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1 #ifndef CLIENT_HUD_H
2 #define CLIENT_HUD_H
3
4 #include "../common/weapons/all.qh"
5
6 bool HUD_Radar_Clickable();
7 void HUD_Radar_Mouse();
8
9 REGISTRY(hud_panels, BITS(6))
10 #define hud_panels_from(i) _hud_panels_from(i, NULL)
11 REGISTER_REGISTRY(hud_panels)
12
13 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
14         void draw_func(); \
15         REGISTER(hud_panels, HUD_PANEL, id, m_id, new(hud_panel)) { \
16                 make_pure(this); \
17                 this.panel_id = this.m_id; \
18                 this.panel_draw = draw_func; \
19                 this.panel_name = #name; \
20                 this.panel_configflags = configflags; \
21                 this.panel_showflags = showflags; \
22         }
23
24 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
25
26 // draw the background/borders
27 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
28         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
29                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
30 } while(0)
31
32 int panel_order[hud_panels_MAX];
33 string hud_panelorder_prev;
34
35 bool hud_draw_maximized;
36 bool hud_panel_radar_maximized;
37 bool hud_panel_radar_mouse;
38 float hud_panel_radar_bottom;
39 bool hud_panel_radar_temp_hidden;
40 bool chat_panel_modified;
41 bool radar_panel_modified;
42
43 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
44 void HUD_Radar_Hide_Maximized();
45
46 void HUD_Reset ();
47 void HUD_Main ();
48
49 int vote_yescount;
50 int vote_nocount;
51 int vote_needed;
52 int vote_highlighted; // currently selected vote
53
54 int vote_active; // is there an active vote?
55 int vote_prev; // previous state of vote_active to check for a change
56 float vote_alpha;
57 float vote_change; // "time" when vote_active changed
58
59 float hud_panel_quickmenu;
60
61 vector mousepos;
62 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
63 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
64 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
65 entity highlightedPanel;
66 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
67
68 const float BORDER_MULTIPLIER = 0.25;
69 float scoreboard_bottom;
70 int weapon_accuracy[Weapons_MAX];
71
72 int complain_weapon;
73 string complain_weapon_name;
74 float complain_weapon_type;
75 float complain_weapon_time;
76
77 int ps_primary, ps_secondary;
78 int ts_primary, ts_secondary;
79
80 int last_switchweapon;
81 int last_activeweapon;
82 float weapontime;
83 float weaponprevtime;
84
85 float teamnagger;
86
87 float hud_configure_checkcollisions;
88 float hud_configure_prev;
89 vector hud_configure_gridSize;
90 vector hud_configure_realGridSize;
91
92 int hudShiftState;
93 const int S_SHIFT = 1;
94 const int S_CTRL = 2;
95 const int S_ALT = 4;
96
97 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
98
99 float hud_fade_alpha;
100
101 string hud_skin_path;
102 string hud_skin_prev;
103
104 vector myteamcolors;
105
106 entity highlightedPanel_backup;
107 vector panel_pos_backup;
108 vector panel_size_backup;
109
110 vector panel_size_copied;
111
112 entity panel;
113 entityclass(HUDPanel);
114 class(HUDPanel) .string panel_name;
115 class(HUDPanel) .int panel_id;
116 class(HUDPanel) .vector current_panel_pos;
117 class(HUDPanel) .vector current_panel_size;
118 class(HUDPanel) .string current_panel_bg;
119 class(HUDPanel) .float current_panel_bg_alpha;
120 class(HUDPanel) .float current_panel_bg_border;
121 class(HUDPanel) .vector current_panel_bg_color;
122 class(HUDPanel) .float current_panel_bg_color_team;
123 class(HUDPanel) .float current_panel_bg_padding;
124 class(HUDPanel) .float current_panel_fg_alpha;
125 class(HUDPanel) .float update_time;
126 float panel_enabled;
127 vector panel_pos;
128 vector panel_size;
129 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
130 vector panel_bg_color;
131 string panel_bg_color_str;
132 float panel_bg_color_team;
133 string panel_bg_color_team_str;
134 float panel_fg_alpha;
135 float panel_bg_alpha;
136 string panel_bg_alpha_str;
137 float panel_bg_border;
138 string panel_bg_border_str;
139 float panel_bg_padding;
140 string panel_bg_padding_str;
141
142 class(HUDPanel) .void() panel_draw;
143
144 // chat panel can be reduced / moved while the mapvote is active
145 // let know the mapvote panel about chat pos and size
146 float chat_posy;
147 float chat_sizey;
148
149 float current_player;
150
151 float stringwidth_colors(string s, vector theSize);
152 float stringwidth_nocolors(string s, vector theSize);
153 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
154
155 .int panel_showflags;
156 const int PANEL_SHOW_NEVER    = 0x00;
157 const int PANEL_SHOW_MAINGAME = 0x01;
158 const int PANEL_SHOW_MINIGAME = 0x02;
159 const int PANEL_SHOW_MAPVOTE  = 0x04;
160 const int PANEL_SHOW_ALWAYS   = 0xff;
161 bool HUD_Panel_CheckFlags(int showflags);
162
163 .int panel_configflags;
164 const int PANEL_CONFIG_NO    = 0x00;
165 const int PANEL_CONFIG_MAIN  = 0x01;
166
167
168 // prev_* vars contain the health/armor at the previous FRAME
169 // set to -1 when player is dead or was not playing
170 int prev_health, prev_armor;
171 float health_damagetime, armor_damagetime;
172 int health_beforedamage, armor_beforedamage;
173 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
174 int old_p_health, old_p_armor;
175 float old_p_healthtime, old_p_armortime;
176 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
177 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
178 int prev_p_health, prev_p_armor;
179
180 void HUD_ItemsTime();
181
182 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
183 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
184 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
185 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
186 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
187 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
188 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
189 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
190 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
191 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
192 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
193 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
194 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
195 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
196 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
197 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
198 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
199 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
200 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
201 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
202 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
203 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
204 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
205 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
206 // always add new panels to the end of list
207
208 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
209 // ----------------------
210 // MACRO HELL STARTS HERE
211 // ----------------------
212 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
213
214 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
215 // comment on last line of macro: // we probably want to see a background in config mode at all times...
216 #define HUD_Panel_GetBg() do {                                                                                      \
217         string panel_bg;                                                                                                \
218         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
219                 panel_bg = "0";                                                                                             \
220         } else {                                                                                                        \
221                 if (panel_bg_str == "") {                                                                                   \
222                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
223                 }                                                                                                           \
224                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
225                         panel_bg = "0";                                                                                         \
226                 } else {                                                                                                    \
227                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
228                                 panel_bg_alpha_str = "0";                                                                           \
229                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
230                         if (precache_pic(panel_bg) == "") {                                                                     \
231                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
232                                 if (precache_pic(panel_bg) == "") {                                                                 \
233                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
234                                 }                                                                                                   \
235                         }                                                                                                       \
236                 }                                                                                                           \
237         }                                                                                                               \
238         if (panel.current_panel_bg)                                                                                     \
239                 strunzone(panel.current_panel_bg);                                                                          \
240         panel.current_panel_bg = strzone(panel_bg);                                                                     \
241 } while(0)
242
243 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
244 #define HUD_Panel_GetColor() do {                                                                                   \
245         if ((teamplay) && panel_bg_color_team) {                                                                        \
246                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
247                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
248                 else                                                                                                        \
249                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
250         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
251                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
252         } else {                                                                                                        \
253                 if (panel_bg_color_str == "") {                                                                             \
254                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
255                 } else {                                                                                                    \
256                         if (panel_bg_color_str == "shirt") {                                                                    \
257                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
258                         } else if (panel_bg_color_str == "pants") {                                                             \
259                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
260                         } else {                                                                                                \
261                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
262                         }                                                                                                       \
263                 }                                                                                                           \
264         }                                                                                                               \
265 } while(0)
266
267 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
268 #define HUD_Panel_GetColorTeam() do {                                                                               \
269         if (panel_bg_color_team_str == "") {                                                                            \
270                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
271         } else {                                                                                                        \
272                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
273         }                                                                                                               \
274 } while(0)
275
276 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
277 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
278 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
279         if (panel_bg_alpha_str == "") {                                                                                 \
280                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
281         }                                                                                                               \
282         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
283         if (autocvar__hud_configure) {                                                                                  \
284                 if (!panel_enabled)                                                                                         \
285                         panel_bg_alpha = 0.25;                                                                                  \
286                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
287                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
288                 else                                                                                                        \
289                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
290         }                                                                                                               \
291 } while(0)
292
293 // Get value for panel_fg_alpha. Also do various minalpha checks
294 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
295 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
296         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
297         if (autocvar__hud_configure && !panel_enabled)                                                                  \
298                 panel_fg_alpha = 0.25;                                                                                      \
299 } while(0)
300
301 // Get border. See comments above, it's similar.
302 #define HUD_Panel_GetBorder() do {                                                                                  \
303         if (panel_bg_border_str == "") {                                                                                \
304                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
305         } else {                                                                                                        \
306                 panel_bg_border = stof(panel_bg_border_str);                                                                \
307         }                                                                                                               \
308 } while(0)
309
310 // Get padding. See comments above, it's similar.
311 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
312 #define HUD_Panel_GetPadding() do {                                                                                 \
313         if (panel_bg_padding_str == "") {                                                                               \
314                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
315         } else {                                                                                                        \
316                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
317         }                                                                                                               \
318         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
319 } while(0)
320
321 // return smoothly faded pos and size of given panel when a dialog is active
322 // don't center too wide panels, it doesn't work with different resolutions
323 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
324         vector menu_enable_size = panel_size; \
325         float max_panel_width = 0.52 * vid_conwidth; \
326         if(panel_size.x > max_panel_width) \
327         { \
328                 menu_enable_size.x = max_panel_width; \
329                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
330         } \
331         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
332         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
333         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
334 } while(0)
335
336 // Scale the pos and size vectors to absolute coordinates
337 #define HUD_Panel_ScalePosSize() do {                                                                               \
338         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
339         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
340 } while(0)
341
342 // NOTE: in hud_configure mode cvars must be reloaded every frame
343 #define HUD_Panel_UpdateCvars() do {                                                                                \
344         if (panel.update_time <= time) {                                                                                \
345                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
346                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
347                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
348                 HUD_Panel_ScalePosSize();                                                                                   \
349                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
350                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
351                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
352                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
353                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
354                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
355                 HUD_Panel_GetBg();                                                                                          \
356                 if (panel.current_panel_bg != "0") {                                                                        \
357                         HUD_Panel_GetColorTeam();                                                                               \
358                         HUD_Panel_GetColor();                                                                                   \
359                         HUD_Panel_GetBgAlpha();                                                                                 \
360                         HUD_Panel_GetBorder();                                                                                  \
361                 }                                                                                                           \
362                 HUD_Panel_GetFgAlpha();                                                                                     \
363                 HUD_Panel_GetPadding();                                                                                     \
364                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
365                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
366                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
367                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
368                 } else {                                                                                                    \
369                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
370                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
371                 }                                                                                                           \
372                 panel.current_panel_pos = panel_pos;                                                                        \
373                 panel.current_panel_size = panel_size;                                                                      \
374                 panel.current_panel_bg_border = panel_bg_border;                                                            \
375                 panel.current_panel_bg_color = panel_bg_color;                                                              \
376                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
377                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
378                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
379         } else {                                                                                                        \
380                 panel_pos = panel.current_panel_pos;                                                                        \
381                 panel_size = panel.current_panel_size;                                                                      \
382                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
383                 panel_bg_border = panel.current_panel_bg_border;                                                            \
384                 panel_bg_color = panel.current_panel_bg_color;                                                              \
385                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
386                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
387                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
388         }                                                                                                               \
389 } while(0)
390
391 #define HUD_Panel_UpdatePosSize() do {                                                                              \
392         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
393         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
394         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
395         HUD_Panel_ScalePosSize();                                                                                       \
396         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
397                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
398         }                                                                                                               \
399         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
400         HUD_Panel_GetBorder();                                                                                          \
401 } while(0)
402
403 const int NOTIFY_MAX_ENTRIES = 10;
404 const float NOTIFY_ICON_MARGIN = 0.02;
405
406 int notify_index;
407 int notify_count;
408 float notify_times[NOTIFY_MAX_ENTRIES];
409 string notify_attackers[NOTIFY_MAX_ENTRIES];
410 string notify_victims[NOTIFY_MAX_ENTRIES];
411 string notify_icons[NOTIFY_MAX_ENTRIES];
412
413 void HUD_Notify_Push(string icon, string attacker, string victim);
414
415 var void HUD_ModIcons_GameType(vector pos, vector size);
416 void HUD_ModIcons_SetFunc();
417 #endif