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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 vector HUD_Get_Num_Color (float x, float maxvalue)
221 {
222         vector color;
223         if(x > maxvalue) {
224                 color_x = 0;
225                 color_y = 1;
226                 color_z = 0;
227         }
228         else if(x > maxvalue * 0.75) {
229                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
230                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231                 color_z = 0;
232         }
233         else if(x > maxvalue * 0.5) {
234                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
235                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
236                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
237         }
238         else if(x > maxvalue * 0.25) {
239                 color_x = 1;
240                 color_y = 1;
241                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242         }
243         else if(x > maxvalue * 0.1) {
244                 color_x = 1;
245                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
246                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
247         }
248         else {
249                 color_x = 1;
250                 color_y = 0;
251                 color_z = 0;
252         }
253         return color;
254 }
255 // color the number differently based on how big it is (used in the health/armor panel)
256 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
257 {
258         vector color;
259         color = HUD_Get_Num_Color (x, 200);
260         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
261 }
262
263 float stringwidth_colors(string s, vector theSize)
264 {
265         return stringwidth(s, TRUE, theSize);
266 }
267
268 float stringwidth_nocolors(string s, vector theSize)
269 {
270         return stringwidth(s, FALSE, theSize);
271 }
272
273 #define CENTERPRINT_MAX_LINES 30
274 string centerprint_messages[CENTERPRINT_MAX_LINES];
275 float centerprint_width[CENTERPRINT_MAX_LINES];
276 vector centerprint_start;
277 float centerprint_expire;
278 float centerprint_num;
279 float centerprint_offset_hint;
280 vector centerprint_fontsize;
281
282 void centerprint(string strMessage)
283 {
284         float i, j, n, hcount;
285         string s;
286
287         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
288
289         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
290
291         if(cvar("scr_centertime") <= 0)
292                 return;
293
294         if(strMessage == "")
295                 return;
296
297         // strip trailing newlines
298         j = strlen(strMessage) - 1;
299         while(substring(strMessage, j, 1) == "\n" && j >= 0)
300                 j = j - 1;
301         strMessage = substring(strMessage, 0, j + 1);
302
303         if(strMessage == "")
304                 return;
305
306         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
307         j = 0;
308         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
309                 j = j + 1;
310         strMessage = substring(strMessage, j, strlen(strMessage) - j);
311         centerprint_offset_hint = j;
312
313         if(strMessage == "")
314                 return;
315
316         // if we get here, we have a message. Initialize its height.
317         centerprint_num = 0;
318
319         n = tokenizebyseparator(strMessage, "\n");
320         i = hcount = 0;
321         for(j = 0; j < n; ++j)
322         {
323                 getWrappedLine_remaining = argv(j);
324                 while(getWrappedLine_remaining)
325                 {
326                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
327                         if(centerprint_messages[i])
328                                 strunzone(centerprint_messages[i]);
329                         centerprint_messages[i] = strzone(s);
330                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
331                         ++i;
332
333                         // half height for empty lines looks better
334                         if(s == "")
335                                 hcount += 0.5;
336                         else
337                                 hcount += 1;
338
339                         if(i >= CENTERPRINT_MAX_LINES)
340                                 break;
341                 }
342         }
343
344         float h, havail;
345         h = centerprint_fontsize_y*hcount;
346
347         havail = vid_conheight;
348         if(cvar("con_chatpos") < 0)
349                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
350         if(havail > vid_conheight - 70)
351                 havail = vid_conheight - 70; // avoid overlapping HUD
352
353         centerprint_start_x = 0;
354
355 #if 0
356         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
357
358         // here, the centerprint would cover the crosshair. REALLY BAD.
359         forbiddenmin = vid_conheight * 0.5 - h - 16;
360         forbiddenmax = vid_conheight * 0.5 + 16;
361
362         allowedmin = scoreboard_bottom;
363         allowedmax = havail - h;
364         preferred = (havail - h)/2;
365
366
367         // possible orderings (total: 4! / 4 = 6)
368         //  allowedmin allowedmax forbiddenmin forbiddenmax
369         //  forbiddenmin forbiddenmax allowedmin allowedmax
370         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
371         {
372                 // forbidden doesn't matter in this case
373                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
374         }
375         //  allowedmin forbiddenmin allowedmax forbiddenmax
376         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
377         {
378                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
379         }
380         //  allowedmin forbiddenmin forbiddenmax allowedmax
381         else if(allowedmin < forbiddenmin)
382         {
383                 // make sure the forbidden zone is not covered
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
386                 else
387                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
388         }
389         //  forbiddenmin allowedmin allowedmax forbiddenmax
390         else if(allowedmax < forbiddenmax)
391         {
392                 // it's better to leave the allowed zone (overlap with scoreboard) than
393                 // to cover the forbidden zone (crosshair)
394                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
395                         centerprint_start_y = forbiddenmax;
396                 else
397                         centerprint_start_y = forbiddenmin;
398         }
399         //  forbiddenmin allowedmin forbiddenmax allowedmax
400         else
401         {
402                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
403         }
404 #else
405         centerprint_start_y =
406                 min(
407                         max(
408                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
409                                 (havail - h)/2
410                         ),
411                         havail - h
412                 );
413 #endif
414
415         centerprint_num = i;
416         centerprint_expire = time + cvar("scr_centertime");
417 }
418
419 void HUD_DrawCenterPrint (void)
420 {
421         float i;
422         vector pos;
423         string ts;
424         float a;
425
426         //if(time > centerprint_expire)
427         //      return;
428
429         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
430         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
431         //sz = 1.2 / (a + 0.2);
432
433         if(a <= 0)
434                 return;
435
436         pos = centerprint_start;
437         for (i=0; i<centerprint_num; i = i + 1)
438         {
439                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
440                 ts = centerprint_messages[i];
441                 if (ts != "")
442                 {
443                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
444                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
445                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
446                         pos_y = pos_y + centerprint_fontsize_y;
447                 }
448                 else
449                         // half height for empty lines looks better
450                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
451         }
452 }
453
454 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x -= 2 / 3 * strlen(text) * scale_x;
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
461 {
462         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
463         drawstring(position, text, scale, rgb, alpha, flag);
464 }
465
466 // return the string of the given race place
467 string race_PlaceName(float pos) {
468         if(pos == 1)
469                 return "1st";
470         else if(pos == 2)
471                 return "2nd";
472         else if(pos == 3)
473                 return "3rd";
474         else
475                 return strcat(ftos(pos), "th");
476 }
477
478 // return the string of the onscreen race timer
479 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
480 {
481         string col;
482         string timestr;
483         string cpname;
484         string lapstr;
485         lapstr = "";
486
487         if(histime == 0) // goal hit
488         {
489                 if(mytime > 0)
490                 {
491                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
492                         col = "^1";
493                 }
494                 else if(mytime == 0)
495                 {
496                         timestr = "+0.0";
497                         col = "^3";
498                 }
499                 else
500                 {
501                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
502                         col = "^2";
503                 }
504
505                 if(lapdelta > 0)
506                 {
507                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
508                         col = "^2";
509                 }
510                 else if(lapdelta < 0)
511                 {
512                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
513                         col = "^1";
514                 }
515         }
516         else if(histime > 0) // anticipation
517         {
518                 if(mytime >= histime)
519                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
520                 else
521                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522                 col = "^3";
523         }
524         else
525                 col = "^7";
526
527         if(cp == 254)
528                 cpname = "Start line";
529         else if(cp == 255)
530                 cpname = "Finish line";
531         else if(cp)
532                 cpname = strcat("Intermediate ", ftos(cp));
533         else
534                 cpname = "Finish line";
535
536         if(histime < 0)
537                 return strcat(col, cpname);
538         else if(hisname == "")
539                 return strcat(col, cpname, " (", timestr, ")");
540         else
541                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
542 }
543
544 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
545 float race_CheckName(string net_name) {
546         float i;
547         for (i=RANKINGS_CNT-1;i>=0;--i)
548                 if(grecordholder[i] == net_name)
549                         return i+1;
550         return 0;
551 }
552
553 /*
554 ==================
555 HUD panels
556 ==================
557 */
558
559 // Save the config
560 void HUD_Panel_ExportCfg(string cfgname)
561 {
562         float fh;
563         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
564         if(fh >= 0)
565         {
566                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
568                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
569                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
570                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
580                 fputs(fh, "\n");
581
582                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
583                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
588                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
589                 fputs(fh, "\n");
590
591                 // common cvars for all panels
592                 float i;
593                 for (i = 0; i < HUD_PANEL_NUM; ++i)
594                 {
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
598                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
599                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
600                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
604                         switch(i) {
605                                 case 0:
606                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
607                                         break;
608                                 case 1:
609                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
610                                         break;
611                                 case 2:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
614                                         break;
615                                 case 3:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
618                                         break;
619                                 case 4:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
621                                         break;
622                                 case 6:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
624                                 case 9:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626                                         break;
627                         }
628                         fputs(fh, "\n");
629                 }
630
631                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
632         }
633         fclose(fh);
634 }
635
636 vector HUD_Panel_GetMinSize(float id)
637 {
638         vector mySize;
639         // note: please only set mySize_y on aspect ratio forced panels
640         switch(id) {
641                 case 0: 
642                         mySize_x = 1/10; // at least 1/10 * height
643                         mySize_y = 1/26; // at least 1/26 * width
644                         break;
645                 case 1: 
646                         if(cvar("hud_inventory_onlycurrent"))
647                                 mySize_y = 2/5; //  2/5 width
648                         else
649                                 mySize_x = 0.7; // at least 0.7 * height
650                         break;
651                 case 3: 
652                         if(cvar("hud_healtharmor") == 2)
653                         {
654                                 mySize_x = 4.35; // 4.35 * height, trial and error...
655                                 mySize_y = 0.01; // "unlimited" ;)
656                         }
657                         break;
658                 case 4: 
659                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
660                         mySize_y = 1/12; // 1/12 * width
661                         break;
662                 case 5: 
663                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
664                         break;
665                 case 7: 
666                         mySize_y = 1/4; // 1/4 * width
667                         break;
668                 case 8: 
669                         mySize_y = 1/4; // 1/4 * width
670                         break;
671                 case 9: 
672                         mySize_y = 1/4; // 1/4 * width
673                         break;
674                 case 10: 
675                         mySize_y = 1/2; // 1/2 * width
676                         break;
677                 case 11: 
678                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
679                         break;
680                 case 13: 
681                         mySize_y = 0.25; // 0.25 * width, trial and error...
682                         break;
683         }
684         if(!mySize_x && mySize_y)
685                 mySize_x = 1/mySize_y;
686         return mySize;
687 }
688
689 // return active status of panel
690 float HUD_Panel_CheckActive(float id)
691 {
692         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
693                 return 1;
694         return 0;
695 }
696
697 // return size of given panel
698 vector HUD_Panel_GetSize(float id)
699 {
700         vector mySize;
701         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
702
703         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
704
705         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
706         {
707                 vector menu_enable_maxsize, menu_enable_size;
708                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
709                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
710                 menu_enable_maxsize_y = 0.18 * vid_conheight;
711                 if(mySize_x > mySize_y)
712                 {
713                         if(mySize_y > menu_enable_maxsize_y)
714                         {
715                                 menu_enable_size_y = menu_enable_maxsize_y;
716                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
717                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
718                         }
719                 }
720                 else
721                 {
722                         if(mySize_x > menu_enable_maxsize_x)
723                         {
724                                 menu_enable_size_x = menu_enable_maxsize_x;
725                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
726                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
727                         }
728                 }
729         }
730         return mySize;
731 }
732
733 // return pos of given panel
734 vector HUD_Panel_GetPos(float id)
735 {
736         vector pos;
737         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
738
739         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
740
741         if (pos_x < 0)
742                 pos_x = vid_conwidth + pos_x;
743         if (pos_y < 0)
744                 pos_y = vid_conheight + pos_y;
745
746         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
747         {
748                 vector mySize, menu_enable_panelpos;
749                 mySize = HUD_Panel_GetSize(id);
750                 if(mySize_x > mySize_y)
751                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
752                 else
753                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
754                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
755         }
756         return pos;
757 }
758
759 float HUD_Panel_GetBorder(float id)
760 {
761         string border;
762         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
763         if(border == "")
764                 border = cvar_string("hud_bg_border");
765         return stof(border);
766 }
767
768 vector HUD_Panel_GetColor(float id)
769 {
770         float f;
771         vector color_vec;
772         string color;
773
774         // fetch per-panel color
775         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
776                 f = stof(getplayerkey(self.sv_entnum, "colors"));
777                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
778         }
779         else
780                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
781         color_vec = stov(color);
782
783         if(color == "") { // fetch default color
784                 color = cvar_string("hud_bg_color");
785                 color_vec = stov(color);
786                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
787                         f = stof(getplayerkey(self.sv_entnum, "colors"));
788                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
789                 }
790                 else if(color == "shirt") {
791                         f = stof(getplayerkey(self.sv_entnum, "colors"));
792                         color_vec = colormapPaletteColor(floor(f / 16), 0);
793                 }
794                 else if(color == "pants") {
795                         f = stof(getplayerkey(self.sv_entnum, "colors"));
796                         color_vec = colormapPaletteColor(mod(f, 16), 1);
797                 }
798         }
799         else if(color == "shirt") {
800                 f = stof(getplayerkey(self.sv_entnum, "colors"));
801                 color_vec = colormapPaletteColor(floor(f / 16), 0);
802         }
803         else if(color == "pants") {
804                 f = stof(getplayerkey(self.sv_entnum, "colors"));
805                 color_vec = colormapPaletteColor(mod(f, 16), 1);
806         }
807         return color_vec;
808 }
809
810 vector HUD_Panel_Dock_GetColor(void)
811 {
812         float f;
813         vector color_vec;
814         string color;
815         color = cvar_string("hud_dock_color");
816         color_vec = stov(color);
817         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
818                 f = stof(getplayerkey(self.sv_entnum, "colors"));
819                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
820         }
821         else if(color == "shirt") {
822                 f = stof(getplayerkey(self.sv_entnum, "colors"));
823                 color_vec = colormapPaletteColor(floor(f / 16), 0);
824         }
825         else if(color == "pants") {
826                 f = stof(getplayerkey(self.sv_entnum, "colors"));
827                 color_vec = colormapPaletteColor(mod(f, 16), 1);
828         }
829         return color_vec;
830 }
831
832 float HUD_Panel_GetBgAlpha(float id)
833 {
834         string alpha;
835         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
836         if(alpha == "")
837                 alpha = cvar_string("hud_bg_alpha");
838
839         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
840                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
841         else if(hud_configure)
842                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
843
844         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
845                 return 0.25;
846
847         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
848                 return stof(alpha);
849         else
850                 return stof(alpha) * menu_fade_alpha;
851 }
852
853 float HUD_Panel_GetFgAlpha(float id)
854 {
855         float alpha;
856         alpha = hud_fg_alpha;
857
858         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
859                 return 0.25;
860
861         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
862                 return alpha;
863         else
864                 return alpha * menu_fade_alpha;
865 }
866
867 float HUD_Panel_GetPadding(float id)
868 {
869         string padding;
870         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
871         if(padding == "")
872                 padding = cvar_string("hud_bg_padding");
873
874         vector mySize;
875         mySize = HUD_Panel_GetSize(id);
876         float smallestsize;
877         smallestsize = min(mySize_x, mySize_y);
878         return min(smallestsize/2 - 5, stof(padding));
879 }
880
881 // draw the background/borders
882 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
883 {
884         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
885                 return;
886
887         string bg;
888         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
889         if(bg == "")
890                 bg = cvar_string("hud_bg");
891
892         if(bg == "0" && hud_configure) {
893                 bg = "border"; // we probably want to see a background in config mode at all times...
894         }
895
896         if(bg != "0")
897         {
898                 float border;
899                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
900
901                 vector color;
902                 color = HUD_Panel_GetColor(id);
903
904                 if(alpha)
905                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
906                 else
907                         alpha = HUD_Panel_GetBgAlpha(id);
908
909                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
910         }
911 }
912
913 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
914 {
915 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
916         string pic;
917         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
918         if(vertical) {
919                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
920                 if(mySize_y/mySize_x > 2)
921                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
922                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
923         } else {
924                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
925                 if(mySize_x/mySize_y > 2)
926                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
927                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
928         }
929 }
930
931 vector HUD_Panel_GetProgressBarColor(string item)
932 {
933         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
934 }
935
936 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
937 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
938 {
939         float i;
940
941         vector myTarget;
942         myTarget = myPos;
943
944         vector targPos;
945         vector targSize;
946         vector myCenter;
947         vector targCenter;
948         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
949         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
950
951         for (i = 0; i < HUD_PANEL_NUM; ++i) {
952                 if(i == id || !HUD_Panel_CheckActive(i))
953                         continue;
954
955                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
956                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
957
958                 if(myPos_y + mySize_y < targPos_y)
959                         continue;
960                 if(myPos_y > targPos_y + targSize_y)
961                         continue;
962
963                 if(myPos_x + mySize_x < targPos_x)
964                         continue;
965                 if(myPos_x > targPos_x + targSize_x)
966                         continue;
967
968                 // OK, there IS a collision.
969
970                 myCenter_x = myPos_x + 0.5 * mySize_x;
971                 myCenter_y = myPos_y + 0.5 * mySize_y;
972
973                 targCenter_x = targPos_x + 0.5 * targSize_x;
974                 targCenter_y = targPos_y + 0.5 * targSize_y;
975
976                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
977                 {
978                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
979                                 myTarget_x = targPos_x - mySize_x;
980                         else // push it upwards
981                                 myTarget_y = targPos_y - mySize_y;
982                 }
983                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
984                 {
985                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
986                                 myTarget_x = targPos_x + targSize_x;
987                         else // push it upwards
988                                 myTarget_y = targPos_y - mySize_y;
989                 }
990                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
991                 {
992                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
993                                 myTarget_x = targPos_x - mySize_x;
994                         else // push it downwards
995                                 myTarget_y = targPos_y + targSize_y;
996                 }
997                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
998                 {
999                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1000                                 myTarget_x = targPos_x + targSize_x;
1001                         else // push it downwards
1002                                 myTarget_y = targPos_y + targSize_y;
1003                 }
1004         }
1005
1006         return myTarget;
1007 }
1008
1009 void HUD_Panel_SetPos(float id, vector pos)
1010 {
1011         vector oldPos;
1012         oldPos = HUD_Panel_GetPos(id);
1013
1014         vector mySize;
1015         mySize = HUD_Panel_GetSize(id);
1016
1017         if(cvar("hud_configure_checkcollisions"))
1018                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1019
1020         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1021         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1022
1023         if(cvar("hud_configure_grid"))
1024         {
1025                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1026                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1027         }
1028
1029         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1030                 pos_x = pos_x - vid_conwidth;
1031         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1032                 pos_y = pos_y - vid_conheight;
1033
1034         string s;
1035         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1036
1037         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1038 }
1039
1040 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1041 {
1042         vector oldSize;
1043         oldSize = mySize;
1044
1045         // copy pasta from SetPosSize:
1046         // minimum panel size cap
1047         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1048         mySize_y = max(0.025 * vid_conheight, mySize_y);
1049
1050         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1051         {
1052                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1053                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1054         }
1055
1056         // cap against panel's own limits
1057         vector minSize;
1058         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1059
1060         mySize_x = max(minSize_x * mySize_y, mySize_x);
1061         mySize_y = max(minSize_y * mySize_x, mySize_y);
1062
1063         if(mySize == oldSize)
1064                 return 1;
1065         else
1066                 return 0;
1067 }
1068
1069 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1070 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1071 {
1072         float i;
1073
1074         vector targPos;
1075         vector targSize;
1076         vector myCenter;
1077         vector targCenter;
1078         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1079         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1080
1081         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1082                 if(i == id || !HUD_Panel_CheckActive(i))
1083                         continue;
1084
1085                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1086                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1087
1088                 if(myPos_y + mySize_y < targPos_y)
1089                         continue;
1090                 if(myPos_y > targPos_y + targSize_y)
1091                         continue;
1092
1093                 if(myPos_x + mySize_x < targPos_x)
1094                         continue;
1095                 if(myPos_x > targPos_x + targSize_x)
1096                         continue;
1097
1098                 // OK, there IS a collision.
1099                 //
1100
1101                 // Now check some special cases
1102                 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1103                 float Check_X, Check_Y;
1104                 Check_X = Check_Y = 1;
1105                 // check upper/left edges of targ panel
1106                 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1107                         Check_X = 0;
1108                 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1109                         Check_Y = 0;
1110                 // check lower/right edges of targ panel
1111                 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1112                         Check_X = 0;
1113                 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1114                         Check_Y = 0;
1115
1116                 myCenter_x = myPos_x + 0.5 * mySize_x;
1117                 myCenter_y = myPos_y + 0.5 * mySize_y;
1118
1119                 targCenter_x = targPos_x + 0.5 * targSize_x;
1120                 targCenter_y = targPos_y + 0.5 * targSize_y;
1121
1122                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1123                 {
1124                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1125                         //      continue;
1126
1127                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1128                                 mySize_x = targPos_x - myPos_x;
1129                         else if(Check_Y) // push it upwards
1130                                 mySize_y = targPos_y - resizeorigin_y;
1131                 }
1132                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1133                 {
1134                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1135                         //      continue;
1136
1137                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1138                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1139                         else if(Check_Y) // push it upwards
1140                                 mySize_y = targPos_y - resizeorigin_y;
1141                 }
1142                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1143                 {
1144                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1145                         //      continue;
1146
1147                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1148                                 mySize_x = targPos_x - resizeorigin_x;
1149                         else if(Check_Y) // push it upwards
1150                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1151                 }
1152                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1153                 {
1154                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1155                         //      continue;
1156
1157                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1158                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1159                         else if(Check_Y) // push it upwards
1160                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1161                 }
1162         }
1163
1164         return mySize;
1165 }
1166
1167 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1168 {
1169         vector mySize, myPos;
1170
1171         if(resizeCorner == 1) {
1172                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1173                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1174         } else if(resizeCorner == 2) {          
1175                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1176                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1177         } else if(resizeCorner == 3) {
1178                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1179                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1180         } else { // resizeCorner == 4
1181                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1182                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1183         }
1184
1185         // minimum panel size cap
1186         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1187         mySize_y = max(0.025 * vid_conheight, mySize_y);
1188
1189         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1190         {
1191                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1192                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1193         }
1194
1195         // cap against panel's own limits
1196         vector minSize;
1197         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1198
1199         mySize_x = max(minSize_x * mySize_y, mySize_x);
1200         mySize_y = max(minSize_y * mySize_x, mySize_y);
1201
1202         // collision testing|
1203         // -----------------+
1204
1205         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1206         if(resizeCorner == 1) {
1207                 myPos_x = resizeorigin_x - mySize_x;
1208                 myPos_y = resizeorigin_y - mySize_y;
1209         } else if(resizeCorner == 2) {
1210                 myPos_x = resizeorigin_x;
1211                 myPos_y = resizeorigin_y - mySize_y;
1212         } else if(resizeCorner == 3) {
1213                 myPos_x = resizeorigin_x - mySize_x;
1214                 myPos_y = resizeorigin_y;
1215         } else { // resizeCorner == 4
1216                 myPos_x = resizeorigin_x;
1217                 myPos_y = resizeorigin_y;
1218         }
1219
1220         // left/top screen edges
1221         mySize_x = min(myPos_x + mySize_x, mySize_x);
1222         mySize_y = min(myPos_y + mySize_y, mySize_y);
1223
1224         // bottom/right screen edges
1225         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1226         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1227
1228         if(cvar("hud_configure_checkcollisions"))
1229                 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1230
1231         if(cvar("hud_configure_grid"))
1232         {
1233                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1234                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1235         }
1236
1237         // do another pos check, as size might have changed by now
1238         if(resizeCorner == 1) {
1239                 myPos_x = resizeorigin_x - mySize_x;
1240                 myPos_y = resizeorigin_y - mySize_y;
1241         } else if(resizeCorner == 2) {
1242                 myPos_x = resizeorigin_x;
1243                 myPos_y = resizeorigin_y - mySize_y;
1244         } else if(resizeCorner == 3) {
1245                 myPos_x = resizeorigin_x - mySize_x;
1246                 myPos_y = resizeorigin_y;
1247         } else { // resizeCorner == 4
1248                 myPos_x = resizeorigin_x;
1249                 myPos_y = resizeorigin_y;
1250         }
1251
1252         string s;
1253         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1254         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1255
1256         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1257         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1258 }
1259
1260 float mouseClicked;
1261 float prevMouseClicked; // previous state
1262 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1263 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1264
1265 float menu_enabled;
1266 float menu_enabled_time;
1267 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1268 {
1269         if(!hud_configure)
1270                 return false;
1271
1272         // allow console bind to work
1273         string con_keys;
1274         float keys;
1275         con_keys = findkeysforcommand("toggleconsole");
1276         keys = tokenize(con_keys);
1277
1278         float hit_con_bind, i;
1279         for (i = 0; i < keys; ++i)
1280         {
1281                 if(nPrimary == stof(argv(i)))
1282                         hit_con_bind = 1;
1283         }
1284
1285         if(nPrimary == K_MOUSE1)
1286         {
1287                 if(bInputType == 0) { // key pressed
1288                         mouseClicked = 1;
1289                         return true;
1290                 }
1291                 else if(bInputType == 1) {// key released
1292                         mouseClicked = 0;
1293                         return true;
1294                 }
1295         }
1296         else if(nPrimary == K_ESCAPE)
1297         {
1298                 disable_menu_alphacheck = 1;
1299                 menu_enabled = 1;
1300                 menu_enabled_time = time;
1301                 localcmd("menu_showhudexit\n");
1302         }
1303
1304         else if(hit_con_bind)
1305                 return false;
1306
1307         return true; // Suppress ALL other input
1308 }
1309
1310 void HUD_Panel_Mouse()
1311 {
1312         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1313         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1314                 disable_menu_alphacheck = 0;
1315         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1316                 menu_enabled = 0;
1317
1318         /*
1319         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1320         print("Highlighted: ", ftos(highlightedPanel), "\n");
1321         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1322         */
1323
1324         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1325                 highlightedPanel = -1;
1326                 highlightedAction = 0;
1327         }
1328
1329         mousepos = mousepos + getmousepos();
1330
1331         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1332         mousepos_y = bound(0, mousepos_y, vid_conheight);
1333
1334         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1335
1336         if(mouseClicked)
1337         {
1338                 float i, border;
1339                 vector panelPos;
1340                 vector panelSize;
1341
1342                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1343                 {
1344                         panelPos = HUD_Panel_GetPos(i);
1345                         panelSize = HUD_Panel_GetSize(i);
1346                         border = HUD_Panel_GetBorder(i);
1347                         if(prevMouseClicked == 0) {
1348                                 // move
1349                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1350                                 {
1351                                         highlightedPanel = i;
1352                                         highlightedAction = 1;
1353                                 }
1354                                 // resize from topleft border
1355                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1356                                 {
1357                                         highlightedPanel = i;
1358                                         highlightedAction = 2;
1359                                         resizeCorner = 1;
1360                                 }
1361                                 // resize from topright border
1362                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1363                                 {
1364                                         highlightedPanel = i;
1365                                         highlightedAction = 2;
1366                                         resizeCorner = 2;
1367                                 }
1368                                 // resize from bottomleft border
1369                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1370                                 {
1371                                         highlightedPanel = i;
1372                                         highlightedAction = 2;
1373                                         resizeCorner = 3;
1374                                 }
1375                                 // resize from bottomright border
1376                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1377                                 {
1378                                         highlightedPanel = i;
1379                                         highlightedAction = 2;
1380                                         resizeCorner = 4;
1381                                 }
1382                         }
1383
1384                         if(highlightedPanel == i)
1385                         {
1386                                 if(prevMouseClicked == 0)
1387                                 {
1388                                         if(highlightedAction == 1)
1389                                                 panel_click_distance = mousepos - panelPos;
1390                                         else if(highlightedAction == 2)
1391                                         {
1392                                                 if(resizeCorner == 1) {
1393                                                         panel_click_distance = mousepos - panelPos;
1394                                                         panel_click_resizeorigin = panelPos + panelSize;
1395                                                 } else if(resizeCorner == 2) {
1396                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1397                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1398                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1399                                                 } else if(resizeCorner == 3) {
1400                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1401                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1402                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1403                                                 } else if(resizeCorner == 4) {
1404                                                         panel_click_distance = panelSize - mousepos + panelPos;
1405                                                         panel_click_resizeorigin = panelPos;
1406                                                 }
1407                                         }       
1408                                 }
1409
1410                                 if(highlightedAction == 1)
1411                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1412                                 else if(highlightedAction == 2)
1413                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1414                         }
1415                 }
1416
1417                 // doubleclick check
1418                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1419                 {
1420                         mouseClicked = 0; // to prevent spam, I guess.
1421                         disable_menu_alphacheck = 2;
1422                         menu_enabled = 1;
1423                         menu_enabled_time = time;
1424                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1425                         return;
1426                 }
1427                 if(prevMouseClicked == 0)
1428                 {
1429                         prevMouseClickedTime = time;
1430                         prevMouseClickedPos = mousepos;
1431                 }
1432         }
1433         prevMouseClicked = mouseClicked;
1434 }
1435
1436 // Weapon icons (#0)
1437 //
1438 float weaponspace[10];
1439 void HUD_WeaponIcons_Clear()
1440 {
1441         float idx;
1442         for(idx = 0; idx < 10; ++idx)
1443                 weaponspace[idx] = 0;
1444 }
1445
1446 entity weaponorder[WEP_MAXCOUNT];
1447
1448 void weaponorder_swap(float i, float j, entity pass)
1449 {
1450         entity h;
1451         h = weaponorder[i];
1452         weaponorder[i] = weaponorder[j];
1453         weaponorder[j] = h;
1454 }
1455
1456 float weaponorder_cmp(float i, float j, entity pass)
1457 {
1458         float d;
1459         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1460         if(d)
1461                 return d;
1462         d = weaponorder[i].weapon - weaponorder[j].weapon;
1463         return d;
1464 }
1465
1466 void HUD_WeaponIcons(void)
1467 {
1468         float id = HUD_PANEL_WEAPONICONS;
1469         float alpha, stat_weapons; // "constants"
1470         vector pos, mySize, accuracy_color;
1471         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1472
1473         pos = HUD_Panel_GetPos(id);
1474         mySize = HUD_Panel_GetSize(id);
1475
1476         stat_weapons = getstati(STAT_WEAPONS);
1477         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1478         {
1479                 self = get_weaponinfo(i);
1480                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1481                 {
1482                         weaponorder[weapon_cnt] = self;
1483                         ++weapon_cnt;
1484                 }
1485         }
1486         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1487
1488         HUD_Panel_DrawBg(id, pos, mySize, 0);
1489         float padding;
1490         padding = HUD_Panel_GetPadding(id);
1491         if(padding)
1492         {
1493                 pos += '1 1 0' * padding;
1494                 mySize -= '2 2 0' * padding;
1495         }
1496
1497         // hits
1498         weapon_stats = getstati(STAT_DAMAGE_HITS);
1499         weapon_number = weapon_stats & 63;
1500         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1501         // fired
1502         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1503         weapon_number = weapon_stats & 63;
1504         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1505
1506         if(cvar_or("hud_weaponicons_fade", 1))
1507         {
1508                 fade = 3.2 - 2 * (time - weapontime);
1509                 fade = bound(0.7, fade, 1);
1510         }
1511         else
1512                 fade = 1;
1513
1514         HUD_WeaponIcons_Clear();
1515
1516         float rows, columns;
1517         rows = mySize_y/mySize_x;
1518         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1519         //                               ^^^ weapon icon aspect goes here
1520
1521         columns = ceil(WEP_COUNT/rows);
1522         float row, column;
1523         for(i = 0; i < weapon_cnt; ++i)
1524         {
1525                 self = weaponorder[i];
1526                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1527                 {
1528                         weapid = self.impulse;
1529
1530                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1531
1532                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1533                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1534
1535                         // draw background behind currently selected weapon
1536                         if(self.weapon == activeweapon)
1537                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1538
1539                         // draw the weapon accuracy on the HUD
1540                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1541                         {
1542                                 if(weapon_damage)
1543                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1544
1545                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1546                                 if(weapon_damage)
1547                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1548                         }
1549
1550                         // draw the weapon icon
1551                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1552
1553                         if(cvar_or("hud_weaponicons_number", 1))
1554                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1555                 }
1556
1557                 ++row;
1558                 if(row >= rows)
1559                 {
1560                         row = 0;
1561                         ++column;
1562                 }
1563         }
1564
1565 }
1566
1567 // Inventory (#1)
1568 //
1569 float GetAmmoStat(float i)
1570 {
1571         switch(i)
1572         {
1573                 case 0: return STAT_SHELLS;
1574                 case 1: return STAT_NAILS;
1575                 case 2: return STAT_ROCKETS;
1576                 case 3: return STAT_CELLS;
1577                 case 4: return STAT_FUEL;
1578                 default: return -1;
1579         }
1580 }
1581
1582 float GetAmmoItemCode(float i)
1583 {
1584         switch(i)
1585         {
1586                 case 0: return IT_SHELLS;
1587                 case 1: return IT_NAILS;
1588                 case 2: return IT_ROCKETS;
1589                 case 3: return IT_CELLS;
1590                 case 4: return IT_FUEL;
1591                 default: return -1;
1592         }
1593 }
1594
1595 string GetAmmoPicture(float i)
1596 {
1597         switch(i)
1598         {
1599                 case 0: return "ammo_shells";
1600                 case 1: return "ammo_bullets";
1601                 case 2: return "ammo_rockets";
1602                 case 3: return "ammo_cells";
1603                 case 4: return "ammo_fuel";
1604                 default: return "";
1605         }
1606 }
1607
1608 void HUD_Inventory(void)
1609 {
1610         float id = HUD_PANEL_INVENTORY;
1611         float i;
1612         float stat_items;
1613
1614         vector pos, mySize, mysize, mypos;
1615         pos = HUD_Panel_GetPos(id);
1616         mySize = HUD_Panel_GetSize(id);
1617
1618         HUD_Panel_DrawBg(id, pos, mySize, 0);
1619         float padding;
1620         padding = HUD_Panel_GetPadding(id);
1621         if(padding)
1622         {
1623                 pos += '1 1 0' * padding;
1624                 mySize -= '2 2 0' * padding;
1625         }
1626
1627         // ammo
1628         stat_items = getstati(STAT_ITEMS);
1629         for (i = 0; i < 4; ++i) {
1630                 float a;
1631                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1632                 if(hud_configure)
1633                         a = 100;
1634
1635                 if(cvar("hud_inventory_onlycurrent")) {
1636                         if(hud_configure)
1637                                 i = 2;
1638                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1639                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1640                                 if(a < 10)
1641                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1642                                 else
1643                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1644                         }
1645                         if(hud_configure)
1646                                 break;
1647                 } else {
1648                         if (a > 0) {
1649                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1650                                         switch (i) {
1651                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1652                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1653                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1654                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1655                                         }
1656                                         mysize_x = 0.25 * mySize_x;
1657                                         mysize_y = mySize_y;
1658                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1659                                         switch (i) {
1660                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1661                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1662                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1663                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1664                                         }
1665                                         mysize_x = 0.5 * mySize_x;
1666                                         mysize_y = 0.5 * mySize_y;
1667                                 } else { // arrange vertically
1668                                         switch (i) {
1669                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1670                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1671                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1672                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1673                                         }
1674                                         mysize_x = mySize_x;
1675                                         mysize_y = 0.25 * mySize_y;
1676                                 }
1677
1678                                 if (stat_items & GetAmmoItemCode(i))
1679                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1680                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1681                                 if (a < 10) {
1682                                         if(stat_items & GetAmmoItemCode(i))
1683                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1684                                         else
1685                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1686                                 } else {
1687                                         if(stat_items & GetAmmoItemCode(i))
1688                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1689                                         else
1690                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1691                                 }
1692                         }
1693                 }
1694         }
1695 }
1696
1697
1698 // Powerups (#2)
1699 //
1700 void HUD_Powerups(void) {
1701         float id = HUD_PANEL_POWERUPS;
1702         float stat_items;
1703         stat_items = getstati(STAT_ITEMS);
1704
1705         if(!hud_configure)
1706         {
1707                 if not(stat_items & IT_STRENGTH)
1708                         if not(stat_items & IT_INVINCIBLE)
1709                                 return;
1710
1711                 if (getstati(STAT_HEALTH) <= 0)
1712                         return;
1713         }
1714
1715         vector pos, mySize;
1716         pos = HUD_Panel_GetPos(id);
1717         mySize = HUD_Panel_GetSize(id);
1718
1719         HUD_Panel_DrawBg(id, pos, mySize, 0);
1720         float padding;
1721         padding = HUD_Panel_GetPadding(id);
1722         if(padding)
1723         {
1724                 pos += '1 1 0' * padding;
1725                 mySize -= '2 2 0' * padding;
1726         }
1727
1728         float strength_time, shield_time;
1729
1730         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1731         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1732
1733         if(hud_configure)
1734         {
1735                 strength_time = 15;
1736                 shield_time = 27;
1737         }
1738
1739         float len;
1740
1741         vector barpos, barsize;
1742         vector picpos;
1743         vector numpos;
1744
1745         string leftname, rightname;
1746         float leftcnt, rightcnt;
1747         float leftexact, rightexact;
1748         float leftalpha, rightalpha;
1749         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1750                 leftname = "strength";
1751                 leftcnt = ceil(strength_time);
1752                 leftexact = strength_time;
1753
1754                 rightname = "shield";
1755                 rightcnt = ceil(shield_time);
1756                 rightexact = shield_time;
1757         } else {
1758                 leftname = "shield";
1759                 leftcnt = ceil(shield_time);
1760                 leftexact = shield_time;
1761
1762                 rightname = "strength";
1763                 rightcnt = ceil(strength_time);
1764                 rightexact = strength_time;
1765         }
1766         leftalpha = bound(0, leftexact, 1);
1767         rightalpha = bound(0, rightexact, 1);
1768
1769         if (mySize_x/mySize_y > 4)
1770         {
1771                 if(leftcnt)
1772                 {
1773                         len = strlen(ftos(leftcnt));
1774
1775                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1776                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1777                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1778                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1779                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1780                         } else {
1781                                 barpos = pos;
1782                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1783                                 picpos = pos;
1784                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1785                         }
1786
1787                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1788                         if(leftcnt <= 5)
1789                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1790                         else
1791                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1792                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1793                 }
1794
1795                 if(rightcnt)
1796                 {
1797                         len = strlen(ftos(rightcnt));
1798
1799                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1800                                 barpos = pos + eX * 0.5 * mySize_x;
1801                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1802                                 picpos = pos + eX * 0.5 * mySize_x;
1803                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1804                         } else {
1805                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1806                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1807                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1808                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1809                         }
1810
1811                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1812                         if(rightcnt <= 5)
1813                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1814                         else
1815                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1816                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1817                 }
1818         }
1819         else if (mySize_x/mySize_y > 1.5)
1820         {
1821                 if(leftcnt)
1822                 {
1823                         len = strlen(ftos(leftcnt));
1824
1825                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1826                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1827                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1828                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1829                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1830                         } else {
1831                                 barpos = pos;
1832                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1833                                 picpos = pos;
1834                                 numpos = picpos + eX * 0.5 * mySize_y;
1835                         }
1836
1837                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1838                         if(leftcnt <= 5)
1839                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1840                         else
1841                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1842                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1843                 }
1844
1845                 if(rightcnt)
1846                 {
1847                         len = strlen(ftos(rightcnt));
1848
1849                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1850                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1851                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1852                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1853                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1854                         } else {
1855                                 barpos = pos + eY * 0.5 * mySize_y;
1856                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1857                                 picpos = pos + eY * 0.5 * mySize_y;
1858                                 numpos = picpos + eX * 0.5 * mySize_y;
1859                         }
1860
1861                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1862                         if(rightcnt <= 5)
1863                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1864                         else
1865                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1866                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1867                 }
1868         }
1869         else
1870         {
1871                 if(leftcnt)
1872                 {
1873                         len = strlen(ftos(leftcnt));
1874
1875                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1876                                 barpos = pos;
1877                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1878                                 picpos = pos + eX * 0.05 * mySize_x;
1879                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1880                         } else {
1881                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1882                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1883                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1884                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1885                         }
1886
1887                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1888                         if(leftcnt <= 5)
1889                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1890                         else
1891                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1892                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1893                 }
1894
1895                 if(rightcnt)
1896                 {
1897                         len = strlen(ftos(rightcnt));
1898
1899                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1900                                 barpos = pos + eX * 0.5 * mySize_x;
1901                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1902                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1903                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1904                         } else {
1905                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1906                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1907                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1908                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1909                         }
1910
1911                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1912                         if(rightcnt <= 5)
1913                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1914                         else
1915                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1916                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1917                 }
1918         }
1919 }
1920
1921 // Health/armor (#3)
1922 //
1923 void HUD_HealthArmor(void)
1924 {
1925         float id = HUD_PANEL_HEALTHARMOR;
1926         vector pos, mySize;
1927         pos = HUD_Panel_GetPos(id);
1928         mySize = HUD_Panel_GetSize(id);
1929
1930         HUD_Panel_DrawBg(id, pos, mySize, 0);
1931         float padding;
1932         padding = HUD_Panel_GetPadding(id);
1933         if(padding)
1934         {
1935                 pos += '1 1 0' * padding;
1936                 mySize -= '2 2 0' * padding;
1937         }
1938
1939         float armor, health;
1940         armor = getstati(STAT_ARMOR);
1941         health = getstati(STAT_HEALTH);
1942
1943         float fuel;
1944         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1945
1946         if(hud_configure)
1947         {
1948                 armor = 150;
1949                 health = 100;
1950                 fuel = 70;
1951         }
1952
1953         if(health <= 0)
1954                 return;
1955
1956         float len;
1957         vector barpos, barsize;
1958         vector picpos;
1959         vector numpos;
1960
1961         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1962         {
1963                 vector v;
1964                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1965
1966                 float x;
1967                 x = floor(v_x + 1);
1968
1969                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1970                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1971                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1972                         picpos = pos;
1973                         numpos = picpos + eX * 1.5 * mySize_y;
1974                 } else {
1975                         barpos = pos;
1976                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1977                         picpos = pos + eX * 3 * mySize_y;
1978                         numpos = pos;
1979                 }
1980
1981                 if(v_z) // NOT fully armored
1982                 {
1983                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1984                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1985                         if(armor)
1986                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1987                 }
1988                 else
1989                 {
1990                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1992                         if(armor)
1993                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1994                 }
1995                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1996
1997                 // fuel
1998                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1999                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2000                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2001                 } else {
2002                         barpos = pos;
2003                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2004                 }
2005                 if(fuel)
2006                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2007         }
2008
2009         else
2010         {
2011                 string leftname, rightname;
2012                 float leftcnt, rightcnt;
2013                 float leftactive, rightactive;
2014                 float leftalpha, rightalpha;
2015                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2016                         leftname = "armor";
2017                         leftcnt = armor;
2018                         if(leftcnt)
2019                                 leftactive = 1;
2020                         leftalpha = min((armor+10)/55, 1);
2021
2022                         rightname = "health";
2023                         rightcnt = health;
2024                         rightactive = 1;
2025                         rightalpha = 1;
2026                 } else {
2027                         leftname = "health";
2028                         leftcnt = health;
2029                         leftactive = 1;
2030                         leftalpha = 1;
2031
2032                         rightname = "armor";
2033                         rightcnt = armor;
2034                         if(rightcnt)
2035                                 rightactive = 1;
2036                         rightalpha = min((armor+10)/55, 1);
2037                 }
2038
2039                 if (mySize_x/mySize_y > 5)
2040                 {
2041                         if(leftactive)
2042                         {
2043                                 len = strlen(ftos(leftcnt));
2044
2045                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2046                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2047                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2048                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2049                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2050                                 } else {
2051                                         barpos = pos;
2052                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2053                                         picpos = pos;
2054                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2055                                 }
2056
2057                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2058                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2059                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2060                         }
2061
2062                         if(rightactive)
2063                         {
2064                                 len = strlen(ftos(rightcnt));
2065
2066                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2067                                         barpos = pos + eX * 0.5 * mySize_x;
2068                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2069                                         picpos = pos + eX * 0.5 * mySize_x;
2070                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2071                                 } else {
2072                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2073                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2074                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2075                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2076                                 }
2077
2078                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2079                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2080                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2081                         }
2082
2083                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2084                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2085                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2086                         } else {
2087                                 barpos = pos;
2088                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2089                         }
2090                         if(fuel)
2091                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2092                 }
2093                 else if (mySize_x/mySize_y > 2)
2094                 {
2095                         if(leftactive)
2096                         {
2097                                 len = strlen(ftos(leftcnt));
2098
2099                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2100                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2101                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2102                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2103                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2104                                 } else {
2105                                         barpos = pos;
2106                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2107                                         picpos = pos;
2108                                         numpos = picpos + eX * 0.5 * mySize_y;
2109                                 }
2110
2111                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2112                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2113                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2114                         }
2115
2116                         if(rightactive)
2117                         {
2118                                 len = strlen(ftos(rightcnt));
2119
2120                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2121                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2122                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2123                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2124                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2125                                 } else {
2126                                         barpos = pos + eY * 0.5 * mySize_y;
2127                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2128                                         picpos = pos + eY * 0.5 * mySize_y;
2129                                         numpos = picpos + eX * 0.5 * mySize_y;
2130                                 }
2131
2132                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2133                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2134                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2135                         }
2136
2137                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2138                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2139                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2140                         } else {
2141                                 barpos = pos;
2142                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2143                         }
2144                         if(fuel)
2145                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2146                 }
2147                 else
2148                 {
2149                         if(leftactive)
2150                         {
2151                                 len = strlen(ftos(leftcnt));
2152
2153                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2154                                         barpos = pos;
2155                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2156                                         picpos = pos + eX * 0.05 * mySize_x;
2157                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2158                                 } else {
2159                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2160                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2161                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2162                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2163                                 }
2164
2165                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2166                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2167                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2168                         }
2169
2170                         if(rightactive)
2171                         {
2172                                 len = strlen(ftos(rightcnt));
2173
2174                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2175                                         barpos = pos + eX * 0.5 * mySize_x;
2176                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2177                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2178                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2179                                 } else {
2180                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2181                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2182                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2183                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2184                                 }
2185
2186                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2187                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2188                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2189                         }
2190
2191                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2192                                 barpos = pos;
2193                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2194                         } else {
2195                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2196                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2197                         }
2198                         if(fuel)
2199                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2200                 }
2201         }
2202 }
2203
2204 // ___TODO___ !!!
2205 // Notification area (#4)
2206 //
2207
2208 string Weapon_SuicideMessage(float deathtype)
2209 {
2210         w_deathtype = deathtype;
2211         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2212         return w_deathtypestring;
2213 }
2214
2215 string Weapon_KillMessage(float deathtype)
2216 {
2217         w_deathtype = deathtype;
2218         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2219         return w_deathtypestring;
2220 }
2221
2222 float killnotify_times[10];
2223 float killnotify_deathtype[10];
2224 string killnotify_attackers[10];
2225 string killnotify_victims[10];
2226 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2227 {
2228         float i;
2229         for (i = 9; i > 0; --i) {
2230                 killnotify_times[i] = killnotify_times[i-1];
2231                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2232                 if(killnotify_attackers[i])
2233                         strunzone(killnotify_attackers[i]);
2234                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2235                 if(killnotify_victims[i])
2236                         strunzone(killnotify_victims[i]);
2237                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2238         }
2239         killnotify_times[0] = time;
2240         killnotify_deathtype[0] = wpn;
2241         if(killnotify_attackers[0])
2242                 strunzone(killnotify_attackers[0]);
2243         killnotify_attackers[0] = strzone(attacker);
2244         if(killnotify_victims[0])
2245                 strunzone(killnotify_victims[0]);
2246         killnotify_victims[0] = strzone(victim);
2247 }
2248
2249 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2250 {
2251         float w;
2252         if(msg == MSG_SUICIDE) {
2253                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2254
2255                 // TODO: cl_gentle
2256                 w = DEATH_WEAPONOF(type);
2257                 if(WEP_VALID(w)) {
2258                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2259                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2260                 }
2261                 else if (type == DEATH_KILL)
2262                         print ("^1",s1, "^1 couldn't take it anymore\n");
2263                 else if (type == DEATH_ROT)
2264                         print ("^1",s1, "^1 died\n");
2265                 else if (type == DEATH_NOAMMO)
2266                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2267                 else if (type == DEATH_CAMP)
2268                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2269                 else if (type == DEATH_MIRRORDAMAGE)
2270                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2271                 else if (type == DEATH_CHEAT)
2272                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2273                 else if (type == DEATH_FIRE)
2274                         print ("^1",s1, "^1 burned to death\n");
2275                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2276                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2277                 if (stof(s2) > 2) // killcount > 2
2278                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2279         } else if(msg == MSG_KILL) {
2280                 w = DEATH_WEAPONOF(type);
2281                 if(WEP_VALID(w)) {
2282                         HUD_KillNotify_Push(s2, s1, w);
2283                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2284                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2285                 }
2286                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2287                                 if(cvar("cl_gentle")) {
2288                                         print ("^1", s1, "^1 took action against a team mate\n");
2289                                 } else {
2290                                         print ("^1", s1, "^1 mows down a team mate\n");
2291                                 }
2292                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2293                                         if(cvar("cl_gentle"))
2294                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2295                                         else
2296                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2297                                 }
2298                                 else if (stof(s2) > 2) {
2299                                         if(cvar("cl_gentle"))
2300                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2301                                         else
2302                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2303                                 }
2304                 }
2305                 else if(type == KILL_FIRST_BLOOD)
2306                         print("^1",s1, "^1 drew first blood", "\n");
2307                 else if (type == DEATH_TELEFRAG)
2308                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2309                 else if (type == DEATH_DROWN) {
2310                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2311                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2312                 }
2313                 else if (type == DEATH_SLIME) {
2314                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2315                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2316                 }
2317                 else if (type == DEATH_LAVA) {
2318                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2319                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2320                 }
2321                 else if (type == DEATH_FALL) {
2322                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2323                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2324                 }
2325                 else if (type == DEATH_SHOOTING_STAR) {
2326                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2327                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2328                 }
2329                 else if (type == DEATH_SWAMP) {
2330                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2331                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2332                 }
2333                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2334                 {
2335                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2336                         // p ?!?! :o
2337                         //if(p < 0)
2338                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2339                         //else
2340                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2341                 }
2342                 else if(type == DEATH_SBCRUSH)
2343                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2344                 else if(type == DEATH_SBMINIGUN)
2345                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2346                 else if(type == DEATH_SBROCKET)
2347                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2348                 else if(type == DEATH_SBBLOWUP)
2349                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2350
2351                 else if(type == DEATH_WAKIGUN)
2352                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2353                 else if(type == DEATH_WAKIROCKET)
2354                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2355                 else if(type == DEATH_WAKIBLOWUP)
2356                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2357
2358                 else if(type == DEATH_TURRET)
2359                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2360                 else if(type == DEATH_TOUCHEXPLODE)
2361                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2362                 else if(type == DEATH_CHEAT)
2363                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2364                 else if (type == DEATH_FIRE)
2365                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2366                 else if (type == DEATH_CUSTOM)
2367                         print ("^1",s1, "^1 ", s2, "\n");
2368                 else
2369                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2370         } else if(msg == MSG_SPREE) {
2371                 if(type == KILL_END_SPREE) {
2372                         if(cvar("cl_gentle"))
2373                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2374                         else
2375                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2376                 } else if(type == KILL_SPREE) {
2377                         if(cvar("cl_gentle"))
2378                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2379                         else
2380                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2381                 } else if(type == KILL_SPREE_3) {
2382                         if(cvar("cl_gentle"))
2383                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2384                         else
2385                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2386                 } else if(type == KILL_SPREE_5) {
2387                         if(cvar("cl_gentle"))
2388                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2389                         else
2390                                 print (s1,"^7 unleashes ^1RAGE\n");
2391                 } else if(type == KILL_SPREE_10) {
2392                         if(cvar("cl_gentle"))
2393                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2394                         else
2395                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2396                 } else if(type == KILL_SPREE_15) {
2397                         if(cvar("cl_gentle"))
2398                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2399                         else
2400                                 print (s1,"^7 executes ^1MAYHEM!\n");
2401                 } else if(type == KILL_SPREE_20) {
2402                         if(cvar("cl_gentle"))
2403                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2404                         else
2405                                 print (s1,"^7 is a ^1BERSERKER!\n");
2406                 } else if(type == KILL_SPREE_25) {
2407                         if(cvar("cl_gentle"))
2408                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2409                         else
2410                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2411                 } else if(type == KILL_SPREE_30) {
2412                         if(cvar("cl_gentle"))
2413                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2414                         else
2415                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2416                 }
2417         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2418                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2419                 if (type == DEATH_DROWN) {
2420                         if(cvar("cl_gentle"))
2421                                 print ("^1",s1, "^1 was in the water for too long\n");
2422                         else
2423                                 print ("^1",s1, "^1 drowned\n");
2424                 }
2425                 else if (type == DEATH_SLIME)
2426                         print ("^1",s1, "^1 was slimed\n");
2427                 else if (type == DEATH_LAVA) {
2428                         if(cvar("cl_gentle"))
2429                                 print ("^1",s1, "^1 found a hot place\n");
2430                         else
2431                                 print ("^1",s1, "^1 turned into hot slag\n");
2432                 }
2433                 else if (type == DEATH_FALL) {
2434                         if(cvar("cl_gentle"))
2435                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2436                         else
2437                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2438                 }
2439                 else if (type == DEATH_SHOOTING_STAR)
2440                         print ("^1",s1, "^1 became a shooting star\n");
2441                 else if (type == DEATH_SWAMP) {
2442                         if(cvar("cl_gentle"))
2443                                 print ("^1",s1, "^1 discovered a swamp\n");
2444                         else
2445                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2446                 }
2447                 else if(type == DEATH_TURRET)
2448                         print ("^1",s1, "^1 was mowed down by a turret \n");
2449                 else if (type == DEATH_CUSTOM)
2450                         print ("^1",s1, "^1 ", s2, "\n");
2451                 else if(type == DEATH_TOUCHEXPLODE)
2452                         print ("^1",s1, "^1 died in an accident\n");
2453                 else if(type == DEATH_CHEAT)
2454                         print ("^1",s1, "^1 was unfairly eliminated\n");
2455                 else if(type == DEATH_FIRE) {
2456                         if(cvar("cl_gentle"))
2457                                 print ("^1",s1, "^1 felt a little hot\n");
2458                         else
2459                                 print ("^1",s1, "^1 burnt to death\n");
2460                 }
2461                 else {
2462                         if(cvar("cl_gentle"))
2463                                 print ("^1",s1, "^1 needs a restart\n");
2464                         else
2465                                 print ("^1",s1, "^1 died\n");
2466                 }
2467         } else if(msg == MSG_KILL_ACTION_SPREE) {
2468                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2469                 if(cvar("cl_gentle"))
2470                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2471                 else
2472                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2473         } else if(msg == MSG_INFO) {
2474                 if(type == INFO_GOTFLAG) {
2475                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2476                         print(s1, "^7 got the ", s2, "\n");
2477                 } else if(type == INFO_LOSTFLAG) {
2478                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2479                         print(s1, "^7 lost the ", s2, "\n");
2480                 } else if(type == INFO_PICKUPFLAG) {
2481                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2482                         print(s1, "^7 picked up the ", s2, "\n");
2483                 } else if(type == INFO_RETURNFLAG) {
2484                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2485                         print(s1, "^7 returned the ", s2, "\n");
2486                 }
2487         }
2488
2489 }
2490
2491 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2492
2493 void HUD_Centerprint(string s1, string s2, float type, float msg)
2494 {
2495         if(msg == MSG_SUICIDE) {
2496                 if (type == DEATH_TEAMCHANGE) {
2497                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2498                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2499                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2500                 } else if (type == DEATH_CAMP) {
2501                         if(cvar("cl_gentle"))
2502                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2503                         else
2504                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2505                 } else if (type == DEATH_NOAMMO) {
2506                         if(cvar("cl_gentle"))
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2508                         else
2509                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2510                 } else if (type == DEATH_ROT) {
2511                         if(cvar("cl_gentle"))
2512                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2513                         else
2514                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2515                 } else if (type == DEATH_MIRRORDAMAGE) {
2516                         if(cvar("cl_gentle"))
2517                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2518                         else
2519                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2520                 } else if (type == DEATH_QUIET) {
2521                         // do nothing
2522                 } else if (type == DEATH_KILL) {
2523                         if(cvar("cl_gentle"))
2524                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2525                         else
2526                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2527                 }
2528         } else if(msg == MSG_KILL) {
2529                 if (type == KILL_TEAM) {
2530                         if(cvar("cl_gentle")) {
2531                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2532                         } else {
2533                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2534                         }
2535                 } else if (type == KILL_FIRST_BLOOD) {
2536                         if(cvar("cl_gentle")) {
2537                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2538                         } else {
2539                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2540                         }
2541                 } else if (type == KILL_FIRST_VICTIM) {
2542                         if(cvar("cl_gentle")) {
2543                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2544                         } else {
2545                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2546                         }
2547                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2548                         if(cvar("cl_gentle")) {
2549                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!", s2));
2550                         } else {
2551                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2552                         }
2553                 } else if (type == KILL_TYPEFRAGGED) {
2554                         if(cvar("cl_gentle")) {
2555                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!", s2));
2556                         } else {
2557                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2558                         }
2559                 } else if (type == KILL_FRAG) {
2560                         if(cvar("cl_gentle")) {
2561                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2562                         } else {
2563                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2564                         }
2565                 } else if (type == KILL_FRAGGED) {
2566                         if(cvar("cl_gentle")) {
2567                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1, s2));
2568                         } else {
2569                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1, s2));
2570                         }
2571                 }
2572         } else if(msg == MSG_KILL_ACTION) {
2573                 // TODO: invent more centerprints here?
2574                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2575         }
2576 }
2577
2578 void HUD_Notify (void)
2579 {
2580         float id = HUD_PANEL_NOTIFY;
2581         vector pos, mySize;
2582         pos = HUD_Panel_GetPos(id);
2583         mySize = HUD_Panel_GetSize(id);
2584
2585         HUD_Panel_DrawBg(id, pos, mySize, 0);
2586         float padding;
2587         padding = HUD_Panel_GetPadding(id);
2588         if(padding)
2589         {
2590                 pos += '1 1 0' * padding;
2591                 mySize -= '2 2 0' * padding;
2592         }
2593
2594         float entries, height;
2595         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2596         height = mySize_y/entries;
2597         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2598         
2599         vector fontsize;
2600         fontsize = '0.5 0.5 0' * height;
2601
2602         float a;
2603         float when;
2604         when = cvar("hud_notify_time");
2605         float fadetime;
2606         fadetime = cvar("hud_notify_fadetime");
2607
2608         string s;
2609
2610         vector pos_attacker, pos_victim;
2611         vector weap_pos;
2612         float width_attacker, width_victim;
2613         string attacker, victim;
2614
2615         float i, j;
2616         for(j = 0; j < entries; ++j)
2617         {
2618                 if(cvar("hud_notify_flip"))
2619                         i = j;
2620                 else // rather nasty hack for ordering items from the bottom up
2621                         i = entries - j - 1;
2622                 if(cvar("hud_notify_info_top"))
2623                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2624
2625                 if(fadetime)
2626                 {
2627                         if(killnotify_times[j] + when > time)
2628                                 a = 1;
2629                         else
2630                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2631                 }
2632                 else
2633                 {
2634                         if(killnotify_times[j] + when > time)
2635                                 a = 1;
2636                         else
2637                                 a = 0;
2638                 }
2639
2640                 // TODO: maybe print in team colors?
2641                 // TODO: maybe this could be cleaned up somehow...
2642                 //
2643                 // X [did action to] Y
2644                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2645                 {
2646                         if(hud_configure)
2647                         {
2648                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2649                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2650                                 a = bound(0, (when - j) / 4, 1);
2651                         }
2652                         else
2653                         {
2654                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2655                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2656                         }
2657                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2658                         width_victim = stringwidth(victim, TRUE, fontsize);
2659                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2660                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2661                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2662
2663                         if(hud_configure) // example actions for config mode
2664                         {
2665                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2666                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2667                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668                         }
2669                         else if(WEP_VALID(killnotify_deathtype[j]))
2670                         {
2671                                 self = get_weaponinfo(killnotify_deathtype[j]);
2672                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2673                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2674                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675                         }
2676                         else if(killnotify_deathtype[j] == DEATH_FALL)
2677                         {
2678                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2679                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2680                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2681                         }
2682                 }
2683
2684                 // Y [used by] X
2685                 else
2686                 {
2687                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2688
2689                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2690                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2691
2692                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2693                         if(killnotify_deathtype[j] == DEATH_KILL)
2694                         {
2695                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2696                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2697                         }
2698                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2699                         {
2700                                 if(killnotify_victims[j] == "^1RED^7 flag")
2701                                         s = "red";
2702                                 else
2703                                         s = "blue";
2704                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2705                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2706                         }
2707                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2708                         {
2709                                 if(killnotify_victims[j] == "^1RED^7 flag")
2710                                         s = "red";
2711                                 else
2712                                         s = "blue";
2713                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2714                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2715                         }
2716                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2717                         {
2718                                 if(killnotify_victims[j] == "^1RED^7 flag")
2719                                         s = "red";
2720                                 else
2721                                         s = "blue";
2722                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2723                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2724                         }
2725                 }
2726         }
2727
2728         // Info messages
2729         //
2730         entity tm;
2731         vector o;
2732         o = pos;
2733         if(cvar("hud_notify_info_top"))
2734                 o = pos + eY;
2735         else
2736                 o = pos + eY * mySize_y - eY * 2 * height;
2737         
2738         if(spectatee_status && !intermission)
2739         {
2740                 //drawfont = hud_bigfont;
2741                 if(spectatee_status == -1)
2742                         s = "^1Observing";
2743                 else
2744                         s = GetPlayerName(spectatee_status - 1);
2745
2746                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2747                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2748                 //drawfont = hud_font;
2749
2750                 // spectator text in the upper right corner
2751                 if(spectatee_status == -1)
2752                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2753                 else
2754                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2755                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2756                 o += eY * fontsize_y;
2757
2758                 if(spectatee_status == -1)
2759                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2760                 else
2761                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2762                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2763                 o += eY * fontsize_y;
2764
2765                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2766                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2767                 o += eY * fontsize_y;
2768
2769                 if(gametype == GAME_ARENA)
2770                         s = "^1Wait for your turn to join";
2771                 else if(gametype == GAME_LMS)
2772                 {
2773                         entity sk;
2774                         sk = playerslots[player_localentnum - 1];
2775                         if(sk.(scores[ps_primary]) >= 666)
2776                                 s = "^1Match has already begun";
2777                         else if(sk.(scores[ps_primary]) > 0)
2778                                 s = "^1You have no more lives left";
2779                         else
2780                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2781                 }
2782                 else
2783                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2784                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2785                 o += eY * fontsize_y;
2786
2787                 //show restart countdown:
2788                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2789                         float countdown;
2790                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2791                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2792                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2793                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2794                         o += eY * fontsize_y;
2795                 }
2796         }
2797         if(warmup_stage && !intermission)
2798         {
2799                 s = "^2Currently in ^1warmup^2 stage!";
2800                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2801                 o += eY * fontsize_y;
2802         }
2803
2804         string blinkcolor;
2805         if(mod(time, 1) >= 0.5)
2806                 blinkcolor = "^1";
2807         else
2808                 blinkcolor = "^3";
2809
2810         if(ready_waiting && !intermission && !spectatee_status)
2811         {
2812                 if(ready_waiting_for_me)
2813                 {
2814                         if(warmup_stage)
2815                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2816                         else
2817                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2818                 }
2819                 else
2820                 {
2821                         if(warmup_stage)
2822                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2823                         else
2824                                 s = strcat("^2Waiting for others to ready up...");
2825                 }
2826                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2827                 o += eY * fontsize_y;
2828         }
2829         else if(warmup_stage && !intermission && !spectatee_status)
2830         {
2831                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2832                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2833                 o += eY * fontsize_y;
2834         }
2835
2836         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2837         {
2838                 float ts_min, ts_max;
2839                 tm = teams.sort_next;
2840                 if (tm)
2841                 {
2842                         for(; tm.sort_next; tm = tm.sort_next)
2843                         {
2844                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2845                                         continue;
2846                                 if(!ts_min) ts_min = tm.team_size;
2847                                 else ts_min = min(ts_min, tm.team_size);
2848                                 if(!ts_max) ts_max = tm.team_size;
2849                                 else ts_max = max(ts_max, tm.team_size);
2850                         }
2851                         if ((ts_max - ts_min) > 1)
2852                         {
2853                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2854                                 tm = GetTeam(myteam, false);
2855                                 if (tm)
2856                                 if (tm.team != COLOR_SPECTATOR)
2857                                 if (tm.team_size == ts_max)
2858                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2859
2860                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2861                                 o += eY * fontsize_y;
2862                         }
2863                 }
2864         }
2865         if(hud_configure)
2866         {
2867                 s = "^7Press ^3ESC ^7to show HUD options.";
2868                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2869                 o += eY * fontsize_y;
2870                 s = "^3Doubleclick a panel for panel-specific options.";
2871                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2872                 o += eY * fontsize_y;
2873         }
2874 }
2875
2876 // Timer (#5)
2877 //
2878 void HUD_Timer(void)
2879 {
2880         float id = HUD_PANEL_TIMER;
2881         vector pos, mySize;
2882         pos = HUD_Panel_GetPos(id);
2883         mySize = HUD_Panel_GetSize(id);
2884
2885         HUD_Panel_DrawBg(id, pos, mySize, 0);
2886         float padding;
2887         padding = HUD_Panel_GetPadding(id);
2888         if(padding)
2889         {
2890                 pos += '1 1 0' * padding;
2891                 mySize -= '2 2 0' * padding;
2892         }
2893
2894         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2895
2896         timelimit = getstatf(STAT_TIMELIMIT);
2897
2898         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2899         timeleft = ceil(timeleft);
2900         minutesLeft = floor(timeleft / 60);
2901         secondsLeft = timeleft - minutesLeft*60;
2902
2903         vector timer_color;
2904         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2905                 timer_color = '1 1 1'; //white
2906         else if(minutesLeft >= 1)
2907                 timer_color = '1 1 0'; //yellow
2908         else
2909                 timer_color = '1 0 0'; //red
2910
2911         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2912                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2913                         //while restart is still active, show 00:00
2914                         minutes = seconds = 0;
2915                 } else {
2916                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2917                         minutes = floor(elapsedTime / 60);
2918                         seconds = elapsedTime - minutes*60;
2919                 }
2920         } else {
2921                 minutes = minutesLeft;
2922                 seconds = secondsLeft;
2923         }
2924
2925         if(minutes > 999)
2926                 seconds = 99;
2927         minutes = min(minutes, 999);
2928         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2929                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2930                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2931         }
2932         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2933 }
2934
2935 // Radar (#6)
2936 //
2937 void HUD_Radar(void)
2938 {
2939         float id = HUD_PANEL_RADAR;
2940         vector pos, mySize;
2941         pos = HUD_Panel_GetPos(id);
2942         mySize = HUD_Panel_GetSize(id);
2943
2944         HUD_Panel_DrawBg(id, pos, mySize, 0);
2945         float padding;
2946         padding = HUD_Panel_GetPadding(id);
2947         if(padding)
2948         {
2949                 pos += '1 1 0' * padding;
2950                 mySize -= '2 2 0' * padding;
2951         }
2952
2953         local float color1, color2; // color already declared as a global in hud.qc
2954         local vector rgb;
2955         local entity tm;
2956         float scale2d, normalsize, bigsize;
2957         float f;
2958
2959         teamradar_origin2d = pos + 0.5 * mySize;
2960         teamradar_size2d = mySize;
2961
2962         if(minimapname == "")
2963                 return;
2964
2965         teamradar_loadcvars();
2966
2967         switch(hud_radar_zoommode)
2968         {
2969                 default:
2970                 case 0:
2971                         f = current_zoomfraction;
2972                         break;
2973                 case 1:
2974                         f = 1 - current_zoomfraction;
2975                         break;
2976                 case 2:
2977                         f = 0;
2978                         break;
2979                 case 3:
2980                         f = 1;
2981                         break;
2982         }
2983
2984         switch(hud_radar_rotation)
2985         {
2986                 case 0:
2987                         teamradar_angle = view_angles_y - 90;
2988                         break;
2989                 default:
2990                         teamradar_angle = 90 * hud_radar_rotation;
2991                         break;
2992         }
2993
2994         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2995         teamradar_size2d = mySize;
2996
2997         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2998
2999         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3000         if(hud_radar_rotation == 0)
3001         {
3002                 // max-min distance must fit the radar in any rotation
3003                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3004         }
3005         else
3006         {
3007                 vector c0, c1, c2, c3, span;
3008                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3009                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3010                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3011                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3012                 span = '0 0 0';
3013                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3014                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3015
3016                 // max-min distance must fit the radar in x=x, y=y
3017                 bigsize = min(
3018                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3019                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3020                 );
3021         }
3022
3023         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3024         if(bigsize > normalsize)
3025                 normalsize = bigsize;
3026
3027         teamradar_size =
3028                   f * bigsize
3029                 + (1 - f) * normalsize;
3030         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3031                   f * (mi_min + mi_max) * 0.5
3032                 + (1 - f) * view_origin);
3033
3034         color1 = GetPlayerColor(player_localentnum-1);
3035         rgb = GetTeamRGB(color1);
3036
3037         drawsetcliparea(
3038                 pos_x,
3039                 pos_y,
3040                 mySize_x,
3041                 mySize_y
3042         );
3043
3044         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3045
3046         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3047                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3048         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3049                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3050         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3051         {
3052                 color2 = GetPlayerColor(tm.sv_entnum);
3053                 //if(color == COLOR_SPECTATOR || color == color2)
3054                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3055         }
3056         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3057
3058         drawresetcliparea();
3059 };
3060
3061 // Score (#7)
3062 //
3063 void HUD_Score(void)
3064 {
3065         float id = HUD_PANEL_SCORE;
3066         vector pos, mySize;
3067         pos = HUD_Panel_GetPos(id);
3068         mySize = HUD_Panel_GetSize(id);
3069
3070         HUD_Panel_DrawBg(id, pos, mySize, 0);
3071         float padding;
3072         padding = HUD_Panel_GetPadding(id);
3073         if(padding)
3074         {
3075                 pos += '1 1 0' * padding;
3076                 mySize -= '2 2 0' * padding;
3077         }
3078
3079         float score, distribution, leader;
3080         float score_len, distr_len;
3081         vector distribution_color;
3082         entity tm, pl, me;
3083         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3084
3085         // TODO... this (race part) still uses constant coordinates :/
3086         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3087                 /*pl = players.sort_next;
3088                 if(pl == me)
3089                         pl = pl.sort_next;
3090                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3091                         if(pl.scores[ps_primary] == 0)
3092                                 pl = world;
3093
3094                 score = me.(scores[ps_primary]);
3095
3096                 float racemin, racesec, racemsec;
3097                 float distsec, distmsec, minusplus;
3098
3099                 racemin = floor(score/(60 * TIME_FACTOR));
3100                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3101                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3102
3103                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3104                         // distribution display
3105                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3106
3107                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3108                                 distmsec = fabs(distribution);
3109                         else {
3110                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3111                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3112                                 if (distribution < 0)
3113                                         distsec = -distsec;
3114                         }
3115
3116                         if (distribution <= 0) {
3117                                 distribution_color = eY;
3118                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3119                         }
3120                         else {
3121                                 distribution_color = eX;
3122                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3123                         }
3124                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3125                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3126                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3127                 }
3128                 // race record display
3129                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3130                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3131
3132                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3133                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3134                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3135
3136                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3137                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3138                 */
3139         } else if (!teamplay) { // non-teamgames
3140                 // me vector := [team/connected frags id]
3141                 pl = players.sort_next;
3142                 if(pl == me)
3143                         pl = pl.sort_next;
3144
3145                 if(hud_configure)
3146                         distribution = 42;
3147                 else if(pl)
3148                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3149                 else
3150                         distribution = 0;
3151
3152                 score = me.(scores[ps_primary]);
3153                 if(hud_configure)
3154                         score = 123;
3155
3156                 if(distribution >= 5) {
3157                         distribution_color = eY;
3158                         leader = 1;
3159                 } else if(distribution >= 0) {
3160                         distribution_color = '1 1 1';
3161                         leader = 1;
3162                 } else if(distribution >= -5)
3163                         distribution_color = '1 1 0';
3164                 else
3165                         distribution_color = eX;
3166
3167                 score_len = strlen(ftos(score));
3168                 distr_len = strlen(ftos(distribution));
3169
3170                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3171                 if (leader)
3172                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3173                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3174         } else { // teamgames
3175                 float max_fragcount;
3176                 max_fragcount = -99;
3177
3178                 float teamnum;
3179                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3180                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3181                                 continue;
3182                         score = tm.(teamscores[ts_primary]);
3183                         if(hud_configure)
3184                                 score = 123;
3185                         leader = 0;
3186                         
3187                         score_len = strlen(ftos(score));
3188
3189                         if (score > max_fragcount)
3190                                 max_fragcount = score;
3191
3192                         if(tm.team == myteam) {
3193                                 if (max_fragcount == score)
3194                                         leader = 1;
3195                                 if (leader)
3196                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3197                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3198                         } else {
3199                                 if (max_fragcount == score)
3200                                         leader = 1;
3201                                 if (leader)
3202                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3203                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3204                                 teamnum += 1;
3205                         }
3206                 }
3207         }
3208 }
3209
3210 // Race timer (#8)
3211 //
3212 void HUD_RaceTimer (void) {
3213         float id = HUD_PANEL_RACETIMER;
3214         vector pos, mySize;
3215         pos = HUD_Panel_GetPos(id);
3216         mySize = HUD_Panel_GetSize(id);
3217
3218         HUD_Panel_DrawBg(id, pos, mySize, 0);
3219         float padding;
3220         padding = HUD_Panel_GetPadding(id);
3221         if(padding)
3222         {
3223                 pos += '1 1 0' * padding;
3224                 mySize -= '2 2 0' * padding;
3225         }
3226
3227         drawfont = hud_bigfont;
3228         float a, t;
3229         string s, forcetime;
3230
3231         if(hud_configure)
3232         {
3233                 s = "0:13:37";
3234                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3235                 s = "^1Intermediate 1 (+15.42)";
3236                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3237                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3238                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3239         }
3240         else if(race_checkpointtime)
3241         {
3242                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3243                 s = "";
3244                 forcetime = "";
3245                 if(a > 0) // just hit a checkpoint?
3246                 {
3247                         if(race_checkpoint != 254)
3248                         {
3249                                 if(race_time && race_previousbesttime)
3250                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3251                                 else
3252                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3253                                 if(race_time)
3254                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3255                         }
3256                 }
3257                 else
3258                 {
3259                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3260                         {
3261                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3262                                 if(a > 0) // next one?
3263                                 {
3264                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3265                                 }
3266                         }
3267                 }
3268
3269                 if(s != "" && a > 0)
3270                 {
3271                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3272                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3273                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3274                 }
3275
3276                 if(race_penaltytime)
3277                 {
3278                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3279                         if(a > 0)
3280                         {
3281                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3282                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3283                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3284                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3285                         }
3286                 }
3287
3288                 if(forcetime != "")
3289                 {
3290                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3291                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3292                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3293                 }
3294                 else
3295                         a = 1;
3296
3297                 if(race_laptime && race_checkpoint != 255)
3298                 {
3299                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3300                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3301                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3302                 }
3303         }
3304         else
3305         {
3306                 if(race_mycheckpointtime)
3307                 {
3308                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3309                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3310                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3311                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3312                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3313                 }
3314                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3315                 {
3316                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3317                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3318                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3319                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3320                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3321                 }
3322
3323                 if(race_penaltytime && !race_penaltyaccumulator)
3324                 {
3325                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3326                         a = bound(0, (1 + t - time), 1);
3327                         if(a > 0)
3328                         {
3329                                 if(time < t)
3330                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3331                                 else
3332                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3333                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3334                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3335                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3336                         }
3337                 }
3338         }
3339
3340         drawfont = hud_font;
3341 }
3342
3343 // Vote window (#9)
3344 //
3345 float vote_yescount;
3346 float vote_nocount;
3347 float vote_needed;
3348 float vote_highlighted; // currently selected vote
3349
3350 float vote_active; // is there an active vote?
3351 float vote_prev; // previous state of vote_active to check for a change
3352 float vote_alpha;
3353 float vote_change; // "time" when vote_active changed
3354
3355 void HUD_VoteWindow(void) 
3356 {
3357         float id = HUD_PANEL_VOTE;
3358         vector pos, mySize;
3359         pos = HUD_Panel_GetPos(id);
3360         mySize = HUD_Panel_GetSize(id);
3361
3362         string s;
3363         float a;
3364         if(vote_active != vote_prev) {
3365                 vote_change = time;
3366                 vote_prev = vote_active;
3367         }
3368
3369         if(vote_active || hud_configure)
3370                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3371         else
3372                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3373
3374         if(hud_configure)
3375         {
3376                 vote_yescount = 3;
3377                 vote_nocount = 2;
3378                 vote_needed = 4;
3379         }
3380
3381         if(!vote_alpha)
3382                 return;
3383
3384         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3385
3386         HUD_Panel_DrawBg(id, pos, mySize, a);
3387         float padding;
3388         padding = HUD_Panel_GetPadding(id);
3389         if(padding)
3390         {
3391                 pos += '1 1 0' * padding;
3392                 mySize -= '2 2 0' * padding;
3393         }
3394
3395         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3396
3397         s = "A vote has been called for: ";
3398         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3399         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3400         if(hud_configure)
3401                 s = "Configure the HUD";
3402         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3403
3404         // print the yes/no counts
3405         s = strcat("Yes: ", ftos(vote_yescount));
3406         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3407         s = strcat("No: ", ftos(vote_nocount));
3408         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3409
3410         // draw the progress bars
3411         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3412         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3413
3414         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3415         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3416
3417         // draw the highlights
3418         if(vote_highlighted == 1) {
3419                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3420                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3421         }
3422         else if(vote_highlighted == 2) {
3423                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3424                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3425         }
3426
3427         drawresetcliparea();
3428
3429         if(!vote_active) {
3430                 vote_highlighted = 0;
3431         }
3432 }
3433
3434 // Mod icons panel (#10)
3435 //
3436
3437 float mod_active; // is there any active mod icon?
3438
3439 // CTF HUD modicon section
3440 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3441 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3442 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3443
3444 void HUD_Mod_CTF_Reset(void)
3445 {
3446         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3447 }
3448
3449 void HUD_Mod_CTF(vector pos, vector mySize)
3450 {
3451         vector redflag_pos, blueflag_pos;
3452         float f; // every function should have that
3453
3454         float redflag, blueflag; // current status
3455         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3456         float stat_items;
3457
3458         stat_items = getstati(STAT_ITEMS);
3459         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3460         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3461         
3462         if(redflag || blueflag)
3463                 mod_active = 1;
3464         else
3465                 mod_active = 0;
3466
3467         if(hud_configure)
3468         {
3469                 redflag = 1;
3470                 blueflag = 2;
3471         }
3472
3473         // when status CHANGES, set old status into prevstatus and current status into status
3474         if (redflag != redflag_prevframe)
3475         {
3476                 redflag_statuschange_time = time;
3477                 redflag_prevstatus = redflag_prevframe;
3478                 redflag_prevframe = redflag;
3479         }
3480
3481         if (blueflag != blueflag_prevframe)
3482         {
3483                 blueflag_statuschange_time = time;
3484                 blueflag_prevstatus = blueflag_prevframe;
3485                 blueflag_prevframe = blueflag;
3486         }
3487
3488         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3489         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3490
3491         float BLINK_FACTOR = 0.15;
3492         float BLINK_BASE = 0.85;
3493         // note:
3494         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3495         // thus
3496         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3497         // ensure RMS == 1
3498         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3499
3500         string red_icon, red_icon_prevstatus;
3501         float red_alpha, red_alpha_prevstatus;
3502         red_alpha = red_alpha_prevstatus = 1;
3503         switch(redflag) {
3504                 case 1: red_icon = "flag_red_taken"; break;
3505                 case 2: red_icon = "flag_red_lost"; break;
3506                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3507                 default:
3508                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3509                                 red_icon = "flag_red_shielded";
3510                         else
3511                                 red_icon = string_null;
3512                         break;
3513         }
3514         switch(redflag_prevstatus) {
3515                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3516                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3517                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3518                 default:
3519                         if(redflag == 3)
3520                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3521                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3522                                 red_icon_prevstatus = "flag_red_shielded";
3523                         else
3524                                 red_icon_prevstatus = string_null;
3525                         break;
3526         }
3527
3528         string blue_icon, blue_icon_prevstatus;
3529         float blue_alpha, blue_alpha_prevstatus;
3530         blue_alpha = blue_alpha_prevstatus = 1;
3531         switch(blueflag) {
3532                 case 1: blue_icon = "flag_blue_taken"; break;
3533                 case 2: blue_icon = "flag_blue_lost"; break;
3534                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3535                 default:
3536                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3537                                 blue_icon = "flag_blue_shielded";
3538                         else
3539                                 blue_icon = string_null;
3540                         break;
3541         }
3542         switch(blueflag_prevstatus) {
3543                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3544                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3545                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3546                 default:
3547                         if(blueflag == 3)
3548                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3549                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3550                                 blue_icon_prevstatus = "flag_blue_shielded";
3551                         else
3552                                 blue_icon_prevstatus = string_null;
3553                         break;
3554         }
3555
3556         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3557                 redflag_pos = pos;
3558                 blueflag_pos = pos + eX * mySize_y;
3559         } else {
3560                 blueflag_pos = pos;
3561                 redflag_pos = pos + eX * mySize_y;
3562         }
3563
3564         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3565         if(red_icon_prevstatus && f < 1)
3566                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3567         if(red_icon)
3568                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3569
3570         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3571         if(blue_icon_prevstatus && f < 1)
3572                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3573         if(blue_icon)
3574                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3575 }
3576
3577 // Keyhunt HUD modicon section
3578 float kh_runheretime;
3579
3580 void HUD_Mod_KH_Reset(void)
3581 {
3582         kh_runheretime = 0;
3583 }
3584
3585 void HUD_Mod_KH(vector pos, vector mySize)
3586 {
3587         mod_active = 1; // keyhunt should never hide the mod icons panel
3588         float kh_keys;
3589         float keyteam;
3590         float a, aa;
3591         vector p, pa, kh_size, kh_asize;
3592
3593         p_x = pos_x;
3594         p_y = pos_y + 0.25 * mySize_y;
3595
3596         kh_keys = getstati(STAT_KH_KEYS);
3597
3598         kh_size_x = mySize_x * 0.25;
3599         kh_size_y = 0.75 * mySize_y;
3600
3601         pa = p - eY * 0.25 * mySize_y;
3602
3603         kh_asize_x = mySize_x * 0.25;
3604         kh_asize_y = mySize_y * 0.25;
3605
3606         float i, key;
3607
3608         float keycount;
3609         keycount = 0;
3610         for(i = 0; i < 4; ++i)
3611         {
3612                 key = floor(kh_keys / pow(32, i)) & 31;
3613                 keyteam = key - 1;
3614                 if(keyteam == 30 && keycount <= 4)
3615                         keycount += 4;
3616                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3617                         keycount += 1;
3618         }
3619
3620         // this yields 8 exactly if "RUN HERE" shows
3621
3622         if(keycount == 8)
3623         {
3624                 if(!kh_runheretime)
3625                         kh_runheretime = time;
3626                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3627         }
3628         else
3629                 kh_runheretime = 0;
3630
3631         for(i = 0; i < 4; ++i)
3632         {
3633                 key = floor(kh_keys / pow(32, i)) & 31;
3634                 keyteam = key - 1;
3635                 switch(keyteam)
3636                 {
3637                         case 30: // my key
3638                                 keyteam = myteam;
3639                                 a = 1;
3640                                 aa = 1;
3641                                 break;
3642                         case -1: // no key
3643                                 a = 0;
3644                                 aa = 0;
3645                                 break;
3646                         default: // owned or dropped
3647                                 a = 0.2;
3648                                 aa = 0.5;
3649                                 break;
3650                 }
3651                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3652                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3653                 if(a > 0)
3654                 {
3655                         switch(keyteam)
3656                         {
3657                                 case COLOR_TEAM1:
3658                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3659                                         break;
3660                                 case COLOR_TEAM2:
3661                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3662                                         break;
3663                                 case COLOR_TEAM3:
3664                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3665                                         break;
3666                                 case COLOR_TEAM4:
3667                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3668                                         break;
3669                                 default:
3670                                         break;
3671                         }
3672                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3673                         {
3674                                 case 0:
3675                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3676                                         break;
3677                                 case 1:
3678                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3679                                         break;
3680                                 case 2:
3681                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3682                                         break;
3683                                 case 3:
3684                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3685                                         break;
3686                         }
3687                 }
3688                 p_x += 0.25 * mySize_x;
3689                 pa_x += 0.25 * mySize_x;
3690         }
3691 }
3692
3693 // Nexball HUD mod icon
3694 void HUD_Mod_NexBall(vector pos, vector mySize)
3695 {
3696         float stat_items, nb_pb_starttime, dt, p;
3697
3698         stat_items = getstati(STAT_ITEMS);
3699         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3700
3701         if (stat_items & IT_KEY1)
3702                 mod_active = 1;
3703         else
3704                 mod_active = 0;
3705
3706         //Manage the progress bar if any
3707         if (nb_pb_starttime > 0)
3708         {
3709                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3710                 // one period of positive triangle
3711                 p = 2 * dt / nb_pb_period;
3712                 if (p > 1)
3713                         p = 2 - p;
3714
3715                 //Draw the filling
3716                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3717         }
3718
3719         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3720
3721         if (stat_items & IT_KEY1)
3722                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3723 }
3724
3725 // Race/CTS HUD mod icons
3726 float crecordtime_prev; // last remembered crecordtime
3727 float crecordtime_change_time; // time when crecordtime last changed
3728 float srecordtime_prev; // last remembered srecordtime
3729 float srecordtime_change_time; // time when srecordtime last changed
3730
3731 float race_status_time;
3732 float race_status_prev;
3733 string race_status_name_prev;
3734 void HUD_Mod_Race(vector pos, vector mySize)
3735 {
3736         mod_active = 1; // race should never hide the mod icons panel
3737         entity me;
3738         me = playerslots[player_localentnum - 1];
3739         float t, score;
3740         float f; // yet another function has this
3741         score = me.(scores[ps_primary]);
3742
3743         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3744                 return; // no records in the actual race
3745
3746         drawfont = hud_bigfont;
3747
3748         // clientside personal record
3749         string rr;
3750         if(gametype == GAME_CTS)
3751                 rr = CTS_RECORD;
3752         else
3753                 rr = RACE_RECORD;
3754         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3755
3756         if(score && (score < t || !t)) {
3757                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3758                 if(cvar("cl_autodemo_delete_keeprecords"))
3759                 {
3760                         f = cvar("cl_autodemo_delete");
3761                         f &~= 1;
3762                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3763                 }
3764         }
3765
3766         if(t != crecordtime_prev) {
3767                 crecordtime_prev = t;
3768                 crecordtime_change_time = time;
3769         }
3770         f = time - crecordtime_change_time;
3771
3772         if (f > 1) {
3773                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3774                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3775         } else {
3776                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3777                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3778                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3779                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3780         }
3781
3782         // server record
3783         t = race_server_record;
3784         if(t != srecordtime_prev) {
3785                 srecordtime_prev = t;
3786                 srecordtime_change_time = time;
3787         }
3788         f = time - srecordtime_change_time;
3789
3790         if (f > 1) {
3791                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3792                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3793         } else {
3794                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3795                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3796                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3797                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3798         }
3799
3800         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3801                 race_status_time = time + 5;
3802                 race_status_prev = race_status;
3803                 if (race_status_name_prev)
3804                         strunzone(race_status_name_prev);
3805                 race_status_name_prev = strzone(race_status_name);
3806         }
3807
3808         pos_x += mySize_x/2;
3809         // race "awards"
3810         float a;
3811         a = bound(0, race_status_time - time, 1);
3812
3813         string s;
3814         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3815
3816         float rank;
3817         if(race_status > 0)
3818                 rank = race_CheckName(race_status_name);
3819         string rankname;
3820         rankname = race_PlaceName(rank);
3821
3822         vector namepos;
3823         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3824         vector rankpos;
3825         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3826
3827         if(race_status == 0)
3828                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3829         else if(race_status == 1) {
3830                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3831                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3832                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3833         } else if(race_status == 2) {
3834                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3835                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3836                 else
3837                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3838                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3839                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3840         } else if(race_status == 3) {
3841                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3842                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3843                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3844         }
3845
3846         if (race_status_time - time <= 0) {
3847                 race_status_prev = -1;
3848                 race_status = -1;
3849                 if(race_status_name)
3850                         strunzone(race_status_name);
3851                 race_status_name = string_null;
3852                 if(race_status_name_prev)
3853                         strunzone(race_status_name_prev);
3854                 race_status_name_prev = string_null;
3855         }
3856         drawfont = hud_font;
3857 }
3858
3859 float mod_prev; // previous state of mod_active to check for a change
3860 float mod_alpha;
3861 float mod_change; // "time" when mod_active changed
3862
3863 void HUD_ModIcons(void)
3864 {
3865         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3866                 return;
3867
3868         float id = HUD_PANEL_MODICONS;
3869         vector pos, mySize;
3870         pos = HUD_Panel_GetPos(id);
3871         mySize = HUD_Panel_GetSize(id);
3872
3873         if(mod_active != mod_prev) {
3874                 mod_change = time;
3875                 mod_prev = mod_active;
3876         }
3877
3878         if(mod_active || hud_configure)
3879                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3880         else
3881                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3882
3883         if(mod_alpha)
3884                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3885
3886         float padding;
3887         padding = HUD_Panel_GetPadding(id);
3888         if(padding)
3889         {
3890                 pos += '1 1 0' * padding;
3891                 mySize -= '2 2 0' * padding;
3892         }
3893
3894         // these MUST be ran in order to update mod_active
3895         if(gametype == GAME_KEYHUNT)
3896                 HUD_Mod_KH(pos, mySize);
3897         else if(gametype == GAME_CTF || hud_configure)
3898                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3899         else if(gametype == GAME_NEXBALL)
3900                 HUD_Mod_NexBall(pos, mySize);
3901         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3902                 HUD_Mod_Race(pos, mySize);
3903 }
3904
3905 // Draw pressed keys (#11)
3906 //
3907 void HUD_DrawPressedKeys(void)
3908 {
3909         float id = HUD_PANEL_PRESSEDKEYS;
3910         vector pos, mySize;
3911         pos = HUD_Panel_GetPos(id);
3912         mySize = HUD_Panel_GetSize(id);
3913
3914         HUD_Panel_DrawBg(id, pos, mySize, 0);
3915         float padding;
3916         padding = HUD_Panel_GetPadding(id);
3917         if(padding)
3918         {
3919                 pos += '1 1 0' * padding;
3920                 mySize -= '2 2 0' * padding;
3921         }
3922
3923         float pressedkeys;
3924
3925         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3926         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3927         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3928         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3929         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3930         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3931         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3932         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3933 }
3934
3935 // Handle chat as a panel (#12)
3936 //
3937 void HUD_Chat(void)
3938 {
3939         float id = HUD_PANEL_CHAT;
3940         vector pos, mySize;
3941         pos = HUD_Panel_GetPos(id);
3942         mySize = HUD_Panel_GetSize(id);
3943
3944         HUD_Panel_DrawBg(id, pos, mySize, 0);
3945         float padding;
3946         padding = HUD_Panel_GetPadding(id);
3947         if(padding)
3948         {
3949                 pos += '1 1 0' * padding;
3950                 mySize -= '2 2 0' * padding;
3951         }
3952
3953         cvar_set("con_chatrect", "1");
3954
3955         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3956         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3957
3958         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3959         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3960
3961         if(hud_configure)
3962         {
3963                 float chatsize;
3964                 chatsize = cvar("con_chatsize");
3965                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3966                 float i, a;
3967                 for(i = 0; i < cvar("con_chat"); ++i)
3968                 {
3969                         if(i == cvar("con_chat") - 1)
3970                                 a = HUD_Panel_GetFgAlpha(id);
3971                         else
3972                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3973                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3974                 }
3975         }
3976 }
3977
3978 // Engine info panel (#13)
3979 //
3980 float prevfps;
3981 float prevfps_time;
3982 float framecounter;
3983
3984 float frametimeavg;
3985 float frametimeavg1; // 1 frame ago
3986 float frametimeavg2; // 2 frames ago
3987 void HUD_EngineInfo(void)
3988 {
3989         float id = HUD_PANEL_ENGINEINFO;
3990         vector pos, mySize;
3991         pos = HUD_Panel_GetPos(id);
3992         mySize = HUD_Panel_GetSize(id);
3993
3994         HUD_Panel_DrawBg(id, pos, mySize, 0);
3995         float padding;
3996         padding = HUD_Panel_GetPadding(id);
3997         if(padding)
3998         {
3999                 pos += '1 1 0' * padding;
4000                 mySize -= '2 2 0' * padding;
4001         }
4002
4003         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4004         {
4005                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4006                 frametimeavg2 = frametimeavg1;
4007                 frametimeavg1 = frametimeavg;
4008                 
4009                 float weight;
4010                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4011                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4012                 {
4013                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4014                                 prevfps = (1/frametime);
4015                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4016                 }
4017         }
4018         else
4019         {
4020                 framecounter += 1;
4021                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4022                 {
4023                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4024                         framecounter = 0;
4025                         prevfps_time = time;
4026                 }
4027         }
4028
4029         vector color;
4030         color = HUD_Get_Num_Color (prevfps, 100);
4031         drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4032 }
4033 /*
4034 ==================
4035 Main HUD system
4036 ==================
4037 */
4038
4039 void HUD_ShowSpeed(void)
4040 {
4041         vector numsize;
4042         float pos, conversion_factor;
4043         string speed, zspeed, unit;
4044
4045         switch(cvar("cl_showspeed_unit"))
4046         {
4047                 default:
4048                 case 0:
4049                         unit = "";
4050                         conversion_factor = 1.0;
4051                         break;
4052                 case 1:
4053                         unit = " qu/s";
4054                         conversion_factor = 1.0;
4055                         break;
4056                 case 2:
4057                         unit = " m/s";
4058                         conversion_factor = 0.0254;
4059                         break;
4060                 case 3:
4061                         unit = " km/h";
4062                         conversion_factor = 0.0254 * 3.6;
4063                         break;
4064                 case 4:
4065                         unit = " mph";
4066                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4067                         break;
4068                 case 5:
4069                         unit = " knots";
4070                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4071                         break;
4072         }
4073
4074         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4075
4076         numsize_x = numsize_y = cvar("cl_showspeed_size");
4077         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4078
4079         drawfont = hud_bigfont;
4080         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4081
4082         if (cvar("cl_showspeed_z") == 1) {
4083                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4084                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4085         }
4086
4087         drawfont = hud_font;
4088 }
4089
4090 vector acc_prevspeed;
4091 float acc_prevtime;
4092 float acc_avg;
4093
4094 void HUD_ShowAcceleration(void)
4095 {
4096         float acceleration, sz, scale, alpha, f;
4097         vector pos, top, rgb;
4098         top_x = vid_conwidth/2;
4099         top_y = 0;
4100
4101         f = time - acc_prevtime;
4102         if(cvar("cl_showacceleration_z"))
4103                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4104         else
4105                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4106         acc_prevspeed = pmove_vel;
4107         acc_prevtime = time;
4108
4109         f = bound(0, f * 10, 1);
4110         acc_avg = acc_avg * (1 - f) + acceleration * f;
4111         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4112
4113         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4114
4115         sz = cvar("cl_showacceleration_size");
4116         scale = cvar("cl_showacceleration_scale");
4117         alpha = cvar("cl_showacceleration_alpha");
4118         if (cvar("cl_showacceleration_color_custom"))
4119                 rgb = stov(cvar_string("cl_showacceleration_color"));
4120         else {
4121                 rgb = '1 1 1';
4122                 if (acceleration < 0) {
4123                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4124                 } else if (acceleration > 0) {
4125                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4126                 }
4127         }
4128
4129         if (acceleration > 0)
4130                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4131         else if (acceleration < 0)
4132                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4133 }
4134
4135 void HUD_Reset (void)
4136 {
4137         // reset gametype specific icons
4138         if(gametype == GAME_KEYHUNT)
4139                 HUD_Mod_KH_Reset();
4140         else if(gametype == GAME_CTF)
4141                 HUD_Mod_CTF_Reset();
4142 }
4143
4144 void HUD_Main (void)
4145 {
4146         if(disable_menu_alphacheck == 1)
4147                 menu_fade_alpha = 1;
4148         else
4149                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4150         hud_fg_alpha = cvar("hud_fg_alpha");
4151
4152         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4153         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4154         hud_color_bg_team = cvar("hud_color_bg_team");
4155
4156         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4157         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4158
4159         hud_configure = cvar("_hud_configure");
4160
4161         // Drawing stuff
4162
4163         // HUD configure visible grid
4164         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4165         {
4166                 float i;
4167                 // x-axis
4168                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4169                 {
4170                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4171                 }
4172                 // y-axis
4173                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4174                 {
4175                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4176                 }
4177         }
4178
4179         if(cvar_string("hud_dock") != "")
4180                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4181
4182         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4183                 HUD_WeaponIcons();
4184         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4185                 HUD_Inventory();
4186         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4187                 HUD_Powerups();
4188         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4189                 HUD_HealthArmor();
4190         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4191                 HUD_Notify();
4192         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4193                 HUD_Timer();
4194         // TODO hud'ify
4195         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4196                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4197                         HUD_Radar();
4198         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4199                 HUD_Score();
4200         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4201                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4202                         HUD_RaceTimer();
4203         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4204                 HUD_VoteWindow();
4205         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4206                 HUD_ModIcons();
4207         // TODO hud'ify
4208         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4209                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4210                         HUD_DrawPressedKeys();
4211         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4212                 HUD_Chat();
4213         else
4214                 cvar_set("con_csqcpositioning", "0");
4215         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4216                 HUD_EngineInfo();
4217
4218         // TODO hud_'ify these
4219         if (cvar("cl_showspeed"))
4220                 HUD_ShowSpeed();
4221         if (cvar("cl_showacceleration"))
4222                 HUD_ShowAcceleration();
4223
4224         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4225                 localcmd("cmd selectteam auto; cmd join\n");
4226
4227         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4228                 disable_menu_alphacheck = 0;
4229 }