2 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
3 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
4 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
5 float highlightedPanel;
6 float highlightedPanel_prev;
7 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
9 const float BORDER_MULTIPLIER = 0.25;
10 float hud_color_bg_team;
11 float scoreboard_bottom;
12 float weapon_hits[WEP_MAXCOUNT];
13 float weapon_fired[WEP_MAXCOUNT];
16 float complain_weapon;
17 string complain_weapon_name;
18 float complain_weapon_type;
19 float complain_weapon_time;
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
29 float hud_accuracy_hud;
30 float hud_border_thickness;
31 float hud_accuracy_border_thickness;
33 float hud_configure_checkcollisions;
34 float hud_configure_prev;
37 const float S_SHIFT = 1;
38 const float S_CTRL = 2;
39 const float S_ALT = 4;
41 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
42 float menu_fade_alpha;
46 var float active_panel; // this panel has recently referred the UpdateCvars macro
47 var string panel_name;
48 var float panel_enabled;
50 var vector panel_size;
52 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
53 var string panel_bg_color;
54 var float panel_bg_color_team;
55 var string panel_bg_color_team_str;
56 var float panel_fg_alpha;
57 var float panel_bg_alpha;
58 var string panel_bg_alpha_str;
59 var float panel_bg_border;
60 var string panel_bg_border_str;
61 var float panel_bg_padding;
62 var string panel_bg_padding_str;
63 var float panel_accuracy_yellow;
64 var float panel_accuracy_onlycurrent;
65 var float panel_accuracy_flip;
66 var float panel_accuracy_iconalign;
67 var float panel_accuracy_baralign;
68 var float panel_accuracy_info_top;
69 var float panel_accuracy_foreground_alpha;
70 var float panel_accuracy_alreadyvoted_alpha;
72 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
73 // ----------------------
74 // MACRO HELL STARTS HERE
75 // ----------------------
76 // Little help for the poor people who have to make sense of this: Start from the bottom
78 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
79 // comment on last line of macro: // we probably want to see a background in config mode at all times...
80 #define HUD_Panel_GetBg()\
81 if(!autocvar__hud_configure && panel_bg_str == "0") {\
84 if(panel_bg_str == "") {\
85 panel_bg = autocvar_hud_bg;\
86 } if(panel_bg_str == "0" && autocvar__hud_configure) {\
87 panel_bg = "border"; \
91 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
92 #define HUD_Panel_GetColorTeam()\
93 if(panel_bg_color_team_str == "") {\
94 panel_bg_color_team = autocvar_hud_bg_color_team;\
96 panel_bg_color_team = stof(panel_bg_color_team_str);\
99 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
100 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
101 #define HUD_Panel_GetBgAlpha()\
102 if(panel_bg_alpha_str == "") {\
103 panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
105 panel_bg_alpha = stof(panel_bg_alpha_str);\
106 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
107 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
108 } else if(autocvar__hud_configure) {\
109 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
110 } if(autocvar__hud_configure && !panel_enabled) {\
111 panel_bg_alpha = 0.25;\
112 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
113 panel_bg_alpha *= menu_fade_alpha;\
116 // Get value for panel_fg_alpha. Also do various minalpha checks
117 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
118 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
119 #define HUD_Panel_GetFgAlpha()\
120 panel_fg_alpha = autocvar_hud_fg_alpha;\
121 if(autocvar__hud_configure && !panel_enabled)\
122 panel_fg_alpha = 0.25;\
123 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
124 panel_fg_alpha *= menu_fade_alpha;
126 // Get border. See comments above, it's similar.
127 #define HUD_Panel_GetBorder()\
128 if(panel_bg_border_str == "") {\
129 panel_bg_border = autocvar_hud_bg_border;\
131 panel_bg_border = stof(panel_bg_border_str);\
134 // Get padding. See comments above, it's similar.
135 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
136 #define HUD_Panel_GetPadding()\
137 if(panel_bg_padding_str == "") {\
138 panel_bg_padding = autocvar_hud_bg_padding;\
140 panel_bg_padding = stof(panel_bg_padding_str);\
142 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
144 #define HUD_Panel_GetScaledVectors()\
145 panel_pos_x *= vid_conwidth;\
146 panel_pos_y *= vid_conheight;\
147 panel_size_x *= vid_conwidth;\
148 panel_size_y *= vid_conheight;
150 // Point to the macros above (stupid max macro length)
151 #define HUD_Panel_StringVars()\
153 HUD_Panel_GetColorTeam()\
154 HUD_Panel_GetBgAlpha()\
155 HUD_Panel_GetFgAlpha()\
156 HUD_Panel_GetBorder()\
157 HUD_Panel_GetPadding()\
158 HUD_Panel_GetScaledVectors()
160 // Update all common cvars of given panel name
161 #define HUD_Panel_UpdateCvars(name) \
162 panel_enabled = autocvar_hud_##name; \
163 panel_pos = autocvar_hud_##name##_pos; \
164 panel_size = autocvar_hud_##name##_size; \
165 panel_bg_str = autocvar_hud_##name##_bg; \
166 panel_bg_color = autocvar_hud_##name##_bg_color; \
167 panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
168 panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
169 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
170 panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
171 HUD_Panel_StringVars()
173 // Update all common cvars of given panel id
174 #define HUD_Panel_UpdateCvarsForId(id) \
177 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
178 case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
179 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
180 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
181 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
182 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
183 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
184 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
185 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
186 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
187 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
188 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
189 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
190 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
193 /* These cvars have to be placed separately wherever they are needed.
194 panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \
195 panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \
196 panel_flip = autocvar_hud_##name##_flip; \
197 panel_iconalign = autocvar_hud_##name##_iconalign; \
198 panel_baralign = autocvar_hud_##name##_baralign; \
199 panel_info_top = autocvar_hud_##name##_info_top; \
200 panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha;