556                   f * (mi_min + mi_max) * 0.5
2557                 + (1 - f) * view_origin);
2558
2559         color1 = GetPlayerColor(player_localentnum-1);
2560         rgb = GetTeamRGB(color1);
2561
2562         drawsetcliparea(
2563                 pos_x,
2564                 pos_y,
2565                 pos_x + mySize_x,
2566                 pos_y + mySize_y
2567         );
2568
2569         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2570
2571         if(ons_showmap)
2572         {
2573                 drawresetcliparea();
2574
2575                 vector frame_origin, frame_size;
2576                 frame_origin = frame_size = '0 0 0';
2577
2578                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2579                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2580                 frame_size_x = pos_x * 1.1171875; // matches the picture
2581                 frame_size_y = pos_y * 1.1171875; // matches the picture
2582                 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2583                 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2584
2585                 drawsetcliparea(
2586                         pos_x - teamradar_size2d_x * 0.5,
2587                         pos_y - teamradar_size2d_y * 0.5,
2588                         teamradar_size2d_x,
2589                         teamradar_size2d_y
2590                 );
2591         }
2592
2593         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2594                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2595         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2596                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2597         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2598         {
2599                 color2 = GetPlayerColor(tm.sv_entnum);
2600                 //if(color == COLOR_SPECTATOR || color == color2)
2601                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2602         }
2603         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2604
2605         drawresetcliparea();
2606 };
2607
2608 /*
2609 ==================
2610 Main HUD system
2611 ==================
2612 */
2613
2614 void HUD_DrawPressedKeys(void)
2615 {
2616         float border;
2617
2618         vector pos, mySize, color;
2619         border = HUD_Panel_GetMarigin(10);
2620         pos = HUD_Panel_GetPos(10);
2621         mySize = HUD_Panel_GetSize(10);
2622         color = HUD_Panel_GetColor(10);
2623
2624         if(HUD_Panel_GetBgActive(10))
2625                 draw_BorderPicture(pos - '1 1 0' * border, "gfx/hud/border", mySize + '1 1 0' * 2 * border, color, hud_alpha_bg, '1 1 0' * (border/MARIGIN_MULTIPLIER));
2626
2627         float pressedkeys;
2628
2629         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2630         drawpic(pos, "gfx/hud/keys/key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2631         drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2632         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2633         drawpic(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2634         drawpic(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2635         drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2636         drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2637 }
2638
2639 void HUD_ShowSpeed(void)
2640 {
2641         vector numsize;
2642         float pos, conversion_factor;
2643         string speed, zspeed, unit;
2644
2645         switch(cvar("cl_showspeed_unit"))
2646         {
2647                 default:
2648                 case 0:
2649                         unit = "";
2650                         conversion_factor = 1.0;
2651                         break;
2652                 case 1:
2653                         unit = " qu/s";
2654                         conversion_factor = 1.0;
2655                         break;
2656                 case 2:
2657                         unit = " m/s";
2658                         conversion_factor = 0.0254;
2659                         break;
2660                 case 3:
2661                         unit = " km/h";
2662                         conversion_factor = 0.0254 * 3.6;
2663                         break;
2664                 case 4:
2665                         unit = " mph";
2666                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2667                         break;
2668                 case 5:
2669                         unit = " knots";
2670                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2671                         break;
2672         }
2673
2674         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2675
2676         numsize_x = numsize_y = cvar("cl_showspeed_size");
2677         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2678
2679         drawfont = hud_bigfont;
2680         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2681
2682         if (cvar("cl_showspeed_z") == 1) {
2683                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2684                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2685         }
2686
2687         drawfont = hud_font;
2688 }
2689
2690 vector acc_prevspeed;
2691 float acc_prevtime;
2692 float acc_avg;
2693
2694 void HUD_ShowAcceleration(void)
2695 {
2696         float acceleration, sz, scale, alpha, f;
2697         vector pos, top, rgb;
2698         top_x = vid_conwidth/2;
2699         top_y = 0;
2700
2701         f = time - acc_prevtime;
2702         if(cvar("cl_showacceleration_z"))
2703                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2704         else
2705                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2706         acc_prevspeed = pmove_vel;
2707         acc_prevtime = time;
2708
2709         f = bound(0, f * 10, 1);
2710         acc_avg = acc_avg * (1 - f) + acceleration * f;
2711         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2712
2713         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2714
2715         sz = cvar("cl_showacceleration_size");
2716         scale = cvar("cl_showacceleration_scale");
2717         alpha = cvar("cl_showacceleration_alpha");
2718         if (cvar("cl_showacceleration_color_custom"))
2719                 rgb = stov(cvar_string("cl_showacceleration_color"));
2720         else {
2721                 rgb = '1 1 1';
2722                 if (acceleration < 0) {
2723                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2724                 } else if (acceleration > 0) {
2725                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2726                 }
2727         }
2728
2729         if (acceleration > 0)
2730                 drawpic(pos, "gfx/hud/statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2731         else if (acceleration < 0)
2732                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2733 }
2734
2735 void HUD_Reset (void)
2736 {
2737         // reset gametype specific icons
2738         if(gametype == GAME_KEYHUNT)
2739                 CSQC_kh_hudreset();
2740         else if(gametype == GAME_CTF)
2741                 CSQC_ctf_hudreset();
2742 }
2743
2744 void HUD_Main (void)
2745 {
2746         hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2747         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2748         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2749         hud_color_bg_team = cvar("hud_color_bg_team");
2750
2751         hud_fontsize = HUD_GetFontsize("hud_fontsize");
2752         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
2753
2754         if(HUD_Panel_CheckActive(0))
2755                 HUD_WeaponIcons();
2756         if(HUD_Panel_CheckActive(1))
2757                 HUD_Inventory();
2758         if(HUD_Panel_CheckActive(2))
2759                 HUD_Powerups();
2760         if(HUD_Panel_CheckActive(3))
2761                 HUD_HealthArmor();
2762         if(HUD_Panel_CheckActive(4))
2763                 HUD_Notify();
2764         if(HUD_Panel_CheckActive(5))
2765                 HUD_Timer();
2766         // TODO hud'ify
2767         if(HUD_Panel_CheckActive(6))
2768                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
2769                         HUD_Radar();
2770         if(HUD_Panel_CheckActive(7))
2771                 HUD_Score();
2772         if(HUD_Panel_CheckActive(8))
2773                 if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure"))
2774                         HUD_RaceTimer();
2775         if(HUD_Panel_CheckActive(9))
2776                 HUD_VoteWindow();
2777         // TODO hud'ify
2778         if(HUD_Panel_CheckActive(10))
2779                 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure"))
2780                         HUD_DrawPressedKeys();
2781
2782         // TODO hud_'ify these
2783         if (cvar("cl_showspeed"))
2784                 HUD_ShowSpeed();
2785         if (cvar("cl_showacceleration"))
2786                 HUD_ShowAcceleration();
2787
2788         // TODO... well make them work in a panel etc
2789         if(gametype == GAME_KEYHUNT)
2790                 CSQC_kh_hud();
2791         else if(gametype == GAME_CTF)
2792                 CSQC_ctf_hud();
2793         else if(gametype == GAME_NEXBALL)
2794                 CSQC_nb_hud();
2795         else if(gametype == GAME_CTS || gametype == GAME_RACE)
2796                 CSQC_race_hud();
2797         return;
2798 }