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Merge branch 'master' into Mirio/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
1 #include "timer.qh"
2 void HUD_Timer()
3 {
4         if(!autocvar__hud_configure)
5         {
6                 if(!autocvar_hud_panel_timer) return;
7         }
8
9         HUD_Panel_UpdateCvars();
10
11         draw_beginBoldFont();
12
13         vector pos, mySize;
14         pos = panel_pos;
15         mySize = panel_size;
16
17         HUD_Panel_DrawBg(1);
18         if(panel_bg_padding)
19         {
20                 pos += '1 1 0' * panel_bg_padding;
21                 mySize -= '2 2 0' * panel_bg_padding;
22         }
23
24         string timer;
25         float timelimit, elapsedTime, timeleft, minutesLeft;
26
27         timelimit = STAT(TIMELIMIT);
28
29         timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
30         timeleft = ceil(timeleft);
31
32         minutesLeft = floor(timeleft / 60);
33
34         float warmup_timeleft = 0;
35         if(warmup_stage)
36         {
37                 float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
38                 if(warmup_timelimit > 0)
39                         warmup_timeleft = max(0, warmup_timelimit - time);
40                 else if(warmup_timelimit == 0)
41                         warmup_timeleft = timeleft;
42                 warmup_timeleft = ceil(warmup_timeleft);
43         }
44
45         vector timer_color;
46         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
47                 timer_color = '1 1 1'; //white
48         else if(minutesLeft >= 1)
49                 timer_color = '1 1 0'; //yellow
50         else
51                 timer_color = '1 0 0'; //red
52
53         if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
54                 if (time < STAT(GAMESTARTTIME)) {
55                         //while restart is still active, show 00:00
56                         timer = seconds_tostring(0);
57                 } else {
58                         elapsedTime = floor(time - STAT(GAMESTARTTIME));
59                         timer = seconds_tostring(elapsedTime);
60                 }
61         } else {
62                 if(warmup_stage)
63                         timer = seconds_tostring(warmup_timeleft);
64                 else
65                         timer = seconds_tostring(timeleft);
66         }
67
68         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
69
70         draw_endBoldFont();
71 }