7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90 pic = strcat(hud_skin_path, "/", pic);
93 imgsize = drawgetimagesize(pic);
95 imgaspect = imgsize_x/imgsize_y;
102 if(aspect > imgaspect) {
103 sz_x = sz_y * imgaspect;
104 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
106 sz_y = sz_x / imgaspect;
107 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
114 imgsize = drawgetimagesize(pic);
116 imgaspect = imgsize_x/imgsize_y;
123 if(aspect > imgaspect) {
124 sz_x = sz_y * imgaspect;
125 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
127 sz_y = sz_x / imgaspect;
128 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
135 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
140 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
143 // return HUD background color
144 vector HUD_GetBgColor()
148 GetTeamRGB(myteam) * hud_color_bg_team;
150 // allow custom HUD colors in non-teamgames
151 color_x = cvar("hud_color_bg_r");
152 color_y = cvar("hud_color_bg_g");
153 color_z = cvar("hud_color_bg_b");
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
162 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163 if(accuracy >= 100) {
167 else if(accuracy > yellow_accuracy) {
168 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
173 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
179 vector HUD_Get_Num_Color (float x, float maxvalue)
187 else if(x > maxvalue * 0.75) {
188 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
192 else if(x > maxvalue * 0.5) {
193 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
197 else if(x > maxvalue * 0.25) {
200 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
202 else if(x > maxvalue * 0.1) {
204 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
215 float stringwidth_colors(string s, vector theSize)
217 return stringwidth(s, TRUE, theSize);
220 float stringwidth_nocolors(string s, vector theSize)
222 return stringwidth(s, FALSE, theSize);
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
234 void centerprint(string strMessage)
236 float i, j, n, hcount;
239 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
241 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
243 if(cvar("scr_centertime") <= 0)
249 // strip trailing newlines
250 j = strlen(strMessage) - 1;
251 while(substring(strMessage, j, 1) == "\n" && j >= 0)
253 strMessage = substring(strMessage, 0, j + 1);
258 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
260 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
262 strMessage = substring(strMessage, j, strlen(strMessage) - j);
263 centerprint_offset_hint = j;
268 // if we get here, we have a message. Initialize its height.
271 n = tokenizebyseparator(strMessage, "\n");
273 for(j = 0; j < n; ++j)
275 getWrappedLine_remaining = argv(j);
276 while(getWrappedLine_remaining)
278 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279 if(centerprint_messages[i])
280 strunzone(centerprint_messages[i]);
281 centerprint_messages[i] = strzone(s);
282 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
285 // half height for empty lines looks better
291 if(i >= CENTERPRINT_MAX_LINES)
297 h = centerprint_fontsize_y*hcount;
299 havail = vid_conheight;
300 if(cvar("con_chatpos") < 0)
301 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302 if(havail > vid_conheight - 70)
303 havail = vid_conheight - 70; // avoid overlapping HUD
305 centerprint_start_x = 0;
308 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
310 // here, the centerprint would cover the crosshair. REALLY BAD.
311 forbiddenmin = vid_conheight * 0.5 - h - 16;
312 forbiddenmax = vid_conheight * 0.5 + 16;
314 allowedmin = scoreboard_bottom;
315 allowedmax = havail - h;
316 preferred = (havail - h)/2;
319 // possible orderings (total: 4! / 4 = 6)
320 // allowedmin allowedmax forbiddenmin forbiddenmax
321 // forbiddenmin forbiddenmax allowedmin allowedmax
322 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
324 // forbidden doesn't matter in this case
325 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
327 // allowedmin forbiddenmin allowedmax forbiddenmax
328 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
330 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
332 // allowedmin forbiddenmin forbiddenmax allowedmax
333 else if(allowedmin < forbiddenmin)
335 // make sure the forbidden zone is not covered
336 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
339 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
341 // forbiddenmin allowedmin allowedmax forbiddenmax
342 else if(allowedmax < forbiddenmax)
344 // it's better to leave the allowed zone (overlap with scoreboard) than
345 // to cover the forbidden zone (crosshair)
346 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347 centerprint_start_y = forbiddenmax;
349 centerprint_start_y = forbiddenmin;
351 // forbiddenmin allowedmin forbiddenmax allowedmax
354 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
357 centerprint_start_y =
360 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
368 centerprint_expire = time + cvar("scr_centertime");
371 void HUD_DrawCenterPrint (void)
378 //if(time > centerprint_expire)
381 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383 //sz = 1.2 / (a + 0.2);
388 pos = centerprint_start;
389 for (i=0; i<centerprint_num; i = i + 1)
391 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392 ts = centerprint_messages[i];
395 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398 pos_y = pos_y + centerprint_fontsize_y;
401 // half height for empty lines looks better
402 pos_y = pos_y + centerprint_fontsize_y * 0.5;
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
408 position_x -= 2 / 3 * strlen(text) * scale_x;
409 drawstring(position, text, scale, rgb, alpha, flag);
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
414 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415 drawstring(position, text, scale, rgb, alpha, flag);
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
427 return strcat(ftos(pos), "th");
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
439 if(histime == 0) // goal hit
443 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
453 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
459 lapstr = strcat(" (-", ftos(lapdelta), "L)");
462 else if(lapdelta < 0)
464 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
468 else if(histime > 0) // anticipation
470 if(mytime >= histime)
471 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
473 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
480 cpname = "Start line";
482 cpname = "Finish line";
484 cpname = strcat("Intermediate ", ftos(cp));
486 cpname = "Finish line";
489 return strcat(col, cpname);
490 else if(hisname == "")
491 return strcat(col, cpname, " (", timestr, ")");
493 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
499 for (i=RANKINGS_CNT-1;i>=0;--i)
500 if(grecordholder[i] == net_name)
512 void HUD_Panel_ExportCfg(string cfgname)
515 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
518 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
519 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
528 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
529 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
534 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
543 // common cvars for all panels
545 for (i = 0; i < HUD_PANEL_NUM; ++i)
548 HUD_Panel_UpdateCvars(panel_name)
550 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
560 case HUD_PANEL_WEAPONICONS:
561 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
563 case HUD_PANEL_INVENTORY:
564 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
567 case HUD_PANEL_POWERUPS:
568 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
572 case HUD_PANEL_HEALTHARMOR:
573 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
577 case HUD_PANEL_NOTIFY:
578 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
581 case HUD_PANEL_RADAR:
582 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
585 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
591 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
596 // return active status of panel
597 float HUD_Panel_CheckActive(float id)
599 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
604 // return smoothly faded size of given panel when a dialog is active
605 vector HUD_Panel_GetMenuSize(float id)
608 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
610 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
612 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
614 vector menu_enable_maxsize, menu_enable_size;
615 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
616 menu_enable_maxsize_x = 0.3 * vid_conwidth;
617 menu_enable_maxsize_y = 0.18 * vid_conheight;
618 if(mySize_x > mySize_y)
620 if(mySize_y > menu_enable_maxsize_y)
622 menu_enable_size_y = menu_enable_maxsize_y;
623 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
624 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
629 if(mySize_x > menu_enable_maxsize_x)
631 menu_enable_size_x = menu_enable_maxsize_x;
632 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
633 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
640 // return smoothly faded pos of given panel when a dialog is active
641 vector HUD_Panel_GetMenuPos(float id)
644 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
646 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
648 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
650 vector mySize, menu_enable_panelpos;
651 mySize = HUD_Panel_GetMenuSize(id);
652 if(mySize_x > mySize_y)
653 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
655 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
656 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
661 vector HUD_Panel_GetColor(float id)
667 // fetch per-panel color
668 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
669 f = stof(getplayerkey(player_localentnum - 1, "colors"));
670 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
673 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
674 color_vec = stov(color);
676 if(color == "") { // fetch default color
677 color = cvar_string("hud_bg_color");
678 color_vec = stov(color);
679 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
680 f = stof(getplayerkey(player_localentnum - 1, "colors"));
681 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
683 else if(color == "shirt") {
684 f = stof(getplayerkey(player_localentnum - 1, "colors"));
685 color_vec = colormapPaletteColor(floor(f / 16), 0);
687 else if(color == "pants") {
688 f = stof(getplayerkey(player_localentnum - 1, "colors"));
689 color_vec = colormapPaletteColor(mod(f, 16), 1);
692 else if(color == "shirt") {
693 f = stof(getplayerkey(player_localentnum - 1, "colors"));
694 color_vec = colormapPaletteColor(floor(f / 16), 0);
696 else if(color == "pants") {
697 f = stof(getplayerkey(player_localentnum - 1, "colors"));
698 color_vec = colormapPaletteColor(mod(f, 16), 1);
703 float HUD_Panel_GetBgAlpha(float id)
706 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
708 alpha = cvar_string("hud_bg_alpha");
710 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
711 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
712 else if(hud_configure)
713 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
715 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
718 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
721 return stof(alpha) * menu_fade_alpha;
724 float HUD_Panel_GetFgAlpha(float id)
727 alpha = hud_fg_alpha;
729 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
732 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
735 return alpha * menu_fade_alpha;
738 float HUD_Panel_GetPadding(float id)
741 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
743 padding = cvar_string("hud_bg_padding");
748 smallestsize = min(mySize_x, mySize_y);
749 return min(smallestsize/2 - 5, stof(panel_bg_padding));
752 // draw the background/borders
753 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
755 if(!hud_configure && panel_bg == "0")
759 panel_bg = cvar_string("hud_bg");
761 if(panel_bg == "0" && hud_configure) {
762 panel_bg = "border"; // we probably want to see a background in config mode at all times...
769 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
771 border = cvar_string("hud_bg_border");
774 borderf = stof(border);
777 color = panel_bg_color;
780 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
782 alpha = HUD_Panel_GetBgAlpha(id);
784 draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
787 if(highlightedPanel_prev == id && hud_configure)
788 drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
791 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
797 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
799 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
800 if(mySize_y/mySize_x > 2)
801 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
802 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
804 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
805 if(mySize_x/mySize_y > 2)
806 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
807 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
811 #define HUD_Panel_GetProgressBarColor(item) \
812 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
814 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
815 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
826 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
827 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
829 for (i = 0; i < HUD_PANEL_NUM; ++i) {
830 HUD_Panel_GetName(i);
831 HUD_Panel_UpdateCvars(panel_name);
833 if(i == id || !panel_active)
837 targSize = panel_size;
839 if(myPos_y + mySize_y < targPos_y)
841 if(myPos_y > targPos_y + targSize_y)
844 if(myPos_x + mySize_x < targPos_x)
846 if(myPos_x > targPos_x + targSize_x)
849 // OK, there IS a collision.
851 myCenter_x = myPos_x + 0.5 * mySize_x;
852 myCenter_y = myPos_y + 0.5 * mySize_y;
854 targCenter_x = targPos_x + 0.5 * targSize_x;
855 targCenter_y = targPos_y + 0.5 * targSize_y;
857 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
859 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
860 myTarget_x = targPos_x - mySize_x;
861 else // push it upwards
862 myTarget_y = targPos_y - mySize_y;
864 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
866 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
867 myTarget_x = targPos_x + targSize_x;
868 else // push it upwards
869 myTarget_y = targPos_y - mySize_y;
871 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
873 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
874 myTarget_x = targPos_x - mySize_x;
875 else // push it downwards
876 myTarget_y = targPos_y + targSize_y;
878 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
880 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
881 myTarget_x = targPos_x + targSize_x;
882 else // push it downwards
883 myTarget_y = targPos_y + targSize_y;
890 void HUD_Panel_SetPos(float id, vector pos)
898 if(hud_configure_checkcollisions)
899 pos = HUD_Panel_CheckMove(id, pos, mySize);
901 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
902 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
904 if(cvar("hud_configure_grid"))
906 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
907 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
911 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
913 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
916 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
917 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
927 ratio = mySize_x/mySize_y;
929 for (i = 0; i < HUD_PANEL_NUM; ++i) {
930 if(i == id || !HUD_Panel_CheckActive(i))
934 targSize = panel_size;
935 targEndPos = targPos + targSize;
937 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
938 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
941 if (resizeCorner == 1)
943 // check if this panel is on our way
944 if (resizeorigin_x <= targPos_x)
946 if (resizeorigin_y <= targPos_y)
948 if (targEndPos_x <= resizeorigin_x - mySize_x)
950 if (targEndPos_y <= resizeorigin_y - mySize_y)
953 // there is a collision:
954 // detect which side of the panel we are facing is actually limiting the resizing
955 // (which side the resize direction finds for first) and reduce the size up to there
957 // dist is the distance between resizeorigin and the "analogous" point of the panel
958 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
959 dist_x = resizeorigin_x - targEndPos_x;
960 dist_y = resizeorigin_y - targEndPos_y;
961 if (dist_y < 0 || dist_x / dist_y > ratio)
962 mySize_x = min(mySize_x, dist_x);
964 mySize_y = min(mySize_y, dist_y);
966 else if (resizeCorner == 2)
968 if (resizeorigin_x >= targEndPos_x)
970 if (resizeorigin_y <= targPos_y)
972 if (targPos_x >= resizeorigin_x + mySize_x)
974 if (targEndPos_y <= resizeorigin_y - mySize_y)
977 dist_x = targPos_x - resizeorigin_x;
978 dist_y = resizeorigin_y - targEndPos_y;
979 if (dist_y < 0 || dist_x / dist_y > ratio)
980 mySize_x = min(mySize_x, dist_x);
982 mySize_y = min(mySize_y, dist_y);
984 else if (resizeCorner == 3)
986 if (resizeorigin_x <= targPos_x)
988 if (resizeorigin_y >= targEndPos_y)
990 if (targEndPos_x <= resizeorigin_x - mySize_x)
992 if (targPos_y >= resizeorigin_y + mySize_y)
995 dist_x = resizeorigin_x - targEndPos_x;
996 dist_y = targPos_y - resizeorigin_y;
997 if (dist_y < 0 || dist_x / dist_y > ratio)
998 mySize_x = min(mySize_x, dist_x);
1000 mySize_y = min(mySize_y, dist_y);
1002 else if (resizeCorner == 4)
1004 if (resizeorigin_x >= targEndPos_x)
1006 if (resizeorigin_y >= targEndPos_y)
1008 if (targPos_x >= resizeorigin_x + mySize_x)
1010 if (targPos_y >= resizeorigin_y + mySize_y)
1013 dist_x = targPos_x - resizeorigin_x;
1014 dist_y = targPos_y - resizeorigin_y;
1015 if (dist_y < 0 || dist_x / dist_y > ratio)
1016 mySize_x = min(mySize_x, dist_x);
1018 mySize_y = min(mySize_y, dist_y);
1020 if(cvar("hud_configure_checkcollisions_debug"))
1021 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
1027 void HUD_Panel_SetPosSize(float id, vector mySize)
1029 vector resizeorigin;
1030 resizeorigin = panel_click_resizeorigin;
1033 // minimum panel size cap
1034 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1035 mySize_y = max(0.025 * vid_conheight, mySize_y);
1037 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1039 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1040 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1043 // collision testing|
1044 // -----------------+
1046 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1047 if(resizeCorner == 1) {
1048 myPos_x = resizeorigin_x - mySize_x;
1049 myPos_y = resizeorigin_y - mySize_y;
1050 } else if(resizeCorner == 2) {
1051 myPos_x = resizeorigin_x;
1052 myPos_y = resizeorigin_y - mySize_y;
1053 } else if(resizeCorner == 3) {
1054 myPos_x = resizeorigin_x - mySize_x;
1055 myPos_y = resizeorigin_y;
1056 } else { // resizeCorner == 4
1057 myPos_x = resizeorigin_x;
1058 myPos_y = resizeorigin_y;
1061 // left/top screen edges
1063 mySize_x = mySize_x + myPos_x;
1065 mySize_y = mySize_y + myPos_y;
1067 // bottom/right screen edges
1068 if(myPos_x + mySize_x > vid_conwidth)
1069 mySize_x = vid_conwidth - myPos_x;
1070 if(myPos_y + mySize_y > vid_conheight)
1071 mySize_y = vid_conheight - myPos_y;
1073 if(cvar("hud_configure_checkcollisions_debug"))
1074 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1076 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1077 if(cvar("hud_configure_grid"))
1079 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1080 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1083 if(hud_configure_checkcollisions)
1084 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1086 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1087 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1088 mySize_y = max(0.025 * vid_conheight, mySize_y);
1090 // do another pos check, as size might have changed by now
1091 if(resizeCorner == 1) {
1092 myPos_x = resizeorigin_x - mySize_x;
1093 myPos_y = resizeorigin_y - mySize_y;
1094 } else if(resizeCorner == 2) {
1095 myPos_x = resizeorigin_x;
1096 myPos_y = resizeorigin_y - mySize_y;
1097 } else if(resizeCorner == 3) {
1098 myPos_x = resizeorigin_x - mySize_x;
1099 myPos_y = resizeorigin_y;
1100 } else { // resizeCorner == 4
1101 myPos_x = resizeorigin_x;
1102 myPos_y = resizeorigin_y;
1105 if(cvar("hud_configure_checkcollisions_debug"))
1106 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1109 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1110 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1112 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1113 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1117 float prevMouseClicked; // previous state
1118 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1119 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1122 float menu_enabled_time;
1123 float pressed_key_time;
1124 void HUD_Panel_Arrow_Action(float nPrimary)
1126 if (highlightedPanel_prev == -1 || mouseClicked)
1129 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1132 if(cvar("hud_configure_grid"))
1134 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1136 if (hudShiftState & S_SHIFT)
1137 step = bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1139 step = 2 * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1143 if (hudShiftState & S_SHIFT)
1144 step = bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1146 step = 2 * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1151 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1152 step = vid_conheight;
1154 step = vid_conwidth;
1155 if (hudShiftState & S_SHIFT)
1156 step = (step / 256); // more precision
1158 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1161 highlightedPanel = highlightedPanel_prev;
1163 if (hudShiftState & S_ALT) // resize
1165 highlightedAction = 1;
1166 if(nPrimary == K_UPARROW)
1168 else if(nPrimary == K_RIGHTARROW)
1170 else if(nPrimary == K_LEFTARROW)
1172 else // if(nPrimary == K_DOWNARROW)
1175 // ctrl+arrow reduces the size, instead of increasing it
1176 // Note that ctrl disables collisions check too, but it's fine
1177 // since we don't collide with anything reducing the size
1178 if (hudShiftState & S_CTRL) {
1180 resizeCorner = 5 - resizeCorner;
1184 mySize = HUD_Panel_GetSize(highlightedPanel);
1185 panel_click_resizeorigin = HUD_Panel_GetPos(highlightedPanel);
1186 if(resizeCorner == 1) {
1187 panel_click_resizeorigin += mySize;
1189 } else if(resizeCorner == 2) {
1190 panel_click_resizeorigin_y += mySize_y;
1192 } else if(resizeCorner == 3) {
1193 panel_click_resizeorigin_x += mySize_x;
1195 } else { // resizeCorner == 4
1198 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1202 highlightedAction = 2;
1204 pos = HUD_Panel_GetPos(highlightedPanel);
1205 if(nPrimary == K_UPARROW)
1207 else if(nPrimary == K_DOWNARROW)
1209 else if(nPrimary == K_LEFTARROW)
1211 else // if(nPrimary == K_RIGHTARROW)
1214 HUD_Panel_SetPos(highlightedPanel, pos);
1218 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1223 // allow console bind to work
1226 con_keys = findkeysforcommand("toggleconsole");
1227 keys = tokenize(con_keys);
1229 float hit_con_bind, i;
1230 for (i = 0; i < keys; ++i)
1232 if(nPrimary == stof(argv(i)))
1236 if(bInputType == 0) {
1237 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1238 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1239 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1241 else if(bInputType == 1) {
1242 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1243 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1244 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1247 if(nPrimary == K_MOUSE1)
1249 if(bInputType == 0) { // key pressed
1253 else if(bInputType == 1) {// key released
1258 else if(nPrimary == K_ESCAPE)
1260 if (bInputType == 1)
1262 disable_menu_alphacheck = 1;
1264 menu_enabled_time = time;
1265 localcmd("menu_showhudexit\n");
1267 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1269 if (bInputType == 1)
1271 pressed_key_time = 0;
1274 else if (pressed_key_time == 0)
1275 pressed_key_time = time;
1277 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1279 else if(hit_con_bind)
1282 return true; // Suppress ALL other input
1285 float HUD_Panel_HighlightCheck()
1291 for(i = 0; i < HUD_PANEL_NUM; ++i)
1293 panelPos = panel_pos;
1294 panelSize = panel_size;
1295 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1298 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1302 // resize from topleft border
1303 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1307 // resize from topright border
1308 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1312 // resize from bottomleft border
1313 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1317 // resize from bottomright border
1318 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1326 void HUD_Panel_Highlight()
1332 for(i = 0; i < HUD_PANEL_NUM; ++i)
1334 panelPos = panel_pos;
1335 panelSize = panel_size;
1336 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1339 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1341 highlightedPanel = i;
1342 highlightedAction = 1;
1343 panel_click_distance = mousepos - panelPos;
1346 // resize from topleft border
1347 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1349 highlightedPanel = i;
1350 highlightedAction = 2;
1352 panel_click_distance = mousepos - panelPos;
1353 panel_click_resizeorigin = panelPos + panelSize;
1356 // resize from topright border
1357 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1359 highlightedPanel = i;
1360 highlightedAction = 2;
1362 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1363 panel_click_distance_y = mousepos_y - panelPos_y;
1364 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1367 // resize from bottomleft border
1368 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1370 highlightedPanel = i;
1371 highlightedAction = 2;
1373 panel_click_distance_x = mousepos_x - panelPos_x;
1374 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1375 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1378 // resize from bottomright border
1379 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1381 highlightedPanel = i;
1382 highlightedAction = 2;
1384 panel_click_distance = panelSize - mousepos + panelPos;
1385 panel_click_resizeorigin = panelPos;
1391 float highlightcheck;
1392 void HUD_Panel_Mouse()
1394 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1395 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1396 disable_menu_alphacheck = 0;
1397 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1401 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1402 print("Highlighted: ", ftos(highlightedPanel), "\n");
1403 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1406 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1407 highlightedPanel_prev = highlightedPanel;
1408 highlightedPanel = -1;
1409 highlightedAction = 0;
1412 mousepos = mousepos + getmousepos();
1414 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1415 mousepos_y = bound(0, mousepos_y, vid_conheight);
1419 if(prevMouseClicked == 0)
1420 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1422 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1424 if(highlightedAction == 1)
1425 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1426 else if(highlightedAction == 2)
1429 if(resizeCorner == 1) {
1430 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1431 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1432 } else if(resizeCorner == 2) {
1433 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1434 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1435 } else if(resizeCorner == 3) {
1436 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1437 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1438 } else { // resizeCorner == 4
1439 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1440 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1442 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1445 // doubleclick check
1446 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1448 mouseClicked = 0; // to prevent spam, I guess.
1449 disable_menu_alphacheck = 2;
1451 menu_enabled_time = time;
1452 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1455 if(prevMouseClicked == 0)
1457 prevMouseClickedTime = time;
1458 prevMouseClickedPos = mousepos;
1463 highlightcheck = HUD_Panel_HighlightCheck();
1465 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1468 cursorsize = '32 32 0';
1470 if(highlightcheck == 0)
1471 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1472 else if(highlightcheck == 1)
1473 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1474 else if(highlightcheck == 2)
1475 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1477 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1479 prevMouseClicked = mouseClicked;
1482 // Weapon icons (#0)
1484 float weaponspace[10];
1485 void HUD_WeaponIcons_Clear()
1488 for(idx = 0; idx < 10; ++idx)
1489 weaponspace[idx] = 0;
1492 entity weaponorder[WEP_MAXCOUNT];
1493 void weaponorder_swap(float i, float j, entity pass)
1497 weaponorder[i] = weaponorder[j];
1501 string weaponorder_cmp_str_save;
1502 string weaponorder_cmp_str;
1503 float weaponorder_cmp(float i, float j, entity pass)
1506 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1507 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1508 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1511 void HUD_WeaponIcons(void)
1513 float id = HUD_PANEL_WEAPONICONS;
1514 HUD_Panel_GetName(id);
1515 HUD_Panel_UpdateCvars(panel_name);
1516 float alpha, stat_weapons; // "constants"
1517 vector pos, mySize, accuracy_color;
1518 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1520 pos = stov(cvar_string("hud_weaponicons_pos"));
1521 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
1523 mySize = panel_size;
1525 stat_weapons = getstati(STAT_WEAPONS);
1527 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1529 self = get_weaponinfo(i);
1530 if(self.impulse >= 0)
1534 // TODO make this configurable
1535 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1537 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1539 if(weaponorder_cmp_str_save)
1540 strunzone(weaponorder_cmp_str_save);
1541 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1543 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1545 self = get_weaponinfo(i);
1546 if(self.impulse >= 0)
1548 weaponorder[weapon_cnt] = self;
1552 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1555 HUD_Panel_DrawBg(id, pos, mySize, 0);
1556 padding = HUD_Panel_GetPadding(id);
1557 if(panel_bg_padding)
1559 pos += '1 1 0' * panel_bg_padding;
1560 mySize -= '2 2 0' * panel_bg_padding;
1564 weapon_stats = getstati(STAT_DAMAGE_HITS);
1565 weapon_number = weapon_stats & 63;
1566 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1568 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1569 weapon_number = weapon_stats & 63;
1570 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1572 if(cvar_or("hud_weaponicons_fade", 1))
1574 fade = 3.2 - 2 * (time - weapontime);
1575 fade = bound(0.7, fade, 1);
1580 HUD_WeaponIcons_Clear();
1582 float rows, columns;
1583 rows = mySize_y/mySize_x;
1584 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1585 // ^^^ weapon icon aspect goes here
1587 columns = ceil(WEP_COUNT/rows);
1592 when = cvar("hud_weaponicons_complainbubble_time");
1594 fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1596 for(i = 0; i < weapon_cnt; ++i)
1598 self = weaponorder[i];
1599 weapid = self.impulse;
1601 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1603 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1604 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1606 // draw background behind currently selected weapon
1607 if(self.weapon == activeweapon)
1608 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1610 // draw the weapon accuracy on the HUD
1611 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1614 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1616 accuracy_color = HUD_AccuracyColor(weapon_stats);
1618 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1621 // draw the weapon icon
1622 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1624 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1626 if(cvar_or("hud_weaponicons_number", 1))
1627 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1629 // draw a "ghost weapon icon" if you don't have the weapon
1632 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1635 // draw the complain message
1636 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1640 if(complain_weapon_time + when > time)
1643 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1647 if(complain_weapon_time + when > time)
1653 vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1654 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1658 if(complain_weapon_type == 0) {
1659 s = "Out of ammo for the";
1662 else if(complain_weapon_type == 1) {
1663 s = "You don't have the";
1667 s = "Map doesn't have the";
1670 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1671 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1686 float GetAmmoStat(float i)
1690 case 0: return STAT_SHELLS;
1691 case 1: return STAT_NAILS;
1692 case 2: return STAT_ROCKETS;
1693 case 3: return STAT_CELLS;
1694 case 4: return STAT_FUEL;
1699 float GetAmmoItemCode(float i)
1703 case 0: return IT_SHELLS;
1704 case 1: return IT_NAILS;
1705 case 2: return IT_ROCKETS;
1706 case 3: return IT_CELLS;
1707 case 4: return IT_FUEL;
1712 string GetAmmoPicture(float i)
1716 case 0: return "ammo_shells";
1717 case 1: return "ammo_bullets";
1718 case 2: return "ammo_rockets";
1719 case 3: return "ammo_cells";
1720 case 4: return "ammo_fuel";
1725 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1728 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1739 if(currently_selected)
1744 vector newSize, newPos;
1745 if(mySize_x/mySize_y > 3)
1747 newSize_x = 3 * mySize_y;
1748 newSize_y = mySize_y;
1750 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1755 newSize_y = 1/3 * mySize_x;
1756 newSize_x = mySize_x;
1758 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1762 vector picpos, numpos;
1763 if(cvar("hud_inventory_iconalign"))
1766 picpos = newPos + eX * 2 * newSize_y;
1770 numpos = newPos + eX * newSize_y;
1774 if (currently_selected)
1775 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1777 drawfont = hud_bigfont;
1778 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1779 drawfont = hud_font;
1780 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1783 void HUD_Inventory(void)
1785 float id = HUD_PANEL_INVENTORY;
1786 HUD_Panel_GetName(id);
1787 HUD_Panel_UpdateCvars(panel_name);
1788 float i, currently_selected;
1792 mySize = panel_size;
1794 HUD_Panel_DrawBg(id, pos, mySize, 0);
1795 padding = HUD_Panel_GetPadding(id);
1796 if(panel_bg_padding)
1798 pos += '1 1 0' * panel_bg_padding;
1799 mySize -= '2 2 0' * panel_bg_padding;
1802 float rows, columns;
1803 rows = mySize_y/mySize_x;
1804 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1805 // ^^^ ammo item aspect goes here
1807 columns = ceil(AMMO_COUNT/rows);
1811 for (i = 0; i < AMMO_COUNT; ++i) {
1812 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1813 if(cvar("hud_inventory_onlycurrent")) {
1816 if (currently_selected || hud_configure)
1817 DrawAmmoItem(pos, mySize, i, currently_selected);
1820 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1825 column = column + 1;
1831 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1833 vector newSize, newPos;
1834 if(mySize_x/mySize_y > 3)
1836 newSize_x = 3 * mySize_y;
1837 newSize_y = mySize_y;
1839 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1844 newSize_y = 1/3 * mySize_x;
1845 newSize_x = mySize_x;
1847 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1851 vector picpos, numpos;
1853 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1856 if(iconalign == 1 || iconalign == 3) // right align
1859 picpos = newPos + eX * 2 * newSize_y;
1863 numpos = newPos + eX * newSize_y;
1869 if(iconalign == 0 || iconalign == 3) // left align
1871 numpos = newPos + eX * newSize_y;
1877 picpos = newPos + eX * 2 * newSize_y;
1881 drawfont = hud_bigfont;
1882 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1883 drawfont = hud_font;
1884 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1889 void HUD_Powerups(void) {
1890 float id = HUD_PANEL_POWERUPS;
1891 HUD_Panel_GetName(id);
1892 HUD_Panel_UpdateCvars(panel_name);
1894 stat_items = getstati(STAT_ITEMS);
1898 if not(stat_items & IT_STRENGTH)
1899 if not(stat_items & IT_INVINCIBLE)
1902 if (getstati(STAT_HEALTH) <= 0)
1908 mySize = panel_size;
1910 HUD_Panel_DrawBg(id, pos, mySize, 0);
1911 padding = HUD_Panel_GetPadding(id);
1912 if(panel_bg_padding)
1914 pos += '1 1 0' * panel_bg_padding;
1915 mySize -= '2 2 0' * panel_bg_padding;
1918 float strength_time, shield_time;
1920 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1921 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1929 vector barpos, barsize;
1933 string leftname, rightname;
1934 float leftcnt, rightcnt;
1935 float leftexact, rightexact;
1936 float leftalpha, rightalpha;
1937 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1938 leftname = "strength";
1939 leftcnt = ceil(strength_time);
1940 leftexact = strength_time;
1942 rightname = "shield";
1943 rightcnt = ceil(shield_time);
1944 rightexact = shield_time;
1946 leftname = "shield";
1947 leftcnt = ceil(shield_time);
1948 leftexact = shield_time;
1950 rightname = "strength";
1951 rightcnt = ceil(strength_time);
1952 rightexact = strength_time;
1954 leftalpha = bound(0, leftexact, 1);
1955 rightalpha = bound(0, rightexact, 1);
1957 float baralign, iconalign;
1958 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1959 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1961 if (mySize_x/mySize_y > 4)
1965 if(baralign == 1 || baralign == 3) { // right align
1966 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1967 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1968 } else { // left align
1970 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1973 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1974 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1977 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1979 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1984 if(baralign == 0 || baralign == 3) { // left align
1985 barpos = pos + eX * 0.5 * mySize_x;
1986 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1987 } else { // right align
1988 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1989 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1992 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1993 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1996 else if (mySize_x/mySize_y > 1.5)
2000 if(baralign == 1 || baralign == 3) { // right align
2001 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2002 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2003 } else { // left align
2005 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2008 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2009 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
2014 if(baralign == 0 || baralign == 3) { // left align
2015 barpos = pos + eY * 0.5 * mySize_y;
2016 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2017 } else { // right align
2018 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2019 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2022 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2023 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
2030 if(baralign == 1 || baralign == 3) { // down align
2031 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2032 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2033 } else { // up align
2035 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2038 if(iconalign == 1 || iconalign == 3) { // down align
2039 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2040 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2041 } else { // up align
2042 picpos = pos + eX * 0.05 * mySize_x;
2043 numpos = pos + eY * 0.4 * mySize_x;
2046 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2048 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
2050 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2051 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2056 if(baralign == 0 || baralign == 3) { // up align
2057 barpos = pos + eX * 0.5 * mySize_x;
2058 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2059 } else { // down align
2060 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2061 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2064 if(iconalign == 0 || iconalign == 3) { // up align
2065 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2066 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2067 } else { // down align
2068 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2069 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2072 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2074 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2076 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2077 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2082 // Health/armor (#3)
2084 void HUD_HealthArmor(void)
2086 float id = HUD_PANEL_HEALTHARMOR;
2087 HUD_Panel_GetName(id);
2088 HUD_Panel_UpdateCvars(panel_name);
2091 mySize = panel_size;
2093 HUD_Panel_DrawBg(id, pos, mySize, 0);
2094 padding = HUD_Panel_GetPadding(id);
2095 if(panel_bg_padding)
2097 pos += '1 1 0' * panel_bg_padding;
2098 mySize -= '2 2 0' * panel_bg_padding;
2101 float armor, health;
2102 armor = getstati(STAT_ARMOR);
2103 health = getstati(STAT_HEALTH);
2106 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2118 vector barpos, barsize;
2122 float baralign, iconalign;
2123 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
2124 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
2126 if(cvar("hud_healtharmor") == 2) // combined health and armor display
2129 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2134 if(baralign == 1 || baralign == 3) { // right align
2135 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2136 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2137 } else { // left align
2139 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2143 if(v_z) // NOT fully armored
2145 biggercount = "health";
2146 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2148 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2152 biggercount = "armor";
2153 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2155 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2157 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2162 if(baralign == 0 || baralign == 3) { // left align
2163 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2164 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2167 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2169 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2174 string leftname, rightname;
2175 float leftcnt, rightcnt;
2176 float leftactive, rightactive;
2177 float leftalpha, rightalpha;
2178 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2183 leftalpha = min((armor+10)/55, 1);
2185 rightname = "health";
2190 leftname = "health";
2195 rightname = "armor";
2199 rightalpha = min((armor+10)/55, 1);
2202 if (mySize_x/mySize_y > 4)
2206 if(baralign == 1 || baralign == 3) { // right align
2207 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2208 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2209 } else { // left align
2211 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2214 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2215 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2220 if(baralign == 0 || baralign == 3) { // left align
2221 barpos = pos + eX * 0.5 * mySize_x;
2222 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2223 } else { // right align
2224 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2225 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2228 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2229 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2234 if(baralign == 0 || baralign == 3) { // left align
2235 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2236 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2239 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2241 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2244 else if (mySize_x/mySize_y > 1.5)
2248 if(baralign == 1 || baralign == 3) { // right align
2249 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2250 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2251 } else { // left align
2253 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2256 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2257 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2262 if(baralign == 0 || baralign == 3) { // left align
2263 barpos = pos + eY * 0.5 * mySize_y;
2264 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2265 } else { // right align
2266 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2267 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2270 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2271 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2276 if(baralign == 0 || baralign == 3) { // left align
2277 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2278 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2281 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2283 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2290 if(baralign == 1 || baralign == 3) { // down align
2291 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2292 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2293 } else { // up align
2295 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2298 if(iconalign == 1 || iconalign == 3) { // down align
2299 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2300 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2301 } else { // up align
2302 picpos = pos + eX * 0.05 * mySize_x;
2303 numpos = pos + eY * 0.4 * mySize_x;
2306 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2307 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2308 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2313 if(baralign == 0 || baralign == 3) { // up align
2314 barpos = pos + eX * 0.5 * mySize_x;
2315 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2316 } else { // down align
2317 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2318 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2321 if(iconalign == 0 || iconalign == 3) { // up align
2322 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2323 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2324 } else { // down align
2325 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2326 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2329 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2330 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2331 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2336 if(baralign == 0 || baralign == 3) { // left align
2338 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2340 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2341 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2343 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2350 // Notification area (#4)
2353 string Weapon_SuicideMessage(float deathtype)
2355 w_deathtype = deathtype;
2356 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2357 return w_deathtypestring;
2360 string Weapon_KillMessage(float deathtype)
2362 w_deathtype = deathtype;
2363 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2364 return w_deathtypestring;
2367 float killnotify_times[10];
2368 float killnotify_deathtype[10];
2369 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2370 string killnotify_attackers[10];
2371 string killnotify_victims[10];
2372 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2375 for (i = 9; i > 0; --i) {
2376 killnotify_times[i] = killnotify_times[i-1];
2377 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2378 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2379 if(killnotify_attackers[i])
2380 strunzone(killnotify_attackers[i]);
2381 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2382 if(killnotify_victims[i])
2383 strunzone(killnotify_victims[i]);
2384 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2386 killnotify_times[0] = time;
2387 killnotify_deathtype[0] = wpn;
2388 killnotify_actiontype[0] = actiontype;
2389 if(killnotify_attackers[0])
2390 strunzone(killnotify_attackers[0]);
2391 killnotify_attackers[0] = strzone(attacker);
2392 if(killnotify_victims[0])
2393 strunzone(killnotify_victims[0]);
2394 killnotify_victims[0] = strzone(victim);
2397 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2401 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2403 if(msg == MSG_SUICIDE) {
2405 w = DEATH_WEAPONOF(type);
2407 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2409 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2410 } else if (type == DEATH_KILL) {
2411 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2413 print ("^1",s1, "^1 couldn't take it anymore\n");
2414 } else if (type == DEATH_ROT) {
2415 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2417 print ("^1",s1, "^1 died\n");
2418 } else if (type == DEATH_NOAMMO) {
2419 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2421 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2422 } else if (type == DEATH_CAMP) {
2423 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2425 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2426 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2427 HUD_KillNotify_Push(s1, "", 0, type);
2429 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2430 } else if (type == DEATH_CHEAT) {
2431 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2433 print ("^1",s1, "^1 unfairly eliminated themself\n");
2434 } else if (type == DEATH_FIRE) {
2435 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2437 print ("^1",s1, "^1 burned to death\n");
2438 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2439 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2441 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2444 if (stof(s2) > 2) // killcount > 2
2445 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2446 } else if(msg == MSG_KILL) {
2447 w = DEATH_WEAPONOF(type);
2449 HUD_KillNotify_Push(s2, s1, 1, w);
2451 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2453 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2454 HUD_KillNotify_Push(s1, s2, 1, type);
2457 if(cvar("cl_gentle")) {
2458 print ("^1", s1, "^1 took action against a team mate\n");
2460 print ("^1", s1, "^1 mows down a team mate\n");
2463 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2464 if(cvar("cl_gentle"))
2465 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2467 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2469 else if (stof(s2) > 2) {
2470 if(cvar("cl_gentle"))
2471 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2473 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2476 else if(type == KILL_FIRST_BLOOD)
2477 print("^1",s1, "^1 drew first blood", "\n");
2479 else if (type == DEATH_TELEFRAG)
2480 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2481 else if (type == DEATH_DROWN) {
2482 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2484 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2486 else if (type == DEATH_SLIME) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2489 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2491 else if (type == DEATH_LAVA) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2494 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2496 else if (type == DEATH_FALL) {
2497 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2499 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2501 else if (type == DEATH_SHOOTING_STAR) {
2502 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2504 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2506 else if (type == DEATH_SWAMP) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2511 else if (type == DEATH_HURTTRIGGER)
2513 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2515 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2516 } else if(type == DEATH_SBCRUSH) {
2517 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2519 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2520 } else if(type == DEATH_SBMINIGUN) {
2521 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2523 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2524 } else if(type == DEATH_SBROCKET) {
2525 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2527 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2528 } else if(type == DEATH_SBBLOWUP) {
2529 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2531 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2532 } else if(type == DEATH_WAKIGUN) {
2533 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2535 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2536 } else if(type == DEATH_WAKIROCKET) {
2537 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2539 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2540 } else if(type == DEATH_WAKIBLOWUP) {
2541 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2543 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2544 } else if(type == DEATH_TURRET) {
2545 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2547 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2548 } else if(type == DEATH_TOUCHEXPLODE) {
2549 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2551 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2552 } else if(type == DEATH_CHEAT) {
2553 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2555 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2556 } else if (type == DEATH_FIRE) {
2557 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2559 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2560 } else if (type == DEATH_CUSTOM) {
2561 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2563 print ("^1",s1, "^1 ", s2, "\n");
2565 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2567 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2569 } else if(msg == MSG_SPREE) {
2570 if(type == KILL_END_SPREE) {
2571 if(cvar("cl_gentle"))
2572 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2574 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2575 } else if(type == KILL_SPREE) {
2576 if(cvar("cl_gentle"))
2577 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2579 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2580 } else if(type == KILL_SPREE_3) {
2581 if(cvar("cl_gentle"))
2582 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2584 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2585 } else if(type == KILL_SPREE_5) {
2586 if(cvar("cl_gentle"))
2587 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2589 print (s1,"^7 unleashes ^1RAGE\n");
2590 } else if(type == KILL_SPREE_10) {
2591 if(cvar("cl_gentle"))
2592 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2594 print (s1,"^7 starts the ^1MASSACRE!\n");
2595 } else if(type == KILL_SPREE_15) {
2596 if(cvar("cl_gentle"))
2597 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2599 print (s1,"^7 executes ^1MAYHEM!\n");
2600 } else if(type == KILL_SPREE_20) {
2601 if(cvar("cl_gentle"))
2602 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2604 print (s1,"^7 is a ^1BERSERKER!\n");
2605 } else if(type == KILL_SPREE_25) {
2606 if(cvar("cl_gentle"))
2607 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2609 print (s1,"^7 inflicts ^1CARNAGE!\n");
2610 } else if(type == KILL_SPREE_30) {
2611 if(cvar("cl_gentle"))
2612 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2614 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2616 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2617 if (type == DEATH_DROWN) {
2618 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2621 if(cvar("cl_gentle"))
2622 print ("^1",s1, "^1 was in the water for too long\n");
2624 print ("^1",s1, "^1 drowned\n");
2626 } else if (type == DEATH_SLIME) {
2627 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2629 print ("^1",s1, "^1 was slimed\n");
2630 } else if (type == DEATH_LAVA) {
2631 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2634 if(cvar("cl_gentle"))
2635 print ("^1",s1, "^1 found a hot place\n");
2637 print ("^1",s1, "^1 turned into hot slag\n");
2639 } else if (type == DEATH_FALL) {
2640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2643 if(cvar("cl_gentle"))
2644 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2646 print ("^1",s1, "^1 hit the ground with a crunch\n");
2648 } else if (type == DEATH_SHOOTING_STAR) {
2649 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2651 print ("^1",s1, "^1 became a shooting star\n");
2652 } else if (type == DEATH_SWAMP) {
2653 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2656 if(cvar("cl_gentle"))
2657 print ("^1",s1, "^1 discovered a swamp\n");
2659 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2661 } else if(type == DEATH_TURRET) {
2662 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2664 print ("^1",s1, "^1 was mowed down by a turret \n");
2665 } else if (type == DEATH_CUSTOM) {
2666 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2668 print ("^1",s1, "^1 ", s2, "\n");
2669 } else if (type == DEATH_HURTTRIGGER) {
2670 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2672 print ("^1",s1, "^1 was in the wrong place\n");
2673 } else if(type == DEATH_TOUCHEXPLODE) {
2674 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2676 print ("^1",s1, "^1 died in an accident\n");
2677 } else if(type == DEATH_CHEAT) {
2678 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2680 print ("^1",s1, "^1 was unfairly eliminated\n");
2681 } else if(type == DEATH_FIRE) {
2682 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2685 if(cvar("cl_gentle"))
2686 print ("^1",s1, "^1 felt a little hot\n");
2688 print ("^1",s1, "^1 burnt to death\n");
2691 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2694 if(cvar("cl_gentle"))
2695 print ("^1",s1, "^1 needs a restart\n");
2697 print ("^1",s1, "^1 died\n");
2700 } else if(msg == MSG_KILL_ACTION_SPREE) {
2701 if(cvar("cl_gentle"))
2702 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2704 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2705 } else if(msg == MSG_INFO) {
2706 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2707 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2708 print(s1, "^7 got the ", s2, "\n");
2709 } else if(type == INFO_LOSTFLAG) {
2710 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2711 print(s1, "^7 lost the ", s2, "\n");
2712 } else if(type == INFO_PICKUPFLAG) {
2713 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2714 print(s1, "^7 picked up the ", s2, "\n");
2715 } else if(type == INFO_RETURNFLAG) {
2716 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2717 print(s1, "^7 returned the ", s2, "\n");
2722 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2724 void HUD_Centerprint(string s1, string s2, float type, float msg)
2726 if(msg == MSG_SUICIDE) {
2727 if (type == DEATH_TEAMCHANGE) {
2728 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2729 } else if (type == DEATH_AUTOTEAMCHANGE) {
2730 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2731 } else if (type == DEATH_CAMP) {
2732 if(cvar("cl_gentle"))
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2736 } else if (type == DEATH_NOAMMO) {
2737 if(cvar("cl_gentle"))
2738 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2740 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2741 } else if (type == DEATH_ROT) {
2742 if(cvar("cl_gentle"))
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2746 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2747 if(cvar("cl_gentle"))
2748 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2750 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2751 } else if (type == DEATH_QUIET) {
2753 } else if (type == DEATH_KILL) {
2754 if(cvar("cl_gentle"))
2755 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2757 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2759 } else if(msg == MSG_KILL) {
2760 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2761 if(cvar("cl_gentle")) {
2762 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2764 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2766 } else if (type == KILL_FIRST_BLOOD) {
2767 if(cvar("cl_gentle")) {
2768 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2770 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2772 } else if (type == KILL_FIRST_VICTIM) {
2773 if(cvar("cl_gentle")) {
2774 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2776 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2778 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2779 if(cvar("cl_gentle")) {
2780 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2782 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2784 } else if (type == KILL_TYPEFRAGGED) {
2785 if(cvar("cl_gentle")) {
2786 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2788 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2790 } else if (type == KILL_FRAG) {
2791 if(cvar("cl_gentle")) {
2792 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2794 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2796 } else if (type == KILL_FRAGGED) {
2797 if(cvar("cl_gentle")) {
2798 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2800 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2803 } else if(msg == MSG_KILL_ACTION) {
2804 // TODO: invent more centerprints here?
2805 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2809 void HUD_Notify (void)
2811 float id = HUD_PANEL_NOTIFY;
2812 HUD_Panel_GetName(id);
2813 HUD_Panel_UpdateCvars(panel_name);
2816 mySize = panel_size;
2818 HUD_Panel_DrawBg(id, pos, mySize, 0);
2819 padding = HUD_Panel_GetPadding(id);
2820 if(panel_bg_padding)
2822 pos += '1 1 0' * panel_bg_padding;
2823 mySize -= '2 2 0' * panel_bg_padding;
2826 float entries, height;
2827 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2828 height = mySize_y/entries;
2829 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2832 fontsize = '0.5 0.5 0' * height;
2836 when = cvar("hud_notify_time");
2838 fadetime = cvar("hud_notify_fadetime");
2842 vector pos_attacker, pos_victim;
2844 float width_attacker, width_victim;
2845 string attacker, victim;
2848 for(j = 0; j < entries; ++j)
2850 if(cvar("hud_notify_flip"))
2852 else // rather nasty hack for ordering items from the bottom up
2853 i = entries - j - 1;
2854 if(cvar("hud_notify_info_top"))
2855 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2859 if(killnotify_times[j] + when > time)
2862 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2866 if(killnotify_times[j] + when > time)
2872 // TODO: maybe print in team colors?
2873 // TODO: maybe this could be cleaned up somehow...
2874 // TODO: less copypaste code below
2877 if(killnotify_actiontype[j] == 0 && !hud_configure)
2879 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2881 width_attacker = stringwidth(attacker, TRUE, fontsize);
2882 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2884 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2885 if(killnotify_deathtype[j] == DEATH_GENERIC)
2887 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2888 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2890 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2892 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2893 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2895 else if(killnotify_deathtype[j] == DEATH_KILL)
2897 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2898 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2900 else if(killnotify_deathtype[j] == DEATH_CAMP)
2902 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2903 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2905 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2907 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2908 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2910 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2912 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2913 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2915 else if(killnotify_deathtype[j] == DEATH_DROWN)
2917 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2918 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2920 else if(killnotify_deathtype[j] == DEATH_SLIME)
2922 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2923 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2925 else if(killnotify_deathtype[j] == DEATH_LAVA)
2927 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2928 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2930 else if(killnotify_deathtype[j] == DEATH_FALL)
2932 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2933 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2935 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2937 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2938 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2940 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2942 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2943 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2945 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2947 if(killnotify_victims[j] == "^1RED^7 flag")
2951 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2952 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2954 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2956 if(killnotify_victims[j] == "^1RED^7 flag")
2960 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2961 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2963 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2965 if(killnotify_victims[j] == "^1RED^7 flag")
2969 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2970 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2973 // X [did action to] Y
2978 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2979 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2980 a = bound(0, (when - j) / 4, 1);
2984 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2985 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2987 width_attacker = stringwidth(attacker, TRUE, fontsize);
2988 width_victim = stringwidth(victim, TRUE, fontsize);
2989 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2990 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2991 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2993 if(hud_configure) // example actions for config mode
2995 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2996 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2997 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2999 else if(WEP_VALID(killnotify_deathtype[j]))
3001 self = get_weaponinfo(killnotify_deathtype[j]);
3002 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3003 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3004 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3006 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3008 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3009 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3010 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3012 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3014 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3015 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3016 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3018 else if(killnotify_deathtype[j] == DEATH_DROWN)
3020 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3021 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3022 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3024 else if(killnotify_deathtype[j] == DEATH_SLIME)
3026 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3027 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3028 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3030 else if(killnotify_deathtype[j] == DEATH_LAVA)
3032 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3033 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3034 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3036 else if(killnotify_deathtype[j] == DEATH_FALL)
3038 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3039 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3040 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3042 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3044 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3045 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3046 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3048 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3050 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3051 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3052 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3058 // TODO: separate panel for these?
3064 if(cvar("hud_notify_info_top"))
3067 o = pos + eY * mySize_y - eY * 2 * height;
3069 if(spectatee_status && !intermission)
3071 //drawfont = hud_bigfont;
3072 if(spectatee_status == -1)
3075 s = GetPlayerName(spectatee_status - 1);
3077 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3078 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3079 //drawfont = hud_font;
3081 // spectator text in the upper right corner
3082 if(spectatee_status == -1)
3083 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3085 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3086 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3087 o += eY * fontsize_y;
3089 if(spectatee_status == -1)
3090 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3092 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3093 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3094 o += eY * fontsize_y;
3096 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3097 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3098 o += eY * fontsize_y;
3100 if(gametype == GAME_ARENA)
3101 s = "^1Wait for your turn to join";
3102 else if(gametype == GAME_LMS)
3105 sk = playerslots[player_localentnum - 1];
3106 if(sk.(scores[ps_primary]) >= 666)
3107 s = "^1Match has already begun";
3108 else if(sk.(scores[ps_primary]) > 0)
3109 s = "^1You have no more lives left";
3111 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3114 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3115 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3116 o += eY * fontsize_y;
3118 //show restart countdown:
3119 if (time < getstatf(STAT_GAMESTARTTIME)) {
3121 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3122 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3123 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3124 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3125 o += eY * fontsize_y;
3128 if(warmup_stage && !intermission)
3130 s = "^2Currently in ^1warmup^2 stage!";
3131 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3132 o += eY * fontsize_y;
3136 if(mod(time, 1) >= 0.5)
3141 if(ready_waiting && !intermission && !spectatee_status)
3143 if(ready_waiting_for_me)
3146 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3148 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3153 s = strcat("^2Waiting for others to ready up to end warmup...");
3155 s = strcat("^2Waiting for others to ready up...");
3157 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3158 o += eY * fontsize_y;
3160 else if(warmup_stage && !intermission && !spectatee_status)
3162 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3163 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3164 o += eY * fontsize_y;
3167 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3169 float ts_min, ts_max;
3170 tm = teams.sort_next;
3173 for(; tm.sort_next; tm = tm.sort_next)
3175 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3177 if(!ts_min) ts_min = tm.team_size;
3178 else ts_min = min(ts_min, tm.team_size);
3179 if(!ts_max) ts_max = tm.team_size;
3180 else ts_max = max(ts_max, tm.team_size);
3182 if ((ts_max - ts_min) > 1)
3184 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3185 tm = GetTeam(myteam, false);
3187 if (tm.team != COLOR_SPECTATOR)
3188 if (tm.team_size == ts_max)
3189 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3191 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3192 o += eY * fontsize_y;
3198 s = "^7Press ^3ESC ^7to show HUD options.";
3199 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3200 o += eY * fontsize_y;
3201 s = "^3Doubleclick a panel for panel-specific options.";
3202 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3203 o += eY * fontsize_y;
3209 string seconds_tostring(float sec)
3212 minutes = floor(sec / 60);
3214 sec -= minutes * 60;
3217 s = ftos(100 + sec);
3219 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3222 void HUD_Timer(void)
3224 float id = HUD_PANEL_TIMER;
3225 HUD_Panel_GetName(id);
3226 HUD_Panel_UpdateCvars(panel_name);
3229 mySize = panel_size;
3231 HUD_Panel_DrawBg(id, pos, mySize, 0);
3232 padding = HUD_Panel_GetPadding(id);
3233 if(panel_bg_padding)
3235 pos += '1 1 0' * panel_bg_padding;
3236 mySize -= '2 2 0' * panel_bg_padding;
3240 float timelimit, elapsedTime, timeleft, minutesLeft;
3242 timelimit = getstatf(STAT_TIMELIMIT);
3244 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3245 timeleft = ceil(timeleft);
3247 minutesLeft = floor(timeleft / 60);
3250 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3251 timer_color = '1 1 1'; //white
3252 else if(minutesLeft >= 1)
3253 timer_color = '1 1 0'; //yellow
3255 timer_color = '1 0 0'; //red
3257 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3258 if (time < getstatf(STAT_GAMESTARTTIME)) {
3259 //while restart is still active, show 00:00
3260 timer = seconds_tostring(0);
3262 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3263 timer = seconds_tostring(elapsedTime);
3266 timer = seconds_tostring(timeleft);
3269 drawfont = hud_bigfont;
3270 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3271 drawfont = hud_font;
3276 void HUD_Radar(void)
3278 float id = HUD_PANEL_RADAR;
3279 HUD_Panel_GetName(id);
3280 HUD_Panel_UpdateCvars(panel_name);
3283 mySize = panel_size;
3285 HUD_Panel_DrawBg(id, pos, mySize, 0);
3286 padding = HUD_Panel_GetPadding(id);
3287 if(panel_bg_padding)
3289 pos += '1 1 0' * panel_bg_padding;
3290 mySize -= '2 2 0' * panel_bg_padding;
3293 local float color1, color2; // color already declared as a global in hud.qc
3296 float scale2d, normalsize, bigsize;
3299 teamradar_origin2d = pos + 0.5 * mySize;
3300 teamradar_size2d = mySize;
3302 if(minimapname == "")
3305 teamradar_loadcvars();
3307 switch(hud_radar_zoommode)
3311 f = current_zoomfraction;
3314 f = 1 - current_zoomfraction;
3324 switch(hud_radar_rotation)
3327 teamradar_angle = view_angles_y - 90;
3330 teamradar_angle = 90 * hud_radar_rotation;
3334 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3335 teamradar_size2d = mySize;
3337 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3339 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3340 if(hud_radar_rotation == 0)
3342 // max-min distance must fit the radar in any rotation
3343 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3347 vector c0, c1, c2, c3, span;
3348 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3349 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3350 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3351 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3353 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3354 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3356 // max-min distance must fit the radar in x=x, y=y
3358 teamradar_size2d_x * scale2d / (1.05 * span_x),
3359 teamradar_size2d_y * scale2d / (1.05 * span_y)
3363 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3364 if(bigsize > normalsize)
3365 normalsize = bigsize;
3369 + (1 - f) * normalsize;
3370 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3371 f * (mi_min + mi_max) * 0.5
3372 + (1 - f) * view_origin);
3374 color1 = GetPlayerColor(player_localentnum-1);
3375 rgb = GetTeamRGB(color1);
3384 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3386 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3387 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3388 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3389 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3390 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3392 color2 = GetPlayerColor(tm.sv_entnum);
3393 //if(color == COLOR_SPECTATOR || color == color2)
3394 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3396 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3398 drawresetcliparea();
3403 void HUD_Score(void)
3405 float id = HUD_PANEL_SCORE;
3406 HUD_Panel_GetName(id);
3407 HUD_Panel_UpdateCvars(panel_name);
3410 mySize = panel_size;
3412 HUD_Panel_DrawBg(id, pos, mySize, 0);
3413 padding = HUD_Panel_GetPadding(id);
3414 if(panel_bg_padding)
3416 pos += '1 1 0' * panel_bg_padding;
3417 mySize -= '2 2 0' * panel_bg_padding;
3420 float score, distribution, leader;
3422 vector distribution_color;
3424 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3426 // TODO... this (race part) still uses constant coordinates :/
3427 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3428 /*pl = players.sort_next;
3431 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3432 if(pl.scores[ps_primary] == 0)
3435 score = me.(scores[ps_primary]);
3437 float racemin, racesec, racemsec;
3438 float distsec, distmsec, minusplus;
3440 racemin = floor(score/(60 * TIME_FACTOR));
3441 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3442 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3444 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3445 // distribution display
3446 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3448 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3449 distmsec = fabs(distribution);
3451 distsec = floor(fabs(distribution)/TIME_FACTOR);
3452 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3453 if (distribution < 0)
3457 if (distribution <= 0) {
3458 distribution_color = eY;
3459 minusplus = 1; // minusplus 1: always prefix with minus sign
3462 distribution_color = eX;
3463 minusplus = 2; // minusplus 1: always prefix with plus sign
3465 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3466 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3467 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3469 // race record display
3470 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3471 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3473 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3474 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3475 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3477 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3478 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3480 } else if (!teamplay) { // non-teamgames
3481 // me vector := [team/connected frags id]
3482 pl = players.sort_next;
3489 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3493 score = me.(scores[ps_primary]);
3497 if(distribution >= 5) {
3498 distribution_color = eY;
3500 } else if(distribution >= 0) {
3501 distribution_color = '1 1 1';
3503 } else if(distribution >= -5)
3504 distribution_color = '1 1 0';
3506 distribution_color = eX;
3508 score_len = strlen(ftos(score));
3510 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3512 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3513 drawfont = hud_bigfont;
3514 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3515 drawfont = hud_font;
3516 } else { // teamgames
3517 float max_fragcount;
3518 max_fragcount = -99;
3521 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3522 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3524 score = tm.(teamscores[ts_primary]);
3529 score_len = strlen(ftos(score));
3531 if (score > max_fragcount)
3532 max_fragcount = score;
3534 if(tm.team == myteam) {
3535 if (max_fragcount == score)
3538 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3539 drawfont = hud_bigfont;
3540 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3541 drawfont = hud_font;
3543 if (max_fragcount == score)
3546 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3547 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3556 void HUD_RaceTimer (void) {
3557 float id = HUD_PANEL_RACETIMER;
3558 HUD_Panel_GetName(id);
3559 HUD_Panel_UpdateCvars(panel_name);
3562 mySize = panel_size;
3564 HUD_Panel_DrawBg(id, pos, mySize, 0);
3565 padding = HUD_Panel_GetPadding(id);
3566 if(panel_bg_padding)
3568 pos += '1 1 0' * panel_bg_padding;
3569 mySize -= '2 2 0' * panel_bg_padding;
3572 // always force 2:1 aspect
3574 if(mySize_x/mySize_y > 2)
3576 newSize_x = 2 * mySize_y;
3577 newSize_y = mySize_y;
3579 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3583 newSize_y = 1/2 * mySize_x;
3584 newSize_x = mySize_x;
3586 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3590 drawfont = hud_bigfont;
3592 string s, forcetime;
3597 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3598 s = "^1Intermediate 1 (+15.42)";
3599 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3600 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3601 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3603 else if(race_checkpointtime)
3605 a = bound(0, 2 - (time - race_checkpointtime), 1);
3608 if(a > 0) // just hit a checkpoint?
3610 if(race_checkpoint != 254)
3612 if(race_time && race_previousbesttime)
3613 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3615 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3617 forcetime = TIME_ENCODED_TOSTRING(race_time);
3622 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3624 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3625 if(a > 0) // next one?
3627 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3632 if(s != "" && a > 0)
3634 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3635 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3636 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3639 if(race_penaltytime)
3641 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3644 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3645 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3646 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3647 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3653 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3654 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3655 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3660 if(race_laptime && race_checkpoint != 255)
3662 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3663 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3664 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3669 if(race_mycheckpointtime)
3671 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3672 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3673 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3674 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3675 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3677 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3679 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3680 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3681 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3682 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3683 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3686 if(race_penaltytime && !race_penaltyaccumulator)
3688 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3689 a = bound(0, (1 + t - time), 1);
3693 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3695 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3696 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3697 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3698 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3703 drawfont = hud_font;
3708 float vote_yescount;
3711 float vote_highlighted; // currently selected vote
3713 float vote_active; // is there an active vote?
3714 float vote_prev; // previous state of vote_active to check for a change
3716 float vote_change; // "time" when vote_active changed
3718 void HUD_VoteWindow(void)
3720 float id = HUD_PANEL_VOTE;
3721 HUD_Panel_GetName(id);
3722 HUD_Panel_UpdateCvars(panel_name);
3725 mySize = panel_size;
3729 if(vote_active != vote_prev) {
3731 vote_prev = vote_active;
3734 if(vote_active || hud_configure)
3735 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3737 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3749 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3751 HUD_Panel_DrawBg(id, pos, mySize, a);
3752 padding = HUD_Panel_GetPadding(id);
3753 if(panel_bg_padding)
3755 pos += '1 1 0' * panel_bg_padding;
3756 mySize -= '2 2 0' * panel_bg_padding;
3759 // always force 2:1 aspect
3761 if(mySize_x/mySize_y > 2)
3763 newSize_x = 2 * mySize_y;
3764 newSize_y = mySize_y;
3766 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3770 newSize_y = 1/2 * mySize_x;
3771 newSize_x = mySize_x;
3773 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3777 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3779 s = "A vote has been called for: ";
3780 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3781 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3783 s = "Configure the HUD";
3784 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3786 // print the yes/no counts
3787 s = strcat("Yes: ", ftos(vote_yescount));
3788 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3789 s = strcat("No: ", ftos(vote_nocount));
3790 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3792 // draw the progress bars
3793 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3794 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3796 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3797 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3799 // draw the highlights
3800 if(vote_highlighted == 1) {
3801 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3802 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3804 else if(vote_highlighted == 2) {
3805 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3806 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3809 drawresetcliparea();
3812 vote_highlighted = 0;
3816 // Mod icons panel (#10)
3819 float mod_active; // is there any active mod icon?
3821 // CTF HUD modicon section
3822 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3823 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3824 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3826 void HUD_Mod_CTF_Reset(void)
3828 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3831 void HUD_Mod_CTF(vector pos, vector mySize)
3833 vector redflag_pos, blueflag_pos;
3835 float f; // every function should have that
3837 float redflag, blueflag; // current status
3838 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3841 stat_items = getstati(STAT_ITEMS);
3842 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3843 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3845 if(redflag || blueflag)
3856 // when status CHANGES, set old status into prevstatus and current status into status
3857 if (redflag != redflag_prevframe)
3859 redflag_statuschange_time = time;
3860 redflag_prevstatus = redflag_prevframe;
3861 redflag_prevframe = redflag;
3864 if (blueflag != blueflag_prevframe)
3866 blueflag_statuschange_time = time;
3867 blueflag_prevstatus = blueflag_prevframe;
3868 blueflag_prevframe = blueflag;
3871 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3872 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3874 float BLINK_FACTOR = 0.15;
3875 float BLINK_BASE = 0.85;
3877 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3879 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3881 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3883 string red_icon, red_icon_prevstatus;
3884 float red_alpha, red_alpha_prevstatus;
3885 red_alpha = red_alpha_prevstatus = 1;
3887 case 1: red_icon = "flag_red_taken"; break;
3888 case 2: red_icon = "flag_red_lost"; break;
3889 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3891 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3892 red_icon = "flag_red_shielded";
3894 red_icon = string_null;
3897 switch(redflag_prevstatus) {
3898 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3899 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3900 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3903 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3904 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3905 red_icon_prevstatus = "flag_red_shielded";
3907 red_icon_prevstatus = string_null;
3911 string blue_icon, blue_icon_prevstatus;
3912 float blue_alpha, blue_alpha_prevstatus;
3913 blue_alpha = blue_alpha_prevstatus = 1;
3915 case 1: blue_icon = "flag_blue_taken"; break;
3916 case 2: blue_icon = "flag_blue_lost"; break;
3917 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3919 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3920 blue_icon = "flag_blue_shielded";
3922 blue_icon = string_null;
3925 switch(blueflag_prevstatus) {
3926 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3927 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3928 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3931 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3932 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3933 blue_icon_prevstatus = "flag_blue_shielded";
3935 blue_icon_prevstatus = string_null;
3939 if(mySize_x > mySize_y) {
3940 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3942 blueflag_pos = pos + eX * 0.5 * mySize_x;
3945 redflag_pos = pos + eX * 0.5 * mySize_x;
3947 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3949 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3951 blueflag_pos = pos + eY * 0.5 * mySize_y;
3954 redflag_pos = pos + eY * 0.5 * mySize_y;
3956 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3959 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3960 if(red_icon_prevstatus && f < 1)
3961 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3963 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3965 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3966 if(blue_icon_prevstatus && f < 1)
3967 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3969 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3972 // Keyhunt HUD modicon section
3973 float kh_runheretime;
3975 void HUD_Mod_KH_Reset(void)
3980 void HUD_Mod_KH(vector pos, vector mySize)
3982 mod_active = 1; // keyhunt should never hide the mod icons panel
3986 vector p, pa, kh_size, kh_asize;
3988 kh_keys = getstati(STAT_KH_KEYS);
3991 if(mySize_x > mySize_y)
3993 p_y = pos_y + 0.25 * mySize_y;
3994 pa = p - eY * 0.25 * mySize_y;
3996 kh_size_x = mySize_x * 0.25;
3997 kh_size_y = 0.75 * mySize_y;
3998 kh_asize_x = mySize_x * 0.25;
3999 kh_asize_y = mySize_y * 0.25;
4003 p_y = pos_y + 0.125 * mySize_y;
4004 pa = p - eY * 0.125 * mySize_y;
4006 kh_size_x = mySize_x * 0.5;
4007 kh_size_y = 0.375 * mySize_y;
4008 kh_asize_x = mySize_x * 0.5;
4009 kh_asize_y = mySize_y * 0.125;
4016 for(i = 0; i < 4; ++i)
4018 key = floor(kh_keys / pow(32, i)) & 31;
4020 if(keyteam == 30 && keycount <= 4)
4022 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4026 // this yields 8 exactly if "RUN HERE" shows
4031 kh_runheretime = time;
4032 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4037 for(i = 0; i < 4; ++i)
4039 key = floor(kh_keys / pow(32, i)) & 31;
4052 default: // owned or dropped
4057 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4058 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4064 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4067 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4070 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4073 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4078 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4081 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4084 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4087 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4090 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4094 if(mySize_x > mySize_y)
4096 p_x += 0.25 * mySize_x;
4097 pa_x += 0.25 * mySize_x;
4103 p_y = pos_y + 0.625 * mySize_y;
4104 pa_y = pos_y + 0.5 * mySize_y;
4110 p_x += 0.5 * mySize_x;
4111 pa_x += 0.5 * mySize_x;
4117 // Nexball HUD mod icon
4118 void HUD_Mod_NexBall(vector pos, vector mySize)
4120 float stat_items, nb_pb_starttime, dt, p;
4122 stat_items = getstati(STAT_ITEMS);
4123 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4125 if (stat_items & IT_KEY1)
4130 //Manage the progress bar if any
4131 if (nb_pb_starttime > 0)
4133 dt = mod(time - nb_pb_starttime, nb_pb_period);
4134 // one period of positive triangle
4135 p = 2 * dt / nb_pb_period;
4142 if(mySize_x > mySize_y)
4144 barsize = eX * p * mySize_x + eY * mySize_y;
4149 barsize = eX * mySize_x + eY * p * mySize_y;
4152 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4155 if (stat_items & IT_KEY1)
4156 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4159 // Race/CTS HUD mod icons
4160 float crecordtime_prev; // last remembered crecordtime
4161 float crecordtime_change_time; // time when crecordtime last changed
4162 float srecordtime_prev; // last remembered srecordtime
4163 float srecordtime_change_time; // time when srecordtime last changed
4165 float race_status_time;
4166 float race_status_prev;
4167 string race_status_name_prev;
4168 void HUD_Mod_Race(vector pos, vector mySize)
4170 mod_active = 1; // race should never hide the mod icons panel
4172 me = playerslots[player_localentnum - 1];
4174 float f; // yet another function has this
4175 score = me.(scores[ps_primary]);
4177 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4178 return; // no records in the actual race
4180 drawfont = hud_bigfont;
4182 // clientside personal record
4184 if(gametype == GAME_CTS)
4188 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4190 if(score && (score < t || !t)) {
4191 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4192 if(cvar("cl_autodemo_delete_keeprecords"))
4194 f = cvar("cl_autodemo_delete");
4196 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4200 if(t != crecordtime_prev) {
4201 crecordtime_prev = t;
4202 crecordtime_change_time = time;
4204 f = time - crecordtime_change_time;
4207 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4208 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4210 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4211 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4212 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4213 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4217 t = race_server_record;
4218 if(t != srecordtime_prev) {
4219 srecordtime_prev = t;
4220 srecordtime_change_time = time;
4222 f = time - srecordtime_change_time;
4225 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4226 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4228 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4229 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4230 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4231 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4234 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4235 race_status_time = time + 5;
4236 race_status_prev = race_status;
4237 if (race_status_name_prev)
4238 strunzone(race_status_name_prev);
4239 race_status_name_prev = strzone(race_status_name);
4242 pos_x += mySize_x/2;
4245 a = bound(0, race_status_time - time, 1);
4248 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4252 rank = race_CheckName(race_status_name);
4254 rankname = race_PlaceName(rank);
4257 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4259 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4261 if(race_status == 0)
4262 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4263 else if(race_status == 1) {
4264 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4265 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4266 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4267 } else if(race_status == 2) {
4268 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4269 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4271 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4272 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4273 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4274 } else if(race_status == 3) {
4275 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4276 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4277 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4280 if (race_status_time - time <= 0) {
4281 race_status_prev = -1;
4283 if(race_status_name)
4284 strunzone(race_status_name);
4285 race_status_name = string_null;
4286 if(race_status_name_prev)
4287 strunzone(race_status_name_prev);
4288 race_status_name_prev = string_null;
4290 drawfont = hud_font;
4293 float mod_prev; // previous state of mod_active to check for a change
4295 float mod_change; // "time" when mod_active changed
4297 void HUD_ModIcons(void)
4299 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4302 float id = HUD_PANEL_MODICONS;
4303 HUD_Panel_GetName(id);
4304 HUD_Panel_UpdateCvars(panel_name);
4307 mySize = panel_size;
4309 if(mod_active != mod_prev) {
4311 mod_prev = mod_active;
4314 if(mod_active || hud_configure)
4315 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4317 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4320 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4322 padding = HUD_Panel_GetPadding(id);
4323 if(panel_bg_padding)
4325 pos += '1 1 0' * panel_bg_padding;
4326 mySize -= '2 2 0' * panel_bg_padding;
4329 // these MUST be ran in order to update mod_active
4330 if(gametype == GAME_KEYHUNT)
4331 HUD_Mod_KH(pos, mySize);
4332 else if(gametype == GAME_CTF || hud_configure)
4333 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4334 else if(gametype == GAME_NEXBALL)
4335 HUD_Mod_NexBall(pos, mySize);
4336 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4337 HUD_Mod_Race(pos, mySize);
4340 // Draw pressed keys (#11)
4342 void HUD_DrawPressedKeys(void)
4344 float id = HUD_PANEL_PRESSEDKEYS;
4345 HUD_Panel_GetName(id);
4346 HUD_Panel_UpdateCvars(panel_name);
4349 mySize = panel_size;
4351 HUD_Panel_DrawBg(id, pos, mySize, 0);
4352 padding = HUD_Panel_GetPadding(id);
4353 if(panel_bg_padding)
4355 pos += '1 1 0' * panel_bg_padding;
4356 mySize -= '2 2 0' * panel_bg_padding;
4360 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4363 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4364 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4365 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4366 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4367 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4368 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4369 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4372 // Handle chat as a panel (#12)
4376 float id = HUD_PANEL_CHAT;
4377 HUD_Panel_GetName(id);
4378 HUD_Panel_UpdateCvars(panel_name);
4381 mySize = panel_size;
4383 HUD_Panel_DrawBg(id, pos, mySize, 0);
4384 padding = HUD_Panel_GetPadding(id);
4385 if(panel_bg_padding)
4387 pos += '1 1 0' * panel_bg_padding;
4388 mySize -= '2 2 0' * panel_bg_padding;
4391 cvar_set("con_chatrect", "1");
4393 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4394 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4396 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4397 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4402 chatsize = cvar("con_chatsize");
4403 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4405 for(i = 0; i < cvar("con_chat"); ++i)
4407 if(i == cvar("con_chat") - 1)
4408 a = HUD_Panel_GetFgAlpha(id);
4410 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4411 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4416 // Engine info panel (#13)
4423 float frametimeavg1; // 1 frame ago
4424 float frametimeavg2; // 2 frames ago
4425 void HUD_EngineInfo(void)
4427 float id = HUD_PANEL_ENGINEINFO;
4428 HUD_Panel_GetName(id);
4429 HUD_Panel_UpdateCvars(panel_name);
4432 mySize = panel_size;
4434 HUD_Panel_DrawBg(id, pos, mySize, 0);
4435 padding = HUD_Panel_GetPadding(id);
4436 if(panel_bg_padding)
4438 pos += '1 1 0' * panel_bg_padding;
4439 mySize -= '2 2 0' * panel_bg_padding;
4442 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4444 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4445 frametimeavg2 = frametimeavg1;
4446 frametimeavg1 = frametimeavg;
4449 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4450 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4452 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4453 prevfps = (1/frametime);
4454 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4460 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4462 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4464 prevfps_time = time;
4469 color = HUD_Get_Num_Color (prevfps, 100);
4470 drawfont = hud_bigfont;
4471 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4472 drawfont = hud_font;
4480 void HUD_ShowSpeed(void)
4483 float pos, conversion_factor;
4484 string speed, zspeed, unit;
4486 switch(cvar("cl_showspeed_unit"))
4491 conversion_factor = 1.0;
4495 conversion_factor = 1.0;
4499 conversion_factor = 0.0254;
4503 conversion_factor = 0.0254 * 3.6;
4507 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4511 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4515 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4517 numsize_x = numsize_y = cvar("cl_showspeed_size");
4518 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4520 drawfont = hud_bigfont;
4521 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4523 if (cvar("cl_showspeed_z") == 1) {
4524 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4525 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4528 drawfont = hud_font;
4531 vector acc_prevspeed;
4535 void HUD_ShowAcceleration(void)
4537 float acceleration, sz, scale, alpha, f;
4538 vector pos, top, rgb;
4539 top_x = vid_conwidth/2;
4542 f = time - acc_prevtime;
4543 if(cvar("cl_showacceleration_z"))
4544 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4546 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4547 acc_prevspeed = pmove_vel;
4548 acc_prevtime = time;
4550 f = bound(0, f * 10, 1);
4551 acc_avg = acc_avg * (1 - f) + acceleration * f;
4552 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4554 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4556 sz = cvar("cl_showacceleration_size");
4557 scale = cvar("cl_showacceleration_scale");
4558 alpha = cvar("cl_showacceleration_alpha");
4559 if (cvar("cl_showacceleration_color_custom"))
4560 rgb = stov(cvar_string("cl_showacceleration_color"));
4563 if (acceleration < 0) {
4564 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4565 } else if (acceleration > 0) {
4566 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4570 if (acceleration > 0)
4571 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4572 else if (acceleration < 0)
4573 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4576 void HUD_Reset (void)
4578 // reset gametype specific icons
4579 if(gametype == GAME_KEYHUNT)
4581 else if(gametype == GAME_CTF)
4582 HUD_Mod_CTF_Reset();
4585 void HUD_Main (void)
4587 hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
4589 if(disable_menu_alphacheck == 1)
4590 menu_fade_alpha = 1;
4592 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4593 hud_fg_alpha = cvar("hud_fg_alpha");
4595 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4596 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4597 hud_color_bg_team = cvar("hud_color_bg_team");
4599 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4600 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4602 hud_configure = cvar("_hud_configure");
4606 // HUD configure visible grid
4607 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4611 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4613 drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4616 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4618 drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4625 color = cvar_string("hud_dock_color");
4626 color_vec = stov(color);
4627 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4628 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4629 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4631 else if(color == "shirt") {
4632 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4633 color_vec = colormapPaletteColor(floor(f / 16), 0);
4635 else if(color == "pants") {
4636 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4637 color_vec = colormapPaletteColor(mod(f, 16), 1);
4640 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4641 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4643 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4644 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4646 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4648 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4650 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4652 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4654 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4656 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4658 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4660 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4661 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4663 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4665 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4667 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4668 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4669 HUD_DrawPressedKeys();
4670 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4673 cvar_set("con_chatrect", "0");
4674 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4677 // TODO hud_'ify these
4678 if (cvar("cl_showspeed"))
4680 if (cvar("cl_showacceleration"))
4681 HUD_ShowAcceleration();
4683 if (hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4684 localcmd("cmd selectteam auto; cmd join\n");
4686 hud_configure_prev = hud_configure;
4688 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4689 disable_menu_alphacheck = 0;