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1 #ifndef CLIENT_HUD_H
2 #define CLIENT_HUD_H
3
4 #include "../common/weapons/all.qh"
5
6 bool HUD_Radar_Clickable();
7 void HUD_Radar_Mouse();
8
9 REGISTRY(hud_panels, 24)
10 REGISTER_REGISTRY(Registerhud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, showflags) \
13         void draw_func(); \
14         REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
15                 this.panel_id = this.m_id; \
16                 this.panel_draw = draw_func; \
17                 this.panel_name = #name; \
18                 this.panel_showflags = showflags; \
19         }
20
21 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
22
23 // draw the background/borders
24 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
25         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
26                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
27 } while(0)
28
29 int panel_order[hud_panels_MAX];
30 string hud_panelorder_prev;
31
32 bool hud_draw_maximized;
33 bool hud_panel_radar_maximized;
34 bool hud_panel_radar_mouse;
35 float hud_panel_radar_bottom;
36 bool hud_panel_radar_temp_hidden;
37 bool chat_panel_modified;
38 bool radar_panel_modified;
39
40 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
41 void HUD_Radar_Hide_Maximized();
42
43 void HUD_Reset (void);
44 void HUD_Main (void);
45
46 int vote_yescount;
47 int vote_nocount;
48 int vote_needed;
49 int vote_highlighted; // currently selected vote
50
51 int vote_active; // is there an active vote?
52 int vote_prev; // previous state of vote_active to check for a change
53 float vote_alpha;
54 float vote_change; // "time" when vote_active changed
55
56 float hud_panel_quickmenu;
57
58 vector mousepos;
59 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
60 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
61 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
62 entity highlightedPanel;
63 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
64
65 const float BORDER_MULTIPLIER = 0.25;
66 float scoreboard_bottom;
67 int weapon_accuracy[Weapons_MAX];
68
69 int complain_weapon;
70 string complain_weapon_name;
71 float complain_weapon_type;
72 float complain_weapon_time;
73
74 int ps_primary, ps_secondary;
75 int ts_primary, ts_secondary;
76
77 int last_switchweapon;
78 int last_activeweapon;
79 float weapontime;
80 float weaponprevtime;
81
82 float teamnagger;
83
84 float hud_configure_checkcollisions;
85 float hud_configure_prev;
86 vector hud_configure_gridSize;
87 vector hud_configure_realGridSize;
88
89 int hudShiftState;
90 const int S_SHIFT = 1;
91 const int S_CTRL = 2;
92 const int S_ALT = 4;
93
94 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
95
96 float hud_fade_alpha;
97
98 string hud_skin_path;
99 string hud_skin_prev;
100
101 vector myteamcolors;
102
103 entity highlightedPanel_backup;
104 vector panel_pos_backup;
105 vector panel_size_backup;
106
107 vector panel_size_copied;
108
109 entity panel;
110 entityclass(HUDPanel);
111 class(HUDPanel) .string panel_name;
112 class(HUDPanel) .int panel_id;
113 class(HUDPanel) .vector current_panel_pos;
114 class(HUDPanel) .vector current_panel_size;
115 class(HUDPanel) .string current_panel_bg;
116 class(HUDPanel) .float current_panel_bg_alpha;
117 class(HUDPanel) .float current_panel_bg_border;
118 class(HUDPanel) .vector current_panel_bg_color;
119 class(HUDPanel) .float current_panel_bg_color_team;
120 class(HUDPanel) .float current_panel_bg_padding;
121 class(HUDPanel) .float current_panel_fg_alpha;
122 class(HUDPanel) .float update_time;
123 float panel_enabled;
124 vector panel_pos;
125 vector panel_size;
126 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
127 vector panel_bg_color;
128 string panel_bg_color_str;
129 float panel_bg_color_team;
130 string panel_bg_color_team_str;
131 float panel_fg_alpha;
132 float panel_bg_alpha;
133 string panel_bg_alpha_str;
134 float panel_bg_border;
135 string panel_bg_border_str;
136 float panel_bg_padding;
137 string panel_bg_padding_str;
138
139 class(HUDPanel) .void() panel_draw;
140
141 // chat panel can be reduced / moved while the mapvote is active
142 // let know the mapvote panel about chat pos and size
143 float chat_posy;
144 float chat_sizey;
145
146 float current_player;
147
148 float stringwidth_colors(string s, vector theSize);
149 float stringwidth_nocolors(string s, vector theSize);
150 float GetPlayerColorForce(int i);
151 int GetPlayerColor(int i);
152 string GetPlayerName(int i);
153 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
154
155 .int panel_showflags;
156 const int PANEL_SHOW_NEVER    = 0x00;
157 const int PANEL_SHOW_MAINGAME = 0x01;
158 const int PANEL_SHOW_MINIGAME = 0x02;
159 const int PANEL_SHOW_ALWAYS   = 0xff;
160 bool HUD_Panel_CheckFlags(int showflags);
161
162
163 // prev_* vars contain the health/armor at the previous FRAME
164 // set to -1 when player is dead or was not playing
165 int prev_health, prev_armor;
166 float health_damagetime, armor_damagetime;
167 int health_beforedamage, armor_beforedamage;
168 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
169 int old_p_health, old_p_armor;
170 float old_p_healthtime, old_p_armortime;
171 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
172 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
173 int prev_p_health, prev_p_armor;
174
175 void HUD_ItemsTime();
176
177 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_SHOW_MAINGAME)
178 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_SHOW_MAINGAME)
179 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_SHOW_MAINGAME)
180 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_SHOW_MAINGAME)
181 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_SHOW_ALWAYS  )
182 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_SHOW_ALWAYS  )
183 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_SHOW_MAINGAME)
184 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_SHOW_ALWAYS  )
185 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_SHOW_MAINGAME)
186 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_SHOW_ALWAYS  )
187 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_SHOW_MAINGAME)
188 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_SHOW_MAINGAME)
189 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_SHOW_ALWAYS  )
190 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_SHOW_ALWAYS  )
191 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_SHOW_MAINGAME)
192 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_SHOW_MAINGAME)
193 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_SHOW_MAINGAME)
194 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_SHOW_MINIGAME)
195 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_SHOW_MINIGAME)
196 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_SHOW_MINIGAME)
197 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_SHOW_ALWAYS  )
198 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_SHOW_ALWAYS  )
199 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_SHOW_MAINGAME)
200 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_SHOW_MAINGAME)
201 // always add new panels to the end of list
202
203 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
204 // ----------------------
205 // MACRO HELL STARTS HERE
206 // ----------------------
207 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
208
209 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
210 // comment on last line of macro: // we probably want to see a background in config mode at all times...
211 #define HUD_Panel_GetBg() do {                                                                                      \
212         string panel_bg;                                                                                                \
213         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
214                 panel_bg = "0";                                                                                             \
215         } else {                                                                                                        \
216                 if (panel_bg_str == "") {                                                                                   \
217                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
218                 }                                                                                                           \
219                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
220                         panel_bg = "0";                                                                                         \
221                 } else {                                                                                                    \
222                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
223                                 panel_bg_alpha_str = "0";                                                                           \
224                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
225                         if (precache_pic(panel_bg) == "") {                                                                     \
226                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
227                                 if (precache_pic(panel_bg) == "") {                                                                 \
228                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
229                                 }                                                                                                   \
230                         }                                                                                                       \
231                 }                                                                                                           \
232         }                                                                                                               \
233         if (panel.current_panel_bg)                                                                                     \
234                 strunzone(panel.current_panel_bg);                                                                          \
235         panel.current_panel_bg = strzone(panel_bg);                                                                     \
236 } while(0)
237
238 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
239 #define HUD_Panel_GetColor() do {                                                                                   \
240         if ((teamplay) && panel_bg_color_team) {                                                                        \
241                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
242                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
243                 else                                                                                                        \
244                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
245         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
246                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
247         } else {                                                                                                        \
248                 if (panel_bg_color_str == "") {                                                                             \
249                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
250                 } else {                                                                                                    \
251                         if (panel_bg_color_str == "shirt") {                                                                    \
252                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
253                         } else if (panel_bg_color_str == "pants") {                                                             \
254                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
255                         } else {                                                                                                \
256                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
257                         }                                                                                                       \
258                 }                                                                                                           \
259         }                                                                                                               \
260 } while(0)
261
262 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
263 #define HUD_Panel_GetColorTeam() do {                                                                               \
264         if (panel_bg_color_team_str == "") {                                                                            \
265                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
266         } else {                                                                                                        \
267                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
268         }                                                                                                               \
269 } while(0)
270
271 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
272 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
273 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
274         if (panel_bg_alpha_str == "") {                                                                                 \
275                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
276         }                                                                                                               \
277         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
278         if (autocvar__hud_configure) {                                                                                  \
279                 if (!panel_enabled)                                                                                         \
280                         panel_bg_alpha = 0.25;                                                                                  \
281                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
282                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
283                 else                                                                                                        \
284                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
285         }                                                                                                               \
286 } while(0)
287
288 // Get value for panel_fg_alpha. Also do various minalpha checks
289 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
290 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
291         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
292         if (autocvar__hud_configure && !panel_enabled)                                                                  \
293                 panel_fg_alpha = 0.25;                                                                                      \
294 } while(0)
295
296 // Get border. See comments above, it's similar.
297 #define HUD_Panel_GetBorder() do {                                                                                  \
298         if (panel_bg_border_str == "") {                                                                                \
299                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
300         } else {                                                                                                        \
301                 panel_bg_border = stof(panel_bg_border_str);                                                                \
302         }                                                                                                               \
303 } while(0)
304
305 // Get padding. See comments above, it's similar.
306 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
307 #define HUD_Panel_GetPadding() do {                                                                                 \
308         if (panel_bg_padding_str == "") {                                                                               \
309                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
310         } else {                                                                                                        \
311                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
312         }                                                                                                               \
313         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
314 } while(0)
315
316 // return smoothly faded pos and size of given panel when a dialog is active
317 // don't center too wide panels, it doesn't work with different resolutions
318 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
319         vector menu_enable_size = panel_size; \
320         float max_panel_width = 0.52 * vid_conwidth; \
321         if(panel_size.x > max_panel_width) \
322         { \
323                 menu_enable_size.x = max_panel_width; \
324                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
325         } \
326         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
327         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
328         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
329 } while(0)
330
331 // Scale the pos and size vectors to absolute coordinates
332 #define HUD_Panel_ScalePosSize() do {                                                                               \
333         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
334         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
335 } while(0)
336
337 // NOTE: in hud_configure mode cvars must be reloaded every frame
338 #define HUD_Panel_UpdateCvars() do {                                                                                \
339         if (panel.update_time <= time) {                                                                                \
340                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
341                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
342                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
343                 HUD_Panel_ScalePosSize();                                                                                   \
344                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
345                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
346                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
347                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
348                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
349                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
350                 HUD_Panel_GetBg();                                                                                          \
351                 if (panel.current_panel_bg != "0") {                                                                        \
352                         HUD_Panel_GetColorTeam();                                                                               \
353                         HUD_Panel_GetColor();                                                                                   \
354                         HUD_Panel_GetBgAlpha();                                                                                 \
355                         HUD_Panel_GetBorder();                                                                                  \
356                 }                                                                                                           \
357                 HUD_Panel_GetFgAlpha();                                                                                     \
358                 HUD_Panel_GetPadding();                                                                                     \
359                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
360                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
361                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
362                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
363                 } else {                                                                                                    \
364                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
365                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
366                 }                                                                                                           \
367                 panel.current_panel_pos = panel_pos;                                                                        \
368                 panel.current_panel_size = panel_size;                                                                      \
369                 panel.current_panel_bg_border = panel_bg_border;                                                            \
370                 panel.current_panel_bg_color = panel_bg_color;                                                              \
371                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
372                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
373                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
374         } else {                                                                                                        \
375                 panel_pos = panel.current_panel_pos;                                                                        \
376                 panel_size = panel.current_panel_size;                                                                      \
377                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
378                 panel_bg_border = panel.current_panel_bg_border;                                                            \
379                 panel_bg_color = panel.current_panel_bg_color;                                                              \
380                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
381                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
382                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
383         }                                                                                                               \
384 } while(0)
385
386 #define HUD_Panel_UpdatePosSize() do {                                                                              \
387         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
388         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
389         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
390         HUD_Panel_ScalePosSize();                                                                                       \
391         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
392                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
393         }                                                                                                               \
394         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
395         HUD_Panel_GetBorder();                                                                                          \
396 } while(0)
397
398 const int NOTIFY_MAX_ENTRIES = 10;
399 const float NOTIFY_ICON_MARGIN = 0.02;
400
401 int notify_index;
402 int notify_count;
403 float notify_times[NOTIFY_MAX_ENTRIES];
404 string notify_attackers[NOTIFY_MAX_ENTRIES];
405 string notify_victims[NOTIFY_MAX_ENTRIES];
406 string notify_icons[NOTIFY_MAX_ENTRIES];
407
408 void HUD_Notify_Push(string icon, string attacker, string victim);
409
410 var void HUD_ModIcons_GameType(vector pos, vector size);
411 void HUD_ModIcons_SetFunc();
412 #endif