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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / infomessages.qc
1 #include "infomessages.qh"
2
3 #include <client/draw.qh>
4 #include <common/ent_cs.qh>
5
6 // Info messages (#14)
7
8 void HUD_InfoMessages_Export(int fh)
9 {
10         // allow saving cvars that aesthetically change the panel into hud skin files
11         HUD_Write_Cvar("hud_panel_infomessages_flip");
12 }
13
14 float autocvar_hud_panel_infomessages_group0 = 1;
15 float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
16 float autocvar_hud_panel_infomessages_group_time = 6;
17 const int IMG_COUNT = 1; // number of InfoMessage Groups
18 float img_fade[IMG_COUNT];
19 int img_cur_msg[IMG_COUNT];
20 float img_time[IMG_COUNT];
21
22 int img_select(int group_id)
23 {
24         float fadetime = max(0.001, autocvar_hud_panel_infomessages_group_fadetime);
25         if(time > img_time[group_id])
26         {
27                 img_fade[group_id] = max(0, img_fade[group_id] - frametime / fadetime);
28                 if(!img_fade[group_id])
29                 {
30                         ++img_cur_msg[group_id];
31                         img_time[group_id] = floor(time) + autocvar_hud_panel_infomessages_group_time;
32                 }
33         }
34         else
35                 img_fade[group_id] = min(1, img_fade[group_id] + frametime / fadetime);
36         return img_cur_msg[group_id];
37 }
38
39 vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
40 {
41         getWrappedLine_remaining = s;
42         float offset = 0;
43         while(getWrappedLine_remaining)
44         {
45                 s = getWrappedLine(sz.x - offset, fontsize, stringwidth_colors);
46                 if(autocvar_hud_panel_infomessages_flip)
47                         offset = sz.x - stringwidth_colors(s, fontsize) - offset;
48                 drawcolorcodedstring(pos + eX * offset, s, fontsize, a, DRAWFLAG_NORMAL);
49                 pos.y += fontsize.y;
50                 offset = fontsize.x;
51         }
52         pos.y += fontsize.y * 0.25;
53         return pos;
54 }
55
56 #define InfoMessage(s) MACRO_BEGIN \
57         pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
58         img_curr_group = -1; \
59 MACRO_END
60
61 void HUD_InfoMessages()
62 {
63         if(!autocvar__hud_configure)
64         {
65                 if(!autocvar_hud_panel_infomessages) return;
66         }
67
68         HUD_Panel_LoadCvars();
69         vector pos, mySize;
70         pos = panel_pos;
71         mySize = panel_size;
72
73         if (autocvar_hud_panel_infomessages_dynamichud)
74                 HUD_Scale_Enable();
75         else
76                 HUD_Scale_Disable();
77         HUD_Panel_DrawBg();
78         if(panel_bg_padding)
79         {
80                 pos += '1 1 0' * panel_bg_padding;
81                 mySize -= '2 2 0' * panel_bg_padding;
82         }
83
84         vector fontsize = '0.2 0.2 0' * mySize.y;
85         string s;
86         int img_curr_group = -1;
87         if(!autocvar__hud_configure)
88         {
89                 if(spectatee_status)
90                 {
91                         if(spectatee_status == -1)
92                                 s = _("^1Observing");
93                         else
94                                 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
95                         InfoMessage(s);
96
97                         if(autocvar_hud_panel_infomessages_group0)
98                         {
99                                 img_curr_group = 0;
100                                 switch(img_select(img_curr_group) % 3)
101                                 {
102                                         default:
103                                         case 0:
104                                                 if(spectatee_status == -1)
105                                                         s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
106                                                 else
107                                                         s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
108                                                 break;
109                                         case 1:
110                                                 if(spectatee_status == -1)
111                                                         s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
112                                                 else
113                                                         s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
114                                                 break;
115                                         case 2:
116                                                 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
117                                                 break;
118                                 }
119                                 InfoMessage(s);
120                         }
121
122                         bool mutator_returnvalue = MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize, img_curr_group);
123                         pos = M_ARGV(0, vector);
124                         img_curr_group = M_ARGV(2, int);
125
126                         if(!mutator_returnvalue)
127                         {
128                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
129                                 InfoMessage(s);
130                         }
131                 }
132
133                 if (time < STAT(GAMESTARTTIME))
134                 {
135                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
136                         float countdown = ceil(STAT(GAMESTARTTIME) - time);
137                         s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
138                         InfoMessage(s);
139                 }
140
141                 if(warmup_stage)
142                 {
143                         s = _("^2Currently in ^1warmup^2 stage!");
144                         InfoMessage(s);
145                 }
146
147                 string blinkcolor;
148                 if(time % 1 >= 0.5)
149                         blinkcolor = "^1";
150                 else
151                         blinkcolor = "^3";
152
153                 if(ready_waiting && !spectatee_status)
154                 {
155                         if(ready_waiting_for_me)
156                         {
157                                 if(warmup_stage)
158                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
159                                 else
160                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
161                         }
162                         else
163                         {
164                                 if(warmup_stage)
165                                         s = _("^2Waiting for others to ready up to end warmup...");
166                                 else
167                                         s = _("^2Waiting for others to ready up...");
168                         }
169                         InfoMessage(s);
170                 }
171                 else if(warmup_stage && !spectatee_status)
172                 {
173                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey(_("ready"), "ready"));
174                         InfoMessage(s);
175                 }
176
177                 if(teamplay && !spectatee_status && teamnagger)
178                 {
179                         float ts_min = 0, ts_max = 0;
180                         entity tm = teams.sort_next;
181                         if (tm)
182                         {
183                                 for (; tm.sort_next; tm = tm.sort_next)
184                                 {
185                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
186                                                 continue;
187                                         if(!ts_min) ts_min = tm.team_size;
188                                         else ts_min = min(ts_min, tm.team_size);
189                                         if(!ts_max) ts_max = tm.team_size;
190                                         else ts_max = max(ts_max, tm.team_size);
191                                 }
192                                 if ((ts_max - ts_min) > 1)
193                                 {
194                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
195                                         tm = GetTeam(myteam, false);
196                                         if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
197                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
198                                         InfoMessage(s);
199                                 }
200                         }
201                 }
202
203                 if(autocvar_cl_showspectators)
204                 if(num_spectators)
205                 //if(spectatee_status != -1)
206                 {
207                         s = ((spectatee_status) ? _("^1Spectating this player:") : _("^1Spectating you:"));
208                         // InfoMessage(s)
209                         int limit = min(num_spectators, MAX_SPECTATORS);
210                         for(int i = 0; i < limit; ++i)
211                         {
212                                 float slot = spectatorlist[i];
213                                 if(i == 0)
214                                         s = strcat(s, " ^7", entcs_GetName(slot));
215                                 else
216                                         s = strcat("^7", entcs_GetName(slot));
217                                 InfoMessage(s);
218                         }
219                 }
220         }
221         else
222         {
223                 InfoMessage(_("^7Press ^3ESC ^7to show HUD options."));
224                 InfoMessage(_("^3Doubleclick ^7a panel for panel-specific options."));
225                 InfoMessage(_("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"));
226                 InfoMessage(_("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."));
227         }
228 }