7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
266 centerprint_expire = time + cvar("scr_centertime");
269 void HUD_DrawCenterPrint (void)
276 if(time - centerprint_time < 0.25)
277 a = (time - centerprint_time) / 0.25;
279 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
286 pos = centerprint_start;
287 for (i=0; i<centerprint_num; i = i + 1)
289 ts = centerprint_messages[i];
290 drawfontscale = sz * '1 1 0';
291 drawfont = hud_bigfont;
292 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
295 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
296 pos_y = pos_y + centerprint_fontsize_y;
299 // half height for empty lines looks better
300 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
301 drawfontscale = '1 1 0';
306 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
308 position_x -= 2 / 3 * strlen(text) * scale_x;
309 drawstring(position, text, scale, rgb, alpha, flag);
312 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
314 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
315 drawstring(position, text, scale, rgb, alpha, flag);
318 // return the string of the given race place
319 string race_PlaceName(float pos) {
327 return strcat(ftos(pos), "th");
330 // return the string of the onscreen race timer
331 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
339 if(histime == 0) // goal hit
343 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
353 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359 lapstr = strcat(" (-", ftos(lapdelta), "L)");
362 else if(lapdelta < 0)
364 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
368 else if(histime > 0) // anticipation
370 if(mytime >= histime)
371 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
373 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
380 cpname = "Start line";
382 cpname = "Finish line";
384 cpname = strcat("Intermediate ", ftos(cp));
386 cpname = "Finish line";
389 return strcat(col, cpname);
390 else if(hisname == "")
391 return strcat(col, cpname, " (", timestr, ")");
393 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
396 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
397 float race_CheckName(string net_name) {
399 for (i=RANKINGS_CNT-1;i>=0;--i)
400 if(grecordholder[i] == net_name)
412 void HUD_Panel_ExportCfg(string cfgname)
415 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
418 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
419 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
420 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
421 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
422 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
423 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
430 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
431 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
436 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
437 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
438 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
443 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
446 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
447 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
448 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
451 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
454 // common cvars for all panels
456 for (i = 0; i < HUD_PANEL_NUM; ++i)
460 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
461 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
462 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
463 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
464 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
470 case HUD_PANEL_WEAPONS:
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
473 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
474 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
484 case HUD_PANEL_POWERUPS:
485 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
487 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
488 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
490 case HUD_PANEL_HEALTHARMOR:
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
494 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
496 case HUD_PANEL_NOTIFY:
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
500 case HUD_PANEL_RADAR:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
504 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
506 case HUD_PANEL_PRESSEDKEYS:
507 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
512 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
514 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
519 const float hlBorderSize = 4;
520 const string hlBorder = "gfx/hud/default/border_highlighted";
521 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
522 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
524 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
525 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
526 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
527 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
531 // draw the background/borders
532 #define HUD_Panel_DrawBg(alpha)\
534 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
535 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
536 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
538 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
545 pic = strcat(hud_skin_path, "/statusbar_vertical");
546 if(precache_pic(pic) == "") {
547 pic = "gfx/hud/default/statusbar_vertical";
549 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
550 if(mySize_y/mySize_x > 2)
551 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
552 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
554 pic = strcat(hud_skin_path, "/statusbar");
555 if(precache_pic(pic) == "") {
556 pic = "gfx/hud/default/statusbar";
558 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
559 if(mySize_x/mySize_y > 2)
560 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
561 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
565 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
571 pic = strcat(hud_skin_path, "/num_leading");
572 if(precache_pic(pic) == "") {
573 pic = "gfx/hud/default/num_leading";
576 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577 if(mySize_x/mySize_y > 2)
578 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
583 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
594 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
595 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597 for (i = 0; i < HUD_PANEL_NUM; ++i) {
598 if(i == highlightedPanel || !panel_enabled)
601 HUD_Panel_UpdatePosSizeForId(i)
603 panel_pos -= '1 1 0' * panel_bg_border;
604 panel_size += '2 2 0' * panel_bg_border;
606 if(myPos_y + mySize_y < panel_pos_y)
608 if(myPos_y > panel_pos_y + panel_size_y)
611 if(myPos_x + mySize_x < panel_pos_x)
613 if(myPos_x > panel_pos_x + panel_size_x)
616 // OK, there IS a collision.
618 myCenter_x = myPos_x + 0.5 * mySize_x;
619 myCenter_y = myPos_y + 0.5 * mySize_y;
621 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
622 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
624 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
626 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
627 myTarget_x = panel_pos_x - mySize_x;
628 else // push it upwards
629 myTarget_y = panel_pos_y - mySize_y;
631 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
633 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634 myTarget_x = panel_pos_x + panel_size_x;
635 else // push it upwards
636 myTarget_y = panel_pos_y - mySize_y;
638 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
640 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
641 myTarget_x = panel_pos_x - mySize_x;
642 else // push it downwards
643 myTarget_y = panel_pos_y + panel_size_y;
645 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
647 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648 myTarget_x = panel_pos_x + panel_size_x;
649 else // push it downwards
650 myTarget_y = panel_pos_y + panel_size_y;
652 if(cvar("hud_configure_checkcollisions_debug"))
653 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
659 void HUD_Panel_SetPos(vector pos)
661 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
665 if(cvar("hud_configure_checkcollisions_debug"))
666 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
668 if(autocvar_hud_configure_grid)
670 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
671 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
674 if(hud_configure_checkcollisions)
675 pos = HUD_Panel_CheckMove(pos, mySize);
677 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
678 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
681 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
683 HUD_Panel_GetName(highlightedPanel);
684 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
687 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
688 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
698 ratio = mySize_x/mySize_y;
700 for (i = 0; i < HUD_PANEL_NUM; ++i) {
701 if(i == highlightedPanel || !panel_enabled)
704 HUD_Panel_UpdatePosSizeForId(i)
706 panel_pos -= '1 1 0' * panel_bg_border;
707 panel_size += '2 2 0' * panel_bg_border;
709 targEndPos = panel_pos + panel_size;
711 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
712 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
715 if (resizeCorner == 1)
717 // check if this panel is on our way
718 if (resizeorigin_x <= panel_pos_x)
720 if (resizeorigin_y <= panel_pos_y)
722 if (targEndPos_x <= resizeorigin_x - mySize_x)
724 if (targEndPos_y <= resizeorigin_y - mySize_y)
727 // there is a collision:
728 // detect which side of the panel we are facing is actually limiting the resizing
729 // (which side the resize direction finds for first) and reduce the size up to there
731 // dist is the distance between resizeorigin and the "analogous" point of the panel
732 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
733 dist_x = resizeorigin_x - targEndPos_x;
734 dist_y = resizeorigin_y - targEndPos_y;
735 if (dist_y <= 0 || dist_x / dist_y > ratio)
736 mySize_x = min(mySize_x, dist_x);
738 mySize_y = min(mySize_y, dist_y);
740 else if (resizeCorner == 2)
742 if (resizeorigin_x >= targEndPos_x)
744 if (resizeorigin_y <= panel_pos_y)
746 if (panel_pos_x >= resizeorigin_x + mySize_x)
748 if (targEndPos_y <= resizeorigin_y - mySize_y)
751 dist_x = panel_pos_x - resizeorigin_x;
752 dist_y = resizeorigin_y - targEndPos_y;
753 if (dist_y <= 0 || dist_x / dist_y > ratio)
754 mySize_x = min(mySize_x, dist_x);
756 mySize_y = min(mySize_y, dist_y);
758 else if (resizeCorner == 3)
760 if (resizeorigin_x <= panel_pos_x)
762 if (resizeorigin_y >= targEndPos_y)
764 if (targEndPos_x <= resizeorigin_x - mySize_x)
766 if (panel_pos_y >= resizeorigin_y + mySize_y)
769 dist_x = resizeorigin_x - targEndPos_x;
770 dist_y = panel_pos_y - resizeorigin_y;
771 if (dist_y <= 0 || dist_x / dist_y > ratio)
772 mySize_x = min(mySize_x, dist_x);
774 mySize_y = min(mySize_y, dist_y);
776 else if (resizeCorner == 4)
778 if (resizeorigin_x >= targEndPos_x)
780 if (resizeorigin_y >= targEndPos_y)
782 if (panel_pos_x >= resizeorigin_x + mySize_x)
784 if (panel_pos_y >= resizeorigin_y + mySize_y)
787 dist_x = panel_pos_x - resizeorigin_x;
788 dist_y = panel_pos_y - resizeorigin_y;
789 if (dist_y <= 0 || dist_x / dist_y > ratio)
790 mySize_x = min(mySize_x, dist_x);
792 mySize_y = min(mySize_y, dist_y);
794 if(cvar("hud_configure_checkcollisions_debug"))
795 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
801 void HUD_Panel_SetPosSize(vector mySize)
803 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
805 resizeorigin = panel_click_resizeorigin;
808 // minimum panel size cap
809 mySize_x = max(0.025 * vid_conwidth, mySize_x);
810 mySize_y = max(0.025 * vid_conheight, mySize_y);
812 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
814 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
815 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
818 // collision testing|
819 // -----------------+
821 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
822 if(resizeCorner == 1) {
823 myPos_x = resizeorigin_x - mySize_x;
824 myPos_y = resizeorigin_y - mySize_y;
825 } else if(resizeCorner == 2) {
826 myPos_x = resizeorigin_x;
827 myPos_y = resizeorigin_y - mySize_y;
828 } else if(resizeCorner == 3) {
829 myPos_x = resizeorigin_x - mySize_x;
830 myPos_y = resizeorigin_y;
831 } else { // resizeCorner == 4
832 myPos_x = resizeorigin_x;
833 myPos_y = resizeorigin_y;
836 // left/top screen edges
838 mySize_x = mySize_x + myPos_x;
840 mySize_y = mySize_y + myPos_y;
842 // bottom/right screen edges
843 if(myPos_x + mySize_x > vid_conwidth)
844 mySize_x = vid_conwidth - myPos_x;
845 if(myPos_y + mySize_y > vid_conheight)
846 mySize_y = vid_conheight - myPos_y;
848 if(cvar("hud_configure_checkcollisions_debug"))
849 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
851 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
852 if(autocvar_hud_configure_grid)
854 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
855 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
858 if(hud_configure_checkcollisions)
859 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
861 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
862 mySize_x = max(0.025 * vid_conwidth, mySize_x);
863 mySize_y = max(0.025 * vid_conheight, mySize_y);
865 // do another pos check, as size might have changed by now
866 if(resizeCorner == 1) {
867 myPos_x = resizeorigin_x - mySize_x;
868 myPos_y = resizeorigin_y - mySize_y;
869 } else if(resizeCorner == 2) {
870 myPos_x = resizeorigin_x;
871 myPos_y = resizeorigin_y - mySize_y;
872 } else if(resizeCorner == 3) {
873 myPos_x = resizeorigin_x - mySize_x;
874 myPos_y = resizeorigin_y;
875 } else { // resizeCorner == 4
876 myPos_x = resizeorigin_x;
877 myPos_y = resizeorigin_y;
880 if(cvar("hud_configure_checkcollisions_debug"))
881 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
883 HUD_Panel_GetName(highlightedPanel);
885 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
886 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
888 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
889 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
893 float prevMouseClicked; // previous state
894 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
895 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
898 float menu_enabled_time;
899 float pressed_key_time;
900 void HUD_Panel_Arrow_Action(float nPrimary)
902 if (highlightedPanel_prev == -1 || mouseClicked)
905 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908 if(autocvar_hud_configure_grid)
910 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
912 if (hudShiftState & S_SHIFT)
913 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
915 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
919 if (hudShiftState & S_SHIFT)
920 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
922 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
927 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
928 step = vid_conheight;
931 if (hudShiftState & S_SHIFT)
932 step = (step / 256); // more precision
934 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937 highlightedPanel = highlightedPanel_prev;
939 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
941 if (hudShiftState & S_ALT) // resize
943 highlightedAction = 1;
944 if(nPrimary == K_UPARROW)
946 else if(nPrimary == K_RIGHTARROW)
948 else if(nPrimary == K_LEFTARROW)
950 else // if(nPrimary == K_DOWNARROW)
953 // ctrl+arrow reduces the size, instead of increasing it
954 // Note that ctrl disables collisions check too, but it's fine
955 // since we don't collide with anything reducing the size
956 if (hudShiftState & S_CTRL) {
958 resizeCorner = 5 - resizeCorner;
963 panel_click_resizeorigin = panel_pos;
964 if(resizeCorner == 1) {
965 panel_click_resizeorigin += mySize;
967 } else if(resizeCorner == 2) {
968 panel_click_resizeorigin_y += mySize_y;
970 } else if(resizeCorner == 3) {
971 panel_click_resizeorigin_x += mySize_x;
973 } else { // resizeCorner == 4
976 HUD_Panel_SetPosSize(mySize);
980 highlightedAction = 2;
983 if(nPrimary == K_UPARROW)
985 else if(nPrimary == K_DOWNARROW)
987 else if(nPrimary == K_LEFTARROW)
989 else // if(nPrimary == K_RIGHTARROW)
992 HUD_Panel_SetPos(pos);
996 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
998 if(!autocvar__hud_configure)
1001 // allow console bind to work
1004 con_keys = findkeysforcommand("toggleconsole");
1005 keys = tokenize(con_keys);
1007 float hit_con_bind, i;
1008 for (i = 0; i < keys; ++i)
1010 if(nPrimary == stof(argv(i)))
1014 if(bInputType == 0) {
1015 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1016 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1017 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1019 else if(bInputType == 1) {
1020 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1021 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1022 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1025 if(nPrimary == K_MOUSE1)
1027 if(bInputType == 0) { // key pressed
1031 else if(bInputType == 1) {// key released
1036 else if(nPrimary == K_ESCAPE)
1038 if (bInputType == 1)
1040 disable_menu_alphacheck = 1;
1042 menu_enabled_time = time;
1043 localcmd("menu_showhudexit\n");
1045 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1047 if (bInputType == 1)
1049 pressed_key_time = 0;
1052 else if (pressed_key_time == 0)
1053 pressed_key_time = time;
1055 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1057 else if(hit_con_bind)
1060 return true; // Suppress ALL other input
1063 float HUD_Panel_HighlightCheck()
1069 while(j <= HUD_PANEL_NUM)
1074 HUD_Panel_UpdatePosSizeForId(i)
1076 panelPos = panel_pos;
1077 panelSize = panel_size;
1078 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1081 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1085 // resize from topleft border
1086 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1090 // resize from topright border
1091 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1095 // resize from bottomleft border
1096 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1100 // resize from bottomright border
1101 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1109 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1110 void HUD_Panel_FirstInDrawQ(float id)
1113 var float place = -1;
1114 // find out where in the array our current id is, save into place
1115 for(i = 0; i < HUD_PANEL_NUM; ++i)
1117 if(panel_order[i] == id)
1123 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1125 place = HUD_PANEL_NUM - 1;
1127 // move all ids up by one step in the array until "place"
1128 for(i = place; i > 0; --i)
1130 panel_order[i] = panel_order[i-1];
1132 // now save the new top id
1133 panel_order[0] = id;
1135 // let's save them into the cvar by some strcat trickery
1137 for(i = 0; i < HUD_PANEL_NUM; ++i)
1139 s = strcat(s, ftos(panel_order[i]), " ");
1141 cvar_set("_hud_panelorder", s);
1142 if(hud_panelorder_prev)
1143 strunzone(hud_panelorder_prev);
1144 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1147 void HUD_Panel_Highlight()
1153 while(j <= HUD_PANEL_NUM)
1158 HUD_Panel_UpdatePosSizeForId(i)
1160 panelPos = panel_pos;
1161 panelSize = panel_size;
1162 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1167 highlightedPanel = i;
1168 HUD_Panel_FirstInDrawQ(i);
1169 highlightedAction = 1;
1170 panel_click_distance = mousepos - panelPos;
1173 // resize from topleft border
1174 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1176 highlightedPanel = i;
1177 HUD_Panel_FirstInDrawQ(i);
1178 highlightedAction = 2;
1180 panel_click_distance = mousepos - panelPos;
1181 panel_click_resizeorigin = panelPos + panelSize;
1184 // resize from topright border
1185 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1187 highlightedPanel = i;
1188 HUD_Panel_FirstInDrawQ(i);
1189 highlightedAction = 2;
1191 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1192 panel_click_distance_y = mousepos_y - panelPos_y;
1193 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196 // resize from bottomleft border
1197 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1199 highlightedPanel = i;
1200 HUD_Panel_FirstInDrawQ(i);
1201 highlightedAction = 2;
1203 panel_click_distance_x = mousepos_x - panelPos_x;
1204 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1205 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1208 // resize from bottomright border
1209 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1211 highlightedPanel = i;
1212 HUD_Panel_FirstInDrawQ(i);
1213 highlightedAction = 2;
1215 panel_click_distance = panelSize - mousepos + panelPos;
1216 panel_click_resizeorigin = panelPos;
1221 highlightedPanel_prev = -1;
1226 float highlightcheck;
1227 void HUD_Panel_Mouse()
1229 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1230 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1231 disable_menu_alphacheck = 0;
1232 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1236 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1237 print("Highlighted: ", ftos(highlightedPanel), "\n");
1238 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1241 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1242 highlightedPanel = -1;
1243 highlightedAction = 0;
1245 if(highlightedPanel != -1)
1246 highlightedPanel_prev = highlightedPanel;
1248 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1250 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1251 mousepos_y = bound(0, mousepos_y, vid_conheight);
1255 if(prevMouseClicked == 0)
1256 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1258 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1260 if(highlightedAction == 1)
1261 HUD_Panel_SetPos(mousepos - panel_click_distance);
1262 else if(highlightedAction == 2)
1265 if(resizeCorner == 1) {
1266 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1267 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1268 } else if(resizeCorner == 2) {
1269 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1270 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1271 } else if(resizeCorner == 3) {
1272 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1273 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1274 } else { // resizeCorner == 4
1275 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1276 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1278 HUD_Panel_SetPosSize(mySize);
1281 // doubleclick check
1282 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1284 mouseClicked = 0; // to prevent spam, I guess.
1285 disable_menu_alphacheck = 2;
1287 menu_enabled_time = time;
1288 HUD_Panel_GetName(highlightedPanel)
1289 localcmd("menu_showhudoptions ", panel_name, "\n");
1292 if(prevMouseClicked == 0)
1294 prevMouseClickedTime = time;
1295 prevMouseClickedPos = mousepos;
1300 highlightcheck = HUD_Panel_HighlightCheck();
1302 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1305 cursorsize = '32 32 0';
1307 if(highlightcheck == 0)
1308 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1309 else if(highlightcheck == 1)
1310 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1311 else if(highlightcheck == 2)
1312 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1314 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1316 prevMouseClicked = mouseClicked;
1319 // Weapon icons (#0)
1321 float weaponspace[10];
1322 #define HUD_Weapons_Clear()\
1324 for(idx = 0; idx < 10; ++idx)\
1325 weaponspace[idx] = 0;
1327 entity weaponorder[WEP_MAXCOUNT];
1328 void weaponorder_swap(float i, float j, entity pass)
1332 weaponorder[i] = weaponorder[j];
1336 string weaponorder_cmp_str_save;
1337 string weaponorder_cmp_str;
1338 float weaponorder_cmp(float i, float j, entity pass)
1341 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1342 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1343 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1346 float GetAmmoStat(float i)
1350 case 0: return STAT_SHELLS;
1351 case 1: return STAT_NAILS;
1352 case 2: return STAT_ROCKETS;
1353 case 3: return STAT_CELLS;
1354 case 4: return STAT_FUEL;
1359 float GetAmmoTypeForWep(float i)
1363 case WEP_SHOTGUN: return 0;
1364 case WEP_UZI: return 1;
1365 case WEP_CAMPINGRIFLE: return 1;
1366 case WEP_GRENADE_LAUNCHER: return 2;
1367 case WEP_ELECTRO: return 3;
1368 case WEP_CRYLINK: return 3;
1369 case WEP_HLAC: return 3;
1370 case WEP_MINSTANEX: return 3;
1371 case WEP_NEX: return 3;
1372 case WEP_HAGAR: return 2;
1373 case WEP_ROCKET_LAUNCHER: return 2;
1374 case WEP_SEEKER: return 2;
1375 case WEP_FIREBALL: return 4;
1376 case WEP_HOOK: return 3;
1381 void HUD_Weapons(void)
1383 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1386 active_panel = HUD_PANEL_WEAPONS;
1387 HUD_Panel_UpdateCvars(weapons);
1389 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1392 mySize = panel_size;
1395 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1397 self = get_weaponinfo(i);
1398 if(self.impulse >= 0)
1402 // TODO make this configurable
1403 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1405 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1407 if(weaponorder_cmp_str_save)
1408 strunzone(weaponorder_cmp_str_save);
1409 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1411 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1413 self = get_weaponinfo(i);
1414 if(self.impulse >= 0)
1416 weaponorder[weapon_cnt] = self;
1420 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1423 HUD_Panel_DrawBg(1);
1424 if(panel_bg_padding)
1426 pos += '1 1 0' * panel_bg_padding;
1427 mySize -= '2 2 0' * panel_bg_padding;
1431 weapon_stats = getstati(STAT_DAMAGE_HITS);
1432 weapon_number = weapon_stats & 63;
1433 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1435 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1436 weapon_number = weapon_stats & 63;
1437 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1439 if(cvar_or("hud_panel_weapons_fade", 1))
1441 fade = 3.2 - 2 * (time - weapontime);
1442 fade = bound(0.7, fade, 1);
1447 HUD_Weapons_Clear();
1449 float rows, columns;
1450 rows = mySize_y/mySize_x;
1451 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1453 columns = ceil(WEP_COUNT/rows);
1456 float a, type, fullammo;
1458 when = autocvar_hud_panel_weapons_complainbubble_time;
1460 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1466 for(i = 0; i < weapon_cnt; ++i)
1468 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1469 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1471 self = weaponorder[i];
1472 weapid = self.impulse;
1474 // draw background behind currently selected weapon
1475 if(self.weapon == activeweapon)
1476 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1478 // draw the weapon accuracy
1481 float weapon_hit, weapon_damage;
1482 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1485 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1486 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1489 // find the max level lower than weapon_stats
1492 while ( j && weapon_stats < acc_lev[j] )
1495 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1497 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1498 color = acc_color(j);
1499 color = color + factor * (acc_color(j+1) - color);
1502 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1505 // draw the weapon icon
1506 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1508 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1510 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1511 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1512 else if(autocvar_hud_panel_weapons_label == 2) // bind
1513 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1515 // draw ammo status bar
1516 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1519 type = GetAmmoTypeForWep(weapid);
1521 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1526 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1527 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1528 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1529 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1530 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1531 default: fullammo = 60;
1536 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1538 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1539 barsize_y = wpnsize_y;
1541 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1542 barpos_y = wpnpos_y;
1546 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1547 barsize_x = wpnsize_x;
1549 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1550 barpos_x = wpnpos_x;
1556 barsize_x * bound(0, a/fullammo, 1),
1558 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1559 drawresetcliparea();
1564 // draw a "ghost weapon icon" if you don't have the weapon
1567 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1570 // draw the complain message
1571 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1575 if(complain_weapon_time + when > time)
1578 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1582 if(complain_weapon_time + when > time)
1589 if(complain_weapon_type == 0) {
1591 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1593 else if(complain_weapon_type == 1) {
1595 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1599 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1601 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1602 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1618 float GetAmmoItemCode(float i)
1622 case 0: return IT_SHELLS;
1623 case 1: return IT_NAILS;
1624 case 2: return IT_ROCKETS;
1625 case 3: return IT_CELLS;
1626 case 4: return IT_FUEL;
1631 string GetAmmoPicture(float i)
1635 case 0: return "ammo_shells";
1636 case 1: return "ammo_bullets";
1637 case 2: return "ammo_rockets";
1638 case 3: return "ammo_cells";
1639 case 4: return "ammo_fuel";
1644 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1647 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1648 if(autocvar__hud_configure)
1658 if(currently_selected)
1663 vector newSize, newPos;
1664 if(mySize_x/mySize_y > 3)
1666 newSize_x = 3 * mySize_y;
1667 newSize_y = mySize_y;
1669 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1674 newSize_y = 1/3 * mySize_x;
1675 newSize_x = mySize_x;
1677 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1681 vector picpos, numpos;
1682 if(autocvar_hud_panel_ammo_iconalign)
1685 picpos = newPos + eX * 2 * newSize_y;
1689 numpos = newPos + eX * newSize_y;
1693 if (currently_selected)
1694 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1696 drawfont = hud_bigfont;
1698 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1699 else // "ghost" ammo count
1700 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1701 drawfont = hud_font;
1703 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1704 else // "ghost" ammo icon
1705 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1710 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1713 active_panel = HUD_PANEL_AMMO;
1714 HUD_Panel_UpdateCvars(ammo);
1715 float i, currently_selected;
1719 mySize = panel_size;
1721 HUD_Panel_DrawBg(1);
1722 if(panel_bg_padding)
1724 pos += '1 1 0' * panel_bg_padding;
1725 mySize -= '2 2 0' * panel_bg_padding;
1728 float rows, columns;
1729 rows = mySize_y/mySize_x;
1730 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1731 // ^^^ ammo item aspect goes here
1733 columns = ceil(AMMO_COUNT/rows);
1737 for (i = 0; i < AMMO_COUNT; ++i) {
1738 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1739 if(autocvar_hud_panel_ammo_onlycurrent) {
1740 if(autocvar__hud_configure)
1742 if (currently_selected || autocvar__hud_configure)
1744 DrawAmmoItem(pos, mySize, i, currently_selected);
1748 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1753 column = column + 1;
1759 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1761 vector newSize, newPos;
1762 if(mySize_x/mySize_y > 3)
1764 newSize_x = 3 * mySize_y;
1765 newSize_y = mySize_y;
1767 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1772 newSize_y = 1/3 * mySize_x;
1773 newSize_x = mySize_x;
1775 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1779 vector picpos, numpos;
1782 if(iconalign == 1 || iconalign == 3) // right align
1785 picpos = newPos + eX * 2 * newSize_y;
1789 numpos = newPos + eX * newSize_y;
1795 if(iconalign == 0 || iconalign == 3) // left align
1797 numpos = newPos + eX * newSize_y;
1803 picpos = newPos + eX * 2 * newSize_y;
1807 drawfont = hud_bigfont;
1808 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1809 drawfont = hud_font;
1810 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1816 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1818 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1823 void HUD_Powerups(void) {
1824 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1827 active_panel = HUD_PANEL_POWERUPS;
1828 HUD_Panel_UpdateCvars(powerups);
1830 stat_items = getstati(STAT_ITEMS);
1832 if(!autocvar__hud_configure)
1834 if not(stat_items & IT_STRENGTH)
1835 if not(stat_items & IT_INVINCIBLE)
1838 if (getstati(STAT_HEALTH) <= 0)
1844 mySize = panel_size;
1846 float strength_time, shield_time;
1848 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1849 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1851 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1852 if(panel_bg_padding)
1854 pos += '1 1 0' * panel_bg_padding;
1855 mySize -= '2 2 0' * panel_bg_padding;
1858 if(autocvar__hud_configure)
1864 vector barpos, barsize;
1868 string leftname, rightname;
1869 float leftcnt, rightcnt;
1870 float leftexact, rightexact;
1871 if (autocvar_hud_panel_powerups_flip) {
1872 leftname = "strength";
1873 leftcnt = ceil(strength_time);
1874 leftexact = strength_time;
1876 rightname = "shield";
1877 rightcnt = ceil(shield_time);
1878 rightexact = shield_time;
1880 leftname = "shield";
1881 leftcnt = ceil(shield_time);
1882 leftexact = shield_time;
1884 rightname = "strength";
1885 rightcnt = ceil(strength_time);
1886 rightexact = strength_time;
1889 drawfont = hud_bigfont;
1890 if (mySize_x/mySize_y > 4)
1894 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1895 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1896 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1897 } else { // left align
1899 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1902 if(autocvar_hud_panel_powerups_progressbar)
1904 HUD_Panel_GetProgressBarColor(leftname)
1905 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1908 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1910 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1915 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1916 barpos = pos + eX * 0.5 * mySize_x;
1917 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1918 } else { // right align
1919 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1920 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1923 if(autocvar_hud_panel_powerups_progressbar)
1925 HUD_Panel_GetProgressBarColor(rightname)
1926 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1929 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1931 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1934 else if (mySize_x/mySize_y > 1.5)
1938 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1939 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1940 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1941 } else { // left align
1943 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1946 if(autocvar_hud_panel_powerups_progressbar)
1948 HUD_Panel_GetProgressBarColor(leftname)
1949 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1952 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1954 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1959 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1960 barpos = pos + eY * 0.5 * mySize_y;
1961 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1962 } else { // right align
1963 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1964 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1967 if(autocvar_hud_panel_powerups_progressbar)
1969 HUD_Panel_GetProgressBarColor(rightname)
1970 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1973 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1975 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1982 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
1983 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1984 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1985 } else { // up align
1987 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1990 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
1991 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1992 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1993 } else { // up align
1994 picpos = pos + eX * 0.05 * mySize_x;
1995 numpos = pos + eY * 0.4 * mySize_x;
1998 if(autocvar_hud_panel_powerups_progressbar)
2000 HUD_Panel_GetProgressBarColor(leftname)
2001 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2004 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2006 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2007 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2012 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2013 barpos = pos + eX * 0.5 * mySize_x;
2014 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2015 } else { // down align
2016 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2017 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2020 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2021 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2022 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2023 } else { // down align
2024 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2025 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2028 if(autocvar_hud_panel_powerups_progressbar)
2030 HUD_Panel_GetProgressBarColor(rightname)
2031 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2034 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2036 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2037 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2040 drawfont = hud_font;
2043 // Health/armor (#3)
2045 void HUD_HealthArmor(void)
2047 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2050 active_panel = HUD_PANEL_HEALTHARMOR;
2051 HUD_Panel_UpdateCvars(healtharmor);
2054 mySize = panel_size;
2056 HUD_Panel_DrawBg(1);
2057 if(panel_bg_padding)
2059 pos += '1 1 0' * panel_bg_padding;
2060 mySize -= '2 2 0' * panel_bg_padding;
2063 float armor, health;
2064 armor = getstati(STAT_ARMOR);
2065 health = getstati(STAT_HEALTH);
2068 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2070 if(autocvar__hud_configure)
2080 vector barpos, barsize;
2084 drawfont = hud_bigfont;
2085 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2088 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2093 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2094 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2095 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2096 } else { // left align
2098 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2102 if(v_z) // NOT fully armored
2104 biggercount = "health";
2105 if(autocvar_hud_panel_healtharmor_progressbar)
2107 HUD_Panel_GetProgressBarColor("health")
2108 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2115 biggercount = "armor";
2116 if(autocvar_hud_panel_healtharmor_progressbar)
2118 HUD_Panel_GetProgressBarColor("armor")
2119 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2122 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2124 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2129 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2130 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2131 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2134 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2136 HUD_Panel_GetProgressBarColor("fuel")
2137 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2142 string leftname, rightname;
2143 float leftcnt, rightcnt;
2144 float leftactive, rightactive;
2145 float leftalpha, rightalpha;
2146 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2151 leftalpha = min((armor+10)/55, 1);
2153 rightname = "health";
2158 leftname = "health";
2163 rightname = "armor";
2167 rightalpha = min((armor+10)/55, 1);
2170 if (mySize_x/mySize_y > 4)
2174 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2175 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2176 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2177 } else { // left align
2179 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2182 if(autocvar_hud_panel_healtharmor_progressbar)
2184 HUD_Panel_GetProgressBarColor(leftname)
2185 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2187 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2192 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2193 barpos = pos + eX * 0.5 * mySize_x;
2194 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2195 } else { // right align
2196 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2197 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2200 if(autocvar_hud_panel_healtharmor_progressbar)
2202 HUD_Panel_GetProgressBarColor(rightname)
2203 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2205 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2210 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2211 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2212 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2215 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2217 HUD_Panel_GetProgressBarColor("fuel")
2218 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2221 else if (mySize_x/mySize_y > 1.5)
2225 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2226 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2227 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2228 } else { // left align
2230 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2233 if(autocvar_hud_panel_healtharmor_progressbar)
2235 HUD_Panel_GetProgressBarColor(leftname)
2236 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2238 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2243 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2244 barpos = pos + eY * 0.5 * mySize_y;
2245 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2246 } else { // right align
2247 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2248 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2251 if(autocvar_hud_panel_healtharmor_progressbar)
2253 HUD_Panel_GetProgressBarColor(rightname)
2254 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2256 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2261 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2262 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2263 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2266 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2268 HUD_Panel_GetProgressBarColor("fuel")
2269 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2276 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2277 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2278 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2279 } else { // up align
2281 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2284 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2285 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2286 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2287 } else { // up align
2288 picpos = pos + eX * 0.05 * mySize_x;
2289 numpos = pos + eY * 0.4 * mySize_x;
2292 if(autocvar_hud_panel_healtharmor_progressbar)
2294 HUD_Panel_GetProgressBarColor(leftname)
2295 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2297 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2298 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2303 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2304 barpos = pos + eX * 0.5 * mySize_x;
2305 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2306 } else { // down align
2307 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2308 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2311 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2312 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2313 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2314 } else { // down align
2315 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2316 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2319 if(autocvar_hud_panel_healtharmor_progressbar)
2321 HUD_Panel_GetProgressBarColor(rightname)
2322 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2324 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2325 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2330 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2332 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2334 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2335 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2337 HUD_Panel_GetProgressBarColor("fuel")
2338 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2342 drawfont = hud_font;
2345 // Notification area (#4)
2348 string Weapon_SuicideMessage(float deathtype)
2350 w_deathtype = deathtype;
2351 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2352 return w_deathtypestring;
2355 string Weapon_KillMessage(float deathtype)
2357 w_deathtype = deathtype;
2358 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2359 return w_deathtypestring;
2362 float killnotify_times[10];
2363 float killnotify_deathtype[10];
2364 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2365 string killnotify_attackers[10];
2366 string killnotify_victims[10];
2367 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2370 for (i = 9; i > 0; --i) {
2371 killnotify_times[i] = killnotify_times[i-1];
2372 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2373 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2374 if(killnotify_attackers[i])
2375 strunzone(killnotify_attackers[i]);
2376 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2377 if(killnotify_victims[i])
2378 strunzone(killnotify_victims[i]);
2379 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2381 killnotify_times[0] = time;
2382 killnotify_deathtype[0] = wpn;
2383 killnotify_actiontype[0] = actiontype;
2384 if(killnotify_attackers[0])
2385 strunzone(killnotify_attackers[0]);
2386 killnotify_attackers[0] = strzone(attacker);
2387 if(killnotify_victims[0])
2388 strunzone(killnotify_victims[0]);
2389 killnotify_victims[0] = strzone(victim);
2392 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2395 float alsoprint, gentle;
2396 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2397 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2399 if(msg == MSG_SUICIDE) {
2400 w = DEATH_WEAPONOF(type);
2402 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2404 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2405 } else if (type == DEATH_KILL) {
2406 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2408 print ("^1",s1, "^1 couldn't take it anymore\n");
2409 } else if (type == DEATH_ROT) {
2410 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2412 print ("^1",s1, "^1 died\n");
2413 } else if (type == DEATH_NOAMMO) {
2414 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2416 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2417 } else if (type == DEATH_CAMP) {
2418 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2420 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2421 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2422 HUD_KillNotify_Push(s1, "", 0, type);
2424 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2425 } else if (type == DEATH_CHEAT) {
2426 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2428 print ("^1",s1, "^1 unfairly eliminated themself\n");
2429 } else if (type == DEATH_FIRE) {
2430 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2432 print ("^1",s1, "^1 burned to death\n");
2433 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2434 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2436 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2439 if (stof(s2) > 2) // killcount > 2
2440 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2441 } else if(msg == MSG_KILL) {
2442 w = DEATH_WEAPONOF(type);
2444 HUD_KillNotify_Push(s1, s2, 1, type);
2446 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2448 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2449 HUD_KillNotify_Push(s1, s2, 1, type);
2453 print ("^1", s1, "^1 took action against a team mate\n");
2455 print ("^1", s1, "^1 mows down a team mate\n");
2458 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2460 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2462 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2464 else if (stof(s2) > 2) {
2466 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2468 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2471 else if(type == KILL_FIRST_BLOOD)
2472 print("^1",s1, "^1 drew first blood", "\n");
2474 else if (type == DEATH_TELEFRAG) {
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
2477 print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
2479 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2481 else if (type == DEATH_DROWN) {
2482 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2484 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2486 else if (type == DEATH_SLIME) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2489 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2491 else if (type == DEATH_LAVA) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2494 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2496 else if (type == DEATH_FALL) {
2497 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2499 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2501 else if (type == DEATH_SHOOTING_STAR) {
2502 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2504 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2506 else if (type == DEATH_SWAMP) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2511 else if (type == DEATH_HURTTRIGGER)
2513 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2515 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2516 } else if(type == DEATH_SBCRUSH) {
2517 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2519 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2520 } else if(type == DEATH_SBMINIGUN) {
2521 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2523 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2524 } else if(type == DEATH_SBROCKET) {
2525 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2527 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2528 } else if(type == DEATH_SBBLOWUP) {
2529 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2531 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2532 } else if(type == DEATH_WAKIGUN) {
2533 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2535 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2536 } else if(type == DEATH_WAKIROCKET) {
2537 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2539 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2540 } else if(type == DEATH_WAKIBLOWUP) {
2541 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2543 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2544 } else if(type == DEATH_TURRET) {
2545 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2547 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2548 } else if(type == DEATH_TOUCHEXPLODE) {
2549 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2551 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2552 } else if(type == DEATH_CHEAT) {
2553 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2555 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2556 } else if (type == DEATH_FIRE) {
2557 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2559 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2560 } else if (type == DEATH_CUSTOM) {
2561 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2563 print ("^1",s1, "^1 ", s2, "\n");
2565 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2567 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2569 } else if(msg == MSG_SPREE) {
2570 if(type == KILL_END_SPREE) {
2572 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2574 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2575 } else if(type == KILL_SPREE) {
2577 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2579 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2580 } else if(type == KILL_SPREE_3) {
2582 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2584 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2585 } else if(type == KILL_SPREE_5) {
2587 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2589 print (s1,"^7 unleashes ^1RAGE\n");
2590 } else if(type == KILL_SPREE_10) {
2592 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2594 print (s1,"^7 starts the ^1MASSACRE!\n");
2595 } else if(type == KILL_SPREE_15) {
2597 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2599 print (s1,"^7 executes ^1MAYHEM!\n");
2600 } else if(type == KILL_SPREE_20) {
2602 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2604 print (s1,"^7 is a ^1BERSERKER!\n");
2605 } else if(type == KILL_SPREE_25) {
2607 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2609 print (s1,"^7 inflicts ^1CARNAGE!\n");
2610 } else if(type == KILL_SPREE_30) {
2612 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2614 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2616 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2617 if (type == DEATH_DROWN) {
2618 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2622 print ("^1",s1, "^1 was in the water for too long\n");
2624 print ("^1",s1, "^1 drowned\n");
2626 } else if (type == DEATH_SLIME) {
2627 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2629 print ("^1",s1, "^1 was slimed\n");
2630 } else if (type == DEATH_LAVA) {
2631 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2635 print ("^1",s1, "^1 found a hot place\n");
2637 print ("^1",s1, "^1 turned into hot slag\n");
2639 } else if (type == DEATH_FALL) {
2640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2644 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2646 print ("^1",s1, "^1 hit the ground with a crunch\n");
2648 } else if (type == DEATH_SHOOTING_STAR) {
2649 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2651 print ("^1",s1, "^1 became a shooting star\n");
2652 } else if (type == DEATH_SWAMP) {
2653 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2657 print ("^1",s1, "^1 discovered a swamp\n");
2659 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2661 } else if(type == DEATH_TURRET) {
2662 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2664 print ("^1",s1, "^1 was mowed down by a turret \n");
2665 } else if (type == DEATH_CUSTOM) {
2666 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2668 print ("^1",s1, "^1 ", s2, "\n");
2669 } else if (type == DEATH_HURTTRIGGER) {
2670 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2672 print ("^1",s1, "^1 was in the wrong place\n");
2673 } else if(type == DEATH_TOUCHEXPLODE) {
2674 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2676 print ("^1",s1, "^1 died in an accident\n");
2677 } else if(type == DEATH_CHEAT) {
2678 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2680 print ("^1",s1, "^1 was unfairly eliminated\n");
2681 } else if(type == DEATH_FIRE) {
2682 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2686 print ("^1",s1, "^1 felt a little hot\n");
2688 print ("^1",s1, "^1 burnt to death\n");
2691 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2695 print ("^1",s1, "^1 needs a restart\n");
2697 print ("^1",s1, "^1 died\n");
2700 } else if(msg == MSG_KILL_ACTION_SPREE) {
2702 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2704 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2705 } else if(msg == MSG_INFO) {
2706 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2707 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2708 print(s1, "^7 got the ", s2, "\n");
2709 } else if(type == INFO_LOSTFLAG) {
2710 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2711 print(s1, "^7 lost the ", s2, "\n");
2712 } else if(type == INFO_PICKUPFLAG) {
2713 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2714 print(s1, "^7 picked up the ", s2, "\n");
2715 } else if(type == INFO_RETURNFLAG) {
2716 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2717 print(s1, "^7 returned the ", s2, "\n");
2718 } else if(type == INFO_CAPTUREFLAG) {
2719 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2720 print(s1, "^7 captured the ", s2, s3, "\n");
2725 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2727 void HUD_Centerprint(string s1, string s2, float type, float msg)
2730 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2731 if(msg == MSG_SUICIDE) {
2732 if (type == DEATH_TEAMCHANGE) {
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2734 } else if (type == DEATH_AUTOTEAMCHANGE) {
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2736 } else if (type == DEATH_CAMP) {
2738 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2740 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2741 } else if (type == DEATH_NOAMMO) {
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2746 } else if (type == DEATH_ROT) {
2748 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2750 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2751 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2753 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2755 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2756 } else if (type == DEATH_QUIET) {
2758 } else { // generic message
2760 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2762 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2764 } else if(msg == MSG_KILL) {
2765 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2767 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2769 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2771 } else if (type == KILL_FIRST_BLOOD) {
2773 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2775 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2777 } else if (type == KILL_FIRST_VICTIM) {
2779 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2781 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2783 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2785 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2787 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2789 } else if (type == KILL_TYPEFRAGGED) {
2791 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2793 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2795 } else if (type == KILL_FRAG) {
2797 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2799 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2801 } else { // generic message
2803 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2805 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2808 } else if(msg == MSG_KILL_ACTION) {
2809 // TODO: invent more centerprints here?
2810 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2814 void HUD_Notify (void)
2816 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
2819 active_panel = HUD_PANEL_NOTIFY;
2820 HUD_Panel_UpdateCvars(notify);
2823 mySize = panel_size;
2825 HUD_Panel_DrawBg(1);
2826 if(panel_bg_padding)
2828 pos += '1 1 0' * panel_bg_padding;
2829 mySize -= '2 2 0' * panel_bg_padding;
2832 float entries, height;
2833 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2834 height = mySize_y/entries;
2837 fontsize = '0.5 0.5 0' * height;
2841 when = autocvar_hud_panel_notify_time;
2843 fadetime = autocvar_hud_panel_notify_fadetime;
2847 vector pos_attacker, pos_victim;
2849 float width_attacker;
2850 string attacker, victim;
2853 for(j = 0; j < entries; ++j)
2856 if(autocvar_hud_panel_notify_flip)
2858 else // rather nasty hack for ordering items from the bottom up
2859 i = entries - j - 1;
2863 if(killnotify_times[j] + when > time)
2866 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2870 if(killnotify_times[j] + when > time)
2877 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2879 // TODO: maybe print in team colors?
2882 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2884 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2885 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2886 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2888 if(killnotify_deathtype[j] == DEATH_GENERIC)
2892 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2894 s = "notify_outofammo";
2896 else if(killnotify_deathtype[j] == DEATH_KILL)
2898 s = "notify_selfkill";
2900 else if(killnotify_deathtype[j] == DEATH_CAMP)
2902 s = "notify_camping";
2904 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2906 s = "notify_teamkill_red";
2908 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2910 s = "notify_teamkill_blue";
2912 else if(killnotify_deathtype[j] == DEATH_DROWN)
2916 else if(killnotify_deathtype[j] == DEATH_SLIME)
2920 else if(killnotify_deathtype[j] == DEATH_LAVA)
2924 else if(killnotify_deathtype[j] == DEATH_FALL)
2928 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2930 s = "notify_shootingstar";
2932 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2936 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2938 if(killnotify_victims[j] == "^1RED^7 flag")
2940 s = "notify_red_taken";
2944 s = "notify_blue_taken";
2947 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2949 if(killnotify_victims[j] == "^1RED^7 flag")
2951 s = "notify_red_returned";
2955 s = "notify_blue_returned";
2958 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2960 if(killnotify_victims[j] == "^1RED^7 flag")
2962 s = "notify_red_lost";
2966 s = "notify_blue_lost";
2969 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2971 if(killnotify_victims[j] == "^1RED^7 flag")
2973 s = "notify_red_captured";
2977 s = "notify_blue_captured";
2982 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2983 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2986 // X [did action to] Y
2989 if(autocvar__hud_configure)
2991 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2992 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2993 a = bound(0, (when - j) / 4, 1);
2997 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2998 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3000 width_attacker = stringwidth(attacker, TRUE, fontsize);
3001 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3002 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3003 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3005 if(autocvar__hud_configure) // example actions for config mode
3007 s = "weaponelectro";
3009 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3011 s = "notify_melee_laser";
3013 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3015 s = "notify_melee_shotgun";
3017 else if(WEP_VALID(w))
3019 self = get_weaponinfo(w);
3020 s = strcat("weapon", self.netname);
3022 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3024 s = "notify_teamkill_red";
3026 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3028 s = "notify_teamkill_red";
3030 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3032 s = "notify_telefrag";
3034 else if(killnotify_deathtype[j] == DEATH_DROWN)
3038 else if(killnotify_deathtype[j] == DEATH_SLIME)
3042 else if(killnotify_deathtype[j] == DEATH_LAVA)
3046 else if(killnotify_deathtype[j] == DEATH_FALL)
3050 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3052 s = "notify_shootingstar";
3054 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3060 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3061 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3062 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3071 string seconds_tostring(float sec)
3074 minutes = floor(sec / 60);
3076 sec -= minutes * 60;
3079 s = ftos(100 + sec);
3081 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3084 void HUD_Timer(void)
3086 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3089 active_panel = HUD_PANEL_TIMER;
3090 HUD_Panel_UpdateCvars(timer);
3093 mySize = panel_size;
3095 HUD_Panel_DrawBg(1);
3096 if(panel_bg_padding)
3098 pos += '1 1 0' * panel_bg_padding;
3099 mySize -= '2 2 0' * panel_bg_padding;
3103 float timelimit, elapsedTime, timeleft, minutesLeft;
3105 timelimit = getstatf(STAT_TIMELIMIT);
3107 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3108 timeleft = ceil(timeleft);
3110 minutesLeft = floor(timeleft / 60);
3113 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3114 timer_color = '1 1 1'; //white
3115 else if(minutesLeft >= 1)
3116 timer_color = '1 1 0'; //yellow
3118 timer_color = '1 0 0'; //red
3120 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3121 if (time < getstatf(STAT_GAMESTARTTIME)) {
3122 //while restart is still active, show 00:00
3123 timer = seconds_tostring(0);
3125 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3126 timer = seconds_tostring(elapsedTime);
3129 timer = seconds_tostring(timeleft);
3132 drawfont = hud_bigfont;
3133 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3134 drawfont = hud_font;
3139 void HUD_Radar(void)
3141 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3144 active_panel = HUD_PANEL_RADAR;
3145 HUD_Panel_UpdateCvars(radar);
3148 mySize = panel_size;
3150 HUD_Panel_DrawBg(1);
3151 if(panel_bg_padding)
3153 pos += '1 1 0' * panel_bg_padding;
3154 mySize -= '2 2 0' * panel_bg_padding;
3157 local float color1, color2; // color already declared as a global in hud.qc
3160 float scale2d, normalsize, bigsize;
3163 teamradar_origin2d = pos + 0.5 * mySize;
3164 teamradar_size2d = mySize;
3166 if(minimapname == "")
3169 teamradar_loadcvars();
3171 switch(hud_panel_radar_zoommode)
3175 f = current_zoomfraction;
3178 f = 1 - current_zoomfraction;
3188 switch(hud_panel_radar_rotation)
3191 teamradar_angle = view_angles_y - 90;
3194 teamradar_angle = 90 * hud_panel_radar_rotation;
3198 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3199 teamradar_size2d = mySize;
3201 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3203 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3204 if(hud_panel_radar_rotation == 0)
3206 // max-min distance must fit the radar in any rotation
3207 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3211 vector c0, c1, c2, c3, span;
3212 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3213 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3214 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3215 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3217 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3218 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3220 // max-min distance must fit the radar in x=x, y=y
3222 teamradar_size2d_x * scale2d / (1.05 * span_x),
3223 teamradar_size2d_y * scale2d / (1.05 * span_y)
3227 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3228 if(bigsize > normalsize)
3229 normalsize = bigsize;
3233 + (1 - f) * normalsize;
3234 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3235 f * (mi_min + mi_max) * 0.5
3236 + (1 - f) * view_origin);
3238 color1 = GetPlayerColor(player_localentnum-1);
3239 rgb = GetTeamRGB(color1);
3248 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3250 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3251 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3252 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3253 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3254 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3256 color2 = GetPlayerColor(tm.sv_entnum);
3257 //if(color == COLOR_SPECTATOR || color == color2)
3258 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3260 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3262 drawresetcliparea();
3267 void HUD_Score(void)
3269 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3272 active_panel = HUD_PANEL_SCORE;
3273 HUD_Panel_UpdateCvars(score);
3276 mySize = panel_size;
3278 HUD_Panel_DrawBg(1);
3279 if(panel_bg_padding)
3281 pos += '1 1 0' * panel_bg_padding;
3282 mySize -= '2 2 0' * panel_bg_padding;
3285 float score, distribution, leader;
3286 vector distribution_color;
3288 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3290 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3291 string timer, distrtimer;
3293 pl = players.sort_next;
3296 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3297 if(pl.scores[ps_primary] == 0)
3300 score = me.(scores[ps_primary]);
3301 timer = TIME_ENCODED_TOSTRING(score);
3303 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3304 // distribution display
3305 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3307 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3309 if (distribution <= 0) {
3310 distribution_color = '0 1 0';
3313 distribution_color = '1 0 0';
3315 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3317 // race record display
3318 if (distribution <= 0)
3319 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320 drawfont = hud_bigfont;
3321 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322 drawfont = hud_font;
3323 } else if (!teamplay) { // non-teamgames
3324 // me vector := [team/connected frags id]
3325 pl = players.sort_next;
3329 if(autocvar__hud_configure)
3332 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3336 score = me.(scores[ps_primary]);
3337 if(autocvar__hud_configure)
3340 if(distribution >= 5) {
3341 distribution_color = eY;
3343 } else if(distribution >= 0) {
3344 distribution_color = '1 1 1';
3346 } else if(distribution >= -5)
3347 distribution_color = '1 1 0';
3349 distribution_color = eX;
3351 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3353 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3354 drawfont = hud_bigfont;
3355 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3356 drawfont = hud_font;
3357 } else { // teamgames
3358 float max_fragcount;
3359 max_fragcount = -99;
3362 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3363 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3365 score = tm.(teamscores[ts_primary]);
3366 if(autocvar__hud_configure)
3370 if (score > max_fragcount)
3371 max_fragcount = score;
3373 if(tm.team == myteam) {
3374 if (max_fragcount == score)
3377 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3378 drawfont = hud_bigfont;
3379 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3380 drawfont = hud_font;
3382 if (max_fragcount == score)
3385 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3386 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3395 void HUD_RaceTimer (void) {
3396 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3399 active_panel = HUD_PANEL_RACETIMER;
3400 HUD_Panel_UpdateCvars(racetimer);
3403 mySize = panel_size;
3405 HUD_Panel_DrawBg(1);
3406 if(panel_bg_padding)
3408 pos += '1 1 0' * panel_bg_padding;
3409 mySize -= '2 2 0' * panel_bg_padding;
3412 // always force 4:1 aspect
3414 if(mySize_x/mySize_y > 4)
3416 newSize_x = 4 * mySize_y;
3417 newSize_y = mySize_y;
3419 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3423 newSize_y = 1/4 * mySize_x;
3424 newSize_x = mySize_x;
3426 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3430 drawfont = hud_bigfont;
3432 string s, forcetime;
3434 if(autocvar__hud_configure)
3437 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 s = "^1Intermediate 1 (+15.42)";
3439 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3440 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3441 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3443 else if(race_checkpointtime)
3445 a = bound(0, 2 - (time - race_checkpointtime), 1);
3448 if(a > 0) // just hit a checkpoint?
3450 if(race_checkpoint != 254)
3452 if(race_time && race_previousbesttime)
3453 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3455 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3457 forcetime = TIME_ENCODED_TOSTRING(race_time);
3462 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3464 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3465 if(a > 0) // next one?
3467 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3472 if(s != "" && a > 0)
3474 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3477 if(race_penaltytime)
3479 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3482 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3483 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3489 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3490 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3495 if(race_laptime && race_checkpoint != 255)
3497 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3498 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3503 if(race_mycheckpointtime)
3505 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3506 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3507 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3509 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3511 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3512 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3513 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3516 if(race_penaltytime && !race_penaltyaccumulator)
3518 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3519 a = bound(0, (1 + t - time), 1);
3523 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3525 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3526 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3531 drawfont = hud_font;
3536 float vote_yescount;
3539 float vote_highlighted; // currently selected vote
3541 float vote_active; // is there an active vote?
3542 float vote_prev; // previous state of vote_active to check for a change
3544 float vote_change; // "time" when vote_active changed
3546 void HUD_VoteWindow(void)
3548 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3551 active_panel = HUD_PANEL_VOTE;
3552 HUD_Panel_UpdateCvars(vote);
3555 mySize = panel_size;
3559 if(vote_active != vote_prev) {
3561 vote_prev = vote_active;
3564 if(vote_active || autocvar__hud_configure)
3565 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3567 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3569 if(autocvar__hud_configure)
3579 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3581 HUD_Panel_DrawBg(a);
3582 if(panel_bg_padding)
3584 pos += '1 1 0' * panel_bg_padding;
3585 mySize -= '2 2 0' * panel_bg_padding;
3588 // always force 3:1 aspect
3590 if(mySize_x/mySize_y > 3)
3592 newSize_x = 3 * mySize_y;
3593 newSize_y = mySize_y;
3595 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3599 newSize_y = 1/3 * mySize_x;
3600 newSize_x = mySize_x;
3602 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3606 s = "A vote has been called for:";
3607 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3608 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3609 if(autocvar__hud_configure)
3610 s = "^1Configure the HUD";
3611 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3613 // print the yes/no counts
3614 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3615 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3616 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3617 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3619 // draw the progress bar backgrounds
3620 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3622 // draw the highlights
3623 if(vote_highlighted == 1) {
3624 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3625 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3627 else if(vote_highlighted == 2) {
3628 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3629 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3632 // draw the progress bars
3633 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3634 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3636 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3637 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3639 drawresetcliparea();
3642 vote_highlighted = 0;
3646 // Mod icons panel (#10)
3649 float mod_active; // is there any active mod icon?
3651 // CTF HUD modicon section
3652 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3653 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3654 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3656 void HUD_Mod_CTF_Reset(void)
3658 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3661 void HUD_Mod_CTF(vector pos, vector mySize)
3663 vector redflag_pos, blueflag_pos;
3665 float f; // every function should have that
3667 float redflag, blueflag; // current status
3668 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3671 stat_items = getstati(STAT_ITEMS);
3672 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3673 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3675 if(redflag || blueflag)
3680 if(autocvar__hud_configure)
3686 // when status CHANGES, set old status into prevstatus and current status into status
3687 if (redflag != redflag_prevframe)
3689 redflag_statuschange_time = time;
3690 redflag_prevstatus = redflag_prevframe;
3691 redflag_prevframe = redflag;
3694 if (blueflag != blueflag_prevframe)
3696 blueflag_statuschange_time = time;
3697 blueflag_prevstatus = blueflag_prevframe;
3698 blueflag_prevframe = blueflag;
3701 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3702 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3704 float BLINK_FACTOR = 0.15;
3705 float BLINK_BASE = 0.85;
3707 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3709 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3711 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3713 string red_icon, red_icon_prevstatus;
3714 float red_alpha, red_alpha_prevstatus;
3715 red_alpha = red_alpha_prevstatus = 1;
3717 case 1: red_icon = "flag_red_taken"; break;
3718 case 2: red_icon = "flag_red_lost"; break;
3719 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3721 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3722 red_icon = "flag_red_shielded";
3724 red_icon = string_null;
3727 switch(redflag_prevstatus) {
3728 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3729 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3730 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3733 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3734 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3735 red_icon_prevstatus = "flag_red_shielded";
3737 red_icon_prevstatus = string_null;
3741 string blue_icon, blue_icon_prevstatus;
3742 float blue_alpha, blue_alpha_prevstatus;
3743 blue_alpha = blue_alpha_prevstatus = 1;
3745 case 1: blue_icon = "flag_blue_taken"; break;
3746 case 2: blue_icon = "flag_blue_lost"; break;
3747 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3749 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3750 blue_icon = "flag_blue_shielded";
3752 blue_icon = string_null;
3755 switch(blueflag_prevstatus) {
3756 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3757 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3758 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3761 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3762 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3763 blue_icon_prevstatus = "flag_blue_shielded";
3765 blue_icon_prevstatus = string_null;
3769 if(mySize_x > mySize_y) {
3770 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3772 blueflag_pos = pos + eX * 0.5 * mySize_x;
3775 redflag_pos = pos + eX * 0.5 * mySize_x;
3777 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3779 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3781 blueflag_pos = pos + eY * 0.5 * mySize_y;
3784 redflag_pos = pos + eY * 0.5 * mySize_y;
3786 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3789 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3790 if(red_icon_prevstatus && f < 1)
3791 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3793 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3795 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3796 if(blue_icon_prevstatus && f < 1)
3797 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3799 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3802 // Keyhunt HUD modicon section
3803 float kh_runheretime;
3805 void HUD_Mod_KH_Reset(void)
3810 void HUD_Mod_KH(vector pos, vector mySize)
3812 mod_active = 1; // keyhunt should never hide the mod icons panel
3816 vector p, pa, kh_size, kh_asize;
3818 kh_keys = getstati(STAT_KH_KEYS);
3821 if(mySize_x > mySize_y)
3823 p_y = pos_y + 0.25 * mySize_y;
3824 pa = p - eY * 0.25 * mySize_y;
3826 kh_size_x = mySize_x * 0.25;
3827 kh_size_y = 0.75 * mySize_y;
3828 kh_asize_x = mySize_x * 0.25;
3829 kh_asize_y = mySize_y * 0.25;
3833 p_y = pos_y + 0.125 * mySize_y;
3834 pa = p - eY * 0.125 * mySize_y;
3836 kh_size_x = mySize_x * 0.5;
3837 kh_size_y = 0.375 * mySize_y;
3838 kh_asize_x = mySize_x * 0.5;
3839 kh_asize_y = mySize_y * 0.125;
3846 for(i = 0; i < 4; ++i)
3848 key = floor(kh_keys / pow(32, i)) & 31;
3850 if(keyteam == 30 && keycount <= 4)
3852 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3856 // this yields 8 exactly if "RUN HERE" shows
3861 kh_runheretime = time;
3862 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3867 for(i = 0; i < 4; ++i)
3869 key = floor(kh_keys / pow(32, i)) & 31;
3882 default: // owned or dropped
3887 a = a * panel_fg_alpha;
3888 aa = aa * panel_fg_alpha;
3894 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3897 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3900 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3903 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3908 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3911 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3914 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3917 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3920 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3924 if(mySize_x > mySize_y)
3926 p_x += 0.25 * mySize_x;
3927 pa_x += 0.25 * mySize_x;
3933 p_y = pos_y + 0.625 * mySize_y;
3934 pa_y = pos_y + 0.5 * mySize_y;
3940 p_x += 0.5 * mySize_x;
3941 pa_x += 0.5 * mySize_x;
3947 // Nexball HUD mod icon
3948 void HUD_Mod_NexBall(vector pos, vector mySize)
3950 float stat_items, nb_pb_starttime, dt, p;
3952 stat_items = getstati(STAT_ITEMS);
3953 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3955 if (stat_items & IT_KEY1)
3960 //Manage the progress bar if any
3961 if (nb_pb_starttime > 0)
3963 dt = mod(time - nb_pb_starttime, nb_pb_period);
3964 // one period of positive triangle
3965 p = 2 * dt / nb_pb_period;
3972 if(mySize_x > mySize_y)
3974 barsize = eX * p * mySize_x + eY * mySize_y;
3979 barsize = eX * mySize_x + eY * p * mySize_y;
3982 HUD_Panel_GetProgressBarColor("nexball")
3983 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3986 if (stat_items & IT_KEY1)
3987 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3990 // Race/CTS HUD mod icons
3991 float crecordtime_prev; // last remembered crecordtime
3992 float crecordtime_change_time; // time when crecordtime last changed
3993 float srecordtime_prev; // last remembered srecordtime
3994 float srecordtime_change_time; // time when srecordtime last changed
3996 float race_status_time;
3997 float race_status_prev;
3998 string race_status_name_prev;
3999 void HUD_Mod_Race(vector pos, vector mySize)
4001 mod_active = 1; // race should never hide the mod icons panel
4003 me = playerslots[player_localentnum - 1];
4005 float f; // yet another function has this
4006 score = me.(scores[ps_primary]);
4008 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4009 return; // no records in the actual race
4011 drawfont = hud_bigfont;
4013 // clientside personal record
4015 if(gametype == GAME_CTS)
4019 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4021 if(score && (score < t || !t)) {
4022 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4023 if(cvar("cl_autodemo_delete_keeprecords"))
4025 f = cvar("cl_autodemo_delete");
4027 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4031 if(t != crecordtime_prev) {
4032 crecordtime_prev = t;
4033 crecordtime_change_time = time;
4035 f = time - crecordtime_change_time;
4038 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4041 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4042 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4044 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4048 t = race_server_record;
4049 if(t != srecordtime_prev) {
4050 srecordtime_prev = t;
4051 srecordtime_change_time = time;
4053 f = time - srecordtime_change_time;
4056 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4057 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4059 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4060 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4061 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4062 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4065 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4066 race_status_time = time + 5;
4067 race_status_prev = race_status;
4068 if (race_status_name_prev)
4069 strunzone(race_status_name_prev);
4070 race_status_name_prev = strzone(race_status_name);
4073 pos_x += mySize_x/2;
4076 a = bound(0, race_status_time - time, 1);
4079 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4083 rank = race_CheckName(race_status_name);
4085 rankname = race_PlaceName(rank);
4088 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4090 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4092 if(race_status == 0)
4093 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094 else if(race_status == 1) {
4095 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4096 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4097 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4098 } else if(race_status == 2) {
4099 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4100 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4102 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4103 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4104 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4105 } else if(race_status == 3) {
4106 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4107 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4108 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4111 if (race_status_time - time <= 0) {
4112 race_status_prev = -1;
4114 if(race_status_name)
4115 strunzone(race_status_name);
4116 race_status_name = string_null;
4117 if(race_status_name_prev)
4118 strunzone(race_status_name_prev);
4119 race_status_name_prev = string_null;
4121 drawfont = hud_font;
4124 float mod_prev; // previous state of mod_active to check for a change
4126 float mod_change; // "time" when mod_active changed
4128 void HUD_ModIcons(void)
4130 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4133 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4136 active_panel = HUD_PANEL_MODICONS;
4137 HUD_Panel_UpdateCvars(modicons);
4140 mySize = panel_size;
4142 if(mod_active != mod_prev) {
4144 mod_prev = mod_active;
4147 if(mod_active || autocvar__hud_configure)
4148 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4150 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4153 HUD_Panel_DrawBg(mod_alpha);
4155 if(panel_bg_padding)
4157 pos += '1 1 0' * panel_bg_padding;
4158 mySize -= '2 2 0' * panel_bg_padding;
4161 // these MUST be ran in order to update mod_active
4162 if(gametype == GAME_KEYHUNT)
4163 HUD_Mod_KH(pos, mySize);
4164 else if(gametype == GAME_CTF || autocvar__hud_configure)
4165 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4166 else if(gametype == GAME_NEXBALL)
4167 HUD_Mod_NexBall(pos, mySize);
4168 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4169 HUD_Mod_Race(pos, mySize);
4172 // Draw pressed keys (#11)
4174 void HUD_DrawPressedKeys(void)
4176 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4179 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4182 active_panel = HUD_PANEL_PRESSEDKEYS;
4183 HUD_Panel_UpdateCvars(pressedkeys);
4186 mySize = panel_size;
4188 HUD_Panel_DrawBg(1);
4189 if(panel_bg_padding)
4191 pos += '1 1 0' * panel_bg_padding;
4192 mySize -= '2 2 0' * panel_bg_padding;
4195 // force custom aspect
4196 if(autocvar_hud_panel_pressedkeys_aspect)
4199 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4201 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4202 newSize_y = mySize_y;
4204 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4208 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4209 newSize_x = mySize_x;
4211 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4217 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4220 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4221 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4222 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4223 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4224 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4225 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4226 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4229 // Handle chat as a panel (#12)
4233 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4235 cvar_set("con_chatrect", "0");
4239 active_panel = HUD_PANEL_CHAT;
4240 HUD_Panel_UpdateCvars(chat);
4242 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4244 panel_pos_y = panel_bg_border;
4245 panel_size_y = vid_conheight - panel_bg_border * 2;
4247 panel_bg = "border"; // force a border when maximized
4248 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4253 mySize = panel_size;
4255 HUD_Panel_DrawBg(1);
4257 if(panel_bg_padding)
4259 pos += '1 1 0' * panel_bg_padding;
4260 mySize -= '2 2 0' * panel_bg_padding;
4263 cvar_set("con_chatrect", "1");
4265 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4266 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4268 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4269 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4271 if(autocvar__hud_configure)
4274 chatsize = cvar("con_chatsize");
4275 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4277 for(i = 0; i < cvar("con_chat"); ++i)
4279 if(i == cvar("con_chat") - 1)
4282 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4283 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4288 // Engine info panel (#13)
4295 float frametimeavg1; // 1 frame ago
4296 float frametimeavg2; // 2 frames ago
4297 void HUD_EngineInfo(void)
4299 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4302 active_panel = HUD_PANEL_ENGINEINFO;
4303 HUD_Panel_UpdateCvars(engineinfo);
4306 mySize = panel_size;
4308 HUD_Panel_DrawBg(1);
4309 if(panel_bg_padding)
4311 pos += '1 1 0' * panel_bg_padding;
4312 mySize -= '2 2 0' * panel_bg_padding;
4315 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4317 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4318 frametimeavg2 = frametimeavg1;
4319 frametimeavg1 = frametimeavg;
4322 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4323 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4325 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4326 prevfps = (1/frametime);
4327 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4333 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4335 prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4337 prevfps_time = time;
4342 color = HUD_Get_Num_Color (prevfps, 100);
4343 drawfont = hud_bigfont;
4344 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4345 drawfont = hud_font;
4348 // Info messages panel (#14)
4350 void HUD_InfoMessages(void)
4352 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4355 active_panel = HUD_PANEL_INFOMESSAGES;
4356 HUD_Panel_UpdateCvars(infomessages);
4359 mySize = panel_size;
4361 HUD_Panel_DrawBg(1);
4362 if(panel_bg_padding)
4364 pos += '1 1 0' * panel_bg_padding;
4365 mySize -= '2 2 0' * panel_bg_padding;
4368 // always force 5:1 aspect
4370 if(mySize_x/mySize_y > 5)
4372 newSize_x = 5 * mySize_y;
4373 newSize_y = mySize_y;
4375 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4379 newSize_y = 1/5 * mySize_x;
4380 newSize_x = mySize_x;
4382 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4391 fontsize = '0.20 0.20 0' * mySize_y;
4394 if(!autocvar__hud_configure)
4396 if(spectatee_status && !intermission)
4398 if(spectatee_status == -1)
4401 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4403 if(autocvar_hud_panel_infomessages_flip)
4404 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4405 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4406 o += eY * fontsize_y;
4408 if(spectatee_status == -1)
4409 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4411 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4412 if(autocvar_hud_panel_infomessages_flip)
4413 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4414 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4415 o += eY * fontsize_y;
4417 if(spectatee_status == -1)
4418 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4420 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4421 if(autocvar_hud_panel_infomessages_flip)
4422 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4423 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4424 o += eY * fontsize_y;
4426 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4427 if(autocvar_hud_panel_infomessages_flip)
4428 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4429 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4430 o += eY * fontsize_y;
4432 if(gametype == GAME_ARENA)
4433 s = "^1Wait for your turn to join";
4434 else if(gametype == GAME_LMS)
4437 sk = playerslots[player_localentnum - 1];
4438 if(sk.(scores[ps_primary]) >= 666)
4439 s = "^1Match has already begun";
4440 else if(sk.(scores[ps_primary]) > 0)
4441 s = "^1You have no more lives left";
4443 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4446 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4447 if(autocvar_hud_panel_infomessages_flip)
4448 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4449 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4450 o += eY * fontsize_y;
4452 //show restart countdown:
4453 if (time < getstatf(STAT_GAMESTARTTIME)) {
4455 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4456 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4457 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4458 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4459 o += eY * fontsize_y;
4462 if(warmup_stage && !intermission)
4464 s = "^2Currently in ^1warmup^2 stage!";
4465 if(autocvar_hud_panel_infomessages_flip)
4466 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4467 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4468 o += eY * fontsize_y;
4472 if(mod(time, 1) >= 0.5)
4477 if(ready_waiting && !intermission && !spectatee_status)
4479 if(ready_waiting_for_me)
4482 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4484 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4489 s = strcat("^2Waiting for others to ready up to end warmup...");
4491 s = strcat("^2Waiting for others to ready up...");
4493 if(autocvar_hud_panel_infomessages_flip)
4494 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4495 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4496 o += eY * fontsize_y;
4498 else if(warmup_stage && !intermission && !spectatee_status)
4500 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4501 if(autocvar_hud_panel_infomessages_flip)
4502 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4503 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4504 o += eY * fontsize_y;
4507 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4509 float ts_min, ts_max;
4510 tm = teams.sort_next;
4513 for(; tm.sort_next; tm = tm.sort_next)
4515 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4517 if(!ts_min) ts_min = tm.team_size;
4518 else ts_min = min(ts_min, tm.team_size);
4519 if(!ts_max) ts_max = tm.team_size;
4520 else ts_max = max(ts_max, tm.team_size);
4522 if ((ts_max - ts_min) > 1)
4524 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4525 tm = GetTeam(myteam, false);
4527 if (tm.team != COLOR_SPECTATOR)
4528 if (tm.team_size == ts_max)
4529 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4531 if(autocvar_hud_panel_infomessages_flip)
4532 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4533 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4534 o += eY * fontsize_y;
4541 s = "^7Press ^3ESC ^7to show HUD options.";
4542 if(autocvar_hud_panel_infomessages_flip)
4543 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4544 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4545 o += eY * fontsize_y;
4546 s = "^3Doubleclick ^7a panel for panel-specific options.";
4547 if(autocvar_hud_panel_infomessages_flip)
4548 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4549 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4550 o += eY * fontsize_y;
4551 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4552 if(autocvar_hud_panel_infomessages_flip)
4553 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4554 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4555 o += eY * fontsize_y;
4556 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4557 if(autocvar_hud_panel_infomessages_flip)
4558 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4559 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4560 o += eY * fontsize_y;
4570 void HUD_ShowSpeed(void)
4573 float pos, conversion_factor;
4574 string speed, zspeed, unit;
4576 switch(cvar("cl_showspeed_unit"))
4581 conversion_factor = 1.0;
4585 conversion_factor = 1.0;
4589 conversion_factor = 0.0254;
4593 conversion_factor = 0.0254 * 3.6;
4597 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4601 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4605 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4607 numsize_x = numsize_y = cvar("cl_showspeed_size");
4608 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4610 drawfont = hud_bigfont;
4611 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4613 if (cvar("cl_showspeed_z") == 1) {
4614 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4615 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4618 drawfont = hud_font;
4621 vector acc_prevspeed;
4625 void HUD_ShowAcceleration(void)
4627 float acceleration, sz, scale, alpha, f;
4628 vector pos, top, rgb;
4629 top_x = vid_conwidth/2;
4632 f = time - acc_prevtime;
4633 if(cvar("cl_showacceleration_z"))
4634 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4636 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4637 acc_prevspeed = pmove_vel;
4638 acc_prevtime = time;
4640 f = bound(0, f * 10, 1);
4641 acc_avg = acc_avg * (1 - f) + acceleration * f;
4642 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4644 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4646 sz = cvar("cl_showacceleration_size");
4647 scale = cvar("cl_showacceleration_scale");
4648 alpha = cvar("cl_showacceleration_alpha");
4649 if (cvar("cl_showacceleration_color_custom"))
4650 rgb = stov(cvar_string("cl_showacceleration_color"));
4653 if (acceleration < 0) {
4654 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4655 } else if (acceleration > 0) {
4656 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4660 if (acceleration > 0)
4661 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4662 else if (acceleration < 0)
4663 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4666 void HUD_Reset (void)
4668 // reset gametype specific icons
4669 if(gametype == GAME_KEYHUNT)
4671 else if(gametype == GAME_CTF)
4672 HUD_Mod_CTF_Reset();
4675 #define HUD_DrawPanel(id)\
4677 case (HUD_PANEL_RADAR):\
4678 HUD_Radar(); break;\
4679 case (HUD_PANEL_WEAPONS):\
4680 HUD_Weapons(); break;\
4681 case (HUD_PANEL_AMMO):\
4683 case (HUD_PANEL_POWERUPS):\
4684 HUD_Powerups(); break;\
4685 case (HUD_PANEL_HEALTHARMOR):\
4686 HUD_HealthArmor(); break;\
4687 case (HUD_PANEL_NOTIFY):\
4688 HUD_Notify(); break;\
4689 case (HUD_PANEL_TIMER):\
4690 HUD_Timer(); break;\
4691 case (HUD_PANEL_SCORE):\
4692 HUD_Score(); break;\
4693 case (HUD_PANEL_RACETIMER):\
4694 HUD_RaceTimer(); break;\
4695 case (HUD_PANEL_VOTE):\
4696 HUD_VoteWindow(); break;\
4697 case (HUD_PANEL_MODICONS):\
4698 HUD_ModIcons(); break;\
4699 case (HUD_PANEL_PRESSEDKEYS):\
4700 HUD_DrawPressedKeys(); break;\
4701 case (HUD_PANEL_CHAT):\
4703 case (HUD_PANEL_ENGINEINFO):\
4704 HUD_EngineInfo(); break;\
4705 case (HUD_PANEL_INFOMESSAGES):\
4706 HUD_InfoMessages(); break;\
4709 void HUD_Main (void)
4711 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4713 // global hud alpha fade
4714 if(disable_menu_alphacheck == 1)
4717 hud_fade_alpha = (1 - autocvar__menu_alpha);
4719 if(scoreboard_fade_alpha)
4720 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4722 if(intermission == 2) // no hud during mapvote
4724 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4727 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4728 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4730 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4731 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4735 // HUD configure visible grid
4736 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4740 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4742 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4745 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4747 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4753 if((teamplay) && autocvar_hud_dock_color_team) {
4754 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4755 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4757 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4758 color = '1 0 0' * autocvar_hud_dock_color_team;
4760 else if(autocvar_hud_dock_color == "shirt") {
4761 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4762 color = colormapPaletteColor(floor(f / 16), 0);
4764 else if(autocvar_hud_dock_color == "pants") {
4765 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4766 color = colormapPaletteColor(mod(f, 16), 1);
4769 color = stov(autocvar_hud_dock_color);
4772 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4775 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4776 if(precache_pic(pic) == "") {
4777 pic = "gfx/hud/default/dock";
4779 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4782 // cache the panel order into the panel_order array
4783 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4784 if(hud_panelorder_prev)
4785 strunzone(hud_panelorder_prev);
4786 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4787 tokenize_console(autocvar__hud_panelorder);
4788 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4789 panel_order[i] = stof(argv(i));
4792 // draw panels in order specified by panel_order array
4793 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4794 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4795 HUD_DrawPanel(panel_order[i]);
4798 // draw chat panel on top if it is maximized
4799 if(autocvar__con_chat_maximized)
4800 HUD_DrawPanel(HUD_PANEL_CHAT);
4802 // TODO hud_'ify these
4803 if (cvar("cl_showspeed"))
4805 if (cvar("cl_showacceleration"))
4806 HUD_ShowAcceleration();
4808 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4809 localcmd("cmd selectteam auto; cmd join\n");
4811 hud_configure_prev = autocvar__hud_configure;
4813 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4814 disable_menu_alphacheck = 0;