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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
1 #include "timer.qh"
2 void HUD_Timer()
3 {
4         if(!autocvar__hud_configure)
5         {
6                 if(!autocvar_hud_panel_timer) return;
7         }
8
9         HUD_Panel_UpdateCvars();
10
11         draw_beginBoldFont();
12
13         vector pos, mySize;
14         pos = panel_pos;
15         mySize = panel_size;
16
17         HUD_Scale_Enable();
18         HUD_Panel_DrawBg(1);
19         if(panel_bg_padding)
20         {
21                 pos += '1 1 0' * panel_bg_padding;
22                 mySize -= '2 2 0' * panel_bg_padding;
23         }
24
25         string timer;
26         float timelimit, elapsedTime, timeleft, minutesLeft;
27
28         timelimit = STAT(TIMELIMIT);
29
30         timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
31         timeleft = ceil(timeleft);
32
33         minutesLeft = floor(timeleft / 60);
34
35         float warmup_timeleft = 0;
36         if(warmup_stage)
37         {
38                 float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
39                 if(warmup_timelimit > 0)
40                         warmup_timeleft = max(0, warmup_timelimit - time);
41                 else if(warmup_timelimit == 0)
42                         warmup_timeleft = timeleft;
43                 warmup_timeleft = ceil(warmup_timeleft);
44         }
45
46         vector timer_color;
47         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
48                 timer_color = '1 1 1'; //white
49         else if(minutesLeft >= 1)
50                 timer_color = '1 1 0'; //yellow
51         else
52                 timer_color = '1 0 0'; //red
53
54         if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
55                 if (time < STAT(GAMESTARTTIME)) {
56                         //while restart is still active, show 00:00
57                         timer = seconds_tostring(0);
58                 } else {
59                         elapsedTime = floor(time - STAT(GAMESTARTTIME));
60                         timer = seconds_tostring(elapsedTime);
61                 }
62         } else {
63                 if(warmup_stage)
64                         timer = seconds_tostring(warmup_timeleft);
65                 else
66                         timer = seconds_tostring(timeleft);
67         }
68
69         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
70
71         draw_endBoldFont();
72 }