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1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 void HUD_Reset (void);
16 void HUD_Main (void);
17
18 int vote_yescount;
19 int vote_nocount;
20 int vote_needed;
21 int vote_highlighted; // currently selected vote
22
23 int vote_active; // is there an active vote?
24 int vote_prev; // previous state of vote_active to check for a change
25 float vote_alpha;
26 float vote_change; // "time" when vote_active changed
27
28 float hud_draw_maximized;
29 float hud_panel_radar_maximized;
30 float hud_panel_quickmenu;
31 float chat_panel_modified;
32 float radar_panel_modified;
33
34 vector mousepos;
35 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
36 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
37 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
38 entity highlightedPanel;
39 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
40
41 const float BORDER_MULTIPLIER = 0.25;
42 float scoreboard_bottom;
43 int weapon_accuracy[WEP_MAXCOUNT];
44
45 int complain_weapon;
46 string complain_weapon_name;
47 float complain_weapon_type;
48 float complain_weapon_time;
49
50 int ps_primary, ps_secondary;
51 int ts_primary, ts_secondary;
52
53 int last_switchweapon;
54 int last_activeweapon;
55 float weapontime;
56 float weaponprevtime;
57
58 float teamnagger;
59
60 float hud_configure_checkcollisions;
61 float hud_configure_prev;
62 vector hud_configure_gridSize;
63 vector hud_configure_realGridSize;
64
65 int hudShiftState;
66 const int S_SHIFT = 1;
67 const int S_CTRL = 2;
68 const int S_ALT = 4;
69
70 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
71
72 float hud_fade_alpha;
73
74 string hud_skin_path;
75 string hud_skin_prev;
76
77 vector myteamcolors;
78
79 entity highlightedPanel_backup;
80 vector panel_pos_backup;
81 vector panel_size_backup;
82
83 vector panel_size_copied;
84
85 entity panel;
86 entityclass(HUDPanel);
87 class(HUDPanel) .string panel_name;
88 class(HUDPanel) .int panel_id;
89 class(HUDPanel) .vector current_panel_pos;
90 class(HUDPanel) .vector current_panel_size;
91 class(HUDPanel) .string current_panel_bg;
92 class(HUDPanel) .float current_panel_bg_alpha;
93 class(HUDPanel) .float current_panel_bg_border;
94 class(HUDPanel) .vector current_panel_bg_color;
95 class(HUDPanel) .float current_panel_bg_color_team;
96 class(HUDPanel) .float current_panel_bg_padding;
97 class(HUDPanel) .float current_panel_fg_alpha;
98 class(HUDPanel) .float update_time;
99 float panel_enabled;
100 vector panel_pos;
101 vector panel_size;
102 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
103 vector panel_bg_color;
104 string panel_bg_color_str;
105 float panel_bg_color_team;
106 string panel_bg_color_team_str;
107 float panel_fg_alpha;
108 float panel_bg_alpha;
109 string panel_bg_alpha_str;
110 float panel_bg_border;
111 string panel_bg_border_str;
112 float panel_bg_padding;
113 string panel_bg_padding_str;
114
115 class(HUDPanel) .void() panel_draw;
116
117 float current_player;
118
119 float mv_active;
120
121 float stringwidth_colors(string s, vector theSize);
122 float stringwidth_nocolors(string s, vector theSize);
123 float GetPlayerColorForce(int i);
124 int GetPlayerColor(int i);
125 string GetPlayerName(int i);
126 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
127
128
129 // prev_* vars contain the health/armor at the previous FRAME
130 // set to -1 when player is dead or was not playing
131 int prev_health, prev_armor;
132 float health_damagetime, armor_damagetime;
133 int health_beforedamage, armor_beforedamage;
134 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
135 int old_p_health, old_p_armor;
136 float old_p_healthtime, old_p_armortime;
137 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
138 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
139 int prev_p_health, prev_p_armor;
140
141
142 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
143         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
144         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
145         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
146         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
147         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
148         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
149         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
150         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
151         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
152         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
153         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
154         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
155         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
156         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
157         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
158         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
159         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
160         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
161         HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) \
162         // always add new panels to the end of list
163
164 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
165         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
166         void draw_func(void);                                                                                                                                                                                   \
167         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
168                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
169                 entity hud_panelent = spawn();                                                                                                                                                          \
170                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
171                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
172                 hud_panelent.panel_name = #name;                                                                                                                                                        \
173                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
174                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
175                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
176         }                                                                                                                                                                                                                               \
177         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
178
179 HUD_PANELS(HUD_PANEL)
180 #undef HUD_PANEL
181
182 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
183
184
185 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
186 // ----------------------
187 // MACRO HELL STARTS HERE
188 // ----------------------
189 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
190
191 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
192 // comment on last line of macro: // we probably want to see a background in config mode at all times...
193 #define HUD_Panel_GetBg() do {                                                                                      \
194         string panel_bg;                                                                                                \
195         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
196                 panel_bg = "0";                                                                                             \
197         } else {                                                                                                        \
198                 if (panel_bg_str == "") {                                                                                   \
199                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
200                 }                                                                                                           \
201                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
202                         panel_bg = "0";                                                                                         \
203                 } else {                                                                                                    \
204                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
205                                 panel_bg_alpha_str = "0";                                                                           \
206                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
207                         if (precache_pic(panel_bg) == "") {                                                                     \
208                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
209                                 if (precache_pic(panel_bg) == "") {                                                                 \
210                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
211                                 }                                                                                                   \
212                         }                                                                                                       \
213                 }                                                                                                           \
214         }                                                                                                               \
215         if (panel.current_panel_bg)                                                                                     \
216                 strunzone(panel.current_panel_bg);                                                                          \
217         panel.current_panel_bg = strzone(panel_bg);                                                                     \
218 } while(0)
219
220 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
221 #define HUD_Panel_GetColor() do {                                                                                   \
222         if ((teamplay) && panel_bg_color_team) {                                                                        \
223                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
224                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
225                 else                                                                                                        \
226                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
227         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
228                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
229         } else {                                                                                                        \
230                 if (panel_bg_color_str == "") {                                                                             \
231                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
232                 } else {                                                                                                    \
233                         if (panel_bg_color_str == "shirt") {                                                                    \
234                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
235                         } else if (panel_bg_color_str == "pants") {                                                             \
236                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
237                         } else {                                                                                                \
238                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
239                         }                                                                                                       \
240                 }                                                                                                           \
241         }                                                                                                               \
242 } while(0)
243
244 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
245 #define HUD_Panel_GetColorTeam() do {                                                                               \
246         if (panel_bg_color_team_str == "") {                                                                            \
247                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
248         } else {                                                                                                        \
249                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
250         }                                                                                                               \
251 } while(0)
252
253 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
254 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
255 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
256         if (panel_bg_alpha_str == "") {                                                                                 \
257                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
258         }                                                                                                               \
259         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
260         if (autocvar__hud_configure) {                                                                                  \
261                 if (!panel_enabled)                                                                                         \
262                         panel_bg_alpha = 0.25;                                                                                  \
263                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
264                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
265                 else                                                                                                        \
266                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
267         }                                                                                                               \
268 } while(0)
269
270 // Get value for panel_fg_alpha. Also do various minalpha checks
271 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
272 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
273         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
274         if (autocvar__hud_configure && !panel_enabled)                                                                  \
275                 panel_fg_alpha = 0.25;                                                                                      \
276 } while(0)
277
278 // Get border. See comments above, it's similar.
279 #define HUD_Panel_GetBorder() do {                                                                                  \
280         if (panel_bg_border_str == "") {                                                                                \
281                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
282         } else {                                                                                                        \
283                 panel_bg_border = stof(panel_bg_border_str);                                                                \
284         }                                                                                                               \
285 } while(0)
286
287 // Get padding. See comments above, it's similar.
288 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
289 #define HUD_Panel_GetPadding() do {                                                                                 \
290         if (panel_bg_padding_str == "") {                                                                               \
291                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
292         } else {                                                                                                        \
293                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
294         }                                                                                                               \
295         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
296 } while(0)
297
298 // return smoothly faded pos and size of given panel when a dialog is active
299 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
300         vector menu_enable_pos;                                                                                         \
301         vector menu_enable_size = '0 0 0';                                                                              \
302         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
303         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
304         if (panel_size.x > panel_size.y) {                                                                              \
305                 if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
306                         menu_enable_size.y = menu_enable_maxsize_y;                                                             \
307                         menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
308                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
309                 }                                                                                                           \
310                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
311         } else {                                                                                                        \
312                 if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
313                         menu_enable_size.x = menu_enable_maxsize_x;                                                             \
314                         menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
315                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
316                 }                                                                                                           \
317                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
318         }                                                                                                               \
319         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
320 } while(0)
321
322 // Scale the pos and size vectors to absolute coordinates
323 #define HUD_Panel_ScalePosSize() do {                                                                               \
324         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
325         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
326 } while(0)
327
328 // NOTE: in hud_configure mode cvars must be reloaded every frame
329 #define HUD_Panel_UpdateCvars() do {                                                                                \
330         if (panel.update_time <= time) {                                                                                \
331                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
332                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
333                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
334                 HUD_Panel_ScalePosSize();                                                                                   \
335                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
336                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
337                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
338                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
339                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
340                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
341                 HUD_Panel_GetBg();                                                                                          \
342                 if (panel.current_panel_bg != "0") {                                                                        \
343                         HUD_Panel_GetColorTeam();                                                                               \
344                         HUD_Panel_GetColor();                                                                                   \
345                         HUD_Panel_GetBgAlpha();                                                                                 \
346                         HUD_Panel_GetBorder();                                                                                  \
347                 }                                                                                                           \
348                 HUD_Panel_GetFgAlpha();                                                                                     \
349                 HUD_Panel_GetPadding();                                                                                     \
350                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
351                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
352                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
353                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
354                 } else {                                                                                                    \
355                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
356                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
357                 }                                                                                                           \
358                 panel.current_panel_pos = panel_pos;                                                                        \
359                 panel.current_panel_size = panel_size;                                                                      \
360                 panel.current_panel_bg_border = panel_bg_border;                                                            \
361                 panel.current_panel_bg_color = panel_bg_color;                                                              \
362                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
363                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
364                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
365         } else {                                                                                                        \
366                 panel_pos = panel.current_panel_pos;                                                                        \
367                 panel_size = panel.current_panel_size;                                                                      \
368                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
369                 panel_bg_border = panel.current_panel_bg_border;                                                            \
370                 panel_bg_color = panel.current_panel_bg_color;                                                              \
371                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
372                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
373                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
374         }                                                                                                               \
375 } while(0)
376
377 #define HUD_Panel_UpdatePosSize() do {                                                                              \
378         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
379         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
380         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
381         HUD_Panel_ScalePosSize();                                                                                       \
382         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
383                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
384         }                                                                                                               \
385         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
386         HUD_Panel_GetBorder();                                                                                          \
387 } while(0)
388
389 const int NOTIFY_MAX_ENTRIES = 10;
390 const float NOTIFY_ICON_MARGIN = 0.02;
391
392 int notify_index;
393 int notify_count;
394 float notify_times[NOTIFY_MAX_ENTRIES];
395 string notify_attackers[NOTIFY_MAX_ENTRIES];
396 string notify_victims[NOTIFY_MAX_ENTRIES];
397 string notify_icons[NOTIFY_MAX_ENTRIES];
398
399 void HUD_Notify_Push(string icon, string attacker, string victim);
400
401 var void HUD_ModIcons_GameType(vector pos, vector size);
402 void HUD_ModIcons_SetFunc();
403 #endif