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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 bool hud_draw_maximized;
16 bool hud_panel_radar_maximized;
17 bool hud_panel_radar_mouse;
18 float hud_panel_radar_bottom;
19 bool hud_panel_radar_temp_hidden;
20 bool chat_panel_modified;
21 bool radar_panel_modified;
22
23 void HUD_Radar_Hide_Maximized();
24
25 vector mousepos;
26 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
27 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
28 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
29 entity highlightedPanel;
30 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
31
32 const float BORDER_MULTIPLIER = 0.25;
33 float scoreboard_bottom;
34 int weapon_accuracy[WEP_MAXCOUNT];
35
36 int complain_weapon;
37 string complain_weapon_name;
38 float complain_weapon_type;
39 float complain_weapon_time;
40
41 int ps_primary, ps_secondary;
42 int ts_primary, ts_secondary;
43
44 int last_switchweapon;
45 int last_activeweapon;
46 float weapontime;
47 float weaponprevtime;
48
49 float teamnagger;
50
51 float hud_configure_checkcollisions;
52 float hud_configure_prev;
53 vector hud_configure_gridSize;
54 vector hud_configure_realGridSize;
55
56 int hudShiftState;
57 const int S_SHIFT = 1;
58 const int S_CTRL = 2;
59 const int S_ALT = 4;
60
61 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
62
63 float hud_fade_alpha;
64
65 string hud_skin_path;
66 string hud_skin_prev;
67
68 vector myteamcolors;
69
70 entity highlightedPanel_backup;
71 vector panel_pos_backup;
72 vector panel_size_backup;
73
74 vector panel_size_copied;
75
76 entity panel;
77 .string panel_name;
78 .int panel_id;
79 .vector current_panel_pos;
80 .vector current_panel_size;
81 .string current_panel_bg;
82 .float current_panel_bg_alpha;
83 .float current_panel_bg_border;
84 .vector current_panel_bg_color;
85 .float current_panel_bg_color_team;
86 .float current_panel_bg_padding;
87 .float current_panel_fg_alpha;
88 .float update_time;
89 float panel_enabled;
90 vector panel_pos;
91 vector panel_size;
92 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
93 vector panel_bg_color;
94 string panel_bg_color_str;
95 float panel_bg_color_team;
96 string panel_bg_color_team_str;
97 float panel_fg_alpha;
98 float panel_bg_alpha;
99 string panel_bg_alpha_str;
100 float panel_bg_border;
101 string panel_bg_border_str;
102 float panel_bg_padding;
103 string panel_bg_padding_str;
104
105 .void() panel_draw;
106
107 float current_player;
108
109 float GetPlayerColorForce(int i);
110
111
112 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
113         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
114         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
115         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
116         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
117         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
118         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
119         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
120         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
121         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
122         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
123         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
124         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
125         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
126         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
127         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
128         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
129         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
130         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
131
132 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
133         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
134         void draw_func(void);                                                                                                                                                                                   \
135         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
136                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
137                 entity hud_panelent = spawn();                                                                                                                                                          \
138                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
139                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
140                 hud_panelent.panel_name = #name;                                                                                                                                                        \
141                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
142                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
143                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
144         }                                                                                                                                                                                                                               \
145         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
146
147 HUD_PANELS(HUD_PANEL)
148 #undef HUD_PANEL
149
150 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
151
152
153 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
154 // ----------------------
155 // MACRO HELL STARTS HERE
156 // ----------------------
157 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
158
159 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
160 // comment on last line of macro: // we probably want to see a background in config mode at all times...
161 #define HUD_Panel_GetBg() do {                                                                                      \
162         string panel_bg;                                                                                                \
163         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
164                 panel_bg = "0";                                                                                             \
165         } else {                                                                                                        \
166                 if (panel_bg_str == "") {                                                                                   \
167                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
168                 }                                                                                                           \
169                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
170                         panel_bg = "0";                                                                                         \
171                 } else {                                                                                                    \
172                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
173                                 panel_bg_alpha_str = "0";                                                                           \
174                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
175                         if (precache_pic(panel_bg) == "") {                                                                     \
176                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
177                                 if (precache_pic(panel_bg) == "") {                                                                 \
178                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
179                                 }                                                                                                   \
180                         }                                                                                                       \
181                 }                                                                                                           \
182         }                                                                                                               \
183         if (panel.current_panel_bg)                                                                                     \
184                 strunzone(panel.current_panel_bg);                                                                          \
185         panel.current_panel_bg = strzone(panel_bg);                                                                     \
186 } while(0)
187
188 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
189 #define HUD_Panel_GetColor() do {                                                                                   \
190         if ((teamplay) && panel_bg_color_team) {                                                                        \
191                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
192                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
193                 else                                                                                                        \
194                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
195         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
196                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
197         } else {                                                                                                        \
198                 if (panel_bg_color_str == "") {                                                                             \
199                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
200                 } else {                                                                                                    \
201                         if (panel_bg_color_str == "shirt") {                                                                    \
202                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
203                         } else if (panel_bg_color_str == "pants") {                                                             \
204                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
205                         } else {                                                                                                \
206                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
207                         }                                                                                                       \
208                 }                                                                                                           \
209         }                                                                                                               \
210 } while(0)
211
212 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
213 #define HUD_Panel_GetColorTeam() do {                                                                               \
214         if (panel_bg_color_team_str == "") {                                                                            \
215                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
216         } else {                                                                                                        \
217                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
218         }                                                                                                               \
219 } while(0)
220
221 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
222 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
223 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
224         if (panel_bg_alpha_str == "") {                                                                                 \
225                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
226         }                                                                                                               \
227         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
228         if (autocvar__hud_configure) {                                                                                  \
229                 if (!panel_enabled)                                                                                         \
230                         panel_bg_alpha = 0.25;                                                                                  \
231                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
232                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
233                 else                                                                                                        \
234                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
235         }                                                                                                               \
236 } while(0)
237
238 // Get value for panel_fg_alpha. Also do various minalpha checks
239 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
240 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
241         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
242         if (autocvar__hud_configure && !panel_enabled)                                                                  \
243                 panel_fg_alpha = 0.25;                                                                                      \
244 } while(0)
245
246 // Get border. See comments above, it's similar.
247 #define HUD_Panel_GetBorder() do {                                                                                  \
248         if (panel_bg_border_str == "") {                                                                                \
249                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
250         } else {                                                                                                        \
251                 panel_bg_border = stof(panel_bg_border_str);                                                                \
252         }                                                                                                               \
253 } while(0)
254
255 // Get padding. See comments above, it's similar.
256 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
257 #define HUD_Panel_GetPadding() do {                                                                                 \
258         if (panel_bg_padding_str == "") {                                                                               \
259                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
260         } else {                                                                                                        \
261                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
262         }                                                                                                               \
263         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
264 } while(0)
265
266 // return smoothly faded pos and size of given panel when a dialog is active
267 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
268         vector menu_enable_pos;                                                                                         \
269         vector menu_enable_size = '0 0 0';                                                                              \
270         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
271         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
272         if (panel_size.x > panel_size.y) {                                                                              \
273                 if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
274                         menu_enable_size.y = menu_enable_maxsize_y;                                                             \
275                         menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
276                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
277                 }                                                                                                           \
278                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
279         } else {                                                                                                        \
280                 if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
281                         menu_enable_size.x = menu_enable_maxsize_x;                                                             \
282                         menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
283                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
284                 }                                                                                                           \
285                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
286         }                                                                                                               \
287         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
288 } while(0)
289
290 // Scale the pos and size vectors to absolute coordinates
291 #define HUD_Panel_ScalePosSize() do {                                                                               \
292         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
293         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
294 } while(0)
295
296 // NOTE: in hud_configure mode cvars must be reloaded every frame
297 #define HUD_Panel_UpdateCvars() do {                                                                                \
298         if (panel.update_time <= time) {                                                                                \
299                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
300                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
301                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
302                 HUD_Panel_ScalePosSize();                                                                                   \
303                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
304                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
305                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
306                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
307                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
308                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
309                 HUD_Panel_GetBg();                                                                                          \
310                 if (panel.current_panel_bg != "0") {                                                                        \
311                         HUD_Panel_GetColorTeam();                                                                               \
312                         HUD_Panel_GetColor();                                                                                   \
313                         HUD_Panel_GetBgAlpha();                                                                                 \
314                         HUD_Panel_GetBorder();                                                                                  \
315                 }                                                                                                           \
316                 HUD_Panel_GetFgAlpha();                                                                                     \
317                 HUD_Panel_GetPadding();                                                                                     \
318                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
319                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
320                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
321                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
322                 } else {                                                                                                    \
323                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
324                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
325                 }                                                                                                           \
326                 panel.current_panel_pos = panel_pos;                                                                        \
327                 panel.current_panel_size = panel_size;                                                                      \
328                 panel.current_panel_bg_border = panel_bg_border;                                                            \
329                 panel.current_panel_bg_color = panel_bg_color;                                                              \
330                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
331                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
332                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
333         } else {                                                                                                        \
334                 panel_pos = panel.current_panel_pos;                                                                        \
335                 panel_size = panel.current_panel_size;                                                                      \
336                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
337                 panel_bg_border = panel.current_panel_bg_border;                                                            \
338                 panel_bg_color = panel.current_panel_bg_color;                                                              \
339                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
340                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
341                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
342         }                                                                                                               \
343 } while(0)
344
345 #define HUD_Panel_UpdatePosSize() do {                                                                              \
346         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
347         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
348         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
349         HUD_Panel_ScalePosSize();                                                                                       \
350         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
351                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
352         }                                                                                                               \
353         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
354         HUD_Panel_GetBorder();                                                                                          \
355 } while(0)
356
357 const int NOTIFY_MAX_ENTRIES = 10;
358 const float NOTIFY_ICON_MARGIN = 0.02;
359
360 int notify_index;
361 int notify_count;
362 float notify_times[NOTIFY_MAX_ENTRIES];
363 string notify_attackers[NOTIFY_MAX_ENTRIES];
364 string notify_victims[NOTIFY_MAX_ENTRIES];
365 string notify_icons[NOTIFY_MAX_ENTRIES];
366
367 void HUD_Notify_Push(string icon, string attacker, string victim);
368
369 var void HUD_ModIcons_GameType(vector pos, vector size);
370 void HUD_ModIcons_SetFunc();
371 #endif