7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
105 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 picpath = strcat(hud_skin_path, "/", pic);\
109 if(precache_pic(picpath) == "") {\
110 picpath = strcat("gfx/hud/default/", pic);\
112 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
115 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
116 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
118 picpath = strcat(hud_skin_path, "/", pic);\
119 if(precache_pic(picpath) == "") {\
120 picpath = strcat("gfx/hud/default/", pic);\
122 drawpic(pos, picpath, sz, color, alpha, drawflag);\
126 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
128 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
131 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
136 vector HUD_Get_Num_Color (float x, float maxvalue)
144 else if(x > maxvalue * 0.75) {
145 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
146 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
149 else if(x > maxvalue * 0.5) {
150 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
151 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
152 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
154 else if(x > maxvalue * 0.25) {
157 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
159 else if(x > maxvalue * 0.1) {
161 color_y = (x-20)*90/27/100; // green value between 0 -> 1
162 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
172 float stringwidth_colors(string s, vector theSize)
174 return stringwidth(s, TRUE, theSize);
177 float stringwidth_nocolors(string s, vector theSize)
179 return stringwidth(s, FALSE, theSize);
182 #define CENTERPRINT_MAX_LINES 30
183 string centerprint_messages[CENTERPRINT_MAX_LINES];
184 float centerprint_width[CENTERPRINT_MAX_LINES];
185 vector centerprint_start;
186 float centerprint_expire;
187 float centerprint_num;
188 float centerprint_offset_hint;
189 vector centerprint_fontsize;
191 void centerprint(string strMessage)
193 float i, j, n, hcount;
196 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
198 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
200 if(cvar("scr_centertime") <= 0)
206 // strip trailing newlines
207 j = strlen(strMessage) - 1;
208 while(substring(strMessage, j, 1) == "\n" && j >= 0)
210 strMessage = substring(strMessage, 0, j + 1);
215 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
217 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
219 strMessage = substring(strMessage, j, strlen(strMessage) - j);
220 centerprint_offset_hint = j;
225 // if we get here, we have a message. Initialize its height.
228 n = tokenizebyseparator(strMessage, "\n");
230 for(j = 0; j < n; ++j)
232 getWrappedLine_remaining = argv(j);
233 while(getWrappedLine_remaining)
235 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
236 if(centerprint_messages[i])
237 strunzone(centerprint_messages[i]);
238 centerprint_messages[i] = strzone(s);
239 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
242 // half height for empty lines looks better
248 if(i >= CENTERPRINT_MAX_LINES)
254 h = centerprint_fontsize_y*hcount;
256 havail = vid_conheight;
257 if(cvar("con_chatpos") < 0)
258 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
259 if(havail > vid_conheight - 70)
260 havail = vid_conheight - 70; // avoid overlapping HUD
262 centerprint_start_x = 0;
265 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
267 // here, the centerprint would cover the crosshair. REALLY BAD.
268 forbiddenmin = vid_conheight * 0.5 - h - 16;
269 forbiddenmax = vid_conheight * 0.5 + 16;
271 allowedmin = scoreboard_bottom;
272 allowedmax = havail - h;
273 preferred = (havail - h)/2;
276 // possible orderings (total: 4! / 4 = 6)
277 // allowedmin allowedmax forbiddenmin forbiddenmax
278 // forbiddenmin forbiddenmax allowedmin allowedmax
279 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
281 // forbidden doesn't matter in this case
282 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
284 // allowedmin forbiddenmin allowedmax forbiddenmax
285 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
287 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
289 // allowedmin forbiddenmin forbiddenmax allowedmax
290 else if(allowedmin < forbiddenmin)
292 // make sure the forbidden zone is not covered
293 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
294 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
296 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
298 // forbiddenmin allowedmin allowedmax forbiddenmax
299 else if(allowedmax < forbiddenmax)
301 // it's better to leave the allowed zone (overlap with scoreboard) than
302 // to cover the forbidden zone (crosshair)
303 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
304 centerprint_start_y = forbiddenmax;
306 centerprint_start_y = forbiddenmin;
308 // forbiddenmin allowedmin forbiddenmax allowedmax
311 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
314 centerprint_start_y =
317 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
325 centerprint_expire = time + cvar("scr_centertime");
328 void HUD_DrawCenterPrint (void)
335 //if(time > centerprint_expire)
338 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
339 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
340 //sz = 1.2 / (a + 0.2);
345 pos = centerprint_start;
346 for (i=0; i<centerprint_num; i = i + 1)
348 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
349 ts = centerprint_messages[i];
352 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
353 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
354 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
355 pos_y = pos_y + centerprint_fontsize_y;
358 // half height for empty lines looks better
359 pos_y = pos_y + centerprint_fontsize_y * 0.5;
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 position_x -= 2 / 3 * strlen(text) * scale_x;
366 drawstring(position, text, scale, rgb, alpha, flag);
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372 drawstring(position, text, scale, rgb, alpha, flag);
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
384 return strcat(ftos(pos), "th");
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
396 if(histime == 0) // goal hit
400 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
410 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
416 lapstr = strcat(" (-", ftos(lapdelta), "L)");
419 else if(lapdelta < 0)
421 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
425 else if(histime > 0) // anticipation
427 if(mytime >= histime)
428 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
437 cpname = "Start line";
439 cpname = "Finish line";
441 cpname = strcat("Intermediate ", ftos(cp));
443 cpname = "Finish line";
446 return strcat(col, cpname);
447 else if(hisname == "")
448 return strcat(col, cpname, " (", timestr, ")");
450 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
456 for (i=RANKINGS_CNT-1;i>=0;--i)
457 if(grecordholder[i] == net_name)
469 void HUD_Panel_ExportCfg(string cfgname)
472 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
475 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
476 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
482 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
491 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
494 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
495 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
500 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
503 // common cvars for all panels
505 for (i = 0; i < HUD_PANEL_NUM; ++i)
509 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
511 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
512 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
513 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
517 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
519 case HUD_PANEL_WEAPONICONS:
520 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
521 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
524 case HUD_PANEL_INVENTORY:
525 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
528 case HUD_PANEL_POWERUPS:
529 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
530 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
533 case HUD_PANEL_HEALTHARMOR:
534 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
535 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538 case HUD_PANEL_NOTIFY:
539 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
540 fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
542 case HUD_PANEL_RADAR:
543 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
546 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
552 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
557 // return smoothly faded size of given panel when a dialog is active
558 vector HUD_Panel_GetMenuSize(float id)
563 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
565 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
567 vector menu_enable_maxsize, menu_enable_size;
568 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
569 menu_enable_maxsize_x = 0.3 * vid_conwidth;
570 menu_enable_maxsize_y = 0.18 * vid_conheight;
571 if(mySize_x > mySize_y)
573 if(mySize_y > menu_enable_maxsize_y)
575 menu_enable_size_y = menu_enable_maxsize_y;
576 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
577 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
582 if(mySize_x > menu_enable_maxsize_x)
584 menu_enable_size_x = menu_enable_maxsize_x;
585 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
586 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
593 // return smoothly faded pos of given panel when a dialog is active
594 vector HUD_Panel_GetMenuPos(float id)
599 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
601 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
603 vector mySize, menu_enable_panelpos;
604 mySize = HUD_Panel_GetMenuSize(id);
605 if(mySize_x > mySize_y)
606 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
608 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
609 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
614 const float hlBorderSize = 4;
615 const string hlBorder = "gfx/hud/default/border_highlighted";
616 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
617 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
619 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
620 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
621 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
626 // draw the background/borders
627 #define HUD_Panel_DrawBg(alpha)\
629 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
630 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
631 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
633 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
639 pic = strcat(hud_skin_path, "/");
641 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
642 if(mySize_y/mySize_x > 2)
643 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
644 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
646 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
647 if(mySize_x/mySize_y > 2)
648 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
649 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
653 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
659 pic = strcat(hud_skin_path, "/");
660 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
661 if(mySize_x/mySize_y > 2)
662 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
663 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
666 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
667 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
678 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
679 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
681 for (i = 0; i < HUD_PANEL_NUM; ++i) {
682 if(i == highlightedPanel || !panel_enabled)
685 HUD_Panel_UpdatePosSizeForId(i)
687 panel_pos -= '1 1 0' * panel_bg_border;
688 panel_size += '2 2 0' * panel_bg_border;
690 if(myPos_y + mySize_y < panel_pos_y)
692 if(myPos_y > panel_pos_y + panel_size_y)
695 if(myPos_x + mySize_x < panel_pos_x)
697 if(myPos_x > panel_pos_x + panel_size_x)
700 // OK, there IS a collision.
702 myCenter_x = myPos_x + 0.5 * mySize_x;
703 myCenter_y = myPos_y + 0.5 * mySize_y;
705 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
706 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
708 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
710 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
711 myTarget_x = panel_pos_x - mySize_x;
712 else // push it upwards
713 myTarget_y = panel_pos_y - mySize_y;
715 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
717 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
718 myTarget_x = panel_pos_x + panel_size_x;
719 else // push it upwards
720 myTarget_y = panel_pos_y - mySize_y;
722 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
724 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
725 myTarget_x = panel_pos_x - mySize_x;
726 else // push it downwards
727 myTarget_y = panel_pos_y + panel_size_y;
729 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
731 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
732 myTarget_x = panel_pos_x + panel_size_x;
733 else // push it downwards
734 myTarget_y = panel_pos_y + panel_size_y;
736 if(cvar("hud_configure_checkcollisions_debug"))
737 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
743 void HUD_Panel_SetPos(vector pos)
745 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
749 if(cvar("hud_configure_checkcollisions_debug"))
750 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
752 if(autocvar_hud_configure_grid)
754 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
755 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
758 if(hud_configure_checkcollisions)
759 pos = HUD_Panel_CheckMove(pos, mySize);
761 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
762 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
765 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
767 HUD_Panel_GetName(highlightedPanel);
768 cvar_set(strcat("hud_", panel_name, "_pos"), s);
771 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
772 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
782 ratio = mySize_x/mySize_y;
784 for (i = 0; i < HUD_PANEL_NUM; ++i) {
785 if(i == highlightedPanel || !panel_enabled)
788 HUD_Panel_UpdatePosSizeForId(i)
790 panel_pos -= '1 1 0' * panel_bg_border;
791 panel_size += '2 2 0' * panel_bg_border;
793 targEndPos = panel_pos + panel_size;
795 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
796 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
799 if (resizeCorner == 1)
801 // check if this panel is on our way
802 if (resizeorigin_x <= panel_pos_x)
804 if (resizeorigin_y <= panel_pos_y)
806 if (targEndPos_x <= resizeorigin_x - mySize_x)
808 if (targEndPos_y <= resizeorigin_y - mySize_y)
811 // there is a collision:
812 // detect which side of the panel we are facing is actually limiting the resizing
813 // (which side the resize direction finds for first) and reduce the size up to there
815 // dist is the distance between resizeorigin and the "analogous" point of the panel
816 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
817 dist_x = resizeorigin_x - targEndPos_x;
818 dist_y = resizeorigin_y - targEndPos_y;
819 if (dist_y <= 0 || dist_x / dist_y > ratio)
820 mySize_x = min(mySize_x, dist_x);
822 mySize_y = min(mySize_y, dist_y);
824 else if (resizeCorner == 2)
826 if (resizeorigin_x >= targEndPos_x)
828 if (resizeorigin_y <= panel_pos_y)
830 if (panel_pos_x >= resizeorigin_x + mySize_x)
832 if (targEndPos_y <= resizeorigin_y - mySize_y)
835 dist_x = panel_pos_x - resizeorigin_x;
836 dist_y = resizeorigin_y - targEndPos_y;
837 if (dist_y <= 0 || dist_x / dist_y > ratio)
838 mySize_x = min(mySize_x, dist_x);
840 mySize_y = min(mySize_y, dist_y);
842 else if (resizeCorner == 3)
844 if (resizeorigin_x <= panel_pos_x)
846 if (resizeorigin_y >= targEndPos_y)
848 if (targEndPos_x <= resizeorigin_x - mySize_x)
850 if (panel_pos_y >= resizeorigin_y + mySize_y)
853 dist_x = resizeorigin_x - targEndPos_x;
854 dist_y = panel_pos_y - resizeorigin_y;
855 if (dist_y <= 0 || dist_x / dist_y > ratio)
856 mySize_x = min(mySize_x, dist_x);
858 mySize_y = min(mySize_y, dist_y);
860 else if (resizeCorner == 4)
862 if (resizeorigin_x >= targEndPos_x)
864 if (resizeorigin_y >= targEndPos_y)
866 if (panel_pos_x >= resizeorigin_x + mySize_x)
868 if (panel_pos_y >= resizeorigin_y + mySize_y)
871 dist_x = panel_pos_x - resizeorigin_x;
872 dist_y = panel_pos_y - resizeorigin_y;
873 if (dist_y <= 0 || dist_x / dist_y > ratio)
874 mySize_x = min(mySize_x, dist_x);
876 mySize_y = min(mySize_y, dist_y);
878 if(cvar("hud_configure_checkcollisions_debug"))
879 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
885 void HUD_Panel_SetPosSize(vector mySize)
887 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
889 resizeorigin = panel_click_resizeorigin;
892 // minimum panel size cap
893 mySize_x = max(0.025 * vid_conwidth, mySize_x);
894 mySize_y = max(0.025 * vid_conheight, mySize_y);
896 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
898 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
899 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
902 // collision testing|
903 // -----------------+
905 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
906 if(resizeCorner == 1) {
907 myPos_x = resizeorigin_x - mySize_x;
908 myPos_y = resizeorigin_y - mySize_y;
909 } else if(resizeCorner == 2) {
910 myPos_x = resizeorigin_x;
911 myPos_y = resizeorigin_y - mySize_y;
912 } else if(resizeCorner == 3) {
913 myPos_x = resizeorigin_x - mySize_x;
914 myPos_y = resizeorigin_y;
915 } else { // resizeCorner == 4
916 myPos_x = resizeorigin_x;
917 myPos_y = resizeorigin_y;
920 // left/top screen edges
922 mySize_x = mySize_x + myPos_x;
924 mySize_y = mySize_y + myPos_y;
926 // bottom/right screen edges
927 if(myPos_x + mySize_x > vid_conwidth)
928 mySize_x = vid_conwidth - myPos_x;
929 if(myPos_y + mySize_y > vid_conheight)
930 mySize_y = vid_conheight - myPos_y;
932 if(cvar("hud_configure_checkcollisions_debug"))
933 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
935 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
936 if(autocvar_hud_configure_grid)
938 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
939 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
942 if(hud_configure_checkcollisions)
943 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
945 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
946 mySize_x = max(0.025 * vid_conwidth, mySize_x);
947 mySize_y = max(0.025 * vid_conheight, mySize_y);
949 // do another pos check, as size might have changed by now
950 if(resizeCorner == 1) {
951 myPos_x = resizeorigin_x - mySize_x;
952 myPos_y = resizeorigin_y - mySize_y;
953 } else if(resizeCorner == 2) {
954 myPos_x = resizeorigin_x;
955 myPos_y = resizeorigin_y - mySize_y;
956 } else if(resizeCorner == 3) {
957 myPos_x = resizeorigin_x - mySize_x;
958 myPos_y = resizeorigin_y;
959 } else { // resizeCorner == 4
960 myPos_x = resizeorigin_x;
961 myPos_y = resizeorigin_y;
964 if(cvar("hud_configure_checkcollisions_debug"))
965 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
967 HUD_Panel_GetName(highlightedPanel);
969 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
970 cvar_set(strcat("hud_", panel_name, "_size"), s);
972 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
973 cvar_set(strcat("hud_", panel_name, "_pos"), s);
977 float prevMouseClicked; // previous state
978 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
979 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
982 float menu_enabled_time;
983 float pressed_key_time;
984 void HUD_Panel_Arrow_Action(float nPrimary)
986 if (highlightedPanel_prev == -1 || mouseClicked)
989 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
992 if(autocvar_hud_configure_grid)
994 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
996 if (hudShiftState & S_SHIFT)
997 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
999 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1003 if (hudShiftState & S_SHIFT)
1004 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1006 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1011 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1012 step = vid_conheight;
1014 step = vid_conwidth;
1015 if (hudShiftState & S_SHIFT)
1016 step = (step / 256); // more precision
1018 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1021 highlightedPanel = highlightedPanel_prev;
1023 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1025 if (hudShiftState & S_ALT) // resize
1027 highlightedAction = 1;
1028 if(nPrimary == K_UPARROW)
1030 else if(nPrimary == K_RIGHTARROW)
1032 else if(nPrimary == K_LEFTARROW)
1034 else // if(nPrimary == K_DOWNARROW)
1037 // ctrl+arrow reduces the size, instead of increasing it
1038 // Note that ctrl disables collisions check too, but it's fine
1039 // since we don't collide with anything reducing the size
1040 if (hudShiftState & S_CTRL) {
1042 resizeCorner = 5 - resizeCorner;
1046 mySize = panel_size;
1047 panel_click_resizeorigin = panel_pos;
1048 if(resizeCorner == 1) {
1049 panel_click_resizeorigin += mySize;
1051 } else if(resizeCorner == 2) {
1052 panel_click_resizeorigin_y += mySize_y;
1054 } else if(resizeCorner == 3) {
1055 panel_click_resizeorigin_x += mySize_x;
1057 } else { // resizeCorner == 4
1060 HUD_Panel_SetPosSize(mySize);
1064 highlightedAction = 2;
1067 if(nPrimary == K_UPARROW)
1069 else if(nPrimary == K_DOWNARROW)
1071 else if(nPrimary == K_LEFTARROW)
1073 else // if(nPrimary == K_RIGHTARROW)
1076 HUD_Panel_SetPos(pos);
1080 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1082 if(!autocvar__hud_configure)
1085 // allow console bind to work
1088 con_keys = findkeysforcommand("toggleconsole");
1089 keys = tokenize(con_keys);
1091 float hit_con_bind, i;
1092 for (i = 0; i < keys; ++i)
1094 if(nPrimary == stof(argv(i)))
1098 if(bInputType == 0) {
1099 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1100 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1101 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1103 else if(bInputType == 1) {
1104 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1105 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1106 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1109 if(nPrimary == K_MOUSE1)
1111 if(bInputType == 0) { // key pressed
1115 else if(bInputType == 1) {// key released
1120 else if(nPrimary == K_ESCAPE)
1122 if (bInputType == 1)
1124 disable_menu_alphacheck = 1;
1126 menu_enabled_time = time;
1127 localcmd("menu_showhudexit\n");
1129 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1131 if (bInputType == 1)
1133 pressed_key_time = 0;
1136 else if (pressed_key_time == 0)
1137 pressed_key_time = time;
1139 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1141 else if(hit_con_bind)
1144 return true; // Suppress ALL other input
1147 float HUD_Panel_HighlightCheck()
1153 while(j <= HUD_PANEL_NUM)
1158 HUD_Panel_UpdatePosSizeForId(i)
1160 panelPos = panel_pos;
1161 panelSize = panel_size;
1162 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1169 // resize from topleft border
1170 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1174 // resize from topright border
1175 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1179 // resize from bottomleft border
1180 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1184 // resize from bottomright border
1185 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1193 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1194 void HUD_Panel_FirstInDrawQ(float id)
1197 var float place = -1;
1198 // find out where in the array our current id is, save into place
1199 for(i = 0; i < HUD_PANEL_NUM; ++i)
1201 if(panel_order[i] == id)
1207 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1209 place = HUD_PANEL_NUM - 1;
1211 // move all ids up by one step in the array until "place"
1212 for(i = place; i > 0; --i)
1214 panel_order[i] = panel_order[i-1];
1216 // now save the new top id
1217 panel_order[0] = id;
1219 // let's save them into the cvar by some strcat trickery
1221 for(i = 0; i < HUD_PANEL_NUM; ++i)
1223 s = strcat(s, ftos(panel_order[i]), " ");
1225 cvar_set("_hud_panelorder", s);
1226 if(hud_panelorder_prev)
1227 strunzone(hud_panelorder_prev);
1228 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1231 void HUD_Panel_Highlight()
1237 while(j <= HUD_PANEL_NUM)
1242 HUD_Panel_UpdatePosSizeForId(i)
1244 panelPos = panel_pos;
1245 panelSize = panel_size;
1246 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1249 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1251 highlightedPanel = i;
1252 HUD_Panel_FirstInDrawQ(i);
1253 highlightedAction = 1;
1254 panel_click_distance = mousepos - panelPos;
1257 // resize from topleft border
1258 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1260 highlightedPanel = i;
1261 HUD_Panel_FirstInDrawQ(i);
1262 highlightedAction = 2;
1264 panel_click_distance = mousepos - panelPos;
1265 panel_click_resizeorigin = panelPos + panelSize;
1268 // resize from topright border
1269 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271 highlightedPanel = i;
1272 HUD_Panel_FirstInDrawQ(i);
1273 highlightedAction = 2;
1275 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1276 panel_click_distance_y = mousepos_y - panelPos_y;
1277 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1280 // resize from bottomleft border
1281 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1283 highlightedPanel = i;
1284 HUD_Panel_FirstInDrawQ(i);
1285 highlightedAction = 2;
1287 panel_click_distance_x = mousepos_x - panelPos_x;
1288 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1289 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1292 // resize from bottomright border
1293 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1295 highlightedPanel = i;
1296 HUD_Panel_FirstInDrawQ(i);
1297 highlightedAction = 2;
1299 panel_click_distance = panelSize - mousepos + panelPos;
1300 panel_click_resizeorigin = panelPos;
1305 highlightedPanel_prev = -1;
1310 float highlightcheck;
1311 void HUD_Panel_Mouse()
1313 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1314 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1315 disable_menu_alphacheck = 0;
1316 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1320 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1321 print("Highlighted: ", ftos(highlightedPanel), "\n");
1322 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1325 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1326 highlightedPanel = -1;
1327 highlightedAction = 0;
1329 if(highlightedPanel != -1)
1330 highlightedPanel_prev = highlightedPanel;
1332 mousepos = mousepos + getmousepos();
1334 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1335 mousepos_y = bound(0, mousepos_y, vid_conheight);
1339 if(prevMouseClicked == 0)
1340 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1342 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1344 if(highlightedAction == 1)
1345 HUD_Panel_SetPos(mousepos - panel_click_distance);
1346 else if(highlightedAction == 2)
1349 if(resizeCorner == 1) {
1350 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1351 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1352 } else if(resizeCorner == 2) {
1353 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1354 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1355 } else if(resizeCorner == 3) {
1356 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1357 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1358 } else { // resizeCorner == 4
1359 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1360 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1362 HUD_Panel_SetPosSize(mySize);
1365 // doubleclick check
1366 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1368 mouseClicked = 0; // to prevent spam, I guess.
1369 disable_menu_alphacheck = 2;
1371 menu_enabled_time = time;
1372 HUD_Panel_GetName(highlightedPanel)
1373 localcmd("menu_showhudoptions ", panel_name, "\n");
1376 if(prevMouseClicked == 0)
1378 prevMouseClickedTime = time;
1379 prevMouseClickedPos = mousepos;
1384 highlightcheck = HUD_Panel_HighlightCheck();
1386 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1389 cursorsize = '32 32 0';
1391 if(highlightcheck == 0)
1392 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1393 else if(highlightcheck == 1)
1394 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1395 else if(highlightcheck == 2)
1396 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1398 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400 prevMouseClicked = mouseClicked;
1403 // Weapon icons (#0)
1405 float weaponspace[10];
1406 #define HUD_WeaponIcons_Clear()\
1408 for(idx = 0; idx < 10; ++idx)\
1409 weaponspace[idx] = 0;
1411 entity weaponorder[WEP_MAXCOUNT];
1412 void weaponorder_swap(float i, float j, entity pass)
1416 weaponorder[i] = weaponorder[j];
1420 string weaponorder_cmp_str_save;
1421 string weaponorder_cmp_str;
1422 float weaponorder_cmp(float i, float j, entity pass)
1425 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1426 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1427 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1430 void HUD_WeaponIcons(void)
1432 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1435 float id = HUD_PANEL_WEAPONICONS;
1436 HUD_Panel_UpdateCvarsForId(id);
1437 float alpha, stat_weapons; // "constants"
1439 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1442 mySize = panel_size;
1444 stat_weapons = getstati(STAT_WEAPONS);
1446 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1448 self = get_weaponinfo(i);
1449 if(self.impulse >= 0)
1453 // TODO make this configurable
1454 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1456 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1458 if(weaponorder_cmp_str_save)
1459 strunzone(weaponorder_cmp_str_save);
1460 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1462 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1464 self = get_weaponinfo(i);
1465 if(self.impulse >= 0)
1467 weaponorder[weapon_cnt] = self;
1471 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1474 HUD_Panel_DrawBg(1);
1475 if(panel_bg_padding)
1477 pos += '1 1 0' * panel_bg_padding;
1478 mySize -= '2 2 0' * panel_bg_padding;
1482 weapon_stats = getstati(STAT_DAMAGE_HITS);
1483 weapon_number = weapon_stats & 63;
1484 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1486 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1487 weapon_number = weapon_stats & 63;
1488 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1490 if(cvar_or("hud_weaponicons_fade", 1))
1492 fade = 3.2 - 2 * (time - weapontime);
1493 fade = bound(0.7, fade, 1);
1498 HUD_WeaponIcons_Clear();
1500 float rows, columns;
1501 rows = mySize_y/mySize_x;
1502 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1503 // ^^^ weapon icon aspect goes here
1505 columns = ceil(WEP_COUNT/rows);
1510 when = autocvar_hud_weaponicons_complainbubble_time;
1512 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1515 for(i = 0; i < weapon_cnt; ++i)
1517 self = weaponorder[i];
1518 weapid = self.impulse;
1520 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1522 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1523 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1525 // draw background behind currently selected weapon
1526 if(self.weapon == activeweapon)
1527 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1529 // draw the weapon accuracy on the HUD
1530 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1533 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1535 // yellow_accuracy = value at which accuracy becomes yellow
1536 if(weapon_stats >= 100) {
1540 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1541 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1545 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1549 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1552 // draw the weapon icon
1553 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1555 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1557 if(autocvar_hud_weaponicons_number == 1) // weapon number
1558 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1559 else if(autocvar_hud_weaponicons_number == 2) // bind
1560 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1563 // draw a "ghost weapon icon" if you don't have the weapon
1566 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1569 // draw the complain message
1570 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1574 if(complain_weapon_time + when > time)
1577 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1581 if(complain_weapon_time + when > time)
1588 if(complain_weapon_type == 0) {
1592 else if(complain_weapon_type == 1) {
1600 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1601 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1617 float GetAmmoStat(float i)
1621 case 0: return STAT_SHELLS;
1622 case 1: return STAT_NAILS;
1623 case 2: return STAT_ROCKETS;
1624 case 3: return STAT_CELLS;
1625 case 4: return STAT_FUEL;
1630 float GetAmmoItemCode(float i)
1634 case 0: return IT_SHELLS;
1635 case 1: return IT_NAILS;
1636 case 2: return IT_ROCKETS;
1637 case 3: return IT_CELLS;
1638 case 4: return IT_FUEL;
1643 string GetAmmoPicture(float i)
1647 case 0: return "ammo_shells";
1648 case 1: return "ammo_bullets";
1649 case 2: return "ammo_rockets";
1650 case 3: return "ammo_cells";
1651 case 4: return "ammo_fuel";
1656 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1659 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1660 if(autocvar__hud_configure)
1670 if(currently_selected)
1675 vector newSize, newPos;
1676 if(mySize_x/mySize_y > 3)
1678 newSize_x = 3 * mySize_y;
1679 newSize_y = mySize_y;
1681 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1686 newSize_y = 1/3 * mySize_x;
1687 newSize_x = mySize_x;
1689 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1693 vector picpos, numpos;
1694 if(autocvar_hud_inventory_iconalign)
1697 picpos = newPos + eX * 2 * newSize_y;
1701 numpos = newPos + eX * newSize_y;
1705 if (currently_selected)
1706 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1708 drawfont = hud_bigfont;
1709 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1710 drawfont = hud_font;
1711 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1714 void HUD_Inventory(void)
1716 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1719 float id = HUD_PANEL_INVENTORY;
1720 HUD_Panel_UpdateCvarsForId(id);
1721 float i, currently_selected;
1725 mySize = panel_size;
1727 HUD_Panel_DrawBg(1);
1728 if(panel_bg_padding)
1730 pos += '1 1 0' * panel_bg_padding;
1731 mySize -= '2 2 0' * panel_bg_padding;
1734 float rows, columns;
1735 rows = mySize_y/mySize_x;
1736 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1737 // ^^^ ammo item aspect goes here
1739 columns = ceil(AMMO_COUNT/rows);
1743 for (i = 0; i < AMMO_COUNT; ++i) {
1744 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1745 if(autocvar_hud_inventory_onlycurrent) {
1746 if(autocvar__hud_configure)
1748 if (currently_selected || autocvar__hud_configure)
1750 DrawAmmoItem(pos, mySize, i, currently_selected);
1754 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1759 column = column + 1;
1765 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1767 vector newSize, newPos;
1768 if(mySize_x/mySize_y > 3)
1770 newSize_x = 3 * mySize_y;
1771 newSize_y = mySize_y;
1773 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1778 newSize_y = 1/3 * mySize_x;
1779 newSize_x = mySize_x;
1781 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1785 vector picpos, numpos;
1788 if(iconalign == 1 || iconalign == 3) // right align
1791 picpos = newPos + eX * 2 * newSize_y;
1795 numpos = newPos + eX * newSize_y;
1801 if(iconalign == 0 || iconalign == 3) // left align
1803 numpos = newPos + eX * newSize_y;
1809 picpos = newPos + eX * 2 * newSize_y;
1813 drawfont = hud_bigfont;
1814 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1815 drawfont = hud_font;
1816 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1821 void HUD_Powerups(void) {
1822 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1825 float id = HUD_PANEL_POWERUPS;
1826 HUD_Panel_UpdateCvarsForId(id);
1828 stat_items = getstati(STAT_ITEMS);
1830 if(!autocvar__hud_configure)
1832 if not(stat_items & IT_STRENGTH)
1833 if not(stat_items & IT_INVINCIBLE)
1836 if (getstati(STAT_HEALTH) <= 0)
1842 mySize = panel_size;
1844 HUD_Panel_DrawBg(1);
1845 if(panel_bg_padding)
1847 pos += '1 1 0' * panel_bg_padding;
1848 mySize -= '2 2 0' * panel_bg_padding;
1851 float strength_time, shield_time;
1853 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1854 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1856 if(autocvar__hud_configure)
1862 vector barpos, barsize;
1866 string leftname, rightname;
1867 float leftcnt, rightcnt;
1868 float leftexact, rightexact;
1869 float leftalpha, rightalpha;
1870 if (autocvar_hud_powerups_flip) {
1871 leftname = "strength";
1872 leftcnt = ceil(strength_time);
1873 leftexact = strength_time;
1875 rightname = "shield";
1876 rightcnt = ceil(shield_time);
1877 rightexact = shield_time;
1879 leftname = "shield";
1880 leftcnt = ceil(shield_time);
1881 leftexact = shield_time;
1883 rightname = "strength";
1884 rightcnt = ceil(strength_time);
1885 rightexact = strength_time;
1887 leftalpha = bound(0, leftexact, 1);
1888 rightalpha = bound(0, rightexact, 1);
1890 drawfont = hud_bigfont;
1891 if (mySize_x/mySize_y > 4)
1895 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1896 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1897 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1898 } else { // left align
1900 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1903 HUD_Panel_GetProgressBarColor(leftname)
1904 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1905 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1908 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1910 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1915 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1916 barpos = pos + eX * 0.5 * mySize_x;
1917 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1918 } else { // right align
1919 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1920 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1923 HUD_Panel_GetProgressBarColor(rightname)
1924 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1925 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1928 else if (mySize_x/mySize_y > 1.5)
1932 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1933 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1934 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1935 } else { // left align
1937 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1940 HUD_Panel_GetProgressBarColor(leftname)
1941 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1942 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1947 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1948 barpos = pos + eY * 0.5 * mySize_y;
1949 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1950 } else { // right align
1951 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1952 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1955 HUD_Panel_GetProgressBarColor(rightname)
1956 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1957 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1964 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1965 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1966 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1967 } else { // up align
1969 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1972 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1973 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1974 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1975 } else { // up align
1976 picpos = pos + eX * 0.05 * mySize_x;
1977 numpos = pos + eY * 0.4 * mySize_x;
1980 HUD_Panel_GetProgressBarColor(leftname)
1981 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1983 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1985 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1986 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1991 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1992 barpos = pos + eX * 0.5 * mySize_x;
1993 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1994 } else { // down align
1995 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1996 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1999 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2000 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2001 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2002 } else { // down align
2003 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2004 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2007 HUD_Panel_GetProgressBarColor(rightname)
2008 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2010 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2012 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2013 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2016 drawfont = hud_font;
2019 // Health/armor (#3)
2021 void HUD_HealthArmor(void)
2023 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2026 float id = HUD_PANEL_HEALTHARMOR;
2027 HUD_Panel_UpdateCvarsForId(id);
2030 mySize = panel_size;
2032 HUD_Panel_DrawBg(1);
2033 if(panel_bg_padding)
2035 pos += '1 1 0' * panel_bg_padding;
2036 mySize -= '2 2 0' * panel_bg_padding;
2039 float armor, health;
2040 armor = getstati(STAT_ARMOR);
2041 health = getstati(STAT_HEALTH);
2044 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2046 if(autocvar__hud_configure)
2056 vector barpos, barsize;
2060 drawfont = hud_bigfont;
2061 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2064 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2069 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2070 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2071 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2072 } else { // left align
2074 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2078 if(v_z) // NOT fully armored
2080 biggercount = "health";
2081 HUD_Panel_GetProgressBarColor("health")
2082 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2084 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2088 biggercount = "armor";
2089 HUD_Panel_GetProgressBarColor("armor")
2090 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2092 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2094 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2099 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2100 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2101 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2104 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2106 HUD_Panel_GetProgressBarColor("fuel")
2107 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2112 string leftname, rightname;
2113 float leftcnt, rightcnt;
2114 float leftactive, rightactive;
2115 float leftalpha, rightalpha;
2116 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2121 leftalpha = min((armor+10)/55, 1);
2123 rightname = "health";
2128 leftname = "health";
2133 rightname = "armor";
2137 rightalpha = min((armor+10)/55, 1);
2140 if (mySize_x/mySize_y > 4)
2144 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2145 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2146 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2147 } else { // left align
2149 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2152 HUD_Panel_GetProgressBarColor(leftname)
2153 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2154 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2159 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2160 barpos = pos + eX * 0.5 * mySize_x;
2161 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2162 } else { // right align
2163 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2164 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2167 HUD_Panel_GetProgressBarColor(rightname)
2168 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2169 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2174 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2175 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2176 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2179 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2181 HUD_Panel_GetProgressBarColor("fuel")
2182 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2185 else if (mySize_x/mySize_y > 1.5)
2189 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2190 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2191 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2192 } else { // left align
2194 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2197 HUD_Panel_GetProgressBarColor(leftname)
2198 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2199 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2204 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2205 barpos = pos + eY * 0.5 * mySize_y;
2206 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2207 } else { // right align
2208 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2209 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2212 HUD_Panel_GetProgressBarColor(rightname)
2213 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2214 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2219 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2220 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2221 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2224 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2226 HUD_Panel_GetProgressBarColor("fuel")
2227 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2234 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2235 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2236 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2237 } else { // up align
2239 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2242 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2243 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2244 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2245 } else { // up align
2246 picpos = pos + eX * 0.05 * mySize_x;
2247 numpos = pos + eY * 0.4 * mySize_x;
2250 HUD_Panel_GetProgressBarColor(leftname)
2251 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2252 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2253 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2258 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2259 barpos = pos + eX * 0.5 * mySize_x;
2260 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2261 } else { // down align
2262 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2263 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2266 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2267 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2268 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2269 } else { // down align
2270 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2271 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2274 HUD_Panel_GetProgressBarColor(rightname)
2275 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2276 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2277 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2282 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2284 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2286 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2287 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2289 HUD_Panel_GetProgressBarColor("fuel")
2290 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2294 drawfont = hud_font;
2297 // Notification area (#4)
2300 string Weapon_SuicideMessage(float deathtype)
2302 w_deathtype = deathtype;
2303 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2304 return w_deathtypestring;
2307 string Weapon_KillMessage(float deathtype)
2309 w_deathtype = deathtype;
2310 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2311 return w_deathtypestring;
2314 float killnotify_times[10];
2315 float killnotify_deathtype[10];
2316 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2317 string killnotify_attackers[10];
2318 string killnotify_victims[10];
2319 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2322 for (i = 9; i > 0; --i) {
2323 killnotify_times[i] = killnotify_times[i-1];
2324 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2325 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2326 if(killnotify_attackers[i])
2327 strunzone(killnotify_attackers[i]);
2328 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2329 if(killnotify_victims[i])
2330 strunzone(killnotify_victims[i]);
2331 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2333 killnotify_times[0] = time;
2334 killnotify_deathtype[0] = wpn;
2335 killnotify_actiontype[0] = actiontype;
2336 if(killnotify_attackers[0])
2337 strunzone(killnotify_attackers[0]);
2338 killnotify_attackers[0] = strzone(attacker);
2339 if(killnotify_victims[0])
2340 strunzone(killnotify_victims[0]);
2341 killnotify_victims[0] = strzone(victim);
2344 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2348 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2350 if(msg == MSG_SUICIDE) {
2352 w = DEATH_WEAPONOF(type);
2354 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2356 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2357 } else if (type == DEATH_KILL) {
2358 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2360 print ("^1",s1, "^1 couldn't take it anymore\n");
2361 } else if (type == DEATH_ROT) {
2362 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2364 print ("^1",s1, "^1 died\n");
2365 } else if (type == DEATH_NOAMMO) {
2366 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2368 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2369 } else if (type == DEATH_CAMP) {
2370 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2372 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2373 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2374 HUD_KillNotify_Push(s1, "", 0, type);
2376 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2377 } else if (type == DEATH_CHEAT) {
2378 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2380 print ("^1",s1, "^1 unfairly eliminated themself\n");
2381 } else if (type == DEATH_FIRE) {
2382 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2384 print ("^1",s1, "^1 burned to death\n");
2385 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2386 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2388 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2391 if (stof(s2) > 2) // killcount > 2
2392 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2393 } else if(msg == MSG_KILL) {
2394 w = DEATH_WEAPONOF(type);
2396 HUD_KillNotify_Push(s2, s1, 1, w);
2398 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2400 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2401 HUD_KillNotify_Push(s1, s2, 1, type);
2404 if(cvar("cl_gentle")) {
2405 print ("^1", s1, "^1 took action against a team mate\n");
2407 print ("^1", s1, "^1 mows down a team mate\n");
2410 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2411 if(cvar("cl_gentle"))
2412 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2414 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2416 else if (stof(s2) > 2) {
2417 if(cvar("cl_gentle"))
2418 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2420 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2423 else if(type == KILL_FIRST_BLOOD)
2424 print("^1",s1, "^1 drew first blood", "\n");
2426 else if (type == DEATH_TELEFRAG)
2427 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2428 else if (type == DEATH_DROWN) {
2429 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2431 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2433 else if (type == DEATH_SLIME) {
2434 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2436 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2438 else if (type == DEATH_LAVA) {
2439 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2441 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2443 else if (type == DEATH_FALL) {
2444 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2446 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2448 else if (type == DEATH_SHOOTING_STAR) {
2449 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2451 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2453 else if (type == DEATH_SWAMP) {
2454 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2456 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2458 else if (type == DEATH_HURTTRIGGER)
2460 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2462 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2463 } else if(type == DEATH_SBCRUSH) {
2464 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2466 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2467 } else if(type == DEATH_SBMINIGUN) {
2468 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2470 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2471 } else if(type == DEATH_SBROCKET) {
2472 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2474 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2475 } else if(type == DEATH_SBBLOWUP) {
2476 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2478 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2479 } else if(type == DEATH_WAKIGUN) {
2480 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2482 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2483 } else if(type == DEATH_WAKIROCKET) {
2484 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2486 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2487 } else if(type == DEATH_WAKIBLOWUP) {
2488 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2490 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2491 } else if(type == DEATH_TURRET) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2494 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2495 } else if(type == DEATH_TOUCHEXPLODE) {
2496 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2498 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2499 } else if(type == DEATH_CHEAT) {
2500 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2502 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2503 } else if (type == DEATH_FIRE) {
2504 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2506 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2507 } else if (type == DEATH_CUSTOM) {
2508 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2510 print ("^1",s1, "^1 ", s2, "\n");
2512 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2514 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2516 } else if(msg == MSG_SPREE) {
2517 if(type == KILL_END_SPREE) {
2518 if(cvar("cl_gentle"))
2519 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2521 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2522 } else if(type == KILL_SPREE) {
2523 if(cvar("cl_gentle"))
2524 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2526 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2527 } else if(type == KILL_SPREE_3) {
2528 if(cvar("cl_gentle"))
2529 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2531 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2532 } else if(type == KILL_SPREE_5) {
2533 if(cvar("cl_gentle"))
2534 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2536 print (s1,"^7 unleashes ^1RAGE\n");
2537 } else if(type == KILL_SPREE_10) {
2538 if(cvar("cl_gentle"))
2539 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2541 print (s1,"^7 starts the ^1MASSACRE!\n");
2542 } else if(type == KILL_SPREE_15) {
2543 if(cvar("cl_gentle"))
2544 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2546 print (s1,"^7 executes ^1MAYHEM!\n");
2547 } else if(type == KILL_SPREE_20) {
2548 if(cvar("cl_gentle"))
2549 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2551 print (s1,"^7 is a ^1BERSERKER!\n");
2552 } else if(type == KILL_SPREE_25) {
2553 if(cvar("cl_gentle"))
2554 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2556 print (s1,"^7 inflicts ^1CARNAGE!\n");
2557 } else if(type == KILL_SPREE_30) {
2558 if(cvar("cl_gentle"))
2559 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2561 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2563 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2564 if (type == DEATH_DROWN) {
2565 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2568 if(cvar("cl_gentle"))
2569 print ("^1",s1, "^1 was in the water for too long\n");
2571 print ("^1",s1, "^1 drowned\n");
2573 } else if (type == DEATH_SLIME) {
2574 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2576 print ("^1",s1, "^1 was slimed\n");
2577 } else if (type == DEATH_LAVA) {
2578 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2581 if(cvar("cl_gentle"))
2582 print ("^1",s1, "^1 found a hot place\n");
2584 print ("^1",s1, "^1 turned into hot slag\n");
2586 } else if (type == DEATH_FALL) {
2587 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2590 if(cvar("cl_gentle"))
2591 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2593 print ("^1",s1, "^1 hit the ground with a crunch\n");
2595 } else if (type == DEATH_SHOOTING_STAR) {
2596 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2598 print ("^1",s1, "^1 became a shooting star\n");
2599 } else if (type == DEATH_SWAMP) {
2600 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2603 if(cvar("cl_gentle"))
2604 print ("^1",s1, "^1 discovered a swamp\n");
2606 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2608 } else if(type == DEATH_TURRET) {
2609 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2611 print ("^1",s1, "^1 was mowed down by a turret \n");
2612 } else if (type == DEATH_CUSTOM) {
2613 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2615 print ("^1",s1, "^1 ", s2, "\n");
2616 } else if (type == DEATH_HURTTRIGGER) {
2617 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2619 print ("^1",s1, "^1 was in the wrong place\n");
2620 } else if(type == DEATH_TOUCHEXPLODE) {
2621 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2623 print ("^1",s1, "^1 died in an accident\n");
2624 } else if(type == DEATH_CHEAT) {
2625 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2627 print ("^1",s1, "^1 was unfairly eliminated\n");
2628 } else if(type == DEATH_FIRE) {
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632 if(cvar("cl_gentle"))
2633 print ("^1",s1, "^1 felt a little hot\n");
2635 print ("^1",s1, "^1 burnt to death\n");
2638 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2641 if(cvar("cl_gentle"))
2642 print ("^1",s1, "^1 needs a restart\n");
2644 print ("^1",s1, "^1 died\n");
2647 } else if(msg == MSG_KILL_ACTION_SPREE) {
2648 if(cvar("cl_gentle"))
2649 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2651 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2652 } else if(msg == MSG_INFO) {
2653 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2654 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2655 print(s1, "^7 got the ", s2, "\n");
2656 } else if(type == INFO_LOSTFLAG) {
2657 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2658 print(s1, "^7 lost the ", s2, "\n");
2659 } else if(type == INFO_PICKUPFLAG) {
2660 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2661 print(s1, "^7 picked up the ", s2, "\n");
2662 } else if(type == INFO_RETURNFLAG) {
2663 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2664 print(s1, "^7 returned the ", s2, "\n");
2669 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2671 void HUD_Centerprint(string s1, string s2, float type, float msg)
2673 if(msg == MSG_SUICIDE) {
2674 if (type == DEATH_TEAMCHANGE) {
2675 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2676 } else if (type == DEATH_AUTOTEAMCHANGE) {
2677 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2678 } else if (type == DEATH_CAMP) {
2679 if(cvar("cl_gentle"))
2680 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2682 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2683 } else if (type == DEATH_NOAMMO) {
2684 if(cvar("cl_gentle"))
2685 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2687 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2688 } else if (type == DEATH_ROT) {
2689 if(cvar("cl_gentle"))
2690 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2692 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2693 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2694 if(cvar("cl_gentle"))
2695 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2697 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2698 } else if (type == DEATH_QUIET) {
2700 } else if (type == DEATH_KILL) {
2701 if(cvar("cl_gentle"))
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2704 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2706 } else if(msg == MSG_KILL) {
2707 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2708 if(cvar("cl_gentle")) {
2709 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2711 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2713 } else if (type == KILL_FIRST_BLOOD) {
2714 if(cvar("cl_gentle")) {
2715 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2717 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2719 } else if (type == KILL_FIRST_VICTIM) {
2720 if(cvar("cl_gentle")) {
2721 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2723 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2725 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2726 if(cvar("cl_gentle")) {
2727 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2729 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2731 } else if (type == KILL_TYPEFRAGGED) {
2732 if(cvar("cl_gentle")) {
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2737 } else if (type == KILL_FRAG) {
2738 if(cvar("cl_gentle")) {
2739 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2741 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2743 } else if (type == KILL_FRAGGED) {
2744 if(cvar("cl_gentle")) {
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2747 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2750 } else if(msg == MSG_KILL_ACTION) {
2751 // TODO: invent more centerprints here?
2752 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2756 void HUD_Notify (void)
2758 if(!autocvar_hud_notify && !autocvar__hud_configure)
2761 float id = HUD_PANEL_NOTIFY;
2762 HUD_Panel_UpdateCvarsForId(id);
2765 mySize = panel_size;
2767 HUD_Panel_DrawBg(1);
2768 if(panel_bg_padding)
2770 pos += '1 1 0' * panel_bg_padding;
2771 mySize -= '2 2 0' * panel_bg_padding;
2774 float entries, height;
2775 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2776 height = mySize_y/entries;
2779 fontsize = '0.5 0.5 0' * height;
2783 when = autocvar_hud_notify_time;
2785 fadetime = autocvar_hud_notify_fadetime;
2790 vector pos_attacker, pos_victim;
2792 float width_attacker;
2793 string attacker, victim;
2796 for(j = 0; j < entries; ++j)
2799 if(autocvar_hud_notify_flip)
2801 else // rather nasty hack for ordering items from the bottom up
2802 i = entries - j - 1;
2806 if(killnotify_times[j] + when > time)
2809 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2813 if(killnotify_times[j] + when > time)
2819 // TODO: maybe print in team colors?
2822 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2824 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2825 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2826 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2828 if(killnotify_deathtype[j] == DEATH_GENERIC)
2833 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2835 s = "notify_outofammo";
2838 else if(killnotify_deathtype[j] == DEATH_KILL)
2840 s = "notify_selfkill";
2843 else if(killnotify_deathtype[j] == DEATH_CAMP)
2845 s = "notify_camping";
2848 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2850 s = "notify_teamkill";
2853 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2855 s = "notify_teamkill";
2858 else if(killnotify_deathtype[j] == DEATH_DROWN)
2863 else if(killnotify_deathtype[j] == DEATH_SLIME)
2868 else if(killnotify_deathtype[j] == DEATH_LAVA)
2873 else if(killnotify_deathtype[j] == DEATH_FALL)
2878 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2883 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2888 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2890 if(killnotify_victims[j] == "^1RED^7 flag")
2892 s = "flag_red_carrying";
2897 s = "flag_blue_carrying";
2901 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2903 if(killnotify_victims[j] == "^1RED^7 flag")
2905 s = "flag_red_taken";
2910 s = "flag_blue_taken";
2914 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2916 if(killnotify_victims[j] == "^1RED^7 flag")
2918 s = "flag_red_lost";
2923 s = "flag_blue_lost";
2929 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933 // X [did action to] Y
2936 if(autocvar__hud_configure)
2938 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2939 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2940 a = bound(0, (when - j) / 4, 1);
2944 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2945 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2947 width_attacker = stringwidth(attacker, TRUE, fontsize);
2948 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2949 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2950 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2952 if(autocvar__hud_configure) // example actions for config mode
2954 s = "weaponelectro";
2957 else if(WEP_VALID(killnotify_deathtype[j]))
2959 self = get_weaponinfo(killnotify_deathtype[j]);
2960 s = strcat("weapon", self.netname);
2963 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2965 s = "notify_teamkill";
2968 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2970 s = "notify_teamkill";
2973 else if(killnotify_deathtype[j] == DEATH_DROWN)
2978 else if(killnotify_deathtype[j] == DEATH_SLIME)
2983 else if(killnotify_deathtype[j] == DEATH_LAVA)
2988 else if(killnotify_deathtype[j] == DEATH_FALL)
2993 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2995 s = "notify_shootingstar";
2998 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3005 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3006 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3007 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3016 string seconds_tostring(float sec)
3019 minutes = floor(sec / 60);
3021 sec -= minutes * 60;
3024 s = ftos(100 + sec);
3026 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3029 void HUD_Timer(void)
3031 if(!autocvar_hud_timer && !autocvar__hud_configure)
3034 float id = HUD_PANEL_TIMER;
3035 HUD_Panel_UpdateCvarsForId(id);
3038 mySize = panel_size;
3040 HUD_Panel_DrawBg(1);
3041 if(panel_bg_padding)
3043 pos += '1 1 0' * panel_bg_padding;
3044 mySize -= '2 2 0' * panel_bg_padding;
3048 float timelimit, elapsedTime, timeleft, minutesLeft;
3050 timelimit = getstatf(STAT_TIMELIMIT);
3052 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3053 timeleft = ceil(timeleft);
3055 minutesLeft = floor(timeleft / 60);
3058 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3059 timer_color = '1 1 1'; //white
3060 else if(minutesLeft >= 1)
3061 timer_color = '1 1 0'; //yellow
3063 timer_color = '1 0 0'; //red
3065 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3066 if (time < getstatf(STAT_GAMESTARTTIME)) {
3067 //while restart is still active, show 00:00
3068 timer = seconds_tostring(0);
3070 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3071 timer = seconds_tostring(elapsedTime);
3074 timer = seconds_tostring(timeleft);
3077 drawfont = hud_bigfont;
3078 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3079 drawfont = hud_font;
3084 void HUD_Radar(void)
3086 if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3089 float id = HUD_PANEL_RADAR;
3090 HUD_Panel_UpdateCvarsForId(id);
3093 mySize = panel_size;
3095 HUD_Panel_DrawBg(1);
3096 if(panel_bg_padding)
3098 pos += '1 1 0' * panel_bg_padding;
3099 mySize -= '2 2 0' * panel_bg_padding;
3102 local float color1, color2; // color already declared as a global in hud.qc
3105 float scale2d, normalsize, bigsize;
3108 teamradar_origin2d = pos + 0.5 * mySize;
3109 teamradar_size2d = mySize;
3111 if(minimapname == "")
3114 teamradar_loadcvars();
3116 switch(hud_radar_zoommode)
3120 f = current_zoomfraction;
3123 f = 1 - current_zoomfraction;
3133 switch(hud_radar_rotation)
3136 teamradar_angle = view_angles_y - 90;
3139 teamradar_angle = 90 * hud_radar_rotation;
3143 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3144 teamradar_size2d = mySize;
3146 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3148 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3149 if(hud_radar_rotation == 0)
3151 // max-min distance must fit the radar in any rotation
3152 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3156 vector c0, c1, c2, c3, span;
3157 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3158 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3159 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3160 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3162 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3163 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3165 // max-min distance must fit the radar in x=x, y=y
3167 teamradar_size2d_x * scale2d / (1.05 * span_x),
3168 teamradar_size2d_y * scale2d / (1.05 * span_y)
3172 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3173 if(bigsize > normalsize)
3174 normalsize = bigsize;
3178 + (1 - f) * normalsize;
3179 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3180 f * (mi_min + mi_max) * 0.5
3181 + (1 - f) * view_origin);
3183 color1 = GetPlayerColor(player_localentnum-1);
3184 rgb = GetTeamRGB(color1);
3193 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3195 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3196 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3197 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3198 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3199 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3201 color2 = GetPlayerColor(tm.sv_entnum);
3202 //if(color == COLOR_SPECTATOR || color == color2)
3203 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3205 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3207 drawresetcliparea();
3212 void HUD_Score(void)
3214 if(!autocvar_hud_score && !autocvar__hud_configure)
3217 float id = HUD_PANEL_SCORE;
3218 HUD_Panel_UpdateCvarsForId(id);
3221 mySize = panel_size;
3223 HUD_Panel_DrawBg(1);
3224 if(panel_bg_padding)
3226 pos += '1 1 0' * panel_bg_padding;
3227 mySize -= '2 2 0' * panel_bg_padding;
3230 float score, distribution, leader;
3232 vector distribution_color;
3234 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3236 // TODO... this (race part) still uses constant coordinates :/
3237 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3238 /*pl = players.sort_next;
3241 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3242 if(pl.scores[ps_primary] == 0)
3245 score = me.(scores[ps_primary]);
3247 float racemin, racesec, racemsec;
3248 float distsec, distmsec, minusplus;
3250 racemin = floor(score/(60 * TIME_FACTOR));
3251 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3252 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3254 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3255 // distribution display
3256 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3258 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3259 distmsec = fabs(distribution);
3261 distsec = floor(fabs(distribution)/TIME_FACTOR);
3262 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3263 if (distribution < 0)
3267 if (distribution <= 0) {
3268 distribution_color = eY;
3269 minusplus = 1; // minusplus 1: always prefix with minus sign
3272 distribution_color = eX;
3273 minusplus = 2; // minusplus 1: always prefix with plus sign
3275 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3276 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3277 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3279 // race record display
3280 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3281 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3284 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3285 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3287 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3288 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3290 } else if (!teamplay) { // non-teamgames
3291 // me vector := [team/connected frags id]
3292 pl = players.sort_next;
3296 if(autocvar__hud_configure)
3299 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3303 score = me.(scores[ps_primary]);
3304 if(autocvar__hud_configure)
3307 if(distribution >= 5) {
3308 distribution_color = eY;
3310 } else if(distribution >= 0) {
3311 distribution_color = '1 1 1';
3313 } else if(distribution >= -5)
3314 distribution_color = '1 1 0';
3316 distribution_color = eX;
3318 score_len = strlen(ftos(score));
3320 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawfont = hud_bigfont;
3324 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawfont = hud_font;
3326 } else { // teamgames
3327 float max_fragcount;
3328 max_fragcount = -99;
3331 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3332 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3334 score = tm.(teamscores[ts_primary]);
3335 if(autocvar__hud_configure)
3339 score_len = strlen(ftos(score));
3341 if (score > max_fragcount)
3342 max_fragcount = score;
3344 if(tm.team == myteam) {
3345 if (max_fragcount == score)
3348 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3349 drawfont = hud_bigfont;
3350 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3351 drawfont = hud_font;
3353 if (max_fragcount == score)
3356 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3357 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3366 void HUD_RaceTimer (void) {
3367 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3370 float id = HUD_PANEL_RACETIMER;
3371 HUD_Panel_UpdateCvarsForId(id);
3374 mySize = panel_size;
3376 HUD_Panel_DrawBg(1);
3377 if(panel_bg_padding)
3379 pos += '1 1 0' * panel_bg_padding;
3380 mySize -= '2 2 0' * panel_bg_padding;
3383 // always force 4:1 aspect
3385 if(mySize_x/mySize_y > 4)
3387 newSize_x = 4 * mySize_y;
3388 newSize_y = mySize_y;
3390 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3394 newSize_y = 1/4 * mySize_x;
3395 newSize_x = mySize_x;
3397 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3401 drawfont = hud_bigfont;
3403 string s, forcetime;
3405 if(autocvar__hud_configure)
3408 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 s = "^1Intermediate 1 (+15.42)";
3410 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3411 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3412 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3414 else if(race_checkpointtime)
3416 a = bound(0, 2 - (time - race_checkpointtime), 1);
3419 if(a > 0) // just hit a checkpoint?
3421 if(race_checkpoint != 254)
3423 if(race_time && race_previousbesttime)
3424 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3426 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3428 forcetime = TIME_ENCODED_TOSTRING(race_time);
3433 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3435 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3436 if(a > 0) // next one?
3438 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3443 if(s != "" && a > 0)
3445 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3446 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450 if(race_penaltytime)
3452 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3455 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3456 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3457 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3464 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3465 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3466 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3471 if(race_laptime && race_checkpoint != 255)
3473 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3474 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3480 if(race_mycheckpointtime)
3482 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3483 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3484 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3485 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3486 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3488 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3490 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3491 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3492 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3493 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3494 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3497 if(race_penaltytime && !race_penaltyaccumulator)
3499 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3500 a = bound(0, (1 + t - time), 1);
3504 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3506 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3507 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3508 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3509 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3514 drawfont = hud_font;
3519 float vote_yescount;
3522 float vote_highlighted; // currently selected vote
3524 float vote_active; // is there an active vote?
3525 float vote_prev; // previous state of vote_active to check for a change
3527 float vote_change; // "time" when vote_active changed
3529 void HUD_VoteWindow(void)
3531 if(!autocvar_hud_vote && !autocvar__hud_configure)
3534 float id = HUD_PANEL_VOTE;
3535 HUD_Panel_UpdateCvarsForId(id);
3538 mySize = panel_size;
3542 if(vote_active != vote_prev) {
3544 vote_prev = vote_active;
3547 if(vote_active || autocvar__hud_configure)
3548 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3550 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3552 if(autocvar__hud_configure)
3562 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3564 HUD_Panel_DrawBg(a);
3565 if(panel_bg_padding)
3567 pos += '1 1 0' * panel_bg_padding;
3568 mySize -= '2 2 0' * panel_bg_padding;
3571 // always force 3:1 aspect
3573 if(mySize_x/mySize_y > 3)
3575 newSize_x = 3 * mySize_y;
3576 newSize_y = mySize_y;
3578 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3582 newSize_y = 1/3 * mySize_x;
3583 newSize_x = mySize_x;
3585 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3589 s = "A vote has been called for:";
3590 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3591 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3592 if(autocvar__hud_configure)
3593 s = "Configure the HUD";
3594 drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3596 // print the yes/no counts
3597 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3598 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3599 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3600 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3602 // draw the progress bar backgrounds
3603 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3605 // draw the highlights
3606 if(vote_highlighted == 1) {
3607 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3608 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3610 else if(vote_highlighted == 2) {
3611 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3612 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3615 // draw the progress bars
3616 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3617 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3619 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3620 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3622 drawresetcliparea();
3625 vote_highlighted = 0;
3629 // Mod icons panel (#10)
3632 float mod_active; // is there any active mod icon?
3634 // CTF HUD modicon section
3635 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3636 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3637 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3639 void HUD_Mod_CTF_Reset(void)
3641 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3644 void HUD_Mod_CTF(vector pos, vector mySize)
3646 vector redflag_pos, blueflag_pos;
3648 float f; // every function should have that
3650 float redflag, blueflag; // current status
3651 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3654 stat_items = getstati(STAT_ITEMS);
3655 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3656 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3658 if(redflag || blueflag)
3663 if(autocvar__hud_configure)
3669 // when status CHANGES, set old status into prevstatus and current status into status
3670 if (redflag != redflag_prevframe)
3672 redflag_statuschange_time = time;
3673 redflag_prevstatus = redflag_prevframe;
3674 redflag_prevframe = redflag;
3677 if (blueflag != blueflag_prevframe)
3679 blueflag_statuschange_time = time;
3680 blueflag_prevstatus = blueflag_prevframe;
3681 blueflag_prevframe = blueflag;
3684 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3685 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3687 float BLINK_FACTOR = 0.15;
3688 float BLINK_BASE = 0.85;
3690 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3692 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3694 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3696 string red_icon, red_icon_prevstatus;
3697 float red_alpha, red_alpha_prevstatus;
3698 red_alpha = red_alpha_prevstatus = 1;
3700 case 1: red_icon = "flag_red_taken"; break;
3701 case 2: red_icon = "flag_red_lost"; break;
3702 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3704 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3705 red_icon = "flag_red_shielded";
3707 red_icon = string_null;
3710 switch(redflag_prevstatus) {
3711 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3712 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3713 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3716 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3717 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3718 red_icon_prevstatus = "flag_red_shielded";
3720 red_icon_prevstatus = string_null;
3724 string blue_icon, blue_icon_prevstatus;
3725 float blue_alpha, blue_alpha_prevstatus;
3726 blue_alpha = blue_alpha_prevstatus = 1;
3728 case 1: blue_icon = "flag_blue_taken"; break;
3729 case 2: blue_icon = "flag_blue_lost"; break;
3730 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3732 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3733 blue_icon = "flag_blue_shielded";
3735 blue_icon = string_null;
3738 switch(blueflag_prevstatus) {
3739 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3740 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3741 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3744 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3745 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3746 blue_icon_prevstatus = "flag_blue_shielded";
3748 blue_icon_prevstatus = string_null;
3752 if(mySize_x > mySize_y) {
3753 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3755 blueflag_pos = pos + eX * 0.5 * mySize_x;
3758 redflag_pos = pos + eX * 0.5 * mySize_x;
3760 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3762 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3764 blueflag_pos = pos + eY * 0.5 * mySize_y;
3767 redflag_pos = pos + eY * 0.5 * mySize_y;
3769 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3772 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3773 if(red_icon_prevstatus && f < 1)
3774 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3776 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3778 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3779 if(blue_icon_prevstatus && f < 1)
3780 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3782 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3785 // Keyhunt HUD modicon section
3786 float kh_runheretime;
3788 void HUD_Mod_KH_Reset(void)
3793 void HUD_Mod_KH(vector pos, vector mySize)
3795 mod_active = 1; // keyhunt should never hide the mod icons panel
3799 vector p, pa, kh_size, kh_asize;
3801 kh_keys = getstati(STAT_KH_KEYS);
3804 if(mySize_x > mySize_y)
3806 p_y = pos_y + 0.25 * mySize_y;
3807 pa = p - eY * 0.25 * mySize_y;
3809 kh_size_x = mySize_x * 0.25;
3810 kh_size_y = 0.75 * mySize_y;
3811 kh_asize_x = mySize_x * 0.25;
3812 kh_asize_y = mySize_y * 0.25;
3816 p_y = pos_y + 0.125 * mySize_y;
3817 pa = p - eY * 0.125 * mySize_y;
3819 kh_size_x = mySize_x * 0.5;
3820 kh_size_y = 0.375 * mySize_y;
3821 kh_asize_x = mySize_x * 0.5;
3822 kh_asize_y = mySize_y * 0.125;
3829 for(i = 0; i < 4; ++i)
3831 key = floor(kh_keys / pow(32, i)) & 31;
3833 if(keyteam == 30 && keycount <= 4)
3835 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3839 // this yields 8 exactly if "RUN HERE" shows
3844 kh_runheretime = time;
3845 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3850 for(i = 0; i < 4; ++i)
3852 key = floor(kh_keys / pow(32, i)) & 31;
3865 default: // owned or dropped
3870 a = a * panel_fg_alpha;
3871 aa = aa * panel_fg_alpha;
3877 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3880 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3883 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3886 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3891 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3894 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3897 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3900 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3903 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3907 if(mySize_x > mySize_y)
3909 p_x += 0.25 * mySize_x;
3910 pa_x += 0.25 * mySize_x;
3916 p_y = pos_y + 0.625 * mySize_y;
3917 pa_y = pos_y + 0.5 * mySize_y;
3923 p_x += 0.5 * mySize_x;
3924 pa_x += 0.5 * mySize_x;
3930 // Nexball HUD mod icon
3931 void HUD_Mod_NexBall(vector pos, vector mySize)
3933 float stat_items, nb_pb_starttime, dt, p;
3935 stat_items = getstati(STAT_ITEMS);
3936 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3938 if (stat_items & IT_KEY1)
3943 //Manage the progress bar if any
3944 if (nb_pb_starttime > 0)
3946 dt = mod(time - nb_pb_starttime, nb_pb_period);
3947 // one period of positive triangle
3948 p = 2 * dt / nb_pb_period;
3955 if(mySize_x > mySize_y)
3957 barsize = eX * p * mySize_x + eY * mySize_y;
3962 barsize = eX * mySize_x + eY * p * mySize_y;
3965 HUD_Panel_GetProgressBarColor("nexball")
3966 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3969 if (stat_items & IT_KEY1)
3970 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3973 // Race/CTS HUD mod icons
3974 float crecordtime_prev; // last remembered crecordtime
3975 float crecordtime_change_time; // time when crecordtime last changed
3976 float srecordtime_prev; // last remembered srecordtime
3977 float srecordtime_change_time; // time when srecordtime last changed
3979 float race_status_time;
3980 float race_status_prev;
3981 string race_status_name_prev;
3982 void HUD_Mod_Race(vector pos, vector mySize)
3984 mod_active = 1; // race should never hide the mod icons panel
3986 me = playerslots[player_localentnum - 1];
3988 float f; // yet another function has this
3989 score = me.(scores[ps_primary]);
3991 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3992 return; // no records in the actual race
3994 drawfont = hud_bigfont;
3996 // clientside personal record
3998 if(gametype == GAME_CTS)
4002 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4004 if(score && (score < t || !t)) {
4005 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4006 if(cvar("cl_autodemo_delete_keeprecords"))
4008 f = cvar("cl_autodemo_delete");
4010 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4014 if(t != crecordtime_prev) {
4015 crecordtime_prev = t;
4016 crecordtime_change_time = time;
4018 f = time - crecordtime_change_time;
4021 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4022 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4024 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4026 //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4027 //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4031 t = race_server_record;
4032 if(t != srecordtime_prev) {
4033 srecordtime_prev = t;
4034 srecordtime_change_time = time;
4036 f = time - srecordtime_change_time;
4039 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4040 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4042 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4044 //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4045 //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4048 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4049 race_status_time = time + 5;
4050 race_status_prev = race_status;
4051 if (race_status_name_prev)
4052 strunzone(race_status_name_prev);
4053 race_status_name_prev = strzone(race_status_name);
4056 pos_x += mySize_x/2;
4059 a = bound(0, race_status_time - time, 1);
4062 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4066 rank = race_CheckName(race_status_name);
4068 rankname = race_PlaceName(rank);
4071 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4073 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4075 if(race_status == 0)
4076 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4077 else if(race_status == 1) {
4078 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4080 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4081 } else if(race_status == 2) {
4082 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4083 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4088 } else if(race_status == 3) {
4089 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4090 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4091 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094 if (race_status_time - time <= 0) {
4095 race_status_prev = -1;
4097 if(race_status_name)
4098 strunzone(race_status_name);
4099 race_status_name = string_null;
4100 if(race_status_name_prev)
4101 strunzone(race_status_name_prev);
4102 race_status_name_prev = string_null;
4104 drawfont = hud_font;
4107 float mod_prev; // previous state of mod_active to check for a change
4109 float mod_change; // "time" when mod_active changed
4111 void HUD_ModIcons(void)
4113 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4116 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4119 float id = HUD_PANEL_MODICONS;
4120 HUD_Panel_UpdateCvarsForId(id);
4123 mySize = panel_size;
4125 if(mod_active != mod_prev) {
4127 mod_prev = mod_active;
4130 if(mod_active || autocvar__hud_configure)
4131 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4133 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4136 HUD_Panel_DrawBg(mod_alpha);
4138 if(panel_bg_padding)
4140 pos += '1 1 0' * panel_bg_padding;
4141 mySize -= '2 2 0' * panel_bg_padding;
4144 // these MUST be ran in order to update mod_active
4145 if(gametype == GAME_KEYHUNT)
4146 HUD_Mod_KH(pos, mySize);
4147 else if(gametype == GAME_CTF || autocvar__hud_configure)
4148 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4149 else if(gametype == GAME_NEXBALL)
4150 HUD_Mod_NexBall(pos, mySize);
4151 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4152 HUD_Mod_Race(pos, mySize);
4155 // Draw pressed keys (#11)
4157 void HUD_DrawPressedKeys(void)
4159 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4162 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4165 float id = HUD_PANEL_PRESSEDKEYS;
4166 HUD_Panel_UpdateCvarsForId(id);
4169 mySize = panel_size;
4171 HUD_Panel_DrawBg(1);
4172 if(panel_bg_padding)
4174 pos += '1 1 0' * panel_bg_padding;
4175 mySize -= '2 2 0' * panel_bg_padding;
4178 // always force 2:1 aspect
4180 if(mySize_x/mySize_y > 2)
4182 newSize_x = 2 * mySize_y;
4183 newSize_y = mySize_y;
4185 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4189 newSize_y = 1/2 * mySize_x;
4190 newSize_x = mySize_x;
4192 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4197 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4200 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4201 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4204 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4209 // Handle chat as a panel (#12)
4213 if(!autocvar_hud_chat && !autocvar__hud_configure)
4215 cvar_set("con_chatrect", "0");
4219 float id = HUD_PANEL_CHAT;
4220 HUD_Panel_UpdateCvarsForId(id);
4223 mySize = panel_size;
4225 HUD_Panel_DrawBg(1);
4226 if(panel_bg_padding)
4228 pos += '1 1 0' * panel_bg_padding;
4229 mySize -= '2 2 0' * panel_bg_padding;
4232 cvar_set("con_chatrect", "1");
4234 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4235 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4237 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4238 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4240 if(autocvar__hud_configure)
4243 chatsize = cvar("con_chatsize");
4244 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4246 for(i = 0; i < cvar("con_chat"); ++i)
4248 if(i == cvar("con_chat") - 1)
4251 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4252 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4257 // Engine info panel (#13)
4264 float frametimeavg1; // 1 frame ago
4265 float frametimeavg2; // 2 frames ago
4266 void HUD_EngineInfo(void)
4268 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4271 float id = HUD_PANEL_ENGINEINFO;
4272 HUD_Panel_UpdateCvarsForId(id);
4275 mySize = panel_size;
4277 HUD_Panel_DrawBg(1);
4278 if(panel_bg_padding)
4280 pos += '1 1 0' * panel_bg_padding;
4281 mySize -= '2 2 0' * panel_bg_padding;
4284 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4286 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4287 frametimeavg2 = frametimeavg1;
4288 frametimeavg1 = frametimeavg;
4291 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4292 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4294 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4295 prevfps = (1/frametime);
4296 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4302 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4304 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4306 prevfps_time = time;
4311 color = HUD_Get_Num_Color (prevfps, 100);
4312 drawfont = hud_bigfont;
4313 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4314 drawfont = hud_font;
4317 // Info messages panel (#14)
4319 void HUD_InfoMessages(void)
4321 if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4324 float id = HUD_PANEL_INFOMESSAGES;
4325 HUD_Panel_UpdateCvarsForId(id);
4328 mySize = panel_size;
4330 HUD_Panel_DrawBg(1);
4331 if(panel_bg_padding)
4333 pos += '1 1 0' * panel_bg_padding;
4334 mySize -= '2 2 0' * panel_bg_padding;
4337 // always force 6:1 aspect
4339 if(mySize_x/mySize_y > 6)
4341 newSize_x = 6 * mySize_y;
4342 newSize_y = mySize_y;
4344 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4348 newSize_y = 1/6 * mySize_x;
4349 newSize_x = mySize_x;
4351 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4360 fontsize = '0.25 0.25 0' * mySize_y;
4363 if(!autocvar__hud_configure)
4365 if(spectatee_status && !intermission)
4367 //drawfont = hud_bigfont;
4368 if(spectatee_status == -1)
4371 s = GetPlayerName(spectatee_status - 1);
4373 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4374 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4375 //drawfont = hud_font;
4377 // spectator text in the upper right corner
4378 if(spectatee_status == -1)
4379 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4381 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4382 if(autocvar_hud_infomessages_flip)
4383 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4384 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4385 o += eY * fontsize_y;
4387 if(spectatee_status == -1)
4388 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4390 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4391 if(autocvar_hud_infomessages_flip)
4392 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4393 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4394 o += eY * fontsize_y;
4396 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4397 if(autocvar_hud_infomessages_flip)
4398 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4399 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4400 o += eY * fontsize_y;
4402 if(gametype == GAME_ARENA)
4403 s = "^1Wait for your turn to join";
4404 else if(gametype == GAME_LMS)
4407 sk = playerslots[player_localentnum - 1];
4408 if(sk.(scores[ps_primary]) >= 666)
4409 s = "^1Match has already begun";
4410 else if(sk.(scores[ps_primary]) > 0)
4411 s = "^1You have no more lives left";
4413 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4416 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4417 if(autocvar_hud_infomessages_flip)
4418 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4419 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4420 o += eY * fontsize_y;
4422 //show restart countdown:
4423 if (time < getstatf(STAT_GAMESTARTTIME)) {
4425 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4426 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4427 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4428 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4429 o += eY * fontsize_y;
4432 if(warmup_stage && !intermission)
4434 s = "^2Currently in ^1warmup^2 stage!";
4435 if(autocvar_hud_infomessages_flip)
4436 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4437 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4438 o += eY * fontsize_y;
4442 if(mod(time, 1) >= 0.5)
4447 if(ready_waiting && !intermission && !spectatee_status)
4449 if(ready_waiting_for_me)
4452 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4454 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4459 s = strcat("^2Waiting for others to ready up to end warmup...");
4461 s = strcat("^2Waiting for others to ready up...");
4463 if(autocvar_hud_infomessages_flip)
4464 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4465 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4466 o += eY * fontsize_y;
4468 else if(warmup_stage && !intermission && !spectatee_status)
4470 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4471 if(autocvar_hud_infomessages_flip)
4472 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4473 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4474 o += eY * fontsize_y;
4477 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4479 float ts_min, ts_max;
4480 tm = teams.sort_next;
4483 for(; tm.sort_next; tm = tm.sort_next)
4485 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4487 if(!ts_min) ts_min = tm.team_size;
4488 else ts_min = min(ts_min, tm.team_size);
4489 if(!ts_max) ts_max = tm.team_size;
4490 else ts_max = max(ts_max, tm.team_size);
4492 if ((ts_max - ts_min) > 1)
4494 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4495 tm = GetTeam(myteam, false);
4497 if (tm.team != COLOR_SPECTATOR)
4498 if (tm.team_size == ts_max)
4499 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4501 if(autocvar_hud_infomessages_flip)
4502 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4503 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4504 o += eY * fontsize_y;
4511 s = "^7Press ^3ESC ^7to show HUD options.";
4512 if(autocvar_hud_infomessages_flip)
4513 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4514 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4515 o += eY * fontsize_y;
4516 s = "^3Doubleclick ^7a panel for panel-specific options.";
4517 if(autocvar_hud_infomessages_flip)
4518 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4519 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4520 o += eY * fontsize_y;
4521 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4522 if(autocvar_hud_infomessages_flip)
4523 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4524 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4525 o += eY * fontsize_y;
4526 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4527 if(autocvar_hud_infomessages_flip)
4528 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4529 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4530 o += eY * fontsize_y;
4540 void HUD_ShowSpeed(void)
4543 float pos, conversion_factor;
4544 string speed, zspeed, unit;
4546 switch(cvar("cl_showspeed_unit"))
4551 conversion_factor = 1.0;
4555 conversion_factor = 1.0;
4559 conversion_factor = 0.0254;
4563 conversion_factor = 0.0254 * 3.6;
4567 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4571 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4575 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4577 numsize_x = numsize_y = cvar("cl_showspeed_size");
4578 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4580 drawfont = hud_bigfont;
4581 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4583 if (cvar("cl_showspeed_z") == 1) {
4584 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4585 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4588 drawfont = hud_font;
4591 vector acc_prevspeed;
4595 void HUD_ShowAcceleration(void)
4597 float acceleration, sz, scale, alpha, f;
4598 vector pos, top, rgb;
4599 top_x = vid_conwidth/2;
4602 f = time - acc_prevtime;
4603 if(cvar("cl_showacceleration_z"))
4604 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4606 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4607 acc_prevspeed = pmove_vel;
4608 acc_prevtime = time;
4610 f = bound(0, f * 10, 1);
4611 acc_avg = acc_avg * (1 - f) + acceleration * f;
4612 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4614 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4616 sz = cvar("cl_showacceleration_size");
4617 scale = cvar("cl_showacceleration_scale");
4618 alpha = cvar("cl_showacceleration_alpha");
4619 if (cvar("cl_showacceleration_color_custom"))
4620 rgb = stov(cvar_string("cl_showacceleration_color"));
4623 if (acceleration < 0) {
4624 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4625 } else if (acceleration > 0) {
4626 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4630 if (acceleration > 0)
4631 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4632 else if (acceleration < 0)
4633 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4636 void HUD_Reset (void)
4638 // reset gametype specific icons
4639 if(gametype == GAME_KEYHUNT)
4641 else if(gametype == GAME_CTF)
4642 HUD_Mod_CTF_Reset();
4645 #define HUD_DrawPanel(id)\
4647 case (HUD_PANEL_RADAR):\
4648 HUD_Radar(); break;\
4649 case (HUD_PANEL_WEAPONICONS):\
4650 HUD_WeaponIcons(); break;\
4651 case (HUD_PANEL_INVENTORY):\
4652 HUD_Inventory(); break;\
4653 case (HUD_PANEL_POWERUPS):\
4654 HUD_Powerups(); break;\
4655 case (HUD_PANEL_HEALTHARMOR):\
4656 HUD_HealthArmor(); break;\
4657 case (HUD_PANEL_NOTIFY):\
4658 HUD_Notify(); break;\
4659 case (HUD_PANEL_TIMER):\
4660 HUD_Timer(); break;\
4661 case (HUD_PANEL_SCORE):\
4662 HUD_Score(); break;\
4663 case (HUD_PANEL_RACETIMER):\
4664 HUD_RaceTimer(); break;\
4665 case (HUD_PANEL_VOTE):\
4666 HUD_VoteWindow(); break;\
4667 case (HUD_PANEL_MODICONS):\
4668 HUD_ModIcons(); break;\
4669 case (HUD_PANEL_PRESSEDKEYS):\
4670 HUD_DrawPressedKeys(); break;\
4671 case (HUD_PANEL_CHAT):\
4673 case (HUD_PANEL_ENGINEINFO):\
4674 HUD_EngineInfo(); break;\
4675 case (HUD_PANEL_INFOMESSAGES):\
4676 HUD_InfoMessages(); break;\
4679 void HUD_Main (void)
4681 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4683 if(disable_menu_alphacheck == 1)
4684 menu_fade_alpha = 1;
4686 menu_fade_alpha = (1 - autocvar__menu_alpha);
4687 hud_fg_alpha = cvar("hud_fg_alpha");
4689 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4690 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4691 hud_color_bg_team = cvar("hud_color_bg_team");
4693 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4694 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4698 // HUD configure visible grid
4699 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4703 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4705 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4708 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4710 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4716 if(teamplay && autocvar_hud_dock_color_team) {
4717 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4718 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4720 else if(autocvar_hud_dock_color == "shirt") {
4721 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4722 color = colormapPaletteColor(floor(f / 16), 0);
4724 else if(autocvar_hud_dock_color == "pants") {
4725 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4726 color = colormapPaletteColor(mod(f, 16), 1);
4729 color = stov(autocvar_hud_dock_color);
4731 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4732 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4734 // cache the panel order into the panel_order array
4735 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4736 if(hud_panelorder_prev)
4737 strunzone(hud_panelorder_prev);
4738 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4739 tokenize_console(autocvar__hud_panelorder);
4740 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4741 panel_order[i] = stof(argv(i));
4744 // draw panels in order specified by panel_order array
4745 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4746 HUD_DrawPanel(panel_order[i]);
4749 // TODO hud_'ify these
4750 if (cvar("cl_showspeed"))
4752 if (cvar("cl_showacceleration"))
4753 HUD_ShowAcceleration();
4755 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4756 localcmd("cmd selectteam auto; cmd join\n");
4758 hud_configure_prev = autocvar__hud_configure;
4760 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4761 disable_menu_alphacheck = 0;