]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud/hud_config.qc
Merge branch 'master' into Mario/race_target_waypoint
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud_config.qc
1 #include "hud_config.qh"
2
3 #include "hud.qh"
4 #include "panel/scoreboard.qh"
5
6 #define HUD_Write(s) fputs(fh, s)
7 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
8 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9 // Save the config
10 void HUD_Panel_ExportCfg(string cfgname)
11 {
12         float fh;
13         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
14         fh = fopen(filename, FILE_WRITE);
15         if(fh >= 0)
16         {
17                 HUD_Write("//title \n");
18                 HUD_Write("//author \n");
19                 HUD_Write("\n");
20                 HUD_Write_Cvar("hud_skin");
21                 HUD_Write_Cvar("hud_panel_bg");
22                 HUD_Write_Cvar("hud_panel_bg_color");
23                 HUD_Write_Cvar("hud_panel_bg_color_team");
24                 HUD_Write_Cvar("hud_panel_bg_alpha");
25                 HUD_Write_Cvar("hud_panel_bg_border");
26                 HUD_Write_Cvar("hud_panel_bg_padding");
27                 HUD_Write_Cvar("hud_panel_fg_alpha");
28                 HUD_Write("\n");
29
30                 HUD_Write_Cvar("hud_dock");
31                 HUD_Write_Cvar("hud_dock_color");
32                 HUD_Write_Cvar("hud_dock_color_team");
33                 HUD_Write_Cvar("hud_dock_alpha");
34                 HUD_Write("\n");
35
36                 HUD_Write_Cvar("hud_progressbar_alpha");
37                 HUD_Write_Cvar("hud_progressbar_strength_color");
38                 HUD_Write_Cvar("hud_progressbar_superweapons_color");
39                 HUD_Write_Cvar("hud_progressbar_shield_color");
40                 HUD_Write_Cvar("hud_progressbar_health_color");
41                 HUD_Write_Cvar("hud_progressbar_armor_color");
42                 HUD_Write_Cvar("hud_progressbar_fuel_color");
43                 HUD_Write_Cvar("hud_progressbar_nexball_color");
44                 HUD_Write_Cvar("hud_progressbar_speed_color");
45                 HUD_Write_Cvar("hud_progressbar_acceleration_color");
46                 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
47                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
48                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
49                 HUD_Write("\n");
50
51                 HUD_Write_Cvar("_hud_panelorder");
52                 HUD_Write("\n");
53
54                 HUD_Write_Cvar("hud_configure_grid");
55                 HUD_Write_Cvar("hud_configure_grid_xsize");
56                 HUD_Write_Cvar("hud_configure_grid_ysize");
57                 HUD_Write("\n");
58
59                 // common cvars for all panels
60                 for (int i = 0; i < hud_panels_COUNT; ++i)
61                 {
62                         panel = hud_panels_from(i);
63
64                         HUD_Write_PanelCvar("_pos");
65                         HUD_Write_PanelCvar("_size");
66                         HUD_Write_PanelCvar("_bg");
67                         HUD_Write_PanelCvar("_bg_color");
68                         HUD_Write_PanelCvar("_bg_color_team");
69                         HUD_Write_PanelCvar("_bg_alpha");
70                         HUD_Write_PanelCvar("_bg_border");
71                         HUD_Write_PanelCvar("_bg_padding");
72                         switch(panel) {
73                                 case HUD_PANEL_WEAPONS:
74                                         HUD_Write_PanelCvar("_accuracy");
75                                         HUD_Write_PanelCvar("_label");
76                                         HUD_Write_PanelCvar("_label_scale");
77                                         HUD_Write_PanelCvar("_complainbubble");
78                                         HUD_Write_PanelCvar("_complainbubble_padding");
79                                         HUD_Write_PanelCvar("_complainbubble_time");
80                                         HUD_Write_PanelCvar("_complainbubble_fadetime");
81                                         HUD_Write_PanelCvar("_complainbubble_color_outofammo");
82                                         HUD_Write_PanelCvar("_complainbubble_color_donthave");
83                                         HUD_Write_PanelCvar("_complainbubble_color_unavailable");
84                                         HUD_Write_PanelCvar("_ammo");
85                                         HUD_Write_PanelCvar("_ammo_color");
86                                         HUD_Write_PanelCvar("_ammo_alpha");
87                                         HUD_Write_PanelCvar("_aspect");
88                                         HUD_Write_PanelCvar("_timeout");
89                                         HUD_Write_PanelCvar("_timeout_effect");
90                                         HUD_Write_PanelCvar("_timeout_fadebgmin");
91                                         HUD_Write_PanelCvar("_timeout_fadefgmin");
92                                         HUD_Write_PanelCvar("_timeout_speed_in");
93                                         HUD_Write_PanelCvar("_timeout_speed_out");
94                                         HUD_Write_PanelCvar("_onlyowned");
95                                         HUD_Write_PanelCvar("_noncurrent_alpha");
96                                         HUD_Write_PanelCvar("_noncurrent_scale");
97                                         break;
98                                 case HUD_PANEL_AMMO:
99                                         HUD_Write_PanelCvar("_onlycurrent");
100                                         HUD_Write_PanelCvar("_noncurrent_alpha");
101                                         HUD_Write_PanelCvar("_noncurrent_scale");
102                                         HUD_Write_PanelCvar("_iconalign");
103                                         HUD_Write_PanelCvar("_progressbar");
104                                         HUD_Write_PanelCvar("_progressbar_name");
105                                         HUD_Write_PanelCvar("_progressbar_xoffset");
106                                         HUD_Write_PanelCvar("_text");
107                                         break;
108                                 case HUD_PANEL_POWERUPS:
109                                         HUD_Write_PanelCvar("_iconalign");
110                                         HUD_Write_PanelCvar("_baralign");
111                                         HUD_Write_PanelCvar("_progressbar");
112                                         HUD_Write_PanelCvar("_text");
113                                         break;
114                                 case HUD_PANEL_HEALTHARMOR:
115                                         HUD_Write_PanelCvar("_flip");
116                                         HUD_Write_PanelCvar("_iconalign");
117                                         HUD_Write_PanelCvar("_baralign");
118                                         HUD_Write_PanelCvar("_progressbar");
119                                         HUD_Write_PanelCvar("_progressbar_health");
120                                         HUD_Write_PanelCvar("_progressbar_armor");
121                                         HUD_Write_PanelCvar("_progressbar_gfx");
122                                         HUD_Write_PanelCvar("_progressbar_gfx_smooth");
123                                         HUD_Write_PanelCvar("_combined");
124                                         HUD_Write_PanelCvar("_text");
125                                         break;
126                                 case HUD_PANEL_NOTIFY:
127                                         HUD_Write_PanelCvar("_flip");
128                                         HUD_Write_PanelCvar("_fontsize");
129                                         HUD_Write_PanelCvar("_time");
130                                         HUD_Write_PanelCvar("_fadetime");
131                                         HUD_Write_PanelCvar("_icon_aspect");
132                                         break;
133                                 case HUD_PANEL_TIMER:
134                                         break;
135                                 case HUD_PANEL_RADAR:
136                                         HUD_Write_PanelCvar("_foreground_alpha");
137                                         HUD_Write_PanelCvar("_rotation");
138                                         HUD_Write_PanelCvar("_zoommode");
139                                         HUD_Write_PanelCvar("_scale");
140                                         HUD_Write_PanelCvar("_maximized_scale");
141                                         HUD_Write_PanelCvar("_maximized_size");
142                                         HUD_Write_PanelCvar("_maximized_rotation");
143                                         HUD_Write_PanelCvar("_maximized_zoommode");
144                                         break;
145                                 case HUD_PANEL_SCORE:
146                                         HUD_Write_PanelCvar("_rankings");
147                                         break;
148                                 case HUD_PANEL_VOTE:
149                                         HUD_Write_PanelCvar("_alreadyvoted_alpha");
150                                         break;
151                                 case HUD_PANEL_MODICONS:
152                                         HUD_Write_PanelCvar("_ca_layout");
153                                         HUD_Write_PanelCvar("_dom_layout");
154                                         HUD_Write_PanelCvar("_freezetag_layout");
155                                         break;
156                                 case HUD_PANEL_PRESSEDKEYS:
157                                         HUD_Write_PanelCvar("_aspect");
158                                         HUD_Write_PanelCvar("_attack");
159                                         break;
160                                 case HUD_PANEL_ENGINEINFO:
161                                         HUD_Write_PanelCvar("_framecounter_time");
162                                         HUD_Write_PanelCvar("_framecounter_decimals");
163                                         break;
164                                 case HUD_PANEL_INFOMESSAGES:
165                                         HUD_Write_PanelCvar("_flip");
166                                         break;
167                                 case HUD_PANEL_PHYSICS:
168                                         HUD_Write_PanelCvar("_speed_unit_show");
169                                         HUD_Write_PanelCvar("_speed_max");
170                                         HUD_Write_PanelCvar("_speed_vertical");
171                                         HUD_Write_PanelCvar("_topspeed");
172                                         HUD_Write_PanelCvar("_topspeed_time");
173                                         HUD_Write_PanelCvar("_acceleration_max");
174                                         HUD_Write_PanelCvar("_acceleration_vertical");
175                                         HUD_Write_PanelCvar("_flip");
176                                         HUD_Write_PanelCvar("_baralign");
177                                         HUD_Write_PanelCvar("_progressbar");
178                                         HUD_Write_PanelCvar("_acceleration_progressbar_mode");
179                                         HUD_Write_PanelCvar("_acceleration_progressbar_scale");
180                                         HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
181                                         HUD_Write_PanelCvar("_text");
182                                         HUD_Write_PanelCvar("_text_scale");
183                                         break;
184                                 case HUD_PANEL_CENTERPRINT:
185                                         HUD_Write_PanelCvar("_align");
186                                         HUD_Write_PanelCvar("_flip");
187                                         HUD_Write_PanelCvar("_fontscale");
188                                         HUD_Write_PanelCvar("_time");
189                                         HUD_Write_PanelCvar("_fade_in");
190                                         HUD_Write_PanelCvar("_fade_out");
191                                         HUD_Write_PanelCvar("_fade_subsequent");
192                                         HUD_Write_PanelCvar("_fade_subsequent_passone");
193                                         HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
194                                         HUD_Write_PanelCvar("_fade_subsequent_passtwo");
195                                         HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
196                                         HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
197                                         HUD_Write_PanelCvar("_fade_minfontsize");
198                                         break;
199                                 case HUD_PANEL_ITEMSTIME:
200                                         HUD_Write_PanelCvar("_iconalign");
201                                         HUD_Write_PanelCvar("_progressbar");
202                                         HUD_Write_PanelCvar("_progressbar_name");
203                                         HUD_Write_PanelCvar("_progressbar_reduced");
204                                         HUD_Write_PanelCvar("_text");
205                                         HUD_Write_PanelCvar("_ratio");
206                                         HUD_Write_PanelCvar("_dynamicsize");
207                                         break;
208                                 case HUD_PANEL_QUICKMENU:
209                                         HUD_Write_PanelCvar("_align");
210                                         break;
211                                 case HUD_PANEL_SCOREBOARD:
212                                         HUD_Write_PanelCvar("_fadeinspeed");
213                                         HUD_Write_PanelCvar("_fadeoutspeed");
214                                         HUD_Write_PanelCvar("_respawntime_decimals");
215                                         HUD_Write_PanelCvar("_table_bg_alpha");
216                                         HUD_Write_PanelCvar("_table_bg_scale");
217                                         HUD_Write_PanelCvar("_table_fg_alpha");
218                                         HUD_Write_PanelCvar("_table_fg_alpha_self");
219                                         HUD_Write_PanelCvar("_table_highlight");
220                                         HUD_Write_PanelCvar("_table_highlight_alpha");
221                                         HUD_Write_PanelCvar("_table_highlight_alpha_self");
222                                         HUD_Write_PanelCvar("_bg_teams_color_team");
223                                         HUD_Write_PanelCvar("_accuracy_doublerows");
224                                         HUD_Write_PanelCvar("_accuracy_nocolors");
225                                         break;
226                         }
227                         HUD_Write("\n");
228                 }
229                 MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
230
231                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
232
233                 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
234                 fclose(fh);
235         }
236         else
237                 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
238 }
239
240 void HUD_Configure_Exit_Force()
241 {
242         if (hud_configure_menu_open)
243         {
244                 hud_configure_menu_open = 0;
245                 localcmd("togglemenu\n");
246         }
247         cvar_set("_hud_configure", "0");
248 }
249
250 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
251 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
252 {
253         vector myCenter, targCenter;
254         vector myTarget = myPos;
255         int i;
256         for (i = 0; i < hud_panels_COUNT; ++i) {
257                 panel = hud_panels_from(i);
258                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
259                 if(panel == highlightedPanel) continue;
260                 HUD_Panel_UpdatePosSize();
261                 if(!panel_enabled) continue;
262
263                 panel_pos -= '1 1 0' * panel_bg_border;
264                 panel_size += '2 2 0' * panel_bg_border;
265
266                 if(myPos.y + mySize.y < panel_pos.y)
267                         continue;
268                 if(myPos.y > panel_pos.y + panel_size.y)
269                         continue;
270
271                 if(myPos.x + mySize.x < panel_pos.x)
272                         continue;
273                 if(myPos.x > panel_pos.x + panel_size.x)
274                         continue;
275
276                 // OK, there IS a collision.
277
278                 myCenter.x = myPos.x + 0.5 * mySize.x;
279                 myCenter.y = myPos.y + 0.5 * mySize.y;
280
281                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
282                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
283
284                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
285                 {
286                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
287                                 myTarget.x = panel_pos.x - mySize.x;
288                         else // push it upwards
289                                 myTarget.y = panel_pos.y - mySize.y;
290                 }
291                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
292                 {
293                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
294                                 myTarget.x = panel_pos.x + panel_size.x;
295                         else // push it upwards
296                                 myTarget.y = panel_pos.y - mySize.y;
297                 }
298                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
299                 {
300                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
301                                 myTarget.x = panel_pos.x - mySize.x;
302                         else // push it downwards
303                                 myTarget.y = panel_pos.y + panel_size.y;
304                 }
305                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
306                 {
307                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
308                                 myTarget.x = panel_pos.x + panel_size.x;
309                         else // push it downwards
310                                 myTarget.y = panel_pos.y + panel_size.y;
311                 }
312                 //if(cvar("hud_configure_checkcollisions_debug"))
313                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
314         }
315
316         return myTarget;
317 }
318
319 void HUD_Panel_SetPos(vector pos)
320 {
321         panel = highlightedPanel;
322         HUD_Panel_UpdatePosSize();
323         vector mySize;
324         mySize = panel_size;
325
326         //if(cvar("hud_configure_checkcollisions_debug"))
327                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
328
329         if(autocvar_hud_configure_grid)
330         {
331                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
332                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
333         }
334
335         if(hud_configure_checkcollisions)
336                 pos = HUD_Panel_CheckMove(pos, mySize);
337
338         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
339         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
340
341         string s;
342         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
343
344         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
345 }
346
347 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
348 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
349         vector targEndPos;
350         vector dist;
351         float ratio = mySize.x/mySize.y;
352         int i;
353         for (i = 0; i < hud_panels_COUNT; ++i) {
354                 panel = hud_panels_from(i);
355                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
356                 if(panel == highlightedPanel) continue;
357                 HUD_Panel_UpdatePosSize();
358                 if(!panel_enabled) continue;
359
360                 panel_pos -= '1 1 0' * panel_bg_border;
361                 panel_size += '2 2 0' * panel_bg_border;
362
363                 targEndPos = panel_pos + panel_size;
364
365                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
366                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
367                         continue;
368
369                 if (resizeCorner == 1)
370                 {
371                         // check if this panel is on our way
372                         if (resizeorigin.x <= panel_pos.x)
373                                 continue;
374                         if (resizeorigin.y <= panel_pos.y)
375                                 continue;
376                         if (targEndPos.x <= resizeorigin.x - mySize.x)
377                                 continue;
378                         if (targEndPos.y <= resizeorigin.y - mySize.y)
379                                 continue;
380
381                         // there is a collision:
382                         // detect which side of the panel we are facing is actually limiting the resizing
383                         // (which side the resize direction finds for first) and reduce the size up to there
384                         //
385                         // dist is the distance between resizeorigin and the "analogous" point of the panel
386                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
387                         dist.x = resizeorigin.x - targEndPos.x;
388                         dist.y = resizeorigin.y - targEndPos.y;
389                         if (dist.y <= 0 || dist.x / dist.y > ratio)
390                                 mySize.x = min(mySize.x, dist.x);
391                         else
392                                 mySize.y = min(mySize.y, dist.y);
393                 }
394                 else if (resizeCorner == 2)
395                 {
396                         if (resizeorigin.x >= targEndPos.x)
397                                 continue;
398                         if (resizeorigin.y <= panel_pos.y)
399                                 continue;
400                         if (panel_pos.x >= resizeorigin.x + mySize.x)
401                                 continue;
402                         if (targEndPos.y <= resizeorigin.y - mySize.y)
403                                 continue;
404
405                         dist.x = panel_pos.x - resizeorigin.x;
406                         dist.y = resizeorigin.y - targEndPos.y;
407                         if (dist.y <= 0 || dist.x / dist.y > ratio)
408                                 mySize.x = min(mySize.x, dist.x);
409                         else
410                                 mySize.y = min(mySize.y, dist.y);
411                 }
412                 else if (resizeCorner == 3)
413                 {
414                         if (resizeorigin.x <= panel_pos.x)
415                                 continue;
416                         if (resizeorigin.y >= targEndPos.y)
417                                 continue;
418                         if (targEndPos.x <= resizeorigin.x - mySize.x)
419                                 continue;
420                         if (panel_pos.y >= resizeorigin.y + mySize.y)
421                                 continue;
422
423                         dist.x = resizeorigin.x - targEndPos.x;
424                         dist.y = panel_pos.y - resizeorigin.y;
425                         if (dist.y <= 0 || dist.x / dist.y > ratio)
426                                 mySize.x = min(mySize.x, dist.x);
427                         else
428                                 mySize.y = min(mySize.y, dist.y);
429                 }
430                 else if (resizeCorner == 4)
431                 {
432                         if (resizeorigin.x >= targEndPos.x)
433                                 continue;
434                         if (resizeorigin.y >= targEndPos.y)
435                                 continue;
436                         if (panel_pos.x >= resizeorigin.x + mySize.x)
437                                 continue;
438                         if (panel_pos.y >= resizeorigin.y + mySize.y)
439                                 continue;
440
441                         dist.x = panel_pos.x - resizeorigin.x;
442                         dist.y = panel_pos.y - resizeorigin.y;
443                         if (dist.y <= 0 || dist.x / dist.y > ratio)
444                                 mySize.x = min(mySize.x, dist.x);
445                         else
446                                 mySize.y = min(mySize.y, dist.y);
447                 }
448                 //if(cvar("hud_configure_checkcollisions_debug"))
449                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
450         }
451
452         return mySize;
453 }
454
455 void HUD_Panel_SetPosSize(vector mySize)
456 {
457         panel = highlightedPanel;
458         HUD_Panel_UpdatePosSize();
459         vector resizeorigin = panel_click_resizeorigin;
460         vector myPos;
461
462         // minimum panel size cap
463         mySize.x = max(0.025 * vid_conwidth, mySize.x);
464         mySize.y = max(0.025 * vid_conheight, mySize.y);
465
466         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
467         {
468                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
469                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
470         }
471
472         // collision testing|
473         // -----------------+
474
475         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
476         if(resizeCorner == 1) {
477                 myPos.x = resizeorigin.x - mySize.x;
478                 myPos.y = resizeorigin.y - mySize.y;
479         } else if(resizeCorner == 2) {
480                 myPos.x = resizeorigin.x;
481                 myPos.y = resizeorigin.y - mySize.y;
482         } else if(resizeCorner == 3) {
483                 myPos.x = resizeorigin.x - mySize.x;
484                 myPos.y = resizeorigin.y;
485         } else { // resizeCorner == 4
486                 myPos.x = resizeorigin.x;
487                 myPos.y = resizeorigin.y;
488         }
489
490         // left/top screen edges
491         if(myPos.x < 0)
492                 mySize.x = mySize.x + myPos.x;
493         if(myPos.y < 0)
494                 mySize.y = mySize.y + myPos.y;
495
496         // bottom/right screen edges
497         if(myPos.x + mySize.x > vid_conwidth)
498                 mySize.x = vid_conwidth - myPos.x;
499         if(myPos.y + mySize.y > vid_conheight)
500                 mySize.y = vid_conheight - myPos.y;
501
502         //if(cvar("hud_configure_checkcollisions_debug"))
503                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
504
505         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
506         if(autocvar_hud_configure_grid)
507         {
508                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
509                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
510         }
511
512         if(hud_configure_checkcollisions)
513                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
514
515         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
516         mySize.x = max(0.025 * vid_conwidth, mySize.x);
517         mySize.y = max(0.025 * vid_conheight, mySize.y);
518
519         // do another pos check, as size might have changed by now
520         if(resizeCorner == 1) {
521                 myPos.x = resizeorigin.x - mySize.x;
522                 myPos.y = resizeorigin.y - mySize.y;
523         } else if(resizeCorner == 2) {
524                 myPos.x = resizeorigin.x;
525                 myPos.y = resizeorigin.y - mySize.y;
526         } else if(resizeCorner == 3) {
527                 myPos.x = resizeorigin.x - mySize.x;
528                 myPos.y = resizeorigin.y;
529         } else { // resizeCorner == 4
530                 myPos.x = resizeorigin.x;
531                 myPos.y = resizeorigin.y;
532         }
533
534         //if(cvar("hud_configure_checkcollisions_debug"))
535                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
536
537         string s;
538         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
539         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
540
541         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
542         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
543 }
544
545 float pressed_key_time;
546 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
547 void HUD_Panel_Arrow_Action(float nPrimary)
548 {
549         if(!highlightedPanel)
550                 return;
551
552         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
553
554         float step;
555         if(autocvar_hud_configure_grid)
556         {
557                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
558                 {
559                         if (hudShiftState & S_SHIFT)
560                                 step = hud_configure_realGridSize.y;
561                         else
562                                 step = 2 * hud_configure_realGridSize.y;
563                 }
564                 else
565                 {
566                         if (hudShiftState & S_SHIFT)
567                                 step = hud_configure_realGridSize.x;
568                         else
569                                 step = 2 * hud_configure_realGridSize.x;
570                 }
571         }
572         else
573         {
574                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
575                         step = vid_conheight;
576                 else
577                         step = vid_conwidth;
578                 if (hudShiftState & S_SHIFT)
579                         step = (step / 256); // more precision
580                 else
581                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
582         }
583
584         panel = highlightedPanel;
585         HUD_Panel_UpdatePosSize();
586
587         highlightedPanel_initial_pos = panel_pos;
588         highlightedPanel_initial_size = panel_size;
589
590         if (hudShiftState & S_ALT) // resize
591         {
592                 if(nPrimary == K_UPARROW)
593                         resizeCorner = 1;
594                 else if(nPrimary == K_RIGHTARROW)
595                         resizeCorner = 2;
596                 else if(nPrimary == K_LEFTARROW)
597                         resizeCorner = 3;
598                 else // if(nPrimary == K_DOWNARROW)
599                         resizeCorner = 4;
600
601                 // ctrl+arrow reduces the size, instead of increasing it
602                 // Note that ctrl disables collisions check too, but it's fine
603                 // since we don't collide with anything reducing the size
604                 if (hudShiftState & S_CTRL) {
605                         step = -step;
606                         resizeCorner = 5 - resizeCorner;
607                 }
608
609                 vector mySize;
610                 mySize = panel_size;
611                 panel_click_resizeorigin = panel_pos;
612                 if(resizeCorner == 1) {
613                         panel_click_resizeorigin += mySize;
614                         mySize.y += step;
615                 } else if(resizeCorner == 2) {
616                         panel_click_resizeorigin.y += mySize.y;
617                         mySize.x += step;
618                 } else if(resizeCorner == 3) {
619                         panel_click_resizeorigin.x += mySize.x;
620                         mySize.x += step;
621                 } else { // resizeCorner == 4
622                         mySize.y += step;
623                 }
624                 HUD_Panel_SetPosSize(mySize);
625         }
626         else // move
627         {
628                 vector pos;
629                 pos = panel_pos;
630                 if(nPrimary == K_UPARROW)
631                         pos.y -= step;
632                 else if(nPrimary == K_DOWNARROW)
633                         pos.y += step;
634                 else if(nPrimary == K_LEFTARROW)
635                         pos.x -= step;
636                 else // if(nPrimary == K_RIGHTARROW)
637                         pos.x += step;
638
639                 HUD_Panel_SetPos(pos);
640         }
641
642         panel = highlightedPanel;
643         HUD_Panel_UpdatePosSize();
644
645         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
646         {
647                 // backup!
648                 panel_pos_backup = highlightedPanel_initial_pos;
649                 panel_size_backup = highlightedPanel_initial_size;
650                 highlightedPanel_backup = highlightedPanel;
651         }
652 }
653
654 void HUD_Panel_EnableMenu();
655 entity tab_panels[hud_panels_MAX];
656 entity tab_panel;
657 vector tab_panel_pos;
658 float tab_backward;
659 void HUD_Panel_FirstInDrawQ(float id);
660 void reset_tab_panels()
661 {
662         for (int i = 0; i < hud_panels_COUNT; ++i)
663                 tab_panels[i] = NULL;
664 }
665 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
666 {
667         string s;
668
669         if(bInputType == 2)
670                 return false;
671
672         if(!autocvar__hud_configure)
673                 return false;
674
675         if(bInputType == 3)
676         {
677                 mousepos.x = nPrimary;
678                 mousepos.y = nSecondary;
679                 return true;
680         }
681
682         // block any input while a menu dialog is fading
683         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
684         if(autocvar__menu_alpha)
685         {
686                 hudShiftState = 0;
687                 mouseClicked = 0;
688                 return true;
689         }
690
691         // allow console bind to work
692         string con_keys = findkeysforcommand("toggleconsole", 0);
693         int keys = tokenize(con_keys); // findkeysforcommand returns data for this
694
695         bool hit_con_bind = false;
696         int i;
697         for (i = 0; i < keys; ++i)
698         {
699                 if(nPrimary == stof(argv(i)))
700                         hit_con_bind = true;
701         }
702
703         if(bInputType == 0) {
704                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
705                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
706                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
707         }
708         else if(bInputType == 1) {
709                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
710                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
711                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
712         }
713
714         if(nPrimary == K_CTRL)
715         {
716                 if (bInputType == 1) //ctrl has been released
717                 {
718                         if (tab_panel)
719                         {
720                                 //switch to selected panel
721                                 highlightedPanel = tab_panel;
722                                 highlightedAction = 0;
723                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
724                         }
725                         tab_panel = NULL;
726                         reset_tab_panels();
727                 }
728         }
729
730         if(nPrimary == K_MOUSE1)
731         {
732                 if(bInputType == 0) // key pressed
733                         mouseClicked |= S_MOUSE1;
734                 else if(bInputType == 1) // key released
735                         mouseClicked -= (mouseClicked & S_MOUSE1);
736         }
737         else if(nPrimary == K_MOUSE2)
738         {
739                 if(bInputType == 0) // key pressed
740                         mouseClicked |= S_MOUSE2;
741                 else if(bInputType == 1) // key released
742                         mouseClicked -= (mouseClicked & S_MOUSE2);
743         }
744         else if(nPrimary == K_ESCAPE)
745         {
746                 if (bInputType == 1)
747                         return true;
748                 hud_configure_menu_open = 1;
749                 localcmd("menu_showhudexit\n");
750         }
751         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
752         {
753                 if (bInputType == 1)
754                         return true;
755                 if (!hud_configure_menu_open)
756                         cvar_set("_hud_configure", "0");
757         }
758         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
759         {
760                 if (bInputType == 1 || mouseClicked)
761                         return true;
762
763                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
764                 // lays in the same level of another panel then the next consecutive
765                 // CTRL TAB presses will reselect once more the highlighted panel
766
767                 entity starting_panel;
768                 entity old_tab_panel = tab_panel;
769                 if (!tab_panel) //first press of TAB
770                 {
771                         if (highlightedPanel)
772                         {
773                                 panel = highlightedPanel;
774                                 HUD_Panel_UpdatePosSize();
775                         }
776                         else
777                                 panel_pos = '0 0 0';
778                         starting_panel = highlightedPanel;
779                         tab_panel_pos = panel_pos; //to compute level
780                 }
781                 else
782                 {
783                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
784                                 reset_tab_panels();
785                         starting_panel = tab_panel;
786                 }
787                 tab_backward = (hudShiftState & S_SHIFT);
788
789                 float k, level = 0, start_posX;
790                 vector candidate_pos = '0 0 0';
791                 const float LEVELS_NUM = 4;
792                 float level_height = vid_conheight / LEVELS_NUM;
793 LABEL(find_tab_panel)
794                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
795                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
796                 start_posX = tab_panel_pos.x;
797                 tab_panel = NULL;
798                 k=0;
799                 while(++k)
800                 {
801                         for(i = 0; i < hud_panels_COUNT; ++i)
802                         {
803                                 panel = hud_panels_from(i);
804                                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
805                                         continue;
806                                 if (panel == tab_panels[i] || panel == starting_panel)
807                                         continue;
808                                 HUD_Panel_UpdatePosSize();
809                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
810                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
811                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
812                                 {
813                                         tab_panel = panel;
814                                         tab_panel_pos = candidate_pos = panel_pos;
815                                 }
816                         }
817                         if (tab_panel)
818                                 break;
819                         if (k == LEVELS_NUM) //tab_panel not found
820                         {
821                                 reset_tab_panels();
822                                 if (!old_tab_panel)
823                                 {
824                                         tab_panel = NULL;
825                                         return true;
826                                 }
827                                 starting_panel = old_tab_panel;
828                                 old_tab_panel = NULL;
829                                 goto find_tab_panel; //u must find tab_panel!
830                         }
831                         if (!tab_backward)
832                         {
833                                 level = (level + level_height) % vid_conheight;
834                                 start_posX = 0;
835                                 candidate_pos.x = vid_conwidth;
836                         }
837                         else
838                         {
839                                 level = (level - level_height) % vid_conheight;
840                                 start_posX = vid_conwidth;
841                                 candidate_pos.x = 0;
842                         }
843                 }
844
845                 tab_panels[tab_panel.panel_id] = tab_panel;
846         }
847         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
848         {
849                 if (bInputType == 1 || mouseClicked)
850                         return true;
851
852                 if (highlightedPanel)
853                 {
854                         if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
855                                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
856                 }
857                 else
858                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
859         }
860         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
861         {
862                 if (bInputType == 1 || mouseClicked)
863                         return true;
864
865                 if (highlightedPanel)
866                 {
867                         panel = highlightedPanel;
868                         HUD_Panel_UpdatePosSize();
869                         panel_size_copied = panel_size;
870                 }
871         }
872         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
873         {
874                 if (bInputType == 1 || mouseClicked)
875                         return true;
876
877                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
878                         return true;
879
880                 panel = highlightedPanel;
881                 HUD_Panel_UpdatePosSize();
882
883                 // reduce size if it'd go beyond screen boundaries
884                 vector tmp_size = panel_size_copied;
885                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
886                         tmp_size.x = vid_conwidth - panel_pos.x;
887                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
888                         tmp_size.y = vid_conheight - panel_pos.y;
889
890                 if (panel_size == tmp_size)
891                         return true;
892
893                 // backup first!
894                 panel_pos_backup = panel_pos;
895                 panel_size_backup = panel_size;
896                 highlightedPanel_backup = highlightedPanel;
897
898                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
899                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
900         }
901         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
902         {
903                 if (bInputType == 1 || mouseClicked)
904                         return true;
905                 //restore previous values
906                 if (highlightedPanel_backup)
907                 {
908                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
909                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
910                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
911                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
912                         highlightedPanel_backup = NULL;
913                 }
914         }
915         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
916         {
917                 if (bInputType == 1 || mouseClicked)
918                         return true;
919                 localcmd("hud save myconfig\n");
920         }
921         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
922         {
923                 if (bInputType == 1)
924                 {
925                         pressed_key_time = 0;
926                         return true;
927                 }
928                 else if (pressed_key_time == 0)
929                         pressed_key_time = time;
930
931                 if (!mouseClicked)
932                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
933         }
934         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
935         {
936                 if (bInputType == 1)
937                         return true;
938                 if (highlightedPanel)
939                         HUD_Panel_EnableMenu();
940         }
941         else if(hit_con_bind || nPrimary == K_PAUSE)
942                 return false;
943
944         return true;
945 }
946
947 float HUD_Panel_Check_Mouse_Pos(float allow_move)
948 {
949         int i, j = 0;
950         while(j < hud_panels_COUNT)
951         {
952                 i = panel_order[j];
953                 j += 1;
954
955                 panel = hud_panels_from(i);
956                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
957                 HUD_Panel_UpdatePosSize();
958
959                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
960
961                 // move
962                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
963                 {
964                         return 1;
965                 }
966                 // resize from topleft border
967                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
968                 {
969                         return 2;
970                 }
971                 // resize from topright border
972                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
973                 {
974                         return 3;
975                 }
976                 // resize from bottomleft border
977                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
978                 {
979                         return 3;
980                 }
981                 // resize from bottomright border
982                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
983                 {
984                         return 2;
985                 }
986         }
987         return 0;
988 }
989
990 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
991 void HUD_Panel_FirstInDrawQ(float id)
992 {
993         int i;
994         int place = -1;
995         // find out where in the array our current id is, save into place
996         for(i = 0; i < hud_panels_COUNT; ++i)
997         {
998                 if(panel_order[i] == id)
999                 {
1000                         place = i;
1001                         break;
1002                 }
1003         }
1004         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1005         if(place == -1)
1006                 place = hud_panels_COUNT - 1;
1007
1008         // move all ids up by one step in the array until "place"
1009         for(i = place; i > 0; --i)
1010         {
1011                 panel_order[i] = panel_order[i-1];
1012         }
1013         // now save the new top id
1014         panel_order[0] = id;
1015
1016         // let's save them into the cvar by some strcat trickery
1017         string s = "";
1018         for(i = 0; i < hud_panels_COUNT; ++i)
1019         {
1020                 s = strcat(s, ftos(panel_order[i]), " ");
1021         }
1022         cvar_set("_hud_panelorder", s);
1023         if(hud_panelorder_prev)
1024                 strunzone(hud_panelorder_prev);
1025         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1026 }
1027
1028 void HUD_Panel_Highlight(float allow_move)
1029 {
1030         int i, j = 0;
1031
1032         while(j < hud_panels_COUNT)
1033         {
1034                 i = panel_order[j];
1035                 j += 1;
1036
1037                 panel = hud_panels_from(i);
1038                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1039                         continue;
1040                 HUD_Panel_UpdatePosSize();
1041
1042                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1043
1044                 // move
1045                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1046                 {
1047                         highlightedPanel = hud_panels_from(i);
1048                         HUD_Panel_FirstInDrawQ(i);
1049                         highlightedAction = 1;
1050                         panel_click_distance = mousepos - panel_pos;
1051                         return;
1052                 }
1053                 // resize from topleft border
1054                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1055                 {
1056                         highlightedPanel = hud_panels_from(i);
1057                         HUD_Panel_FirstInDrawQ(i);
1058                         highlightedAction = 2;
1059                         resizeCorner = 1;
1060                         panel_click_distance = mousepos - panel_pos;
1061                         panel_click_resizeorigin = panel_pos + panel_size;
1062                         return;
1063                 }
1064                 // resize from topright border
1065                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1066                 {
1067                         highlightedPanel = hud_panels_from(i);
1068                         HUD_Panel_FirstInDrawQ(i);
1069                         highlightedAction = 2;
1070                         resizeCorner = 2;
1071                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1072                         panel_click_distance.y = mousepos.y - panel_pos.y;
1073                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1074                         return;
1075                 }
1076                 // resize from bottomleft border
1077                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1078                 {
1079                         highlightedPanel = hud_panels_from(i);
1080                         HUD_Panel_FirstInDrawQ(i);
1081                         highlightedAction = 2;
1082                         resizeCorner = 3;
1083                         panel_click_distance.x = mousepos.x - panel_pos.x;
1084                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1085                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1086                         return;
1087                 }
1088                 // resize from bottomright border
1089                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1090                 {
1091                         highlightedPanel = hud_panels_from(i);
1092                         HUD_Panel_FirstInDrawQ(i);
1093                         highlightedAction = 2;
1094                         resizeCorner = 4;
1095                         panel_click_distance = panel_size - mousepos + panel_pos;
1096                         panel_click_resizeorigin = panel_pos;
1097                         return;
1098                 }
1099         }
1100         highlightedPanel = NULL;
1101         highlightedAction = 0;
1102 }
1103
1104 void HUD_Panel_EnableMenu()
1105 {
1106         hud_configure_menu_open = 2;
1107         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1108 }
1109 float mouse_over_panel;
1110 void HUD_Panel_Mouse()
1111 {
1112         if(autocvar__menu_alpha == 1)
1113                 return;
1114
1115         if (!autocvar_hud_cursormode)
1116                 update_mousepos();
1117
1118         if(mouseClicked)
1119         {
1120                 if(prevMouseClicked == 0)
1121                 {
1122                         if (tab_panel)
1123                         {
1124                                 //stop ctrl-tab selection
1125                                 tab_panel = NULL;
1126                                 reset_tab_panels();
1127                         }
1128                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1129                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1130                         if (highlightedPanel)
1131                         {
1132                                 highlightedPanel_initial_pos = panel_pos;
1133                                 highlightedPanel_initial_size = panel_size;
1134                         }
1135                         // doubleclick check
1136                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1137                         {
1138                                 mouseClicked = 0; // to prevent spam, I guess.
1139                                 HUD_Panel_EnableMenu();
1140                         }
1141                         else
1142                         {
1143                                 if (mouseClicked & S_MOUSE1)
1144                                 {
1145                                         prevMouseClickedTime = time;
1146                                         prevMouseClickedPos = mousepos;
1147                                 }
1148                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1149                         }
1150                 }
1151                 else
1152                 {
1153                         panel = highlightedPanel;
1154                         HUD_Panel_UpdatePosSize();
1155                 }
1156
1157                 if (highlightedPanel)
1158                 {
1159                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1160                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1161                         {
1162                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1163                                 // backup!
1164                                 panel_pos_backup = highlightedPanel_initial_pos;
1165                                 panel_size_backup = highlightedPanel_initial_size;
1166                                 highlightedPanel_backup = highlightedPanel;
1167                         }
1168                         else
1169                                 // in case the clicked panel is inside another panel and we aren't
1170                                 // moving it, avoid the immediate "fix" of its position/size
1171                                 // (often unwanted and hateful) by disabling collisions check
1172                                 hud_configure_checkcollisions = false;
1173                 }
1174
1175                 if(highlightedAction == 1)
1176                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1177                 else if(highlightedAction == 2)
1178                 {
1179                         vector mySize = '0 0 0';
1180                         if(resizeCorner == 1) {
1181                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1182                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1183                         } else if(resizeCorner == 2) {
1184                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1185                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1186                         } else if(resizeCorner == 3) {
1187                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1188                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1189                         } else { // resizeCorner == 4
1190                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1191                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1192                         }
1193                         HUD_Panel_SetPosSize(mySize);
1194                 }
1195         }
1196         else
1197         {
1198                 if(prevMouseClicked)
1199                         highlightedAction = 0;
1200                 if(hud_configure_menu_open == 2)
1201                         mouse_over_panel = 0;
1202                 else
1203                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1204                 if (mouse_over_panel && !tab_panel)
1205                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1206         }
1207         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1208         float cursor_alpha = 1 - autocvar__menu_alpha;
1209
1210         if(!mouse_over_panel)
1211                 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1212         else if(mouse_over_panel == 1)
1213                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1214         else if(mouse_over_panel == 2)
1215                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1216         else
1217                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1218
1219         prevMouseClicked = mouseClicked;
1220 }
1221 void HUD_Configure_DrawGrid()
1222 {
1223         float i;
1224         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1225         {
1226                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1227                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1228                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1229                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1230                 vector s;
1231                 // x-axis
1232                 s = eX + eY * vid_conheight;
1233                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1234                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1235                 // y-axis
1236                 s = eY + eX * vid_conwidth;
1237                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1238                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1239         }
1240 }
1241
1242 float _menu_alpha_prev;
1243 void HUD_Configure_Frame()
1244 {
1245         int i;
1246         if(autocvar__hud_configure)
1247         {
1248                 if(isdemo() || intermission == 2 || scoreboard_active)
1249                 {
1250                         HUD_Configure_Exit_Force();
1251                         return;
1252                 }
1253
1254                 if(!hud_configure_prev)
1255                 {
1256                         if(autocvar_hud_cursormode)
1257                                 setcursormode(1);
1258                         hudShiftState = 0;
1259                         for(i = hud_panels_COUNT - 1; i >= 0; --i)
1260                                 hud_panels_from(panel_order[i]).update_time = time;
1261                 }
1262
1263                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1264                 if(autocvar__menu_alpha != _menu_alpha_prev)
1265                 {
1266                         if(autocvar__menu_alpha == 0)
1267                                 hud_configure_menu_open = 0;
1268                         _menu_alpha_prev = autocvar__menu_alpha;
1269                 }
1270
1271                 HUD_Configure_DrawGrid();
1272         }
1273         else if(hud_configure_prev)
1274         {
1275                 if(hud_configure_menu_open)
1276                         hud_configure_menu_open = 0;
1277                 if(autocvar_hud_cursormode)
1278                         setcursormode(0);
1279                 hud_dynamic_shake_factor = -1;
1280         }
1281 }
1282
1283 const float hlBorderSize = 2;
1284 const string hlBorder = "gfx/hud/default/border_highlighted";
1285 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1286 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1287 {
1288         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1289         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1290         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1291         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1292         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1293 }
1294
1295 void HUD_Configure_PostDraw()
1296 {
1297         if(autocvar__hud_configure)
1298         {
1299                 if(tab_panel)
1300                 {
1301                         panel = tab_panel;
1302                         HUD_Panel_UpdatePosSize();
1303                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1304                 }
1305                 if(highlightedPanel)
1306                 {
1307                         panel = highlightedPanel;
1308                         HUD_Panel_UpdatePosSize();
1309                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1310                 }
1311         }
1312 }